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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float panel_weapon_accuracy;
422
423         float timeout = autocvar_hud_panel_weapons_timeout;
424         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
426
427         float ammo_full;
428         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429         vector ammo_color = '1 0 1';
430         float ammo_alpha = 1;
431
432         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
434
435         vector weapon_pos, weapon_size = '0 0 0';
436         local noref vector old_panel_size; // fteqcc sucks
437         vector color;
438
439         // check to see if we want to continue
440         if(hud != HUD_NORMAL) { return; }
441
442         if(!autocvar__hud_configure)
443         {
444                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445                         return;
446                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448                 {
449                         weaponprevtime = time;
450                         return;
451                 }
452         }
453
454         // update generic hud functions
455         HUD_Panel_UpdateCvars();
456
457         draw_beginBoldFont();
458
459         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
461         {
462                 float weapon_cnt;
463                 if(weaponorder_bypriority)
464                         strunzone(weaponorder_bypriority);
465                 if(weaponorder_byimpulse)
466                         strunzone(weaponorder_byimpulse);
467
468                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
471
472                 weapon_cnt = 0;
473                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
474                 {
475                         self = get_weaponinfo(i);
476                         if(self.impulse >= 0)
477                         {
478                                 weaponorder[weapon_cnt] = self;
479                                 ++weapon_cnt;
480                         }
481                 }
482                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483                         weaponorder[i] = world;
484                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
485
486                 weaponorder_cmp_str = string_null;
487         }
488
489         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
490                 complain_weapon = 0;
491
492         // determine which weapons are going to be shown
493         if (autocvar_hud_panel_weapons_onlyowned)
494         {
495                 if(autocvar__hud_configure)
496                 {
497                         if (!weapons_stat)
498                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499                                         weapons_stat |= WepSet_FromWeapon(i);
500
501                         if(menu_enabled != 2)
502                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
503                 }
504
505                 // do we own this weapon?
506                 weapon_count = 0;
507                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
509                                 ++weapon_count;
510
511                 // add it anyway if weaponcomplain is shown
512                 if(complain_weapon)
513                         ++weapon_count;
514
515                 // might as well commit suicide now, no reason to live ;)
516                 if (weapon_count == 0)
517                 {
518                         draw_endBoldFont();
519                         return;
520                 }
521
522                 old_panel_size = panel_size;
523                 if(panel_bg_padding)
524                         old_panel_size -= '2 2 0' * panel_bg_padding;
525
526                 // first find values for the standard table (with all the weapons)
527                 rows = old_panel_size_y/old_panel_size_x;
528                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529                 columns = ceil(WEP_COUNT/rows);
530                 weapon_size_x = old_panel_size_x / columns;
531                 weapon_size_y = old_panel_size_y / rows;
532
533                 // change table values to include only the owned weapons
534                 float columns_save = columns;
535                 if(weapon_count <= rows)
536                 {
537                         rows = weapon_count;
538                         columns = 1;
539                 }
540                 else
541                         columns = ceil(weapon_count / rows);
542
543                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544                 if(columns < columns_save)
545                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
546
547                 // reduce size of the panel
548                 panel_size_x = columns * weapon_size_x;
549                 panel_size_y = rows * weapon_size_y;
550                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
552                 if(panel_bg_padding)
553                         panel_size += '2 2 0' * panel_bg_padding;
554         }
555         else
556                 weapon_count = WEP_COUNT;
557
558         // animation for fading in/out the panel respectively when not in use
559         if(!autocvar__hud_configure)
560         {
561                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
562                 {
563                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
564
565                         // fade the panel alpha
566                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
567                         {
568                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
570                         }
571                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
572                         {
573                                 panel_bg_alpha *= (1 - f);
574                                 panel_fg_alpha *= (1 - f);
575                         }
576
577                         // move the panel off the screen
578                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
579                         {
580                                 f *= f; // for a cooler movement
581                                 center_x = panel_pos_x + panel_size_x/2;
582                                 center_y = panel_pos_y + panel_size_y/2;
583                                 screen_ar = vid_conwidth/vid_conheight;
584                                 if (center_x/center_y < screen_ar) //bottom left
585                                 {
586                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
588                                         else //left
589                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
590                                 }
591                                 else //top right
592                                 {
593                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
595                                         else //top
596                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
597                                 }
598                                 if(f == 1)
599                                         center_x = -1; // mark the panel as off screen
600                         }
601                         weaponprevtime = time - (1 - f) * timein_effect_length;
602                 }
603                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
604                 {
605                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
606
607                         // fade the panel alpha
608                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
609                         {
610                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
612                         }
613                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
614                         {
615                                 panel_bg_alpha *= (f);
616                                 panel_fg_alpha *= (f);
617                         }
618
619                         // move the panel back on screen
620                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
621                         {
622                                 f *= f; // for a cooler movement
623                                 f = 1 - f;
624                                 center_x = panel_pos_x + panel_size_x/2;
625                                 center_y = panel_pos_y + panel_size_y/2;
626                                 screen_ar = vid_conwidth/vid_conheight;
627                                 if (center_x/center_y < screen_ar) //bottom left
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
631                                         else //left
632                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
633                                 }
634                                 else //top right
635                                 {
636                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
638                                         else //top
639                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
640                                 }
641                         }
642                 }
643         }
644
645         // draw the background, then change the virtual size of it to better fit other items inside
646         HUD_Panel_DrawBg(1);
647
648         if(center_x == -1)
649         {
650                 draw_endBoldFont();
651                 return;
652         }
653
654         if(panel_bg_padding)
655         {
656                 panel_pos += '1 1 0' * panel_bg_padding;
657                 panel_size -= '2 2 0' * panel_bg_padding;
658         }
659
660         // after the sizing and animations are done, update the other values
661
662         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
663         {
664                 rows = panel_size_y/panel_size_x;
665                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666                 columns = ceil(weapon_count/rows);
667                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
668         }
669
670         // calculate position/size for visual bar displaying ammount of ammo status
671         if (autocvar_hud_panel_weapons_ammo)
672         {
673                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
675
676                 if(weapon_size_x/weapon_size_y > aspect)
677                 {
678                         barsize_x = aspect * weapon_size_y;
679                         barsize_y = weapon_size_y;
680                         baroffset_x = (weapon_size_x - barsize_x) / 2;
681                 }
682                 else
683                 {
684                         barsize_y = 1/aspect * weapon_size_x;
685                         barsize_x = weapon_size_x;
686                         baroffset_y = (weapon_size_y - barsize_y) / 2;
687                 }
688         }
689         if(autocvar_hud_panel_weapons_accuracy)
690                 Accuracy_LoadColors();
691
692         row = column = 0;
693         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
694         {
695                 // retrieve information about the current weapon to be drawn
696                 self = weaponorder[i];
697                 weapon_id = self.impulse;
698
699                 // skip if this weapon doesn't exist
700                 if(!self || weapon_id < 0) { continue; }
701
702                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703                 if(autocvar_hud_panel_weapons_onlyowned)
704                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
705                         continue;
706
707                 // figure out the drawing position of weapon
708                 weapon_pos = (panel_pos
709                         + eX * column * weapon_size_x
710                         + eY * row * weapon_size_y);
711
712                 // draw background behind currently selected weapon
713                 if(self.weapon == switchweapon)
714                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                 // draw the weapon accuracy
717                 if(autocvar_hud_panel_weapons_accuracy)
718                 {
719                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720                         if(panel_weapon_accuracy >= 0)
721                         {
722                                 color = Accuracy_GetColor(panel_weapon_accuracy);
723                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
724                         }
725                 }
726
727                 // drawing all the weapon items
728                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
729                 {
730                         // draw the weapon image
731                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732
733                         // draw weapon label string
734                         switch(autocvar_hud_panel_weapons_label)
735                         {
736                                 case 1: // weapon number
737                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 case 2: // bind
741                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 3: // weapon name
745                                         drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 default: // nothing
749                                         break;
750                         }
751
752                         // draw ammo status bar
753                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
754                         {
755                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
756
757                                 if(a > 0)
758                                 {
759                                         switch(self.ammo_field)
760                                         {
761                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
762                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
763                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
765                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
766                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
767                                                 default: ammo_full = 60;
768                                         }
769
770                                         drawsetcliparea(
771                                                 weapon_pos_x + baroffset_x,
772                                                 weapon_pos_y + baroffset_y,
773                                                 barsize_x * bound(0, a/ammo_full, 1),
774                                                 barsize_y
775                                         );
776
777                                         drawpic_aspect_skin(
778                                                 weapon_pos,
779                                                 "weapon_ammo",
780                                                 weapon_size,
781                                                 ammo_color,
782                                                 ammo_alpha,
783                                                 DRAWFLAG_NORMAL
784                                         );
785
786                                         drawresetcliparea();
787                                 }
788                         }
789                 }
790                 else // draw a "ghost weapon icon" if you don't have the weapon
791                 {
792                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
793                 }
794
795                 // draw the complain message
796                 if(self.weapon == complain_weapon)
797                 {
798                         if(fadetime)
799                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
800                         else
801                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
802
803                         string s;
804                         if(complain_weapon_type == 0) {
805                                 s = _("Out of ammo");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
807                         }
808                         else if(complain_weapon_type == 1) {
809                                 s = _("Don't have");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
811                         }
812                         else {
813                                 s = _("Unavailable");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
815                         }
816                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
819                 }
820
821                 // continue with new position for the next weapon
822                 ++row;
823                 if(row >= rows)
824                 {
825                         row = 0;
826                         ++column;
827                 }
828         }
829
830         draw_endBoldFont();
831 }
832
833 // Ammo (#1)
834 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
835 {
836         
837         HUD_Panel_DrawProgressBar(
838                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
839                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
840                 autocvar_hud_panel_ammo_progressbar_name, 
841                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
842                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
843
844 }
845
846 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
847 {
848         float theAlpha = 1, a, b;
849         vector nade_color, picpos, numpos;
850         
851         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
852         
853         a = getstatf(STAT_NADE_BONUS);
854         b = getstatf(STAT_NADE_BONUS_SCORE);
855         
856         if(autocvar_hud_panel_ammo_iconalign)
857         {
858                 numpos = myPos;
859                 picpos = myPos + eX * 2 * mySize_y;
860         }
861         else
862         {
863                 numpos = myPos + eX * mySize_y;
864                 picpos = myPos;
865         }
866
867         DrawNadeScoreBar(myPos, mySize, nade_color);
868
869         if(b > 0 || a > 0)
870         {
871                 if(autocvar_hud_panel_ammo_text)
872                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
873                 
874                 if(draw_expanding)
875                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
876                         
877                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
878                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
879         }
880 }
881
882 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
883 {
884         float a = 0;
885         if(ammotype != ammo_none)
886         {
887                 if(autocvar__hud_configure)
888                 {
889                         currently_selected = (ammotype == ammo_rockets); //rockets always selected
890                         a = 60;
891                 }
892                 else
893                 {
894                         // how much ammo do we have of this ammotype?
895                         a = getstati(GetAmmoStat(ammotype));
896                 }
897         }
898         else
899         {
900                 #if 0
901                 infinite_ammo = TRUE;
902                 #else
903                 return; // just don't draw infinite ammo at all.
