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Merge branch 'samual/weapons' into Mario/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 void HUD_Weapons(void)
412 {
413         // declarations
414         WepSet weapons_stat = WepSet_GetFromStat();
415         float i, f, a;
416         float screen_ar, center_x = 0, center_y;
417         float weapon_count, weapon_id;
418         float row, column, rows = 0, columns;
419         float aspect = autocvar_hud_panel_weapons_aspect;
420
421         float panel_weapon_accuracy;
422
423         float timeout = autocvar_hud_panel_weapons_timeout;
424         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
425         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
426
427         float ammo_full;
428         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
429         vector ammo_color = '1 0 1';
430         float ammo_alpha = 1;
431
432         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
433         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
434
435         vector weapon_pos, weapon_size = '0 0 0';
436         local noref vector old_panel_size; // fteqcc sucks
437         vector color;
438
439         // check to see if we want to continue
440         if(hud != HUD_NORMAL) { return; }
441
442         if(!autocvar__hud_configure)
443         {
444                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
445                         return;
446                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
447                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
448                 {
449                         weaponprevtime = time;
450                         return;
451                 }
452         }
453
454         // update generic hud functions
455         HUD_Panel_UpdateCvars();
456
457         draw_beginBoldFont();
458
459         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
460         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
461         {
462                 float weapon_cnt;
463                 if(weaponorder_bypriority)
464                         strunzone(weaponorder_bypriority);
465                 if(weaponorder_byimpulse)
466                         strunzone(weaponorder_byimpulse);
467
468                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
469                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
470                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
471
472                 weapon_cnt = 0;
473                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
474                 {
475                         self = get_weaponinfo(i);
476                         if(self.impulse >= 0)
477                         {
478                                 weaponorder[weapon_cnt] = self;
479                                 ++weapon_cnt;
480                         }
481                 }
482                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
483                         weaponorder[i] = world;
484                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
485
486                 weaponorder_cmp_str = string_null;
487         }
488
489         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
490                 complain_weapon = 0;
491
492         // determine which weapons are going to be shown
493         if (autocvar_hud_panel_weapons_onlyowned)
494         {
495                 if(autocvar__hud_configure)
496                 {
497                         if (!weapons_stat)
498                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
499                                         weapons_stat |= WepSet_FromWeapon(i);
500
501                         if(menu_enabled != 2)
502                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
503                 }
504
505                 // do we own this weapon?
506                 weapon_count = 0;
507                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
508                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
509                                 ++weapon_count;
510
511                 // add it anyway if weaponcomplain is shown
512                 if(complain_weapon)
513                         ++weapon_count;
514
515                 // might as well commit suicide now, no reason to live ;)
516                 if (weapon_count == 0)
517                 {
518                         draw_endBoldFont();
519                         return;
520                 }
521
522                 old_panel_size = panel_size;
523                 if(panel_bg_padding)
524                         old_panel_size -= '2 2 0' * panel_bg_padding;
525
526                 // first find values for the standard table (with all the weapons)
527                 rows = old_panel_size_y/old_panel_size_x;
528                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
529                 columns = ceil(WEP_COUNT/rows);
530                 weapon_size_x = old_panel_size_x / columns;
531                 weapon_size_y = old_panel_size_y / rows;
532
533                 // change table values to include only the owned weapons
534                 float columns_save = columns;
535                 if(weapon_count <= rows)
536                 {
537                         rows = weapon_count;
538                         columns = 1;
539                 }
540                 else
541                         columns = ceil(weapon_count / rows);
542
543                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
544                 if(columns < columns_save)
545                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
546
547                 // reduce size of the panel
548                 panel_size_x = columns * weapon_size_x;
549                 panel_size_y = rows * weapon_size_y;
550                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
552                 if(panel_bg_padding)
553                         panel_size += '2 2 0' * panel_bg_padding;
554         }
555         else
556                 weapon_count = WEP_COUNT;
557
558         // animation for fading in/out the panel respectively when not in use
559         if(!autocvar__hud_configure)
560         {
561                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
562                 {
563                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
564
565                         // fade the panel alpha
566                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
567                         {
568                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
570                         }
571                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
572                         {
573                                 panel_bg_alpha *= (1 - f);
574                                 panel_fg_alpha *= (1 - f);
575                         }
576
577                         // move the panel off the screen
578                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
579                         {
580                                 f *= f; // for a cooler movement
581                                 center_x = panel_pos_x + panel_size_x/2;
582                                 center_y = panel_pos_y + panel_size_y/2;
583                                 screen_ar = vid_conwidth/vid_conheight;
584                                 if (center_x/center_y < screen_ar) //bottom left
585                                 {
586                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
588                                         else //left
589                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
590                                 }
591                                 else //top right
592                                 {
593                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
595                                         else //top
596                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
597                                 }
598                                 if(f == 1)
599                                         center_x = -1; // mark the panel as off screen
600                         }
601                         weaponprevtime = time - (1 - f) * timein_effect_length;
602                 }
603                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
604                 {
605                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
606
607                         // fade the panel alpha
608                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
609                         {
610                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
612                         }
613                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
614                         {
615                                 panel_bg_alpha *= (f);
616                                 panel_fg_alpha *= (f);
617                         }
618
619                         // move the panel back on screen
620                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
621                         {
622                                 f *= f; // for a cooler movement
623                                 f = 1 - f;
624                                 center_x = panel_pos_x + panel_size_x/2;
625                                 center_y = panel_pos_y + panel_size_y/2;
626                                 screen_ar = vid_conwidth/vid_conheight;
627                                 if (center_x/center_y < screen_ar) //bottom left
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
631                                         else //left
632                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
633                                 }
634                                 else //top right
635                                 {
636                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
638                                         else //top
639                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
640                                 }
641                         }
642                 }
643         }
644
645         // draw the background, then change the virtual size of it to better fit other items inside
646         HUD_Panel_DrawBg(1);
647
648         if(center_x == -1)
649         {
650                 draw_endBoldFont();
651                 return;
652         }
653
654         if(panel_bg_padding)
655         {
656                 panel_pos += '1 1 0' * panel_bg_padding;
657                 panel_size -= '2 2 0' * panel_bg_padding;
658         }
659
660         // after the sizing and animations are done, update the other values
661
662         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
663         {
664                 rows = panel_size_y/panel_size_x;
665                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
666                 columns = ceil(weapon_count/rows);
667                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
668         }
669
670         // calculate position/size for visual bar displaying ammount of ammo status
671         if (autocvar_hud_panel_weapons_ammo)
672         {
673                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
674                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
675
676                 if(weapon_size_x/weapon_size_y > aspect)
677                 {
678                         barsize_x = aspect * weapon_size_y;
679                         barsize_y = weapon_size_y;
680                         baroffset_x = (weapon_size_x - barsize_x) / 2;
681                 }
682                 else
683                 {
684                         barsize_y = 1/aspect * weapon_size_x;
685                         barsize_x = weapon_size_x;
686                         baroffset_y = (weapon_size_y - barsize_y) / 2;
687                 }
688         }
689         if(autocvar_hud_panel_weapons_accuracy)
690                 Accuracy_LoadColors();
691
692         row = column = 0;
693         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
694         {
695                 // retrieve information about the current weapon to be drawn
696                 self = weaponorder[i];
697                 weapon_id = self.impulse;
698
699                 // skip if this weapon doesn't exist
700                 if(!self || weapon_id < 0) { continue; }
701
702                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
703                 if(autocvar_hud_panel_weapons_onlyowned)
704                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
705                         continue;
706
707                 // figure out the drawing position of weapon
708                 weapon_pos = (panel_pos
709                         + eX * column * weapon_size_x
710                         + eY * row * weapon_size_y);
711
712                 // draw background behind currently selected weapon
713                 if(self.weapon == switchweapon)
714                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                 // draw the weapon accuracy
717                 if(autocvar_hud_panel_weapons_accuracy)
718                 {
719                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720                         if(panel_weapon_accuracy >= 0)
721                         {
722                                 color = Accuracy_GetColor(panel_weapon_accuracy);
723                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
724                         }
725                 }
726
727                 // drawing all the weapon items
728                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
729                 {
730                         // draw the weapon image
731                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
732
733                         // draw weapon label string
734                         switch(autocvar_hud_panel_weapons_label)
735                         {
736                                 case 1: // weapon number
737                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
738                                         break;
739
740                                 case 2: // bind
741                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742                                         break;
743
744                                 case 3: // weapon name
745                                         drawstring(weapon_pos, strtolower(self.message), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
746                                         break;
747
748                                 default: // nothing
749                                         break;
750                         }
751
752                         // draw ammo status bar
753                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
754                         {
755                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
756
757                                 if(a > 0)
758                                 {
759                                         switch(self.ammo_field)
760                                         {
761                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
762                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
763                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
764                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
765                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
766                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
767                                                 default: ammo_full = 60;
768                                         }
769
770                                         drawsetcliparea(
771                                                 weapon_pos_x + baroffset_x,
772                                                 weapon_pos_y + baroffset_y,
773                                                 barsize_x * bound(0, a/ammo_full, 1),
774                                                 barsize_y
775                                         );
776
777                                         drawpic_aspect_skin(
778                                                 weapon_pos,
779                                                 "weapon_ammo",
780                                                 weapon_size,
781                                                 ammo_color,
782                                                 ammo_alpha,
783                                                 DRAWFLAG_NORMAL
784                                         );
785
786                                         drawresetcliparea();
787                                 }
788                         }
789                 }
790                 else // draw a "ghost weapon icon" if you don't have the weapon
791                 {
792                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
793                 }
794
795                 // draw the complain message
796                 if(self.weapon == complain_weapon)
797                 {
798                         if(fadetime)
799                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
800                         else
801                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
802
803                         string s;
804                         if(complain_weapon_type == 0) {
805                                 s = _("Out of ammo");
806                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
807                         }
808                         else if(complain_weapon_type == 1) {
809                                 s = _("Don't have");
810                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
811                         }
812                         else {
813                                 s = _("Unavailable");
814                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
815                         }
816                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
817                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
818                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
819                 }
820
821                 // continue with new position for the next weapon
822                 ++row;
823                 if(row >= rows)
824                 {
825                         row = 0;
826                         ++column;
827                 }
828         }
829
830         draw_endBoldFont();
831 }
832
833 // Ammo (#1)
834 void DrawAmmoItem(vector myPos, vector mySize, .float ammotype, float currently_selected, float infinite_ammo)
835 {
836         float a = 0;
837         if(ammotype != ammo_none)
838         {
839                 if(autocvar__hud_configure)
840                 {
841                         currently_selected = (ammotype == ammo_rockets); //rockets always selected
842                         a = 60;
843                 }
844                 else
845                 {
846                         // how much ammo do we have of this ammotype?
847                         a = getstati(GetAmmoStat(ammotype));
848                 }
849         }
850         else
851         {
852                 #if 0
853                 infinite_ammo = TRUE;
854                 #else
855                 return; // just don't draw infinite ammo at all.
