]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Small optimization of the freezetag/ca panel code (do the same for the dom panel...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a;
441         float screen_ar, center_x = 0, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (WEPSET_EMPTY_A(weapons_stat))
523                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         WEPSET_OR_AW(weapons_stat, i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 weapon_count = 0;
532                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
534                                 ++weapon_count;
535
536                 // add it anyway if weaponcomplain is shown
537                 if((!autocvar__hud_configure) 
538                         && (autocvar_hud_panel_weapons_complainbubble 
539                                 && time - complain_weapon_time < when + fadetime))
540                                         ++weapon_count;
541
542                 // might as well commit suicide now, no reason to live ;)
543                 if (weapon_count == 0) { return; }
544
545                 // reduce size of the panel
546                 if (panel_size_y > panel_size_x)
547                 {
548                         old_panel_size_y = panel_size_y;
549                         panel_size_y *= weapon_count / WEP_COUNT;
550                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551                 }
552                 else
553                 {
554                         old_panel_size_x = panel_size_x;
555                         panel_size_x *= weapon_count / WEP_COUNT;
556                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557                 }
558         }
559         else
560                 weapon_count = WEP_COUNT;
561
562         // animation for fading in/out the panel respectively when not in use
563         if(!autocvar__hud_configure)
564         {
565                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566                 {
567                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
568
569                         // fade the panel alpha
570                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
571                         {
572                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
574                         }
575                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 panel_bg_alpha *= (1 - f);
578                                 panel_fg_alpha *= (1 - f);
579                         }
580
581                         // move the panel off the screen
582                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583                         {
584                                 f *= f; // for a cooler movement
585                                 center_x = panel_pos_x + panel_size_x/2;
586                                 center_y = panel_pos_y + panel_size_y/2;
587                                 screen_ar = vid_conwidth/vid_conheight;
588                                 if (center_x/center_y < screen_ar) //bottom left
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
591                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
592                                         else //left
593                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
594                                 }
595                                 else //top right
596                                 {
597                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
598                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
599                                         else //top
600                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
601                                 }
602                                 if(f == 1)
603                                         center_x = -1; // mark the panel as off screen
604                         }
605                         weaponprevtime = time - (1 - f) * timein_effect_length;
606                 }
607                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
608                 {
609                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
610
611                         // fade the panel alpha
612                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
613                         {
614                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
615                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
616                         }
617                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
618                         {
619                                 panel_bg_alpha *= (f);
620                                 panel_fg_alpha *= (f);
621                         }
622
623                         // move the panel back on screen
624                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
625                         {
626                                 f *= f; // for a cooler movement
627                                 f = 1 - f;
628                                 center_x = panel_pos_x + panel_size_x/2;
629                                 center_y = panel_pos_y + panel_size_y/2;
630                                 screen_ar = vid_conwidth/vid_conheight;
631                                 if (center_x/center_y < screen_ar) //bottom left
632                                 {
633                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
634                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
635                                         else //left
636                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
637                                 }
638                                 else //top right
639                                 {
640                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
641                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
642                                         else //top
643                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
644                                 }
645                         }
646                 }
647         }
648
649         // draw the background, then change the virtual size of it to better fit other items inside
650         HUD_Panel_DrawBg(1);
651
652         if(center_x == -1)
653                 return;
654
655         if(panel_bg_padding)
656         {
657                 panel_pos += '1 1 0' * panel_bg_padding;
658                 panel_size -= '2 2 0' * panel_bg_padding;
659         }
660
661         // after the sizing and animations are done, update the other values
662         rows = panel_size_y/panel_size_x;
663         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
664         columns = ceil(weapon_count/rows);
665         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
666
667         // calculate position/size for visual bar displaying ammount of ammo status
668         if (autocvar_hud_panel_weapons_ammo)
669         {
670                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
671                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
672
673                 if(weapon_size_x/weapon_size_y > aspect)
674                 {
675                         barsize_x = aspect * weapon_size_y;
676                         barsize_y = weapon_size_y;
677                         baroffset_x = (weapon_size_x - barsize_x) / 2;
678                 }
679                 else
680                 {
681                         barsize_y = 1/aspect * weapon_size_x;
682                         barsize_x = weapon_size_x;
683                         baroffset_y = (weapon_size_y - barsize_y) / 2;
684                 }
685         }
686         if(autocvar_hud_panel_weapons_accuracy)
687                 Accuracy_LoadColors();
688
689         row = column = 0;
690         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
691         {
692                 // retrieve information about the current weapon to be drawn
693                 self = weaponorder[i];
694                 weapon_id = self.impulse;
695
696                 // skip if this weapon doesn't exist
697                 if (!self || self.impulse < 0) { continue; }
698
699                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
700                 if (autocvar_hud_panel_weapons_onlyowned
701                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
702                         || (self.weapon == complain_weapon 
703                                 && time - complain_weapon_time < when + fadetime 
704                                 && autocvar_hud_panel_weapons_complainbubble)))
705                                         continue;
706
707                 // figure out the drawing position of weapon
708                 weapon_pos = (panel_pos 
709                         + eX * column * weapon_size_x 
710                         + eY * row * weapon_size_y);
711
712                 // draw background behind currently selected weapon
713                 if(self.weapon == switchweapon)
714                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                 // draw the weapon accuracy
717                 if(autocvar_hud_panel_weapons_accuracy)
718                 {
719                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720                         if(panel_weapon_accuracy >= 0)
721                         {
722                                 color = Accuracy_GetColor(panel_weapon_accuracy);
723                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
724                         }
725                 }
726
727                 // drawing all the weapon items
728                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
729                 {
730                         // draw the weapon image
731                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732
733                         // draw weapon label string
734                         switch(autocvar_hud_panel_weapons_label)
735                         {
736                                 case 1: // weapon number
737                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 case 2: // bind
741                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 3: // weapon name
745                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 default: // nothing
749                                         break;
750                         }
751
752                         // draw ammo status bar
753                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
754                         {
755                                 a = 0;
756                                 ammo_type = GetAmmoTypeForWep(self.weapon);
757                                 if(ammo_type != -1)
758                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
759
760                                 if(a > 0)
761                                 {
762                                         switch(ammo_type) {
763                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
764                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
765                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
766                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
767                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
768                                                 default: ammo_full = 60;
769                                         }
770
771                                         drawsetcliparea(
772                                                 weapon_pos_x + baroffset_x,
773                                                 weapon_pos_y + baroffset_y,
774                                                 barsize_x * bound(0, a/ammo_full, 1),
775                                                 barsize_y);
776                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
777                                         drawresetcliparea();
778                                 }
779                         }
780                 }
781                 else // draw a "ghost weapon icon" if you don't have the weapon
782                 {
783                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
784                 }
785
786                 // draw the complain message
787                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
788                 {
789                         if(fadetime)
790                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
791                         else
792                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
793
794
795                         string s;
796                         if(complain_weapon_type == 0) {
797                                 s = _("Out of ammo");
798                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
799                         }
800                         else if(complain_weapon_type == 1) {
801                                 s = _("Don't have");
802                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
803                         }
804                         else {
805                                 s = _("Unavailable");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
807                         }
808                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
809                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
810                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
811                 }
812
813                 // continue with new position for the next weapon
814                 ++row;
815                 if(row >= rows)
816                 {
817                         row = 0;
818                         ++column;
819                 }
820         }
821
822         draw_endBoldFont();
823 }
824
825 // Ammo (#1)
826 //
827 // TODO: macro
828 float GetAmmoItemCode(float i)
829 {
830         switch(i)
831         {
832                 case 0: return IT_SHELLS;
833                 case 1: return IT_NAILS;
834                 case 2: return IT_ROCKETS;
835                 case 3: return IT_CELLS;
836                 case 4: return IT_FUEL;
837                 default: return -1;
838         }
839 }
840
841 string GetAmmoPicture(float i)
842 {
843         switch(i)
844         {
845                 case 0: return "ammo_shells";
846                 case 1: return "ammo_bullets";
847                 case 2: return "ammo_rockets";
848                 case 3: return "ammo_cells";
849                 case 4: return "ammo_fuel";
850                 default: return "";
851         }
852 }
853
854 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
855 {
856         float a;
857         if(autocvar__hud_configure)
858         {
859                 currently_selected = (itemcode == 2); //rockets always selected
860                 a = 31 + mod(itemcode*93, 128);
861         }
862         else
863                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
864
865         vector color;
866         if(infinite_ammo)
867                 color = '0 0.5 0.75';
868         else if(a < 10)
869                 color = '0.7 0 0';
870         else
871                 color = '1 1 1';
872
873         float theAlpha;
874         if(currently_selected)
875                 theAlpha = 1;
876         else
877                 theAlpha = 0.7;
878
879         vector picpos, numpos;
880         if(autocvar_hud_panel_ammo_iconalign)
881         {
882                 numpos = myPos;
883                 picpos = myPos + eX * 2 * mySize_y;
884         }
885         else
886         {
887                 numpos = myPos + eX * mySize_y;
888                 picpos = myPos;
889         }
890
891         if (currently_selected)
892                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
893
894     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
895         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
896
897     if(autocvar_hud_panel_ammo_text)
898     {
899         if(a > 0 || infinite_ammo)
900             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
901         else // "ghost" ammo count
902             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
903     }
904         if(a > 0 || infinite_ammo)
905                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
906         else // "ghost" ammo icon
907                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
908 }
909
910 void HUD_Ammo(void)
911 {
912     if(hud != HUD_NORMAL) return;
913         if(!autocvar__hud_configure)
914         {
915                 if(!autocvar_hud_panel_ammo) return;
916                 if(spectatee_status == -1) return;
917         }
918         else
919                 hud_configure_active_panel = HUD_PANEL_AMMO;
920
921         HUD_Panel_UpdateCvars(ammo);
922         HUD_Panel_ApplyFadeAlpha();
923
924         draw_beginBoldFont();
925
926         vector pos, mySize;
927         pos = panel_pos;
928         mySize = panel_size;
929
930         HUD_Panel_DrawBg(1);
931         if(panel_bg_padding)
932         {
933                 pos += '1 1 0' * panel_bg_padding;
934                 mySize -= '2 2 0' * panel_bg_padding;
935         }
936
937         float rows = 0, columns, row, column;
938         vector ammo_size;
939         if (autocvar_hud_panel_ammo_onlycurrent)
940                 ammo_size = mySize;
941         else
942         {
943                 rows = mySize_y/mySize_x;
944                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
945                 //                               ^^^ ammo item aspect goes here
946
947                 columns = ceil(AMMO_COUNT/rows);
948
949                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
950         }
951
952         local vector offset = '0 0 0'; // fteqcc sucks
953         float newSize;
954         if(ammo_size_x/ammo_size_y > 3)
955         {
956                 newSize = 3 * ammo_size_y;
957                 offset_x = ammo_size_x - newSize;
958                 pos_x += offset_x/2;
959                 ammo_size_x = newSize;
960         }
961         else
962         {
963                 newSize = 1/3 * ammo_size_x;
964                 offset_y = ammo_size_y - newSize;
965                 pos_y += offset_y/2;
966                 ammo_size_y = newSize;
967         }
968
969         float i, stat_items, currently_selected, infinite_ammo;
970         infinite_ammo = FALSE;
971         if (autocvar_hud_panel_ammo_onlycurrent)
972         {
973                 if(autocvar__hud_configure)
974                 {
975                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
976                 }
977                 else
978                 {
979                         stat_items = getstati(STAT_ITEMS, 0, 24);
980                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
981                                 infinite_ammo = TRUE;
982                         for (i = 0; i < AMMO_COUNT; ++i) {
983                                 currently_selected = stat_items & GetAmmoItemCode(i);
984                                 if (currently_selected)
985                                 {
986                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
987                                         break;
988                                 }
989                         }
990                 }
991         }
992         else
993         {
994                 stat_items = getstati(STAT_ITEMS, 0, 24);
995                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
996                         infinite_ammo = TRUE;
997                 row = column = 0;
998                 for (i = 0; i < AMMO_COUNT; ++i) {
999                         currently_selected = stat_items & GetAmmoItemCode(i);
1000                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1001                         ++row;
1002                         if(row >= rows)
1003                         {
1004                                 row = 0;
1005                                 column = column + 1;
1006                         }
1007                 }
1008         }
1009
1010         draw_endBoldFont();
1011 }
1012
1013 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1014 {
1015         vector newPos = '0 0 0', newSize = '0 0 0';
1016         vector picpos, numpos;
1017
1018         if (vertical)
1019         {
1020                 if(mySize_y/mySize_x > 2)
1021                 {
1022                         newSize_y = 2 * mySize_x;
1023                         newSize_x = mySize_x;
1024
1025                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1026                         newPos_x = myPos_x;
1027                 }
1028                 else
1029                 {
1030                         newSize_x = 1/2 * mySize_y;
1031                         newSize_y = mySize_y;
1032
1033                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1034                         newPos_y = myPos_y;
1035                 }
1036
1037                 if(icon_right_align)
1038                 {
1039                         numpos = newPos;
1040                         picpos = newPos + eY * newSize_x;
1041                 }
1042                 else
1043                 {
1044                         picpos = newPos;
1045                         numpos = newPos + eY * newSize_x;
1046                 }
1047
1048                 newSize_y /= 2;
1049                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1050                 // make number smaller than icon, it looks better
1051                 // reduce only y to draw numbers with different number of digits with the same y size
1052                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1053                 newSize_y *= 0.7;
1054                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1055                 return;
1056         }
1057
1058         if(mySize_x/mySize_y > 3)
1059         {
1060                 newSize_x = 3 * mySize_y;
1061                 newSize_y = mySize_y;
1062
1063                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1064                 newPos_y = myPos_y;
1065         }
1066         else
1067         {
1068                 newSize_y = 1/3 * mySize_x;
1069                 newSize_x = mySize_x;
1070
1071                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1072                 newPos_x = myPos_x;
1073         }
1074
1075         if(icon_right_align) // right align
1076         {
1077                 numpos = newPos;
1078                 picpos = newPos + eX * 2 * newSize_y;
1079         }
1080         else // left align
1081         {
1082                 numpos = newPos + eX * newSize_y;
1083                 picpos = newPos;
1084         }
1085
1086         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1087         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1088         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1089         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1090 }
1091
1092 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1093 {
1094         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1095 }
1096
1097 // Powerups (#2)
1098 //
1099 void HUD_Powerups(void)
1100 {
1101         float strength_time, shield_time, superweapons_time;
1102         if(!autocvar__hud_configure)
1103         {
1104                 if(!autocvar_hud_panel_powerups) return;
1105                 if(spectatee_status == -1) return;
1106                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1107                 if (getstati(STAT_HEALTH) <= 0) return;
1108
1109                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1110                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1111                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1112
1113                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1114                         superweapons_time = 99; // force max
1115
1116                 // prevent stuff to show up on mismatch that will be fixed next frame
1117                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1118                         superweapons_time = 0;
1119         }
1120         else
1121         {
1122                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1123
1124                 strength_time = 15;
1125                 shield_time = 27;
1126                 superweapons_time = 13;
