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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                                 mySize_y = 0.23; // 0.23 * width, trial and error...
647                         break;
648                 case 4: 
649                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650                         mySize_y = 1/12; // 1/12 * width
651                         break;
652                 case 5: 
653                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = 1/4; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = 1/2; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         if(!mySize_x)
672                 mySize_x = 1/mySize_y;
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         float f;
722         vector color_vec;
723         string color;
724
725         // fetch per-panel color
726         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727                 f = stof(getplayerkey(self.sv_entnum, "colors"));
728                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
729         }
730         else
731                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732         color_vec = stov(color);
733
734         if(color == "") { // fetch default color
735                 color = cvar_string("hud_bg_color");
736                 color_vec = stov(color);
737                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738                         f = stof(getplayerkey(self.sv_entnum, "colors"));
739                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
740                 }
741                 else if(color == "shirt") {
742                         f = stof(getplayerkey(self.sv_entnum, "colors"));
743                         color_vec = colormapPaletteColor(floor(f / 16), 0);
744                 }
745                 else if(color == "pants") {
746                         f = stof(getplayerkey(self.sv_entnum, "colors"));
747                         color_vec = colormapPaletteColor(mod(f, 16), 1);
748                 }
749         }
750         else if(color == "shirt") {
751                 f = stof(getplayerkey(self.sv_entnum, "colors"));
752                 color_vec = colormapPaletteColor(floor(f / 16), 0);
753         }
754         else if(color == "pants") {
755                 f = stof(getplayerkey(self.sv_entnum, "colors"));
756                 color_vec = colormapPaletteColor(mod(f, 16), 1);
757         }
758         return color_vec;
759 }
760
761 vector HUD_Panel_Dock_GetColor(void)
762 {
763         float f;
764         vector color_vec;
765         string color;
766         color = cvar_string("hud_dock_color");
767         color_vec = stov(color);
768         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
771         }
772         else if(color == "shirt") {
773                 f = stof(getplayerkey(self.sv_entnum, "colors"));
774                 color_vec = colormapPaletteColor(floor(f / 16), 0);
775         }
776         else if(color == "pants") {
777                 f = stof(getplayerkey(self.sv_entnum, "colors"));
778                 color_vec = colormapPaletteColor(mod(f, 16), 1);
779         }
780         return color_vec;
781 }
782
783 float HUD_Panel_GetAlpha(float id)
784 {
785         string alpha;
786         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
787         if(alpha == "")
788                 alpha = cvar_string("hud_bg_alpha");
789         return stof(alpha) * (1 - cvar("_menu_alpha"));
790 }
791
792 float HUD_Panel_GetPadding(float id)
793 {
794         string padding;
795         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
796         if(padding == "")
797                 padding = cvar_string("hud_bg_padding");
798
799         vector mySize;
800         mySize = HUD_Panel_GetSize(id);
801         float smallestsize;
802         smallestsize = min(mySize_x, mySize_y);
803         return min(smallestsize/2, stof(padding));
804 }
805
806 // draw the background/borders
807 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
808 {
809         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
810                 return;
811
812         string bg;
813         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
814         if(bg == "")
815                 bg = cvar_string("hud_bg");
816
817         if(bg == "0" && hud_configure) {
818                 bg = "border"; // we probably want to see a background in config mode at all times...
819         }
820
821         if(bg != "0")
822         {
823                 float border;
824                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
825
826                 vector color;
827                 color = HUD_Panel_GetColor(id);
828
829                 if(alpha)
830                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
831                 else
832                         alpha = HUD_Panel_GetAlpha(id);
833
834                 if(hud_configure)
835                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
836
837                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
838         }
839 }
840
841 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
842 {
843 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
844         string pic;
845         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
846         if(vertical) {
847                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
848                 if(mySize_y/mySize_x > 2)
849                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
850                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
851         } else {
852                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
853                 if(mySize_x/mySize_y > 2)
854                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
855                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
856         }
857 }
858
859 vector HUD_Panel_GetProgressBarColor(string item)
860 {
861         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
862 }
863
864 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
865 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
866 {
867         float i;
868
869         vector myTarget;
870         myTarget = myPos;
871
872         vector targPos;
873         vector targSize;
874         vector myCenter;
875         vector targCenter;
876         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
877         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
878
879         for (i = 0; i < HUD_PANEL_NUM; ++i) {
880                 if(i == id || !HUD_Panel_CheckActive(i))
881                         continue;
882
883                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
884                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
885
886                 if(myPos_y + mySize_y < targPos_y)
887                         continue;
888                 if(myPos_y > targPos_y + targSize_y)
889                         continue;
890
891                 if(myPos_x + mySize_x < targPos_x)
892                         continue;
893                 if(myPos_x > targPos_x + targSize_x)
894                         continue;
895
896                 // OK, there IS a collision.
897
898                 myCenter_x = myPos_x + 0.5 * mySize_x;
899                 myCenter_y = myPos_y + 0.5 * mySize_y;
900
901                 targCenter_x = targPos_x + 0.5 * targSize_x;
902                 targCenter_y = targPos_y + 0.5 * targSize_y;
903
904                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
905                 {
906                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
907                                 myTarget_x = targPos_x - mySize_x;
908                         else // push it upwards
909                                 myTarget_y = targPos_y - mySize_y;
910                 }
911                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
912                 {
913                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
914                                 myTarget_x = targPos_x + targSize_x;
915                         else // push it upwards
916                                 myTarget_y = targPos_y - mySize_y;
917                 }
918                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
919                 {
920                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
921                                 myTarget_x = targPos_x - mySize_x;
922                         else // push it downwards
923                                 myTarget_y = targPos_y + targSize_y;
924                 }
925                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
926                 {
927                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
928                                 myTarget_x = targPos_x + targSize_x;
929                         else // push it downwards
930                                 myTarget_y = targPos_y + targSize_y;
931                 }
932         }
933
934         return myTarget;
935 }
936
937 void HUD_Panel_SetPos(float id, vector pos)
938 {
939         vector oldPos;
940         oldPos = HUD_Panel_GetPos(id);
941
942         vector mySize;
943         mySize = HUD_Panel_GetSize(id);
944
945         if(cvar("hud_configure_checkcollisions"))
946                 pos = HUD_Panel_CheckMove(id, pos, mySize);
947
948         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
949         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
950
951         if(cvar("hud_configure_grid"))
952         {
953                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
954                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
955         }
956
957         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
958                 pos_x = pos_x - vid_conwidth;
959         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
960                 pos_y = pos_y - vid_conheight;
961
962         string s;
963         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
964
965         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
966 }
967
968 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
969 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
970 {
971         float i;
972
973         vector myTarget;
974         myTarget = mySize;
975
976         vector targPos;
977         vector targSize;
978         vector myCenter;
979         vector targCenter;
980         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
981         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
982
983         for (i = 0; i < HUD_PANEL_NUM; ++i) {
984                 if(i == id || !HUD_Panel_CheckActive(i))
985                         continue;
986
987                 targPos = HUD_Panel_GetPos(i);
988                 targSize = HUD_Panel_GetSize(i);
989
990                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
991                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
992
993                 if(myPos_y + mySize_y < targPos_y)
994                         continue;
995                 if(myPos_y > targPos_y + targSize_y)
996                         continue;
997
998                 if(myPos_x + mySize_x < targPos_x)
999                         continue;
1000                 if(myPos_x > targPos_x + targSize_x)
1001                         continue;
1002
1003                 // OK, there IS a collision.
1004
1005                 myCenter_x = myPos_x + 0.5 * mySize_x;
1006                 myCenter_y = myPos_y + 0.5 * mySize_y;
1007
1008                 targCenter_x = targPos_x + 0.5 * targSize_x;
1009                 targCenter_y = targPos_y + 0.5 * targSize_y;
1010
1011                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1012                 {
1013                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1014                                 myTarget_x = targPos_x - myPos_x;
1015                         else // push it upwards
1016                                 myTarget_y = targPos_y - myPos_y;
1017                 }
1018                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1019                 {
1020                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1021                                 myTarget_x = targPos_x + targSize_x;
1022                         else // push it upwards
1023                                 myTarget_y = targPos_y - myPos_y;
1024                 }
1025                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1026                 {
1027                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1028                                 myTarget_x = targPos_x - myPos_x;
1029                         else // push it downwards
1030                                 myTarget_y = targPos_y + targSize_y;
1031                 }
1032                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1033                 {
1034                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1035                                 myTarget_x = targPos_x + targSize_x;
1036                         else // push it downwards
1037                                 myTarget_y = targPos_y + targSize_y;
1038                 }
1039         }
1040
1041         return myTarget;
1042 }
1043
1044 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1045 {
1046         vector mySize, myPos;
1047         vector oldPos;
1048
1049         if(resizeCorner == 1) {
1050                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1051                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1052         } else if(resizeCorner == 2) {          
1053                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1054                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1055         } else if(resizeCorner == 3) {
1056                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1057                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1058         } else { // resizeCorner == 4
1059                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1060                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1061         }
1062
1063         // minimum panel size cap
1064         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1065         mySize_y = max(0.025 * vid_conheight, mySize_y);
1066
1067         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1068         {
1069                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1070                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1071         }
1072
1073         // cap against panel's own limits
1074         vector minSize;
1075         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1076
1077         mySize_x = max(minSize_x * mySize_y, mySize_x);
1078         mySize_y = max(minSize_y * mySize_x, mySize_y);
1079
1080         // collision testing|
1081         // -----------------+
1082
1083         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1084         if(resizeCorner == 1) {
1085                 myPos_x = resizeorigin_x - mySize_x;
1086                 myPos_y = resizeorigin_y - mySize_y;
1087         } else if(resizeCorner == 2) {
1088                 myPos_x = resizeorigin_x;
1089                 myPos_y = resizeorigin_y - mySize_y;
1090         } else if(resizeCorner == 3) {
1091                 myPos_x = resizeorigin_x - mySize_x;
1092                 myPos_y = resizeorigin_y;
1093         } else { // resizeCorner == 4
1094                 myPos_x = resizeorigin_x;
1095                 myPos_y = resizeorigin_y;
1096         }
1097
1098         // left/top screen edges
1099         mySize_x = min(myPos_x + mySize_x, mySize_x);
1100         mySize_y = min(myPos_y + mySize_y, mySize_y);
1101
1102         // bottom/right screen edges
1103         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1104         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1105
1106         if(cvar("hud_configure_checkcollisions")) {
1107                 oldPos = myPos;
1108                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1109                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1110                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1111         }
1112
1113         if(cvar("hud_configure_grid"))
1114         {
1115                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1116                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1117         }
1118
1119         // do another pos check, as size might have changed by now
1120         if(resizeCorner == 1) {
1121                 myPos_x = resizeorigin_x - mySize_x;
1122                 myPos_y = resizeorigin_y - mySize_y;
1123         } else if(resizeCorner == 2) {
1124                 myPos_x = resizeorigin_x;
1125                 myPos_y = resizeorigin_y - mySize_y;
1126         } else if(resizeCorner == 3) {
1127                 myPos_x = resizeorigin_x - mySize_x;
1128                 myPos_y = resizeorigin_y;
1129         } else { // resizeCorner == 4
1130                 myPos_x = resizeorigin_x;
1131                 myPos_y = resizeorigin_y;
1132         }
1133
1134         string s;
1135         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1136         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1137
1138         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1139         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1140 }
1141
1142 float mouseClicked;
1143 float prevMouseClicked; // previous state
1144 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1145 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1146 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1147 {
1148         if(!hud_configure)
1149                 return false;
1150
1151         // allow console bind to work
1152         string con_keys;
1153         float keys;
1154         con_keys = findkeysforcommand("toggleconsole");
1155         keys = tokenize(con_keys);
1156
1157         float hit_con_bind, i;
1158         for (i = 0; i < keys; ++i)
1159         {
1160                 if(nPrimary == stof(argv(i)))
1161                         hit_con_bind = 1;
1162         }
1163
1164         prevMouseClicked = mouseClicked;
1165         if(nPrimary == K_MOUSE1)
1166         {
1167                 if(bInputType == 0) { // key pressed
1168                         mouseClicked = 1;
1169                         return true;
1170                 }
1171                 else if(bInputType == 1) {// key released
1172                         mouseClicked = 0;
1173                         return true;
1174                 }
1175         }
1176         else if(nPrimary == K_ESCAPE)
1177         {
1178                 localcmd("menu_showhudexit\n");
1179         }
1180
1181         else if(hit_con_bind)
1182                 return false;
1183
1184         return true; // Suppress ALL other input
1185 }
1186
1187 void HUD_Panel_Mouse()
1188 {
1189         if(mouseClicked == 0) {
1190                 highlightedPanel = -1;
1191                 highlightedAction = 0;
1192         }
1193
1194         mousepos = mousepos + getmousepos();
1195
1196         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1197         mousepos_y = bound(0, mousepos_y, vid_conheight);
1198
1199         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1200
1201         if(mouseClicked)
1202         {
1203                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos)
1204                 {
1205                         mouseClicked = 0; // to prevent spam, I guess.
