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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
426         fh = fopen(filename, FILE_WRITE);
427         if(fh >= 0)
428         {
429                 HUD_Write_Cvar_q("hud_skin");
430                 HUD_Write_Cvar_q("hud_panel_bg");
431                 HUD_Write_Cvar_q("hud_panel_bg_color");
432                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
433                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
434                 HUD_Write_Cvar_q("hud_panel_bg_border");
435                 HUD_Write_Cvar_q("hud_panel_bg_padding");
436                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
437                 HUD_Write("\n");
438
439                 HUD_Write_Cvar_q("hud_dock");
440                 HUD_Write_Cvar_q("hud_dock_color");
441                 HUD_Write_Cvar_q("hud_dock_color_team");
442                 HUD_Write_Cvar_q("hud_dock_alpha");
443                 HUD_Write("\n");
444
445                 HUD_Write_Cvar_q("hud_progressbar_alpha");
446                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
447                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
448                 HUD_Write_Cvar_q("hud_progressbar_health_color");
449                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
450                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
451                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
452                 HUD_Write("\n");
453
454                 HUD_Write_Cvar_q("_hud_panelorder");
455                 HUD_Write("\n");
456
457                 HUD_Write_Cvar_q("hud_configure_grid");
458                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
459                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("scr_centerpos");
463                 HUD_Write("\n");
464
465                 // common cvars for all panels
466                 float i;
467                 for (i = 0; i < HUD_PANEL_NUM; ++i)
468                 {
469                         HUD_Panel_GetName(i);
470
471                         HUD_Write_PanelCvar_n("");
472                         HUD_Write_PanelCvar_q("_pos");
473                         HUD_Write_PanelCvar_q("_size");
474                         HUD_Write_PanelCvar_q("_bg");
475                         HUD_Write_PanelCvar_q("_bg_color");
476                         HUD_Write_PanelCvar_q("_bg_color_team");
477                         HUD_Write_PanelCvar_q("_bg_alpha");
478                         HUD_Write_PanelCvar_q("_bg_border");
479                         HUD_Write_PanelCvar_q("_bg_padding");
480                         switch(i) {
481                                 case HUD_PANEL_WEAPONS:
482                                         HUD_Write_PanelCvar_q("_complainbubble");
483                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
486                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
487                                         HUD_Write_PanelCvar_q("_ammo_color");
488                                         HUD_Write_PanelCvar_q("_ammo_alpha");
489                                         HUD_Write_PanelCvar_q("_aspect");
490                                         break;
491                                 case HUD_PANEL_AMMO:
492                                         HUD_Write_PanelCvar_q("_onlycurrent");
493                                         HUD_Write_PanelCvar_q("_iconalign");
494                                         break;
495                                 case HUD_PANEL_POWERUPS:
496                                         HUD_Write_PanelCvar_q("_flip");
497                                         HUD_Write_PanelCvar_q("_iconalign");
498                                         HUD_Write_PanelCvar_q("_baralign");
499                                         HUD_Write_PanelCvar_q("_progressbar");
500                                         break;
501                                 case HUD_PANEL_HEALTHARMOR:
502                                         HUD_Write_PanelCvar_q("_flip");
503                                         HUD_Write_PanelCvar_q("_iconalign");
504                                         HUD_Write_PanelCvar_q("_baralign");
505                                         HUD_Write_PanelCvar_q("_progressbar");
506                                         break;
507                                 case HUD_PANEL_NOTIFY:
508                                         HUD_Write_PanelCvar_q("_flip");
509                                         HUD_Write_PanelCvar_q("_print");
510                                         break;
511                                 case HUD_PANEL_RADAR:
512                                         HUD_Write_PanelCvar_q("_foreground_alpha");
513                                         break;
514                                 case HUD_PANEL_VOTE:
515                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
516                                         break;
517                                 case HUD_PANEL_PRESSEDKEYS:
518                                         HUD_Write_PanelCvar_q("_aspect");
519                                         break;
520                                 case HUD_PANEL_INFOMESSAGES:
521                                         HUD_Write_PanelCvar_q("_flip");
522                                         break;
523                         }
524                         HUD_Write("\n");
525                 }
526                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
527
528                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
529                 fclose(fh);
530         }
531         else
532                 print("^1Couldn't write to ", filename, "\n");
533 }
534
535 const float hlBorderSize = 4;
536 const string hlBorder = "gfx/hud/default/border_highlighted";
537 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
538 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
539 {
540         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
541         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
545 }
546
547 // draw the background/borders
548 #define HUD_Panel_DrawBg(alpha)\
549 if(panel_bg != "0")\
550         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
551 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
552 {\
553         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
554 } ENDS_WITH_CURLY_BRACE
555
556 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
557 {
558         if(!alpha)
559                 return;
560
561         string pic;
562         if(vertical) {
563                 pic = strcat(hud_skin_path, "/statusbar_vertical");
564                 if(precache_pic(pic) == "") {
565                         pic = "gfx/hud/default/statusbar_vertical";
566                 }
567                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
568                 if(mySize_y/mySize_x > 2)
569                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
570                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
571         } else {
572                 pic = strcat(hud_skin_path, "/statusbar");
573                 if(precache_pic(pic) == "") {
574                         pic = "gfx/hud/default/statusbar";
575                 }
576                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
577                 if(mySize_x/mySize_y > 2)
578                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
579                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
580         }
581 }
582
583 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
584 {
585         if(!alpha)
586                 return;
587
588         string pic;
589         pic = strcat(hud_skin_path, "/num_leading");
590         if(precache_pic(pic) == "") {
591                 pic = "gfx/hud/default/num_leading";
592         }
593
594         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
595         if(mySize_x/mySize_y > 2)
596                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
597         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
598 }
599
600 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
601 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
602 {
603         float i;
604
605         vector myTarget;
606         myTarget = myPos;
607
608         vector myCenter;
609         vector targCenter;
610         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
612
613         for (i = 0; i < HUD_PANEL_NUM; ++i) {
614                 if(i == highlightedPanel || !panel_enabled)
615                         continue;
616
617                 HUD_Panel_UpdatePosSizeForId(i);
618
619                 panel_pos -= '1 1 0' * panel_bg_border;
620                 panel_size += '2 2 0' * panel_bg_border;
621
622                 if(myPos_y + mySize_y < panel_pos_y)
623                         continue;
624                 if(myPos_y > panel_pos_y + panel_size_y)
625                         continue;
626
627                 if(myPos_x + mySize_x < panel_pos_x)
628                         continue;
629                 if(myPos_x > panel_pos_x + panel_size_x)
630                         continue;
631
632                 // OK, there IS a collision.
633
634                 myCenter_x = myPos_x + 0.5 * mySize_x;
635                 myCenter_y = myPos_y + 0.5 * mySize_y;
636
637                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
638                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
639
640                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
641                 {
642                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
643                                 myTarget_x = panel_pos_x - mySize_x;
644                         else // push it upwards
645                                 myTarget_y = panel_pos_y - mySize_y;
646                 }
647                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
648                 {
649                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
650                                 myTarget_x = panel_pos_x + panel_size_x;
651                         else // push it upwards
652                                 myTarget_y = panel_pos_y - mySize_y;
653                 }
654                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
655                 {
656                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
657                                 myTarget_x = panel_pos_x - mySize_x;
658                         else // push it downwards
659                                 myTarget_y = panel_pos_y + panel_size_y;
660                 }
661                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
662                 {
663                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
664                                 myTarget_x = panel_pos_x + panel_size_x;
665                         else // push it downwards
666                                 myTarget_y = panel_pos_y + panel_size_y;
667                 }
668                 //if(cvar("hud_configure_checkcollisions_debug"))
669                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
670         }
671
672         return myTarget;
673 }
674
675 void HUD_Panel_SetPos(vector pos)
676 {
677         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
678         vector mySize;
679         mySize = panel_size;
680
681         //if(cvar("hud_configure_checkcollisions_debug"))
682                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
683
684         if(autocvar_hud_configure_grid)
685         {
686                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
687                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
688         }
689
690         if(hud_configure_checkcollisions)
691                 pos = HUD_Panel_CheckMove(pos, mySize);
692
693         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
694         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
695
696         string s;
697         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
698
699         HUD_Panel_GetName(highlightedPanel);
700         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
701 }
702
703 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
704 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
705         float i;
706
707         vector targEndPos;
708
709         float dist_x, dist_y;
710         float ratio;
711         ratio = mySize_x/mySize_y;
712
713         for (i = 0; i < HUD_PANEL_NUM; ++i) {
714                 if(i == highlightedPanel || !panel_enabled)
715                         continue;
716
717                 HUD_Panel_UpdatePosSizeForId(i);
718
719                 panel_pos -= '1 1 0' * panel_bg_border;
720                 panel_size += '2 2 0' * panel_bg_border;
721
722                 targEndPos = panel_pos + panel_size;
723
724                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
725                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
726                         continue;
727
728                 if (resizeCorner == 1)
729                 {
730                         // check if this panel is on our way
731                         if (resizeorigin_x <= panel_pos_x)
732                                 continue;
733                         if (resizeorigin_y <= panel_pos_y)
734                                 continue;
735                         if (targEndPos_x <= resizeorigin_x - mySize_x)
736                                 continue;
737                         if (targEndPos_y <= resizeorigin_y - mySize_y)
738                                 continue;
739
740                         // there is a collision:
741                         // detect which side of the panel we are facing is actually limiting the resizing
742                         // (which side the resize direction finds for first) and reduce the size up to there
743                         //
744                         // dist is the distance between resizeorigin and the "analogous" point of the panel
745                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
746                         dist_x = resizeorigin_x - targEndPos_x;
747                         dist_y = resizeorigin_y - targEndPos_y;
748                         if (dist_y <= 0 || dist_x / dist_y > ratio)
749                                 mySize_x = min(mySize_x, dist_x);
750                         else
751                                 mySize_y = min(mySize_y, dist_y);
752                 }
753                 else if (resizeCorner == 2)
754                 {
755                         if (resizeorigin_x >= targEndPos_x)
756                                 continue;
757                         if (resizeorigin_y <= panel_pos_y)
758                                 continue;
759                         if (panel_pos_x >= resizeorigin_x + mySize_x)
760                                 continue;
761                         if (targEndPos_y <= resizeorigin_y - mySize_y)
762                                 continue;
763
764                         dist_x = panel_pos_x - resizeorigin_x;
765                         dist_y = resizeorigin_y - targEndPos_y;
766                         if (dist_y <= 0 || dist_x / dist_y > ratio)
767                                 mySize_x = min(mySize_x, dist_x);
768                         else
769                                 mySize_y = min(mySize_y, dist_y);
770                 }
771                 else if (resizeCorner == 3)
772                 {
773                         if (resizeorigin_x <= panel_pos_x)
774                                 continue;
775                         if (resizeorigin_y >= targEndPos_y)
776                                 continue;
777                         if (targEndPos_x <= resizeorigin_x - mySize_x)
778                                 continue;
779                         if (panel_pos_y >= resizeorigin_y + mySize_y)
780                                 continue;
781
782                         dist_x = resizeorigin_x - targEndPos_x;
783                         dist_y = panel_pos_y - resizeorigin_y;
784                         if (dist_y <= 0 || dist_x / dist_y > ratio)
785                                 mySize_x = min(mySize_x, dist_x);
786                         else
787                                 mySize_y = min(mySize_y, dist_y);
788                 }
789                 else if (resizeCorner == 4)
790                 {
791                         if (resizeorigin_x >= targEndPos_x)
792                                 continue;
793                         if (resizeorigin_y >= targEndPos_y)
794                                 continue;
795                         if (panel_pos_x >= resizeorigin_x + mySize_x)
796                                 continue;
797                         if (panel_pos_y >= resizeorigin_y + mySize_y)
798                                 continue;
799
800                         dist_x = panel_pos_x - resizeorigin_x;
801                         dist_y = panel_pos_y - resizeorigin_y;
802                         if (dist_y <= 0 || dist_x / dist_y > ratio)
803                                 mySize_x = min(mySize_x, dist_x);
804                         else
805                                 mySize_y = min(mySize_y, dist_y);
806                 }
807                 //if(cvar("hud_configure_checkcollisions_debug"))
808                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
809         }
810
811         return mySize;
812 }
813
814 void HUD_Panel_SetPosSize(vector mySize)
815 {
816         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
817         vector resizeorigin;
818         resizeorigin = panel_click_resizeorigin;
819         vector myPos;
820
821         // minimum panel size cap
822         mySize_x = max(0.025 * vid_conwidth, mySize_x);
823         mySize_y = max(0.025 * vid_conheight, mySize_y);
824
825         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
826         {
827                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
828                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
829         }
830
831         // collision testing|
832         // -----------------+
833
834         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
835         if(resizeCorner == 1) {
836                 myPos_x = resizeorigin_x - mySize_x;
837                 myPos_y = resizeorigin_y - mySize_y;
838         } else if(resizeCorner == 2) {
839                 myPos_x = resizeorigin_x;
840                 myPos_y = resizeorigin_y - mySize_y;
841         } else if(resizeCorner == 3) {
842                 myPos_x = resizeorigin_x - mySize_x;
843                 myPos_y = resizeorigin_y;
844         } else { // resizeCorner == 4
845                 myPos_x = resizeorigin_x;
846                 myPos_y = resizeorigin_y;
847         }
848
849         // left/top screen edges
850         if(myPos_x < 0)
851                 mySize_x = mySize_x + myPos_x;
852         if(myPos_y < 0)
853                 mySize_y = mySize_y + myPos_y;
854
855         // bottom/right screen edges
856         if(myPos_x + mySize_x > vid_conwidth)
857                 mySize_x = vid_conwidth - myPos_x;
858         if(myPos_y + mySize_y > vid_conheight)
859                 mySize_y = vid_conheight - myPos_y;
860
861         //if(cvar("hud_configure_checkcollisions_debug"))
862                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
863
864         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
865         if(autocvar_hud_configure_grid)
866         {
867                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
868                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
869         }
870
871         if(hud_configure_checkcollisions)
872                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
873
874         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
875         mySize_x = max(0.025 * vid_conwidth, mySize_x);
876         mySize_y = max(0.025 * vid_conheight, mySize_y);
877
878         // do another pos check, as size might have changed by now
879         if(resizeCorner == 1) {
880                 myPos_x = resizeorigin_x - mySize_x;
881                 myPos_y = resizeorigin_y - mySize_y;
882         } else if(resizeCorner == 2) {
883                 myPos_x = resizeorigin_x;
884                 myPos_y = resizeorigin_y - mySize_y;
885         } else if(resizeCorner == 3) {
886                 myPos_x = resizeorigin_x - mySize_x;
887                 myPos_y = resizeorigin_y;
888         } else { // resizeCorner == 4
889                 myPos_x = resizeorigin_x;
890                 myPos_y = resizeorigin_y;
891         }
892
893         //if(cvar("hud_configure_checkcollisions_debug"))
894                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
895
896         HUD_Panel_GetName(highlightedPanel);
897         string s;
898         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
899         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
900
901         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
902         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
903 }
904
905 float mouseClicked;
906 float prevMouseClicked; // previous state
907 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
908 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
909
910 float pressed_key_time;
911 void HUD_Panel_Arrow_Action(float nPrimary)
912 {
913         if (highlightedPanel_prev == -1 || mouseClicked)
914                 return;
915
916         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
917
918         float step;
919         if(autocvar_hud_configure_grid)
920         {
921                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922                 {
923                         if (hudShiftState & S_SHIFT)
924                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
925                         else
926                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927                 }
928                 else
929                 {
930                         if (hudShiftState & S_SHIFT)
931                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
932                         else
933                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934                 }
935         }
936         else
937         {
938                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
939                         step = vid_conheight;
940                 else
941                         step = vid_conwidth;
942                 if (hudShiftState & S_SHIFT)
943                         step = (step / 256); // more precision
944                 else
945                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
946         }
947
948         highlightedPanel = highlightedPanel_prev;
949
950         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
951
952         vector prev_pos, prev_size;
953         prev_pos = panel_pos;
954         prev_size = panel_size;
955
956         if (hudShiftState & S_ALT) // resize
957         {
958                 highlightedAction = 1;
959                 if(nPrimary == K_UPARROW)
960                         resizeCorner = 1;
961                 else if(nPrimary == K_RIGHTARROW)
962                         resizeCorner = 2;
963                 else if(nPrimary == K_LEFTARROW)
964                         resizeCorner = 3;
965                 else // if(nPrimary == K_DOWNARROW)
966                         resizeCorner = 4;
967
968                 // ctrl+arrow reduces the size, instead of increasing it
969                 // Note that ctrl disables collisions check too, but it's fine
970                 // since we don't collide with anything reducing the size
971                 if (hudShiftState & S_CTRL) {
972                         step = -step;
973                         resizeCorner = 5 - resizeCorner;
974                 }
975
976                 vector mySize;
977                 mySize = panel_size;
978                 panel_click_resizeorigin = panel_pos;
979                 if(resizeCorner == 1) {
980                         panel_click_resizeorigin += mySize;
981                         mySize_y += step;
982                 } else if(resizeCorner == 2) {
983                         panel_click_resizeorigin_y += mySize_y;
984                         mySize_x += step;
985                 } else if(resizeCorner == 3) {
986                         panel_click_resizeorigin_x += mySize_x;
987                         mySize_x += step;
988                 } else { // resizeCorner == 4
989                         mySize_y += step;
990                 }
991                 HUD_Panel_SetPosSize(mySize);
992         }
993         else // move
994         {
995                 highlightedAction = 2;
996                 vector pos;
997                 pos = panel_pos;
998                 if(nPrimary == K_UPARROW)
999                         pos_y -= step;
1000                 else if(nPrimary == K_DOWNARROW)
1001                         pos_y += step;
1002                 else if(nPrimary == K_LEFTARROW)
1003                         pos_x -= step;
1004                 else // if(nPrimary == K_RIGHTARROW)
1005                         pos_x += step;
1006
1007                 HUD_Panel_SetPos(pos);
1008         }
1009
1010         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1011
1012         if (prev_pos != panel_pos || prev_size != panel_size)
1013         {
1014                 // backup!