1127         }
1128
1129         HUD_Panel_UpdateCvars(powerups);
1130         HUD_Panel_ApplyFadeAlpha();
1131
1132         draw_beginBoldFont();
1133
1134         vector pos, mySize;
1135         pos = panel_pos;
1136         mySize = panel_size;
1137
1138         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1139         if(panel_bg_padding)
1140         {
1141                 pos += '1 1 0' * panel_bg_padding;
1142                 mySize -= '2 2 0' * panel_bg_padding;
1143         }
1144
1145         float panel_ar = mySize_x/mySize_y;
1146         float is_vertical = (panel_ar < 1);
1147         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1148
1149         float superweapons_is = -1;
1150
1151         if(superweapons_time)
1152         {
1153                 if(strength_time)
1154                 {
1155                         if(shield_time)
1156                                 superweapons_is = 0;
1157                         else
1158                                 superweapons_is = 2;
1159                 }
1160                 else
1161                 {
1162                         if(shield_time)
1163                                 superweapons_is = 1;
1164                         else
1165                                 superweapons_is = 2;
1166                 }
1167         }
1168
1169         // FIXME handle superweapons here
1170         if(superweapons_is == 0)
1171         {
1172                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1173                 {
1174                         mySize_x *= (1.0 / 3.0);
1175                         superweapons_offset_x = mySize_x;
1176                         if (autocvar_hud_panel_powerups_flip)
1177                                 shield_offset_x = 2*mySize_x;
1178                         else
1179                                 strength_offset_x = 2*mySize_x;
1180                 }
1181                 else
1182                 {
1183                         mySize_y *= (1.0 / 3.0);
1184                         superweapons_offset_y = mySize_y;
1185                         if (autocvar_hud_panel_powerups_flip)
1186                                 shield_offset_y = 2*mySize_y;
1187                         else
1188                                 strength_offset_y = 2*mySize_y;
1189                 }
1190         }
1191         else
1192         {
1193                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1194                 {
1195                         mySize_x *= 0.5;
1196                         if (autocvar_hud_panel_powerups_flip)
1197                                 shield_offset_x = mySize_x;
1198                         else
1199                                 strength_offset_x = mySize_x;
1200                 }
1201                 else
1202                 {
1203                         mySize_y *= 0.5;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_y = mySize_y;
1206                         else
1207                                 strength_offset_y = mySize_y;
1208                 }
1209         }
1210
1211         float shield_baralign, strength_baralign, superweapons_baralign;
1212         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1213
1214         if (autocvar_hud_panel_powerups_flip)
1215         {
1216                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1217                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1218                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1219                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1220         }
1221         else
1222         {
1223                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1224                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1225                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1226                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1227         }
1228
1229         if(superweapons_is == 0)
1230         {
1231                 superweapons_iconalign = strength_iconalign;
1232                 superweapons_baralign = 2;
1233         }
1234         else if(superweapons_is == 1)
1235         {
1236                 superweapons_offset = strength_offset;
1237                 superweapons_iconalign = strength_iconalign;
1238                 superweapons_baralign = strength_baralign;
1239         }
1240         else // if(superweapons_is == 2)
1241         {
1242                 superweapons_offset = shield_offset;
1243                 superweapons_iconalign = shield_iconalign;
1244                 superweapons_baralign = shield_baralign;
1245         }
1246
1247         if(shield_time)
1248         {
1249                 const float maxshield = 30;
1250                 float shield = ceil(shield_time);
1251                 if(autocvar_hud_panel_powerups_progressbar)
1252                 {
1253                         HUD_Panel_GetProgressBarColor(shield);
1254                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1255                 }
1256                 if(autocvar_hud_panel_powerups_text)
1257                 {
1258                         if(shield > 1)
1259                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1260                         if(shield <= 5)
1261                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1262                 }
1263         }
1264
1265         if(strength_time)
1266         {
1267                 const float maxstrength = 30;
1268                 float strength = ceil(strength_time);
1269                 if(autocvar_hud_panel_powerups_progressbar)
1270                 {
1271                         HUD_Panel_GetProgressBarColor(strength);
1272                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273                 }
1274                 if(autocvar_hud_panel_powerups_text)
1275                 {
1276                         if(strength > 1)
1277                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1278                         if(strength <= 5)
1279                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1280                 }
1281         }
1282
1283         if(superweapons_time)
1284         {
1285                 const float maxsuperweapons = 30;
1286                 float superweapons = ceil(superweapons_time);
1287                 if(autocvar_hud_panel_powerups_progressbar)
1288                 {
1289                         HUD_Panel_GetProgressBarColor(superweapons);
1290                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292                 if(autocvar_hud_panel_powerups_text)
1293                 {
1294                         if(superweapons > 1)
1295                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1296                         if(superweapons <= 5)
1297                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1298                 }
1299         }
1300
1301         draw_endBoldFont();
1302 }
1303
1304 // Health/armor (#3)
1305 //
1306
1307 // prev_* vars contain the health/armor at the previous FRAME
1308 // set to -1 when player is dead or was not playing
1309 float prev_health, prev_armor;
1310 float health_damagetime, armor_damagetime;
1311 float health_beforedamage, armor_beforedamage;
1312 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1313 float old_p_health, old_p_armor;
1314 float old_p_healthtime, old_p_armortime;
1315 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1316 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1317 float prev_p_health, prev_p_armor;
1318
1319 void HUD_HealthArmor(void)
1320 {
1321         float armor, health, fuel;
1322         if(!autocvar__hud_configure)
1323         {
1324                 if(!autocvar_hud_panel_healtharmor) return;
1325                 if(hud != HUD_NORMAL) return;
1326                 if(spectatee_status == -1) return;
1327
1328                 health = getstati(STAT_HEALTH);
1329                 if(health <= 0)
1330                 {
1331                         prev_health = -1;
1332                         return;
1333                 }
1334                 armor = getstati(STAT_ARMOR);
1335
1336                 // code to check for spectatee_status changes is in Ent_ClientData()
1337                 // prev_p_health and prev_health can be set to -1 there
1338
1339                 if (prev_p_health == -1)
1340                 {
1341                         // no effect
1342                         health_beforedamage = 0;
1343                         armor_beforedamage = 0;
1344                         health_damagetime = 0;
1345                         armor_damagetime = 0;
1346                         prev_health = health;
1347                         prev_armor = armor;
1348                         old_p_health = health;
1349                         old_p_armor = armor;
1350                         prev_p_health = health;
1351                         prev_p_armor = armor;
1352                 }
1353                 else if (prev_health == -1)
1354                 {
1355                         //start the load effect
1356                         health_damagetime = 0;
1357                         armor_damagetime = 0;
1358                         prev_health = 0;
1359                         prev_armor = 0;
1360                 }
1361                 fuel = getstati(STAT_FUEL);
1362         }
1363         else
1364         {
1365                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1366
1367                 health = 150;
1368                 armor = 75;
1369                 fuel = 20;
1370         }
1371
1372         HUD_Panel_UpdateCvars(healtharmor);
1373         HUD_Panel_ApplyFadeAlpha();
1374         vector pos, mySize;
1375         pos = panel_pos;
1376         mySize = panel_size;
1377
1378         HUD_Panel_DrawBg(1);
1379         if(panel_bg_padding)
1380         {
1381                 pos += '1 1 0' * panel_bg_padding;
1382                 mySize -= '2 2 0' * panel_bg_padding;
1383         }
1384
1385         float baralign = autocvar_hud_panel_healtharmor_baralign;
1386         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1387
1388     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1389     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1390         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1391         {
1392                 vector v;
1393                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1394
1395                 float x;
1396                 x = floor(v_x + 1);
1397
1398         float maxtotal = maxhealth + maxarmor;
1399                 string biggercount;
1400                 if(v_z) // NOT fully armored
1401                 {
1402                         biggercount = "health";
1403                         if(autocvar_hud_panel_healtharmor_progressbar)
1404                         {
1405                                 HUD_Panel_GetProgressBarColor(health);
1406                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1407                         }
1408                         if(armor)
1409             if(autocvar_hud_panel_healtharmor_text)
1410                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1411                 }
1412                 else
1413                 {
1414                         biggercount = "armor";
1415                         if(autocvar_hud_panel_healtharmor_progressbar)
1416                         {
1417                                 HUD_Panel_GetProgressBarColor(armor);
1418                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419                         }
1420                         if(health)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1423                 }
1424         if(autocvar_hud_panel_healtharmor_text)
1425                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1426
1427                 if(fuel)
1428                 {
1429                         HUD_Panel_GetProgressBarColor(fuel);
1430                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1431                 }
1432         }
1433         else
1434         {
1435                 float panel_ar = mySize_x/mySize_y;
1436                 float is_vertical = (panel_ar < 1);
1437                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1438                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1439                 {
1440                         mySize_x *= 0.5;
1441                         if (autocvar_hud_panel_healtharmor_flip)
1442                                 health_offset_x = mySize_x;
1443                         else
1444                                 armor_offset_x = mySize_x;
1445                 }
1446                 else
1447                 {
1448                         mySize_y *= 0.5;
1449                         if (autocvar_hud_panel_healtharmor_flip)
1450                                 health_offset_y = mySize_y;
1451                         else
1452                                 armor_offset_y = mySize_y;
1453                 }
1454
1455                 float health_baralign, armor_baralign, fuel_baralign;
1456                 float health_iconalign, armor_iconalign;
1457                 if (autocvar_hud_panel_healtharmor_flip)
1458                 {
1459                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1460                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1461                         fuel_baralign = health_baralign;
1462                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1464                 }
1465                 else
1466                 {
1467                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         fuel_baralign = armor_baralign;
1470                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                 }
1473
1474                 //if(health)
1475                 {
1476                         if(autocvar_hud_panel_healtharmor_progressbar)
1477                         {
1478                                 HUD_Panel_GetProgressBarColor(health);
1479                                 float p_health, pain_health_alpha;
1480                                 p_health = health;
1481                                 pain_health_alpha = 1;
1482                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1483                                 {
1484                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1485                                         {
1486                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1487                                                 {
1488                                                         if (time - old_p_healthtime < 1)
1489                                                                 old_p_health = prev_p_health;
1490                                                         else
1491                                                                 old_p_health = prev_health;
1492                                                         old_p_healthtime = time;
1493                                                 }
1494                                                 if (time - old_p_healthtime < 1)
1495                                                 {
1496                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1497                                                         prev_p_health = p_health;
1498                                                 }
1499                                         }
1500                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1501                                         {
1502                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1503                                                 {
1504                                                         if (time - health_damagetime >= 1)
1505                                                                 health_beforedamage = prev_health;
1506                                                         health_damagetime = time;
1507                                                 }
1508                                                 if (time - health_damagetime < 1)
1509                                                 {
1510                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1511                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1512                                                 }
1513                                         }
1514                                         prev_health = health;
1515
1516                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1517                                         {
1518                                                 float BLINK_FACTOR = 0.15;
1519                                                 float BLINK_BASE = 0.85;
1520                                                 float BLINK_FREQ = 9; 
1521                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1522                                         }
1523                                 }
1524                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1525                         }
1526                         if(autocvar_hud_panel_healtharmor_text)
1527                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1528                 }
1529
1530                 if(armor)
1531                 {
1532                         if(autocvar_hud_panel_healtharmor_progressbar)
1533                         {
1534                                 HUD_Panel_GetProgressBarColor(armor);
1535                                 float p_armor;
1536                                 p_armor = armor;
1537                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1538                                 {
1539                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1540                                         {
1541                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1542                                                 {
1543                                                         if (time - old_p_armortime < 1)
1544                                                                 old_p_armor = prev_p_armor;
1545                                                         else
1546                                                                 old_p_armor = prev_armor;
1547                                                         old_p_armortime = time;
1548                                                 }
1549                                                 if (time - old_p_armortime < 1)
1550                                                 {
1551                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1552                                                         prev_p_armor = p_armor;
1553                                                 }
1554                                         }
1555                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1556                                         {
1557                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1558                                                 {
1559                                                         if (time - armor_damagetime >= 1)
1560                                                                 armor_beforedamage = prev_armor;
1561                                                         armor_damagetime = time;
1562                                                 }
1563                                                 if (time - armor_damagetime < 1)
1564                                                 {
1565                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1566                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1567                                                 }
1568                                         }
1569                                         prev_armor = armor;
1570                                 }
1571                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1572                         }
1573                         if(autocvar_hud_panel_healtharmor_text)
1574                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1575                 }
1576
1577                 if(fuel)
1578                 {
1579                         if (is_vertical)
1580                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1581                         else
1582                                 mySize_y *= 0.2;
1583                         if (panel_ar >= 4)
1584                                 mySize_x *= 2; //restore full panel size
1585                         else if (panel_ar < 1/4)
1586                                 mySize_y *= 2; //restore full panel size
1587                         HUD_Panel_GetProgressBarColor(fuel);
1588                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1589                 }
1590         }
1591 }
1592
1593 // Notification area (#4)
1594 //
1595
1596 string Weapon_SuicideMessage(float deathtype)
1597 {
1598         w_deathtype = deathtype;
1599         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1600         return w_deathtypestring;
1601 }
1602
1603 string Weapon_KillMessage(float deathtype)
1604 {
1605         w_deathtype = deathtype;
1606         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1607         return w_deathtypestring;
1608 }
1609
1610 #define KN_MAX_ENTRIES 10
1611 float kn_index;
1612 float killnotify_times[KN_MAX_ENTRIES];
1613 float killnotify_deathtype[KN_MAX_ENTRIES];
1614 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1615 string killnotify_attackers[KN_MAX_ENTRIES];
1616 string killnotify_victims[KN_MAX_ENTRIES];
1617 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1618 {
1619         --kn_index;
1620         if (kn_index == -1)
1621                 kn_index = KN_MAX_ENTRIES-1;
1622         killnotify_times[kn_index] = time;
1623         killnotify_deathtype[kn_index] = wpn;
1624         killnotify_actiontype[kn_index] = actiontype;
1625         if(killnotify_attackers[kn_index])
1626                 strunzone(killnotify_attackers[kn_index]);
1627         killnotify_attackers[kn_index] = strzone(attacker);
1628         if(killnotify_victims[kn_index])
1629                 strunzone(killnotify_victims[kn_index]);
1630         killnotify_victims[kn_index] = strzone(victim);
1631 }
1632
1633 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1634 {
1635         float w;
1636         float alsoprint, gentle;
1637         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1638         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1639         
1640         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1641                 return;
1642
1643         if(msg == MSG_SUICIDE) {
1644                 w = DEATH_WEAPONOF(type);
1645                 if(WEP_VALID(w)) {
1646                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647                         if (alsoprint)
1648                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1649                 } else if (type == DEATH_KILL) {
1650                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1651                         if (alsoprint)
1652                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1653                 } else if (type == DEATH_ROT) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655                         if (alsoprint)
1656                                 print (sprintf(_("^1%s^1 died\n"), s1));
1657                 } else if (type == DEATH_NOAMMO) {
1658                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1661                 } else if (type == DEATH_CAMP) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1665                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1666                         HUD_KillNotify_Push(s1, "", 0, type);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1669                 } else if (type == DEATH_CHEAT) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1673                 } else if (type == DEATH_FIRE) {
1674                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1677                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1681                 } 
1682                 
1683                 if (stof(s2) > 2) // killcount > 2
1684                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1685         } else if(msg == MSG_KILL) {
1686                 w = DEATH_WEAPONOF(type);
1687                 if(WEP_VALID(w)) {
1688                         HUD_KillNotify_Push(s1, s2, 1, type);
