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Add exit dialog. Not done yet though.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 string HUD_Panel_GetName(float id)
554 {
555         switch(id) {
556                 case 0: return "weaponicons"; break;
557                 case 1: return "inventory"; break;
558                 case 2: return "powerups"; break;
559                 case 3: return "healtharmor"; break;
560                 case 4: return "notify"; break;
561                 case 5: return "timer"; break;
562                 case 6: return "radar"; break;
563                 case 7: return "score"; break;
564                 case 8: return "racetimer"; break;
565                 case 9: return "vote"; break;
566                 case 10: return "modicons"; break;
567                 case 11: return "pressedkeys"; break;
568                 case 12: return "chat"; break;
569                 default: return "";
570         }
571 }
572
573 // Save the config
574 void HUD_Panel_ExportCfg(string cfgname)
575 {
576         float fh;
577         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
578         if(fh >= 0)
579         {
580                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
583                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
584                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
585                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
586                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
587                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588                 fputs(fh, "\n");
589
590                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
591                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
592                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
593                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
594                 fputs(fh, "\n");
595
596                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
597                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
598                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
599                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
600                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
601                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
602                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
603                 fputs(fh, "\n");
604
605                 // common cvars for all panels
606                 float i;
607                 for (i = 0; i < panel_cnt; ++i)
608                 {
609                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
610                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
611                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
612                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
613                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
614                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
615                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
616                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
617                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
618                         switch(i) {
619                                 case 0:
620                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
621                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
622                                         break;
623                                 case 1:
624                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
625                                         break;
626                                 case 2:
627                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
629                                         break;
630                                 case 3:
631                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
632                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
633                                         break;
634                                 case 4:
635                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
636                                         break;
637                                 case 9:
638                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
639                                         break;
640                         }
641                         fputs(fh, "\n");
642                 }
643
644                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
645         }
646         fclose(fh);
647 }
648
649 vector HUD_Panel_GetMinSize(float id)
650 {
651         vector mySize;
652         // note: please only set mySize_y on aspect ratio forced panels
653         switch(id) {
654                 case 0: 
655                         mySize_x = 1/10; // at least 1/10 * height
656                         mySize_y = 1/26; // at least 1/26 * width
657                         break;
658                 case 1: 
659                         if(cvar("hud_inventory_onlycurrent"))
660                                 mySize_y = 2/5; //  2/5 width
661                         else
662                                 mySize_x = 0.7; // at least 0.7 * height
663                         break;
664                 case 3: 
665                         if(cvar("hud_healtharmor") == 2)
666                                 mySize_y = 0.23; // 0.23 * width, trial and error...
667                         break;
668                 case 4: 
669                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
670                         mySize_y = 1/12; // 1/12 * width
671                         break;
672                 case 5: 
673                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
674                         break;
675                 case 7: 
676                         mySize_y = 1/4; // 1/4 * width
677                         break;
678                 case 8: 
679                         mySize_y = 1/4; // 1/4 * width
680                         break;
681                 case 9: 
682                         mySize_y = 1/4; // 1/4 * width
683                         break;
684                 case 10: 
685                         mySize_y = 1/2; // 1/2 * width
686                         break;
687                 case 11: 
688                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
689                         break;
690         }
691         if(!mySize_x)
692                 mySize_x = 1/mySize_y;
693         return mySize;
694 }
695
696 // return active status of panel
697 float HUD_Panel_CheckActive(float id)
698 {
699         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
700                 return 1;
701         return 0;
702 }
703
704 // return size of given panel
705 vector HUD_Panel_GetSize(float id)
706 {
707         vector mySize;
708         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
709
710         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
711
712         return mySize;
713 }
714
715 // return pos of given panel
716 vector HUD_Panel_GetPos(float id)
717 {
718         vector pos;
719         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
720
721         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
722
723         if (pos_x < 0)
724                 pos_x = vid_conwidth + pos_x;
725         if (pos_y < 0)
726                 pos_y = vid_conheight + pos_y;
727         return pos;
728 }
729
730 float HUD_Panel_GetBorder(float id)
731 {
732         string border;
733         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
734         if(border == "")
735                 border = cvar_string("hud_bg_border");
736         return stof(border);
737 }
738
739 vector HUD_Panel_GetColor(float id)
740 {
741         float f;
742         vector color_vec;
743         string color;
744
745         // fetch per-panel color
746         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
747                 f = stof(getplayerkey(self.sv_entnum, "colors"));
748                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
749         }
750         else
751                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
752         color_vec = stov(color);
753
754         if(color == "") { // fetch default color
755                 color = cvar_string("hud_bg_color");
756                 color_vec = stov(color);
757                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
758                         f = stof(getplayerkey(self.sv_entnum, "colors"));
759                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
760                 }
761                 else if(color == "shirt") {
762                         f = stof(getplayerkey(self.sv_entnum, "colors"));
763                         color_vec = colormapPaletteColor(floor(f / 16), 0);
764                 }
765                 else if(color == "pants") {
766                         f = stof(getplayerkey(self.sv_entnum, "colors"));
767                         color_vec = colormapPaletteColor(mod(f, 16), 1);
768                 }
769         }
770         else if(color == "shirt") {
771                 f = stof(getplayerkey(self.sv_entnum, "colors"));
772                 color_vec = colormapPaletteColor(floor(f / 16), 0);
773         }
774         else if(color == "pants") {
775                 f = stof(getplayerkey(self.sv_entnum, "colors"));
776                 color_vec = colormapPaletteColor(mod(f, 16), 1);
777         }
778         return color_vec;
779 }
780
781 vector HUD_Panel_Dock_GetColor(void)
782 {
783         float f;
784         vector color_vec;
785         string color;
786         color = cvar_string("hud_dock_color");
787         color_vec = stov(color);
788         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
789                 f = stof(getplayerkey(self.sv_entnum, "colors"));
790                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
791         }
792         else if(color == "shirt") {
793                 f = stof(getplayerkey(self.sv_entnum, "colors"));
794                 color_vec = colormapPaletteColor(floor(f / 16), 0);
795         }
796         else if(color == "pants") {
797                 f = stof(getplayerkey(self.sv_entnum, "colors"));
798                 color_vec = colormapPaletteColor(mod(f, 16), 1);
799         }
800         return color_vec;
801 }
802
803 float HUD_Panel_GetAlpha(float id)
804 {
805         string alpha;
806         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
807         if(alpha == "")
808                 alpha = cvar_string("hud_bg_alpha");
809         return stof(alpha) * (1 - cvar("_menu_alpha"));
810 }
811
812 float HUD_Panel_GetPadding(float id)
813 {
814         string padding;
815         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
816         if(padding == "")
817                 padding = cvar_string("hud_bg_padding");
818
819         vector mySize;
820         mySize = HUD_Panel_GetSize(id);
821         float smallestsize;
822         smallestsize = min(mySize_x, mySize_y);
823         return min(smallestsize/2, stof(padding));
824 }
825
826 // draw the background/borders
827 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
828 {
829         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
830                 return;
831
832         string bg;
833         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
834         if(bg == "")
835                 bg = cvar_string("hud_bg");
836
837         if(bg == "0" && hud_configure) {
838                 bg = "border"; // we probably want to see a background in config mode at all times...
839         }
840
841         if(bg != "0")
842         {
843                 float border;
844                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
845
846                 vector color;
847                 color = HUD_Panel_GetColor(id);
848
849                 if(alpha)
850                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
851                 else
852                         alpha = HUD_Panel_GetAlpha(id);
853
854                 if(hud_configure)
855                         alpha = max(cvar("hud_configure_bg_minalpha"), alpha);
856
857                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
858         }
859 }
860
861 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
862 {
863 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
864         string pic;
865         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
866         if(vertical) {
867                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
868                 if(mySize_y/mySize_x > 2)
869                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
870                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
871         } else {
872                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
873                 if(mySize_x/mySize_y > 2)
874                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
875                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
876         }
877 }
878
879 vector HUD_Panel_GetProgressBarColor(string item)
880 {
881         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
882 }
883
884 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
885 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
886 {
887         float i;
888
889         vector myTarget;
890         myTarget = myPos;
891
892         vector targPos;
893         vector targSize;
894         vector myCenter;
895         vector targCenter;
896         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
897         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
898
899         for (i = 0; i < panel_cnt; ++i) {
900                 if(i == id || !HUD_Panel_CheckActive(i))
901                         continue;
902
903                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
904                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
905
906                 if(myPos_y + mySize_y < targPos_y)
907                         continue;
908                 if(myPos_y > targPos_y + targSize_y)
909                         continue;
910
911                 if(myPos_x + mySize_x < targPos_x)
912                         continue;
913                 if(myPos_x > targPos_x + targSize_x)
914                         continue;
915
916                 // OK, there IS a collision.
917
918                 myCenter_x = myPos_x + 0.5 * mySize_x;
919                 myCenter_y = myPos_y + 0.5 * mySize_y;
920
921                 targCenter_x = targPos_x + 0.5 * targSize_x;
922                 targCenter_y = targPos_y + 0.5 * targSize_y;
923
924                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
925                 {
926                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
927                                 myTarget_x = targPos_x - mySize_x;
928                         else // push it upwards
929                                 myTarget_y = targPos_y - mySize_y;
930                 }
931                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
932                 {
933                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
934                                 myTarget_x = targPos_x + targSize_x;
935                         else // push it upwards
936                                 myTarget_y = targPos_y - mySize_y;
937                 }
938                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
939                 {
940                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
941                                 myTarget_x = targPos_x - mySize_x;
942                         else // push it downwards
943                                 myTarget_y = targPos_y + targSize_y;
944                 }
945                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
946                 {
947                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
948                                 myTarget_x = targPos_x + targSize_x;
949                         else // push it downwards
950                                 myTarget_y = targPos_y + targSize_y;
951                 }
952         }
953
954         return myTarget;
955 }
956
957 void HUD_Panel_SetPos(float id, vector pos)
958 {
959         vector oldPos;
960         oldPos = HUD_Panel_GetPos(id);
961
962         vector mySize;
963         mySize = HUD_Panel_GetSize(id);
964
965         if(cvar("hud_configure_checkcollisions"))
966                 pos = HUD_Panel_CheckMove(id, pos, mySize);
967
968         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
969         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
970
971         if(cvar("hud_configure_grid"))
972         {
973                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
974                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
975         }
976
977         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
978                 pos_x = pos_x - vid_conwidth;
979         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
980                 pos_y = pos_y - vid_conheight;
981
982         string s;
983         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
984
985         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
986 }
987
988 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
989 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
990 {
991         float i;
992
993         vector myTarget;
994         myTarget = mySize;
995
996         vector targPos;
997         vector targSize;
998         vector myCenter;
999         vector targCenter;
1000         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1001         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1002
1003         for (i = 0; i < panel_cnt; ++i) {
1004                 if(i == id || !HUD_Panel_CheckActive(i))
1005                         continue;
1006
1007                 targPos = HUD_Panel_GetPos(i);
1008                 targSize = HUD_Panel_GetSize(i);
1009
1010                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1011                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1012
1013                 if(myPos_y + mySize_y < targPos_y)
1014                         continue;
1015                 if(myPos_y > targPos_y + targSize_y)
1016                         continue;
1017
1018                 if(myPos_x + mySize_x < targPos_x)
1019                         continue;
1020                 if(myPos_x > targPos_x + targSize_x)
1021                         continue;
1022
1023                 // OK, there IS a collision.