1206                         print("Doubleclick!\n");
1207                         return;
1208                 }
1209
1210                 float i, border;
1211                 vector panelPos;
1212                 vector panelSize;
1213
1214                 for(i = 0; i <= HUD_PANEL_NUM; ++i)
1215                 {
1216                         panelPos = HUD_Panel_GetPos(i);
1217                         panelSize = HUD_Panel_GetSize(i);
1218                         border = HUD_Panel_GetBorder(i);
1219                         if(prevMouseClicked == 0) {
1220                                 prevMouseClickedTime = time;
1221                                 prevMouseClickedPos = mousepos;
1222
1223                                 // move
1224                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1225                                 {
1226                                         highlightedPanel = i;
1227                                         highlightedAction = 1;
1228                                 }
1229                                 // resize from topleft border
1230                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1231                                 {
1232                                         highlightedPanel = i;
1233                                         highlightedAction = 2;
1234                                         resizeCorner = 1;
1235                                 }
1236                                 // resize from topright border
1237                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1238                                 {
1239                                         highlightedPanel = i;
1240                                         highlightedAction = 2;
1241                                         resizeCorner = 2;
1242                                 }
1243                                 // resize from bottomleft border
1244                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1245                                 {
1246                                         highlightedPanel = i;
1247                                         highlightedAction = 2;
1248                                         resizeCorner = 3;
1249                                 }
1250                                 // resize from bottomright border
1251                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1252                                 {
1253                                         highlightedPanel = i;
1254                                         highlightedAction = 2;
1255                                         resizeCorner = 4;
1256                                 }
1257                         }
1258
1259                         if(highlightedPanel == i)
1260                         {
1261                                 if(prevMouseClicked == 0)
1262                                 {
1263                                         if(highlightedAction == 1)
1264                                                 panel_click_distance = mousepos - panelPos;
1265                                         else if(highlightedAction == 2)
1266                                         {
1267                                                 if(resizeCorner == 1) {
1268                                                         panel_click_distance = mousepos - panelPos;
1269                                                         panel_click_resizeorigin = panelPos + panelSize;
1270                                                 } else if(resizeCorner == 2) {
1271                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1272                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1273                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1274                                                 } else if(resizeCorner == 3) {
1275                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1276                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1277                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1278                                                 } else if(resizeCorner == 4) {
1279                                                         panel_click_distance = panelSize - mousepos + panelPos;
1280                                                         panel_click_resizeorigin = panelPos;
1281                                                 }
1282                                         }       
1283                                 }
1284
1285                                 if(highlightedAction == 1)
1286                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1287                                 else if(highlightedAction == 2)
1288                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1289                         }
1290                 }
1291         }
1292         prevMouseClicked = mouseClicked;
1293 }
1294
1295 // Weapon icons (#0)
1296 //
1297 float weaponspace[10];
1298 void HUD_WeaponIcons_Clear()
1299 {
1300         float idx;
1301         for(idx = 0; idx < 10; ++idx)
1302                 weaponspace[idx] = 0;
1303 }
1304
1305 entity weaponorder[WEP_MAXCOUNT];
1306
1307 void weaponorder_swap(float i, float j, entity pass)
1308 {
1309         entity h;
1310         h = weaponorder[i];
1311         weaponorder[i] = weaponorder[j];
1312         weaponorder[j] = h;
1313 }
1314
1315 float weaponorder_cmp(float i, float j, entity pass)
1316 {
1317         float d;
1318         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1319         if(d)
1320                 return d;
1321         d = weaponorder[i].weapon - weaponorder[j].weapon;
1322         return d;
1323 }
1324
1325 void HUD_WeaponIcons()
1326 {
1327         float id = HUD_PANEL_WEAPONICONS;
1328         float alpha, stat_weapons; // "constants"
1329         vector pos, mySize, accuracy_color;
1330         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1331
1332         pos = HUD_Panel_GetPos(id);
1333         mySize = HUD_Panel_GetSize(id);
1334
1335         stat_weapons = getstati(STAT_WEAPONS);
1336         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1337         {
1338                 self = get_weaponinfo(i);
1339                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1340                 {
1341                         weaponorder[weapon_cnt] = self;
1342                         ++weapon_cnt;
1343                 }
1344         }
1345         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1346
1347         HUD_Panel_DrawBg(id, pos, mySize, 0);
1348         float padding;
1349         padding = HUD_Panel_GetPadding(id);
1350         if(padding)
1351         {
1352                 pos += '1 1 0' * padding;
1353                 mySize -= '2 2 0' * padding;
1354         }
1355
1356         // hits
1357         weapon_stats = getstati(STAT_DAMAGE_HITS);
1358         weapon_number = weapon_stats & 63;
1359         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1360         // fired
1361         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1362         weapon_number = weapon_stats & 63;
1363         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1364
1365         if(cvar_or("hud_weaponicons_fade", 1))
1366         {
1367                 fade = 3.2 - 2 * (time - weapontime);
1368                 fade = bound(0.7, fade, 1);
1369         }
1370         else
1371                 fade = 1;
1372
1373         HUD_WeaponIcons_Clear();
1374
1375         float rows, columns;
1376         rows = mySize_y/mySize_x;
1377         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1378         //                               ^^^ weapon icon aspect goes here
1379
1380         columns = ceil(WEP_COUNT/rows);
1381         float row, column;
1382         for(i = 0; i < weapon_cnt; ++i)
1383         {
1384                 self = weaponorder[i];
1385                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1386                 {
1387                         weapid = self.impulse;
1388
1389                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1390
1391                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1392                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1393
1394                         // draw background behind currently selected weapon
1395                         if(self.weapon == activeweapon)
1396                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1397
1398                         // draw the weapon accuracy on the HUD
1399                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1400                         {
1401                                 if(weapon_damage)
1402                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1403
1404                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1405                                 if(weapon_damage)
1406                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1407                         }
1408
1409                         // draw the weapon icon
1410                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1411
1412                         if(cvar_or("hud_weaponicons_number", 1))
1413                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1414                 }
1415
1416                 ++row;
1417                 if(row >= rows)
1418                 {
1419                         row = 0;
1420                         ++column;
1421                 }
1422         }
1423
1424 }
1425
1426 // Inventory (#1)
1427 //
1428 float GetAmmoStat(float i)
1429 {
1430         switch(i)
1431         {
1432                 case 0: return STAT_SHELLS;
1433                 case 1: return STAT_NAILS;
1434                 case 2: return STAT_ROCKETS;
1435                 case 3: return STAT_CELLS;
1436                 case 4: return STAT_FUEL;
1437                 default: return -1;
1438         }
1439 }
1440
1441 float GetAmmoItemCode(float i)
1442 {
1443         switch(i)
1444         {
1445                 case 0: return IT_SHELLS;
1446                 case 1: return IT_NAILS;
1447                 case 2: return IT_ROCKETS;
1448                 case 3: return IT_CELLS;
1449                 case 4: return IT_FUEL;
1450                 default: return -1;
1451         }
1452 }
1453
1454 string GetAmmoPicture(float i)
1455 {
1456         switch(i)
1457         {
1458                 case 0: return "ammo_shells";
1459                 case 1: return "ammo_bullets";
1460                 case 2: return "ammo_rockets";
1461                 case 3: return "ammo_cells";
1462                 case 4: return "ammo_fuel";
1463                 default: return "";
1464         }
1465 }
1466
1467 void HUD_Inventory()
1468 {
1469         float id = HUD_PANEL_INVENTORY;
1470         float i;
1471         float stat_items;
1472
1473         vector pos, mySize, mysize, mypos;
1474         pos = HUD_Panel_GetPos(id);
1475         mySize = HUD_Panel_GetSize(id);
1476
1477         HUD_Panel_DrawBg(id, pos, mySize, 0);
1478         float padding;
1479         padding = HUD_Panel_GetPadding(id);
1480         if(padding)
1481         {
1482                 pos += '1 1 0' * padding;
1483                 mySize -= '2 2 0' * padding;
1484         }
1485
1486         // ammo
1487         stat_items = getstati(STAT_ITEMS);
1488         for (i = 0; i < 4; ++i) {
1489                 float a;
1490                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1491                 if(hud_configure)
1492                         a = 100;
1493
1494                 if(cvar("hud_inventory_onlycurrent")) {
1495                         if(hud_configure)
1496                                 i = 2;
1497                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1498                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1499                                 if(a < 10)
1500                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1501                                 else
1502                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1503                         }
1504                         if(hud_configure)
1505                                 break;
1506                 } else {
1507                         if (a > 0) {
1508                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1509                                         switch (i) {
1510                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1511                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1512                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1513                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1514                                         }
1515                                         mysize_x = 0.25 * mySize_x;
1516                                         mysize_y = mySize_y;
1517                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1518                                         switch (i) {
1519                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1520                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1521                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1522                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1523                                         }
1524                                         mysize_x = 0.5 * mySize_x;
1525                                         mysize_y = 0.5 * mySize_y;
1526                                 } else { // arrange vertically
1527                                         switch (i) {
1528                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1529                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1530                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1531                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1532                                         }
1533                                         mysize_x = mySize_x;
1534                                         mysize_y = 0.25 * mySize_y;
1535                                 }
1536
1537                                 if (stat_items & GetAmmoItemCode(i))
1538                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1539                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1540                                 if (a < 10) {
1541                                         if(stat_items & GetAmmoItemCode(i))
1542                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1543                                         else
1544                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1545                                 } else {
1546                                         if(stat_items & GetAmmoItemCode(i))
1547                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1548                                         else
1549                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1550                                 }
1551                         }
1552                 }
1553         }
1554 }
1555
1556
1557 // Powerups (#2)
1558 //
1559 void HUD_Powerups() {
1560         float id = HUD_PANEL_POWERUPS;
1561         float stat_items;
1562         stat_items = getstati(STAT_ITEMS);
1563
1564         if(!hud_configure)
1565         {
1566                 if not(stat_items & IT_STRENGTH)
1567                         if not(stat_items & IT_INVINCIBLE)
1568                                 return;
1569
1570                 if (getstati(STAT_HEALTH) <= 0)
1571                         return;
1572         }
1573
1574         vector pos, mySize;
1575         pos = HUD_Panel_GetPos(id);
1576         mySize = HUD_Panel_GetSize(id);
1577
1578         HUD_Panel_DrawBg(id, pos, mySize, 0);
1579         float padding;
1580         padding = HUD_Panel_GetPadding(id);
1581         if(padding)
1582         {
1583                 pos += '1 1 0' * padding;
1584                 mySize -= '2 2 0' * padding;
1585         }
1586
1587         float strength_time, shield_time;
1588
1589         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1590         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1591
1592         if(hud_configure)
1593         {
1594                 strength_time = 15;
1595                 shield_time = 27;
1596         }
1597
1598         float len;
1599
1600         vector barpos, barsize;
1601         vector picpos;
1602         vector numpos;
1603
1604         string leftname, rightname;
1605         float leftcnt, rightcnt;
1606         float leftexact, rightexact;
1607         float leftalpha, rightalpha;
1608         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1609                 leftname = "strength";
1610                 leftcnt = ceil(strength_time);
1611                 leftexact = strength_time;
1612
1613                 rightname = "shield";
1614                 rightcnt = ceil(shield_time);
1615                 rightexact = shield_time;
1616         } else {
1617                 leftname = "shield";
1618                 leftcnt = ceil(shield_time);
1619                 leftexact = shield_time;
1620
1621                 rightname = "strength";
1622                 rightcnt = ceil(strength_time);
1623                 rightexact = strength_time;
1624         }
1625         leftalpha = bound(0, leftexact, 1);
1626         rightalpha = bound(0, rightexact, 1);
1627
1628         if (mySize_x/mySize_y > 4)
1629         {
1630                 if(leftcnt)
1631                 {
1632                         len = strlen(ftos(leftcnt));
1633
1634                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1635                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1636                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1637                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1638                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1639                         } else {
1640                                 barpos = pos;
1641                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1642                                 picpos = pos;
1643                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1644                         }
1645
1646                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1647                         if(leftcnt <= 5)