1689                         if (alsoprint)
1690                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1691                 }
1692                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1693                         HUD_KillNotify_Push(s1, s2, 1, type);
1694                         if(alsoprint)
1695                         {
1696                                 if(gentle) {
1697                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1698                                 } else {
1699                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1700                                 }
1701                         }
1702                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1703                                 if(gentle)
1704                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1705                                 else
1706                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1707                         }
1708                         else if (stof(s2) > 2) {
1709                                 if(gentle)
1710                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1711                                 else
1712                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1713                         }
1714                 }
1715                 else if(type == KILL_FIRST_BLOOD)
1716                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1717                 else if (type == DEATH_TELEFRAG) {
1718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1719                         if(gentle)
1720                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1721                         else
1722                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1723                 }
1724                 else if (type == DEATH_DROWN) {
1725                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1726                         if(alsoprint)
1727                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1728                 }
1729                 else if (type == DEATH_SLIME) {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1731                         if(alsoprint)
1732                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1733                 }
1734                 else if (type == DEATH_LAVA) {
1735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1736                         if(alsoprint)
1737                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1738                 }
1739                 else if (type == DEATH_FALL) {
1740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1741                         if(alsoprint)
1742                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1743                 }
1744                 else if (type == DEATH_SHOOTING_STAR) {
1745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1746                         if(alsoprint)
1747                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1748                 }
1749                 else if (type == DEATH_SWAMP) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1753                 }
1754                 else if (type == DEATH_HURTTRIGGER)
1755                 {
1756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1757                         if(alsoprint)
1758                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1759                 } else if(type == DEATH_VHCRUSH) {
1760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761                         if(alsoprint)
1762                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1763                 } else if(type == DEATH_SBMINIGUN) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1767                 } else if(type == DEATH_SBROCKET) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1771                 } else if(type == DEATH_SBBLOWUP) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1775                 } else if(type == DEATH_WAKIGUN) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1779                 } else if(type == DEATH_BUMB_GUN) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1783                 } else if(type == DEATH_WAKIROCKET) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1787                 } else if(type == DEATH_WAKIBLOWUP) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1791                 } else if(type == DEATH_RAPTOR_CANNON) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1795                 } else if(type == DEATH_RAPTOR_BOMB) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1799                 } else if(type == DEATH_RAPTOR_DEATH) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1803                 } else if(type == DEATH_TURRET) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1807                 } else if(type == DEATH_TOUCHEXPLODE) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1811                 } else if(type == DEATH_CHEAT) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1815                 } else if (type == DEATH_FIRE) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1819                 } else if (type == DEATH_CUSTOM) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1821                         if(alsoprint)
1822                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1823                 } else if (type == DEATH_HURTTRIGGER) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1825                         if(alsoprint)
1826                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1827                 } else {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829                         if(alsoprint)
1830                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1831                 }
1832         } else if(msg == MSG_SPREE) {
1833                 if(type == KILL_END_SPREE) {
1834                         if(gentle)
1835                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1836                         else
1837                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1838                 } else if(type == KILL_SPREE) {
1839                         if(gentle)
1840                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1841                         else
1842                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1843                 } else if(type == KILL_SPREE_3) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1848                 } else if(type == KILL_SPREE_5) {
1849                         if(gentle)
1850                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1851                         else
1852                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1853                 } else if(type == KILL_SPREE_10) {
1854                         if(gentle)
1855                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1856                         else
1857                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1858                 } else if(type == KILL_SPREE_15) {
1859                         if(gentle)
1860                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1861                         else
1862                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1863                 } else if(type == KILL_SPREE_20) {
1864                         if(gentle)
1865                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1866                         else
1867                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1868                 } else if(type == KILL_SPREE_25) {
1869                         if(gentle)
1870                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1871                         else
1872                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1873                 } else if(type == KILL_SPREE_30) {
1874                         if(gentle)
1875                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1876                         else
1877                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1878                 }
1879         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1880                 if (type == DEATH_DROWN) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1882                         if(alsoprint)
1883                         {
1884                                 if(gentle)
1885                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1886                                 else
1887                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1888                         }
1889                 } else if (type == DEATH_SLIME) {
1890                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1891                         if(alsoprint)
1892                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1893                 } else if (type == DEATH_LAVA) {
1894                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1895                         if(alsoprint)
1896                         {
1897                                 if(gentle)
1898                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1899                                 else
1900                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1901                         }
1902                 } else if (type == DEATH_FALL) {
1903                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1904                         if(alsoprint)
1905                         {
1906                                 if(gentle)
1907                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1908                                 else
1909                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1910                         }
1911                 } else if (type == DEATH_SHOOTING_STAR) {
1912                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1913                         if(alsoprint)
1914                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1915                 } else if (type == DEATH_SWAMP) {
1916                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1917                         if(alsoprint)
1918                         {
1919                                 if(gentle)
1920                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1921                                 else
1922                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1923                         }
1924                 } else if(DEATH_ISTURRET(type)) {
1925                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1926                         if(alsoprint)
1927                         {
1928                                 if(gentle)
1929                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1930                                 else
1931                                 {
1932                                         switch(type)
1933                                         {
1934                                                 case DEATH_TURRET_EWHEEL:
1935                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_FLAC:
1938                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_MACHINEGUN:
1941                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_WALKER_GUN:
1944                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_WALKER_MEELE:
1947                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_WALKER_ROCKET:
1950                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_HELLION:
1953                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_HK:
1956                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_MLRS:
1959                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_PLASMA:
1962                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_PHASER:
1965                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_TESLA:                        
1968                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1969                                                         break;
1970                                         }
1971                                 }
1972                         }
1973                 } else if (type == DEATH_CUSTOM) {
1974                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1975                         if(alsoprint)
1976                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1977                 } else if (type == DEATH_HURTTRIGGER) {
1978                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1979                         if(alsoprint)
1980                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1981                 } else if(type == DEATH_TOUCHEXPLODE) {
1982                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1983                         if(alsoprint)
1984                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1985                 } else if(type == DEATH_CHEAT) {
1986                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1987                         if(alsoprint)
1988                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1989                 } else if(type == DEATH_FIRE) {
1990                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991                         if(alsoprint)
1992                         {
1993                                 if(gentle)
1994                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1995                                 else
1996                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1997                                 }
1998                 } else {
1999                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2000                         if(alsoprint)
2001                         {
2002                                 if(gentle)
2003                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2004                                 else
2005                                         print (sprintf(_("^1%s^1 died\n"), s1));
2006                         }
2007                 }
2008         } else if(msg == MSG_KILL_ACTION_SPREE) {
2009                 if(gentle)
2010                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2011                 else
2012                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2013         } else if(msg == MSG_INFO) {
2014                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2015                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2016                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2017                 } else if(type == INFO_LOSTFLAG) {
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2019                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2020                 } else if(type == INFO_PICKUPFLAG) {
2021                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2022                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2023                 } else if(type == INFO_RETURNFLAG) {
2024                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2025                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2026                 } else if(type == INFO_CAPTUREFLAG) {
2027                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2028                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2029                 }
2030         } else if(msg == MSG_RACE) {
2031                 if(type == RACE_SERVER_RECORD) {
2032                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2033                 }
2034                 else if(type == RACE_NEW_RANK) {
2035                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2036                 }
2037                 else if(type == RACE_NEW_TIME) {
2038                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2039                 }
2040                 else if(type == RACE_FAIL) {
2041                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2042                 }
2043         } else if(msg == MSG_KA) {
2044                 if(type == KA_PICKUPBALL) {
2045                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2046                         if(alsoprint)
2047                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2048                 }
2049                 else if(type == KA_DROPBALL) {
2050                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2051                         if(alsoprint)
2052                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2053                 }
2054         }
2055 }
2056
2057 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2058 {
2059         float gentle;
2060         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2061         if(msg == MSG_SUICIDE) {
2062                 if (type == DEATH_TEAMCHANGE) {
2063                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2064                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2065                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2066                 } else if (type == DEATH_CAMP) {
2067                         if(gentle)
2068                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2069                         else
2070                                 centerprint_hud(_("^1Die camper!"));
2071                 } else if (type == DEATH_NOAMMO) {
2072                         if(gentle)
2073                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2074                         else
2075                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2076                 } else if (type == DEATH_ROT) {
2077                         if(gentle)
2078                                 centerprint_hud(_("^1You need to preserve your health"));
2079                         else
2080                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2081                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2082                         if(gentle)
2083                                 centerprint_hud(_("^1Don't go against team mates!"));
2084                         else
2085                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2086                 } else if (type == DEATH_QUIET) {
2087                         // do nothing
2088                 } else { // generic message
2089                         if(gentle)
2090                                 centerprint_hud(_("^1You need to be more careful!"));
2091                         else
2092                                 centerprint_hud(_("^1You killed your own dumb self!"));
2093                 }
2094         } else if(msg == MSG_KILL) {
2095                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2096                         if(gentle) {
2097                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2098                         } else {
2099                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2100                         }
2101                 } else if (type == KILL_FIRST_BLOOD) {
2102                         if(gentle) {
2103                                 centerprint_hud(_("^1First score"));
2104                         } else {
2105                                 centerprint_hud(_("^1First blood"));
2106                         }
2107                 } else if (type == KILL_FIRST_VICTIM) {
2108                         if(gentle) {
2109                                 centerprint_hud(_("^1First casualty"));
2110                         } else {
2111                                 centerprint_hud(_("^1First victim"));
2112                         }
2113                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2114                         if(gentle) {
2115                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2116                         } else {
2117                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2118                         }
2119                 } else if (type == KILL_TYPEFRAGGED) {
2120                         if(gentle) {
2121                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2122                         } else {
2123                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2124                         }
2125                 } else if (type == KILL_FRAG) {
2126                         if(gentle) {
2127                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2128                         } else {
2129                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2130                         }
2131                 } else { // generic message
2132                         if(gentle) {
2133                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2134                         } else {
2135                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2136                         }
2137                 }
2138         } else if(msg == MSG_KILL_ACTION) {
2139                 // TODO: invent more centerprints here?
2140                 centerprint_hud(_("^1Watch your step!"));
2141         }
2142 }
2143
2144 void HUD_Notify (void)
2145 {
2146         if(!autocvar__hud_configure)
2147         {
2148                 if(!autocvar_hud_panel_notify) return;
2149         }
2150         else
2151                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2152
2153         HUD_Panel_UpdateCvars(notify);
2154         HUD_Panel_ApplyFadeAlpha();
2155         vector pos, mySize;
2156         pos = panel_pos;
2157         mySize = panel_size;
2158
2159         HUD_Panel_DrawBg(1);
2160         if(panel_bg_padding)
2161         {
2162                 pos += '1 1 0' * panel_bg_padding;
2163                 mySize -= '2 2 0' * panel_bg_padding;
2164         }
2165
2166         float entries, height;
2167         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2168         height = mySize_y/entries;
2169         
2170         vector fontsize;
2171         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2172         fontsize = '0.5 0.5 0' * fontheight;
2173
2174         float a;
2175         float when;
2176         when = autocvar_hud_panel_notify_time;
2177         float fadetime;
2178         fadetime = autocvar_hud_panel_notify_fadetime;
2179
2180         string s;
2181
2182         vector pos_attacker, pos_victim;
2183         vector weap_pos;
2184         float width_attacker;
2185         string attacker, victim;
2186
2187         float i, j, w, type, step, limit;
2188         if(autocvar_hud_panel_notify_flip) //order items from the top down
2189         {
2190                 i = 0;
2191                 step = +1;
2192                 limit = entries;
2193         }
2194         else //order items from the bottom up
2195         {
2196                 i = entries - 1;
2197                 step = -1;
2198                 limit = -1;
2199         }
2200
2201         for(j = kn_index;  i != limit;  i += step, ++j)
2202         {
2203                 if(autocvar__hud_configure)
2204                 {
2205                         if (step == +1)
2206                                 a = i;
2207                         else // inverse order
2208                                 a = entries - 1 - i;
2209                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2210                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2211                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2212                         a = bound(0, (when - a) / 4, 1);
2213                         goto hud_config_notifyprint;
2214                 }
2215
2216                 if (j == KN_MAX_ENTRIES)
2217                         j = 0;
2218
2219                 if(killnotify_times[j] + when > time)
2220                         a = 1;
2221                 else if(fadetime)
2222                 {
2223                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2224                         if(!a)
2225                         {
2226                                 break;
2227                         }
2228                 }
2229                 else
2230                 {
2231                         break;
2232                 }
2233
2234                 s = "";
2235
2236                 type = killnotify_deathtype[j];
2237                 w = DEATH_WEAPONOF(type);
2238
2239                 // TODO: maybe print in team colors?