1015                 panel_pos_backup = prev_pos;
1016                 panel_size_backup = prev_size;
1017                 highlightedPanel_backup = highlightedPanel;
1018         }
1019 }
1020
1021 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1022 {
1023         string s;
1024
1025         if(!autocvar__hud_configure)
1026                 return false;
1027
1028         // allow console bind to work
1029         string con_keys;
1030         float keys;
1031         con_keys = findkeysforcommand("toggleconsole");
1032         keys = tokenize(con_keys);
1033
1034         float hit_con_bind, i;
1035         for (i = 0; i < keys; ++i)
1036         {
1037                 if(nPrimary == stof(argv(i)))
1038                         hit_con_bind = 1;
1039         }
1040
1041         if(bInputType == 0) {
1042                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1045         }
1046         else if(bInputType == 1) {
1047                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1050         }
1051
1052         if(nPrimary == K_MOUSE1)
1053         {
1054                 if(bInputType == 0) { // key pressed
1055                         mouseClicked = 1;
1056                         return true;
1057                 }
1058                 else if(bInputType == 1) {// key released
1059                         mouseClicked = 0;
1060                         return true;
1061                 }
1062         }
1063         else if(nPrimary == K_ESCAPE)
1064         {
1065                 if (bInputType == 1)
1066                         return true;
1067                 menu_enabled = 1;
1068                 menu_enabled_time = time;
1069                 localcmd("menu_showhudexit\n");
1070         }
1071         else if(hudShiftState & S_CTRL)
1072         {
1073                 if (mouseClicked)
1074                         return true;
1075
1076                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1077                 {
1078                         if (bInputType == 1)
1079                                 return true;
1080
1081                         if (highlightedPanel_prev != -1)
1082                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1083                         else
1084                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1085                 }
1086                 if(nPrimary == 'c') // copy highlighted panel size
1087                 {
1088                         if (bInputType == 1)
1089                                 return true;
1090
1091                         if (highlightedPanel_prev != -1)
1092                         {
1093                                 panel_size_copied = panel_size;
1094                                 highlightedPanel_copied = highlightedPanel_prev;
1095                         }
1096                 }
1097                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1098                 {
1099                         if (bInputType == 1)
1100                                 return true;
1101
1102                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1103                                 return true;
1104
1105                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1106
1107                         // reduce size if it'd go beyond screen boundaries
1108                         vector tmp_size = panel_size_copied;
1109                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1110                                 tmp_size_x = vid_conwidth - panel_pos_x;
1111                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1112                                 tmp_size_y = vid_conheight - panel_pos_y;
1113
1114                         if (panel_size == tmp_size)
1115                                 return true;
1116
1117                         // backup first!
1118                         panel_pos_backup = panel_pos;
1119                         panel_size_backup = panel_size;
1120                         highlightedPanel_backup = highlightedPanel_prev;
1121
1122                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1123                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1124                 }
1125                 else if(nPrimary == 'z') // undo last action
1126                 {
1127                         if (bInputType == 1)
1128                                 return true;
1129                         //restore previous values
1130                         if (highlightedPanel_backup != -1)
1131                         {
1132                                 HUD_Panel_GetName(highlightedPanel_backup);
1133                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1134                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1135                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1136                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1137                                 highlightedPanel_backup = -1;
1138                         }
1139                 }
1140         }
1141         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1142         {
1143                 if (bInputType == 1)
1144                 {
1145                         pressed_key_time = 0;
1146                         return true;
1147                 }
1148                 else if (pressed_key_time == 0)
1149                         pressed_key_time = time;
1150
1151                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1152         }
1153         else if(hit_con_bind)
1154                 return false;
1155
1156         return true; // Suppress ALL other input
1157 }
1158
1159 float HUD_Panel_HighlightCheck()
1160 {
1161         float i, j, border;
1162         vector panelPos;
1163         vector panelSize;
1164
1165         while(j <= HUD_PANEL_NUM)
1166         {
1167                 i = panel_order[j];
1168                 j += 1;
1169
1170                 HUD_Panel_UpdatePosSizeForId(i);
1171
1172                 panelPos = panel_pos;
1173                 panelSize = panel_size;
1174                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1175
1176                 // move
1177                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1178                 {
1179                         return 1;
1180                 }
1181                 // resize from topleft border
1182                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1183                 {
1184                         return 2;
1185                 }
1186                 // resize from topright border
1187                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1188                 {
1189                         return 3;
1190                 }
1191                 // resize from bottomleft border
1192                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1193                 {
1194                         return 3;
1195                 }
1196                 // resize from bottomright border
1197                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1198                 {
1199                         return 2;
1200                 }
1201         }
1202         return 0;
1203 }
1204
1205 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1206 void HUD_Panel_FirstInDrawQ(float id)
1207 {
1208         float i;
1209         var float place = -1;
1210         // find out where in the array our current id is, save into place
1211         for(i = 0; i < HUD_PANEL_NUM; ++i)
1212         {
1213                 if(panel_order[i] == id)
1214                 {
1215                         place = i;
1216                         break;
1217                 }
1218         }
1219         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1220         if(place == -1)
1221                 place = HUD_PANEL_NUM - 1;
1222
1223         // move all ids up by one step in the array until "place"
1224         for(i = place; i > 0; --i)
1225         {
1226                 panel_order[i] = panel_order[i-1];
1227         }
1228         // now save the new top id
1229         panel_order[0] = id;
1230         
1231         // let's save them into the cvar by some strcat trickery
1232         string s;
1233         for(i = 0; i < HUD_PANEL_NUM; ++i)
1234         {
1235                 s = strcat(s, ftos(panel_order[i]), " ");
1236         }
1237         cvar_set("_hud_panelorder", s);
1238         if(hud_panelorder_prev)
1239                 strunzone(hud_panelorder_prev);
1240         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1241 }
1242
1243 void HUD_Panel_Highlight()
1244 {
1245         float i, j, border;
1246         vector panelPos;
1247         vector panelSize;
1248
1249         while(j <= HUD_PANEL_NUM)
1250         {
1251                 i = panel_order[j];
1252                 j += 1;
1253
1254                 HUD_Panel_UpdatePosSizeForId(i);
1255
1256                 panelPos = panel_pos;
1257                 panelSize = panel_size;
1258                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1259
1260                 // move
1261                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1262                 {
1263                         highlightedPanel = i;
1264                         HUD_Panel_FirstInDrawQ(i);
1265                         highlightedAction = 1;
1266                         panel_click_distance = mousepos - panelPos;
1267                         return;
1268                 }
1269                 // resize from topleft border
1270                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1271                 {
1272                         highlightedPanel = i;
1273                         HUD_Panel_FirstInDrawQ(i);
1274                         highlightedAction = 2;
1275                         resizeCorner = 1;
1276                         panel_click_distance = mousepos - panelPos;
1277                         panel_click_resizeorigin = panelPos + panelSize;
1278                         return;
1279                 }
1280                 // resize from topright border
1281                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1282                 {
1283                         highlightedPanel = i;
1284                         HUD_Panel_FirstInDrawQ(i);
1285                         highlightedAction = 2;
1286                         resizeCorner = 2;
1287                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1288                         panel_click_distance_y = mousepos_y - panelPos_y;
1289                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1290                         return;
1291                 }
1292                 // resize from bottomleft border
1293                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1294                 {
1295                         highlightedPanel = i;
1296                         HUD_Panel_FirstInDrawQ(i);
1297                         highlightedAction = 2;
1298                         resizeCorner = 3;
1299                         panel_click_distance_x = mousepos_x - panelPos_x;
1300                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1301                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1302                         return;
1303                 }
1304                 // resize from bottomright border
1305                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1306                 {
1307                         highlightedPanel = i;
1308                         HUD_Panel_FirstInDrawQ(i);
1309                         highlightedAction = 2;
1310                         resizeCorner = 4;
1311                         panel_click_distance = panelSize - mousepos + panelPos;
1312                         panel_click_resizeorigin = panelPos;
1313                         return;
1314                 }
1315                 else
1316                 {
1317                         highlightedPanel_prev = -1;
1318                 }
1319         }
1320 }
1321
1322 float highlightcheck;
1323 vector prev_pos, prev_size;
1324 void HUD_Panel_Mouse()
1325 {
1326         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1327         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1328                 menu_enabled = 0;
1329
1330         /*
1331         print("menu_enabled: ", ftos(menu_enabled), "\n");
1332         print("Highlighted: ", ftos(highlightedPanel), "\n");
1333         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1334         */
1335
1336         // instantly hide the editor cursor if we open the HUDExit dialog
1337         // as hud_fade_alpha doesn't decrease to 0 in this case
1338         // TODO: find a way to fade the cursor out even in this case
1339         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1340                 return;
1341
1342         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1343                 highlightedPanel = -1;
1344                 highlightedAction = 0;
1345         }
1346         if(highlightedPanel != -1)
1347                 highlightedPanel_prev = highlightedPanel;
1348
1349         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1350
1351         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1352         mousepos_y = bound(0, mousepos_y, vid_conheight);
1353
1354         if(mouseClicked)
1355         {
1356                 if(prevMouseClicked == 0)
1357                 {
1358                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1359                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1360                         prev_pos = panel_pos;
1361                         prev_size = panel_size;
1362                 }
1363                 else
1364                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1365
1366                 if (prev_pos != panel_pos || prev_size != panel_size)
1367                 {
1368                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1369                         // backup!
1370                         panel_pos_backup = prev_pos;
1371                         panel_size_backup = prev_size;
1372                         highlightedPanel_backup = highlightedPanel;
1373                 }
1374                 else
1375                         // in case the clicked panel is inside another panel and we aren't
1376                         // moving it, avoid the immediate "fix" of its position/size
1377                         // (often unwanted and hateful) by disabling collisions check
1378                         hud_configure_checkcollisions = false;
1379
1380                 if(highlightedAction == 1)
1381                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1382                 else if(highlightedAction == 2)
1383                 {
1384                         vector mySize;
1385                         if(resizeCorner == 1) {
1386                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1387                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1388                         } else if(resizeCorner == 2) {
1389                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1390                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1391                         } else if(resizeCorner == 3) {
1392                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1393                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1394                         } else { // resizeCorner == 4
1395                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1396                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1397                         }
1398                         HUD_Panel_SetPosSize(mySize);
1399                 }
1400
1401                 // doubleclick check
1402                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1403                 {
1404                         mouseClicked = 0; // to prevent spam, I guess.