1024
1025                 myCenter_x = myPos_x + 0.5 * mySize_x;
1026                 myCenter_y = myPos_y + 0.5 * mySize_y;
1027
1028                 targCenter_x = targPos_x + 0.5 * targSize_x;
1029                 targCenter_y = targPos_y + 0.5 * targSize_y;
1030
1031                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1032                 {
1033                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1034                                 myTarget_x = targPos_x - myPos_x;
1035                         else // push it upwards
1036                                 myTarget_y = targPos_y - myPos_y;
1037                 }
1038                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1039                 {
1040                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1041                                 myTarget_x = targPos_x + targSize_x;
1042                         else // push it upwards
1043                                 myTarget_y = targPos_y - myPos_y;
1044                 }
1045                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1046                 {
1047                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1048                                 myTarget_x = targPos_x - myPos_x;
1049                         else // push it downwards
1050                                 myTarget_y = targPos_y + targSize_y;
1051                 }
1052                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1053                 {
1054                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1055                                 myTarget_x = targPos_x + targSize_x;
1056                         else // push it downwards
1057                                 myTarget_y = targPos_y + targSize_y;
1058                 }
1059         }
1060
1061         return myTarget;
1062 }
1063
1064 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1065 {
1066         vector mySize, myPos;
1067         vector oldPos;
1068
1069         if(resizeCorner == 1) {
1070                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1071                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1072         } else if(resizeCorner == 2) {          
1073                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1074                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1075         } else if(resizeCorner == 3) {
1076                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1077                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1078         } else { // resizeCorner == 4
1079                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1080                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1081         }
1082
1083         // minimum panel size cap
1084         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1085         mySize_y = max(0.025 * vid_conheight, mySize_y);
1086
1087         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1088         {
1089                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1090                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1091         }
1092
1093         // cap against panel's own limits
1094         vector minSize;
1095         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1096
1097         mySize_x = max(minSize_x * mySize_y, mySize_x);
1098         mySize_y = max(minSize_y * mySize_x, mySize_y);
1099
1100         // collision testing|
1101         // -----------------+
1102
1103         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1104         if(resizeCorner == 1) {
1105                 myPos_x = resizeorigin_x - mySize_x;
1106                 myPos_y = resizeorigin_y - mySize_y;
1107         } else if(resizeCorner == 2) {
1108                 myPos_x = resizeorigin_x;
1109                 myPos_y = resizeorigin_y - mySize_y;
1110         } else if(resizeCorner == 3) {
1111                 myPos_x = resizeorigin_x - mySize_x;
1112                 myPos_y = resizeorigin_y;
1113         } else { // resizeCorner == 4
1114                 myPos_x = resizeorigin_x;
1115                 myPos_y = resizeorigin_y;
1116         }
1117
1118         // left/top screen edges
1119         mySize_x = min(myPos_x + mySize_x, mySize_x);
1120         mySize_y = min(myPos_y + mySize_y, mySize_y);
1121
1122         // bottom/right screen edges
1123         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1124         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1125
1126         if(cvar("hud_configure_checkcollisions")) {
1127                 oldPos = myPos;
1128                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1129                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1130                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1131         }
1132
1133         if(cvar("hud_configure_grid"))
1134         {
1135                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1136                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1137         }
1138
1139         // do another pos check, as size might have changed by now
1140         if(resizeCorner == 1) {
1141                 myPos_x = resizeorigin_x - mySize_x;
1142                 myPos_y = resizeorigin_y - mySize_y;
1143         } else if(resizeCorner == 2) {
1144                 myPos_x = resizeorigin_x;
1145                 myPos_y = resizeorigin_y - mySize_y;
1146         } else if(resizeCorner == 3) {
1147                 myPos_x = resizeorigin_x - mySize_x;
1148                 myPos_y = resizeorigin_y;
1149         } else { // resizeCorner == 4
1150                 myPos_x = resizeorigin_x;
1151                 myPos_y = resizeorigin_y;
1152         }
1153
1154         string s;
1155         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1156         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1157
1158         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1159         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1160 }
1161
1162 float mouseClicked;
1163 float prevMouseClicked; // previous state
1164 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1165 {
1166         if(!hud_configure)
1167                 return false;
1168
1169         prevMouseClicked = mouseClicked;
1170         if(nPrimary == K_MOUSE1)
1171         {
1172                 if(bInputType == 0) { // key pressed
1173                         mouseClicked = 1;
1174                         return true;
1175                 }
1176                 else if(bInputType == 1) {// key released
1177                         mouseClicked = 0;
1178                         return true;
1179                 }
1180         }
1181         else if(nPrimary == K_ESCAPE)
1182         {
1183                 localcmd("menu_showhudexit\n");
1184         }
1185
1186         return true; // Suppress ALL other input
1187 }
1188
1189 void HUD_Panel_Mouse()
1190 {
1191         if(mouseClicked == 0) {
1192                 highlightedPanel = -1;
1193                 highlightedAction = 0;
1194         }
1195
1196         mousepos = mousepos + getmousepos();
1197
1198         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1199         mousepos_y = bound(0, mousepos_y, vid_conheight);
1200
1201         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1202
1203         if(mouseClicked)
1204         {
1205                 float i, border;
1206                 vector panelPos;
1207                 vector panelSize;
1208
1209                 for(i = 0; i <= panel_cnt; ++i)
1210                 {
1211                         panelPos = HUD_Panel_GetPos(i);
1212                         panelSize = HUD_Panel_GetSize(i);
1213                         border = HUD_Panel_GetBorder(i);
1214                         if(prevMouseClicked == 0) {
1215                                 // move
1216                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1217                                 {
1218                                         highlightedPanel = i;
1219                                         highlightedAction = 1;
1220                                 }
1221                                 // resize from topleft border
1222                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1223                                 {
1224                                         highlightedPanel = i;
1225                                         highlightedAction = 2;
1226                                         resizeCorner = 1;
1227                                 }
1228                                 // resize from topright border
1229                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1230                                 {
1231                                         highlightedPanel = i;
1232                                         highlightedAction = 2;
1233                                         resizeCorner = 2;
1234                                 }
1235                                 // resize from bottomleft border
1236                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1237                                 {
1238                                         highlightedPanel = i;
1239                                         highlightedAction = 2;
1240                                         resizeCorner = 3;
1241                                 }
1242                                 // resize from bottomright border
1243                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1244                                 {
1245                                         highlightedPanel = i;
1246                                         highlightedAction = 2;
1247                                         resizeCorner = 4;
1248                                 }
1249                         }
1250
1251                         if(highlightedPanel == i)
1252                         {
1253                                 if(prevMouseClicked == 0)
1254                                 {
1255                                         if(highlightedAction == 1)
1256                                                 panel_click_distance = mousepos - panelPos;
1257                                         else if(highlightedAction == 2)
1258                                         {
1259                                                 if(resizeCorner == 1) {
1260                                                         panel_click_distance = mousepos - panelPos;
1261                                                         panel_click_resizeorigin = panelPos + panelSize;
1262                                                 } else if(resizeCorner == 2) {
1263                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1264                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1265                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1266                                                 } else if(resizeCorner == 3) {
1267                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1268                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1269                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1270                                                 } else if(resizeCorner == 4) {
1271                                                         panel_click_distance = panelSize - mousepos + panelPos;
1272                                                         panel_click_resizeorigin = panelPos;
1273                                                 }
1274                                         }       
1275                                 }
1276
1277                                 if(highlightedAction == 1)
1278                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1279                                 else if(highlightedAction == 2)
1280                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1281                         }
1282                 }
1283         }
1284         prevMouseClicked = mouseClicked;
1285 }
1286
1287 // Weapon icons (#0)
1288 //
1289 float weaponspace[10];
1290 void HUD_WeaponIcons_Clear()
1291 {
1292         float idx;
1293         for(idx = 0; idx < 10; ++idx)
1294                 weaponspace[idx] = 0;
1295 }
1296
1297 entity weaponorder[WEP_MAXCOUNT];
1298
1299 void weaponorder_swap(float i, float j, entity pass)
1300 {
1301         entity h;
1302         h = weaponorder[i];
1303         weaponorder[i] = weaponorder[j];
1304         weaponorder[j] = h;
1305 }
1306
1307 float weaponorder_cmp(float i, float j, entity pass)
1308 {
1309         float d;
1310         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1311         if(d)
1312                 return d;
1313         d = weaponorder[i].weapon - weaponorder[j].weapon;
1314         return d;
1315 }
1316
1317 void HUD_WeaponIcons()
1318 {
1319         float id = 0;
1320         float alpha, stat_weapons; // "constants"
1321         vector pos, mySize, accuracy_color;
1322         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1323
1324         pos = HUD_Panel_GetPos(id);
1325         mySize = HUD_Panel_GetSize(id);
1326
1327         stat_weapons = getstati(STAT_WEAPONS);
1328         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1329         {
1330                 self = get_weaponinfo(i);
1331                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1332                 {
1333                         weaponorder[weapon_cnt] = self;
1334                         ++weapon_cnt;
1335                 }
1336         }
1337         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1338
1339         HUD_Panel_DrawBg(id, pos, mySize, 0);
1340         float padding;
1341         padding = HUD_Panel_GetPadding(id);
1342         if(padding)
1343         {
1344                 pos += '1 1 0' * padding;
1345                 mySize -= '2 2 0' * padding;
1346         }
1347
1348         // hits
1349         weapon_stats = getstati(STAT_DAMAGE_HITS);
1350         weapon_number = weapon_stats & 63;
1351         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1352         // fired
1353         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1354         weapon_number = weapon_stats & 63;
1355         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1356
1357         if(cvar_or("hud_weaponicons_fade", 1))
1358         {
1359                 fade = 3.2 - 2 * (time - weapontime);
1360                 fade = bound(0.7, fade, 1);
1361         }
1362         else
1363                 fade = 1;
1364
1365         HUD_WeaponIcons_Clear();
1366
1367         float rows, columns;
1368         rows = mySize_y/mySize_x;
1369         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1370         //                               ^^^ weapon icon aspect goes here
1371
1372         columns = ceil(WEP_COUNT/rows);
1373         float row, column;
1374         for(i = 0; i < weapon_cnt; ++i)
1375         {
1376                 self = weaponorder[i];
1377                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1378                 {
1379                         weapid = self.impulse;
1380
1381                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1382
1383                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1384                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1385
1386                         // draw background behind currently selected weapon
1387                         if(self.weapon == activeweapon)
1388                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1389
1390                         // draw the weapon accuracy on the HUD
1391                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1392                         {
1393                                 if(weapon_damage)
1394                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1395
1396                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1397                                 if(weapon_damage)
1398                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_fg_alpha, DRAWFLAG_NORMAL);
1399                         }
1400
1401                         // draw the weapon icon
1402                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_fg_alpha, DRAWFLAG_NORMAL);
1403
1404                         if(cvar_or("hud_weaponicons_number", 1))
1405                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1406                 }
1407
1408                 ++row;
1409                 if(row >= rows)
1410                 {
1411                         row = 0;
1412                         ++column;
1413                 }
1414         }
1415
1416 }
1417
1418 // Inventory (#1)
1419 //
1420 float GetAmmoStat(float i)
1421 {
1422         switch(i)
1423         {
1424                 case 0: return STAT_SHELLS;
1425                 case 1: return STAT_NAILS;
1426                 case 2: return STAT_ROCKETS;
1427                 case 3: return STAT_CELLS;
1428                 case 4: return STAT_FUEL;
1429                 default: return -1;
1430         }
1431 }
1432
1433 float GetAmmoItemCode(float i)
1434 {
1435         switch(i)
1436         {
1437                 case 0: return IT_SHELLS;
1438                 case 1: return IT_NAILS;
1439                 case 2: return IT_ROCKETS;
1440                 case 3: return IT_CELLS;
1441                 case 4: return IT_FUEL;
1442                 default: return -1;
1443         }
1444 }
1445
1446 string GetAmmoPicture(float i)
1447 {
1448         switch(i)
1449         {
1450                 case 0: return "ammo_shells";
1451                 case 1: return "ammo_bullets";
1452                 case 2: return "ammo_rockets";
1453                 case 3: return "ammo_cells";
1454                 case 4: return "ammo_fuel";
1455                 default: return "";
1456         }
1457 }
1458
1459 void HUD_Inventory()
1460 {
1461         float id = 1;
1462         float i;
1463         float stat_items;
1464
1465         vector pos, mySize, mysize, mypos;
1466         pos = HUD_Panel_GetPos(id);
1467         mySize = HUD_Panel_GetSize(id);
1468
1469         HUD_Panel_DrawBg(id, pos, mySize, 0);
1470         float padding;
1471         padding = HUD_Panel_GetPadding(id);
1472         if(padding)
1473         {
1474                 pos += '1 1 0' * padding;
1475                 mySize -= '2 2 0' * padding;
1476         }
1477
1478         // ammo
1479         stat_items = getstati(STAT_ITEMS);
1480         for (i = 0; i < 4; ++i) {
1481                 float a;
1482                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1483                 if(hud_configure)
1484                         a = 100;
1485
1486                 if(cvar("hud_inventory_onlycurrent")) {
1487                         if(hud_configure)
1488                                 i = 2;
1489                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1490                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1491                                 if(a < 10)
1492                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1493                                 else
1494                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1495                         }
1496                         if(hud_configure)
1497                                 break;
1498                 } else {
1499                         if (a > 0) {
1500                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1501                                         switch (i) {
1502                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1503                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1504                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1505                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1506                                         }
1507                                         mysize_x = 0.25 * mySize_x;
1508                                         mysize_y = mySize_y;
1509                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1510                                         switch (i) {
1511                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1512                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1513                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1514                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1515                                         }
1516                                         mysize_x = 0.5 * mySize_x;
1517                                         mysize_y = 0.5 * mySize_y;
1518                                 } else { // arrange vertically
1519                                         switch (i) {
1520                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1521                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1522                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1523                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1524                                         }
1525                                         mysize_x = mySize_x;
1526                                         mysize_y = 0.25 * mySize_y;
1527                                 }
1528
1529                                 if (stat_items & GetAmmoItemCode(i))
1530                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1531                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1532                                 if (a < 10) {
1533                                         if(stat_items & GetAmmoItemCode(i))
1534                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1535                                         else
1536                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1537                                 } else {
1538                                         if(stat_items & GetAmmoItemCode(i))
1539                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1540                                         else