1648                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1649                         else
1650                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1651                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1652                 }
1653
1654                 if(rightcnt)
1655                 {
1656                         len = strlen(ftos(rightcnt));
1657
1658                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1659                                 barpos = pos + eX * 0.5 * mySize_x;
1660                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1661                                 picpos = pos + eX * 0.5 * mySize_x;
1662                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1663                         } else {
1664                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1665                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1666                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1667                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1668                         }
1669
1670                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1671                         if(rightcnt <= 5)
1672                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1673                         else
1674                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1675                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1676                 }
1677         }
1678         else if (mySize_x/mySize_y > 1.5)
1679         {
1680                 if(leftcnt)
1681                 {
1682                         len = strlen(ftos(leftcnt));
1683
1684                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1685                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1686                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1687                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1688                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1689                         } else {
1690                                 barpos = pos;
1691                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1692                                 picpos = pos;
1693                                 numpos = picpos + eX * 0.5 * mySize_y;
1694                         }
1695
1696                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1697                         if(leftcnt <= 5)
1698                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1699                         else
1700                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1701                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1702                 }
1703
1704                 if(rightcnt)
1705                 {
1706                         len = strlen(ftos(rightcnt));
1707
1708                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1709                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1710                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1711                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1712                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1713                         } else {
1714                                 barpos = pos + eY * 0.5 * mySize_y;
1715                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1716                                 picpos = pos + eY * 0.5 * mySize_y;
1717                                 numpos = picpos + eX * 0.5 * mySize_y;
1718                         }
1719
1720                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1721                         if(rightcnt <= 5)
1722                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1723                         else
1724                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1725                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1726                 }
1727         }
1728         else
1729         {
1730                 if(leftcnt)
1731                 {
1732                         len = strlen(ftos(leftcnt));
1733
1734                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1735                                 barpos = pos;
1736                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1737                                 picpos = pos + eX * 0.05 * mySize_x;
1738                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1739                         } else {
1740                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1741                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1742                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1743                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1744                         }
1745
1746                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1747                         if(leftcnt <= 5)
1748                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1749                         else
1750                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1751                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1752                 }
1753
1754                 if(rightcnt)
1755                 {
1756                         len = strlen(ftos(rightcnt));
1757
1758                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1759                                 barpos = pos + eX * 0.5 * mySize_x;
1760                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1761                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1762                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1763                         } else {
1764                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1765                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1766                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1767                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1768                         }
1769
1770                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1771                         if(rightcnt <= 5)
1772                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1773                         else
1774                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1775                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1776                 }
1777         }
1778 }
1779
1780 // Health/armor (#3)
1781 //
1782 void HUD_HealthArmor(void)
1783 {
1784         float id = HUD_PANEL_HEALTHARMOR;
1785         vector pos, mySize;
1786         pos = HUD_Panel_GetPos(id);
1787         mySize = HUD_Panel_GetSize(id);
1788
1789         HUD_Panel_DrawBg(id, pos, mySize, 0);
1790         float padding;
1791         padding = HUD_Panel_GetPadding(id);
1792         if(padding)
1793         {
1794                 pos += '1 1 0' * padding;
1795                 mySize -= '2 2 0' * padding;
1796         }
1797
1798         float armor, health;
1799         armor = getstati(STAT_ARMOR);
1800         health = getstati(STAT_HEALTH);
1801
1802         float fuel;
1803         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1804
1805         if(hud_configure)
1806         {
1807                 armor = 150;
1808                 health = 100;
1809                 fuel = 70;
1810         }
1811
1812         if(health <= 0)
1813                 return;
1814
1815         float len;
1816
1817         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1818         {
1819                 vector v;
1820                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1821
1822                 float x;
1823                 x = floor(v_x + 1);
1824
1825                 if(v_z) // NOT fully armored
1826                 {
1827                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1828                         if(armor)
1829                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1830                 }
1831                 else
1832                 {
1833                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1834                         if(armor)
1835                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1836                 }
1837                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1838         }
1839
1840         else
1841         {
1842                 vector barpos, barsize;
1843                 vector picpos;
1844                 vector numpos;
1845
1846                 string leftname, rightname;
1847                 float leftcnt, rightcnt;
1848                 float leftactive, rightactive;
1849                 float leftalpha, rightalpha;
1850                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1851                         leftname = "armor";
1852                         leftcnt = armor;
1853                         if(leftcnt)
1854                                 leftactive = 1;
1855                         leftalpha = min((armor+10)/55, 1);
1856
1857                         rightname = "health";
1858                         rightcnt = health;
1859                         rightactive = 1;
1860                         rightalpha = 1;
1861                 } else {
1862                         leftname = "health";
1863                         leftcnt = health;
1864                         leftactive = 1;
1865                         leftalpha = 1;
1866
1867                         rightname = "armor";
1868                         rightcnt = armor;
1869                         if(rightcnt)
1870                                 rightactive = 1;
1871                         rightalpha = min((armor+10)/55, 1);
1872                 }
1873
1874                 if (mySize_x/mySize_y > 5)
1875                 {
1876                         if(leftactive)
1877                         {
1878                                 len = strlen(ftos(leftcnt));
1879
1880                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1881                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1882                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1883                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1884                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1885                                 } else {
1886                                         barpos = pos;
1887                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1888                                         picpos = pos;
1889                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1890                                 }
1891
1892                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1893                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1894                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1895                         }
1896
1897                         if(rightactive)
1898                         {
1899                                 len = strlen(ftos(rightcnt));
1900
1901                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1902                                         barpos = pos + eX * 0.5 * mySize_x;
1903                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1904                                         picpos = pos + eX * 0.5 * mySize_x;
1905                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1906                                 } else {
1907                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1908                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1909                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1910                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1911                                 }
1912
1913                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1914                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1915                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1916                         }
1917
1918                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1919                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1920                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1921                         } else {
1922                                 barpos = pos;
1923                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1924                         }
1925                         if(fuel)
1926                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1927                 }
1928                 else if (mySize_x/mySize_y > 2)
1929                 {
1930                         if(leftactive)
1931                         {
1932                                 len = strlen(ftos(leftcnt));
1933
1934                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1935                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1936                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1937                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1938                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1939                                 } else {
1940                                         barpos = pos;
1941                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1942                                         picpos = pos;
1943                                         numpos = picpos + eX * 0.5 * mySize_y;
1944                                 }
1945
1946                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1947                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1948                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1949                         }
1950
1951                         if(rightactive)
1952                         {
1953                                 len = strlen(ftos(rightcnt));
1954
1955                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1956                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1957                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1958                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1959                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1960                                 } else {
1961                                         barpos = pos + eY * 0.5 * mySize_y;
1962                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1963                                         picpos = pos + eY * 0.5 * mySize_y;
1964                                         numpos = picpos + eX * 0.5 * mySize_y;
1965                                 }
1966
1967                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1968                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1969                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1970                         }
1971
1972                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1973                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1974                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1975                         } else {
1976                                 barpos = pos;
1977                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1978                         }
1979                         if(fuel)
1980                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1981                 }
1982                 else
1983                 {
1984                         if(leftactive)
1985                         {
1986                                 len = strlen(ftos(leftcnt));
1987
1988                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1989                                         barpos = pos;
1990                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1991                                         picpos = pos + eX * 0.05 * mySize_x;
1992                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1993                                 } else {
1994                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1995                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1996                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1997                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1998                                 }
1999
2000                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2001                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2002                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2003                         }
2004
2005                         if(rightactive)
2006                         {
2007                                 len = strlen(ftos(rightcnt));
2008
2009                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2010                                         barpos = pos + eX * 0.5 * mySize_x;
2011                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2012                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2013                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2014                                 } else {
2015                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2016                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2017                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2018                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2019                                 }
2020
2021                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2022                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2023                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2024                         }
2025
2026                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2027                                 barpos = pos;
2028                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2029                         } else {
2030                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2031                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2032                         }
2033                         if(fuel)
2034                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2035                 }
2036         }
2037 }
2038
2039 // ___TODO___ !!!
