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smaller, less annoying complain bubble (also easy way to ensure it doesnt go off...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
86 var float imgaspect;
87 var float aspect;
88 #define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
89 do {\
90         vector imgsize;\
91         imgsize = drawgetimagesize(pic);\
92         imgaspect = imgsize_x/imgsize_y;\
93         vector oldsz, sz;\
94         oldsz = sz = mySize;\
95         aspect = sz_x/sz_y;\
96         if(aspect > imgaspect) {\
97                 sz_x = sz_y * imgaspect;\
98                 drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
99         } else {\
100                 sz_y = sz_x / imgaspect;\
101                 drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
102         }\
103 } while(0)
104
105 var string picpath;
106 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
107 #define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
108 do{\
109         picpath = strcat(hud_skin_path, "/", pic);\
110         if(precache_pic(picpath) == "") {\
111                 picpath = strcat("gfx/hud/default/", pic);\
112         }\
113         drawpic_aspect(pos, picpath, sz, color, alpha, drawflag);\
114 } while(0)
115
116 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
117 #define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
118 do{\
119         picpath = strcat(hud_skin_path, "/", pic);\
120         if(precache_pic(picpath) == "") {\
121                 picpath = strcat("gfx/hud/default/", pic);\
122         }\
123         drawpic(pos, picpath, sz, color, alpha, drawflag);\
124 } while(0)
125
126 // TODO: aspect!
127 void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
128         return;
129         //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
130 }
131
132 void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
133         return;
134         //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
135 }
136
137 vector HUD_Get_Num_Color (float x, float maxvalue)
138 {
139         vector color;
140         if(x > maxvalue) {
141                 color_x = 0;
142                 color_y = 1;
143                 color_z = 0;
144         }
145         else if(x > maxvalue * 0.75) {
146                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
147                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
148                 color_z = 0;
149         }
150         else if(x > maxvalue * 0.5) {
151                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
152                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
153                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
154         }
155         else if(x > maxvalue * 0.25) {
156                 color_x = 1;
157                 color_y = 1;
158                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
159         }
160         else if(x > maxvalue * 0.1) {
161                 color_x = 1;
162                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
163                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
164         }
165         else {
166                 color_x = 1;
167                 color_y = 0;
168                 color_z = 0;
169         }
170         return color;
171 }
172
173 float stringwidth_colors(string s, vector theSize)
174 {
175         return stringwidth(s, TRUE, theSize);
176 }
177
178 float stringwidth_nocolors(string s, vector theSize)
179 {
180         return stringwidth(s, FALSE, theSize);
181 }
182
183 #define CENTERPRINT_MAX_LINES 30
184 string centerprint_messages[CENTERPRINT_MAX_LINES];
185 float centerprint_width[CENTERPRINT_MAX_LINES];
186 vector centerprint_start;
187 float centerprint_expire;
188 float centerprint_num;
189 float centerprint_offset_hint;
190 vector centerprint_fontsize;
191
192 void centerprint(string strMessage)
193 {
194         float i, j, n, hcount;
195         string s;
196
197         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
198
199         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
200
201         if(cvar("scr_centertime") <= 0)
202                 return;
203
204         if(strMessage == "")
205                 return;
206
207         // strip trailing newlines
208         j = strlen(strMessage) - 1;
209         while(substring(strMessage, j, 1) == "\n" && j >= 0)
210                 j = j - 1;
211         strMessage = substring(strMessage, 0, j + 1);
212
213         if(strMessage == "")
214                 return;
215
216         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
217         j = 0;
218         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
219                 j = j + 1;
220         strMessage = substring(strMessage, j, strlen(strMessage) - j);
221         centerprint_offset_hint = j;
222
223         if(strMessage == "")
224                 return;
225
226         // if we get here, we have a message. Initialize its height.
227         centerprint_num = 0;
228
229         n = tokenizebyseparator(strMessage, "\n");
230         i = hcount = 0;
231         for(j = 0; j < n; ++j)
232         {
233                 getWrappedLine_remaining = argv(j);
234                 while(getWrappedLine_remaining)
235                 {
236                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
237                         if(centerprint_messages[i])
238                                 strunzone(centerprint_messages[i]);
239                         centerprint_messages[i] = strzone(s);
240                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
241                         ++i;
242
243                         // half height for empty lines looks better
244                         if(s == "")
245                                 hcount += 0.5;
246                         else
247                                 hcount += 1;
248
249                         if(i >= CENTERPRINT_MAX_LINES)
250                                 break;
251                 }
252         }
253
254         float h, havail;
255         h = centerprint_fontsize_y*hcount;
256
257         havail = vid_conheight;
258         if(cvar("con_chatpos") < 0)
259                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
260         if(havail > vid_conheight - 70)
261                 havail = vid_conheight - 70; // avoid overlapping HUD
262
263         centerprint_start_x = 0;
264
265 #if 0
266         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
267
268         // here, the centerprint would cover the crosshair. REALLY BAD.
269         forbiddenmin = vid_conheight * 0.5 - h - 16;
270         forbiddenmax = vid_conheight * 0.5 + 16;
271
272         allowedmin = scoreboard_bottom;
273         allowedmax = havail - h;
274         preferred = (havail - h)/2;
275
276
277         // possible orderings (total: 4! / 4 = 6)
278         //  allowedmin allowedmax forbiddenmin forbiddenmax
279         //  forbiddenmin forbiddenmax allowedmin allowedmax
280         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
281         {
282                 // forbidden doesn't matter in this case
283                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
284         }
285         //  allowedmin forbiddenmin allowedmax forbiddenmax
286         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
287         {
288                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
289         }
290         //  allowedmin forbiddenmin forbiddenmax allowedmax
291         else if(allowedmin < forbiddenmin)
292         {
293                 // make sure the forbidden zone is not covered
294                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
295                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
296                 else
297                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
298         }
299         //  forbiddenmin allowedmin allowedmax forbiddenmax
300         else if(allowedmax < forbiddenmax)
301         {
302                 // it's better to leave the allowed zone (overlap with scoreboard) than
303                 // to cover the forbidden zone (crosshair)
304                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
305                         centerprint_start_y = forbiddenmax;
306                 else
307                         centerprint_start_y = forbiddenmin;
308         }
309         //  forbiddenmin allowedmin forbiddenmax allowedmax
310         else
311         {
312                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
313         }
314 #else
315         centerprint_start_y =
316                 min(
317                         max(
318                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
319                                 (havail - h)/2
320                         ),
321                         havail - h
322                 );
323 #endif
324
325         centerprint_num = i;
326         centerprint_expire = time + cvar("scr_centertime");
327 }
328
329 void HUD_DrawCenterPrint (void)
330 {
331         float i;
332         vector pos;
333         string ts;
334         float a;
335
336         //if(time > centerprint_expire)
337         //      return;
338
339         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
340         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
341         //sz = 1.2 / (a + 0.2);
342
343         if(a <= 0)
344                 return;
345
346         pos = centerprint_start;
347         for (i=0; i<centerprint_num; i = i + 1)
348         {
349                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
350                 ts = centerprint_messages[i];
351                 if (ts != "")
352                 {
353                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
354                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
355                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
356                         pos_y = pos_y + centerprint_fontsize_y;
357                 }
358                 else
359                         // half height for empty lines looks better
360                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
361         }
362 }
363
364 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
365 {
366         position_x -= 2 / 3 * strlen(text) * scale_x;
367         drawstring(position, text, scale, rgb, alpha, flag);
368 }
369
370 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
371 {
372         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
373         drawstring(position, text, scale, rgb, alpha, flag);
374 }
375
376 // return the string of the given race place
377 string race_PlaceName(float pos) {
378         if(pos == 1)
379                 return "1st";
380         else if(pos == 2)
381                 return "2nd";
382         else if(pos == 3)
383                 return "3rd";
384         else
385                 return strcat(ftos(pos), "th");
386 }
387
388 // return the string of the onscreen race timer
389 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
390 {
391         string col;
392         string timestr;
393         string cpname;
394         string lapstr;
395         lapstr = "";
396
397         if(histime == 0) // goal hit
398         {
399                 if(mytime > 0)
400                 {
401                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
402                         col = "^1";
403                 }
404                 else if(mytime == 0)
405                 {
406                         timestr = "+0.0";
407                         col = "^3";
408                 }
409                 else
410                 {
411                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
412                         col = "^2";
413                 }
414
415                 if(lapdelta > 0)
416                 {
417                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
418                         col = "^2";
419                 }
420                 else if(lapdelta < 0)
421                 {
422                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
423                         col = "^1";
424                 }
425         }
426         else if(histime > 0) // anticipation
427         {
428                 if(mytime >= histime)
429                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
430                 else
431                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
432                 col = "^3";
433         }
434         else
435                 col = "^7";
436
437         if(cp == 254)
438                 cpname = "Start line";
439         else if(cp == 255)
440                 cpname = "Finish line";
441         else if(cp)
442                 cpname = strcat("Intermediate ", ftos(cp));
443         else
444                 cpname = "Finish line";
445
446         if(histime < 0)
447                 return strcat(col, cpname);
448         else if(hisname == "")
449                 return strcat(col, cpname, " (", timestr, ")");
450         else
451                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
452 }
453
454 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
455 float race_CheckName(string net_name) {
456         float i;
457         for (i=RANKINGS_CNT-1;i>=0;--i)
458                 if(grecordholder[i] == net_name)
459                         return i+1;
460         return 0;
461 }
462
463 /*
464 ==================
465 HUD panels
466 ==================
467 */
468
469 // Save the config
470 void HUD_Panel_ExportCfg(string cfgname)
471 {
472         float fh;
473         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
474         if(fh >= 0)
475         {
476                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
477                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
478                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
479                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
480                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
481                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
482                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
483                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
484                 fputs(fh, "\n");
485
486                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
487                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
488                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
489                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
490                 fputs(fh, "\n");
491
492                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
493                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
494                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
495                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
496                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
497                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
498                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
499                 fputs(fh, "\n");
500
501                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
502                 fputs(fh, "\n");
503
504                 // common cvars for all panels
505                 float i;
506                 for (i = 0; i < HUD_PANEL_NUM; ++i)
507                 {
508                         HUD_Panel_GetName(i)
509
510                         fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
511                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
512                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
513                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
514                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
515                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
516                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
517                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
518                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
519                         switch(i) {
520                                 case HUD_PANEL_WEAPONICONS:
521                                         fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow \"", cvar_string(strcat("hud_", panel_name, "_accuracy_yellow")), "\"", "\n"));
522                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
523                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_size \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_size")), "\"", "\n"));
524                                         break;
525                                 case HUD_PANEL_INVENTORY:
526                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
527                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
528                                         break;
529                                 case HUD_PANEL_POWERUPS:
530                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
531                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
532                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
533                                         break;
534                                 case HUD_PANEL_HEALTHARMOR:
535                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
536                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
537                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
538                                         break;
539                                 case HUD_PANEL_NOTIFY:
540                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
541                                         fputs(fh, strcat("seta hud_", panel_name, "_info_top \"", cvar_string(strcat("hud_", panel_name, "_info_top")), "\"", "\n"));
542                                         break;
543                                 case HUD_PANEL_RADAR:
544                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
545                                         break;
546                                 case HUD_PANEL_VOTE:
547                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
548                                         break;
549                         }
550                         fputs(fh, "\n");
551                 }
552
553                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
554         }
555         fclose(fh);
556 }
557
558 // return smoothly faded size of given panel when a dialog is active
559 vector HUD_Panel_GetMenuSize(float id)
560 {
561         vector mySize;
562         mySize = panel_size;
563
564         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
565
566         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
567         {
568                 vector menu_enable_maxsize, menu_enable_size;
569                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
570                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
571                 menu_enable_maxsize_y = 0.18 * vid_conheight;
572                 if(mySize_x > mySize_y)
573                 {
574                         if(mySize_y > menu_enable_maxsize_y)
575                         {
576                                 menu_enable_size_y = menu_enable_maxsize_y;
577                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
578                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
579                         }
580                 }
581                 else
582                 {
583                         if(mySize_x > menu_enable_maxsize_x)
584                         {
585                                 menu_enable_size_x = menu_enable_maxsize_x;
586                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
587                                 mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
588                         }
589                 }
590         }
591         return mySize;
592 }
593
594 // return smoothly faded pos of given panel when a dialog is active
595 vector HUD_Panel_GetMenuPos(float id)
596 {
597         vector pos;
598         pos = panel_pos;
599
600         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
601
602         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
603         {
604                 vector mySize, menu_enable_panelpos;
605                 mySize = HUD_Panel_GetMenuSize(id);
606                 if(mySize_x > mySize_y)
607                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
608                 else
609                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
610                 pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
611         }
612         return pos;
613 }
614
615 const float hlBorderSize = 4;
616 const string hlBorder = "gfx/hud/default/border_highlighted";
617 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
618 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
619 {
620         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
621         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
622         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
623         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
624         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
625 }
626
627 // draw the background/borders
628 #define HUD_Panel_DrawBg(alpha)\
629 if(panel_bg != "0")\
630         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
631 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
632         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
633
634 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
635 {
636         if(!alpha)
637                 return;
638
639         string pic;
640         pic = strcat(hud_skin_path, "/");
641         if(vertical) {
642                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
643                 if(mySize_y/mySize_x > 2)
644                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
645                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
646         } else {
647                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
648                 if(mySize_x/mySize_y > 2)
649                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
650                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
651         }
652 }
653
654 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
655 {
656         if(!alpha)
657                 return;
658
659         string pic;
660         pic = strcat(hud_skin_path, "/");
661         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
662         if(mySize_x/mySize_y > 2)
663                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
664         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "num_leading"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
665 }
666
667 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
668 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
669 {
670         float i;
671
672         vector myTarget;
673         myTarget = myPos;
674
675         vector targPos;
676         vector targSize;
677         vector myCenter;
678         vector targCenter;
679         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
680         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
681
682         for (i = 0; i < HUD_PANEL_NUM; ++i) {
683                 if(i == highlightedPanel || !panel_enabled)
684                         continue;
685
686                 HUD_Panel_UpdatePosSizeForId(i)
687
688                 panel_pos -= '1 1 0' * panel_bg_border;
689                 panel_size += '2 2 0' * panel_bg_border;
690
691                 if(myPos_y + mySize_y < panel_pos_y)
692                         continue;
693                 if(myPos_y > panel_pos_y + panel_size_y)
694                         continue;
695
696                 if(myPos_x + mySize_x < panel_pos_x)
697                         continue;
698                 if(myPos_x > panel_pos_x + panel_size_x)
699                         continue;
700
701                 // OK, there IS a collision.