1541                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_fg_alpha * 0.7, DRAWFLAG_NORMAL);
1542                                 }
1543                         }
1544                 }
1545         }
1546 }
1547
1548
1549 // Powerups (#2)
1550 //
1551 void HUD_Powerups() {
1552         float id = 2;
1553         float stat_items;
1554         stat_items = getstati(STAT_ITEMS);
1555
1556         if(!hud_configure)
1557         {
1558                 if not(stat_items & IT_STRENGTH)
1559                         if not(stat_items & IT_INVINCIBLE)
1560                                 return;
1561
1562                 if (getstati(STAT_HEALTH) <= 0)
1563                         return;
1564         }
1565
1566         vector pos, mySize;
1567         pos = HUD_Panel_GetPos(id);
1568         mySize = HUD_Panel_GetSize(id);
1569
1570         HUD_Panel_DrawBg(id, pos, mySize, 0);
1571         float padding;
1572         padding = HUD_Panel_GetPadding(id);
1573         if(padding)
1574         {
1575                 pos += '1 1 0' * padding;
1576                 mySize -= '2 2 0' * padding;
1577         }
1578
1579         float strength_time, shield_time;
1580
1581         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1582         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1583
1584         if(hud_configure)
1585         {
1586                 strength_time = 15;
1587                 shield_time = 27;
1588         }
1589
1590         float len;
1591
1592         vector barpos, barsize;
1593         vector picpos;
1594         vector numpos;
1595
1596         string leftname, rightname;
1597         float leftcnt, rightcnt;
1598         float leftexact, rightexact;
1599         float leftalpha, rightalpha;
1600         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1601                 leftname = "strength";
1602                 leftcnt = ceil(strength_time);
1603                 leftexact = strength_time;
1604
1605                 rightname = "shield";
1606                 rightcnt = ceil(shield_time);
1607                 rightexact = shield_time;
1608         } else {
1609                 leftname = "shield";
1610                 leftcnt = ceil(shield_time);
1611                 leftexact = shield_time;
1612
1613                 rightname = "strength";
1614                 rightcnt = ceil(strength_time);
1615                 rightexact = strength_time;
1616         }
1617         leftalpha = bound(0, leftexact, 1);
1618         rightalpha = bound(0, rightexact, 1);
1619
1620         if (mySize_x/mySize_y > 4)
1621         {
1622                 if(leftcnt)
1623                 {
1624                         len = strlen(ftos(leftcnt));
1625
1626                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1627                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1628                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1629                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1630                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1631                         } else {
1632                                 barpos = pos;
1633                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1634                                 picpos = pos;
1635                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1636                         }
1637
1638                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1639                         if(leftcnt <= 5)
1640                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1641                         else
1642                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1643                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1644                 }
1645
1646                 if(rightcnt)
1647                 {
1648                         len = strlen(ftos(rightcnt));
1649
1650                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1651                                 barpos = pos + eX * 0.5 * mySize_x;
1652                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1653                                 picpos = pos + eX * 0.5 * mySize_x;
1654                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1655                         } else {
1656                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1657                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1658                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1659                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1660                         }
1661
1662                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1663                         if(rightcnt <= 5)
1664                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1665                         else
1666                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1667                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1668                 }
1669         }
1670         else if (mySize_x/mySize_y > 1.5)
1671         {
1672                 if(leftcnt)
1673                 {
1674                         len = strlen(ftos(leftcnt));
1675
1676                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1677                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1678                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1679                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1680                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1681                         } else {
1682                                 barpos = pos;
1683                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1684                                 picpos = pos;
1685                                 numpos = picpos + eX * 0.5 * mySize_y;
1686                         }
1687
1688                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1689                         if(leftcnt <= 5)
1690                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1691                         else
1692                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1693                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1694                 }
1695
1696                 if(rightcnt)
1697                 {
1698                         len = strlen(ftos(rightcnt));
1699
1700                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1701                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1702                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1703                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1704                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1705                         } else {
1706                                 barpos = pos + eY * 0.5 * mySize_y;
1707                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1708                                 picpos = pos + eY * 0.5 * mySize_y;
1709                                 numpos = picpos + eX * 0.5 * mySize_y;
1710                         }
1711
1712                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1713                         if(rightcnt <= 5)
1714                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1715                         else
1716                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1717                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1718                 }
1719         }
1720         else
1721         {
1722                 if(leftcnt)
1723                 {
1724                         len = strlen(ftos(leftcnt));
1725
1726                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1727                                 barpos = pos;
1728                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1729                                 picpos = pos + eX * 0.05 * mySize_x;
1730                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1731                         } else {
1732                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1733                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1734                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1735                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1736                         }
1737
1738                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1739                         if(leftcnt <= 5)
1740                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1741                         else
1742                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1743                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1744                 }
1745
1746                 if(rightcnt)
1747                 {
1748                         len = strlen(ftos(rightcnt));
1749
1750                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1751                                 barpos = pos + eX * 0.5 * mySize_x;
1752                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1753                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1754                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1755                         } else {
1756                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1757                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1758                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1759                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1760                         }
1761
1762                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1763                         if(rightcnt <= 5)
1764                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1765                         else
1766                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1767                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
1768                 }
1769         }
1770 }
1771
1772 // Health/armor (#3)
1773 //
1774 void HUD_HealthArmor(void)
1775 {
1776         float id = 3;
1777         vector pos, mySize;
1778         pos = HUD_Panel_GetPos(id);
1779         mySize = HUD_Panel_GetSize(id);
1780
1781         HUD_Panel_DrawBg(id, pos, mySize, 0);
1782         float padding;
1783         padding = HUD_Panel_GetPadding(id);
1784         if(padding)
1785         {
1786                 pos += '1 1 0' * padding;
1787                 mySize -= '2 2 0' * padding;
1788         }
1789
1790         float armor, health;
1791         armor = getstati(STAT_ARMOR);
1792         health = getstati(STAT_HEALTH);
1793
1794         float fuel;
1795         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1796
1797         if(hud_configure)
1798         {
1799                 armor = 150;
1800                 health = 100;
1801                 fuel = 70;
1802         }
1803
1804         if(health <= 0)
1805                 return;
1806
1807         float len;
1808
1809         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1810         {
1811                 vector v;
1812                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1813
1814                 float x;
1815                 x = floor(v_x + 1);
1816
1817                 if(v_z) // NOT fully armored
1818                 {
1819                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1820                         if(armor)
1821                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1822                 }
1823                 else
1824                 {
1825                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_fg_alpha * health / armor, DRAWFLAG_NORMAL);
1826                         if(armor)
1827                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
1828                 }
1829                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_fg_alpha); // draw the combined health and armor
1830         }
1831
1832         else
1833         {
1834                 vector barpos, barsize;
1835                 vector picpos;
1836                 vector numpos;
1837
1838                 string leftname, rightname;
1839                 float leftcnt, rightcnt;
1840                 float leftactive, rightactive;
1841                 float leftalpha, rightalpha;
1842                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1843                         leftname = "armor";
1844                         leftcnt = armor;
1845                         if(leftcnt)
1846                                 leftactive = 1;
1847                         leftalpha = min((armor+10)/55, 1);
1848
1849                         rightname = "health";
1850                         rightcnt = health;
1851                         rightactive = 1;
1852                         rightalpha = 1;
1853                 } else {
1854                         leftname = "health";
1855                         leftcnt = health;
1856                         leftactive = 1;
1857                         leftalpha = 1;
1858
1859                         rightname = "armor";
1860                         rightcnt = armor;
1861                         if(rightcnt)
1862                                 rightactive = 1;
1863                         rightalpha = min((armor+10)/55, 1);
1864                 }
1865
1866                 if (mySize_x/mySize_y > 5)
1867                 {
1868                         if(leftactive)
1869                         {
1870                                 len = strlen(ftos(leftcnt));
1871
1872                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1873                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1874                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1875                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1876                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1877                                 } else {
1878                                         barpos = pos;
1879                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1880                                         picpos = pos;
1881                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1882                                 }
1883
1884                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1885                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1886                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1887                         }
1888
1889                         if(rightactive)
1890                         {
1891                                 len = strlen(ftos(rightcnt));
1892
1893                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1894                                         barpos = pos + eX * 0.5 * mySize_x;
1895                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1896                                         picpos = pos + eX * 0.5 * mySize_x;
1897                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1898                                 } else {
1899                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1900                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1901                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1902                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1903                                 }
1904
1905                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1906                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1907                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_fg_alpha);
1908                         }
1909
1910                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1911                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1912                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1913                         } else {
1914                                 barpos = pos;
1915                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1916                         }
1917                         if(fuel)
1918                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1919                 }
1920                 else if (mySize_x/mySize_y > 2)
1921                 {
1922                         if(leftactive)
1923                         {
1924                                 len = strlen(ftos(leftcnt));
1925
1926                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1927                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1928                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1929                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1930                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1931                                 } else {
1932                                         barpos = pos;
1933                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1934                                         picpos = pos;
1935                                         numpos = picpos + eX * 0.5 * mySize_y;
1936                                 }
1937
1938                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1939                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1940                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1941                         }
1942
1943                         if(rightactive)
1944                         {
1945                                 len = strlen(ftos(rightcnt));
1946
1947                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1948                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1949                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1950                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1951                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1952                                 } else {
1953                                         barpos = pos + eY * 0.5 * mySize_y;
1954                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1955                                         picpos = pos + eY * 0.5 * mySize_y;
1956                                         numpos = picpos + eX * 0.5 * mySize_y;
1957                                 }
1958
1959                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1960                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1961                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_fg_alpha);
1962                         }
1963
1964                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1965                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1966                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1967                         } else {
1968                                 barpos = pos;
1969                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1970                         }
1971                         if(fuel)
1972                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1973                 }
1974                 else
1975                 {
1976                         if(leftactive)
1977                         {
1978                                 len = strlen(ftos(leftcnt));
1979
1980                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1981                                         barpos = pos;
1982                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1983                                         picpos = pos + eX * 0.05 * mySize_x;
1984                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1985                                 } else {
1986                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1987                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1988                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1989                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1990                                 }
1991
1992                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
1993                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
1994                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_fg_alpha);
1995                         }
1996
1997                         if(rightactive)
1998                         {
1999                                 len = strlen(ftos(rightcnt));
2000
2001                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2002                                         barpos = pos + eX * 0.5 * mySize_x;
2003                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2004                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2005                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2006                                 } else {
2007                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2008                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2009                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2010                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2011                                 }
2012
2013                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
2014                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_fg_alpha, DRAWFLAG_NORMAL);
2015                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_fg_alpha);
2016                         }
2017
2018                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2019                                 barpos = pos;
2020                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2021                         } else {
2022                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2023                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2024                         }
2025                         if(fuel)
2026                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2027                 }
2028         }
2029 }
2030
2031 // ___TODO___ !!!