904                 #endif
905         }
906
907         vector color;
908         if(infinite_ammo)
909                 color = '0 0.5 0.75';
910         else if(a < 10)
911                 color = '0.7 0 0';
912         else
913                 color = '1 1 1';
914
915         float theAlpha;
916         if(currently_selected)
917                 theAlpha = 1;
918         else
919                 theAlpha = 0.7;
920
921         vector picpos, numpos;
922         if(autocvar_hud_panel_ammo_iconalign)
923         {
924                 numpos = myPos;
925                 picpos = myPos + eX * 2 * mySize_y;
926         }
927         else
928         {
929                 numpos = myPos + eX * mySize_y;
930                 picpos = myPos;
931         }
932
933         if(currently_selected)
934                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
935
936     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
937         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
938
939     if(autocvar_hud_panel_ammo_text)
940     {
941         if(a > 0 || infinite_ammo)
942             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
943         else // "ghost" ammo count
944             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
945     }
946         if(a > 0 || infinite_ammo)
947                 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
948         else // "ghost" ammo icon
949                 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
950 }
951
952 float nade_prevstatus;
953 float nade_prevframe;
954 float nade_statuschange_time;
955 void HUD_Ammo(void)
956 {
957         if(hud != HUD_NORMAL) return;
958         if(!autocvar__hud_configure)
959         {
960                 if(!autocvar_hud_panel_ammo) return;
961                 if(spectatee_status == -1) return;
962         }
963
964         HUD_Panel_UpdateCvars();
965
966         draw_beginBoldFont();
967
968         vector pos, mySize;
969         pos = panel_pos;
970         mySize = panel_size;
971
972         HUD_Panel_DrawBg(1);
973         if(panel_bg_padding)
974         {
975                 pos += '1 1 0' * panel_bg_padding;
976                 mySize -= '2 2 0' * panel_bg_padding;
977         }
978
979         float rows = 0, columns, row, column;
980         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
981         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
982         float total_ammo_count;
983
984         vector ammo_size;
985         if (autocvar_hud_panel_ammo_onlycurrent)
986                 total_ammo_count = 1;
987         else
988                 total_ammo_count = AMMO_COUNT - 1; // fuel
989
990         if(draw_nades)
991         {
992                 ++total_ammo_count;
993                 if (nade_cnt != nade_prevframe)
994                 {
995                         nade_statuschange_time = time;
996                         nade_prevstatus = nade_prevframe;
997                         nade_prevframe = nade_cnt;
998                 }
999         }
1000         else
1001                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1002
1003         rows = mySize_y/mySize_x;
1004         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1005         //                               ^^^ ammo item aspect goes here
1006
1007         columns = ceil((total_ammo_count)/rows);
1008
1009         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1010         
1011
1012         local vector offset = '0 0 0'; // fteqcc sucks
1013         float newSize;
1014         if(ammo_size_x/ammo_size_y > 3)
1015         {
1016                 newSize = 3 * ammo_size_y;
1017                 offset_x = ammo_size_x - newSize;
1018                 pos_x += offset_x/2;
1019                 ammo_size_x = newSize;
1020         }
1021         else
1022         {
1023                 newSize = 1/3 * ammo_size_x;
1024                 offset_y = ammo_size_y - newSize;
1025                 pos_y += offset_y/2;
1026                 ammo_size_y = newSize;
1027         }
1028
1029         float i;
1030         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1031         row = column = 0;
1032         if(autocvar_hud_panel_ammo_onlycurrent)
1033         {
1034                 if(autocvar__hud_configure)
1035                 {
1036                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1037                 }
1038                 else
1039                 {
1040                         DrawAmmoItem(
1041                                 pos,
1042                                 ammo_size,
1043                                 (get_weaponinfo(switchweapon)).ammo_field,
1044                                 TRUE,
1045                                 infinite_ammo
1046                         );
1047
1048                 ++row;
1049                 if(row >= rows)
1050                 {
1051                         row = 0;
1052                         column = column + 1;
1053                 }
1054                 }
1055         }
1056         else
1057         {
1058                 .float ammotype;
1059                 row = column = 0;
1060                 for(i = 0; i < AMMO_COUNT; ++i)
1061                 {
1062                         ammotype = GetAmmoFieldFromNum(i);
1063                         DrawAmmoItem(
1064                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1065                                 ammo_size,
1066                                 ammotype,
1067                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1068                                 infinite_ammo
1069                         );
1070
1071                         ++row;
1072                         if(row >= rows)
1073                         {
1074                                 row = 0;
1075                                 column = column + 1;
1076                         }
1077                 }
1078         }
1079
1080         if (draw_nades)
1081         {
1082                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1083
1084                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1085
1086                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1087         }
1088
1089         draw_endBoldFont();
1090 }
1091
1092 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1093 {
1094         vector newPos = '0 0 0', newSize = '0 0 0';
1095         vector picpos, numpos;
1096
1097         if (vertical)
1098         {
1099                 if(mySize_y/mySize_x > 2)
1100                 {
1101                         newSize_y = 2 * mySize_x;
1102                         newSize_x = mySize_x;
1103
1104                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105                         newPos_x = myPos_x;
1106                 }
1107                 else
1108                 {
1109                         newSize_x = 1/2 * mySize_y;
1110                         newSize_y = mySize_y;
1111
1112                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1113                         newPos_y = myPos_y;
1114                 }
1115
1116                 if(icon_right_align)
1117                 {
1118                         numpos = newPos;
1119                         picpos = newPos + eY * newSize_x;
1120                 }
1121                 else
1122                 {
1123                         picpos = newPos;
1124                         numpos = newPos + eY * newSize_x;
1125                 }
1126
1127                 newSize_y /= 2;
1128                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1129                 // make number smaller than icon, it looks better
1130                 // reduce only y to draw numbers with different number of digits with the same y size
1131                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1132                 newSize_y *= 0.7;
1133                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1134                 return;
1135         }
1136
1137         if(mySize_x/mySize_y > 3)
1138         {
1139                 newSize_x = 3 * mySize_y;
1140                 newSize_y = mySize_y;
1141
1142                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1143                 newPos_y = myPos_y;
1144         }
1145         else
1146         {
1147                 newSize_y = 1/3 * mySize_x;
1148                 newSize_x = mySize_x;
1149
1150                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1151                 newPos_x = myPos_x;
1152         }
1153
1154         if(icon_right_align) // right align
1155         {
1156                 numpos = newPos;
1157                 picpos = newPos + eX * 2 * newSize_y;
1158         }
1159         else // left align
1160         {
1161                 numpos = newPos + eX * newSize_y;
1162                 picpos = newPos;
1163         }
1164
1165         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1166         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1167         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1168         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1169 }
1170
1171 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1172 {
1173         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1174 }
1175
1176 // Powerups (#2)
1177 //
1178 void HUD_Powerups(void)
1179 {
1180         float strength_time, shield_time, superweapons_time;
1181         if(!autocvar__hud_configure)
1182         {
1183                 if(!autocvar_hud_panel_powerups) return;
1184                 if(spectatee_status == -1) return;
1185                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1186                 if (getstati(STAT_HEALTH) <= 0) return;
1187
1188                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1189                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1190                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1191
1192                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1193                         superweapons_time = 99; // force max
1194
1195                 // prevent stuff to show up on mismatch that will be fixed next frame
1196                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1197                         superweapons_time = 0;
1198         }
1199         else
1200         {
1201                 strength_time = 15;
1202                 shield_time = 27;
1203                 superweapons_time = 13;
1204         }
1205
1206         HUD_Panel_UpdateCvars();
1207
1208         draw_beginBoldFont();
1209
1210         vector pos, mySize;
1211         pos = panel_pos;
1212         mySize = panel_size;
1213
1214         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1215         if(panel_bg_padding)
1216         {
1217                 pos += '1 1 0' * panel_bg_padding;
1218                 mySize -= '2 2 0' * panel_bg_padding;
1219         }
1220
1221         float panel_ar = mySize_x/mySize_y;
1222         float is_vertical = (panel_ar < 1);
1223         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1224
1225         float superweapons_is = -1;
1226
1227         if(superweapons_time)
1228         {
1229                 if(strength_time)
1230                 {
1231                         if(shield_time)
1232                                 superweapons_is = 0;
1233                         else
1234                                 superweapons_is = 2;
1235                 }
1236                 else
1237                 {
1238                         if(shield_time)
1239                                 superweapons_is = 1;
1240                         else
1241                                 superweapons_is = 2;
1242                 }
1243         }
1244
1245         // FIXME handle superweapons here
1246         if(superweapons_is == 0)
1247         {
1248                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1249                 {
1250                         mySize_x *= (1.0 / 3.0);
1251                         superweapons_offset_x = mySize_x;
1252                         if (autocvar_hud_panel_powerups_flip)
1253                                 shield_offset_x = 2*mySize_x;
1254                         else
1255                                 strength_offset_x = 2*mySize_x;
1256                 }
1257                 else
1258                 {
1259                         mySize_y *= (1.0 / 3.0);
1260                         superweapons_offset_y = mySize_y;
1261                         if (autocvar_hud_panel_powerups_flip)
1262                                 shield_offset_y = 2*mySize_y;
1263                         else
1264                                 strength_offset_y = 2*mySize_y;
1265                 }
1266         }
1267         else
1268         {
1269                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1270                 {
1271                         mySize_x *= 0.5;
1272                         if (autocvar_hud_panel_powerups_flip)
1273                                 shield_offset_x = mySize_x;
1274                         else
1275                                 strength_offset_x = mySize_x;
1276                 }
1277                 else
1278                 {
1279                         mySize_y *= 0.5;
1280                         if (autocvar_hud_panel_powerups_flip)
1281                                 shield_offset_y = mySize_y;
1282                         else
1283                                 strength_offset_y = mySize_y;
1284                 }
1285         }
1286
1287         float shield_baralign, strength_baralign, superweapons_baralign;
1288         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1289
1290         if (autocvar_hud_panel_powerups_flip)
1291         {
1292                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1293                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1294                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1295                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1296         }
1297         else
1298         {
1299                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1300                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1301                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1302                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1303         }
1304
1305         if(superweapons_is == 0)
1306         {
1307                 superweapons_iconalign = strength_iconalign;
1308                 superweapons_baralign = 2;
1309         }
1310         else if(superweapons_is == 1)
1311         {
1312                 superweapons_offset = strength_offset;
1313                 superweapons_iconalign = strength_iconalign;
1314                 superweapons_baralign = strength_baralign;
1315         }
1316         else // if(superweapons_is == 2)
1317         {
1318                 superweapons_offset = shield_offset;
1319                 superweapons_iconalign = shield_iconalign;
1320                 superweapons_baralign = shield_baralign;
1321         }
1322
1323         if(shield_time)
1324         {
1325                 const float maxshield = 30;
1326                 float shield = ceil(shield_time);
1327                 if(autocvar_hud_panel_powerups_progressbar)
1328                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1329                 if(autocvar_hud_panel_powerups_text)
1330                 {
1331                         if(shield > 1)
1332                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1333                         if(shield <= 5)
1334                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1335                 }
1336         }
1337
1338         if(strength_time)
1339         {
1340                 const float maxstrength = 30;
1341                 float strength = ceil(strength_time);
1342                 if(autocvar_hud_panel_powerups_progressbar)
1343                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1344                 if(autocvar_hud_panel_powerups_text)
1345                 {
1346                         if(strength > 1)
1347                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1348                         if(strength <= 5)
1349                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1350                 }
1351         }
1352
1353         if(superweapons_time)
1354         {
1355                 const float maxsuperweapons = 30;
1356                 float superweapons = ceil(superweapons_time);
1357                 if(autocvar_hud_panel_powerups_progressbar)
1358                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1359                 if(autocvar_hud_panel_powerups_text)
1360                 {
1361                         if(superweapons > 1)
1362                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1363                         if(superweapons <= 5)
1364                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1365                 }
1366         }
1367
1368         draw_endBoldFont();
1369 }
1370
1371 // Health/armor (#3)
1372 //
1373
1374 // prev_* vars contain the health/armor at the previous FRAME
1375 // set to -1 when player is dead or was not playing
1376 float prev_health, prev_armor;
1377 float health_damagetime, armor_damagetime;
1378 float health_beforedamage, armor_beforedamage;
1379 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1380 float old_p_health, old_p_armor;
1381 float old_p_healthtime, old_p_armortime;
1382 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1383 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1384 float prev_p_health, prev_p_armor;
1385
1386 void HUD_HealthArmor(void)
1387 {
1388         float armor, health, fuel;
1389         if(!autocvar__hud_configure)
1390         {
1391                 if(!autocvar_hud_panel_healtharmor) return;
1392                 if(hud != HUD_NORMAL) return;
1393                 if(spectatee_status == -1) return;
1394
1395                 health = getstati(STAT_HEALTH);
1396                 if(health <= 0)
1397                 {
1398                         prev_health = -1;
1399                         return;
1400                 }
1401                 armor = getstati(STAT_ARMOR);
1402
1403                 // code to check for spectatee_status changes is in Ent_ClientData()
1404                 // prev_p_health and prev_health can be set to -1 there
1405
1406                 if (prev_p_health == -1)
1407                 {
1408                         // no effect
1409                         health_beforedamage = 0;
1410                         armor_beforedamage = 0;
1411                         health_damagetime = 0;
1412                         armor_damagetime = 0;
1413                         prev_health = health;
1414                         prev_armor = armor;
1415                         old_p_health = health;
1416                         old_p_armor = armor;
1417                         prev_p_health = health;
1418                         prev_p_armor = armor;
1419                 }
1420                 else if (prev_health == -1)
1421                 {
1422                         //start the load effect
1423                         health_damagetime = 0;
1424                         armor_damagetime = 0;
1425                         prev_health = 0;
1426                         prev_armor = 0;
1427                 }
1428                 fuel = getstati(STAT_FUEL);
1429         }
1430         else
1431         {
1432                 health = 150;
1433                 armor = 75;
1434                 fuel = 20;
1435         }
1436
1437         HUD_Panel_UpdateCvars();
1438         vector pos, mySize;
1439         pos = panel_pos;
1440         mySize = panel_size;
1441
1442         HUD_Panel_DrawBg(1);
1443         if(panel_bg_padding)
1444         {
1445                 pos += '1 1 0' * panel_bg_padding;
1446                 mySize -= '2 2 0' * panel_bg_padding;
1447         }
1448
1449         float baralign = autocvar_hud_panel_healtharmor_baralign;
1450         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1451
1452     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1453     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1454         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1455         {
1456                 vector v;
1457                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1458
1459                 float x;
1460                 x = floor(v_x + 1);
1461
1462         float maxtotal = maxhealth + maxarmor;
1463                 string biggercount;
1464                 if(v_z) // NOT fully armored
1465                 {
1466                         biggercount = "health";
1467                         if(autocvar_hud_panel_healtharmor_progressbar)
1468                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1469                         if(armor)
1470             if(autocvar_hud_panel_healtharmor_text)
1471                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1472                 }
1473                 else
1474                 {
1475                         biggercount = "armor";
1476                         if(autocvar_hud_panel_healtharmor_progressbar)
1477                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1478                         if(health)
1479             if(autocvar_hud_panel_healtharmor_text)
1480                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1481                 }
1482         if(autocvar_hud_panel_healtharmor_text)
1483                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1484
1485                 if(fuel)
1486                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1487         }
1488         else
1489         {
1490                 float panel_ar = mySize_x/mySize_y;
1491                 float is_vertical = (panel_ar < 1);
1492                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1493                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1494                 {
1495                         mySize_x *= 0.5;
1496                         if (autocvar_hud_panel_healtharmor_flip)
1497                                 health_offset_x = mySize_x;
1498                         else
1499                                 armor_offset_x = mySize_x;
1500                 }
1501                 else
1502                 {
1503                         mySize_y *= 0.5;
1504                         if (autocvar_hud_panel_healtharmor_flip)
1505                                 health_offset_y = mySize_y;
1506                         else
1507                                 armor_offset_y = mySize_y;
1508                 }
1509
1510                 float health_baralign, armor_baralign, fuel_baralign;
1511                 float health_iconalign, armor_iconalign;
1512                 if (autocvar_hud_panel_healtharmor_flip)
1513                 {
1514                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1515                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1516                         fuel_baralign = health_baralign;
1517                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1518                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1519                 }
1520                 else
1521                 {
1522                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1523                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1524                         fuel_baralign = armor_baralign;
1525                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1526                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1527                 }
1528
1529                 //if(health)
1530                 {
1531                         if(autocvar_hud_panel_healtharmor_progressbar)
