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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows = 0, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471
472         vector weapon_pos, weapon_size = '0 0 0';
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490         else
491                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
492
493         // update generic hud functions
494         HUD_Panel_UpdateCvars(weapons);
495         HUD_Panel_ApplyFadeAlpha();
496
497         draw_beginBoldFont();
498
499         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
500         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
501         {
502                 float weapon_cnt;
503                 if(weaponorder_bypriority)
504                         strunzone(weaponorder_bypriority);
505                 if(weaponorder_byimpulse)
506                         strunzone(weaponorder_byimpulse);
507
508                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
509                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
510                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
511
512                 weapon_cnt = 0;
513                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
514                 {
515                         self = get_weaponinfo(i);
516                         if(self.impulse >= 0)
517                         {
518                                 weaponorder[weapon_cnt] = self;
519                                 ++weapon_cnt;
520                         }
521                 }
522                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
523                         weaponorder[i] = world;
524                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
525
526                 weaponorder_cmp_str = string_null;
527         }
528
529         if(autocvar_hud_panel_weapons_complainbubble)
530         if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
531                 complain_weapon = 0;
532
533         // determine which weapons are going to be shown
534         if (autocvar_hud_panel_weapons_onlyowned)
535         {
536                 if(autocvar__hud_configure)
537                 {
538                         if (WEPSET_EMPTY_A(weapons_stat))
539                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
540                                         WEPSET_OR_AW(weapons_stat, i);
541
542                         if(menu_enabled != 2)
543                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
544                 }
545
546                 // do we own this weapon?
547                 weapon_count = 0;
548                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
549                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
550                                 ++weapon_count;
551
552                 // add it anyway if weaponcomplain is shown
553                 if(complain_weapon)
554                         ++weapon_count;
555
556                 // might as well commit suicide now, no reason to live ;)
557                 if (weapon_count == 0)
558                 {
559                         draw_endBoldFont();
560                         return;
561                 }
562
563                 old_panel_size = panel_size;
564                 if(panel_bg_padding)
565                         old_panel_size -= '2 2 0' * panel_bg_padding;
566
567                 // first find values for the standard table (with all the weapons)
568                 rows = old_panel_size_y/old_panel_size_x;
569                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
570                 columns = ceil(WEP_COUNT/rows);
571                 weapon_size_x = old_panel_size_x / columns;
572                 weapon_size_y = old_panel_size_y / rows;
573
574                 // change table values to include only the owned weapons
575                 // weapon_size won't be changed
576                 if(weapon_count <= rows)
577                 {
578                         rows = weapon_count;
579                         columns = 1;
580                 }
581                 else
582                         columns = ceil(weapon_count / rows);
583
584                 // reduce size of the panel
585                 panel_size_x = columns * weapon_size_x;
586                 panel_size_y = rows * weapon_size_y;
587                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
588                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
589                 if(panel_bg_padding)
590                         panel_size += '2 2 0' * panel_bg_padding;
591         }
592         else
593                 weapon_count = WEP_COUNT;
594
595         // animation for fading in/out the panel respectively when not in use
596         if(!autocvar__hud_configure)
597         {
598                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
599                 {
600                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
601
602                         // fade the panel alpha
603                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
604                         {
605                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
606                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
607                         }
608                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
609                         {
610                                 panel_bg_alpha *= (1 - f);
611                                 panel_fg_alpha *= (1 - f);
612                         }
613
614                         // move the panel off the screen
615                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
616                         {
617                                 f *= f; // for a cooler movement
618                                 center_x = panel_pos_x + panel_size_x/2;
619                                 center_y = panel_pos_y + panel_size_y/2;
620                                 screen_ar = vid_conwidth/vid_conheight;
621                                 if (center_x/center_y < screen_ar) //bottom left
622                                 {
623                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
624                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
625                                         else //left
626                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
627                                 }
628                                 else //top right
629                                 {
630                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
631                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
632                                         else //top
633                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
634                                 }
635                                 if(f == 1)
636                                         center_x = -1; // mark the panel as off screen
637                         }
638                         weaponprevtime = time - (1 - f) * timein_effect_length;
639                 }
640                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
641                 {
642                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
643
644                         // fade the panel alpha
645                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
646                         {
647                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
648                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
649                         }
650                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
651                         {
652                                 panel_bg_alpha *= (f);
653                                 panel_fg_alpha *= (f);
654                         }
655
656                         // move the panel back on screen
657                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
658                         {
659                                 f *= f; // for a cooler movement
660                                 f = 1 - f;
661                                 center_x = panel_pos_x + panel_size_x/2;
662                                 center_y = panel_pos_y + panel_size_y/2;
663                                 screen_ar = vid_conwidth/vid_conheight;
664                                 if (center_x/center_y < screen_ar) //bottom left
665                                 {
666                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
667                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
668                                         else //left
669                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670                                 }
671                                 else //top right
672                                 {
673                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
674                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
675                                         else //top
676                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
677                                 }
678                         }
679                 }
680         }
681
682         // draw the background, then change the virtual size of it to better fit other items inside
683         HUD_Panel_DrawBg(1);
684
685         if(center_x == -1)
686         {
687                 draw_endBoldFont();
688                 return;
689         }
690
691         if(panel_bg_padding)
692         {
693                 panel_pos += '1 1 0' * panel_bg_padding;
694                 panel_size -= '2 2 0' * panel_bg_padding;
695         }
696
697         // after the sizing and animations are done, update the other values
698
699         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
700         {
701                 rows = panel_size_y/panel_size_x;
702                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
703                 columns = ceil(weapon_count/rows);
704                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
705         }
706
707         // calculate position/size for visual bar displaying ammount of ammo status
708         if (autocvar_hud_panel_weapons_ammo)
709         {
710                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
711                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
712
713                 if(weapon_size_x/weapon_size_y > aspect)
714                 {
715                         barsize_x = aspect * weapon_size_y;
716                         barsize_y = weapon_size_y;
717                         baroffset_x = (weapon_size_x - barsize_x) / 2;
718                 }
719                 else
720                 {
721                         barsize_y = 1/aspect * weapon_size_x;
722                         barsize_x = weapon_size_x;
723                         baroffset_y = (weapon_size_y - barsize_y) / 2;
724                 }
725         }
726         if(autocvar_hud_panel_weapons_accuracy)
727                 Accuracy_LoadColors();
728
729         row = column = 0;
730         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
731         {
732                 // retrieve information about the current weapon to be drawn
733                 self = weaponorder[i];
734                 weapon_id = self.impulse;
735
736                 // skip if this weapon doesn't exist
737                 if (!self || self.impulse < 0) { continue; }
738
739                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
740                 if(autocvar_hud_panel_weapons_onlyowned)
741                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
742                         continue;
743
744                 // figure out the drawing position of weapon
745                 weapon_pos = (panel_pos 
746                         + eX * column * weapon_size_x 
747                         + eY * row * weapon_size_y);
748
749                 // draw background behind currently selected weapon
750                 if(self.weapon == switchweapon)
751                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
752
753                 // draw the weapon accuracy
754                 if(autocvar_hud_panel_weapons_accuracy)
755                 {
756                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
757                         if(panel_weapon_accuracy >= 0)
758                         {
759                                 color = Accuracy_GetColor(panel_weapon_accuracy);
760                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
761                         }
762                 }
763
764                 // drawing all the weapon items
765                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
766                 {
767                         // draw the weapon image
768                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
769
770                         // draw weapon label string
771                         switch(autocvar_hud_panel_weapons_label)
772                         {
773                                 case 1: // weapon number
774                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 2: // bind
778                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 case 3: // weapon name
782                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
783                                         break;
784
785                                 default: // nothing
786                                         break;
787                         }
788
789                         // draw ammo status bar
790                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
791                         {
792                                 a = 0;
793                                 ammo_type = GetAmmoTypeForWep(self.weapon);
794                                 if(ammo_type != -1)
795                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
796
797                                 if(a > 0)
798                                 {
799                                         switch(ammo_type) {
800                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
801                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
802                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
803                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
804                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
805                                                 default: ammo_full = 60;
806                                         }
807
808                                         drawsetcliparea(
809                                                 weapon_pos_x + baroffset_x,
810                                                 weapon_pos_y + baroffset_y,
811                                                 barsize_x * bound(0, a/ammo_full, 1),
812                                                 barsize_y);
813                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
814                                         drawresetcliparea();
815                                 }
816                         }
817                 }
818                 else // draw a "ghost weapon icon" if you don't have the weapon
819                 {
820                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
821                 }
822
823                 // draw the complain message
824                 if(self.weapon == complain_weapon)
825                 {
826                         if(fadetime)
827                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
828                         else
829                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
830
831                         string s;
832                         if(complain_weapon_type == 0) {
833                                 s = _("Out of ammo");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
835                         }
836                         else if(complain_weapon_type == 1) {
837                                 s = _("Don't have");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
839                         }
840                         else {
841                                 s = _("Unavailable");
842                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
843                         }
844                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
845                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
846                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
847                 }
848
849                 // continue with new position for the next weapon
850                 ++row;
851                 if(row >= rows)
852                 {
853                         row = 0;
854                         ++column;
855                 }
856         }
857
858         draw_endBoldFont();
859 }
860
861 // Ammo (#1)
862 //
863 // TODO: macro
864 float GetAmmoItemCode(float i)
865 {
866         switch(i)
867         {
868                 case 0: return IT_SHELLS;
869                 case 1: return IT_NAILS;
870                 case 2: return IT_ROCKETS;
871                 case 3: return IT_CELLS;
872                 case 4: return IT_FUEL;
873                 default: return -1;
874         }
875 }
876
877 string GetAmmoPicture(float i)
878 {
879         switch(i)
880         {
881                 case 0: return "ammo_shells";
882                 case 1: return "ammo_bullets";
883                 case 2: return "ammo_rockets";
884                 case 3: return "ammo_cells";
885                 case 4: return "ammo_fuel";
886                 default: return "";
887         }
888 }
889
890 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
891 {
892         float a;
893         if(autocvar__hud_configure)
894         {
895                 currently_selected = (itemcode == 2); //rockets always selected
896                 a = 31 + mod(itemcode*93, 128);
897         }
898         else
899                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
900
901         vector color;
902         if(infinite_ammo)
903                 color = '0 0.5 0.75';
904         else if(a < 10)
905                 color = '0.7 0 0';
906         else
907                 color = '1 1 1';
908
909         float theAlpha;
910         if(currently_selected)
911                 theAlpha = 1;
912         else
913                 theAlpha = 0.7;
914
915         vector picpos, numpos;
916         if(autocvar_hud_panel_ammo_iconalign)
917         {
918                 numpos = myPos;
919                 picpos = myPos + eX * 2 * mySize_y;
920         }
921         else
922         {
923                 numpos = myPos + eX * mySize_y;
924                 picpos = myPos;
925         }
926
927         if (currently_selected)
928                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
929
930     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
931         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
932
933     if(autocvar_hud_panel_ammo_text)
934     {
935         if(a > 0 || infinite_ammo)
936             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
937         else // "ghost" ammo count
938             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
939     }
940         if(a > 0 || infinite_ammo)
941                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
942         else // "ghost" ammo icon
943                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
944 }
945
946 void HUD_Ammo(void)
947 {
948     if(hud != HUD_NORMAL) return;
949         if(!autocvar__hud_configure)
950         {
951                 if(!autocvar_hud_panel_ammo) return;
952                 if(spectatee_status == -1) return;
953         }
954         else
955                 hud_configure_active_panel = HUD_PANEL_AMMO;
956
957         HUD_Panel_UpdateCvars(ammo);
958         HUD_Panel_ApplyFadeAlpha();
959
960         draw_beginBoldFont();
961
962         vector pos, mySize;
963         pos = panel_pos;
964         mySize = panel_size;
965
966         HUD_Panel_DrawBg(1);
967         if(panel_bg_padding)
968         {
969                 pos += '1 1 0' * panel_bg_padding;
970                 mySize -= '2 2 0' * panel_bg_padding;
971         }
972
973         float rows = 0, columns, row, column;
974         vector ammo_size;
975         if (autocvar_hud_panel_ammo_onlycurrent)
976                 ammo_size = mySize;
977         else
978         {
979                 rows = mySize_y/mySize_x;
980                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
981                 //                               ^^^ ammo item aspect goes here
982
983                 columns = ceil(AMMO_COUNT/rows);
984
985                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
986         }
987
988         local vector offset = '0 0 0'; // fteqcc sucks
989         float newSize;
990         if(ammo_size_x/ammo_size_y > 3)
991         {
992                 newSize = 3 * ammo_size_y;
993                 offset_x = ammo_size_x - newSize;
994                 pos_x += offset_x/2;
995                 ammo_size_x = newSize;
996         }
997         else
998         {
999                 newSize = 1/3 * ammo_size_x;
1000                 offset_y = ammo_size_y - newSize;
1001                 pos_y += offset_y/2;
1002                 ammo_size_y = newSize;
1003         }
1004
1005         float i, stat_items, currently_selected, infinite_ammo;
1006         infinite_ammo = FALSE;
1007         if (autocvar_hud_panel_ammo_onlycurrent)
1008         {
1009                 if(autocvar__hud_configure)
1010                 {
1011                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1012                 }
