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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, alpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, alpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(alpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
360 {
361         if(!alpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         float weapons_stat = getstati(STAT_WEAPONS); 
436         float i, f, a, j, factor;
437         float screen_ar, center_x, center_y; 
438         float weapon_count, weapon_id, weapon_alpha; 
439         float row, column, rows, columns; 
440         float aspect = autocvar_hud_panel_weapons_aspect;
441         
442         float show_accuracy, panel_weapon_accuracy;
443         
444         float timeout = autocvar_hud_panel_weapons_timeout;
445         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
447         
448         float ammo_type, ammo_full, ammo_alpha;
449         float barsize_x, barsize_y, baroffset_x, baroffset_y;
450         
451         float when = autocvar_hud_panel_weapons_complainbubble_time;
452         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
453         
454         vector weapon_pos, weapon_size;
455         vector old_panel_size;
456         vector color, ammo_color;
457         
458         // check to see if we want to continue
459   if(hud != HUD_NORMAL) { return; }
460   
461         if(!autocvar__hud_configure)
462                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
463                         return;
464                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
465                 {
466                         weaponprevtime = time;
467                         return;
468                 }
469         else
470                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
471
472         // update generic hud functions
473         HUD_Panel_UpdateCvars(weapons);
474         HUD_Panel_ApplyFadeAlpha();
475         
476         // calculate fading effect to weapon images for when the panel is idle
477         if(autocvar_hud_panel_weapons_fade)
478         {
479                 weapon_alpha = 3.2 - 2 * (time - weapontime);
480                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
481         }
482         else
483                 weapon_alpha = panel_fg_alpha;
484
485         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
486         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
487         {
488                 float weapon_cnt;
489                 if(weaponorder_bypriority)
490                         strunzone(weaponorder_bypriority);
491                 if(weaponorder_byimpulse)
492                         strunzone(weaponorder_byimpulse);
493
494                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
495                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
496                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
497
498                 weapon_cnt = 0;
499                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
500                 {
501                         self = get_weaponinfo(i);
502                         if(self.impulse >= 0)
503                         {
504                                 weaponorder[weapon_cnt] = self;
505                                 ++weapon_cnt;
506                         }
507                 }
508                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
509                         weaponorder[i] = NULL;
510                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
511
512                 weaponorder_cmp_str = string_null;
513         }
514         
515         // determine which weapons are going to be shown
516         if (autocvar_hud_panel_weapons_onlyowned)
517         {
518                 if(autocvar__hud_configure)
519                 {
520                         if (weapons_stat == 0) // create some fake weapons anyway
521                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
522                                         weapons_stat |= power2of(i);
523                                         
524                         if(menu_enabled != 2)
525                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
526                 }
527                 
528                 // do we own this weapon?
529                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
530                         if(weapons_stat & weaponorder[i].weapons)
531                                 ++weapon_count;
532                 
533                 // add it anyway if weaponcomplain is shown
534                 if((!autocvar__hud_configure) 
535                         && (autocvar_hud_panel_weapons_complainbubble 
536                                 && time - complain_weapon_time < when + fadetime))
537                                         ++weapon_count;
538                         
539                 // might as well commit suicide now, no reason to live ;)
540                 if (weapon_count == 0) { return; }
541                 
542                 // reduce size of the panel
543                 if (panel_size_y > panel_size_x)
544                 {
545                         old_panel_size_y = panel_size_y;
546                         panel_size_y *= weapon_count / WEP_COUNT;
547                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
548                 }
549                 else
550                 {
551                         old_panel_size_x = panel_size_x;
552                         panel_size_x *= weapon_count / WEP_COUNT;
553                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
554                 }
555         }
556         else
557                 weapon_count = WEP_COUNT;
558
559         // animation for fading in/out the panel respectively when not in use
560         if(!autocvar__hud_configure)
561         {
562                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563                 {
564                         f = (time - (weapontime + timeout)) / timeout_effect_length;
565                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
566                         {
567                                 panel_bg_alpha *= (1 - f);
568                                 panel_fg_alpha *= (1 - f);
569                         }
570                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
571                         {
572                                 f *= f; // for a cooler movement
573                                 center_x = panel_pos_x + panel_size_x/2;
574                                 center_y = panel_pos_y + panel_size_y/2;
575                                 screen_ar = vid_conwidth/vid_conheight;
576                                 if (center_x/center_y < screen_ar) //bottom left
577                                 {
578                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
579                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
580                                         else //left
581                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
582                                 }
583                                 else //top right
584                                 {
585                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
586                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
587                                         else //top
588                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
589                                 }
590                         }
591                         weaponprevtime = time - (1 - f) * timein_effect_length;
592                 }
593                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
594                 {
595                         f = (time - weaponprevtime) / timein_effect_length;
596                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
597                         {
598                                 panel_bg_alpha *= (f);
599                                 panel_fg_alpha *= (f);
600                         }
601                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
602                         {
603                                 f *= f; // for a cooler movement
604                                 f = 1 - f;
605                                 center_x = panel_pos_x + panel_size_x/2;
606                                 center_y = panel_pos_y + panel_size_y/2;
607                                 screen_ar = vid_conwidth/vid_conheight;
608                                 if (center_x/center_y < screen_ar) //bottom left
609                                 {
610                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
611                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
612                                         else //left
613                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
614                                 }
615                                 else //top right
616                                 {
617                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
618                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
619                                         else //top
620                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
621                                 }
622                         }
623                 }
624         }
625
626         // draw the background, then change the virtual size of it to better fit other items inside 
627         HUD_Panel_DrawBg(1);
628         if(panel_bg_padding)
629         {
630                 panel_pos += '1 1 0' * panel_bg_padding;
631                 panel_size -= '1 1 0' * panel_bg_padding;
632         }
633
634         // after the sizing and animations are done, update the other values
635         rows = panel_size_y/panel_size_x;
636         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
637         columns = ceil(weapon_count/rows);
638         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
639         
640         // calculate position/size for visual bar displaying ammount of ammo status
641         if (autocvar_hud_panel_weapons_ammo)
642         {
643                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
644                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
645
646                 if(weapon_size_x/weapon_size_y > aspect)
647                 {
648                         barsize_x = aspect * weapon_size_y;
649                         barsize_y = weapon_size_y;
650                         baroffset_x = (weapon_size_x - barsize_x) / 2;
651                 }
652                 else
653                 {
654                         barsize_y = 1/aspect * weapon_size_x;
655                         barsize_x = weapon_size_x;
656                         baroffset_y = (weapon_size_y - barsize_y) / 2;
657                 }
658         }
659
660         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
661         {
662                 show_accuracy = true;
663                 if (acc_col_x[0] == -1)
664                         for (i = 0; i < acc_levels; ++i)
665                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
666         }
667
668         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
669         {
670                 // retrieve information about the current weapon to be drawn
671                 self = weaponorder[i];
672                 weapon_id = self.impulse;
673                 
674                 // skip if this weapon doesn't exist
675                 if (!self || self.impulse < 0) { continue; }
676                 
677                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
678                 if (autocvar_hud_panel_weapons_onlyowned
679                         && !((weapons_stat & self.weapons) 
680                         || (self.weapon == complain_weapon 
681                                 && time - complain_weapon_time < when + fadetime 
682                                 && autocvar_hud_panel_weapons_complainbubble)))
683                                         continue;
684                                         
685                 // figure out the drawing position of weapon
686                 weapon_pos = (panel_pos 
687                         + eX * column * weapon_size_x 
688                         + eY * row * weapon_size_y);
689
690                 // draw background behind currently selected weapon
691                 if(self.weapon == switchweapon)
692                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
693
694                 // draw the weapon accuracy
695                 if(show_accuracy)
696                 {
697                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
698                         if(panel_weapon_accuracy >= 0)
699                         {
700                                 // find the max level lower than weapon_accuracy
701                                 j = acc_levels-1;
702                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
703                                         --j;
704
705                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
706                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
707                                 color = acc_col[j];
708                                 color = color + factor * (acc_col[j+1] - color);
709
710                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
711                         }
712                 }
713
714                 // drawing all the weapon items
715                 if(weapons_stat & self.weapons)
716                 {
717                         // draw the weapon image
718                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
719
720                         // draw weapon label string
721                         switch(autocvar_hud_panel_weapons_label)
722                         {
723                                 case 1: // weapon number
724                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
725                                         break;
726                                         
727                                 case 2: // bind
728                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
729                                         break;
730                                         
731                                 case 3: // weapon name
732                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
733                                         break;
734                                         
735                                 default: // nothing
736                                         break;
737                         }
738                         
739                         // draw ammo status bar
740                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
741                         {
742                                 a = 0;
743                                 ammo_type = GetAmmoTypeForWep(self.weapon);
744                                 if(ammo_type != -1)
745                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
746
747                                 if(a > 0)
748                                 {
749                                         switch(ammo_type) {
750                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
751                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
752                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
753                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
754                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
755                                                 default: ammo_full = 60;
756                                         }
757
758                                         drawsetcliparea(
759                                                 weapon_pos_x + baroffset_x,
760                                                 weapon_pos_y + baroffset_y,
761                                                 barsize_x * bound(0, a/ammo_full, 1),
762                                                 barsize_y);
763                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
764                                         drawresetcliparea();
765                                 }
766                         }
767                 }
768                 else // draw a "ghost weapon icon" if you don't have the weapon
769                 {
770                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
771                 }
772                 
773                 // draw the complain message
774                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
775                 {
776                         if(fadetime)
777                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
778                         else
779                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
780
781
782                         string s;
783                         if(complain_weapon_type == 0) {
784                                 s = _("Out of ammo");
785                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
786                         }
787                         else if(complain_weapon_type == 1) {
788                                 s = _("Don't have");
789                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
790                         }
791                         else {
792                                 s = _("Unavailable");
793                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
794                         }
795                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
796                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
797                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
798                 }
799
800                 // continue with new position for the next weapon
801                 ++row;
802                 if(row >= rows)
803                 {
804                         row = 0;
805                         ++column;
806                 }
807         }
808 }
809
810 // Ammo (#1)
811 //
812 // TODO: macro
813 float GetAmmoItemCode(float i)
814 {
815         switch(i)
816         {
817                 case 0: return IT_SHELLS;
818                 case 1: return IT_NAILS;
819                 case 2: return IT_ROCKETS;
820                 case 3: return IT_CELLS;
821                 case 4: return IT_FUEL;
822                 default: return -1;
823         }
824 }
825
826 string GetAmmoPicture(float i)
827 {
828         switch(i)
829         {
830                 case 0: return "ammo_shells";
831                 case 1: return "ammo_bullets";
832                 case 2: return "ammo_rockets";
833                 case 3: return "ammo_cells";
834                 case 4: return "ammo_fuel";
835                 default: return "";
836         }
837 }
838
839 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
840 {
841         float a;
842         if(autocvar__hud_configure)
843         {
844                 currently_selected = (itemcode == 2); //rockets always selected
845                 a = 31 + mod(itemcode*93, 128);
846         }
847         else
848                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
849
850         vector color;
851         if(infinite_ammo)
852                 color = '0 0.5 0.75';
853         else if(a < 10)
854                 color = '0.7 0 0';
855         else
856                 color = '1 1 1';
857
858         float alpha;
859         if(currently_selected)
860                 alpha = 1;
861         else
862                 alpha = 0.7;
863
864         vector picpos, numpos;
865         if(autocvar_hud_panel_ammo_iconalign)
866         {
867                 numpos = myPos;
868                 picpos = myPos + eX * 2 * mySize_y;
869         }
870         else
871         {
872                 numpos = myPos + eX * mySize_y;
873                 picpos = myPos;
874         }
875
876         if (currently_selected)
877                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
878
879     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
880         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
881
882     if(autocvar_hud_panel_ammo_text)
883     {
884         if(a > 0 || infinite_ammo)
885             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
886         else // "ghost" ammo count
887             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
888     }
889         if(a > 0 || infinite_ammo)
890                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
891         else // "ghost" ammo icon
892                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
893 }
894
895 void HUD_Ammo(void)
896 {
897     if(hud != HUD_NORMAL) return;
898         if(!autocvar__hud_configure)
899         {
900                 if(!autocvar_hud_panel_ammo) return;
901                 if(spectatee_status == -1) return;
902         }
903         else
904                 hud_configure_active_panel = HUD_PANEL_AMMO;
905
906         HUD_Panel_UpdateCvars(ammo);
907         HUD_Panel_ApplyFadeAlpha();
908         vector pos, mySize;
909         pos = panel_pos;
910         mySize = panel_size;
911
912         HUD_Panel_DrawBg(1);
913         if(panel_bg_padding)
914         {
915                 pos += '1 1 0' * panel_bg_padding;
916                 mySize -= '2 2 0' * panel_bg_padding;
917         }
918
919         float rows, columns, row, column;
920         vector ammo_size;
921         if (autocvar_hud_panel_ammo_onlycurrent)
922                 ammo_size = mySize;
923         else
924         {
925                 rows = mySize_y/mySize_x;
926                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
927                 //                               ^^^ ammo item aspect goes here
928
929                 columns = ceil(AMMO_COUNT/rows);
930
931                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
932         }
933
934         vector offset;
935         float newSize;
936         if(ammo_size_x/ammo_size_y > 3)
937         {
938                 newSize = 3 * ammo_size_y;
939                 offset_x = ammo_size_x - newSize;
940                 pos_x += offset_x/2;
941                 ammo_size_x = newSize;
942         }
943         else
944         {
945                 newSize = 1/3 * ammo_size_x;
946                 offset_y = ammo_size_y - newSize;
947                 pos_y += offset_y/2;
948                 ammo_size_y = newSize;
949         }
950
951         float i, stat_items, currently_selected, infinite_ammo;
952         infinite_ammo = FALSE;
953         if (autocvar_hud_panel_ammo_onlycurrent)
954         {
955                 if(autocvar__hud_configure)
956                 {
957                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
958                         return;
959                 }
960                 stat_items = getstati(STAT_ITEMS);
961                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
962                         infinite_ammo = TRUE;
963                 for (i = 0; i < AMMO_COUNT; ++i) {
964                         currently_selected = stat_items & GetAmmoItemCode(i);
965                         if (currently_selected)
966                         {
967                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
968                                 return;
969                         }
970                 }
971                 return; // nothing to display
972         }
973
974         stat_items = getstati(STAT_ITEMS);
975         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
976                 infinite_ammo = TRUE;
977         for (i = 0; i < AMMO_COUNT; ++i) {
978                 currently_selected = stat_items & GetAmmoItemCode(i);
979                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
980                 ++row;
981                 if(row >= rows)
982                 {
983                         row = 0;
984                         column = column + 1;
985                 }
986         }
987 }
988
989 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
990 {
991         vector newPos, newSize;
992         vector picpos, numpos;
993
994         if (vertical)
995         {
996                 if(mySize_y/mySize_x > 2)
997                 {
998                         newSize_y = 2 * mySize_x;
999                         newSize_x = mySize_x;
1000
1001                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1002                         newPos_x = myPos_x;
1003                 }
1004                 else
1005                 {
1006                         newSize_x = 1/2 * mySize_y;
1007                         newSize_y = mySize_y;
1008
1009                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1010                         newPos_y = myPos_y;
1011                 }
1012
1013                 if(icon_right_align)
1014                 {
1015                         numpos = newPos;
1016                         picpos = newPos + eY * newSize_x;
1017                 }
1018                 else
1019                 {
1020                         picpos = newPos;
1021                         numpos = newPos + eY * newSize_x;
1022                 }
1023
1024                 newSize_y /= 2;
1025                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1026                 // make number smaller than icon, it looks better
1027                 // reduce only y to draw numbers with different number of digits with the same y size
1028                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1029                 newSize_y *= 0.7;
1030                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1031                 return;
1032         }
1033
1034         if(mySize_x/mySize_y > 3)
1035         {
1036                 newSize_x = 3 * mySize_y;
1037                 newSize_y = mySize_y;
1038
1039                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1040                 newPos_y = myPos_y;
1041         }
1042         else
1043         {
1044                 newSize_y = 1/3 * mySize_x;