2240                 //
2241                 // Y [used by] X
2242                 if(killnotify_actiontype[j] == 0) 
2243                 {
2244                         if(type == DEATH_GENERIC)
2245                         {
2246                                 s = "notify_death";
2247                         }
2248                         else if(type == DEATH_NOAMMO)
2249                         {
2250                                 s = "notify_outofammo";
2251                         }
2252                         else if(type == DEATH_KILL)
2253                         {
2254                                 s = "notify_selfkill";
2255                         }
2256                         else if(type == DEATH_CAMP)
2257                         {
2258                                 s = "notify_camping";
2259                         }
2260                         else if(type == KILL_TEAM_RED)
2261                         {
2262                                 s = "notify_teamkill_red";
2263                         }
2264                         else if(type == KILL_TEAM_BLUE)
2265                         {
2266                                 s = "notify_teamkill_blue";
2267                         }
2268                         else if(type == DEATH_DROWN)
2269                         {
2270                                 s = "notify_water";
2271                         }
2272                         else if(type == DEATH_SLIME)
2273                         {
2274                                 s = "notify_slime";
2275                         }
2276                         else if(type == DEATH_LAVA)
2277                         {
2278                                 s = "notify_lava";
2279                         }
2280                         else if(type == DEATH_FALL)
2281                         {
2282                                 s = "notify_fall";
2283                         }
2284                         else if(type == DEATH_SHOOTING_STAR)
2285                         {
2286                                 s = "notify_shootingstar";
2287                         }
2288                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2289                         {
2290                                 s = "notify_death";
2291                         }
2292                         else if(type == INFO_GOTFLAG)
2293                         {
2294                                 if(killnotify_victims[j] == "^1RED^7 flag")
2295                                 {
2296                                         s = "notify_red_taken";
2297                                 }
2298                                 else
2299                                 {
2300                                         s = "notify_blue_taken";
2301                                 }
2302                         }
2303                         else if(type == INFO_RETURNFLAG)
2304                         {
2305                                 if(killnotify_victims[j] == "^1RED^7 flag")
2306                                 {
2307                                         s = "notify_red_returned";
2308                                 }
2309                                 else
2310                                 {
2311                                         s = "notify_blue_returned";
2312                                 }
2313                         }
2314                         else if(type == INFO_LOSTFLAG)
2315                         {
2316                                 if(killnotify_victims[j] == "^1RED^7 flag")
2317                                 {
2318                                         s = "notify_red_lost";
2319                                 }
2320                                 else
2321                                 {
2322                                         s = "notify_blue_lost";
2323                                 }
2324                         }
2325                         else if(type == INFO_CAPTUREFLAG)
2326                         {
2327                                 if(killnotify_victims[j] == "^1RED^7 flag")
2328                                 {
2329                                         s = "notify_red_captured";
2330                                 }
2331                                 else
2332                                 {
2333                                         s = "notify_blue_captured";
2334                                 }
2335                         }
2336                         else if(type == KA_DROPBALL)
2337                         {
2338                                 s = "notify_balldropped";
2339                         }
2340                         else if(type == KA_PICKUPBALL)
2341                         {
2342                                 s = "notify_ballpickedup";
2343                         }
2344                         
2345                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2346                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2347                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2348
2349                         if(s != "")
2350                         {
2351                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2352                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2353                         }
2354                 }
2355                 // X [did action to] Y
2356                 else
2357                 {
2358                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2359                         {
2360                                 s = "notify_melee_laser";
2361                         }
2362                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2363                         {
2364                                 s = "notify_melee_shotgun";
2365                         }
2366                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2367                         {
2368                                 s = "notify_headshot";
2369                         }
2370                         else if(WEP_VALID(w))
2371                         {
2372                                 self = get_weaponinfo(w);
2373                                 s = strcat("weapon", self.netname);
2374                         }
2375                         else if(type == KILL_TEAM_RED)
2376                         {
2377                                 s = "notify_teamkill_red";
2378                         }
2379                         else if(type == KILL_TEAM_BLUE)
2380                         {
2381                                 s = "notify_teamkill_red";
2382                         }
2383                         else if(type == DEATH_TELEFRAG)
2384                         {
2385                                 s = "notify_telefrag";
2386                         }
2387                         else if(type == DEATH_DROWN)
2388                         {
2389                                 s = "notify_water";
2390                         }
2391                         else if(type == DEATH_SLIME)
2392                         {
2393                                 s = "notify_slime";
2394                         }
2395                         else if(type == DEATH_LAVA)
2396                         {
2397                                 s = "notify_lava";
2398                         }
2399                         else if(type == DEATH_FALL)
2400                         {
2401                                 s = "notify_fall";
2402                         }
2403                         else if(type == DEATH_SHOOTING_STAR)
2404                         {
2405                                 s = "notify_shootingstar";
2406                         }
2407                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2408                         {
2409                                 s = "notify_void";
2410                         }
2411                         else if(type == RACE_SERVER_RECORD)
2412                         {
2413                                 s = "race_newrecordserver";
2414                         }
2415                         else if(type == RACE_NEW_RANK)
2416                         {
2417                                 s = "race_newrankyellow";
2418                         }
2419                         else if(type == RACE_NEW_TIME)
2420                         {
2421                                 s = "race_newtime";
2422                         }
2423                         else if(type == RACE_FAIL)
2424                         {
2425                                 s = "race_newfail";
2426                         }
2427
2428                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2429                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2430 :hud_config_notifyprint
2431                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2432                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2433                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2434                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2435
2436                         if(s != "")
2437                         {
2438                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2441                         }
2442                 }
2443         }
2444 }
2445
2446 // Timer (#5)
2447 //
2448 // TODO: macro
2449 string seconds_tostring(float sec)
2450 {
2451         float minutes;
2452         minutes = floor(sec / 60);
2453
2454         sec -= minutes * 60;
2455         return sprintf("%d:%02d", minutes, sec);
2456 }
2457
2458 void HUD_Timer(void)
2459 {
2460         if(!autocvar__hud_configure)
2461         {
2462                 if(!autocvar_hud_panel_timer) return;
2463         }
2464         else
2465                 hud_configure_active_panel = HUD_PANEL_TIMER;
2466
2467         HUD_Panel_UpdateCvars(timer);
2468         HUD_Panel_ApplyFadeAlpha();
2469
2470         draw_beginBoldFont();
2471
2472         vector pos, mySize;
2473         pos = panel_pos;
2474         mySize = panel_size;
2475
2476         HUD_Panel_DrawBg(1);
2477         if(panel_bg_padding)
2478         {
2479                 pos += '1 1 0' * panel_bg_padding;
2480                 mySize -= '2 2 0' * panel_bg_padding;
2481         }
2482
2483         string timer;
2484         float timelimit, elapsedTime, timeleft, minutesLeft;
2485
2486         timelimit = getstatf(STAT_TIMELIMIT);
2487
2488         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2489         timeleft = ceil(timeleft);
2490
2491         minutesLeft = floor(timeleft / 60);
2492
2493         vector timer_color;
2494         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2495                 timer_color = '1 1 1'; //white
2496         else if(minutesLeft >= 1)
2497                 timer_color = '1 1 0'; //yellow
2498         else
2499                 timer_color = '1 0 0'; //red
2500
2501         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2502                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2503                         //while restart is still active, show 00:00
2504                         timer = seconds_tostring(0);
2505                 } else {
2506                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2507                         timer = seconds_tostring(elapsedTime);
2508                 }
2509         } else {
2510                 timer = seconds_tostring(timeleft);
2511         }
2512
2513         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2514
2515         draw_endBoldFont();
2516 }
2517
2518 // Radar (#6)
2519 //
2520 void HUD_Radar(void)
2521 {
2522         if (!autocvar__hud_configure)
2523         {
2524                 if (hud_panel_radar_maximized)
2525                 {
2526                         if (!hud_draw_maximized) return;
2527                 }
2528                 else
2529                 {
2530                         if (autocvar_hud_panel_radar == 0) return;
2531                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2532                 }
2533         }
2534         else
2535                 hud_configure_active_panel = HUD_PANEL_RADAR;
2536
2537         HUD_Panel_UpdateCvars(radar);
2538         HUD_Panel_ApplyFadeAlpha();
2539
2540         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2541         {
2542                 panel_size = autocvar_hud_panel_radar_maximized_size;
2543                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2544                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2545                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2546                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2547                 
2548                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2549                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2550         }
2551
2552         vector pos, mySize;
2553         pos = panel_pos;
2554         mySize = panel_size;
2555
2556         HUD_Panel_DrawBg(1);
2557         if(panel_bg_padding)
2558         {
2559                 pos += '1 1 0' * panel_bg_padding;
2560                 mySize -= '2 2 0' * panel_bg_padding;
2561         }
2562
2563         float color2;
2564         entity tm;
2565         float scale2d, normalsize, bigsize;
2566         float f;
2567
2568         teamradar_origin2d = pos + 0.5 * mySize;
2569         teamradar_size2d = mySize;
2570
2571         if(minimapname == "")
2572                 return;
2573
2574         teamradar_loadcvars();
2575
2576         switch(hud_panel_radar_zoommode)
2577         {
2578                 default:
2579                 case 0:
2580                         f = current_zoomfraction;
2581                         break;
2582                 case 1:
2583                         f = 1 - current_zoomfraction;
2584                         break;
2585                 case 2:
2586                         f = 0;
2587                         break;
2588                 case 3:
2589                         f = 1;
2590                         break;
2591         }
2592
2593         switch(hud_panel_radar_rotation)
2594         {
2595                 case 0:
2596                         teamradar_angle = view_angles_y - 90;
2597                         break;
2598                 default:
2599                         teamradar_angle = 90 * hud_panel_radar_rotation;
2600                         break;
2601         }
2602
2603         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2604         teamradar_size2d = mySize;
2605
2606         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2607
2608         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2609         if(hud_panel_radar_rotation == 0)
2610         {
2611                 // max-min distance must fit the radar in any rotation
2612                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2613         }
2614         else
2615         {
2616                 vector c0, c1, c2, c3, span;
2617                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2618                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2619                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2620                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2621                 span = '0 0 0';
2622                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2623                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2624
2625                 // max-min distance must fit the radar in x=x, y=y
2626                 bigsize = min(
2627                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2628                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2629                 );
2630         }
2631
2632         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2633         if(bigsize > normalsize)
2634                 normalsize = bigsize;
2635
2636         teamradar_size =
2637                   f * bigsize
2638                 + (1 - f) * normalsize;
2639         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2640                   f * mi_center
2641                 + (1 - f) * view_origin);
2642
2643         drawsetcliparea(
2644                 pos_x,
2645                 pos_y,
2646                 mySize_x,
2647                 mySize_y
2648         );
2649
2650         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2651
2652         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2653                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2654         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2655                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2656         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2657         {
2658                 color2 = GetPlayerColor(tm.sv_entnum);
2659                 //if(color == COLOR_SPECTATOR || color == color2)
2660                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2661         }
2662         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2663
2664         drawresetcliparea();
2665 };
2666
2667 // Score (#7)
2668 //
2669 void HUD_UpdatePlayerTeams();
2670 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2671 {
2672         float score;
2673         entity tm = world, pl;
2674 #define SCOREPANEL_MAX_ENTRIES 6
2675 #define SCOREPANEL_ASPECTRATIO 2
2676         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2677         vector fontsize = '1 1 0' * (mySize_y/entries);
2678
2679         vector rgb, score_color;
2680         rgb = '1 1 1';
2681         score_color = '1 1 1';
2682
2683         float name_size = mySize_x*0.75;
2684         float spacing_size = mySize_x*0.04;
2685         const float highlight_alpha = 0.2;
2686         float i = 0, me_printed = 0, first_pl = 0;
2687         string s;
2688         if (autocvar__hud_configure)
2689         {
2690                 float players_per_team = 0;
2691                 if (team_count)
2692                 {
2693                         // show team scores in the first line
2694                         float score_size = mySize_x / team_count;
2695                         players_per_team = max(2, ceil((entries - 1) / team_count));
2696                         for(i=0; i<team_count; ++i) {
2697                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2698                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2699                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2700                         }
2701                         first_pl = 1;
2702                         pos_y += fontsize_y;
2703                 }
2704                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2705                 for (i=first_pl; i<entries; ++i)
2706                 {
2707                         //simulate my score is lower than all displayed players,
2708                         //so that I don't appear at all showing pure rankings.
2709                         //This is to better show the difference between the 2 ranking views
2710                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2711                         {
2712                                 rgb = '1 1 0';
2713                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 s = GetPlayerName(player_localnum);
2715                                 score = 7;
2716                         }
2717                         else
2718                         {
2719                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2720                                 score -= 3;
2721                         }
2722
2723                         if (team_count)
2724                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2725                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2726                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2727                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2728                         pos_y += fontsize_y;
2729                 }
2730                 return;
2731         }
2732
2733         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2734                 HUD_UpdatePlayerTeams();
2735         if (team_count)
2736         {
2737                 // show team scores in the first line
2738                 float score_size = mySize_x / team_count;
2739                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2740                         if(tm.team == COLOR_SPECTATOR)
2741                                 continue;
2742                         if (tm.team == myteam)
2743                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2744                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2745                         ++i;
2746                 }
2747                 first_pl = 1;
2748                 pos_y += fontsize_y;
2749                 tm = teams.sort_next;
2750         }
2751         i = first_pl;
2752
2753         do
2754         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2755         {
2756                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2757                         continue;
2758
2759                 if (i == entries-1 && !me_printed && pl != me)
2760                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2761                 {
2762                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2763                                 if (pl.team != COLOR_SPECTATOR)
2764                                         break;
2765
2766                         if (pl)
2767                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2768                         else
2769                                 rgb = '1 0 0'; //last: red
2770                         pl = me;
2771                 }
2772
2773                 if (pl == me)
2774                 {
2775                         if (i == first_pl)
2776                                 rgb = '0 1 0'; //first: green
2777                         me_printed = 1;
2778                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2779                 }
2780                 if (team_count)
2781                         score_color = GetTeamRGB(pl.team) * 0.8;
2782                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2783                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2784                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2785                 pos_y += fontsize_y;
2786                 ++i;
2787         }
2788         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2789 }
2790
2791 void HUD_Score(void)
2792 {
2793         if(!autocvar__hud_configure)
2794         {
2795                 if(!autocvar_hud_panel_score) return;
2796                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2797         }
2798         else
2799                 hud_configure_active_panel = HUD_PANEL_SCORE;
2800
2801         HUD_Panel_UpdateCvars(score);
2802         HUD_Panel_ApplyFadeAlpha();
2803         vector pos, mySize;
2804         pos = panel_pos;
2805         mySize = panel_size;
2806
2807         HUD_Panel_DrawBg(1);
2808         if(panel_bg_padding)
2809         {
2810                 pos += '1 1 0' * panel_bg_padding;
2811                 mySize -= '2 2 0' * panel_bg_padding;
2812         }
2813
2814         float score, distribution = 0;
2815         string sign;
2816         vector distribution_color;
2817         entity tm, pl, me;
2818
2819 #ifdef COMPAT_XON050_ENGINE
2820         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2821 #else
2822         me = playerslots[player_localentnum - 1];
2823 #endif
2824
2825         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2826                 string timer, distrtimer;
2827
2828                 pl = players.sort_next;
2829                 if(pl == me)
2830                         pl = pl.sort_next;
2831                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2832                         if(pl.scores[ps_primary] == 0)
2833                                 pl = world;
2834
2835                 score = me.(scores[ps_primary]);
2836                 timer = TIME_ENCODED_TOSTRING(score);
2837
2838                 draw_beginBoldFont();
2839                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2840                         // distribution display
2841                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2842
2843                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2844
2845                         if (distribution <= 0) {
2846                                 distribution_color = '0 1 0';
2847                                 sign = "-";
2848                         }
2849                         else {
2850                                 distribution_color = '1 0 0';
2851                                 sign = "+";
2852                         }
2853                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2854                 }
2855                 // race record display
2856                 if (distribution <= 0)
2857                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2858                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2859                 draw_endBoldFont();
2860         } else if (!teamplay) { // non-teamgames
2861                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2862                 {
2863                         HUD_Score_Rankings(pos, mySize, me, 0);
2864                         return;
2865                 }
2866                 // me vector := [team/connected frags id]
2867                 pl = players.sort_next;
2868                 if(pl == me)
2869                         pl = pl.sort_next;
2870
2871                 if(autocvar__hud_configure)
2872                         distribution = 42;
2873                 else if(pl)
2874                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2875                 else
2876                         distribution = 0;
2877
2878                 score = me.(scores[ps_primary]);
2879                 if(autocvar__hud_configure)
2880                         score = 123;
2881
2882                 if(distribution >= 5)
2883                         distribution_color = eY;
2884                 else if(distribution >= 0)
2885                         distribution_color = '1 1 1';
2886                 else if(distribution >= -5)
2887                         distribution_color = '1 1 0';
2888                 else
2889                         distribution_color = eX;
2890
2891                 string distribution_str;
2892                 distribution_str = ftos(distribution);
2893                 draw_beginBoldFont();
2894                 if (distribution >= 0)
2895                 {
2896                         if (distribution > 0)
2897                                 distribution_str = strcat("+", distribution_str);
2898                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2899                 }
2900                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2901                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902                 draw_endBoldFont();
2903         } else { // teamgames
2904                 float scores_count = 0, row, column, rows = 0, columns = 0;
2905                 local noref vector offset = '0 0 0';
2906                 vector score_pos, score_size; //for scores other than myteam
2907                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2908                 {
2909                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2910                                 ++scores_count;
2911                         if (autocvar_hud_panel_score_rankings)
2912                         {
2913                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2914                                 return;
2915                         }
2916                         rows = mySize_y/mySize_x;
2917                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2918                         //                               ^^^ ammo item aspect goes here
2919
2920                         columns = ceil(scores_count/rows);
2921
2922                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2923
2924                         float newSize;
2925                         if(score_size_x/score_size_y > 3)
2926                         {
2927                                 newSize = 3 * score_size_y;
2928                                 offset_x = score_size_x - newSize;
2929                                 pos_x += offset_x/2;
2930                                 score_size_x = newSize;
2931                         }
2932                         else
2933                         {
2934                                 newSize = 1/3 * score_size_x;
2935                                 offset_y = score_size_y - newSize;
2936                                 pos_y += offset_y/2;
2937                                 score_size_y = newSize;
2938                         }
2939                 }
2940                 else
2941                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2942
2943                 float max_fragcount;
2944                 max_fragcount = -99;
2945                 draw_beginBoldFont();
2946                 row = column = 0;
2947                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2948                         if(tm.team == COLOR_SPECTATOR)
2949                                 continue;
2950                         score = tm.(teamscores[ts_primary]);
2951                         if(autocvar__hud_configure)
2952                                 score = 123;
2953                         
2954                         if (score > max_fragcount)
2955                                 max_fragcount = score;
2956
2957                         if (spectatee_status == -1)
2958                         {
2959                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2960                                 if (max_fragcount == score)
2961                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2962                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2963                                 ++row;
2964                                 if(row >= rows)
2965                                 {
2966                                         row = 0;
2967                                         ++column;
2968                                 }
2969                         }
2970                         else if(tm.team == myteam) {
2971                                 if (max_fragcount == score)
2972                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2973                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2974                         } else {
2975                                 if (max_fragcount == score)
2976                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2977                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2978                                 ++rows;
2979                         }
2980                 }
2981                 draw_endBoldFont();
2982         }
2983 }
2984
2985 // Race timer (#8)
2986 //
2987 void HUD_RaceTimer (void)
2988 {
2989         if(!autocvar__hud_configure)
2990         {
2991                 if(!autocvar_hud_panel_racetimer) return;
2992                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2993                 if(spectatee_status == -1) return;
2994         }
2995         else
2996                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2997
2998         HUD_Panel_UpdateCvars(racetimer);
2999         HUD_Panel_ApplyFadeAlpha();
3000
3001         draw_beginBoldFont();
3002
3003         vector pos, mySize;
3004         pos = panel_pos;
3005         mySize = panel_size;
3006
3007         HUD_Panel_DrawBg(1);
3008         if(panel_bg_padding)
3009         {
3010                 pos += '1 1 0' * panel_bg_padding;
3011                 mySize -= '2 2 0' * panel_bg_padding;
3012         }
3013
3014         // always force 4:1 aspect
3015         vector newSize = '0 0 0';
3016         if(mySize_x/mySize_y > 4)
3017         {
3018                 newSize_x = 4 * mySize_y;
3019                 newSize_y = mySize_y;
3020
3021                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3022         }
3023         else
3024         {
3025                 newSize_y = 1/4 * mySize_x;
3026                 newSize_x = mySize_x;
3027
3028                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3029         }
3030         mySize = newSize;
3031
3032         float a, t;
3033         string s, forcetime;
3034
3035         if(autocvar__hud_configure)
3036         {
3037                 s = "0:13:37";
3038                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3039                 s = _("^1Intermediate 1 (+15.42)");
3040                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3041                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3042                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3043         }
3044         else if(race_checkpointtime)
3045         {
3046                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3047                 s = "";
3048                 forcetime = "";
3049                 if(a > 0) // just hit a checkpoint?