856                 #endif
857         }
858
859         vector color;
860         if(infinite_ammo)
861                 color = '0 0.5 0.75';
862         else if(a < 10)
863                 color = '0.7 0 0';
864         else
865                 color = '1 1 1';
866
867         float theAlpha;
868         if(currently_selected)
869                 theAlpha = 1;
870         else
871                 theAlpha = 0.7;
872
873         vector picpos, numpos;
874         if(autocvar_hud_panel_ammo_iconalign)
875         {
876                 numpos = myPos;
877                 picpos = myPos + eX * 2 * mySize_y;
878         }
879         else
880         {
881                 numpos = myPos + eX * mySize_y;
882                 picpos = myPos;
883         }
884
885         if(currently_selected)
886                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
887
888     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
889         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
890
891     if(autocvar_hud_panel_ammo_text)
892     {
893         if(a > 0 || infinite_ammo)
894             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
895         else // "ghost" ammo count
896             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
897     }
898         if(a > 0 || infinite_ammo)
899                 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
900         else // "ghost" ammo icon
901                 drawpic_aspect_skin(picpos, GetAmmoPicture(ammotype), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
902 }
903
904 void HUD_Ammo(void)
905 {
906         if(hud != HUD_NORMAL) return;
907         if(!autocvar__hud_configure)
908         {
909                 if(!autocvar_hud_panel_ammo) return;
910                 if(spectatee_status == -1) return;
911         }
912
913         HUD_Panel_UpdateCvars();
914
915         draw_beginBoldFont();
916
917         vector pos, mySize;
918         pos = panel_pos;
919         mySize = panel_size;
920
921         HUD_Panel_DrawBg(1);
922         if(panel_bg_padding)
923         {
924                 pos += '1 1 0' * panel_bg_padding;
925                 mySize -= '2 2 0' * panel_bg_padding;
926         }
927
928         const float AMMO_COUNT = 5;
929         float rows = 0, columns, row, column;
930         vector ammo_size;
931         if(autocvar_hud_panel_ammo_onlycurrent)
932                 ammo_size = mySize;
933         else
934         {
935                 rows = mySize_y/mySize_x;
936                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
937                 //                               ^^^ ammo item aspect goes here
938
939                 columns = ceil(AMMO_COUNT/rows);
940
941                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
942         }
943
944         local vector offset = '0 0 0'; // fteqcc sucks
945         float newSize;
946         if(ammo_size_x/ammo_size_y > 3)
947         {
948                 newSize = 3 * ammo_size_y;
949                 offset_x = ammo_size_x - newSize;
950                 pos_x += offset_x/2;
951                 ammo_size_x = newSize;
952         }
953         else
954         {
955                 newSize = 1/3 * ammo_size_x;
956                 offset_y = ammo_size_y - newSize;
957                 pos_y += offset_y/2;
958                 ammo_size_y = newSize;
959         }
960
961         float i;
962         float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
963         if(autocvar_hud_panel_ammo_onlycurrent)
964         {
965                 if(autocvar__hud_configure)
966                 {
967                         DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
968                 }
969                 else
970                 {
971                         DrawAmmoItem(
972                                 pos,
973                                 ammo_size,
974                                 (get_weaponinfo(switchweapon)).ammo_field,
975                                 TRUE,
976                                 infinite_ammo
977                         );
978                 }
979         }
980         else
981         {
982                 .float ammotype;
983                 row = column = 0;
984                 for(i = 0; i < AMMO_COUNT; ++i)
985                 {
986                         ammotype = GetAmmoFieldFromNum(i);
987                         DrawAmmoItem(
988                                 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
989                                 ammo_size,
990                                 ammotype,
991                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
992                                 infinite_ammo
993                         );
994
995                         ++row;
996                         if(row >= rows)
997                         {
998                                 row = 0;
999                                 column = column + 1;
1000                         }
1001                 }
1002         }
1003
1004         draw_endBoldFont();
1005 }
1006
1007 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1008 {
1009         vector newPos = '0 0 0', newSize = '0 0 0';
1010         vector picpos, numpos;
1011
1012         if (vertical)
1013         {
1014                 if(mySize_y/mySize_x > 2)
1015                 {
1016                         newSize_y = 2 * mySize_x;
1017                         newSize_x = mySize_x;
1018
1019                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1020                         newPos_x = myPos_x;
1021                 }
1022                 else
1023                 {
1024                         newSize_x = 1/2 * mySize_y;
1025                         newSize_y = mySize_y;
1026
1027                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1028                         newPos_y = myPos_y;
1029                 }
1030
1031                 if(icon_right_align)
1032                 {
1033                         numpos = newPos;
1034                         picpos = newPos + eY * newSize_x;
1035                 }
1036                 else
1037                 {
1038                         picpos = newPos;
1039                         numpos = newPos + eY * newSize_x;
1040                 }
1041
1042                 newSize_y /= 2;
1043                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1044                 // make number smaller than icon, it looks better
1045                 // reduce only y to draw numbers with different number of digits with the same y size
1046                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1047                 newSize_y *= 0.7;
1048                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1049                 return;
1050         }
1051
1052         if(mySize_x/mySize_y > 3)
1053         {
1054                 newSize_x = 3 * mySize_y;
1055                 newSize_y = mySize_y;
1056
1057                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1058                 newPos_y = myPos_y;
1059         }
1060         else
1061         {
1062                 newSize_y = 1/3 * mySize_x;
1063                 newSize_x = mySize_x;
1064
1065                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1066                 newPos_x = myPos_x;
1067         }
1068
1069         if(icon_right_align) // right align
1070         {
1071                 numpos = newPos;
1072                 picpos = newPos + eX * 2 * newSize_y;
1073         }
1074         else // left align
1075         {
1076                 numpos = newPos + eX * newSize_y;
1077                 picpos = newPos;
1078         }
1079
1080         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1081         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1082         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1083         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1084 }
1085
1086 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1087 {
1088         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1089 }
1090
1091 // Powerups (#2)
1092 //
1093 void HUD_Powerups(void)
1094 {
1095         float strength_time, shield_time, superweapons_time;
1096         if(!autocvar__hud_configure)
1097         {
1098                 if(!autocvar_hud_panel_powerups) return;
1099                 if(spectatee_status == -1) return;
1100                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1101                 if (getstati(STAT_HEALTH) <= 0) return;
1102
1103                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1104                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1105                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1106
1107                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1108                         superweapons_time = 99; // force max
1109
1110                 // prevent stuff to show up on mismatch that will be fixed next frame
1111                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1112                         superweapons_time = 0;
1113         }
1114         else
1115         {
1116                 strength_time = 15;
1117                 shield_time = 27;
1118                 superweapons_time = 13;
1119         }
1120
1121         HUD_Panel_UpdateCvars();
1122
1123         draw_beginBoldFont();
1124
1125         vector pos, mySize;
1126         pos = panel_pos;
1127         mySize = panel_size;
1128
1129         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1130         if(panel_bg_padding)
1131         {
1132                 pos += '1 1 0' * panel_bg_padding;
1133                 mySize -= '2 2 0' * panel_bg_padding;
1134         }
1135
1136         float panel_ar = mySize_x/mySize_y;
1137         float is_vertical = (panel_ar < 1);
1138         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1139
1140         float superweapons_is = -1;
1141
1142         if(superweapons_time)
1143         {
1144                 if(strength_time)
1145                 {
1146                         if(shield_time)
1147                                 superweapons_is = 0;
1148                         else
1149                                 superweapons_is = 2;
1150                 }
1151                 else
1152                 {
1153                         if(shield_time)
1154                                 superweapons_is = 1;
1155                         else
1156                                 superweapons_is = 2;
1157                 }
1158         }
1159
1160         // FIXME handle superweapons here
1161         if(superweapons_is == 0)
1162         {
1163                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1164                 {
1165                         mySize_x *= (1.0 / 3.0);
1166                         superweapons_offset_x = mySize_x;
1167                         if (autocvar_hud_panel_powerups_flip)
1168                                 shield_offset_x = 2*mySize_x;
1169                         else
1170                                 strength_offset_x = 2*mySize_x;
1171                 }
1172                 else
1173                 {
1174                         mySize_y *= (1.0 / 3.0);
1175                         superweapons_offset_y = mySize_y;
1176                         if (autocvar_hud_panel_powerups_flip)
1177                                 shield_offset_y = 2*mySize_y;
1178                         else
1179                                 strength_offset_y = 2*mySize_y;
1180                 }
1181         }
1182         else
1183         {
1184                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1185                 {
1186                         mySize_x *= 0.5;
1187                         if (autocvar_hud_panel_powerups_flip)
1188                                 shield_offset_x = mySize_x;
1189                         else
1190                                 strength_offset_x = mySize_x;
1191                 }
1192                 else
1193                 {
1194                         mySize_y *= 0.5;
1195                         if (autocvar_hud_panel_powerups_flip)
1196                                 shield_offset_y = mySize_y;
1197                         else
1198                                 strength_offset_y = mySize_y;
1199                 }
1200         }
1201
1202         float shield_baralign, strength_baralign, superweapons_baralign;
1203         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1204
1205         if (autocvar_hud_panel_powerups_flip)
1206         {
1207                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1208                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1209                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1210                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1211         }
1212         else
1213         {
1214                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1215                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1216                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1217                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1218         }
1219
1220         if(superweapons_is == 0)
1221         {
1222                 superweapons_iconalign = strength_iconalign;
1223                 superweapons_baralign = 2;
1224         }
1225         else if(superweapons_is == 1)
1226         {
1227                 superweapons_offset = strength_offset;
1228                 superweapons_iconalign = strength_iconalign;
1229                 superweapons_baralign = strength_baralign;
1230         }
1231         else // if(superweapons_is == 2)
1232         {
1233                 superweapons_offset = shield_offset;
1234                 superweapons_iconalign = shield_iconalign;
1235                 superweapons_baralign = shield_baralign;
1236         }
1237
1238         if(shield_time)
1239         {
1240                 const float maxshield = 30;
1241                 float shield = ceil(shield_time);
1242                 if(autocvar_hud_panel_powerups_progressbar)
1243                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1244                 if(autocvar_hud_panel_powerups_text)
1245                 {
1246                         if(shield > 1)
1247                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1248                         if(shield <= 5)
1249                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1250                 }
1251         }
1252
1253         if(strength_time)
1254         {
1255                 const float maxstrength = 30;
1256                 float strength = ceil(strength_time);
1257                 if(autocvar_hud_panel_powerups_progressbar)
1258                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1259                 if(autocvar_hud_panel_powerups_text)
1260                 {
1261                         if(strength > 1)
1262                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1263                         if(strength <= 5)
1264                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1265                 }
1266         }
1267
1268         if(superweapons_time)
1269         {
1270                 const float maxsuperweapons = 30;
1271                 float superweapons = ceil(superweapons_time);
1272                 if(autocvar_hud_panel_powerups_progressbar)
1273                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1274                 if(autocvar_hud_panel_powerups_text)
1275                 {
1276                         if(superweapons > 1)
1277                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1278                         if(superweapons <= 5)
1279                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1280                 }
1281         }
1282
1283         draw_endBoldFont();
1284 }
1285
1286 // Health/armor (#3)
1287 //
1288
1289 // prev_* vars contain the health/armor at the previous FRAME
1290 // set to -1 when player is dead or was not playing
1291 float prev_health, prev_armor;
1292 float health_damagetime, armor_damagetime;
1293 float health_beforedamage, armor_beforedamage;
1294 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1295 float old_p_health, old_p_armor;
1296 float old_p_healthtime, old_p_armortime;
1297 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1298 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1299 float prev_p_health, prev_p_armor;
1300
1301 void HUD_HealthArmor(void)
1302 {
1303         float armor, health, fuel;
1304         if(!autocvar__hud_configure)
1305         {
1306                 if(!autocvar_hud_panel_healtharmor) return;
1307                 if(hud != HUD_NORMAL) return;
1308                 if(spectatee_status == -1) return;
1309
1310                 health = getstati(STAT_HEALTH);
1311                 if(health <= 0)
1312                 {
1313                         prev_health = -1;
1314                         return;
1315                 }
1316                 armor = getstati(STAT_ARMOR);
1317
1318                 // code to check for spectatee_status changes is in Ent_ClientData()
1319                 // prev_p_health and prev_health can be set to -1 there
1320
1321                 if (prev_p_health == -1)
1322                 {
1323                         // no effect
1324                         health_beforedamage = 0;
1325                         armor_beforedamage = 0;
1326                         health_damagetime = 0;
1327                         armor_damagetime = 0;
1328                         prev_health = health;
1329                         prev_armor = armor;
1330                         old_p_health = health;
1331                         old_p_armor = armor;
1332                         prev_p_health = health;
1333                         prev_p_armor = armor;
1334                 }
1335                 else if (prev_health == -1)
1336                 {
1337                         //start the load effect
1338                         health_damagetime = 0;
1339                         armor_damagetime = 0;
1340                         prev_health = 0;
1341                         prev_armor = 0;
1342                 }
1343                 fuel = getstati(STAT_FUEL);
1344         }
1345         else
1346         {
1347                 health = 150;
1348                 armor = 75;
1349                 fuel = 20;
1350         }
1351
1352         HUD_Panel_UpdateCvars();
1353         vector pos, mySize;
1354         pos = panel_pos;
1355         mySize = panel_size;
1356
1357         HUD_Panel_DrawBg(1);
1358         if(panel_bg_padding)
1359         {
1360                 pos += '1 1 0' * panel_bg_padding;
1361                 mySize -= '2 2 0' * panel_bg_padding;
1362         }
1363
1364         float baralign = autocvar_hud_panel_healtharmor_baralign;
1365         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1366
1367     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1368     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1369         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1370         {
1371                 vector v;
1372                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1373
1374                 float x;
1375                 x = floor(v_x + 1);
1376
1377         float maxtotal = maxhealth + maxarmor;
1378                 string biggercount;
1379                 if(v_z) // NOT fully armored
1380                 {
1381                         biggercount = "health";
1382                         if(autocvar_hud_panel_healtharmor_progressbar)
1383                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1384                         if(armor)
1385             if(autocvar_hud_panel_healtharmor_text)
1386                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1387                 }
1388                 else
1389                 {
1390                         biggercount = "armor";
1391                         if(autocvar_hud_panel_healtharmor_progressbar)
1392                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1393                         if(health)
1394             if(autocvar_hud_panel_healtharmor_text)
1395                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1396                 }
1397         if(autocvar_hud_panel_healtharmor_text)
1398                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1399
1400                 if(fuel)
1401                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1402         }
1403         else
1404         {
1405                 float panel_ar = mySize_x/mySize_y;
1406                 float is_vertical = (panel_ar < 1);
1407                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1408                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1409                 {
1410                         mySize_x *= 0.5;
1411                         if (autocvar_hud_panel_healtharmor_flip)
1412                                 health_offset_x = mySize_x;
1413                         else
1414                                 armor_offset_x = mySize_x;
1415                 }
1416                 else
1417                 {
1418                         mySize_y *= 0.5;
1419                         if (autocvar_hud_panel_healtharmor_flip)
1420                                 health_offset_y = mySize_y;
1421                         else
1422                                 armor_offset_y = mySize_y;
1423                 }
1424
1425                 float health_baralign, armor_baralign, fuel_baralign;
1426                 float health_iconalign, armor_iconalign;
1427                 if (autocvar_hud_panel_healtharmor_flip)
1428                 {
1429                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1430                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1431                         fuel_baralign = health_baralign;
1432                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1433                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1434                 }
1435                 else
1436                 {
1437                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1438                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1439                         fuel_baralign = armor_baralign;
1440                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1441                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1442                 }
1443
1444                 //if(health)
1445                 {
1446                         if(autocvar_hud_panel_healtharmor_progressbar)
1447                         {
1448                                 float p_health, pain_health_alpha;
1449                                 p_health = health;
1450                                 pain_health_alpha = 1;
1451                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1452                                 {
1453                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1454                                         {
1455                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1456                                                 {
1457                                                         if (time - old_p_healthtime < 1)