1013                 else
1014                 {
1015                         stat_items = getstati(STAT_ITEMS, 0, 24);
1016                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1017                                 infinite_ammo = TRUE;
1018                         for (i = 0; i < AMMO_COUNT; ++i) {
1019                                 currently_selected = stat_items & GetAmmoItemCode(i);
1020                                 if (currently_selected)
1021                                 {
1022                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1023                                         break;
1024                                 }
1025                         }
1026                 }
1027         }
1028         else
1029         {
1030                 stat_items = getstati(STAT_ITEMS, 0, 24);
1031                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1032                         infinite_ammo = TRUE;
1033                 row = column = 0;
1034                 for (i = 0; i < AMMO_COUNT; ++i) {
1035                         currently_selected = stat_items & GetAmmoItemCode(i);
1036                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1037                         ++row;
1038                         if(row >= rows)
1039                         {
1040                                 row = 0;
1041                                 column = column + 1;
1042                         }
1043                 }
1044         }
1045
1046         draw_endBoldFont();
1047 }
1048
1049 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1050 {
1051         vector newPos = '0 0 0', newSize = '0 0 0';
1052         vector picpos, numpos;
1053
1054         if (vertical)
1055         {
1056                 if(mySize_y/mySize_x > 2)
1057                 {
1058                         newSize_y = 2 * mySize_x;
1059                         newSize_x = mySize_x;
1060
1061                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1062                         newPos_x = myPos_x;
1063                 }
1064                 else
1065                 {
1066                         newSize_x = 1/2 * mySize_y;
1067                         newSize_y = mySize_y;
1068
1069                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1070                         newPos_y = myPos_y;
1071                 }
1072
1073                 if(icon_right_align)
1074                 {
1075                         numpos = newPos;
1076                         picpos = newPos + eY * newSize_x;
1077                 }
1078                 else
1079                 {
1080                         picpos = newPos;
1081                         numpos = newPos + eY * newSize_x;
1082                 }
1083
1084                 newSize_y /= 2;
1085                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1086                 // make number smaller than icon, it looks better
1087                 // reduce only y to draw numbers with different number of digits with the same y size
1088                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1089                 newSize_y *= 0.7;
1090                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1091                 return;
1092         }
1093
1094         if(mySize_x/mySize_y > 3)
1095         {
1096                 newSize_x = 3 * mySize_y;
1097                 newSize_y = mySize_y;
1098
1099                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1100                 newPos_y = myPos_y;
1101         }
1102         else
1103         {
1104                 newSize_y = 1/3 * mySize_x;
1105                 newSize_x = mySize_x;
1106
1107                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1108                 newPos_x = myPos_x;
1109         }
1110
1111         if(icon_right_align) // right align
1112         {
1113                 numpos = newPos;
1114                 picpos = newPos + eX * 2 * newSize_y;
1115         }
1116         else // left align
1117         {
1118                 numpos = newPos + eX * newSize_y;
1119                 picpos = newPos;
1120         }
1121
1122         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1123         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1124         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1125         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1126 }
1127
1128 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1129 {
1130         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1131 }
1132
1133 // Powerups (#2)
1134 //
1135 void HUD_Powerups(void)
1136 {
1137         float strength_time, shield_time, superweapons_time;
1138         if(!autocvar__hud_configure)
1139         {
1140                 if(!autocvar_hud_panel_powerups) return;
1141                 if(spectatee_status == -1) return;
1142                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1143                 if (getstati(STAT_HEALTH) <= 0) return;
1144
1145                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1146                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1147                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1148
1149                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1150                         superweapons_time = 99; // force max
1151
1152                 // prevent stuff to show up on mismatch that will be fixed next frame
1153                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1154                         superweapons_time = 0;
1155         }
1156         else
1157         {
1158                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1159
1160                 strength_time = 15;
1161                 shield_time = 27;
1162                 superweapons_time = 13;
1163         }
1164
1165         HUD_Panel_UpdateCvars(powerups);
1166         HUD_Panel_ApplyFadeAlpha();
1167
1168         draw_beginBoldFont();
1169
1170         vector pos, mySize;
1171         pos = panel_pos;
1172         mySize = panel_size;
1173
1174         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1175         if(panel_bg_padding)
1176         {
1177                 pos += '1 1 0' * panel_bg_padding;
1178                 mySize -= '2 2 0' * panel_bg_padding;
1179         }
1180
1181         float panel_ar = mySize_x/mySize_y;
1182         float is_vertical = (panel_ar < 1);
1183         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1184
1185         float superweapons_is = -1;
1186
1187         if(superweapons_time)
1188         {
1189                 if(strength_time)
1190                 {
1191                         if(shield_time)
1192                                 superweapons_is = 0;
1193                         else
1194                                 superweapons_is = 2;
1195                 }
1196                 else
1197                 {
1198                         if(shield_time)
1199                                 superweapons_is = 1;
1200                         else
1201                                 superweapons_is = 2;
1202                 }
1203         }
1204
1205         // FIXME handle superweapons here
1206         if(superweapons_is == 0)
1207         {
1208                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1209                 {
1210                         mySize_x *= (1.0 / 3.0);
1211                         superweapons_offset_x = mySize_x;
1212                         if (autocvar_hud_panel_powerups_flip)
1213                                 shield_offset_x = 2*mySize_x;
1214                         else
1215                                 strength_offset_x = 2*mySize_x;
1216                 }
1217                 else
1218                 {
1219                         mySize_y *= (1.0 / 3.0);
1220                         superweapons_offset_y = mySize_y;
1221                         if (autocvar_hud_panel_powerups_flip)
1222                                 shield_offset_y = 2*mySize_y;
1223                         else
1224                                 strength_offset_y = 2*mySize_y;
1225                 }
1226         }
1227         else
1228         {
1229                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1230                 {
1231                         mySize_x *= 0.5;
1232                         if (autocvar_hud_panel_powerups_flip)
1233                                 shield_offset_x = mySize_x;
1234                         else
1235                                 strength_offset_x = mySize_x;
1236                 }
1237                 else
1238                 {
1239                         mySize_y *= 0.5;
1240                         if (autocvar_hud_panel_powerups_flip)
1241                                 shield_offset_y = mySize_y;
1242                         else
1243                                 strength_offset_y = mySize_y;
1244                 }
1245         }
1246
1247         float shield_baralign, strength_baralign, superweapons_baralign;
1248         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1249
1250         if (autocvar_hud_panel_powerups_flip)
1251         {
1252                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1256         }
1257         else
1258         {
1259                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1260                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1261                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1262                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1263         }
1264
1265         if(superweapons_is == 0)
1266         {
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = 2;
1269         }
1270         else if(superweapons_is == 1)
1271         {
1272                 superweapons_offset = strength_offset;
1273                 superweapons_iconalign = strength_iconalign;
1274                 superweapons_baralign = strength_baralign;
1275         }
1276         else // if(superweapons_is == 2)
1277         {
1278                 superweapons_offset = shield_offset;
1279                 superweapons_iconalign = shield_iconalign;
1280                 superweapons_baralign = shield_baralign;
1281         }
1282
1283         if(shield_time)
1284         {
1285                 const float maxshield = 30;
1286                 float shield = ceil(shield_time);
1287                 if(autocvar_hud_panel_powerups_progressbar)
1288                 {
1289                         HUD_Panel_GetProgressBarColor(shield);
1290                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292                 if(autocvar_hud_panel_powerups_text)
1293                 {
1294                         if(shield > 1)
1295                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1296                         if(shield <= 5)
1297                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1298                 }
1299         }
1300
1301         if(strength_time)
1302         {
1303                 const float maxstrength = 30;
1304                 float strength = ceil(strength_time);
1305                 if(autocvar_hud_panel_powerups_progressbar)
1306                 {
1307                         HUD_Panel_GetProgressBarColor(strength);
1308                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1309                 }
1310                 if(autocvar_hud_panel_powerups_text)
1311                 {
1312                         if(strength > 1)
1313                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1314                         if(strength <= 5)
1315                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1316                 }
1317         }
1318
1319         if(superweapons_time)
1320         {
1321                 const float maxsuperweapons = 30;
1322                 float superweapons = ceil(superweapons_time);
1323                 if(autocvar_hud_panel_powerups_progressbar)
1324                 {
1325                         HUD_Panel_GetProgressBarColor(superweapons);
1326                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1327                 }
1328                 if(autocvar_hud_panel_powerups_text)
1329                 {
1330                         if(superweapons > 1)
1331                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1332                         if(superweapons <= 5)
1333                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1334                 }
1335         }
1336
1337         draw_endBoldFont();
1338 }
1339
1340 // Health/armor (#3)
1341 //
1342
1343 // prev_* vars contain the health/armor at the previous FRAME
1344 // set to -1 when player is dead or was not playing
1345 float prev_health, prev_armor;
1346 float health_damagetime, armor_damagetime;
1347 float health_beforedamage, armor_beforedamage;
1348 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1349 float old_p_health, old_p_armor;
1350 float old_p_healthtime, old_p_armortime;
1351 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1352 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1353 float prev_p_health, prev_p_armor;
1354
1355 void HUD_HealthArmor(void)
1356 {
1357         float armor, health, fuel;
1358         if(!autocvar__hud_configure)
1359         {
1360                 if(!autocvar_hud_panel_healtharmor) return;
1361                 if(hud != HUD_NORMAL) return;
1362                 if(spectatee_status == -1) return;
1363
1364                 health = getstati(STAT_HEALTH);
1365                 if(health <= 0)
1366                 {
1367                         prev_health = -1;
1368                         return;
1369                 }
1370                 armor = getstati(STAT_ARMOR);
1371
1372                 // code to check for spectatee_status changes is in Ent_ClientData()
1373                 // prev_p_health and prev_health can be set to -1 there
1374
1375                 if (prev_p_health == -1)
1376                 {
1377                         // no effect
1378                         health_beforedamage = 0;
1379                         armor_beforedamage = 0;
1380                         health_damagetime = 0;
1381                         armor_damagetime = 0;
1382                         prev_health = health;
1383                         prev_armor = armor;
1384                         old_p_health = health;
1385                         old_p_armor = armor;
1386                         prev_p_health = health;
1387                         prev_p_armor = armor;
1388                 }
1389                 else if (prev_health == -1)
1390                 {
1391                         //start the load effect
1392                         health_damagetime = 0;
1393                         armor_damagetime = 0;
1394                         prev_health = 0;
1395                         prev_armor = 0;
1396                 }
1397                 fuel = getstati(STAT_FUEL);
1398         }
1399         else
1400         {
1401                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1402
1403                 health = 150;
1404                 armor = 75;
1405                 fuel = 20;
1406         }
1407
1408         HUD_Panel_UpdateCvars(healtharmor);
1409         HUD_Panel_ApplyFadeAlpha();
1410         vector pos, mySize;
1411         pos = panel_pos;
1412         mySize = panel_size;
1413
1414         HUD_Panel_DrawBg(1);
1415         if(panel_bg_padding)
1416         {
1417                 pos += '1 1 0' * panel_bg_padding;
1418                 mySize -= '2 2 0' * panel_bg_padding;
1419         }
1420
1421         float baralign = autocvar_hud_panel_healtharmor_baralign;
1422         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1423
1424     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1425     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1426         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1427         {
1428                 vector v;
1429                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1430
1431                 float x;
1432                 x = floor(v_x + 1);
1433
1434         float maxtotal = maxhealth + maxarmor;
1435                 string biggercount;
1436                 if(v_z) // NOT fully armored
1437                 {
1438                         biggercount = "health";
1439                         if(autocvar_hud_panel_healtharmor_progressbar)
1440                         {
1441                                 HUD_Panel_GetProgressBarColor(health);
1442                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1443                         }
1444                         if(armor)
1445             if(autocvar_hud_panel_healtharmor_text)
1446                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1447                 }
1448                 else
1449                 {
1450                         biggercount = "armor";
1451                         if(autocvar_hud_panel_healtharmor_progressbar)
1452                         {
1453                                 HUD_Panel_GetProgressBarColor(armor);
1454                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1455                         }
1456                         if(health)
1457             if(autocvar_hud_panel_healtharmor_text)
1458                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1459                 }
1460         if(autocvar_hud_panel_healtharmor_text)
1461                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1462
1463                 if(fuel)
1464                 {
1465                         HUD_Panel_GetProgressBarColor(fuel);
1466                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1467                 }
1468         }
1469         else
1470         {
1471                 float panel_ar = mySize_x/mySize_y;
1472                 float is_vertical = (panel_ar < 1);
1473                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1474                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1475                 {
1476                         mySize_x *= 0.5;
1477                         if (autocvar_hud_panel_healtharmor_flip)
1478                                 health_offset_x = mySize_x;
1479                         else
1480                                 armor_offset_x = mySize_x;
1481                 }
1482                 else
1483                 {
1484                         mySize_y *= 0.5;
1485                         if (autocvar_hud_panel_healtharmor_flip)
1486                                 health_offset_y = mySize_y;
1487                         else
1488                                 armor_offset_y = mySize_y;
1489                 }
1490
1491                 float health_baralign, armor_baralign, fuel_baralign;
1492                 float health_iconalign, armor_iconalign;
1493                 if (autocvar_hud_panel_healtharmor_flip)
1494                 {
1495                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1496                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1497                         fuel_baralign = health_baralign;
1498                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1499                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1500                 }
1501                 else
1502                 {
1503                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1504                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1505                         fuel_baralign = armor_baralign;
1506                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1507                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1508                 }
1509
1510                 //if(health)
1511                 {
1512                         if(autocvar_hud_panel_healtharmor_progressbar)
1513                         {
1514                                 HUD_Panel_GetProgressBarColor(health);
1515                                 float p_health, pain_health_alpha;
1516                                 p_health = health;
1517                                 pain_health_alpha = 1;
1518                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1519                                 {
1520                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1521                                         {
1522                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1523                                                 {
1524                                                         if (time - old_p_healthtime < 1)
1525                                                                 old_p_health = prev_p_health;
1526                                                         else
1527                                                                 old_p_health = prev_health;
1528                                                         old_p_healthtime = time;
1529                                                 }
1530                                                 if (time - old_p_healthtime < 1)
1531                                                 {
1532                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1533                                                         prev_p_health = p_health;
1534                                                 }
1535                                         }
1536                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1537                                         {
1538                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1539                                                 {
1540                                                         if (time - health_damagetime >= 1)
1541                                                                 health_beforedamage = prev_health;
1542                                                         health_damagetime = time;