3050                 {
3051                         if(race_checkpoint != 254)
3052                         {
3053                                 if(race_time && race_previousbesttime)
3054                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3055                                 else
3056                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3057                                 if(race_time)
3058                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3059                         }
3060                 }
3061                 else
3062                 {
3063                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3064                         {
3065                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3066                                 if(a > 0) // next one?
3067                                 {
3068                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3069                                 }
3070                         }
3071                 }
3072
3073                 if(s != "" && a > 0)
3074                 {
3075                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3076                 }
3077
3078                 if(race_penaltytime)
3079                 {
3080                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3081                         if(a > 0)
3082                         {
3083                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3084                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3085                         }
3086                 }
3087
3088                 if(forcetime != "")
3089                 {
3090                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3091                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3092                 }
3093                 else
3094                         a = 1;
3095
3096                 if(race_laptime && race_checkpoint != 255)
3097                 {
3098                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3099                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3100                 }
3101         }
3102         else
3103         {
3104                 if(race_mycheckpointtime)
3105                 {
3106                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3107                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3108                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3109                 }
3110                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3111                 {
3112                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3113                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3114                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3115                 }
3116
3117                 if(race_penaltytime && !race_penaltyaccumulator)
3118                 {
3119                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3120                         a = bound(0, (1 + t - time), 1);
3121                         if(a > 0)
3122                         {
3123                                 if(time < t)
3124                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3125                                 else
3126                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3127                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3128                         }
3129                 }
3130         }
3131
3132         draw_endBoldFont();
3133 }
3134
3135 // Vote window (#9)
3136 //
3137 float vote_yescount;
3138 float vote_nocount;
3139 float vote_needed;
3140 float vote_highlighted; // currently selected vote
3141
3142 float vote_active; // is there an active vote?
3143 float vote_prev; // previous state of vote_active to check for a change
3144 float vote_alpha;
3145 float vote_change; // "time" when vote_active changed
3146
3147 void HUD_VoteWindow(void) 
3148 {
3149         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3150         {
3151                 vote_active = 1;
3152                 if (autocvar__hud_configure)
3153                 {
3154                         vote_yescount = 0;
3155                         vote_nocount = 0;
3156                         print(_("^1You must answer before entering hud configure mode\n"));
3157                         cvar_set("_hud_configure", "0");
3158                 }
3159                 if(vote_called_vote)
3160                         strunzone(vote_called_vote);
3161                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3162                 uid2name_dialog = 1;
3163         }
3164
3165         if(!autocvar__hud_configure)
3166         {
3167                 if(!autocvar_hud_panel_vote) return;
3168
3169                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3170                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3171
3172                 if(panel_bg_alpha_str == "") {
3173                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3174                 }
3175                 panel_bg_alpha = stof(panel_bg_alpha_str);
3176         }
3177         else
3178         {
3179                 hud_configure_active_panel = HUD_PANEL_VOTE;
3180
3181                 vote_yescount = 3;
3182                 vote_nocount = 2;
3183                 vote_needed = 4;
3184         }
3185
3186         string s;
3187         float a;
3188         if(vote_active != vote_prev) {
3189                 vote_change = time;
3190                 vote_prev = vote_active;
3191         }
3192
3193         if(vote_active || autocvar__hud_configure)
3194                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3195         else
3196                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3197
3198         if(!vote_alpha)
3199                 return;
3200
3201         HUD_Panel_UpdateCvars(vote);
3202         HUD_Panel_ApplyFadeAlpha();
3203
3204         if(uid2name_dialog)
3205         {
3206                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3207                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3208         }
3209
3210     // these must be below above block
3211         vector pos, mySize;
3212         pos = panel_pos;
3213         mySize = panel_size;
3214
3215         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3216         HUD_Panel_DrawBg(a);
3217         a = panel_fg_alpha * a;
3218
3219         if(panel_bg_padding)
3220         {
3221                 pos += '1 1 0' * panel_bg_padding;
3222                 mySize -= '2 2 0' * panel_bg_padding;
3223         }
3224
3225         // always force 3:1 aspect
3226         vector newSize = '0 0 0';
3227         if(mySize_x/mySize_y > 3)
3228         {
3229                 newSize_x = 3 * mySize_y;
3230                 newSize_y = mySize_y;
3231
3232                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3233         }
3234         else
3235         {
3236                 newSize_y = 1/3 * mySize_x;
3237                 newSize_x = mySize_x;
3238
3239                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3240         }
3241         mySize = newSize;
3242
3243         s = _("A vote has been called for:");
3244         if(uid2name_dialog)
3245                 s = _("Allow servers to store and display your name?");
3246         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3247         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3248         if(autocvar__hud_configure)
3249                 s = _("^1Configure the HUD");
3250         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3251
3252         // print the yes/no counts
3253     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3254         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3255     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3256         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3257
3258         // draw the progress bar backgrounds
3259         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3260
3261         // draw the highlights
3262         if(vote_highlighted == 1) {
3263                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3264                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3265         }
3266         else if(vote_highlighted == -1) {
3267                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3268                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3269         }
3270
3271         // draw the progress bars
3272         if(vote_yescount && vote_needed)
3273         {
3274                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3275                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3276         }
3277
3278         if(vote_nocount && vote_needed)
3279         {
3280                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3281                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3282         }
3283
3284         drawresetcliparea();
3285 }
3286
3287 // Mod icons panel (#10)
3288 //
3289
3290 float mod_active; // is there any active mod icon?
3291
3292 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3293 {
3294         float stat;
3295         string pic;
3296         vector color;
3297 #ifdef GMQCC
3298         stat = -1;
3299         pic = "";
3300         color = '0 0 0';
3301 #endif
3302         switch(i)
3303         {
3304                 case 0:
3305                         stat = getstati(STAT_REDALIVE);
3306                         pic = "player_red.tga";
3307                         color = '1 0 0';
3308                         break;
3309                 case 1:
3310                         stat = getstati(STAT_BLUEALIVE);
3311                         pic = "player_blue.tga";
3312                         color = '0 0 1';
3313                         break;
3314                 case 2:
3315                         stat = getstati(STAT_YELLOWALIVE);
3316                         pic = "player_yellow.tga";
3317                         color = '1 1 0';
3318                         break;
3319                 default:
3320                 case 3:
3321                         stat = getstati(STAT_PINKALIVE);
3322                         pic = "player_pink.tga";
3323                         color = '1 0 1';
3324                         break;
3325         }
3326
3327         if(mySize_x/mySize_y > aspect_ratio)
3328         {
3329                 i = aspect_ratio * mySize_y;
3330                 myPos_x = myPos_x + (mySize_x - i) / 2;
3331                 mySize_x = i;
3332         }
3333         else
3334         {
3335                 i = 1/aspect_ratio * mySize_x;
3336                 myPos_y = myPos_y + (mySize_y - i) / 2;
3337                 mySize_y = i;
3338         }
3339
3340         if(layout)
3341         {
3342                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3343                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3344         }
3345         else
3346                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3347 }
3348
3349 // Clan Arena and Freeze Tag HUD modicons
3350 void HUD_Mod_CA(vector myPos, vector mySize)
3351 {
3352         mod_active = 1; // required in each mod function that always shows something
3353         entity tm;
3354         float teams_count = 0;
3355         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3356                 if(tm.team != COLOR_SPECTATOR)
3357                         ++teams_count;
3358
3359         float layout;
3360         if(gametype == MAPINFO_TYPE_CA)
3361                 layout = autocvar_hud_panel_modicons_ca_layout;
3362         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
3363                 layout = autocvar_hud_panel_modicons_freezetag_layout;
3364         float rows, columns, aspect_ratio;
3365         rows = mySize_y/mySize_x;
3366         aspect_ratio = (layout) ? 2 : 1;
3367         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3368         columns = ceil(teams_count/rows);
3369
3370         int i;
3371         float row = 0, column = 0;
3372         vector pos, itemSize;
3373         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3374         for(i=0; i<teams_count; ++i)
3375         {
3376                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3377
3378                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
3379
3380                 ++row;
3381                 if(row >= rows)
3382                 {
3383                         row = 0;
3384                         ++column;
3385                 }
3386         }
3387 }
3388
3389 // CTF HUD modicon section
3390 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3391 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3392 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3393
3394 void HUD_Mod_CTF_Reset(void)
3395 {
3396         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3397 }
3398
3399 void HUD_Mod_CTF(vector pos, vector mySize)
3400 {
3401         vector redflag_pos, blueflag_pos;
3402         vector flag_size;
3403         float f; // every function should have that
3404
3405         float redflag, blueflag; // current status
3406         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3407         float stat_items;
3408
3409         stat_items = getstati(STAT_ITEMS, 0, 24);
3410         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3411         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3412         
3413         if(redflag || blueflag)
3414                 mod_active = 1;
3415         else
3416                 mod_active = 0;
3417
3418         if(autocvar__hud_configure)
3419         {
3420                 redflag = 1;
3421                 blueflag = 2;
3422         }
3423
3424         // when status CHANGES, set old status into prevstatus and current status into status
3425         if (redflag != redflag_prevframe)
3426         {
3427                 redflag_statuschange_time = time;
3428                 redflag_prevstatus = redflag_prevframe;
3429                 redflag_prevframe = redflag;
3430         }
3431
3432         if (blueflag != blueflag_prevframe)
3433         {
3434                 blueflag_statuschange_time = time;
3435                 blueflag_prevstatus = blueflag_prevframe;
3436                 blueflag_prevframe = blueflag;
3437         }
3438
3439         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3440         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3441
3442         float BLINK_FACTOR = 0.15;
3443         float BLINK_BASE = 0.85;
3444         // note:
3445         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3446         // thus
3447         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3448         // ensure RMS == 1
3449         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3450
3451         string red_icon, red_icon_prevstatus;
3452         float red_alpha, red_alpha_prevstatus;
3453         red_alpha = red_alpha_prevstatus = 1;
3454         switch(redflag) {
3455                 case 1: red_icon = "flag_red_taken"; break;
3456                 case 2: red_icon = "flag_red_lost"; break;
3457                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3458                 default:
3459                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3460                                 red_icon = "flag_red_shielded";
3461                         else
3462                                 red_icon = string_null;
3463                         break;
3464         }
3465         switch(redflag_prevstatus) {
3466                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3467                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3468                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3469                 default:
3470                         if(redflag == 3)
3471                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3472                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3473                                 red_icon_prevstatus = "flag_red_shielded";
3474                         else
3475                                 red_icon_prevstatus = string_null;
3476                         break;
3477         }
3478
3479         string blue_icon, blue_icon_prevstatus;
3480         float blue_alpha, blue_alpha_prevstatus;
3481         blue_alpha = blue_alpha_prevstatus = 1;
3482         switch(blueflag) {
3483                 case 1: blue_icon = "flag_blue_taken"; break;
3484                 case 2: blue_icon = "flag_blue_lost"; break;
3485                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3486                 default:
3487                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3488                                 blue_icon = "flag_blue_shielded";
3489                         else
3490                                 blue_icon = string_null;
3491                         break;
3492         }
3493         switch(blueflag_prevstatus) {
3494                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3495                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3496                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3497                 default:
3498                         if(blueflag == 3)
3499                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3500                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3501                                 blue_icon_prevstatus = "flag_blue_shielded";
3502                         else
3503                                 blue_icon_prevstatus = string_null;
3504                         break;
3505         }
3506
3507         if(mySize_x > mySize_y) {
3508                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3509                         redflag_pos = pos;
3510                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3511                 } else {
3512                         blueflag_pos = pos;
3513                         redflag_pos = pos + eX * 0.5 * mySize_x;
3514                 }
3515                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3516         } else {
3517                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3518                         redflag_pos = pos;
3519                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3520                 } else {
3521                         blueflag_pos = pos;
3522                         redflag_pos = pos + eY * 0.5 * mySize_y;
3523                 }
3524                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3525         }
3526
3527         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3528         if(red_icon_prevstatus && f < 1)
3529                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3530         if(red_icon)
3531                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3532
3533         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3534         if(blue_icon_prevstatus && f < 1)
3535                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3536         if(blue_icon)
3537                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3538 }
3539
3540 // Keyhunt HUD modicon section
3541 float kh_runheretime;
3542
3543 void HUD_Mod_KH_Reset(void)
3544 {
3545         kh_runheretime = 0;
3546 }
3547
3548 void HUD_Mod_KH(vector pos, vector mySize)
3549 {
3550         mod_active = 1; // keyhunt should never hide the mod icons panel
3551         float kh_keys;
3552         float keyteam;
3553         float a, aa;
3554         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3555
3556         kh_keys = getstati(STAT_KH_KEYS);
3557
3558         p_x = pos_x;
3559         if(mySize_x > mySize_y)
3560         {
3561                 p_y = pos_y + 0.25 * mySize_y;
3562                 pa = p - eY * 0.25 * mySize_y;
3563
3564                 kh_size_x = mySize_x * 0.25;
3565                 kh_size_y = 0.75 * mySize_y;
3566                 kh_asize_x = mySize_x * 0.25;
3567                 kh_asize_y = mySize_y * 0.25;
3568         }
3569         else
3570         {
3571                 p_y = pos_y + 0.125 * mySize_y;
3572                 pa = p - eY * 0.125 * mySize_y;
3573
3574                 kh_size_x = mySize_x * 0.5;
3575                 kh_size_y = 0.375 * mySize_y;
3576                 kh_asize_x = mySize_x * 0.5;
3577                 kh_asize_y = mySize_y * 0.125;
3578         }
3579
3580         float i, key;
3581
3582         float keycount;
3583         keycount = 0;
3584         for(i = 0; i < 4; ++i)
3585         {
3586                 key = floor(kh_keys / pow(32, i)) & 31;
3587                 keyteam = key - 1;
3588                 if(keyteam == 30 && keycount <= 4)
3589                         keycount += 4;
3590                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3591                         keycount += 1;
3592         }
3593
3594         // this yields 8 exactly if "RUN HERE" shows
3595
3596         if(keycount == 8)
3597         {
3598                 if(!kh_runheretime)
3599                         kh_runheretime = time;
3600                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3601         }
3602         else
3603                 kh_runheretime = 0;
3604
3605         for(i = 0; i < 4; ++i)
3606         {
3607                 key = floor(kh_keys / pow(32, i)) & 31;
3608                 keyteam = key - 1;
3609                 switch(keyteam)
3610                 {
3611                         case 30: // my key
3612                                 keyteam = myteam;
3613                                 a = 1;
3614                                 aa = 1;
3615                                 break;
3616                         case -1: // no key
3617                                 a = 0;
3618                                 aa = 0;
3619                                 break;
3620                         default: // owned or dropped
3621                                 a = 0.2;
3622                                 aa = 0.5;
3623                                 break;
3624                 }
3625                 a = a * panel_fg_alpha;
3626                 aa = aa * panel_fg_alpha;
3627                 if(a > 0)
3628                 {
3629                         switch(keyteam)
3630                         {
3631                                 case COLOR_TEAM1:
3632                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3633                                         break;
3634                                 case COLOR_TEAM2:
3635                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3636                                         break;