2032 // Notification area (#4)
2033 //
2034
2035 string Weapon_SuicideMessage(float deathtype)
2036 {
2037         w_deathtype = deathtype;
2038         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2039         return w_deathtypestring;
2040 }
2041
2042 string Weapon_KillMessage(float deathtype)
2043 {
2044         w_deathtype = deathtype;
2045         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2046         return w_deathtypestring;
2047 }
2048
2049 float killnotify_times[10];
2050 float killnotify_deathtype[10];
2051 string killnotify_attackers[10];
2052 string killnotify_victims[10];
2053 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2054 {
2055         float i;
2056         for (i = 9; i > 0; --i) {
2057                 killnotify_times[i] = killnotify_times[i-1];
2058                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2059                 if(killnotify_attackers[i])
2060                         strunzone(killnotify_attackers[i]);
2061                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2062                 if(killnotify_victims[i])
2063                         strunzone(killnotify_victims[i]);
2064                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2065         }
2066         killnotify_times[0] = time;
2067         killnotify_deathtype[0] = wpn;
2068         if(killnotify_attackers[0])
2069                 strunzone(killnotify_attackers[0]);
2070         killnotify_attackers[0] = strzone(attacker);
2071         if(killnotify_victims[0])
2072                 strunzone(killnotify_victims[0]);
2073         killnotify_victims[0] = strzone(victim);
2074 }
2075
2076 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2077 {
2078         float w;
2079         if(msg == MSG_SUICIDE) {
2080                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2081
2082                 // TODO: cl_gentle
2083                 w = DEATH_WEAPONOF(type);
2084                 if(WEP_VALID(w)) {
2085                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2086                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2087                 }
2088                 else if (type == DEATH_KILL)
2089                         print ("^1",s1, "^1 couldn't take it anymore\n");
2090                 else if (type == DEATH_ROT)
2091                         print ("^1",s1, "^1 died\n");
2092                 else if (type == DEATH_NOAMMO)
2093                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2094                 else if (type == DEATH_CAMP)
2095                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2096                 else if (type == DEATH_MIRRORDAMAGE)
2097                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2098                 else if (type == DEATH_CHEAT)
2099                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2100                 else if (type == DEATH_FIRE)
2101                         print ("^1",s1, "^1 burned to death\n");
2102                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2103                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2104                 if (stof(s2) > 2) // killcount > 2
2105                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2106         } else if(msg == MSG_KILL) {
2107                 w = DEATH_WEAPONOF(type);
2108                 if(WEP_VALID(w)) {
2109                         HUD_KillNotify_Push(s2, s1, w);
2110                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2111                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2112                 }
2113                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2114                                 if(cvar("cl_gentle")) {
2115                                         print ("^1", s1, "^1 took action against a team mate\n");
2116                                 } else {
2117                                         print ("^1", s1, "^1 mows down a team mate\n");
2118                                 }
2119                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2120                                         if(cvar("cl_gentle"))
2121                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2122                                         else
2123                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2124                                 }
2125                                 else if (stof(s2) > 2) {
2126                                         if(cvar("cl_gentle"))
2127                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2128                                         else
2129                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2130                                 }
2131                 }
2132                 else if(type == KILL_FIRST_BLOOD)
2133                         print("^1",s1, "^1 drew first blood", "\n");
2134                 else if (type == DEATH_TELEFRAG)
2135                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2136                 else if (type == DEATH_DROWN) {
2137                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2138                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2139                 }
2140                 else if (type == DEATH_SLIME) {
2141                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2142                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2143                 }
2144                 else if (type == DEATH_LAVA) {
2145                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2146                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2147                 }
2148                 else if (type == DEATH_FALL) {
2149                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2150                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2151                 }
2152                 else if (type == DEATH_SHOOTING_STAR) {
2153                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2154                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2155                 }
2156                 else if (type == DEATH_SWAMP) {
2157                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2158                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2159                 }
2160                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2161                 {
2162                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2163                         // p ?!?! :o
2164                         //if(p < 0)
2165                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2166                         //else
2167                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2168                 }
2169                 else if(type == DEATH_SBCRUSH)
2170                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2171                 else if(type == DEATH_SBMINIGUN)
2172                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2173                 else if(type == DEATH_SBROCKET)
2174                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2175                 else if(type == DEATH_SBBLOWUP)
2176                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2177
2178                 else if(type == DEATH_WAKIGUN)
2179                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2180                 else if(type == DEATH_WAKIROCKET)
2181                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2182                 else if(type == DEATH_WAKIBLOWUP)
2183                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2184
2185                 else if(type == DEATH_TURRET)
2186                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2187                 else if(type == DEATH_TOUCHEXPLODE)
2188                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2189                 else if(type == DEATH_CHEAT)
2190                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2191                 else if (type == DEATH_FIRE)
2192                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2193                 else if (type == DEATH_CUSTOM)
2194                         print ("^1",s1, "^1 ", s2, "\n");
2195                 else
2196                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2197         } else if(msg == MSG_SPREE) {
2198                 if(type == KILL_END_SPREE) {
2199                         if(cvar("cl_gentle"))
2200                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2201                         else
2202                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2203                 } else if(type == KILL_SPREE) {
2204                         if(cvar("cl_gentle"))
2205                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2206                         else
2207                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2208                 } else if(type == KILL_SPREE_3) {
2209                         if(cvar("cl_gentle"))
2210                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2211                         else
2212                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2213                 } else if(type == KILL_SPREE_5) {
2214                         if(cvar("cl_gentle"))
2215                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2216                         else
2217                                 print (s1,"^7 unleashes ^1RAGE\n");
2218                 } else if(type == KILL_SPREE_10) {
2219                         if(cvar("cl_gentle"))
2220                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2221                         else
2222                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2223                 } else if(type == KILL_SPREE_15) {
2224                         if(cvar("cl_gentle"))
2225                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2226                         else
2227                                 print (s1,"^7 executes ^1MAYHEM!\n");
2228                 } else if(type == KILL_SPREE_20) {
2229                         if(cvar("cl_gentle"))
2230                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2231                         else
2232                                 print (s1,"^7 is a ^1BERSERKER!\n");
2233                 } else if(type == KILL_SPREE_25) {
2234                         if(cvar("cl_gentle"))
2235                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2236                         else
2237                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2238                 } else if(type == KILL_SPREE_30) {
2239                         if(cvar("cl_gentle"))
2240                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2241                         else
2242                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2243                 }
2244         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2245                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2246                 if (type == DEATH_DROWN) {
2247                         if(cvar("cl_gentle"))
2248                                 print ("^1",s1, "^1 was in the water for too long\n");
2249                         else
2250                                 print ("^1",s1, "^1 drowned\n");
2251                 }
2252                 else if (type == DEATH_SLIME)
2253                         print ("^1",s1, "^1 was slimed\n");
2254                 else if (type == DEATH_LAVA) {
2255                         if(cvar("cl_gentle"))
2256                                 print ("^1",s1, "^1 found a hot place\n");
2257                         else
2258                                 print ("^1",s1, "^1 turned into hot slag\n");
2259                 }
2260                 else if (type == DEATH_FALL) {
2261                         if(cvar("cl_gentle"))
2262                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2263                         else
2264                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2265                 }
2266                 else if (type == DEATH_SHOOTING_STAR)
2267                         print ("^1",s1, "^1 became a shooting star\n");
2268                 else if (type == DEATH_SWAMP) {
2269                         if(cvar("cl_gentle"))
2270                                 print ("^1",s1, "^1 discovered a swamp\n");
2271                         else
2272                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2273                 }
2274                 else if(type == DEATH_TURRET)
2275                         print ("^1",s1, "^1 was mowed down by a turret \n");
2276                 else if (type == DEATH_CUSTOM)
2277                         print ("^1",s1, "^1 ", s2, "\n");
2278                 else if(type == DEATH_TOUCHEXPLODE)
2279                         print ("^1",s1, "^1 died in an accident\n");
2280                 else if(type == DEATH_CHEAT)
2281                         print ("^1",s1, "^1 was unfairly eliminated\n");
2282                 else if(type == DEATH_FIRE) {
2283                         if(cvar("cl_gentle"))
2284                                 print ("^1",s1, "^1 felt a little hot\n");
2285                         else
2286                                 print ("^1",s1, "^1 burnt to death\n");
2287                 }
2288                 else {
2289                         if(cvar("cl_gentle"))
2290                                 print ("^1",s1, "^1 needs a restart\n");
2291                         else
2292                                 print ("^1",s1, "^1 died\n");
2293                 }
2294         } else if(msg == MSG_KILL_ACTION_SPREE) {
2295                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2296                 if(cvar("cl_gentle"))
2297                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2298                 else
2299                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2300         } else if(msg == MSG_INFO) {
2301                 if(type == INFO_GOTFLAG) {
2302                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2303                         print(s1, "^7 got the ", s2, "\n");
2304                 } else if(type == INFO_LOSTFLAG) {
2305                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2306                         print(s1, "^7 lost the ", s2, "\n");
2307                 } else if(type == INFO_PICKUPFLAG) {
2308                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2309                         print(s1, "^7 picked up the ", s2, "\n");
2310                 } else if(type == INFO_RETURNFLAG) {
2311                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2312                         print(s1, "^7 returned the ", s2, "\n");
2313                 }
2314         }
2315
2316 }
2317
2318 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2319
2320 void HUD_Centerprint(string s1, float type, float msg)
2321 {
2322         if(msg == MSG_SUICIDE) {
2323                 if (type == DEATH_TEAMCHANGE) {
2324                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2325                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2326                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2327                 } else if (type == DEATH_CAMP) {
2328                         if(cvar("cl_gentle"))
2329                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2330                         else
2331                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2332                 } else if (type == DEATH_NOAMMO) {
2333                         if(cvar("cl_gentle"))
2334                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2335                         else
2336                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2337                 } else if (type == DEATH_ROT) {
2338                         if(cvar("cl_gentle"))
2339                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2340                         else
2341                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2342                 } else if (type == DEATH_MIRRORDAMAGE) {
2343                         if(cvar("cl_gentle"))
2344                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2345                         else
2346                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2347                 } else if (type == DEATH_QUIET) {
2348                         // do nothing
2349                 } else if (type == DEATH_KILL) {
2350                         if(cvar("cl_gentle"))
2351                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2352                         else
2353                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2354                 }