1543                                                 }
1544                                                 if (time - health_damagetime < 1)
1545                                                 {
1546                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1547                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1548                                                 }
1549                                         }
1550                                         prev_health = health;
1551
1552                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1553                                         {
1554                                                 float BLINK_FACTOR = 0.15;
1555                                                 float BLINK_BASE = 0.85;
1556                                                 float BLINK_FREQ = 9; 
1557                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1558                                         }
1559                                 }
1560                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1561                         }
1562                         if(autocvar_hud_panel_healtharmor_text)
1563                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1564                 }
1565
1566                 if(armor)
1567                 {
1568                         if(autocvar_hud_panel_healtharmor_progressbar)
1569                         {
1570                                 HUD_Panel_GetProgressBarColor(armor);
1571                                 float p_armor;
1572                                 p_armor = armor;
1573                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1574                                 {
1575                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1576                                         {
1577                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1578                                                 {
1579                                                         if (time - old_p_armortime < 1)
1580                                                                 old_p_armor = prev_p_armor;
1581                                                         else
1582                                                                 old_p_armor = prev_armor;
1583                                                         old_p_armortime = time;
1584                                                 }
1585                                                 if (time - old_p_armortime < 1)
1586                                                 {
1587                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1588                                                         prev_p_armor = p_armor;
1589                                                 }
1590                                         }
1591                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1592                                         {
1593                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1594                                                 {
1595                                                         if (time - armor_damagetime >= 1)
1596                                                                 armor_beforedamage = prev_armor;
1597                                                         armor_damagetime = time;
1598                                                 }
1599                                                 if (time - armor_damagetime < 1)
1600                                                 {
1601                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1602                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1603                                                 }
1604                                         }
1605                                         prev_armor = armor;
1606                                 }
1607                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1608                         }
1609                         if(autocvar_hud_panel_healtharmor_text)
1610                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1611                 }
1612
1613                 if(fuel)
1614                 {
1615                         if (is_vertical)
1616                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1617                         else
1618                                 mySize_y *= 0.2;
1619                         if (panel_ar >= 4)
1620                                 mySize_x *= 2; //restore full panel size
1621                         else if (panel_ar < 1/4)
1622                                 mySize_y *= 2; //restore full panel size
1623                         HUD_Panel_GetProgressBarColor(fuel);
1624                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1625                 }
1626         }
1627 }
1628
1629 // Notification area (#4)
1630 //
1631
1632 void HUD_Notify_Push(string icon, string attacker, string victim)
1633 {
1634         if(icon != "")
1635         {
1636                 --kn_index;
1637                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1638                 notify_times[kn_index] = time;
1639
1640                 // icon
1641                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1642                 notify_icon[kn_index] = strzone(icon);
1643
1644                 // attacker
1645                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1646                 notify_attackers[kn_index] = strzone(attacker);
1647
1648                 // victim
1649                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1650                 notify_victims[kn_index] = strzone(victim);
1651         }
1652 }
1653
1654 void HUD_Notify(void)
1655 {
1656         if(!autocvar__hud_configure)
1657         {
1658                 if(!autocvar_hud_panel_notify) return;
1659         }
1660         else
1661                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
1662
1663         HUD_Panel_UpdateCvars(notify);
1664         HUD_Panel_ApplyFadeAlpha();
1665         vector pos, mySize;
1666         pos = panel_pos;
1667         mySize = panel_size;
1668
1669         HUD_Panel_DrawBg(1);
1670         if(panel_bg_padding)
1671         {
1672                 pos += '1 1 0' * panel_bg_padding;
1673                 mySize -= '2 2 0' * panel_bg_padding;
1674         }
1675
1676         float entries, height;
1677         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1678         height = mySize_y/entries;
1679         
1680         vector fontsize;
1681         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1682         fontsize = '0.5 0.5 0' * fontheight;
1683
1684         float a;
1685         float when;
1686         when = autocvar_hud_panel_notify_time;
1687         float fadetime;
1688         fadetime = autocvar_hud_panel_notify_fadetime;
1689
1690         vector pos_attacker, pos_victim, pos_icon;
1691         float width_attacker;
1692         string attacker, victim, icon;
1693
1694         float i, j, step, limit;
1695         if(autocvar_hud_panel_notify_flip) //order items from the top down
1696         {
1697                 i = 0;
1698                 step = +1;
1699                 limit = entries;
1700         }
1701         else //order items from the bottom up
1702         {
1703                 i = entries - 1;
1704                 step = -1;
1705                 limit = -1;
1706         }
1707
1708         for(j = kn_index;  i != limit;  i += step, ++j)
1709         {
1710                 if(autocvar__hud_configure)
1711                 {
1712                         if (step == +1)
1713                                 a = i;
1714                         else // inverse order
1715                                 a = entries - 1 - i;
1716                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1717                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1718                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1719                         a = bound(0, (when - a) / 4, 1);
1720                         goto hud_config_notifyprint;
1721                 }
1722                 else
1723                 {
1724                         if (j == KN_MAX_ENTRIES)
1725                                 j = 0;
1726
1727                         if(notify_times[j] + when > time)
1728                                 a = 1;
1729                         else if(fadetime)
1730                         {
1731                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1732                                 if(!a)
1733                                 {
1734                                         break;
1735                                 }
1736                         }
1737                         else
1738                         {
1739                                 break;
1740                         }
1741                         
1742                         attacker = notify_attackers[j];
1743                         victim = notify_victims[j];
1744                         icon = notify_icon[j];
1745                 }
1746
1747                 //type = notify_deathtype[j];
1748                 //w = DEATH_WEAPONOF(type);
1749
1750                 if(icon != "")
1751                 {
1752                         if((attacker != "") && (victim == ""))
1753                         {
1754                                 // Y [used by] X
1755                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1756                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1757                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1758
1759                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1760                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1761                         }
1762                         else if((attacker != "") && (victim != ""))
1763                         {
1764                                 // X [did action to] Y
1765                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1766                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1767 :hud_config_notifyprint
1768                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1769                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1770                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1771                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1772
1773                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1774                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1775                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1776                         }
1777                 }
1778         }
1779 }
1780
1781 // Timer (#5)
1782 //
1783 // TODO: macro
1784 string seconds_tostring(float sec)
1785 {
1786         float minutes;
1787         minutes = floor(sec / 60);
1788
1789         sec -= minutes * 60;
1790         return sprintf("%d:%02d", minutes, sec);
1791 }
1792
1793 void HUD_Timer(void)
1794 {
1795         if(!autocvar__hud_configure)
1796         {
1797                 if(!autocvar_hud_panel_timer) return;
1798         }
1799         else
1800                 hud_configure_active_panel = HUD_PANEL_TIMER;
1801
1802         HUD_Panel_UpdateCvars(timer);
1803         HUD_Panel_ApplyFadeAlpha();
1804
1805         draw_beginBoldFont();
1806
1807         vector pos, mySize;
1808         pos = panel_pos;
1809         mySize = panel_size;
1810
1811         HUD_Panel_DrawBg(1);
1812         if(panel_bg_padding)
1813         {
1814                 pos += '1 1 0' * panel_bg_padding;
1815                 mySize -= '2 2 0' * panel_bg_padding;
1816         }
1817
1818         string timer;
1819         float timelimit, elapsedTime, timeleft, minutesLeft;
1820
1821         timelimit = getstatf(STAT_TIMELIMIT);
1822
1823         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1824         timeleft = ceil(timeleft);
1825
1826         minutesLeft = floor(timeleft / 60);
1827
1828         vector timer_color;
1829         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1830                 timer_color = '1 1 1'; //white
1831         else if(minutesLeft >= 1)
1832                 timer_color = '1 1 0'; //yellow
1833         else
1834                 timer_color = '1 0 0'; //red
1835
1836         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1837                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1838                         //while restart is still active, show 00:00
1839                         timer = seconds_tostring(0);
1840                 } else {
1841                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1842                         timer = seconds_tostring(elapsedTime);
1843                 }
1844         } else {
1845                 timer = seconds_tostring(timeleft);
1846         }
1847
1848         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1849
1850         draw_endBoldFont();
1851 }
1852
1853 // Radar (#6)
1854 //
1855 void HUD_Radar(void)
1856 {
1857         if (!autocvar__hud_configure)
1858         {
1859                 if (hud_panel_radar_maximized)
1860                 {
1861                         if (!hud_draw_maximized) return;
1862                 }
1863                 else
1864                 {
1865                         if (autocvar_hud_panel_radar == 0) return;
1866                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1867                 }
1868         }
1869         else
1870                 hud_configure_active_panel = HUD_PANEL_RADAR;
1871
1872         HUD_Panel_UpdateCvars(radar);
1873         HUD_Panel_ApplyFadeAlpha();
1874         
1875         float f = 0;
1876
1877         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1878         {
1879                 panel_size = autocvar_hud_panel_radar_maximized_size;
1880                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1881                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1882                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1883                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1884                 
1885                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1886                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1887                 
1888                 switch(hud_panel_radar_maximized_zoommode)
1889                 {
1890                         default:
1891                         case 0:
1892                                 f = current_zoomfraction;
1893                                 break;
1894                         case 1:
1895                                 f = 1 - current_zoomfraction;
1896                                 break;
1897                         case 2:
1898                                 f = 0;
1899                                 break;
1900                         case 3:
1901                                 f = 1;
1902                                 break;
1903                 }
1904                 
1905                 switch(hud_panel_radar_maximized_rotation)
1906                 {
1907                         case 0:
1908                                 teamradar_angle = view_angles_y - 90;
1909                                 break;
1910                         default:
1911                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1912                                 break;
1913                 }
1914         }
1915         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1916         {
1917                 switch(hud_panel_radar_zoommode)
1918                 {
1919                         default:
1920                         case 0:
1921                                 f = current_zoomfraction;
1922                                 break;
1923                         case 1:
1924                                 f = 1 - current_zoomfraction;
1925                                 break;
1926                         case 2:
1927                                 f = 0;
1928                                 break;
1929                         case 3:
1930                                 f = 1;
1931                                 break;
1932                 }
1933                 
1934                 switch(hud_panel_radar_rotation)
1935                 {
1936                         case 0:
1937                                 teamradar_angle = view_angles_y - 90;
1938                                 break;
1939                         default:
1940                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1941                                 break;
1942                 }
1943         }
1944
1945         vector pos, mySize;
1946         pos = panel_pos;
1947         mySize = panel_size;
1948
1949         HUD_Panel_DrawBg(1);
1950         if(panel_bg_padding)
1951         {
1952                 pos += '1 1 0' * panel_bg_padding;
1953                 mySize -= '2 2 0' * panel_bg_padding;
1954         }
1955
1956         float color2;
1957         entity tm;
1958         float scale2d, normalsize, bigsize;
1959
1960         teamradar_origin2d = pos + 0.5 * mySize;
1961         teamradar_size2d = mySize;
1962
1963         if(minimapname == "")
1964                 return;
1965
1966         teamradar_loadcvars();
1967
1968         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1969         teamradar_size2d = mySize;
1970
1971         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1972
1973         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1974         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1975         {
1976                 // max-min distance must fit the radar in any rotation
1977                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1978         }
1979         else
1980         {
1981                 vector c0, c1, c2, c3, span;
1982                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1983                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1984                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1985                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1986                 span = '0 0 0';
1987                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1988                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1989
1990                 // max-min distance must fit the radar in x=x, y=y
1991                 bigsize = min(
1992                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1993                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1994                 );
1995         }
1996
1997         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1998         if(bigsize > normalsize)
1999                 normalsize = bigsize;
2000
2001         teamradar_size =
2002                   f * bigsize
2003                 + (1 - f) * normalsize;
2004         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2005                   f * mi_center
2006                 + (1 - f) * view_origin);
2007
2008         drawsetcliparea(
2009                 pos_x,
2010                 pos_y,
2011                 mySize_x,
2012                 mySize_y
2013         );
2014
2015         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2016
2017         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2018                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2019         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2020                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2021         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2022         {
2023                 color2 = GetPlayerColor(tm.sv_entnum);
2024                 //if(color == NUM_SPECTATOR || color == color2)
2025                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2026         }
2027         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2028
2029         drawresetcliparea();
2030 };
2031
2032 // Score (#7)
2033 //
2034 void HUD_UpdatePlayerTeams();
2035 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2036 {
2037         float score;
2038         entity tm = world, pl;
2039 #define SCOREPANEL_MAX_ENTRIES 6
2040 #define SCOREPANEL_ASPECTRATIO 2
2041         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2042         vector fontsize = '1 1 0' * (mySize_y/entries);
2043
2044         vector rgb, score_color;
2045         rgb = '1 1 1';
2046         score_color = '1 1 1';
2047
2048         float name_size = mySize_x*0.75;
2049         float spacing_size = mySize_x*0.04;
2050         const float highlight_alpha = 0.2;
2051         float i = 0, me_printed = 0, first_pl = 0;
2052         string s;
2053         if (autocvar__hud_configure)
2054         {
2055                 float players_per_team = 0;
2056                 if (team_count)
2057                 {
2058                         // show team scores in the first line
2059                         float score_size = mySize_x / team_count;
2060                         players_per_team = max(2, ceil((entries - 1) / team_count));
2061                         for(i=0; i<team_count; ++i) {
2062                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2063                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2064                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2065                         }
2066                         first_pl = 1;
2067                         pos_y += fontsize_y;
2068                 }
2069                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2070                 for (i=first_pl; i<entries; ++i)
2071                 {
2072                         //simulate my score is lower than all displayed players,
2073                         //so that I don't appear at all showing pure rankings.