1458                                                                 old_p_health = prev_p_health;
1459                                                         else
1460                                                                 old_p_health = prev_health;
1461                                                         old_p_healthtime = time;
1462                                                 }
1463                                                 if (time - old_p_healthtime < 1)
1464                                                 {
1465                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1466                                                         prev_p_health = p_health;
1467                                                 }
1468                                         }
1469                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1470                                         {
1471                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1472                                                 {
1473                                                         if (time - health_damagetime >= 1)
1474                                                                 health_beforedamage = prev_health;
1475                                                         health_damagetime = time;
1476                                                 }
1477                                                 if (time - health_damagetime < 1)
1478                                                 {
1479                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1480                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1481                                                 }
1482                                         }
1483                                         prev_health = health;
1484
1485                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1486                                         {
1487                                                 float BLINK_FACTOR = 0.15;
1488                                                 float BLINK_BASE = 0.85;
1489                                                 float BLINK_FREQ = 9;
1490                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1491                                         }
1492                                 }
1493                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1494                         }
1495                         if(autocvar_hud_panel_healtharmor_text)
1496                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1497                 }
1498
1499                 if(armor)
1500                 {
1501                         if(autocvar_hud_panel_healtharmor_progressbar)
1502                         {
1503                                 float p_armor;
1504                                 p_armor = armor;
1505                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1506                                 {
1507                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1508                                         {
1509                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1510                                                 {
1511                                                         if (time - old_p_armortime < 1)
1512                                                                 old_p_armor = prev_p_armor;
1513                                                         else
1514                                                                 old_p_armor = prev_armor;
1515                                                         old_p_armortime = time;
1516                                                 }
1517                                                 if (time - old_p_armortime < 1)
1518                                                 {
1519                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1520                                                         prev_p_armor = p_armor;
1521                                                 }
1522                                         }
1523                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1524                                         {
1525                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1526                                                 {
1527                                                         if (time - armor_damagetime >= 1)
1528                                                                 armor_beforedamage = prev_armor;
1529                                                         armor_damagetime = time;
1530                                                 }
1531                                                 if (time - armor_damagetime < 1)
1532                                                 {
1533                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1534                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1535                                                 }
1536                                         }
1537                                         prev_armor = armor;
1538                                 }
1539                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1540                         }
1541                         if(autocvar_hud_panel_healtharmor_text)
1542                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1543                 }
1544
1545                 if(fuel)
1546                 {
1547                         if (is_vertical)
1548                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1549                         else
1550                                 mySize_y *= 0.2;
1551                         if (panel_ar >= 4)
1552                                 mySize_x *= 2; //restore full panel size
1553                         else if (panel_ar < 1/4)
1554                                 mySize_y *= 2; //restore full panel size
1555                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1556                 }
1557         }
1558 }
1559
1560 // Notification area (#4)
1561 //
1562
1563 void HUD_Notify_Push(string icon, string attacker, string victim)
1564 {
1565         if(icon != "")
1566         {
1567                 --kn_index;
1568                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1569                 notify_times[kn_index] = time;
1570
1571                 // icon
1572                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1573                 notify_icon[kn_index] = strzone(icon);
1574
1575                 // attacker
1576                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1577                 notify_attackers[kn_index] = strzone(attacker);
1578
1579                 // victim
1580                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1581                 notify_victims[kn_index] = strzone(victim);
1582         }
1583 }
1584
1585 void HUD_Notify(void)
1586 {
1587         if(!autocvar__hud_configure)
1588         {
1589                 if(!autocvar_hud_panel_notify) return;
1590         }
1591
1592         HUD_Panel_UpdateCvars();
1593         vector pos, mySize;
1594         pos = panel_pos;
1595         mySize = panel_size;
1596
1597         HUD_Panel_DrawBg(1);
1598         if(panel_bg_padding)
1599         {
1600                 pos += '1 1 0' * panel_bg_padding;
1601                 mySize -= '2 2 0' * panel_bg_padding;
1602         }
1603
1604         float entries, height;
1605         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1606         height = mySize_y/entries;
1607
1608         vector fontsize;
1609         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1610         fontsize = '0.5 0.5 0' * fontheight;
1611
1612         float a;
1613         float when;
1614         when = autocvar_hud_panel_notify_time;
1615         float fadetime;
1616         fadetime = autocvar_hud_panel_notify_fadetime;
1617
1618         vector pos_attacker, pos_victim, pos_icon;
1619         float width_attacker;
1620         string attacker, victim, icon;
1621
1622         float i, j, step, limit;
1623         if(autocvar_hud_panel_notify_flip) //order items from the top down
1624         {
1625                 i = 0;
1626                 step = +1;
1627                 limit = entries;
1628         }
1629         else //order items from the bottom up
1630         {
1631                 i = entries - 1;
1632                 step = -1;
1633                 limit = -1;
1634         }
1635
1636         for(j = kn_index;  i != limit;  i += step, ++j)
1637         {
1638                 if(autocvar__hud_configure)
1639                 {
1640                         if (step == +1)
1641                                 a = i;
1642                         else // inverse order
1643                                 a = entries - 1 - i;
1644                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1645                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1646                         icon = get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).model2;
1647                         a = bound(0, (when - a) / 4, 1);
1648                         goto hud_config_notifyprint;
1649                 }
1650                 else
1651                 {
1652                         if (j == KN_MAX_ENTRIES)
1653                                 j = 0;
1654
1655                         if(notify_times[j] + when > time)
1656                                 a = 1;
1657                         else if(fadetime)
1658                         {
1659                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1660                                 if(!a)
1661                                 {
1662                                         break;
1663                                 }
1664                         }
1665                         else
1666                         {
1667                                 break;
1668                         }
1669
1670                         attacker = notify_attackers[j];
1671                         victim = notify_victims[j];
1672                         icon = notify_icon[j];
1673                 }
1674
1675                 //type = notify_deathtype[j];
1676                 //w = DEATH_WEAPONOF(type);
1677
1678                 if(icon != "")
1679                 {
1680                         if((attacker != "") && (victim == ""))
1681                         {
1682                                 // Y [used by] X
1683                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1684                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1685                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1686
1687                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1688                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1689                         }
1690                         else if((attacker != "") && (victim != ""))
1691                         {
1692                                 // X [did action to] Y
1693                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1694                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1695 :hud_config_notifyprint
1696                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1697                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1698                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1699                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1700
1701                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1702                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1703                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1704                         }
1705                 }
1706         }
1707 }
1708
1709 // Timer (#5)
1710 //
1711 // TODO: macro
1712 string seconds_tostring(float sec)
1713 {
1714         float minutes;
1715         minutes = floor(sec / 60);
1716
1717         sec -= minutes * 60;
1718         return sprintf("%d:%02d", minutes, sec);
1719 }
1720
1721 void HUD_Timer(void)
1722 {
1723         if(!autocvar__hud_configure)
1724         {
1725                 if(!autocvar_hud_panel_timer) return;
1726         }
1727
1728         HUD_Panel_UpdateCvars();
1729
1730         draw_beginBoldFont();
1731
1732         vector pos, mySize;
1733         pos = panel_pos;
1734         mySize = panel_size;
1735
1736         HUD_Panel_DrawBg(1);
1737         if(panel_bg_padding)
1738         {
1739                 pos += '1 1 0' * panel_bg_padding;
1740                 mySize -= '2 2 0' * panel_bg_padding;
1741         }
1742
1743         string timer;
1744         float timelimit, elapsedTime, timeleft, minutesLeft;
1745
1746         timelimit = getstatf(STAT_TIMELIMIT);
1747
1748         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1749         timeleft = ceil(timeleft);
1750
1751         minutesLeft = floor(timeleft / 60);
1752
1753         vector timer_color;
1754         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1755                 timer_color = '1 1 1'; //white
1756         else if(minutesLeft >= 1)
1757                 timer_color = '1 1 0'; //yellow
1758         else
1759                 timer_color = '1 0 0'; //red
1760
1761         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1762                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1763                         //while restart is still active, show 00:00
1764                         timer = seconds_tostring(0);
1765                 } else {
1766                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1767                         timer = seconds_tostring(elapsedTime);
1768                 }
1769         } else {
1770                 timer = seconds_tostring(timeleft);
1771         }
1772
1773         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1774
1775         draw_endBoldFont();
1776 }
1777
1778 // Radar (#6)
1779 //
1780 void HUD_Radar(void)
1781 {
1782         if (!autocvar__hud_configure)
1783         {
1784                 if (hud_panel_radar_maximized)
1785                 {
1786                         if (!hud_draw_maximized) return;
1787                 }
1788                 else
1789                 {
1790                         if (autocvar_hud_panel_radar == 0) return;
1791                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1792                         if(radar_panel_modified)
1793                         {
1794                                 panel.update_time = time; // forces reload of panel attributes
1795                                 radar_panel_modified = false;
1796                         }
1797                 }
1798         }
1799
1800         HUD_Panel_UpdateCvars();
1801
1802         float f = 0;
1803
1804         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1805         {
1806                 panel_size = autocvar_hud_panel_radar_maximized_size;
1807                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1808                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1809                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1810                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1811
1812                 string panel_bg;
1813                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1814                 if(precache_pic(panel_bg) == "")
1815                         panel_bg = "gfx/hud/default/border_default"; // fallback
1816                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1817                         radar_panel_modified = true;
1818                 if(panel.current_panel_bg)
1819                         strunzone(panel.current_panel_bg);
1820                 panel.current_panel_bg = strzone(panel_bg);
1821
1822                 switch(hud_panel_radar_maximized_zoommode)
1823                 {
1824                         default:
1825                         case 0:
1826                                 f = current_zoomfraction;
1827                                 break;
1828                         case 1:
1829                                 f = 1 - current_zoomfraction;
1830                                 break;
1831                         case 2:
1832                                 f = 0;
1833                                 break;
1834                         case 3:
1835                                 f = 1;
1836                                 break;
1837                 }
1838
1839                 switch(hud_panel_radar_maximized_rotation)
1840                 {
1841                         case 0:
1842                                 teamradar_angle = view_angles_y - 90;
1843                                 break;
1844                         default:
1845                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1846                                 break;
1847                 }
1848         }
1849         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1850         {
1851                 switch(hud_panel_radar_zoommode)
1852                 {
1853                         default:
1854                         case 0:
1855                                 f = current_zoomfraction;
1856                                 break;
1857                         case 1:
1858                                 f = 1 - current_zoomfraction;
1859                                 break;
1860                         case 2:
1861                                 f = 0;
1862                                 break;
1863                         case 3:
1864                                 f = 1;
1865                                 break;
1866                 }
1867
1868                 switch(hud_panel_radar_rotation)
1869                 {
1870                         case 0:
1871                                 teamradar_angle = view_angles_y - 90;
1872                                 break;
1873                         default:
1874                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1875                                 break;
1876                 }
1877         }
1878
1879         vector pos, mySize;
1880         pos = panel_pos;
1881         mySize = panel_size;
1882
1883         HUD_Panel_DrawBg(1);
1884         if(panel_bg_padding)
1885         {
1886                 pos += '1 1 0' * panel_bg_padding;
1887                 mySize -= '2 2 0' * panel_bg_padding;
1888         }
1889
1890         float color2;
1891         entity tm;
1892         float scale2d, normalsize, bigsize;
1893
1894         teamradar_origin2d = pos + 0.5 * mySize;
1895         teamradar_size2d = mySize;
1896
1897         if(minimapname == "")
1898                 return;
1899
1900         teamradar_loadcvars();
1901
1902         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1903         teamradar_size2d = mySize;
1904
1905         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1906
1907         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1908         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1909         {
1910                 // max-min distance must fit the radar in any rotation
1911                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1912         }
1913         else
1914         {
1915                 vector c0, c1, c2, c3, span;
1916                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1917                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1918                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1919                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1920                 span = '0 0 0';
1921                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1922                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1923
1924                 // max-min distance must fit the radar in x=x, y=y
1925                 bigsize = min(
1926                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1927                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1928                 );
1929         }
1930
1931         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1932         if(bigsize > normalsize)
1933                 normalsize = bigsize;
1934
1935         teamradar_size =
1936                   f * bigsize
1937                 + (1 - f) * normalsize;
1938         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1939                   f * mi_center
1940                 + (1 - f) * view_origin);
1941
1942         drawsetcliparea(
1943                 pos_x,
1944                 pos_y,
1945                 mySize_x,
1946                 mySize_y
1947         );
1948
1949         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1950
1951         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1952                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1953         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1954                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1955         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1956         {
1957                 color2 = GetPlayerColor(tm.sv_entnum);
1958                 //if(color == NUM_SPECTATOR || color == color2)
1959                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
1960         }
1961         draw_teamradar_player(view_origin, view_angles, '1 1 1');
1962
1963         drawresetcliparea();
1964 }
1965
1966 // Score (#7)
1967 //
1968 void HUD_UpdatePlayerTeams();
1969 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
1970 {
1971         float score;
1972         entity tm = world, pl;
1973 #define SCOREPANEL_MAX_ENTRIES 6
1974 #define SCOREPANEL_ASPECTRATIO 2
1975         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
1976         vector fontsize = '1 1 0' * (mySize_y/entries);
1977
1978         vector rgb, score_color;
1979         rgb = '1 1 1';
1980         score_color = '1 1 1';
1981
1982         float name_size = mySize_x*0.75;
1983         float spacing_size = mySize_x*0.04;
1984         const float highlight_alpha = 0.2;
1985         float i = 0, me_printed = 0, first_pl = 0;
1986         string s;
1987         if (autocvar__hud_configure)
1988         {
1989                 float players_per_team = 0;
1990                 if (team_count)
1991                 {
1992                         // show team scores in the first line
1993                         float score_size = mySize_x / team_count;
1994                         players_per_team = max(2, ceil((entries - 1) / team_count));
1995                         for(i=0; i<team_count; ++i) {
1996                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
1997                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1998                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
1999                         }
2000                         first_pl = 1;
2001                         pos_y += fontsize_y;
2002                 }
2003                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2004                 for (i=first_pl; i<entries; ++i)
2005                 {
2006                         //simulate my score is lower than all displayed players,
2007                         //so that I don't appear at all showing pure rankings.