1532                         {
1533                                 float p_health, pain_health_alpha;
1534                                 p_health = health;
1535                                 pain_health_alpha = 1;
1536                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1537                                 {
1538                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1539                                         {
1540                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1541                                                 {
1542                                                         if (time - old_p_healthtime < 1)
1543                                                                 old_p_health = prev_p_health;
1544                                                         else
1545                                                                 old_p_health = prev_health;
1546                                                         old_p_healthtime = time;
1547                                                 }
1548                                                 if (time - old_p_healthtime < 1)
1549                                                 {
1550                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1551                                                         prev_p_health = p_health;
1552                                                 }
1553                                         }
1554                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1555                                         {
1556                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1557                                                 {
1558                                                         if (time - health_damagetime >= 1)
1559                                                                 health_beforedamage = prev_health;
1560                                                         health_damagetime = time;
1561                                                 }
1562                                                 if (time - health_damagetime < 1)
1563                                                 {
1564                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1565                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1566                                                 }
1567                                         }
1568                                         prev_health = health;
1569
1570                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1571                                         {
1572                                                 float BLINK_FACTOR = 0.15;
1573                                                 float BLINK_BASE = 0.85;
1574                                                 float BLINK_FREQ = 9;
1575                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1576                                         }
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1582                 }
1583
1584                 if(armor)
1585                 {
1586                         if(autocvar_hud_panel_healtharmor_progressbar)
1587                         {
1588                                 float p_armor;
1589                                 p_armor = armor;
1590                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1591                                 {
1592                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1593                                         {
1594                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1595                                                 {
1596                                                         if (time - old_p_armortime < 1)
1597                                                                 old_p_armor = prev_p_armor;
1598                                                         else
1599                                                                 old_p_armor = prev_armor;
1600                                                         old_p_armortime = time;
1601                                                 }
1602                                                 if (time - old_p_armortime < 1)
1603                                                 {
1604                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1605                                                         prev_p_armor = p_armor;
1606                                                 }
1607                                         }
1608                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1609                                         {
1610                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1611                                                 {
1612                                                         if (time - armor_damagetime >= 1)
1613                                                                 armor_beforedamage = prev_armor;
1614                                                         armor_damagetime = time;
1615                                                 }
1616                                                 if (time - armor_damagetime < 1)
1617                                                 {
1618                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1619                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1620                                                 }
1621                                         }
1622                                         prev_armor = armor;
1623                                 }
1624                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1625                         }
1626                         if(autocvar_hud_panel_healtharmor_text)
1627                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1628                 }
1629
1630                 if(fuel)
1631                 {
1632                         if (is_vertical)
1633                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1634                         else
1635                                 mySize_y *= 0.2;
1636                         if (panel_ar >= 4)
1637                                 mySize_x *= 2; //restore full panel size
1638                         else if (panel_ar < 1/4)
1639                                 mySize_y *= 2; //restore full panel size
1640                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1641                 }
1642         }
1643 }
1644
1645 // Notification area (#4)
1646 //
1647
1648 void HUD_Notify_Push(string icon, string attacker, string victim)
1649 {
1650         if (icon == "")
1651                 return;
1652
1653         ++notify_count;
1654         --notify_index;
1655
1656         if (notify_index == -1)
1657                 notify_index = NOTIFY_MAX_ENTRIES-1;
1658
1659         // Free old strings
1660         if (notify_attackers[notify_index])
1661                 strunzone(notify_attackers[notify_index]);
1662
1663         if (notify_victims[notify_index])
1664                 strunzone(notify_victims[notify_index]);
1665
1666         if (notify_icons[notify_index])
1667                 strunzone(notify_icons[notify_index]);
1668
1669         // Allocate new strings
1670         if (victim != "")
1671         {
1672                 notify_attackers[notify_index] = strzone(attacker);
1673                 notify_victims[notify_index] = strzone(victim);
1674         }
1675         else
1676         {
1677                 // In case of a notification without a victim, the attacker
1678                 // is displayed on the victim's side. Instead of special
1679                 // treatment later on, we can simply switch them here.
1680                 notify_attackers[notify_index] = string_null;
1681                 notify_victims[notify_index] = strzone(attacker);
1682         }
1683
1684         notify_icons[notify_index] = strzone(icon);
1685         notify_times[notify_index] = time;
1686 }
1687
1688 void HUD_Notify(void)
1689 {
1690         if (!autocvar__hud_configure)
1691                 if (!autocvar_hud_panel_notify)
1692                         return;
1693
1694         HUD_Panel_UpdateCvars();
1695         HUD_Panel_DrawBg(1);
1696
1697         if (!autocvar__hud_configure)
1698                 if (notify_count == 0)
1699                         return;
1700
1701         vector pos, size;
1702         pos  = panel_pos;
1703         size = panel_size;
1704
1705         if (panel_bg_padding)
1706         {
1707                 pos  += '1 1 0' * panel_bg_padding;
1708                 size -= '2 2 0' * panel_bg_padding;
1709         }
1710
1711         float fade_start = max(0, autocvar_hud_panel_notify_time);
1712         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1713         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1714
1715         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1716         float entry_height = size_y / entry_count;
1717
1718         float panel_width_half = size_x * 0.5;
1719         float icon_width_half = entry_height * icon_aspect / 2;
1720         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1721
1722         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1723         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1724         vector icon_left = eX * (panel_width_half - icon_width_half);
1725         vector attacker_right = eX * name_maxwidth;
1726         vector victim_left = eX * (size_x - name_maxwidth);
1727
1728         vector attacker_pos, victim_pos, icon_pos;
1729         string attacker, victim, icon;
1730         float i, j, count, step, limit, alpha;
1731
1732         if (autocvar_hud_panel_notify_flip)
1733         {
1734                 // Order items from the top down
1735                 i = 0;
1736                 step = +1;
1737                 limit = entry_count;
1738         }
1739         else
1740         {
1741                 // Order items from the bottom up
1742                 i = entry_count - 1;
1743                 step = -1;
1744                 limit = -1;
1745         }
1746
1747         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1748         {
1749                 if(autocvar__hud_configure)
1750                 {
1751                         attacker = sprintf(_("Player %d"), count + 1);
1752                         victim = sprintf(_("Player %d"), count + 2);
1753                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1754                         alpha = bound(0, 1.2 - count / entry_count, 1);
1755                 }
1756                 else
1757                 {
1758                         if (j == NOTIFY_MAX_ENTRIES)
1759                                 j = 0;
1760
1761                         if (notify_times[j] + fade_start > time)
1762                                 alpha = 1;
1763                         else if (fade_time != 0)
1764                         {
1765                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1766                                 if (alpha == 0)
1767                                         break;
1768                         }
1769                         else
1770                                 break;
1771
1772                         attacker = notify_attackers[j];
1773                         victim = notify_victims[j];
1774                         icon = notify_icons[j];
1775                 }
1776
1777                 if (icon != "" && victim != "")
1778                 {
1779                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1780
1781                         icon_pos = pos + icon_left + eY * i * entry_height;
1782                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1783
1784                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1785                         victim_pos = pos + victim_left + name_top;
1786                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1787
1788                         if (attacker != "")
1789                         {
1790                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1791                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1792                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1793                         }
1794                 }
1795         }
1796
1797         notify_count = count;
1798 }
1799
1800 // Timer (#5)
1801 //
1802 // TODO: macro
1803 string seconds_tostring(float sec)
1804 {
1805         float minutes;
1806         minutes = floor(sec / 60);
1807
1808         sec -= minutes * 60;
1809         return sprintf("%d:%02d", minutes, sec);
1810 }
1811
1812 void HUD_Timer(void)
1813 {
1814         if(!autocvar__hud_configure)
1815         {
1816                 if(!autocvar_hud_panel_timer) return;
1817         }
1818
1819         HUD_Panel_UpdateCvars();
1820
1821         draw_beginBoldFont();
1822
1823         vector pos, mySize;
1824         pos = panel_pos;
1825         mySize = panel_size;
1826
1827         HUD_Panel_DrawBg(1);
1828         if(panel_bg_padding)
1829         {
1830                 pos += '1 1 0' * panel_bg_padding;
1831                 mySize -= '2 2 0' * panel_bg_padding;
1832         }
1833
1834         string timer;
1835         float timelimit, elapsedTime, timeleft, minutesLeft;
1836
1837         timelimit = getstatf(STAT_TIMELIMIT);
1838
1839         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1840         timeleft = ceil(timeleft);
1841
1842         minutesLeft = floor(timeleft / 60);
1843
1844         vector timer_color;
1845         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1846                 timer_color = '1 1 1'; //white
1847         else if(minutesLeft >= 1)
1848                 timer_color = '1 1 0'; //yellow
1849         else
1850                 timer_color = '1 0 0'; //red
1851
1852         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1853                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1854                         //while restart is still active, show 00:00
1855                         timer = seconds_tostring(0);
1856                 } else {
1857                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1858                         timer = seconds_tostring(elapsedTime);
1859                 }
1860         } else {
1861                 timer = seconds_tostring(timeleft);
1862         }
1863
1864         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1865
1866         draw_endBoldFont();
1867 }
1868
1869 // Radar (#6)
1870 //
1871 void HUD_Radar(void)
1872 {
1873         if (!autocvar__hud_configure)
1874         {
1875                 if (hud_panel_radar_maximized)
1876                 {
1877                         if (!hud_draw_maximized) return;
1878                 }
1879                 else
1880                 {
1881                         if (autocvar_hud_panel_radar == 0) return;
1882                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1883                         if(radar_panel_modified)
1884                         {
1885                                 panel.update_time = time; // forces reload of panel attributes
1886                                 radar_panel_modified = false;
1887                         }
1888                 }
1889         }
1890
1891         HUD_Panel_UpdateCvars();
1892
1893         float f = 0;
1894
1895         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1896         {
1897                 panel_size = autocvar_hud_panel_radar_maximized_size;
1898                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1899                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1900                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1901                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1902
1903                 string panel_bg;
1904                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1905                 if(precache_pic(panel_bg) == "")
1906                         panel_bg = "gfx/hud/default/border_default"; // fallback
1907                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1908                         radar_panel_modified = true;
1909                 if(panel.current_panel_bg)
1910                         strunzone(panel.current_panel_bg);
1911                 panel.current_panel_bg = strzone(panel_bg);
1912
1913                 switch(hud_panel_radar_maximized_zoommode)
1914                 {
1915                         default:
1916                         case 0:
1917                                 f = current_zoomfraction;
1918                                 break;
1919                         case 1:
1920                                 f = 1 - current_zoomfraction;
1921                                 break;
1922                         case 2:
1923                                 f = 0;
1924                                 break;
1925                         case 3:
1926                                 f = 1;
1927                                 break;
1928                 }
1929
1930                 switch(hud_panel_radar_maximized_rotation)
1931                 {
1932                         case 0:
1933                                 teamradar_angle = view_angles_y - 90;
1934                                 break;
1935                         default:
1936                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1937                                 break;
1938                 }
1939         }
1940         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1941         {
1942                 switch(hud_panel_radar_zoommode)
1943                 {
1944                         default:
1945                         case 0:
1946                                 f = current_zoomfraction;
1947                                 break;
1948                         case 1:
1949                                 f = 1 - current_zoomfraction;
1950                                 break;
1951                         case 2:
1952                                 f = 0;
1953                                 break;
1954                         case 3:
1955                                 f = 1;
1956                                 break;
1957                 }
1958
1959                 switch(hud_panel_radar_rotation)
1960                 {
1961                         case 0:
1962                                 teamradar_angle = view_angles_y - 90;
1963                                 break;
1964                         default:
1965                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1966                                 break;
1967                 }
1968         }
1969
1970         vector pos, mySize;
1971         pos = panel_pos;
1972         mySize = panel_size;
1973
1974         HUD_Panel_DrawBg(1);
1975         if(panel_bg_padding)
1976         {
1977                 pos += '1 1 0' * panel_bg_padding;
1978                 mySize -= '2 2 0' * panel_bg_padding;
1979         }
1980
1981         float color2;
1982         entity tm;
1983         float scale2d, normalsize, bigsize;
1984
1985         teamradar_origin2d = pos + 0.5 * mySize;
1986         teamradar_size2d = mySize;
1987
1988         if(minimapname == "")
1989                 return;
1990
1991         teamradar_loadcvars();
1992
1993         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1994         teamradar_size2d = mySize;
1995
1996         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1997
1998         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1999         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2000         {
2001                 // max-min distance must fit the radar in any rotation
2002                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2003         }
2004         else
2005         {
2006                 vector c0, c1, c2, c3, span;
2007                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2008                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2009                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2010                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2011                 span = '0 0 0';
2012                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2013                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2014
2015                 // max-min distance must fit the radar in x=x, y=y
2016                 bigsize = min(
2017                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2018                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2019                 );
2020         }
2021
2022         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2023         if(bigsize > normalsize)
2024                 normalsize = bigsize;
2025
2026         teamradar_size =
2027                   f * bigsize
2028                 + (1 - f) * normalsize;
2029         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2030                   f * mi_center
2031                 + (1 - f) * view_origin);
2032
2033         drawsetcliparea(
2034                 pos_x,
2035                 pos_y,
2036                 mySize_x,
2037                 mySize_y
2038         );
2039
2040         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2041
2042         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2043                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2044         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2045                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2046         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2047         {
2048                 color2 = GetPlayerColor(tm.sv_entnum);
2049                 //if(color == NUM_SPECTATOR || color == color2)
2050                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2051         }
2052         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2053
2054         drawresetcliparea();
2055 }
2056
2057 // Score (#7)
2058 //
2059 void HUD_UpdatePlayerTeams();
2060 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2061 {
2062         float score;
2063         entity tm = world, pl;
2064 #define SCOREPANEL_MAX_ENTRIES 6
2065 #define SCOREPANEL_ASPECTRATIO 2
2066         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2067         vector fontsize = '1 1 0' * (mySize_y/entries);
2068
2069         vector rgb, score_color;
2070         rgb = '1 1 1';
2071         score_color = '1 1 1';
2072
2073         float name_size = mySize_x*0.75;
2074         float spacing_size = mySize_x*0.04;
2075         const float highlight_alpha = 0.2;
2076         float i = 0, me_printed = 0, first_pl = 0;
2077         string s;
2078         if (autocvar__hud_configure)
2079         {
2080                 float players_per_team = 0;
2081                 if (team_count)
2082                 {
2083                         // show team scores in the first line
2084                         float score_size = mySize_x / team_count;
2085                         players_per_team = max(2, ceil((entries - 1) / team_count));
2086                         for(i=0; i<team_count; ++i) {
2087                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2088                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2089                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2090                         }
2091                         first_pl = 1;
2092                         pos_y += fontsize_y;
2093                 }
2094                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2095                 for (i=first_pl; i<entries; ++i)
2096                 {
2097                         //simulate my score is lower than all displayed players,
2098                         //so that I don't appear at all showing pure rankings.