1405                         menu_enabled = 2;
1406                         menu_enabled_time = time;
1407                         HUD_Panel_GetName(highlightedPanel);
1408                         localcmd("menu_showhudoptions ", panel_name, "\n");
1409                         return;
1410                 }
1411                 if(prevMouseClicked == 0)
1412                 {
1413                         prevMouseClickedTime = time;
1414                         prevMouseClickedPos = mousepos;
1415                 }
1416         }
1417         else
1418         {
1419                 highlightcheck = HUD_Panel_HighlightCheck();
1420         }
1421         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1422         vector cursorsize;
1423         cursorsize = '32 32 0';
1424
1425         if(highlightcheck == 0)
1426                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1427         else if(highlightcheck == 1)
1428                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1429         else if(highlightcheck == 2)
1430                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1431         else
1432                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1433
1434         prevMouseClicked = mouseClicked;
1435 }
1436
1437 // Weapon icons (#0)
1438 //
1439 float weaponspace[10];
1440 #define HUD_Weapons_Clear()\
1441         float idx;\
1442         for(idx = 0; idx < 10; ++idx)\
1443                 weaponspace[idx] = 0
1444
1445 entity weaponorder[WEP_MAXCOUNT];
1446 void weaponorder_swap(float i, float j, entity pass)
1447 {
1448         entity h;
1449         h = weaponorder[i];
1450         weaponorder[i] = weaponorder[j];
1451         weaponorder[j] = h;
1452 }
1453
1454 string weaponorder_cmp_str;
1455 float weaponorder_cmp(float i, float j, entity pass)
1456 {
1457         float ai, aj;
1458         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1459         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1460         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1461 }
1462
1463 float GetAmmoStat(float i)
1464 {
1465         switch(i)
1466         {
1467                 case 0: return STAT_SHELLS;
1468                 case 1: return STAT_NAILS;
1469                 case 2: return STAT_ROCKETS;
1470                 case 3: return STAT_CELLS;
1471                 case 4: return STAT_FUEL;
1472                 default: return -1;
1473         }
1474 }
1475
1476 float GetAmmoTypeForWep(float i)
1477 {
1478         switch(i)
1479         {
1480                 case WEP_SHOTGUN: return 0;
1481                 case WEP_UZI: return 1;
1482                 case WEP_GRENADE_LAUNCHER: return 2;
1483                 case WEP_MINE_LAYER: return 2;
1484                 case WEP_ELECTRO: return 3;
1485                 case WEP_CRYLINK: return 3;
1486                 case WEP_HLAC: return 3;
1487                 case WEP_MINSTANEX: return 3;
1488                 case WEP_NEX: return 3;
1489                 case WEP_CAMPINGRIFLE: return 1;
1490                 case WEP_HAGAR: return 2;
1491                 case WEP_ROCKET_LAUNCHER: return 2;
1492                 case WEP_SEEKER: return 2;
1493                 case WEP_FIREBALL: return 4;
1494                 case WEP_HOOK: return 3;
1495                 default: return -1;
1496         }
1497 }
1498
1499 void HUD_Weapons(void)
1500 {
1501         float f, screen_ar;
1502         float center_x, center_y;
1503
1504         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1505                 return;
1506
1507         float timeout = cvar("hud_panel_weapons_timeout");
1508         float timeout_effect_length, timein_effect_length;
1509         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1510         {
1511                 timeout_effect_length = 0;
1512                 timein_effect_length = 0;
1513         }
1514         else
1515         {
1516                 timeout_effect_length = 0.75;
1517                 timein_effect_length = 0.375;
1518         }
1519
1520         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1521         {
1522                 weaponprevtime = time;
1523                 return;
1524         }
1525
1526         active_panel = HUD_PANEL_WEAPONS;
1527         HUD_Panel_UpdateCvars(weapons);
1528
1529         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1530         {
1531                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1532                 if (cvar("hud_panel_weapons_timeout_effect"))
1533                 {
1534                         panel_bg_alpha *= (1 - f);
1535                         panel_fg_alpha *= (1 - f);
1536                 }
1537                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1538                 {
1539                         f *= f; // for a cooler movement
1540                         center_x = panel_pos_x + panel_size_x/2;
1541                         center_y = panel_pos_y + panel_size_y/2;
1542                         screen_ar = vid_conwidth/vid_conheight;
1543                         if (center_x/center_y < screen_ar) //bottom left
1544                         {
1545                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1546                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1547                                 else //left
1548                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1549                         }
1550                         else //top right
1551                         {
1552                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1553                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1554                                 else //top
1555                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1556                         }
1557                 }
1558                 weaponprevtime = time - (1 - f) * timein_effect_length;
1559         }
1560         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1561         {
1562                 f = (time - weaponprevtime) / timein_effect_length;
1563                 if (cvar("hud_panel_weapons_timeout_effect"))
1564                 {
1565                         panel_bg_alpha *= (f);
1566                         panel_fg_alpha *= (f);
1567                 }
1568                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1569                 {
1570                         f *= f; // for a cooler movement
1571                         f = 1 - f;
1572                         center_x = panel_pos_x + panel_size_x/2;
1573                         center_y = panel_pos_y + panel_size_y/2;
1574                         screen_ar = vid_conwidth/vid_conheight;
1575                         if (center_x/center_y < screen_ar) //bottom left
1576                         {
1577                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1578                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1579                                 else //left
1580                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1581                         }
1582                         else //top right
1583                         {
1584                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1585                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1586                                 else //top
1587                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1588                         }
1589                 }
1590         }
1591
1592         float i, weapid, wpnalpha, weapon_cnt;
1593         weapon_cnt = 0;
1594         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1595         {
1596                 self = get_weaponinfo(i);
1597                 if(self.impulse >= 0)
1598                         ++weapon_cnt;
1599         }
1600
1601         // TODO make this configurable
1602         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1603         {
1604                 if(weaponorder_bypriority)
1605                         strunzone(weaponorder_bypriority);
1606                 if(weaponorder_byimpulse)
1607                         strunzone(weaponorder_byimpulse);
1608
1609                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1610                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1611                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1612
1613                 weapon_cnt = 0;
1614                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1615                 {
1616                         self = get_weaponinfo(i);
1617                         if(self.impulse >= 0)
1618                         {
1619                                 weaponorder[weapon_cnt] = self;
1620                                 ++weapon_cnt;
1621                         }
1622                 }
1623                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1624
1625                 weaponorder_cmp_str = string_null;
1626         }
1627
1628         HUD_Panel_DrawBg(1);
1629         if(panel_bg_padding)
1630         {
1631                 panel_pos += '1 1 0' * panel_bg_padding;
1632                 panel_size -= '2 2 0' * panel_bg_padding;
1633         }
1634
1635         if(cvar_or("hud_panel_weapons_fade", 1))
1636         {
1637                 wpnalpha = 3.2 - 2 * (time - weapontime);
1638                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1639         }
1640         else
1641                 wpnalpha = panel_fg_alpha;
1642
1643         HUD_Weapons_Clear();
1644
1645         float rows, columns;
1646         float aspect = cvar("hud_panel_weapons_aspect");
1647         rows = panel_size_y/panel_size_x;
1648         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1649
1650         columns = ceil(WEP_COUNT/rows);
1651         float row, column;
1652
1653         float a, type, fullammo;
1654         float when;
1655         when = cvar("hud_panel_weapons_complainbubble_time");
1656         float fadetime;
1657         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1658
1659         vector color;
1660         vector wpnpos;
1661         vector wpnsize;
1662         
1663         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1664         vector ammo_color;
1665         float ammo_alpha;
1666         float barsize_x, barsize_y;
1667         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1668         float show_ammo = cvar("hud_panel_weapons_ammo");
1669         if (show_ammo)
1670         {
1671                 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1672                 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1673                 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1674                 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1675                 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1676                 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1677                 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1678
1679                 if(wpnsize_x/wpnsize_y > aspect)
1680                 {
1681                         barsize_x = aspect * wpnsize_y;
1682                         barsize_y = wpnsize_y;
1683                 }
1684                 else
1685                 {
1686                         barsize_y = 1/aspect * wpnsize_x;
1687                         barsize_x = wpnsize_x;
1688                 }
1689         }
1690
1691         float show_accuracy;
1692         float weapon_stats, weapon_number;
1693         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1694         {
1695                 show_accuracy = true;
1696                 // hits
1697                 weapon_stats = getstati(STAT_DAMAGE_HITS);
1698                 weapon_number = weapon_stats & 63;
1699                 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1700                 // fired
1701                 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1702                 weapon_number = weapon_stats & 63;
1703                 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1704                 if (acc_col_x[0] == -1)
1705                         for (i = 0; i < acc_levels; ++i)
1706                                 acc_col[i] = stov(cvar_string(strcat("hud_panel_weapons_accuracy_color", ftos(i))));
1707         }
1708         float label = cvar("hud_panel_weapons_label");
1709
1710         for(i = 0; i < weapon_cnt; ++i)
1711         {
1712                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1713
1714                 self = weaponorder[i];
1715                 weapid = self.impulse;
1716
1717                 // draw background behind currently selected weapon
1718                 if(self.weapon == activeweapon)
1719                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1720
1721                 // draw the weapon accuracy
1722                 if(show_accuracy)
1723                 {
1724                         float weapon_hit, weapon_damage;
1725                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1726                         if(weapon_damage)
1727                         {
1728                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1729                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1730
1731                                 // find the max level lower than weapon_stats
1732                                 float j;
1733                                 j = acc_levels-1;
1734                                 while ( j && weapon_stats < acc_lev[j] )
1735                                         --j;
1736
1737                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1738                                 float factor;
1739                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1740                                 color = acc_col[j];
1741                                 color = color + factor * (acc_col[j+1] - color);
1742
1743                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1744                         }
1745                 }
1746
1747                 // draw the weapon icon
1748                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1749                 {
1750                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1751
1752                         if(label == 1) // weapon number
1753                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1754                         else if(label == 2) // bind
1755                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1756
1757                         // draw ammo status bar
1758                         if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1759                         {
1760                                 a = 0;
1761                                 type = GetAmmoTypeForWep(weapid);
1762                                 if(type != -1)
1763                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1764
1765                                 if(a > 0)
1766                                 {
1767                                         switch(type) {
1768                                                 case 0: fullammo = fullammo_shells; break;
1769                                                 case 1: fullammo = fullammo_nails; break;
1770                                                 case 2: fullammo = fullammo_rockets; break;
1771                                                 case 3: fullammo = fullammo_cells; break;
1772                                                 case 4: fullammo = fullammo_fuel; break;
1773                                                 default: fullammo = 60;
1774                                         }
1775
1776                                         float barpos_x, barpos_y;
1777                                         if(wpnsize_x/wpnsize_y > aspect)
1778                                         {
1779                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1780                                                 barpos_y = wpnpos_y;
1781                                         }
1782                                         else
1783                                         {
1784                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1785                                                 barpos_x = wpnpos_x;
1786                                         }
1787
1788                                         drawsetcliparea(
1789                                                 barpos_x,
1790                                                 barpos_y,
1791                                                 barsize_x * bound(0, a/fullammo, 1),
1792                                                 barsize_y);
1793                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1794                                         drawresetcliparea();
1795                                 }
1796                         }
1797                 }
1798
1799                 // draw a "ghost weapon icon" if you don't have the weapon
1800                 else
1801                 {
1802                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1803                 }
1804
1805                 // draw the complain message
1806                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1807                 {
1808                         if(fadetime)
1809                         {
1810                                 if(complain_weapon_time + when > time)
1811                                         a = 1;
1812                                 else
1813                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1814                         }
1815                         else
1816                         {
1817                                 if(complain_weapon_time + when > time)
1818                                         a = 1;
1819                                 else
1820                                         a = 0;
1821                         }
1822
1823                         string s;
1824                         if(complain_weapon_type == 0) {
1825                                 s = "Out of ammo";
1826                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1827                         }
1828                         else if(complain_weapon_type == 1) {
1829                                 s = "Don't have";
1830                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1831                         }
1832                         else {
1833                                 s = "Unavailable";
1834                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1835                         }
1836                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1837                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1838                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1839                 }
1840
1841                 ++row;
1842                 if(row >= rows)
1843                 {
1844                         row = 0;
1845                         ++column;
1846                 }
1847         }
1848
1849 }
1850
1851 // Ammo (#1)
1852 //
1853 // TODO: macro
1854 float GetAmmoItemCode(float i)
1855 {
1856         switch(i)
1857         {
1858                 case 0: return IT_SHELLS;
1859                 case 1: return IT_NAILS;
1860                 case 2: return IT_ROCKETS;
1861                 case 3: return IT_CELLS;
1862                 case 4: return IT_FUEL;
1863                 default: return -1;
1864         }
1865 }
1866
1867 string GetAmmoPicture(float i)
1868 {
1869         switch(i)
1870         {
1871                 case 0: return "ammo_shells";
1872                 case 1: return "ammo_bullets";
1873                 case 2: return "ammo_rockets";
1874                 case 3: return "ammo_cells";
1875                 case 4: return "ammo_fuel";
1876                 default: return "";
1877         }
1878 }
1879
1880 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1881 {
1882         float a;
1883         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1884         if(autocvar__hud_configure)
1885                 a = 100;
1886
1887         vector color;
1888         if(a < 10)
1889                 color = '0.7 0 0';
1890         else
1891                 color = '1 1 1';
1892
1893         float alpha;
1894         if(currently_selected)
1895                 alpha = 1;
1896         else
1897                 alpha = 0.7;
1898
1899         vector newSize, newPos;
1900         if(mySize_x/mySize_y > 3)
1901         {
1902                 newSize_x = 3 * mySize_y;
1903                 newSize_y = mySize_y;
1904
1905                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1906                 newPos_y = myPos_y;
1907         }
1908         else
1909         {
1910                 newSize_y = 1/3 * mySize_x;
1911                 newSize_x = mySize_x;
1912
1913                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1914                 newPos_x = myPos_x;
1915         }
1916
1917         vector picpos, numpos;
1918         if(autocvar_hud_panel_ammo_iconalign)
1919         {
1920                 numpos = newPos;
1921                 picpos = newPos + eX * 2 * newSize_y;
1922         }
1923         else
1924         {
1925                 numpos = newPos + eX * newSize_y;
1926                 picpos = newPos;
1927         }
1928
1929         if (currently_selected)
1930                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1931
1932         drawfont = hud_bigfont;
1933         if(a > 0)
1934                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1935         else // "ghost" ammo count
1936                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1937         drawfont = hud_font;
1938         if(a > 0)
1939                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1940         else // "ghost" ammo icon
1941                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1942 }
1943
1944 void HUD_Ammo(void)
1945 {
1946         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1947                 return;
1948
1949         active_panel = HUD_PANEL_AMMO;
1950         HUD_Panel_UpdateCvars(ammo);
1951         float i, currently_selected;
1952
1953         vector pos, mySize;
1954         pos = panel_pos;
1955         mySize = panel_size;
1956
1957         HUD_Panel_DrawBg(1);
1958         if(panel_bg_padding)
1959         {
1960                 pos += '1 1 0' * panel_bg_padding;
1961                 mySize -= '2 2 0' * panel_bg_padding;
1962         }
1963
1964         float rows, columns;
1965         rows = mySize_y/mySize_x;
1966         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1967         //                               ^^^ ammo item aspect goes here
1968
1969         columns = ceil(AMMO_COUNT/rows);
1970
1971         float row, column;
1972         // ammo
1973         for (i = 0; i < AMMO_COUNT; ++i) {
1974                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1975                 if(autocvar_hud_panel_ammo_onlycurrent) {
1976                         if(autocvar__hud_configure)
1977                                 i = 2;
1978                         if (currently_selected || autocvar__hud_configure)
1979                         {
1980                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1981                                 break;
1982                         }
1983                 } else {
1984                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1985                         ++row;
1986                         if(row >= rows)
1987                         {
1988                                 row = 0;
1989                                 column = column + 1;
1990                         }
1991                 }
1992         }
1993 }
1994
1995 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1996 {
1997         vector newPos;
1998         float newSize_x, newSize_y;
1999         if(mySize_x/mySize_y > 3)
2000         {
2001                 newSize_x = 3 * mySize_y;
2002                 newSize_y = mySize_y;
2003
2004                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2005                 newPos_y = myPos_y;
2006         }
2007         else
2008         {
2009                 newSize_y = 1/3 * mySize_x;
2010                 newSize_x = mySize_x;
2011
2012                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2013                 newPos_x = myPos_x;
2014         }
2015
2016         vector picpos, numpos;
2017         if(left)
2018         {
2019                 if(iconalign == 1 || iconalign == 3) // right align
2020                 {
2021                         numpos = newPos;
2022                         picpos = newPos + eX * 2 * newSize_y;
2023                 }
2024                 else // left align
2025                 {
2026                         numpos = newPos + eX * newSize_y;
2027                         picpos = newPos;
2028                 }
2029         }
2030         else
2031         {
2032                 if(iconalign == 0 || iconalign == 3) // left align
2033                 {
2034                         numpos = newPos + eX * newSize_y;
2035                         picpos = newPos;
2036                 } 
2037                 else // right align
2038                 {
2039                         numpos = newPos;
2040                         picpos = newPos + eX * 2 * newSize_y;
2041                 }
2042         }
2043
2044         drawfont = hud_bigfont;
2045         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2046         drawfont = hud_font;
2047         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2048 }