2008                         //This is to better show the difference between the 2 ranking views
2009                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2010                         {
2011                                 rgb = '1 1 0';
2012                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2013                                 s = GetPlayerName(player_localnum);
2014                                 score = 7;
2015                         }
2016                         else
2017                         {
2018                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2019                                 score -= 3;
2020                         }
2021
2022                         if (team_count)
2023                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2024                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2025                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2026                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2027                         pos_y += fontsize_y;
2028                 }
2029                 return;
2030         }
2031
2032         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2033                 HUD_UpdatePlayerTeams();
2034         if (team_count)
2035         {
2036                 // show team scores in the first line
2037                 float score_size = mySize_x / team_count;
2038                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2039                         if(tm.team == NUM_SPECTATOR)
2040                                 continue;
2041                         if (tm.team == myteam)
2042                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2043                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2044                         ++i;
2045                 }
2046                 first_pl = 1;
2047                 pos_y += fontsize_y;
2048                 tm = teams.sort_next;
2049         }
2050         i = first_pl;
2051
2052         do
2053         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2054         {
2055                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2056                         continue;
2057
2058                 if (i == entries-1 && !me_printed && pl != me)
2059                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2060                 {
2061                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2062                                 if (pl.team != NUM_SPECTATOR)
2063                                         break;
2064
2065                         if (pl)
2066                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2067                         else
2068                                 rgb = '1 0 0'; //last: red
2069                         pl = me;
2070                 }
2071
2072                 if (pl == me)
2073                 {
2074                         if (i == first_pl)
2075                                 rgb = '0 1 0'; //first: green
2076                         me_printed = 1;
2077                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2078                 }
2079                 if (team_count)
2080                         score_color = Team_ColorRGB(pl.team) * 0.8;
2081                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2082                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2083                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2084                 pos_y += fontsize_y;
2085                 ++i;
2086         }
2087         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2088 }
2089
2090 void HUD_Score(void)
2091 {
2092         if(!autocvar__hud_configure)
2093         {
2094                 if(!autocvar_hud_panel_score) return;
2095                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2096         }
2097
2098         HUD_Panel_UpdateCvars();
2099         vector pos, mySize;
2100         pos = panel_pos;
2101         mySize = panel_size;
2102
2103         HUD_Panel_DrawBg(1);
2104         if(panel_bg_padding)
2105         {
2106                 pos += '1 1 0' * panel_bg_padding;
2107                 mySize -= '2 2 0' * panel_bg_padding;
2108         }
2109
2110         float score, distribution = 0;
2111         string sign;
2112         vector distribution_color;
2113         entity tm, pl, me;
2114
2115 #ifdef COMPAT_XON050_ENGINE
2116         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2117 #else
2118         me = playerslots[player_localentnum - 1];
2119 #endif
2120
2121         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2122                 string timer, distrtimer;
2123
2124                 pl = players.sort_next;
2125                 if(pl == me)
2126                         pl = pl.sort_next;
2127                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2128                         if(pl.scores[ps_primary] == 0)
2129                                 pl = world;
2130
2131                 score = me.(scores[ps_primary]);
2132                 timer = TIME_ENCODED_TOSTRING(score);
2133
2134                 draw_beginBoldFont();
2135                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2136                         // distribution display
2137                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2138
2139                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2140
2141                         if (distribution <= 0) {
2142                                 distribution_color = '0 1 0';
2143                                 sign = "-";
2144                         }
2145                         else {
2146                                 distribution_color = '1 0 0';
2147                                 sign = "+";
2148                         }
2149                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2150                 }
2151                 // race record display
2152                 if (distribution <= 0)
2153                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2154                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2155                 draw_endBoldFont();
2156         } else if (!teamplay) { // non-teamgames
2157                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2158                 {
2159                         HUD_Score_Rankings(pos, mySize, me);
2160                         return;
2161                 }
2162                 // me vector := [team/connected frags id]
2163                 pl = players.sort_next;
2164                 if(pl == me)
2165                         pl = pl.sort_next;
2166
2167                 if(autocvar__hud_configure)
2168                         distribution = 42;
2169                 else if(pl)
2170                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2171                 else
2172                         distribution = 0;
2173
2174                 score = me.(scores[ps_primary]);
2175                 if(autocvar__hud_configure)
2176                         score = 123;
2177
2178                 if(distribution >= 5)
2179                         distribution_color = eY;
2180                 else if(distribution >= 0)
2181                         distribution_color = '1 1 1';
2182                 else if(distribution >= -5)
2183                         distribution_color = '1 1 0';
2184                 else
2185                         distribution_color = eX;
2186
2187                 string distribution_str;
2188                 distribution_str = ftos(distribution);
2189                 draw_beginBoldFont();
2190                 if (distribution >= 0)
2191                 {
2192                         if (distribution > 0)
2193                                 distribution_str = strcat("+", distribution_str);
2194                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2195                 }
2196                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2197                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2198                 draw_endBoldFont();
2199         } else { // teamgames
2200                 float row, column, rows = 0, columns = 0;
2201                 local noref vector offset = '0 0 0';
2202                 vector score_pos, score_size; //for scores other than myteam
2203                 if(autocvar_hud_panel_score_rankings)
2204                 {
2205                         HUD_Score_Rankings(pos, mySize, me);
2206                         return;
2207                 }
2208                 if(spectatee_status == -1)
2209                 {
2210                         rows = mySize_y/mySize_x;
2211                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2212                         //                               ^^^ ammo item aspect goes here
2213
2214                         columns = ceil(team_count/rows);
2215
2216                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2217
2218                         float newSize;
2219                         if(score_size_x/score_size_y > 3)
2220                         {
2221                                 newSize = 3 * score_size_y;
2222                                 offset_x = score_size_x - newSize;
2223                                 pos_x += offset_x/2;
2224                                 score_size_x = newSize;
2225                         }
2226                         else
2227                         {
2228                                 newSize = 1/3 * score_size_x;
2229                                 offset_y = score_size_y - newSize;
2230                                 pos_y += offset_y/2;
2231                                 score_size_y = newSize;
2232                         }
2233                 }
2234                 else
2235                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2236
2237                 float max_fragcount;
2238                 max_fragcount = -99;
2239                 draw_beginBoldFont();
2240                 row = column = 0;
2241                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2242                         if(tm.team == NUM_SPECTATOR)
2243                                 continue;
2244                         score = tm.(teamscores[ts_primary]);
2245                         if(autocvar__hud_configure)
2246                                 score = 123;
2247
2248                         if (score > max_fragcount)
2249                                 max_fragcount = score;
2250
2251                         if (spectatee_status == -1)
2252                         {
2253                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2254                                 if (max_fragcount == score)
2255                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2256                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2257                                 ++row;
2258                                 if(row >= rows)
2259                                 {
2260                                         row = 0;
2261                                         ++column;
2262                                 }
2263                         }
2264                         else if(tm.team == myteam) {
2265                                 if (max_fragcount == score)
2266                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2267                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2268                         } else {
2269                                 if (max_fragcount == score)
2270                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2271                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2272                                 ++rows;
2273                         }
2274                 }
2275                 draw_endBoldFont();
2276         }
2277 }
2278
2279 // Race timer (#8)
2280 //
2281 void HUD_RaceTimer (void)
2282 {
2283         if(!autocvar__hud_configure)
2284         {
2285                 if(!autocvar_hud_panel_racetimer) return;
2286                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2287                 if(spectatee_status == -1) return;
2288         }
2289
2290         HUD_Panel_UpdateCvars();
2291
2292         draw_beginBoldFont();
2293
2294         vector pos, mySize;
2295         pos = panel_pos;
2296         mySize = panel_size;
2297
2298         HUD_Panel_DrawBg(1);
2299         if(panel_bg_padding)
2300         {
2301                 pos += '1 1 0' * panel_bg_padding;
2302                 mySize -= '2 2 0' * panel_bg_padding;
2303         }
2304
2305         // always force 4:1 aspect
2306         vector newSize = '0 0 0';
2307         if(mySize_x/mySize_y > 4)
2308         {
2309                 newSize_x = 4 * mySize_y;
2310                 newSize_y = mySize_y;
2311
2312                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2313         }
2314         else
2315         {
2316                 newSize_y = 1/4 * mySize_x;
2317                 newSize_x = mySize_x;
2318
2319                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2320         }
2321         mySize = newSize;
2322
2323         float a, t;
2324         string s, forcetime;
2325
2326         if(autocvar__hud_configure)
2327         {
2328                 s = "0:13:37";
2329                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2330                 s = _("^1Intermediate 1 (+15.42)");
2331                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2332                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2333                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2334         }
2335         else if(race_checkpointtime)
2336         {
2337                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2338                 s = "";
2339                 forcetime = "";
2340                 if(a > 0) // just hit a checkpoint?
2341                 {
2342                         if(race_checkpoint != 254)
2343                         {
2344                                 if(race_time && race_previousbesttime)
2345                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2346                                 else
2347                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2348                                 if(race_time)
2349                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2350                         }
2351                 }
2352                 else
2353                 {
2354                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2355                         {
2356                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2357                                 if(a > 0) // next one?
2358                                 {
2359                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2360                                 }
2361                         }
2362                 }
2363
2364                 if(s != "" && a > 0)
2365                 {
2366                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2367                 }
2368
2369                 if(race_penaltytime)
2370                 {
2371                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2372                         if(a > 0)
2373                         {
2374                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2375                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2376                         }
2377                 }
2378
2379                 if(forcetime != "")
2380                 {
2381                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2382                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2383                 }
2384                 else
2385                         a = 1;
2386
2387                 if(race_laptime && race_checkpoint != 255)
2388                 {
2389                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2390                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2391                 }
2392         }
2393         else
2394         {
2395                 if(race_mycheckpointtime)
2396                 {
2397                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2398                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2399                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2400                 }
2401                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2402                 {
2403                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2404                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2405                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2406                 }
2407
2408                 if(race_penaltytime && !race_penaltyaccumulator)
2409                 {
2410                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2411                         a = bound(0, (1 + t - time), 1);
2412                         if(a > 0)
2413                         {
2414                                 if(time < t)
2415                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2416                                 else
2417                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2418                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2419                         }
2420                 }
2421         }
2422
2423         draw_endBoldFont();
2424 }
2425
2426 // Vote window (#9)
2427 //
2428 float vote_yescount;
2429 float vote_nocount;
2430 float vote_needed;
2431 float vote_highlighted; // currently selected vote
2432
2433 float vote_active; // is there an active vote?
2434 float vote_prev; // previous state of vote_active to check for a change
2435 float vote_alpha;
2436 float vote_change; // "time" when vote_active changed
2437
2438 void HUD_Vote(void)
2439 {
2440         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2441         {
2442                 vote_active = 1;
2443                 if (autocvar__hud_configure)
2444                 {
2445                         vote_yescount = 0;
2446                         vote_nocount = 0;
2447                         print(_("^1You must answer before entering hud configure mode\n"));
2448                         cvar_set("_hud_configure", "0");
2449                 }
2450                 if(vote_called_vote)
2451                         strunzone(vote_called_vote);
2452                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2453                 uid2name_dialog = 1;
2454         }
2455
2456         if(!autocvar__hud_configure)
2457         {
2458                 if(!autocvar_hud_panel_vote) return;
2459
2460                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2461                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2462
2463                 if(panel_bg_alpha_str == "") {
2464                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2465                 }
2466                 panel_bg_alpha = stof(panel_bg_alpha_str);
2467         }
2468         else
2469         {
2470                 vote_yescount = 3;
2471                 vote_nocount = 2;
2472                 vote_needed = 4;
2473         }
2474
2475         string s;
2476         float a;
2477         if(vote_active != vote_prev) {
2478                 vote_change = time;
2479                 vote_prev = vote_active;
2480         }
2481
2482         if(vote_active || autocvar__hud_configure)
2483                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2484         else
2485                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2486
2487         if(!vote_alpha)
2488                 return;
2489
2490         HUD_Panel_UpdateCvars();
2491
2492         if(uid2name_dialog)
2493         {
2494                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2495                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2496         }
2497
2498     // these must be below above block
2499         vector pos, mySize;
2500         pos = panel_pos;
2501         mySize = panel_size;
2502
2503         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2504         HUD_Panel_DrawBg(a);
2505         a = panel_fg_alpha * a;
2506
2507         if(panel_bg_padding)
2508         {
2509                 pos += '1 1 0' * panel_bg_padding;
2510                 mySize -= '2 2 0' * panel_bg_padding;
2511         }
2512
2513         // always force 3:1 aspect
2514         vector newSize = '0 0 0';
2515         if(mySize_x/mySize_y > 3)
2516         {
2517                 newSize_x = 3 * mySize_y;
2518                 newSize_y = mySize_y;
2519
2520                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2521         }
2522         else
2523         {
2524                 newSize_y = 1/3 * mySize_x;
2525                 newSize_x = mySize_x;
2526
2527                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2528         }
2529         mySize = newSize;
2530
2531         s = _("A vote has been called for:");
2532         if(uid2name_dialog)
2533                 s = _("Allow servers to store and display your name?");
2534         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2535         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2536         if(autocvar__hud_configure)
2537                 s = _("^1Configure the HUD");
2538         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2539
2540         // print the yes/no counts
2541     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2542         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2543     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2544         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2545
2546         // draw the progress bar backgrounds
2547         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2548
2549         // draw the highlights
2550         if(vote_highlighted == 1) {
2551                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2552                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2553         }
2554         else if(vote_highlighted == -1) {
2555                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2556                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2557         }
2558
2559         // draw the progress bars
2560         if(vote_yescount && vote_needed)
2561         {
2562                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2563                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2564         }
2565
2566         if(vote_nocount && vote_needed)
2567         {
2568                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2569                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2570         }
2571
2572         drawresetcliparea();
2573 }
2574
2575 // Mod icons panel (#10)
2576 //
2577
2578 float mod_active; // is there any active mod icon?