702
703                 myCenter_x = myPos_x + 0.5 * mySize_x;
704                 myCenter_y = myPos_y + 0.5 * mySize_y;
705
706                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
707                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
708
709                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
710                 {
711                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
712                                 myTarget_x = panel_pos_x - mySize_x;
713                         else // push it upwards
714                                 myTarget_y = panel_pos_y - mySize_y;
715                 }
716                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
717                 {
718                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
719                                 myTarget_x = panel_pos_x + panel_size_x;
720                         else // push it upwards
721                                 myTarget_y = panel_pos_y - mySize_y;
722                 }
723                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
724                 {
725                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
726                                 myTarget_x = panel_pos_x - mySize_x;
727                         else // push it downwards
728                                 myTarget_y = panel_pos_y + panel_size_y;
729                 }
730                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
731                 {
732                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
733                                 myTarget_x = panel_pos_x + panel_size_x;
734                         else // push it downwards
735                                 myTarget_y = panel_pos_y + panel_size_y;
736                 }
737                 if(cvar("hud_configure_checkcollisions_debug"))
738                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
739         }
740
741         return myTarget;
742 }
743
744 void HUD_Panel_SetPos(vector pos)
745 {
746         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
747         vector mySize;
748         mySize = panel_size;
749
750         if(cvar("hud_configure_checkcollisions_debug"))
751                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
752
753         if(autocvar_hud_configure_grid)
754         {
755                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
756                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
757         }
758
759         if(hud_configure_checkcollisions)
760                 pos = HUD_Panel_CheckMove(pos, mySize);
761
762         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
763         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
764
765         string s;
766         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
767
768         HUD_Panel_GetName(highlightedPanel);
769         cvar_set(strcat("hud_", panel_name, "_pos"), s);
770 }
771
772 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
773 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
774         float i;
775
776         float targBorder;
777         vector targPos;
778         vector targSize;
779         vector targEndPos;
780
781         vector dist;
782         float ratio;
783         ratio = mySize_x/mySize_y;
784
785         for (i = 0; i < HUD_PANEL_NUM; ++i) {
786                 if(i == highlightedPanel || !panel_enabled)
787                         continue;
788
789                 HUD_Panel_UpdatePosSizeForId(i)
790
791                 panel_pos -= '1 1 0' * panel_bg_border;
792                 panel_size += '2 2 0' * panel_bg_border;
793
794                 targEndPos = panel_pos + panel_size;
795
796                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
797                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
798                         continue;
799
800                 if (resizeCorner == 1)
801                 {
802                         // check if this panel is on our way
803                         if (resizeorigin_x <= panel_pos_x)
804                                 continue;
805                         if (resizeorigin_y <= panel_pos_y)
806                                 continue;
807                         if (targEndPos_x <= resizeorigin_x - mySize_x)
808                                 continue;
809                         if (targEndPos_y <= resizeorigin_y - mySize_y)
810                                 continue;
811
812                         // there is a collision:
813                         // detect which side of the panel we are facing is actually limiting the resizing
814                         // (which side the resize direction finds for first) and reduce the size up to there
815                         //
816                         // dist is the distance between resizeorigin and the "analogous" point of the panel
817                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
818                         dist_x = resizeorigin_x - targEndPos_x;
819                         dist_y = resizeorigin_y - targEndPos_y;
820                         if (dist_y <= 0 || dist_x / dist_y > ratio)
821                                 mySize_x = min(mySize_x, dist_x);
822                         else
823                                 mySize_y = min(mySize_y, dist_y);
824                 }
825                 else if (resizeCorner == 2)
826                 {
827                         if (resizeorigin_x >= targEndPos_x)
828                                 continue;
829                         if (resizeorigin_y <= panel_pos_y)
830                                 continue;
831                         if (panel_pos_x >= resizeorigin_x + mySize_x)
832                                 continue;
833                         if (targEndPos_y <= resizeorigin_y - mySize_y)
834                                 continue;
835
836                         dist_x = panel_pos_x - resizeorigin_x;
837                         dist_y = resizeorigin_y - targEndPos_y;
838                         if (dist_y <= 0 || dist_x / dist_y > ratio)
839                                 mySize_x = min(mySize_x, dist_x);
840                         else
841                                 mySize_y = min(mySize_y, dist_y);
842                 }
843                 else if (resizeCorner == 3)
844                 {
845                         if (resizeorigin_x <= panel_pos_x)
846                                 continue;
847                         if (resizeorigin_y >= targEndPos_y)
848                                 continue;
849                         if (targEndPos_x <= resizeorigin_x - mySize_x)
850                                 continue;
851                         if (panel_pos_y >= resizeorigin_y + mySize_y)
852                                 continue;
853
854                         dist_x = resizeorigin_x - targEndPos_x;
855                         dist_y = panel_pos_y - resizeorigin_y;
856                         if (dist_y <= 0 || dist_x / dist_y > ratio)
857                                 mySize_x = min(mySize_x, dist_x);
858                         else
859                                 mySize_y = min(mySize_y, dist_y);
860                 }
861                 else if (resizeCorner == 4)
862                 {
863                         if (resizeorigin_x >= targEndPos_x)
864                                 continue;
865                         if (resizeorigin_y >= targEndPos_y)
866                                 continue;
867                         if (panel_pos_x >= resizeorigin_x + mySize_x)
868                                 continue;
869                         if (panel_pos_y >= resizeorigin_y + mySize_y)
870                                 continue;
871
872                         dist_x = panel_pos_x - resizeorigin_x;
873                         dist_y = panel_pos_y - resizeorigin_y;
874                         if (dist_y <= 0 || dist_x / dist_y > ratio)
875                                 mySize_x = min(mySize_x, dist_x);
876                         else
877                                 mySize_y = min(mySize_y, dist_y);
878                 }
879                 if(cvar("hud_configure_checkcollisions_debug"))
880                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
881         }
882
883         return mySize;
884 }
885
886 void HUD_Panel_SetPosSize(vector mySize)
887 {
888         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
889         vector resizeorigin;
890         resizeorigin = panel_click_resizeorigin;
891         vector myPos;
892
893         // minimum panel size cap
894         mySize_x = max(0.025 * vid_conwidth, mySize_x);
895         mySize_y = max(0.025 * vid_conheight, mySize_y);
896
897         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
898         {
899                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
900                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
901         }
902
903         // collision testing|
904         // -----------------+
905
906         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
907         if(resizeCorner == 1) {
908                 myPos_x = resizeorigin_x - mySize_x;
909                 myPos_y = resizeorigin_y - mySize_y;
910         } else if(resizeCorner == 2) {
911                 myPos_x = resizeorigin_x;
912                 myPos_y = resizeorigin_y - mySize_y;
913         } else if(resizeCorner == 3) {
914                 myPos_x = resizeorigin_x - mySize_x;
915                 myPos_y = resizeorigin_y;
916         } else { // resizeCorner == 4
917                 myPos_x = resizeorigin_x;
918                 myPos_y = resizeorigin_y;
919         }
920
921         // left/top screen edges
922         if(myPos_x < 0)
923                 mySize_x = mySize_x + myPos_x;
924         if(myPos_y < 0)
925                 mySize_y = mySize_y + myPos_y;
926
927         // bottom/right screen edges
928         if(myPos_x + mySize_x > vid_conwidth)
929                 mySize_x = vid_conwidth - myPos_x;
930         if(myPos_y + mySize_y > vid_conheight)
931                 mySize_y = vid_conheight - myPos_y;
932
933         if(cvar("hud_configure_checkcollisions_debug"))
934                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
935
936         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
937         if(autocvar_hud_configure_grid)
938         {
939                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
940                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
941         }
942
943         if(hud_configure_checkcollisions)
944                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
945
946         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
947         mySize_x = max(0.025 * vid_conwidth, mySize_x);
948         mySize_y = max(0.025 * vid_conheight, mySize_y);
949
950         // do another pos check, as size might have changed by now
951         if(resizeCorner == 1) {
952                 myPos_x = resizeorigin_x - mySize_x;
953                 myPos_y = resizeorigin_y - mySize_y;
954         } else if(resizeCorner == 2) {
955                 myPos_x = resizeorigin_x;
956                 myPos_y = resizeorigin_y - mySize_y;
957         } else if(resizeCorner == 3) {
958                 myPos_x = resizeorigin_x - mySize_x;
959                 myPos_y = resizeorigin_y;
960         } else { // resizeCorner == 4
961                 myPos_x = resizeorigin_x;
962                 myPos_y = resizeorigin_y;
963         }
964
965         if(cvar("hud_configure_checkcollisions_debug"))
966                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
967
968         HUD_Panel_GetName(highlightedPanel);
969         string s;
970         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
971         cvar_set(strcat("hud_", panel_name, "_size"), s);
972
973         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
974         cvar_set(strcat("hud_", panel_name, "_pos"), s);
975 }
976
977 float mouseClicked;
978 float prevMouseClicked; // previous state
979 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
980 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
981
982 float menu_enabled;
983 float menu_enabled_time;
984 float pressed_key_time;
985 void HUD_Panel_Arrow_Action(float nPrimary)
986 {
987         if (highlightedPanel_prev == -1 || mouseClicked)
988                 return;
989
990         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
991
992         float step;
993         if(autocvar_hud_configure_grid)
994         {
995                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
996                 {
997                         if (hudShiftState & S_SHIFT)
998                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
999                         else
1000                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
1001                 }
1002                 else
1003                 {
1004                         if (hudShiftState & S_SHIFT)
1005                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1006                         else
1007                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
1008                 }
1009         }
1010         else
1011         {
1012                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
1013                         step = vid_conheight;
1014                 else
1015                         step = vid_conwidth;
1016                 if (hudShiftState & S_SHIFT)
1017                         step = (step / 256); // more precision
1018                 else
1019                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
1020         }
1021
1022         highlightedPanel = highlightedPanel_prev;
1023
1024         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1025
1026         if (hudShiftState & S_ALT) // resize
1027         {
1028                 highlightedAction = 1;
1029                 if(nPrimary == K_UPARROW)
1030                         resizeCorner = 1;
1031                 else if(nPrimary == K_RIGHTARROW)
1032                         resizeCorner = 2;
1033                 else if(nPrimary == K_LEFTARROW)
1034                         resizeCorner = 3;
1035                 else // if(nPrimary == K_DOWNARROW)
1036                         resizeCorner = 4;
1037
1038                 // ctrl+arrow reduces the size, instead of increasing it
1039                 // Note that ctrl disables collisions check too, but it's fine
1040                 // since we don't collide with anything reducing the size
1041                 if (hudShiftState & S_CTRL) {
1042                         step = -step;
1043                         resizeCorner = 5 - resizeCorner;
1044                 }
1045
1046                 vector mySize;
1047                 mySize = panel_size;
1048                 panel_click_resizeorigin = panel_pos;
1049                 if(resizeCorner == 1) {
1050                         panel_click_resizeorigin += mySize;
1051                         mySize_y += step;
1052                 } else if(resizeCorner == 2) {
1053                         panel_click_resizeorigin_y += mySize_y;
1054                         mySize_x += step;
1055                 } else if(resizeCorner == 3) {
1056                         panel_click_resizeorigin_x += mySize_x;
1057                         mySize_x += step;
1058                 } else { // resizeCorner == 4
1059                         mySize_y += step;
1060                 }
1061                 HUD_Panel_SetPosSize(mySize);
1062         }
1063         else // move
1064         {
1065                 highlightedAction = 2;
1066                 vector pos;
1067                 pos = panel_pos;
1068                 if(nPrimary == K_UPARROW)
1069                         pos_y -= step;
1070                 else if(nPrimary == K_DOWNARROW)
1071                         pos_y += step;
1072                 else if(nPrimary == K_LEFTARROW)
1073                         pos_x -= step;
1074                 else // if(nPrimary == K_RIGHTARROW)
1075                         pos_x += step;
1076
1077                 HUD_Panel_SetPos(pos);
1078         }
1079 }
1080
1081 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1082 {
1083         if(!autocvar__hud_configure)
1084                 return false;
1085
1086         // allow console bind to work
1087         string con_keys;
1088         float keys;
1089         con_keys = findkeysforcommand("toggleconsole");
1090         keys = tokenize(con_keys);
1091
1092         float hit_con_bind, i;
1093         for (i = 0; i < keys; ++i)
1094         {
1095                 if(nPrimary == stof(argv(i)))
1096                         hit_con_bind = 1;
1097         }
1098
1099         if(bInputType == 0) {
1100                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1101                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1102                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1103         }
1104         else if(bInputType == 1) {
1105                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1106                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1107                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1108         }
1109
1110         if(nPrimary == K_MOUSE1)
1111         {
1112                 if(bInputType == 0) { // key pressed
1113                         mouseClicked = 1;
1114                         return true;
1115                 }
1116                 else if(bInputType == 1) {// key released
1117                         mouseClicked = 0;
1118                         return true;
1119                 }
1120         }
1121         else if(nPrimary == K_ESCAPE)
1122         {
1123                 if (bInputType == 1)
1124                         return true;
1125                 disable_menu_alphacheck = 1;
1126                 menu_enabled = 1;
1127                 menu_enabled_time = time;
1128                 localcmd("menu_showhudexit\n");
1129         }
1130         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1131         {
1132                 if (bInputType == 1)
1133                 {
1134                         pressed_key_time = 0;
1135                         return true;
1136                 }
1137                 else if (pressed_key_time == 0)
1138                         pressed_key_time = time;
1139
1140                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1141         }
1142         else if(hit_con_bind)
1143                 return false;
1144
1145         return true; // Suppress ALL other input
1146 }
1147
1148 float HUD_Panel_HighlightCheck()
1149 {
1150         float i, j, border;
1151         vector panelPos;
1152         vector panelSize;
1153
1154         while(j <= HUD_PANEL_NUM)
1155         {
1156                 i = panel_order[j];
1157                 j += 1;
1158
1159                 HUD_Panel_UpdatePosSizeForId(i)
1160
1161                 panelPos = panel_pos;
1162                 panelSize = panel_size;
1163                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1164
1165                 // move
1166                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1167                 {
1168                         return 1;
1169                 }
1170                 // resize from topleft border
1171                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1172                 {
1173                         return 2;
1174                 }
1175                 // resize from topright border
1176                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177                 {
1178                         return 3;
1179                 }
1180                 // resize from bottomleft border
1181                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1182                 {
1183                         return 3;
1184                 }
1185                 // resize from bottomright border
1186                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1187                 {
1188                         return 2;
1189                 }
1190         }
1191         return 0;
1192 }
1193
1194 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1195 void HUD_Panel_FirstInDrawQ(float id)
1196 {
1197         float i;
1198         var float place = -1;
1199         // find out where in the array our current id is, save into place
1200         for(i = 0; i < HUD_PANEL_NUM; ++i)
1201         {
1202                 if(panel_order[i] == id)
1203                 {
1204                         place = i;
1205                         break;
1206                 }
1207         }
1208         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1209         if(place == -1)
1210                 place = HUD_PANEL_NUM - 1;
1211
1212         // move all ids up by one step in the array until "place"
1213         for(i = place; i > 0; --i)
1214         {
1215                 panel_order[i] = panel_order[i-1];
1216         }
1217         // now save the new top id
1218         panel_order[0] = id;
1219         
1220         // let's save them into the cvar by some strcat trickery
1221         string s;
1222         for(i = 0; i < HUD_PANEL_NUM; ++i)
1223         {
1224                 s = strcat(s, ftos(panel_order[i]), " ");
1225         }
1226         cvar_set("_hud_panelorder", s);
1227         if(hud_panelorder_prev)
1228                 strunzone(hud_panelorder_prev);
1229         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1230 }
1231
1232 void HUD_Panel_Highlight()
1233 {
1234         float i, j, border;
1235         vector panelPos;
1236         vector panelSize;
1237
1238         while(j <= HUD_PANEL_NUM)
1239         {
1240                 i = panel_order[j];
1241                 j += 1;
1242
1243                 HUD_Panel_UpdatePosSizeForId(i)
1244
1245                 panelPos = panel_pos;
1246                 panelSize = panel_size;
1247                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1248
1249                 // move
1250                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1251                 {
1252                         highlightedPanel = i;
1253                         HUD_Panel_FirstInDrawQ(i);
1254                         highlightedAction = 1;
1255                         panel_click_distance = mousepos - panelPos;
1256                         return;
1257                 }
1258                 // resize from topleft border
1259                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1260                 {
1261                         highlightedPanel = i;
1262                         HUD_Panel_FirstInDrawQ(i);
1263                         highlightedAction = 2;
1264                         resizeCorner = 1;
1265                         panel_click_distance = mousepos - panelPos;
1266                         panel_click_resizeorigin = panelPos + panelSize;
1267                         return;
1268                 }
1269                 // resize from topright border
1270                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271                 {
1272                         highlightedPanel = i;
1273                         HUD_Panel_FirstInDrawQ(i);
1274                         highlightedAction = 2;
1275                         resizeCorner = 2;
1276                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1277                         panel_click_distance_y = mousepos_y - panelPos_y;
1278                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1279                         return;
1280                 }
1281                 // resize from bottomleft border
1282                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1283                 {
1284                         highlightedPanel = i;
1285                         HUD_Panel_FirstInDrawQ(i);
1286                         highlightedAction = 2;
1287                         resizeCorner = 3;
1288                         panel_click_distance_x = mousepos_x - panelPos_x;
1289                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1290                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1291                         return;
1292                 }
1293                 // resize from bottomright border
1294                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1295                 {
1296                         highlightedPanel = i;
1297                         HUD_Panel_FirstInDrawQ(i);
1298                         highlightedAction = 2;
1299                         resizeCorner = 4;
1300                         panel_click_distance = panelSize - mousepos + panelPos;
1301                         panel_click_resizeorigin = panelPos;
1302                         return;
1303                 }
1304                 else
1305                 {
1306                         highlightedPanel_prev = -1;
1307                 }
1308         }
1309 }
1310
1311 float highlightcheck;
1312 void HUD_Panel_Mouse()
1313 {
1314         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1315         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1316                 disable_menu_alphacheck = 0;
1317         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1318                 menu_enabled = 0;
1319
1320         /*
1321         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1322         print("Highlighted: ", ftos(highlightedPanel), "\n");
1323         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1324         */
1325
1326         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1327                 highlightedPanel = -1;
1328                 highlightedAction = 0;
1329         }
1330         if(highlightedPanel != -1)
1331                 highlightedPanel_prev = highlightedPanel;
1332
1333         mousepos = mousepos + getmousepos();
1334
1335         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1336         mousepos_y = bound(0, mousepos_y, vid_conheight);
1337
1338         if(mouseClicked)
1339         {
1340                 if(prevMouseClicked == 0)
1341                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1342
1343                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1344
1345                 if(highlightedAction == 1)
1346                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1347                 else if(highlightedAction == 2)
1348                 {
1349                         vector mySize;
1350                         if(resizeCorner == 1) {
1351                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1352                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1353                         } else if(resizeCorner == 2) {
1354                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1355                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1356                         } else if(resizeCorner == 3) {
1357                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1358                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1359                         } else { // resizeCorner == 4
1360                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1361                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1362                         }
1363                         HUD_Panel_SetPosSize(mySize);
1364                 }
1365
1366                 // doubleclick check
1367                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1368                 {
1369                         mouseClicked = 0; // to prevent spam, I guess.