2049
2050 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2051 {
2052         float sz;
2053         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2054
2055         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2056 }
2057
2058 // Powerups (#2)
2059 //
2060 void HUD_Powerups(void) {
2061         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2062                 return;
2063
2064         if(!autocvar__hud_configure)
2065         {
2066                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2067                         return;
2068
2069                 if (getstati(STAT_HEALTH) <= 0)
2070                         return;
2071         }
2072
2073         active_panel = HUD_PANEL_POWERUPS;
2074         HUD_Panel_UpdateCvars(powerups);
2075         vector pos, mySize;
2076         pos = panel_pos;
2077         mySize = panel_size;
2078
2079         float strength_time, shield_time;
2080         if(autocvar__hud_configure)
2081         {
2082                 strength_time = 15;
2083                 shield_time = 27;
2084         }
2085         else
2086         {
2087                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2088                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2089         }
2090
2091         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2092         if(panel_bg_padding)
2093         {
2094                 pos += '1 1 0' * panel_bg_padding;
2095                 mySize -= '2 2 0' * panel_bg_padding;
2096         }
2097
2098         vector barpos, barsize;
2099         vector picpos;
2100         vector numpos;
2101
2102         string leftname, rightname;
2103         float leftcnt, rightcnt;
2104         float leftexact, rightexact;
2105         float flip = cvar("hud_panel_powerups_flip");
2106         if (flip) {
2107                 leftname = "strength";
2108                 leftcnt = ceil(strength_time);
2109                 leftexact = strength_time;
2110
2111                 rightname = "shield";
2112                 rightcnt = ceil(shield_time);
2113                 rightexact = shield_time;
2114         } else {
2115                 leftname = "shield";
2116                 leftcnt = ceil(shield_time);
2117                 leftexact = shield_time;
2118
2119                 rightname = "strength";
2120                 rightcnt = ceil(strength_time);
2121                 rightexact = strength_time;
2122         }
2123
2124         drawfont = hud_bigfont;
2125         float baralign = cvar("hud_panel_powerups_baralign");
2126         float iconalign = cvar("hud_panel_powerups_iconalign");
2127         float progressbar = cvar("hud_panel_powerups_progressbar");
2128         if (mySize_x/mySize_y > 4)
2129         {
2130                 if(leftcnt)
2131                 {
2132                         if(baralign == 1 || baralign == 3) { // right align
2133                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2134                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2135                         } else { // left align
2136                                 barpos = pos;
2137                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2138                         }
2139
2140                         if(progressbar)
2141                         {
2142                                 HUD_Panel_GetProgressBarColorForString(leftname);
2143                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2144                         }
2145                         if(leftcnt > 1)
2146                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2147                         if(leftcnt <= 5)
2148                                 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2149                 }
2150
2151                 if(rightcnt)
2152                 {
2153                         if(baralign == 0 || baralign == 3) { // left align
2154                                 barpos = pos + eX * 0.5 * mySize_x;
2155                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2156                         } else { // right align
2157                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2158                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2159                         }
2160
2161                         if(progressbar)
2162                         {
2163                                 HUD_Panel_GetProgressBarColorForString(rightname);
2164                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2165                         }
2166                         if(rightcnt > 1)
2167                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2168                         if(rightcnt <= 5)
2169                                 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2170                 }
2171         }
2172         else if (mySize_x/mySize_y > 1.5)
2173         {
2174                 if(leftcnt)
2175                 {
2176                         if(baralign == 1 || baralign == 3) { // right align
2177                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2178                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2179                         } else { // left align
2180                                 barpos = pos;
2181                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2182                         }
2183
2184                         if(progressbar)
2185                         {
2186                                 HUD_Panel_GetProgressBarColorForString(leftname);
2187                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2188                         }
2189                         if(leftcnt > 1)
2190                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2191                         if(leftcnt <= 5)
2192                                 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2193                 }
2194
2195                 if(rightcnt)
2196                 {
2197                         if(baralign == 0 || baralign == 3) { // left align
2198                                 barpos = pos + eY * 0.5 * mySize_y;
2199                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2200                         } else { // right align
2201                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2202                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2203                         }
2204
2205                         if(progressbar)
2206                         {
2207                                 HUD_Panel_GetProgressBarColorForString(rightname);
2208                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2209                         }
2210                         if(rightcnt > 1)
2211                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2212                         if(rightcnt <= 5)
2213                                 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2214                 }
2215         }
2216         else
2217         {
2218                 if(leftcnt)
2219                 {
2220                         if(baralign == 1 || baralign == 3) { // down align
2221                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2222                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2223                         } else { // up align
2224                                 barpos = pos;
2225                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2226                         }
2227
2228                         if(iconalign == 1 || iconalign == 3) { // down align
2229                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2230                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2231                         } else { // up align
2232                                 picpos = pos + eX * 0.05 * mySize_x;
2233                                 numpos = pos + eY * 0.4 * mySize_x;
2234                         }
2235
2236                         if(progressbar)
2237                         {
2238                                 HUD_Panel_GetProgressBarColorForString(leftname);
2239                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2240                         }
2241                         if(leftcnt <= 5)
2242                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2243                         if(leftcnt > 1)
2244                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2245                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 }
2247
2248                 if(rightcnt)
2249                 {
2250                         if(baralign == 0 || baralign == 3) { // up align
2251                                 barpos = pos + eX * 0.5 * mySize_x;
2252                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2253                         } else { // down align
2254                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2255                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2256                         }
2257
2258                         if(iconalign == 0 || iconalign == 3) { // up align
2259                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2260                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2261                         } else { // down align
2262                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2263                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2264                         }
2265
2266                         if(progressbar)
2267                         {
2268                                 HUD_Panel_GetProgressBarColorForString(rightname);
2269                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2270                         }
2271                         if(rightcnt <= 5)
2272                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2273                         if(rightcnt > 1)
2274                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2275                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2276                 }
2277         }
2278         drawfont = hud_font;
2279 }
2280
2281 // Health/armor (#3)
2282 //
2283 void HUD_HealthArmor(void)
2284 {
2285         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2286                 return;
2287
2288         active_panel = HUD_PANEL_HEALTHARMOR;
2289         HUD_Panel_UpdateCvars(healtharmor);
2290         vector pos, mySize;
2291         pos = panel_pos;
2292         mySize = panel_size;
2293
2294         HUD_Panel_DrawBg(1);
2295         if(panel_bg_padding)
2296         {
2297                 pos += '1 1 0' * panel_bg_padding;
2298                 mySize -= '2 2 0' * panel_bg_padding;
2299         }
2300
2301         float armor, health, fuel;
2302         armor = getstati(STAT_ARMOR);
2303         health = getstati(STAT_HEALTH);
2304         fuel = getstati(STAT_FUEL);
2305
2306         if(autocvar__hud_configure)
2307         {
2308                 armor = 150;
2309                 health = 100;
2310                 fuel = 70;
2311         }
2312
2313         if(health <= 0)
2314                 return;
2315
2316         vector barpos, barsize;
2317         vector picpos;
2318         vector numpos;
2319
2320         drawfont = hud_bigfont;
2321         float baralign = cvar("hud_panel_healtharmor_baralign");
2322         float iconalign = cvar("hud_panel_healtharmor_iconalign");
2323         float progressbar = cvar("hud_panel_healtharmor_progressbar");
2324         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2325         {
2326                 vector v;
2327                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2328
2329                 float x;
2330                 x = floor(v_x + 1);
2331
2332                 if(baralign == 1 || baralign == 3) { // right align
2333                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2334                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2335                 } else { // left align
2336                         barpos = pos;
2337                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2338                 }
2339
2340                 string biggercount;
2341                 if(v_z) // NOT fully armored
2342                 {
2343                         biggercount = "health";
2344                         if(progressbar)
2345                         {
2346                                 HUD_Panel_GetProgressBarColor(health);
2347                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2348                         }
2349                         if(armor)
2350                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2351                 }
2352                 else
2353                 {
2354                         biggercount = "armor";
2355                         if(progressbar)
2356                         {
2357                                 HUD_Panel_GetProgressBarColor(armor);
2358                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2359                         }
2360                         if(health)
2361                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2362                 }
2363                 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2364
2365                 // fuel
2366                 if(fuel)
2367                 {
2368                         if(baralign == 0 || baralign == 3) { // left align
2369                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2370                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2371                         } else {
2372                                 barpos = pos;
2373                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2374                         }
2375                         HUD_Panel_GetProgressBarColor(fuel);
2376                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2377                 }
2378         }
2379         else
2380         {
2381                 string leftname, rightname;
2382                 float leftcnt, rightcnt;
2383                 float leftactive, rightactive;
2384                 float leftalpha, rightalpha;
2385                 float flip = cvar("hud_panel_healtharmor_flip");
2386                 if (flip) { // old style layout with armor left/top of health
2387                         leftname = "armor";
2388                         leftcnt = armor;
2389                         if(leftcnt)
2390                                 leftactive = 1;
2391                         leftalpha = min((armor+10)/55, 1);
2392
2393                         rightname = "health";
2394                         rightcnt = health;
2395                         rightactive = 1;
2396                         rightalpha = 1;
2397                 } else {
2398                         leftname = "health";
2399                         leftcnt = health;
2400                         leftactive = 1;
2401                         leftalpha = 1;
2402
2403                         rightname = "armor";
2404                         rightcnt = armor;
2405                         if(rightcnt)
2406                                 rightactive = 1;
2407                         rightalpha = min((armor+10)/55, 1);
2408                 }
2409
2410                 if (mySize_x/mySize_y > 4)
2411                 {
2412                         if(leftactive)
2413                         {
2414                                 if(baralign == 1 || baralign == 3) { // right align
2415                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2416                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2417                                 } else { // left align
2418                                         barpos = pos;
2419                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2420                                 }
2421
2422                                 if(progressbar)
2423                                 {
2424                                         HUD_Panel_GetProgressBarColorForString(leftname);
2425                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2426                                 }
2427                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2428                         }
2429
2430                         if(rightactive)
2431                         {
2432                                 if(baralign == 0 || baralign == 3) { // left align
2433                                         barpos = pos + eX * 0.5 * mySize_x;
2434                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2435                                 } else { // right align
2436                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2437                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2438                                 }
2439
2440                                 if(progressbar)
2441                                 {
2442                                         HUD_Panel_GetProgressBarColorForString(rightname);
2443                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2444                                 }
2445                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2446                         }
2447
2448                         if(fuel)
2449                         {
2450                                 if(baralign == 0 || baralign == 3) { // left align
2451                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2452                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2453                                 } else {
2454                                         barpos = pos;
2455                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2456                                 }
2457                                 HUD_Panel_GetProgressBarColor(fuel);
2458                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2459                         }
2460                 }
2461                 else if (mySize_x/mySize_y > 1.5)
2462                 {
2463                         if(leftactive)
2464                         {
2465                                 if(baralign == 1 || baralign == 3) { // right align
2466                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2467                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2468                                 } else { // left align
2469                                         barpos = pos;
2470                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2471                                 }
2472
2473                                 if(progressbar)
2474                                 {
2475                                         HUD_Panel_GetProgressBarColorForString(leftname);
2476                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2477                                 }
2478                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2479                         }
2480
2481                         if(rightactive)
2482                         {
2483                                 if(baralign == 0 || baralign == 3) { // left align
2484                                         barpos = pos + eY * 0.5 * mySize_y;
2485                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2486                                 } else { // right align
2487                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2488                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2489                                 }
2490
2491                                 if(progressbar)
2492                                 {
2493                                         HUD_Panel_GetProgressBarColorForString(rightname);
2494                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495                                 }
2496                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2497                         }
2498
2499                         if(fuel)
2500                         {
2501                                 if(baralign == 0 || baralign == 3) { // left align
2502                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2503                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2504                                 } else {
2505                                         barpos = pos;
2506                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2507                                 }
2508                                 HUD_Panel_GetProgressBarColor(fuel);
2509                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2510                         }
2511                 }
2512                 else
2513                 {
2514                         if(leftactive)
2515                         {
2516                                 if(baralign == 1 || baralign == 3) { // down align
2517                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2518                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2519                                 } else { // up align
2520                                         barpos = pos;
2521                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2522                                 }
2523
2524                                 if(iconalign == 1 || iconalign == 3) { // down align
2525                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2526                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2527                                 } else { // up align
2528                                         picpos = pos + eX * 0.05 * mySize_x;
2529                                         numpos = pos + eY * 0.4 * mySize_x;
2530                                 }
2531
2532                                 if(progressbar)
2533                                 {
2534                                         HUD_Panel_GetProgressBarColorForString(leftname);
2535                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2536                                 }
2537                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2538                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2539                         }
2540
2541                         if(rightactive)
2542                         {
2543                                 if(baralign == 0 || baralign == 3) { // up align
2544                                         barpos = pos + eX * 0.5 * mySize_x;
2545                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2546                                 } else { // down align
2547                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2548                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2549                                 }
2550
2551                                 if(iconalign == 0 || iconalign == 3) { // up align
2552                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2553                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2554                                 } else { // down align
2555                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2556                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2557                                 }
2558
2559                                 if(progressbar)
2560                                 {
2561                                         HUD_Panel_GetProgressBarColorForString(rightname);
2562                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2563                                 }
2564                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2565                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2566                         }
2567
2568                         if(fuel)
2569                         {
2570                                 if(baralign == 0 || baralign == 3) { // left align
2571                                         barpos = pos;
2572                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2573                                 } else {
2574                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2575                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2576                                 }
2577                                 HUD_Panel_GetProgressBarColor(fuel);
2578                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2579                         }
2580                 }
2581         }
2582         drawfont = hud_font;
2583 }
2584
2585 // Notification area (#4)
2586 //
2587
2588 string Weapon_SuicideMessage(float deathtype)
2589 {
2590         w_deathtype = deathtype;
2591         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2592         return w_deathtypestring;
2593 }
2594
2595 string Weapon_KillMessage(float deathtype)
2596 {
2597         w_deathtype = deathtype;
2598         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2599         return w_deathtypestring;
2600 }
2601
2602 float killnotify_times[10];
2603 float killnotify_deathtype[10];
2604 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2605 string killnotify_attackers[10];
2606 string killnotify_victims[10];
2607 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2608 {
2609         float i;
2610         for (i = 9; i > 0; --i) {
2611                 killnotify_times[i] = killnotify_times[i-1];
2612                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2613                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2614                 if(killnotify_attackers[i])
2615                         strunzone(killnotify_attackers[i]);