2579
2580 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2581 {
2582         float stat;
2583         string pic;
2584         vector color;
2585 #ifdef GMQCC
2586         stat = -1;
2587         pic = "";
2588         color = '0 0 0';
2589 #endif
2590         switch(i)
2591         {
2592                 case 0:
2593                         stat = getstati(STAT_REDALIVE);
2594                         pic = "player_red.tga";
2595                         color = '1 0 0';
2596                         break;
2597                 case 1:
2598                         stat = getstati(STAT_BLUEALIVE);
2599                         pic = "player_blue.tga";
2600                         color = '0 0 1';
2601                         break;
2602                 case 2:
2603                         stat = getstati(STAT_YELLOWALIVE);
2604                         pic = "player_yellow.tga";
2605                         color = '1 1 0';
2606                         break;
2607                 default:
2608                 case 3:
2609                         stat = getstati(STAT_PINKALIVE);
2610                         pic = "player_pink.tga";
2611                         color = '1 0 1';
2612                         break;
2613         }
2614
2615         if(mySize_x/mySize_y > aspect_ratio)
2616         {
2617                 i = aspect_ratio * mySize_y;
2618                 myPos_x = myPos_x + (mySize_x - i) / 2;
2619                 mySize_x = i;
2620         }
2621         else
2622         {
2623                 i = 1/aspect_ratio * mySize_x;
2624                 myPos_y = myPos_y + (mySize_y - i) / 2;
2625                 mySize_y = i;
2626         }
2627
2628         if(layout)
2629         {
2630                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2631                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2632         }
2633         else
2634                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2635 }
2636
2637 // Clan Arena and Freeze Tag HUD modicons
2638 void HUD_Mod_CA(vector myPos, vector mySize)
2639 {
2640         mod_active = 1; // required in each mod function that always shows something
2641
2642         float layout;
2643         if(gametype == MAPINFO_TYPE_CA)
2644                 layout = autocvar_hud_panel_modicons_ca_layout;
2645         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2646                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2647         float rows, columns, aspect_ratio;
2648         rows = mySize_y/mySize_x;
2649         aspect_ratio = (layout) ? 2 : 1;
2650         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2651         columns = ceil(team_count/rows);
2652
2653         int i;
2654         float row = 0, column = 0;
2655         vector pos, itemSize;
2656         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2657         for(i=0; i<team_count; ++i)
2658         {
2659                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2660
2661                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2662
2663                 ++row;
2664                 if(row >= rows)
2665                 {
2666                         row = 0;
2667                         ++column;
2668                 }
2669         }
2670 }
2671
2672 // CTF HUD modicon section
2673 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2674 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2675 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2676
2677 void HUD_Mod_CTF_Reset(void)
2678 {
2679         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2680 }
2681
2682 void HUD_Mod_CTF(vector pos, vector mySize)
2683 {
2684         vector redflag_pos, blueflag_pos;
2685         vector flag_size;
2686         float f; // every function should have that
2687
2688         float redflag, blueflag; // current status
2689         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2690         float stat_items;
2691
2692         stat_items = getstati(STAT_ITEMS, 0, 24);
2693         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2694         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2695
2696         if(redflag || blueflag)
2697                 mod_active = 1;
2698         else
2699                 mod_active = 0;
2700
2701         if(autocvar__hud_configure)
2702         {
2703                 redflag = 1;
2704                 blueflag = 2;
2705         }
2706
2707         // when status CHANGES, set old status into prevstatus and current status into status
2708         if (redflag != redflag_prevframe)
2709         {
2710                 redflag_statuschange_time = time;
2711                 redflag_prevstatus = redflag_prevframe;
2712                 redflag_prevframe = redflag;
2713         }
2714
2715         if (blueflag != blueflag_prevframe)
2716         {
2717                 blueflag_statuschange_time = time;
2718                 blueflag_prevstatus = blueflag_prevframe;
2719                 blueflag_prevframe = blueflag;
2720         }
2721
2722         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2723         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2724
2725         float BLINK_FACTOR = 0.15;
2726         float BLINK_BASE = 0.85;
2727         // note:
2728         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2729         // thus
2730         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2731         // ensure RMS == 1
2732         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2733
2734         string red_icon, red_icon_prevstatus;
2735         float red_alpha, red_alpha_prevstatus;
2736         red_alpha = red_alpha_prevstatus = 1;
2737         switch(redflag) {
2738                 case 1: red_icon = "flag_red_taken"; break;
2739                 case 2: red_icon = "flag_red_lost"; break;
2740                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2741                 default:
2742                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2743                                 red_icon = "flag_red_shielded";
2744                         else
2745                                 red_icon = string_null;
2746                         break;
2747         }
2748         switch(redflag_prevstatus) {
2749                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2750                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2751                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2752                 default:
2753                         if(redflag == 3)
2754                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2755                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2756                                 red_icon_prevstatus = "flag_red_shielded";
2757                         else
2758                                 red_icon_prevstatus = string_null;
2759                         break;
2760         }
2761
2762         string blue_icon, blue_icon_prevstatus;
2763         float blue_alpha, blue_alpha_prevstatus;
2764         blue_alpha = blue_alpha_prevstatus = 1;
2765         switch(blueflag) {
2766                 case 1: blue_icon = "flag_blue_taken"; break;
2767                 case 2: blue_icon = "flag_blue_lost"; break;
2768                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2769                 default:
2770                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2771                                 blue_icon = "flag_blue_shielded";
2772                         else
2773                                 blue_icon = string_null;
2774                         break;
2775         }
2776         switch(blueflag_prevstatus) {
2777                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2778                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2779                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2780                 default:
2781                         if(blueflag == 3)
2782                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2783                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2784                                 blue_icon_prevstatus = "flag_blue_shielded";
2785                         else
2786                                 blue_icon_prevstatus = string_null;
2787                         break;
2788         }
2789
2790         if(mySize_x > mySize_y) {
2791                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2792                         redflag_pos = pos;
2793                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2794                 } else {
2795                         blueflag_pos = pos;
2796                         redflag_pos = pos + eX * 0.5 * mySize_x;
2797                 }
2798                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2799         } else {
2800                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2801                         redflag_pos = pos;
2802                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2803                 } else {
2804                         blueflag_pos = pos;
2805                         redflag_pos = pos + eY * 0.5 * mySize_y;
2806                 }
2807                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2808         }
2809
2810         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2811         if(red_icon_prevstatus && f < 1)
2812                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2813         if(red_icon)
2814                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2815
2816         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2817         if(blue_icon_prevstatus && f < 1)
2818                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2819         if(blue_icon)
2820                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2821 }
2822
2823 // Keyhunt HUD modicon section
2824 float kh_runheretime;
2825
2826 void HUD_Mod_KH_Reset(void)
2827 {
2828         kh_runheretime = 0;
2829 }
2830
2831 void HUD_Mod_KH(vector pos, vector mySize)
2832 {
2833         mod_active = 1; // keyhunt should never hide the mod icons panel
2834         float kh_keys;
2835         float keyteam;
2836         float a, aa;
2837         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2838
2839         kh_keys = getstati(STAT_KH_KEYS);
2840
2841         p_x = pos_x;
2842         if(mySize_x > mySize_y)
2843         {
2844                 p_y = pos_y + 0.25 * mySize_y;
2845                 pa = p - eY * 0.25 * mySize_y;
2846
2847                 kh_size_x = mySize_x * 0.25;
2848                 kh_size_y = 0.75 * mySize_y;
2849                 kh_asize_x = mySize_x * 0.25;
2850                 kh_asize_y = mySize_y * 0.25;
2851         }
2852         else
2853         {
2854                 p_y = pos_y + 0.125 * mySize_y;
2855                 pa = p - eY * 0.125 * mySize_y;
2856
2857                 kh_size_x = mySize_x * 0.5;
2858                 kh_size_y = 0.375 * mySize_y;
2859                 kh_asize_x = mySize_x * 0.5;
2860                 kh_asize_y = mySize_y * 0.125;
2861         }
2862
2863         float i, key;
2864
2865         float keycount;
2866         keycount = 0;
2867         for(i = 0; i < 4; ++i)
2868         {
2869                 key = floor(kh_keys / pow(32, i)) & 31;
2870                 keyteam = key - 1;
2871                 if(keyteam == 30 && keycount <= 4)
2872                         keycount += 4;
2873                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2874                         keycount += 1;
2875         }
2876
2877         // this yields 8 exactly if "RUN HERE" shows
2878
2879         if(keycount == 8)
2880         {
2881                 if(!kh_runheretime)
2882                         kh_runheretime = time;
2883                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2884         }
2885         else
2886                 kh_runheretime = 0;
2887
2888         for(i = 0; i < 4; ++i)
2889         {
2890                 key = floor(kh_keys / pow(32, i)) & 31;
2891                 keyteam = key - 1;
2892                 switch(keyteam)
2893                 {
2894                         case 30: // my key
2895                                 keyteam = myteam;
2896                                 a = 1;
2897                                 aa = 1;
2898                                 break;
2899                         case -1: // no key
2900                                 a = 0;
2901                                 aa = 0;
2902                                 break;
2903                         default: // owned or dropped
2904                                 a = 0.2;
2905                                 aa = 0.5;
2906                                 break;
2907                 }
2908                 a = a * panel_fg_alpha;
2909                 aa = aa * panel_fg_alpha;
2910                 if(a > 0)
2911                 {
2912                         switch(keyteam)
2913                         {
2914                                 case NUM_TEAM_1:
2915                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2916                                         break;
2917                                 case NUM_TEAM_2:
2918                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2919                                         break;
2920                                 case NUM_TEAM_3:
2921                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2922                                         break;
2923                                 case NUM_TEAM_4:
2924                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2925                                         break;
2926                                 default:
2927                                         break;
2928                         }
2929                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2930                         {
2931                                 case 0:
2932                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2933                                         break;
2934                                 case 1:
2935                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2936                                         break;
2937                                 case 2:
2938                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2939                                         break;
2940                                 case 3:
2941                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2942                                         break;
2943                         }
2944                 }
2945                 if(mySize_x > mySize_y)
2946                 {
2947                         p_x += 0.25 * mySize_x;
2948                         pa_x += 0.25 * mySize_x;
2949                 }
2950                 else
2951                 {
2952                         if(i == 1)
2953                         {
2954                                 p_y = pos_y + 0.625 * mySize_y;
2955                                 pa_y = pos_y + 0.5 * mySize_y;
2956                                 p_x = pos_x;
2957                                 pa_x = pos_x;
2958                         }
2959                         else
2960                         {
2961                                 p_x += 0.5 * mySize_x;
2962                                 pa_x += 0.5 * mySize_x;
2963                         }
2964                 }
2965         }
2966 }
2967
2968 // Keepaway HUD mod icon
2969 float kaball_prevstatus; // last remembered status
2970 float kaball_statuschange_time; // time when the status changed
2971
2972 // we don't need to reset for keepaway since it immediately
2973 // autocorrects prevstatus as to if the player has the ball or not
2974
2975 void HUD_Mod_Keepaway(vector pos, vector mySize)
2976 {
2977         mod_active = 1; // keepaway should always show the mod HUD
2978
2979         float BLINK_FACTOR = 0.15;
2980         float BLINK_BASE = 0.85;
2981         float BLINK_FREQ = 5;
2982         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2983
2984         float stat_items = getstati(STAT_ITEMS, 0, 24);
2985         float kaball = (stat_items/IT_KEY1) & 1;
2986
2987         if(kaball != kaball_prevstatus)
2988         {
2989                 kaball_statuschange_time = time;
2990                 kaball_prevstatus = kaball;
2991         }
2992
2993         vector kaball_pos, kaball_size;
2994
2995         if(mySize_x > mySize_y) {
2996                 kaball_pos = pos + eX * 0.25 * mySize_x;
2997                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
2998         } else {
2999                 kaball_pos = pos + eY * 0.25 * mySize_y;
3000                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3001         }
3002
3003         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3004         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3005
3006         if(kaball_prevstatus && f < 1)
3007                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3008
3009         if(kaball)
3010                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3011 }
3012
3013
3014 // Nexball HUD mod icon
3015 void HUD_Mod_NexBall(vector pos, vector mySize)
3016 {
3017         float stat_items, nb_pb_starttime, dt, p;
3018
3019         stat_items = getstati(STAT_ITEMS, 0, 24);
3020         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3021
3022         if (stat_items & IT_KEY1)
3023                 mod_active = 1;
3024         else
3025                 mod_active = 0;
3026
3027         //Manage the progress bar if any
3028         if (nb_pb_starttime > 0)
3029         {
3030                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3031                 // one period of positive triangle
3032                 p = 2 * dt / nb_pb_period;
3033                 if (p > 1)
3034                         p = 2 - p;
3035
3036                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3037         }
3038
3039         if (stat_items & IT_KEY1)
3040                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3041 }
3042
3043 // Race/CTS HUD mod icons
3044 float crecordtime_prev; // last remembered crecordtime
3045 float crecordtime_change_time; // time when crecordtime last changed
3046 float srecordtime_prev; // last remembered srecordtime
3047 float srecordtime_change_time; // time when srecordtime last changed
3048
3049 float race_status_time;
3050 float race_status_prev;
3051 string race_status_name_prev;
3052 void HUD_Mod_Race(vector pos, vector mySize)
3053 {
3054         mod_active = 1; // race should never hide the mod icons panel
3055         entity me;
3056         me = playerslots[player_localnum];
3057         float t, score;
3058         float f; // yet another function has this
3059         score = me.(scores[ps_primary]);
3060
3061         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3062                 return; // no records in the actual race
3063
3064         // clientside personal record
3065         string rr;
3066         if(gametype == MAPINFO_TYPE_CTS)
3067                 rr = CTS_RECORD;
3068         else
3069                 rr = RACE_RECORD;