2099                         //This is to better show the difference between the 2 ranking views
2100                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2101                         {
2102                                 rgb = '1 1 0';
2103                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2104                                 s = GetPlayerName(player_localnum);
2105                                 score = 7;
2106                         }
2107                         else
2108                         {
2109                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2110                                 score -= 3;
2111                         }
2112
2113                         if (team_count)
2114                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2115                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2116                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2117                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2118                         pos_y += fontsize_y;
2119                 }
2120                 return;
2121         }
2122
2123         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2124                 HUD_UpdatePlayerTeams();
2125         if (team_count)
2126         {
2127                 // show team scores in the first line
2128                 float score_size = mySize_x / team_count;
2129                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2130                         if(tm.team == NUM_SPECTATOR)
2131                                 continue;
2132                         if (tm.team == myteam)
2133                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2134                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2135                         ++i;
2136                 }
2137                 first_pl = 1;
2138                 pos_y += fontsize_y;
2139                 tm = teams.sort_next;
2140         }
2141         i = first_pl;
2142
2143         do
2144         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2145         {
2146                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2147                         continue;
2148
2149                 if (i == entries-1 && !me_printed && pl != me)
2150                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2151                 {
2152                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2153                                 if (pl.team != NUM_SPECTATOR)
2154                                         break;
2155
2156                         if (pl)
2157                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2158                         else
2159                                 rgb = '1 0 0'; //last: red
2160                         pl = me;
2161                 }
2162
2163                 if (pl == me)
2164                 {
2165                         if (i == first_pl)
2166                                 rgb = '0 1 0'; //first: green
2167                         me_printed = 1;
2168                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2169                 }
2170                 if (team_count)
2171                         score_color = Team_ColorRGB(pl.team) * 0.8;
2172                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2173                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2174                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2175                 pos_y += fontsize_y;
2176                 ++i;
2177         }
2178         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2179 }
2180
2181 void HUD_Score(void)
2182 {
2183         if(!autocvar__hud_configure)
2184         {
2185                 if(!autocvar_hud_panel_score) return;
2186                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2187         }
2188
2189         HUD_Panel_UpdateCvars();
2190         vector pos, mySize;
2191         pos = panel_pos;
2192         mySize = panel_size;
2193
2194         HUD_Panel_DrawBg(1);
2195         if(panel_bg_padding)
2196         {
2197                 pos += '1 1 0' * panel_bg_padding;
2198                 mySize -= '2 2 0' * panel_bg_padding;
2199         }
2200
2201         float score, distribution = 0;
2202         string sign;
2203         vector distribution_color;
2204         entity tm, pl, me;
2205
2206 #ifdef COMPAT_XON050_ENGINE
2207         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2208 #else
2209         me = playerslots[player_localentnum - 1];
2210 #endif
2211
2212         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2213                 string timer, distrtimer;
2214
2215                 pl = players.sort_next;
2216                 if(pl == me)
2217                         pl = pl.sort_next;
2218                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2219                         if(pl.scores[ps_primary] == 0)
2220                                 pl = world;
2221
2222                 score = me.(scores[ps_primary]);
2223                 timer = TIME_ENCODED_TOSTRING(score);
2224
2225                 draw_beginBoldFont();
2226                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2227                         // distribution display
2228                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2229
2230                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2231
2232                         if (distribution <= 0) {
2233                                 distribution_color = '0 1 0';
2234                                 sign = "-";
2235                         }
2236                         else {
2237                                 distribution_color = '1 0 0';
2238                                 sign = "+";
2239                         }
2240                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2241                 }
2242                 // race record display
2243                 if (distribution <= 0)
2244                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 draw_endBoldFont();
2247         } else if (!teamplay) { // non-teamgames
2248                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2249                 {
2250                         HUD_Score_Rankings(pos, mySize, me);
2251                         return;
2252                 }
2253                 // me vector := [team/connected frags id]
2254                 pl = players.sort_next;
2255                 if(pl == me)
2256                         pl = pl.sort_next;
2257
2258                 if(autocvar__hud_configure)
2259                         distribution = 42;
2260                 else if(pl)
2261                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2262                 else
2263                         distribution = 0;
2264
2265                 score = me.(scores[ps_primary]);
2266                 if(autocvar__hud_configure)
2267                         score = 123;
2268
2269                 if(distribution >= 5)
2270                         distribution_color = eY;
2271                 else if(distribution >= 0)
2272                         distribution_color = '1 1 1';
2273                 else if(distribution >= -5)
2274                         distribution_color = '1 1 0';
2275                 else
2276                         distribution_color = eX;
2277
2278                 string distribution_str;
2279                 distribution_str = ftos(distribution);
2280                 draw_beginBoldFont();
2281                 if (distribution >= 0)
2282                 {
2283                         if (distribution > 0)
2284                                 distribution_str = strcat("+", distribution_str);
2285                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286                 }
2287                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2288                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2289                 draw_endBoldFont();
2290         } else { // teamgames
2291                 float row, column, rows = 0, columns = 0;
2292                 local noref vector offset = '0 0 0';
2293                 vector score_pos, score_size; //for scores other than myteam
2294                 if(autocvar_hud_panel_score_rankings)
2295                 {
2296                         HUD_Score_Rankings(pos, mySize, me);
2297                         return;
2298                 }
2299                 if(spectatee_status == -1)
2300                 {
2301                         rows = mySize_y/mySize_x;
2302                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2303                         //                               ^^^ ammo item aspect goes here
2304
2305                         columns = ceil(team_count/rows);
2306
2307                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2308
2309                         float newSize;
2310                         if(score_size_x/score_size_y > 3)
2311                         {
2312                                 newSize = 3 * score_size_y;
2313                                 offset_x = score_size_x - newSize;
2314                                 pos_x += offset_x/2;
2315                                 score_size_x = newSize;
2316                         }
2317                         else
2318                         {
2319                                 newSize = 1/3 * score_size_x;
2320                                 offset_y = score_size_y - newSize;
2321                                 pos_y += offset_y/2;
2322                                 score_size_y = newSize;
2323                         }
2324                 }
2325                 else
2326                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2327
2328                 float max_fragcount;
2329                 max_fragcount = -99;
2330                 draw_beginBoldFont();
2331                 row = column = 0;
2332                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2333                         if(tm.team == NUM_SPECTATOR)
2334                                 continue;
2335                         score = tm.(teamscores[ts_primary]);
2336                         if(autocvar__hud_configure)
2337                                 score = 123;
2338
2339                         if (score > max_fragcount)
2340                                 max_fragcount = score;
2341
2342                         if (spectatee_status == -1)
2343                         {
2344                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2345                                 if (max_fragcount == score)
2346                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2347                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2348                                 ++row;
2349                                 if(row >= rows)
2350                                 {
2351                                         row = 0;
2352                                         ++column;
2353                                 }
2354                         }
2355                         else if(tm.team == myteam) {
2356                                 if (max_fragcount == score)
2357                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2358                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2359                         } else {
2360                                 if (max_fragcount == score)
2361                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2363                                 ++rows;
2364                         }
2365                 }
2366                 draw_endBoldFont();
2367         }
2368 }
2369
2370 // Race timer (#8)
2371 //
2372 void HUD_RaceTimer (void)
2373 {
2374         if(!autocvar__hud_configure)
2375         {
2376                 if(!autocvar_hud_panel_racetimer) return;
2377                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2378                 if(spectatee_status == -1) return;
2379         }
2380
2381         HUD_Panel_UpdateCvars();
2382
2383         draw_beginBoldFont();
2384
2385         vector pos, mySize;
2386         pos = panel_pos;
2387         mySize = panel_size;
2388
2389         HUD_Panel_DrawBg(1);
2390         if(panel_bg_padding)
2391         {
2392                 pos += '1 1 0' * panel_bg_padding;
2393                 mySize -= '2 2 0' * panel_bg_padding;
2394         }
2395
2396         // always force 4:1 aspect
2397         vector newSize = '0 0 0';
2398         if(mySize_x/mySize_y > 4)
2399         {
2400                 newSize_x = 4 * mySize_y;
2401                 newSize_y = mySize_y;
2402
2403                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2404         }
2405         else
2406         {
2407                 newSize_y = 1/4 * mySize_x;
2408                 newSize_x = mySize_x;
2409
2410                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2411         }
2412         mySize = newSize;
2413
2414         float a, t;
2415         string s, forcetime;
2416
2417         if(autocvar__hud_configure)
2418         {
2419                 s = "0:13:37";
2420                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2421                 s = _("^1Intermediate 1 (+15.42)");
2422                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2423                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2424                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2425         }
2426         else if(race_checkpointtime)
2427         {
2428                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2429                 s = "";
2430                 forcetime = "";
2431                 if(a > 0) // just hit a checkpoint?
2432                 {
2433                         if(race_checkpoint != 254)
2434                         {
2435                                 if(race_time && race_previousbesttime)
2436                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2437                                 else
2438                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2439                                 if(race_time)
2440                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2441                         }
2442                 }
2443                 else
2444                 {
2445                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2446                         {
2447                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2448                                 if(a > 0) // next one?
2449                                 {
2450                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2451                                 }
2452                         }
2453                 }
2454
2455                 if(s != "" && a > 0)
2456                 {
2457                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2458                 }
2459
2460                 if(race_penaltytime)
2461                 {
2462                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2463                         if(a > 0)
2464                         {
2465                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2466                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2467                         }
2468                 }
2469
2470                 if(forcetime != "")
2471                 {
2472                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2473                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2474                 }
2475                 else
2476                         a = 1;
2477
2478                 if(race_laptime && race_checkpoint != 255)
2479                 {
2480                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2481                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2482                 }
2483         }
2484         else
2485         {
2486                 if(race_mycheckpointtime)
2487                 {
2488                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2489                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2490                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2491                 }
2492                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2493                 {
2494                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2495                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2496                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2497                 }
2498
2499                 if(race_penaltytime && !race_penaltyaccumulator)
2500                 {
2501                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2502                         a = bound(0, (1 + t - time), 1);
2503                         if(a > 0)
2504                         {
2505                                 if(time < t)
2506                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2507                                 else
2508                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2509                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2510                         }
2511                 }
2512         }
2513
2514         draw_endBoldFont();
2515 }
2516
2517 // Vote window (#9)
2518 //
2519 float vote_yescount;
2520 float vote_nocount;
2521 float vote_needed;
2522 float vote_highlighted; // currently selected vote
2523
2524 float vote_active; // is there an active vote?
2525 float vote_prev; // previous state of vote_active to check for a change
2526 float vote_alpha;
2527 float vote_change; // "time" when vote_active changed
2528
2529 void HUD_Vote(void)
2530 {
2531         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2532         {
2533                 vote_active = 1;
2534                 if (autocvar__hud_configure)
2535                 {
2536                         vote_yescount = 0;
2537                         vote_nocount = 0;
2538                         print(_("^1You must answer before entering hud configure mode\n"));
2539                         cvar_set("_hud_configure", "0");
2540                 }
2541                 if(vote_called_vote)
2542                         strunzone(vote_called_vote);
2543                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2544                 uid2name_dialog = 1;
2545         }
2546
2547         if(!autocvar__hud_configure)
2548         {
2549                 if(!autocvar_hud_panel_vote) return;
2550
2551                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2552                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2553
2554                 if(panel_bg_alpha_str == "") {
2555                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2556                 }
2557                 panel_bg_alpha = stof(panel_bg_alpha_str);
2558         }
2559         else
2560         {
2561                 vote_yescount = 3;
2562                 vote_nocount = 2;
2563                 vote_needed = 4;
2564         }
2565
2566         string s;
2567         float a;
2568         if(vote_active != vote_prev) {
2569                 vote_change = time;
2570                 vote_prev = vote_active;
2571         }
2572
2573         if(vote_active || autocvar__hud_configure)
2574                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2575         else
2576                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2577
2578         if(!vote_alpha)
2579                 return;
2580
2581         HUD_Panel_UpdateCvars();
2582
2583         if(uid2name_dialog)
2584         {
2585                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2586                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2587         }
2588
2589     // these must be below above block
2590         vector pos, mySize;
2591         pos = panel_pos;
2592         mySize = panel_size;
2593
2594         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2595         HUD_Panel_DrawBg(a);
2596         a = panel_fg_alpha * a;
2597
2598         if(panel_bg_padding)
2599         {
2600                 pos += '1 1 0' * panel_bg_padding;
2601                 mySize -= '2 2 0' * panel_bg_padding;
2602         }
2603
2604         // always force 3:1 aspect
2605         vector newSize = '0 0 0';
2606         if(mySize_x/mySize_y > 3)
2607         {
2608                 newSize_x = 3 * mySize_y;
2609                 newSize_y = mySize_y;
2610
2611                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2612         }
2613         else
2614         {
2615                 newSize_y = 1/3 * mySize_x;
2616                 newSize_x = mySize_x;
2617
2618                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2619         }
2620         mySize = newSize;
2621
2622         s = _("A vote has been called for:");
2623         if(uid2name_dialog)
2624                 s = _("Allow servers to store and display your name?");
2625         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2626         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2627         if(autocvar__hud_configure)
2628                 s = _("^1Configure the HUD");
2629         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2630
2631         // print the yes/no counts
2632     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2633         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2634     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2635         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2636
2637         // draw the progress bar backgrounds
2638         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2639
2640         // draw the highlights
2641         if(vote_highlighted == 1) {
2642                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2643                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2644         }
2645         else if(vote_highlighted == -1) {
2646                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2647                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2648         }
2649
2650         // draw the progress bars
2651         if(vote_yescount && vote_needed)
2652         {
2653                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2654                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2655         }
2656
2657         if(vote_nocount && vote_needed)
2658         {
2659                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2660                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2661         }
2662
2663         drawresetcliparea();
2664 }
2665
2666 // Mod icons panel (#10)
2667 //
2668
2669 float mod_active; // is there any active mod icon?