3637                                 case COLOR_TEAM3:
3638                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3639                                         break;
3640                                 case COLOR_TEAM4:
3641                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3642                                         break;
3643                                 default:
3644                                         break;
3645                         }
3646                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3647                         {
3648                                 case 0:
3649                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3650                                         break;
3651                                 case 1:
3652                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3653                                         break;
3654                                 case 2:
3655                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3656                                         break;
3657                                 case 3:
3658                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3659                                         break;
3660                         }
3661                 }
3662                 if(mySize_x > mySize_y)
3663                 {
3664                         p_x += 0.25 * mySize_x;
3665                         pa_x += 0.25 * mySize_x;
3666                 }
3667                 else
3668                 {
3669                         if(i == 1)
3670                         {
3671                                 p_y = pos_y + 0.625 * mySize_y;
3672                                 pa_y = pos_y + 0.5 * mySize_y;
3673                                 p_x = pos_x;
3674                                 pa_x = pos_x;
3675                         }
3676                         else
3677                         {
3678                                 p_x += 0.5 * mySize_x;
3679                                 pa_x += 0.5 * mySize_x;
3680                         }
3681                 }
3682         }
3683 }
3684
3685 // Keepaway HUD mod icon
3686 float kaball_prevstatus; // last remembered status
3687 float kaball_statuschange_time; // time when the status changed
3688
3689 // we don't need to reset for keepaway since it immediately 
3690 // autocorrects prevstatus as to if the player has the ball or not
3691
3692 void HUD_Mod_Keepaway(vector pos, vector mySize)
3693 {
3694         mod_active = 1; // keepaway should always show the mod HUD
3695         
3696         float BLINK_FACTOR = 0.15;
3697         float BLINK_BASE = 0.85;
3698         float BLINK_FREQ = 5; 
3699         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3700         
3701         float stat_items = getstati(STAT_ITEMS, 0, 24);
3702         float kaball = (stat_items/IT_KEY1) & 1;
3703         
3704         if(kaball != kaball_prevstatus)
3705         {
3706                 kaball_statuschange_time = time;
3707                 kaball_prevstatus = kaball;
3708         }
3709         
3710         vector kaball_pos, kaball_size;
3711         
3712         if(mySize_x > mySize_y) {
3713                 kaball_pos = pos + eX * 0.25 * mySize_x;
3714                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3715         } else {
3716                 kaball_pos = pos + eY * 0.25 * mySize_y;
3717                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3718         }
3719         
3720         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3721         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3722         
3723         if(kaball_prevstatus && f < 1)
3724                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3725         
3726         if(kaball)
3727                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3728 }
3729
3730
3731 // Nexball HUD mod icon
3732 void HUD_Mod_NexBall(vector pos, vector mySize)
3733 {
3734         float stat_items, nb_pb_starttime, dt, p;
3735
3736         stat_items = getstati(STAT_ITEMS, 0, 24);
3737         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3738
3739         if (stat_items & IT_KEY1)
3740                 mod_active = 1;
3741         else
3742                 mod_active = 0;
3743
3744         //Manage the progress bar if any
3745         if (nb_pb_starttime > 0)
3746         {
3747                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3748                 // one period of positive triangle
3749                 p = 2 * dt / nb_pb_period;
3750                 if (p > 1)
3751                         p = 2 - p;
3752
3753                 //Draw the filling
3754                 HUD_Panel_GetProgressBarColor(nexball);
3755                 if(mySize_x > mySize_y)
3756                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3757                 else
3758                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3759         }
3760
3761         if (stat_items & IT_KEY1)
3762                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3763 }
3764
3765 // Race/CTS HUD mod icons
3766 float crecordtime_prev; // last remembered crecordtime
3767 float crecordtime_change_time; // time when crecordtime last changed
3768 float srecordtime_prev; // last remembered srecordtime
3769 float srecordtime_change_time; // time when srecordtime last changed
3770
3771 float race_status_time;
3772 float race_status_prev;
3773 string race_status_name_prev;
3774 void HUD_Mod_Race(vector pos, vector mySize)
3775 {
3776         mod_active = 1; // race should never hide the mod icons panel
3777         entity me;
3778         me = playerslots[player_localnum];
3779         float t, score;
3780         float f; // yet another function has this
3781         score = me.(scores[ps_primary]);
3782
3783         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3784                 return; // no records in the actual race
3785
3786         // clientside personal record
3787         string rr;
3788         if(gametype == MAPINFO_TYPE_CTS)
3789                 rr = CTS_RECORD;
3790         else
3791                 rr = RACE_RECORD;
3792         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3793
3794         if(score && (score < t || !t)) {
3795                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3796                 if(autocvar_cl_autodemo_delete_keeprecords)
3797                 {
3798                         f = autocvar_cl_autodemo_delete;
3799                         f &~= 1;
3800                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3801                 }
3802         }
3803
3804         if(t != crecordtime_prev) {
3805                 crecordtime_prev = t;
3806                 crecordtime_change_time = time;
3807         }
3808
3809         vector textPos, medalPos;
3810         float squareSize;
3811         if(mySize_x > mySize_y) {
3812                 // text on left side
3813                 squareSize = min(mySize_y, mySize_x/2);
3814                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3815                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3816         } else {
3817                 // text on top
3818                 squareSize = min(mySize_x, mySize_y/2);
3819                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3820                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3821         }
3822
3823         f = time - crecordtime_change_time;
3824
3825         if (f > 1) {
3826                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3827                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3828         } else {
3829                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3830                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3831                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3832                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3833         }
3834
3835         // server record
3836         t = race_server_record;
3837         if(t != srecordtime_prev) {
3838                 srecordtime_prev = t;
3839                 srecordtime_change_time = time;
3840         }
3841         f = time - srecordtime_change_time;
3842
3843         if (f > 1) {
3844                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3845                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3846         } else {
3847                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3848                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3849                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3850                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3851         }
3852
3853         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3854                 race_status_time = time + 5;
3855                 race_status_prev = race_status;
3856                 if (race_status_name_prev)
3857                         strunzone(race_status_name_prev);
3858                 race_status_name_prev = strzone(race_status_name);
3859         }
3860
3861         // race "awards"
3862         float a;
3863         a = bound(0, race_status_time - time, 1);
3864
3865         string s;
3866         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3867
3868         float rank;
3869         if(race_status > 0)
3870                 rank = race_CheckName(race_status_name);
3871         else
3872                 rank = 0;
3873         string rankname;
3874         rankname = race_PlaceName(rank);
3875
3876         vector namepos;
3877         namepos = medalPos + '0 0.8 0' * squareSize;
3878         vector rankpos;
3879         rankpos = medalPos + '0 0.15 0' * squareSize;
3880
3881         if(race_status == 0)
3882                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3883         else if(race_status == 1) {
3884                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3885                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3886                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3887         } else if(race_status == 2) {
3888                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3889                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3890                 else
3891                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3892                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3893                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3894         } else if(race_status == 3) {
3895                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3896                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3897                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3898         }
3899
3900         if (race_status_time - time <= 0) {
3901                 race_status_prev = -1;
3902                 race_status = -1;
3903                 if(race_status_name)
3904                         strunzone(race_status_name);
3905                 race_status_name = string_null;
3906                 if(race_status_name_prev)
3907                         strunzone(race_status_name_prev);
3908                 race_status_name_prev = string_null;
3909         }
3910 }
3911
3912 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3913 {
3914         float stat, pps_ratio;
3915         string pic;
3916         vector color;
3917 #ifdef GMQCC
3918         stat = -1;
3919         pic = "";
3920         color = '0 0 0';
3921 #endif
3922         switch(i)
3923         {
3924                 case 0:
3925                         stat = getstatf(STAT_DOM_PPS_RED);
3926                         pic = "dom_icon_red";
3927                         color = '1 0 0';
3928                         break;
3929                 case 1:
3930                         stat = getstatf(STAT_DOM_PPS_BLUE);
3931                         pic = "dom_icon_blue";
3932                         color = '0 0 1';
3933                         break;
3934                 case 2:
3935                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3936                         pic = "dom_icon_yellow";
3937                         color = '1 1 0';
3938                         break;
3939                 default:
3940                 case 3:
3941                         stat = getstatf(STAT_DOM_PPS_PINK);
3942                         pic = "dom_icon_pink";
3943                         color = '1 0 1';
3944                         break;
3945         }
3946         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3947
3948         if(mySize_x/mySize_y > aspect_ratio)
3949         {
3950                 i = aspect_ratio * mySize_y;
3951                 myPos_x = myPos_x + (mySize_x - i) / 2;
3952                 mySize_x = i;
3953         }
3954         else
3955         {
3956                 i = 1/aspect_ratio * mySize_x;
3957                 myPos_y = myPos_y + (mySize_y - i) / 2;
3958                 mySize_y = i;
3959         }
3960
3961         if (layout) // show text too
3962         {
3963                 //draw the text
3964                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3965                 if (layout == 2) // average pps
3966                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3967                 else // percentage of average pps
3968                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3969         }
3970
3971         //draw the icon
3972         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3973         if (stat > 0)
3974         {
3975                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3976                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3977                 drawresetcliparea();
3978         }
3979 }
3980
3981 void HUD_Mod_Dom(vector myPos, vector mySize)
3982 {
3983         mod_active = 1; // required in each mod function that always shows something
3984         entity tm;
3985         float teams_count = 0;
3986         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3987                 if(tm.team != COLOR_SPECTATOR)
3988                         ++teams_count;
3989
3990         float layout = autocvar_hud_panel_modicons_dom_layout;
3991         float rows, columns, aspect_ratio;
3992         rows = mySize_y/mySize_x;
3993         aspect_ratio = (layout) ? 3 : 1;
3994         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3995         columns = ceil(teams_count/rows);
3996
3997         int i;
3998         float row = 0, column = 0;
3999         vector pos, itemSize;
4000         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
4001         for(i=0; i<teams_count; ++i)
4002         {
4003                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
4004
4005                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
4006
4007                 ++row;
4008                 if(row >= rows)
4009                 {
4010                         row = 0;
4011                         ++column;
4012                 }
4013         }
4014 }
4015
4016 float mod_prev; // previous state of mod_active to check for a change
4017 float mod_alpha;
4018 float mod_change; // "time" when mod_active changed
4019
4020 void HUD_ModIcons(void)
4021 {
4022         if(!autocvar__hud_configure)
4023         {
4024                 if(!autocvar_hud_panel_modicons) return;
4025                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
4026         }
4027         else
4028                 hud_configure_active_panel = HUD_PANEL_MODICONS;
4029
4030         HUD_Panel_UpdateCvars(modicons);
4031         HUD_Panel_ApplyFadeAlpha();
4032
4033         draw_beginBoldFont();
4034
4035         vector pos, mySize;
4036         pos = panel_pos;
4037         mySize = panel_size;
4038
4039         if(mod_active != mod_prev) {
4040                 mod_change = time;
4041                 mod_prev = mod_active;
4042         }
4043
4044         if(mod_active || autocvar__hud_configure)
4045                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4046         else
4047                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4048
4049         if(mod_alpha)
4050                 HUD_Panel_DrawBg(mod_alpha);
4051
4052         if(panel_bg_padding)
4053         {
4054                 pos += '1 1 0' * panel_bg_padding;
4055                 mySize -= '2 2 0' * panel_bg_padding;
4056         }
4057
4058         // these MUST be ran in order to update mod_active
4059         if(gametype == MAPINFO_TYPE_KEYHUNT)
4060                 HUD_Mod_KH(pos, mySize);
4061         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4062                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4063         else if(gametype == MAPINFO_TYPE_NEXBALL)
4064                 HUD_Mod_NexBall(pos, mySize);
4065         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4066                 HUD_Mod_Race(pos, mySize);
4067         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4068                 HUD_Mod_CA(pos, mySize);
4069         else if(gametype == MAPINFO_TYPE_DOMINATION)
4070                 HUD_Mod_Dom(pos, mySize);
4071         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4072                 HUD_Mod_Keepaway(pos, mySize);
4073
4074         draw_endBoldFont();
4075 }
4076
4077 // Draw pressed keys (#11)
4078 //
4079 void HUD_DrawPressedKeys(void)
4080 {
4081         if(!autocvar__hud_configure)
4082         {
4083                 if(!autocvar_hud_panel_pressedkeys) return;
4084                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4085         }
4086         else
4087                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4088
4089
4090         HUD_Panel_UpdateCvars(pressedkeys);
4091         HUD_Panel_ApplyFadeAlpha();
4092         vector pos, mySize;
4093         pos = panel_pos;
4094         mySize = panel_size;
4095
4096         HUD_Panel_DrawBg(1);
4097         if(panel_bg_padding)
4098         {
4099                 pos += '1 1 0' * panel_bg_padding;
4100                 mySize -= '2 2 0' * panel_bg_padding;
4101         }
4102
4103         // force custom aspect
4104         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4105         if(aspect)
4106         {
4107                 vector newSize = '0 0 0';
4108                 if(mySize_x/mySize_y > aspect)
4109                 {
4110                         newSize_x = aspect * mySize_y;
4111                         newSize_y = mySize_y;
4112
4113                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4114                 }
4115                 else
4116                 {
4117                         newSize_y = 1/aspect * mySize_x;
4118                         newSize_x = mySize_x;
4119
4120                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4121                 }
4122                 mySize = newSize;
4123         }
4124
4125         vector keysize;
4126         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4127         float pressedkeys;
4128         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4129
4130         if(autocvar_hud_panel_pressedkeys_attack)
4131         {
4132                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4133                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4134                 pos_y += keysize_y;
4135         }
4136
4137         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4138         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4139         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4140         pos_y += keysize_y;
4141         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4142         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4143         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4144 }
4145
4146 // Handle chat as a panel (#12)
4147 //
4148 void HUD_Chat(void)
4149 {
4150         if(!autocvar__hud_configure)
4151         {
4152                 if (!autocvar_hud_panel_chat)
4153                 {
4154                         if (!autocvar_con_chatrect)
4155                                 cvar_set("con_chatrect", "0");
4156                         return;
4157                 }
4158                 if(autocvar__con_chat_maximized)
4159                         if(!hud_draw_maximized) return;
4160         }
4161         else
4162                 hud_configure_active_panel = HUD_PANEL_CHAT;
4163
4164         HUD_Panel_UpdateCvars(chat);
4165         HUD_Panel_ApplyFadeAlpha();
4166
4167         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4168         {
4169                 panel_pos_y = panel_bg_border;
4170                 panel_size_y = vid_conheight - panel_bg_border * 2;
4171                 if(panel_bg == "0") // force a border when maximized
4172                 {
4173                         if(precache_pic(panel_bg) == "") {
4174                                 panel_bg = strcat(hud_skin_path, "/border_default");
4175                                 if(precache_pic(panel_bg) == "") {
4176                                         panel_bg = "gfx/hud/default/border_default";
4177                                 }
4178                         }
4179                 }
4180                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4181         }
4182
4183         vector pos, mySize;
4184         pos = panel_pos;
4185         mySize = panel_size;
4186
4187         HUD_Panel_DrawBg(1);
4188
4189         if(panel_bg_padding)
4190         {
4191                 pos += '1 1 0' * panel_bg_padding;
4192                 mySize -= '2 2 0' * panel_bg_padding;
4193         }
4194
4195         if (!autocvar_con_chatrect)
4196                 cvar_set("con_chatrect", "1");
4197
4198         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4199         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4200
4201         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4202         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4203
4204         if(autocvar__hud_configure)
4205         {
4206                 vector chatsize;
4207                 chatsize = '1 1 0' * autocvar_con_chatsize;
4208                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4209                 float i, a;
4210                 for(i = 0; i < autocvar_con_chat; ++i)
4211                 {
4212                         if(i == autocvar_con_chat - 1)
4213                                 a = panel_fg_alpha;
4214                         else
4215                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4216                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4217                         pos_y += chatsize_y;