1045                 newSize_x = mySize_x;
1046
1047                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1048                 newPos_x = myPos_x;
1049         }
1050
1051         if(icon_right_align) // right align
1052         {
1053                 numpos = newPos;
1054                 picpos = newPos + eX * 2 * newSize_y;
1055         }
1056         else // left align
1057         {
1058                 numpos = newPos + eX * newSize_y;
1059                 picpos = newPos;
1060         }
1061
1062         drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1063         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1064 }
1065
1066 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1067 {
1068         float sz;
1069         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1070
1071         DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1072 }
1073
1074 // Powerups (#2)
1075 //
1076 void HUD_Powerups(void)
1077 {
1078         float strength_time, shield_time;
1079         if(!autocvar__hud_configure)
1080         {
1081                 if(!autocvar_hud_panel_powerups) return;
1082                 if(spectatee_status == -1) return;
1083                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1084                 if (getstati(STAT_HEALTH) <= 0) return;
1085
1086                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1087                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1088         }
1089         else
1090         {
1091                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1092
1093                 strength_time = 15;
1094                 shield_time = 27;
1095         }
1096
1097         HUD_Panel_UpdateCvars(powerups);
1098         HUD_Panel_ApplyFadeAlpha();
1099         vector pos, mySize;
1100         pos = panel_pos;
1101         mySize = panel_size;
1102
1103         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1104         if(panel_bg_padding)
1105         {
1106                 pos += '1 1 0' * panel_bg_padding;
1107                 mySize -= '2 2 0' * panel_bg_padding;
1108         }
1109
1110         float panel_ar = mySize_x/mySize_y;
1111         float is_vertical = (panel_ar < 1);
1112         vector shield_offset, strength_offset;
1113         if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1114         {
1115                 mySize_x *= 0.5;
1116                 if (autocvar_hud_panel_powerups_flip)
1117                         shield_offset_x = mySize_x;
1118                 else
1119                         strength_offset_x = mySize_x;
1120         }
1121         else
1122         {
1123                 mySize_y *= 0.5;
1124                 if (autocvar_hud_panel_powerups_flip)
1125                         shield_offset_y = mySize_y;
1126                 else
1127                         strength_offset_y = mySize_y;
1128         }
1129
1130         float shield_baralign, strength_baralign;
1131         float shield_iconalign, strength_iconalign;
1132         if (autocvar_hud_panel_powerups_flip)
1133         {
1134                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1135                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1136                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1137                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1138         }
1139         else
1140         {
1141                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1142                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1143                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1144                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1145         }
1146
1147         if(shield_time)
1148         {
1149                 const float maxshield = 30;
1150                 float shield = ceil(shield_time);
1151                 if(autocvar_hud_panel_powerups_progressbar)
1152                 {
1153                         HUD_Panel_GetProgressBarColor(shield);
1154                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1155                 }
1156                 if(autocvar_hud_panel_powerups_text)
1157                 {
1158                         if(shield > 1)
1159                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1160                         if(shield <= 5)
1161                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1162                 }
1163         }
1164
1165         if(strength_time)
1166         {
1167                 const float maxstrength = 30;
1168                 float strength = ceil(strength_time);
1169                 if(autocvar_hud_panel_powerups_progressbar)
1170                 {
1171                         HUD_Panel_GetProgressBarColor(strength);
1172                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1173                 }
1174                 if(autocvar_hud_panel_powerups_text)
1175                 {
1176                         if(strength > 1)
1177                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1178                         if(strength <= 5)
1179                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1180                 }
1181         }
1182 }
1183
1184 // Health/armor (#3)
1185 //
1186
1187 // prev_* vars contain the health/armor at the previous FRAME
1188 // set to -1 when player is dead or was not playing
1189 float prev_health, prev_armor;
1190 float health_damagetime, armor_damagetime;
1191 float health_beforedamage, armor_beforedamage;
1192 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1193 float old_p_health, old_p_armor;
1194 float old_p_healthtime, old_p_armortime;
1195 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1196 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1197 float prev_p_health, prev_p_armor;
1198
1199 void HUD_HealthArmor(void)
1200 {
1201         float armor, health, fuel;
1202         if(!autocvar__hud_configure)
1203         {
1204                 if(!autocvar_hud_panel_healtharmor) return;
1205                 if(hud != HUD_NORMAL) return;
1206                 if(spectatee_status == -1) return;
1207
1208                 health = getstati(STAT_HEALTH);
1209                 if(health <= 0)
1210                 {
1211                         prev_health = -1;
1212                         return;
1213                 }
1214                 armor = getstati(STAT_ARMOR);
1215
1216                 // code to check for spectatee_status changes is in Ent_ClientData()
1217                 // prev_p_health and prev_health can be set to -1 there
1218
1219                 if (prev_p_health == -1)
1220                 {
1221                         // no effect
1222                         health_beforedamage = 0;
1223                         armor_beforedamage = 0;
1224                         health_damagetime = 0;
1225                         armor_damagetime = 0;
1226                         prev_health = health;
1227                         prev_armor = armor;
1228                         old_p_health = health;
1229                         old_p_armor = armor;
1230                         prev_p_health = health;
1231                         prev_p_armor = armor;
1232                 }
1233                 else if (prev_health == -1)
1234                 {
1235                         //start the load effect
1236                         health_damagetime = 0;
1237                         armor_damagetime = 0;
1238                         prev_health = 0;
1239                         prev_armor = 0;
1240                 }
1241                 fuel = getstati(STAT_FUEL);
1242         }
1243         else
1244         {
1245                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1246
1247                 health = 150;
1248                 armor = 75;
1249                 fuel = 20;
1250         }
1251
1252         HUD_Panel_UpdateCvars(healtharmor);
1253         HUD_Panel_ApplyFadeAlpha();
1254         vector pos, mySize;
1255         pos = panel_pos;
1256         mySize = panel_size;
1257
1258         HUD_Panel_DrawBg(1);
1259         if(panel_bg_padding)
1260         {
1261                 pos += '1 1 0' * panel_bg_padding;
1262                 mySize -= '2 2 0' * panel_bg_padding;
1263         }
1264
1265         float baralign = autocvar_hud_panel_healtharmor_baralign;
1266         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1267
1268     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1269     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1270         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1271         {
1272                 vector v;
1273                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1274
1275                 float x;
1276                 x = floor(v_x + 1);
1277
1278         float maxtotal = maxhealth + maxarmor;
1279                 string biggercount;
1280                 if(v_z) // NOT fully armored
1281                 {
1282                         biggercount = "health";
1283                         if(autocvar_hud_panel_healtharmor_progressbar)
1284                         {
1285                                 HUD_Panel_GetProgressBarColor(health);
1286                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1287                         }
1288                         if(armor)
1289             if(autocvar_hud_panel_healtharmor_text)
1290                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1291                 }
1292                 else
1293                 {
1294                         biggercount = "armor";
1295                         if(autocvar_hud_panel_healtharmor_progressbar)
1296                         {
1297                                 HUD_Panel_GetProgressBarColor(armor);
1298                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1299                         }
1300                         if(health)
1301             if(autocvar_hud_panel_healtharmor_text)
1302                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1303                 }
1304         if(autocvar_hud_panel_healtharmor_text)
1305                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1306
1307                 if(fuel)
1308                 {
1309                         HUD_Panel_GetProgressBarColor(fuel);
1310                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1311                 }
1312         }
1313         else
1314         {
1315                 float panel_ar = mySize_x/mySize_y;
1316                 float is_vertical = (panel_ar < 1);
1317                 vector health_offset, armor_offset;
1318                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1319                 {
1320                         mySize_x *= 0.5;
1321                         if (autocvar_hud_panel_healtharmor_flip)
1322                                 health_offset_x = mySize_x;
1323                         else
1324                                 armor_offset_x = mySize_x;
1325                 }
1326                 else
1327                 {
1328                         mySize_y *= 0.5;
1329                         if (autocvar_hud_panel_healtharmor_flip)
1330                                 health_offset_y = mySize_y;
1331                         else
1332                                 armor_offset_y = mySize_y;
1333                 }
1334
1335                 float health_baralign, armor_baralign, fuel_baralign;
1336                 float health_iconalign, armor_iconalign;
1337                 if (autocvar_hud_panel_healtharmor_flip)
1338                 {
1339                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1340                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1341                         fuel_baralign = health_baralign;
1342                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1343                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1344                 }
1345                 else
1346                 {
1347                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1348                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1349                         fuel_baralign = armor_baralign;
1350                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1351                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1352                 }
1353
1354                 //if(health)
1355                 {
1356                         if(autocvar_hud_panel_healtharmor_progressbar)
1357                         {
1358                                 HUD_Panel_GetProgressBarColor(health);
1359                                 float p_health, pain_health_alpha;
1360                                 p_health = health;
1361                                 pain_health_alpha = 1;
1362                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1363                                 {
1364                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1365                                         {
1366                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1367                                                 {
1368                                                         if (time - old_p_healthtime < 1)
1369                                                                 old_p_health = prev_p_health;
1370                                                         else
1371                                                                 old_p_health = prev_health;
1372                                                         old_p_healthtime = time;
1373                                                 }
1374                                                 if (time - old_p_healthtime < 1)
1375                                                 {
1376                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1377                                                         prev_p_health = p_health;
1378                                                 }
1379                                         }
1380                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1381                                         {
1382                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1383                                                 {
1384                                                         if (time - health_damagetime >= 1)
1385                                                                 health_beforedamage = prev_health;
1386                                                         health_damagetime = time;
1387                                                 }
1388                                                 if (time - health_damagetime < 1)
1389                                                 {
1390                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1391                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1392                                                 }
1393                                         }
1394                                         prev_health = health;
1395
1396                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1397                                         {
1398                                                 float BLINK_FACTOR = 0.15;
1399                                                 float BLINK_BASE = 0.85;
1400                                                 float BLINK_FREQ = 9; 
1401                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1402                                         }
1403                                 }
1404                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1405                         }
1406                         if(autocvar_hud_panel_healtharmor_text)
1407                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1408                 }
1409
1410                 if(armor)
1411                 {
1412                         if(autocvar_hud_panel_healtharmor_progressbar)
1413                         {
1414                                 HUD_Panel_GetProgressBarColor(armor);
1415                                 float p_armor;
1416                                 p_armor = armor;
1417                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1418                                 {
1419                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1420                                         {
1421                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1422                                                 {
1423                                                         if (time - old_p_armortime < 1)
1424                                                                 old_p_armor = prev_p_armor;
1425                                                         else
1426                                                                 old_p_armor = prev_armor;
1427                                                         old_p_armortime = time;
1428                                                 }
1429                                                 if (time - old_p_armortime < 1)
1430                                                 {
1431                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1432                                                         prev_p_armor = p_armor;
1433                                                 }
1434                                         }
1435                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1436                                         {
1437                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1438                                                 {
1439                                                         if (time - armor_damagetime >= 1)
1440                                                                 armor_beforedamage = prev_armor;
1441                                                         armor_damagetime = time;
1442                                                 }
1443                                                 if (time - armor_damagetime < 1)
1444                                                 {
1445                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1446                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1447                                                 }
1448                                         }
1449                                         prev_armor = armor;
1450                                 }
1451                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1452                         }
1453                         if(autocvar_hud_panel_healtharmor_text)
1454                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1455                 }
1456
1457                 if(fuel)
1458                 {
1459                         if (is_vertical)
1460                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1461                         else
1462                                 mySize_y *= 0.2;
1463                         if (panel_ar >= 4)
1464                                 mySize_x *= 2; //restore full panel size
1465                         else if (panel_ar < 1/4)
1466                                 mySize_y *= 2; //restore full panel size
1467                         HUD_Panel_GetProgressBarColor(fuel);
1468                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1469                 }
1470         }
1471 }
1472
1473 // Notification area (#4)
1474 //
1475
1476 string Weapon_SuicideMessage(float deathtype)
1477 {
1478         w_deathtype = deathtype;
1479         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1480         return w_deathtypestring;
1481 }
1482
1483 string Weapon_KillMessage(float deathtype)
1484 {
1485         w_deathtype = deathtype;
1486         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1487         return w_deathtypestring;
1488 }
1489
1490 #define KN_MAX_ENTRIES 10
1491 float kn_index;
1492 float killnotify_times[KN_MAX_ENTRIES];
1493 float killnotify_deathtype[KN_MAX_ENTRIES];
1494 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1495 string killnotify_attackers[KN_MAX_ENTRIES];
1496 string killnotify_victims[KN_MAX_ENTRIES];
1497 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1498 {
1499         --kn_index;
1500         if (kn_index == -1)
1501                 kn_index = KN_MAX_ENTRIES-1;
1502         killnotify_times[kn_index] = time;
1503         killnotify_deathtype[kn_index] = wpn;
1504         killnotify_actiontype[kn_index] = actiontype;
1505         if(killnotify_attackers[kn_index])
1506                 strunzone(killnotify_attackers[kn_index]);
1507         killnotify_attackers[kn_index] = strzone(attacker);
1508         if(killnotify_victims[kn_index])
1509                 strunzone(killnotify_victims[kn_index]);
1510         killnotify_victims[kn_index] = strzone(victim);
1511 }
1512
1513 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1514 {
1515         float w;
1516         float alsoprint, gentle;
1517         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1518         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1519         
1520         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1521                 return;
1522
1523         if(msg == MSG_SUICIDE) {
1524                 w = DEATH_WEAPONOF(type);
1525                 if(WEP_VALID(w)) {
1526                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1527                         if (alsoprint)
1528                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1529                 } else if (type == DEATH_KILL) {
1530                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1531                         if (alsoprint)
1532                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1533                 } else if (type == DEATH_ROT) {
1534                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1535                         if (alsoprint)
1536                                 print (sprintf(_("^1%s^1 died\n"), s1));
1537                 } else if (type == DEATH_NOAMMO) {
1538                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1539                         if (alsoprint)
1540                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1541                 } else if (type == DEATH_CAMP) {
1542                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1543                         if (alsoprint)
1544                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1545                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1546                         HUD_KillNotify_Push(s1, "", 0, type);
1547                         if (alsoprint)
1548                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1549                 } else if (type == DEATH_CHEAT) {
1550                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1551                         if (alsoprint)
1552                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1553                 } else if (type == DEATH_FIRE) {
1554                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1555                         if (alsoprint)
1556                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1557                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1558                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1559                         if (alsoprint)
1560                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1561                 } 
1562                 
1563                 if (stof(s2) > 2) // killcount > 2
1564                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1565         } else if(msg == MSG_KILL) {
1566                 w = DEATH_WEAPONOF(type);
1567                 if(WEP_VALID(w)) {
1568                         if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1569                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1570                         else
1571                                 HUD_KillNotify_Push(s1, s2, 1, type);
1572
1573                         if (alsoprint)
1574                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1575                 }
1576                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1577                         HUD_KillNotify_Push(s1, s2, 1, type);
1578                         if(alsoprint)
1579                         {
1580                                 if(gentle) {
1581                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1582                                 } else {
1583                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1584                                 }
1585                         }
1586                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1587                                 if(gentle)
1588                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1589                                 else
1590                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1591                         }
1592                         else if (stof(s2) > 2) {
1593                                 if(gentle)
1594                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1595                                 else
1596                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1597                         }
1598                 }
1599                 else if(type == KILL_FIRST_BLOOD)
1600                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1601                 else if (type == DEATH_TELEFRAG) {
1602                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1603                         if(gentle)
1604                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1605                         else
1606                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1607                 }
1608                 else if (type == DEATH_DROWN) {
1609                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1610                         if(alsoprint)
1611                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1612                 }
1613                 else if (type == DEATH_SLIME) {