2040 // Notification area (#4)
2041 //
2042
2043 string Weapon_SuicideMessage(float deathtype)
2044 {
2045         w_deathtype = deathtype;
2046         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2047         return w_deathtypestring;
2048 }
2049
2050 string Weapon_KillMessage(float deathtype)
2051 {
2052         w_deathtype = deathtype;
2053         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2054         return w_deathtypestring;
2055 }
2056
2057 float killnotify_times[10];
2058 float killnotify_deathtype[10];
2059 string killnotify_attackers[10];
2060 string killnotify_victims[10];
2061 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2062 {
2063         float i;
2064         for (i = 9; i > 0; --i) {
2065                 killnotify_times[i] = killnotify_times[i-1];
2066                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2067                 if(killnotify_attackers[i])
2068                         strunzone(killnotify_attackers[i]);
2069                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2070                 if(killnotify_victims[i])
2071                         strunzone(killnotify_victims[i]);
2072                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2073         }
2074         killnotify_times[0] = time;
2075         killnotify_deathtype[0] = wpn;
2076         if(killnotify_attackers[0])
2077                 strunzone(killnotify_attackers[0]);
2078         killnotify_attackers[0] = strzone(attacker);
2079         if(killnotify_victims[0])
2080                 strunzone(killnotify_victims[0]);
2081         killnotify_victims[0] = strzone(victim);
2082 }
2083
2084 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2085 {
2086         float w;
2087         if(msg == MSG_SUICIDE) {
2088                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2089
2090                 // TODO: cl_gentle
2091                 w = DEATH_WEAPONOF(type);
2092                 if(WEP_VALID(w)) {
2093                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2094                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2095                 }
2096                 else if (type == DEATH_KILL)
2097                         print ("^1",s1, "^1 couldn't take it anymore\n");
2098                 else if (type == DEATH_ROT)
2099                         print ("^1",s1, "^1 died\n");
2100                 else if (type == DEATH_NOAMMO)
2101                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2102                 else if (type == DEATH_CAMP)
2103                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2104                 else if (type == DEATH_MIRRORDAMAGE)
2105                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2106                 else if (type == DEATH_CHEAT)
2107                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2108                 else if (type == DEATH_FIRE)
2109                         print ("^1",s1, "^1 burned to death\n");
2110                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2111                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2112                 if (stof(s2) > 2) // killcount > 2
2113                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2114         } else if(msg == MSG_KILL) {
2115                 w = DEATH_WEAPONOF(type);
2116                 if(WEP_VALID(w)) {
2117                         HUD_KillNotify_Push(s2, s1, w);
2118                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2119                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2120                 }
2121                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2122                                 if(cvar("cl_gentle")) {
2123                                         print ("^1", s1, "^1 took action against a team mate\n");
2124                                 } else {
2125                                         print ("^1", s1, "^1 mows down a team mate\n");
2126                                 }
2127                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2128                                         if(cvar("cl_gentle"))
2129                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2130                                         else
2131                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2132                                 }
2133                                 else if (stof(s2) > 2) {
2134                                         if(cvar("cl_gentle"))
2135                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2136                                         else
2137                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2138                                 }
2139                 }
2140                 else if(type == KILL_FIRST_BLOOD)
2141                         print("^1",s1, "^1 drew first blood", "\n");
2142                 else if (type == DEATH_TELEFRAG)
2143                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2144                 else if (type == DEATH_DROWN) {
2145                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2146                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2147                 }
2148                 else if (type == DEATH_SLIME) {
2149                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2150                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2151                 }
2152                 else if (type == DEATH_LAVA) {
2153                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2154                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2155                 }
2156                 else if (type == DEATH_FALL) {
2157                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2158                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2159                 }
2160                 else if (type == DEATH_SHOOTING_STAR) {
2161                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2162                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2163                 }
2164                 else if (type == DEATH_SWAMP) {
2165                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2166                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2167                 }
2168                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2169                 {
2170                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2171                         // p ?!?! :o
2172                         //if(p < 0)
2173                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2174                         //else
2175                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2176                 }
2177                 else if(type == DEATH_SBCRUSH)
2178                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2179                 else if(type == DEATH_SBMINIGUN)
2180                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2181                 else if(type == DEATH_SBROCKET)
2182                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2183                 else if(type == DEATH_SBBLOWUP)
2184                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2185
2186                 else if(type == DEATH_WAKIGUN)
2187                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2188                 else if(type == DEATH_WAKIROCKET)
2189                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2190                 else if(type == DEATH_WAKIBLOWUP)
2191                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2192
2193                 else if(type == DEATH_TURRET)
2194                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2195                 else if(type == DEATH_TOUCHEXPLODE)
2196                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2197                 else if(type == DEATH_CHEAT)
2198                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2199                 else if (type == DEATH_FIRE)
2200                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2201                 else if (type == DEATH_CUSTOM)
2202                         print ("^1",s1, "^1 ", s2, "\n");
2203                 else
2204                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2205         } else if(msg == MSG_SPREE) {
2206                 if(type == KILL_END_SPREE) {
2207                         if(cvar("cl_gentle"))
2208                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2209                         else
2210                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2211                 } else if(type == KILL_SPREE) {
2212                         if(cvar("cl_gentle"))
2213                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2214                         else
2215                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2216                 } else if(type == KILL_SPREE_3) {
2217                         if(cvar("cl_gentle"))
2218                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2219                         else
2220                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2221                 } else if(type == KILL_SPREE_5) {
2222                         if(cvar("cl_gentle"))
2223                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2224                         else
2225                                 print (s1,"^7 unleashes ^1RAGE\n");
2226                 } else if(type == KILL_SPREE_10) {
2227                         if(cvar("cl_gentle"))
2228                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2229                         else
2230                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2231                 } else if(type == KILL_SPREE_15) {
2232                         if(cvar("cl_gentle"))
2233                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2234                         else
2235                                 print (s1,"^7 executes ^1MAYHEM!\n");
2236                 } else if(type == KILL_SPREE_20) {
2237                         if(cvar("cl_gentle"))
2238                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2239                         else
2240                                 print (s1,"^7 is a ^1BERSERKER!\n");
2241                 } else if(type == KILL_SPREE_25) {
2242                         if(cvar("cl_gentle"))
2243                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2244                         else
2245                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2246                 } else if(type == KILL_SPREE_30) {
2247                         if(cvar("cl_gentle"))
2248                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2249                         else
2250                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2251                 }
2252         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2253                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2254                 if (type == DEATH_DROWN) {
2255                         if(cvar("cl_gentle"))
2256                                 print ("^1",s1, "^1 was in the water for too long\n");
2257                         else
2258                                 print ("^1",s1, "^1 drowned\n");
2259                 }
2260                 else if (type == DEATH_SLIME)
2261                         print ("^1",s1, "^1 was slimed\n");
2262                 else if (type == DEATH_LAVA) {
2263                         if(cvar("cl_gentle"))
2264                                 print ("^1",s1, "^1 found a hot place\n");
2265                         else
2266                                 print ("^1",s1, "^1 turned into hot slag\n");
2267                 }
2268                 else if (type == DEATH_FALL) {
2269                         if(cvar("cl_gentle"))
2270                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2271                         else
2272                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2273                 }
2274                 else if (type == DEATH_SHOOTING_STAR)
2275                         print ("^1",s1, "^1 became a shooting star\n");
2276                 else if (type == DEATH_SWAMP) {
2277                         if(cvar("cl_gentle"))
2278                                 print ("^1",s1, "^1 discovered a swamp\n");
2279                         else
2280                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2281                 }
2282                 else if(type == DEATH_TURRET)
2283                         print ("^1",s1, "^1 was mowed down by a turret \n");
2284                 else if (type == DEATH_CUSTOM)
2285                         print ("^1",s1, "^1 ", s2, "\n");
2286                 else if(type == DEATH_TOUCHEXPLODE)
2287                         print ("^1",s1, "^1 died in an accident\n");
2288                 else if(type == DEATH_CHEAT)
2289                         print ("^1",s1, "^1 was unfairly eliminated\n");
2290                 else if(type == DEATH_FIRE) {
2291                         if(cvar("cl_gentle"))
2292                                 print ("^1",s1, "^1 felt a little hot\n");
2293                         else
2294                                 print ("^1",s1, "^1 burnt to death\n");
2295                 }
2296                 else {
2297                         if(cvar("cl_gentle"))
2298                                 print ("^1",s1, "^1 needs a restart\n");
2299                         else
2300                                 print ("^1",s1, "^1 died\n");
2301                 }
2302         } else if(msg == MSG_KILL_ACTION_SPREE) {
2303                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2304                 if(cvar("cl_gentle"))
2305                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2306                 else
2307                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2308         } else if(msg == MSG_INFO) {
2309                 if(type == INFO_GOTFLAG) {
2310                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2311                         print(s1, "^7 got the ", s2, "\n");
2312                 } else if(type == INFO_LOSTFLAG) {
2313                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2314                         print(s1, "^7 lost the ", s2, "\n");
2315                 } else if(type == INFO_PICKUPFLAG) {
2316                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2317                         print(s1, "^7 picked up the ", s2, "\n");
2318                 } else if(type == INFO_RETURNFLAG) {
2319                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2320                         print(s1, "^7 returned the ", s2, "\n");
2321                 }
2322         }
2323
2324 }
2325
2326 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2327
2328 void HUD_Centerprint(string s1, float type, float msg)
2329 {
2330         if(msg == MSG_SUICIDE) {
2331                 if (type == DEATH_TEAMCHANGE) {
2332                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2333                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2334                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2335                 } else if (type == DEATH_CAMP) {
2336                         if(cvar("cl_gentle"))
2337                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2338                         else
2339                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2340                 } else if (type == DEATH_NOAMMO) {
2341                         if(cvar("cl_gentle"))
2342                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2343                         else
2344                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2345                 } else if (type == DEATH_ROT) {
2346                         if(cvar("cl_gentle"))
2347                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2348                         else
2349                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2350                 } else if (type == DEATH_MIRRORDAMAGE) {
2351                         if(cvar("cl_gentle"))
2352                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2353                         else
2354                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2355                 } else if (type == DEATH_QUIET) {
2356                         // do nothing
2357                 } else if (type == DEATH_KILL) {
2358                         if(cvar("cl_gentle"))
2359                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2360                         else
2361                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2362                 }
2363         } else if(msg == MSG_KILL) {
2364                 if (type == KILL_TEAM) {
2365                         if(cvar("cl_gentle")) {
2366                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2367                         } else {
2368                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2369                         }
2370                 } else if (type == KILL_FIRST_BLOOD) {
2371                         if(cvar("cl_gentle")) {
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2373                         } else {
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2375                         }
2376                 } else if (type == KILL_FIRST_VICTIM) {
2377                         if(cvar("cl_gentle")) {
2378                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2379                         } else {
2380                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2381                         }
2382                 } else if (type == KILL_TYPEFRAG) {
2383                         if(cvar("cl_gentle")) {
2384                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2385                         } else {
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2387                         }
2388                 } else if (type == KILL_TYPEFRAGGED) {
2389                         if(cvar("cl_gentle")) {
2390                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2391                         } else {
2392                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2393                         }
2394                 } else if (type == KILL_FRAG) {
2395                         if(cvar("cl_gentle")) {
2396                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2397                         } else {
2398                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2399                         }
2400                 } else if (type == KILL_FRAGGED) {
2401                         if(cvar("cl_gentle")) {
2402                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2403                         } else {
2404                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2405                         }
2406                 }
2407         } else if(msg == MSG_KILL_ACTION) {
2408                 // TODO: invent more centerprints here?