1370                         disable_menu_alphacheck = 2;
1371                         menu_enabled = 1;
1372                         menu_enabled_time = time;
1373                         HUD_Panel_GetName(highlightedPanel)
1374                         localcmd("menu_showhudoptions ", panel_name, "\n");
1375                         return;
1376                 }
1377                 if(prevMouseClicked == 0)
1378                 {
1379                         prevMouseClickedTime = time;
1380                         prevMouseClickedPos = mousepos;
1381                 }
1382         }
1383         else
1384         {
1385                 highlightcheck = HUD_Panel_HighlightCheck();
1386         }
1387         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1388         string cursor;
1389         vector cursorsize;
1390         cursorsize = '32 32 0';
1391
1392         if(highlightcheck == 0)
1393                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1394         else if(highlightcheck == 1)
1395                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1396         else if(highlightcheck == 2)
1397                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1398         else
1399                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1400
1401         prevMouseClicked = mouseClicked;
1402 }
1403
1404 // Weapon icons (#0)
1405 //
1406 float weaponspace[10];
1407 #define HUD_WeaponIcons_Clear()\
1408         float idx;\
1409         for(idx = 0; idx < 10; ++idx)\
1410                 weaponspace[idx] = 0;
1411
1412 entity weaponorder[WEP_MAXCOUNT];
1413 void weaponorder_swap(float i, float j, entity pass)
1414 {
1415         entity h;
1416         h = weaponorder[i];
1417         weaponorder[i] = weaponorder[j];
1418         weaponorder[j] = h;
1419 }
1420
1421 string weaponorder_cmp_str_save;
1422 string weaponorder_cmp_str;
1423 float weaponorder_cmp(float i, float j, entity pass)
1424 {
1425         float ai, aj;
1426         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1427         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1428         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1429 }
1430
1431 void HUD_WeaponIcons(void)
1432 {
1433         if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1434                 return;
1435
1436         float id = HUD_PANEL_WEAPONICONS;
1437         HUD_Panel_UpdateCvarsForId(id);
1438         float alpha, stat_weapons; // "constants"
1439         vector pos, mySize;
1440         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1441
1442         pos = panel_pos;
1443         mySize = panel_size;
1444
1445         stat_weapons = getstati(STAT_WEAPONS);
1446         weapon_cnt = 0;
1447         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1448         {
1449                 self = get_weaponinfo(i);
1450                 if(self.impulse >= 0)
1451                         ++weapon_cnt;
1452         }
1453
1454         // TODO make this configurable
1455         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1456
1457         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1458         {
1459                 if(weaponorder_cmp_str_save)
1460                         strunzone(weaponorder_cmp_str_save);
1461                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1462                 weapon_cnt = 0;
1463                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1464                 {
1465                         self = get_weaponinfo(i);
1466                         if(self.impulse >= 0)
1467                         {
1468                                 weaponorder[weapon_cnt] = self;
1469                                 ++weapon_cnt;
1470                         }
1471                 }
1472                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1473         }
1474
1475         HUD_Panel_DrawBg(1);
1476         if(panel_bg_padding)
1477         {
1478                 pos += '1 1 0' * panel_bg_padding;
1479                 mySize -= '2 2 0' * panel_bg_padding;
1480         }
1481
1482         // hits
1483         weapon_stats = getstati(STAT_DAMAGE_HITS);
1484         weapon_number = weapon_stats & 63;
1485         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1486         // fired
1487         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1488         weapon_number = weapon_stats & 63;
1489         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1490
1491         if(cvar_or("hud_weaponicons_fade", 1))
1492         {
1493                 fade = 3.2 - 2 * (time - weapontime);
1494                 fade = bound(0.7, fade, 1);
1495         }
1496         else
1497                 fade = 1;
1498
1499         HUD_WeaponIcons_Clear();
1500
1501         float rows, columns;
1502         rows = mySize_y/mySize_x;
1503         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1504         //                               ^^^ weapon icon aspect goes here
1505
1506         columns = ceil(WEP_COUNT/rows);
1507         float row, column;
1508
1509         float a;
1510         float when;
1511         when = autocvar_hud_weaponicons_complainbubble_time;
1512         float fadetime;
1513         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1514
1515         vector color;
1516         for(i = 0; i < weapon_cnt; ++i)
1517         {
1518                 self = weaponorder[i];
1519                 weapid = self.impulse;
1520
1521                 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1522
1523                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1524                 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1525
1526                 // draw background behind currently selected weapon
1527                 if(self.weapon == activeweapon)
1528                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1529
1530                 // draw the weapon accuracy on the HUD
1531                 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1532                 {
1533                         if(weapon_damage)
1534                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1535
1536                         // yellow_accuracy = value at which accuracy becomes yellow
1537                         if(weapon_stats >= 100) {
1538                                 color_x = 0;
1539                                 color_y = 1;
1540                         }
1541                         else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
1542                                 color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
1543                                 color_y = 1;
1544                         } else {
1545                                 color_x = 1;
1546                                 color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
1547                         }
1548
1549                         if(weapon_damage)
1550                                 drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
1551                 }
1552
1553                 // draw the weapon icon
1554                 if((self.impulse >= 0) && (stat_weapons & self.weapons))
1555                 {
1556                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1557
1558                         if(autocvar_hud_weaponicons_number == 1) // weapon number
1559                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1560                         else if(autocvar_hud_weaponicons_number == 2) // bind
1561                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1562                 }
1563
1564                 // draw a "ghost weapon icon" if you don't have the weapon
1565                 else
1566                 {
1567                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1568                 }
1569
1570                 // draw the complain message
1571                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1572                 {
1573                         if(fadetime)
1574                         {
1575                                 if(complain_weapon_time + when > time)
1576                                         a = 1;
1577                                 else
1578                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1579                         }
1580                         else
1581                         {
1582                                 if(complain_weapon_time + when > time)
1583                                         a = 1;
1584                                 else
1585                                         a = 0;
1586                         }
1587
1588                         string s;
1589                         if(complain_weapon_type == 0) {
1590                                 s = "Out of ammo";
1591                                 color = '1 0 0';
1592                         }
1593                         else if(complain_weapon_type == 1) {
1594                                 s = "Don't have";
1595                                 color = '1 1 0';
1596                         }
1597                         else {
1598                                 s = "Unavailable";
1599                                 color = '1 1 1';
1600                         }
1601                         drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1602                         drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, mySize_y*(1/rows), '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1603                 }
1604
1605                 ++row;
1606                 if(row >= rows)
1607                 {
1608                         row = 0;
1609                         ++column;
1610                 }
1611         }
1612
1613 }
1614
1615 // Inventory (#1)
1616 //
1617 // TODO: macro
1618 float GetAmmoStat(float i)
1619 {
1620         switch(i)
1621         {
1622                 case 0: return STAT_SHELLS;
1623                 case 1: return STAT_NAILS;
1624                 case 2: return STAT_ROCKETS;
1625                 case 3: return STAT_CELLS;
1626                 case 4: return STAT_FUEL;
1627                 default: return -1;
1628         }
1629 }
1630
1631 float GetAmmoItemCode(float i)
1632 {
1633         switch(i)
1634         {
1635                 case 0: return IT_SHELLS;
1636                 case 1: return IT_NAILS;
1637                 case 2: return IT_ROCKETS;
1638                 case 3: return IT_CELLS;
1639                 case 4: return IT_FUEL;
1640                 default: return -1;
1641         }
1642 }
1643
1644 string GetAmmoPicture(float i)
1645 {
1646         switch(i)
1647         {
1648                 case 0: return "ammo_shells";
1649                 case 1: return "ammo_bullets";
1650                 case 2: return "ammo_rockets";
1651                 case 3: return "ammo_cells";
1652                 case 4: return "ammo_fuel";
1653                 default: return "";
1654         }
1655 }
1656
1657 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1658 {
1659         float a;
1660         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1661         if(autocvar__hud_configure)
1662                 a = 100;
1663
1664         vector color;
1665         if(a < 10)
1666                 color = '0.7 0 0';
1667         else
1668                 color = '1 1 1';
1669
1670         float alpha;
1671         if(currently_selected)
1672                 alpha = 1;
1673         else
1674                 alpha = 0.7;
1675
1676         vector newSize, newPos;
1677         if(mySize_x/mySize_y > 3)
1678         {
1679                 newSize_x = 3 * mySize_y;
1680                 newSize_y = mySize_y;
1681
1682                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1683                 newPos_y = myPos_y;
1684         }
1685         else
1686         {
1687                 newSize_y = 1/3 * mySize_x;
1688                 newSize_x = mySize_x;
1689
1690                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1691                 newPos_x = myPos_x;
1692         }
1693
1694         vector picpos, numpos;
1695         if(autocvar_hud_inventory_iconalign)
1696         {
1697                 numpos = newPos;
1698                 picpos = newPos + eX * 2 * newSize_y;
1699         }
1700         else
1701         {
1702                 numpos = newPos + eX * newSize_y;
1703                 picpos = newPos;
1704         }
1705
1706         if (currently_selected)
1707                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1708
1709         drawfont = hud_bigfont;
1710         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1711         drawfont = hud_font;
1712         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1713 }
1714
1715 void HUD_Inventory(void)
1716 {
1717         if(!autocvar_hud_inventory && !autocvar__hud_configure)
1718                 return;
1719
1720         float id = HUD_PANEL_INVENTORY;
1721         HUD_Panel_UpdateCvarsForId(id);
1722         float i, currently_selected;
1723
1724         vector pos, mySize;
1725         pos = panel_pos;
1726         mySize = panel_size;
1727
1728         HUD_Panel_DrawBg(1);
1729         if(panel_bg_padding)
1730         {
1731                 pos += '1 1 0' * panel_bg_padding;
1732                 mySize -= '2 2 0' * panel_bg_padding;
1733         }
1734
1735         float rows, columns;
1736         rows = mySize_y/mySize_x;
1737         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1738         //                               ^^^ ammo item aspect goes here
1739
1740         columns = ceil(AMMO_COUNT/rows);
1741
1742         float row, column;
1743         // ammo
1744         for (i = 0; i < AMMO_COUNT; ++i) {
1745                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1746                 if(autocvar_hud_inventory_onlycurrent) {
1747                         if(autocvar__hud_configure)
1748                                 i = 2;
1749                         if (currently_selected || autocvar__hud_configure)
1750                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1751                         break;
1752                 } else {
1753                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1754                         ++row;
1755                         if(row >= rows)
1756                         {
1757                                 row = 0;
1758                                 column = column + 1;
1759                         }
1760                 }
1761         }
1762 }
1763
1764 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
1765 {
1766         vector newSize, newPos;
1767         if(mySize_x/mySize_y > 3)
1768         {
1769                 newSize_x = 3 * mySize_y;
1770                 newSize_y = mySize_y;
1771
1772                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1773                 newPos_y = myPos_y;
1774         }
1775         else
1776         {
1777                 newSize_y = 1/3 * mySize_x;
1778                 newSize_x = mySize_x;
1779
1780                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1781                 newPos_x = myPos_x;
1782         }
1783
1784         vector picpos, numpos;
1785         if(left)
1786         {
1787                 if(iconalign == 1 || iconalign == 3) // right align
1788                 {
1789                         numpos = newPos;
1790                         picpos = newPos + eX * 2 * newSize_y;
1791                 }
1792                 else // left align
1793                 {
1794                         numpos = newPos + eX * newSize_y;
1795                         picpos = newPos;
1796                 }
1797         }
1798         else
1799         {
1800                 if(iconalign == 0 || iconalign == 3) // left align
1801                 {
1802                         numpos = newPos + eX * newSize_y;
1803                         picpos = newPos;
1804                 } 
1805                 else // right align
1806                 {
1807                         numpos = newPos;
1808                         picpos = newPos + eX * 2 * newSize_y;
1809                 }
1810         }
1811
1812         drawfont = hud_bigfont;
1813         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1814         drawfont = hud_font;
1815         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1816 }
1817
1818 // Powerups (#2)
1819 //
1820 void HUD_Powerups(void) {
1821         if(!autocvar_hud_powerups && !autocvar__hud_configure)
1822                 return;
1823
1824         float id = HUD_PANEL_POWERUPS;
1825         HUD_Panel_UpdateCvarsForId(id);
1826         float stat_items;
1827         stat_items = getstati(STAT_ITEMS);
1828
1829         if(!autocvar__hud_configure)
1830         {
1831                 if not(stat_items & IT_STRENGTH)
1832                         if not(stat_items & IT_INVINCIBLE)
1833                                 return;
1834
1835                 if (getstati(STAT_HEALTH) <= 0)
1836                         return;
1837         }
1838
1839         vector pos, mySize;
1840         pos = panel_pos;
1841         mySize = panel_size;
1842
1843         HUD_Panel_DrawBg(1);
1844         if(panel_bg_padding)
1845         {
1846                 pos += '1 1 0' * panel_bg_padding;
1847                 mySize -= '2 2 0' * panel_bg_padding;
1848         }
1849
1850         float strength_time, shield_time;
1851
1852         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1853         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1854
1855         if(autocvar__hud_configure)
1856         {
1857                 strength_time = 15;
1858                 shield_time = 27;
1859         }
1860
1861         vector barpos, barsize;
1862         vector picpos;
1863         vector numpos;
1864
1865         string leftname, rightname;
1866         float leftcnt, rightcnt;
1867         float leftexact, rightexact;
1868         float leftalpha, rightalpha;
1869         if (autocvar_hud_powerups_flip) {
1870                 leftname = "strength";
1871                 leftcnt = ceil(strength_time);
1872                 leftexact = strength_time;
1873
1874                 rightname = "shield";
1875                 rightcnt = ceil(shield_time);
1876                 rightexact = shield_time;
1877         } else {
1878                 leftname = "shield";
1879                 leftcnt = ceil(shield_time);
1880                 leftexact = shield_time;
1881
1882                 rightname = "strength";
1883                 rightcnt = ceil(strength_time);
1884                 rightexact = strength_time;
1885         }
1886         leftalpha = bound(0, leftexact, 1);
1887         rightalpha = bound(0, rightexact, 1);
1888
1889         drawfont = hud_bigfont;
1890         if (mySize_x/mySize_y > 4)
1891         {
1892                 if(leftcnt)
1893                 {
1894                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1895                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1896                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1897                         } else { // left align
1898                                 barpos = pos;
1899                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1900                         }
1901
1902                         HUD_Panel_GetProgressBarColor(leftname)
1903                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1904                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
1905                         // TODO: expand
1906                         //if(leftcnt <= 5)
1907                         //      drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1908                         //else
1909                         //      drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1910                 }
1911
1912                 if(rightcnt)
1913                 {
1914                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1915                                 barpos = pos + eX * 0.5 * mySize_x;
1916                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1917                         } else { // right align
1918                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1919                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1920                         }
1921
1922                         HUD_Panel_GetProgressBarColor(rightname)
1923                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1924                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
1925                 }
1926         }
1927         else if (mySize_x/mySize_y > 1.5)
1928         {
1929                 if(leftcnt)
1930                 {
1931                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1932                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1933                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1934                         } else { // left align
1935                                 barpos = pos;
1936                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1937                         }
1938
1939                         HUD_Panel_GetProgressBarColor(leftname)
1940                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1941                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
1942                 }
1943
1944                 if(rightcnt)
1945                 {
1946                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1947                                 barpos = pos + eY * 0.5 * mySize_y;
1948                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1949                         } else { // right align
1950                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1951                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1952                         }
1953
1954                         HUD_Panel_GetProgressBarColor(rightname)
1955                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1956                         DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
1957                 }