2355         } else if(msg == MSG_KILL) {
2356                 if (type == KILL_TEAM) {
2357                         if(cvar("cl_gentle")) {
2358                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2359                         } else {
2360                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2361                         }
2362                 } else if (type == KILL_FIRST_BLOOD) {
2363                         if(cvar("cl_gentle")) {
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2365                         } else {
2366                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2367                         }
2368                 } else if (type == KILL_FIRST_VICTIM) {
2369                         if(cvar("cl_gentle")) {
2370                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2371                         } else {
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2373                         }
2374                 } else if (type == KILL_TYPEFRAG) {
2375                         if(cvar("cl_gentle")) {
2376                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2377                         } else {
2378                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2379                         }
2380                 } else if (type == KILL_TYPEFRAGGED) {
2381                         if(cvar("cl_gentle")) {
2382                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2383                         } else {
2384                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2385                         }
2386                 } else if (type == KILL_FRAG) {
2387                         if(cvar("cl_gentle")) {
2388                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2389                         } else {
2390                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2391                         }
2392                 } else if (type == KILL_FRAGGED) {
2393                         if(cvar("cl_gentle")) {
2394                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2395                         } else {
2396                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2397                         }
2398                 }
2399         } else if(msg == MSG_KILL_ACTION) {
2400                 // TODO: invent more centerprints here?
2401                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2402         }
2403 }
2404
2405 void HUD_Notify (void)
2406 {
2407         float id = 4;
2408         vector pos, mySize;
2409         pos = HUD_Panel_GetPos(id);
2410         mySize = HUD_Panel_GetSize(id);
2411
2412         HUD_Panel_DrawBg(id, pos, mySize, 0);
2413         float padding;
2414         padding = HUD_Panel_GetPadding(id);
2415         if(padding)
2416         {
2417                 pos += '1 1 0' * padding;
2418                 mySize -= '2 2 0' * padding;
2419         }
2420
2421         float entries, height;
2422         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2423         height = mySize_y/entries;
2424         
2425         vector fontsize;
2426         fontsize = '0.5 0.5 0' * height;
2427
2428         float a;
2429         float when;
2430         when = cvar("hud_notify_time");
2431         float fadetime;
2432         fadetime = cvar("hud_notify_fadetime");
2433
2434         string s;
2435
2436         vector pos_attacker, pos_victim;
2437         vector weap_pos;
2438         float width_attacker, width_victim;
2439         string attacker, victim;
2440
2441         float i, j;
2442         for(j = 0; j < entries; ++j)
2443         {
2444                 if(cvar("hud_notify_flip"))
2445                         i = j;
2446                 else // rather nasty hack for ordering items from the bottom up
2447                         i = entries - j - 1;
2448
2449                 if(fadetime)
2450                 {
2451                         if(killnotify_times[j] + when > time)
2452                                 a = 1;
2453                         else
2454                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2455                 }
2456                 else
2457                 {
2458                         if(killnotify_times[j] + when > time)
2459                                 a = 1;
2460                         else
2461                                 a = 0;
2462                 }
2463
2464                 // TODO: maybe print in team colors?
2465                 // TODO: maybe this could be cleaned up somehow...
2466                 //
2467                 // X [did action to] Y
2468                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2469                 {
2470                         if(hud_configure)
2471                         {
2472                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2473                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2474                         }
2475                         else
2476                         {
2477                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2478                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2479                         }
2480                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2481                         width_victim = stringwidth(victim, TRUE, fontsize);
2482                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2483                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2484                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2485
2486                         if(hud_configure) // example actions for config mode
2487                         {
2488                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2489                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2490                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha, DRAWFLAG_NORMAL);
2491                         }
2492                         else if(WEP_VALID(killnotify_deathtype[j]))
2493                         {
2494                                 self = get_weaponinfo(killnotify_deathtype[j]);
2495                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2496                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2497                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2498                         }
2499                         else if(killnotify_deathtype[j] == DEATH_FALL)
2500                         {
2501                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2502                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2503                                 drawcolorcodedstring(pos_victim, victim, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2504                         }
2505                 }
2506
2507                 // Y [used by] X
2508                 else
2509                 {
2510                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2511
2512                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2513                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2514
2515                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2516                         if(killnotify_deathtype[j] == DEATH_KILL)
2517                         {
2518                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2519                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2520                         }
2521                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2522                         {
2523                                 if(killnotify_victims[j] == "^1RED^7 flag")
2524                                         s = "red";
2525                                 else
2526                                         s = "blue";
2527                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2528                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2529                         }
2530                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2531                         {
2532                                 if(killnotify_victims[j] == "^1RED^7 flag")
2533                                         s = "red";
2534                                 else
2535                                         s = "blue";
2536                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2537                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2538                         }
2539                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2540                         {
2541                                 if(killnotify_victims[j] == "^1RED^7 flag")
2542                                         s = "red";
2543                                 else
2544                                         s = "blue";
2545                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
2546                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, hud_fg_alpha * a, DRAWFLAG_NORMAL);
2547                         }
2548                 }
2549         }
2550         /* This will come later.
2551         string s;
2552         entity tm;
2553         if(spectatee_status && !intermission)
2554         {
2555                 drawfont = hud_bigfont;
2556                 if(spectatee_status == -1)
2557                         s = "^1Observing";
2558                 else
2559                         s = GetPlayerName(spectatee_status - 1);
2560                 // spectated player name between HUD and chat area, aligned to the left
2561                 pos_x = 0;
2562                 pos_y = - 50 - hud_fontsize_spec_y;
2563                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2564                 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_fg_alpha, DRAWFLAG_NORMAL);
2565                 drawfont = hud_font;
2566
2567                 // spectator text in the upper right corner
2568                 if(spectatee_status == -1)
2569                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2570                 else
2571                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2572
2573                 if(spectatee_status == -1)
2574                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2575                 else
2576                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2577
2578                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2579
2580                 if(gametype == GAME_ARENA)
2581                         s = "^1Wait for your turn to join";
2582                 else if(gametype == GAME_LMS)
2583                 {
2584                         entity sk;
2585                         sk = playerslots[player_localentnum - 1];
2586                         if(sk.(scores[ps_primary]) >= 666)
2587                                 s = "^1Match has already begun";
2588                         else if(sk.(scores[ps_primary]) > 0)
2589                                 s = "^1You have no more lives left";
2590                         else
2591                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2592                 }
2593                 else
2594                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2595
2596                 //show restart countdown:
2597                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2598                         float countdown;
2599                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2600                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2601                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2602                 }
2603         }
2604         if(warmup_stage && !intermission)
2605         {
2606                 s = "^2Currently in ^1warmup^2 stage!";
2607         }
2608
2609         // move more important stuff more to the middle so its more visible
2610
2611         string blinkcolor;
2612         if(mod(time, 1) >= 0.5)
2613                 blinkcolor = "^1";
2614         else
2615                 blinkcolor = "^3";
2616
2617         if(ready_waiting && !intermission && !spectatee_status)
2618         {
2619                 if(ready_waiting_for_me)
2620                 {
2621                         if(warmup_stage)
2622                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2623                         else
2624                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2625                 }
2626                 else
2627                 {
2628                         if(warmup_stage)
2629                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2630                         else
2631                                 s = strcat("^2Waiting for others to ready up...");
2632                 }
2633         }
2634         else if(warmup_stage && !intermission && !spectatee_status)
2635         {
2636                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2637         }
2638
2639         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2640         {
2641                 float ts_min, ts_max;
2642                 tm = teams.sort_next;
2643                 if (tm)
2644                 {
2645                         for(; tm.sort_next; tm = tm.sort_next)
2646                         {
2647                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2648                                         continue;
2649                                 if(!ts_min) ts_min = tm.team_size;
2650                                 else ts_min = min(ts_min, tm.team_size);
2651                                 if(!ts_max) ts_max = tm.team_size;
2652                                 else ts_max = max(ts_max, tm.team_size);
2653                         }
2654                         if ((ts_max - ts_min) > 1)
2655                         {
2656                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2657                                 tm = GetTeam(myteam, false);
2658                                 if (tm)
2659                                 if (tm.team != COLOR_SPECTATOR)
2660                                 if (tm.team_size == ts_max)
2661                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2662
2663                         }
2664                 }
2665         }
2666         */
2667 }
2668
2669 // Timer (#5)
2670 //
2671 void HUD_Timer()
2672 {
2673         float id = 5;
2674         vector pos, mySize;
2675         pos = HUD_Panel_GetPos(id);
2676         mySize = HUD_Panel_GetSize(id);
2677
2678         HUD_Panel_DrawBg(id, pos, mySize, 0);
2679         float padding;
2680         padding = HUD_Panel_GetPadding(id);
2681         if(padding)
2682         {
2683                 pos += '1 1 0' * padding;
2684                 mySize -= '2 2 0' * padding;
2685         }
2686
2687         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2688
2689         timelimit = getstatf(STAT_TIMELIMIT);
2690
2691         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2692         timeleft = ceil(timeleft);
2693         minutesLeft = floor(timeleft / 60);
2694         secondsLeft = timeleft - minutesLeft*60;
2695
2696         vector timer_color;
2697         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2698                 timer_color = '1 1 1'; //white
2699         else if(minutesLeft >= 1)
2700                 timer_color = '1 1 0'; //yellow
2701         else
2702                 timer_color = '1 0 0'; //red
2703
2704         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2705                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2706                         //while restart is still active, show 00:00
2707                         minutes = seconds = 0;
2708                 } else {
2709                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2710                         minutes = floor(elapsedTime / 60);
2711                         seconds = elapsedTime - minutes*60;
2712                 }
2713         } else {
2714                 minutes = minutesLeft;
2715                 seconds = secondsLeft;
2716         }
2717
2718         if(minutes > 999)
2719                 seconds = 99;
2720         minutes = min(minutes, 999);
2721         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2722                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2723                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_fg_alpha, DRAWFLAG_NORMAL);
2724         }
2725         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2726 }
2727
2728 // Radar (#6)
2729 //
2730 void HUD_Radar(void)
2731 {
2732         float id = 6;
2733         vector pos, mySize;
2734         pos = HUD_Panel_GetPos(id);
2735         mySize = HUD_Panel_GetSize(id);
2736
2737         HUD_Panel_DrawBg(id, pos, mySize, 0);
2738         float padding;
2739         padding = HUD_Panel_GetPadding(id);