2409                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2410         }
2411 }
2412
2413 void HUD_Notify (void)
2414 {
2415         float id = HUD_PANEL_NOTIFY;
2416         vector pos, mySize;
2417         pos = HUD_Panel_GetPos(id);
2418         mySize = HUD_Panel_GetSize(id);
2419
2420         HUD_Panel_DrawBg(id, pos, mySize, 0);
2421         float padding;
2422         padding = HUD_Panel_GetPadding(id);
2423         if(padding)
2424         {
2425                 pos += '1 1 0' * padding;
2426                 mySize -= '2 2 0' * padding;
2427         }
2428
2429         float entries, height;
2430         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2431         height = mySize_y/entries;
2432         
2433         vector fontsize;
2434         fontsize = '0.5 0.5 0' * height;
2435
2436         float a;
2437         float when;
2438         when = cvar("hud_notify_time");
2439         float fadetime;
2440         fadetime = cvar("hud_notify_fadetime");
2441
2442         string s;
2443
2444         vector pos_attacker, pos_victim;
2445         vector weap_pos;
2446         float width_attacker, width_victim;
2447         string attacker, victim;
2448
2449         float i, j;
2450         for(j = 0; j < entries; ++j)
2451         {
2452                 if(cvar("hud_notify_flip"))
2453                         i = j;
2454                 else // rather nasty hack for ordering items from the bottom up
2455                         i = entries - j - 1;
2456
2457                 if(fadetime)
2458                 {
2459                         if(killnotify_times[j] + when > time)
2460                                 a = 1;
2461                         else
2462                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2463                 }
2464                 else
2465                 {
2466                         if(killnotify_times[j] + when > time)
2467                                 a = 1;
2468                         else
2469                                 a = 0;
2470                 }
2471
2472                 // TODO: maybe print in team colors?
2473                 // TODO: maybe this could be cleaned up somehow...
2474                 //
2475                 // X [did action to] Y
2476                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2477                 {
2478                         if(hud_configure)
2479                         {
2480                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2481                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2482                         }
2483                         else
2484                         {
2485                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2486                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2487                         }
2488                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2489                         width_victim = stringwidth(victim, TRUE, fontsize);
2490                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2491                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2492                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2493
2494                         if(hud_configure) // example actions for config mode
2495                         {
2496                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2497                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2498                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2499                         }
2500                         else if(WEP_VALID(killnotify_deathtype[j]))
2501                         {
2502                                 self = get_weaponinfo(killnotify_deathtype[j]);
2503                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2504                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2505                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2506                         }
2507                         else if(killnotify_deathtype[j] == DEATH_FALL)
2508                         {
2509                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2510                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2511                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2512                         }
2513                 }
2514
2515                 // Y [used by] X
2516                 else
2517                 {
2518                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2519
2520                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2521                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2522
2523                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2524                         if(killnotify_deathtype[j] == DEATH_KILL)
2525                         {
2526                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2527                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2528                         }
2529                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2530                         {
2531                                 if(killnotify_victims[j] == "^1RED^7 flag")
2532                                         s = "red";
2533                                 else
2534                                         s = "blue";
2535                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2536                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2537                         }
2538                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2539                         {
2540                                 if(killnotify_victims[j] == "^1RED^7 flag")
2541                                         s = "red";
2542                                 else
2543                                         s = "blue";
2544                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2545                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2546                         }
2547                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2548                         {
2549                                 if(killnotify_victims[j] == "^1RED^7 flag")
2550                                         s = "red";
2551                                 else
2552                                         s = "blue";
2553                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2554                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2555                         }
2556                 }
2557         }
2558         /* This will come later.
2559         string s;
2560         entity tm;
2561         if(spectatee_status && !intermission)
2562         {
2563                 drawfont = hud_bigfont;
2564                 if(spectatee_status == -1)
2565                         s = "^1Observing";
2566                 else
2567                         s = GetPlayerName(spectatee_status - 1);
2568                 // spectated player name between HUD and chat area, aligned to the left
2569                 pos_x = 0;
2570                 pos_y = - 50 - hud_fontsize_spec_y;
2571                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2572                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2573                 drawfont = hud_font;
2574
2575                 // spectator text in the upper right corner
2576                 if(spectatee_status == -1)
2577                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2578                 else
2579                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2580
2581                 if(spectatee_status == -1)
2582                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2583                 else
2584                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2585
2586                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2587
2588                 if(gametype == GAME_ARENA)
2589                         s = "^1Wait for your turn to join";
2590                 else if(gametype == GAME_LMS)
2591                 {
2592                         entity sk;
2593                         sk = playerslots[player_localentnum - 1];
2594                         if(sk.(scores[ps_primary]) >= 666)
2595                                 s = "^1Match has already begun";
2596                         else if(sk.(scores[ps_primary]) > 0)
2597                                 s = "^1You have no more lives left";
2598                         else
2599                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2600                 }
2601                 else
2602                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2603
2604                 //show restart countdown:
2605                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2606                         float countdown;
2607                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2608                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2609                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2610                 }
2611         }
2612         if(warmup_stage && !intermission)
2613         {
2614                 s = "^2Currently in ^1warmup^2 stage!";
2615         }
2616
2617         // move more important stuff more to the middle so its more visible
2618
2619         string blinkcolor;
2620         if(mod(time, 1) >= 0.5)
2621                 blinkcolor = "^1";
2622         else
2623                 blinkcolor = "^3";
2624
2625         if(ready_waiting && !intermission && !spectatee_status)
2626         {
2627                 if(ready_waiting_for_me)
2628                 {
2629                         if(warmup_stage)
2630                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2631                         else
2632                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2633                 }
2634                 else
2635                 {
2636                         if(warmup_stage)
2637                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2638                         else
2639                                 s = strcat("^2Waiting for others to ready up...");
2640                 }
2641         }
2642         else if(warmup_stage && !intermission && !spectatee_status)
2643         {
2644                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2645         }
2646
2647         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2648         {
2649                 float ts_min, ts_max;
2650                 tm = teams.sort_next;
2651                 if (tm)
2652                 {
2653                         for(; tm.sort_next; tm = tm.sort_next)
2654                         {
2655                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2656                                         continue;
2657                                 if(!ts_min) ts_min = tm.team_size;
2658                                 else ts_min = min(ts_min, tm.team_size);
2659                                 if(!ts_max) ts_max = tm.team_size;
2660                                 else ts_max = max(ts_max, tm.team_size);
2661                         }
2662                         if ((ts_max - ts_min) > 1)
2663                         {
2664                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2665                                 tm = GetTeam(myteam, false);
2666                                 if (tm)
2667                                 if (tm.team != COLOR_SPECTATOR)
2668                                 if (tm.team_size == ts_max)
2669                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2670
2671                         }
2672                 }
2673         }
2674         */
2675 }
2676
2677 // Timer (#5)
2678 //
2679 void HUD_Timer()
2680 {
2681         float id = HUD_PANEL_TIMER;
2682         vector pos, mySize;
2683         pos = HUD_Panel_GetPos(id);
2684         mySize = HUD_Panel_GetSize(id);
2685
2686         HUD_Panel_DrawBg(id, pos, mySize, 0);
2687         float padding;
2688         padding = HUD_Panel_GetPadding(id);
2689         if(padding)
2690         {
2691                 pos += '1 1 0' * padding;
2692                 mySize -= '2 2 0' * padding;
2693         }
2694
2695         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2696
2697         timelimit = getstatf(STAT_TIMELIMIT);
2698
2699         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2700         timeleft = ceil(timeleft);
2701         minutesLeft = floor(timeleft / 60);
2702         secondsLeft = timeleft - minutesLeft*60;
2703
2704         vector timer_color;
2705         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2706                 timer_color = '1 1 1'; //white
2707         else if(minutesLeft >= 1)
2708                 timer_color = '1 1 0'; //yellow
2709         else
2710                 timer_color = '1 0 0'; //red
2711
2712         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2713                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2714                         //while restart is still active, show 00:00
2715                         minutes = seconds = 0;
2716                 } else {
2717                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2718                         minutes = floor(elapsedTime / 60);
2719                         seconds = elapsedTime - minutes*60;
2720                 }
2721         } else {
2722                 minutes = minutesLeft;
2723                 seconds = secondsLeft;
2724         }
2725
2726         if(minutes > 999)
2727                 seconds = 99;
2728         minutes = min(minutes, 999);
2729         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2730                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2731                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2732         }
2733         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2734 }
2735
2736 // Radar (#6)
2737 //
2738 void HUD_Radar(void)
2739 {
2740         float id = HUD_PANEL_RADAR;
2741         vector pos, mySize;
2742         pos = HUD_Panel_GetPos(id);
2743         mySize = HUD_Panel_GetSize(id);
2744
2745         HUD_Panel_DrawBg(id, pos, mySize, 0);
2746         float padding;
2747         padding = HUD_Panel_GetPadding(id);
2748         if(padding)
2749         {
2750                 pos += '1 1 0' * padding;
2751                 mySize -= '2 2 0' * padding;
2752         }
2753
2754         local float color1, color2; // color already declared as a global in hud.qc
2755         local vector rgb;
2756         local entity tm;
2757         float scale2d, normalsize, bigsize;
2758         float f;
2759
2760         teamradar_origin2d = pos + 0.5 * mySize;
2761         teamradar_size2d = mySize;
2762
2763         if(minimapname == "")
2764                 return;
2765
2766         teamradar_loadcvars();
2767
2768         switch(hud_radar_zoommode)
2769         {
2770                 default:
2771                 case 0:
2772                         f = current_zoomfraction;
2773                         break;
2774                 case 1:
2775                         f = 1 - current_zoomfraction;
2776                         break;
2777                 case 2:
2778                         f = 0;
2779                         break;
2780                 case 3:
2781                         f = 1;
2782                         break;
2783         }
2784
2785         switch(hud_radar_rotation)