2616                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2617                 if(killnotify_victims[i])
2618                         strunzone(killnotify_victims[i]);
2619                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2620         }
2621         killnotify_times[0] = time;
2622         killnotify_deathtype[0] = wpn;
2623         killnotify_actiontype[0] = actiontype;
2624         if(killnotify_attackers[0])
2625                 strunzone(killnotify_attackers[0]);
2626         killnotify_attackers[0] = strzone(attacker);
2627         if(killnotify_victims[0])
2628                 strunzone(killnotify_victims[0]);
2629         killnotify_victims[0] = strzone(victim);
2630 }
2631
2632 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2633 {
2634         float w;
2635         float alsoprint, gentle;
2636         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2637         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2638         
2639         if(msg == MSG_SUICIDE) {
2640                 w = DEATH_WEAPONOF(type);
2641                 if(WEP_VALID(w)) {
2642                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2643                         if (alsoprint)
2644                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2645                 } else if (type == DEATH_KILL) {
2646                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2647                         if (alsoprint)
2648                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2649                 } else if (type == DEATH_ROT) {
2650                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2651                         if (alsoprint)
2652                                 print ("^1",s1, "^1 died\n");
2653                 } else if (type == DEATH_NOAMMO) {
2654                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2655                         if (alsoprint)
2656                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2657                 } else if (type == DEATH_CAMP) {
2658                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2659                         if (alsoprint)
2660                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2661                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2662                         HUD_KillNotify_Push(s1, "", 0, type);
2663                         if (alsoprint)
2664                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2665                 } else if (type == DEATH_CHEAT) {
2666                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2667                         if (alsoprint)
2668                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2669                 } else if (type == DEATH_FIRE) {
2670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2671                         if (alsoprint)
2672                                 print ("^1",s1, "^1 burned to death\n");
2673                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2674                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2675                         if (alsoprint)
2676                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2677                 } 
2678                 
2679                 if (stof(s2) > 2) // killcount > 2
2680                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2681         } else if(msg == MSG_KILL) {
2682                 w = DEATH_WEAPONOF(type);
2683                 if(WEP_VALID(w)) {
2684                         HUD_KillNotify_Push(s1, s2, 1, type);
2685                         if (alsoprint)
2686                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2687                 }
2688                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2689                         HUD_KillNotify_Push(s1, s2, 1, type);
2690                         if(alsoprint)
2691                         {
2692                                 if(gentle) {
2693                                         print ("^1", s1, "^1 took action against a team mate\n");
2694                                 } else {
2695                                         print ("^1", s1, "^1 mows down a team mate\n");
2696                                 }
2697                         }
2698                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2699                                 if(gentle)
2700                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2701                                 else
2702                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2703                         }
2704                         else if (stof(s2) > 2) {
2705                                 if(gentle)
2706                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2707                                 else
2708                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2709                         }
2710                 }
2711                 else if(type == KILL_FIRST_BLOOD)
2712                         print("^1",s1, "^1 drew first blood", "\n");
2713                 else if (type == DEATH_TELEFRAG) {
2714                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2715                         if(gentle)
2716                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2717                         else
2718                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2719                 }
2720                 else if (type == DEATH_DROWN) {
2721                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2722                         if(alsoprint)
2723                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2724                 }
2725                 else if (type == DEATH_SLIME) {
2726                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2727                         if(alsoprint)
2728                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2729                 }
2730                 else if (type == DEATH_LAVA) {
2731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2732                         if(alsoprint)
2733                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2734                 }
2735                 else if (type == DEATH_FALL) {
2736                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2737                         if(alsoprint)
2738                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2739                 }
2740                 else if (type == DEATH_SHOOTING_STAR) {
2741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2742                         if(alsoprint)
2743                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2744                 }
2745                 else if (type == DEATH_SWAMP) {
2746                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2747                         if(alsoprint)
2748                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2749                 }
2750                 else if (type == DEATH_HURTTRIGGER)
2751                 {
2752                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2753                         if(alsoprint)
2754                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2755                 } else if(type == DEATH_SBCRUSH) {
2756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2757                         if(alsoprint)
2758                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2759                 } else if(type == DEATH_SBMINIGUN) {
2760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2761                         if(alsoprint)
2762                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2763                 } else if(type == DEATH_SBROCKET) {
2764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2765                         if(alsoprint)
2766                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2767                 } else if(type == DEATH_SBBLOWUP) {
2768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2769                         if(alsoprint)
2770                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2771                 } else if(type == DEATH_WAKIGUN) {
2772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2773                         if(alsoprint)
2774                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2775                 } else if(type == DEATH_WAKIROCKET) {
2776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2777                         if(alsoprint)
2778                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2779                 } else if(type == DEATH_WAKIBLOWUP) {
2780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2781                         if(alsoprint)
2782                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2783                 } else if(type == DEATH_TURRET) {
2784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2785                         if(alsoprint)
2786                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2787                 } else if(type == DEATH_TOUCHEXPLODE) {
2788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2789                         if(alsoprint)
2790                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2791                 } else if(type == DEATH_CHEAT) {
2792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2793                         if(alsoprint)
2794                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2795                 } else if (type == DEATH_FIRE) {
2796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2797                         if(alsoprint)
2798                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2799                 } else if (type == DEATH_CUSTOM) {
2800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2801                         if(alsoprint)
2802                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2803                 } else if (type == DEATH_HURTTRIGGER) {
2804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2805                         if(alsoprint)
2806                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2807                 } else {
2808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2809                         if(alsoprint)
2810                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2811                 }
2812         } else if(msg == MSG_SPREE) {
2813                 if(type == KILL_END_SPREE) {
2814                         if(gentle)
2815                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2816                         else
2817                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2818                 } else if(type == KILL_SPREE) {
2819                         if(gentle)
2820                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2821                         else
2822                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2823                 } else if(type == KILL_SPREE_3) {
2824                         if(gentle)
2825                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2826                         else
2827                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2828                 } else if(type == KILL_SPREE_5) {
2829                         if(gentle)
2830                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2831                         else
2832                                 print (s1,"^7 unleashes ^1RAGE\n");
2833                 } else if(type == KILL_SPREE_10) {
2834                         if(gentle)
2835                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2836                         else
2837                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2838                 } else if(type == KILL_SPREE_15) {
2839                         if(gentle)
2840                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2841                         else
2842                                 print (s1,"^7 executes ^1MAYHEM!\n");
2843                 } else if(type == KILL_SPREE_20) {
2844                         if(gentle)
2845                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2846                         else
2847                                 print (s1,"^7 is a ^1BERSERKER!\n");
2848                 } else if(type == KILL_SPREE_25) {
2849                         if(gentle)
2850                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2851                         else
2852                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2853                 } else if(type == KILL_SPREE_30) {
2854                         if(gentle)
2855                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2856                         else
2857                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2858                 }
2859         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2860                 if (type == DEATH_DROWN) {
2861                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2862                         if(alsoprint)
2863                         {
2864                                 if(gentle)
2865                                         print ("^1",s1, "^1 was in the water for too long\n");
2866                                 else
2867                                         print ("^1",s1, "^1 drowned\n");
2868                         }
2869                 } else if (type == DEATH_SLIME) {
2870                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2871                         if(alsoprint)
2872                                 print ("^1",s1, "^1 was slimed\n");
2873                 } else if (type == DEATH_LAVA) {
2874                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2875                         if(alsoprint)
2876                         {
2877                                 if(gentle)
2878                                         print ("^1",s1, "^1 found a hot place\n");
2879                                 else
2880                                         print ("^1",s1, "^1 turned into hot slag\n");
2881                         }
2882                 } else if (type == DEATH_FALL) {
2883                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2884                         if(alsoprint)
2885                         {
2886                                 if(gentle)
2887                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2888                                 else
2889                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2890                         }
2891                 } else if (type == DEATH_SHOOTING_STAR) {
2892                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2893                         if(alsoprint)
2894                                 print ("^1",s1, "^1 became a shooting star\n");
2895                 } else if (type == DEATH_SWAMP) {
2896                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2897                         if(alsoprint)
2898                         {
2899                                 if(gentle)
2900                                         print ("^1",s1, "^1 discovered a swamp\n");
2901                                 else
2902                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2903                         }
2904                 } else if(type == DEATH_TURRET) {
2905                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2906                         if(alsoprint)
2907                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2908                 } else if (type == DEATH_CUSTOM) {
2909                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2910                         if(alsoprint)
2911                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2912                 } else if (type == DEATH_HURTTRIGGER) {
2913                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2914                         if(alsoprint)
2915                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2916                 } else if(type == DEATH_TOUCHEXPLODE) {
2917                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2918                         if(alsoprint)
2919                                 print ("^1",s1, "^1 died in an accident\n");
2920                 } else if(type == DEATH_CHEAT) {
2921                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2922                         if(alsoprint)
2923                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2924                 } else if(type == DEATH_FIRE) {
2925                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2926                         if(alsoprint)
2927                         {
2928                                 if(gentle)
2929                                         print ("^1",s1, "^1 felt a little hot\n");
2930                                 else
2931                                         print ("^1",s1, "^1 burnt to death\n");
2932                                 }
2933                 } else {
2934                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2935                         if(alsoprint)
2936                         {
2937                                 if(gentle)
2938                                         print ("^1",s1, "^1 needs a restart\n");
2939                                 else
2940                                         print ("^1",s1, "^1 died\n");
2941                         }
2942                 }
2943         } else if(msg == MSG_KILL_ACTION_SPREE) {
2944                 if(gentle)
2945                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2946                 else
2947                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2948         } else if(msg == MSG_INFO) {
2949                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2950                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2951                         print(s1, "^7 got the ", s2, "\n");
2952                 } else if(type == INFO_LOSTFLAG) {
2953                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2954                         print(s1, "^7 lost the ", s2, "\n");
2955                 } else if(type == INFO_PICKUPFLAG) {
2956                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2957                         print(s1, "^7 picked up the ", s2, "\n");
2958                 } else if(type == INFO_RETURNFLAG) {
2959                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2960                         print(s1, "^7 returned the ", s2, "\n");
2961                 } else if(type == INFO_CAPTUREFLAG) {
2962                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2963                         print(s1, "^7 captured the ", s2, s3, "\n");
2964                 }
2965         }
2966 }
2967
2968 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2969
2970 void HUD_Centerprint(string s1, string s2, float type, float msg)
2971 {
2972         float gentle;
2973         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2974         if(msg == MSG_SUICIDE) {
2975                 if (type == DEATH_TEAMCHANGE) {
2976                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2977                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2978                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2979                 } else if (type == DEATH_CAMP) {
2980                         if(gentle)
2981                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2982                         else
2983                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2984                 } else if (type == DEATH_NOAMMO) {
2985                         if(gentle)
2986                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2987                         else
2988                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2989                 } else if (type == DEATH_ROT) {
2990                         if(gentle)
2991                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2992                         else
2993                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2994                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2995                         if(gentle)
2996                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2997                         else
2998                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2999                 } else if (type == DEATH_QUIET) {
3000                         // do nothing
3001                 } else { // generic message
3002                         if(gentle)
3003                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3004                         else
3005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3006                 }
3007         } else if(msg == MSG_KILL) {
3008                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3009                         if(gentle) {
3010                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3011                         } else {
3012                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3013                         }
3014                 } else if (type == KILL_FIRST_BLOOD) {
3015                         if(gentle) {
3016                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3017                         } else {
3018                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3019                         }
3020                 } else if (type == KILL_FIRST_VICTIM) {
3021                         if(gentle) {
3022                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3023                         } else {
3024                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3025                         }
3026                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3027                         if(gentle) {
3028                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3029                         } else {
3030                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3031                         }
3032                 } else if (type == KILL_TYPEFRAGGED) {
3033                         if(gentle) {
3034                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3035                         } else {
3036                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3037                         }
3038                 } else if (type == KILL_FRAG) {
3039                         if(gentle) {
3040                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3041                         } else {
3042                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3043                         }
3044                 } else { // generic message
3045                         if(gentle) {
3046                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3047                         } else {
3048                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3049                         }
3050                 }
3051         } else if(msg == MSG_KILL_ACTION) {
3052                 // TODO: invent more centerprints here?
3053                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3054         }
3055 }
3056
3057 void HUD_Notify (void)
3058 {
3059         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3060                 return;
3061
3062         active_panel = HUD_PANEL_NOTIFY;
3063         HUD_Panel_UpdateCvars(notify);
3064         vector pos, mySize;
3065         pos = panel_pos;
3066         mySize = panel_size;
3067
3068         HUD_Panel_DrawBg(1);
3069         if(panel_bg_padding)
3070         {
3071                 pos += '1 1 0' * panel_bg_padding;
3072                 mySize -= '2 2 0' * panel_bg_padding;
3073         }
3074
3075         float entries, height;
3076         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3077         height = mySize_y/entries;
3078         
3079         vector fontsize;
3080         fontsize = '0.5 0.5 0' * height;
3081
3082         float a;
3083         float when;
3084         when = autocvar_hud_panel_notify_time;
3085         float fadetime;
3086         fadetime = autocvar_hud_panel_notify_fadetime;
3087
3088         string s;
3089
3090         vector pos_attacker, pos_victim;
3091         vector weap_pos;
3092         float width_attacker;
3093         string attacker, victim;
3094
3095         float i, j, w;
3096         for(j = 0; j < entries; ++j)
3097         {
3098                 s = "";
3099                 if(autocvar_hud_panel_notify_flip)
3100                         i = j;
3101                 else // rather nasty hack for ordering items from the bottom up
3102                         i = entries - j - 1;
3103
3104                 if(fadetime)
3105                 {
3106                         if(killnotify_times[j] + when > time)
3107                                 a = 1;
3108                         else
3109                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3110                 }
3111                 else
3112                 {
3113                         if(killnotify_times[j] + when > time)
3114                                 a = 1;
3115                         else
3116                                 a = 0;
3117                 }
3118
3119                 w = -1;
3120                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3121
3122                 // TODO: maybe print in team colors?