1614                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1615                         if(alsoprint)
1616                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1617                 }
1618                 else if (type == DEATH_LAVA) {
1619                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1620                         if(alsoprint)
1621                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1622                 }
1623                 else if (type == DEATH_FALL) {
1624                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1625                         if(alsoprint)
1626                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1627                 }
1628                 else if (type == DEATH_SHOOTING_STAR) {
1629                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1630                         if(alsoprint)
1631                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1632                 }
1633                 else if (type == DEATH_SWAMP) {
1634                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1635                         if(alsoprint)
1636                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1637                 }
1638                 else if (type == DEATH_HURTTRIGGER)
1639                 {
1640                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1641                         if(alsoprint)
1642                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1643                 } else if(type == DEATH_VHCRUSH) {
1644                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1645                         if(alsoprint)
1646                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1647                 } else if(type == DEATH_SBMINIGUN) {
1648                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1649                         if(alsoprint)
1650                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1651                 } else if(type == DEATH_SBROCKET) {
1652                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1653                         if(alsoprint)
1654                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1655                 } else if(type == DEATH_SBBLOWUP) {
1656                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1657                         if(alsoprint)
1658                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1659                 } else if(type == DEATH_WAKIGUN) {
1660                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1661                         if(alsoprint)
1662                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1663                 } else if(type == DEATH_WAKIROCKET) {
1664                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1665                         if(alsoprint)
1666                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1667                 } else if(type == DEATH_WAKIBLOWUP) {
1668                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1669                         if(alsoprint)
1670                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1671                 } else if(type == DEATH_RAPTOR_CANNON) {
1672                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1673                         if(alsoprint)
1674                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1675                 } else if(type == DEATH_RAPTOR_BOMB) {
1676                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1677                         if(alsoprint)
1678                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1679                 } else if(type == DEATH_RAPTOR_DEATH) {
1680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1681                         if(alsoprint)
1682                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1683                 } else if(type == DEATH_TURRET) {
1684                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1685                         if(alsoprint)
1686                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1687                 } else if(type == DEATH_TOUCHEXPLODE) {
1688                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1689                         if(alsoprint)
1690                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1691                 } else if(type == DEATH_CHEAT) {
1692                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1693                         if(alsoprint)
1694                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1695                 } else if (type == DEATH_FIRE) {
1696                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1697                         if(alsoprint)
1698                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1699                 } else if (type == DEATH_CUSTOM) {
1700                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1701                         if(alsoprint)
1702                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1703                 } else if (type == DEATH_HURTTRIGGER) {
1704                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1705                         if(alsoprint)
1706                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1707                 } else {
1708                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1709                         if(alsoprint)
1710                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1711                 }
1712         } else if(msg == MSG_SPREE) {
1713                 if(type == KILL_END_SPREE) {
1714                         if(gentle)
1715                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1716                         else
1717                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1718                 } else if(type == KILL_SPREE) {
1719                         if(gentle)
1720                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1721                         else
1722                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1723                 } else if(type == KILL_SPREE_3) {
1724                         if(gentle)
1725                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1726                         else
1727                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1728                 } else if(type == KILL_SPREE_5) {
1729                         if(gentle)
1730                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1731                         else
1732                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1733                 } else if(type == KILL_SPREE_10) {
1734                         if(gentle)
1735                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1736                         else
1737                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1738                 } else if(type == KILL_SPREE_15) {
1739                         if(gentle)
1740                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1741                         else
1742                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1743                 } else if(type == KILL_SPREE_20) {
1744                         if(gentle)
1745                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1746                         else
1747                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1748                 } else if(type == KILL_SPREE_25) {
1749                         if(gentle)
1750                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1751                         else
1752                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1753                 } else if(type == KILL_SPREE_30) {
1754                         if(gentle)
1755                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1756                         else
1757                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1758                 }
1759         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1760                 if (type == DEATH_DROWN) {
1761                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1762                         if(alsoprint)
1763                         {
1764                                 if(gentle)
1765                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1766                                 else
1767                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1768                         }
1769                 } else if (type == DEATH_SLIME) {
1770                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1771                         if(alsoprint)
1772                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1773                 } else if (type == DEATH_LAVA) {
1774                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1775                         if(alsoprint)
1776                         {
1777                                 if(gentle)
1778                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1779                                 else
1780                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1781                         }
1782                 } else if (type == DEATH_FALL) {
1783                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1784                         if(alsoprint)
1785                         {
1786                                 if(gentle)
1787                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1788                                 else
1789                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1790                         }
1791                 } else if (type == DEATH_SHOOTING_STAR) {
1792                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1795                 } else if (type == DEATH_SWAMP) {
1796                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1797                         if(alsoprint)
1798                         {
1799                                 if(gentle)
1800                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1801                                 else
1802                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1803                         }
1804                 } else if(DEATH_ISTURRET(type)) {
1805                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1806                         if(alsoprint)
1807                         {
1808                                 if(gentle)
1809                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1810                                 else
1811                                 {
1812                                         switch(type)
1813                                         {
1814                                                 case DEATH_TURRET_EWHEEL:
1815                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1816                                                         break;
1817                                                 case DEATH_TURRET_FLAC:
1818                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1819                                                         break;
1820                                                 case DEATH_TURRET_MACHINEGUN:
1821                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1822                                                         break;
1823                                                 case DEATH_TURRET_WALKER_GUN:
1824                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1825                                                         break;
1826                                                 case DEATH_TURRET_WALKER_MEELE:
1827                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1828                                                         break;
1829                                                 case DEATH_TURRET_WALKER_ROCKET:
1830                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1831                                                         break;
1832                                                 case DEATH_TURRET_HELLION:
1833                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1834                                                         break;
1835                                                 case DEATH_TURRET_HK:
1836                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1837                                                         break;
1838                                                 case DEATH_TURRET_MLRS:
1839                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1840                                                         break;
1841                                                 case DEATH_TURRET_PLASMA:
1842                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1843                                                         break;
1844                                                 case DEATH_TURRET_PHASER:
1845                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1846                                                         break;
1847                                                 case DEATH_TURRET_TESLA:                        
1848                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1849                                                         break;
1850                                         }
1851                                 }
1852                         }
1853                 } else if (type == DEATH_CUSTOM) {
1854                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1855                         if(alsoprint)
1856                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1857                 } else if (type == DEATH_HURTTRIGGER) {
1858                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1859                         if(alsoprint)
1860                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1861                 } else if(type == DEATH_TOUCHEXPLODE) {
1862                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1863                         if(alsoprint)
1864                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1865                 } else if(type == DEATH_CHEAT) {
1866                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1867                         if(alsoprint)
1868                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1869                 } else if(type == DEATH_FIRE) {
1870                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1871                         if(alsoprint)
1872                         {
1873                                 if(gentle)
1874                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1875                                 else
1876                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1877                                 }
1878                 } else {
1879                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1880                         if(alsoprint)
1881                         {
1882                                 if(gentle)
1883                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1884                                 else
1885                                         print (sprintf(_("^1%s^1 died\n"), s1));
1886                         }
1887                 }
1888         } else if(msg == MSG_KILL_ACTION_SPREE) {
1889                 if(gentle)
1890                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1891                 else
1892                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1893         } else if(msg == MSG_INFO) {
1894                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1895                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1896                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1897                 } else if(type == INFO_LOSTFLAG) {
1898                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1899                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1900                 } else if(type == INFO_PICKUPFLAG) {
1901                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1902                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1903                 } else if(type == INFO_RETURNFLAG) {
1904                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1905                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1906                 } else if(type == INFO_CAPTUREFLAG) {
1907                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1908                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1909                 }
1910         } else if(msg == MSG_RACE) {
1911                 if(type == RACE_SERVER_RECORD) {
1912                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1913                 }
1914                 else if(type == RACE_NEW_RANK) {
1915                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1916                 }
1917                 else if(type == RACE_NEW_TIME) {
1918                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1919                 }
1920                 else if(type == RACE_FAIL) {
1921                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1922                 }
1923         } else if(msg == MSG_KA) {
1924                 if(type == KA_PICKUPBALL) {
1925                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1926                         if(alsoprint)
1927                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1928                 }
1929                 else if(type == KA_DROPBALL) {
1930                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
1931                         if(alsoprint)
1932                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
1933                 }
1934         }
1935 }
1936
1937 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
1938 {
1939         float gentle;
1940         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1941         if(msg == MSG_SUICIDE) {
1942                 if (type == DEATH_TEAMCHANGE) {
1943                         centerprint(sprintf(_("You are now on: %s"), s1));
1944                 } else if (type == DEATH_AUTOTEAMCHANGE) {
1945                         centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
1946                 } else if (type == DEATH_CAMP) {
1947                         if(gentle)
1948                                 centerprint(_("^1Reconsider your tactics, camper!"));
1949                         else
1950                                 centerprint(_("^1Die camper!"));
1951                 } else if (type == DEATH_NOAMMO) {
1952                         if(gentle)
1953                                 centerprint(_("^1You are reinserted into the game for running out of ammo..."));
1954                         else
1955                                 centerprint(_("^1You were killed for running out of ammo..."));
1956                 } else if (type == DEATH_ROT) {
1957                         if(gentle)
1958                                 centerprint(_("^1You need to preserve your health"));
1959                         else
1960                                 centerprint(_("^1You grew too old without taking your medicine"));
1961                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1962                         if(gentle)
1963                                 centerprint(_("^1Don't go against team mates!"));
1964                         else
1965                                 centerprint(_("^1Don't shoot your team mates!"));
1966                 } else if (type == DEATH_QUIET) {
1967                         // do nothing
1968                 } else { // generic message
1969                         if(gentle)
1970                                 centerprint(_("^1You need to be more careful!"));
1971                         else
1972                                 centerprint(_("^1You killed your own dumb self!"));
1973                 }
1974         } else if(msg == MSG_KILL) {
1975                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1976                         if(gentle) {
1977                                 centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
1978                         } else {
1979                                 centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
1980                         }
1981                 } else if (type == KILL_FIRST_BLOOD) {
1982                         if(gentle) {
1983                                 centerprint(_("^1First score"));
1984                         } else {
1985                                 centerprint(_("^1First blood"));
1986                         }
1987                 } else if (type == KILL_FIRST_VICTIM) {
1988                         if(gentle) {
1989                                 centerprint(_("^1First casualty"));
1990                         } else {
1991                                 centerprint(_("^1First victim"));
1992                         }
1993                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
1994                         if(gentle) {
1995                                 centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
1996                         } else {
1997                                 centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
1998                         }
1999                 } else if (type == KILL_TYPEFRAGGED) {
2000                         if(gentle) {
2001                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2002                         } else {
2003                                 centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2004                         }
2005                 } else if (type == KILL_FRAG) {
2006                         if(gentle) {
2007                                 centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2008                         } else {
2009                                 centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2010                         }
2011                 } else { // generic message
2012                         if(gentle) {
2013                                 centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2014                         } else {
2015                                 centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2016                         }
2017                 }
2018         } else if(msg == MSG_KILL_ACTION) {
2019                 // TODO: invent more centerprints here?
2020                 centerprint(_("^1Watch your step!"));
2021         }
2022 }
2023
2024 void HUD_Notify (void)
2025 {
2026         if(!autocvar__hud_configure)
2027         {
2028                 if(!autocvar_hud_panel_notify) return;
2029         }
2030         else
2031                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2032
2033         HUD_Panel_UpdateCvars(notify);
2034         HUD_Panel_ApplyFadeAlpha();
2035         vector pos, mySize;
2036         pos = panel_pos;
2037         mySize = panel_size;
2038
2039         HUD_Panel_DrawBg(1);
2040         if(panel_bg_padding)
2041         {
2042                 pos += '1 1 0' * panel_bg_padding;
2043                 mySize -= '2 2 0' * panel_bg_padding;
2044         }
2045
2046         float entries, height;
2047         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2048         height = mySize_y/entries;
2049         
2050         vector fontsize;
2051         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2052         fontsize = '0.5 0.5 0' * fontheight;
2053
2054         float a;
2055         float when;
2056         when = autocvar_hud_panel_notify_time;
2057         float fadetime;
2058         fadetime = autocvar_hud_panel_notify_fadetime;
2059
2060         string s;
2061
2062         vector pos_attacker, pos_victim;
2063         vector weap_pos;
2064         float width_attacker;
2065         string attacker, victim;
2066
2067         float i, j, w, step, limit;
2068         if(autocvar_hud_panel_notify_flip) //order items from the top down
2069         {
2070                 i = 0;
2071                 step = +1;
2072                 limit = entries;
2073         }
2074         else //order items from the bottom up
2075         {
2076                 i = entries - 1;
2077                 step = -1;
2078                 limit = -1;
2079         }
2080
2081         for(j = kn_index;  i != limit;  i += step, ++j)
2082         {
2083                 if(autocvar__hud_configure)
2084                 {
2085                         if (step == +1)
2086                                 a = i;
2087                         else // inverse order
2088                                 a = entries - 1 - i;
2089                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2090                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2091                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2092                         a = bound(0, (when - a) / 4, 1);
2093                         goto hud_config_notifyprint;
2094                 }
2095
2096                 if (j == KN_MAX_ENTRIES)
2097                         j = 0;
2098
2099                 if(killnotify_times[j] + when > time)
2100                         a = 1;
2101                 else if(fadetime)
2102                 {
2103                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2104                         if(!a)
2105                         {
2106                                 break;
2107                         }
2108                 }
2109                 else
2110                 {
2111                         break;
2112                 }
2113
2114                 s = "";
2115
2116                 w = -1;
2117                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2118
2119                 // TODO: maybe print in team colors?