1958         }
1959         else
1960         {
1961                 if(leftcnt)
1962                 {
1963                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1964                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1965                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1966                         } else { // up align
1967                                 barpos = pos;
1968                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1969                         }
1970
1971                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1972                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1973                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1974                         } else { // up align
1975                                 picpos = pos + eX * 0.05 * mySize_x;
1976                                 numpos = pos + eY * 0.4 * mySize_x;
1977                         }
1978
1979                         HUD_Panel_GetProgressBarColor(leftname)
1980                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1981                         //if(leftcnt <= 5)
1982                                 //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1983                         //else
1984                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1985                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1986                 }
1987
1988                 if(rightcnt)
1989                 {
1990                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
1991                                 barpos = pos + eX * 0.5 * mySize_x;
1992                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1993                         } else { // down align
1994                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1995                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1996                         }
1997
1998                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
1999                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2000                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2001                         } else { // down align
2002                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2003                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2004                         }
2005
2006                         HUD_Panel_GetProgressBarColor(rightname)
2007                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2008                         //if(rightcnt <= 5)
2009                         //      drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
2010                         //else
2011                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2012                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2013                 }
2014         }
2015         drawfont = hud_font;
2016 }
2017
2018 // Health/armor (#3)
2019 //
2020 void HUD_HealthArmor(void)
2021 {
2022         if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2023                 return;
2024
2025         float id = HUD_PANEL_HEALTHARMOR;
2026         HUD_Panel_UpdateCvarsForId(id);
2027         vector pos, mySize;
2028         pos = panel_pos;
2029         mySize = panel_size;
2030
2031         HUD_Panel_DrawBg(1);
2032         if(panel_bg_padding)
2033         {
2034                 pos += '1 1 0' * panel_bg_padding;
2035                 mySize -= '2 2 0' * panel_bg_padding;
2036         }
2037
2038         float armor, health;
2039         armor = getstati(STAT_ARMOR);
2040         health = getstati(STAT_HEALTH);
2041
2042         float fuel;
2043         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2044
2045         if(autocvar__hud_configure)
2046         {
2047                 armor = 150;
2048                 health = 100;
2049                 fuel = 70;
2050         }
2051
2052         if(health <= 0)
2053                 return;
2054
2055         vector barpos, barsize;
2056         vector picpos;
2057         vector numpos;
2058
2059         drawfont = hud_bigfont;
2060         if(autocvar_hud_healtharmor == 2) // combined health and armor display
2061         {
2062                 vector v;
2063                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2064
2065                 float x;
2066                 x = floor(v_x + 1);
2067
2068                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2069                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2070                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2071                 } else { // left align
2072                         barpos = pos;
2073                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2074                 }
2075
2076                 string biggercount;
2077                 if(v_z) // NOT fully armored
2078                 {
2079                         biggercount = "health";
2080                         HUD_Panel_GetProgressBarColor("health")
2081                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2082                         if(armor)
2083                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2084                 }
2085                 else
2086                 {
2087                         biggercount = "armor";
2088                         HUD_Panel_GetProgressBarColor("armor")
2089                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2090                         if(health)
2091                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2092                 }
2093                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
2094
2095                 // fuel
2096                 if(fuel)
2097                 {
2098                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2099                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2100                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2101                         } else {
2102                                 barpos = pos;
2103                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2104                         }
2105                         HUD_Panel_GetProgressBarColor("fuel")
2106                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2107                 }
2108         }
2109         else
2110         {
2111                 string leftname, rightname;
2112                 float leftcnt, rightcnt;
2113                 float leftactive, rightactive;
2114                 float leftalpha, rightalpha;
2115                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2116                         leftname = "armor";
2117                         leftcnt = armor;
2118                         if(leftcnt)
2119                                 leftactive = 1;
2120                         leftalpha = min((armor+10)/55, 1);
2121
2122                         rightname = "health";
2123                         rightcnt = health;
2124                         rightactive = 1;
2125                         rightalpha = 1;
2126                 } else {
2127                         leftname = "health";
2128                         leftcnt = health;
2129                         leftactive = 1;
2130                         leftalpha = 1;
2131
2132                         rightname = "armor";
2133                         rightcnt = armor;
2134                         if(rightcnt)
2135                                 rightactive = 1;
2136                         rightalpha = min((armor+10)/55, 1);
2137                 }
2138
2139                 if (mySize_x/mySize_y > 4)
2140                 {
2141                         if(leftactive)
2142                         {
2143                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2144                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2145                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2146                                 } else { // left align
2147                                         barpos = pos;
2148                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2149                                 }
2150
2151                                 HUD_Panel_GetProgressBarColor(leftname)
2152                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2153                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2154                         }
2155
2156                         if(rightactive)
2157                         {
2158                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2159                                         barpos = pos + eX * 0.5 * mySize_x;
2160                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2161                                 } else { // right align
2162                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2163                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2164                                 }
2165
2166                                 HUD_Panel_GetProgressBarColor(rightname)
2167                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2168                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2169                         }
2170
2171                         if(fuel)
2172                         {
2173                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2174                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2175                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2176                                 } else {
2177                                         barpos = pos;
2178                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2179                                 }
2180                                 HUD_Panel_GetProgressBarColor("fuel")
2181                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2182                         }
2183                 }
2184                 else if (mySize_x/mySize_y > 1.5)
2185                 {
2186                         if(leftactive)
2187                         {
2188                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2189                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2190                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2191                                 } else { // left align
2192                                         barpos = pos;
2193                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2194                                 }
2195
2196                                 HUD_Panel_GetProgressBarColor(leftname)
2197                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2198                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
2199                         }
2200
2201                         if(rightactive)
2202                         {
2203                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2204                                         barpos = pos + eY * 0.5 * mySize_y;
2205                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2206                                 } else { // right align
2207                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2208                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2209                                 }
2210
2211                                 HUD_Panel_GetProgressBarColor(rightname)
2212                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2213                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
2214                         }
2215
2216                         if(fuel)
2217                         {
2218                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2219                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2220                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2221                                 } else {
2222                                         barpos = pos;
2223                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2224                                 }
2225                                 HUD_Panel_GetProgressBarColor("fuel")
2226                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2227                         }
2228                 }
2229                 else
2230                 {
2231                         if(leftactive)
2232                         {
2233                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2234                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2235                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2236                                 } else { // up align
2237                                         barpos = pos;
2238                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2239                                 }
2240
2241                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2242                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2243                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2244                                 } else { // up align
2245                                         picpos = pos + eX * 0.05 * mySize_x;
2246                                         numpos = pos + eY * 0.4 * mySize_x;
2247                                 }
2248
2249                                 HUD_Panel_GetProgressBarColor(leftname)
2250                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2251                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2252                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2253                         }
2254
2255                         if(rightactive)
2256                         {
2257                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2258                                         barpos = pos + eX * 0.5 * mySize_x;
2259                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2260                                 } else { // down align
2261                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2262                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2263                                 }
2264
2265                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2266                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2267                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2268                                 } else { // down align
2269                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2270                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2271                                 }
2272
2273                                 HUD_Panel_GetProgressBarColor(rightname)
2274                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2275                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2276                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2277                         }
2278
2279                         if(fuel)
2280                         {
2281                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2282                                         barpos = pos;
2283                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2284                                 } else {
2285                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2286                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2287                                 }
2288                                 HUD_Panel_GetProgressBarColor("fuel")
2289                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2290                         }
2291                 }
2292         }
2293         drawfont = hud_font;
2294 }
2295
2296 // Notification area (#4)
2297 //
2298
2299 string Weapon_SuicideMessage(float deathtype)
2300 {
2301         w_deathtype = deathtype;
2302         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2303         return w_deathtypestring;
2304 }
2305
2306 string Weapon_KillMessage(float deathtype)
2307 {
2308         w_deathtype = deathtype;
2309         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2310         return w_deathtypestring;
2311 }
2312
2313 float killnotify_times[10];
2314 float killnotify_deathtype[10];
2315 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2316 string killnotify_attackers[10];
2317 string killnotify_victims[10];
2318 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2319 {
2320         float i;
2321         for (i = 9; i > 0; --i) {
2322                 killnotify_times[i] = killnotify_times[i-1];
2323                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2324                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2325                 if(killnotify_attackers[i])
2326                         strunzone(killnotify_attackers[i]);
2327                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2328                 if(killnotify_victims[i])
2329                         strunzone(killnotify_victims[i]);
2330                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2331         }
2332         killnotify_times[0] = time;
2333         killnotify_deathtype[0] = wpn;
2334         killnotify_actiontype[0] = actiontype;
2335         if(killnotify_attackers[0])
2336                 strunzone(killnotify_attackers[0]);
2337         killnotify_attackers[0] = strzone(attacker);
2338         if(killnotify_victims[0])
2339                 strunzone(killnotify_victims[0]);
2340         killnotify_victims[0] = strzone(victim);
2341 }
2342
2343 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2344 {
2345         float w;
2346         float alsoprint;
2347         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2348         
2349         if(msg == MSG_SUICIDE) {
2350                 // TODO: cl_gentle
2351                 w = DEATH_WEAPONOF(type);
2352                 if(WEP_VALID(w)) {
2353                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2354                         if (alsoprint)
2355                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2356                 } else if (type == DEATH_KILL) {
2357                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2358                         if (alsoprint)
2359                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2360                 } else if (type == DEATH_ROT) {
2361                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2362                         if (alsoprint)
2363                                 print ("^1",s1, "^1 died\n");
2364                 } else if (type == DEATH_NOAMMO) {
2365                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2366                         if (alsoprint)
2367                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2368                 } else if (type == DEATH_CAMP) {
2369                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2370                         if (alsoprint)
2371                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2372                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2373                         HUD_KillNotify_Push(s1, "", 0, type);
2374                         if (alsoprint)
2375                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2376                 } else if (type == DEATH_CHEAT) {
2377                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2378                         if (alsoprint)
2379                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2380                 } else if (type == DEATH_FIRE) {
2381                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2382                         if (alsoprint)
2383                                 print ("^1",s1, "^1 burned to death\n");
2384                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2385                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2386                         if (alsoprint)
2387                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2388                 } 
2389                 
2390                 if (stof(s2) > 2) // killcount > 2
2391                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2392         } else if(msg == MSG_KILL) {
2393                 w = DEATH_WEAPONOF(type);
2394                 if(WEP_VALID(w)) {
2395                         HUD_KillNotify_Push(s2, s1, 1, w);
2396                         if (alsoprint)
2397                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2398                 }
2399                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2400                         HUD_KillNotify_Push(s1, s2, 1, type);
2401                         if(alsoprint)
2402                         {
2403                                 if(cvar("cl_gentle")) {
2404                                         print ("^1", s1, "^1 took action against a team mate\n");
2405                                 } else {
2406                                         print ("^1", s1, "^1 mows down a team mate\n");
2407                                 }
2408                         }
2409                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2410                                 if(cvar("cl_gentle"))
2411                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2412                                 else
2413                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2414                         }
2415                         else if (stof(s2) > 2) {
2416                                 if(cvar("cl_gentle"))
2417                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2418                                 else
2419                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2420                         }
2421                 }
2422                 else if(type == KILL_FIRST_BLOOD)
2423                         print("^1",s1, "^1 drew first blood", "\n");
2424                 // TODO: icon!
