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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216                 col = "^7";
217
218         if(cp == 254)
219                 cpname = _("Start line");
220         else if(cp == 255)
221                 cpname = _("Finish line");
222         else if(cp)
223                 cpname = sprintf(_("Intermediate %d"), cp);
224         else
225                 cpname = _("Finish line");
226
227         if(histime < 0)
228                 return strcat(col, cpname);
229         else if(hisname == "")
230                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
231         else
232                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
233 }
234
235 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
236 float race_CheckName(string net_name) {
237         float i;
238         for (i=RANKINGS_CNT-1;i>=0;--i)
239                 if(grecordholder[i] == net_name)
240                         return i+1;
241         return 0;
242 }
243
244 /*
245 ==================
246 HUD panels
247 ==================
248 */
249
250 // draw the background/borders
251 #define HUD_Panel_DrawBg(theAlpha)\
252 if(panel_bg != "0")\
253         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
254
255 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
256 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
257 {
258         if(!length_ratio || !theAlpha)
259                 return;
260         if(length_ratio > 1)
261                 length_ratio = 1;
262         if (baralign == 3)
263         {
264                 if(length_ratio < -1)
265                         length_ratio = -1;
266         }
267         else if(length_ratio < 0)
268                 return;
269
270         vector square;
271         vector width, height;
272         if(vertical) {
273                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
274                 if(precache_pic(pic) == "") {
275                         pic = "gfx/hud/default/progressbar_vertical";
276                 }
277
278         if (baralign == 1) // bottom align
279                         theOrigin_y += (1 - length_ratio) * theSize_y;
280         else if (baralign == 2) // center align
281             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
282         else if (baralign == 3) // center align, positive values down, negative up
283                 {
284                         theSize_y *= 0.5;
285                         if (length_ratio > 0)
286                                 theOrigin_y += theSize_y;
287                         else
288                         {
289                                 theOrigin_y += (1 + length_ratio) * theSize_y;
290                                 length_ratio = -length_ratio;
291                         }
292                 }
293                 theSize_y *= length_ratio;
294
295                 vector bH;
296                 width = eX * theSize_x;
297                 height = eY * theSize_y;
298                 if(theSize_y <= theSize_x * 2)
299                 {
300                         // button not high enough
301                         // draw just upper and lower part then
302                         square = eY * theSize_y * 0.5;
303                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
304                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
305                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
306                 }
307                 else
308                 {
309                         square = eY * theSize_x;
310                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
311                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
313                 }
314         } else {
315                 pic = strcat(hud_skin_path, "/", pic);
316                 if(precache_pic(pic) == "") {
317                         pic = "gfx/hud/default/progressbar";
318                 }
319
320                 if (baralign == 1) // right align
321                         theOrigin_x += (1 - length_ratio) * theSize_x;
322         else if (baralign == 2) // center align
323             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
324         else if (baralign == 3) // center align, positive values on the right, negative on the left
325                 {
326                         theSize_x *= 0.5;
327                         if (length_ratio > 0)
328                                 theOrigin_x += theSize_x;
329                         else
330                         {
331                                 theOrigin_x += (1 + length_ratio) * theSize_x;
332                                 length_ratio = -length_ratio;
333                         }
334                 }
335                 theSize_x *= length_ratio;
336
337                 vector bW;
338                 width = eX * theSize_x;
339                 height = eY * theSize_y;
340                 if(theSize_x <= theSize_y * 2)
341                 {
342                         // button not wide enough
343                         // draw just left and right part then
344                         square = eX * theSize_x * 0.5;
345                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
346                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
347                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
348                 }
349                 else
350                 {
351                         square = eX * theSize_y;
352                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
353                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
354                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
355                 }
356         }
357 }
358
359 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
360 {
361         if(!theAlpha)
362                 return;
363
364         string pic;
365         pic = strcat(hud_skin_path, "/num_leading");
366         if(precache_pic(pic) == "") {
367                 pic = "gfx/hud/default/num_leading";
368         }
369
370         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
371         if(mySize_x/mySize_y > 2)
372                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
373         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
374 }
375
376 // Weapon icons (#0)
377 //
378 entity weaponorder[WEP_MAXCOUNT];
379 void weaponorder_swap(float i, float j, entity pass)
380 {
381         entity h;
382         h = weaponorder[i];
383         weaponorder[i] = weaponorder[j];
384         weaponorder[j] = h;
385 }
386
387 string weaponorder_cmp_str;
388 float weaponorder_cmp(float i, float j, entity pass)
389 {
390         float ai, aj;
391         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
392         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
393         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
394 }
395
396 float GetAmmoStat(float i)
397 {
398         switch(i)
399         {
400                 case 0: return STAT_SHELLS;
401                 case 1: return STAT_NAILS;
402                 case 2: return STAT_ROCKETS;
403                 case 3: return STAT_CELLS;
404                 case 4: return STAT_FUEL;
405                 default: return -1;
406         }
407 }
408
409 float GetAmmoTypeForWep(float i)
410 {
411         switch(i)
412         {
413                 case WEP_SHOTGUN: return 0;
414                 case WEP_UZI: return 1;
415                 case WEP_GRENADE_LAUNCHER: return 2;
416                 case WEP_MINE_LAYER: return 2;
417                 case WEP_ELECTRO: return 3;
418                 case WEP_CRYLINK: return 3;
419                 case WEP_HLAC: return 3;
420                 case WEP_MINSTANEX: return 3;
421                 case WEP_NEX: return 3;
422                 case WEP_RIFLE: return 1;
423                 case WEP_HAGAR: return 2;
424                 case WEP_ROCKET_LAUNCHER: return 2;
425                 case WEP_SEEKER: return 2;
426                 case WEP_FIREBALL: return 4;
427                 case WEP_HOOK: return 3;
428                 default: return -1;
429         }
430 }
431
432 void HUD_Weapons(void)
433 {
434         // declarations
435         float weapons_stat = getstati(STAT_WEAPONS);
436         float i, f, a, j, factor;
437         float screen_ar, center_x, center_y;
438         float weapon_count, weapon_id, weapon_alpha;
439         float row, column, rows, columns;
440         float aspect = autocvar_hud_panel_weapons_aspect;
441
442         float show_accuracy, panel_weapon_accuracy;
443
444         float timeout = autocvar_hud_panel_weapons_timeout;
445         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
446         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
447
448         float ammo_type, ammo_full, ammo_alpha;
449         float barsize_x, barsize_y, baroffset_x, baroffset_y;
450
451         float when = autocvar_hud_panel_weapons_complainbubble_time;
452         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
453
454         vector weapon_pos, weapon_size;
455         local noref vector old_panel_size; // fteqcc sucks
456         vector color, ammo_color;
457
458         // check to see if we want to continue
459         if(hud != HUD_NORMAL) { return; }
460
461         if(!autocvar__hud_configure)
462         {
463                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
464                         return;
465                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
466                 {
467                         weaponprevtime = time;
468                         return;
469                 }
470         }
471         else
472                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
473
474         // update generic hud functions
475         HUD_Panel_UpdateCvars(weapons);
476         HUD_Panel_ApplyFadeAlpha();
477
478         // calculate fading effect to weapon images for when the panel is idle
479         if(autocvar_hud_panel_weapons_fade)
480         {
481                 weapon_alpha = 3.2 - 2 * (time - weapontime);
482                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
483         }
484         else
485                 weapon_alpha = panel_fg_alpha;
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (weapons_stat == 0) // create some fake weapons anyway
523                                 for(i = 0; i <= WEP_LAST-WEP_FIRST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         weapons_stat |= power2of(i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
532                         if(weapons_stat & weaponorder[i].weapons)
533                                 ++weapon_count;
534
535                 // add it anyway if weaponcomplain is shown
536                 if((!autocvar__hud_configure) 
537                         && (autocvar_hud_panel_weapons_complainbubble 
538                                 && time - complain_weapon_time < when + fadetime))
539                                         ++weapon_count;
540
541                 // might as well commit suicide now, no reason to live ;)
542                 if (weapon_count == 0) { return; }
543
544                 // reduce size of the panel
545                 if (panel_size_y > panel_size_x)
546                 {
547                         old_panel_size_y = panel_size_y;
548                         panel_size_y *= weapon_count / WEP_COUNT;
549                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
550                 }
551                 else
552                 {
553                         old_panel_size_x = panel_size_x;
554                         panel_size_x *= weapon_count / WEP_COUNT;
555                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
556                 }
557         }
558         else
559                 weapon_count = WEP_COUNT;
560
561         // animation for fading in/out the panel respectively when not in use
562         if(!autocvar__hud_configure)
563         {
564                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
565                 {
566                         f = (time - (weapontime + timeout)) / timeout_effect_length;
567                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
568                         {
569                                 panel_bg_alpha *= (1 - f);
570                                 panel_fg_alpha *= (1 - f);
571                         }
572                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
573                         {
574                                 f *= f; // for a cooler movement
575                                 center_x = panel_pos_x + panel_size_x/2;
576                                 center_y = panel_pos_y + panel_size_y/2;
577                                 screen_ar = vid_conwidth/vid_conheight;
578                                 if (center_x/center_y < screen_ar) //bottom left
579                                 {
580                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
581                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
582                                         else //left
583                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
584                                 }
585                                 else //top right
586                                 {
587                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
588                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
589                                         else //top
590                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
591                                 }
592                         }
593                         weaponprevtime = time - (1 - f) * timein_effect_length;
594                 }
595                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
596                 {
597                         f = (time - weaponprevtime) / timein_effect_length;
598                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
599                         {
600                                 panel_bg_alpha *= (f);
601                                 panel_fg_alpha *= (f);
602                         }
603                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
604                         {
605                                 f *= f; // for a cooler movement
606                                 f = 1 - f;
607                                 center_x = panel_pos_x + panel_size_x/2;
608                                 center_y = panel_pos_y + panel_size_y/2;
609                                 screen_ar = vid_conwidth/vid_conheight;
610                                 if (center_x/center_y < screen_ar) //bottom left
611                                 {
612                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
613                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
614                                         else //left
615                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
616                                 }
617                                 else //top right
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
620                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
621                                         else //top
622                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
623                                 }
624                         }
625                 }
626         }
627
628         // draw the background, then change the virtual size of it to better fit other items inside
629         HUD_Panel_DrawBg(1);
630         if(panel_bg_padding)
631         {
632                 panel_pos += '1 1 0' * panel_bg_padding;
633                 panel_size -= '2 2 0' * panel_bg_padding;
634         }
635
636         // after the sizing and animations are done, update the other values
637         rows = panel_size_y/panel_size_x;
638         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
639         columns = ceil(weapon_count/rows);
640         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
641
642         // calculate position/size for visual bar displaying ammount of ammo status
643         if (autocvar_hud_panel_weapons_ammo)
644         {
645                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
646                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
647
648                 if(weapon_size_x/weapon_size_y > aspect)
649                 {
650                         barsize_x = aspect * weapon_size_y;
651                         barsize_y = weapon_size_y;
652                         baroffset_x = (weapon_size_x - barsize_x) / 2;
653                 }
654                 else
655                 {
656                         barsize_y = 1/aspect * weapon_size_x;
657                         barsize_x = weapon_size_x;
658                         baroffset_y = (weapon_size_y - barsize_y) / 2;
659                 }
660         }
661
662         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
663         {
664                 show_accuracy = true;
665                 if (acc_col_x[0] == -1)
666                         for (i = 0; i < acc_levels; ++i)
667                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
668         }
669
670         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
671         {
672                 // retrieve information about the current weapon to be drawn
673                 self = weaponorder[i];
674                 weapon_id = self.impulse;
675
676                 // skip if this weapon doesn't exist
677                 if (!self || self.impulse < 0) { continue; }
678
679                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
680                 if (autocvar_hud_panel_weapons_onlyowned
681                         && !((weapons_stat & self.weapons) 
682                         || (self.weapon == complain_weapon 
683                                 && time - complain_weapon_time < when + fadetime 
684                                 && autocvar_hud_panel_weapons_complainbubble)))
685                                         continue;
686
687                 // figure out the drawing position of weapon
688                 weapon_pos = (panel_pos 
689                         + eX * column * weapon_size_x 
690                         + eY * row * weapon_size_y);
691
692                 // draw background behind currently selected weapon
693                 if(self.weapon == switchweapon)
694                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
695
696                 // draw the weapon accuracy
697                 if(show_accuracy)
698                 {
699                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
700                         if(panel_weapon_accuracy >= 0)
701                         {
702                                 // find the max level lower than weapon_accuracy
703                                 j = acc_levels-1;
704                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
705                                         --j;
706
707                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
708                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
709                                 color = acc_col[j];
710                                 color = color + factor * (acc_col[j+1] - color);
711
712                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
713                         }
714                 }
715
716                 // drawing all the weapon items
717                 if(weapons_stat & self.weapons)
718                 {
719                         // draw the weapon image
720                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
721
722                         // draw weapon label string
723                         switch(autocvar_hud_panel_weapons_label)
724                         {
725                                 case 1: // weapon number
726                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
727                                         break;
728
729                                 case 2: // bind
730                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("impulse ", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
731                                         break;
732
733                                 case 3: // weapon name
734                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
735                                         break;
736
737                                 default: // nothing
738                                         break;
739                         }
740
741                         // draw ammo status bar
742                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
743                         {
744                                 a = 0;
745                                 ammo_type = GetAmmoTypeForWep(self.weapon);
746                                 if(ammo_type != -1)
747                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
748
749                                 if(a > 0)
750                                 {
751                                         switch(ammo_type) {
752                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
753                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
754                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
755                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
756                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
757                                                 default: ammo_full = 60;
758                                         }
759
760                                         drawsetcliparea(
761                                                 weapon_pos_x + baroffset_x,
762                                                 weapon_pos_y + baroffset_y,
763                                                 barsize_x * bound(0, a/ammo_full, 1),
764                                                 barsize_y);
765                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
766                                         drawresetcliparea();
767                                 }
768                         }
769                 }
770                 else // draw a "ghost weapon icon" if you don't have the weapon
771                 {
772                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
773                 }
774
775                 // draw the complain message
776                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
777                 {
778                         if(fadetime)
779                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
780                         else
781                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
782
783
784                         string s;
785                         if(complain_weapon_type == 0) {
786                                 s = _("Out of ammo");
787                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
788                         }
789                         else if(complain_weapon_type == 1) {
790                                 s = _("Don't have");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
792                         }
793                         else {
794                                 s = _("Unavailable");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
796                         }
797                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
798                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
799                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
800                 }
801
802                 // continue with new position for the next weapon
803                 ++row;
804                 if(row >= rows)
805                 {
806                         row = 0;
807                         ++column;
808                 }
809         }
810 }
811
812 // Ammo (#1)
813 //
814 // TODO: macro
815 float GetAmmoItemCode(float i)
816 {
817         switch(i)
818         {
819                 case 0: return IT_SHELLS;
820                 case 1: return IT_NAILS;
821                 case 2: return IT_ROCKETS;
822                 case 3: return IT_CELLS;
823                 case 4: return IT_FUEL;
824                 default: return -1;
825         }
826 }
827
828 string GetAmmoPicture(float i)
829 {
830         switch(i)
831         {
832                 case 0: return "ammo_shells";
833                 case 1: return "ammo_bullets";
834                 case 2: return "ammo_rockets";
835                 case 3: return "ammo_cells";
836                 case 4: return "ammo_fuel";
837                 default: return "";
838         }
839 }
840
841 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
842 {
843         float a;
844         if(autocvar__hud_configure)
845         {
846                 currently_selected = (itemcode == 2); //rockets always selected
847                 a = 31 + mod(itemcode*93, 128);
848         }
849         else
850                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
851
852         vector color;
853         if(infinite_ammo)
854                 color = '0 0.5 0.75';
855         else if(a < 10)
856                 color = '0.7 0 0';
857         else
858                 color = '1 1 1';
859
860         float theAlpha;
861         if(currently_selected)
862                 theAlpha = 1;
863         else
864                 theAlpha = 0.7;
865
866         vector picpos, numpos;
867         if(autocvar_hud_panel_ammo_iconalign)
868         {
869                 numpos = myPos;
870                 picpos = myPos + eX * 2 * mySize_y;
871         }
872         else
873         {
874                 numpos = myPos + eX * mySize_y;
875                 picpos = myPos;
876         }
877
878         if (currently_selected)
879                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880
881     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
882         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
883
884     if(autocvar_hud_panel_ammo_text)
885     {
886         if(a > 0 || infinite_ammo)
887             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
888         else // "ghost" ammo count
889             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
890     }
891         if(a > 0 || infinite_ammo)
892                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
893         else // "ghost" ammo icon
894                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
895 }
896
897 void HUD_Ammo(void)
898 {
899     if(hud != HUD_NORMAL) return;
900         if(!autocvar__hud_configure)
901         {
902                 if(!autocvar_hud_panel_ammo) return;
903                 if(spectatee_status == -1) return;
904         }
905         else
906                 hud_configure_active_panel = HUD_PANEL_AMMO;
907
908         HUD_Panel_UpdateCvars(ammo);
909         HUD_Panel_ApplyFadeAlpha();
910         vector pos, mySize;
911         pos = panel_pos;
912         mySize = panel_size;
913
914         HUD_Panel_DrawBg(1);
915         if(panel_bg_padding)
916         {
917                 pos += '1 1 0' * panel_bg_padding;
918                 mySize -= '2 2 0' * panel_bg_padding;
919         }
920
921         float rows, columns, row, column;
922         vector ammo_size;
923         if (autocvar_hud_panel_ammo_onlycurrent)
924                 ammo_size = mySize;
925         else
926         {
927                 rows = mySize_y/mySize_x;
928                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
929                 //                               ^^^ ammo item aspect goes here
930
931                 columns = ceil(AMMO_COUNT/rows);
932
933                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
934         }
935
936         local noref vector offset; // fteqcc sucks
937         float newSize;
938         if(ammo_size_x/ammo_size_y > 3)
939         {
940                 newSize = 3 * ammo_size_y;