2740         if(padding)
2741         {
2742                 pos += '1 1 0' * padding;
2743                 mySize -= '2 2 0' * padding;
2744         }
2745
2746         local float color1, color2; // color already declared as a global in hud.qc
2747         local vector rgb;
2748         local entity tm;
2749         float scale2d, normalsize, bigsize;
2750         float f;
2751
2752         teamradar_origin2d = pos + 0.5 * mySize;
2753         teamradar_size2d = mySize;
2754
2755         if(minimapname == "")
2756                 return;
2757
2758         teamradar_loadcvars();
2759
2760         switch(hud_radar_zoommode)
2761         {
2762                 default:
2763                 case 0:
2764                         f = current_zoomfraction;
2765                         break;
2766                 case 1:
2767                         f = 1 - current_zoomfraction;
2768                         break;
2769                 case 2:
2770                         f = 0;
2771                         break;
2772                 case 3:
2773                         f = 1;
2774                         break;
2775         }
2776
2777         switch(hud_radar_rotation)
2778         {
2779                 case 0:
2780                         teamradar_angle = view_angles_y - 90;
2781                         break;
2782                 default:
2783                         teamradar_angle = 90 * hud_radar_rotation;
2784                         break;
2785         }
2786
2787         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2788         teamradar_size2d = mySize;
2789
2790         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2791
2792         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2793         if(hud_radar_rotation == 0)
2794         {
2795                 // max-min distance must fit the radar in any rotation
2796                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2797         }
2798         else
2799         {
2800                 vector c0, c1, c2, c3, span;
2801                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2802                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2803                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2804                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2805                 span = '0 0 0';
2806                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2807                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2808
2809                 // max-min distance must fit the radar in x=x, y=y
2810                 bigsize = min(
2811                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2812                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2813                 );
2814         }
2815
2816         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2817         if(bigsize > normalsize)
2818                 normalsize = bigsize;
2819
2820         teamradar_size =
2821                   f * bigsize
2822                 + (1 - f) * normalsize;
2823         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2824                   f * (mi_min + mi_max) * 0.5
2825                 + (1 - f) * view_origin);
2826
2827         color1 = GetPlayerColor(player_localentnum-1);
2828         rgb = GetTeamRGB(color1);
2829
2830         drawsetcliparea(
2831                 pos_x,
2832                 pos_y,
2833                 mySize_x,
2834                 mySize_y
2835         );
2836
2837         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2838
2839         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2840                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2841         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2842                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_fg_alpha);
2843         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2844         {
2845                 color2 = GetPlayerColor(tm.sv_entnum);
2846                 //if(color == COLOR_SPECTATOR || color == color2)
2847                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2848         }
2849         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2850
2851         drawresetcliparea();
2852 };
2853
2854 // Score (#7)
2855 //
2856 void HUD_Score()
2857 {
2858         float id = 7;
2859         vector pos, mySize;
2860         pos = HUD_Panel_GetPos(id);
2861         mySize = HUD_Panel_GetSize(id);
2862
2863         HUD_Panel_DrawBg(id, pos, mySize, 0);
2864         float padding;
2865         padding = HUD_Panel_GetPadding(id);
2866         if(padding)
2867         {
2868                 pos += '1 1 0' * padding;
2869                 mySize -= '2 2 0' * padding;
2870         }
2871
2872         float score, distribution, leader;
2873         float score_len, distr_len;
2874         vector distribution_color;
2875         entity tm, pl, me;
2876         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2877
2878         // TODO... this (race part) still uses constant coordinates :/
2879         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2880                 /*pl = players.sort_next;
2881                 if(pl == me)
2882                         pl = pl.sort_next;
2883                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2884                         if(pl.scores[ps_primary] == 0)
2885                                 pl = world;
2886
2887                 score = me.(scores[ps_primary]);
2888
2889                 float racemin, racesec, racemsec;
2890                 float distsec, distmsec, minusplus;
2891
2892                 racemin = floor(score/(60 * TIME_FACTOR));
2893                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2894                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2895
2896                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2897                         // distribution display
2898                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2899
2900                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2901                                 distmsec = fabs(distribution);
2902                         else {
2903                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2904                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2905                                 if (distribution < 0)
2906                                         distsec = -distsec;
2907                         }
2908
2909                         if (distribution <= 0) {
2910                                 distribution_color = eY;
2911                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2912                         }
2913                         else {
2914                                 distribution_color = eX;
2915                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2916                         }
2917                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2918                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2919                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_fg_alpha, DRAWFLAG_ADDITIVE);
2920                 }
2921                 // race record display
2922                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2923                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2924
2925                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2926                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2927                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2928
2929                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2930                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_fg_alpha, DRAWFLAG_ADDITIVE);
2931                 */
2932         } else if (!teamplay) { // non-teamgames
2933                 // me vector := [team/connected frags id]
2934                 pl = players.sort_next;
2935                 if(pl == me)
2936                         pl = pl.sort_next;
2937
2938                 if(hud_configure)
2939                         distribution = 42;
2940                 else if(pl)
2941                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2942                 else
2943                         distribution = 0;
2944
2945                 score = me.(scores[ps_primary]);
2946                 if(hud_configure)
2947                         score = 123;
2948
2949                 if(distribution >= 5) {
2950                         distribution_color = eY;
2951                         leader = 1;
2952                 } else if(distribution >= 0) {
2953                         distribution_color = '1 1 1';
2954                         leader = 1;
2955                 } else if(distribution >= -5)
2956                         distribution_color = '1 1 0';
2957                 else
2958                         distribution_color = eX;
2959
2960                 score_len = strlen(ftos(score));
2961                 distr_len = strlen(ftos(distribution));
2962
2963                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2964                 if (leader)
2965                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2966                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2967         } else { // teamgames
2968                 float max_fragcount;
2969                 max_fragcount = -99;
2970
2971                 float teamnum;
2972                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2973                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2974                                 continue;
2975                         score = tm.(teamscores[ts_primary]);
2976                         if(hud_configure)
2977                                 score = 123;
2978                         leader = 0;
2979                         
2980                         score_len = strlen(ftos(score));
2981
2982                         if (score > max_fragcount)
2983                                 max_fragcount = score;
2984
2985                         if(tm.team == myteam) {
2986                                 if (max_fragcount == score)
2987                                         leader = 1;
2988                                 if (leader)
2989                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2990                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2991                         } else {
2992                                 if (max_fragcount == score)
2993                                         leader = 1;
2994                                 if (leader)
2995                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
2996                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_fg_alpha, DRAWFLAG_NORMAL);
2997                                 teamnum += 1;
2998                         }
2999                 }
3000         }
3001 }
3002
3003 // Race timer (#8)
3004 //
3005 void HUD_RaceTimer (void) {
3006         float id = 8;
3007         vector pos, mySize;
3008         pos = HUD_Panel_GetPos(id);
3009         mySize = HUD_Panel_GetSize(id);
3010
3011         HUD_Panel_DrawBg(id, pos, mySize, 0);
3012         float padding;
3013         padding = HUD_Panel_GetPadding(id);
3014         if(padding)
3015         {
3016                 pos += '1 1 0' * padding;
3017                 mySize -= '2 2 0' * padding;
3018         }
3019
3020         drawfont = hud_bigfont;
3021         float a, t;
3022         string s, forcetime;
3023
3024         if(hud_configure)
3025         {
3026                 s = "0:13:37";
3027                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3028                 s = "^1Intermediate 1 (+15.42)";
3029                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha, DRAWFLAG_NORMAL);
3030         }
3031         else if(race_checkpointtime)
3032         {
3033                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3034                 s = "";
3035                 forcetime = "";
3036                 if(a > 0) // just hit a checkpoint?
3037                 {
3038                         if(race_checkpoint != 254)
3039                         {
3040                                 if(race_time && race_previousbesttime)
3041                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3042                                 else
3043                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3044                                 if(race_time)
3045                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3046                         }
3047                 }
3048                 else
3049                 {
3050                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3051                         {
3052                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3053                                 if(a > 0) // next one?
3054                                 {
3055                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3056                                 }
3057                         }
3058                 }
3059
3060                 if(s != "" && a > 0)
3061                 {
3062                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3063                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3064                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_fg_alpha * a, DRAWFLAG_NORMAL);
3065                 }
3066
3067                 // ___ TODO!!!___
3068                 if(race_penaltytime)
3069                 {
3070                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3071                         if(a > 0)
3072                         {
3073                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3074                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3075                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3076                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3077                         }
3078                 }
3079
3080                 if(forcetime != "")
3081                 {
3082                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3083                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_fg_alpha, 0, a);
3084                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_fg_alpha, 0, a);
3085                 }
3086                 else
3087                         a = 1;
3088
3089                 if(race_laptime && race_checkpoint != 255)
3090                 {
3091                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3092                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3093                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3094                 }
3095         }
3096         else
3097         {
3098                 if(race_mycheckpointtime)
3099                 {
3100                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3101                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3102                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3103                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3104                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3105                 }
3106                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3107                 {
3108                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3109                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3110                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3111                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3112                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3113                 }
3114
3115                 if(race_penaltytime && !race_penaltyaccumulator)
3116                 {
3117                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3118                         a = bound(0, (1 + t - time), 1);
3119                         if(a > 0)
3120                         {
3121                                 if(time < t)
3122                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3123                                 else
3124                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3125                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3126                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3127                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3128                         }
3129                 }
3130         }
3131
3132         drawfont = hud_font;
3133 }
3134
3135 // Vote window (#9)
3136 //
3137 float vote_yescount;
3138 float vote_nocount;
3139 float vote_needed;
3140 float vote_highlighted; // currently selected vote
3141
3142 float vote_active; // is there an active vote?