2120                 //
2121                 // Y [used by] X
2122                 if(killnotify_actiontype[j] == 0) 
2123                 {
2124                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2125                         {
2126                                 s = "notify_death";
2127                         }
2128                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2129                         {
2130                                 s = "notify_outofammo";
2131                         }
2132                         else if(killnotify_deathtype[j] == DEATH_KILL)
2133                         {
2134                                 s = "notify_selfkill";
2135                         }
2136                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2137                         {
2138                                 s = "notify_camping";
2139                         }
2140                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2141                         {
2142                                 s = "notify_teamkill_red";
2143                         }
2144                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2145                         {
2146                                 s = "notify_teamkill_blue";
2147                         }
2148                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2149                         {
2150                                 s = "notify_water";
2151                         }
2152                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2153                         {
2154                                 s = "notify_slime";
2155                         }
2156                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2157                         {
2158                                 s = "notify_lava";
2159                         }
2160                         else if(killnotify_deathtype[j] == DEATH_FALL)
2161                         {
2162                                 s = "notify_fall";
2163                         }
2164                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2165                         {
2166                                 s = "notify_shootingstar";
2167                         }
2168                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2169                         {
2170                                 s = "notify_death";
2171                         }
2172                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2173                         {
2174                                 if(killnotify_victims[j] == "^1RED^7 flag")
2175                                 {
2176                                         s = "notify_red_taken";
2177                                 }
2178                                 else
2179                                 {
2180                                         s = "notify_blue_taken";
2181                                 }
2182                         }
2183                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2184                         {
2185                                 if(killnotify_victims[j] == "^1RED^7 flag")
2186                                 {
2187                                         s = "notify_red_returned";
2188                                 }
2189                                 else
2190                                 {
2191                                         s = "notify_blue_returned";
2192                                 }
2193                         }
2194                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2195                         {
2196                                 if(killnotify_victims[j] == "^1RED^7 flag")
2197                                 {
2198                                         s = "notify_red_lost";
2199                                 }
2200                                 else
2201                                 {
2202                                         s = "notify_blue_lost";
2203                                 }
2204                         }
2205                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2206                         {
2207                                 if(killnotify_victims[j] == "^1RED^7 flag")
2208                                 {
2209                                         s = "notify_red_captured";
2210                                 }
2211                                 else
2212                                 {
2213                                         s = "notify_blue_captured";
2214                                 }
2215                         }
2216                         else if(killnotify_deathtype[j] == KA_DROPBALL)
2217                         {
2218                                 s = "notify_balldropped";
2219                         }
2220                         else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2221                         {
2222                                 s = "notify_ballpickedup";
2223                         }
2224                         
2225                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2226                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2227                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2228
2229                         if(s != "")
2230                         {
2231                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2232                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2233                         }
2234                 }
2235                 // X [did action to] Y
2236                 else
2237                 {
2238                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2239                         {
2240                                 s = "notify_melee_laser";
2241                         }
2242                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2243                         {
2244                                 s = "notify_melee_shotgun";
2245                         }
2246                         else if(WEP_VALID(w))
2247                         {
2248                                 self = get_weaponinfo(w);
2249                                 s = strcat("weapon", self.netname);
2250                         }
2251                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2252                         {
2253                                 s = "notify_teamkill_red";
2254                         }
2255                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2256                         {
2257                                 s = "notify_teamkill_red";
2258                         }
2259                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2260                         {
2261                                 s = "notify_telefrag";
2262                         }
2263                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2264                         {
2265                                 s = "notify_water";
2266                         }
2267                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2268                         {
2269                                 s = "notify_slime";
2270                         }
2271                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2272                         {
2273                                 s = "notify_lava";
2274                         }
2275                         else if(killnotify_deathtype[j] == DEATH_FALL)
2276                         {
2277                                 s = "notify_fall";
2278                         }
2279                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2280                         {
2281                                 s = "notify_shootingstar";
2282                         }
2283                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2284                         {
2285                                 s = "notify_void";
2286                         }
2287                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2288                         {
2289                                 s = "notify_headshot";
2290                         }
2291                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2292                         {
2293                                 s = "race_newrecordserver";
2294                         }
2295                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2296                         {
2297                                 s = "race_newrankyellow";
2298                         }
2299                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2300                         {
2301                                 s = "race_newtime";
2302                         }
2303                         else if(killnotify_deathtype[j] == RACE_FAIL)
2304                         {
2305                                 s = "race_newfail";
2306                         }
2307
2308                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2309                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2310 :hud_config_notifyprint
2311                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2312                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2313                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2314                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2315
2316                         if(s != "")
2317                         {
2318                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2319                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2320                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2321                         }
2322                 }
2323         }
2324 }
2325
2326 // Timer (#5)
2327 //
2328 // TODO: macro
2329 string seconds_tostring(float sec)
2330 {
2331         float minutes;
2332         minutes = floor(sec / 60);
2333
2334         sec -= minutes * 60;
2335         return sprintf("%d:%02d", minutes, sec);
2336 }
2337
2338 void HUD_Timer(void)
2339 {
2340         if(!autocvar__hud_configure)
2341         {
2342                 if(!autocvar_hud_panel_timer) return;
2343         }
2344         else
2345                 hud_configure_active_panel = HUD_PANEL_TIMER;
2346
2347         HUD_Panel_UpdateCvars(timer);
2348         HUD_Panel_ApplyFadeAlpha();
2349         vector pos, mySize;
2350         pos = panel_pos;
2351         mySize = panel_size;
2352
2353         HUD_Panel_DrawBg(1);
2354         if(panel_bg_padding)
2355         {
2356                 pos += '1 1 0' * panel_bg_padding;
2357                 mySize -= '2 2 0' * panel_bg_padding;
2358         }
2359
2360         string timer;
2361         float timelimit, elapsedTime, timeleft, minutesLeft;
2362
2363         timelimit = getstatf(STAT_TIMELIMIT);
2364
2365         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2366         timeleft = ceil(timeleft);
2367
2368         minutesLeft = floor(timeleft / 60);
2369
2370         vector timer_color;
2371         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2372                 timer_color = '1 1 1'; //white
2373         else if(minutesLeft >= 1)
2374                 timer_color = '1 1 0'; //yellow
2375         else
2376                 timer_color = '1 0 0'; //red
2377
2378         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2379                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2380                         //while restart is still active, show 00:00
2381                         timer = seconds_tostring(0);
2382                 } else {
2383                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2384                         timer = seconds_tostring(elapsedTime);
2385                 }
2386         } else {
2387                 timer = seconds_tostring(timeleft);
2388         }
2389
2390         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2391 }
2392
2393 // Radar (#6)
2394 //
2395 void HUD_Radar(void)
2396 {
2397         if (!autocvar__hud_configure)
2398         {
2399                 if (hud_panel_radar_maximized)
2400                 {
2401                         if (!hud_draw_maximized) return;
2402                 }
2403                 else
2404                 {
2405                         if (autocvar_hud_panel_radar == 0) return;
2406                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2407                 }
2408         }
2409         else
2410                 hud_configure_active_panel = HUD_PANEL_RADAR;
2411
2412         HUD_Panel_UpdateCvars(radar);
2413         HUD_Panel_ApplyFadeAlpha();
2414
2415         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2416         {
2417                 panel_size = autocvar_hud_panel_radar_maximized_size;
2418                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2419                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2420                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2421                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2422                 
2423                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2424                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2425         }
2426
2427         vector pos, mySize;
2428         pos = panel_pos;
2429         mySize = panel_size;
2430
2431         HUD_Panel_DrawBg(1);
2432         if(panel_bg_padding)
2433         {
2434                 pos += '1 1 0' * panel_bg_padding;
2435                 mySize -= '2 2 0' * panel_bg_padding;
2436         }
2437
2438         float color2;
2439         entity tm;
2440         float scale2d, normalsize, bigsize;
2441         float f;
2442
2443         teamradar_origin2d = pos + 0.5 * mySize;
2444         teamradar_size2d = mySize;
2445
2446         if(minimapname == "")
2447                 return;
2448
2449         teamradar_loadcvars();
2450
2451         switch(hud_panel_radar_zoommode)
2452         {
2453                 default:
2454                 case 0:
2455                         f = current_zoomfraction;
2456                         break;
2457                 case 1:
2458                         f = 1 - current_zoomfraction;
2459                         break;
2460                 case 2:
2461                         f = 0;
2462                         break;
2463                 case 3:
2464                         f = 1;
2465                         break;
2466         }
2467
2468         switch(hud_panel_radar_rotation)
2469         {
2470                 case 0:
2471                         teamradar_angle = view_angles_y - 90;
2472                         break;
2473                 default:
2474                         teamradar_angle = 90 * hud_panel_radar_rotation;
2475                         break;
2476         }
2477
2478         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2479         teamradar_size2d = mySize;
2480
2481         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2482
2483         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2484         if(hud_panel_radar_rotation == 0)
2485         {
2486                 // max-min distance must fit the radar in any rotation
2487                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2488         }
2489         else
2490         {
2491                 vector c0, c1, c2, c3, span;
2492                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2493                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2494                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2495                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2496                 span = '0 0 0';
2497                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2498                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2499
2500                 // max-min distance must fit the radar in x=x, y=y
2501                 bigsize = min(
2502                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2503                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2504                 );
2505         }
2506
2507         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2508         if(bigsize > normalsize)
2509                 normalsize = bigsize;
2510
2511         teamradar_size =
2512                   f * bigsize
2513                 + (1 - f) * normalsize;
2514         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2515                   f * mi_center
2516                 + (1 - f) * view_origin);
2517
2518         drawsetcliparea(
2519                 pos_x,
2520                 pos_y,
2521                 mySize_x,
2522                 mySize_y
2523         );
2524
2525         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2526
2527         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2528                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2529         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2530                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2531         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2532         {
2533                 color2 = GetPlayerColor(tm.sv_entnum);
2534                 //if(color == COLOR_SPECTATOR || color == color2)
2535                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2536         }
2537         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2538
2539         drawresetcliparea();
2540 };
2541
2542 // Score (#7)
2543 //
2544 void HUD_UpdatePlayerTeams();
2545 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2546 {
2547         float score;
2548         entity tm, pl;
2549 #define SCOREPANEL_MAX_ENTRIES 6
2550 #define SCOREPANEL_ASPECTRATIO 2
2551         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2552         vector fontsize = '1 1 0' * (mySize_y/entries);
2553
2554         vector rgb, score_color;
2555         rgb = '1 1 1';
2556         score_color = '1 1 1';
2557
2558         float name_size = mySize_x*0.75;
2559         float spacing_size = mySize_x*0.04;
2560         const float highlight_alpha = 0.2;
2561         float i, me_printed, first_pl;
2562         string s;
2563         i = 0;
2564         first_pl = 0;
2565         if (autocvar__hud_configure)
2566         {
2567                 float players_per_team;
2568                 if (team_count)
2569                 {
2570                         // show team scores in the first line
2571                         float score_size = mySize_x / team_count;
2572                         players_per_team = max(2, ceil((entries - 1) / team_count));
2573                         for(i=0; i<team_count; ++i) {
2574                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2575                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2576                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2577                         }
2578                         first_pl = 1;
2579                         pos_y += fontsize_y;
2580                 }
2581                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2582                 for (i=first_pl; i<entries; ++i)
2583                 {
2584                         //simulate my score is lower than all displayed players,
2585                         //so that I don't appear at all showing pure rankings.
2586                         //This is to better show the difference between the 2 ranking views
2587                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2588                         {
2589                                 rgb = '1 1 0';
2590                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2591                                 s = GetPlayerName(pl.sv_entnum);
2592                                 score = 7;
2593                         }
2594                         else
2595                         {
2596                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2597                                 score -= 3;
2598                         }
2599
2600                         if (team_count)
2601                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2602                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2603                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2604                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2605                         pos_y += fontsize_y;
2606                 }
2607                 return;
2608         }
2609
2610         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2611                 HUD_UpdatePlayerTeams();
2612         if (team_count)
2613         {
2614                 // show team scores in the first line
2615                 float score_size = mySize_x / team_count;
2616                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2617                         if(tm.team == COLOR_SPECTATOR)
2618                                 continue;
2619                         if (tm.team == myteam)
2620                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2621                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2622                         ++i;
2623                 }
2624                 first_pl = 1;
2625                 pos_y += fontsize_y;
2626                 tm = teams.sort_next;
2627         }
2628         i = first_pl;
2629
2630         do
2631         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2632         {
2633                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2634                         continue;
2635
2636                 if (i == entries-1 && !me_printed && pl != me)
2637                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2638                 {
2639                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2640                                 if (pl.team != COLOR_SPECTATOR)
2641                                         break;
2642
2643                         if (pl)
2644                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2645                         else
2646                                 rgb = '1 0 0'; //last: red
2647                         pl = me;
2648                 }
2649
2650                 if (pl == me)
2651                 {
2652                         if (i == first_pl)
2653                                 rgb = '0 1 0'; //first: green
2654                         me_printed = 1;
2655                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2656                 }
2657                 if (team_count)
2658                         score_color = GetTeamRGB(pl.team) * 0.8;
2659                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2660                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2661                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2662                 pos_y += fontsize_y;
2663                 ++i;
2664         }
2665         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2666 }
2667
2668 void HUD_Score(void)
2669 {
2670         if(!autocvar__hud_configure)
2671         {
2672                 if(!autocvar_hud_panel_score) return;
2673                 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2674         }
2675         else
2676                 hud_configure_active_panel = HUD_PANEL_SCORE;
2677
2678         HUD_Panel_UpdateCvars(score);
2679         HUD_Panel_ApplyFadeAlpha();
2680         vector pos, mySize;
2681         pos = panel_pos;
2682         mySize = panel_size;
2683
2684         HUD_Panel_DrawBg(1);
2685         if(panel_bg_padding)
2686         {
2687                 pos += '1 1 0' * panel_bg_padding;
2688                 mySize -= '2 2 0' * panel_bg_padding;
2689         }
2690
2691         float score, distribution;
2692         string sign;
2693         vector distribution_color;
2694         entity tm, pl, me;
2695         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2696
2697         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2698                 string timer, distrtimer;
2699
2700                 pl = players.sort_next;
2701                 if(pl == me)
2702                         pl = pl.sort_next;
2703                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2704                         if(pl.scores[ps_primary] == 0)
2705                                 pl = world;
2706
2707                 score = me.(scores[ps_primary]);
2708                 timer = TIME_ENCODED_TOSTRING(score);
2709
2710                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2711                         // distribution display
2712                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2713
2714                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2715
2716                         if (distribution <= 0) {
2717                                 distribution_color = '0 1 0';
2718                                 sign = "-";
2719                         }
2720                         else {
2721                                 distribution_color = '1 0 0';
2722                                 sign = "+";
2723                         }
2724                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2725                 }
2726                 // race record display
2727                 if (distribution <= 0)
2728                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2729                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2730         } else if (!teamplay) { // non-teamgames
2731                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2732                 {
2733                         HUD_Score_Rankings(pos, mySize, me, 0);
2734                         return;
2735                 }
2736                 // me vector := [team/connected frags id]
2737                 pl = players.sort_next;
2738                 if(pl == me)
2739                         pl = pl.sort_next;
2740
2741                 if(autocvar__hud_configure)
2742                         distribution = 42;
2743                 else if(pl)
2744                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2745                 else
2746                         distribution = 0;
2747
2748                 score = me.(scores[ps_primary]);
2749                 if(autocvar__hud_configure)
2750                         score = 123;
2751
2752                 if(distribution >= 5)
2753                         distribution_color = eY;
2754                 else if(distribution >= 0)
2755                         distribution_color = '1 1 1';
2756                 else if(distribution >= -5)
2757                         distribution_color = '1 1 0';
2758                 else
2759                         distribution_color = eX;
2760
2761                 string distribution_str;
2762                 distribution_str = ftos(distribution);
2763                 if (distribution >= 0)
2764                 {
2765                         if (distribution > 0)
2766                                 distribution_str = strcat("+", distribution_str);
2767                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2768                 }
2769                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2770                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2771         } else { // teamgames
2772                 float scores_count, row, column, rows, columns;
2773                 vector offset;
2774                 vector score_pos, score_size; //for scores other than myteam
2775                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2776                 {
2777                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2778                                 ++scores_count;
2779                         if (autocvar_hud_panel_score_rankings)
2780                         {
2781                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2782                                 return;
2783                         }
2784                         rows = mySize_y/mySize_x;
2785                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2786                         //                               ^^^ ammo item aspect goes here
2787
2788                         columns = ceil(scores_count/rows);
2789
2790                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2791
2792                         float newSize;
2793                         if(score_size_x/score_size_y > 3)
2794                         {
2795                                 newSize = 3 * score_size_y;
2796                                 offset_x = score_size_x - newSize;
2797                                 pos_x += offset_x/2;
2798                                 score_size_x = newSize;
2799                         }
2800                         else
2801                         {
2802                                 newSize = 1/3 * score_size_x;
2803                                 offset_y = score_size_y - newSize;
2804                                 pos_y += offset_y/2;
2805                                 score_size_y = newSize;
2806                         }
2807                 }
2808                 else
2809                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2810
2811                 float max_fragcount;
2812                 max_fragcount = -99;
2813                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2814                         if(tm.team == COLOR_SPECTATOR)
2815                                 continue;
2816                         score = tm.(teamscores[ts_primary]);
2817                         if(autocvar__hud_configure)
2818                                 score = 123;
2819                         
2820                         if (score > max_fragcount)
2821                                 max_fragcount = score;
2822
2823                         if (spectatee_status == -1)
2824                         {
2825                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2826                                 if (max_fragcount == score)
2827                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2828                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2829                                 ++row;
2830                                 if(row >= rows)
2831                                 {
2832                                         row = 0;
2833                                         ++column;
2834                                 }
2835                         }
2836                         else if(tm.team == myteam) {
2837                                 if (max_fragcount == score)
2838                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2839                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2840                         } else {
2841                                 if (max_fragcount == score)
2842                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2843                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2844                                 ++rows;
2845                         }
2846                 }
2847         }
2848 }
2849
2850 // Race timer (#8)
2851 //
2852 void HUD_RaceTimer (void)
2853 {
2854         if(!autocvar__hud_configure)
2855         {
2856                 if(!autocvar_hud_panel_racetimer) return;
2857                 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2858                 if(spectatee_status == -1) return;
2859         }
2860         else
2861                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2862
2863         HUD_Panel_UpdateCvars(racetimer);
2864         HUD_Panel_ApplyFadeAlpha();
2865         vector pos, mySize;
2866         pos = panel_pos;
2867         mySize = panel_size;
2868
2869         HUD_Panel_DrawBg(1);
2870         if(panel_bg_padding)
2871         {
2872                 pos += '1 1 0' * panel_bg_padding;
2873                 mySize -= '2 2 0' * panel_bg_padding;
2874         }
2875
2876         // always force 4:1 aspect
2877         vector newSize;
2878         if(mySize_x/mySize_y > 4)
2879         {
2880                 newSize_x = 4 * mySize_y;
2881                 newSize_y = mySize_y;
2882
2883                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2884         }
2885         else
2886         {
2887                 newSize_y = 1/4 * mySize_x;
2888                 newSize_x = mySize_x;
2889
2890                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2891         }
2892         mySize = newSize;
2893
2894         float a, t;
2895         string s, forcetime;
2896
2897         if(autocvar__hud_configure)
2898         {
2899                 s = "0:13:37";
2900                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2901                 s = _("^1Intermediate 1 (+15.42)");
2902                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2903                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2904                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2905         }
2906         else if(race_checkpointtime)
2907         {
2908                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2909                 s = "";
2910                 forcetime = "";
2911                 if(a > 0) // just hit a checkpoint?