941                 offset_x = ammo_size_x - newSize;
942                 pos_x += offset_x/2;
943                 ammo_size_x = newSize;
944         }
945         else
946         {
947                 newSize = 1/3 * ammo_size_x;
948                 offset_y = ammo_size_y - newSize;
949                 pos_y += offset_y/2;
950                 ammo_size_y = newSize;
951         }
952
953         float i, stat_items, currently_selected, infinite_ammo;
954         infinite_ammo = FALSE;
955         if (autocvar_hud_panel_ammo_onlycurrent)
956         {
957                 if(autocvar__hud_configure)
958                 {
959                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
960                         return;
961                 }
962                 stat_items = getstati(STAT_ITEMS, 0, 24);
963                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
964                         infinite_ammo = TRUE;
965                 for (i = 0; i < AMMO_COUNT; ++i) {
966                         currently_selected = stat_items & GetAmmoItemCode(i);
967                         if (currently_selected)
968                         {
969                                 DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
970                                 return;
971                         }
972                 }
973                 return; // nothing to display
974         }
975
976         stat_items = getstati(STAT_ITEMS, 0, 24);
977         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
978                 infinite_ammo = TRUE;
979         for (i = 0; i < AMMO_COUNT; ++i) {
980                 currently_selected = stat_items & GetAmmoItemCode(i);
981                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
982                 ++row;
983                 if(row >= rows)
984                 {
985                         row = 0;
986                         column = column + 1;
987                 }
988         }
989 }
990
991 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
992 {
993         vector newPos, newSize;
994         vector picpos, numpos;
995
996         if (vertical)
997         {
998                 if(mySize_y/mySize_x > 2)
999                 {
1000                         newSize_y = 2 * mySize_x;
1001                         newSize_x = mySize_x;
1002
1003                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1004                         newPos_x = myPos_x;
1005                 }
1006                 else
1007                 {
1008                         newSize_x = 1/2 * mySize_y;
1009                         newSize_y = mySize_y;
1010
1011                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1012                         newPos_y = myPos_y;
1013                 }
1014
1015                 if(icon_right_align)
1016                 {
1017                         numpos = newPos;
1018                         picpos = newPos + eY * newSize_x;
1019                 }
1020                 else
1021                 {
1022                         picpos = newPos;
1023                         numpos = newPos + eY * newSize_x;
1024                 }
1025
1026                 newSize_y /= 2;
1027                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1028                 // make number smaller than icon, it looks better
1029                 // reduce only y to draw numbers with different number of digits with the same y size
1030                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1031                 newSize_y *= 0.7;
1032                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1033                 return;
1034         }
1035
1036         if(mySize_x/mySize_y > 3)
1037         {
1038                 newSize_x = 3 * mySize_y;
1039                 newSize_y = mySize_y;
1040
1041                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1042                 newPos_y = myPos_y;
1043         }
1044         else
1045         {
1046                 newSize_y = 1/3 * mySize_x;
1047                 newSize_x = mySize_x;
1048
1049                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1050                 newPos_x = myPos_x;
1051         }
1052
1053         if(icon_right_align) // right align
1054         {
1055                 numpos = newPos;
1056                 picpos = newPos + eX * 2 * newSize_y;
1057         }
1058         else // left align
1059         {
1060                 numpos = newPos + eX * newSize_y;
1061                 picpos = newPos;
1062         }
1063
1064         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1065         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1066         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1067         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1068 }
1069
1070 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1071 {
1072         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1073 }
1074
1075 // Powerups (#2)
1076 //
1077 void HUD_Powerups(void)
1078 {
1079         float strength_time, shield_time, superweapons_time;
1080         if(!autocvar__hud_configure)
1081         {
1082                 if(!autocvar_hud_panel_powerups) return;
1083                 if(spectatee_status == -1) return;
1084                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1085                 if (getstati(STAT_HEALTH) <= 0) return;
1086
1087                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1088                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1089                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1090
1091                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1092                         superweapons_time = 99; // force max
1093
1094                 // prevent stuff to show up on mismatch that will be fixed next frame
1095                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1096                         superweapons_time = 0;
1097         }
1098         else
1099         {
1100                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1101
1102                 strength_time = 15;
1103                 shield_time = 27;
1104                 superweapons_time = 13;
1105         }
1106
1107         HUD_Panel_UpdateCvars(powerups);
1108         HUD_Panel_ApplyFadeAlpha();
1109         vector pos, mySize;
1110         pos = panel_pos;
1111         mySize = panel_size;
1112
1113         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1114         if(panel_bg_padding)
1115         {
1116                 pos += '1 1 0' * panel_bg_padding;
1117                 mySize -= '2 2 0' * panel_bg_padding;
1118         }
1119
1120         float panel_ar = mySize_x/mySize_y;
1121         float is_vertical = (panel_ar < 1);
1122         vector shield_offset, strength_offset, superweapons_offset;
1123
1124         float superweapons_is = -1;
1125
1126         if(superweapons_time)
1127         {
1128                 if(strength_time)
1129                 {
1130                         if(shield_time)
1131                                 superweapons_is = 0;
1132                         else
1133                                 superweapons_is = 2;
1134                 }
1135                 else
1136                 {
1137                         if(shield_time)
1138                                 superweapons_is = 1;
1139                         else
1140                                 superweapons_is = 2;
1141                 }
1142         }
1143
1144         // FIXME handle superweapons here
1145         if(superweapons_is == 0)
1146         {
1147                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1148                 {
1149                         mySize_x *= (1.0 / 3.0);
1150                         superweapons_offset_x = mySize_x;
1151                         if (autocvar_hud_panel_powerups_flip)
1152                                 shield_offset_x = 2*mySize_x;
1153                         else
1154                                 strength_offset_x = 2*mySize_x;
1155                 }
1156                 else
1157                 {
1158                         mySize_y *= (1.0 / 3.0);
1159                         superweapons_offset_y = mySize_y;
1160                         if (autocvar_hud_panel_powerups_flip)
1161                                 shield_offset_y = 2*mySize_y;
1162                         else
1163                                 strength_offset_y = 2*mySize_y;
1164                 }
1165         }
1166         else
1167         {
1168                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1169                 {
1170                         mySize_x *= 0.5;
1171                         if (autocvar_hud_panel_powerups_flip)
1172                                 shield_offset_x = mySize_x;
1173                         else
1174                                 strength_offset_x = mySize_x;
1175                 }
1176                 else
1177                 {
1178                         mySize_y *= 0.5;
1179                         if (autocvar_hud_panel_powerups_flip)
1180                                 shield_offset_y = mySize_y;
1181                         else
1182                                 strength_offset_y = mySize_y;
1183                 }
1184         }
1185
1186         float shield_baralign, strength_baralign, superweapons_baralign;
1187         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1188
1189         if (autocvar_hud_panel_powerups_flip)
1190         {
1191                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1192                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1193                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1194                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1195         }
1196         else
1197         {
1198                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1199                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1200                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1201                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1202         }
1203
1204         if(superweapons_is == 0)
1205         {
1206                 superweapons_iconalign = strength_iconalign;
1207                 superweapons_baralign = 2;
1208         }
1209         else if(superweapons_is == 1)
1210         {
1211                 superweapons_offset = strength_offset;
1212                 superweapons_iconalign = strength_iconalign;
1213                 superweapons_baralign = strength_baralign;
1214         }
1215         else if(superweapons_is == 2)
1216         {
1217                 superweapons_offset = shield_offset;
1218                 superweapons_iconalign = shield_iconalign;
1219                 superweapons_baralign = shield_baralign;
1220         }
1221
1222         if(shield_time)
1223         {
1224                 const float maxshield = 30;
1225                 float shield = ceil(shield_time);
1226                 if(autocvar_hud_panel_powerups_progressbar)
1227                 {
1228                         HUD_Panel_GetProgressBarColor(shield);
1229                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1230                 }
1231                 if(autocvar_hud_panel_powerups_text)
1232                 {
1233                         if(shield > 1)
1234                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1235                         if(shield <= 5)
1236                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1237                 }
1238         }
1239
1240         if(strength_time)
1241         {
1242                 const float maxstrength = 30;
1243                 float strength = ceil(strength_time);
1244                 if(autocvar_hud_panel_powerups_progressbar)
1245                 {
1246                         HUD_Panel_GetProgressBarColor(strength);
1247                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1248                 }
1249                 if(autocvar_hud_panel_powerups_text)
1250                 {
1251                         if(strength > 1)
1252                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1253                         if(strength <= 5)
1254                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1255                 }
1256         }
1257
1258         if(superweapons_time)
1259         {
1260                 const float maxsuperweapons = 30;
1261                 float superweapons = ceil(superweapons_time);
1262                 if(autocvar_hud_panel_powerups_progressbar)
1263                 {
1264                         HUD_Panel_GetProgressBarColor(superweapons);
1265                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1266                 }
1267                 if(autocvar_hud_panel_powerups_text)
1268                 {
1269                         if(superweapons > 1)
1270                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1271                         if(superweapons <= 5)
1272                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1273                 }
1274         }
1275 }
1276
1277 // Health/armor (#3)
1278 //
1279
1280 // prev_* vars contain the health/armor at the previous FRAME
1281 // set to -1 when player is dead or was not playing
1282 float prev_health, prev_armor;
1283 float health_damagetime, armor_damagetime;
1284 float health_beforedamage, armor_beforedamage;
1285 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1286 float old_p_health, old_p_armor;
1287 float old_p_healthtime, old_p_armortime;
1288 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1289 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1290 float prev_p_health, prev_p_armor;
1291
1292 void HUD_HealthArmor(void)
1293 {
1294         float armor, health, fuel;
1295         if(!autocvar__hud_configure)
1296         {
1297                 if(!autocvar_hud_panel_healtharmor) return;
1298                 if(hud != HUD_NORMAL) return;
1299                 if(spectatee_status == -1) return;
1300
1301                 health = getstati(STAT_HEALTH);
1302                 if(health <= 0)
1303                 {
1304                         prev_health = -1;
1305                         return;
1306                 }
1307                 armor = getstati(STAT_ARMOR);
1308
1309                 // code to check for spectatee_status changes is in Ent_ClientData()
1310                 // prev_p_health and prev_health can be set to -1 there
1311
1312                 if (prev_p_health == -1)
1313                 {
1314                         // no effect
1315                         health_beforedamage = 0;
1316                         armor_beforedamage = 0;
1317                         health_damagetime = 0;
1318                         armor_damagetime = 0;
1319                         prev_health = health;
1320                         prev_armor = armor;
1321                         old_p_health = health;
1322                         old_p_armor = armor;
1323                         prev_p_health = health;
1324                         prev_p_armor = armor;
1325                 }
1326                 else if (prev_health == -1)
1327                 {
1328                         //start the load effect
1329                         health_damagetime = 0;
1330                         armor_damagetime = 0;
1331                         prev_health = 0;
1332                         prev_armor = 0;
1333                 }
1334                 fuel = getstati(STAT_FUEL);
1335         }
1336         else
1337         {
1338                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1339
1340                 health = 150;
1341                 armor = 75;
1342                 fuel = 20;
1343         }
1344
1345         HUD_Panel_UpdateCvars(healtharmor);
1346         HUD_Panel_ApplyFadeAlpha();
1347         vector pos, mySize;
1348         pos = panel_pos;
1349         mySize = panel_size;
1350
1351         HUD_Panel_DrawBg(1);
1352         if(panel_bg_padding)
1353         {
1354                 pos += '1 1 0' * panel_bg_padding;
1355                 mySize -= '2 2 0' * panel_bg_padding;
1356         }
1357
1358         float baralign = autocvar_hud_panel_healtharmor_baralign;
1359         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1360
1361     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1362     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1363         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1364         {
1365                 vector v;
1366                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1367
1368                 float x;
1369                 x = floor(v_x + 1);
1370
1371         float maxtotal = maxhealth + maxarmor;
1372                 string biggercount;
1373                 if(v_z) // NOT fully armored
1374                 {
1375                         biggercount = "health";
1376                         if(autocvar_hud_panel_healtharmor_progressbar)
1377                         {
1378                                 HUD_Panel_GetProgressBarColor(health);
1379                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1380                         }
1381                         if(armor)
1382             if(autocvar_hud_panel_healtharmor_text)
1383                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1384                 }
1385                 else
1386                 {
1387                         biggercount = "armor";
1388                         if(autocvar_hud_panel_healtharmor_progressbar)
1389                         {
1390                                 HUD_Panel_GetProgressBarColor(armor);
1391                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1392                         }
1393                         if(health)
1394             if(autocvar_hud_panel_healtharmor_text)
1395                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1396                 }
1397         if(autocvar_hud_panel_healtharmor_text)
1398                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1399
1400                 if(fuel)
1401                 {
1402                         HUD_Panel_GetProgressBarColor(fuel);
1403                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1404                 }
1405         }
1406         else
1407         {
1408                 float panel_ar = mySize_x/mySize_y;
1409                 float is_vertical = (panel_ar < 1);
1410                 vector health_offset, armor_offset;
1411                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1412                 {
1413                         mySize_x *= 0.5;
1414                         if (autocvar_hud_panel_healtharmor_flip)
1415                                 health_offset_x = mySize_x;
1416                         else
1417                                 armor_offset_x = mySize_x;
1418                 }
1419                 else
1420                 {
1421                         mySize_y *= 0.5;
1422                         if (autocvar_hud_panel_healtharmor_flip)
1423                                 health_offset_y = mySize_y;
1424                         else
1425                                 armor_offset_y = mySize_y;
1426                 }
1427
1428                 float health_baralign, armor_baralign, fuel_baralign;
1429                 float health_iconalign, armor_iconalign;
1430                 if (autocvar_hud_panel_healtharmor_flip)
1431                 {
1432                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1433                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1434                         fuel_baralign = health_baralign;
1435                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1436                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1437                 }
1438                 else
1439                 {
1440                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1441                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1442                         fuel_baralign = armor_baralign;
1443                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1444                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1445                 }
1446
1447                 //if(health)
1448                 {
1449                         if(autocvar_hud_panel_healtharmor_progressbar)
1450                         {
1451                                 HUD_Panel_GetProgressBarColor(health);
1452                                 float p_health, pain_health_alpha;
1453                                 p_health = health;
1454                                 pain_health_alpha = 1;
1455                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1456                                 {
1457                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1458                                         {
1459                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1460                                                 {
1461                                                         if (time - old_p_healthtime < 1)
1462                                                                 old_p_health = prev_p_health;
1463                                                         else
1464                                                                 old_p_health = prev_health;
1465                                                         old_p_healthtime = time;
1466                                                 }
1467                                                 if (time - old_p_healthtime < 1)
1468                                                 {
1469                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1470                                                         prev_p_health = p_health;
1471                                                 }
1472                                         }
1473                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1474                                         {
1475                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1476                                                 {
1477                                                         if (time - health_damagetime >= 1)
1478                                                                 health_beforedamage = prev_health;
1479                                                         health_damagetime = time;
1480                                                 }
1481                                                 if (time - health_damagetime < 1)
1482                                                 {
1483                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1484                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1485                                                 }
1486                                         }
1487                                         prev_health = health;
1488
1489                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1490                                         {
1491                                                 float BLINK_FACTOR = 0.15;
1492                                                 float BLINK_BASE = 0.85;
1493                                                 float BLINK_FREQ = 9; 
1494                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1495                                         }
1496                                 }
1497                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1498                         }
1499                         if(autocvar_hud_panel_healtharmor_text)
1500                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1501                 }
1502
1503                 if(armor)
1504                 {
1505                         if(autocvar_hud_panel_healtharmor_progressbar)
1506                         {
1507                                 HUD_Panel_GetProgressBarColor(armor);
1508                                 float p_armor;
1509                                 p_armor = armor;
1510                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1511                                 {
1512                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1513                                         {
1514                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1515                                                 {
1516                                                         if (time - old_p_armortime < 1)
1517                                                                 old_p_armor = prev_p_armor;
1518                                                         else
1519                                                                 old_p_armor = prev_armor;
1520                                                         old_p_armortime = time;
1521                                                 }
1522                                                 if (time - old_p_armortime < 1)
1523                                                 {
1524                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1525                                                         prev_p_armor = p_armor;
1526                                                 }
1527                                         }
1528                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1529                                         {
1530                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1531                                                 {
1532                                                         if (time - armor_damagetime >= 1)
1533                                                                 armor_beforedamage = prev_armor;
1534                                                         armor_damagetime = time;
1535                                                 }
1536                                                 if (time - armor_damagetime < 1)
1537                                                 {
1538                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1539                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1540                                                 }
1541                                         }
1542                                         prev_armor = armor;
1543                                 }
1544                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1545                         }
1546                         if(autocvar_hud_panel_healtharmor_text)
1547                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1548                 }
1549
1550                 if(fuel)
1551                 {
1552                         if (is_vertical)
1553                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1554                         else
1555                                 mySize_y *= 0.2;
1556                         if (panel_ar >= 4)
1557                                 mySize_x *= 2; //restore full panel size
1558                         else if (panel_ar < 1/4)
1559                                 mySize_y *= 2; //restore full panel size
1560                         HUD_Panel_GetProgressBarColor(fuel);
1561                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1562                 }
1563         }
1564 }
1565
1566 // Notification area (#4)
1567 //
1568
1569 string Weapon_SuicideMessage(float deathtype)
1570 {
1571         w_deathtype = deathtype;
1572         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1573         return w_deathtypestring;
1574 }
1575
1576 string Weapon_KillMessage(float deathtype)
1577 {
1578         w_deathtype = deathtype;
1579         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1580         return w_deathtypestring;
1581 }
1582
1583 #define KN_MAX_ENTRIES 10
1584 float kn_index;
1585 float killnotify_times[KN_MAX_ENTRIES];
1586 float killnotify_deathtype[KN_MAX_ENTRIES];
1587 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1588 string killnotify_attackers[KN_MAX_ENTRIES];
1589 string killnotify_victims[KN_MAX_ENTRIES];