2074                         //This is to better show the difference between the 2 ranking views
2075                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2076                         {
2077                                 rgb = '1 1 0';
2078                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2079                                 s = GetPlayerName(player_localnum);
2080                                 score = 7;
2081                         }
2082                         else
2083                         {
2084                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2085                                 score -= 3;
2086                         }
2087
2088                         if (team_count)
2089                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2090                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2091                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2092                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2093                         pos_y += fontsize_y;
2094                 }
2095                 return;
2096         }
2097
2098         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2099                 HUD_UpdatePlayerTeams();
2100         if (team_count)
2101         {
2102                 // show team scores in the first line
2103                 float score_size = mySize_x / team_count;
2104                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2105                         if(tm.team == NUM_SPECTATOR)
2106                                 continue;
2107                         if (tm.team == myteam)
2108                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2109                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2110                         ++i;
2111                 }
2112                 first_pl = 1;
2113                 pos_y += fontsize_y;
2114                 tm = teams.sort_next;
2115         }
2116         i = first_pl;
2117
2118         do
2119         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2120         {
2121                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2122                         continue;
2123
2124                 if (i == entries-1 && !me_printed && pl != me)
2125                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2126                 {
2127                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2128                                 if (pl.team != NUM_SPECTATOR)
2129                                         break;
2130
2131                         if (pl)
2132                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2133                         else
2134                                 rgb = '1 0 0'; //last: red
2135                         pl = me;
2136                 }
2137
2138                 if (pl == me)
2139                 {
2140                         if (i == first_pl)
2141                                 rgb = '0 1 0'; //first: green
2142                         me_printed = 1;
2143                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2144                 }
2145                 if (team_count)
2146                         score_color = Team_ColorRGB(pl.team) * 0.8;
2147                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2148                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2149                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2150                 pos_y += fontsize_y;
2151                 ++i;
2152         }
2153         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2154 }
2155
2156 void HUD_Score(void)
2157 {
2158         if(!autocvar__hud_configure)
2159         {
2160                 if(!autocvar_hud_panel_score) return;
2161                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2162         }
2163         else
2164                 hud_configure_active_panel = HUD_PANEL_SCORE;
2165
2166         HUD_Panel_UpdateCvars(score);
2167         HUD_Panel_ApplyFadeAlpha();
2168         vector pos, mySize;
2169         pos = panel_pos;
2170         mySize = panel_size;
2171
2172         HUD_Panel_DrawBg(1);
2173         if(panel_bg_padding)
2174         {
2175                 pos += '1 1 0' * panel_bg_padding;
2176                 mySize -= '2 2 0' * panel_bg_padding;
2177         }
2178
2179         float score, distribution = 0;
2180         string sign;
2181         vector distribution_color;
2182         entity tm, pl, me;
2183
2184 #ifdef COMPAT_XON050_ENGINE
2185         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2186 #else
2187         me = playerslots[player_localentnum - 1];
2188 #endif
2189
2190         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2191                 string timer, distrtimer;
2192
2193                 pl = players.sort_next;
2194                 if(pl == me)
2195                         pl = pl.sort_next;
2196                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2197                         if(pl.scores[ps_primary] == 0)
2198                                 pl = world;
2199
2200                 score = me.(scores[ps_primary]);
2201                 timer = TIME_ENCODED_TOSTRING(score);
2202
2203                 draw_beginBoldFont();
2204                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2205                         // distribution display
2206                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2207
2208                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2209
2210                         if (distribution <= 0) {
2211                                 distribution_color = '0 1 0';
2212                                 sign = "-";
2213                         }
2214                         else {
2215                                 distribution_color = '1 0 0';
2216                                 sign = "+";
2217                         }
2218                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2219                 }
2220                 // race record display
2221                 if (distribution <= 0)
2222                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2223                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2224                 draw_endBoldFont();
2225         } else if (!teamplay) { // non-teamgames
2226                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2227                 {
2228                         HUD_Score_Rankings(pos, mySize, me, 0);
2229                         return;
2230                 }
2231                 // me vector := [team/connected frags id]
2232                 pl = players.sort_next;
2233                 if(pl == me)
2234                         pl = pl.sort_next;
2235
2236                 if(autocvar__hud_configure)
2237                         distribution = 42;
2238                 else if(pl)
2239                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2240                 else
2241                         distribution = 0;
2242
2243                 score = me.(scores[ps_primary]);
2244                 if(autocvar__hud_configure)
2245                         score = 123;
2246
2247                 if(distribution >= 5)
2248                         distribution_color = eY;
2249                 else if(distribution >= 0)
2250                         distribution_color = '1 1 1';
2251                 else if(distribution >= -5)
2252                         distribution_color = '1 1 0';
2253                 else
2254                         distribution_color = eX;
2255
2256                 string distribution_str;
2257                 distribution_str = ftos(distribution);
2258                 draw_beginBoldFont();
2259                 if (distribution >= 0)
2260                 {
2261                         if (distribution > 0)
2262                                 distribution_str = strcat("+", distribution_str);
2263                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2264                 }
2265                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2266                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2267                 draw_endBoldFont();
2268         } else { // teamgames
2269                 float scores_count = 0, row, column, rows = 0, columns = 0;
2270                 local noref vector offset = '0 0 0';
2271                 vector score_pos, score_size; //for scores other than myteam
2272                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2273                 {
2274                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2275                                 ++scores_count;
2276                         if (autocvar_hud_panel_score_rankings)
2277                         {
2278                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2279                                 return;
2280                         }
2281                         rows = mySize_y/mySize_x;
2282                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2283                         //                               ^^^ ammo item aspect goes here
2284
2285                         columns = ceil(scores_count/rows);
2286
2287                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2288
2289                         float newSize;
2290                         if(score_size_x/score_size_y > 3)
2291                         {
2292                                 newSize = 3 * score_size_y;
2293                                 offset_x = score_size_x - newSize;
2294                                 pos_x += offset_x/2;
2295                                 score_size_x = newSize;
2296                         }
2297                         else
2298                         {
2299                                 newSize = 1/3 * score_size_x;
2300                                 offset_y = score_size_y - newSize;
2301                                 pos_y += offset_y/2;
2302                                 score_size_y = newSize;
2303                         }
2304                 }
2305                 else
2306                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2307
2308                 float max_fragcount;
2309                 max_fragcount = -99;
2310                 draw_beginBoldFont();
2311                 row = column = 0;
2312                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2313                         if(tm.team == NUM_SPECTATOR)
2314                                 continue;
2315                         score = tm.(teamscores[ts_primary]);
2316                         if(autocvar__hud_configure)
2317                                 score = 123;
2318                         
2319                         if (score > max_fragcount)
2320                                 max_fragcount = score;
2321
2322                         if (spectatee_status == -1)
2323                         {
2324                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2325                                 if (max_fragcount == score)
2326                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2327                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2328                                 ++row;
2329                                 if(row >= rows)
2330                                 {
2331                                         row = 0;
2332                                         ++column;
2333                                 }
2334                         }
2335                         else if(tm.team == myteam) {
2336                                 if (max_fragcount == score)
2337                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2338                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2339                         } else {
2340                                 if (max_fragcount == score)
2341                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2342                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2343                                 ++rows;
2344                         }
2345                 }
2346                 draw_endBoldFont();
2347         }
2348 }
2349
2350 // Race timer (#8)
2351 //
2352 void HUD_RaceTimer (void)
2353 {
2354         if(!autocvar__hud_configure)
2355         {
2356                 if(!autocvar_hud_panel_racetimer) return;
2357                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2358                 if(spectatee_status == -1) return;
2359         }
2360         else
2361                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2362
2363         HUD_Panel_UpdateCvars(racetimer);
2364         HUD_Panel_ApplyFadeAlpha();
2365
2366         draw_beginBoldFont();
2367
2368         vector pos, mySize;
2369         pos = panel_pos;
2370         mySize = panel_size;
2371
2372         HUD_Panel_DrawBg(1);
2373         if(panel_bg_padding)
2374         {
2375                 pos += '1 1 0' * panel_bg_padding;
2376                 mySize -= '2 2 0' * panel_bg_padding;
2377         }
2378
2379         // always force 4:1 aspect
2380         vector newSize = '0 0 0';
2381         if(mySize_x/mySize_y > 4)
2382         {
2383                 newSize_x = 4 * mySize_y;
2384                 newSize_y = mySize_y;
2385
2386                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2387         }
2388         else
2389         {
2390                 newSize_y = 1/4 * mySize_x;
2391                 newSize_x = mySize_x;
2392
2393                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2394         }
2395         mySize = newSize;
2396
2397         float a, t;
2398         string s, forcetime;
2399
2400         if(autocvar__hud_configure)
2401         {
2402                 s = "0:13:37";
2403                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2404                 s = _("^1Intermediate 1 (+15.42)");
2405                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2406                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2407                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2408         }
2409         else if(race_checkpointtime)
2410         {
2411                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2412                 s = "";
2413                 forcetime = "";
2414                 if(a > 0) // just hit a checkpoint?
2415                 {
2416                         if(race_checkpoint != 254)
2417                         {
2418                                 if(race_time && race_previousbesttime)
2419                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2420                                 else
2421                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2422                                 if(race_time)
2423                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2424                         }
2425                 }
2426                 else
2427                 {
2428                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2429                         {
2430                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2431                                 if(a > 0) // next one?
2432                                 {
2433                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2434                                 }
2435                         }
2436                 }
2437
2438                 if(s != "" && a > 0)
2439                 {
2440                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2441                 }
2442
2443                 if(race_penaltytime)
2444                 {
2445                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2446                         if(a > 0)
2447                         {
2448                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2449                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2450                         }
2451                 }
2452
2453                 if(forcetime != "")
2454                 {
2455                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2456                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2457                 }
2458                 else
2459                         a = 1;
2460
2461                 if(race_laptime && race_checkpoint != 255)
2462                 {
2463                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2464                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2465                 }
2466         }
2467         else
2468         {
2469                 if(race_mycheckpointtime)
2470                 {
2471                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2472                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2473                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2474                 }
2475                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2476                 {
2477                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2478                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2479                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2480                 }
2481
2482                 if(race_penaltytime && !race_penaltyaccumulator)
2483                 {
2484                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2485                         a = bound(0, (1 + t - time), 1);
2486                         if(a > 0)
2487                         {
2488                                 if(time < t)
2489                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2490                                 else
2491                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2492                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2493                         }
2494                 }
2495         }
2496
2497         draw_endBoldFont();
2498 }
2499
2500 // Vote window (#9)
2501 //
2502 float vote_yescount;
2503 float vote_nocount;
2504 float vote_needed;
2505 float vote_highlighted; // currently selected vote
2506
2507 float vote_active; // is there an active vote?
2508 float vote_prev; // previous state of vote_active to check for a change
2509 float vote_alpha;
2510 float vote_change; // "time" when vote_active changed
2511
2512 void HUD_VoteWindow(void) 
2513 {
2514         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2515         {
2516                 vote_active = 1;
2517                 if (autocvar__hud_configure)
2518                 {
2519                         vote_yescount = 0;
2520                         vote_nocount = 0;
2521                         print(_("^1You must answer before entering hud configure mode\n"));
2522                         cvar_set("_hud_configure", "0");
2523                 }
2524                 if(vote_called_vote)
2525                         strunzone(vote_called_vote);
2526                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2527                 uid2name_dialog = 1;
2528         }
2529
2530         if(!autocvar__hud_configure)
2531         {
2532                 if(!autocvar_hud_panel_vote) return;
2533
2534                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2535                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2536
2537                 if(panel_bg_alpha_str == "") {
2538                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2539                 }
2540                 panel_bg_alpha = stof(panel_bg_alpha_str);
2541         }
2542         else
2543         {
2544                 hud_configure_active_panel = HUD_PANEL_VOTE;
2545
2546                 vote_yescount = 3;
2547                 vote_nocount = 2;
2548                 vote_needed = 4;
2549         }
2550
2551         string s;
2552         float a;
2553         if(vote_active != vote_prev) {
2554                 vote_change = time;
2555                 vote_prev = vote_active;
2556         }
2557
2558         if(vote_active || autocvar__hud_configure)
2559                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2560         else
2561                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2562
2563         if(!vote_alpha)
2564                 return;
2565
2566         HUD_Panel_UpdateCvars(vote);
2567         HUD_Panel_ApplyFadeAlpha();
2568
2569         if(uid2name_dialog)
2570         {
2571                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2572                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2573         }
2574
2575     // these must be below above block
2576         vector pos, mySize;
2577         pos = panel_pos;
2578         mySize = panel_size;
2579
2580         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2581         HUD_Panel_DrawBg(a);
2582         a = panel_fg_alpha * a;
2583
2584         if(panel_bg_padding)
2585         {
2586                 pos += '1 1 0' * panel_bg_padding;
2587                 mySize -= '2 2 0' * panel_bg_padding;
2588         }
2589
2590         // always force 3:1 aspect
2591         vector newSize = '0 0 0';
2592         if(mySize_x/mySize_y > 3)
2593         {
2594                 newSize_x = 3 * mySize_y;
2595                 newSize_y = mySize_y;
2596
2597                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2598         }
2599         else
2600         {
2601                 newSize_y = 1/3 * mySize_x;
2602                 newSize_x = mySize_x;
2603
2604                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2605         }
2606         mySize = newSize;
2607
2608         s = _("A vote has been called for:");
2609         if(uid2name_dialog)
2610                 s = _("Allow servers to store and display your name?");
2611         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2612         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2613         if(autocvar__hud_configure)
2614                 s = _("^1Configure the HUD");
2615         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2616
2617         // print the yes/no counts
2618     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2619         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2620     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2621         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2622
2623         // draw the progress bar backgrounds
2624         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2625
2626         // draw the highlights
2627         if(vote_highlighted == 1) {
2628                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2629                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2630         }
2631         else if(vote_highlighted == -1) {
2632                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2633                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2634         }
2635
2636         // draw the progress bars
2637         if(vote_yescount && vote_needed)
2638         {
2639                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2640                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2641         }
2642
2643         if(vote_nocount && vote_needed)
2644         {
2645                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2646                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2647         }
2648
2649         drawresetcliparea();
2650 }
2651
2652 // Mod icons panel (#10)
2653 //
2654
2655 float mod_active; // is there any active mod icon?