3143 float vote_prev; // previous state of vote_active to check for a change
3144 float vote_alpha;
3145 float vote_change; // "time" when vote_active changed
3146
3147 void HUD_VoteWindow(void) 
3148 {
3149         float id = 9;
3150         vector pos, mySize;
3151         pos = HUD_Panel_GetPos(id);
3152         mySize = HUD_Panel_GetSize(id);
3153
3154         string s;
3155         float a;
3156         if(vote_active != vote_prev) {
3157                 vote_change = time;
3158                 vote_prev = vote_active;
3159         }
3160
3161         if(vote_active || hud_configure)
3162                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3163         else
3164                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3165
3166         if(hud_configure)
3167         {
3168                 vote_yescount = 3;
3169                 vote_nocount = 2;
3170                 vote_needed = 4;
3171         }
3172
3173         if(!vote_alpha)
3174                 return;
3175
3176         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3177
3178         HUD_Panel_DrawBg(id, pos, mySize, a);
3179         float padding;
3180         padding = HUD_Panel_GetPadding(id);
3181         if(padding)
3182         {
3183                 pos += '1 1 0' * padding;
3184                 mySize -= '2 2 0' * padding;
3185         }
3186
3187         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a, DRAWFLAG_NORMAL);
3188
3189         s = "A vote has been called for: ";
3190         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_fg_alpha, DRAWFLAG_NORMAL);
3191         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3192         if(hud_configure)
3193                 s = "Configure the HUD";
3194         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_fg_alpha, DRAWFLAG_NORMAL);
3195
3196         // print the yes/no counts
3197         s = strcat("Yes: ", ftos(vote_yescount));
3198         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3199         s = strcat("No: ", ftos(vote_nocount));
3200         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3201
3202         // draw the progress bars
3203         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3204         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3205
3206         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3207         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3208
3209         // draw the highlights
3210         if(vote_highlighted == 1) {
3211                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3212                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3213         }
3214         else if(vote_highlighted == 2) {
3215                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3216                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_fg_alpha, DRAWFLAG_NORMAL);
3217         }
3218
3219         drawresetcliparea();
3220
3221         if(!vote_active) {
3222                 vote_highlighted = 0;
3223         }
3224 }
3225
3226 // Mod icons panel (#10)
3227 //
3228
3229 float mod_active; // is there any active mod icon?
3230
3231 // CTF HUD modicon section
3232 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3233 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3234 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3235
3236 void HUD_Mod_CTF_Reset(void)
3237 {
3238         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3239 }
3240
3241 void HUD_Mod_CTF(vector pos, vector mySize)
3242 {
3243         vector redflag_pos, blueflag_pos;
3244         float f; // every function should have that
3245
3246         float redflag, blueflag; // current status
3247         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3248         float stat_items;
3249
3250         stat_items = getstati(STAT_ITEMS);
3251         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3252         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3253         
3254         if(redflag || blueflag)
3255                 mod_active = 1;
3256         else
3257                 mod_active = 0;
3258
3259         if(hud_configure)
3260         {
3261                 redflag = 1;
3262                 blueflag = 2;
3263         }
3264
3265         // when status CHANGES, set old status into prevstatus and current status into status
3266         if (redflag != redflag_prevframe)
3267         {
3268                 redflag_statuschange_time = time;
3269                 redflag_prevstatus = redflag_prevframe;
3270                 redflag_prevframe = redflag;
3271         }
3272
3273         if (blueflag != blueflag_prevframe)
3274         {
3275                 blueflag_statuschange_time = time;
3276                 blueflag_prevstatus = blueflag_prevframe;
3277                 blueflag_prevframe = blueflag;
3278         }
3279
3280         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3281         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3282
3283         float BLINK_FACTOR = 0.15;
3284         float BLINK_BASE = 0.85;
3285         // note:
3286         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3287         // thus
3288         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3289         // ensure RMS == 1
3290         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3291
3292         string red_icon, red_icon_prevstatus;
3293         float red_alpha, red_alpha_prevstatus;
3294         red_alpha = red_alpha_prevstatus = 1;
3295         switch(redflag) {
3296                 case 1: red_icon = "flag_red_taken"; break;
3297                 case 2: red_icon = "flag_red_lost"; break;
3298                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3299                 default:
3300                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3301                                 red_icon = "flag_red_shielded";
3302                         else
3303                                 red_icon = string_null;
3304                         break;
3305         }
3306         switch(redflag_prevstatus) {
3307                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3308                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3309                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3310                 default:
3311                         if(redflag == 3)
3312                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3313                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3314                                 red_icon_prevstatus = "flag_red_shielded";
3315                         else
3316                                 red_icon_prevstatus = string_null;
3317                         break;
3318         }
3319
3320         string blue_icon, blue_icon_prevstatus;
3321         float blue_alpha, blue_alpha_prevstatus;
3322         blue_alpha = blue_alpha_prevstatus = 1;
3323         switch(blueflag) {
3324                 case 1: blue_icon = "flag_blue_taken"; break;
3325                 case 2: blue_icon = "flag_blue_lost"; break;
3326                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3327                 default:
3328                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3329                                 blue_icon = "flag_blue_shielded";
3330                         else
3331                                 blue_icon = string_null;
3332                         break;
3333         }
3334         switch(blueflag_prevstatus) {
3335                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3336                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3337                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3338                 default:
3339                         if(blueflag == 3)
3340                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3341                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3342                                 blue_icon_prevstatus = "flag_blue_shielded";
3343                         else
3344                                 blue_icon_prevstatus = string_null;
3345                         break;
3346         }
3347
3348         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3349                 redflag_pos = pos;
3350                 blueflag_pos = pos + eX * mySize_y;
3351         } else {
3352                 blueflag_pos = pos;
3353                 redflag_pos = pos + eX * mySize_y;
3354         }
3355
3356         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3357         if(red_icon_prevstatus && f < 1)
3358                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3359         if(red_icon)
3360                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3361
3362         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3363         if(blue_icon_prevstatus && f < 1)
3364                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3365         if(blue_icon)
3366                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3367 }
3368
3369 // Keyhunt HUD modicon section
3370 float kh_runheretime;
3371
3372 void HUD_Mod_KH_Reset(void)
3373 {
3374         kh_runheretime = 0;
3375 }
3376
3377 void HUD_Mod_KH(vector pos, vector mySize)
3378 {
3379         mod_active = 1; // keyhunt should never hide the mod icons panel
3380         float kh_keys;
3381         float keyteam;
3382         float a, aa;
3383         vector p, pa, kh_size, kh_asize;
3384
3385         p_x = pos_x;
3386         p_y = pos_y + 0.25 * mySize_y;
3387
3388         kh_keys = getstati(STAT_KH_KEYS);
3389
3390         kh_size_x = mySize_x * 0.25;
3391         kh_size_y = 0.75 * mySize_y;
3392
3393         pa = p - eY * 0.25 * mySize_y;
3394
3395         kh_asize_x = mySize_x * 0.25;
3396         kh_asize_y = mySize_y * 0.25;
3397
3398         float i, key;
3399
3400         float keycount;
3401         keycount = 0;
3402         for(i = 0; i < 4; ++i)
3403         {
3404                 key = floor(kh_keys / pow(32, i)) & 31;
3405                 keyteam = key - 1;
3406                 if(keyteam == 30 && keycount <= 4)
3407                         keycount += 4;
3408                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3409                         keycount += 1;
3410         }
3411
3412         // this yields 8 exactly if "RUN HERE" shows
3413
3414         if(keycount == 8)
3415         {
3416                 if(!kh_runheretime)
3417                         kh_runheretime = time;
3418                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3419         }
3420         else
3421                 kh_runheretime = 0;
3422
3423         for(i = 0; i < 4; ++i)
3424         {
3425                 key = floor(kh_keys / pow(32, i)) & 31;
3426                 keyteam = key - 1;
3427                 switch(keyteam)
3428                 {
3429                         case 30: // my key
3430                                 keyteam = myteam;
3431                                 a = 1;
3432                                 aa = 1;
3433                                 break;
3434                         case -1: // no key
3435                                 a = 0;
3436                                 aa = 0;
3437                                 break;
3438                         default: // owned or dropped
3439                                 a = 0.2;
3440                                 aa = 0.5;
3441                                 break;
3442                 }
3443                 a = a * hud_fg_alpha;
3444                 aa = aa * hud_fg_alpha;
3445                 if(a > 0)
3446                 {
3447                         switch(keyteam)
3448                         {
3449                                 case COLOR_TEAM1:
3450                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3451                                         break;
3452                                 case COLOR_TEAM2:
3453                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3454                                         break;
3455                                 case COLOR_TEAM3:
3456                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3457                                         break;
3458                                 case COLOR_TEAM4:
3459                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3460                                         break;
3461                                 default:
3462                                         break;
3463                         }
3464                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3465                         {
3466                                 case 0:
3467                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3468                                         break;
3469                                 case 1:
3470                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3471                                         break;
3472                                 case 2:
3473                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3474                                         break;
3475                                 case 3:
3476                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3477                                         break;
3478                         }
3479                 }
3480                 p_x += 0.25 * mySize_x;
3481                 pa_x += 0.25 * mySize_x;
3482         }
3483 }
3484
3485 // Nexball HUD mod icon
3486 void HUD_Mod_NexBall(vector pos, vector mySize)
3487 {
3488         float stat_items, nb_pb_starttime, dt, p;
3489
3490         stat_items = getstati(STAT_ITEMS);
3491         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3492
3493         if (stat_items & IT_KEY1)
3494                 mod_active = 1;
3495         else
3496                 mod_active = 0;
3497
3498         //Manage the progress bar if any
3499         if (nb_pb_starttime > 0)
3500         {
3501                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3502                 // one period of positive triangle
3503                 p = 2 * dt / nb_pb_period;
3504                 if (p > 1)
3505                         p = 2 - p;
3506
3507                 //Draw the filling
3508                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3509         }
3510
3511         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3512
3513         if (stat_items & IT_KEY1)
3514                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3515 }
3516
3517 // Race/CTS HUD mod icons
3518 float crecordtime_prev; // last remembered crecordtime
3519 float crecordtime_change_time; // time when crecordtime last changed
3520 float srecordtime_prev; // last remembered srecordtime
3521 float srecordtime_change_time; // time when srecordtime last changed
3522
3523 float race_status_time;
3524 float race_status_prev;
3525 string race_status_name_prev;
3526 void HUD_Mod_Race(vector pos, vector mySize)
3527 {
3528         mod_active = 1; // race should never hide the mod icons panel
3529         entity me;
3530         me = playerslots[player_localentnum - 1];
3531         float t, score;
3532         float f; // yet another function has this
3533         score = me.(scores[ps_primary]);
3534
3535         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3536                 return; // no records in the actual race
3537
3538         drawfont = hud_bigfont;
3539
3540         // clientside personal record
3541         string rr;