1590 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1591 {
1592         --kn_index;
1593         if (kn_index == -1)
1594                 kn_index = KN_MAX_ENTRIES-1;
1595         killnotify_times[kn_index] = time;
1596         killnotify_deathtype[kn_index] = wpn;
1597         killnotify_actiontype[kn_index] = actiontype;
1598         if(killnotify_attackers[kn_index])
1599                 strunzone(killnotify_attackers[kn_index]);
1600         killnotify_attackers[kn_index] = strzone(attacker);
1601         if(killnotify_victims[kn_index])
1602                 strunzone(killnotify_victims[kn_index]);
1603         killnotify_victims[kn_index] = strzone(victim);
1604 }
1605
1606 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1607 {
1608         float w;
1609         float alsoprint, gentle;
1610         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1611         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1612         
1613         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1614                 return;
1615
1616         if(msg == MSG_SUICIDE) {
1617                 w = DEATH_WEAPONOF(type);
1618                 if(WEP_VALID(w)) {
1619                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1620                         if (alsoprint)
1621                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1622                 } else if (type == DEATH_KILL) {
1623                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1624                         if (alsoprint)
1625                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1626                 } else if (type == DEATH_ROT) {
1627                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1628                         if (alsoprint)
1629                                 print (sprintf(_("^1%s^1 died\n"), s1));
1630                 } else if (type == DEATH_NOAMMO) {
1631                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1632                         if (alsoprint)
1633                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1634                 } else if (type == DEATH_CAMP) {
1635                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1636                         if (alsoprint)
1637                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1638                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1639                         HUD_KillNotify_Push(s1, "", 0, type);
1640                         if (alsoprint)
1641                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1642                 } else if (type == DEATH_CHEAT) {
1643                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1644                         if (alsoprint)
1645                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1646                 } else if (type == DEATH_FIRE) {
1647                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1648                         if (alsoprint)
1649                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1650                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1651                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1652                         if (alsoprint)
1653                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1654                 } 
1655                 
1656                 if (stof(s2) > 2) // killcount > 2
1657                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1658         } else if(msg == MSG_KILL) {
1659                 w = DEATH_WEAPONOF(type);
1660                 if(WEP_VALID(w)) {
1661                         HUD_KillNotify_Push(s1, s2, 1, type);
1662                         if (alsoprint)
1663                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1664                 }
1665                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1666                         HUD_KillNotify_Push(s1, s2, 1, type);
1667                         if(alsoprint)
1668                         {
1669                                 if(gentle) {
1670                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1671                                 } else {
1672                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1673                                 }
1674                         }
1675                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1676                                 if(gentle)
1677                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1678                                 else
1679                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1680                         }
1681                         else if (stof(s2) > 2) {
1682                                 if(gentle)
1683                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1684                                 else
1685                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1686                         }
1687                 }
1688                 else if(type == KILL_FIRST_BLOOD)
1689                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1690                 else if (type == DEATH_TELEFRAG) {
1691                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1692                         if(gentle)
1693                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1694                         else
1695                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1696                 }
1697                 else if (type == DEATH_DROWN) {
1698                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1699                         if(alsoprint)
1700                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1701                 }
1702                 else if (type == DEATH_SLIME) {
1703                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1704                         if(alsoprint)
1705                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1706                 }
1707                 else if (type == DEATH_LAVA) {
1708                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1709                         if(alsoprint)
1710                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1711                 }
1712                 else if (type == DEATH_FALL) {
1713                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1714                         if(alsoprint)
1715                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1716                 }
1717                 else if (type == DEATH_SHOOTING_STAR) {
1718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1719                         if(alsoprint)
1720                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1721                 }
1722                 else if (type == DEATH_SWAMP) {
1723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1724                         if(alsoprint)
1725                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1726                 }
1727                 else if (type == DEATH_HURTTRIGGER)
1728                 {
1729                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1730                         if(alsoprint)
1731                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1732                 } else if(type == DEATH_VHCRUSH) {
1733                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1734                         if(alsoprint)
1735                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1736                 } else if(type == DEATH_SBMINIGUN) {
1737                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1738                         if(alsoprint)
1739                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1740                 } else if(type == DEATH_SBROCKET) {
1741                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1742                         if(alsoprint)
1743                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1744                 } else if(type == DEATH_SBBLOWUP) {
1745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1746                         if(alsoprint)
1747                                 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1748                 } else if(type == DEATH_WAKIGUN) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1752                 } else if(type == DEATH_WAKIROCKET) {
1753                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1754                         if(alsoprint)
1755                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1756                 } else if(type == DEATH_WAKIBLOWUP) {
1757                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1758                         if(alsoprint)
1759                                 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1760                 } else if(type == DEATH_RAPTOR_CANNON) {
1761                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1762                         if(alsoprint)
1763                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1764                 } else if(type == DEATH_RAPTOR_BOMB) {
1765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1766                         if(alsoprint)
1767                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1768                 } else if(type == DEATH_RAPTOR_DEATH) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1772                 } else if(type == DEATH_TURRET) {
1773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774                         if(alsoprint)
1775                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1776                 } else if(type == DEATH_TOUCHEXPLODE) {
1777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778                         if(alsoprint)
1779                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1780                 } else if(type == DEATH_CHEAT) {
1781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782                         if(alsoprint)
1783                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1784                 } else if (type == DEATH_FIRE) {
1785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786                         if(alsoprint)
1787                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1788                 } else if (type == DEATH_CUSTOM) {
1789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1790                         if(alsoprint)
1791                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1792                 } else if (type == DEATH_HURTTRIGGER) {
1793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1794                         if(alsoprint)
1795                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1796                 } else {
1797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1798                         if(alsoprint)
1799                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1800                 }
1801         } else if(msg == MSG_SPREE) {
1802                 if(type == KILL_END_SPREE) {
1803                         if(gentle)
1804                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1805                         else
1806                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1807                 } else if(type == KILL_SPREE) {
1808                         if(gentle)
1809                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1810                         else
1811                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1812                 } else if(type == KILL_SPREE_3) {
1813                         if(gentle)
1814                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1815                         else
1816                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1817                 } else if(type == KILL_SPREE_5) {
1818                         if(gentle)
1819                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1820                         else
1821                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1822                 } else if(type == KILL_SPREE_10) {
1823                         if(gentle)
1824                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1825                         else
1826                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1827                 } else if(type == KILL_SPREE_15) {
1828                         if(gentle)
1829                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1830                         else
1831                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1832                 } else if(type == KILL_SPREE_20) {
1833                         if(gentle)
1834                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1835                         else
1836                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1837                 } else if(type == KILL_SPREE_25) {
1838                         if(gentle)
1839                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1840                         else
1841                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1842                 } else if(type == KILL_SPREE_30) {
1843                         if(gentle)
1844                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1845                         else
1846                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1847                 }
1848         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1849                 if (type == DEATH_DROWN) {
1850                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1851                         if(alsoprint)
1852                         {
1853                                 if(gentle)
1854                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1855                                 else
1856                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1857                         }
1858                 } else if (type == DEATH_SLIME) {
1859                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1860                         if(alsoprint)
1861                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1862                 } else if (type == DEATH_LAVA) {
1863                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1864                         if(alsoprint)
1865                         {
1866                                 if(gentle)
1867                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1868                                 else
1869                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1870                         }
1871                 } else if (type == DEATH_FALL) {
1872                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1873                         if(alsoprint)
1874                         {
1875                                 if(gentle)
1876                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1877                                 else
1878                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1879                         }
1880                 } else if (type == DEATH_SHOOTING_STAR) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1882                         if(alsoprint)
1883                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1884                 } else if (type == DEATH_SWAMP) {
1885                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1886                         if(alsoprint)
1887                         {
1888                                 if(gentle)
1889                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1890                                 else
1891                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1892                         }
1893                 } else if(DEATH_ISTURRET(type)) {
1894                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1895                         if(alsoprint)
1896                         {
1897                                 if(gentle)
1898                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1899                                 else
1900                                 {
1901                                         switch(type)
1902                                         {
1903                                                 case DEATH_TURRET_EWHEEL:
1904                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1905                                                         break;
1906                                                 case DEATH_TURRET_FLAC:
1907                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1908                                                         break;
1909                                                 case DEATH_TURRET_MACHINEGUN:
1910                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1911                                                         break;
1912                                                 case DEATH_TURRET_WALKER_GUN:
1913                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1914                                                         break;
1915                                                 case DEATH_TURRET_WALKER_MEELE:
1916                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1917                                                         break;
1918                                                 case DEATH_TURRET_WALKER_ROCKET:
1919                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1920                                                         break;
1921                                                 case DEATH_TURRET_HELLION:
1922                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1923                                                         break;
1924                                                 case DEATH_TURRET_HK:
1925                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1926                                                         break;
1927                                                 case DEATH_TURRET_MLRS:
1928                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1929                                                         break;
1930                                                 case DEATH_TURRET_PLASMA:
1931                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1932                                                         break;
1933                                                 case DEATH_TURRET_PHASER:
1934                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1935                                                         break;
1936                                                 case DEATH_TURRET_TESLA:                        
1937                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1938                                                         break;
1939                                         }
1940                                 }
1941                         }
1942                 } else if (type == DEATH_CUSTOM) {
1943                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1944                         if(alsoprint)
1945                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1946                 } else if (type == DEATH_HURTTRIGGER) {
1947                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1948                         if(alsoprint)
1949                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1950                 } else if(type == DEATH_TOUCHEXPLODE) {
1951                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1952                         if(alsoprint)
1953                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1954                 } else if(type == DEATH_CHEAT) {
1955                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1956                         if(alsoprint)
1957                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1958                 } else if(type == DEATH_FIRE) {
1959                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1960                         if(alsoprint)
1961                         {
1962                                 if(gentle)
1963                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1964                                 else
1965                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1966                                 }
1967                 } else {
1968                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1969                         if(alsoprint)
1970                         {
1971                                 if(gentle)
1972                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1973                                 else
1974                                         print (sprintf(_("^1%s^1 died\n"), s1));
1975                         }
1976                 }
1977         } else if(msg == MSG_KILL_ACTION_SPREE) {
1978                 if(gentle)
1979                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1980                 else
1981                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1982         } else if(msg == MSG_INFO) {
1983                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1984                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1985                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1986                 } else if(type == INFO_LOSTFLAG) {
1987                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1988                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1989                 } else if(type == INFO_PICKUPFLAG) {
1990                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1991                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1992                 } else if(type == INFO_RETURNFLAG) {
1993                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1994                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1995                 } else if(type == INFO_CAPTUREFLAG) {
1996                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1997                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1998                 }
1999         } else if(msg == MSG_RACE) {
2000                 if(type == RACE_SERVER_RECORD) {
2001                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2002                 }
2003                 else if(type == RACE_NEW_RANK) {
2004                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2005                 }
2006                 else if(type == RACE_NEW_TIME) {
2007                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2008                 }
2009                 else if(type == RACE_FAIL) {
2010                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2011                 }
2012         } else if(msg == MSG_KA) {
2013                 if(type == KA_PICKUPBALL) {
2014                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2015                         if(alsoprint)
2016                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2017                 }
2018                 else if(type == KA_DROPBALL) {
2019                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2020                         if(alsoprint)
2021                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2022                 }
2023         }
2024 }
2025
2026 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2027 {
2028         float gentle;
2029         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2030         if(msg == MSG_SUICIDE) {
2031                 if (type == DEATH_TEAMCHANGE) {
2032                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2033                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2034                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2035                 } else if (type == DEATH_CAMP) {
2036                         if(gentle)
2037                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2038                         else
2039                                 centerprint_hud(_("^1Die camper!"));
2040                 } else if (type == DEATH_NOAMMO) {
2041                         if(gentle)
2042                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2043                         else
2044                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2045                 } else if (type == DEATH_ROT) {
2046                         if(gentle)
2047                                 centerprint_hud(_("^1You need to preserve your health"));
2048                         else
2049                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2050                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2051                         if(gentle)
2052                                 centerprint_hud(_("^1Don't go against team mates!"));
2053                         else
2054                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2055                 } else if (type == DEATH_QUIET) {
2056                         // do nothing
2057                 } else { // generic message
2058                         if(gentle)
2059                                 centerprint_hud(_("^1You need to be more careful!"));
2060                         else
2061                                 centerprint_hud(_("^1You killed your own dumb self!"));
2062                 }
2063         } else if(msg == MSG_KILL) {
2064                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2065                         if(gentle) {
2066                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2067                         } else {
2068                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2069                         }
2070                 } else if (type == KILL_FIRST_BLOOD) {
2071                         if(gentle) {
2072                                 centerprint_hud(_("^1First score"));
2073                         } else {
2074                                 centerprint_hud(_("^1First blood"));
2075                         }
2076                 } else if (type == KILL_FIRST_VICTIM) {
2077                         if(gentle) {
2078                                 centerprint_hud(_("^1First casualty"));
2079                         } else {
2080                                 centerprint_hud(_("^1First victim"));
2081                         }
2082                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2083                         if(gentle) {
2084                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2085                         } else {
2086                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2087                         }
2088                 } else if (type == KILL_TYPEFRAGGED) {
2089                         if(gentle) {
2090                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2091                         } else {
2092                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2093                         }
2094                 } else if (type == KILL_FRAG) {
2095                         if(gentle) {
2096                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2097                         } else {
2098                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2099                         }
2100                 } else { // generic message
2101                         if(gentle) {
2102                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2103                         } else {
2104                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2105                         }
2106                 }
2107         } else if(msg == MSG_KILL_ACTION) {
2108                 // TODO: invent more centerprints here?