3070         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3071
3072         if(score && (score < t || !t)) {
3073                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3074                 if(autocvar_cl_autodemo_delete_keeprecords)
3075                 {
3076                         f = autocvar_cl_autodemo_delete;
3077                         f &= ~1;
3078                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3079                 }
3080         }
3081
3082         if(t != crecordtime_prev) {
3083                 crecordtime_prev = t;
3084                 crecordtime_change_time = time;
3085         }
3086
3087         vector textPos, medalPos;
3088         float squareSize;
3089         if(mySize_x > mySize_y) {
3090                 // text on left side
3091                 squareSize = min(mySize_y, mySize_x/2);
3092                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3093                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3094         } else {
3095                 // text on top
3096                 squareSize = min(mySize_x, mySize_y/2);
3097                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3098                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3099         }
3100
3101         f = time - crecordtime_change_time;
3102
3103         if (f > 1) {
3104                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3105                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106         } else {
3107                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3108                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3109                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3110                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3111         }
3112
3113         // server record
3114         t = race_server_record;
3115         if(t != srecordtime_prev) {
3116                 srecordtime_prev = t;
3117                 srecordtime_change_time = time;
3118         }
3119         f = time - srecordtime_change_time;
3120
3121         if (f > 1) {
3122                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3123                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3124         } else {
3125                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3126                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3127                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3128                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3129         }
3130
3131         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3132                 race_status_time = time + 5;
3133                 race_status_prev = race_status;
3134                 if (race_status_name_prev)
3135                         strunzone(race_status_name_prev);
3136                 race_status_name_prev = strzone(race_status_name);
3137         }
3138
3139         // race "awards"
3140         float a;
3141         a = bound(0, race_status_time - time, 1);
3142
3143         string s;
3144         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3145
3146         float rank;
3147         if(race_status > 0)
3148                 rank = race_CheckName(race_status_name);
3149         else
3150                 rank = 0;
3151         string rankname;
3152         rankname = count_ordinal(rank);
3153
3154         vector namepos;
3155         namepos = medalPos + '0 0.8 0' * squareSize;
3156         vector rankpos;
3157         rankpos = medalPos + '0 0.15 0' * squareSize;
3158
3159         if(race_status == 0)
3160                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3161         else if(race_status == 1) {
3162                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3163                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3164                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3165         } else if(race_status == 2) {
3166                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3167                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3168                 else
3169                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3170                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3171                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3172         } else if(race_status == 3) {
3173                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3174                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3175                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3176         }
3177
3178         if (race_status_time - time <= 0) {
3179                 race_status_prev = -1;
3180                 race_status = -1;
3181                 if(race_status_name)
3182                         strunzone(race_status_name);
3183                 race_status_name = string_null;
3184                 if(race_status_name_prev)
3185                         strunzone(race_status_name_prev);
3186                 race_status_name_prev = string_null;
3187         }
3188 }
3189
3190 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3191 {
3192         float stat, pps_ratio;
3193         string pic;
3194         vector color;
3195 #ifdef GMQCC
3196         stat = -1;
3197         pic = "";
3198         color = '0 0 0';
3199 #endif
3200         switch(i)
3201         {
3202                 case 0:
3203                         stat = getstatf(STAT_DOM_PPS_RED);
3204                         pic = "dom_icon_red";
3205                         color = '1 0 0';
3206                         break;
3207                 case 1:
3208                         stat = getstatf(STAT_DOM_PPS_BLUE);
3209                         pic = "dom_icon_blue";
3210                         color = '0 0 1';
3211                         break;
3212                 case 2:
3213                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3214                         pic = "dom_icon_yellow";
3215                         color = '1 1 0';
3216                         break;
3217                 default:
3218                 case 3:
3219                         stat = getstatf(STAT_DOM_PPS_PINK);
3220                         pic = "dom_icon_pink";
3221                         color = '1 0 1';
3222                         break;
3223         }
3224         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3225
3226         if(mySize_x/mySize_y > aspect_ratio)
3227         {
3228                 i = aspect_ratio * mySize_y;
3229                 myPos_x = myPos_x + (mySize_x - i) / 2;
3230                 mySize_x = i;
3231         }
3232         else
3233         {
3234                 i = 1/aspect_ratio * mySize_x;
3235                 myPos_y = myPos_y + (mySize_y - i) / 2;
3236                 mySize_y = i;
3237         }
3238
3239         if (layout) // show text too
3240         {
3241                 //draw the text
3242                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3243                 if (layout == 2) // average pps
3244                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3245                 else // percentage of average pps
3246                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3247         }
3248
3249         //draw the icon
3250         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3251         if (stat > 0)
3252         {
3253                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3254                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3255                 drawresetcliparea();
3256         }
3257 }
3258
3259 void HUD_Mod_Dom(vector myPos, vector mySize)
3260 {
3261         mod_active = 1; // required in each mod function that always shows something
3262
3263         float layout = autocvar_hud_panel_modicons_dom_layout;
3264         float rows, columns, aspect_ratio;
3265         rows = mySize_y/mySize_x;
3266         aspect_ratio = (layout) ? 3 : 1;
3267         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3268         columns = ceil(team_count/rows);
3269
3270         int i;
3271         float row = 0, column = 0;
3272         vector pos, itemSize;
3273         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3274         for(i=0; i<team_count; ++i)
3275         {
3276                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3277
3278                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3279
3280                 ++row;
3281                 if(row >= rows)
3282                 {
3283                         row = 0;
3284                         ++column;
3285                 }
3286         }
3287 }
3288
3289 void HUD_ModIcons_SetFunc()
3290 {
3291         switch(gametype)
3292         {
3293                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3294                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3295                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3296                 case MAPINFO_TYPE_CTS:
3297                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3298                 case MAPINFO_TYPE_CA:
3299                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3300                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3301                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3302         }
3303 }
3304
3305 float mod_prev; // previous state of mod_active to check for a change
3306 float mod_alpha;
3307 float mod_change; // "time" when mod_active changed
3308
3309 void HUD_ModIcons(void)
3310 {
3311         if(!autocvar__hud_configure)
3312         {
3313                 if(!autocvar_hud_panel_modicons) return;
3314                 if(!HUD_ModIcons_GameType) return;
3315         }
3316
3317         HUD_Panel_UpdateCvars();
3318
3319         draw_beginBoldFont();
3320
3321         if(mod_active != mod_prev) {
3322                 mod_change = time;
3323                 mod_prev = mod_active;
3324         }
3325
3326         if(mod_active || autocvar__hud_configure)
3327                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3328         else
3329                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3330
3331         if(mod_alpha)
3332                 HUD_Panel_DrawBg(mod_alpha);
3333
3334         if(panel_bg_padding)
3335         {
3336                 panel_pos += '1 1 0' * panel_bg_padding;
3337                 panel_size -= '2 2 0' * panel_bg_padding;
3338         }
3339
3340         if(autocvar__hud_configure)
3341                 HUD_Mod_CTF(panel_pos, panel_size);
3342         else
3343                 HUD_ModIcons_GameType(panel_pos, panel_size);
3344
3345         draw_endBoldFont();
3346 }
3347
3348 // Draw pressed keys (#11)
3349 //
3350 void HUD_PressedKeys(void)
3351 {
3352         if(!autocvar__hud_configure)
3353         {
3354                 if(!autocvar_hud_panel_pressedkeys) return;
3355                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3356         }
3357
3358         HUD_Panel_UpdateCvars();
3359         vector pos, mySize;
3360         pos = panel_pos;
3361         mySize = panel_size;
3362
3363         HUD_Panel_DrawBg(1);
3364         if(panel_bg_padding)
3365         {
3366                 pos += '1 1 0' * panel_bg_padding;
3367                 mySize -= '2 2 0' * panel_bg_padding;
3368         }
3369
3370         // force custom aspect
3371         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3372         if(aspect)
3373         {
3374                 vector newSize = '0 0 0';
3375                 if(mySize_x/mySize_y > aspect)
3376                 {
3377                         newSize_x = aspect * mySize_y;
3378                         newSize_y = mySize_y;
3379
3380                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3381                 }
3382                 else
3383                 {
3384                         newSize_y = 1/aspect * mySize_x;
3385                         newSize_x = mySize_x;
3386
3387                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3388                 }
3389                 mySize = newSize;
3390         }
3391
3392         vector keysize;
3393         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3394         float pressedkeys;
3395         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3396
3397         if(autocvar_hud_panel_pressedkeys_attack)
3398         {
3399                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3400                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3401                 pos_y += keysize_y;
3402         }
3403
3404         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3407         pos_y += keysize_y;
3408         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3409         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3410         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3411 }
3412
3413 // Handle chat as a panel (#12)
3414 //
3415 void HUD_Chat(void)
3416 {
3417         if(!autocvar__hud_configure)
3418         {
3419                 if (!autocvar_hud_panel_chat)
3420                 {
3421                         if (!autocvar_con_chatrect)
3422                                 cvar_set("con_chatrect", "0");
3423                         return;
3424                 }
3425                 if(autocvar__con_chat_maximized)
3426                 {
3427                         if(!hud_draw_maximized) return;
3428                 }
3429                 else if(chat_panel_modified)
3430                 {
3431                         panel.update_time = time; // forces reload of panel attributes
3432                         chat_panel_modified = false;
3433                 }
3434         }
3435
3436         HUD_Panel_UpdateCvars();
3437
3438         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3439         {
3440                 panel_pos_y = panel_bg_border;
3441                 panel_size_y = vid_conheight - panel_bg_border * 2;
3442                 if(panel.current_panel_bg == "0") // force a border when maximized
3443                 {
3444                         string panel_bg;
3445                         panel_bg = strcat(hud_skin_path, "/border_default");
3446                         if(precache_pic(panel_bg) == "")
3447                                 panel_bg = "gfx/hud/default/border_default";
3448                         if(panel.current_panel_bg)
3449                                 strunzone(panel.current_panel_bg);
3450                         panel.current_panel_bg = strzone(panel_bg);
3451                         chat_panel_modified = true;
3452                 }
3453                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3454         }
3455
3456         vector pos, mySize;
3457         pos = panel_pos;
3458         mySize = panel_size;
3459
3460         HUD_Panel_DrawBg(1);
3461
3462         if(panel_bg_padding)
3463         {
3464                 pos += '1 1 0' * panel_bg_padding;
3465                 mySize -= '2 2 0' * panel_bg_padding;
3466         }
3467
3468         if (!autocvar_con_chatrect)
3469                 cvar_set("con_chatrect", "1");
3470
3471         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3472         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3473
3474         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3475         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3476
3477         if(autocvar__hud_configure)
3478         {
3479                 vector chatsize;
3480                 chatsize = '1 1 0' * autocvar_con_chatsize;
3481                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3482                 float i, a;
3483                 for(i = 0; i < autocvar_con_chat; ++i)
3484                 {
3485                         if(i == autocvar_con_chat - 1)
3486                                 a = panel_fg_alpha;
3487                         else
3488                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3489                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3490                         pos_y += chatsize_y;
3491                 }
3492         }
3493 }
3494
3495 // Engine info panel (#13)
3496 //
3497 float prevfps;
3498 float prevfps_time;
3499 float framecounter;
3500
3501 float frametimeavg;
3502 float frametimeavg1; // 1 frame ago
3503 float frametimeavg2; // 2 frames ago
3504 void HUD_EngineInfo(void)
3505 {
3506         if(!autocvar__hud_configure)
3507         {
3508                 if(!autocvar_hud_panel_engineinfo) return;
3509         }
3510
3511         HUD_Panel_UpdateCvars();
3512         vector pos, mySize;
3513         pos = panel_pos;
3514         mySize = panel_size;
3515
3516         HUD_Panel_DrawBg(1);
3517         if(panel_bg_padding)
3518         {
3519                 pos += '1 1 0' * panel_bg_padding;
3520                 mySize -= '2 2 0' * panel_bg_padding;
3521         }
3522
3523         float currentTime = gettime(GETTIME_REALTIME);
3524         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3525         {
3526                 float currentframetime = currentTime - prevfps_time;
3527                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3528                 frametimeavg2 = frametimeavg1;
3529                 frametimeavg1 = frametimeavg;
3530
3531                 float weight;
3532                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3533                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3534                 {
3535                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3536                                 prevfps = (1/currentframetime);
3537                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3538                 }
3539                 prevfps_time = currentTime;
3540         }
3541         else
3542         {
3543                 framecounter += 1;
3544                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3545                 {
3546                         prevfps = framecounter/(currentTime - prevfps_time);
3547                         framecounter = 0;
3548                         prevfps_time = currentTime;
3549                 }
3550         }
3551
3552         vector color;
3553         color = HUD_Get_Num_Color (prevfps, 100);
3554         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3555 }
3556
3557 // Info messages panel (#14)
3558 //
3559 #define drawInfoMessage(s)\
3560         if(autocvar_hud_panel_infomessages_flip)\
3561                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3562         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3563         o_y += fontsize_y;
3564 void HUD_InfoMessages(void)
3565 {
3566         if(!autocvar__hud_configure)
3567         {
3568                 if(!autocvar_hud_panel_infomessages) return;
3569         }
3570
3571         HUD_Panel_UpdateCvars();
3572         vector pos, mySize;
3573         pos = panel_pos;
3574         mySize = panel_size;
3575
3576         HUD_Panel_DrawBg(1);
3577         if(panel_bg_padding)
3578         {
3579                 pos += '1 1 0' * panel_bg_padding;
3580                 mySize -= '2 2 0' * panel_bg_padding;
3581         }
3582