2670
2671 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2672 {
2673         float stat;
2674         string pic;
2675         vector color;
2676 #ifdef GMQCC
2677         stat = -1;
2678         pic = "";
2679         color = '0 0 0';
2680 #endif
2681         switch(i)
2682         {
2683                 case 0:
2684                         stat = getstati(STAT_REDALIVE);
2685                         pic = "player_red.tga";
2686                         color = '1 0 0';
2687                         break;
2688                 case 1:
2689                         stat = getstati(STAT_BLUEALIVE);
2690                         pic = "player_blue.tga";
2691                         color = '0 0 1';
2692                         break;
2693                 case 2:
2694                         stat = getstati(STAT_YELLOWALIVE);
2695                         pic = "player_yellow.tga";
2696                         color = '1 1 0';
2697                         break;
2698                 default:
2699                 case 3:
2700                         stat = getstati(STAT_PINKALIVE);
2701                         pic = "player_pink.tga";
2702                         color = '1 0 1';
2703                         break;
2704         }
2705
2706         if(mySize_x/mySize_y > aspect_ratio)
2707         {
2708                 i = aspect_ratio * mySize_y;
2709                 myPos_x = myPos_x + (mySize_x - i) / 2;
2710                 mySize_x = i;
2711         }
2712         else
2713         {
2714                 i = 1/aspect_ratio * mySize_x;
2715                 myPos_y = myPos_y + (mySize_y - i) / 2;
2716                 mySize_y = i;
2717         }
2718
2719         if(layout)
2720         {
2721                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2722                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2723         }
2724         else
2725                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2726 }
2727
2728 // Clan Arena and Freeze Tag HUD modicons
2729 void HUD_Mod_CA(vector myPos, vector mySize)
2730 {
2731         mod_active = 1; // required in each mod function that always shows something
2732
2733         float layout;
2734         if(gametype == MAPINFO_TYPE_CA)
2735                 layout = autocvar_hud_panel_modicons_ca_layout;
2736         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2737                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2738         float rows, columns, aspect_ratio;
2739         rows = mySize_y/mySize_x;
2740         aspect_ratio = (layout) ? 2 : 1;
2741         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2742         columns = ceil(team_count/rows);
2743
2744         int i;
2745         float row = 0, column = 0;
2746         vector pos, itemSize;
2747         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2748         for(i=0; i<team_count; ++i)
2749         {
2750                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2751
2752                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2753
2754                 ++row;
2755                 if(row >= rows)
2756                 {
2757                         row = 0;
2758                         ++column;
2759                 }
2760         }
2761 }
2762
2763 // CTF HUD modicon section
2764 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2765 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2766 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2767
2768 void HUD_Mod_CTF_Reset(void)
2769 {
2770         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2771 }
2772
2773 void HUD_Mod_CTF(vector pos, vector mySize)
2774 {
2775         vector redflag_pos, blueflag_pos;
2776         vector flag_size;
2777         float f; // every function should have that
2778
2779         float redflag, blueflag; // current status
2780         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2781         float stat_items;
2782
2783         stat_items = getstati(STAT_ITEMS, 0, 24);
2784         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2785         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2786
2787         if(redflag || blueflag)
2788                 mod_active = 1;
2789         else
2790                 mod_active = 0;
2791
2792         if(autocvar__hud_configure)
2793         {
2794                 redflag = 1;
2795                 blueflag = 2;
2796         }
2797
2798         // when status CHANGES, set old status into prevstatus and current status into status
2799         if (redflag != redflag_prevframe)
2800         {
2801                 redflag_statuschange_time = time;
2802                 redflag_prevstatus = redflag_prevframe;
2803                 redflag_prevframe = redflag;
2804         }
2805
2806         if (blueflag != blueflag_prevframe)
2807         {
2808                 blueflag_statuschange_time = time;
2809                 blueflag_prevstatus = blueflag_prevframe;
2810                 blueflag_prevframe = blueflag;
2811         }
2812
2813         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2814         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2815
2816         float BLINK_FACTOR = 0.15;
2817         float BLINK_BASE = 0.85;
2818         // note:
2819         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2820         // thus
2821         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2822         // ensure RMS == 1
2823         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2824
2825         string red_icon, red_icon_prevstatus;
2826         float red_alpha, red_alpha_prevstatus;
2827         red_alpha = red_alpha_prevstatus = 1;
2828         switch(redflag) {
2829                 case 1: red_icon = "flag_red_taken"; break;
2830                 case 2: red_icon = "flag_red_lost"; break;
2831                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2832                 default:
2833                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2834                                 red_icon = "flag_red_shielded";
2835                         else
2836                                 red_icon = string_null;
2837                         break;
2838         }
2839         switch(redflag_prevstatus) {
2840                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2841                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2842                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2843                 default:
2844                         if(redflag == 3)
2845                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2846                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2847                                 red_icon_prevstatus = "flag_red_shielded";
2848                         else
2849                                 red_icon_prevstatus = string_null;
2850                         break;
2851         }
2852
2853         string blue_icon, blue_icon_prevstatus;
2854         float blue_alpha, blue_alpha_prevstatus;
2855         blue_alpha = blue_alpha_prevstatus = 1;
2856         switch(blueflag) {
2857                 case 1: blue_icon = "flag_blue_taken"; break;
2858                 case 2: blue_icon = "flag_blue_lost"; break;
2859                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2860                 default:
2861                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2862                                 blue_icon = "flag_blue_shielded";
2863                         else
2864                                 blue_icon = string_null;
2865                         break;
2866         }
2867         switch(blueflag_prevstatus) {
2868                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2869                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2870                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2871                 default:
2872                         if(blueflag == 3)
2873                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2874                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2875                                 blue_icon_prevstatus = "flag_blue_shielded";
2876                         else
2877                                 blue_icon_prevstatus = string_null;
2878                         break;
2879         }
2880
2881         if(mySize_x > mySize_y) {
2882                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2883                         redflag_pos = pos;
2884                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2885                 } else {
2886                         blueflag_pos = pos;
2887                         redflag_pos = pos + eX * 0.5 * mySize_x;
2888                 }
2889                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2890         } else {
2891                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2892                         redflag_pos = pos;
2893                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2894                 } else {
2895                         blueflag_pos = pos;
2896                         redflag_pos = pos + eY * 0.5 * mySize_y;
2897                 }
2898                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2899         }
2900
2901         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2902         if(red_icon_prevstatus && f < 1)
2903                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2904         if(red_icon)
2905                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2906
2907         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2908         if(blue_icon_prevstatus && f < 1)
2909                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2910         if(blue_icon)
2911                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2912 }
2913
2914 // Keyhunt HUD modicon section
2915 float kh_runheretime;
2916
2917 void HUD_Mod_KH_Reset(void)
2918 {
2919         kh_runheretime = 0;
2920 }
2921
2922 void HUD_Mod_KH(vector pos, vector mySize)
2923 {
2924         mod_active = 1; // keyhunt should never hide the mod icons panel
2925         float kh_keys;
2926         float keyteam;
2927         float a, aa;
2928         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2929
2930         kh_keys = getstati(STAT_KH_KEYS);
2931
2932         p_x = pos_x;
2933         if(mySize_x > mySize_y)
2934         {
2935                 p_y = pos_y + 0.25 * mySize_y;
2936                 pa = p - eY * 0.25 * mySize_y;
2937
2938                 kh_size_x = mySize_x * 0.25;
2939                 kh_size_y = 0.75 * mySize_y;
2940                 kh_asize_x = mySize_x * 0.25;
2941                 kh_asize_y = mySize_y * 0.25;
2942         }
2943         else
2944         {
2945                 p_y = pos_y + 0.125 * mySize_y;
2946                 pa = p - eY * 0.125 * mySize_y;
2947
2948                 kh_size_x = mySize_x * 0.5;
2949                 kh_size_y = 0.375 * mySize_y;
2950                 kh_asize_x = mySize_x * 0.5;
2951                 kh_asize_y = mySize_y * 0.125;
2952         }
2953
2954         float i, key;
2955
2956         float keycount;
2957         keycount = 0;
2958         for(i = 0; i < 4; ++i)
2959         {
2960                 key = floor(kh_keys / pow(32, i)) & 31;
2961                 keyteam = key - 1;
2962                 if(keyteam == 30 && keycount <= 4)
2963                         keycount += 4;
2964                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2965                         keycount += 1;
2966         }
2967
2968         // this yields 8 exactly if "RUN HERE" shows
2969
2970         if(keycount == 8)
2971         {
2972                 if(!kh_runheretime)
2973                         kh_runheretime = time;
2974                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2975         }
2976         else
2977                 kh_runheretime = 0;
2978
2979         for(i = 0; i < 4; ++i)
2980         {
2981                 key = floor(kh_keys / pow(32, i)) & 31;
2982                 keyteam = key - 1;
2983                 switch(keyteam)
2984                 {
2985                         case 30: // my key
2986                                 keyteam = myteam;
2987                                 a = 1;
2988                                 aa = 1;
2989                                 break;
2990                         case -1: // no key
2991                                 a = 0;
2992                                 aa = 0;
2993                                 break;
2994                         default: // owned or dropped
2995                                 a = 0.2;
2996                                 aa = 0.5;
2997                                 break;
2998                 }
2999                 a = a * panel_fg_alpha;
3000                 aa = aa * panel_fg_alpha;
3001                 if(a > 0)
3002                 {
3003                         switch(keyteam)
3004                         {
3005                                 case NUM_TEAM_1:
3006                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3007                                         break;
3008                                 case NUM_TEAM_2:
3009                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3010                                         break;
3011                                 case NUM_TEAM_3:
3012                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3013                                         break;
3014                                 case NUM_TEAM_4:
3015                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3016                                         break;
3017                                 default:
3018                                         break;
3019                         }
3020                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3021                         {
3022                                 case 0:
3023                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3024                                         break;
3025                                 case 1:
3026                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3027                                         break;
3028                                 case 2:
3029                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3030                                         break;
3031                                 case 3:
3032                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3033                                         break;
3034                         }
3035                 }
3036                 if(mySize_x > mySize_y)
3037                 {
3038                         p_x += 0.25 * mySize_x;
3039                         pa_x += 0.25 * mySize_x;
3040                 }
3041                 else
3042                 {
3043                         if(i == 1)
3044                         {
3045                                 p_y = pos_y + 0.625 * mySize_y;
3046                                 pa_y = pos_y + 0.5 * mySize_y;
3047                                 p_x = pos_x;
3048                                 pa_x = pos_x;
3049                         }
3050                         else
3051                         {
3052                                 p_x += 0.5 * mySize_x;
3053                                 pa_x += 0.5 * mySize_x;
3054                         }
3055                 }
3056         }
3057 }
3058
3059 // Keepaway HUD mod icon
3060 float kaball_prevstatus; // last remembered status
3061 float kaball_statuschange_time; // time when the status changed
3062
3063 // we don't need to reset for keepaway since it immediately
3064 // autocorrects prevstatus as to if the player has the ball or not
3065
3066 void HUD_Mod_Keepaway(vector pos, vector mySize)
3067 {
3068         mod_active = 1; // keepaway should always show the mod HUD
3069
3070         float BLINK_FACTOR = 0.15;
3071         float BLINK_BASE = 0.85;
3072         float BLINK_FREQ = 5;
3073         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3074
3075         float stat_items = getstati(STAT_ITEMS, 0, 24);
3076         float kaball = (stat_items/IT_KEY1) & 1;
3077
3078         if(kaball != kaball_prevstatus)
3079         {
3080                 kaball_statuschange_time = time;
3081                 kaball_prevstatus = kaball;
3082         }
3083
3084         vector kaball_pos, kaball_size;
3085
3086         if(mySize_x > mySize_y) {
3087                 kaball_pos = pos + eX * 0.25 * mySize_x;
3088                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3089         } else {
3090                 kaball_pos = pos + eY * 0.25 * mySize_y;
3091                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3092         }
3093
3094         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3095         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3096
3097         if(kaball_prevstatus && f < 1)
3098                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3099
3100         if(kaball)
3101                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3102 }
3103
3104
3105 // Nexball HUD mod icon
3106 void HUD_Mod_NexBall(vector pos, vector mySize)
3107 {
3108         float stat_items, nb_pb_starttime, dt, p;
3109
3110         stat_items = getstati(STAT_ITEMS, 0, 24);
3111         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3112
3113         if (stat_items & IT_KEY1)
3114                 mod_active = 1;
3115         else
3116                 mod_active = 0;
3117
3118         //Manage the progress bar if any
3119         if (nb_pb_starttime > 0)
3120         {
3121                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3122                 // one period of positive triangle
3123                 p = 2 * dt / nb_pb_period;
3124                 if (p > 1)
3125                         p = 2 - p;
3126
3127                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3128         }
3129
3130         if (stat_items & IT_KEY1)
3131                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3132 }
3133
3134 // Race/CTS HUD mod icons
3135 float crecordtime_prev; // last remembered crecordtime
3136 float crecordtime_change_time; // time when crecordtime last changed
3137 float srecordtime_prev; // last remembered srecordtime
3138 float srecordtime_change_time; // time when srecordtime last changed
3139
3140 float race_status_time;
3141 float race_status_prev;
3142 string race_status_name_prev;
3143 void HUD_Mod_Race(vector pos, vector mySize)
3144 {
3145         mod_active = 1; // race should never hide the mod icons panel
3146         entity me;
3147         me = playerslots[player_localnum];
3148         float t, score;
3149         float f; // yet another function has this
3150         score = me.(scores[ps_primary]);
3151
3152         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3153                 return; // no records in the actual race
3154
3155         // clientside personal record
3156         string rr;
3157         if(gametype == MAPINFO_TYPE_CTS)
3158                 rr = CTS_RECORD;
3159         else
3160                 rr = RACE_RECORD;
3161         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3162
3163         if(score && (score < t || !t)) {
3164                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3165                 if(autocvar_cl_autodemo_delete_keeprecords)
3166                 {
3167                         f = autocvar_cl_autodemo_delete;
3168                         f &= ~1;
3169                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3170                 }
3171         }
3172