2109                 centerprint_hud(_("^1Watch your step!"));
2110         }
2111 }
2112
2113 void HUD_Notify (void)
2114 {
2115         if(!autocvar__hud_configure)
2116         {
2117                 if(!autocvar_hud_panel_notify) return;
2118         }
2119         else
2120                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2121
2122         HUD_Panel_UpdateCvars(notify);
2123         HUD_Panel_ApplyFadeAlpha();
2124         vector pos, mySize;
2125         pos = panel_pos;
2126         mySize = panel_size;
2127
2128         HUD_Panel_DrawBg(1);
2129         if(panel_bg_padding)
2130         {
2131                 pos += '1 1 0' * panel_bg_padding;
2132                 mySize -= '2 2 0' * panel_bg_padding;
2133         }
2134
2135         float entries, height;
2136         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2137         height = mySize_y/entries;
2138         
2139         vector fontsize;
2140         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2141         fontsize = '0.5 0.5 0' * fontheight;
2142
2143         float a;
2144         float when;
2145         when = autocvar_hud_panel_notify_time;
2146         float fadetime;
2147         fadetime = autocvar_hud_panel_notify_fadetime;
2148
2149         string s;
2150
2151         vector pos_attacker, pos_victim;
2152         vector weap_pos;
2153         float width_attacker;
2154         string attacker, victim;
2155
2156         float i, j, w, type, step, limit;
2157         if(autocvar_hud_panel_notify_flip) //order items from the top down
2158         {
2159                 i = 0;
2160                 step = +1;
2161                 limit = entries;
2162         }
2163         else //order items from the bottom up
2164         {
2165                 i = entries - 1;
2166                 step = -1;
2167                 limit = -1;
2168         }
2169
2170         for(j = kn_index;  i != limit;  i += step, ++j)
2171         {
2172                 if(autocvar__hud_configure)
2173                 {
2174                         if (step == +1)
2175                                 a = i;
2176                         else // inverse order
2177                                 a = entries - 1 - i;
2178                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2179                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2180                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2181                         a = bound(0, (when - a) / 4, 1);
2182                         goto hud_config_notifyprint;
2183                 }
2184
2185                 if (j == KN_MAX_ENTRIES)
2186                         j = 0;
2187
2188                 if(killnotify_times[j] + when > time)
2189                         a = 1;
2190                 else if(fadetime)
2191                 {
2192                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2193                         if(!a)
2194                         {
2195                                 break;
2196                         }
2197                 }
2198                 else
2199                 {
2200                         break;
2201                 }
2202
2203                 s = "";
2204
2205                 type = killnotify_deathtype[j];
2206                 w = DEATH_WEAPONOF(type);
2207
2208                 // TODO: maybe print in team colors?
2209                 //
2210                 // Y [used by] X
2211                 if(killnotify_actiontype[j] == 0) 
2212                 {
2213                         if(type == DEATH_GENERIC)
2214                         {
2215                                 s = "notify_death";
2216                         }
2217                         else if(type == DEATH_NOAMMO)
2218                         {
2219                                 s = "notify_outofammo";
2220                         }
2221                         else if(type == DEATH_KILL)
2222                         {
2223                                 s = "notify_selfkill";
2224                         }
2225                         else if(type == DEATH_CAMP)
2226                         {
2227                                 s = "notify_camping";
2228                         }
2229                         else if(type == KILL_TEAM_RED)
2230                         {
2231                                 s = "notify_teamkill_red";
2232                         }
2233                         else if(type == KILL_TEAM_BLUE)
2234                         {
2235                                 s = "notify_teamkill_blue";
2236                         }
2237                         else if(type == DEATH_DROWN)
2238                         {
2239                                 s = "notify_water";
2240                         }
2241                         else if(type == DEATH_SLIME)
2242                         {
2243                                 s = "notify_slime";
2244                         }
2245                         else if(type == DEATH_LAVA)
2246                         {
2247                                 s = "notify_lava";
2248                         }
2249                         else if(type == DEATH_FALL)
2250                         {
2251                                 s = "notify_fall";
2252                         }
2253                         else if(type == DEATH_SHOOTING_STAR)
2254                         {
2255                                 s = "notify_shootingstar";
2256                         }
2257                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2258                         {
2259                                 s = "notify_death";
2260                         }
2261                         else if(type == INFO_GOTFLAG)
2262                         {
2263                                 if(killnotify_victims[j] == "^1RED^7 flag")
2264                                 {
2265                                         s = "notify_red_taken";
2266                                 }
2267                                 else
2268                                 {
2269                                         s = "notify_blue_taken";
2270                                 }
2271                         }
2272                         else if(type == INFO_RETURNFLAG)
2273                         {
2274                                 if(killnotify_victims[j] == "^1RED^7 flag")
2275                                 {
2276                                         s = "notify_red_returned";
2277                                 }
2278                                 else
2279                                 {
2280                                         s = "notify_blue_returned";
2281                                 }
2282                         }
2283                         else if(type == INFO_LOSTFLAG)
2284                         {
2285                                 if(killnotify_victims[j] == "^1RED^7 flag")
2286                                 {
2287                                         s = "notify_red_lost";
2288                                 }
2289                                 else
2290                                 {
2291                                         s = "notify_blue_lost";
2292                                 }
2293                         }
2294                         else if(type == INFO_CAPTUREFLAG)
2295                         {
2296                                 if(killnotify_victims[j] == "^1RED^7 flag")
2297                                 {
2298                                         s = "notify_red_captured";
2299                                 }
2300                                 else
2301                                 {
2302                                         s = "notify_blue_captured";
2303                                 }
2304                         }
2305                         else if(type == KA_DROPBALL)
2306                         {
2307                                 s = "notify_balldropped";
2308                         }
2309                         else if(type == KA_PICKUPBALL)
2310                         {
2311                                 s = "notify_ballpickedup";
2312                         }
2313                         
2314                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2315                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2316                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2317
2318                         if(s != "")
2319                         {
2320                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2321                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2322                         }
2323                 }
2324                 // X [did action to] Y
2325                 else
2326                 {
2327                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2328                         {
2329                                 s = "notify_melee_laser";
2330                         }
2331                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2332                         {
2333                                 s = "notify_melee_shotgun";
2334                         }
2335                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2336                         {
2337                                 s = "notify_headshot";
2338                         }
2339                         else if(WEP_VALID(w))
2340                         {
2341                                 self = get_weaponinfo(w);
2342                                 s = strcat("weapon", self.netname);
2343                         }
2344                         else if(type == KILL_TEAM_RED)
2345                         {
2346                                 s = "notify_teamkill_red";
2347                         }
2348                         else if(type == KILL_TEAM_BLUE)
2349                         {
2350                                 s = "notify_teamkill_red";
2351                         }
2352                         else if(type == DEATH_TELEFRAG)
2353                         {
2354                                 s = "notify_telefrag";
2355                         }
2356                         else if(type == DEATH_DROWN)
2357                         {
2358                                 s = "notify_water";
2359                         }
2360                         else if(type == DEATH_SLIME)
2361                         {
2362                                 s = "notify_slime";
2363                         }
2364                         else if(type == DEATH_LAVA)
2365                         {
2366                                 s = "notify_lava";
2367                         }
2368                         else if(type == DEATH_FALL)
2369                         {
2370                                 s = "notify_fall";
2371                         }
2372                         else if(type == DEATH_SHOOTING_STAR)
2373                         {
2374                                 s = "notify_shootingstar";
2375                         }
2376                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2377                         {
2378                                 s = "notify_void";
2379                         }
2380                         else if(type == RACE_SERVER_RECORD)
2381                         {
2382                                 s = "race_newrecordserver";
2383                         }
2384                         else if(type == RACE_NEW_RANK)
2385                         {
2386                                 s = "race_newrankyellow";
2387                         }
2388                         else if(type == RACE_NEW_TIME)
2389                         {
2390                                 s = "race_newtime";
2391                         }
2392                         else if(type == RACE_FAIL)
2393                         {
2394                                 s = "race_newfail";
2395                         }
2396
2397                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2398                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2399 :hud_config_notifyprint
2400                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2401                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2402                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2403                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2404
2405                         if(s != "")
2406                         {
2407                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2408                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2409                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2410                         }
2411                 }
2412         }
2413 }
2414
2415 // Timer (#5)
2416 //
2417 // TODO: macro
2418 string seconds_tostring(float sec)
2419 {
2420         float minutes;
2421         minutes = floor(sec / 60);
2422
2423         sec -= minutes * 60;
2424         return sprintf("%d:%02d", minutes, sec);
2425 }
2426
2427 void HUD_Timer(void)
2428 {
2429         if(!autocvar__hud_configure)
2430         {
2431                 if(!autocvar_hud_panel_timer) return;
2432         }
2433         else
2434                 hud_configure_active_panel = HUD_PANEL_TIMER;
2435
2436         HUD_Panel_UpdateCvars(timer);
2437         HUD_Panel_ApplyFadeAlpha();
2438         vector pos, mySize;
2439         pos = panel_pos;
2440         mySize = panel_size;
2441
2442         HUD_Panel_DrawBg(1);
2443         if(panel_bg_padding)
2444         {
2445                 pos += '1 1 0' * panel_bg_padding;
2446                 mySize -= '2 2 0' * panel_bg_padding;
2447         }
2448
2449         string timer;
2450         float timelimit, elapsedTime, timeleft, minutesLeft;
2451
2452         timelimit = getstatf(STAT_TIMELIMIT);
2453
2454         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2455         timeleft = ceil(timeleft);
2456
2457         minutesLeft = floor(timeleft / 60);
2458
2459         vector timer_color;
2460         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2461                 timer_color = '1 1 1'; //white
2462         else if(minutesLeft >= 1)
2463                 timer_color = '1 1 0'; //yellow
2464         else
2465                 timer_color = '1 0 0'; //red
2466
2467         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2468                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2469                         //while restart is still active, show 00:00
2470                         timer = seconds_tostring(0);
2471                 } else {
2472                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2473                         timer = seconds_tostring(elapsedTime);
2474                 }
2475         } else {
2476                 timer = seconds_tostring(timeleft);
2477         }
2478
2479         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2480 }
2481
2482 // Radar (#6)
2483 //
2484 void HUD_Radar(void)
2485 {
2486         if (!autocvar__hud_configure)
2487         {
2488                 if (hud_panel_radar_maximized)
2489                 {
2490                         if (!hud_draw_maximized) return;
2491                 }
2492                 else
2493                 {
2494                         if (autocvar_hud_panel_radar == 0) return;
2495                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2496                 }
2497         }
2498         else
2499                 hud_configure_active_panel = HUD_PANEL_RADAR;
2500
2501         HUD_Panel_UpdateCvars(radar);
2502         HUD_Panel_ApplyFadeAlpha();
2503
2504         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2505         {
2506                 panel_size = autocvar_hud_panel_radar_maximized_size;
2507                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2508                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2509                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2510                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2511                 
2512                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2513                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2514         }
2515
2516         vector pos, mySize;
2517         pos = panel_pos;
2518         mySize = panel_size;
2519
2520         HUD_Panel_DrawBg(1);
2521         if(panel_bg_padding)
2522         {
2523                 pos += '1 1 0' * panel_bg_padding;
2524                 mySize -= '2 2 0' * panel_bg_padding;
2525         }
2526
2527         float color2;
2528         entity tm;
2529         float scale2d, normalsize, bigsize;
2530         float f;
2531
2532         teamradar_origin2d = pos + 0.5 * mySize;
2533         teamradar_size2d = mySize;
2534
2535         if(minimapname == "")
2536                 return;
2537
2538         teamradar_loadcvars();
2539
2540         switch(hud_panel_radar_zoommode)
2541         {
2542                 default:
2543                 case 0:
2544                         f = current_zoomfraction;
2545                         break;
2546                 case 1:
2547                         f = 1 - current_zoomfraction;
2548                         break;
2549                 case 2:
2550                         f = 0;
2551                         break;
2552                 case 3:
2553                         f = 1;
2554                         break;
2555         }
2556
2557         switch(hud_panel_radar_rotation)
2558         {
2559                 case 0:
2560                         teamradar_angle = view_angles_y - 90;
2561                         break;
2562                 default:
2563                         teamradar_angle = 90 * hud_panel_radar_rotation;
2564                         break;
2565         }
2566
2567         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2568         teamradar_size2d = mySize;
2569
2570         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2571
2572         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2573         if(hud_panel_radar_rotation == 0)
2574         {
2575                 // max-min distance must fit the radar in any rotation
2576                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2577         }
2578         else
2579         {
2580                 vector c0, c1, c2, c3, span;
2581                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2582                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2583                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2584                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2585                 span = '0 0 0';
2586                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2587                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2588
2589                 // max-min distance must fit the radar in x=x, y=y
2590                 bigsize = min(
2591                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2592                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2593                 );
2594         }
2595
2596         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2597         if(bigsize > normalsize)
2598                 normalsize = bigsize;
2599
2600         teamradar_size =
2601                   f * bigsize
2602                 + (1 - f) * normalsize;
2603         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2604                   f * mi_center
2605                 + (1 - f) * view_origin);
2606
2607         drawsetcliparea(
2608                 pos_x,
2609                 pos_y,
2610                 mySize_x,
2611                 mySize_y
2612         );
2613
2614         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2615
2616         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2617                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2618         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2619                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2620         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2621         {
2622                 color2 = GetPlayerColor(tm.sv_entnum);
2623                 //if(color == COLOR_SPECTATOR || color == color2)
2624                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2625         }
2626         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2627
2628         drawresetcliparea();
2629 };
2630
2631 // Score (#7)
2632 //
2633 void HUD_UpdatePlayerTeams();
2634 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2635 {
2636         float score;
2637         entity tm, pl;
2638 #define SCOREPANEL_MAX_ENTRIES 6
2639 #define SCOREPANEL_ASPECTRATIO 2
2640         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2641         vector fontsize = '1 1 0' * (mySize_y/entries);
2642
2643         vector rgb, score_color;
2644         rgb = '1 1 1';
2645         score_color = '1 1 1';
2646
2647         float name_size = mySize_x*0.75;
2648         float spacing_size = mySize_x*0.04;
2649         const float highlight_alpha = 0.2;
2650         float i, me_printed, first_pl;
2651         string s;
2652         i = 0;
2653         first_pl = 0;
2654         if (autocvar__hud_configure)
2655         {
2656                 float players_per_team;
2657                 if (team_count)
2658                 {
2659                         // show team scores in the first line
2660                         float score_size = mySize_x / team_count;
2661                         players_per_team = max(2, ceil((entries - 1) / team_count));
2662                         for(i=0; i<team_count; ++i) {
2663                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2664                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2665                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2666                         }
2667                         first_pl = 1;
2668                         pos_y += fontsize_y;
2669                 }
2670                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2671                 for (i=first_pl; i<entries; ++i)
2672                 {
2673                         //simulate my score is lower than all displayed players,
2674                         //so that I don't appear at all showing pure rankings.