2656
2657 // Clan Arena HUD modicons
2658 void HUD_Mod_CA(vector pos, vector mySize)
2659 {
2660         mod_active = 1; // CA should never hide the mod icons panel
2661         float redalive, bluealive;
2662         redalive = getstati(STAT_REDALIVE);
2663         bluealive = getstati(STAT_BLUEALIVE);
2664
2665         vector redpos, bluepos;
2666         if(mySize_x > mySize_y)
2667         {
2668                 redpos = pos;
2669                 bluepos = pos + eY * 0.5 * mySize_y;
2670                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2671                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2672                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2673                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2674         }
2675         else
2676         {
2677                 redpos = pos;
2678                 bluepos = pos + eY * 0.5 * mySize_y;
2679                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2680                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2681                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2682                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2683         }
2684 }
2685
2686 // CTF HUD modicon section
2687 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2688 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2689 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2690
2691 void HUD_Mod_CTF_Reset(void)
2692 {
2693         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2694 }
2695
2696 void HUD_Mod_CTF(vector pos, vector mySize)
2697 {
2698         vector redflag_pos, blueflag_pos;
2699         vector flag_size;
2700         float f; // every function should have that
2701
2702         float redflag, blueflag; // current status
2703         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2704         float stat_items;
2705
2706         stat_items = getstati(STAT_ITEMS, 0, 24);
2707         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2708         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2709         
2710         if(redflag || blueflag)
2711                 mod_active = 1;
2712         else
2713                 mod_active = 0;
2714
2715         if(autocvar__hud_configure)
2716         {
2717                 redflag = 1;
2718                 blueflag = 2;
2719         }
2720
2721         // when status CHANGES, set old status into prevstatus and current status into status
2722         if (redflag != redflag_prevframe)
2723         {
2724                 redflag_statuschange_time = time;
2725                 redflag_prevstatus = redflag_prevframe;
2726                 redflag_prevframe = redflag;
2727         }
2728
2729         if (blueflag != blueflag_prevframe)
2730         {
2731                 blueflag_statuschange_time = time;
2732                 blueflag_prevstatus = blueflag_prevframe;
2733                 blueflag_prevframe = blueflag;
2734         }
2735
2736         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2737         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2738
2739         float BLINK_FACTOR = 0.15;
2740         float BLINK_BASE = 0.85;
2741         // note:
2742         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2743         // thus
2744         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2745         // ensure RMS == 1
2746         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2747
2748         string red_icon, red_icon_prevstatus;
2749         float red_alpha, red_alpha_prevstatus;
2750         red_alpha = red_alpha_prevstatus = 1;
2751         switch(redflag) {
2752                 case 1: red_icon = "flag_red_taken"; break;
2753                 case 2: red_icon = "flag_red_lost"; break;
2754                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2755                 default:
2756                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2757                                 red_icon = "flag_red_shielded";
2758                         else
2759                                 red_icon = string_null;
2760                         break;
2761         }
2762         switch(redflag_prevstatus) {
2763                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2764                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2765                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2766                 default:
2767                         if(redflag == 3)
2768                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2769                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2770                                 red_icon_prevstatus = "flag_red_shielded";
2771                         else
2772                                 red_icon_prevstatus = string_null;
2773                         break;
2774         }
2775
2776         string blue_icon, blue_icon_prevstatus;
2777         float blue_alpha, blue_alpha_prevstatus;
2778         blue_alpha = blue_alpha_prevstatus = 1;
2779         switch(blueflag) {
2780                 case 1: blue_icon = "flag_blue_taken"; break;
2781                 case 2: blue_icon = "flag_blue_lost"; break;
2782                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2783                 default:
2784                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2785                                 blue_icon = "flag_blue_shielded";
2786                         else
2787                                 blue_icon = string_null;
2788                         break;
2789         }
2790         switch(blueflag_prevstatus) {
2791                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2792                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2793                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2794                 default:
2795                         if(blueflag == 3)
2796                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2797                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2798                                 blue_icon_prevstatus = "flag_blue_shielded";
2799                         else
2800                                 blue_icon_prevstatus = string_null;
2801                         break;
2802         }
2803
2804         if(mySize_x > mySize_y) {
2805                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2806                         redflag_pos = pos;
2807                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2808                 } else {
2809                         blueflag_pos = pos;
2810                         redflag_pos = pos + eX * 0.5 * mySize_x;
2811                 }
2812                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2813         } else {
2814                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2815                         redflag_pos = pos;
2816                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2817                 } else {
2818                         blueflag_pos = pos;
2819                         redflag_pos = pos + eY * 0.5 * mySize_y;
2820                 }
2821                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2822         }
2823
2824         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2825         if(red_icon_prevstatus && f < 1)
2826                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2827         if(red_icon)
2828                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2829
2830         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2831         if(blue_icon_prevstatus && f < 1)
2832                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2833         if(blue_icon)
2834                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2835 }
2836
2837 // Keyhunt HUD modicon section
2838 float kh_runheretime;
2839
2840 void HUD_Mod_KH_Reset(void)
2841 {
2842         kh_runheretime = 0;
2843 }
2844
2845 void HUD_Mod_KH(vector pos, vector mySize)
2846 {
2847         mod_active = 1; // keyhunt should never hide the mod icons panel
2848         float kh_keys;
2849         float keyteam;
2850         float a, aa;
2851         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2852
2853         kh_keys = getstati(STAT_KH_KEYS);
2854
2855         p_x = pos_x;
2856         if(mySize_x > mySize_y)
2857         {
2858                 p_y = pos_y + 0.25 * mySize_y;
2859                 pa = p - eY * 0.25 * mySize_y;
2860
2861                 kh_size_x = mySize_x * 0.25;
2862                 kh_size_y = 0.75 * mySize_y;
2863                 kh_asize_x = mySize_x * 0.25;
2864                 kh_asize_y = mySize_y * 0.25;
2865         }
2866         else
2867         {
2868                 p_y = pos_y + 0.125 * mySize_y;
2869                 pa = p - eY * 0.125 * mySize_y;
2870
2871                 kh_size_x = mySize_x * 0.5;
2872                 kh_size_y = 0.375 * mySize_y;
2873                 kh_asize_x = mySize_x * 0.5;
2874                 kh_asize_y = mySize_y * 0.125;
2875         }
2876
2877         float i, key;
2878
2879         float keycount;
2880         keycount = 0;
2881         for(i = 0; i < 4; ++i)
2882         {
2883                 key = floor(kh_keys / pow(32, i)) & 31;
2884                 keyteam = key - 1;
2885                 if(keyteam == 30 && keycount <= 4)
2886                         keycount += 4;
2887                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2888                         keycount += 1;
2889         }
2890
2891         // this yields 8 exactly if "RUN HERE" shows
2892
2893         if(keycount == 8)
2894         {
2895                 if(!kh_runheretime)
2896                         kh_runheretime = time;
2897                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2898         }
2899         else
2900                 kh_runheretime = 0;
2901
2902         for(i = 0; i < 4; ++i)
2903         {
2904                 key = floor(kh_keys / pow(32, i)) & 31;
2905                 keyteam = key - 1;
2906                 switch(keyteam)
2907                 {
2908                         case 30: // my key
2909                                 keyteam = myteam;
2910                                 a = 1;
2911                                 aa = 1;
2912                                 break;
2913                         case -1: // no key
2914                                 a = 0;
2915                                 aa = 0;
2916                                 break;
2917                         default: // owned or dropped
2918                                 a = 0.2;
2919                                 aa = 0.5;
2920                                 break;
2921                 }
2922                 a = a * panel_fg_alpha;
2923                 aa = aa * panel_fg_alpha;
2924                 if(a > 0)
2925                 {
2926                         switch(keyteam)
2927                         {
2928                                 case NUM_TEAM_1:
2929                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2930                                         break;
2931                                 case NUM_TEAM_2:
2932                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2933                                         break;
2934                                 case NUM_TEAM_3:
2935                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2936                                         break;
2937                                 case NUM_TEAM_4:
2938                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2939                                         break;
2940                                 default:
2941                                         break;
2942                         }
2943                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2944                         {
2945                                 case 0:
2946                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2947                                         break;
2948                                 case 1:
2949                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2950                                         break;
2951                                 case 2:
2952                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2953                                         break;
2954                                 case 3:
2955                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2956                                         break;
2957                         }
2958                 }
2959                 if(mySize_x > mySize_y)
2960                 {
2961                         p_x += 0.25 * mySize_x;
2962                         pa_x += 0.25 * mySize_x;
2963                 }
2964                 else
2965                 {
2966                         if(i == 1)
2967                         {
2968                                 p_y = pos_y + 0.625 * mySize_y;
2969                                 pa_y = pos_y + 0.5 * mySize_y;
2970                                 p_x = pos_x;
2971                                 pa_x = pos_x;
2972                         }
2973                         else
2974                         {
2975                                 p_x += 0.5 * mySize_x;
2976                                 pa_x += 0.5 * mySize_x;
2977                         }
2978                 }
2979         }
2980 }
2981
2982 // Keepaway HUD mod icon
2983 float kaball_prevstatus; // last remembered status
2984 float kaball_statuschange_time; // time when the status changed
2985
2986 // we don't need to reset for keepaway since it immediately 
2987 // autocorrects prevstatus as to if the player has the ball or not
2988
2989 void HUD_Mod_Keepaway(vector pos, vector mySize)
2990 {
2991         mod_active = 1; // keepaway should always show the mod HUD
2992         
2993         float BLINK_FACTOR = 0.15;
2994         float BLINK_BASE = 0.85;
2995         float BLINK_FREQ = 5; 
2996         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
2997         
2998         float stat_items = getstati(STAT_ITEMS, 0, 24);
2999         float kaball = (stat_items/IT_KEY1) & 1;
3000         
3001         if(kaball != kaball_prevstatus)
3002         {
3003                 kaball_statuschange_time = time;
3004                 kaball_prevstatus = kaball;
3005         }
3006         
3007         vector kaball_pos, kaball_size;
3008         
3009         if(mySize_x > mySize_y) {
3010                 kaball_pos = pos + eX * 0.25 * mySize_x;
3011                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3012         } else {
3013                 kaball_pos = pos + eY * 0.25 * mySize_y;
3014                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3015         }
3016         
3017         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3018         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3019         
3020         if(kaball_prevstatus && f < 1)
3021                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3022         
3023         if(kaball)
3024                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3025 }
3026
3027
3028 // Nexball HUD mod icon
3029 void HUD_Mod_NexBall(vector pos, vector mySize)
3030 {
3031         float stat_items, nb_pb_starttime, dt, p;
3032
3033         stat_items = getstati(STAT_ITEMS, 0, 24);
3034         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3035
3036         if (stat_items & IT_KEY1)
3037                 mod_active = 1;
3038         else
3039                 mod_active = 0;
3040
3041         //Manage the progress bar if any
3042         if (nb_pb_starttime > 0)
3043         {
3044                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3045                 // one period of positive triangle
3046                 p = 2 * dt / nb_pb_period;
3047                 if (p > 1)
3048                         p = 2 - p;
3049
3050                 //Draw the filling
3051                 HUD_Panel_GetProgressBarColor(nexball);
3052                 if(mySize_x > mySize_y)
3053                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3054                 else
3055                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3056         }
3057
3058         if (stat_items & IT_KEY1)
3059                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3060 }
3061
3062 // Race/CTS HUD mod icons
3063 float crecordtime_prev; // last remembered crecordtime
3064 float crecordtime_change_time; // time when crecordtime last changed
3065 float srecordtime_prev; // last remembered srecordtime
3066 float srecordtime_change_time; // time when srecordtime last changed
3067
3068 float race_status_time;
3069 float race_status_prev;
3070 string race_status_name_prev;
3071 void HUD_Mod_Race(vector pos, vector mySize)
3072 {
3073         mod_active = 1; // race should never hide the mod icons panel
3074         entity me;
3075         me = playerslots[player_localnum];
3076         float t, score;
3077         float f; // yet another function has this
3078         score = me.(scores[ps_primary]);
3079
3080         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3081                 return; // no records in the actual race
3082
3083         // clientside personal record
3084         string rr;
3085         if(gametype == MAPINFO_TYPE_CTS)
3086                 rr = CTS_RECORD;
3087         else
3088                 rr = RACE_RECORD;
3089         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3090
3091         if(score && (score < t || !t)) {
3092                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3093                 if(autocvar_cl_autodemo_delete_keeprecords)
3094                 {
3095                         f = autocvar_cl_autodemo_delete;
3096                         f &~= 1;
3097                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3098                 }
3099         }
3100
3101         if(t != crecordtime_prev) {
3102                 crecordtime_prev = t;
3103                 crecordtime_change_time = time;
3104         }
3105
3106         vector textPos, medalPos;
3107         float squareSize;
3108         if(mySize_x > mySize_y) {
3109                 // text on left side
3110                 squareSize = min(mySize_y, mySize_x/2);
3111                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3112                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3113         } else {
3114                 // text on top
3115                 squareSize = min(mySize_x, mySize_y/2);
3116                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3117                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3118         }
3119
3120         f = time - crecordtime_change_time;
3121
3122         if (f > 1) {
3123                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3124                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3125         } else {
3126                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3127                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3128                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3129                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3130         }
3131
3132         // server record
3133         t = race_server_record;
3134         if(t != srecordtime_prev) {
3135                 srecordtime_prev = t;
3136                 srecordtime_change_time = time;
3137         }
3138         f = time - srecordtime_change_time;
3139
3140         if (f > 1) {
3141                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3142                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3143         } else {