2425                 else if (type == DEATH_TELEFRAG)
2426                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2427                 else if (type == DEATH_DROWN) {
2428                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2429                         if(alsoprint)
2430                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2431                 }
2432                 else if (type == DEATH_SLIME) {
2433                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2434                         if(alsoprint)
2435                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2436                 }
2437                 else if (type == DEATH_LAVA) {
2438                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2439                         if(alsoprint)
2440                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2441                 }
2442                 else if (type == DEATH_FALL) {
2443                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2444                         if(alsoprint)
2445                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2446                 }
2447                 else if (type == DEATH_SHOOTING_STAR) {
2448                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2449                         if(alsoprint)
2450                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2451                 }
2452                 else if (type == DEATH_SWAMP) {
2453                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2454                         if(alsoprint)
2455                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2456                 }
2457                 else if (type == DEATH_HURTTRIGGER)
2458                 {
2459                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2460                         if(alsoprint)
2461                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2462                 } else if(type == DEATH_SBCRUSH) {
2463                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2464                         if(alsoprint)
2465                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2466                 } else if(type == DEATH_SBMINIGUN) {
2467                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2468                         if(alsoprint)
2469                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2470                 } else if(type == DEATH_SBROCKET) {
2471                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2472                         if(alsoprint)
2473                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2474                 } else if(type == DEATH_SBBLOWUP) {
2475                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2476                         if(alsoprint)
2477                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2478                 } else if(type == DEATH_WAKIGUN) {
2479                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2480                         if(alsoprint)
2481                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2482                 } else if(type == DEATH_WAKIROCKET) {
2483                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2484                         if(alsoprint)
2485                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2486                 } else if(type == DEATH_WAKIBLOWUP) {
2487                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2488                         if(alsoprint)
2489                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2490                 } else if(type == DEATH_TURRET) {
2491                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2492                         if(alsoprint)
2493                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2494                 } else if(type == DEATH_TOUCHEXPLODE) {
2495                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2496                         if(alsoprint)
2497                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2498                 } else if(type == DEATH_CHEAT) {
2499                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2500                         if(alsoprint)
2501                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2502                 } else if (type == DEATH_FIRE) {
2503                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2504                         if(alsoprint)
2505                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2506                 } else if (type == DEATH_CUSTOM) {
2507                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2508                         if(alsoprint)
2509                                 print ("^1",s1, "^1 ", s2, "\n");
2510                 } else {
2511                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2512                         if(alsoprint)
2513                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2514                 }
2515         } else if(msg == MSG_SPREE) {
2516                 if(type == KILL_END_SPREE) {
2517                         if(cvar("cl_gentle"))
2518                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2519                         else
2520                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2521                 } else if(type == KILL_SPREE) {
2522                         if(cvar("cl_gentle"))
2523                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2524                         else
2525                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2526                 } else if(type == KILL_SPREE_3) {
2527                         if(cvar("cl_gentle"))
2528                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2529                         else
2530                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2531                 } else if(type == KILL_SPREE_5) {
2532                         if(cvar("cl_gentle"))
2533                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2534                         else
2535                                 print (s1,"^7 unleashes ^1RAGE\n");
2536                 } else if(type == KILL_SPREE_10) {
2537                         if(cvar("cl_gentle"))
2538                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2539                         else
2540                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2541                 } else if(type == KILL_SPREE_15) {
2542                         if(cvar("cl_gentle"))
2543                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2544                         else
2545                                 print (s1,"^7 executes ^1MAYHEM!\n");
2546                 } else if(type == KILL_SPREE_20) {
2547                         if(cvar("cl_gentle"))
2548                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2549                         else
2550                                 print (s1,"^7 is a ^1BERSERKER!\n");
2551                 } else if(type == KILL_SPREE_25) {
2552                         if(cvar("cl_gentle"))
2553                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2554                         else
2555                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2556                 } else if(type == KILL_SPREE_30) {
2557                         if(cvar("cl_gentle"))
2558                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2559                         else
2560                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2561                 }
2562         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2563                 if (type == DEATH_DROWN) {
2564                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2565                         if(alsoprint)
2566                         {
2567                                 if(cvar("cl_gentle"))
2568                                         print ("^1",s1, "^1 was in the water for too long\n");
2569                                 else
2570                                         print ("^1",s1, "^1 drowned\n");
2571                         }
2572                 } else if (type == DEATH_SLIME) {
2573                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2574                         if(alsoprint)
2575                                 print ("^1",s1, "^1 was slimed\n");
2576                 } else if (type == DEATH_LAVA) {
2577                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2578                         if(alsoprint)
2579                         {
2580                                 if(cvar("cl_gentle"))
2581                                         print ("^1",s1, "^1 found a hot place\n");
2582                                 else
2583                                         print ("^1",s1, "^1 turned into hot slag\n");
2584                         }
2585                 } else if (type == DEATH_FALL) {
2586                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2587                         if(alsoprint)
2588                         {
2589                                 if(cvar("cl_gentle"))
2590                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2591                                 else
2592                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2593                         }
2594                 } else if (type == DEATH_SHOOTING_STAR) {
2595                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2596                         if(alsoprint)
2597                                 print ("^1",s1, "^1 became a shooting star\n");
2598                 } else if (type == DEATH_SWAMP) {
2599                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2600                         if(alsoprint)
2601                         {
2602                                 if(cvar("cl_gentle"))
2603                                         print ("^1",s1, "^1 discovered a swamp\n");
2604                                 else
2605                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2606                         }
2607                 } else if(type == DEATH_TURRET) {
2608                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2609                         if(alsoprint)
2610                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2611                 } else if (type == DEATH_CUSTOM) {
2612                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2613                         if(alsoprint)
2614                                 print ("^1",s1, "^1 ", s2, "\n");
2615                 } else if (type == DEATH_HURTTRIGGER) {
2616                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2617                         if(alsoprint)
2618                                 print ("^1",s1, "^1 was in the wrong place\n");
2619                 } else if(type == DEATH_TOUCHEXPLODE) {
2620                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2621                         if(alsoprint)
2622                                 print ("^1",s1, "^1 died in an accident\n");
2623                 } else if(type == DEATH_CHEAT) {
2624                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2625                         if(alsoprint)
2626                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2627                 } else if(type == DEATH_FIRE) {
2628                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2629                         if(alsoprint)
2630                         {
2631                                 if(cvar("cl_gentle"))
2632                                         print ("^1",s1, "^1 felt a little hot\n");
2633                                 else
2634                                         print ("^1",s1, "^1 burnt to death\n");
2635                                 }
2636                 } else {
2637                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2638                         if(alsoprint)
2639                         {
2640                                 if(cvar("cl_gentle"))
2641                                         print ("^1",s1, "^1 needs a restart\n");
2642                                 else
2643                                         print ("^1",s1, "^1 died\n");
2644                         }
2645                 }
2646         } else if(msg == MSG_KILL_ACTION_SPREE) {
2647                 if(cvar("cl_gentle"))
2648                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2649                 else
2650                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2651         } else if(msg == MSG_INFO) {
2652                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2653                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2654                         print(s1, "^7 got the ", s2, "\n");
2655                 } else if(type == INFO_LOSTFLAG) {
2656                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2657                         print(s1, "^7 lost the ", s2, "\n");
2658                 } else if(type == INFO_PICKUPFLAG) {
2659                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2660                         print(s1, "^7 picked up the ", s2, "\n");
2661                 } else if(type == INFO_RETURNFLAG) {
2662                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2663                         print(s1, "^7 returned the ", s2, "\n");
2664                 }
2665         }
2666 }
2667
2668 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2669
2670 void HUD_Centerprint(string s1, string s2, float type, float msg)
2671 {
2672         if(msg == MSG_SUICIDE) {
2673                 if (type == DEATH_TEAMCHANGE) {
2674                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2675                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2676                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2677                 } else if (type == DEATH_CAMP) {
2678                         if(cvar("cl_gentle"))
2679                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2680                         else
2681                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2682                 } else if (type == DEATH_NOAMMO) {
2683                         if(cvar("cl_gentle"))
2684                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2685                         else
2686                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2687                 } else if (type == DEATH_ROT) {
2688                         if(cvar("cl_gentle"))
2689                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2690                         else
2691                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2692                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2693                         if(cvar("cl_gentle"))
2694                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2695                         else
2696                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2697                 } else if (type == DEATH_QUIET) {
2698                         // do nothing
2699                 } else if (type == DEATH_KILL) {
2700                         if(cvar("cl_gentle"))
2701                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2702                         else
2703                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2704                 }
2705         } else if(msg == MSG_KILL) {
2706                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2707                         if(cvar("cl_gentle")) {
2708                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2709                         } else {
2710                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2711                         }
2712                 } else if (type == KILL_FIRST_BLOOD) {
2713                         if(cvar("cl_gentle")) {
2714                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2715                         } else {
2716                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2717                         }
2718                 } else if (type == KILL_FIRST_VICTIM) {
2719                         if(cvar("cl_gentle")) {
2720                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2721                         } else {
2722                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2723                         }
2724                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2725                         if(cvar("cl_gentle")) {
2726                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2727                         } else {
2728                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2729                         }
2730                 } else if (type == KILL_TYPEFRAGGED) {
2731                         if(cvar("cl_gentle")) {
2732                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2733                         } else {
2734                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2735                         }
2736                 } else if (type == KILL_FRAG) {
2737                         if(cvar("cl_gentle")) {
2738                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2739                         } else {
2740                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2741                         }
2742                 } else if (type == KILL_FRAGGED) {
2743                         if(cvar("cl_gentle")) {
2744                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2745                         } else {
2746                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2747                         }
2748                 }
2749         } else if(msg == MSG_KILL_ACTION) {
2750                 // TODO: invent more centerprints here?
2751                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2752         }
2753 }
2754
2755 void HUD_Notify (void)
2756 {
2757         if(!autocvar_hud_notify && !autocvar__hud_configure)
2758                 return;
2759
2760         float id = HUD_PANEL_NOTIFY;
2761         HUD_Panel_UpdateCvarsForId(id);
2762         vector pos, mySize;
2763         pos = panel_pos;
2764         mySize = panel_size;
2765
2766         HUD_Panel_DrawBg(1);
2767         if(panel_bg_padding)
2768         {
2769                 pos += '1 1 0' * panel_bg_padding;
2770                 mySize -= '2 2 0' * panel_bg_padding;
2771         }
2772
2773         float entries, height;
2774         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2775         height = mySize_y/entries;
2776         
2777         vector fontsize;
2778         fontsize = '0.5 0.5 0' * height;
2779
2780         float a;
2781         float when;
2782         when = autocvar_hud_notify_time;
2783         float fadetime;
2784         fadetime = autocvar_hud_notify_fadetime;
2785
2786         string s;
2787         vector color;
2788
2789         vector pos_attacker, pos_victim;
2790         vector weap_pos;
2791         float width_attacker;
2792         string attacker, victim;
2793
2794         float i, j;
2795         for(j = 0; j < entries; ++j)
2796         {
2797                 s = "";
2798                 if(autocvar_hud_notify_flip)
2799                         i = j;
2800                 else // rather nasty hack for ordering items from the bottom up
2801                         i = entries - j - 1;
2802
2803                 if(fadetime)
2804                 {
2805                         if(killnotify_times[j] + when > time)
2806                                 a = 1;
2807                         else
2808                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2809                 }
2810                 else
2811                 {
2812                         if(killnotify_times[j] + when > time)
2813                                 a = 1;
2814                         else
2815                                 a = 0;
2816                 }
2817
2818                 // TODO: maybe print in team colors?