2675                         //This is to better show the difference between the 2 ranking views
2676                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2677                         {
2678                                 rgb = '1 1 0';
2679                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2680                                 s = GetPlayerName(pl.sv_entnum);
2681                                 score = 7;
2682                         }
2683                         else
2684                         {
2685                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2686                                 score -= 3;
2687                         }
2688
2689                         if (team_count)
2690                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2691                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2692                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2693                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2694                         pos_y += fontsize_y;
2695                 }
2696                 return;
2697         }
2698
2699         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2700                 HUD_UpdatePlayerTeams();
2701         if (team_count)
2702         {
2703                 // show team scores in the first line
2704                 float score_size = mySize_x / team_count;
2705                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2706                         if(tm.team == COLOR_SPECTATOR)
2707                                 continue;
2708                         if (tm.team == myteam)
2709                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2710                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2711                         ++i;
2712                 }
2713                 first_pl = 1;
2714                 pos_y += fontsize_y;
2715                 tm = teams.sort_next;
2716         }
2717         i = first_pl;
2718
2719         do
2720         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2721         {
2722                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2723                         continue;
2724
2725                 if (i == entries-1 && !me_printed && pl != me)
2726                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2727                 {
2728                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2729                                 if (pl.team != COLOR_SPECTATOR)
2730                                         break;
2731
2732                         if (pl)
2733                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2734                         else
2735                                 rgb = '1 0 0'; //last: red
2736                         pl = me;
2737                 }
2738
2739                 if (pl == me)
2740                 {
2741                         if (i == first_pl)
2742                                 rgb = '0 1 0'; //first: green
2743                         me_printed = 1;
2744                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2745                 }
2746                 if (team_count)
2747                         score_color = GetTeamRGB(pl.team) * 0.8;
2748                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2749                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2750                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2751                 pos_y += fontsize_y;
2752                 ++i;
2753         }
2754         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2755 }
2756
2757 void HUD_Score(void)
2758 {
2759         if(!autocvar__hud_configure)
2760         {
2761                 if(!autocvar_hud_panel_score) return;
2762                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2763         }
2764         else
2765                 hud_configure_active_panel = HUD_PANEL_SCORE;
2766
2767         HUD_Panel_UpdateCvars(score);
2768         HUD_Panel_ApplyFadeAlpha();
2769         vector pos, mySize;
2770         pos = panel_pos;
2771         mySize = panel_size;
2772
2773         HUD_Panel_DrawBg(1);
2774         if(panel_bg_padding)
2775         {
2776                 pos += '1 1 0' * panel_bg_padding;
2777                 mySize -= '2 2 0' * panel_bg_padding;
2778         }
2779
2780         float score, distribution;
2781         string sign;
2782         vector distribution_color;
2783         entity tm, pl, me;
2784
2785 #ifdef COMPAT_XON050_ENGINE
2786         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2787 #else
2788         me = playerslots[player_localentnum - 1];
2789 #endif
2790
2791         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2792                 string timer, distrtimer;
2793
2794                 pl = players.sort_next;
2795                 if(pl == me)
2796                         pl = pl.sort_next;
2797                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2798                         if(pl.scores[ps_primary] == 0)
2799                                 pl = world;
2800
2801                 score = me.(scores[ps_primary]);
2802                 timer = TIME_ENCODED_TOSTRING(score);
2803
2804                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2805                         // distribution display
2806                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2807
2808                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2809
2810                         if (distribution <= 0) {
2811                                 distribution_color = '0 1 0';
2812                                 sign = "-";
2813                         }
2814                         else {
2815                                 distribution_color = '1 0 0';
2816                                 sign = "+";
2817                         }
2818                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2819                 }
2820                 // race record display
2821                 if (distribution <= 0)
2822                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2823                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2824         } else if (!teamplay) { // non-teamgames
2825                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2826                 {
2827                         HUD_Score_Rankings(pos, mySize, me, 0);
2828                         return;
2829                 }
2830                 // me vector := [team/connected frags id]
2831                 pl = players.sort_next;
2832                 if(pl == me)
2833                         pl = pl.sort_next;
2834
2835                 if(autocvar__hud_configure)
2836                         distribution = 42;
2837                 else if(pl)
2838                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2839                 else
2840                         distribution = 0;
2841
2842                 score = me.(scores[ps_primary]);
2843                 if(autocvar__hud_configure)
2844                         score = 123;
2845
2846                 if(distribution >= 5)
2847                         distribution_color = eY;
2848                 else if(distribution >= 0)
2849                         distribution_color = '1 1 1';
2850                 else if(distribution >= -5)
2851                         distribution_color = '1 1 0';
2852                 else
2853                         distribution_color = eX;
2854
2855                 string distribution_str;
2856                 distribution_str = ftos(distribution);
2857                 if (distribution >= 0)
2858                 {
2859                         if (distribution > 0)
2860                                 distribution_str = strcat("+", distribution_str);
2861                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2862                 }
2863                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2864                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2865         } else { // teamgames
2866                 float scores_count, row, column, rows, columns;
2867                 local noref vector offset; // fteqcc sucks
2868                 vector score_pos, score_size; //for scores other than myteam
2869                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2870                 {
2871                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2872                                 ++scores_count;
2873                         if (autocvar_hud_panel_score_rankings)
2874                         {
2875                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2876                                 return;
2877                         }
2878                         rows = mySize_y/mySize_x;
2879                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2880                         //                               ^^^ ammo item aspect goes here
2881
2882                         columns = ceil(scores_count/rows);
2883
2884                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2885
2886                         float newSize;
2887                         if(score_size_x/score_size_y > 3)
2888                         {
2889                                 newSize = 3 * score_size_y;
2890                                 offset_x = score_size_x - newSize;
2891                                 pos_x += offset_x/2;
2892                                 score_size_x = newSize;
2893                         }
2894                         else
2895                         {
2896                                 newSize = 1/3 * score_size_x;
2897                                 offset_y = score_size_y - newSize;
2898                                 pos_y += offset_y/2;
2899                                 score_size_y = newSize;
2900                         }
2901                 }
2902                 else
2903                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2904
2905                 float max_fragcount;
2906                 max_fragcount = -99;
2907                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2908                         if(tm.team == COLOR_SPECTATOR)
2909                                 continue;
2910                         score = tm.(teamscores[ts_primary]);
2911                         if(autocvar__hud_configure)
2912                                 score = 123;
2913                         
2914                         if (score > max_fragcount)
2915                                 max_fragcount = score;
2916
2917                         if (spectatee_status == -1)
2918                         {
2919                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2920                                 if (max_fragcount == score)
2921                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2922                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2923                                 ++row;
2924                                 if(row >= rows)
2925                                 {
2926                                         row = 0;
2927                                         ++column;
2928                                 }
2929                         }
2930                         else if(tm.team == myteam) {
2931                                 if (max_fragcount == score)
2932                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2933                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2934                         } else {
2935                                 if (max_fragcount == score)
2936                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2937                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2938                                 ++rows;
2939                         }
2940                 }
2941         }
2942 }
2943
2944 // Race timer (#8)
2945 //
2946 void HUD_RaceTimer (void)
2947 {
2948         if(!autocvar__hud_configure)
2949         {
2950                 if(!autocvar_hud_panel_racetimer) return;
2951                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2952                 if(spectatee_status == -1) return;
2953         }
2954         else
2955                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2956
2957         HUD_Panel_UpdateCvars(racetimer);
2958         HUD_Panel_ApplyFadeAlpha();
2959         vector pos, mySize;
2960         pos = panel_pos;
2961         mySize = panel_size;
2962
2963         HUD_Panel_DrawBg(1);
2964         if(panel_bg_padding)
2965         {
2966                 pos += '1 1 0' * panel_bg_padding;
2967                 mySize -= '2 2 0' * panel_bg_padding;
2968         }
2969
2970         // always force 4:1 aspect
2971         vector newSize;
2972         if(mySize_x/mySize_y > 4)
2973         {
2974                 newSize_x = 4 * mySize_y;
2975                 newSize_y = mySize_y;
2976
2977                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2978         }
2979         else
2980         {
2981                 newSize_y = 1/4 * mySize_x;
2982                 newSize_x = mySize_x;
2983
2984                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2985         }
2986         mySize = newSize;
2987
2988         float a, t;
2989         string s, forcetime;
2990
2991         if(autocvar__hud_configure)
2992         {
2993                 s = "0:13:37";
2994                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2995                 s = _("^1Intermediate 1 (+15.42)");
2996                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2997                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2998                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2999         }
3000         else if(race_checkpointtime)
3001         {
3002                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3003                 s = "";
3004                 forcetime = "";
3005                 if(a > 0) // just hit a checkpoint?
3006                 {
3007                         if(race_checkpoint != 254)
3008                         {
3009                                 if(race_time && race_previousbesttime)
3010                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3011                                 else
3012                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3013                                 if(race_time)
3014                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3015                         }
3016                 }
3017                 else
3018                 {
3019                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3020                         {
3021                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3022                                 if(a > 0) // next one?
3023                                 {
3024                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3025                                 }
3026                         }
3027                 }
3028
3029                 if(s != "" && a > 0)
3030                 {
3031                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3032                 }
3033
3034                 if(race_penaltytime)
3035                 {
3036                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3037                         if(a > 0)
3038                         {
3039                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3040                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3041                         }
3042                 }
3043
3044                 if(forcetime != "")
3045                 {
3046                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3047                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3048                 }
3049                 else
3050                         a = 1;
3051
3052                 if(race_laptime && race_checkpoint != 255)
3053                 {
3054                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3055                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3056                 }
3057         }
3058         else
3059         {
3060                 if(race_mycheckpointtime)
3061                 {
3062                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3063                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3064                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3065                 }
3066                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3067                 {
3068                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3069                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3070                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3071                 }
3072
3073                 if(race_penaltytime && !race_penaltyaccumulator)
3074                 {
3075                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3076                         a = bound(0, (1 + t - time), 1);
3077                         if(a > 0)
3078                         {
3079                                 if(time < t)
3080                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3081                                 else
3082                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3083                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3084                         }
3085                 }
3086         }
3087 }
3088
3089 // Vote window (#9)
3090 //
3091 float vote_yescount;
3092 float vote_nocount;
3093 float vote_needed;
3094 float vote_highlighted; // currently selected vote
3095
3096 float vote_active; // is there an active vote?
3097 float vote_prev; // previous state of vote_active to check for a change
3098 float vote_alpha;
3099 float vote_change; // "time" when vote_active changed
3100
3101 void HUD_VoteWindow(void) 
3102 {
3103         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3104         {
3105                 vote_active = 1;
3106                 if (autocvar__hud_configure)
3107                 {
3108                         vote_yescount = 0;
3109                         vote_nocount = 0;
3110                         print(_("^1You must answer before entering hud configure mode\n"));
3111                         cvar_set("_hud_configure", "0");
3112                 }
3113                 if(vote_called_vote)
3114                         strunzone(vote_called_vote);
3115                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3116                 uid2name_dialog = 1;
3117         }
3118
3119         if(!autocvar__hud_configure)
3120         {
3121                 if(!autocvar_hud_panel_vote) return;
3122
3123                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3124                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3125
3126                 if(panel_bg_alpha_str == "") {
3127                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3128                 }
3129                 panel_bg_alpha = stof(panel_bg_alpha_str);
3130         }
3131         else
3132         {
3133                 hud_configure_active_panel = HUD_PANEL_VOTE;
3134
3135                 vote_yescount = 3;
3136                 vote_nocount = 2;
3137                 vote_needed = 4;
3138         }
3139
3140         string s;
3141         float a;
3142         if(vote_active != vote_prev) {
3143                 vote_change = time;
3144                 vote_prev = vote_active;
3145         }
3146
3147         if(vote_active || autocvar__hud_configure)
3148                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3149         else
3150                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3151
3152         if(!vote_alpha)
3153                 return;
3154
3155         HUD_Panel_UpdateCvars(vote);
3156         HUD_Panel_ApplyFadeAlpha();
3157
3158         if(uid2name_dialog)
3159         {
3160                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3161                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3162         }
3163
3164     // these must be below above block
3165         vector pos, mySize;
3166         pos = panel_pos;
3167         mySize = panel_size;
3168
3169         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3170         HUD_Panel_DrawBg(a);
3171         a = panel_fg_alpha * a;
3172
3173         if(panel_bg_padding)
3174         {
3175                 pos += '1 1 0' * panel_bg_padding;
3176                 mySize -= '2 2 0' * panel_bg_padding;
3177         }
3178
3179         // always force 3:1 aspect
3180         vector newSize;
3181         if(mySize_x/mySize_y > 3)
3182         {
3183                 newSize_x = 3 * mySize_y;
3184                 newSize_y = mySize_y;
3185
3186                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3187         }
3188         else
3189         {
3190                 newSize_y = 1/3 * mySize_x;
3191                 newSize_x = mySize_x;
3192
3193                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3194         }
3195         mySize = newSize;
3196
3197         s = _("A vote has been called for:");
3198         if(uid2name_dialog)
3199                 s = _("Allow servers to store and display your name?");
3200         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3201         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3202         if(autocvar__hud_configure)
3203                 s = _("^1Configure the HUD");
3204         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3205
3206         // print the yes/no counts
3207     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3208         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3209     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3210         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3211
3212         // draw the progress bar backgrounds
3213         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3214
3215         // draw the highlights
3216         if(vote_highlighted == 1) {
3217                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3218                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3219         }
3220         else if(vote_highlighted == -1) {
3221                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3222                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3223         }
3224
3225         // draw the progress bars
3226         if(vote_yescount && vote_needed)
3227         {
3228                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3229                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3230         }
3231
3232         if(vote_nocount && vote_needed)
3233         {
3234                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3235                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3236         }
3237
3238         drawresetcliparea();
3239 }
3240
3241 // Mod icons panel (#10)
3242 //
3243
3244 float mod_active; // is there any active mod icon?