3144                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3145                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3146                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3147                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3148         }
3149
3150         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3151                 race_status_time = time + 5;
3152                 race_status_prev = race_status;
3153                 if (race_status_name_prev)
3154                         strunzone(race_status_name_prev);
3155                 race_status_name_prev = strzone(race_status_name);
3156         }
3157
3158         // race "awards"
3159         float a;
3160         a = bound(0, race_status_time - time, 1);
3161
3162         string s;
3163         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3164
3165         float rank;
3166         if(race_status > 0)
3167                 rank = race_CheckName(race_status_name);
3168         else
3169                 rank = 0;
3170         string rankname;
3171         rankname = count_ordinal(rank);
3172
3173         vector namepos;
3174         namepos = medalPos + '0 0.8 0' * squareSize;
3175         vector rankpos;
3176         rankpos = medalPos + '0 0.15 0' * squareSize;
3177
3178         if(race_status == 0)
3179                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3180         else if(race_status == 1) {
3181                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3182                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3183                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3184         } else if(race_status == 2) {
3185                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3186                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3187                 else
3188                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3189                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3190                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3191         } else if(race_status == 3) {
3192                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3194                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3195         }
3196
3197         if (race_status_time - time <= 0) {
3198                 race_status_prev = -1;
3199                 race_status = -1;
3200                 if(race_status_name)
3201                         strunzone(race_status_name);
3202                 race_status_name = string_null;
3203                 if(race_status_name_prev)
3204                         strunzone(race_status_name_prev);
3205                 race_status_name_prev = string_null;
3206         }
3207 }
3208
3209 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3210 {
3211         float stat, pps_ratio;
3212         string pic;
3213         vector color;
3214 #ifdef GMQCC
3215         stat = -1;
3216         pic = "";
3217         color = '0 0 0';
3218 #endif
3219         switch(i)
3220         {
3221                 case 0:
3222                         stat = getstatf(STAT_DOM_PPS_RED);
3223                         pic = "dom_icon_red";
3224                         color = '1 0 0';
3225                         break;
3226                 case 1:
3227                         stat = getstatf(STAT_DOM_PPS_BLUE);
3228                         pic = "dom_icon_blue";
3229                         color = '0 0 1';
3230                         break;
3231                 case 2:
3232                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3233                         pic = "dom_icon_yellow";
3234                         color = '1 1 0';
3235                         break;
3236                 default:
3237                 case 3:
3238                         stat = getstatf(STAT_DOM_PPS_PINK);
3239                         pic = "dom_icon_pink";
3240                         color = '1 0 1';
3241                         break;
3242         }
3243         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3244
3245         if(mySize_x/mySize_y > aspect_ratio)
3246         {
3247                 i = aspect_ratio * mySize_y;
3248                 myPos_x = myPos_x + (mySize_x - i) / 2;
3249                 mySize_x = i;
3250         }
3251         else
3252         {
3253                 i = 1/aspect_ratio * mySize_x;
3254                 myPos_y = myPos_y + (mySize_y - i) / 2;
3255                 mySize_y = i;
3256         }
3257
3258         if (layout) // show text too
3259         {
3260                 //draw the text
3261                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3262                 if (layout == 2) // average pps
3263                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3264                 else // percentage of average pps
3265                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3266         }
3267
3268         //draw the icon
3269         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3270         if (stat > 0)
3271         {
3272                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3273                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3274                 drawresetcliparea();
3275         }
3276 }
3277
3278 void HUD_Mod_Dom(vector myPos, vector mySize)
3279 {
3280         mod_active = 1; // required in each mod function that always shows something
3281         entity tm;
3282         float teams_count = 0;
3283         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3284                 if(tm.team != NUM_SPECTATOR)
3285                         ++teams_count;
3286
3287         float layout = autocvar_hud_panel_modicons_dom_layout;
3288         float rows, columns, aspect_ratio;
3289         rows = mySize_y/mySize_x;
3290         aspect_ratio = (layout) ? 3 : 1;
3291         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3292         columns = ceil(teams_count/rows);
3293
3294         int i;
3295         float row = 0, column = 0;
3296         for(i=0; i<teams_count; ++i)
3297         {
3298                 vector pos, itemSize;
3299                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3300                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3301
3302                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3303
3304                 ++row;
3305                 if(row >= rows)
3306                 {
3307                         row = 0;
3308                         ++column;
3309                 }
3310         }
3311 }
3312
3313 float mod_prev; // previous state of mod_active to check for a change
3314 float mod_alpha;
3315 float mod_change; // "time" when mod_active changed
3316
3317 void HUD_ModIcons(void)
3318 {
3319         if(!autocvar__hud_configure)
3320         {
3321                 if(!autocvar_hud_panel_modicons) return;
3322                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3323         }
3324         else
3325                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3326
3327         HUD_Panel_UpdateCvars(modicons);
3328         HUD_Panel_ApplyFadeAlpha();
3329
3330         draw_beginBoldFont();
3331
3332         vector pos, mySize;
3333         pos = panel_pos;
3334         mySize = panel_size;
3335
3336         if(mod_active != mod_prev) {
3337                 mod_change = time;
3338                 mod_prev = mod_active;
3339         }
3340
3341         if(mod_active || autocvar__hud_configure)
3342                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3343         else
3344                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3345
3346         if(mod_alpha)
3347                 HUD_Panel_DrawBg(mod_alpha);
3348
3349         if(panel_bg_padding)
3350         {
3351                 pos += '1 1 0' * panel_bg_padding;
3352                 mySize -= '2 2 0' * panel_bg_padding;
3353         }
3354
3355         // these MUST be ran in order to update mod_active
3356         if(gametype == MAPINFO_TYPE_KEYHUNT)
3357                 HUD_Mod_KH(pos, mySize);
3358         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3359                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3360         else if(gametype == MAPINFO_TYPE_NEXBALL)
3361                 HUD_Mod_NexBall(pos, mySize);
3362         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3363                 HUD_Mod_Race(pos, mySize);
3364         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3365                 HUD_Mod_CA(pos, mySize);
3366         else if(gametype == MAPINFO_TYPE_DOMINATION)
3367                 HUD_Mod_Dom(pos, mySize);
3368         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3369                 HUD_Mod_Keepaway(pos, mySize);
3370
3371         draw_endBoldFont();
3372 }
3373
3374 // Draw pressed keys (#11)
3375 //
3376 void HUD_DrawPressedKeys(void)
3377 {
3378         if(!autocvar__hud_configure)
3379         {
3380                 if(!autocvar_hud_panel_pressedkeys) return;
3381                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3382         }
3383         else
3384                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3385
3386
3387         HUD_Panel_UpdateCvars(pressedkeys);
3388         HUD_Panel_ApplyFadeAlpha();
3389         vector pos, mySize;
3390         pos = panel_pos;
3391         mySize = panel_size;
3392
3393         HUD_Panel_DrawBg(1);
3394         if(panel_bg_padding)
3395         {
3396                 pos += '1 1 0' * panel_bg_padding;
3397                 mySize -= '2 2 0' * panel_bg_padding;
3398         }
3399
3400         // force custom aspect
3401         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3402         if(aspect)
3403         {
3404                 vector newSize = '0 0 0';
3405                 if(mySize_x/mySize_y > aspect)
3406                 {
3407                         newSize_x = aspect * mySize_y;
3408                         newSize_y = mySize_y;
3409
3410                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3411                 }
3412                 else
3413                 {
3414                         newSize_y = 1/aspect * mySize_x;
3415                         newSize_x = mySize_x;
3416
3417                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3418                 }
3419                 mySize = newSize;
3420         }
3421
3422         vector keysize;
3423         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3424         float pressedkeys;
3425         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3426
3427         if(autocvar_hud_panel_pressedkeys_attack)
3428         {
3429                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3430                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3431                 pos_y += keysize_y;
3432         }
3433
3434         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3435         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3436         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3437         pos_y += keysize_y;
3438         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3439         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441 }
3442
3443 // Handle chat as a panel (#12)
3444 //
3445 void HUD_Chat(void)
3446 {
3447         if(!autocvar__hud_configure)
3448         {
3449                 if (!autocvar_hud_panel_chat)
3450                 {
3451                         if (!autocvar_con_chatrect)
3452                                 cvar_set("con_chatrect", "0");
3453                         return;
3454                 }
3455                 if(autocvar__con_chat_maximized)
3456                         if(!hud_draw_maximized) return;
3457         }
3458         else
3459                 hud_configure_active_panel = HUD_PANEL_CHAT;
3460
3461         HUD_Panel_UpdateCvars(chat);
3462         HUD_Panel_ApplyFadeAlpha();
3463
3464         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3465         {
3466                 panel_pos_y = panel_bg_border;
3467                 panel_size_y = vid_conheight - panel_bg_border * 2;
3468                 if(panel_bg == "0") // force a border when maximized
3469                 {
3470                         if(precache_pic(panel_bg) == "") {
3471                                 panel_bg = strcat(hud_skin_path, "/border_default");
3472                                 if(precache_pic(panel_bg) == "") {
3473                                         panel_bg = "gfx/hud/default/border_default";
3474                                 }
3475                         }
3476                 }
3477                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3478         }
3479
3480         vector pos, mySize;
3481         pos = panel_pos;
3482         mySize = panel_size;
3483
3484         HUD_Panel_DrawBg(1);
3485
3486         if(panel_bg_padding)
3487         {
3488                 pos += '1 1 0' * panel_bg_padding;
3489                 mySize -= '2 2 0' * panel_bg_padding;
3490         }
3491
3492         if (!autocvar_con_chatrect)
3493                 cvar_set("con_chatrect", "1");
3494
3495         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3496         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3497
3498         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3499         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3500
3501         if(autocvar__hud_configure)
3502         {
3503                 vector chatsize;
3504                 chatsize = '1 1 0' * autocvar_con_chatsize;
3505                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3506                 float i, a;
3507                 for(i = 0; i < autocvar_con_chat; ++i)
3508                 {
3509                         if(i == autocvar_con_chat - 1)
3510                                 a = panel_fg_alpha;
3511                         else
3512                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3513                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3514                         pos_y += chatsize_y;
3515                 }
3516         }
3517 }
3518
3519 // Engine info panel (#13)
3520 //
3521 float prevfps;
3522 float prevfps_time;
3523 float framecounter;
3524
3525 float frametimeavg;
3526 float frametimeavg1; // 1 frame ago
3527 float frametimeavg2; // 2 frames ago
3528 void HUD_EngineInfo(void)
3529 {
3530         if(!autocvar__hud_configure)
3531         {
3532                 if(!autocvar_hud_panel_engineinfo) return;
3533         }
3534         else
3535                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
3536
3537         HUD_Panel_UpdateCvars(engineinfo);
3538         HUD_Panel_ApplyFadeAlpha();
3539         vector pos, mySize;
3540         pos = panel_pos;
3541         mySize = panel_size;
3542
3543         HUD_Panel_DrawBg(1);
3544         if(panel_bg_padding)
3545         {
3546                 pos += '1 1 0' * panel_bg_padding;
3547                 mySize -= '2 2 0' * panel_bg_padding;
3548         }
3549
3550         float currentTime = gettime(GETTIME_REALTIME);
3551         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3552         {
3553                 float currentframetime = currentTime - prevfps_time;
3554                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3555                 frametimeavg2 = frametimeavg1;
3556                 frametimeavg1 = frametimeavg;
3557                 
3558                 float weight;
3559                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3560                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3561                 {
3562                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3563                                 prevfps = (1/currentframetime);
3564                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3565                 }
3566                 prevfps_time = currentTime;
3567         }
3568         else
3569         {
3570                 framecounter += 1;
3571                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3572                 {
3573                         prevfps = framecounter/(currentTime - prevfps_time);
3574                         framecounter = 0;
3575                         prevfps_time = currentTime;
3576                 }
3577         }
3578
3579         vector color;
3580         color = HUD_Get_Num_Color (prevfps, 100);
3581         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3582 }
3583
3584 // Info messages panel (#14)
3585 //
3586 #define drawInfoMessage(s)\
3587         if(autocvar_hud_panel_infomessages_flip)\
3588                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3589         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3590         o_y += fontsize_y;
3591 void HUD_InfoMessages(void)
3592 {
3593         if(!autocvar__hud_configure)
3594         {
3595                 if(!autocvar_hud_panel_infomessages) return;
3596         }
3597         else
3598                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
3599
3600         HUD_Panel_UpdateCvars(infomessages);
3601         HUD_Panel_ApplyFadeAlpha();
3602         vector pos, mySize;
3603         pos = panel_pos;
3604         mySize = panel_size;
3605
3606         HUD_Panel_DrawBg(1);
3607         if(panel_bg_padding)
3608         {
3609                 pos += '1 1 0' * panel_bg_padding;
3610                 mySize -= '2 2 0' * panel_bg_padding;
3611         }
3612
3613         // always force 5:1 aspect
3614         vector newSize = '0 0 0';
3615         if(mySize_x/mySize_y > 5)
3616         {
3617                 newSize_x = 5 * mySize_y;
3618                 newSize_y = mySize_y;
3619
3620                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3621         }
3622         else
3623         {
3624                 newSize_y = 1/5 * mySize_x;
3625                 newSize_x = mySize_x;
3626
3627                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3628         }
3629
3630         mySize = newSize;
3631         entity tm;
3632         vector o;
3633         o = pos;
3634
3635         vector fontsize;
3636         fontsize = '0.20 0.20 0' * mySize_y;
3637         
3638         float a;
3639         a = panel_fg_alpha;
3640
3641         string s;
3642         if(!autocvar__hud_configure)
3643         {
3644                 if(spectatee_status && !intermission)
3645                 {
3646                         a = 1;
3647                         if(spectatee_status == -1)
3648                                 s = _("^1Observing");
3649                         else
3650 #ifdef COMPAT_XON050_ENGINE
3651                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3652 #else
3653                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3654 #endif
3655                         drawInfoMessage(s)
3656
3657                         if(spectatee_status == -1)
3658                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3659                         else
3660                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
3661                         drawInfoMessage(s)
3662
3663                         if(spectatee_status == -1)
3664                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3665                         else
3666                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3667                         drawInfoMessage(s)
3668
3669                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3670                         drawInfoMessage(s)
3671
3672                         if(gametype == MAPINFO_TYPE_ARENA)
3673                                 s = _("^1Wait for your turn to join");
3674                         else if(gametype == MAPINFO_TYPE_LMS)
3675                         {
3676                                 entity sk;
3677                                 sk = playerslots[player_localnum];
3678                                 if(sk.(scores[ps_primary]) >= 666)
3679                                         s = _("^1Match has already begun");