2912                 {
2913                         if(race_checkpoint != 254)
2914                         {
2915                                 if(race_time && race_previousbesttime)
2916                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2917                                 else
2918                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2919                                 if(race_time)
2920                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2921                         }
2922                 }
2923                 else
2924                 {
2925                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2926                         {
2927                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2928                                 if(a > 0) // next one?
2929                                 {
2930                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2931                                 }
2932                         }
2933                 }
2934
2935                 if(s != "" && a > 0)
2936                 {
2937                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2938                 }
2939
2940                 if(race_penaltytime)
2941                 {
2942                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2943                         if(a > 0)
2944                         {
2945                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2946                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2947                         }
2948                 }
2949
2950                 if(forcetime != "")
2951                 {
2952                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2953                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2954                 }
2955                 else
2956                         a = 1;
2957
2958                 if(race_laptime && race_checkpoint != 255)
2959                 {
2960                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2961                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2962                 }
2963         }
2964         else
2965         {
2966                 if(race_mycheckpointtime)
2967                 {
2968                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2969                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2970                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2971                 }
2972                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2973                 {
2974                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2975                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2976                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2977                 }
2978
2979                 if(race_penaltytime && !race_penaltyaccumulator)
2980                 {
2981                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2982                         a = bound(0, (1 + t - time), 1);
2983                         if(a > 0)
2984                         {
2985                                 if(time < t)
2986                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2987                                 else
2988                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2989                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2990                         }
2991                 }
2992         }
2993 }
2994
2995 // Vote window (#9)
2996 //
2997 float vote_yescount;
2998 float vote_nocount;
2999 float vote_needed;
3000 float vote_highlighted; // currently selected vote
3001
3002 float vote_active; // is there an active vote?
3003 float vote_prev; // previous state of vote_active to check for a change
3004 float vote_alpha;
3005 float vote_change; // "time" when vote_active changed
3006
3007 void HUD_VoteWindow(void) 
3008 {
3009         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3010         {
3011                 vote_active = 1;
3012                 if (autocvar__hud_configure)
3013                 {
3014                         vote_yescount = 0;
3015                         vote_nocount = 0;
3016                         print(_("^1You must answer before entering hud configure mode\n"));
3017                         cvar_set("_hud_configure", "0");
3018                 }
3019                 if(vote_called_vote)
3020                         strunzone(vote_called_vote);
3021                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3022                 uid2name_dialog = 1;
3023         }
3024
3025         if(!autocvar__hud_configure)
3026         {
3027                 if(!autocvar_hud_panel_vote) return;
3028
3029                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3030                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3031
3032                 if(panel_bg_alpha_str == "") {
3033                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3034                 }
3035                 panel_bg_alpha = stof(panel_bg_alpha_str);
3036         }
3037         else
3038         {
3039                 hud_configure_active_panel = HUD_PANEL_VOTE;
3040
3041                 vote_yescount = 3;
3042                 vote_nocount = 2;
3043                 vote_needed = 4;
3044         }
3045
3046         string s;
3047         float a;
3048         if(vote_active != vote_prev) {
3049                 vote_change = time;
3050                 vote_prev = vote_active;
3051         }
3052
3053         if(vote_active || autocvar__hud_configure)
3054                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3055         else
3056                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3057
3058         if(!vote_alpha)
3059                 return;
3060
3061         HUD_Panel_UpdateCvars(vote);
3062         HUD_Panel_ApplyFadeAlpha();
3063
3064         if(uid2name_dialog)
3065         {
3066                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3067                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3068         }
3069
3070     // these must be below above block
3071         vector pos, mySize;
3072         pos = panel_pos;
3073         mySize = panel_size;
3074
3075         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3076         HUD_Panel_DrawBg(a);
3077         a = panel_fg_alpha * a;
3078
3079         if(panel_bg_padding)
3080         {
3081                 pos += '1 1 0' * panel_bg_padding;
3082                 mySize -= '2 2 0' * panel_bg_padding;
3083         }
3084
3085         // always force 3:1 aspect
3086         vector newSize;
3087         if(mySize_x/mySize_y > 3)
3088         {
3089                 newSize_x = 3 * mySize_y;
3090                 newSize_y = mySize_y;
3091
3092                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3093         }
3094         else
3095         {
3096                 newSize_y = 1/3 * mySize_x;
3097                 newSize_x = mySize_x;
3098
3099                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3100         }
3101         mySize = newSize;
3102
3103         s = _("A vote has been called for:");
3104         if(uid2name_dialog)
3105                 s = _("Allow servers to store and display your name?");
3106         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3107         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3108         if(autocvar__hud_configure)
3109                 s = _("^1Configure the HUD");
3110         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3111
3112         // print the yes/no counts
3113     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3114         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3115     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3116         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3117
3118         // draw the progress bar backgrounds
3119         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3120
3121         // draw the highlights
3122         if(vote_highlighted == 1) {
3123                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3124                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3125         }
3126         else if(vote_highlighted == -1) {
3127                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3128                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3129         }
3130
3131         // draw the progress bars
3132         if(vote_yescount && vote_needed)
3133         {
3134                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3135                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3136         }
3137
3138         if(vote_nocount && vote_needed)
3139         {
3140                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3141                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3142         }
3143
3144         drawresetcliparea();
3145 }
3146
3147 // Mod icons panel (#10)
3148 //
3149
3150 float mod_active; // is there any active mod icon?
3151
3152 // Clan Arena HUD modicons
3153 void HUD_Mod_CA(vector pos, vector mySize)
3154 {
3155         mod_active = 1; // CA should never hide the mod icons panel
3156         float redalive, bluealive;
3157         redalive = getstati(STAT_REDALIVE);
3158         bluealive = getstati(STAT_BLUEALIVE);
3159
3160         vector redpos, bluepos;
3161         if(mySize_x > mySize_y)
3162         {
3163                 redpos = pos;
3164                 bluepos = pos + eY * 0.5 * mySize_y;
3165                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3166                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169         }
3170         else
3171         {
3172                 redpos = pos;
3173                 bluepos = pos + eY * 0.5 * mySize_y;
3174                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3176                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3177                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3178         }
3179 }
3180
3181 // CTF HUD modicon section
3182 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3183 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3184 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3185
3186 void HUD_Mod_CTF_Reset(void)
3187 {
3188         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3189 }
3190
3191 void HUD_Mod_CTF(vector pos, vector mySize)
3192 {
3193         vector redflag_pos, blueflag_pos;
3194         vector flag_size;
3195         float f; // every function should have that
3196
3197         float redflag, blueflag; // current status
3198         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3199         float stat_items;
3200
3201         stat_items = getstati(STAT_ITEMS);
3202         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3203         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3204         
3205         if(redflag || blueflag)
3206                 mod_active = 1;
3207         else
3208                 mod_active = 0;
3209
3210         if(autocvar__hud_configure)
3211         {
3212                 redflag = 1;
3213                 blueflag = 2;
3214         }
3215
3216         // when status CHANGES, set old status into prevstatus and current status into status
3217         if (redflag != redflag_prevframe)
3218         {
3219                 redflag_statuschange_time = time;
3220                 redflag_prevstatus = redflag_prevframe;
3221                 redflag_prevframe = redflag;
3222         }
3223
3224         if (blueflag != blueflag_prevframe)
3225         {
3226                 blueflag_statuschange_time = time;
3227                 blueflag_prevstatus = blueflag_prevframe;
3228                 blueflag_prevframe = blueflag;
3229         }
3230
3231         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3232         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3233
3234         float BLINK_FACTOR = 0.15;
3235         float BLINK_BASE = 0.85;
3236         // note:
3237         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3238         // thus
3239         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3240         // ensure RMS == 1
3241         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3242
3243         string red_icon, red_icon_prevstatus;
3244         float red_alpha, red_alpha_prevstatus;
3245         red_alpha = red_alpha_prevstatus = 1;
3246         switch(redflag) {
3247                 case 1: red_icon = "flag_red_taken"; break;
3248                 case 2: red_icon = "flag_red_lost"; break;
3249                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3250                 default:
3251                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3252                                 red_icon = "flag_red_shielded";
3253                         else
3254                                 red_icon = string_null;
3255                         break;
3256         }
3257         switch(redflag_prevstatus) {
3258                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3259                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3260                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3261                 default:
3262                         if(redflag == 3)
3263                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3264                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3265                                 red_icon_prevstatus = "flag_red_shielded";
3266                         else
3267                                 red_icon_prevstatus = string_null;
3268                         break;
3269         }
3270
3271         string blue_icon, blue_icon_prevstatus;
3272         float blue_alpha, blue_alpha_prevstatus;
3273         blue_alpha = blue_alpha_prevstatus = 1;
3274         switch(blueflag) {
3275                 case 1: blue_icon = "flag_blue_taken"; break;
3276                 case 2: blue_icon = "flag_blue_lost"; break;
3277                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3278                 default:
3279                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3280                                 blue_icon = "flag_blue_shielded";
3281                         else
3282                                 blue_icon = string_null;
3283                         break;
3284         }
3285         switch(blueflag_prevstatus) {
3286                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3287                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3288                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3289                 default:
3290                         if(blueflag == 3)
3291                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3292                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3293                                 blue_icon_prevstatus = "flag_blue_shielded";
3294                         else
3295                                 blue_icon_prevstatus = string_null;
3296                         break;
3297         }
3298
3299         if(mySize_x > mySize_y) {
3300                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3301                         redflag_pos = pos;
3302                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3303                 } else {
3304                         blueflag_pos = pos;
3305                         redflag_pos = pos + eX * 0.5 * mySize_x;
3306                 }
3307                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3308         } else {
3309                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3310                         redflag_pos = pos;
3311                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3312                 } else {
3313                         blueflag_pos = pos;
3314                         redflag_pos = pos + eY * 0.5 * mySize_y;
3315                 }
3316                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3317         }
3318
3319         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3320         if(red_icon_prevstatus && f < 1)
3321                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3322         if(red_icon)
3323                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3324
3325         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3326         if(blue_icon_prevstatus && f < 1)
3327                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3328         if(blue_icon)
3329                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3330 }
3331
3332 // Keyhunt HUD modicon section
3333 float kh_runheretime;
3334
3335 void HUD_Mod_KH_Reset(void)
3336 {
3337         kh_runheretime = 0;
3338 }
3339
3340 void HUD_Mod_KH(vector pos, vector mySize)
3341 {
3342         mod_active = 1; // keyhunt should never hide the mod icons panel
3343         float kh_keys;
3344         float keyteam;
3345         float a, aa;
3346         vector p, pa, kh_size, kh_asize;
3347
3348         kh_keys = getstati(STAT_KH_KEYS);
3349
3350         p_x = pos_x;
3351         if(mySize_x > mySize_y)
3352         {
3353                 p_y = pos_y + 0.25 * mySize_y;
3354                 pa = p - eY * 0.25 * mySize_y;
3355
3356                 kh_size_x = mySize_x * 0.25;
3357                 kh_size_y = 0.75 * mySize_y;
3358                 kh_asize_x = mySize_x * 0.25;
3359                 kh_asize_y = mySize_y * 0.25;
3360         }
3361         else
3362         {
3363                 p_y = pos_y + 0.125 * mySize_y;
3364                 pa = p - eY * 0.125 * mySize_y;
3365
3366                 kh_size_x = mySize_x * 0.5;
3367                 kh_size_y = 0.375 * mySize_y;
3368                 kh_asize_x = mySize_x * 0.5;
3369                 kh_asize_y = mySize_y * 0.125;
3370         }
3371
3372         float i, key;
3373
3374         float keycount;
3375         keycount = 0;
3376         for(i = 0; i < 4; ++i)
3377         {
3378                 key = floor(kh_keys / pow(32, i)) & 31;
3379                 keyteam = key - 1;
3380                 if(keyteam == 30 && keycount <= 4)
3381                         keycount += 4;
3382                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3383                         keycount += 1;
3384         }
3385
3386         // this yields 8 exactly if "RUN HERE" shows
3387
3388         if(keycount == 8)
3389         {
3390                 if(!kh_runheretime)
3391                         kh_runheretime = time;
3392                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3393         }
3394         else
3395                 kh_runheretime = 0;
3396
3397         for(i = 0; i < 4; ++i)
3398         {
3399                 key = floor(kh_keys / pow(32, i)) & 31;
3400                 keyteam = key - 1;
3401                 switch(keyteam)
3402                 {
3403                         case 30: // my key
3404                                 keyteam = myteam;
3405                                 a = 1;
3406                                 aa = 1;
3407                                 break;
3408                         case -1: // no key
3409                                 a = 0;
3410                                 aa = 0;
3411                                 break;
3412                         default: // owned or dropped
3413                                 a = 0.2;
3414                                 aa = 0.5;
3415                                 break;
3416                 }
3417                 a = a * panel_fg_alpha;
3418                 aa = aa * panel_fg_alpha;
3419                 if(a > 0)
3420                 {
3421                         switch(keyteam)
3422                         {
3423                                 case COLOR_TEAM1:
3424                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3425                                         break;
3426                                 case COLOR_TEAM2:
3427                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3428                                         break;
3429                                 case COLOR_TEAM3:
3430                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3431                                         break;
3432                                 case COLOR_TEAM4:
3433                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3434                                         break;
3435                                 default:
3436                                         break;
3437                         }
3438                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3439                         {
3440                                 case 0:
3441                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3442                                         break;
3443                                 case 1:
3444                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3445                                         break;