3123                 //
3124                 // Y [used by] X
3125                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3126                 {
3127                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3128                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3129                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3130
3131                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3132                         {
3133                                 s = "notify_death";
3134                         }
3135                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3136                         {
3137                                 s = "notify_outofammo";
3138                         }
3139                         else if(killnotify_deathtype[j] == DEATH_KILL)
3140                         {
3141                                 s = "notify_selfkill";
3142                         }
3143                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3144                         {
3145                                 s = "notify_camping";
3146                         }
3147                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3148                         {
3149                                 s = "notify_teamkill_red";
3150                         }
3151                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3152                         {
3153                                 s = "notify_teamkill_blue";
3154                         }
3155                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3156                         {
3157                                 s = "notify_water";
3158                         }
3159                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3160                         {
3161                                 s = "notify_slime";
3162                         }
3163                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3164                         {
3165                                 s = "notify_lava";
3166                         }
3167                         else if(killnotify_deathtype[j] == DEATH_FALL)
3168                         {
3169                                 s = "notify_fall";
3170                         }
3171                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3172                         {
3173                                 s = "notify_shootingstar";
3174                         }
3175                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3176                         {
3177                                 s = "notify_death";
3178                         }
3179                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3180                         {
3181                                 if(killnotify_victims[j] == "^1RED^7 flag")
3182                                 {
3183                                         s = "notify_red_taken";
3184                                 }
3185                                 else
3186                                 {
3187                                         s = "notify_blue_taken";
3188                                 }
3189                         }
3190                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3191                         {
3192                                 if(killnotify_victims[j] == "^1RED^7 flag")
3193                                 {
3194                                         s = "notify_red_returned";
3195                                 }
3196                                 else
3197                                 {
3198                                         s = "notify_blue_returned";
3199                                 }
3200                         }
3201                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3202                         {
3203                                 if(killnotify_victims[j] == "^1RED^7 flag")
3204                                 {
3205                                         s = "notify_red_lost";
3206                                 }
3207                                 else
3208                                 {
3209                                         s = "notify_blue_lost";
3210                                 }
3211                         }
3212                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3213                         {
3214                                 if(killnotify_victims[j] == "^1RED^7 flag")
3215                                 {
3216                                         s = "notify_red_captured";
3217                                 }
3218                                 else
3219                                 {
3220                                         s = "notify_blue_captured";
3221                                 }
3222                         }
3223                         if(s != "" && a)
3224                         {
3225                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3226                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3227                         }
3228                 }
3229                 // X [did action to] Y
3230                 else
3231                 {
3232                         if(autocvar__hud_configure)
3233                         {
3234                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3235                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3236                                 a = bound(0, (when - j) / 4, 1);
3237                         }
3238                         else
3239                         {
3240                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3241                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3242                         }
3243                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3244                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3245                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3246                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3247
3248                         if(autocvar__hud_configure) // example actions for config mode
3249                         {
3250                                 s = "weaponelectro";
3251                         }
3252                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3253                         {
3254                                 s = "notify_melee_laser";
3255                         }
3256                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3257                         {
3258                                 s = "notify_melee_shotgun";
3259                         }
3260                         else if(WEP_VALID(w))
3261                         {
3262                                 self = get_weaponinfo(w);
3263                                 s = strcat("weapon", self.netname);
3264                         }
3265                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3266                         {
3267                                 s = "notify_teamkill_red";
3268                         }
3269                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3270                         {
3271                                 s = "notify_teamkill_red";
3272                         }
3273                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3274                         {
3275                                 s = "notify_telefrag";
3276                         }
3277                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3278                         {
3279                                 s = "notify_water";
3280                         }
3281                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3282                         {
3283                                 s = "notify_slime";
3284                         }
3285                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3286                         {
3287                                 s = "notify_lava";
3288                         }
3289                         else if(killnotify_deathtype[j] == DEATH_FALL)
3290                         {
3291                                 s = "notify_fall";
3292                         }
3293                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3294                         {
3295                                 s = "notify_shootingstar";
3296                         }
3297                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3298                         {
3299                                 s = "notify_void";
3300                         }
3301                         if(s != "" && a)
3302                         {
3303                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3304                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3305                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3306                         }
3307                 }
3308         }
3309 }
3310
3311 // Timer (#5)
3312 //
3313 // TODO: macro
3314 string seconds_tostring(float sec)
3315 {
3316         float minutes;
3317         minutes = floor(sec / 60);
3318
3319         sec -= minutes * 60;
3320
3321         string s;
3322         s = ftos(100 + sec);
3323
3324         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3325 }
3326
3327 void HUD_Timer(void)
3328 {
3329         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3330                 return;
3331
3332         active_panel = HUD_PANEL_TIMER;
3333         HUD_Panel_UpdateCvars(timer);
3334         vector pos, mySize;
3335         pos = panel_pos;
3336         mySize = panel_size;
3337
3338         HUD_Panel_DrawBg(1);
3339         if(panel_bg_padding)
3340         {
3341                 pos += '1 1 0' * panel_bg_padding;
3342                 mySize -= '2 2 0' * panel_bg_padding;
3343         }
3344
3345         string timer;
3346         float timelimit, elapsedTime, timeleft, minutesLeft;
3347
3348         timelimit = getstatf(STAT_TIMELIMIT);
3349
3350         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3351         timeleft = ceil(timeleft);
3352
3353         minutesLeft = floor(timeleft / 60);
3354
3355         vector timer_color;
3356         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3357                 timer_color = '1 1 1'; //white
3358         else if(minutesLeft >= 1)
3359                 timer_color = '1 1 0'; //yellow
3360         else
3361                 timer_color = '1 0 0'; //red
3362
3363         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3364                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3365                         //while restart is still active, show 00:00
3366                         timer = seconds_tostring(0);
3367                 } else {
3368                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3369                         timer = seconds_tostring(elapsedTime);
3370                 }
3371         } else {
3372                 timer = seconds_tostring(timeleft);
3373         }
3374
3375         drawfont = hud_bigfont;
3376         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3377         drawfont = hud_font;
3378 }
3379
3380 // Radar (#6)
3381 //
3382 void HUD_Radar(void)
3383 {
3384         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3385                 return;
3386
3387         active_panel = HUD_PANEL_RADAR;
3388         HUD_Panel_UpdateCvars(radar);
3389         vector pos, mySize;
3390         pos = panel_pos;
3391         mySize = panel_size;
3392
3393         HUD_Panel_DrawBg(1);
3394         if(panel_bg_padding)
3395         {
3396                 pos += '1 1 0' * panel_bg_padding;
3397                 mySize -= '2 2 0' * panel_bg_padding;
3398         }
3399
3400         local float color1, color2; // color already declared as a global in hud.qc
3401         local vector rgb;
3402         local entity tm;
3403         float scale2d, normalsize, bigsize;
3404         float f;
3405
3406         teamradar_origin2d = pos + 0.5 * mySize;
3407         teamradar_size2d = mySize;
3408
3409         if(minimapname == "")
3410                 return;
3411
3412         teamradar_loadcvars();
3413
3414         switch(hud_panel_radar_zoommode)
3415         {
3416                 default:
3417                 case 0:
3418                         f = current_zoomfraction;
3419                         break;
3420                 case 1:
3421                         f = 1 - current_zoomfraction;
3422                         break;
3423                 case 2:
3424                         f = 0;
3425                         break;
3426                 case 3:
3427                         f = 1;
3428                         break;
3429         }
3430
3431         switch(hud_panel_radar_rotation)
3432         {
3433                 case 0:
3434                         teamradar_angle = view_angles_y - 90;
3435                         break;
3436                 default:
3437                         teamradar_angle = 90 * hud_panel_radar_rotation;
3438                         break;
3439         }
3440
3441         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3442         teamradar_size2d = mySize;
3443
3444         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3445
3446         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3447         if(hud_panel_radar_rotation == 0)
3448         {
3449                 // max-min distance must fit the radar in any rotation
3450                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3451         }
3452         else
3453         {
3454                 vector c0, c1, c2, c3, span;
3455                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3456                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3457                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3458                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3459                 span = '0 0 0';
3460                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3461                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3462
3463                 // max-min distance must fit the radar in x=x, y=y
3464                 bigsize = min(
3465                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3466                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3467                 );
3468         }
3469
3470         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3471         if(bigsize > normalsize)
3472                 normalsize = bigsize;
3473
3474         teamradar_size =
3475                   f * bigsize
3476                 + (1 - f) * normalsize;
3477         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3478                   f * (mi_min + mi_max) * 0.5
3479                 + (1 - f) * view_origin);
3480
3481         color1 = GetPlayerColor(player_localentnum-1);
3482         rgb = GetTeamRGB(color1);
3483
3484         drawsetcliparea(
3485                 pos_x,
3486                 pos_y,
3487                 mySize_x,
3488                 mySize_y
3489         );
3490
3491         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3492
3493         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3494                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3495         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3496                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3497         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3498         {
3499                 color2 = GetPlayerColor(tm.sv_entnum);
3500                 //if(color == COLOR_SPECTATOR || color == color2)
3501                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3502         }
3503         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3504
3505         drawresetcliparea();
3506 };
3507
3508 // Score (#7)
3509 //
3510 void HUD_Score(void)
3511 {
3512         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3513                 return;
3514
3515         active_panel = HUD_PANEL_SCORE;
3516         HUD_Panel_UpdateCvars(score);
3517         vector pos, mySize;
3518         pos = panel_pos;
3519         mySize = panel_size;
3520
3521         HUD_Panel_DrawBg(1);
3522         if(panel_bg_padding)
3523         {
3524                 pos += '1 1 0' * panel_bg_padding;
3525                 mySize -= '2 2 0' * panel_bg_padding;
3526         }
3527
3528         float score, distribution, leader;
3529         vector distribution_color;
3530         entity tm, pl, me;
3531         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3532
3533         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3534                 string timer, distrtimer;
3535
3536                 pl = players.sort_next;
3537                 if(pl == me)
3538                         pl = pl.sort_next;
3539                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3540                         if(pl.scores[ps_primary] == 0)
3541                                 pl = world;
3542
3543                 score = me.(scores[ps_primary]);
3544                 timer = TIME_ENCODED_TOSTRING(score);
3545
3546                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3547                         // distribution display
3548                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3549
3550                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3551
3552                         if (distribution <= 0) {
3553                                 distribution_color = '0 1 0';
3554                         }
3555                         else {
3556                                 distribution_color = '1 0 0';
3557                         }
3558                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3559                 }
3560                 // race record display
3561                 if (distribution <= 0)
3562                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3563                 drawfont = hud_bigfont;
3564                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3565                 drawfont = hud_font;
3566         } else if (!teamplay) { // non-teamgames
3567                 // me vector := [team/connected frags id]
3568                 pl = players.sort_next;
3569                 if(pl == me)
3570                         pl = pl.sort_next;
3571
3572                 if(autocvar__hud_configure)
3573                         distribution = 42;
3574                 else if(pl)
3575                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3576                 else
3577                         distribution = 0;
3578
3579                 score = me.(scores[ps_primary]);
3580                 if(autocvar__hud_configure)
3581                         score = 123;
3582
3583                 if(distribution >= 5) {
3584                         distribution_color = eY;
3585                         leader = 1;
3586                 } else if(distribution >= 0) {
3587                         distribution_color = '1 1 1';
3588                         leader = 1;
3589                 } else if(distribution >= -5)
3590                         distribution_color = '1 1 0';
3591                 else
3592                         distribution_color = eX;
3593
3594                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3595                 if (leader)
3596                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3597                 drawfont = hud_bigfont;
3598                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3599                 drawfont = hud_font;
3600         } else { // teamgames
3601                 float max_fragcount;
3602                 max_fragcount = -99;
3603
3604                 float teamnum;
3605                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3606                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3607                                 continue;
3608                         score = tm.(teamscores[ts_primary]);
3609                         if(autocvar__hud_configure)
3610                                 score = 123;
3611                         leader = 0;
3612                         
3613                         if (score > max_fragcount)
3614                                 max_fragcount = score;
3615
3616                         if(tm.team == myteam) {
3617                                 if (max_fragcount == score)
3618                                         leader = 1;
3619                                 if (leader)
3620                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3621                                 drawfont = hud_bigfont;
3622                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3623                                 drawfont = hud_font;
3624                         } else {
3625                                 if (max_fragcount == score)
3626                                         leader = 1;
3627                                 if (leader)
3628                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3629                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3630                                 teamnum += 1;
3631                         }
3632                 }
3633         }
3634 }
3635
3636 // Race timer (#8)
3637 //
3638 void HUD_RaceTimer (void) {
3639         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3640                 return;
3641
3642         active_panel = HUD_PANEL_RACETIMER;
3643         HUD_Panel_UpdateCvars(racetimer);
3644         vector pos, mySize;
3645         pos = panel_pos;
3646         mySize = panel_size;
3647
3648         HUD_Panel_DrawBg(1);
3649         if(panel_bg_padding)
3650         {
3651                 pos += '1 1 0' * panel_bg_padding;
3652                 mySize -= '2 2 0' * panel_bg_padding;
3653         }
3654
3655         // always force 4:1 aspect
3656         vector newSize;
3657         if(mySize_x/mySize_y > 4)
3658         {
3659                 newSize_x = 4 * mySize_y;
3660                 newSize_y = mySize_y;
3661
3662                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3663         }
3664         else
3665         {
3666                 newSize_y = 1/4 * mySize_x;
3667                 newSize_x = mySize_x;
3668
3669                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3670         }
3671         mySize = newSize;
3672
3673         drawfont = hud_bigfont;
3674         float a, t;
3675         string s, forcetime;
3676
3677         if(autocvar__hud_configure)
3678         {
3679                 s = "0:13:37";
3680                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3681                 s = "^1Intermediate 1 (+15.42)";
3682                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3683                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3684                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3685         }
3686         else if(race_checkpointtime)
3687         {
3688                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3689                 s = "";
3690                 forcetime = "";
3691                 if(a > 0) // just hit a checkpoint?
3692                 {
3693                         if(race_checkpoint != 254)
3694                         {
3695                                 if(race_time && race_previousbesttime)
3696                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3697                                 else
3698                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3699                                 if(race_time)
3700                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3701                         }
3702                 }
3703                 else
3704                 {
3705                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3706                         {
3707                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3708                                 if(a > 0) // next one?
3709                                 {
3710                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3711                                 }
3712                         }
3713                 }
3714
3715                 if(s != "" && a > 0)
3716                 {
3717                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3718                 }
3719
3720                 if(race_penaltytime)
3721                 {
3722                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3723                         if(a > 0)
3724                         {
3725                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3726                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3727                         }
3728                 }
3729
3730                 if(forcetime != "")
3731                 {
3732                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3733                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3734                 }
3735                 else
3736                         a = 1;
3737
3738                 if(race_laptime && race_checkpoint != 255)
3739                 {
3740                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3741                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3742                 }
3743         }
3744         else
3745         {
3746                 if(race_mycheckpointtime)
3747                 {
3748                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3749                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3750                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3751                 }
3752                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3753                 {
3754                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3755                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3756                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3757                 }
3758
3759                 if(race_penaltytime && !race_penaltyaccumulator)
3760                 {
3761                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3762                         a = bound(0, (1 + t - time), 1);
3763                         if(a > 0)
3764                         {
3765                                 if(time < t)
3766                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3767                                 else
3768                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3769                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770                         }
3771                 }
3772         }
3773
3774         drawfont = hud_font;
3775 }
3776
3777 // Vote window (#9)
3778 //
3779 float vote_yescount;
3780 float vote_nocount;
3781 float vote_needed;
3782 float vote_highlighted; // currently selected vote
3783
3784 float vote_active; // is there an active vote?
3785 float vote_prev; // previous state of vote_active to check for a change
3786 float vote_alpha;
3787 float vote_change; // "time" when vote_active changed
3788
3789 void HUD_VoteWindow(void) 
3790 {
3791         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3792                 return;
3793
3794         if(!autocvar__hud_configure)
3795         {
3796                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3797                 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3798
3799                 if(panel_bg_alpha_str == "") {
3800                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3801                 }
3802                 panel_bg_alpha = stof(panel_bg_alpha_str);
3803         }
3804
3805         string s;
3806         float a;
3807         if(vote_active != vote_prev) {
3808                 vote_change = time;
3809                 vote_prev = vote_active;
3810         }
3811
3812         if(vote_active || autocvar__hud_configure)
3813                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3814         else
3815                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3816
3817         if(autocvar__hud_configure)
3818         {
3819                 vote_yescount = 3;
3820                 vote_nocount = 2;
3821                 vote_needed = 4;
3822         }
3823
3824         if(!vote_alpha)
3825                 return;
3826
3827         active_panel = HUD_PANEL_VOTE;
3828         HUD_Panel_UpdateCvars(vote);
3829         vector pos, mySize;
3830         pos = panel_pos;
3831         mySize = panel_size;
3832
3833         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3834         HUD_Panel_DrawBg(a);
3835         a = panel_fg_alpha * a;
3836
3837         if(panel_bg_padding)
3838         {
3839                 pos += '1 1 0' * panel_bg_padding;
3840                 mySize -= '2 2 0' * panel_bg_padding;
3841         }
3842
3843         // always force 3:1 aspect
3844         vector newSize;
3845         if(mySize_x/mySize_y > 3)
3846         {
3847                 newSize_x = 3 * mySize_y;
3848                 newSize_y = mySize_y;
3849
3850                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3851         }
3852         else
3853         {
3854                 newSize_y = 1/3 * mySize_x;
3855                 newSize_x = mySize_x;
3856
3857                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3858         }
3859         mySize = newSize;
3860
3861         s = "A vote has been called for:";
3862         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3863         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3864         if(autocvar__hud_configure)
3865                 s = "^1Configure the HUD";
3866         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3867
3868         // print the yes/no counts
3869         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3870         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3871         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3872         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3873
3874         // draw the progress bar backgrounds
3875         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3876
3877         // draw the highlights
3878         if(vote_highlighted == 1) {
3879                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3880                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3881         }
3882         else if(vote_highlighted == 2) {
3883                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3884                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3885         }
3886
3887         // draw the progress bars
3888         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3889         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3890
3891         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3892         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3893
3894         drawresetcliparea();
3895
3896         if(!vote_active) {
3897                 vote_highlighted = 0;
3898         }
3899 }
3900
3901 // Mod icons panel (#10)
3902 //
3903
3904 float mod_active; // is there any active mod icon?