3245
3246 // Clan Arena HUD modicons
3247 void HUD_Mod_CA(vector pos, vector mySize)
3248 {
3249         mod_active = 1; // CA should never hide the mod icons panel
3250         float redalive, bluealive;
3251         redalive = getstati(STAT_REDALIVE);
3252         bluealive = getstati(STAT_BLUEALIVE);
3253
3254         vector redpos, bluepos;
3255         if(mySize_x > mySize_y)
3256         {
3257                 redpos = pos;
3258                 bluepos = pos + eY * 0.5 * mySize_y;
3259                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3260                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3261                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3263         }
3264         else
3265         {
3266                 redpos = pos;
3267                 bluepos = pos + eY * 0.5 * mySize_y;
3268                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3269                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3270                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3271                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3272         }
3273 }
3274
3275 // CTF HUD modicon section
3276 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3277 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3278 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3279
3280 void HUD_Mod_CTF_Reset(void)
3281 {
3282         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3283 }
3284
3285 void HUD_Mod_CTF(vector pos, vector mySize)
3286 {
3287         vector redflag_pos, blueflag_pos;
3288         vector flag_size;
3289         float f; // every function should have that
3290
3291         float redflag, blueflag; // current status
3292         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3293         float stat_items;
3294
3295         stat_items = getstati(STAT_ITEMS, 0, 24);
3296         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3297         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3298         
3299         if(redflag || blueflag)
3300                 mod_active = 1;
3301         else
3302                 mod_active = 0;
3303
3304         if(autocvar__hud_configure)
3305         {
3306                 redflag = 1;
3307                 blueflag = 2;
3308         }
3309
3310         // when status CHANGES, set old status into prevstatus and current status into status
3311         if (redflag != redflag_prevframe)
3312         {
3313                 redflag_statuschange_time = time;
3314                 redflag_prevstatus = redflag_prevframe;
3315                 redflag_prevframe = redflag;
3316         }
3317
3318         if (blueflag != blueflag_prevframe)
3319         {
3320                 blueflag_statuschange_time = time;
3321                 blueflag_prevstatus = blueflag_prevframe;
3322                 blueflag_prevframe = blueflag;
3323         }
3324
3325         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3326         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3327
3328         float BLINK_FACTOR = 0.15;
3329         float BLINK_BASE = 0.85;
3330         // note:
3331         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3332         // thus
3333         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3334         // ensure RMS == 1
3335         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3336
3337         string red_icon, red_icon_prevstatus;
3338         float red_alpha, red_alpha_prevstatus;
3339         red_alpha = red_alpha_prevstatus = 1;
3340         switch(redflag) {
3341                 case 1: red_icon = "flag_red_taken"; break;
3342                 case 2: red_icon = "flag_red_lost"; break;
3343                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3344                 default:
3345                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3346                                 red_icon = "flag_red_shielded";
3347                         else
3348                                 red_icon = string_null;
3349                         break;
3350         }
3351         switch(redflag_prevstatus) {
3352                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3353                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3354                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3355                 default:
3356                         if(redflag == 3)
3357                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3358                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3359                                 red_icon_prevstatus = "flag_red_shielded";
3360                         else
3361                                 red_icon_prevstatus = string_null;
3362                         break;
3363         }
3364
3365         string blue_icon, blue_icon_prevstatus;
3366         float blue_alpha, blue_alpha_prevstatus;
3367         blue_alpha = blue_alpha_prevstatus = 1;
3368         switch(blueflag) {
3369                 case 1: blue_icon = "flag_blue_taken"; break;
3370                 case 2: blue_icon = "flag_blue_lost"; break;
3371                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3372                 default:
3373                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3374                                 blue_icon = "flag_blue_shielded";
3375                         else
3376                                 blue_icon = string_null;
3377                         break;
3378         }
3379         switch(blueflag_prevstatus) {
3380                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3381                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3382                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3383                 default:
3384                         if(blueflag == 3)
3385                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3386                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3387                                 blue_icon_prevstatus = "flag_blue_shielded";
3388                         else
3389                                 blue_icon_prevstatus = string_null;
3390                         break;
3391         }
3392
3393         if(mySize_x > mySize_y) {
3394                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3395                         redflag_pos = pos;
3396                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3397                 } else {
3398                         blueflag_pos = pos;
3399                         redflag_pos = pos + eX * 0.5 * mySize_x;
3400                 }
3401                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3402         } else {
3403                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3404                         redflag_pos = pos;
3405                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3406                 } else {
3407                         blueflag_pos = pos;
3408                         redflag_pos = pos + eY * 0.5 * mySize_y;
3409                 }
3410                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3411         }
3412
3413         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3414         if(red_icon_prevstatus && f < 1)
3415                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3416         if(red_icon)
3417                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3418
3419         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3420         if(blue_icon_prevstatus && f < 1)
3421                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3422         if(blue_icon)
3423                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3424 }
3425
3426 // Keyhunt HUD modicon section
3427 float kh_runheretime;
3428
3429 void HUD_Mod_KH_Reset(void)
3430 {
3431         kh_runheretime = 0;
3432 }
3433
3434 void HUD_Mod_KH(vector pos, vector mySize)
3435 {
3436         mod_active = 1; // keyhunt should never hide the mod icons panel
3437         float kh_keys;
3438         float keyteam;
3439         float a, aa;
3440         vector p, pa, kh_size, kh_asize;
3441
3442         kh_keys = getstati(STAT_KH_KEYS);
3443
3444         p_x = pos_x;
3445         if(mySize_x > mySize_y)
3446         {
3447                 p_y = pos_y + 0.25 * mySize_y;
3448                 pa = p - eY * 0.25 * mySize_y;
3449
3450                 kh_size_x = mySize_x * 0.25;
3451                 kh_size_y = 0.75 * mySize_y;
3452                 kh_asize_x = mySize_x * 0.25;
3453                 kh_asize_y = mySize_y * 0.25;
3454         }
3455         else
3456         {
3457                 p_y = pos_y + 0.125 * mySize_y;
3458                 pa = p - eY * 0.125 * mySize_y;
3459
3460                 kh_size_x = mySize_x * 0.5;
3461                 kh_size_y = 0.375 * mySize_y;
3462                 kh_asize_x = mySize_x * 0.5;
3463                 kh_asize_y = mySize_y * 0.125;
3464         }
3465
3466         float i, key;
3467
3468         float keycount;
3469         keycount = 0;
3470         for(i = 0; i < 4; ++i)
3471         {
3472                 key = floor(kh_keys / pow(32, i)) & 31;
3473                 keyteam = key - 1;
3474                 if(keyteam == 30 && keycount <= 4)
3475                         keycount += 4;
3476                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3477                         keycount += 1;
3478         }
3479
3480         // this yields 8 exactly if "RUN HERE" shows
3481
3482         if(keycount == 8)
3483         {
3484                 if(!kh_runheretime)
3485                         kh_runheretime = time;
3486                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3487         }
3488         else
3489                 kh_runheretime = 0;
3490
3491         for(i = 0; i < 4; ++i)
3492         {
3493                 key = floor(kh_keys / pow(32, i)) & 31;
3494                 keyteam = key - 1;
3495                 switch(keyteam)
3496                 {
3497                         case 30: // my key
3498                                 keyteam = myteam;
3499                                 a = 1;
3500                                 aa = 1;
3501                                 break;
3502                         case -1: // no key
3503                                 a = 0;
3504                                 aa = 0;
3505                                 break;
3506                         default: // owned or dropped
3507                                 a = 0.2;
3508                                 aa = 0.5;
3509                                 break;
3510                 }
3511                 a = a * panel_fg_alpha;
3512                 aa = aa * panel_fg_alpha;
3513                 if(a > 0)
3514                 {
3515                         switch(keyteam)
3516                         {
3517                                 case COLOR_TEAM1:
3518                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3519                                         break;
3520                                 case COLOR_TEAM2:
3521                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3522                                         break;
3523                                 case COLOR_TEAM3:
3524                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3525                                         break;
3526                                 case COLOR_TEAM4:
3527                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3528                                         break;
3529                                 default:
3530                                         break;
3531                         }
3532                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3533                         {
3534                                 case 0:
3535                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3536                                         break;
3537                                 case 1:
3538                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3539                                         break;
3540                                 case 2:
3541                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3542                                         break;
3543                                 case 3:
3544                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3545                                         break;
3546                         }
3547                 }
3548                 if(mySize_x > mySize_y)
3549                 {
3550                         p_x += 0.25 * mySize_x;
3551                         pa_x += 0.25 * mySize_x;
3552                 }
3553                 else
3554                 {
3555                         if(i == 1)
3556                         {
3557                                 p_y = pos_y + 0.625 * mySize_y;
3558                                 pa_y = pos_y + 0.5 * mySize_y;
3559                                 p_x = pos_x;
3560                                 pa_x = pos_x;
3561                         }
3562                         else
3563                         {
3564                                 p_x += 0.5 * mySize_x;
3565                                 pa_x += 0.5 * mySize_x;
3566                         }
3567                 }
3568         }
3569 }
3570
3571 // Keepaway HUD mod icon
3572 float kaball_prevstatus; // last remembered status
3573 float kaball_statuschange_time; // time when the status changed
3574
3575 // we don't need to reset for keepaway since it immediately 
3576 // autocorrects prevstatus as to if the player has the ball or not
3577
3578 void HUD_Mod_Keepaway(vector pos, vector mySize)
3579 {
3580         mod_active = 1; // keepaway should always show the mod HUD
3581         
3582         float BLINK_FACTOR = 0.15;
3583         float BLINK_BASE = 0.85;
3584         float BLINK_FREQ = 5; 
3585         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3586         
3587         float stat_items = getstati(STAT_ITEMS, 0, 24);
3588         float kaball = (stat_items/IT_KEY1) & 1;
3589         
3590         if(kaball != kaball_prevstatus)
3591         {
3592                 kaball_statuschange_time = time;
3593                 kaball_prevstatus = kaball;
3594         }
3595         
3596         vector kaball_pos, kaball_size;
3597         
3598         if(mySize_x > mySize_y) {
3599                 kaball_pos = pos + eX * 0.25 * mySize_x;
3600                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3601         } else {
3602                 kaball_pos = pos + eY * 0.25 * mySize_y;
3603                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3604         }
3605         
3606         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3607         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3608         
3609         if(kaball_prevstatus && f < 1)
3610                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3611         
3612         if(kaball)
3613                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3614 }
3615
3616
3617 // Nexball HUD mod icon
3618 void HUD_Mod_NexBall(vector pos, vector mySize)
3619 {
3620         float stat_items, nb_pb_starttime, dt, p;
3621
3622         stat_items = getstati(STAT_ITEMS, 0, 24);
3623         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3624
3625         if (stat_items & IT_KEY1)
3626                 mod_active = 1;
3627         else
3628                 mod_active = 0;
3629
3630         //Manage the progress bar if any
3631         if (nb_pb_starttime > 0)
3632         {
3633                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3634                 // one period of positive triangle
3635                 p = 2 * dt / nb_pb_period;
3636                 if (p > 1)
3637                         p = 2 - p;
3638
3639                 //Draw the filling
3640                 HUD_Panel_GetProgressBarColor(nexball);
3641                 if(mySize_x > mySize_y)
3642                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3643                 else
3644                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3645         }
3646
3647         if (stat_items & IT_KEY1)
3648                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3649 }
3650
3651 // Race/CTS HUD mod icons
3652 float crecordtime_prev; // last remembered crecordtime
3653 float crecordtime_change_time; // time when crecordtime last changed
3654 float srecordtime_prev; // last remembered srecordtime
3655 float srecordtime_change_time; // time when srecordtime last changed
3656
3657 float race_status_time;
3658 float race_status_prev;
3659 string race_status_name_prev;
3660 void HUD_Mod_Race(vector pos, vector mySize)
3661 {
3662         mod_active = 1; // race should never hide the mod icons panel
3663         entity me;
3664         me = playerslots[player_localnum];
3665         float t, score;
3666         float f; // yet another function has this
3667         score = me.(scores[ps_primary]);
3668
3669         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3670                 return; // no records in the actual race
3671
3672         // clientside personal record
3673         string rr;
3674         if(gametype == MAPINFO_TYPE_CTS)
3675                 rr = CTS_RECORD;
3676         else
3677                 rr = RACE_RECORD;
3678         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3679
3680         if(score && (score < t || !t)) {
3681                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3682                 if(autocvar_cl_autodemo_delete_keeprecords)
3683                 {
3684                         f = autocvar_cl_autodemo_delete;
3685                         f &~= 1;
3686                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3687                 }
3688         }
3689
3690         if(t != crecordtime_prev) {
3691                 crecordtime_prev = t;
3692                 crecordtime_change_time = time;
3693         }
3694
3695         vector textPos, medalPos;
3696         float squareSize;
3697         if(mySize_x > mySize_y) {
3698                 // text on left side
3699                 squareSize = min(mySize_y, mySize_x/2);
3700                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3701                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3702         } else {
3703                 // text on top
3704                 squareSize = min(mySize_x, mySize_y/2);
3705                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3706                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3707         }
3708
3709         f = time - crecordtime_change_time;
3710
3711         if (f > 1) {
3712                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3713                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3714         } else {
3715                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3716                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3717                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3718                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3719         }
3720
3721         // server record
3722         t = race_server_record;
3723         if(t != srecordtime_prev) {
3724                 srecordtime_prev = t;
3725                 srecordtime_change_time = time;
3726         }
3727         f = time - srecordtime_change_time;
3728
3729         if (f > 1) {
3730                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3731                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3732         } else {
3733                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3734                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3735                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3736                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3737         }
3738
3739         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3740                 race_status_time = time + 5;
3741                 race_status_prev = race_status;
3742                 if (race_status_name_prev)
3743                         strunzone(race_status_name_prev);
3744                 race_status_name_prev = strzone(race_status_name);
3745         }
3746
3747         // race "awards"
3748         float a;
3749         a = bound(0, race_status_time - time, 1);
3750
3751         string s;
3752         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3753
3754         float rank;
3755         if(race_status > 0)
3756                 rank = race_CheckName(race_status_name);
3757         string rankname;
3758         rankname = race_PlaceName(rank);
3759
3760         vector namepos;
3761         namepos = medalPos + '0 0.8 0' * squareSize;
3762         vector rankpos;
3763         rankpos = medalPos + '0 0.15 0' * squareSize;
3764
3765         if(race_status == 0)
3766                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3767         else if(race_status == 1) {
3768                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3769                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3770                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3771         } else if(race_status == 2) {
3772                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3773                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3774                 else
3775                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3776                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3777                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3778         } else if(race_status == 3) {
3779                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3780                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3781                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3782         }
3783
3784         if (race_status_time - time <= 0) {
3785                 race_status_prev = -1;
3786                 race_status = -1;
3787                 if(race_status_name)
3788                         strunzone(race_status_name);
3789                 race_status_name = string_null;
3790                 if(race_status_name_prev)
3791                         strunzone(race_status_name_prev);
3792                 race_status_name_prev = string_null;
3793         }
3794 }
3795
3796 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3797 {
3798         float stat, pps_ratio;
3799         string pic;
3800         vector color;
3801         switch(i)
3802         {
3803                 case 0:
3804                         stat = getstatf(STAT_DOM_PPS_RED);
3805                         pic = "dom_icon_red";
3806                         color = '1 0 0';
3807                         break;
3808                 case 1:
3809                         stat = getstatf(STAT_DOM_PPS_BLUE);
3810                         pic = "dom_icon_blue";
3811                         color = '0 0 1';
3812                         break;
3813                 case 2:
3814                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3815                         pic = "dom_icon_yellow";
3816                         color = '1 1 0';
3817                         break;
3818                 case 3:
3819                         stat = getstatf(STAT_DOM_PPS_PINK);
3820                         pic = "dom_icon_pink";
3821                         color = '1 0 1';
3822         }
3823         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3824
3825         if(mySize_x/mySize_y > aspect_ratio)
3826         {
3827                 i = aspect_ratio * mySize_y;
3828                 myPos_x = myPos_x + (mySize_x - i) / 2;
3829                 mySize_x = i;
3830         }
3831         else
3832         {
3833                 i = 1/aspect_ratio * mySize_x;
3834                 myPos_y = myPos_y + (mySize_y - i) / 2;
3835                 mySize_y = i;
3836         }
3837
3838         if (layout) // show text too
3839         {
3840                 //draw the text
3841                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3842                 if (layout == 2) // average pps
3843                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3844                 else // percentage of average pps
3845                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3846         }
3847
3848         //draw the icon
3849         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3850         if (stat > 0)
3851         {
3852                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3853                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3854                 drawresetcliparea();
3855         }
3856 }
3857
3858 void HUD_Mod_Dom(vector myPos, vector mySize)
3859 {
3860         mod_active = 1; // required in each mod function that always shows something
3861         entity tm;
3862         float teams_count;
3863         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3864                 if(tm.team != COLOR_SPECTATOR)
3865                         ++teams_count;
3866
3867         float layout = autocvar_hud_panel_modicons_dom_layout;
3868         float rows, columns, aspect_ratio;
3869         rows = mySize_y/mySize_x;
3870         aspect_ratio = (layout) ? 3 : 1;