3583         // always force 5:1 aspect
3584         vector newSize = '0 0 0';
3585         if(mySize_x/mySize_y > 5)
3586         {
3587                 newSize_x = 5 * mySize_y;
3588                 newSize_y = mySize_y;
3589
3590                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3591         }
3592         else
3593         {
3594                 newSize_y = 1/5 * mySize_x;
3595                 newSize_x = mySize_x;
3596
3597                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3598         }
3599
3600         mySize = newSize;
3601         entity tm;
3602         vector o;
3603         o = pos;
3604
3605         vector fontsize;
3606         fontsize = '0.20 0.20 0' * mySize_y;
3607
3608         float a;
3609         a = panel_fg_alpha;
3610
3611         string s;
3612         if(!autocvar__hud_configure)
3613         {
3614                 if(spectatee_status && !intermission)
3615                 {
3616                         a = 1;
3617                         if(spectatee_status == -1)
3618                                 s = _("^1Observing");
3619                         else
3620 #ifdef COMPAT_XON050_ENGINE
3621                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3622 #else
3623                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3624 #endif
3625                         drawInfoMessage(s)
3626
3627                         if(spectatee_status == -1)
3628                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3629                         else
3630                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3631                         drawInfoMessage(s)
3632
3633                         if(spectatee_status == -1)
3634                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3635                         else
3636                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3637                         drawInfoMessage(s)
3638
3639                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3640                         drawInfoMessage(s)
3641
3642                         if(gametype == MAPINFO_TYPE_LMS)
3643                         {
3644                                 entity sk;
3645                                 sk = playerslots[player_localnum];
3646                                 if(sk.(scores[ps_primary]) >= 666)
3647                                         s = _("^1Match has already begun");
3648                                 else if(sk.(scores[ps_primary]) > 0)
3649                                         s = _("^1You have no more lives left");
3650                                 else
3651                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3652                         }
3653                         else
3654                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3655                         drawInfoMessage(s)
3656
3657                         //show restart countdown:
3658                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3659                                 float countdown;
3660                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3661                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3662                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3663                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3664                                 o_y += fontsize_y;
3665                         }
3666                 }
3667                 if(warmup_stage && !intermission)
3668                 {
3669                         s = _("^2Currently in ^1warmup^2 stage!");
3670                         drawInfoMessage(s)
3671                 }
3672
3673                 string blinkcolor;
3674                 if(mod(time, 1) >= 0.5)
3675                         blinkcolor = "^1";
3676                 else
3677                         blinkcolor = "^3";
3678
3679                 if(ready_waiting && !intermission && !spectatee_status)
3680                 {
3681                         if(ready_waiting_for_me)
3682                         {
3683                                 if(warmup_stage)
3684                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3685                                 else
3686                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3687                         }
3688                         else
3689                         {
3690                                 if(warmup_stage)
3691                                         s = _("^2Waiting for others to ready up to end warmup...");
3692                                 else
3693                                         s = _("^2Waiting for others to ready up...");
3694                         }
3695                         drawInfoMessage(s)
3696                 }
3697                 else if(warmup_stage && !intermission && !spectatee_status)
3698                 {
3699                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3700                         drawInfoMessage(s)
3701                 }
3702
3703                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3704                 {
3705                         float ts_min = 0, ts_max = 0;
3706                         tm = teams.sort_next;
3707                         if (tm)
3708                         {
3709                                 for(; tm.sort_next; tm = tm.sort_next)
3710                                 {
3711                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3712                                                 continue;
3713                                         if(!ts_min) ts_min = tm.team_size;
3714                                         else ts_min = min(ts_min, tm.team_size);
3715                                         if(!ts_max) ts_max = tm.team_size;
3716                                         else ts_max = max(ts_max, tm.team_size);
3717                                 }
3718                                 if ((ts_max - ts_min) > 1)
3719                                 {
3720                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3721                                         tm = GetTeam(myteam, false);
3722                                         if (tm)
3723                                         if (tm.team != NUM_SPECTATOR)
3724                                         if (tm.team_size == ts_max)
3725                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3726                                         drawInfoMessage(s)
3727                                 }
3728                         }
3729                 }
3730         }
3731         else
3732         {
3733                 s = _("^7Press ^3ESC ^7to show HUD options.");
3734                 drawInfoMessage(s)
3735                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3736                 drawInfoMessage(s)
3737                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3738                 drawInfoMessage(s)
3739                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3740                 drawInfoMessage(s)
3741         }
3742 }
3743
3744 // Physics panel (#15)
3745 //
3746 vector acc_prevspeed;
3747 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3748 void HUD_Physics(void)
3749 {
3750         if(!autocvar__hud_configure)
3751         {
3752                 if(!autocvar_hud_panel_physics) return;
3753                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3754                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3755         }
3756
3757         HUD_Panel_UpdateCvars();
3758
3759         draw_beginBoldFont();
3760
3761         HUD_Panel_DrawBg(1);
3762         if(panel_bg_padding)
3763         {
3764                 panel_pos += '1 1 0' * panel_bg_padding;
3765                 panel_size -= '2 2 0' * panel_bg_padding;
3766         }
3767
3768         float acceleration_progressbar_scale = 0;
3769         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3770                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3771
3772         float text_scale;
3773         if (autocvar_hud_panel_physics_text_scale <= 0)
3774                 text_scale = 1;
3775         else
3776                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3777
3778         //compute speed
3779         float speed, conversion_factor;
3780         string unit;
3781
3782         switch(autocvar_hud_panel_physics_speed_unit)
3783         {
3784                 default:
3785                 case 1:
3786                         unit = _(" qu/s");
3787                         conversion_factor = 1.0;
3788                         break;
3789                 case 2:
3790                         unit = _(" m/s");
3791                         conversion_factor = 0.0254;
3792                         break;
3793                 case 3:
3794                         unit = _(" km/h");
3795                         conversion_factor = 0.0254 * 3.6;
3796                         break;
3797                 case 4:
3798                         unit = _(" mph");
3799                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3800                         break;
3801                 case 5:
3802                         unit = _(" knots");
3803                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3804                         break;
3805         }
3806
3807         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3808
3809         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3810         if (autocvar__hud_configure)
3811                 speed = floor( max_speed * 0.65 + 0.5 );
3812         else if(autocvar_hud_panel_physics_speed_vertical)
3813                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3814         else
3815                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3816
3817         //compute acceleration
3818         float acceleration, f;
3819         if (autocvar__hud_configure)
3820                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3821         else
3822         {
3823                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3824                 f = time - acc_prevtime;
3825                 if(autocvar_hud_panel_physics_acceleration_vertical)
3826                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3827                 else
3828                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3829
3830                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3831
3832                 acc_prevspeed = vel;
3833                 acc_prevtime = time;
3834
3835                 f = bound(0, f * 10, 1);
3836                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3837         }
3838
3839         //compute layout
3840         float panel_ar = panel_size_x/panel_size_y;
3841         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3842         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3843         {
3844                 panel_size_x *= 0.5;
3845                 if (autocvar_hud_panel_physics_flip)
3846                         speed_offset_x = panel_size_x;
3847                 else
3848                         acceleration_offset_x = panel_size_x;
3849         }
3850         else
3851         {
3852                 panel_size_y *= 0.5;
3853                 if (autocvar_hud_panel_physics_flip)
3854                         speed_offset_y = panel_size_y;
3855                 else
3856                         acceleration_offset_y = panel_size_y;
3857         }
3858         float speed_baralign, acceleration_baralign;
3859         if (autocvar_hud_panel_physics_baralign == 1)
3860                 acceleration_baralign = speed_baralign = 1;
3861     else if(autocvar_hud_panel_physics_baralign == 4)
3862                 acceleration_baralign = speed_baralign = 2;
3863         else if (autocvar_hud_panel_physics_flip)
3864         {
3865                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3866                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3867         }
3868         else
3869         {
3870                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3871                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3872         }
3873         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3874                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3875
3876         //draw speed
3877         if(speed)
3878         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3879                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3880         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3881         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3882         {
3883                 tmp_size_x = panel_size_x * 0.75;
3884                 tmp_size_y = panel_size_y * text_scale;
3885                 if (speed_baralign)
3886                         tmp_offset_x = panel_size_x - tmp_size_x;
3887                 //else
3888                         //tmp_offset_x = 0;
3889                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3890                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3891
3892                 //draw speed unit
3893                 if (speed_baralign)
3894                         tmp_offset_x = 0;
3895                 else
3896                         tmp_offset_x = tmp_size_x;
3897                 if (autocvar_hud_panel_physics_speed_unit_show)
3898                 {
3899                         //tmp_offset_y = 0;
3900                         tmp_size_x = panel_size_x * (1 - 0.75);
3901                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3902                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3903                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3904                 }
3905         }
3906
3907         //compute and draw top speed
3908         if (autocvar_hud_panel_physics_topspeed)
3909         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3910         {
3911                 if (autocvar__hud_configure)
3912                 {
3913                         top_speed = floor( max_speed * 0.75 + 0.5 );
3914                         f = 1;
3915                 }
3916                 else
3917                 {
3918                         if (speed >= top_speed)
3919                         {
3920                                 top_speed = speed;
3921                                 top_speed_time = time;
3922                         }
3923                         if (top_speed != 0)
3924                         {
3925                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3926                                 // divide by f to make it start from 1
3927                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3928                         }
3929             else //hide top speed 0, it would be stupid
3930                                 f = 0;
3931                 }
3932                 if (f > 0)
3933                 {
3934                         //top speed progressbar peak
3935                         if(speed < top_speed)
3936                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3937                         {
3938                                 float peak_offset_x;
3939                                 vector peak_size = '0 0 0';
3940                                 if (speed_baralign == 0)
3941                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3942                 else if (speed_baralign == 1)
3943                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3944                 else // if (speed_baralign == 2)
3945                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3946                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3947                 peak_size_y = panel_size_y;
3948                 if (speed_baralign == 2) // draw two peaks, on both sides
3949                 {
3950                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3951                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3952                 }
3953                 else
3954                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3955                         }
3956
3957                         //top speed
3958                         tmp_offset_y = panel_size_y * 0.4;
3959                         tmp_size_x = panel_size_x * (1 - 0.75);
3960                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
3961                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
3962                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
3963                 }
3964                 else
3965                         top_speed = 0;
3966         }
3967
3968         //draw acceleration
3969         if(acceleration)
3970         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
3971         {
3972                 vector progressbar_color;
3973                 if(acceleration < 0)
3974                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
3975                 else
3976                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
3977
3978                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
3979                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
3980                         f = sqrt(f);
3981
3982                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
3983                 {
3984                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
3985
3986                         if (acceleration_baralign == 1)
3987                                 tmp_offset_x = panel_size_x - tmp_size_x;
3988                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
3989                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
3990                         else
3991                                 tmp_offset_x = 0;
3992                         tmp_offset_y = 0;
3993                 }
3994                 else
3995                 {
3996                         tmp_size = panel_size;
3997                         tmp_offset = '0 0 0';
3998                 }
3999
4000                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4001         }
4002         tmp_size_x = panel_size_x;
4003         tmp_size_y = panel_size_y * text_scale;
4004         tmp_offset_x = 0;
4005         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4006         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4007                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4008
4009         draw_endBoldFont();
4010 }
4011
4012 // CenterPrint (#16)
4013 //
4014 #define CENTERPRINT_MAX_MSGS 10
4015 #define CENTERPRINT_MAX_ENTRIES 50
4016 #define CENTERPRINT_SPACING 0.7
4017 float cpm_index;
4018 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4019 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4020 float centerprint_time[CENTERPRINT_MAX_MSGS];
4021 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4022 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4023 float centerprint_showing;
4024
4025 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4026 {
4027         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4028         float i, j;