3905
3906 // Clan Arena HUD modicons
3907 void HUD_Mod_CA(vector pos, vector mySize)
3908 {
3909         mod_active = 1; // CA should never hide the mod icons panel
3910         float redalive, bluealive;
3911         redalive = getstati(STAT_REDALIVE);
3912         bluealive = getstati(STAT_BLUEALIVE);
3913
3914         drawfont = hud_bigfont;
3915         vector redpos, bluepos;
3916         if(mySize_x > mySize_y)
3917         {
3918                 redpos = pos;
3919                 bluepos = pos + eY * 0.5 * mySize_y;
3920                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3921                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3922                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3923                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3924         }
3925         else
3926         {
3927                 redpos = pos;
3928                 bluepos = pos + eY * 0.5 * mySize_y;
3929                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3930                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3931                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3932                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3933         }
3934         drawfont = hud_font;
3935 }
3936
3937 // CTF HUD modicon section
3938 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3939 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3940 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3941
3942 void HUD_Mod_CTF_Reset(void)
3943 {
3944         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3945 }
3946
3947 void HUD_Mod_CTF(vector pos, vector mySize)
3948 {
3949         vector redflag_pos, blueflag_pos;
3950         vector flag_size;
3951         float f; // every function should have that
3952
3953         float redflag, blueflag; // current status
3954         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3955         float stat_items;
3956
3957         stat_items = getstati(STAT_ITEMS);
3958         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3959         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3960         
3961         if(redflag || blueflag)
3962                 mod_active = 1;
3963         else
3964                 mod_active = 0;
3965
3966         if(autocvar__hud_configure)
3967         {
3968                 redflag = 1;
3969                 blueflag = 2;
3970         }
3971
3972         // when status CHANGES, set old status into prevstatus and current status into status
3973         if (redflag != redflag_prevframe)
3974         {
3975                 redflag_statuschange_time = time;
3976                 redflag_prevstatus = redflag_prevframe;
3977                 redflag_prevframe = redflag;
3978         }
3979
3980         if (blueflag != blueflag_prevframe)
3981         {
3982                 blueflag_statuschange_time = time;
3983                 blueflag_prevstatus = blueflag_prevframe;
3984                 blueflag_prevframe = blueflag;
3985         }
3986
3987         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3988         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3989
3990         float BLINK_FACTOR = 0.15;
3991         float BLINK_BASE = 0.85;
3992         // note:
3993         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3994         // thus
3995         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3996         // ensure RMS == 1
3997         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3998
3999         string red_icon, red_icon_prevstatus;
4000         float red_alpha, red_alpha_prevstatus;
4001         red_alpha = red_alpha_prevstatus = 1;
4002         switch(redflag) {
4003                 case 1: red_icon = "flag_red_taken"; break;
4004                 case 2: red_icon = "flag_red_lost"; break;
4005                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4006                 default:
4007                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4008                                 red_icon = "flag_red_shielded";
4009                         else
4010                                 red_icon = string_null;
4011                         break;
4012         }
4013         switch(redflag_prevstatus) {
4014                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4015                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4016                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4017                 default:
4018                         if(redflag == 3)
4019                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4020                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4021                                 red_icon_prevstatus = "flag_red_shielded";
4022                         else
4023                                 red_icon_prevstatus = string_null;
4024                         break;
4025         }
4026
4027         string blue_icon, blue_icon_prevstatus;
4028         float blue_alpha, blue_alpha_prevstatus;
4029         blue_alpha = blue_alpha_prevstatus = 1;
4030         switch(blueflag) {
4031                 case 1: blue_icon = "flag_blue_taken"; break;
4032                 case 2: blue_icon = "flag_blue_lost"; break;
4033                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4034                 default:
4035                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4036                                 blue_icon = "flag_blue_shielded";
4037                         else
4038                                 blue_icon = string_null;
4039                         break;
4040         }
4041         switch(blueflag_prevstatus) {
4042                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4043                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4044                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4045                 default:
4046                         if(blueflag == 3)
4047                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4048                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4049                                 blue_icon_prevstatus = "flag_blue_shielded";
4050                         else
4051                                 blue_icon_prevstatus = string_null;
4052                         break;
4053         }
4054
4055         if(mySize_x > mySize_y) {
4056                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4057                         redflag_pos = pos;
4058                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4059                 } else {
4060                         blueflag_pos = pos;
4061                         redflag_pos = pos + eX * 0.5 * mySize_x;
4062                 }
4063                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4064         } else {
4065                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4066                         redflag_pos = pos;
4067                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4068                 } else {
4069                         blueflag_pos = pos;
4070                         redflag_pos = pos + eY * 0.5 * mySize_y;
4071                 }
4072                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4073         }
4074
4075         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4076         if(red_icon_prevstatus && f < 1)
4077                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4078         if(red_icon)
4079                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4080
4081         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4082         if(blue_icon_prevstatus && f < 1)
4083                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4084         if(blue_icon)
4085                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4086 }
4087
4088 // Keyhunt HUD modicon section
4089 float kh_runheretime;
4090
4091 void HUD_Mod_KH_Reset(void)
4092 {
4093         kh_runheretime = 0;
4094 }
4095
4096 void HUD_Mod_KH(vector pos, vector mySize)
4097 {
4098         mod_active = 1; // keyhunt should never hide the mod icons panel
4099         float kh_keys;
4100         float keyteam;
4101         float a, aa;
4102         vector p, pa, kh_size, kh_asize;
4103
4104         kh_keys = getstati(STAT_KH_KEYS);
4105
4106         p_x = pos_x;
4107         if(mySize_x > mySize_y)
4108         {
4109                 p_y = pos_y + 0.25 * mySize_y;
4110                 pa = p - eY * 0.25 * mySize_y;
4111
4112                 kh_size_x = mySize_x * 0.25;
4113                 kh_size_y = 0.75 * mySize_y;
4114                 kh_asize_x = mySize_x * 0.25;
4115                 kh_asize_y = mySize_y * 0.25;
4116         }
4117         else
4118         {
4119                 p_y = pos_y + 0.125 * mySize_y;
4120                 pa = p - eY * 0.125 * mySize_y;
4121
4122                 kh_size_x = mySize_x * 0.5;
4123                 kh_size_y = 0.375 * mySize_y;
4124                 kh_asize_x = mySize_x * 0.5;
4125                 kh_asize_y = mySize_y * 0.125;
4126         }
4127
4128         float i, key;
4129
4130         float keycount;
4131         keycount = 0;
4132         for(i = 0; i < 4; ++i)
4133         {
4134                 key = floor(kh_keys / pow(32, i)) & 31;
4135                 keyteam = key - 1;
4136                 if(keyteam == 30 && keycount <= 4)
4137                         keycount += 4;
4138                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4139                         keycount += 1;
4140         }
4141
4142         // this yields 8 exactly if "RUN HERE" shows
4143
4144         if(keycount == 8)
4145         {
4146                 if(!kh_runheretime)
4147                         kh_runheretime = time;
4148                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4149         }
4150         else
4151                 kh_runheretime = 0;
4152
4153         for(i = 0; i < 4; ++i)
4154         {
4155                 key = floor(kh_keys / pow(32, i)) & 31;
4156                 keyteam = key - 1;
4157                 switch(keyteam)
4158                 {
4159                         case 30: // my key
4160                                 keyteam = myteam;
4161                                 a = 1;
4162                                 aa = 1;
4163                                 break;
4164                         case -1: // no key
4165                                 a = 0;
4166                                 aa = 0;
4167                                 break;
4168                         default: // owned or dropped
4169                                 a = 0.2;
4170                                 aa = 0.5;
4171                                 break;
4172                 }
4173                 a = a * panel_fg_alpha;
4174                 aa = aa * panel_fg_alpha;
4175                 if(a > 0)
4176                 {
4177                         switch(keyteam)
4178                         {
4179                                 case COLOR_TEAM1:
4180                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4181                                         break;
4182                                 case COLOR_TEAM2:
4183                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4184                                         break;
4185                                 case COLOR_TEAM3:
4186                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4187                                         break;
4188                                 case COLOR_TEAM4:
4189                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4190                                         break;
4191                                 default:
4192                                         break;
4193                         }
4194                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4195                         {
4196                                 case 0:
4197                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4198                                         break;
4199                                 case 1:
4200                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4201                                         break;
4202                                 case 2:
4203                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4204                                         break;
4205                                 case 3:
4206                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4207                                         break;
4208                         }
4209                 }
4210                 if(mySize_x > mySize_y)
4211                 {
4212                         p_x += 0.25 * mySize_x;
4213                         pa_x += 0.25 * mySize_x;
4214                 }
4215                 else
4216                 {
4217                         if(i == 1)
4218                         {
4219                                 p_y = pos_y + 0.625 * mySize_y;
4220                                 pa_y = pos_y + 0.5 * mySize_y;
4221                                 p_x = pos_x;
4222                                 pa_x = pos_x;
4223                         }
4224                         else
4225                         {
4226                                 p_x += 0.5 * mySize_x;
4227                                 pa_x += 0.5 * mySize_x;
4228                         }
4229                 }
4230         }
4231 }
4232
4233 // Nexball HUD mod icon
4234 void HUD_Mod_NexBall(vector pos, vector mySize)
4235 {
4236         float stat_items, nb_pb_starttime, dt, p;
4237
4238         stat_items = getstati(STAT_ITEMS);
4239         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4240
4241         if (stat_items & IT_KEY1)
4242                 mod_active = 1;
4243         else
4244                 mod_active = 0;
4245
4246         //Manage the progress bar if any
4247         if (nb_pb_starttime > 0)
4248         {
4249                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4250                 // one period of positive triangle
4251                 p = 2 * dt / nb_pb_period;
4252                 if (p > 1)
4253                         p = 2 - p;
4254
4255                 //Draw the filling
4256                 vector barsize;
4257                 float vertical;
4258                 if(mySize_x > mySize_y)
4259                 {
4260                         barsize = eX * p * mySize_x + eY * mySize_y;
4261                         vertical = 0;
4262                 }
4263                 else
4264                 {
4265                         barsize = eX * mySize_x + eY * p * mySize_y;
4266                         vertical = 1;
4267                 }
4268                 HUD_Panel_GetProgressBarColor(nexball);
4269                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4270         }
4271
4272         if (stat_items & IT_KEY1)
4273                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4274 }
4275
4276 // Race/CTS HUD mod icons
4277 float crecordtime_prev; // last remembered crecordtime
4278 float crecordtime_change_time; // time when crecordtime last changed
4279 float srecordtime_prev; // last remembered srecordtime
4280 float srecordtime_change_time; // time when srecordtime last changed
4281
4282 float race_status_time;
4283 float race_status_prev;
4284 string race_status_name_prev;
4285 void HUD_Mod_Race(vector pos, vector mySize)
4286 {
4287         mod_active = 1; // race should never hide the mod icons panel
4288         entity me;
4289         me = playerslots[player_localentnum - 1];
4290         float t, score;
4291         float f; // yet another function has this
4292         score = me.(scores[ps_primary]);
4293
4294         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4295                 return; // no records in the actual race
4296
4297         drawfont = hud_bigfont;
4298
4299         // clientside personal record
4300         string rr;
4301         if(gametype == GAME_CTS)
4302                 rr = CTS_RECORD;
4303         else
4304                 rr = RACE_RECORD;
4305         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4306
4307         if(score && (score < t || !t)) {
4308                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4309                 if(cvar("cl_autodemo_delete_keeprecords"))
4310                 {
4311                         f = cvar("cl_autodemo_delete");
4312                         f &~= 1;
4313                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4314                 }
4315         }
4316
4317         if(t != crecordtime_prev) {
4318                 crecordtime_prev = t;
4319                 crecordtime_change_time = time;
4320         }
4321
4322         vector textPos, medalPos;
4323         float squareSize;
4324         if(mySize_x > mySize_y) {
4325                 // text on left side
4326                 squareSize = min(mySize_y, mySize_x/2);
4327                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4328                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4329         } else {
4330                 // text on top
4331                 squareSize = min(mySize_x, mySize_y/2);
4332                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4333                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4334         }
4335
4336         f = time - crecordtime_change_time;
4337
4338         if (f > 1) {
4339                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4340                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4341         } else {
4342                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4343                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4344                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4345                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4346         }
4347
4348         // server record
4349         t = race_server_record;
4350         if(t != srecordtime_prev) {
4351                 srecordtime_prev = t;
4352                 srecordtime_change_time = time;
4353         }
4354         f = time - srecordtime_change_time;
4355
4356         if (f > 1) {
4357                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4358                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4359         } else {
4360                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4361                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4362                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4363                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4364         }
4365
4366         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4367                 race_status_time = time + 5;
4368                 race_status_prev = race_status;
4369                 if (race_status_name_prev)
4370                         strunzone(race_status_name_prev);
4371                 race_status_name_prev = strzone(race_status_name);
4372         }
4373
4374         // race "awards"
4375         float a;
4376         a = bound(0, race_status_time - time, 1);
4377
4378         string s;
4379         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4380
4381         float rank;
4382         if(race_status > 0)
4383                 rank = race_CheckName(race_status_name);
4384         string rankname;
4385         rankname = race_PlaceName(rank);
4386
4387         vector namepos;
4388         namepos = medalPos + '0 0.8 0' * squareSize;
4389         vector rankpos;
4390         rankpos = medalPos + '0 0.15 0' * squareSize;
4391
4392         if(race_status == 0)
4393                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4394         else if(race_status == 1) {
4395                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4396                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4397                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4398         } else if(race_status == 2) {
4399                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4400                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4401                 else
4402                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4403                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4404                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4405         } else if(race_status == 3) {
4406                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4407                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4408                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4409         }
4410
4411         if (race_status_time - time <= 0) {
4412                 race_status_prev = -1;
4413                 race_status = -1;
4414                 if(race_status_name)
4415                         strunzone(race_status_name);
4416                 race_status_name = string_null;
4417                 if(race_status_name_prev)
4418                         strunzone(race_status_name_prev);
4419                 race_status_name_prev = string_null;
4420         }
4421         drawfont = hud_font;
4422 }
4423
4424 float mod_prev; // previous state of mod_active to check for a change
4425 float mod_alpha;
4426 float mod_change; // "time" when mod_active changed
4427
4428 void HUD_ModIcons(void)
4429 {
4430         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4431                 return;
4432
4433         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4434                 return;
4435
4436         active_panel = HUD_PANEL_MODICONS;
4437         HUD_Panel_UpdateCvars(modicons);
4438         vector pos, mySize;
4439         pos = panel_pos;
4440         mySize = panel_size;
4441
4442         if(mod_active != mod_prev) {
4443                 mod_change = time;
4444                 mod_prev = mod_active;
4445         }
4446
4447         if(mod_active || autocvar__hud_configure)
4448                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4449         else
4450                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4451
4452         if(mod_alpha)
4453                 HUD_Panel_DrawBg(mod_alpha);
4454
4455         if(panel_bg_padding)
4456         {
4457                 pos += '1 1 0' * panel_bg_padding;
4458                 mySize -= '2 2 0' * panel_bg_padding;
4459         }
4460
4461         // these MUST be ran in order to update mod_active
4462         if(gametype == GAME_KEYHUNT)
4463                 HUD_Mod_KH(pos, mySize);
4464         else if(gametype == GAME_CTF || autocvar__hud_configure)
4465                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4466         else if(gametype == GAME_NEXBALL)
4467                 HUD_Mod_NexBall(pos, mySize);
4468         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4469                 HUD_Mod_Race(pos, mySize);
4470         else if(gametype == GAME_CA)
4471                 HUD_Mod_CA(pos, mySize);
4472 }
4473
4474 // Draw pressed keys (#11)
4475 //
4476 void HUD_DrawPressedKeys(void)
4477 {
4478         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4479                 return;
4480
4481         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4482                 return;
4483
4484         active_panel = HUD_PANEL_PRESSEDKEYS;
4485         HUD_Panel_UpdateCvars(pressedkeys);
4486         vector pos, mySize;
4487         pos = panel_pos;
4488         mySize = panel_size;
4489
4490         HUD_Panel_DrawBg(1);
4491         if(panel_bg_padding)
4492         {
4493                 pos += '1 1 0' * panel_bg_padding;
4494                 mySize -= '2 2 0' * panel_bg_padding;
4495         }
4496
4497         // force custom aspect
4498         float aspect = cvar("hud_panel_pressedkeys_aspect");
4499         if(aspect)
4500         {
4501                 vector newSize;
4502                 if(mySize_x/mySize_y > aspect)
4503                 {
4504                         newSize_x = aspect * mySize_y;