3680                                 else if(sk.(scores[ps_primary]) > 0)
3681                                         s = _("^1You have no more lives left");
3682                                 else
3683                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3684                         }
3685                         else
3686                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3687                         drawInfoMessage(s)
3688
3689                         //show restart countdown:
3690                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3691                                 float countdown;
3692                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3693                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3694                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3695                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3696                                 o_y += fontsize_y;
3697                         }
3698                 }
3699                 if(warmup_stage && !intermission)
3700                 {
3701                         s = _("^2Currently in ^1warmup^2 stage!");
3702                         drawInfoMessage(s)
3703                 }
3704
3705                 string blinkcolor;
3706                 if(mod(time, 1) >= 0.5)
3707                         blinkcolor = "^1";
3708                 else
3709                         blinkcolor = "^3";
3710
3711                 if(ready_waiting && !intermission && !spectatee_status)
3712                 {
3713                         if(ready_waiting_for_me)
3714                         {
3715                                 if(warmup_stage)
3716                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3717                                 else
3718                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3719                         }
3720                         else
3721                         {
3722                                 if(warmup_stage)
3723                                         s = _("^2Waiting for others to ready up to end warmup...");
3724                                 else
3725                                         s = _("^2Waiting for others to ready up...");
3726                         }
3727                         drawInfoMessage(s)
3728                 }
3729                 else if(warmup_stage && !intermission && !spectatee_status)
3730                 {
3731                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3732                         drawInfoMessage(s)
3733                 }
3734
3735                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3736                 {
3737                         float ts_min = 0, ts_max = 0;
3738                         tm = teams.sort_next;
3739                         if (tm)
3740                         {
3741                                 for(; tm.sort_next; tm = tm.sort_next)
3742                                 {
3743                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3744                                                 continue;
3745                                         if(!ts_min) ts_min = tm.team_size;
3746                                         else ts_min = min(ts_min, tm.team_size);
3747                                         if(!ts_max) ts_max = tm.team_size;
3748                                         else ts_max = max(ts_max, tm.team_size);
3749                                 }
3750                                 if ((ts_max - ts_min) > 1)
3751                                 {
3752                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3753                                         tm = GetTeam(myteam, false);
3754                                         if (tm)
3755                                         if (tm.team != NUM_SPECTATOR)
3756                                         if (tm.team_size == ts_max)
3757                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3758                                         drawInfoMessage(s)
3759                                 }
3760                         }
3761                 }
3762         }
3763         else 
3764         {
3765                 s = _("^7Press ^3ESC ^7to show HUD options.");
3766                 drawInfoMessage(s)
3767                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3768                 drawInfoMessage(s)
3769                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3770                 drawInfoMessage(s)
3771                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3772                 drawInfoMessage(s)
3773         }
3774 }
3775
3776 // Physics panel (#15)
3777 //
3778 vector acc_prevspeed;
3779 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3780 void HUD_Physics(void)
3781 {
3782         if(!autocvar__hud_configure)
3783         {
3784                 if(!autocvar_hud_panel_physics) return;
3785                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3786                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3787         }
3788         else
3789                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
3790
3791         HUD_Panel_UpdateCvars(physics);
3792         HUD_Panel_ApplyFadeAlpha();
3793
3794         draw_beginBoldFont();
3795
3796         HUD_Panel_DrawBg(1);
3797         if(panel_bg_padding)
3798         {
3799                 panel_pos += '1 1 0' * panel_bg_padding;
3800                 panel_size -= '2 2 0' * panel_bg_padding;
3801         }
3802
3803         float acceleration_progressbar_scale = 0;
3804         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3805                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3806
3807         float text_scale;
3808         if (autocvar_hud_panel_physics_text_scale <= 0)
3809                 text_scale = 1;
3810         else
3811                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3812
3813         //compute speed
3814         float speed, conversion_factor;
3815         string unit;
3816
3817         switch(autocvar_hud_panel_physics_speed_unit)
3818         {
3819                 default:
3820                 case 1:
3821                         unit = _(" qu/s");
3822                         conversion_factor = 1.0;
3823                         break;
3824                 case 2:
3825                         unit = _(" m/s");
3826                         conversion_factor = 0.0254;
3827                         break;
3828                 case 3:
3829                         unit = _(" km/h");
3830                         conversion_factor = 0.0254 * 3.6;
3831                         break;
3832                 case 4:
3833                         unit = _(" mph");
3834                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3835                         break;
3836                 case 5:
3837                         unit = _(" knots");
3838                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3839                         break;
3840         }
3841         
3842         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3843
3844         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3845         if (autocvar__hud_configure)
3846                 speed = floor( max_speed * 0.65 + 0.5 );
3847         else if(autocvar_hud_panel_physics_speed_vertical)
3848                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3849         else
3850                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3851
3852         //compute acceleration
3853         float acceleration, f;
3854         if (autocvar__hud_configure)
3855                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3856         else
3857         {
3858                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3859                 f = time - acc_prevtime;
3860                 if(autocvar_hud_panel_physics_acceleration_vertical)
3861                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3862                 else
3863                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3864                 
3865                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3866                 
3867                 acc_prevspeed = vel;
3868                 acc_prevtime = time;
3869
3870                 f = bound(0, f * 10, 1);
3871                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3872         }
3873
3874         //compute layout
3875         float panel_ar = panel_size_x/panel_size_y;
3876         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3877         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3878         {
3879                 panel_size_x *= 0.5;
3880                 if (autocvar_hud_panel_physics_flip)
3881                         speed_offset_x = panel_size_x;
3882                 else
3883                         acceleration_offset_x = panel_size_x;
3884         }
3885         else
3886         {
3887                 panel_size_y *= 0.5;
3888                 if (autocvar_hud_panel_physics_flip)
3889                         speed_offset_y = panel_size_y;
3890                 else
3891                         acceleration_offset_y = panel_size_y;
3892         }
3893         float speed_baralign, acceleration_baralign;
3894         if (autocvar_hud_panel_physics_baralign == 1)
3895                 acceleration_baralign = speed_baralign = 1;
3896     else if(autocvar_hud_panel_physics_baralign == 4)
3897                 acceleration_baralign = speed_baralign = 2;
3898         else if (autocvar_hud_panel_physics_flip)
3899         {
3900                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3901                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3902         }
3903         else
3904         {
3905                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3906                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3907         }
3908         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3909                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3910
3911         //draw speed
3912         if(speed)
3913         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3914         {
3915                 HUD_Panel_GetProgressBarColor(speed);
3916                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3917         }
3918         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3919         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3920         {
3921                 tmp_size_x = panel_size_x * 0.75;
3922                 tmp_size_y = panel_size_y * text_scale;
3923                 if (speed_baralign)
3924                         tmp_offset_x = panel_size_x - tmp_size_x;
3925                 //else
3926                         //tmp_offset_x = 0;
3927                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3928                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3929
3930                 //draw speed unit
3931                 if (speed_baralign)
3932                         tmp_offset_x = 0;
3933                 else
3934                         tmp_offset_x = tmp_size_x;
3935                 if (autocvar_hud_panel_physics_speed_unit_show)
3936                 {
3937                         //tmp_offset_y = 0;
3938                         tmp_size_x = panel_size_x * (1 - 0.75);
3939                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3940                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3941                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3942                 }
3943         }
3944
3945         //compute and draw top speed
3946         if (autocvar_hud_panel_physics_topspeed)
3947         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3948         {
3949                 if (autocvar__hud_configure)
3950                 {
3951                         top_speed = floor( max_speed * 0.75 + 0.5 );
3952                         f = 1;
3953                 }
3954                 else
3955                 {
3956                         if (speed >= top_speed)
3957                         {
3958                                 top_speed = speed;
3959                                 top_speed_time = time;
3960                         }
3961                         if (top_speed != 0)
3962                         {
3963                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3964                                 // divide by f to make it start from 1
3965                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3966                         }
3967             else //hide top speed 0, it would be stupid
3968                                 f = 0;
3969                 }
3970                 if (f > 0)
3971                 {
3972                         //top speed progressbar peak
3973                         if(speed < top_speed)
3974                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3975                         {
3976                                 float peak_offset_x;
3977                                 vector peak_size = '0 0 0';
3978                                 if (speed_baralign == 0)
3979                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3980                 else if (speed_baralign == 1)
3981                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3982                 else // if (speed_baralign == 2)
3983                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3984                                 //if speed is not 0 the speed progressbar already fetched the color
3985                                 if (speed == 0)
3986                                         HUD_Panel_GetProgressBarColor(speed);
3987                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3988                 peak_size_y = panel_size_y;
3989                 if (speed_baralign == 2) // draw two peaks, on both sides
3990                 {
3991                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3992                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3993                 }
3994                 else
3995                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3996                         }
3997
3998                         //top speed
3999                         tmp_offset_y = panel_size_y * 0.4;
4000                         tmp_size_x = panel_size_x * (1 - 0.75);
4001                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4002                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4003                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4004                 }
4005                 else
4006                         top_speed = 0;
4007         }
4008
4009         //draw acceleration
4010         if(acceleration)
4011         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4012         {
4013                 if (acceleration < 0)
4014                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4015                 else
4016                         HUD_Panel_GetProgressBarColor(acceleration);
4017
4018                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4019                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4020                         f = sqrt(f);
4021
4022                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4023                 {
4024                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4025
4026                         if (acceleration_baralign == 1)
4027                                 tmp_offset_x = panel_size_x - tmp_size_x;
4028                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4029                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4030                         else
4031                                 tmp_offset_x = 0;
4032                         tmp_offset_y = 0;
4033                 }
4034                 else
4035                 {
4036                         tmp_size = panel_size;
4037                         tmp_offset = '0 0 0';
4038                 }
4039
4040                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4041         }
4042         tmp_size_x = panel_size_x;
4043         tmp_size_y = panel_size_y * text_scale;
4044         tmp_offset_x = 0;
4045         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4046         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4047                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4048
4049         draw_endBoldFont();
4050 }
4051
4052 // CenterPrint (#16)
4053 //
4054 #define CENTERPRINT_MAX_MSGS 10
4055 #define CENTERPRINT_MAX_ENTRIES 50
4056 #define CENTERPRINT_SPACING 0.7
4057 float cpm_index;
4058 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4059 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4060 float centerprint_time[CENTERPRINT_MAX_MSGS];
4061 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4062 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4063 float centerprint_showing;
4064
4065 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4066 {
4067         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4068         float i, j;
4069
4070         if(strMessage == "" && new_id == 0)
4071                 return;
4072
4073         // strip trailing newlines
4074         j = strlen(strMessage) - 1;
4075         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4076                 --j;
4077         if (j < strlen(strMessage) - 1)
4078                 strMessage = substring(strMessage, 0, j + 1);
4079
4080         if(strMessage == "" && new_id == 0)
4081                 return;
4082
4083         // strip leading newlines
4084         j = 0;
4085         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4086                 ++j;
4087         if (j > 0)
4088                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4089
4090         if(strMessage == "" && new_id == 0)
4091                 return;
4092
4093         if (!centerprint_showing)
4094                 centerprint_showing = TRUE;
4095
4096         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4097         {
4098                 if (j == CENTERPRINT_MAX_MSGS)
4099                         j = 0;
4100                 if (new_id && new_id == centerprint_msgID[j])
4101                 {
4102                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4103                         {
4104                                 // fade out the current msg (duration and countdown_num are ignored)
4105                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4106                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4107                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4108                                 return;
4109                         }
4110                         break; // found a msg with the same id, at position j
4111                 }
4112         }
4113
4114         if (i == CENTERPRINT_MAX_MSGS)
4115         {
4116                 // a msg with the same id was not found, add the msg at the next position
4117                 --cpm_index;
4118                 if (cpm_index == -1)
4119                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4120                 j = cpm_index;
4121         }
4122         if(centerprint_messages[j])
4123                 strunzone(centerprint_messages[j]);
4124         centerprint_messages[j] = strzone(strMessage);
4125         centerprint_msgID[j] = new_id;
4126         if (duration < 0)
4127         {
4128                 centerprint_time[j] = -1;
4129                 centerprint_expire_time[j] = time;
4130         }
4131         else
4132         {
4133                 if(duration == 0)
4134                         duration = max(1, autocvar_hud_panel_centerprint_time);