3173         if(t != crecordtime_prev) {
3174                 crecordtime_prev = t;
3175                 crecordtime_change_time = time;
3176         }
3177
3178         vector textPos, medalPos;
3179         float squareSize;
3180         if(mySize_x > mySize_y) {
3181                 // text on left side
3182                 squareSize = min(mySize_y, mySize_x/2);
3183                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3184                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3185         } else {
3186                 // text on top
3187                 squareSize = min(mySize_x, mySize_y/2);
3188                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3189                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3190         }
3191
3192         f = time - crecordtime_change_time;
3193
3194         if (f > 1) {
3195                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3196                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3197         } else {
3198                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3199                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3200                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3201                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3202         }
3203
3204         // server record
3205         t = race_server_record;
3206         if(t != srecordtime_prev) {
3207                 srecordtime_prev = t;
3208                 srecordtime_change_time = time;
3209         }
3210         f = time - srecordtime_change_time;
3211
3212         if (f > 1) {
3213                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215         } else {
3216                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3217                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3218                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3219                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3220         }
3221
3222         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3223                 race_status_time = time + 5;
3224                 race_status_prev = race_status;
3225                 if (race_status_name_prev)
3226                         strunzone(race_status_name_prev);
3227                 race_status_name_prev = strzone(race_status_name);
3228         }
3229
3230         // race "awards"
3231         float a;
3232         a = bound(0, race_status_time - time, 1);
3233
3234         string s;
3235         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3236
3237         float rank;
3238         if(race_status > 0)
3239                 rank = race_CheckName(race_status_name);
3240         else
3241                 rank = 0;
3242         string rankname;
3243         rankname = count_ordinal(rank);
3244
3245         vector namepos;
3246         namepos = medalPos + '0 0.8 0' * squareSize;
3247         vector rankpos;
3248         rankpos = medalPos + '0 0.15 0' * squareSize;
3249
3250         if(race_status == 0)
3251                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3252         else if(race_status == 1) {
3253                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3254                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3255                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3256         } else if(race_status == 2) {
3257                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3258                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3259                 else
3260                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3261                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3262                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263         } else if(race_status == 3) {
3264                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3265                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3266                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3267         }
3268
3269         if (race_status_time - time <= 0) {
3270                 race_status_prev = -1;
3271                 race_status = -1;
3272                 if(race_status_name)
3273                         strunzone(race_status_name);
3274                 race_status_name = string_null;
3275                 if(race_status_name_prev)
3276                         strunzone(race_status_name_prev);
3277                 race_status_name_prev = string_null;
3278         }
3279 }
3280
3281 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3282 {
3283         float stat, pps_ratio;
3284         string pic;
3285         vector color;
3286 #ifdef GMQCC
3287         stat = -1;
3288         pic = "";
3289         color = '0 0 0';
3290 #endif
3291         switch(i)
3292         {
3293                 case 0:
3294                         stat = getstatf(STAT_DOM_PPS_RED);
3295                         pic = "dom_icon_red";
3296                         color = '1 0 0';
3297                         break;
3298                 case 1:
3299                         stat = getstatf(STAT_DOM_PPS_BLUE);
3300                         pic = "dom_icon_blue";
3301                         color = '0 0 1';
3302                         break;
3303                 case 2:
3304                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3305                         pic = "dom_icon_yellow";
3306                         color = '1 1 0';
3307                         break;
3308                 default:
3309                 case 3:
3310                         stat = getstatf(STAT_DOM_PPS_PINK);
3311                         pic = "dom_icon_pink";
3312                         color = '1 0 1';
3313                         break;
3314         }
3315         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3316
3317         if(mySize_x/mySize_y > aspect_ratio)
3318         {
3319                 i = aspect_ratio * mySize_y;
3320                 myPos_x = myPos_x + (mySize_x - i) / 2;
3321                 mySize_x = i;
3322         }
3323         else
3324         {
3325                 i = 1/aspect_ratio * mySize_x;
3326                 myPos_y = myPos_y + (mySize_y - i) / 2;
3327                 mySize_y = i;
3328         }
3329
3330         if (layout) // show text too
3331         {
3332                 //draw the text
3333                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3334                 if (layout == 2) // average pps
3335                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3336                 else // percentage of average pps
3337                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3338         }
3339
3340         //draw the icon
3341         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3342         if (stat > 0)
3343         {
3344                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3345                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3346                 drawresetcliparea();
3347         }
3348 }
3349
3350 void HUD_Mod_Dom(vector myPos, vector mySize)
3351 {
3352         mod_active = 1; // required in each mod function that always shows something
3353
3354         float layout = autocvar_hud_panel_modicons_dom_layout;
3355         float rows, columns, aspect_ratio;
3356         rows = mySize_y/mySize_x;
3357         aspect_ratio = (layout) ? 3 : 1;
3358         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3359         columns = ceil(team_count/rows);
3360
3361         int i;
3362         float row = 0, column = 0;
3363         vector pos, itemSize;
3364         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3365         for(i=0; i<team_count; ++i)
3366         {
3367                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3368
3369                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3370
3371                 ++row;
3372                 if(row >= rows)
3373                 {
3374                         row = 0;
3375                         ++column;
3376                 }
3377         }
3378 }
3379
3380 void HUD_ModIcons_SetFunc()
3381 {
3382         switch(gametype)
3383         {
3384                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3385                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3386                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3387                 case MAPINFO_TYPE_CTS:
3388                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3389                 case MAPINFO_TYPE_CA:
3390                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3391                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3392                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3393         }
3394 }
3395
3396 float mod_prev; // previous state of mod_active to check for a change
3397 float mod_alpha;
3398 float mod_change; // "time" when mod_active changed
3399
3400 void HUD_ModIcons(void)
3401 {
3402         if(!autocvar__hud_configure)
3403         {
3404                 if(!autocvar_hud_panel_modicons) return;
3405                 if(!HUD_ModIcons_GameType) return;
3406         }
3407
3408         HUD_Panel_UpdateCvars();
3409
3410         draw_beginBoldFont();
3411
3412         if(mod_active != mod_prev) {
3413                 mod_change = time;
3414                 mod_prev = mod_active;
3415         }
3416
3417         if(mod_active || autocvar__hud_configure)
3418                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3419         else
3420                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3421
3422         if(mod_alpha)
3423                 HUD_Panel_DrawBg(mod_alpha);
3424
3425         if(panel_bg_padding)
3426         {
3427                 panel_pos += '1 1 0' * panel_bg_padding;
3428                 panel_size -= '2 2 0' * panel_bg_padding;
3429         }
3430
3431         if(autocvar__hud_configure)
3432                 HUD_Mod_CTF(panel_pos, panel_size);
3433         else
3434                 HUD_ModIcons_GameType(panel_pos, panel_size);
3435
3436         draw_endBoldFont();
3437 }
3438
3439 // Draw pressed keys (#11)
3440 //
3441 void HUD_PressedKeys(void)
3442 {
3443         if(!autocvar__hud_configure)
3444         {
3445                 if(!autocvar_hud_panel_pressedkeys) return;
3446                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3447         }
3448
3449         HUD_Panel_UpdateCvars();
3450         vector pos, mySize;
3451         pos = panel_pos;
3452         mySize = panel_size;
3453
3454         HUD_Panel_DrawBg(1);
3455         if(panel_bg_padding)
3456         {
3457                 pos += '1 1 0' * panel_bg_padding;
3458                 mySize -= '2 2 0' * panel_bg_padding;
3459         }
3460
3461         // force custom aspect
3462         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3463         if(aspect)
3464         {
3465                 vector newSize = '0 0 0';
3466                 if(mySize_x/mySize_y > aspect)
3467                 {
3468                         newSize_x = aspect * mySize_y;
3469                         newSize_y = mySize_y;
3470
3471                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3472                 }
3473                 else
3474                 {
3475                         newSize_y = 1/aspect * mySize_x;
3476                         newSize_x = mySize_x;
3477
3478                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3479                 }
3480                 mySize = newSize;
3481         }
3482
3483         vector keysize;
3484         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3485         float pressedkeys;
3486         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3487
3488         if(autocvar_hud_panel_pressedkeys_attack)
3489         {
3490                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3491                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3492                 pos_y += keysize_y;
3493         }
3494
3495         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3496         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3497         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3498         pos_y += keysize_y;
3499         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3500         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3501         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3502 }
3503
3504 // Handle chat as a panel (#12)
3505 //
3506 void HUD_Chat(void)
3507 {
3508         if(!autocvar__hud_configure)
3509         {
3510                 if (!autocvar_hud_panel_chat)
3511                 {
3512                         if (!autocvar_con_chatrect)
3513                                 cvar_set("con_chatrect", "0");
3514                         return;
3515                 }
3516                 if(autocvar__con_chat_maximized)
3517                 {
3518                         if(!hud_draw_maximized) return;
3519                 }
3520                 else if(chat_panel_modified)
3521                 {
3522                         panel.update_time = time; // forces reload of panel attributes
3523                         chat_panel_modified = false;
3524                 }
3525         }
3526
3527         HUD_Panel_UpdateCvars();
3528
3529         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3530         {
3531                 panel_pos_y = panel_bg_border;
3532                 panel_size_y = vid_conheight - panel_bg_border * 2;
3533                 if(panel.current_panel_bg == "0") // force a border when maximized
3534                 {
3535                         string panel_bg;
3536                         panel_bg = strcat(hud_skin_path, "/border_default");
3537                         if(precache_pic(panel_bg) == "")
3538                                 panel_bg = "gfx/hud/default/border_default";
3539                         if(panel.current_panel_bg)
3540                                 strunzone(panel.current_panel_bg);
3541                         panel.current_panel_bg = strzone(panel_bg);
3542                         chat_panel_modified = true;
3543                 }
3544                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3545         }
3546
3547         vector pos, mySize;
3548         pos = panel_pos;
3549         mySize = panel_size;
3550
3551         HUD_Panel_DrawBg(1);
3552
3553         if(panel_bg_padding)
3554         {
3555                 pos += '1 1 0' * panel_bg_padding;
3556                 mySize -= '2 2 0' * panel_bg_padding;
3557         }
3558
3559         if (!autocvar_con_chatrect)
3560                 cvar_set("con_chatrect", "1");
3561
3562         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3563         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3564
3565         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3566         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3567
3568         if(autocvar__hud_configure)
3569         {
3570                 vector chatsize;
3571                 chatsize = '1 1 0' * autocvar_con_chatsize;
3572                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3573                 float i, a;
3574                 for(i = 0; i < autocvar_con_chat; ++i)
3575                 {
3576                         if(i == autocvar_con_chat - 1)
3577                                 a = panel_fg_alpha;
3578                         else
3579                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3580                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3581                         pos_y += chatsize_y;
3582                 }
3583         }
3584 }
3585
3586 // Engine info panel (#13)
3587 //
3588 float prevfps;
3589 float prevfps_time;
3590 float framecounter;
3591
3592 float frametimeavg;
3593 float frametimeavg1; // 1 frame ago
3594 float frametimeavg2; // 2 frames ago
3595 void HUD_EngineInfo(void)
3596 {
3597         if(!autocvar__hud_configure)
3598         {
3599                 if(!autocvar_hud_panel_engineinfo) return;
3600         }
3601
3602         HUD_Panel_UpdateCvars();
3603         vector pos, mySize;
3604         pos = panel_pos;
3605         mySize = panel_size;
3606
3607         HUD_Panel_DrawBg(1);
3608         if(panel_bg_padding)
3609         {
3610                 pos += '1 1 0' * panel_bg_padding;
3611                 mySize -= '2 2 0' * panel_bg_padding;
3612         }
3613
3614         float currentTime = gettime(GETTIME_REALTIME);
3615         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3616         {
3617                 float currentframetime = currentTime - prevfps_time;
3618                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3619                 frametimeavg2 = frametimeavg1;
3620                 frametimeavg1 = frametimeavg;
3621
3622                 float weight;
3623                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3624                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3625                 {
3626                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3627                                 prevfps = (1/currentframetime);
3628                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3629                 }
3630                 prevfps_time = currentTime;
3631         }
3632         else
3633         {
3634                 framecounter += 1;
3635                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3636                 {
3637                         prevfps = framecounter/(currentTime - prevfps_time);
3638                         framecounter = 0;
3639                         prevfps_time = currentTime;
3640                 }
3641         }
3642
3643         vector color;
3644         color = HUD_Get_Num_Color (prevfps, 100);
3645         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3646 }
3647
3648 // Info messages panel (#14)
3649 //
3650 #define drawInfoMessage(s)\
3651         if(autocvar_hud_panel_infomessages_flip)\
3652                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3653         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3654         o_y += fontsize_y;
3655 void HUD_InfoMessages(void)
3656 {
3657         if(!autocvar__hud_configure)
3658         {
3659                 if(!autocvar_hud_panel_infomessages) return;
3660         }
3661
3662         HUD_Panel_UpdateCvars();
3663         vector pos, mySize;
3664         pos = panel_pos;
3665         mySize = panel_size;
3666
3667         HUD_Panel_DrawBg(1);
3668         if(panel_bg_padding)
3669         {
3670                 pos += '1 1 0' * panel_bg_padding;
3671                 mySize -= '2 2 0' * panel_bg_padding;
3672         }
3673
3674         // always force 5:1 aspect
3675         vector newSize = '0 0 0';
3676         if(mySize_x/mySize_y > 5)
3677         {
3678                 newSize_x = 5 * mySize_y;
3679                 newSize_y = mySize_y;
3680
3681                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3682         }
3683         else
3684         {
3685                 newSize_y = 1/5 * mySize_x;
3686                 newSize_x = mySize_x;
3687
3688                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3689         }
3690
3691         mySize = newSize;
3692         entity tm;
3693         vector o;
3694         o = pos;
3695
3696         vector fontsize;
3697         fontsize = '0.20 0.20 0' * mySize_y;
3698
3699         float a;
3700         a = panel_fg_alpha;
3701
3702         string s;
3703         if(!autocvar__hud_configure)
3704         {
3705                 if(spectatee_status && !intermission)
3706                 {