2819                 //
2820                 // Y [used by] X
2821                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2822                 {
2823                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2824                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2825                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2826
2827                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2828                         {
2829                                 s = "notify_death";
2830                                 color = '1 1 1';
2831                         }
2832                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2833                         {
2834                                 s = "notify_outofammo";
2835                                 color = '1 1 1';
2836                         }
2837                         else if(killnotify_deathtype[j] == DEATH_KILL)
2838                         {
2839                                 s = "notify_selfkill";
2840                                 color = '1 1 1';
2841                         }
2842                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2843                         {
2844                                 s = "notify_camping";
2845                                 color = '1 1 1';
2846                         }
2847                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2848                         {
2849                                 s = "notify_teamkill";
2850                                 color = '1 0 0';
2851                         }
2852                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2853                         {
2854                                 s = "notify_teamkill";
2855                                 color = '0 0 1';
2856                         }
2857                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2858                         {
2859                                 s = "notify_";
2860                                 color = '1 1 1';
2861                         }
2862                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2863                         {
2864                                 s = "notify_";
2865                                 color = '1 1 1';
2866                         }
2867                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2868                         {
2869                                 s = "notify_";
2870                                 color = '1 1 1';
2871                         }
2872                         else if(killnotify_deathtype[j] == DEATH_FALL)
2873                         {
2874                                 s = "notify_";
2875                                 color = '1 1 1';
2876                         }
2877                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2878                         {
2879                                 s = "notify_";
2880                                 color = '1 1 1';
2881                         }
2882                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2883                         {
2884                                 s = "notify_";
2885                                 color = '1 1 1';
2886                         }
2887                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2888                         {
2889                                 if(killnotify_victims[j] == "^1RED^7 flag")
2890                                 {
2891                                         s = "flag_red_carrying";
2892                                         color = '1 0 0';
2893                                 }
2894                                 else
2895                                 {
2896                                         s = "flag_blue_carrying";
2897                                         color = '0 0 1';
2898                                 }
2899                         }
2900                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2901                         {
2902                                 if(killnotify_victims[j] == "^1RED^7 flag")
2903                                 {
2904                                         s = "flag_red_taken";
2905                                         color = '1 0 0';
2906                                 }
2907                                 else
2908                                 {
2909                                         s = "flag_blue_taken";
2910                                         color = '0 0 1';
2911                                 }
2912                         }
2913                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2914                         {
2915                                 if(killnotify_victims[j] == "^1RED^7 flag")
2916                                 {
2917                                         s = "flag_red_lost";
2918                                         color = '1 0 0';
2919                                 }
2920                                 else
2921                                 {
2922                                         s = "flag_blue_lost";
2923                                         color = '0 0 1';
2924                                 }
2925                         }
2926                         if(s != "" && a)
2927                         {
2928                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2929                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2930                         }
2931                 }
2932                 // X [did action to] Y
2933                 else
2934                 {
2935                         if(autocvar__hud_configure)
2936                         {
2937                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2938                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2939                                 a = bound(0, (when - j) / 4, 1);
2940                         }
2941                         else
2942                         {
2943                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2944                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2945                         }
2946                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2947                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2948                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2949                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2950
2951                         if(autocvar__hud_configure) // example actions for config mode
2952                         {
2953                                 s = "weaponelectro";
2954                                 color = '1 1 1';
2955                         }
2956                         else if(WEP_VALID(killnotify_deathtype[j]))
2957                         {
2958                                 self = get_weaponinfo(killnotify_deathtype[j]);
2959                                 s = strcat("weapon", self.netname);
2960                                 color = '1 1 1';
2961                         }
2962                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2963                         {
2964                                 s = "notify_teamkill";
2965                                 color = '1 0 0';
2966                         }
2967                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2968                         {
2969                                 s = "notify_teamkill";
2970                                 color = '0 0 1';
2971                         }
2972                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2973                         {
2974                                 s = "notify_water";
2975                                 color = '1 1 1';
2976                         }
2977                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2978                         {
2979                                 s = "notify_slime";
2980                                 color = '1 1 1';
2981                         }
2982                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2983                         {
2984                                 s = "notify_lava";
2985                                 color = '1 1 1';
2986                         }
2987                         else if(killnotify_deathtype[j] == DEATH_FALL)
2988                         {
2989                                 s = "notify_fall";
2990                                 color = '1 1 1';
2991                         }
2992                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2993                         {
2994                                 s = "notify_shootingstar";
2995                                 color = '1 1 1';
2996                         }
2997                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2998                         {
2999                                 s = "notify_void";
3000                                 color = '1 1 1';
3001                         }
3002                         if(s != "" && a)
3003                         {
3004                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3005                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3006                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3007                         }
3008                 }
3009         }
3010 }
3011
3012 // Timer (#5)
3013 //
3014 // TODO: macro
3015 string seconds_tostring(float sec)
3016 {
3017         float minutes;
3018         minutes = floor(sec / 60);
3019
3020         sec -= minutes * 60;
3021
3022         string s;
3023         s = ftos(100 + sec);
3024
3025         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3026 }
3027
3028 void HUD_Timer(void)
3029 {
3030         if(!autocvar_hud_timer && !autocvar__hud_configure)
3031                 return;
3032
3033         float id = HUD_PANEL_TIMER;
3034         HUD_Panel_UpdateCvarsForId(id);
3035         vector pos, mySize;
3036         pos = panel_pos;
3037         mySize = panel_size;
3038
3039         HUD_Panel_DrawBg(1);
3040         if(panel_bg_padding)
3041         {
3042                 pos += '1 1 0' * panel_bg_padding;
3043                 mySize -= '2 2 0' * panel_bg_padding;
3044         }
3045
3046         string timer;
3047         float timelimit, elapsedTime, timeleft, minutesLeft;
3048
3049         timelimit = getstatf(STAT_TIMELIMIT);
3050
3051         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3052         timeleft = ceil(timeleft);
3053
3054         minutesLeft = floor(timeleft / 60);
3055
3056         vector timer_color;
3057         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3058                 timer_color = '1 1 1'; //white
3059         else if(minutesLeft >= 1)
3060                 timer_color = '1 1 0'; //yellow
3061         else
3062                 timer_color = '1 0 0'; //red
3063
3064         if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3065                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3066                         //while restart is still active, show 00:00
3067                         timer = seconds_tostring(0);
3068                 } else {
3069                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3070                         timer = seconds_tostring(elapsedTime);
3071                 }
3072         } else {
3073                 timer = seconds_tostring(timeleft);
3074         }
3075
3076         drawfont = hud_bigfont;
3077         drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3078         drawfont = hud_font;
3079 }
3080
3081 // Radar (#6)
3082 //
3083 void HUD_Radar(void)
3084 {
3085         if (!(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay || autocvar__hud_configure)))
3086                 return;
3087
3088         float id = HUD_PANEL_RADAR;
3089         HUD_Panel_UpdateCvarsForId(id);
3090         vector pos, mySize;
3091         pos = panel_pos;
3092         mySize = panel_size;
3093
3094         HUD_Panel_DrawBg(1);
3095         if(panel_bg_padding)
3096         {
3097                 pos += '1 1 0' * panel_bg_padding;
3098                 mySize -= '2 2 0' * panel_bg_padding;
3099         }
3100
3101         local float color1, color2; // color already declared as a global in hud.qc
3102         local vector rgb;
3103         local entity tm;
3104         float scale2d, normalsize, bigsize;
3105         float f;
3106
3107         teamradar_origin2d = pos + 0.5 * mySize;
3108         teamradar_size2d = mySize;
3109
3110         if(minimapname == "")
3111                 return;
3112
3113         teamradar_loadcvars();
3114
3115         switch(hud_radar_zoommode)
3116         {
3117                 default:
3118                 case 0:
3119                         f = current_zoomfraction;
3120                         break;
3121                 case 1:
3122                         f = 1 - current_zoomfraction;
3123                         break;
3124                 case 2:
3125                         f = 0;
3126                         break;
3127                 case 3:
3128                         f = 1;
3129                         break;
3130         }
3131
3132         switch(hud_radar_rotation)
3133         {
3134                 case 0:
3135                         teamradar_angle = view_angles_y - 90;
3136                         break;
3137                 default:
3138                         teamradar_angle = 90 * hud_radar_rotation;
3139                         break;
3140         }
3141
3142         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3143         teamradar_size2d = mySize;
3144
3145         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3146
3147         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3148         if(hud_radar_rotation == 0)
3149         {
3150                 // max-min distance must fit the radar in any rotation
3151                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3152         }
3153         else
3154         {
3155                 vector c0, c1, c2, c3, span;
3156                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3157                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3158                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3159                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3160                 span = '0 0 0';
3161                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3162                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3163
3164                 // max-min distance must fit the radar in x=x, y=y
3165                 bigsize = min(
3166                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3167                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3168                 );
3169         }
3170
3171         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3172         if(bigsize > normalsize)
3173                 normalsize = bigsize;
3174
3175         teamradar_size =
3176                   f * bigsize
3177                 + (1 - f) * normalsize;
3178         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3179                   f * (mi_min + mi_max) * 0.5
3180                 + (1 - f) * view_origin);
3181
3182         color1 = GetPlayerColor(player_localentnum-1);
3183         rgb = GetTeamRGB(color1);
3184
3185         drawsetcliparea(
3186                 pos_x,
3187                 pos_y,
3188                 mySize_x,
3189                 mySize_y
3190         );
3191
3192         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3193
3194         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3195                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3196         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3197                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3198         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3199         {
3200                 color2 = GetPlayerColor(tm.sv_entnum);
3201                 //if(color == COLOR_SPECTATOR || color == color2)
3202                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3203         }
3204         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3205
3206         drawresetcliparea();
3207 };
3208
3209 // Score (#7)
3210 //
3211 void HUD_Score(void)
3212 {
3213         if(!autocvar_hud_score && !autocvar__hud_configure)
3214                 return;
3215
3216         float id = HUD_PANEL_SCORE;
3217         HUD_Panel_UpdateCvarsForId(id);
3218         vector pos, mySize;
3219         pos = panel_pos;
3220         mySize = panel_size;
3221
3222         HUD_Panel_DrawBg(1);
3223         if(panel_bg_padding)
3224         {
3225                 pos += '1 1 0' * panel_bg_padding;
3226                 mySize -= '2 2 0' * panel_bg_padding;
3227         }
3228
3229         float score, distribution, leader;
3230         float score_len;
3231         vector distribution_color;
3232         entity tm, pl, me;
3233         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3234
3235         // TODO... this (race part) still uses constant coordinates :/
3236         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3237                 /*pl = players.sort_next;
3238                 if(pl == me)
3239                         pl = pl.sort_next;
3240                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3241                         if(pl.scores[ps_primary] == 0)
3242                                 pl = world;
3243
3244                 score = me.(scores[ps_primary]);
3245
3246                 float racemin, racesec, racemsec;
3247                 float distsec, distmsec, minusplus;
3248
3249                 racemin = floor(score/(60 * TIME_FACTOR));
3250                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3251                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3252
3253                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3254                         // distribution display
3255                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3256
3257                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3258                                 distmsec = fabs(distribution);
3259                         else {
3260                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3261                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3262                                 if (distribution < 0)
3263                                         distsec = -distsec;
3264                         }
3265
3266                         if (distribution <= 0) {
3267                                 distribution_color = eY;
3268                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3269                         }
3270                         else {
3271                                 distribution_color = eX;
3272                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3273                         }
3274                         //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3275                         //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3276                         drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
3277                 }
3278                 // race record display
3279                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3280                         drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281
3282                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3283                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3284                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3285
3286                 //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
3287                 drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
3288                 */
3289         } else if (!teamplay) { // non-teamgames
3290                 // me vector := [team/connected frags id]
3291                 pl = players.sort_next;
3292                 if(pl == me)
3293                         pl = pl.sort_next;
3294
3295                 if(autocvar__hud_configure)
3296                         distribution = 42;
3297                 else if(pl)
3298                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3299                 else
3300                         distribution = 0;
3301
3302                 score = me.(scores[ps_primary]);
3303                 if(autocvar__hud_configure)
3304                         score = 123;
3305
3306                 if(distribution >= 5) {
3307                         distribution_color = eY;
3308                         leader = 1;
3309                 } else if(distribution >= 0) {
3310                         distribution_color = '1 1 1';
3311                         leader = 1;
3312                 } else if(distribution >= -5)
3313                         distribution_color = '1 1 0';
3314                 else
3315                         distribution_color = eX;
3316
3317                 score_len = strlen(ftos(score));
3318
3319                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3320                 if (leader)
3321                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3322                 drawfont = hud_bigfont;
3323                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3324                 drawfont = hud_font;
3325         } else { // teamgames
3326                 float max_fragcount;
3327                 max_fragcount = -99;
3328
3329                 float teamnum;
3330                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3331                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3332                                 continue;
3333                         score = tm.(teamscores[ts_primary]);
3334                         if(autocvar__hud_configure)
3335                                 score = 123;
3336                         leader = 0;
3337                         
3338                         score_len = strlen(ftos(score));
3339
3340                         if (score > max_fragcount)
3341                                 max_fragcount = score;
3342
3343                         if(tm.team == myteam) {
3344                                 if (max_fragcount == score)
3345                                         leader = 1;
3346                                 if (leader)
3347                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3348                                 drawfont = hud_bigfont;
3349                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3350                                 drawfont = hud_font;
3351                         } else {
3352                                 if (max_fragcount == score)
3353                                         leader = 1;
3354                                 if (leader)
3355                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3356                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3357                                 teamnum += 1;
3358                         }
3359                 }
3360         }
3361 }
3362
3363 // Race timer (#8)
3364 //
3365 void HUD_RaceTimer (void) {
3366         if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3367                 return;
3368
3369         float id = HUD_PANEL_RACETIMER;
3370         HUD_Panel_UpdateCvarsForId(id);
3371         vector pos, mySize;
3372         pos = panel_pos;
3373         mySize = panel_size;
3374
3375         HUD_Panel_DrawBg(1);
3376         if(panel_bg_padding)
3377         {
3378                 pos += '1 1 0' * panel_bg_padding;
3379                 mySize -= '2 2 0' * panel_bg_padding;
3380         }
3381
3382         // always force 4:1 aspect
3383         vector newSize;
3384         if(mySize_x/mySize_y > 4)
3385         {
3386                 newSize_x = 4 * mySize_y;
3387                 newSize_y = mySize_y;
3388
3389                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3390         }
3391         else
3392         {
3393                 newSize_y = 1/4 * mySize_x;
3394                 newSize_x = mySize_x;
3395
3396                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3397         }
3398         mySize = newSize;
3399
3400         drawfont = hud_bigfont;
3401         float a, t;
3402         string s, forcetime;
3403
3404         if(autocvar__hud_configure)
3405         {
3406                 s = "0:13:37";
3407                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3408                 s = "^1Intermediate 1 (+15.42)";
3409                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3410                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3411                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3412         }
3413         else if(race_checkpointtime)
3414         {
3415                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3416                 s = "";
3417                 forcetime = "";
3418                 if(a > 0) // just hit a checkpoint?
3419                 {
3420                         if(race_checkpoint != 254)
3421                         {
3422                                 if(race_time && race_previousbesttime)
3423                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3424                                 else
3425                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3426                                 if(race_time)
3427                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3428                         }
3429                 }
3430                 else
3431                 {
3432                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3433                         {
3434                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3435                                 if(a > 0) // next one?
3436                                 {
3437                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3438                                 }
3439                         }
3440                 }
3441
3442                 if(s != "" && a > 0)
3443                 {
3444                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3445                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3446                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3447                 }
3448
3449                 if(race_penaltytime)
3450                 {
3451                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3452                         if(a > 0)
3453                         {
3454                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3455                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3456                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3457                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458                         }
3459                 }
3460
3461                 if(forcetime != "")
3462                 {
3463                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3464                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
3465                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3466                 }
3467                 else
3468                         a = 1;
3469
3470                 if(race_laptime && race_checkpoint != 255)
3471                 {
3472                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3473                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3474                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3475                 }
3476         }
3477         else
3478         {
3479                 if(race_mycheckpointtime)
3480                 {
3481                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3482                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3483                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3484                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3485                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3486                 }
3487                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3488                 {
3489                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3490                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3491                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3492                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3493                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3494                 }
3495
3496                 if(race_penaltytime && !race_penaltyaccumulator)
3497                 {
3498                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3499                         a = bound(0, (1 + t - time), 1);
3500                         if(a > 0)
3501                         {
3502                                 if(time < t)
3503                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3504                                 else
3505                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3506                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3507                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3508                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3509                         }
3510                 }
3511         }
3512
3513         drawfont = hud_font;
3514 }
3515
3516 // Vote window (#9)
3517 //
3518 float vote_yescount;
3519 float vote_nocount;
3520 float vote_needed;
3521 float vote_highlighted; // currently selected vote
3522
3523 float vote_active; // is there an active vote?
3524 float vote_prev; // previous state of vote_active to check for a change
3525 float vote_alpha;
3526 float vote_change; // "time" when vote_active changed
3527
3528 void HUD_VoteWindow(void) 
3529 {
3530         if(!autocvar_hud_vote && !autocvar__hud_configure)
3531                 return;
3532
3533         float id = HUD_PANEL_VOTE;
3534         HUD_Panel_UpdateCvarsForId(id);
3535         vector pos, mySize;
3536         pos = panel_pos;
3537         mySize = panel_size;
3538
3539         string s;
3540         float a;
3541         if(vote_active != vote_prev) {
3542                 vote_change = time;
3543                 vote_prev = vote_active;
3544         }
3545
3546         if(vote_active || autocvar__hud_configure)
3547                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3548         else
3549                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3550
3551         if(autocvar__hud_configure)
3552         {
3553                 vote_yescount = 3;
3554                 vote_nocount = 2;
3555                 vote_needed = 4;
3556         }
3557
3558         if(!vote_alpha)
3559                 return;
3560
3561         a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3562
3563         HUD_Panel_DrawBg(a);
3564         if(panel_bg_padding)
3565         {
3566                 pos += '1 1 0' * panel_bg_padding;
3567                 mySize -= '2 2 0' * panel_bg_padding;
3568         }
3569
3570         // always force 3:1 aspect
3571         vector newSize;
3572         if(mySize_x/mySize_y > 3)
3573         {
3574                 newSize_x = 3 * mySize_y;
3575                 newSize_y = mySize_y;
3576
3577                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3578         }
3579         else
3580         {
3581                 newSize_y = 1/3 * mySize_x;
3582                 newSize_x = mySize_x;
3583
3584                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3585         }
3586         mySize = newSize;
3587
3588         s = "A vote has been called for:";
3589         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, mySize_y*(2/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3590         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3591         if(autocvar__hud_configure)
3592                 s = "Configure the HUD";
3593         drawstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, mySize_y*(1.75/8), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3594
3595         // print the yes/no counts
3596         s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3597         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3598         s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3599         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, mySize_y*(1.5/8) , '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3600
3601         // draw the progress bar backgrounds
3602         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3603
3604         // draw the highlights
3605         if(vote_highlighted == 1) {
3606                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3607                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3608         }
3609         else if(vote_highlighted == 2) {
3610                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3611                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3612         }
3613
3614         // draw the progress bars
3615         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3616         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3617
3618         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3619         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3620
3621         drawresetcliparea();
3622
3623         if(!vote_active) {
3624                 vote_highlighted = 0;
3625         }
3626 }
3627
3628 // Mod icons panel (#10)
3629 //
3630
3631 float mod_active; // is there any active mod icon?