3871         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3872         columns = ceil(teams_count/rows);
3873
3874         int i;
3875         float row, column;
3876         for(i=0; i<teams_count; ++i)
3877         {
3878                 vector pos, itemSize;
3879                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3880                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3881
3882                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3883
3884                 ++row;
3885                 if(row >= rows)
3886                 {
3887                         row = 0;
3888                         ++column;
3889                 }
3890         }
3891 }
3892
3893 float mod_prev; // previous state of mod_active to check for a change
3894 float mod_alpha;
3895 float mod_change; // "time" when mod_active changed
3896
3897 void HUD_ModIcons(void)
3898 {
3899         if(!autocvar__hud_configure)
3900         {
3901                 if(!autocvar_hud_panel_modicons) return;
3902                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3903         }
3904         else
3905                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3906
3907         HUD_Panel_UpdateCvars(modicons);
3908         HUD_Panel_ApplyFadeAlpha();
3909         vector pos, mySize;
3910         pos = panel_pos;
3911         mySize = panel_size;
3912
3913         if(mod_active != mod_prev) {
3914                 mod_change = time;
3915                 mod_prev = mod_active;
3916         }
3917
3918         if(mod_active || autocvar__hud_configure)
3919                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3920         else
3921                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3922
3923         if(mod_alpha)
3924                 HUD_Panel_DrawBg(mod_alpha);
3925
3926         if(panel_bg_padding)
3927         {
3928                 pos += '1 1 0' * panel_bg_padding;
3929                 mySize -= '2 2 0' * panel_bg_padding;
3930         }
3931
3932         // these MUST be ran in order to update mod_active
3933         if(gametype == MAPINFO_TYPE_KEYHUNT)
3934                 HUD_Mod_KH(pos, mySize);
3935         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3936                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3937         else if(gametype == MAPINFO_TYPE_NEXBALL)
3938                 HUD_Mod_NexBall(pos, mySize);
3939         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3940                 HUD_Mod_Race(pos, mySize);
3941         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3942                 HUD_Mod_CA(pos, mySize);
3943         else if(gametype == MAPINFO_TYPE_DOMINATION)
3944                 HUD_Mod_Dom(pos, mySize);
3945         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3946                 HUD_Mod_Keepaway(pos, mySize);
3947 }
3948
3949 // Draw pressed keys (#11)
3950 //
3951 void HUD_DrawPressedKeys(void)
3952 {
3953         if(!autocvar__hud_configure)
3954         {
3955                 if(!autocvar_hud_panel_pressedkeys) return;
3956                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3957         }
3958         else
3959                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3960
3961
3962         HUD_Panel_UpdateCvars(pressedkeys);
3963         HUD_Panel_ApplyFadeAlpha();
3964         vector pos, mySize;
3965         pos = panel_pos;
3966         mySize = panel_size;
3967
3968         HUD_Panel_DrawBg(1);
3969         if(panel_bg_padding)
3970         {
3971                 pos += '1 1 0' * panel_bg_padding;
3972                 mySize -= '2 2 0' * panel_bg_padding;
3973         }
3974
3975         // force custom aspect
3976         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3977         if(aspect)
3978         {
3979                 vector newSize;
3980                 if(mySize_x/mySize_y > aspect)
3981                 {
3982                         newSize_x = aspect * mySize_y;
3983                         newSize_y = mySize_y;
3984
3985                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3986                 }
3987                 else
3988                 {
3989                         newSize_y = 1/aspect * mySize_x;
3990                         newSize_x = mySize_x;
3991
3992                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3993                 }
3994                 mySize = newSize;
3995         }
3996
3997         vector keysize;
3998         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3999         float pressedkeys;
4000         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4001
4002         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4003         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4004         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4005         pos_y += keysize_y;
4006         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4007         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4008         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4009 }
4010
4011 // Handle chat as a panel (#12)
4012 //
4013 void HUD_Chat(void)
4014 {
4015         if(!autocvar__hud_configure)
4016         {
4017                 if (!autocvar_hud_panel_chat)
4018                 {
4019                         if (!autocvar_con_chatrect)
4020                                 cvar_set("con_chatrect", "0");
4021                         return;
4022                 }
4023                 if(autocvar__con_chat_maximized)
4024                         if(!hud_draw_maximized) return;
4025         }
4026         else
4027                 hud_configure_active_panel = HUD_PANEL_CHAT;
4028
4029         HUD_Panel_UpdateCvars(chat);
4030         HUD_Panel_ApplyFadeAlpha();
4031
4032         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4033         {
4034                 panel_pos_y = panel_bg_border;
4035                 panel_size_y = vid_conheight - panel_bg_border * 2;
4036                 if(panel_bg == "0") // force a border when maximized
4037                 {
4038                         if(precache_pic(panel_bg) == "") {
4039                                 panel_bg = strcat(hud_skin_path, "/border_default");
4040                                 if(precache_pic(panel_bg) == "") {
4041                                         panel_bg = "gfx/hud/default/border_default";
4042                                 }
4043                         }
4044                 }
4045                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4046         }
4047
4048         vector pos, mySize;
4049         pos = panel_pos;
4050         mySize = panel_size;
4051
4052         HUD_Panel_DrawBg(1);
4053
4054         if(panel_bg_padding)
4055         {
4056                 pos += '1 1 0' * panel_bg_padding;
4057                 mySize -= '2 2 0' * panel_bg_padding;
4058         }
4059
4060         if (!autocvar_con_chatrect)
4061                 cvar_set("con_chatrect", "1");
4062
4063         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4064         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4065
4066         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4067         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4068
4069         if(autocvar__hud_configure)
4070         {
4071                 vector chatsize;
4072                 chatsize = '1 1 0' * autocvar_con_chatsize;
4073                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4074                 float i, a;
4075                 for(i = 0; i < autocvar_con_chat; ++i)
4076                 {
4077                         if(i == autocvar_con_chat - 1)
4078                                 a = panel_fg_alpha;
4079                         else
4080                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4081                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4082                         pos_y += chatsize_y;
4083                 }
4084         }
4085 }
4086
4087 // Engine info panel (#13)
4088 //
4089 float prevfps;
4090 float prevfps_time;
4091 float framecounter;
4092
4093 float frametimeavg;
4094 float frametimeavg1; // 1 frame ago
4095 float frametimeavg2; // 2 frames ago
4096 void HUD_EngineInfo(void)
4097 {
4098         if(!autocvar__hud_configure)
4099         {
4100                 if(!autocvar_hud_panel_engineinfo) return;
4101         }
4102         else
4103                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4104
4105         HUD_Panel_UpdateCvars(engineinfo);
4106         HUD_Panel_ApplyFadeAlpha();
4107         vector pos, mySize;
4108         pos = panel_pos;
4109         mySize = panel_size;
4110
4111         HUD_Panel_DrawBg(1);
4112         if(panel_bg_padding)
4113         {
4114                 pos += '1 1 0' * panel_bg_padding;
4115                 mySize -= '2 2 0' * panel_bg_padding;
4116         }
4117
4118         float currentTime = gettime(GETTIME_REALTIME);
4119         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4120         {
4121                 float currentframetime = currentTime - prevfps_time;
4122                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4123                 frametimeavg2 = frametimeavg1;
4124                 frametimeavg1 = frametimeavg;
4125                 
4126                 float weight;
4127                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4128                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4129                 {
4130                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4131                                 prevfps = (1/currentframetime);
4132                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4133                 }
4134                 prevfps_time = currentTime;
4135         }
4136         else
4137         {
4138                 framecounter += 1;
4139                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4140                 {
4141                         prevfps = framecounter/(currentTime - prevfps_time);
4142                         framecounter = 0;
4143                         prevfps_time = currentTime;
4144                 }
4145         }
4146
4147         vector color;
4148         color = HUD_Get_Num_Color (prevfps, 100);
4149         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4150 }
4151
4152 // Info messages panel (#14)
4153 //
4154 #define drawInfoMessage(s)\
4155         if(autocvar_hud_panel_infomessages_flip)\
4156                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4157         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4158         o_y += fontsize_y;
4159 void HUD_InfoMessages(void)
4160 {
4161         if(!autocvar__hud_configure)
4162         {
4163                 if(!autocvar_hud_panel_infomessages) return;
4164         }
4165         else
4166                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4167
4168         HUD_Panel_UpdateCvars(infomessages);
4169         HUD_Panel_ApplyFadeAlpha();
4170         vector pos, mySize;
4171         pos = panel_pos;
4172         mySize = panel_size;
4173
4174         HUD_Panel_DrawBg(1);
4175         if(panel_bg_padding)
4176         {
4177                 pos += '1 1 0' * panel_bg_padding;
4178                 mySize -= '2 2 0' * panel_bg_padding;
4179         }
4180
4181         // always force 5:1 aspect
4182         vector newSize;
4183         if(mySize_x/mySize_y > 5)
4184         {
4185                 newSize_x = 5 * mySize_y;
4186                 newSize_y = mySize_y;
4187
4188                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4189         }
4190         else
4191         {
4192                 newSize_y = 1/5 * mySize_x;
4193                 newSize_x = mySize_x;
4194
4195                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4196         }
4197
4198         mySize = newSize;
4199         entity tm;
4200         vector o;
4201         o = pos;
4202
4203         vector fontsize;
4204         fontsize = '0.20 0.20 0' * mySize_y;
4205         
4206         float a;
4207         a = panel_fg_alpha;
4208
4209         string s;
4210         if(!autocvar__hud_configure)
4211         {
4212                 if(spectatee_status && !intermission)
4213                 {
4214                         a = 1;
4215                         if(spectatee_status == -1)
4216                                 s = _("^1Observing");
4217                         else
4218 #ifdef COMPAT_XON050_ENGINE
4219                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4220 #else
4221                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4222 #endif
4223                         drawInfoMessage(s)
4224
4225                         if(spectatee_status == -1)
4226                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4227                         else
4228                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4229                         drawInfoMessage(s)
4230
4231                         if(spectatee_status == -1)
4232                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4233                         else
4234                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4235                         drawInfoMessage(s)
4236
4237                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4238                         drawInfoMessage(s)
4239
4240                         if(gametype == MAPINFO_TYPE_ARENA)
4241                                 s = _("^1Wait for your turn to join");
4242                         else if(gametype == MAPINFO_TYPE_LMS)
4243                         {
4244                                 entity sk;
4245                                 sk = playerslots[player_localnum];
4246                                 if(sk.(scores[ps_primary]) >= 666)
4247                                         s = _("^1Match has already begun");
4248                                 else if(sk.(scores[ps_primary]) > 0)
4249                                         s = _("^1You have no more lives left");
4250                                 else
4251                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4252                         }
4253                         else
4254                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4255                         drawInfoMessage(s)
4256
4257                         //show restart countdown:
4258                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4259                                 float countdown;
4260                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4261                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4262                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4263                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4264                                 o_y += fontsize_y;
4265                         }
4266                 }
4267                 if(warmup_stage && !intermission)
4268                 {
4269                         s = _("^2Currently in ^1warmup^2 stage!");
4270                         drawInfoMessage(s)
4271                 }
4272
4273                 string blinkcolor;
4274                 if(mod(time, 1) >= 0.5)
4275                         blinkcolor = "^1";
4276                 else
4277                         blinkcolor = "^3";
4278
4279                 if(ready_waiting && !intermission && !spectatee_status)
4280                 {
4281                         if(ready_waiting_for_me)
4282                         {
4283                                 if(warmup_stage)
4284                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4285                                 else
4286                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4287                         }
4288                         else
4289                         {
4290                                 if(warmup_stage)
4291                                         s = _("^2Waiting for others to ready up to end warmup...");
4292                                 else
4293                                         s = _("^2Waiting for others to ready up...");
4294                         }
4295                         drawInfoMessage(s)
4296                 }
4297                 else if(warmup_stage && !intermission && !spectatee_status)
4298                 {
4299                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4300                         drawInfoMessage(s)
4301                 }
4302
4303                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4304                 {
4305                         float ts_min, ts_max;
4306                         tm = teams.sort_next;
4307                         if (tm)
4308                         {
4309                                 for(; tm.sort_next; tm = tm.sort_next)
4310                                 {
4311                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4312                                                 continue;
4313                                         if(!ts_min) ts_min = tm.team_size;
4314                                         else ts_min = min(ts_min, tm.team_size);
4315                                         if(!ts_max) ts_max = tm.team_size;
4316                                         else ts_max = max(ts_max, tm.team_size);
4317                                 }
4318                                 if ((ts_max - ts_min) > 1)
4319                                 {
4320                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4321                                         tm = GetTeam(myteam, false);
4322                                         if (tm)
4323                                         if (tm.team != COLOR_SPECTATOR)
4324                                         if (tm.team_size == ts_max)
4325                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4326                                         drawInfoMessage(s)
4327                                 }
4328                         }
4329                 }
4330         }
4331         else 
4332         {
4333                 s = _("^7Press ^3ESC ^7to show HUD options.");
4334                 drawInfoMessage(s)
4335                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4336                 drawInfoMessage(s)
4337                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4338                 drawInfoMessage(s)
4339                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4340                 drawInfoMessage(s)
4341         }
4342 }
4343
4344 // Physics panel (#15)
4345 //
4346 vector acc_prevspeed;
4347 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4348 void HUD_Physics(void)
4349 {
4350         if(!autocvar__hud_configure)
4351         {
4352                 if(!autocvar_hud_panel_physics) return;
4353                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4354                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4355         }
4356         else
4357                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4358
4359         HUD_Panel_UpdateCvars(physics);
4360         HUD_Panel_ApplyFadeAlpha();
4361
4362         HUD_Panel_DrawBg(1);
4363         if(panel_bg_padding)
4364         {
4365                 panel_pos += '1 1 0' * panel_bg_padding;
4366                 panel_size -= '2 2 0' * panel_bg_padding;
4367         }
4368
4369         //compute speed
4370         float speed, conversion_factor;
4371         string unit;
4372
4373         switch(autocvar_hud_panel_physics_speed_unit)
4374         {
4375                 default:
4376                 case 1:
4377                         unit = _(" qu/s");
4378                         conversion_factor = 1.0;
4379                         break;
4380                 case 2:
4381                         unit = _(" m/s");
4382                         conversion_factor = 0.0254;
4383                         break;
4384                 case 3:
4385                         unit = _(" km/h");
4386                         conversion_factor = 0.0254 * 3.6;
4387                         break;
4388                 case 4:
4389                         unit = _(" mph");
4390                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4391                         break;
4392                 case 5:
4393                         unit = _(" knots");
4394                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4395                         break;
4396         }
4397         
4398         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4399
4400         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4401         if (autocvar__hud_configure)
4402                 speed = floor( max_speed * 0.65 + 0.5 );
4403         else if(autocvar_hud_panel_physics_speed_vertical)
4404                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4405         else
4406                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4407
4408         //compute acceleration
4409         float acceleration, f;
4410         if (autocvar__hud_configure)
4411                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4412         else
4413         {
4414                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4415                 f = time - acc_prevtime;
4416                 if(autocvar_hud_panel_physics_acceleration_vertical)
4417                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4418                 else
4419                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4420                 
4421                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4422                 
4423                 acc_prevspeed = vel;
4424                 acc_prevtime = time;
4425
4426                 f = bound(0, f * 10, 1);
4427                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4428         }
4429
4430         //compute layout
4431         float panel_ar = panel_size_x/panel_size_y;
4432         vector speed_offset, acceleration_offset;
4433         if (panel_ar >= 5)
4434         {
4435                 panel_size_x *= 0.5;
4436                 if (autocvar_hud_panel_physics_flip)
4437                         speed_offset_x = panel_size_x;
4438                 else
4439                         acceleration_offset_x = panel_size_x;
4440         }
4441         else
4442         {
4443                 panel_size_y *= 0.5;
4444                 if (autocvar_hud_panel_physics_flip)
4445                         speed_offset_y = panel_size_y;
4446                 else
4447                         acceleration_offset_y = panel_size_y;
4448         }
4449         float speed_baralign, acceleration_baralign;
4450         if (autocvar_hud_panel_physics_baralign == 1)
4451                 acceleration_baralign = speed_baralign = 1;
4452     else if(autocvar_hud_panel_physics_baralign == 4)
4453                 acceleration_baralign = speed_baralign = 2;
4454         else if (autocvar_hud_panel_physics_flip)
4455         {
4456                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4457                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4458         }
4459         else
4460         {
4461                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4462                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4463         }
4464         if (autocvar_hud_panel_physics_acceleration_mode == 0)
4465                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4466
4467         //draw speed
4468         if(speed)
4469         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4470         {
4471                 HUD_Panel_GetProgressBarColor(speed);
4472                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4473         }
4474         vector tmp_offset, tmp_size;
4475         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4476         {
4477                 tmp_size_x = panel_size_x * 0.75;
4478                 tmp_size_y = panel_size_y;
4479                 if (speed_baralign)
4480                         tmp_offset_x = panel_size_x - tmp_size_x;
4481                 //else
4482                         //tmp_offset_x = 0;
4483                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4484
4485                 //draw speed unit
4486                 if (speed_baralign)
4487                         tmp_offset_x = 0;
4488                 else
4489                         tmp_offset_x = tmp_size_x;
4490                 if (autocvar_hud_panel_physics_speed_unit_show)
4491                 {
4492                         //tmp_offset_y = 0;
4493                         tmp_size_x = panel_size_x * (1 - 0.75);
4494                         tmp_size_y = panel_size_y * 0.4;
4495                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4496                 }
4497         }
4498
4499         //compute and draw top speed
4500         if (autocvar_hud_panel_physics_topspeed)
4501         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4502         {
4503                 if (autocvar__hud_configure)
4504                 {
4505                         top_speed = floor( max_speed * 0.75 + 0.5 );
4506                         f = 1;
4507                 }
4508                 else
4509                 {
4510                         if (speed >= top_speed)
4511                         {
4512                                 top_speed = speed;
4513                                 top_speed_time = time;