3446                                 case 2:
3447                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3448                                         break;
3449                                 case 3:
3450                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3451                                         break;
3452                         }
3453                 }
3454                 if(mySize_x > mySize_y)
3455                 {
3456                         p_x += 0.25 * mySize_x;
3457                         pa_x += 0.25 * mySize_x;
3458                 }
3459                 else
3460                 {
3461                         if(i == 1)
3462                         {
3463                                 p_y = pos_y + 0.625 * mySize_y;
3464                                 pa_y = pos_y + 0.5 * mySize_y;
3465                                 p_x = pos_x;
3466                                 pa_x = pos_x;
3467                         }
3468                         else
3469                         {
3470                                 p_x += 0.5 * mySize_x;
3471                                 pa_x += 0.5 * mySize_x;
3472                         }
3473                 }
3474         }
3475 }
3476
3477 // Keepaway HUD mod icon
3478 float kaball_prevstatus; // last remembered status
3479 float kaball_statuschange_time; // time when the status changed
3480
3481 // we don't need to reset for keepaway since it immediately 
3482 // autocorrects prevstatus as to if the player has the ball or not
3483
3484 void HUD_Mod_Keepaway(vector pos, vector mySize)
3485 {
3486         mod_active = 1; // keepaway should always show the mod HUD
3487         
3488         float BLINK_FACTOR = 0.15;
3489         float BLINK_BASE = 0.85;
3490         float BLINK_FREQ = 5; 
3491         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3492         
3493         float stat_items = getstati(STAT_ITEMS);
3494         float kaball = (stat_items/IT_KEY1) & 1;
3495         
3496         if(kaball != kaball_prevstatus)
3497         {
3498                 kaball_statuschange_time = time;
3499                 kaball_prevstatus = kaball;
3500         }
3501         
3502         vector kaball_pos, kaball_size;
3503         
3504         if(mySize_x > mySize_y) {
3505                 kaball_pos = pos + eX * 0.25 * mySize_x;
3506                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3507         } else {
3508                 kaball_pos = pos + eY * 0.25 * mySize_y;
3509                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3510         }
3511         
3512         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3513         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3514         
3515         if(kaball_prevstatus && f < 1)
3516                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3517         
3518         if(kaball)
3519                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3520 }
3521
3522
3523 // Nexball HUD mod icon
3524 void HUD_Mod_NexBall(vector pos, vector mySize)
3525 {
3526         float stat_items, nb_pb_starttime, dt, p;
3527
3528         stat_items = getstati(STAT_ITEMS);
3529         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3530
3531         if (stat_items & IT_KEY1)
3532                 mod_active = 1;
3533         else
3534                 mod_active = 0;
3535
3536         //Manage the progress bar if any
3537         if (nb_pb_starttime > 0)
3538         {
3539                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3540                 // one period of positive triangle
3541                 p = 2 * dt / nb_pb_period;
3542                 if (p > 1)
3543                         p = 2 - p;
3544
3545                 //Draw the filling
3546                 HUD_Panel_GetProgressBarColor(nexball);
3547                 if(mySize_x > mySize_y)
3548                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3549                 else
3550                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3551         }
3552
3553         if (stat_items & IT_KEY1)
3554                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3555 }
3556
3557 // Race/CTS HUD mod icons
3558 float crecordtime_prev; // last remembered crecordtime
3559 float crecordtime_change_time; // time when crecordtime last changed
3560 float srecordtime_prev; // last remembered srecordtime
3561 float srecordtime_change_time; // time when srecordtime last changed
3562
3563 float race_status_time;
3564 float race_status_prev;
3565 string race_status_name_prev;
3566 void HUD_Mod_Race(vector pos, vector mySize)
3567 {
3568         mod_active = 1; // race should never hide the mod icons panel
3569         entity me;
3570         me = playerslots[player_localentnum - 1];
3571         float t, score;
3572         float f; // yet another function has this
3573         score = me.(scores[ps_primary]);
3574
3575         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3576                 return; // no records in the actual race
3577
3578         // clientside personal record
3579         string rr;
3580         if(gametype == GAME_CTS)
3581                 rr = CTS_RECORD;
3582         else
3583                 rr = RACE_RECORD;
3584         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3585
3586         if(score && (score < t || !t)) {
3587                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3588                 if(autocvar_cl_autodemo_delete_keeprecords)
3589                 {
3590                         f = autocvar_cl_autodemo_delete;
3591                         f &~= 1;
3592                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3593                 }
3594         }
3595
3596         if(t != crecordtime_prev) {
3597                 crecordtime_prev = t;
3598                 crecordtime_change_time = time;
3599         }
3600
3601         vector textPos, medalPos;
3602         float squareSize;
3603         if(mySize_x > mySize_y) {
3604                 // text on left side
3605                 squareSize = min(mySize_y, mySize_x/2);
3606                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3607                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3608         } else {
3609                 // text on top
3610                 squareSize = min(mySize_x, mySize_y/2);
3611                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3612                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3613         }
3614
3615         f = time - crecordtime_change_time;
3616
3617         if (f > 1) {
3618                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3619                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3620         } else {
3621                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3622                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3623                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3624                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3625         }
3626
3627         // server record
3628         t = race_server_record;
3629         if(t != srecordtime_prev) {
3630                 srecordtime_prev = t;
3631                 srecordtime_change_time = time;
3632         }
3633         f = time - srecordtime_change_time;
3634
3635         if (f > 1) {
3636                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638         } else {
3639                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3641                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3642                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3643         }
3644
3645         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3646                 race_status_time = time + 5;
3647                 race_status_prev = race_status;
3648                 if (race_status_name_prev)
3649                         strunzone(race_status_name_prev);
3650                 race_status_name_prev = strzone(race_status_name);
3651         }
3652
3653         // race "awards"
3654         float a;
3655         a = bound(0, race_status_time - time, 1);
3656
3657         string s;
3658         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3659
3660         float rank;
3661         if(race_status > 0)
3662                 rank = race_CheckName(race_status_name);
3663         string rankname;
3664         rankname = race_PlaceName(rank);
3665
3666         vector namepos;
3667         namepos = medalPos + '0 0.8 0' * squareSize;
3668         vector rankpos;
3669         rankpos = medalPos + '0 0.15 0' * squareSize;
3670
3671         if(race_status == 0)
3672                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3673         else if(race_status == 1) {
3674                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3675                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3676                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677         } else if(race_status == 2) {
3678                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3679                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3680                 else
3681                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3682                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3683                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3684         } else if(race_status == 3) {
3685                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3687                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3688         }
3689
3690         if (race_status_time - time <= 0) {
3691                 race_status_prev = -1;
3692                 race_status = -1;
3693                 if(race_status_name)
3694                         strunzone(race_status_name);
3695                 race_status_name = string_null;
3696                 if(race_status_name_prev)
3697                         strunzone(race_status_name_prev);
3698                 race_status_name_prev = string_null;
3699         }
3700 }
3701
3702 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3703 {
3704         float stat, pps_ratio;
3705         string pic;
3706         vector color;
3707         switch(i)
3708         {
3709                 case 0:
3710                         stat = getstatf(STAT_DOM_PPS_RED);
3711                         pic = "dom_icon_red";
3712                         color = '1 0 0';
3713                         break;
3714                 case 1:
3715                         stat = getstatf(STAT_DOM_PPS_BLUE);
3716                         pic = "dom_icon_blue";
3717                         color = '0 0 1';
3718                         break;
3719                 case 2:
3720                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3721                         pic = "dom_icon_yellow";
3722                         color = '1 1 0';
3723                         break;
3724                 case 3:
3725                         stat = getstatf(STAT_DOM_PPS_PINK);
3726                         pic = "dom_icon_pink";
3727                         color = '1 0 1';
3728         }
3729         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3730
3731         if(mySize_x/mySize_y > aspect_ratio)
3732         {
3733                 i = aspect_ratio * mySize_y;
3734                 myPos_x = myPos_x + (mySize_x - i) / 2;
3735                 mySize_x = i;
3736         }
3737         else
3738         {
3739                 i = 1/aspect_ratio * mySize_x;
3740                 myPos_y = myPos_y + (mySize_y - i) / 2;
3741                 mySize_y = i;
3742         }
3743
3744         if (layout) // show text too
3745         {
3746                 //draw the text
3747                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3748                 if (layout == 2) // average pps
3749                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3750                 else // percentage of average pps
3751                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3752         }
3753
3754         //draw the icon
3755         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3756         if (stat > 0)
3757         {
3758                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3759                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3760                 drawresetcliparea();
3761         }
3762 }
3763
3764 void HUD_Mod_Dom(vector myPos, vector mySize)
3765 {
3766         mod_active = 1; // required in each mod function that always shows something
3767         entity tm;
3768         float teams_count;
3769         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3770                 if(tm.team != COLOR_SPECTATOR)
3771                         ++teams_count;
3772
3773         float layout = autocvar_hud_panel_modicons_dom_layout;
3774         float rows, columns, aspect_ratio;
3775         rows = mySize_y/mySize_x;
3776         aspect_ratio = (layout) ? 3 : 1;
3777         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3778         columns = ceil(teams_count/rows);
3779
3780         int i;
3781         float row, column;
3782         for(i=0; i<teams_count; ++i)
3783         {
3784                 vector pos, itemSize;
3785                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3786                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3787
3788                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3789
3790                 ++row;
3791                 if(row >= rows)
3792                 {
3793                         row = 0;
3794                         ++column;
3795                 }
3796         }
3797 }
3798
3799 float mod_prev; // previous state of mod_active to check for a change
3800 float mod_alpha;
3801 float mod_change; // "time" when mod_active changed
3802
3803 void HUD_ModIcons(void)
3804 {
3805         if(!autocvar__hud_configure)
3806         {
3807                 if(!autocvar_hud_panel_modicons) return;
3808                 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3809         }
3810         else
3811                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3812
3813         HUD_Panel_UpdateCvars(modicons);
3814         HUD_Panel_ApplyFadeAlpha();
3815         vector pos, mySize;
3816         pos = panel_pos;
3817         mySize = panel_size;
3818
3819         if(mod_active != mod_prev) {
3820                 mod_change = time;
3821                 mod_prev = mod_active;
3822         }
3823
3824         if(mod_active || autocvar__hud_configure)
3825                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3826         else
3827                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3828
3829         if(mod_alpha)
3830                 HUD_Panel_DrawBg(mod_alpha);
3831
3832         if(panel_bg_padding)
3833         {
3834                 pos += '1 1 0' * panel_bg_padding;
3835                 mySize -= '2 2 0' * panel_bg_padding;
3836         }
3837
3838         // these MUST be ran in order to update mod_active
3839         if(gametype == GAME_KEYHUNT)
3840                 HUD_Mod_KH(pos, mySize);
3841         else if(gametype == GAME_CTF || autocvar__hud_configure)
3842                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3843         else if(gametype == GAME_NEXBALL)
3844                 HUD_Mod_NexBall(pos, mySize);
3845         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3846                 HUD_Mod_Race(pos, mySize);
3847         else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3848                 HUD_Mod_CA(pos, mySize);
3849         else if(gametype == GAME_DOMINATION)
3850                 HUD_Mod_Dom(pos, mySize);
3851         else if(gametype == GAME_KEEPAWAY)
3852                 HUD_Mod_Keepaway(pos, mySize);
3853 }
3854
3855 // Draw pressed keys (#11)
3856 //
3857 void HUD_DrawPressedKeys(void)
3858 {
3859         if(!autocvar__hud_configure)
3860         {
3861                 if(!autocvar_hud_panel_pressedkeys) return;
3862                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3863         }
3864         else
3865                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3866
3867
3868         HUD_Panel_UpdateCvars(pressedkeys);
3869         HUD_Panel_ApplyFadeAlpha();
3870         vector pos, mySize;
3871         pos = panel_pos;
3872         mySize = panel_size;
3873
3874         HUD_Panel_DrawBg(1);
3875         if(panel_bg_padding)
3876         {
3877                 pos += '1 1 0' * panel_bg_padding;
3878                 mySize -= '2 2 0' * panel_bg_padding;
3879         }
3880
3881         // force custom aspect
3882         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3883         if(aspect)
3884         {
3885                 vector newSize;
3886                 if(mySize_x/mySize_y > aspect)
3887                 {
3888                         newSize_x = aspect * mySize_y;
3889                         newSize_y = mySize_y;
3890
3891                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3892                 }
3893                 else
3894                 {
3895                         newSize_y = 1/aspect * mySize_x;
3896                         newSize_x = mySize_x;
3897
3898                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3899                 }
3900                 mySize = newSize;
3901         }
3902
3903         vector keysize;
3904         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3905         float pressedkeys;
3906         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3907
3908         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3910         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3911         pos_y += keysize_y;
3912         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3913         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3915 }
3916
3917 // Handle chat as a panel (#12)
3918 //
3919 void HUD_Chat(void)
3920 {
3921         if(!autocvar__hud_configure)
3922         {
3923                 if (!autocvar_hud_panel_chat)
3924                 {
3925                         if (!autocvar_con_chatrect)
3926                                 cvar_set("con_chatrect", "0");
3927                         return;
3928                 }
3929                 if(autocvar__con_chat_maximized)
3930                         if(!hud_draw_maximized) return;
3931         }
3932         else
3933                 hud_configure_active_panel = HUD_PANEL_CHAT;
3934
3935         HUD_Panel_UpdateCvars(chat);
3936         HUD_Panel_ApplyFadeAlpha();
3937
3938         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3939         {
3940                 panel_pos_y = panel_bg_border;
3941                 panel_size_y = vid_conheight - panel_bg_border * 2;
3942                 if(panel_bg == "0") // force a border when maximized
3943                 {
3944                         if(precache_pic(panel_bg) == "") {
3945                                 panel_bg = strcat(hud_skin_path, "/border_default");
3946                                 if(precache_pic(panel_bg) == "") {
3947                                         panel_bg = "gfx/hud/default/border_default";
3948                                 }
3949                         }
3950                 }
3951                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3952         }
3953
3954         vector pos, mySize;
3955         pos = panel_pos;
3956         mySize = panel_size;
3957
3958         HUD_Panel_DrawBg(1);
3959
3960         if(panel_bg_padding)
3961         {
3962                 pos += '1 1 0' * panel_bg_padding;
3963                 mySize -= '2 2 0' * panel_bg_padding;
3964         }
3965
3966         if (!autocvar_con_chatrect)
3967                 cvar_set("con_chatrect", "1");
3968
3969         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3970         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3971
3972         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3973         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3974
3975         if(autocvar__hud_configure)
3976         {
3977                 vector chatsize;
3978                 chatsize = '1 1 0' * autocvar_con_chatsize;
3979                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3980                 float i, a;
3981                 for(i = 0; i < autocvar_con_chat; ++i)
3982                 {
3983                         if(i == autocvar_con_chat - 1)
3984                                 a = panel_fg_alpha;
3985                         else
3986                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3987                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3988                         pos_y += chatsize_y;
3989                 }
3990         }
3991 }
3992
3993 // Engine info panel (#13)
3994 //
3995 float prevfps;
3996 float prevfps_time;
3997 float framecounter;
3998
3999 float frametimeavg;
4000 float frametimeavg1; // 1 frame ago
4001 float frametimeavg2; // 2 frames ago
4002 void HUD_EngineInfo(void)
4003 {