3542         if(gametype == GAME_CTS)
3543                 rr = CTS_RECORD;
3544         else
3545                 rr = RACE_RECORD;
3546         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3547
3548         if(score && (score < t || !t)) {
3549                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3550                 if(cvar("cl_autodemo_delete_keeprecords"))
3551                 {
3552                         f = cvar("cl_autodemo_delete");
3553                         f &~= 1;
3554                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3555                 }
3556         }
3557
3558         if(t != crecordtime_prev) {
3559                 crecordtime_prev = t;
3560                 crecordtime_change_time = time;
3561         }
3562         f = time - crecordtime_change_time;
3563
3564         if (f > 1) {
3565                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3566                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3567         } else {
3568                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3569                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3570                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3571                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3572         }
3573
3574         // server record
3575         t = race_server_record;
3576         if(t != srecordtime_prev) {
3577                 srecordtime_prev = t;
3578                 srecordtime_change_time = time;
3579         }
3580         f = time - srecordtime_change_time;
3581
3582         if (f > 1) {
3583                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3584                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3585         } else {
3586                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3587                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3588                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3589                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3590         }
3591
3592         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3593                 race_status_time = time + 5;
3594                 race_status_prev = race_status;
3595                 if (race_status_name_prev)
3596                         strunzone(race_status_name_prev);
3597                 race_status_name_prev = strzone(race_status_name);
3598         }
3599
3600         pos_x += mySize_x/2;
3601         // race "awards"
3602         float a;
3603         a = bound(0, race_status_time - time, 1);
3604
3605         string s;
3606         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3607
3608         float rank;
3609         if(race_status > 0)
3610                 rank = race_CheckName(race_status_name);
3611         string rankname;
3612         rankname = race_PlaceName(rank);
3613
3614         if(race_status == 0)
3615                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3616         else if(race_status == 1) {
3617                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3618                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3619                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3620         } else if(race_status == 2) {
3621                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3622                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3623                 else
3624                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3625                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3626                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3627         } else if(race_status == 3) {
3628                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3629                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3630                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3631         }
3632
3633         if (race_status_time - time <= 0) {
3634                 race_status_prev = -1;
3635                 race_status = -1;
3636                 if(race_status_name)
3637                         strunzone(race_status_name);
3638                 race_status_name = string_null;
3639                 if(race_status_name_prev)
3640                         strunzone(race_status_name_prev);
3641                 race_status_name_prev = string_null;
3642         }
3643         drawfont = hud_font;
3644 }
3645
3646 float mod_prev; // previous state of mod_active to check for a change
3647 float mod_alpha;
3648 float mod_change; // "time" when mod_active changed
3649
3650 void HUD_ModIcons(void)
3651 {
3652         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3653                 return;
3654
3655         float id = 10;
3656         vector pos, mySize;
3657         pos = HUD_Panel_GetPos(id);
3658         mySize = HUD_Panel_GetSize(id);
3659
3660         if(mod_active != mod_prev) {
3661                 mod_change = time;
3662                 mod_prev = mod_active;
3663         }
3664
3665         if(mod_active || hud_configure)
3666                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3667         else
3668                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3669
3670         if(mod_alpha)
3671                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3672
3673         float padding;
3674         padding = HUD_Panel_GetPadding(id);
3675         if(padding)
3676         {
3677                 pos += '1 1 0' * padding;
3678                 mySize -= '2 2 0' * padding;
3679         }
3680
3681         // these MUST be ran in order to update mod_active
3682         if(gametype == GAME_KEYHUNT)
3683                 HUD_Mod_KH(pos, mySize);
3684         else if(gametype == GAME_CTF || hud_configure)
3685                 HUD_Mod_CTF(pos, mySize);
3686         else if(gametype == GAME_NEXBALL)
3687                 HUD_Mod_NexBall(pos, mySize);
3688         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3689                 HUD_Mod_Race(pos, mySize);
3690 }
3691
3692 // Draw pressed keys (#11)
3693 //
3694 void HUD_DrawPressedKeys(void)
3695 {
3696         float id = 11;
3697         vector pos, mySize;
3698         pos = HUD_Panel_GetPos(id);
3699         mySize = HUD_Panel_GetSize(id);
3700
3701         HUD_Panel_DrawBg(id, pos, mySize, 0);
3702         float padding;
3703         padding = HUD_Panel_GetPadding(id);
3704         if(padding)
3705         {
3706                 pos += '1 1 0' * padding;
3707                 mySize -= '2 2 0' * padding;
3708         }
3709
3710         float pressedkeys;
3711
3712         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3713         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * hud_fg_alpha, DRAWFLAG_NORMAL);
3714         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3715         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3716         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3717         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3718         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3719         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3720 }
3721
3722 // Handle chat as a panel (#12)
3723 //
3724 float chat_prevtime;
3725 void HUD_Chat(void)
3726 {
3727         float id = 12;
3728         vector pos, mySize;
3729         pos = HUD_Panel_GetPos(id);
3730         mySize = HUD_Panel_GetSize(id);
3731
3732         HUD_Panel_DrawBg(id, pos, mySize, 0);
3733         float padding;
3734         padding = HUD_Panel_GetPadding(id);
3735         if(padding)
3736         {
3737                 pos += '1 1 0' * padding;
3738                 mySize -= '2 2 0' * padding;
3739         }
3740
3741         cvar_set("con_csqcpositioning", "1");
3742
3743         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3744         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3745
3746         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3747         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3748
3749         if(hud_configure)
3750         {
3751                 if(chat_prevtime != floor(time/5))
3752                 {
3753                         chat_prevtime = floor(time/5);
3754
3755                         float sound_prev;
3756                         sound_prev = cvar("con_chatsound");
3757
3758                         // disable chat bleep
3759                         cvar_set("con_chatsound", "0");
3760                         print("\x01Player^7: This is the chat area\n");
3761                         cvar_set("con_chatsound", ftos(sound_prev));
3762                 }
3763         }
3764 }
3765
3766 /*
3767 ==================
3768 Main HUD system
3769 ==================
3770 */
3771
3772 void HUD_ShowSpeed(void)
3773 {
3774         vector numsize;
3775         float pos, conversion_factor;
3776         string speed, zspeed, unit;
3777
3778         switch(cvar("cl_showspeed_unit"))
3779         {
3780                 default:
3781                 case 0:
3782                         unit = "";
3783                         conversion_factor = 1.0;
3784                         break;
3785                 case 1:
3786                         unit = " qu/s";
3787                         conversion_factor = 1.0;
3788                         break;
3789                 case 2:
3790                         unit = " m/s";
3791                         conversion_factor = 0.0254;
3792                         break;
3793                 case 3:
3794                         unit = " km/h";
3795                         conversion_factor = 0.0254 * 3.6;
3796                         break;
3797                 case 4:
3798                         unit = " mph";
3799                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3800                         break;
3801                 case 5:
3802                         unit = " knots";
3803                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3804                         break;
3805         }
3806
3807         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3808
3809         numsize_x = numsize_y = cvar("cl_showspeed_size");
3810         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3811
3812         drawfont = hud_bigfont;
3813         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3814
3815         if (cvar("cl_showspeed_z") == 1) {
3816                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3817                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3818         }
3819
3820         drawfont = hud_font;
3821 }
3822
3823 vector acc_prevspeed;
3824 float acc_prevtime;
3825 float acc_avg;
3826
3827 void HUD_ShowAcceleration(void)
3828 {
3829         float acceleration, sz, scale, alpha, f;
3830         vector pos, top, rgb;
3831         top_x = vid_conwidth/2;
3832         top_y = 0;
3833
3834         f = time - acc_prevtime;
3835         if(cvar("cl_showacceleration_z"))
3836                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3837         else
3838                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3839         acc_prevspeed = pmove_vel;
3840         acc_prevtime = time;
3841
3842         f = bound(0, f * 10, 1);
3843         acc_avg = acc_avg * (1 - f) + acceleration * f;
3844         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3845
3846         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3847
3848         sz = cvar("cl_showacceleration_size");
3849         scale = cvar("cl_showacceleration_scale");
3850         alpha = cvar("cl_showacceleration_alpha");
3851         if (cvar("cl_showacceleration_color_custom"))
3852                 rgb = stov(cvar_string("cl_showacceleration_color"));
3853         else {
3854                 rgb = '1 1 1';
3855                 if (acceleration < 0) {
3856                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3857                 } else if (acceleration > 0) {
3858                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3859                 }
3860         }
3861
3862         if (acceleration > 0)
3863                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3864         else if (acceleration < 0)
3865                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3866 }
3867
3868 void HUD_Reset (void)
3869 {
3870         // reset gametype specific icons
3871         if(gametype == GAME_KEYHUNT)
3872                 HUD_Mod_KH_Reset();
3873         else if(gametype == GAME_CTF)
3874                 HUD_Mod_CTF_Reset();
3875 }
3876
3877 void HUD_Main (void)
3878 {
3879         hud_fg_alpha = cvar("hud_fg_alpha") * (1 - cvar("_menu_alpha"));
3880
3881         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3882         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3883         hud_color_bg_team = cvar("hud_color_bg_team");
3884
3885         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3886         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3887
3888         hud_configure = cvar("_hud_configure");
3889
3890         // Drawing stuff
3891
3892         // HUD configure visible grid
3893         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3894         {
3895                 float i;
3896                 // x-axis
3897                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3898                 {
3899                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3900                 }
3901                 // y-axis
3902                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3903                 {
3904                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3905                 }
3906         }
3907
3908         if(cvar_string("hud_dock") != "")
3909                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * (1 - cvar("_menu_alpha")), DRAWFLAG_NORMAL);
3910
3911         if(HUD_Panel_CheckActive(0))
3912                 HUD_WeaponIcons();
3913         if(HUD_Panel_CheckActive(1))
3914                 HUD_Inventory();
3915         if(HUD_Panel_CheckActive(2))
3916                 HUD_Powerups();
3917         if(HUD_Panel_CheckActive(3))
3918                 HUD_HealthArmor();
3919         if(HUD_Panel_CheckActive(4))
3920                 HUD_Notify();
3921         if(HUD_Panel_CheckActive(5))
3922                 HUD_Timer();
3923         // TODO hud'ify
3924         if(HUD_Panel_CheckActive(6))
3925                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3926                         HUD_Radar();
3927         if(HUD_Panel_CheckActive(7))
3928                 HUD_Score();
3929         if(HUD_Panel_CheckActive(8))
3930                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3931                         HUD_RaceTimer();
3932         if(HUD_Panel_CheckActive(9))
3933                 HUD_VoteWindow();
3934         if(HUD_Panel_CheckActive(10))
3935                 HUD_ModIcons();
3936         // TODO hud'ify
3937         if(HUD_Panel_CheckActive(11))
3938                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3939                         HUD_DrawPressedKeys();
3940         if(HUD_Panel_CheckActive(12))
3941                 HUD_Chat();
3942         else
3943                 cvar_set("con_csqcpositioning", "0");
3944
3945         // TODO hud_'ify these
3946         if (cvar("cl_showspeed"))
3947                 HUD_ShowSpeed();
3948         if (cvar("cl_showacceleration"))
3949                 HUD_ShowAcceleration();
3950 }