2786         {
2787                 case 0:
2788                         teamradar_angle = view_angles_y - 90;
2789                         break;
2790                 default:
2791                         teamradar_angle = 90 * hud_radar_rotation;
2792                         break;
2793         }
2794
2795         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2796         teamradar_size2d = mySize;
2797
2798         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2799
2800         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2801         if(hud_radar_rotation == 0)
2802         {
2803                 // max-min distance must fit the radar in any rotation
2804                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2805         }
2806         else
2807         {
2808                 vector c0, c1, c2, c3, span;
2809                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2810                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2811                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2812                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2813                 span = '0 0 0';
2814                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2815                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2816
2817                 // max-min distance must fit the radar in x=x, y=y
2818                 bigsize = min(
2819                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2820                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2821                 );
2822         }
2823
2824         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2825         if(bigsize > normalsize)
2826                 normalsize = bigsize;
2827
2828         teamradar_size =
2829                   f * bigsize
2830                 + (1 - f) * normalsize;
2831         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2832                   f * (mi_min + mi_max) * 0.5
2833                 + (1 - f) * view_origin);
2834
2835         color1 = GetPlayerColor(player_localentnum-1);
2836         rgb = GetTeamRGB(color1);
2837
2838         drawsetcliparea(
2839                 pos_x,
2840                 pos_y,
2841                 mySize_x,
2842                 mySize_y
2843         );
2844
2845         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2846
2847         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2848                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2849         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2850                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2851         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2852         {
2853                 color2 = GetPlayerColor(tm.sv_entnum);
2854                 //if(color == COLOR_SPECTATOR || color == color2)
2855                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2856         }
2857         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2858
2859         drawresetcliparea();
2860 };
2861
2862 // Score (#7)
2863 //
2864 void HUD_Score()
2865 {
2866         float id = HUD_PANEL_SCORE;
2867         vector pos, mySize;
2868         pos = HUD_Panel_GetPos(id);
2869         mySize = HUD_Panel_GetSize(id);
2870
2871         HUD_Panel_DrawBg(id, pos, mySize, 0);
2872         float padding;
2873         padding = HUD_Panel_GetPadding(id);
2874         if(padding)
2875         {
2876                 pos += '1 1 0' * padding;
2877                 mySize -= '2 2 0' * padding;
2878         }
2879
2880         float score, distribution, leader;
2881         float score_len, distr_len;
2882         vector distribution_color;
2883         entity tm, pl, me;
2884         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2885
2886         // TODO... this (race part) still uses constant coordinates :/
2887         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2888                 /*pl = players.sort_next;
2889                 if(pl == me)
2890                         pl = pl.sort_next;
2891                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2892                         if(pl.scores[ps_primary] == 0)
2893                                 pl = world;
2894
2895                 score = me.(scores[ps_primary]);
2896
2897                 float racemin, racesec, racemsec;
2898                 float distsec, distmsec, minusplus;
2899
2900                 racemin = floor(score/(60 * TIME_FACTOR));
2901                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2902                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2903
2904                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2905                         // distribution display
2906                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2907
2908                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2909                                 distmsec = fabs(distribution);
2910                         else {
2911                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2912                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2913                                 if (distribution < 0)
2914                                         distsec = -distsec;
2915                         }
2916
2917                         if (distribution <= 0) {
2918                                 distribution_color = eY;
2919                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2920                         }
2921                         else {
2922                                 distribution_color = eX;
2923                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2924                         }
2925                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2926                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2927                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2928                 }
2929                 // race record display
2930                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2931                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2932
2933                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2934                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2935                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2936
2937                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2938                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2939                 */
2940         } else if (!teamplay) { // non-teamgames
2941                 // me vector := [team/connected frags id]
2942                 pl = players.sort_next;
2943                 if(pl == me)
2944                         pl = pl.sort_next;
2945
2946                 if(hud_configure)
2947                         distribution = 42;
2948                 else if(pl)
2949                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2950                 else
2951                         distribution = 0;
2952
2953                 score = me.(scores[ps_primary]);
2954                 if(hud_configure)
2955                         score = 123;
2956
2957                 if(distribution >= 5) {
2958                         distribution_color = eY;
2959                         leader = 1;
2960                 } else if(distribution >= 0) {
2961                         distribution_color = '1 1 1';
2962                         leader = 1;
2963                 } else if(distribution >= -5)
2964                         distribution_color = '1 1 0';
2965                 else
2966                         distribution_color = eX;
2967
2968                 score_len = strlen(ftos(score));
2969                 distr_len = strlen(ftos(distribution));
2970
2971                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2972                 if (leader)
2973                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2974                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2975         } else { // teamgames
2976                 float max_fragcount;
2977                 max_fragcount = -99;
2978
2979                 float teamnum;
2980                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2981                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2982                                 continue;
2983                         score = tm.(teamscores[ts_primary]);
2984                         if(hud_configure)
2985                                 score = 123;
2986                         leader = 0;
2987                         
2988                         score_len = strlen(ftos(score));
2989
2990                         if (score > max_fragcount)
2991                                 max_fragcount = score;
2992
2993                         if(tm.team == myteam) {
2994                                 if (max_fragcount == score)
2995                                         leader = 1;
2996                                 if (leader)
2997                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2998                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2999                         } else {
3000                                 if (max_fragcount == score)
3001                                         leader = 1;
3002                                 if (leader)
3003                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3004                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
3005                                 teamnum += 1;
3006                         }
3007                 }
3008         }
3009 }
3010
3011 // Race timer (#8)
3012 //
3013 void HUD_RaceTimer (void) {
3014         float id = HUD_PANEL_RACETIMER;
3015         vector pos, mySize;
3016         pos = HUD_Panel_GetPos(id);
3017         mySize = HUD_Panel_GetSize(id);
3018
3019         HUD_Panel_DrawBg(id, pos, mySize, 0);
3020         float padding;
3021         padding = HUD_Panel_GetPadding(id);
3022         if(padding)
3023         {
3024                 pos += '1 1 0' * padding;
3025                 mySize -= '2 2 0' * padding;
3026         }
3027
3028         drawfont = hud_bigfont;
3029         float a, t;
3030         string s, forcetime;
3031
3032         if(hud_configure)
3033         {
3034                 s = "0:13:37";
3035                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3036                 s = "^1Intermediate 1 (+15.42)";
3037                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3038         }
3039         else if(race_checkpointtime)
3040         {
3041                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3042                 s = "";
3043                 forcetime = "";
3044                 if(a > 0) // just hit a checkpoint?
3045                 {
3046                         if(race_checkpoint != 254)
3047                         {
3048                                 if(race_time && race_previousbesttime)
3049                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3050                                 else
3051                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3052                                 if(race_time)
3053                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3054                         }
3055                 }
3056                 else
3057                 {
3058                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3059                         {
3060                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3061                                 if(a > 0) // next one?
3062                                 {
3063                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3064                                 }
3065                         }
3066                 }
3067
3068                 if(s != "" && a > 0)
3069                 {
3070                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3071                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3072                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3073                 }
3074
3075                 // ___ TODO!!!___
3076                 if(race_penaltytime)
3077                 {
3078                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3079                         if(a > 0)
3080                         {
3081                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3082                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3083                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3084                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3085                         }
3086                 }
3087
3088                 if(forcetime != "")
3089                 {
3090                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3091                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3092                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3093                 }
3094                 else
3095                         a = 1;
3096
3097                 if(race_laptime && race_checkpoint != 255)
3098                 {
3099                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3100                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3101                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3102                 }
3103         }
3104         else
3105         {
3106                 if(race_mycheckpointtime)
3107                 {
3108                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3109                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3110                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3111                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3112                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3113                 }
3114                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3115                 {
3116                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3117                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3118                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3119                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3120                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3121                 }
3122
3123                 if(race_penaltytime && !race_penaltyaccumulator)
3124                 {
3125                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3126                         a = bound(0, (1 + t - time), 1);
3127                         if(a > 0)
3128                         {
3129                                 if(time < t)
3130                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3131                                 else
3132                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3133                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3134                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3135                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3136                         }
3137                 }
3138         }
3139
3140         drawfont = hud_font;
3141 }
3142
3143 // Vote window (#9)
3144 //
3145 float vote_yescount;
3146 float vote_nocount;
3147 float vote_needed;
3148 float vote_highlighted; // currently selected vote
3149
3150 float vote_active; // is there an active vote?