4004         if(!autocvar__hud_configure)
4005         {
4006                 if(!autocvar_hud_panel_engineinfo) return;
4007         }
4008         else
4009                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4010
4011         HUD_Panel_UpdateCvars(engineinfo);
4012         HUD_Panel_ApplyFadeAlpha();
4013         vector pos, mySize;
4014         pos = panel_pos;
4015         mySize = panel_size;
4016
4017         HUD_Panel_DrawBg(1);
4018         if(panel_bg_padding)
4019         {
4020                 pos += '1 1 0' * panel_bg_padding;
4021                 mySize -= '2 2 0' * panel_bg_padding;
4022         }
4023
4024         float currentTime = gettime(GETTIME_REALTIME);
4025         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4026         {
4027                 float currentframetime = currentTime - prevfps_time;
4028                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4029                 frametimeavg2 = frametimeavg1;
4030                 frametimeavg1 = frametimeavg;
4031                 
4032                 float weight;
4033                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4034                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4035                 {
4036                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4037                                 prevfps = (1/currentframetime);
4038                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4039                 }
4040                 prevfps_time = currentTime;
4041         }
4042         else
4043         {
4044                 framecounter += 1;
4045                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4046                 {
4047                         prevfps = framecounter/(currentTime - prevfps_time);
4048                         framecounter = 0;
4049                         prevfps_time = currentTime;
4050                 }
4051         }
4052
4053         vector color;
4054         color = HUD_Get_Num_Color (prevfps, 100);
4055         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4056 }
4057
4058 // Info messages panel (#14)
4059 //
4060 #define drawInfoMessage(s)\
4061         if(autocvar_hud_panel_infomessages_flip)\
4062                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4063         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4064         o_y += fontsize_y;
4065 void HUD_InfoMessages(void)
4066 {
4067         if(!autocvar__hud_configure)
4068         {
4069                 if(!autocvar_hud_panel_infomessages) return;
4070         }
4071         else
4072                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4073
4074         HUD_Panel_UpdateCvars(infomessages);
4075         HUD_Panel_ApplyFadeAlpha();
4076         vector pos, mySize;
4077         pos = panel_pos;
4078         mySize = panel_size;
4079
4080         HUD_Panel_DrawBg(1);
4081         if(panel_bg_padding)
4082         {
4083                 pos += '1 1 0' * panel_bg_padding;
4084                 mySize -= '2 2 0' * panel_bg_padding;
4085         }
4086
4087         // always force 5:1 aspect
4088         vector newSize;
4089         if(mySize_x/mySize_y > 5)
4090         {
4091                 newSize_x = 5 * mySize_y;
4092                 newSize_y = mySize_y;
4093
4094                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4095         }
4096         else
4097         {
4098                 newSize_y = 1/5 * mySize_x;
4099                 newSize_x = mySize_x;
4100
4101                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4102         }
4103
4104         mySize = newSize;
4105         entity tm;
4106         vector o;
4107         o = pos;
4108
4109         vector fontsize;
4110         fontsize = '0.20 0.20 0' * mySize_y;
4111         
4112         float a;
4113         a = panel_fg_alpha;
4114
4115         string s;
4116         if(!autocvar__hud_configure)
4117         {
4118                 if(spectatee_status && !intermission)
4119                 {
4120                         a = 1;
4121                         if(spectatee_status == -1)
4122                                 s = _("^1Observing");
4123                         else
4124                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4125                         drawInfoMessage(s)
4126
4127                         if(spectatee_status == -1)
4128                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4129                         else
4130                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4131                         drawInfoMessage(s)
4132
4133                         if(spectatee_status == -1)
4134                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4135                         else
4136                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4137                         drawInfoMessage(s)
4138
4139                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4140                         drawInfoMessage(s)
4141
4142                         if(gametype == GAME_ARENA)
4143                                 s = _("^1Wait for your turn to join");
4144                         else if(gametype == GAME_LMS)
4145                         {
4146                                 entity sk;
4147                                 sk = playerslots[player_localentnum - 1];
4148                                 if(sk.(scores[ps_primary]) >= 666)
4149                                         s = _("^1Match has already begun");
4150                                 else if(sk.(scores[ps_primary]) > 0)
4151                                         s = _("^1You have no more lives left");
4152                                 else
4153                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4154                         }
4155                         else
4156                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4157                         drawInfoMessage(s)
4158
4159                         //show restart countdown:
4160                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4161                                 float countdown;
4162                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4163                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4164                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4165                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4166                                 o_y += fontsize_y;
4167                         }
4168                 }
4169                 if(warmup_stage && !intermission)
4170                 {
4171                         s = _("^2Currently in ^1warmup^2 stage!");
4172                         drawInfoMessage(s)
4173                 }
4174
4175                 string blinkcolor;
4176                 if(mod(time, 1) >= 0.5)
4177                         blinkcolor = "^1";
4178                 else
4179                         blinkcolor = "^3";
4180
4181                 if(ready_waiting && !intermission && !spectatee_status)
4182                 {
4183                         if(ready_waiting_for_me)
4184                         {
4185                                 if(warmup_stage)
4186                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4187                                 else
4188                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4189                         }
4190                         else
4191                         {
4192                                 if(warmup_stage)
4193                                         s = _("^2Waiting for others to ready up to end warmup...");
4194                                 else
4195                                         s = _("^2Waiting for others to ready up...");
4196                         }
4197                         drawInfoMessage(s)
4198                 }
4199                 else if(warmup_stage && !intermission && !spectatee_status)
4200                 {
4201                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4202                         drawInfoMessage(s)
4203                 }
4204
4205                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4206                 {
4207                         float ts_min, ts_max;
4208                         tm = teams.sort_next;
4209                         if (tm)
4210                         {
4211                                 for(; tm.sort_next; tm = tm.sort_next)
4212                                 {
4213                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4214                                                 continue;
4215                                         if(!ts_min) ts_min = tm.team_size;
4216                                         else ts_min = min(ts_min, tm.team_size);
4217                                         if(!ts_max) ts_max = tm.team_size;
4218                                         else ts_max = max(ts_max, tm.team_size);
4219                                 }
4220                                 if ((ts_max - ts_min) > 1)
4221                                 {
4222                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4223                                         tm = GetTeam(myteam, false);
4224                                         if (tm)
4225                                         if (tm.team != COLOR_SPECTATOR)
4226                                         if (tm.team_size == ts_max)
4227                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4228                                         drawInfoMessage(s)
4229                                 }
4230                         }
4231                 }
4232         }
4233         else 
4234         {
4235                 s = _("^7Press ^3ESC ^7to show HUD options.");
4236                 drawInfoMessage(s)
4237                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4238                 drawInfoMessage(s)
4239                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4240                 drawInfoMessage(s)
4241                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4242                 drawInfoMessage(s)
4243         }
4244 }
4245
4246 // Physics panel (#15)
4247 //
4248 vector acc_prevspeed;
4249 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4250 void HUD_Physics(void)
4251 {
4252         if(!autocvar__hud_configure)
4253         {
4254                 if(!autocvar_hud_panel_physics) return;
4255                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4256                 if(autocvar_hud_panel_physics == 3 && !(gametype == GAME_RACE || gametype == GAME_CTS)) return;
4257         }
4258         else
4259                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4260
4261         HUD_Panel_UpdateCvars(physics);
4262         HUD_Panel_ApplyFadeAlpha();
4263
4264         HUD_Panel_DrawBg(1);
4265         if(panel_bg_padding)
4266         {
4267                 panel_pos += '1 1 0' * panel_bg_padding;
4268                 panel_size -= '2 2 0' * panel_bg_padding;
4269         }
4270
4271         //compute speed
4272         float speed, conversion_factor;
4273         string unit;
4274
4275         switch(autocvar_hud_panel_physics_speed_unit)
4276         {
4277                 default:
4278                 case 1:
4279                         unit = _(" qu/s");
4280                         conversion_factor = 1.0;
4281                         break;
4282                 case 2:
4283                         unit = _(" m/s");
4284                         conversion_factor = 0.0254;
4285                         break;
4286                 case 3:
4287                         unit = _(" km/h");
4288                         conversion_factor = 0.0254 * 3.6;
4289                         break;
4290                 case 4:
4291                         unit = _(" mph");
4292                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4293                         break;
4294                 case 5:
4295                         unit = _(" knots");
4296                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4297                         break;
4298         }
4299
4300         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4301         if (autocvar__hud_configure)
4302                 speed = floor( max_speed * 0.65 + 0.5 );
4303         else if(autocvar_hud_panel_physics_speed_vertical)
4304                 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4305         else
4306                 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4307
4308         //compute acceleration
4309         float acceleration, f;
4310         if (autocvar__hud_configure)
4311                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4312         else
4313         {
4314                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4315                 f = time - acc_prevtime;
4316                 if(autocvar_hud_panel_physics_acceleration_vertical)
4317                         acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4318                 else
4319                         acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4320                 acc_prevspeed = pmove_vel;
4321                 acc_prevtime = time;
4322
4323                 f = bound(0, f * 10, 1);
4324                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4325         }
4326
4327         //compute layout
4328         float panel_ar = panel_size_x/panel_size_y;
4329         vector speed_offset, acceleration_offset;
4330         if (panel_ar >= 5)
4331         {
4332                 panel_size_x *= 0.5;
4333                 if (autocvar_hud_panel_physics_flip)
4334                         speed_offset_x = panel_size_x;
4335                 else
4336                         acceleration_offset_x = panel_size_x;
4337         }
4338         else
4339         {
4340                 panel_size_y *= 0.5;
4341                 if (autocvar_hud_panel_physics_flip)
4342                         speed_offset_y = panel_size_y;
4343                 else
4344                         acceleration_offset_y = panel_size_y;
4345         }
4346         float speed_baralign, acceleration_baralign;
4347         if (autocvar_hud_panel_physics_baralign == 1)
4348                 acceleration_baralign = speed_baralign = 1;
4349     else if(autocvar_hud_panel_physics_baralign == 4)
4350                 acceleration_baralign = speed_baralign = 2;
4351         else if (autocvar_hud_panel_physics_flip)
4352         {
4353                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4354                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4355         }
4356         else
4357         {
4358                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4359                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4360         }
4361         if (autocvar_hud_panel_physics_acceleration_mode == 0)
4362                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4363
4364         //draw speed
4365         if(speed)
4366         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4367         {
4368                 HUD_Panel_GetProgressBarColor(speed);
4369                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4370         }
4371         vector tmp_offset, tmp_size;
4372         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4373         {
4374                 tmp_size_x = panel_size_x * 0.75;
4375                 tmp_size_y = panel_size_y;
4376                 if (speed_baralign)
4377                         tmp_offset_x = panel_size_x - tmp_size_x;
4378                 //else
4379                         //tmp_offset_x = 0;
4380                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4381
4382                 //draw speed unit
4383                 if (speed_baralign)
4384                         tmp_offset_x = 0;
4385                 else
4386                         tmp_offset_x = tmp_size_x;
4387                 if (autocvar_hud_panel_physics_speed_unit_show)
4388                 {
4389                         //tmp_offset_y = 0;
4390                         tmp_size_x = panel_size_x * (1 - 0.75);
4391                         tmp_size_y = panel_size_y * 0.4;
4392                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4393                 }
4394         }
4395
4396         //compute and draw top speed
4397         if (autocvar_hud_panel_physics_topspeed)
4398         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4399         {
4400                 if (autocvar__hud_configure)
4401                 {
4402                         top_speed = floor( max_speed * 0.75 + 0.5 );
4403                         f = 1;
4404                 }
4405                 else
4406                 {
4407                         if (speed >= top_speed)
4408                         {
4409                                 top_speed = speed;
4410                                 top_speed_time = time;
4411                         }
4412                         if (top_speed != 0)
4413                         {
4414                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4415                                 // divide by f to make it start from 1
4416                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4417                         }
4418             else //hide top speed 0, it would be stupid
4419                                 f = 0;
4420                 }
4421                 if (f > 0)
4422                 {
4423                         //top speed progressbar peak
4424                         if(speed < top_speed)
4425                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4426                         {
4427                                 float peak_offset_x;
4428                                 vector peak_size;
4429                                 if (speed_baralign == 0)
4430                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4431                 else if (speed_baralign == 1)
4432                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4433                 else if (speed_baralign == 2)
4434                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4435                                 //if speed is not 0 the speed progressbar already fetched the color
4436                                 if (speed == 0)
4437                                         HUD_Panel_GetProgressBarColor(speed);
4438                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4439                 peak_size_y = panel_size_y;
4440                 if (speed_baralign == 2) // draw two peaks, on both sides
4441                 {
4442                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4443                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4444                 }
4445                 else
4446                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4447                         }
4448
4449                         //top speed
4450                         tmp_offset_y = panel_size_y * 0.4;
4451                         tmp_size_x = panel_size_x * (1 - 0.75);
4452                         tmp_size_y = panel_size_y - tmp_offset_y;
4453                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4454                 }
4455                 else
4456                         top_speed = 0;
4457         }
4458
4459         //draw acceleration
4460         if(acceleration)
4461         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4462         {
4463                 if (acceleration < 0)
4464                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4465                 else
4466                         HUD_Panel_GetProgressBarColor(acceleration);
4467                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4468         }
4469         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4470                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4471 }
4472
4473 // CenterPrint (#16)
4474 //
4475 #define CENTERPRINT_MAX_MSGS 10
4476 #define CENTERPRINT_MAX_ENTRIES 50
4477 #define CENTERPRINT_SPACING 0.7
4478 float cpm_index;
4479 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4480 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4481 float centerprint_time[CENTERPRINT_MAX_MSGS];
4482 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4483 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4484 float centerprint_showing;
4485
4486 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4487 {
4488         float i, j;
4489
4490         if(strMessage == "" && new_id == 0)
4491                 return;
4492
4493         // strip trailing newlines
4494         j = strlen(strMessage) - 1;
4495         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4496                 --j;
4497         if (j < strlen(strMessage) - 1)
4498                 strMessage = substring(strMessage, 0, j + 1);
4499
4500         if(strMessage == "" && new_id == 0)
4501                 return;
4502
4503         // strip leading newlines
4504         j = 0;