3707                         a = 1;
3708                         if(spectatee_status == -1)
3709                                 s = _("^1Observing");
3710                         else
3711 #ifdef COMPAT_XON050_ENGINE
3712                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3713 #else
3714                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3715 #endif
3716                         drawInfoMessage(s)
3717
3718                         if(spectatee_status == -1)
3719                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3720                         else
3721                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3722                         drawInfoMessage(s)
3723
3724                         if(spectatee_status == -1)
3725                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3726                         else
3727                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3728                         drawInfoMessage(s)
3729
3730                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3731                         drawInfoMessage(s)
3732
3733                         if(gametype == MAPINFO_TYPE_LMS)
3734                         {
3735                                 entity sk;
3736                                 sk = playerslots[player_localnum];
3737                                 if(sk.(scores[ps_primary]) >= 666)
3738                                         s = _("^1Match has already begun");
3739                                 else if(sk.(scores[ps_primary]) > 0)
3740                                         s = _("^1You have no more lives left");
3741                                 else
3742                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3743                         }
3744                         else
3745                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3746                         drawInfoMessage(s)
3747
3748                         //show restart countdown:
3749                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3750                                 float countdown;
3751                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3752                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3753                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3754                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3755                                 o_y += fontsize_y;
3756                         }
3757                 }
3758                 if(warmup_stage && !intermission)
3759                 {
3760                         s = _("^2Currently in ^1warmup^2 stage!");
3761                         drawInfoMessage(s)
3762                 }
3763
3764                 string blinkcolor;
3765                 if(mod(time, 1) >= 0.5)
3766                         blinkcolor = "^1";
3767                 else
3768                         blinkcolor = "^3";
3769
3770                 if(ready_waiting && !intermission && !spectatee_status)
3771                 {
3772                         if(ready_waiting_for_me)
3773                         {
3774                                 if(warmup_stage)
3775                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3776                                 else
3777                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3778                         }
3779                         else
3780                         {
3781                                 if(warmup_stage)
3782                                         s = _("^2Waiting for others to ready up to end warmup...");
3783                                 else
3784                                         s = _("^2Waiting for others to ready up...");
3785                         }
3786                         drawInfoMessage(s)
3787                 }
3788                 else if(warmup_stage && !intermission && !spectatee_status)
3789                 {
3790                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3791                         drawInfoMessage(s)
3792                 }
3793
3794                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3795                 {
3796                         float ts_min = 0, ts_max = 0;
3797                         tm = teams.sort_next;
3798                         if (tm)
3799                         {
3800                                 for(; tm.sort_next; tm = tm.sort_next)
3801                                 {
3802                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3803                                                 continue;
3804                                         if(!ts_min) ts_min = tm.team_size;
3805                                         else ts_min = min(ts_min, tm.team_size);
3806                                         if(!ts_max) ts_max = tm.team_size;
3807                                         else ts_max = max(ts_max, tm.team_size);
3808                                 }
3809                                 if ((ts_max - ts_min) > 1)
3810                                 {
3811                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3812                                         tm = GetTeam(myteam, false);
3813                                         if (tm)
3814                                         if (tm.team != NUM_SPECTATOR)
3815                                         if (tm.team_size == ts_max)
3816                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3817                                         drawInfoMessage(s)
3818                                 }
3819                         }
3820                 }
3821         }
3822         else
3823         {
3824                 s = _("^7Press ^3ESC ^7to show HUD options.");
3825                 drawInfoMessage(s)
3826                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3827                 drawInfoMessage(s)
3828                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3829                 drawInfoMessage(s)
3830                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3831                 drawInfoMessage(s)
3832         }
3833 }
3834
3835 // Physics panel (#15)
3836 //
3837 vector acc_prevspeed;
3838 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3839 void HUD_Physics(void)
3840 {
3841         if(!autocvar__hud_configure)
3842         {
3843                 if(!autocvar_hud_panel_physics) return;
3844                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3845                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3846         }
3847
3848         HUD_Panel_UpdateCvars();
3849
3850         draw_beginBoldFont();
3851
3852         HUD_Panel_DrawBg(1);
3853         if(panel_bg_padding)
3854         {
3855                 panel_pos += '1 1 0' * panel_bg_padding;
3856                 panel_size -= '2 2 0' * panel_bg_padding;
3857         }
3858
3859         float acceleration_progressbar_scale = 0;
3860         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3861                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3862
3863         float text_scale;
3864         if (autocvar_hud_panel_physics_text_scale <= 0)
3865                 text_scale = 1;
3866         else
3867                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3868
3869         //compute speed
3870         float speed, conversion_factor;
3871         string unit;
3872
3873         switch(autocvar_hud_panel_physics_speed_unit)
3874         {
3875                 default:
3876                 case 1:
3877                         unit = _(" qu/s");
3878                         conversion_factor = 1.0;
3879                         break;
3880                 case 2:
3881                         unit = _(" m/s");
3882                         conversion_factor = 0.0254;
3883                         break;
3884                 case 3:
3885                         unit = _(" km/h");
3886                         conversion_factor = 0.0254 * 3.6;
3887                         break;
3888                 case 4:
3889                         unit = _(" mph");
3890                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3891                         break;
3892                 case 5:
3893                         unit = _(" knots");
3894                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3895                         break;
3896         }
3897
3898         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3899
3900         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3901         if (autocvar__hud_configure)
3902                 speed = floor( max_speed * 0.65 + 0.5 );
3903         else if(autocvar_hud_panel_physics_speed_vertical)
3904                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3905         else
3906                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3907
3908         //compute acceleration
3909         float acceleration, f;
3910         if (autocvar__hud_configure)
3911                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3912         else
3913         {
3914                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3915                 f = time - acc_prevtime;
3916                 if(autocvar_hud_panel_physics_acceleration_vertical)
3917                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3918                 else
3919                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3920
3921                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3922
3923                 acc_prevspeed = vel;
3924                 acc_prevtime = time;
3925
3926                 f = bound(0, f * 10, 1);
3927                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3928         }
3929
3930         //compute layout
3931         float panel_ar = panel_size_x/panel_size_y;
3932         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3933         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3934         {
3935                 panel_size_x *= 0.5;
3936                 if (autocvar_hud_panel_physics_flip)
3937                         speed_offset_x = panel_size_x;
3938                 else
3939                         acceleration_offset_x = panel_size_x;
3940         }
3941         else
3942         {
3943                 panel_size_y *= 0.5;
3944                 if (autocvar_hud_panel_physics_flip)
3945                         speed_offset_y = panel_size_y;
3946                 else
3947                         acceleration_offset_y = panel_size_y;
3948         }
3949         float speed_baralign, acceleration_baralign;
3950         if (autocvar_hud_panel_physics_baralign == 1)
3951                 acceleration_baralign = speed_baralign = 1;
3952     else if(autocvar_hud_panel_physics_baralign == 4)
3953                 acceleration_baralign = speed_baralign = 2;
3954         else if (autocvar_hud_panel_physics_flip)
3955         {
3956                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3957                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3958         }
3959         else
3960         {
3961                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3962                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3963         }
3964         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3965                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3966
3967         //draw speed
3968         if(speed)
3969         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3970                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3971         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3972         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3973         {
3974                 tmp_size_x = panel_size_x * 0.75;
3975                 tmp_size_y = panel_size_y * text_scale;
3976                 if (speed_baralign)
3977                         tmp_offset_x = panel_size_x - tmp_size_x;
3978                 //else
3979                         //tmp_offset_x = 0;
3980                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3981                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3982
3983                 //draw speed unit
3984                 if (speed_baralign)
3985                         tmp_offset_x = 0;
3986                 else
3987                         tmp_offset_x = tmp_size_x;
3988                 if (autocvar_hud_panel_physics_speed_unit_show)
3989                 {
3990                         //tmp_offset_y = 0;
3991                         tmp_size_x = panel_size_x * (1 - 0.75);
3992                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3993                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3994                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3995                 }
3996         }
3997
3998         //compute and draw top speed
3999         if (autocvar_hud_panel_physics_topspeed)
4000         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4001         {
4002                 if (autocvar__hud_configure)
4003                 {
4004                         top_speed = floor( max_speed * 0.75 + 0.5 );
4005                         f = 1;
4006                 }
4007                 else
4008                 {
4009                         if (speed >= top_speed)
4010                         {
4011                                 top_speed = speed;
4012                                 top_speed_time = time;
4013                         }
4014                         if (top_speed != 0)
4015                         {
4016                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4017                                 // divide by f to make it start from 1
4018                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4019                         }
4020             else //hide top speed 0, it would be stupid
4021                                 f = 0;
4022                 }
4023                 if (f > 0)
4024                 {
4025                         //top speed progressbar peak
4026                         if(speed < top_speed)
4027                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4028                         {
4029                                 float peak_offset_x;
4030                                 vector peak_size = '0 0 0';
4031                                 if (speed_baralign == 0)
4032                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4033                 else if (speed_baralign == 1)
4034                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4035                 else // if (speed_baralign == 2)
4036                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4037                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4038                 peak_size_y = panel_size_y;
4039                 if (speed_baralign == 2) // draw two peaks, on both sides
4040                 {
4041                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4042                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4043                 }
4044                 else
4045                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4046                         }
4047
4048                         //top speed
4049                         tmp_offset_y = panel_size_y * 0.4;
4050                         tmp_size_x = panel_size_x * (1 - 0.75);
4051                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4052                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4053                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4054                 }
4055                 else
4056                         top_speed = 0;
4057         }
4058
4059         //draw acceleration
4060         if(acceleration)
4061         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4062         {
4063                 vector progressbar_color;
4064                 if(acceleration < 0)
4065                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4066                 else
4067                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4068
4069                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4070                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4071                         f = sqrt(f);
4072
4073                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4074                 {
4075                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4076
4077                         if (acceleration_baralign == 1)
4078                                 tmp_offset_x = panel_size_x - tmp_size_x;
4079                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4080                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4081                         else
4082                                 tmp_offset_x = 0;
4083                         tmp_offset_y = 0;
4084                 }
4085                 else
4086                 {
4087                         tmp_size = panel_size;
4088                         tmp_offset = '0 0 0';
4089                 }
4090
4091                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4092         }
4093         tmp_size_x = panel_size_x;
4094         tmp_size_y = panel_size_y * text_scale;
4095         tmp_offset_x = 0;
4096         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4097         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4098                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4099
4100         draw_endBoldFont();
4101 }
4102
4103 // CenterPrint (#16)
4104 //
4105 #define CENTERPRINT_MAX_MSGS 10
4106 #define CENTERPRINT_MAX_ENTRIES 50
4107 #define CENTERPRINT_SPACING 0.7
4108 float cpm_index;
4109 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4110 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4111 float centerprint_time[CENTERPRINT_MAX_MSGS];
4112 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4113 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4114 float centerprint_showing;
4115
4116 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4117 {
4118         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4119         float i, j;
4120
4121         if(strMessage == "" && new_id == 0)
4122                 return;
4123
4124         // strip trailing newlines
4125         j = strlen(strMessage) - 1;
4126         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4127                 --j;
4128         if (j < strlen(strMessage) - 1)
4129                 strMessage = substring(strMessage, 0, j + 1);
4130
4131         if(strMessage == "" && new_id == 0)
4132                 return;
4133
4134         // strip leading newlines
4135         j = 0;
4136         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4137                 ++j;
4138         if (j > 0)
4139                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4140
4141         if(strMessage == "" && new_id == 0)
4142                 return;
4143
4144         if (!centerprint_showing)
4145                 centerprint_showing = TRUE;
4146
4147         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4148         {
4149                 if (j == CENTERPRINT_MAX_MSGS)
4150                         j = 0;
4151                 if (new_id && new_id == centerprint_msgID[j])
4152                 {
4153                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4154                         {
4155                                 // fade out the current msg (duration and countdown_num are ignored)