4514                         }
4515                         if (top_speed != 0)
4516                         {
4517                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4518                                 // divide by f to make it start from 1
4519                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4520                         }
4521             else //hide top speed 0, it would be stupid
4522                                 f = 0;
4523                 }
4524                 if (f > 0)
4525                 {
4526                         //top speed progressbar peak
4527                         if(speed < top_speed)
4528                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4529                         {
4530                                 float peak_offset_x;
4531                                 vector peak_size;
4532                                 if (speed_baralign == 0)
4533                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4534                 else if (speed_baralign == 1)
4535                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4536                 else if (speed_baralign == 2)
4537                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4538                                 //if speed is not 0 the speed progressbar already fetched the color
4539                                 if (speed == 0)
4540                                         HUD_Panel_GetProgressBarColor(speed);
4541                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4542                 peak_size_y = panel_size_y;
4543                 if (speed_baralign == 2) // draw two peaks, on both sides
4544                 {
4545                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4546                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4547                 }
4548                 else
4549                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4550                         }
4551
4552                         //top speed
4553                         tmp_offset_y = panel_size_y * 0.4;
4554                         tmp_size_x = panel_size_x * (1 - 0.75);
4555                         tmp_size_y = panel_size_y - tmp_offset_y;
4556                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4557                 }
4558                 else
4559                         top_speed = 0;
4560         }
4561
4562         //draw acceleration
4563         if(acceleration)
4564         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4565         {
4566                 if (acceleration < 0)
4567                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4568                 else
4569                         HUD_Panel_GetProgressBarColor(acceleration);
4570                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4571         }
4572         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4573                 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4574 }
4575
4576 // CenterPrint (#16)
4577 //
4578 #define CENTERPRINT_MAX_MSGS 10
4579 #define CENTERPRINT_MAX_ENTRIES 50
4580 #define CENTERPRINT_SPACING 0.7
4581 float cpm_index;
4582 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4583 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4584 float centerprint_time[CENTERPRINT_MAX_MSGS];
4585 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4586 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4587 float centerprint_showing;
4588
4589 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4590 {
4591         float i, j;
4592
4593         if(strMessage == "" && new_id == 0)
4594                 return;
4595
4596         // strip trailing newlines
4597         j = strlen(strMessage) - 1;
4598         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4599                 --j;
4600         if (j < strlen(strMessage) - 1)
4601                 strMessage = substring(strMessage, 0, j + 1);
4602
4603         if(strMessage == "" && new_id == 0)
4604                 return;
4605
4606         // strip leading newlines
4607         j = 0;
4608         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4609                 ++j;
4610         if (j > 0)
4611                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4612
4613         if(strMessage == "" && new_id == 0)
4614                 return;
4615
4616         if (!centerprint_showing)
4617                 centerprint_showing = TRUE;
4618
4619         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4620         {
4621                 if (j == CENTERPRINT_MAX_MSGS)
4622                         j = 0;
4623                 if (new_id && new_id == centerprint_msgID[j])
4624                 {
4625                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4626                         {
4627                                 // fade out the current msg (duration and countdown_num are ignored)
4628                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4629                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4630                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4631                                 return;
4632                         }
4633                         break; // found a msg with the same id, at position j
4634                 }
4635         }
4636
4637         if (i == CENTERPRINT_MAX_MSGS)
4638         {
4639                 // a msg with the same id was not found, add the msg at the next position
4640                 --cpm_index;
4641                 if (cpm_index == -1)
4642                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4643                 j = cpm_index;
4644         }
4645         if(centerprint_messages[j])
4646                 strunzone(centerprint_messages[j]);
4647         centerprint_messages[j] = strzone(strMessage);
4648         centerprint_msgID[j] = new_id;
4649         if (duration < 0)
4650                 centerprint_time[j] = -1;
4651         else
4652         {
4653                 if(duration == 0)
4654                         duration = max(1, autocvar_hud_panel_centerprint_time);
4655                 centerprint_time[j] = duration;
4656                 centerprint_expire_time[j] = time + duration;
4657         }
4658         centerprint_countdown_num[j] = countdown_num;
4659 }
4660
4661 void centerprint_hud(string strMessage)
4662 {
4663         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4664 }
4665
4666 void reset_centerprint_messages(void)
4667 {
4668         float i;
4669         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4670         {
4671                 centerprint_expire_time[i] = 0;
4672                 centerprint_time[i] = 1;
4673                 centerprint_msgID[i] = 0;
4674                 if(centerprint_messages[i])
4675                         strunzone(centerprint_messages[i]);
4676                 centerprint_messages[i] = string_null;
4677         }
4678 }
4679 float hud_configure_cp_generation_time;
4680 void HUD_CenterPrint (void)
4681 {
4682         if(!autocvar__hud_configure)
4683         {
4684                 if(!autocvar_hud_panel_centerprint) return;
4685
4686                 if (hud_configure_prev && hud_configure_prev != -1)
4687                         reset_centerprint_messages();
4688         }
4689         else
4690         {
4691                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4692
4693                 if (!hud_configure_prev)
4694                         reset_centerprint_messages();
4695                 if (time > hud_configure_cp_generation_time)
4696                 {
4697                         float r;
4698                         r = random();
4699                         if (r > 0.9)
4700                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4701                         else if (r > 0.8)
4702                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4703                         else
4704                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4705                         hud_configure_cp_generation_time = time + 1 + random()*4;
4706                 }
4707         }
4708
4709         HUD_Panel_UpdateCvars(centerprint);
4710
4711         // this panel doesn't fade when showing the scoreboard
4712         if(autocvar__menu_alpha)
4713                 HUD_Panel_ApplyFadeAlpha();
4714
4715         if(scoreboard_fade_alpha)
4716         {
4717                 // move the panel below the scoreboard
4718                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4719                         return;
4720                 vector target_pos;
4721                 
4722                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4723                 
4724                 if(target_pos_y > panel_pos_y)
4725                 {
4726                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4727                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4728                 }
4729         }
4730
4731         HUD_Panel_DrawBg(1);
4732
4733         if (!centerprint_showing)
4734                 return;
4735
4736         if(panel_bg_padding)
4737         {
4738                 panel_pos += '1 1 0' * panel_bg_padding;
4739                 panel_size -= '2 2 0' * panel_bg_padding;
4740         }
4741
4742         float entries, height;
4743         vector fontsize;
4744         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4745         // height = panel_size_y/entries;
4746         // fontsize = '1 1 0' * height;
4747         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4748         fontsize = '1 1 0' * height;
4749         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4750
4751         float i, j, k, n;
4752         float a, sz, align, current_msg_pos_y, msg_size;
4753         vector pos;
4754         string ts;
4755
4756         n = -1; // if no msg will be displayed, n stays -1
4757
4758         pos = panel_pos;
4759         if (autocvar_hud_panel_centerprint_flip)
4760                 pos_y += panel_size_y;
4761         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4762         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4763         {
4764                 if (j == CENTERPRINT_MAX_MSGS)
4765                         j = 0;
4766                 if (centerprint_expire_time[j] <= time)
4767                 {
4768                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4769                         {
4770                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4771                                 if (centerprint_countdown_num[j] == 0)
4772                                         continue;
4773                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4774                         }
4775                         else
4776                                 continue;
4777                 }
4778                 
4779                 // fade the centerprint_hud in/out 
4780                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4781                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4782                 else if (centerprint_expire_time[j] > time)
4783                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4784                 
4785                 // set the size from fading in/out before subsequent fading
4786                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4787                 
4788                 // also fade it based on positioning
4789                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4790                 {
4791                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4792                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4793                 }
4794                 
4795                 // finally set the size based on the new theAlpha from subsequent fading
4796                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4797                 drawfontscale = sz * '1 1 0';
4798                 
4799                 if (centerprint_countdown_num[j])
4800                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4801                 else
4802                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4803
4804                 if (autocvar_hud_panel_centerprint_flip)
4805                 {
4806                         // check if the message can be entirely shown
4807                         for(k = 0; k < n; ++k)
4808                         {
4809                                 getWrappedLine_remaining = argv(k);
4810                                 while(getWrappedLine_remaining)
4811                                 {
4812                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4813                                         if (ts != "")
4814                                                 pos_y -= fontsize_y;
4815                                         else
4816                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4817                                 }
4818                         }
4819                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4820                 }
4821
4822                 msg_size = pos_y;
4823                 for(k = 0; k < n; ++k)
4824                 {
4825                         getWrappedLine_remaining = argv(k);
4826                         while(getWrappedLine_remaining)
4827                         {
4828                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4829                                 if (ts != "")
4830                                 {
4831                                         if (align)
4832                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4833                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4834                                         pos_y += fontsize_y;
4835                                 }
4836                                 else
4837                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4838                         }
4839                 }
4840                 msg_size = pos_y - msg_size;
4841                 if (autocvar_hud_panel_centerprint_flip)
4842                 {
4843                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4844                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4845                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4846                                 
4847                         if (pos_y < panel_pos_y) // check if the next message can be shown
4848                         {
4849                                 drawfontscale = '1 1 0';
4850                                 return;
4851                         }
4852                 }
4853                 else
4854                 {
4855                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4856                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4857                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4858                                 
4859                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4860                         {
4861                                 drawfontscale = '1 1 0';
4862                                 return;
4863                         }
4864                 }
4865         }
4866         drawfontscale = '1 1 0';
4867         if (n == -1)
4868         {
4869                 centerprint_showing = FALSE;
4870                 reset_centerprint_messages();
4871         }
4872 }
4873
4874 /*
4875 ==================
4876 Main HUD system
4877 ==================
4878 */
4879
4880 void HUD_Reset (void)
4881 {
4882         // reset gametype specific icons
4883         if(gametype == MAPINFO_TYPE_KEYHUNT)
4884                 HUD_Mod_KH_Reset();
4885         else if(gametype == MAPINFO_TYPE_CTF)
4886                 HUD_Mod_CTF_Reset();
4887 }
4888
4889 #define HUD_DrawPanel(id)\
4890 switch (id) {\
4891         case (HUD_PANEL_RADAR):\
4892                 HUD_Radar(); break;\
4893         case (HUD_PANEL_WEAPONS):\
4894                 HUD_Weapons(); break;\
4895         case (HUD_PANEL_AMMO):\
4896                 HUD_Ammo(); break;\
4897         case (HUD_PANEL_POWERUPS):\
4898                 HUD_Powerups(); break;\
4899         case (HUD_PANEL_HEALTHARMOR):\
4900                 HUD_HealthArmor(); break;\
4901         case (HUD_PANEL_NOTIFY):\
4902                 HUD_Notify(); break;\
4903         case (HUD_PANEL_TIMER):\
4904                 HUD_Timer(); break;\
4905         case (HUD_PANEL_SCORE):\
4906                 HUD_Score(); break;\
4907         case (HUD_PANEL_RACETIMER):\
4908                 HUD_RaceTimer(); break;\
4909         case (HUD_PANEL_VOTE):\
4910                 HUD_VoteWindow(); break;\
4911         case (HUD_PANEL_MODICONS):\
4912                 HUD_ModIcons(); break;\
4913         case (HUD_PANEL_PRESSEDKEYS):\
4914                 HUD_DrawPressedKeys(); break;\
4915         case (HUD_PANEL_CHAT):\
4916                 HUD_Chat(); break;\
4917         case (HUD_PANEL_ENGINEINFO):\
4918                 HUD_EngineInfo(); break;\
4919         case (HUD_PANEL_INFOMESSAGES):\
4920                 HUD_InfoMessages(); break;\
4921         case (HUD_PANEL_PHYSICS):\
4922                 HUD_Physics(); break;\
4923         case (HUD_PANEL_CENTERPRINT):\
4924                 HUD_CenterPrint(); break;\
4925 } ENDS_WITH_CURLY_BRACE
4926
4927 void HUD_Main (void)
4928 {
4929         float i;
4930         // global hud theAlpha fade
4931         if(menu_enabled == 1)
4932                 hud_fade_alpha = 1;
4933         else
4934                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4935
4936         if(scoreboard_fade_alpha)
4937                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4938
4939         if(autocvar__hud_configure)
4940                 if(isdemo())
4941                         HUD_Configure_Exit_Force();
4942
4943         if(intermission == 2) // no hud during mapvote
4944         {
4945                 if (autocvar__hud_configure)
4946                         HUD_Configure_Exit_Force();
4947                 hud_fade_alpha = 0;
4948         }
4949         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4950                 hud_fade_alpha = 1;
4951
4952         // panels that we want to be active together with the scoreboard
4953         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4954         if(scoreboard_fade_alpha == 1)
4955         {
4956                 HUD_CenterPrint();
4957                 return;
4958         }
4959
4960         if(!autocvar__hud_configure && !hud_fade_alpha)
4961                 return;
4962
4963         // Drawing stuff
4964         if (hud_skin_path != autocvar_hud_skin)
4965         {
4966                 if (hud_skin_path)
4967                         strunzone(hud_skin_path);
4968                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4969         }
4970
4971         // HUD configure visible grid
4972         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4973         {
4974                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4975                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4976                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4977                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4978                 vector s;
4979                 // x-axis
4980                 s = eX + eY * vid_conheight;
4981                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4982                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4983                 // y-axis
4984                 s = eY + eX * vid_conwidth;
4985                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4986                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4987         }
4988
4989 #ifdef COMPAT_XON050_ENGINE
4990     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4991 #else
4992     current_player = player_localentnum;
4993 #endif
4994
4995         // draw the dock
4996         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4997         {
4998                 float f;
4999                 vector color;
5000                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5001                 if((teamplay) && hud_dock_color_team) {
5002                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5003                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5004                 }
5005                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5006                         color = '1 0 0' * hud_dock_color_team;
5007                 }
5008                 else
5009                 {
5010                         string hud_dock_color = autocvar_hud_dock_color;
5011                         if(hud_dock_color == "shirt") {
5012                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5013                                 color = colormapPaletteColor(floor(f / 16), 0);
5014                         }
5015                         else if(hud_dock_color == "pants") {
5016                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5017                                 color = colormapPaletteColor(mod(f, 16), 1);
5018                         }
5019                         else
5020                                 color = stov(hud_dock_color);
5021                 }
5022
5023                 string pic;
5024                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5025                 if(precache_pic(pic) == "") {
5026                         pic = strcat(hud_skin_path, "/dock_medium");
5027                         if(precache_pic(pic) == "") {
5028                                 pic = "gfx/hud/default/dock_medium";
5029                         }
5030                 }
5031                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5032         }
5033
5034         // cache the panel order into the panel_order array
5035         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5036                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5037                         panel_order[i] = -1;
5038                 string s;
5039                 float p_num, warning;
5040                 float argc = tokenize_console(autocvar__hud_panelorder);
5041                 if (argc > HUD_PANEL_NUM)
5042                         warning = true;
5043                 //first detect wrong/missing panel numbers
5044                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5045                         p_num = stof(argv(i));
5046                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5047                                 if (panel_order[p_num] == -1) //found for the first time?
5048                                         s = strcat(s, ftos(p_num), " ");
5049                                 panel_order[p_num] = 1; //mark as found
5050                         }
5051                         else
5052                                 warning = true;
5053                 }
5054                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5055                         if (panel_order[i] == -1) {
5056                                 warning = true;
5057                                 s = strcat(s, ftos(i), " "); //add missing panel number
5058                         }
5059                 }
5060                 if (warning)
5061                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5062
5063                 cvar_set("_hud_panelorder", s);
5064                 if(hud_panelorder_prev)
5065                         strunzone(hud_panelorder_prev);
5066                 hud_panelorder_prev = strzone(s);
5067
5068                 //now properly set panel_order
5069                 tokenize_console(s);
5070                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5071                         panel_order[i] = stof(argv(i));
5072                 }
5073         }
5074
5075         hud_draw_maximized = 0;
5076         // draw panels in order specified by panel_order array
5077         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5078                 HUD_DrawPanel(panel_order[i]);
5079
5080         hud_draw_maximized = 1; // panels that may be maximized must check this var
5081         // draw maximized panels on top
5082         if(hud_panel_radar_maximized)
5083                 HUD_Radar();
5084         if(autocvar__con_chat_maximized)
5085                 HUD_Chat();
5086
5087         if(autocvar__hud_configure)
5088         {
5089                 if(tab_panel != -1)
5090                 {
5091                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5092                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5093                 }
5094                 if(highlightedPanel != -1)
5095                 {
5096                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5097                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5098                 }
5099                 if (!hud_configure_prev)
5100                 {
5101                         setcursormode(1);
5102                         hudShiftState = 0;
5103                 }
5104         }
5105         else if (hud_configure_prev)
5106                 setcursormode(0);
5107
5108         hud_configure_prev = autocvar__hud_configure;
5109
5110         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5111                 if (menu_enabled)
5112                         menu_enabled = 0;
5113 }