3632
3633 // CTF HUD modicon section
3634 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3635 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3636 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3637
3638 void HUD_Mod_CTF_Reset(void)
3639 {
3640         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3641 }
3642
3643 void HUD_Mod_CTF(vector pos, vector mySize)
3644 {
3645         vector redflag_pos, blueflag_pos;
3646         vector flag_size;
3647         float f; // every function should have that
3648
3649         float redflag, blueflag; // current status
3650         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3651         float stat_items;
3652
3653         stat_items = getstati(STAT_ITEMS);
3654         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3655         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3656         
3657         if(redflag || blueflag)
3658                 mod_active = 1;
3659         else
3660                 mod_active = 0;
3661
3662         if(autocvar__hud_configure)
3663         {
3664                 redflag = 1;
3665                 blueflag = 2;
3666         }
3667
3668         // when status CHANGES, set old status into prevstatus and current status into status
3669         if (redflag != redflag_prevframe)
3670         {
3671                 redflag_statuschange_time = time;
3672                 redflag_prevstatus = redflag_prevframe;
3673                 redflag_prevframe = redflag;
3674         }
3675
3676         if (blueflag != blueflag_prevframe)
3677         {
3678                 blueflag_statuschange_time = time;
3679                 blueflag_prevstatus = blueflag_prevframe;
3680                 blueflag_prevframe = blueflag;
3681         }
3682
3683         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3684         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3685
3686         float BLINK_FACTOR = 0.15;
3687         float BLINK_BASE = 0.85;
3688         // note:
3689         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3690         // thus
3691         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3692         // ensure RMS == 1
3693         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3694
3695         string red_icon, red_icon_prevstatus;
3696         float red_alpha, red_alpha_prevstatus;
3697         red_alpha = red_alpha_prevstatus = 1;
3698         switch(redflag) {
3699                 case 1: red_icon = "flag_red_taken"; break;
3700                 case 2: red_icon = "flag_red_lost"; break;
3701                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3702                 default:
3703                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3704                                 red_icon = "flag_red_shielded";
3705                         else
3706                                 red_icon = string_null;
3707                         break;
3708         }
3709         switch(redflag_prevstatus) {
3710                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3711                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3712                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3713                 default:
3714                         if(redflag == 3)
3715                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3716                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3717                                 red_icon_prevstatus = "flag_red_shielded";
3718                         else
3719                                 red_icon_prevstatus = string_null;
3720                         break;
3721         }
3722
3723         string blue_icon, blue_icon_prevstatus;
3724         float blue_alpha, blue_alpha_prevstatus;
3725         blue_alpha = blue_alpha_prevstatus = 1;
3726         switch(blueflag) {
3727                 case 1: blue_icon = "flag_blue_taken"; break;
3728                 case 2: blue_icon = "flag_blue_lost"; break;
3729                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3730                 default:
3731                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3732                                 blue_icon = "flag_blue_shielded";
3733                         else
3734                                 blue_icon = string_null;
3735                         break;
3736         }
3737         switch(blueflag_prevstatus) {
3738                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3739                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3740                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3741                 default:
3742                         if(blueflag == 3)
3743                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3744                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3745                                 blue_icon_prevstatus = "flag_blue_shielded";
3746                         else
3747                                 blue_icon_prevstatus = string_null;
3748                         break;
3749         }
3750
3751         if(mySize_x > mySize_y) {
3752                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3753                         redflag_pos = pos;
3754                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3755                 } else {
3756                         blueflag_pos = pos;
3757                         redflag_pos = pos + eX * 0.5 * mySize_x;
3758                 }
3759                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3760         } else {
3761                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3762                         redflag_pos = pos;
3763                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3764                 } else {
3765                         blueflag_pos = pos;
3766                         redflag_pos = pos + eY * 0.5 * mySize_y;
3767                 }
3768                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3769         }
3770
3771         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3772         if(red_icon_prevstatus && f < 1)
3773                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3774         if(red_icon)
3775                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3776
3777         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3778         if(blue_icon_prevstatus && f < 1)
3779                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3780         if(blue_icon)
3781                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3782 }
3783
3784 // Keyhunt HUD modicon section
3785 float kh_runheretime;
3786
3787 void HUD_Mod_KH_Reset(void)
3788 {
3789         kh_runheretime = 0;
3790 }
3791
3792 void HUD_Mod_KH(vector pos, vector mySize)
3793 {
3794         mod_active = 1; // keyhunt should never hide the mod icons panel
3795         float kh_keys;
3796         float keyteam;
3797         float a, aa;
3798         vector p, pa, kh_size, kh_asize;
3799
3800         kh_keys = getstati(STAT_KH_KEYS);
3801
3802         p_x = pos_x;
3803         if(mySize_x > mySize_y)
3804         {
3805                 p_y = pos_y + 0.25 * mySize_y;
3806                 pa = p - eY * 0.25 * mySize_y;
3807
3808                 kh_size_x = mySize_x * 0.25;
3809                 kh_size_y = 0.75 * mySize_y;
3810                 kh_asize_x = mySize_x * 0.25;
3811                 kh_asize_y = mySize_y * 0.25;
3812         }
3813         else
3814         {
3815                 p_y = pos_y + 0.125 * mySize_y;
3816                 pa = p - eY * 0.125 * mySize_y;
3817
3818                 kh_size_x = mySize_x * 0.5;
3819                 kh_size_y = 0.375 * mySize_y;
3820                 kh_asize_x = mySize_x * 0.5;
3821                 kh_asize_y = mySize_y * 0.125;
3822         }
3823
3824         float i, key;
3825
3826         float keycount;
3827         keycount = 0;
3828         for(i = 0; i < 4; ++i)
3829         {
3830                 key = floor(kh_keys / pow(32, i)) & 31;
3831                 keyteam = key - 1;
3832                 if(keyteam == 30 && keycount <= 4)
3833                         keycount += 4;
3834                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3835                         keycount += 1;
3836         }
3837
3838         // this yields 8 exactly if "RUN HERE" shows
3839
3840         if(keycount == 8)
3841         {
3842                 if(!kh_runheretime)
3843                         kh_runheretime = time;
3844                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3845         }
3846         else
3847                 kh_runheretime = 0;
3848
3849         for(i = 0; i < 4; ++i)
3850         {
3851                 key = floor(kh_keys / pow(32, i)) & 31;
3852                 keyteam = key - 1;
3853                 switch(keyteam)
3854                 {
3855                         case 30: // my key
3856                                 keyteam = myteam;
3857                                 a = 1;
3858                                 aa = 1;
3859                                 break;
3860                         case -1: // no key
3861                                 a = 0;
3862                                 aa = 0;
3863                                 break;
3864                         default: // owned or dropped
3865                                 a = 0.2;
3866                                 aa = 0.5;
3867                                 break;
3868                 }
3869                 a = a * panel_fg_alpha;
3870                 aa = aa * panel_fg_alpha;
3871                 if(a > 0)
3872                 {
3873                         switch(keyteam)
3874                         {
3875                                 case COLOR_TEAM1:
3876                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3877                                         break;
3878                                 case COLOR_TEAM2:
3879                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3880                                         break;
3881                                 case COLOR_TEAM3:
3882                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3883                                         break;
3884                                 case COLOR_TEAM4:
3885                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3886                                         break;
3887                                 default:
3888                                         break;
3889                         }
3890                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3891                         {
3892                                 case 0:
3893                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3894                                         break;
3895                                 case 1:
3896                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3897                                         break;
3898                                 case 2:
3899                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3900                                         break;
3901                                 case 3:
3902                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3903                                         break;
3904                         }
3905                 }
3906                 if(mySize_x > mySize_y)
3907                 {
3908                         p_x += 0.25 * mySize_x;
3909                         pa_x += 0.25 * mySize_x;
3910                 }
3911                 else
3912                 {
3913                         if(i == 1)
3914                         {
3915                                 p_y = pos_y + 0.625 * mySize_y;
3916                                 pa_y = pos_y + 0.5 * mySize_y;
3917                                 p_x = pos_x;
3918                                 pa_x = pos_x;
3919                         }
3920                         else
3921                         {
3922                                 p_x += 0.5 * mySize_x;
3923                                 pa_x += 0.5 * mySize_x;
3924                         }
3925                 }
3926         }
3927 }
3928
3929 // Nexball HUD mod icon
3930 void HUD_Mod_NexBall(vector pos, vector mySize)
3931 {
3932         float stat_items, nb_pb_starttime, dt, p;
3933
3934         stat_items = getstati(STAT_ITEMS);
3935         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3936
3937         if (stat_items & IT_KEY1)
3938                 mod_active = 1;
3939         else
3940                 mod_active = 0;
3941
3942         //Manage the progress bar if any
3943         if (nb_pb_starttime > 0)
3944         {
3945                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3946                 // one period of positive triangle
3947                 p = 2 * dt / nb_pb_period;
3948                 if (p > 1)
3949                         p = 2 - p;
3950
3951                 //Draw the filling
3952                 vector barsize;
3953                 float vertical;
3954                 if(mySize_x > mySize_y)
3955                 {
3956                         barsize = eX * p * mySize_x + eY * mySize_y;
3957                         vertical = 0;
3958                 }
3959                 else
3960                 {
3961                         barsize = eX * mySize_x + eY * p * mySize_y;
3962                         vertical = 1;
3963                 }
3964                 HUD_Panel_GetProgressBarColor("nexball")
3965                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3966         }
3967
3968         if (stat_items & IT_KEY1)
3969                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3970 }
3971
3972 // Race/CTS HUD mod icons
3973 float crecordtime_prev; // last remembered crecordtime
3974 float crecordtime_change_time; // time when crecordtime last changed
3975 float srecordtime_prev; // last remembered srecordtime
3976 float srecordtime_change_time; // time when srecordtime last changed
3977
3978 float race_status_time;
3979 float race_status_prev;
3980 string race_status_name_prev;
3981 void HUD_Mod_Race(vector pos, vector mySize)
3982 {
3983         mod_active = 1; // race should never hide the mod icons panel
3984         entity me;
3985         me = playerslots[player_localentnum - 1];
3986         float t, score;
3987         float f; // yet another function has this
3988         score = me.(scores[ps_primary]);
3989
3990         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3991                 return; // no records in the actual race
3992
3993         drawfont = hud_bigfont;
3994
3995         // clientside personal record
3996         string rr;
3997         if(gametype == GAME_CTS)
3998                 rr = CTS_RECORD;
3999         else
4000                 rr = RACE_RECORD;
4001         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4002
4003         if(score && (score < t || !t)) {
4004                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4005                 if(cvar("cl_autodemo_delete_keeprecords"))
4006                 {
4007                         f = cvar("cl_autodemo_delete");
4008                         f &~= 1;
4009                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4010                 }
4011         }
4012
4013         if(t != crecordtime_prev) {
4014                 crecordtime_prev = t;
4015                 crecordtime_change_time = time;
4016         }
4017         f = time - crecordtime_change_time;
4018
4019         if (f > 1) {
4020                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4021                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4022         } else {
4023                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4024                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4025                 //drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4026                 //drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4027         }
4028
4029         // server record
4030         t = race_server_record;
4031         if(t != srecordtime_prev) {
4032                 srecordtime_prev = t;
4033                 srecordtime_change_time = time;
4034         }
4035         f = time - srecordtime_change_time;
4036
4037         if (f > 1) {
4038                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4039                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4040         } else {
4041                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4042                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4043                 //drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4044                 //drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4045         }
4046
4047         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4048                 race_status_time = time + 5;
4049                 race_status_prev = race_status;
4050                 if (race_status_name_prev)
4051                         strunzone(race_status_name_prev);
4052                 race_status_name_prev = strzone(race_status_name);
4053         }
4054
4055         pos_x += mySize_x/2;
4056         // race "awards"
4057         float a;
4058         a = bound(0, race_status_time - time, 1);
4059
4060         string s;
4061         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4062
4063         float rank;
4064         if(race_status > 0)
4065                 rank = race_CheckName(race_status_name);
4066         string rankname;
4067         rankname = race_PlaceName(rank);
4068
4069         vector namepos;
4070         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4071         vector rankpos;
4072         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4073
4074         if(race_status == 0)
4075                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4076         else if(race_status == 1) {
4077                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4078                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4079                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4080         } else if(race_status == 2) {
4081                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4082                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4083                 else
4084                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4085                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4086                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4087         } else if(race_status == 3) {
4088                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4089                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4090                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4091         }
4092
4093         if (race_status_time - time <= 0) {
4094                 race_status_prev = -1;
4095                 race_status = -1;
4096                 if(race_status_name)
4097                         strunzone(race_status_name);
4098                 race_status_name = string_null;
4099                 if(race_status_name_prev)
4100                         strunzone(race_status_name_prev);
4101                 race_status_name_prev = string_null;
4102         }
4103         drawfont = hud_font;
4104 }
4105
4106 float mod_prev; // previous state of mod_active to check for a change
4107 float mod_alpha;
4108 float mod_change; // "time" when mod_active changed
4109
4110 void HUD_ModIcons(void)
4111 {
4112         if(!autocvar_hud_modicons && !autocvar__hud_configure)
4113                 return;
4114
4115         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4116                 return;
4117
4118         float id = HUD_PANEL_MODICONS;
4119         HUD_Panel_UpdateCvarsForId(id);
4120         vector pos, mySize;
4121         pos = panel_pos;
4122         mySize = panel_size;
4123
4124         if(mod_active != mod_prev) {
4125                 mod_change = time;
4126                 mod_prev = mod_active;
4127         }
4128
4129         if(mod_active || autocvar__hud_configure)
4130                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4131         else
4132                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4133
4134         if(mod_alpha)
4135                 HUD_Panel_DrawBg(mod_alpha);
4136
4137         if(panel_bg_padding)
4138         {
4139                 pos += '1 1 0' * panel_bg_padding;
4140                 mySize -= '2 2 0' * panel_bg_padding;
4141         }
4142
4143         // these MUST be ran in order to update mod_active
4144         if(gametype == GAME_KEYHUNT)
4145                 HUD_Mod_KH(pos, mySize);
4146         else if(gametype == GAME_CTF || autocvar__hud_configure)
4147                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4148         else if(gametype == GAME_NEXBALL)
4149                 HUD_Mod_NexBall(pos, mySize);
4150         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4151                 HUD_Mod_Race(pos, mySize);
4152 }
4153
4154 // Draw pressed keys (#11)
4155 //
4156 void HUD_DrawPressedKeys(void)
4157 {
4158         if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4159                 return;
4160
4161         if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4162                 return;
4163
4164         float id = HUD_PANEL_PRESSEDKEYS;
4165         HUD_Panel_UpdateCvarsForId(id);
4166         vector pos, mySize;
4167         pos = panel_pos;
4168         mySize = panel_size;
4169
4170         HUD_Panel_DrawBg(1);
4171         if(panel_bg_padding)
4172         {
4173                 pos += '1 1 0' * panel_bg_padding;
4174                 mySize -= '2 2 0' * panel_bg_padding;
4175         }
4176
4177         // always force 2:1 aspect
4178         vector newSize;
4179         if(mySize_x/mySize_y > 2)
4180         {
4181                 newSize_x = 2 * mySize_y;
4182                 newSize_y = mySize_y;
4183
4184                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4185         }
4186         else
4187         {
4188                 newSize_y = 1/2 * mySize_x;