3151 float vote_prev; // previous state of vote_active to check for a change
3152 float vote_alpha;
3153 float vote_change; // "time" when vote_active changed
3154
3155 void HUD_VoteWindow(void) 
3156 {
3157         float id = HUD_PANEL_VOTE;
3158         vector pos, mySize;
3159         pos = HUD_Panel_GetPos(id);
3160         mySize = HUD_Panel_GetSize(id);
3161
3162         string s;
3163         float a;
3164         if(vote_active != vote_prev) {
3165                 vote_change = time;
3166                 vote_prev = vote_active;
3167         }
3168
3169         if(vote_active || hud_configure)
3170                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3171         else
3172                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3173
3174         if(hud_configure)
3175         {
3176                 vote_yescount = 3;
3177                 vote_nocount = 2;
3178                 vote_needed = 4;
3179         }
3180
3181         if(!vote_alpha)
3182                 return;
3183
3184         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3185
3186         HUD_Panel_DrawBg(id, pos, mySize, a);
3187         float padding;
3188         padding = HUD_Panel_GetPadding(id);
3189         if(padding)
3190         {
3191                 pos += '1 1 0' * padding;
3192                 mySize -= '2 2 0' * padding;
3193         }
3194
3195         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3196
3197         s = "A vote has been called for: ";
3198         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3199         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3200         if(hud_configure)
3201                 s = "Configure the HUD";
3202         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3203
3204         // print the yes/no counts
3205         s = strcat("Yes: ", ftos(vote_yescount));
3206         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3207         s = strcat("No: ", ftos(vote_nocount));
3208         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3209
3210         // draw the progress bars
3211         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3212         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3213
3214         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3215         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3216
3217         // draw the highlights
3218         if(vote_highlighted == 1) {
3219                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3220                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3221         }
3222         else if(vote_highlighted == 2) {
3223                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3224                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3225         }
3226
3227         drawresetcliparea();
3228
3229         if(!vote_active) {
3230                 vote_highlighted = 0;
3231         }
3232 }
3233
3234 // Mod icons panel (#10)
3235 //
3236
3237 float mod_active; // is there any active mod icon?
3238
3239 // CTF HUD modicon section
3240 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3241 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3242 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3243
3244 void HUD_Mod_CTF_Reset(void)
3245 {
3246         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3247 }
3248
3249 void HUD_Mod_CTF(vector pos, vector mySize)
3250 {
3251         vector redflag_pos, blueflag_pos;
3252         float f; // every function should have that
3253
3254         float redflag, blueflag; // current status
3255         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3256         float stat_items;
3257
3258         stat_items = getstati(STAT_ITEMS);
3259         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3260         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3261         
3262         if(redflag || blueflag)
3263                 mod_active = 1;
3264         else
3265                 mod_active = 0;
3266
3267         if(hud_configure)
3268         {
3269                 redflag = 1;
3270                 blueflag = 2;
3271         }
3272
3273         // when status CHANGES, set old status into prevstatus and current status into status
3274         if (redflag != redflag_prevframe)
3275         {
3276                 redflag_statuschange_time = time;
3277                 redflag_prevstatus = redflag_prevframe;
3278                 redflag_prevframe = redflag;
3279         }
3280
3281         if (blueflag != blueflag_prevframe)
3282         {
3283                 blueflag_statuschange_time = time;
3284                 blueflag_prevstatus = blueflag_prevframe;
3285                 blueflag_prevframe = blueflag;
3286         }
3287
3288         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3289         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3290
3291         float BLINK_FACTOR = 0.15;
3292         float BLINK_BASE = 0.85;
3293         // note:
3294         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3295         // thus
3296         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3297         // ensure RMS == 1
3298         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3299
3300         string red_icon, red_icon_prevstatus;
3301         float red_alpha, red_alpha_prevstatus;
3302         red_alpha = red_alpha_prevstatus = 1;
3303         switch(redflag) {
3304                 case 1: red_icon = "flag_red_taken"; break;
3305                 case 2: red_icon = "flag_red_lost"; break;
3306                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3307                 default:
3308                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3309                                 red_icon = "flag_red_shielded";
3310                         else
3311                                 red_icon = string_null;
3312                         break;
3313         }
3314         switch(redflag_prevstatus) {
3315                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3316                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3317                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3318                 default:
3319                         if(redflag == 3)
3320                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3321                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3322                                 red_icon_prevstatus = "flag_red_shielded";
3323                         else
3324                                 red_icon_prevstatus = string_null;
3325                         break;
3326         }
3327
3328         string blue_icon, blue_icon_prevstatus;
3329         float blue_alpha, blue_alpha_prevstatus;
3330         blue_alpha = blue_alpha_prevstatus = 1;
3331         switch(blueflag) {
3332                 case 1: blue_icon = "flag_blue_taken"; break;
3333                 case 2: blue_icon = "flag_blue_lost"; break;
3334                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3335                 default:
3336                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3337                                 blue_icon = "flag_blue_shielded";
3338                         else
3339                                 blue_icon = string_null;
3340                         break;
3341         }
3342         switch(blueflag_prevstatus) {
3343                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3344                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3345                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3346                 default:
3347                         if(blueflag == 3)
3348                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3349                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3350                                 blue_icon_prevstatus = "flag_blue_shielded";
3351                         else
3352                                 blue_icon_prevstatus = string_null;
3353                         break;
3354         }
3355
3356         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3357                 redflag_pos = pos;
3358                 blueflag_pos = pos + eX * mySize_y;
3359         } else {
3360                 blueflag_pos = pos;
3361                 redflag_pos = pos + eX * mySize_y;
3362         }
3363
3364         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3365         if(red_icon_prevstatus && f < 1)
3366                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3367         if(red_icon)
3368                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3369
3370         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3371         if(blue_icon_prevstatus && f < 1)
3372                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3373         if(blue_icon)
3374                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3375 }
3376
3377 // Keyhunt HUD modicon section
3378 float kh_runheretime;
3379
3380 void HUD_Mod_KH_Reset(void)
3381 {
3382         kh_runheretime = 0;
3383 }
3384
3385 void HUD_Mod_KH(vector pos, vector mySize)
3386 {
3387         mod_active = 1; // keyhunt should never hide the mod icons panel
3388         float kh_keys;
3389         float keyteam;
3390         float a, aa;
3391         vector p, pa, kh_size, kh_asize;
3392
3393         p_x = pos_x;
3394         p_y = pos_y + 0.25 * mySize_y;
3395
3396         kh_keys = getstati(STAT_KH_KEYS);
3397
3398         kh_size_x = mySize_x * 0.25;
3399         kh_size_y = 0.75 * mySize_y;
3400
3401         pa = p - eY * 0.25 * mySize_y;
3402
3403         kh_asize_x = mySize_x * 0.25;
3404         kh_asize_y = mySize_y * 0.25;
3405
3406         float i, key;
3407
3408         float keycount;
3409         keycount = 0;
3410         for(i = 0; i < 4; ++i)
3411         {
3412                 key = floor(kh_keys / pow(32, i)) & 31;
3413                 keyteam = key - 1;
3414                 if(keyteam == 30 && keycount <= 4)
3415                         keycount += 4;
3416                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3417                         keycount += 1;
3418         }
3419
3420         // this yields 8 exactly if "RUN HERE" shows
3421
3422         if(keycount == 8)
3423         {
3424                 if(!kh_runheretime)
3425                         kh_runheretime = time;
3426                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3427         }
3428         else
3429                 kh_runheretime = 0;
3430
3431         for(i = 0; i < 4; ++i)
3432         {
3433                 key = floor(kh_keys / pow(32, i)) & 31;
3434                 keyteam = key - 1;
3435                 switch(keyteam)
3436                 {
3437                         case 30: // my key
3438                                 keyteam = myteam;
3439                                 a = 1;
3440                                 aa = 1;
3441                                 break;
3442                         case -1: // no key
3443                                 a = 0;
3444                                 aa = 0;
3445                                 break;
3446                         default: // owned or dropped
3447                                 a = 0.2;
3448                                 aa = 0.5;
3449                                 break;
3450                 }
3451                 a = a * hud_fg_alpha;
3452                 aa = aa * hud_fg_alpha;
3453                 if(a > 0)
3454                 {
3455                         switch(keyteam)
3456                         {
3457                                 case COLOR_TEAM1:
3458                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3459                                         break;
3460                                 case COLOR_TEAM2:
3461                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3462                                         break;
3463                                 case COLOR_TEAM3:
3464                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3465                                         break;
3466                                 case COLOR_TEAM4:
3467                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3468                                         break;
3469                                 default:
3470                                         break;
3471                         }
3472                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3473                         {
3474                                 case 0:
3475                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3476                                         break;
3477                                 case 1:
3478                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3479                                         break;
3480                                 case 2:
3481                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3482                                         break;
3483                                 case 3:
3484                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3485                                         break;
3486                         }
3487                 }
3488                 p_x += 0.25 * mySize_x;
3489                 pa_x += 0.25 * mySize_x;
3490         }
3491 }
3492
3493 // Nexball HUD mod icon
3494 void HUD_Mod_NexBall(vector pos, vector mySize)
3495 {
3496         float stat_items, nb_pb_starttime, dt, p;
3497
3498         stat_items = getstati(STAT_ITEMS);
3499         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3500
3501         if (stat_items & IT_KEY1)
3502                 mod_active = 1;
3503         else
3504                 mod_active = 0;
3505
3506         //Manage the progress bar if any
3507         if (nb_pb_starttime > 0)
3508         {
3509                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3510                 // one period of positive triangle
3511                 p = 2 * dt / nb_pb_period;
3512                 if (p > 1)
3513                         p = 2 - p;
3514
3515                 //Draw the filling
3516                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3517         }
3518
3519         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3520
3521         if (stat_items & IT_KEY1)
3522                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3523 }
3524
3525 // Race/CTS HUD mod icons
3526 float crecordtime_prev; // last remembered crecordtime
3527 float crecordtime_change_time; // time when crecordtime last changed
3528 float srecordtime_prev; // last remembered srecordtime
3529 float srecordtime_change_time; // time when srecordtime last changed
3530
3531 float race_status_time;
3532 float race_status_prev;
3533 string race_status_name_prev;
3534 void HUD_Mod_Race(vector pos, vector mySize)
3535 {
3536         mod_active = 1; // race should never hide the mod icons panel
3537         entity me;
3538         me = playerslots[player_localentnum - 1];
3539         float t, score;
3540         float f; // yet another function has this
3541         score = me.(scores[ps_primary]);
3542
3543         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3544                 return; // no records in the actual race
3545
3546         drawfont = hud_bigfont;
3547
3548         // clientside personal record
3549         string rr;
3550         if(gametype == GAME_CTS)
3551                 rr = CTS_RECORD;
3552         else