4218                 }
4219         }
4220 }
4221
4222 // Engine info panel (#13)
4223 //
4224 float prevfps;
4225 float prevfps_time;
4226 float framecounter;
4227
4228 float frametimeavg;
4229 float frametimeavg1; // 1 frame ago
4230 float frametimeavg2; // 2 frames ago
4231 void HUD_EngineInfo(void)
4232 {
4233         if(!autocvar__hud_configure)
4234         {
4235                 if(!autocvar_hud_panel_engineinfo) return;
4236         }
4237         else
4238                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4239
4240         HUD_Panel_UpdateCvars(engineinfo);
4241         HUD_Panel_ApplyFadeAlpha();
4242         vector pos, mySize;
4243         pos = panel_pos;
4244         mySize = panel_size;
4245
4246         HUD_Panel_DrawBg(1);
4247         if(panel_bg_padding)
4248         {
4249                 pos += '1 1 0' * panel_bg_padding;
4250                 mySize -= '2 2 0' * panel_bg_padding;
4251         }
4252
4253         float currentTime = gettime(GETTIME_REALTIME);
4254         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4255         {
4256                 float currentframetime = currentTime - prevfps_time;
4257                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4258                 frametimeavg2 = frametimeavg1;
4259                 frametimeavg1 = frametimeavg;
4260                 
4261                 float weight;
4262                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4263                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4264                 {
4265                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4266                                 prevfps = (1/currentframetime);
4267                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4268                 }
4269                 prevfps_time = currentTime;
4270         }
4271         else
4272         {
4273                 framecounter += 1;
4274                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4275                 {
4276                         prevfps = framecounter/(currentTime - prevfps_time);
4277                         framecounter = 0;
4278                         prevfps_time = currentTime;
4279                 }
4280         }
4281
4282         vector color;
4283         color = HUD_Get_Num_Color (prevfps, 100);
4284         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4285 }
4286
4287 // Info messages panel (#14)
4288 //
4289 #define drawInfoMessage(s)\
4290         if(autocvar_hud_panel_infomessages_flip)\
4291                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4292         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4293         o_y += fontsize_y;
4294 void HUD_InfoMessages(void)
4295 {
4296         if(!autocvar__hud_configure)
4297         {
4298                 if(!autocvar_hud_panel_infomessages) return;
4299         }
4300         else
4301                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4302
4303         HUD_Panel_UpdateCvars(infomessages);
4304         HUD_Panel_ApplyFadeAlpha();
4305         vector pos, mySize;
4306         pos = panel_pos;
4307         mySize = panel_size;
4308
4309         HUD_Panel_DrawBg(1);
4310         if(panel_bg_padding)
4311         {
4312                 pos += '1 1 0' * panel_bg_padding;
4313                 mySize -= '2 2 0' * panel_bg_padding;
4314         }
4315
4316         // always force 5:1 aspect
4317         vector newSize = '0 0 0';
4318         if(mySize_x/mySize_y > 5)
4319         {
4320                 newSize_x = 5 * mySize_y;
4321                 newSize_y = mySize_y;
4322
4323                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4324         }
4325         else
4326         {
4327                 newSize_y = 1/5 * mySize_x;
4328                 newSize_x = mySize_x;
4329
4330                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4331         }
4332
4333         mySize = newSize;
4334         entity tm;
4335         vector o;
4336         o = pos;
4337
4338         vector fontsize;
4339         fontsize = '0.20 0.20 0' * mySize_y;
4340         
4341         float a;
4342         a = panel_fg_alpha;
4343
4344         string s;
4345         if(!autocvar__hud_configure)
4346         {
4347                 if(spectatee_status && !intermission)
4348                 {
4349                         a = 1;
4350                         if(spectatee_status == -1)
4351                                 s = _("^1Observing");
4352                         else
4353 #ifdef COMPAT_XON050_ENGINE
4354                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4355 #else
4356                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4357 #endif
4358                         drawInfoMessage(s)
4359
4360                         if(spectatee_status == -1)
4361                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4362                         else
4363                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4364                         drawInfoMessage(s)
4365
4366                         if(spectatee_status == -1)
4367                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4368                         else
4369                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4370                         drawInfoMessage(s)
4371
4372                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4373                         drawInfoMessage(s)
4374
4375                         if(gametype == MAPINFO_TYPE_ARENA)
4376                                 s = _("^1Wait for your turn to join");
4377                         else if(gametype == MAPINFO_TYPE_LMS)
4378                         {
4379                                 entity sk;
4380                                 sk = playerslots[player_localnum];
4381                                 if(sk.(scores[ps_primary]) >= 666)
4382                                         s = _("^1Match has already begun");
4383                                 else if(sk.(scores[ps_primary]) > 0)
4384                                         s = _("^1You have no more lives left");
4385                                 else
4386                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4387                         }
4388                         else
4389                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4390                         drawInfoMessage(s)
4391
4392                         //show restart countdown:
4393                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4394                                 float countdown;
4395                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4396                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4397                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4398                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4399                                 o_y += fontsize_y;
4400                         }
4401                 }
4402                 if(warmup_stage && !intermission)
4403                 {
4404                         s = _("^2Currently in ^1warmup^2 stage!");
4405                         drawInfoMessage(s)
4406                 }
4407
4408                 string blinkcolor;
4409                 if(mod(time, 1) >= 0.5)
4410                         blinkcolor = "^1";
4411                 else
4412                         blinkcolor = "^3";
4413
4414                 if(ready_waiting && !intermission && !spectatee_status)
4415                 {
4416                         if(ready_waiting_for_me)
4417                         {
4418                                 if(warmup_stage)
4419                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4420                                 else
4421                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4422                         }
4423                         else
4424                         {
4425                                 if(warmup_stage)
4426                                         s = _("^2Waiting for others to ready up to end warmup...");
4427                                 else
4428                                         s = _("^2Waiting for others to ready up...");
4429                         }
4430                         drawInfoMessage(s)
4431                 }
4432                 else if(warmup_stage && !intermission && !spectatee_status)
4433                 {
4434                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4435                         drawInfoMessage(s)
4436                 }
4437
4438                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4439                 {
4440                         float ts_min = 0, ts_max = 0;
4441                         tm = teams.sort_next;
4442                         if (tm)
4443                         {
4444                                 for(; tm.sort_next; tm = tm.sort_next)
4445                                 {
4446                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4447                                                 continue;
4448                                         if(!ts_min) ts_min = tm.team_size;
4449                                         else ts_min = min(ts_min, tm.team_size);
4450                                         if(!ts_max) ts_max = tm.team_size;
4451                                         else ts_max = max(ts_max, tm.team_size);
4452                                 }
4453                                 if ((ts_max - ts_min) > 1)
4454                                 {
4455                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4456                                         tm = GetTeam(myteam, false);
4457                                         if (tm)
4458                                         if (tm.team != COLOR_SPECTATOR)
4459                                         if (tm.team_size == ts_max)
4460                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4461                                         drawInfoMessage(s)
4462                                 }
4463                         }
4464                 }
4465         }
4466         else 
4467         {
4468                 s = _("^7Press ^3ESC ^7to show HUD options.");
4469                 drawInfoMessage(s)
4470                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4471                 drawInfoMessage(s)
4472                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4473                 drawInfoMessage(s)
4474                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4475                 drawInfoMessage(s)
4476         }
4477 }
4478
4479 // Physics panel (#15)
4480 //
4481 vector acc_prevspeed;
4482 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4483 void HUD_Physics(void)
4484 {
4485         if(!autocvar__hud_configure)
4486         {
4487                 if(!autocvar_hud_panel_physics) return;
4488                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4489                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4490         }
4491         else
4492                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4493
4494         HUD_Panel_UpdateCvars(physics);
4495         HUD_Panel_ApplyFadeAlpha();
4496
4497         draw_beginBoldFont();
4498
4499         HUD_Panel_DrawBg(1);
4500         if(panel_bg_padding)
4501         {
4502                 panel_pos += '1 1 0' * panel_bg_padding;
4503                 panel_size -= '2 2 0' * panel_bg_padding;
4504         }
4505
4506         float acceleration_progressbar_scale = 0;
4507         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4508                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4509
4510         float text_scale;
4511         if (autocvar_hud_panel_physics_text_scale <= 0)
4512                 text_scale = 1;
4513         else
4514                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4515
4516         //compute speed
4517         float speed, conversion_factor;
4518         string unit;
4519
4520         switch(autocvar_hud_panel_physics_speed_unit)
4521         {
4522                 default:
4523                 case 1:
4524                         unit = _(" qu/s");
4525                         conversion_factor = 1.0;
4526                         break;
4527                 case 2:
4528                         unit = _(" m/s");
4529                         conversion_factor = 0.0254;
4530                         break;
4531                 case 3:
4532                         unit = _(" km/h");
4533                         conversion_factor = 0.0254 * 3.6;
4534                         break;
4535                 case 4:
4536                         unit = _(" mph");
4537                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4538                         break;
4539                 case 5:
4540                         unit = _(" knots");
4541                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4542                         break;
4543         }
4544         
4545         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4546
4547         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4548         if (autocvar__hud_configure)
4549                 speed = floor( max_speed * 0.65 + 0.5 );
4550         else if(autocvar_hud_panel_physics_speed_vertical)
4551                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4552         else
4553                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4554
4555         //compute acceleration
4556         float acceleration, f;
4557         if (autocvar__hud_configure)
4558                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4559         else
4560         {
4561                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4562                 f = time - acc_prevtime;
4563                 if(autocvar_hud_panel_physics_acceleration_vertical)
4564                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4565                 else
4566                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4567                 
4568                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4569                 
4570                 acc_prevspeed = vel;
4571                 acc_prevtime = time;
4572
4573                 f = bound(0, f * 10, 1);
4574                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4575         }
4576
4577         //compute layout
4578         float panel_ar = panel_size_x/panel_size_y;
4579         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4580         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4581         {
4582                 panel_size_x *= 0.5;
4583                 if (autocvar_hud_panel_physics_flip)
4584                         speed_offset_x = panel_size_x;
4585                 else
4586                         acceleration_offset_x = panel_size_x;
4587         }
4588         else
4589         {
4590                 panel_size_y *= 0.5;
4591                 if (autocvar_hud_panel_physics_flip)
4592                         speed_offset_y = panel_size_y;
4593                 else
4594                         acceleration_offset_y = panel_size_y;
4595         }
4596         float speed_baralign, acceleration_baralign;
4597         if (autocvar_hud_panel_physics_baralign == 1)
4598                 acceleration_baralign = speed_baralign = 1;
4599     else if(autocvar_hud_panel_physics_baralign == 4)
4600                 acceleration_baralign = speed_baralign = 2;
4601         else if (autocvar_hud_panel_physics_flip)
4602         {
4603                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4604                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4605         }
4606         else
4607         {
4608                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4609                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4610         }
4611         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4612                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4613
4614         //draw speed
4615         if(speed)
4616         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4617         {
4618                 HUD_Panel_GetProgressBarColor(speed);
4619                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4620         }
4621         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4622         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4623         {
4624                 tmp_size_x = panel_size_x * 0.75;
4625                 tmp_size_y = panel_size_y * text_scale;
4626                 if (speed_baralign)
4627                         tmp_offset_x = panel_size_x - tmp_size_x;
4628                 //else
4629                         //tmp_offset_x = 0;
4630                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4631                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4632
4633                 //draw speed unit
4634                 if (speed_baralign)
4635                         tmp_offset_x = 0;
4636                 else
4637                         tmp_offset_x = tmp_size_x;
4638                 if (autocvar_hud_panel_physics_speed_unit_show)
4639                 {
4640                         //tmp_offset_y = 0;
4641                         tmp_size_x = panel_size_x * (1 - 0.75);
4642                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4643                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4644                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4645                 }
4646         }
4647
4648         //compute and draw top speed
4649         if (autocvar_hud_panel_physics_topspeed)
4650         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4651         {
4652                 if (autocvar__hud_configure)
4653                 {
4654                         top_speed = floor( max_speed * 0.75 + 0.5 );
4655                         f = 1;
4656                 }
4657                 else
4658                 {
4659                         if (speed >= top_speed)
4660                         {
4661                                 top_speed = speed;
4662                                 top_speed_time = time;
4663                         }
4664                         if (top_speed != 0)
4665                         {
4666                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4667                                 // divide by f to make it start from 1
4668                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4669                         }
4670             else //hide top speed 0, it would be stupid
4671                                 f = 0;
4672                 }
4673                 if (f > 0)
4674                 {
4675                         //top speed progressbar peak
4676                         if(speed < top_speed)
4677                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4678                         {
4679                                 float peak_offset_x;
4680                                 vector peak_size = '0 0 0';
4681                                 if (speed_baralign == 0)
4682                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4683                 else if (speed_baralign == 1)
4684                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4685                 else // if (speed_baralign == 2)
4686                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4687                                 //if speed is not 0 the speed progressbar already fetched the color
4688                                 if (speed == 0)
4689                                         HUD_Panel_GetProgressBarColor(speed);
4690                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4691                 peak_size_y = panel_size_y;
4692                 if (speed_baralign == 2) // draw two peaks, on both sides
4693                 {
4694                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4695                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4696                 }
4697                 else
4698                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4699                         }
4700
4701                         //top speed
4702                         tmp_offset_y = panel_size_y * 0.4;
4703                         tmp_size_x = panel_size_x * (1 - 0.75);
4704                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4705                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4706                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4707                 }
4708                 else
4709                         top_speed = 0;
4710         }
4711
4712         //draw acceleration
4713         if(acceleration)
4714         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4715         {
4716                 if (acceleration < 0)
4717                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4718                 else
4719                         HUD_Panel_GetProgressBarColor(acceleration);
4720
4721                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4722                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4723                         f = sqrt(f);
4724
4725                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4726                 {
4727                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4728
4729                         if (acceleration_baralign == 1)
4730                                 tmp_offset_x = panel_size_x - tmp_size_x;
4731                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4732                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4733                         else
4734                                 tmp_offset_x = 0;
4735                         tmp_offset_y = 0;
4736                 }
4737                 else
4738                 {
4739                         tmp_size = panel_size;
4740                         tmp_offset = '0 0 0';
4741                 }
4742
4743                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4744         }
4745         tmp_size_x = panel_size_x;
4746         tmp_size_y = panel_size_y * text_scale;
4747         tmp_offset_x = 0;
4748         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4749         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4750                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4751
4752         draw_endBoldFont();
4753 }
4754
4755 // CenterPrint (#16)
4756 //
4757 #define CENTERPRINT_MAX_MSGS 10