4189                 newSize_x = mySize_x;
4190
4191                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4192         }
4193         mySize = newSize;
4194
4195         vector keysize;
4196         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4197         float pressedkeys;
4198
4199         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4200         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4201         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4202         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4203         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4204         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4205         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4206 }
4207
4208 // Handle chat as a panel (#12)
4209 //
4210 void HUD_Chat(void)
4211 {
4212         if(!autocvar_hud_chat && !autocvar__hud_configure)
4213         {
4214                 cvar_set("con_chatrect", "0");
4215                 return;
4216         }
4217
4218         float id = HUD_PANEL_CHAT;
4219         HUD_Panel_UpdateCvarsForId(id);
4220         vector pos, mySize;
4221         pos = panel_pos;
4222         mySize = panel_size;
4223
4224         HUD_Panel_DrawBg(1);
4225         if(panel_bg_padding)
4226         {
4227                 pos += '1 1 0' * panel_bg_padding;
4228                 mySize -= '2 2 0' * panel_bg_padding;
4229         }
4230
4231         cvar_set("con_chatrect", "1");
4232
4233         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4234         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4235
4236         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4237         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4238
4239         if(autocvar__hud_configure)
4240         {
4241                 float chatsize;
4242                 chatsize = cvar("con_chatsize");
4243                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4244                 float i, a;
4245                 for(i = 0; i < cvar("con_chat"); ++i)
4246                 {
4247                         if(i == cvar("con_chat") - 1)
4248                                 a = panel_fg_alpha;
4249                         else
4250                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4251                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4252                 }
4253         }
4254 }
4255
4256 // Engine info panel (#13)
4257 //
4258 float prevfps;
4259 float prevfps_time;
4260 float framecounter;
4261
4262 float frametimeavg;
4263 float frametimeavg1; // 1 frame ago
4264 float frametimeavg2; // 2 frames ago
4265 void HUD_EngineInfo(void)
4266 {
4267         if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4268                 return;
4269
4270         float id = HUD_PANEL_ENGINEINFO;
4271         HUD_Panel_UpdateCvarsForId(id);
4272         vector pos, mySize;
4273         pos = panel_pos;
4274         mySize = panel_size;
4275
4276         HUD_Panel_DrawBg(1);
4277         if(panel_bg_padding)
4278         {
4279                 pos += '1 1 0' * panel_bg_padding;
4280                 mySize -= '2 2 0' * panel_bg_padding;
4281         }
4282
4283         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4284         {
4285                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4286                 frametimeavg2 = frametimeavg1;
4287                 frametimeavg1 = frametimeavg;
4288                 
4289                 float weight;
4290                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4291                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4292                 {
4293                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4294                                 prevfps = (1/frametime);
4295                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4296                 }
4297         }
4298         else
4299         {
4300                 framecounter += 1;
4301                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4302                 {
4303                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4304                         framecounter = 0;
4305                         prevfps_time = time;
4306                 }
4307         }
4308
4309         vector color;
4310         color = HUD_Get_Num_Color (prevfps, 100);
4311         drawfont = hud_bigfont;
4312         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4313         drawfont = hud_font;
4314 }
4315
4316 // Info messages panel (#14)
4317 //
4318 void HUD_InfoMessages(void)
4319 {
4320         if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4321                 return;
4322
4323         float id = HUD_PANEL_INFOMESSAGES;
4324         HUD_Panel_UpdateCvarsForId(id);
4325         vector pos, mySize;
4326         pos = panel_pos;
4327         mySize = panel_size;
4328
4329         HUD_Panel_DrawBg(1);
4330         if(panel_bg_padding)
4331         {
4332                 pos += '1 1 0' * panel_bg_padding;
4333                 mySize -= '2 2 0' * panel_bg_padding;
4334         }
4335
4336         // always force 6:1 aspect
4337         vector newSize;
4338         if(mySize_x/mySize_y > 6)
4339         {
4340                 newSize_x = 6 * mySize_y;
4341                 newSize_y = mySize_y;
4342
4343                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4344         }
4345         else
4346         {
4347                 newSize_y = 1/6 * mySize_x;
4348                 newSize_x = mySize_x;
4349
4350                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4351         }
4352
4353         mySize = newSize;
4354         entity tm;
4355         vector o;
4356         o = pos;
4357
4358         vector fontsize;
4359         fontsize = '0.25 0.25 0' * mySize_y;
4360         
4361         string s;
4362         if(spectatee_status && !intermission)
4363         {
4364                 //drawfont = hud_bigfont;
4365                 if(spectatee_status == -1)
4366                         s = "^1Observing";
4367                 else
4368                         s = GetPlayerName(spectatee_status - 1);
4369
4370                 //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4371                 //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4372                 //drawfont = hud_font;
4373
4374                 // spectator text in the upper right corner
4375                 if(spectatee_status == -1)
4376                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4377                 else
4378                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4379                 if(autocvar_hud_infomessages_flip)
4380                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4381                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4382                 o += eY * fontsize_y;
4383
4384                 if(spectatee_status == -1)
4385                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4386                 else
4387                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4388                 if(autocvar_hud_infomessages_flip)
4389                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4390                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4391                 o += eY * fontsize_y;
4392
4393                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4394                 if(autocvar_hud_infomessages_flip)
4395                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4396                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4397                 o += eY * fontsize_y;
4398
4399                 if(gametype == GAME_ARENA)
4400                         s = "^1Wait for your turn to join";
4401                 else if(gametype == GAME_LMS)
4402                 {
4403                         entity sk;
4404                         sk = playerslots[player_localentnum - 1];
4405                         if(sk.(scores[ps_primary]) >= 666)
4406                                 s = "^1Match has already begun";
4407                         else if(sk.(scores[ps_primary]) > 0)
4408                                 s = "^1You have no more lives left";
4409                         else
4410                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4411                 }
4412                 else
4413                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4414                 if(autocvar_hud_infomessages_flip)
4415                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4416                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4417                 o += eY * fontsize_y;
4418
4419                 //show restart countdown:
4420                 if (time < getstatf(STAT_GAMESTARTTIME)) {
4421                         float countdown;
4422                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
4423                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4424                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4425                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4426                         o += eY * fontsize_y;
4427                 }
4428         }
4429         if(warmup_stage && !intermission)
4430         {
4431                 s = "^2Currently in ^1warmup^2 stage!";
4432                 if(autocvar_hud_infomessages_flip)
4433                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4434                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4435                 o += eY * fontsize_y;
4436         }
4437
4438         string blinkcolor;
4439         if(mod(time, 1) >= 0.5)
4440                 blinkcolor = "^1";
4441         else
4442                 blinkcolor = "^3";
4443
4444         if(ready_waiting && !intermission && !spectatee_status)
4445         {
4446                 if(ready_waiting_for_me)
4447                 {
4448                         if(warmup_stage)
4449                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4450                         else
4451                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4452                 }
4453                 else
4454                 {
4455                         if(warmup_stage)
4456                                 s = strcat("^2Waiting for others to ready up to end warmup...");
4457                         else
4458                                 s = strcat("^2Waiting for others to ready up...");
4459                 }
4460                 if(autocvar_hud_infomessages_flip)
4461                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4462                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4463                 o += eY * fontsize_y;
4464         }
4465         else if(warmup_stage && !intermission && !spectatee_status)
4466         {
4467                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4468                 if(autocvar_hud_infomessages_flip)
4469                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4470                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4471                 o += eY * fontsize_y;
4472         }
4473
4474         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4475         {
4476                 float ts_min, ts_max;
4477                 tm = teams.sort_next;
4478                 if (tm)
4479                 {
4480                         for(; tm.sort_next; tm = tm.sort_next)
4481                         {
4482                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4483                                         continue;
4484                                 if(!ts_min) ts_min = tm.team_size;
4485                                 else ts_min = min(ts_min, tm.team_size);
4486                                 if(!ts_max) ts_max = tm.team_size;
4487                                 else ts_max = max(ts_max, tm.team_size);
4488                         }
4489                         if ((ts_max - ts_min) > 1)
4490                         {
4491                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4492                                 tm = GetTeam(myteam, false);
4493                                 if (tm)
4494                                 if (tm.team != COLOR_SPECTATOR)
4495                                 if (tm.team_size == ts_max)
4496                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4497
4498                                 if(autocvar_hud_infomessages_flip)
4499                                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4500                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4501                                 o += eY * fontsize_y;
4502                         }
4503                 }
4504         }
4505         if(autocvar__hud_configure)
4506         {
4507                 s = "^7Press ^3ESC ^7to show HUD options.";
4508                 if(autocvar_hud_infomessages_flip)
4509                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4510                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4511                 o += eY * fontsize_y;
4512                 s = "^3Doubleclick a panel for panel-specific options.";
4513                 if(autocvar_hud_infomessages_flip)
4514                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4515                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4516                 o += eY * fontsize_y;
4517         }
4518 }
4519
4520 /*
4521 ==================
4522 Main HUD system
4523 ==================
4524 */
4525
4526 void HUD_ShowSpeed(void)
4527 {
4528         vector numsize;
4529         float pos, conversion_factor;
4530         string speed, zspeed, unit;
4531
4532         switch(cvar("cl_showspeed_unit"))
4533         {
4534                 default:
4535                 case 0:
4536                         unit = "";
4537                         conversion_factor = 1.0;
4538                         break;
4539                 case 1:
4540                         unit = " qu/s";
4541                         conversion_factor = 1.0;
4542                         break;
4543                 case 2:
4544                         unit = " m/s";
4545                         conversion_factor = 0.0254;
4546                         break;
4547                 case 3:
4548                         unit = " km/h";
4549                         conversion_factor = 0.0254 * 3.6;
4550                         break;
4551                 case 4:
4552                         unit = " mph";
4553                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4554                         break;
4555                 case 5:
4556                         unit = " knots";
4557                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4558                         break;
4559         }
4560
4561         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4562
4563         numsize_x = numsize_y = cvar("cl_showspeed_size");
4564         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4565
4566         drawfont = hud_bigfont;
4567         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4568
4569         if (cvar("cl_showspeed_z") == 1) {
4570                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4571                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4572         }
4573
4574         drawfont = hud_font;
4575 }
4576
4577 vector acc_prevspeed;
4578 float acc_prevtime;
4579 float acc_avg;
4580
4581 void HUD_ShowAcceleration(void)
4582 {
4583         float acceleration, sz, scale, alpha, f;
4584         vector pos, top, rgb;
4585         top_x = vid_conwidth/2;
4586         top_y = 0;
4587
4588         f = time - acc_prevtime;
4589         if(cvar("cl_showacceleration_z"))
4590                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4591         else
4592                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4593         acc_prevspeed = pmove_vel;
4594         acc_prevtime = time;
4595
4596         f = bound(0, f * 10, 1);
4597         acc_avg = acc_avg * (1 - f) + acceleration * f;
4598         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4599
4600         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4601
4602         sz = cvar("cl_showacceleration_size");
4603         scale = cvar("cl_showacceleration_scale");
4604         alpha = cvar("cl_showacceleration_alpha");
4605         if (cvar("cl_showacceleration_color_custom"))
4606                 rgb = stov(cvar_string("cl_showacceleration_color"));
4607         else {
4608                 rgb = '1 1 1';
4609                 if (acceleration < 0) {
4610                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4611                 } else if (acceleration > 0) {
4612                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4613                 }
4614         }
4615
4616         if (acceleration > 0)
4617                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4618         else if (acceleration < 0)
4619                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4620 }
4621
4622 void HUD_Reset (void)
4623 {
4624         // reset gametype specific icons
4625         if(gametype == GAME_KEYHUNT)
4626                 HUD_Mod_KH_Reset();
4627         else if(gametype == GAME_CTF)
4628                 HUD_Mod_CTF_Reset();
4629 }
4630
4631 #define HUD_DrawPanel(id)\
4632 switch (id) {\
4633         case (HUD_PANEL_RADAR):\
4634                 HUD_Radar(); break;\
4635         case (HUD_PANEL_WEAPONICONS):\
4636                 HUD_WeaponIcons(); break;\
4637         case (HUD_PANEL_INVENTORY):\
4638                 HUD_Inventory(); break;\
4639         case (HUD_PANEL_POWERUPS):\
4640                 HUD_Powerups(); break;\
4641         case (HUD_PANEL_HEALTHARMOR):\
4642                 HUD_HealthArmor(); break;\
4643         case (HUD_PANEL_NOTIFY):\
4644                 HUD_Notify(); break;\
4645         case (HUD_PANEL_TIMER):\
4646                 HUD_Timer(); break;\
4647         case (HUD_PANEL_SCORE):\
4648                 HUD_Score(); break;\
4649         case (HUD_PANEL_RACETIMER):\
4650                 HUD_RaceTimer(); break;\
4651         case (HUD_PANEL_VOTE):\
4652                 HUD_VoteWindow(); break;\
4653         case (HUD_PANEL_MODICONS):\
4654                 HUD_ModIcons(); break;\
4655         case (HUD_PANEL_PRESSEDKEYS):\
4656                 HUD_DrawPressedKeys(); break;\
4657         case (HUD_PANEL_CHAT):\
4658                 HUD_Chat(); break;\
4659         case (HUD_PANEL_ENGINEINFO):\
4660                 HUD_EngineInfo(); break;\
4661         case (HUD_PANEL_INFOMESSAGES):\
4662                  HUD_InfoMessages(); break;\
4663 }
4664
4665 void HUD_Main (void)
4666 {
4667         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4668
4669         if(disable_menu_alphacheck == 1)
4670                 menu_fade_alpha = 1;
4671         else
4672                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4673         hud_fg_alpha = cvar("hud_fg_alpha");
4674
4675         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4676         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4677         hud_color_bg_team = cvar("hud_color_bg_team");
4678
4679         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4680         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4681
4682         // Drawing stuff
4683
4684         // HUD configure visible grid
4685         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4686         {
4687                 float i;
4688                 // x-axis
4689                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4690                 {
4691                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4692                 }
4693                 // y-axis
4694                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4695                 {
4696                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4697                 }
4698         }
4699
4700         float f;
4701         vector color;
4702         if(teamplay && autocvar_hud_dock_color_team) {
4703                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4704                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4705         }
4706         else if(autocvar_hud_dock_color == "shirt") {
4707                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4708                 color = colormapPaletteColor(floor(f / 16), 0);
4709         }
4710         else if(autocvar_hud_dock_color == "pants") {
4711                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4712                 color = colormapPaletteColor(mod(f, 16), 1);
4713         }
4714         else
4715                 color = stov(autocvar_hud_dock_color);
4716
4717         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4718                 drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4719
4720         // cache the panel order into the panel_order array
4721         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4722                 if(hud_panelorder_prev)
4723                         strunzone(hud_panelorder_prev);
4724                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4725                 tokenize_console(autocvar__hud_panelorder);
4726                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4727                         panel_order[i] = stof(argv(i));
4728                 }
4729         }
4730         // draw panels in order specified by panel_order array
4731         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4732                 HUD_DrawPanel(panel_order[i]);
4733         }
4734
4735         // TODO hud_'ify these
4736         if (cvar("cl_showspeed"))
4737                 HUD_ShowSpeed();
4738         if (cvar("cl_showacceleration"))
4739                 HUD_ShowAcceleration();
4740
4741         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4742                 localcmd("cmd selectteam auto; cmd join\n");
4743
4744         hud_configure_prev = autocvar__hud_configure;
4745
4746         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4747                 disable_menu_alphacheck = 0;
4748 }