4135                 centerprint_time[j] = duration;
4136                 centerprint_expire_time[j] = time + duration;
4137         }
4138         centerprint_countdown_num[j] = countdown_num;
4139 }
4140
4141 void centerprint_hud(string strMessage)
4142 {
4143         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4144 }
4145
4146 void reset_centerprint_messages(void)
4147 {
4148         float i;
4149         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4150         {
4151                 centerprint_expire_time[i] = 0;
4152                 centerprint_time[i] = 1;
4153                 centerprint_msgID[i] = 0;
4154                 if(centerprint_messages[i])
4155                         strunzone(centerprint_messages[i]);
4156                 centerprint_messages[i] = string_null;
4157         }
4158 }
4159 float hud_configure_cp_generation_time;
4160 void HUD_CenterPrint (void)
4161 {
4162         if(!autocvar__hud_configure)
4163         {
4164                 if(!autocvar_hud_panel_centerprint) return;
4165
4166                 if (hud_configure_prev && hud_configure_prev != -1)
4167                         reset_centerprint_messages();
4168         }
4169         else
4170         {
4171                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4172
4173                 if (!hud_configure_prev)
4174                         reset_centerprint_messages();
4175                 if (time > hud_configure_cp_generation_time)
4176                 {
4177                         float r;
4178                         r = random();
4179                         if (r > 0.9)
4180                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4181                         else if (r > 0.8)
4182                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4183                         else
4184                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4185                         hud_configure_cp_generation_time = time + 1 + random()*4;
4186                 }
4187         }
4188
4189         HUD_Panel_UpdateCvars(centerprint);
4190
4191         // this panel doesn't fade when showing the scoreboard
4192         if(autocvar__menu_alpha)
4193                 HUD_Panel_ApplyFadeAlpha();
4194
4195         if(scoreboard_fade_alpha)
4196         {
4197                 // move the panel below the scoreboard
4198                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4199                         return;
4200                 vector target_pos;
4201                 
4202                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4203                 
4204                 if(target_pos_y > panel_pos_y)
4205                 {
4206                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4207                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4208                 }
4209         }
4210
4211         HUD_Panel_DrawBg(1);
4212
4213         if (!centerprint_showing)
4214                 return;
4215
4216         if(panel_bg_padding)
4217         {
4218                 panel_pos += '1 1 0' * panel_bg_padding;
4219                 panel_size -= '2 2 0' * panel_bg_padding;
4220         }
4221
4222         float entries, height;
4223         vector fontsize;
4224         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4225         // height = panel_size_y/entries;
4226         // fontsize = '1 1 0' * height;
4227         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4228         fontsize = '1 1 0' * height;
4229         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4230
4231         float i, j, k, n, g;
4232         float a, sz, align, current_msg_pos_y = 0, msg_size;
4233         vector pos;
4234         string ts;
4235
4236         n = -1; // if no msg will be displayed, n stays -1
4237
4238         pos = panel_pos;
4239         if (autocvar_hud_panel_centerprint_flip)
4240                 pos_y += panel_size_y;
4241         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4242         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4243         {
4244                 if (j == CENTERPRINT_MAX_MSGS)
4245                         j = 0;
4246                 if (centerprint_expire_time[j] <= time)
4247                 {
4248                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4249                         {
4250                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4251                                 if (centerprint_countdown_num[j] == 0)
4252                                         continue;
4253                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4254                         }
4255                         else if(centerprint_time[j] != -1)
4256                                 continue;
4257                 }
4258
4259
4260                 // fade the centerprint_hud in/out 
4261                 if(centerprint_time[j] < 0)
4262                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4263                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4264                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4265                 else if(centerprint_expire_time[j] > time)
4266                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4267                 else
4268                         a = 0;
4269                 
4270                 // set the size from fading in/out before subsequent fading
4271                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4272                 
4273                 // also fade it based on positioning
4274                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4275                 {
4276                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4277                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4278                 }
4279                 
4280                 // finally set the size based on the new theAlpha from subsequent fading
4281                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4282                 drawfontscale = sz * '1 1 0';
4283                 
4284                 if (centerprint_countdown_num[j])
4285                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4286                 else
4287                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4288
4289                 if (autocvar_hud_panel_centerprint_flip)
4290                 {
4291                         // check if the message can be entirely shown
4292                         for(k = 0; k < n; ++k)
4293                         {
4294                                 getWrappedLine_remaining = argv(k);
4295                                 while(getWrappedLine_remaining)
4296                                 {
4297                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4298                                         if (ts != "")
4299                                                 pos_y -= fontsize_y;
4300                                         else
4301                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4302                                 }
4303                         }
4304                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4305                 }
4306
4307                 msg_size = pos_y;
4308                 for(k = 0; k < n; ++k)
4309                 {
4310                         getWrappedLine_remaining = argv(k);
4311                         while(getWrappedLine_remaining)
4312                         {
4313                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4314                                 if (ts != "")
4315                                 {
4316                                         if (align)
4317                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4318                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4319                                         pos_y += fontsize_y;
4320                                 }
4321                                 else
4322                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4323                         }
4324                 }
4325
4326                 ++g; // move next position number up 
4327                 
4328                 msg_size = pos_y - msg_size;
4329                 if (autocvar_hud_panel_centerprint_flip)
4330                 {
4331                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4332                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4333                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4334                                 
4335                         if (pos_y < panel_pos_y) // check if the next message can be shown
4336                         {
4337                                 drawfontscale = '1 1 0';
4338                                 return;
4339                         }
4340                 }
4341                 else
4342                 {
4343                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4344                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4345                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4346                                 
4347                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4348                         {
4349                                 drawfontscale = '1 1 0';
4350                                 return;
4351                         }
4352                 }
4353         }
4354         drawfontscale = '1 1 0';
4355         if (n == -1)
4356         {
4357                 centerprint_showing = FALSE;
4358                 reset_centerprint_messages();
4359         }
4360 }
4361
4362 /*
4363 ==================
4364 Main HUD system
4365 ==================
4366 */
4367
4368 void HUD_Reset (void)
4369 {
4370         // reset gametype specific icons
4371         if(gametype == MAPINFO_TYPE_KEYHUNT)
4372                 HUD_Mod_KH_Reset();
4373         else if(gametype == MAPINFO_TYPE_CTF)
4374                 HUD_Mod_CTF_Reset();
4375 }
4376
4377 #define HUD_DrawPanel(id)\
4378 switch (id) {\
4379         case (HUD_PANEL_RADAR):\
4380                 HUD_Radar(); break;\
4381         case (HUD_PANEL_WEAPONS):\
4382                 HUD_Weapons(); break;\
4383         case (HUD_PANEL_AMMO):\
4384                 HUD_Ammo(); break;\
4385         case (HUD_PANEL_POWERUPS):\
4386                 HUD_Powerups(); break;\
4387         case (HUD_PANEL_HEALTHARMOR):\
4388                 HUD_HealthArmor(); break;\
4389         case (HUD_PANEL_NOTIFY):\
4390                 HUD_Notify(); break;\
4391         case (HUD_PANEL_TIMER):\
4392                 HUD_Timer(); break;\
4393         case (HUD_PANEL_SCORE):\
4394                 HUD_Score(); break;\
4395         case (HUD_PANEL_RACETIMER):\
4396                 HUD_RaceTimer(); break;\
4397         case (HUD_PANEL_VOTE):\
4398                 HUD_VoteWindow(); break;\
4399         case (HUD_PANEL_MODICONS):\
4400                 HUD_ModIcons(); break;\
4401         case (HUD_PANEL_PRESSEDKEYS):\
4402                 HUD_DrawPressedKeys(); break;\
4403         case (HUD_PANEL_CHAT):\
4404                 HUD_Chat(); break;\
4405         case (HUD_PANEL_ENGINEINFO):\
4406                 HUD_EngineInfo(); break;\
4407         case (HUD_PANEL_INFOMESSAGES):\
4408                 HUD_InfoMessages(); break;\
4409         case (HUD_PANEL_PHYSICS):\
4410                 HUD_Physics(); break;\
4411         case (HUD_PANEL_CENTERPRINT):\
4412                 HUD_CenterPrint(); break;\
4413 } ENDS_WITH_CURLY_BRACE
4414
4415 void HUD_Main (void)
4416 {
4417         float i;
4418         // global hud theAlpha fade
4419         if(menu_enabled == 1)
4420                 hud_fade_alpha = 1;
4421         else
4422                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4423
4424         if(scoreboard_fade_alpha)
4425                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4426
4427         if(autocvar__hud_configure)
4428                 if(isdemo())
4429                         HUD_Configure_Exit_Force();
4430
4431         if(intermission == 2) // no hud during mapvote
4432         {
4433                 if (autocvar__hud_configure)
4434                         HUD_Configure_Exit_Force();
4435                 hud_fade_alpha = 0;
4436         }
4437         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4438                 hud_fade_alpha = 1;
4439
4440         // panels that we want to be active together with the scoreboard
4441         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4442         if(scoreboard_fade_alpha == 1)
4443         {
4444                 HUD_CenterPrint();
4445                 return;
4446         }
4447
4448         if(!autocvar__hud_configure && !hud_fade_alpha)
4449                 return;
4450
4451         // Drawing stuff
4452         if (hud_skin_prev != autocvar_hud_skin)
4453         {
4454                 if (hud_skin_path)
4455                         strunzone(hud_skin_path);
4456                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4457                 if (hud_skin_prev)
4458                         strunzone(hud_skin_prev);
4459                 hud_skin_prev = strzone(autocvar_hud_skin);
4460         }
4461
4462         // HUD configure visible grid
4463         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4464         {
4465                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4466                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4467                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4468                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4469                 vector s;
4470                 // x-axis
4471                 s = eX + eY * vid_conheight;
4472                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4473                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4474                 // y-axis
4475                 s = eY + eX * vid_conwidth;
4476                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4477                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4478         }
4479
4480 #ifdef COMPAT_XON050_ENGINE
4481     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4482 #else
4483     current_player = player_localentnum;
4484 #endif
4485
4486         // draw the dock
4487         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4488         {
4489                 float f;
4490                 vector color;
4491                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4492                 if((teamplay) && hud_dock_color_team) {
4493                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4494                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4495                 }
4496                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4497                         color = '1 0 0' * hud_dock_color_team;
4498                 }
4499                 else
4500                 {
4501                         string hud_dock_color = autocvar_hud_dock_color;
4502                         if(hud_dock_color == "shirt") {
4503                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4504                                 color = colormapPaletteColor(floor(f / 16), 0);
4505                         }
4506                         else if(hud_dock_color == "pants") {
4507                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4508                                 color = colormapPaletteColor(mod(f, 16), 1);
4509                         }
4510                         else
4511                                 color = stov(hud_dock_color);
4512                 }
4513
4514                 string pic;
4515                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4516                 if(precache_pic(pic) == "") {
4517                         pic = strcat(hud_skin_path, "/dock_medium");
4518                         if(precache_pic(pic) == "") {
4519                                 pic = "gfx/hud/default/dock_medium";
4520                         }
4521                 }
4522                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4523         }
4524
4525         // cache the panel order into the panel_order array
4526         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4527                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4528                         panel_order[i] = -1;
4529                 string s = "";
4530                 float p_num, warning = false;
4531                 float argc = tokenize_console(autocvar__hud_panelorder);
4532                 if (argc > HUD_PANEL_NUM)
4533                         warning = true;
4534                 //first detect wrong/missing panel numbers
4535                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4536                         p_num = stof(argv(i));
4537                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4538                                 if (panel_order[p_num] == -1) //found for the first time?
4539                                         s = strcat(s, ftos(p_num), " ");
4540                                 panel_order[p_num] = 1; //mark as found
4541                         }
4542                         else
4543                                 warning = true;
4544                 }
4545                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4546                         if (panel_order[i] == -1) {
4547                                 warning = true;
4548                                 s = strcat(s, ftos(i), " "); //add missing panel number
4549                         }
4550                 }
4551                 if (warning)
4552                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4553
4554                 cvar_set("_hud_panelorder", s);
4555                 if(hud_panelorder_prev)
4556                         strunzone(hud_panelorder_prev);
4557                 hud_panelorder_prev = strzone(s);
4558
4559                 //now properly set panel_order
4560                 tokenize_console(s);
4561                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4562                         panel_order[i] = stof(argv(i));
4563                 }
4564         }
4565
4566         hud_draw_maximized = 0;
4567         // draw panels in order specified by panel_order array
4568         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4569                 HUD_DrawPanel(panel_order[i]);
4570
4571         hud_draw_maximized = 1; // panels that may be maximized must check this var
4572         // draw maximized panels on top
4573         if(hud_panel_radar_maximized)
4574                 HUD_Radar();
4575         if(autocvar__con_chat_maximized)
4576                 HUD_Chat();
4577
4578         if(autocvar__hud_configure)
4579         {
4580                 if(tab_panel != -1)
4581                 {
4582                         HUD_Panel_UpdatePosSizeForId(tab_panel)
4583                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4584                 }
4585                 if(highlightedPanel != -1)
4586                 {
4587                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
4588                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4589                 }
4590                 if(!hud_configure_prev || hud_configure_prev == -1)
4591                 {
4592                         if(autocvar_hud_cursormode) { setcursormode(1); }
4593                         hudShiftState = 0;
4594                 }
4595         }
4596         else if (hud_configure_prev && autocvar_hud_cursormode)
4597                 setcursormode(0);
4598
4599         hud_configure_prev = autocvar__hud_configure;
4600
4601         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4602                 if (menu_enabled)
4603                         menu_enabled = 0;
4604 }