4758 #define CENTERPRINT_MAX_ENTRIES 50
4759 #define CENTERPRINT_SPACING 0.7
4760 float cpm_index;
4761 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4762 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4763 float centerprint_time[CENTERPRINT_MAX_MSGS];
4764 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4765 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4766 float centerprint_showing;
4767
4768 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4769 {
4770         float i, j;
4771
4772         if(strMessage == "" && new_id == 0)
4773                 return;
4774
4775         // strip trailing newlines
4776         j = strlen(strMessage) - 1;
4777         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4778                 --j;
4779         if (j < strlen(strMessage) - 1)
4780                 strMessage = substring(strMessage, 0, j + 1);
4781
4782         if(strMessage == "" && new_id == 0)
4783                 return;
4784
4785         // strip leading newlines
4786         j = 0;
4787         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4788                 ++j;
4789         if (j > 0)
4790                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4791
4792         if(strMessage == "" && new_id == 0)
4793                 return;
4794
4795         if (!centerprint_showing)
4796                 centerprint_showing = TRUE;
4797
4798         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4799         {
4800                 if (j == CENTERPRINT_MAX_MSGS)
4801                         j = 0;
4802                 if (new_id && new_id == centerprint_msgID[j])
4803                 {
4804                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4805                         {
4806                                 // fade out the current msg (duration and countdown_num are ignored)
4807                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4808                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4809                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4810                                 return;
4811                         }
4812                         break; // found a msg with the same id, at position j
4813                 }
4814         }
4815
4816         if (i == CENTERPRINT_MAX_MSGS)
4817         {
4818                 // a msg with the same id was not found, add the msg at the next position
4819                 --cpm_index;
4820                 if (cpm_index == -1)
4821                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4822                 j = cpm_index;
4823         }
4824         if(centerprint_messages[j])
4825                 strunzone(centerprint_messages[j]);
4826         centerprint_messages[j] = strzone(strMessage);
4827         centerprint_msgID[j] = new_id;
4828         if (duration < 0)
4829                 centerprint_time[j] = -1;
4830         else
4831         {
4832                 if(duration == 0)
4833                         duration = max(1, autocvar_hud_panel_centerprint_time);
4834                 centerprint_time[j] = duration;
4835                 centerprint_expire_time[j] = time + duration;
4836         }
4837         centerprint_countdown_num[j] = countdown_num;
4838 }
4839
4840 void centerprint_hud(string strMessage)
4841 {
4842         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4843 }
4844
4845 void reset_centerprint_messages(void)
4846 {
4847         float i;
4848         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4849         {
4850                 centerprint_expire_time[i] = 0;
4851                 centerprint_time[i] = 1;
4852                 centerprint_msgID[i] = 0;
4853                 if(centerprint_messages[i])
4854                         strunzone(centerprint_messages[i]);
4855                 centerprint_messages[i] = string_null;
4856         }
4857 }
4858 float hud_configure_cp_generation_time;
4859 void HUD_CenterPrint (void)
4860 {
4861         if(!autocvar__hud_configure)
4862         {
4863                 if(!autocvar_hud_panel_centerprint) return;
4864
4865                 if (hud_configure_prev && hud_configure_prev != -1)
4866                         reset_centerprint_messages();
4867         }
4868         else
4869         {
4870                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4871
4872                 if (!hud_configure_prev)
4873                         reset_centerprint_messages();
4874                 if (time > hud_configure_cp_generation_time)
4875                 {
4876                         float r;
4877                         r = random();
4878                         if (r > 0.9)
4879                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4880                         else if (r > 0.8)
4881                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4882                         else
4883                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4884                         hud_configure_cp_generation_time = time + 1 + random()*4;
4885                 }
4886         }
4887
4888         HUD_Panel_UpdateCvars(centerprint);
4889
4890         // this panel doesn't fade when showing the scoreboard
4891         if(autocvar__menu_alpha)
4892                 HUD_Panel_ApplyFadeAlpha();
4893
4894         if(scoreboard_fade_alpha)
4895         {
4896                 // move the panel below the scoreboard
4897                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4898                         return;
4899                 vector target_pos;
4900                 
4901                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4902                 
4903                 if(target_pos_y > panel_pos_y)
4904                 {
4905                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4906                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4907                 }
4908         }
4909
4910         HUD_Panel_DrawBg(1);
4911
4912         if (!centerprint_showing)
4913                 return;
4914
4915         if(panel_bg_padding)
4916         {
4917                 panel_pos += '1 1 0' * panel_bg_padding;
4918                 panel_size -= '2 2 0' * panel_bg_padding;
4919         }
4920
4921         float entries, height;
4922         vector fontsize;
4923         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4924         // height = panel_size_y/entries;
4925         // fontsize = '1 1 0' * height;
4926         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4927         fontsize = '1 1 0' * height;
4928         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4929
4930         float i, j, k, n;
4931         float a, sz, align, current_msg_pos_y = 0, msg_size;
4932         vector pos;
4933         string ts;
4934
4935         n = -1; // if no msg will be displayed, n stays -1
4936
4937         pos = panel_pos;
4938         if (autocvar_hud_panel_centerprint_flip)
4939                 pos_y += panel_size_y;
4940         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4941         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4942         {
4943                 if (j == CENTERPRINT_MAX_MSGS)
4944                         j = 0;
4945                 if (centerprint_expire_time[j] <= time)
4946                 {
4947                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4948                         {
4949                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4950                                 if (centerprint_countdown_num[j] == 0)
4951                                         continue;
4952                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4953                         }
4954                         else
4955                                 continue;
4956                 }
4957                 
4958                 // fade the centerprint_hud in/out 
4959                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4960                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4961                 else if (centerprint_expire_time[j] > time)
4962                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4963                 else
4964                         a = 0;
4965                 
4966                 // set the size from fading in/out before subsequent fading
4967                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4968                 
4969                 // also fade it based on positioning
4970                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4971                 {
4972                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4973                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4974                 }
4975                 
4976                 // finally set the size based on the new theAlpha from subsequent fading
4977                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4978                 drawfontscale = sz * '1 1 0';
4979                 
4980                 if (centerprint_countdown_num[j])
4981                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4982                 else
4983                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4984
4985                 if (autocvar_hud_panel_centerprint_flip)
4986                 {
4987                         // check if the message can be entirely shown
4988                         for(k = 0; k < n; ++k)
4989                         {
4990                                 getWrappedLine_remaining = argv(k);
4991                                 while(getWrappedLine_remaining)
4992                                 {
4993                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4994                                         if (ts != "")
4995                                                 pos_y -= fontsize_y;
4996                                         else
4997                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4998                                 }
4999                         }
5000                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
5001                 }
5002
5003                 msg_size = pos_y;
5004                 for(k = 0; k < n; ++k)
5005                 {
5006                         getWrappedLine_remaining = argv(k);
5007                         while(getWrappedLine_remaining)
5008                         {
5009                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
5010                                 if (ts != "")
5011                                 {
5012                                         if (align)
5013                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
5014                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
5015                                         pos_y += fontsize_y;
5016                                 }
5017                                 else
5018                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
5019                         }
5020                 }
5021                 msg_size = pos_y - msg_size;
5022                 if (autocvar_hud_panel_centerprint_flip)
5023                 {
5024                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
5025                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5026                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5027                                 
5028                         if (pos_y < panel_pos_y) // check if the next message can be shown
5029                         {
5030                                 drawfontscale = '1 1 0';
5031                                 return;
5032                         }
5033                 }
5034                 else
5035                 {
5036                         pos_y += CENTERPRINT_SPACING * fontsize_y;
5037                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
5038                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
5039                                 
5040                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
5041                         {
5042                                 drawfontscale = '1 1 0';
5043                                 return;
5044                         }
5045                 }
5046         }
5047         drawfontscale = '1 1 0';
5048         if (n == -1)
5049         {
5050                 centerprint_showing = FALSE;
5051                 reset_centerprint_messages();
5052         }
5053 }
5054
5055 /*
5056 ==================
5057 Main HUD system
5058 ==================
5059 */
5060
5061 void HUD_Reset (void)
5062 {
5063         // reset gametype specific icons
5064         if(gametype == MAPINFO_TYPE_KEYHUNT)
5065                 HUD_Mod_KH_Reset();
5066         else if(gametype == MAPINFO_TYPE_CTF)
5067                 HUD_Mod_CTF_Reset();
5068 }
5069
5070 #define HUD_DrawPanel(id)\
5071 switch (id) {\
5072         case (HUD_PANEL_RADAR):\
5073                 HUD_Radar(); break;\
5074         case (HUD_PANEL_WEAPONS):\
5075                 HUD_Weapons(); break;\
5076         case (HUD_PANEL_AMMO):\
5077                 HUD_Ammo(); break;\
5078         case (HUD_PANEL_POWERUPS):\
5079                 HUD_Powerups(); break;\
5080         case (HUD_PANEL_HEALTHARMOR):\
5081                 HUD_HealthArmor(); break;\
5082         case (HUD_PANEL_NOTIFY):\
5083                 HUD_Notify(); break;\
5084         case (HUD_PANEL_TIMER):\
5085                 HUD_Timer(); break;\
5086         case (HUD_PANEL_SCORE):\
5087                 HUD_Score(); break;\
5088         case (HUD_PANEL_RACETIMER):\
5089                 HUD_RaceTimer(); break;\
5090         case (HUD_PANEL_VOTE):\
5091                 HUD_VoteWindow(); break;\
5092         case (HUD_PANEL_MODICONS):\
5093                 HUD_ModIcons(); break;\
5094         case (HUD_PANEL_PRESSEDKEYS):\
5095                 HUD_DrawPressedKeys(); break;\
5096         case (HUD_PANEL_CHAT):\
5097                 HUD_Chat(); break;\
5098         case (HUD_PANEL_ENGINEINFO):\
5099                 HUD_EngineInfo(); break;\
5100         case (HUD_PANEL_INFOMESSAGES):\
5101                 HUD_InfoMessages(); break;\
5102         case (HUD_PANEL_PHYSICS):\
5103                 HUD_Physics(); break;\
5104         case (HUD_PANEL_CENTERPRINT):\
5105                 HUD_CenterPrint(); break;\
5106 } ENDS_WITH_CURLY_BRACE
5107
5108 void HUD_Main (void)
5109 {
5110         float i;
5111         // global hud theAlpha fade
5112         if(menu_enabled == 1)
5113                 hud_fade_alpha = 1;
5114         else
5115                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5116
5117         if(scoreboard_fade_alpha)
5118                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5119
5120         if(autocvar__hud_configure)
5121                 if(isdemo())
5122                         HUD_Configure_Exit_Force();
5123
5124         if(intermission == 2) // no hud during mapvote
5125         {
5126                 if (autocvar__hud_configure)
5127                         HUD_Configure_Exit_Force();
5128                 hud_fade_alpha = 0;
5129         }
5130         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5131                 hud_fade_alpha = 1;
5132
5133         // panels that we want to be active together with the scoreboard
5134         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5135         if(scoreboard_fade_alpha == 1)
5136         {
5137                 HUD_CenterPrint();
5138                 return;
5139         }
5140
5141         if(!autocvar__hud_configure && !hud_fade_alpha)
5142                 return;
5143
5144         // Drawing stuff
5145         if (hud_skin_prev != autocvar_hud_skin)
5146         {
5147                 if (hud_skin_path)
5148                         strunzone(hud_skin_path);
5149                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5150                 if (hud_skin_prev)
5151                         strunzone(hud_skin_prev);
5152                 hud_skin_prev = strzone(autocvar_hud_skin);
5153         }
5154
5155         // HUD configure visible grid
5156         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5157         {
5158                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5159                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5160                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5161                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5162                 vector s;
5163                 // x-axis
5164                 s = eX + eY * vid_conheight;
5165                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5166                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5167                 // y-axis
5168                 s = eY + eX * vid_conwidth;
5169                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5170                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5171         }
5172
5173 #ifdef COMPAT_XON050_ENGINE
5174     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5175 #else
5176     current_player = player_localentnum;
5177 #endif
5178
5179         // draw the dock
5180         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5181         {
5182                 float f;
5183                 vector color;
5184                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5185                 if((teamplay) && hud_dock_color_team) {
5186                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5187                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5188                 }
5189                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5190                         color = '1 0 0' * hud_dock_color_team;
5191                 }
5192                 else
5193                 {
5194                         string hud_dock_color = autocvar_hud_dock_color;
5195                         if(hud_dock_color == "shirt") {
5196                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5197                                 color = colormapPaletteColor(floor(f / 16), 0);
5198                         }
5199                         else if(hud_dock_color == "pants") {
5200                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5201                                 color = colormapPaletteColor(mod(f, 16), 1);
5202                         }
5203                         else
5204                                 color = stov(hud_dock_color);
5205                 }
5206
5207                 string pic;
5208                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5209                 if(precache_pic(pic) == "") {
5210                         pic = strcat(hud_skin_path, "/dock_medium");
5211                         if(precache_pic(pic) == "") {
5212                                 pic = "gfx/hud/default/dock_medium";
5213                         }
5214                 }
5215                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5216         }
5217
5218         // cache the panel order into the panel_order array
5219         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5220                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5221                         panel_order[i] = -1;
5222                 string s = "";
5223                 float p_num, warning = false;
5224                 float argc = tokenize_console(autocvar__hud_panelorder);
5225                 if (argc > HUD_PANEL_NUM)
5226                         warning = true;
5227                 //first detect wrong/missing panel numbers
5228                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5229                         p_num = stof(argv(i));
5230                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5231                                 if (panel_order[p_num] == -1) //found for the first time?
5232                                         s = strcat(s, ftos(p_num), " ");
5233                                 panel_order[p_num] = 1; //mark as found
5234                         }
5235                         else
5236                                 warning = true;
5237                 }
5238                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5239                         if (panel_order[i] == -1) {
5240                                 warning = true;
5241                                 s = strcat(s, ftos(i), " "); //add missing panel number
5242                         }
5243                 }
5244                 if (warning)
5245                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5246
5247                 cvar_set("_hud_panelorder", s);
5248                 if(hud_panelorder_prev)
5249                         strunzone(hud_panelorder_prev);
5250                 hud_panelorder_prev = strzone(s);
5251
5252                 //now properly set panel_order
5253                 tokenize_console(s);
5254                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5255                         panel_order[i] = stof(argv(i));
5256                 }
5257         }
5258
5259         hud_draw_maximized = 0;
5260         // draw panels in order specified by panel_order array
5261         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5262                 HUD_DrawPanel(panel_order[i]);
5263
5264         hud_draw_maximized = 1; // panels that may be maximized must check this var
5265         // draw maximized panels on top
5266         if(hud_panel_radar_maximized)
5267                 HUD_Radar();
5268         if(autocvar__con_chat_maximized)
5269                 HUD_Chat();
5270
5271         if(autocvar__hud_configure)
5272         {
5273                 if(tab_panel != -1)
5274                 {
5275                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5276                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5277                 }
5278                 if(highlightedPanel != -1)
5279                 {
5280                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5281                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5282                 }
5283                 if(!hud_configure_prev || hud_configure_prev == -1)
5284                 {
5285                         if(autocvar_hud_cursormode) { setcursormode(1); }
5286                         hudShiftState = 0;
5287                 }
5288         }
5289         else if (hud_configure_prev && autocvar_hud_cursormode)
5290                 setcursormode(0);
5291
5292         hud_configure_prev = autocvar__hud_configure;
5293
5294         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5295                 if (menu_enabled)
5296                         menu_enabled = 0;
5297 }