3553                 rr = RACE_RECORD;
3554         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3555
3556         if(score && (score < t || !t)) {
3557                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3558                 if(cvar("cl_autodemo_delete_keeprecords"))
3559                 {
3560                         f = cvar("cl_autodemo_delete");
3561                         f &~= 1;
3562                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3563                 }
3564         }
3565
3566         if(t != crecordtime_prev) {
3567                 crecordtime_prev = t;
3568                 crecordtime_change_time = time;
3569         }
3570         f = time - crecordtime_change_time;
3571
3572         if (f > 1) {
3573                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3574                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3575         } else {
3576                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3577                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3578                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3579                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3580         }
3581
3582         // server record
3583         t = race_server_record;
3584         if(t != srecordtime_prev) {
3585                 srecordtime_prev = t;
3586                 srecordtime_change_time = time;
3587         }
3588         f = time - srecordtime_change_time;
3589
3590         if (f > 1) {
3591                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3592                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3593         } else {
3594                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3595                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3596                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3597                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3598         }
3599
3600         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3601                 race_status_time = time + 5;
3602                 race_status_prev = race_status;
3603                 if (race_status_name_prev)
3604                         strunzone(race_status_name_prev);
3605                 race_status_name_prev = strzone(race_status_name);
3606         }
3607
3608         pos_x += mySize_x/2;
3609         // race "awards"
3610         float a;
3611         a = bound(0, race_status_time - time, 1);
3612
3613         string s;
3614         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3615
3616         float rank;
3617         if(race_status > 0)
3618                 rank = race_CheckName(race_status_name);
3619         string rankname;
3620         rankname = race_PlaceName(rank);
3621
3622         if(race_status == 0)
3623                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3624         else if(race_status == 1) {
3625                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3626                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3627                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3628         } else if(race_status == 2) {
3629                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3630                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3631                 else
3632                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3633                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3634                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3635         } else if(race_status == 3) {
3636                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3637                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3638                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3639         }
3640
3641         if (race_status_time - time <= 0) {
3642                 race_status_prev = -1;
3643                 race_status = -1;
3644                 if(race_status_name)
3645                         strunzone(race_status_name);
3646                 race_status_name = string_null;
3647                 if(race_status_name_prev)
3648                         strunzone(race_status_name_prev);
3649                 race_status_name_prev = string_null;
3650         }
3651         drawfont = hud_font;
3652 }
3653
3654 float mod_prev; // previous state of mod_active to check for a change
3655 float mod_alpha;
3656 float mod_change; // "time" when mod_active changed
3657
3658 void HUD_ModIcons(void)
3659 {
3660         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3661                 return;
3662
3663         float id = HUD_PANEL_MODICONS;
3664         vector pos, mySize;
3665         pos = HUD_Panel_GetPos(id);
3666         mySize = HUD_Panel_GetSize(id);
3667
3668         if(mod_active != mod_prev) {
3669                 mod_change = time;
3670                 mod_prev = mod_active;
3671         }
3672
3673         if(mod_active || hud_configure)
3674                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3675         else
3676                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3677
3678         if(mod_alpha)
3679                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3680
3681         float padding;
3682         padding = HUD_Panel_GetPadding(id);
3683         if(padding)
3684         {
3685                 pos += '1 1 0' * padding;
3686                 mySize -= '2 2 0' * padding;
3687         }
3688
3689         // these MUST be ran in order to update mod_active
3690         if(gametype == GAME_KEYHUNT)
3691                 HUD_Mod_KH(pos, mySize);
3692         else if(gametype == GAME_CTF || hud_configure)
3693                 HUD_Mod_CTF(pos, mySize);
3694         else if(gametype == GAME_NEXBALL)
3695                 HUD_Mod_NexBall(pos, mySize);
3696         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3697                 HUD_Mod_Race(pos, mySize);
3698 }
3699
3700 // Draw pressed keys (#11)
3701 //
3702 void HUD_DrawPressedKeys(void)
3703 {
3704         float id = HUD_PANEL_PRESSEDKEYS;
3705         vector pos, mySize;
3706         pos = HUD_Panel_GetPos(id);
3707         mySize = HUD_Panel_GetSize(id);
3708
3709         HUD_Panel_DrawBg(id, pos, mySize, 0);
3710         float padding;
3711         padding = HUD_Panel_GetPadding(id);
3712         if(padding)
3713         {
3714                 pos += '1 1 0' * padding;
3715                 mySize -= '2 2 0' * padding;
3716         }
3717
3718         float pressedkeys;
3719
3720         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3721         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3722         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3723         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3724         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3725         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3726         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3727         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3728 }
3729
3730 // Handle chat as a panel (#12)
3731 //
3732 float chat_prevtime;
3733 void HUD_Chat(void)
3734 {
3735         float id = HUD_PANEL_CHAT;
3736         vector pos, mySize;
3737         pos = HUD_Panel_GetPos(id);
3738         mySize = HUD_Panel_GetSize(id);
3739
3740         HUD_Panel_DrawBg(id, pos, mySize, 0);
3741         float padding;
3742         padding = HUD_Panel_GetPadding(id);
3743         if(padding)
3744         {
3745                 pos += '1 1 0' * padding;
3746                 mySize -= '2 2 0' * padding;
3747         }
3748
3749         cvar_set("con_csqcpositioning", "1");
3750
3751         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3752         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3753
3754         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3755         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3756
3757         if(hud_configure)
3758         {
3759                 if(chat_prevtime != floor(time/5))
3760                 {
3761                         chat_prevtime = floor(time/5);
3762
3763                         float sound_prev;
3764                         sound_prev = cvar("con_chatsound");
3765
3766                         // disable chat bleep
3767                         cvar_set("con_chatsound", "0");
3768                         print("\x01Player^7: This is the chat area\n");
3769                         cvar_set("con_chatsound", ftos(sound_prev));
3770                 }
3771         }
3772 }
3773
3774 /*
3775 ==================
3776 Main HUD system
3777 ==================
3778 */
3779
3780 void HUD_ShowSpeed(void)
3781 {
3782         vector numsize;
3783         float pos, conversion_factor;
3784         string speed, zspeed, unit;
3785
3786         switch(cvar("cl_showspeed_unit"))
3787         {
3788                 default:
3789                 case 0:
3790                         unit = "";
3791                         conversion_factor = 1.0;
3792                         break;
3793                 case 1:
3794                         unit = " qu/s";
3795                         conversion_factor = 1.0;
3796                         break;
3797                 case 2:
3798                         unit = " m/s";
3799                         conversion_factor = 0.0254;
3800                         break;
3801                 case 3:
3802                         unit = " km/h";
3803                         conversion_factor = 0.0254 * 3.6;
3804                         break;
3805                 case 4:
3806                         unit = " mph";
3807                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3808                         break;
3809                 case 5:
3810                         unit = " knots";
3811                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3812                         break;
3813         }
3814
3815         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3816
3817         numsize_x = numsize_y = cvar("cl_showspeed_size");
3818         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3819
3820         drawfont = hud_bigfont;
3821         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3822
3823         if (cvar("cl_showspeed_z") == 1) {
3824                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3825                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3826         }
3827
3828         drawfont = hud_font;
3829 }
3830
3831 vector acc_prevspeed;
3832 float acc_prevtime;
3833 float acc_avg;
3834
3835 void HUD_ShowAcceleration(void)
3836 {
3837         float acceleration, sz, scale, alpha, f;
3838         vector pos, top, rgb;
3839         top_x = vid_conwidth/2;
3840         top_y = 0;
3841
3842         f = time - acc_prevtime;
3843         if(cvar("cl_showacceleration_z"))
3844                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3845         else
3846                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3847         acc_prevspeed = pmove_vel;
3848         acc_prevtime = time;
3849
3850         f = bound(0, f * 10, 1);
3851         acc_avg = acc_avg * (1 - f) + acceleration * f;
3852         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3853
3854         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3855
3856         sz = cvar("cl_showacceleration_size");
3857         scale = cvar("cl_showacceleration_scale");
3858         alpha = cvar("cl_showacceleration_alpha");
3859         if (cvar("cl_showacceleration_color_custom"))
3860                 rgb = stov(cvar_string("cl_showacceleration_color"));
3861         else {
3862                 rgb = '1 1 1';
3863                 if (acceleration < 0) {
3864                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3865                 } else if (acceleration > 0) {
3866                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3867                 }
3868         }
3869
3870         if (acceleration > 0)
3871                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3872         else if (acceleration < 0)
3873                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3874 }
3875
3876 void HUD_Reset (void)
3877 {
3878         // reset gametype specific icons
3879         if(gametype == GAME_KEYHUNT)
3880                 HUD_Mod_KH_Reset();
3881         else if(gametype == GAME_CTF)
3882                 HUD_Mod_CTF_Reset();
3883 }
3884
3885 void HUD_Main (void)
3886 {
3887         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3888
3889         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3890         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3891         hud_color_bg_team = cvar("hud_color_bg_team");
3892
3893         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3894         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3895
3896         hud_configure = cvar("_hud_configure");
3897
3898         // Drawing stuff
3899
3900         // HUD configure visible grid
3901         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3902         {
3903                 float i;
3904                 // x-axis
3905                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3906                 {
3907                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3908                 }
3909                 // y-axis
3910                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3911                 {
3912                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3913                 }
3914         }
3915
3916         if(cvar_string("hud_dock") != "")
3917                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3918
3919         if(HUD_Panel_CheckActive(0))
3920                 HUD_WeaponIcons();
3921         if(HUD_Panel_CheckActive(1))
3922                 HUD_Inventory();
3923         if(HUD_Panel_CheckActive(2))
3924                 HUD_Powerups();
3925         if(HUD_Panel_CheckActive(3))
3926                 HUD_HealthArmor();
3927         if(HUD_Panel_CheckActive(4))
3928                 HUD_Notify();
3929         if(HUD_Panel_CheckActive(5))
3930                 HUD_Timer();
3931         // TODO hud'ify
3932         if(HUD_Panel_CheckActive(6))
3933                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3934                         HUD_Radar();
3935         if(HUD_Panel_CheckActive(7))
3936                 HUD_Score();
3937         if(HUD_Panel_CheckActive(8))
3938                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3939                         HUD_RaceTimer();
3940         if(HUD_Panel_CheckActive(9))
3941                 HUD_VoteWindow();
3942         if(HUD_Panel_CheckActive(10))
3943                 HUD_ModIcons();
3944         // TODO hud'ify
3945         if(HUD_Panel_CheckActive(11))
3946                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3947                         HUD_DrawPressedKeys();
3948         if(HUD_Panel_CheckActive(12))
3949                 HUD_Chat();
3950         else
3951                 cvar_set("con_csqcpositioning", "0");
3952
3953         // TODO hud_'ify these
3954         if (cvar("cl_showspeed"))
3955                 HUD_ShowSpeed();
3956         if (cvar("cl_showacceleration"))
3957                 HUD_ShowAcceleration();
3958
3959         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3960                 localcmd("cmd selectteam auto; cmd join\n");
3961
3962 }