4156                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4157                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4158                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4159                                 return;
4160                         }
4161                         break; // found a msg with the same id, at position j
4162                 }
4163         }
4164
4165         if (i == CENTERPRINT_MAX_MSGS)
4166         {
4167                 // a msg with the same id was not found, add the msg at the next position
4168                 --cpm_index;
4169                 if (cpm_index == -1)
4170                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4171                 j = cpm_index;
4172         }
4173         if(centerprint_messages[j])
4174                 strunzone(centerprint_messages[j]);
4175         centerprint_messages[j] = strzone(strMessage);
4176         centerprint_msgID[j] = new_id;
4177         if (duration < 0)
4178         {
4179                 centerprint_time[j] = -1;
4180                 centerprint_expire_time[j] = time;
4181         }
4182         else
4183         {
4184                 if(duration == 0)
4185                         duration = max(1, autocvar_hud_panel_centerprint_time);
4186                 centerprint_time[j] = duration;
4187                 centerprint_expire_time[j] = time + duration;
4188         }
4189         centerprint_countdown_num[j] = countdown_num;
4190 }
4191
4192 void centerprint_hud(string strMessage)
4193 {
4194         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4195 }
4196
4197 void reset_centerprint_messages(void)
4198 {
4199         float i;
4200         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4201         {
4202                 centerprint_expire_time[i] = 0;
4203                 centerprint_time[i] = 1;
4204                 centerprint_msgID[i] = 0;
4205                 if(centerprint_messages[i])
4206                         strunzone(centerprint_messages[i]);
4207                 centerprint_messages[i] = string_null;
4208         }
4209 }
4210 float hud_configure_cp_generation_time;
4211 void HUD_CenterPrint (void)
4212 {
4213         if(!autocvar__hud_configure)
4214         {
4215                 if(!autocvar_hud_panel_centerprint) return;
4216
4217                 if (hud_configure_prev && hud_configure_prev != -1)
4218                         reset_centerprint_messages();
4219         }
4220         else
4221         {
4222                 if (!hud_configure_prev)
4223                         reset_centerprint_messages();
4224                 if (time > hud_configure_cp_generation_time)
4225                 {
4226                         float r;
4227                         r = random();
4228                         if (r > 0.9)
4229                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4230                         else if (r > 0.8)
4231                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4232                         else
4233                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4234                         hud_configure_cp_generation_time = time + 1 + random()*4;
4235                 }
4236         }
4237
4238         // this panel fades only when the menu does
4239         float hud_fade_alpha_save = 0;
4240         if(scoreboard_fade_alpha)
4241         {
4242                 hud_fade_alpha_save = hud_fade_alpha;
4243                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4244         }
4245         HUD_Panel_UpdateCvars();
4246
4247         if(scoreboard_fade_alpha)
4248         {
4249                 hud_fade_alpha = hud_fade_alpha_save;
4250
4251                 // move the panel below the scoreboard
4252                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4253                         return;
4254                 vector target_pos;
4255
4256                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4257
4258                 if(target_pos_y > panel_pos_y)
4259                 {
4260                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4261                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4262                 }
4263         }
4264
4265         HUD_Panel_DrawBg(1);
4266
4267         if (!centerprint_showing)
4268                 return;
4269
4270         if(panel_bg_padding)
4271         {
4272                 panel_pos += '1 1 0' * panel_bg_padding;
4273                 panel_size -= '2 2 0' * panel_bg_padding;
4274         }
4275
4276         float entries, height;
4277         vector fontsize;
4278         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4279         // height = panel_size_y/entries;
4280         // fontsize = '1 1 0' * height;
4281         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4282         fontsize = '1 1 0' * height;
4283         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4284
4285         float i, j, k, n, g;
4286         float a, sz, align, current_msg_pos_y = 0, msg_size;
4287         vector pos;
4288         string ts;
4289         float all_messages_expired = TRUE;
4290
4291         pos = panel_pos;
4292         if (autocvar_hud_panel_centerprint_flip)
4293                 pos_y += panel_size_y;
4294         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4295         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4296         {
4297                 if (j == CENTERPRINT_MAX_MSGS)
4298                         j = 0;
4299                 if (centerprint_expire_time[j] <= time)
4300                 {
4301                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4302                         {
4303                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4304                                 if (centerprint_countdown_num[j] == 0)
4305                                         continue;
4306                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4307                         }
4308                         else if(centerprint_time[j] != -1)
4309                                 continue;
4310                 }
4311
4312                 all_messages_expired = FALSE;
4313
4314                 // fade the centerprint_hud in/out
4315                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4316                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4317                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4318                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4319                 else // Expiring soon, so fade it out.
4320                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4321
4322                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4323                         continue;
4324                 if (a > 1)
4325                         a = 1;
4326
4327                 // set the size from fading in/out before subsequent fading
4328                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4329
4330                 // also fade it based on positioning
4331                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4332                 {
4333                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4334                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4335                 }
4336                 a *= panel_fg_alpha;
4337
4338                 // finally set the size based on the new theAlpha from subsequent fading
4339                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4340                 drawfontscale = sz * '1 1 0';
4341
4342                 if (centerprint_countdown_num[j])
4343                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4344                 else
4345                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4346
4347                 if (autocvar_hud_panel_centerprint_flip)
4348                 {
4349                         // check if the message can be entirely shown
4350                         for(k = 0; k < n; ++k)
4351                         {
4352                                 getWrappedLine_remaining = argv(k);
4353                                 while(getWrappedLine_remaining)
4354                                 {
4355                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4356                                         if (ts != "")
4357                                                 pos_y -= fontsize_y;
4358                                         else
4359                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4360                                 }
4361                         }
4362                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4363                 }
4364
4365                 msg_size = pos_y;
4366                 for(k = 0; k < n; ++k)
4367                 {
4368                         getWrappedLine_remaining = argv(k);
4369                         while(getWrappedLine_remaining)
4370                         {
4371                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4372                                 if (ts != "")
4373                                 {
4374                                         if (align)
4375                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4376                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4377                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4378                                         pos_y += fontsize_y;
4379                                 }
4380                                 else
4381                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4382                         }
4383                 }
4384
4385                 ++g; // move next position number up
4386
4387                 msg_size = pos_y - msg_size;
4388                 if (autocvar_hud_panel_centerprint_flip)
4389                 {
4390                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4391                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4392                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4393
4394                         if (pos_y < panel_pos_y) // check if the next message can be shown
4395                         {
4396                                 drawfontscale = '1 1 0';
4397                                 return;
4398                         }
4399                 }
4400                 else
4401                 {
4402                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4403                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4404                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4405
4406                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4407                         {
4408                                 drawfontscale = '1 1 0';
4409                                 return;
4410                         }
4411                 }
4412         }
4413         drawfontscale = '1 1 0';
4414         if (all_messages_expired)
4415         {
4416                 centerprint_showing = FALSE;
4417                 reset_centerprint_messages();
4418         }
4419 }
4420
4421 // Buffs (#18)
4422 //
4423 void HUD_Buffs(void)
4424 {
4425         float buffs = getstati(STAT_BUFFS, 0, 24);
4426         if(!autocvar__hud_configure)
4427         {
4428                 if(!autocvar_hud_panel_buffs) return;
4429                 if(spectatee_status == -1) return;
4430                 if(getstati(STAT_HEALTH) <= 0) return;
4431                 if(!buffs) return;
4432         }
4433         else
4434         {
4435                 buffs = Buff_Type_first.items; // force first buff
4436         }
4437         
4438         float b = 0; // counter to tell other functions that we have buffs
4439         entity e;
4440         string s = "";
4441         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4442         {
4443                 ++b;
4444                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4445                 if(s == "")
4446                         s = o;
4447                 else
4448                         s = strcat(s, " ", o);
4449         }
4450
4451         HUD_Panel_UpdateCvars();
4452
4453         draw_beginBoldFont();
4454
4455         vector pos, mySize;
4456         pos = panel_pos;
4457         mySize = panel_size;
4458
4459         HUD_Panel_DrawBg(bound(0, b, 1));
4460         if(panel_bg_padding)
4461         {
4462                 pos += '1 1 0' * panel_bg_padding;
4463                 mySize -= '2 2 0' * panel_bg_padding;
4464         }
4465
4466         //float panel_ar = mySize_x/mySize_y;
4467         //float is_vertical = (panel_ar < 1);
4468         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4469         vector buff_offset = '0 0 0';
4470         
4471         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4472         {
4473                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4474                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4475         }
4476
4477         draw_endBoldFont();
4478 }
4479
4480
4481 /*
4482 ==================
4483 Main HUD system
4484 ==================
4485 */
4486
4487 void HUD_Reset (void)
4488 {
4489         // reset gametype specific icons
4490         if(gametype == MAPINFO_TYPE_KEYHUNT)
4491                 HUD_Mod_KH_Reset();
4492         else if(gametype == MAPINFO_TYPE_CTF)
4493                 HUD_Mod_CTF_Reset();
4494 }
4495
4496 void HUD_Main (void)
4497 {
4498         float i;
4499         // global hud theAlpha fade
4500         if(menu_enabled == 1)
4501                 hud_fade_alpha = 1;
4502         else
4503                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4504
4505         if(scoreboard_fade_alpha)
4506                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4507
4508         HUD_Configure_Frame();
4509
4510         if(intermission == 2) // no hud during mapvote
4511                 hud_fade_alpha = 0;
4512
4513         // panels that we want to be active together with the scoreboard
4514         // they must fade only when the menu does
4515         if(scoreboard_fade_alpha == 1)
4516         {
4517                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4518                 return;
4519         }
4520
4521         if(!autocvar__hud_configure && !hud_fade_alpha)
4522                 return;
4523
4524         // Drawing stuff
4525         if (hud_skin_prev != autocvar_hud_skin)
4526         {
4527                 if (hud_skin_path)
4528                         strunzone(hud_skin_path);
4529                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4530                 if (hud_skin_prev)
4531                         strunzone(hud_skin_prev);
4532                 hud_skin_prev = strzone(autocvar_hud_skin);
4533         }
4534
4535 #ifdef COMPAT_XON050_ENGINE
4536     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4537 #else
4538     current_player = player_localentnum;
4539 #endif
4540
4541         // draw the dock
4542         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4543         {
4544                 float f;
4545                 vector color;
4546                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4547                 if((teamplay) && hud_dock_color_team) {
4548                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4549                                 color = '1 0 0' * hud_dock_color_team;
4550                         else
4551                                 color = myteamcolors * hud_dock_color_team;
4552                 }
4553                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4554                         color = '1 0 0' * hud_dock_color_team;
4555                 }
4556                 else
4557                 {
4558                         string hud_dock_color = autocvar_hud_dock_color;
4559                         if(hud_dock_color == "shirt") {
4560                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4561                                 color = colormapPaletteColor(floor(f / 16), 0);
4562                         }
4563                         else if(hud_dock_color == "pants") {
4564                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4565                                 color = colormapPaletteColor(mod(f, 16), 1);
4566                         }
4567                         else
4568                                 color = stov(hud_dock_color);
4569                 }
4570
4571                 string pic;
4572                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4573                 if(precache_pic(pic) == "") {
4574                         pic = strcat(hud_skin_path, "/dock_medium");
4575                         if(precache_pic(pic) == "") {
4576                                 pic = "gfx/hud/default/dock_medium";
4577                         }
4578                 }
4579                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4580         }
4581
4582         // cache the panel order into the panel_order array
4583         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4584                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4585                         panel_order[i] = -1;
4586                 string s = "";
4587                 float p_num, warning = false;
4588                 float argc = tokenize_console(autocvar__hud_panelorder);
4589                 if (argc > HUD_PANEL_NUM)
4590                         warning = true;
4591                 //first detect wrong/missing panel numbers
4592                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4593                         p_num = stof(argv(i));
4594                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4595                                 if (panel_order[p_num] == -1) //found for the first time?
4596                                         s = strcat(s, ftos(p_num), " ");
4597                                 panel_order[p_num] = 1; //mark as found
4598                         }
4599                         else
4600                                 warning = true;
4601                 }
4602                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4603                         if (panel_order[i] == -1) {
4604                                 warning = true;
4605                                 s = strcat(s, ftos(i), " "); //add missing panel number
4606                         }
4607                 }
4608                 if (warning)
4609                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4610
4611                 cvar_set("_hud_panelorder", s);
4612                 if(hud_panelorder_prev)
4613                         strunzone(hud_panelorder_prev);
4614                 hud_panelorder_prev = strzone(s);
4615
4616                 //now properly set panel_order
4617                 tokenize_console(s);
4618                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4619                         panel_order[i] = stof(argv(i));
4620                 }
4621         }
4622
4623         hud_draw_maximized = 0;
4624         // draw panels in order specified by panel_order array
4625         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4626                 (panel = hud_panel[panel_order[i]]).panel_draw();
4627
4628         hud_draw_maximized = 1; // panels that may be maximized must check this var
4629         // draw maximized panels on top
4630         if(hud_panel_radar_maximized)
4631                 (panel = HUD_PANEL(RADAR)).panel_draw();
4632         if(autocvar__con_chat_maximized)
4633                 (panel = HUD_PANEL(CHAT)).panel_draw();
4634
4635         HUD_Configure_PostDraw();
4636
4637         hud_configure_prev = autocvar__hud_configure;
4638 }