4505                         newSize_y = mySize_y;
4506
4507                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4508                 }
4509                 else
4510                 {
4511                         newSize_y = 1/aspect * mySize_x;
4512                         newSize_x = mySize_x;
4513
4514                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4515                 }
4516                 mySize = newSize;
4517         }
4518
4519         vector keysize;
4520         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4521         float pressedkeys;
4522
4523         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4524         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4525         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4526         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4527         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4528         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4529         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4530 }
4531
4532 // Handle chat as a panel (#12)
4533 //
4534 void HUD_Chat(void)
4535 {
4536         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4537         {
4538                 cvar_set("con_chatrect", "0");
4539                 return;
4540         }
4541
4542         active_panel = HUD_PANEL_CHAT;
4543         HUD_Panel_UpdateCvars(chat);
4544
4545         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4546         {
4547                 panel_pos_y = panel_bg_border;
4548                 panel_size_y = vid_conheight - panel_bg_border * 2;
4549                 if(panel_bg == "0") // force a border when maximized
4550                 {
4551                         if(precache_pic(panel_bg) == "") {
4552                                 panel_bg = strcat(hud_skin_path, "/border_default");
4553                                 if(precache_pic(panel_bg) == "") {
4554                                         panel_bg = "gfx/hud/default/border_default";
4555                                 }
4556                         }
4557                 }
4558                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4559         }
4560
4561         vector pos, mySize;
4562         pos = panel_pos;
4563         mySize = panel_size;
4564
4565         HUD_Panel_DrawBg(1);
4566
4567         if(panel_bg_padding)
4568         {
4569                 pos += '1 1 0' * panel_bg_padding;
4570                 mySize -= '2 2 0' * panel_bg_padding;
4571         }
4572
4573         cvar_set("con_chatrect", "1");
4574
4575         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4576         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4577
4578         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4579         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4580
4581         if(autocvar__hud_configure)
4582         {
4583                 float chatsize;
4584                 chatsize = cvar("con_chatsize");
4585                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4586                 float i, a;
4587                 for(i = 0; i < cvar("con_chat"); ++i)
4588                 {
4589                         if(i == cvar("con_chat") - 1)
4590                                 a = panel_fg_alpha;
4591                         else
4592                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4593                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4594                 }
4595         }
4596 }
4597
4598 // Engine info panel (#13)
4599 //
4600 float prevfps;
4601 float prevfps_time;
4602 float framecounter;
4603
4604 float frametimeavg;
4605 float frametimeavg1; // 1 frame ago
4606 float frametimeavg2; // 2 frames ago
4607 void HUD_EngineInfo(void)
4608 {
4609         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4610                 return;
4611
4612         active_panel = HUD_PANEL_ENGINEINFO;
4613         HUD_Panel_UpdateCvars(engineinfo);
4614         vector pos, mySize;
4615         pos = panel_pos;
4616         mySize = panel_size;
4617
4618         HUD_Panel_DrawBg(1);
4619         if(panel_bg_padding)
4620         {
4621                 pos += '1 1 0' * panel_bg_padding;
4622                 mySize -= '2 2 0' * panel_bg_padding;
4623         }
4624
4625         float currentTime = gettime(GETTIME_REALTIME);
4626         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4627         {
4628                 float currentframetime = currentTime - prevfps_time;
4629                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4630                 frametimeavg2 = frametimeavg1;
4631                 frametimeavg1 = frametimeavg;
4632                 
4633                 float weight;
4634                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4635                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4636                 {
4637                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4638                                 prevfps = (1/currentframetime);
4639                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4640                 }
4641                 prevfps_time = currentTime;
4642         }
4643         else
4644         {
4645                 framecounter += 1;
4646                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4647                 {
4648                         prevfps = framecounter/(currentTime - prevfps_time);
4649                         framecounter = 0;
4650                         prevfps_time = currentTime;
4651                 }
4652         }
4653
4654         vector color;
4655         color = HUD_Get_Num_Color (prevfps, 100);
4656         drawfont = hud_bigfont;
4657         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4658         drawfont = hud_font;
4659 }
4660
4661 // Info messages panel (#14)
4662 //
4663 #define drawInfoMessage(s)\
4664         if(autocvar_hud_panel_infomessages_flip)\
4665                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4666         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4667         o_y += fontsize_y;
4668 void HUD_InfoMessages(void)
4669 {
4670         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4671                 return;
4672
4673         active_panel = HUD_PANEL_INFOMESSAGES;
4674         HUD_Panel_UpdateCvars(infomessages);
4675         vector pos, mySize;
4676         pos = panel_pos;
4677         mySize = panel_size;
4678
4679         HUD_Panel_DrawBg(1);
4680         if(panel_bg_padding)
4681         {
4682                 pos += '1 1 0' * panel_bg_padding;
4683                 mySize -= '2 2 0' * panel_bg_padding;
4684         }
4685
4686         // always force 5:1 aspect
4687         vector newSize;
4688         if(mySize_x/mySize_y > 5)
4689         {
4690                 newSize_x = 5 * mySize_y;
4691                 newSize_y = mySize_y;
4692
4693                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4694         }
4695         else
4696         {
4697                 newSize_y = 1/5 * mySize_x;
4698                 newSize_x = mySize_x;
4699
4700                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4701         }
4702
4703         mySize = newSize;
4704         entity tm;
4705         vector o;
4706         o = pos;
4707
4708         vector fontsize;
4709         fontsize = '0.20 0.20 0' * mySize_y;
4710         
4711         float a;
4712         if(spectatee_status != 0)
4713                 a = 1;
4714         else
4715                 a = panel_fg_alpha;
4716
4717         string s;
4718         if(!autocvar__hud_configure)
4719         {
4720                 if(spectatee_status && !intermission)
4721                 {
4722                         if(spectatee_status == -1)
4723                                 s = "^1Observing";
4724                         else
4725                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4726                         drawInfoMessage(s)
4727
4728                         if(spectatee_status == -1)
4729                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4730                         else
4731                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4732                         drawInfoMessage(s)
4733
4734                         if(spectatee_status == -1)
4735                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4736                         else
4737                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4738                         drawInfoMessage(s)
4739
4740                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4741                         drawInfoMessage(s)
4742
4743                         if(gametype == GAME_ARENA)
4744                                 s = "^1Wait for your turn to join";
4745                         else if(gametype == GAME_LMS)
4746                         {
4747                                 entity sk;
4748                                 sk = playerslots[player_localentnum - 1];
4749                                 if(sk.(scores[ps_primary]) >= 666)
4750                                         s = "^1Match has already begun";
4751                                 else if(sk.(scores[ps_primary]) > 0)
4752                                         s = "^1You have no more lives left";
4753                                 else
4754                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4755                         }
4756                         else
4757                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4758                         drawInfoMessage(s)
4759
4760                         //show restart countdown:
4761                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4762                                 float countdown;
4763                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4764                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4765                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4766                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4767                                 o_y += fontsize_y;
4768                         }
4769                 }
4770                 if(warmup_stage && !intermission)
4771                 {
4772                         s = "^2Currently in ^1warmup^2 stage!";
4773                         drawInfoMessage(s)
4774                 }
4775
4776                 string blinkcolor;
4777                 if(mod(time, 1) >= 0.5)
4778                         blinkcolor = "^1";
4779                 else
4780                         blinkcolor = "^3";
4781
4782                 if(ready_waiting && !intermission && !spectatee_status)
4783                 {
4784                         if(ready_waiting_for_me)
4785                         {
4786                                 if(warmup_stage)
4787                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4788                                 else
4789                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4790                         }
4791                         else
4792                         {
4793                                 if(warmup_stage)
4794                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4795                                 else
4796                                         s = strcat("^2Waiting for others to ready up...");
4797                         }
4798                         drawInfoMessage(s)
4799                 }
4800                 else if(warmup_stage && !intermission && !spectatee_status)
4801                 {
4802                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4803                         drawInfoMessage(s)
4804                 }
4805
4806                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4807                 {
4808                         float ts_min, ts_max;
4809                         tm = teams.sort_next;
4810                         if (tm)
4811                         {
4812                                 for(; tm.sort_next; tm = tm.sort_next)
4813                                 {
4814                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4815                                                 continue;
4816                                         if(!ts_min) ts_min = tm.team_size;
4817                                         else ts_min = min(ts_min, tm.team_size);
4818                                         if(!ts_max) ts_max = tm.team_size;
4819                                         else ts_max = max(ts_max, tm.team_size);
4820                                 }
4821                                 if ((ts_max - ts_min) > 1)
4822                                 {
4823                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4824                                         tm = GetTeam(myteam, false);
4825                                         if (tm)
4826                                         if (tm.team != COLOR_SPECTATOR)
4827                                         if (tm.team_size == ts_max)
4828                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4829                                         drawInfoMessage(s)
4830                                 }
4831                         }
4832                 }
4833         }
4834         else 
4835         {
4836                 s = "^7Press ^3ESC ^7to show HUD options.";
4837                 drawInfoMessage(s)
4838                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4839                 drawInfoMessage(s)
4840                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4841                 drawInfoMessage(s)
4842                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4843                 drawInfoMessage(s)
4844         }
4845 }
4846
4847 /*
4848 ==================
4849 Main HUD system
4850 ==================
4851 */
4852
4853 void HUD_ShowSpeed(void)
4854 {
4855         vector numsize;
4856         float pos, conversion_factor;
4857         string speed, zspeed, unit;
4858
4859         switch(cvar("cl_showspeed_unit"))
4860         {
4861                 default:
4862                 case 0:
4863                         unit = "";
4864                         conversion_factor = 1.0;
4865                         break;
4866                 case 1:
4867                         unit = " qu/s";
4868                         conversion_factor = 1.0;
4869                         break;
4870                 case 2:
4871                         unit = " m/s";
4872                         conversion_factor = 0.0254;
4873                         break;
4874                 case 3:
4875                         unit = " km/h";
4876                         conversion_factor = 0.0254 * 3.6;
4877                         break;
4878                 case 4:
4879                         unit = " mph";
4880                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4881                         break;
4882                 case 5:
4883                         unit = " knots";
4884                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4885                         break;
4886         }
4887
4888         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4889
4890         numsize_x = numsize_y = cvar("cl_showspeed_size");
4891         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4892
4893         drawfont = hud_bigfont;
4894         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4895
4896         if (cvar("cl_showspeed_z") == 1) {
4897                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4898                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4899         }
4900
4901         drawfont = hud_font;
4902 }
4903
4904 vector acc_prevspeed;
4905 float acc_prevtime;
4906 float acc_avg;
4907
4908 void HUD_ShowAcceleration(void)
4909 {
4910         float acceleration, sz, scale, alpha, f;
4911         vector pos, top, rgb;
4912         top_x = vid_conwidth/2;
4913         top_y = 0;
4914
4915         f = time - acc_prevtime;
4916         if(cvar("cl_showacceleration_z"))
4917                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4918         else
4919                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4920         acc_prevspeed = pmove_vel;
4921         acc_prevtime = time;
4922
4923         f = bound(0, f * 10, 1);
4924         acc_avg = acc_avg * (1 - f) + acceleration * f;
4925         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4926         if (acceleration == 0)
4927                 return;
4928
4929         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4930
4931         sz = cvar("cl_showacceleration_size");
4932         scale = cvar("cl_showacceleration_scale");
4933         alpha = cvar("cl_showacceleration_alpha");
4934         if (cvar("cl_showacceleration_color_custom"))
4935                 rgb = stov(cvar_string("cl_showacceleration_color"));
4936         else {
4937                 if (acceleration < 0)
4938                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4939                 else
4940                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4941         }
4942
4943         if (acceleration > 0)
4944                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4945         else
4946                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4947 }
4948
4949 void HUD_Reset (void)
4950 {
4951         // reset gametype specific icons
4952         if(gametype == GAME_KEYHUNT)
4953                 HUD_Mod_KH_Reset();
4954         else if(gametype == GAME_CTF)
4955                 HUD_Mod_CTF_Reset();
4956 }
4957
4958 #define HUD_DrawPanel(id)\
4959 switch (id) {\
4960         case (HUD_PANEL_RADAR):\
4961                 HUD_Radar(); break;\
4962         case (HUD_PANEL_WEAPONS):\
4963                 HUD_Weapons(); break;\
4964         case (HUD_PANEL_AMMO):\
4965                 HUD_Ammo(); break;\
4966         case (HUD_PANEL_POWERUPS):\
4967                 HUD_Powerups(); break;\
4968         case (HUD_PANEL_HEALTHARMOR):\
4969                 HUD_HealthArmor(); break;\
4970         case (HUD_PANEL_NOTIFY):\
4971                 HUD_Notify(); break;\
4972         case (HUD_PANEL_TIMER):\
4973                 HUD_Timer(); break;\
4974         case (HUD_PANEL_SCORE):\
4975                 HUD_Score(); break;\
4976         case (HUD_PANEL_RACETIMER):\
4977                 HUD_RaceTimer(); break;\
4978         case (HUD_PANEL_VOTE):\
4979                 HUD_VoteWindow(); break;\
4980         case (HUD_PANEL_MODICONS):\
4981                 HUD_ModIcons(); break;\
4982         case (HUD_PANEL_PRESSEDKEYS):\
4983                 HUD_DrawPressedKeys(); break;\
4984         case (HUD_PANEL_CHAT):\
4985                 HUD_Chat(); break;\
4986         case (HUD_PANEL_ENGINEINFO):\
4987                 HUD_EngineInfo(); break;\
4988         case (HUD_PANEL_INFOMESSAGES):\
4989                  HUD_InfoMessages(); break;\
4990 } ENDS_WITH_CURLY_BRACE
4991
4992 void HUD_Main (void)
4993 {
4994         // global hud alpha fade
4995         if(menu_enabled == 1)
4996                 hud_fade_alpha = 1;
4997         else
4998                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4999
5000         if(scoreboard_fade_alpha)
5001                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5002
5003         if(intermission == 2) // no hud during mapvote
5004                 hud_fade_alpha = 0;
5005         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5006                 hud_fade_alpha = 1;
5007
5008         hud_fontsize = HUD_GetFontsize("hud_fontsize");
5009
5010         if(!autocvar__hud_configure && !hud_fade_alpha)
5011                 return;
5012
5013         // Drawing stuff
5014         if (hud_skin_path != cvar_string("hud_skin"))
5015         {
5016                 if (hud_skin_path)
5017                         strunzone(hud_skin_path);
5018                 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5019         }
5020
5021         // HUD configure visible grid
5022         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5023         {
5024                 float i;
5025                 // x-axis
5026                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5027                 {
5028                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5029                 }
5030                 // y-axis
5031                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5032                 {
5033                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5034                 }
5035         }
5036
5037         // draw the dock
5038         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5039         {
5040                 float f;
5041                 vector color;
5042                 float hud_dock_color_team = cvar("hud_dock_color_team");
5043                 if((teamplay) && hud_dock_color_team) {
5044                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5045                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5046                 }
5047                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5048                         color = '1 0 0' * hud_dock_color_team;
5049                 }
5050                 else
5051                 {
5052                         string hud_dock_color = cvar_string("hud_dock_color");
5053                         if(hud_dock_color == "shirt") {
5054                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5055                                 color = colormapPaletteColor(floor(f / 16), 0);
5056                         }
5057                         else if(hud_dock_color == "pants") {
5058                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5059                                 color = colormapPaletteColor(mod(f, 16), 1);
5060                         }
5061                         else
5062                                 color = stov(hud_dock_color);
5063                 }
5064
5065                 string pic;
5066                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5067                 if(precache_pic(pic) == "") {
5068                         pic = strcat(hud_skin_path, "/dock_medium");
5069                         if(precache_pic(pic) == "") {
5070                                 pic = "gfx/hud/default/dock_medium";
5071                         }
5072                 }
5073                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5074         }
5075
5076         // cache the panel order into the panel_order array
5077         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5078                 if(hud_panelorder_prev)
5079                         strunzone(hud_panelorder_prev);
5080                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5081                 tokenize_console(autocvar__hud_panelorder);
5082                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5083                         panel_order[i] = stof(argv(i));
5084                 }
5085         }
5086         // draw panels in order specified by panel_order array
5087         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5088                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5089                         HUD_DrawPanel(panel_order[i]);
5090         }
5091
5092         // draw chat panel on top if it is maximized
5093         if(autocvar__con_chat_maximized)
5094                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5095
5096         // TODO hud_'ify these
5097         if (cvar("cl_showspeed"))
5098                 HUD_ShowSpeed();
5099         if (cvar("cl_showacceleration"))
5100                 HUD_ShowAcceleration();
5101
5102         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5103                 localcmd("cmd selectteam auto; cmd join\n");
5104
5105         hud_configure_prev = autocvar__hud_configure;
5106
5107         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5108                 if (menu_enabled)
5109                         menu_enabled = 0;
5110 }