4505         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4506                 ++j;
4507         if (j > 0)
4508                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4509
4510         if(strMessage == "" && new_id == 0)
4511                 return;
4512
4513         if (!centerprint_showing)
4514                 centerprint_showing = TRUE;
4515
4516         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4517         {
4518                 if (j == CENTERPRINT_MAX_MSGS)
4519                         j = 0;
4520                 if (new_id && new_id == centerprint_msgID[j])
4521                 {
4522                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4523                         {
4524                                 // fade out the current msg (duration and countdown_num are ignored)
4525                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4526                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4527                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4528                                 return;
4529                         }
4530                         break; // found a msg with the same id, at position j
4531                 }
4532         }
4533
4534         if (i == CENTERPRINT_MAX_MSGS)
4535         {
4536                 // a msg with the same id was not found, add the msg at the next position
4537                 --cpm_index;
4538                 if (cpm_index == -1)
4539                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4540                 j = cpm_index;
4541         }
4542         if(centerprint_messages[j])
4543                 strunzone(centerprint_messages[j]);
4544         centerprint_messages[j] = strzone(strMessage);
4545         centerprint_msgID[j] = new_id;
4546         if (duration < 0)
4547                 centerprint_time[j] = -1;
4548         else
4549         {
4550                 if(duration == 0)
4551                         duration = max(1, autocvar_hud_panel_centerprint_time);
4552                 centerprint_time[j] = duration;
4553                 centerprint_expire_time[j] = time + duration;
4554         }
4555         centerprint_countdown_num[j] = countdown_num;
4556 }
4557
4558 void centerprint(string strMessage)
4559 {
4560         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4561 }
4562
4563 void reset_centerprint_messages(void)
4564 {
4565         float i;
4566         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4567         {
4568                 centerprint_expire_time[i] = 0;
4569                 centerprint_time[i] = 1;
4570                 centerprint_msgID[i] = 0;
4571                 if(centerprint_messages[i])
4572                         strunzone(centerprint_messages[i]);
4573                 centerprint_messages[i] = string_null;
4574         }
4575 }
4576 float hud_configure_cp_generation_time;
4577 void HUD_CenterPrint (void)
4578 {
4579         if(!autocvar__hud_configure)
4580         {
4581                 if(!autocvar_hud_panel_centerprint) return;
4582
4583                 if (hud_configure_prev && hud_configure_prev != -1)
4584                         reset_centerprint_messages();
4585         }
4586         else
4587         {
4588                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4589
4590                 if (!hud_configure_prev)
4591                         reset_centerprint_messages();
4592                 if (time > hud_configure_cp_generation_time)
4593                 {
4594                         float r;
4595                         r = random();
4596                         if (r > 0.9)
4597                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4598                         else if (r > 0.8)
4599                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4600                         else
4601                                 centerprint(sprintf("Message at time %s", seconds_tostring(time)));
4602                         hud_configure_cp_generation_time = time + 1 + random()*4;
4603                 }
4604         }
4605
4606         HUD_Panel_UpdateCvars(centerprint);
4607
4608         // this panel doesn't fade when showing the scoreboard
4609         if(autocvar__menu_alpha)
4610                 HUD_Panel_ApplyFadeAlpha();
4611
4612         if(scoreboard_fade_alpha)
4613         {
4614                 // move the panel below the scoreboard
4615                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4616                         return;
4617                 vector target_pos;
4618                 
4619                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4620                 
4621                 if(target_pos_y > panel_pos_y)
4622                 {
4623                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4624                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4625                 }
4626         }
4627
4628         HUD_Panel_DrawBg(1);
4629
4630         if (!centerprint_showing)
4631                 return;
4632
4633         if(panel_bg_padding)
4634         {
4635                 panel_pos += '1 1 0' * panel_bg_padding;
4636                 panel_size -= '2 2 0' * panel_bg_padding;
4637         }
4638
4639         float entries, height;
4640         vector fontsize;
4641         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4642         // height = panel_size_y/entries;
4643         // fontsize = '1 1 0' * height;
4644         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4645         fontsize = '1 1 0' * height;
4646         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4647
4648         float i, j, k, n;
4649         float a, sz, align, current_msg_pos_y, msg_size;
4650         vector pos;
4651         string ts;
4652
4653         n = -1; // if no msg will be displayed, n stays -1
4654
4655         pos = panel_pos;
4656         if (autocvar_hud_panel_centerprint_flip)
4657                 pos_y += panel_size_y;
4658         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4659         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4660         {
4661                 if (j == CENTERPRINT_MAX_MSGS)
4662                         j = 0;
4663                 if (centerprint_expire_time[j] <= time)
4664                 {
4665                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4666                         {
4667                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4668                                 if (centerprint_countdown_num[j] == 0)
4669                                         continue;
4670                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4671                         }
4672                         else
4673                                 continue;
4674                 }
4675                 
4676                 // fade the centerprint in/out 
4677                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4678                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4679                 else if (centerprint_expire_time[j] > time)
4680                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4681                 
4682                 // set the size from fading in/out before subsequent fading
4683                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4684                 
4685                 // also fade it based on positioning
4686                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4687                 {
4688                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half alpha
4689                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower alpha even more for each message
4690                 }
4691                 
4692                 // finally set the size based on the new alpha from subsequent fading
4693                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4694                 drawfontscale = sz * '1 1 0';
4695                 
4696                 if (centerprint_countdown_num[j])
4697                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4698                 else
4699                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4700
4701                 if (autocvar_hud_panel_centerprint_flip)
4702                 {
4703                         // check if the message can be entirely shown
4704                         for(k = 0; k < n; ++k)
4705                         {
4706                                 getWrappedLine_remaining = argv(k);
4707                                 while(getWrappedLine_remaining)
4708                                 {
4709                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4710                                         if (ts != "")
4711                                                 pos_y -= fontsize_y;
4712                                         else
4713                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4714                                 }
4715                         }
4716                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4717                 }
4718
4719                 msg_size = pos_y;
4720                 for(k = 0; k < n; ++k)
4721                 {
4722                         getWrappedLine_remaining = argv(k);
4723                         while(getWrappedLine_remaining)
4724                         {
4725                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4726                                 if (ts != "")
4727                                 {
4728                                         if (align)
4729                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4730                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4731                                         pos_y += fontsize_y;
4732                                 }
4733                                 else
4734                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4735                         }
4736                 }
4737                 msg_size = pos_y - msg_size;
4738                 if (autocvar_hud_panel_centerprint_flip)
4739                 {
4740                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4741                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4742                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4743                                 
4744                         if (pos_y < panel_pos_y) // check if the next message can be shown
4745                         {
4746                                 drawfontscale = '1 1 0';
4747                                 return;
4748                         }
4749                 }
4750                 else
4751                 {
4752                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4753                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4754                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4755                                 
4756                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4757                         {
4758                                 drawfontscale = '1 1 0';
4759                                 return;
4760                         }
4761                 }
4762         }
4763         drawfontscale = '1 1 0';
4764         if (n == -1)
4765         {
4766                 centerprint_showing = FALSE;
4767                 reset_centerprint_messages();
4768         }
4769 }
4770
4771 /*
4772 ==================
4773 Main HUD system
4774 ==================
4775 */
4776
4777 void HUD_Reset (void)
4778 {
4779         // reset gametype specific icons
4780         if(gametype == GAME_KEYHUNT)
4781                 HUD_Mod_KH_Reset();
4782         else if(gametype == GAME_CTF)
4783                 HUD_Mod_CTF_Reset();
4784 }
4785
4786 #define HUD_DrawPanel(id)\
4787 switch (id) {\
4788         case (HUD_PANEL_RADAR):\
4789                 HUD_Radar(); break;\
4790         case (HUD_PANEL_WEAPONS):\
4791                 HUD_Weapons(); break;\
4792         case (HUD_PANEL_AMMO):\
4793                 HUD_Ammo(); break;\
4794         case (HUD_PANEL_POWERUPS):\
4795                 HUD_Powerups(); break;\
4796         case (HUD_PANEL_HEALTHARMOR):\
4797                 HUD_HealthArmor(); break;\
4798         case (HUD_PANEL_NOTIFY):\
4799                 HUD_Notify(); break;\
4800         case (HUD_PANEL_TIMER):\
4801                 HUD_Timer(); break;\
4802         case (HUD_PANEL_SCORE):\
4803                 HUD_Score(); break;\
4804         case (HUD_PANEL_RACETIMER):\
4805                 HUD_RaceTimer(); break;\
4806         case (HUD_PANEL_VOTE):\
4807                 HUD_VoteWindow(); break;\
4808         case (HUD_PANEL_MODICONS):\
4809                 HUD_ModIcons(); break;\
4810         case (HUD_PANEL_PRESSEDKEYS):\
4811                 HUD_DrawPressedKeys(); break;\
4812         case (HUD_PANEL_CHAT):\
4813                 HUD_Chat(); break;\
4814         case (HUD_PANEL_ENGINEINFO):\
4815                 HUD_EngineInfo(); break;\
4816         case (HUD_PANEL_INFOMESSAGES):\
4817                  HUD_InfoMessages(); break;\
4818         case (HUD_PANEL_PHYSICS):\
4819                  HUD_Physics(); break;\
4820         case (HUD_PANEL_CENTERPRINT):\
4821                  HUD_CenterPrint(); break;\
4822 } ENDS_WITH_CURLY_BRACE
4823
4824 void HUD_Main (void)
4825 {
4826         float i;
4827         // global hud alpha fade
4828         if(menu_enabled == 1)
4829                 hud_fade_alpha = 1;
4830         else
4831                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4832
4833         if(scoreboard_fade_alpha)
4834                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4835
4836         if(intermission == 2) // no hud during mapvote
4837         {
4838                 if (autocvar__hud_configure) //force exit from hud config
4839                 {
4840                         if (menu_enabled)
4841                         {
4842                                 menu_enabled = 0;
4843                                 localcmd("togglemenu\n");
4844                         }
4845                         cvar_set("_hud_configure", "0");
4846                 }
4847                 hud_fade_alpha = 0;
4848         }
4849         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4850                 hud_fade_alpha = 1;
4851
4852         // panels that we want to be active together with the scoreboard
4853         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4854         if(scoreboard_fade_alpha == 1)
4855         {
4856                 HUD_CenterPrint();
4857                 return;
4858         }
4859
4860         if(!autocvar__hud_configure && !hud_fade_alpha)
4861                 return;
4862
4863         // Drawing stuff
4864         if (hud_skin_path != autocvar_hud_skin)
4865         {
4866                 if (hud_skin_path)
4867                         strunzone(hud_skin_path);
4868                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4869         }
4870
4871         // HUD configure visible grid
4872         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4873         {
4874                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4875                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4876                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4877                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4878                 // x-axis
4879                 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4880                         drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4881                 // y-axis
4882                 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4883                         drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4884         }
4885
4886     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4887
4888         // draw the dock
4889         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4890         {
4891                 float f;
4892                 vector color;
4893                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4894                 if((teamplay) && hud_dock_color_team) {
4895                         f = stof(getplayerkey(current_player - 1, "colors"));
4896                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4897                 }
4898                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4899                         color = '1 0 0' * hud_dock_color_team;
4900                 }
4901                 else
4902                 {
4903                         string hud_dock_color = autocvar_hud_dock_color;
4904                         if(hud_dock_color == "shirt") {
4905                                 f = stof(getplayerkey(current_player - 1, "colors"));
4906                                 color = colormapPaletteColor(floor(f / 16), 0);
4907                         }
4908                         else if(hud_dock_color == "pants") {
4909                                 f = stof(getplayerkey(current_player - 1, "colors"));
4910                                 color = colormapPaletteColor(mod(f, 16), 1);
4911                         }
4912                         else
4913                                 color = stov(hud_dock_color);
4914                 }
4915
4916                 string pic;
4917                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4918                 if(precache_pic(pic) == "") {
4919                         pic = strcat(hud_skin_path, "/dock_medium");
4920                         if(precache_pic(pic) == "") {
4921                                 pic = "gfx/hud/default/dock_medium";
4922                         }
4923                 }
4924                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4925         }
4926
4927         // cache the panel order into the panel_order array
4928         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4929                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4930                         panel_order[i] = -1;
4931                 string s;
4932                 float p_num, warning;
4933                 float argc = tokenize_console(autocvar__hud_panelorder);
4934                 if (argc > HUD_PANEL_NUM)
4935                         warning = true;
4936                 //first detect wrong/missing panel numbers
4937                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4938                         p_num = stof(argv(i));
4939                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4940                                 if (panel_order[p_num] == -1) //found for the first time?
4941                                         s = strcat(s, ftos(p_num), " ");
4942                                 panel_order[p_num] = 1; //mark as found
4943                         }
4944                         else
4945                                 warning = true;
4946                 }
4947                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4948                         if (panel_order[i] == -1) {
4949                                 warning = true;
4950                                 s = strcat(s, ftos(i), " "); //add missing panel number
4951                         }
4952                 }
4953                 if (warning)
4954                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4955
4956                 cvar_set("_hud_panelorder", s);
4957                 if(hud_panelorder_prev)
4958                         strunzone(hud_panelorder_prev);
4959                 hud_panelorder_prev = strzone(s);
4960
4961                 //now properly set panel_order
4962                 tokenize_console(s);
4963                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4964                         panel_order[i] = stof(argv(i));
4965                 }
4966         }
4967
4968         hud_draw_maximized = 0;
4969         // draw panels in order specified by panel_order array
4970         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4971                 HUD_DrawPanel(panel_order[i]);
4972
4973         hud_draw_maximized = 1; // panels that may be maximized must check this var
4974         // draw maximized panels on top
4975         if(hud_panel_radar_maximized)
4976                 HUD_Radar();
4977         if(autocvar__con_chat_maximized)
4978                 HUD_Chat();
4979
4980         if(autocvar__hud_configure)
4981         {
4982                 if(tab_panel != -1)
4983                 {
4984                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4985                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4986                 }
4987                 if(highlightedPanel != -1)
4988                 {
4989                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4990                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4991                 }
4992         }
4993
4994         hud_configure_prev = autocvar__hud_configure;
4995
4996         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4997                 if (menu_enabled)
4998                         menu_enabled = 0;
4999 }