4029
4030         if(strMessage == "" && new_id == 0)
4031                 return;
4032
4033         // strip trailing newlines
4034         j = strlen(strMessage) - 1;
4035         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4036                 --j;
4037         if (j < strlen(strMessage) - 1)
4038                 strMessage = substring(strMessage, 0, j + 1);
4039
4040         if(strMessage == "" && new_id == 0)
4041                 return;
4042
4043         // strip leading newlines
4044         j = 0;
4045         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4046                 ++j;
4047         if (j > 0)
4048                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4049
4050         if(strMessage == "" && new_id == 0)
4051                 return;
4052
4053         if (!centerprint_showing)
4054                 centerprint_showing = TRUE;
4055
4056         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4057         {
4058                 if (j == CENTERPRINT_MAX_MSGS)
4059                         j = 0;
4060                 if (new_id && new_id == centerprint_msgID[j])
4061                 {
4062                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4063                         {
4064                                 // fade out the current msg (duration and countdown_num are ignored)
4065                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4066                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4067                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4068                                 return;
4069                         }
4070                         break; // found a msg with the same id, at position j
4071                 }
4072         }
4073
4074         if (i == CENTERPRINT_MAX_MSGS)
4075         {
4076                 // a msg with the same id was not found, add the msg at the next position
4077                 --cpm_index;
4078                 if (cpm_index == -1)
4079                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4080                 j = cpm_index;
4081         }
4082         if(centerprint_messages[j])
4083                 strunzone(centerprint_messages[j]);
4084         centerprint_messages[j] = strzone(strMessage);
4085         centerprint_msgID[j] = new_id;
4086         if (duration < 0)
4087         {
4088                 centerprint_time[j] = -1;
4089                 centerprint_expire_time[j] = time;
4090         }
4091         else
4092         {
4093                 if(duration == 0)
4094                         duration = max(1, autocvar_hud_panel_centerprint_time);
4095                 centerprint_time[j] = duration;
4096                 centerprint_expire_time[j] = time + duration;
4097         }
4098         centerprint_countdown_num[j] = countdown_num;
4099 }
4100
4101 void centerprint_hud(string strMessage)
4102 {
4103         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4104 }
4105
4106 void reset_centerprint_messages(void)
4107 {
4108         float i;
4109         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4110         {
4111                 centerprint_expire_time[i] = 0;
4112                 centerprint_time[i] = 1;
4113                 centerprint_msgID[i] = 0;
4114                 if(centerprint_messages[i])
4115                         strunzone(centerprint_messages[i]);
4116                 centerprint_messages[i] = string_null;
4117         }
4118 }
4119 float hud_configure_cp_generation_time;
4120 void HUD_CenterPrint (void)
4121 {
4122         if(!autocvar__hud_configure)
4123         {
4124                 if(!autocvar_hud_panel_centerprint) return;
4125
4126                 if (hud_configure_prev && hud_configure_prev != -1)
4127                         reset_centerprint_messages();
4128         }
4129         else
4130         {
4131                 if (!hud_configure_prev)
4132                         reset_centerprint_messages();
4133                 if (time > hud_configure_cp_generation_time)
4134                 {
4135                         float r;
4136                         r = random();
4137                         if (r > 0.9)
4138                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4139                         else if (r > 0.8)
4140                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4141                         else
4142                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4143                         hud_configure_cp_generation_time = time + 1 + random()*4;
4144                 }
4145         }
4146
4147         // this panel fades only when the menu does
4148         float hud_fade_alpha_save = 0;
4149         if(scoreboard_fade_alpha)
4150         {
4151                 hud_fade_alpha_save = hud_fade_alpha;
4152                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4153         }
4154         HUD_Panel_UpdateCvars();
4155
4156         if(scoreboard_fade_alpha)
4157         {
4158                 hud_fade_alpha = hud_fade_alpha_save;
4159
4160                 // move the panel below the scoreboard
4161                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4162                         return;
4163                 vector target_pos;
4164
4165                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4166
4167                 if(target_pos_y > panel_pos_y)
4168                 {
4169                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4170                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4171                 }
4172         }
4173
4174         HUD_Panel_DrawBg(1);
4175
4176         if (!centerprint_showing)
4177                 return;
4178
4179         if(panel_bg_padding)
4180         {
4181                 panel_pos += '1 1 0' * panel_bg_padding;
4182                 panel_size -= '2 2 0' * panel_bg_padding;
4183         }
4184
4185         float entries, height;
4186         vector fontsize;
4187         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4188         // height = panel_size_y/entries;
4189         // fontsize = '1 1 0' * height;
4190         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4191         fontsize = '1 1 0' * height;
4192         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4193
4194         float i, j, k, n, g;
4195         float a, sz, align, current_msg_pos_y = 0, msg_size;
4196         vector pos;
4197         string ts;
4198         float all_messages_expired = TRUE;
4199
4200         pos = panel_pos;
4201         if (autocvar_hud_panel_centerprint_flip)
4202                 pos_y += panel_size_y;
4203         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4204         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4205         {
4206                 if (j == CENTERPRINT_MAX_MSGS)
4207                         j = 0;
4208                 if (centerprint_expire_time[j] <= time)
4209                 {
4210                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4211                         {
4212                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4213                                 if (centerprint_countdown_num[j] == 0)
4214                                         continue;
4215                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4216                         }
4217                         else if(centerprint_time[j] != -1)
4218                                 continue;
4219                 }
4220
4221                 all_messages_expired = FALSE;
4222
4223                 // fade the centerprint_hud in/out
4224                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4225                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4226                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4227                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4228                 else // Expiring soon, so fade it out.
4229                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4230
4231                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4232                         continue;
4233                 if (a > 1)
4234                         a = 1;
4235
4236                 // set the size from fading in/out before subsequent fading
4237                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4238
4239                 // also fade it based on positioning
4240                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4241                 {
4242                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4243                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4244                 }
4245                 a *= panel_fg_alpha;
4246
4247                 // finally set the size based on the new theAlpha from subsequent fading
4248                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4249                 drawfontscale = sz * '1 1 0';
4250
4251                 if (centerprint_countdown_num[j])
4252                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4253                 else
4254                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4255
4256                 if (autocvar_hud_panel_centerprint_flip)
4257                 {
4258                         // check if the message can be entirely shown
4259                         for(k = 0; k < n; ++k)
4260                         {
4261                                 getWrappedLine_remaining = argv(k);
4262                                 while(getWrappedLine_remaining)
4263                                 {
4264                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4265                                         if (ts != "")
4266                                                 pos_y -= fontsize_y;
4267                                         else
4268                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4269                                 }
4270                         }
4271                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4272                 }
4273
4274                 msg_size = pos_y;
4275                 for(k = 0; k < n; ++k)
4276                 {
4277                         getWrappedLine_remaining = argv(k);
4278                         while(getWrappedLine_remaining)
4279                         {
4280                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4281                                 if (ts != "")
4282                                 {
4283                                         if (align)
4284                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4285                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4286                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4287                                         pos_y += fontsize_y;
4288                                 }
4289                                 else
4290                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4291                         }
4292                 }
4293
4294                 ++g; // move next position number up
4295
4296                 msg_size = pos_y - msg_size;
4297                 if (autocvar_hud_panel_centerprint_flip)
4298                 {
4299                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4300                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4301                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4302
4303                         if (pos_y < panel_pos_y) // check if the next message can be shown
4304                         {
4305                                 drawfontscale = '1 1 0';
4306                                 return;
4307                         }
4308                 }
4309                 else
4310                 {
4311                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4312                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4313                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4314
4315                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4316                         {
4317                                 drawfontscale = '1 1 0';
4318                                 return;
4319                         }
4320                 }
4321         }
4322         drawfontscale = '1 1 0';
4323         if (all_messages_expired)
4324         {
4325                 centerprint_showing = FALSE;
4326                 reset_centerprint_messages();
4327         }
4328 }
4329
4330 /*
4331 ==================
4332 Main HUD system
4333 ==================
4334 */
4335
4336 void HUD_Reset (void)
4337 {
4338         // reset gametype specific icons
4339         if(gametype == MAPINFO_TYPE_KEYHUNT)
4340                 HUD_Mod_KH_Reset();
4341         else if(gametype == MAPINFO_TYPE_CTF)
4342                 HUD_Mod_CTF_Reset();
4343 }
4344
4345 void HUD_Main (void)
4346 {
4347         float i;
4348         // global hud theAlpha fade
4349         if(menu_enabled == 1)
4350                 hud_fade_alpha = 1;
4351         else
4352                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4353
4354         if(scoreboard_fade_alpha)
4355                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4356
4357         HUD_Configure_Frame();
4358
4359         if(intermission == 2) // no hud during mapvote
4360                 hud_fade_alpha = 0;
4361
4362         // panels that we want to be active together with the scoreboard
4363         // they must fade only when the menu does
4364         if(scoreboard_fade_alpha == 1)
4365         {
4366                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4367                 return;
4368         }
4369
4370         if(!autocvar__hud_configure && !hud_fade_alpha)
4371                 return;
4372
4373         // Drawing stuff
4374         if (hud_skin_prev != autocvar_hud_skin)
4375         {
4376                 if (hud_skin_path)
4377                         strunzone(hud_skin_path);
4378                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4379                 if (hud_skin_prev)
4380                         strunzone(hud_skin_prev);
4381                 hud_skin_prev = strzone(autocvar_hud_skin);
4382         }
4383
4384 #ifdef COMPAT_XON050_ENGINE
4385     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4386 #else
4387     current_player = player_localentnum;
4388 #endif
4389
4390         // draw the dock
4391         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4392         {
4393                 float f;
4394                 vector color;
4395                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4396                 if((teamplay) && hud_dock_color_team) {
4397                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4398                                 color = '1 0 0' * hud_dock_color_team;
4399                         else
4400                                 color = myteamcolors * hud_dock_color_team;
4401                 }
4402                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4403                         color = '1 0 0' * hud_dock_color_team;
4404                 }
4405                 else
4406                 {
4407                         string hud_dock_color = autocvar_hud_dock_color;
4408                         if(hud_dock_color == "shirt") {
4409                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4410                                 color = colormapPaletteColor(floor(f / 16), 0);
4411                         }
4412                         else if(hud_dock_color == "pants") {
4413                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4414                                 color = colormapPaletteColor(mod(f, 16), 1);
4415                         }
4416                         else
4417                                 color = stov(hud_dock_color);
4418                 }
4419
4420                 string pic;
4421                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4422                 if(precache_pic(pic) == "") {
4423                         pic = strcat(hud_skin_path, "/dock_medium");
4424                         if(precache_pic(pic) == "") {
4425                                 pic = "gfx/hud/default/dock_medium";
4426                         }
4427                 }
4428                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4429         }
4430
4431         // cache the panel order into the panel_order array
4432         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4433                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4434                         panel_order[i] = -1;
4435                 string s = "";
4436                 float p_num, warning = false;
4437                 float argc = tokenize_console(autocvar__hud_panelorder);
4438                 if (argc > HUD_PANEL_NUM)
4439                         warning = true;
4440                 //first detect wrong/missing panel numbers
4441                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4442                         p_num = stof(argv(i));
4443                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4444                                 if (panel_order[p_num] == -1) //found for the first time?
4445                                         s = strcat(s, ftos(p_num), " ");
4446                                 panel_order[p_num] = 1; //mark as found
4447                         }
4448                         else
4449                                 warning = true;
4450                 }
4451                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4452                         if (panel_order[i] == -1) {
4453                                 warning = true;
4454                                 s = strcat(s, ftos(i), " "); //add missing panel number
4455                         }
4456                 }
4457                 if (warning)
4458                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4459
4460                 cvar_set("_hud_panelorder", s);
4461                 if(hud_panelorder_prev)
4462                         strunzone(hud_panelorder_prev);
4463                 hud_panelorder_prev = strzone(s);
4464
4465                 //now properly set panel_order
4466                 tokenize_console(s);
4467                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4468                         panel_order[i] = stof(argv(i));
4469                 }
4470         }
4471
4472         hud_draw_maximized = 0;
4473         // draw panels in order specified by panel_order array
4474         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4475                 (panel = hud_panel[panel_order[i]]).panel_draw();
4476
4477         hud_draw_maximized = 1; // panels that may be maximized must check this var
4478         // draw maximized panels on top
4479         if(hud_panel_radar_maximized)
4480                 (panel = HUD_PANEL(RADAR)).panel_draw();
4481         if(autocvar__con_chat_maximized)
4482                 (panel = HUD_PANEL(CHAT)).panel_draw();
4483
4484         HUD_Configure_PostDraw();
4485
4486         hud_configure_prev = autocvar__hud_configure;
4487 }