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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492         HUD_Panel_ApplyFadeAlpha();
493
494         draw_beginBoldFont();
495
496         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
497         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
498         {
499                 float weapon_cnt;
500                 if(weaponorder_bypriority)
501                         strunzone(weaponorder_bypriority);
502                 if(weaponorder_byimpulse)
503                         strunzone(weaponorder_byimpulse);
504
505                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
506                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
507                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
508
509                 weapon_cnt = 0;
510                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
511                 {
512                         self = get_weaponinfo(i);
513                         if(self.impulse >= 0)
514                         {
515                                 weaponorder[weapon_cnt] = self;
516                                 ++weapon_cnt;
517                         }
518                 }
519                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
520                         weaponorder[i] = world;
521                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
522
523                 weaponorder_cmp_str = string_null;
524         }
525
526         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
527                 complain_weapon = 0;
528
529         // determine which weapons are going to be shown
530         if (autocvar_hud_panel_weapons_onlyowned)
531         {
532                 if(autocvar__hud_configure)
533                 {
534                         if (!weapons_stat)
535                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
536                                         weapons_stat |= WepSet_FromWeapon(i);
537
538                         if(menu_enabled != 2)
539                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
540                 }
541
542                 // do we own this weapon?
543                 weapon_count = 0;
544                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
545                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
546                                 ++weapon_count;
547
548                 // add it anyway if weaponcomplain is shown
549                 if(complain_weapon)
550                         ++weapon_count;
551
552                 // might as well commit suicide now, no reason to live ;)
553                 if (weapon_count == 0)
554                 {
555                         draw_endBoldFont();
556                         return;
557                 }
558
559                 old_panel_size = panel_size;
560                 if(panel_bg_padding)
561                         old_panel_size -= '2 2 0' * panel_bg_padding;
562
563                 // first find values for the standard table (with all the weapons)
564                 rows = old_panel_size_y/old_panel_size_x;
565                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
566                 columns = ceil(WEP_COUNT/rows);
567                 weapon_size_x = old_panel_size_x / columns;
568                 weapon_size_y = old_panel_size_y / rows;
569
570                 // change table values to include only the owned weapons
571                 // weapon_size won't be changed
572                 if(weapon_count <= rows)
573                 {
574                         rows = weapon_count;
575                         columns = 1;
576                 }
577                 else
578                         columns = ceil(weapon_count / rows);
579
580                 // reduce size of the panel
581                 panel_size_x = columns * weapon_size_x;
582                 panel_size_y = rows * weapon_size_y;
583                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
584                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
585                 if(panel_bg_padding)
586                         panel_size += '2 2 0' * panel_bg_padding;
587         }
588         else
589                 weapon_count = WEP_COUNT;
590
591         // animation for fading in/out the panel respectively when not in use
592         if(!autocvar__hud_configure)
593         {
594                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
595                 {
596                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
597
598                         // fade the panel alpha
599                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
600                         {
601                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
602                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
603                         }
604                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
605                         {
606                                 panel_bg_alpha *= (1 - f);
607                                 panel_fg_alpha *= (1 - f);
608                         }
609
610                         // move the panel off the screen
611                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
612                         {
613                                 f *= f; // for a cooler movement
614                                 center_x = panel_pos_x + panel_size_x/2;
615                                 center_y = panel_pos_y + panel_size_y/2;
616                                 screen_ar = vid_conwidth/vid_conheight;
617                                 if (center_x/center_y < screen_ar) //bottom left
618                                 {
619                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
620                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
621                                         else //left
622                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
623                                 }
624                                 else //top right
625                                 {
626                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
627                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
628                                         else //top
629                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
630                                 }
631                                 if(f == 1)
632                                         center_x = -1; // mark the panel as off screen
633                         }
634                         weaponprevtime = time - (1 - f) * timein_effect_length;
635                 }
636                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
637                 {
638                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
639
640                         // fade the panel alpha
641                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
642                         {
643                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
644                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
645                         }
646                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
647                         {
648                                 panel_bg_alpha *= (f);
649                                 panel_fg_alpha *= (f);
650                         }
651
652                         // move the panel back on screen
653                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
654                         {
655                                 f *= f; // for a cooler movement
656                                 f = 1 - f;
657                                 center_x = panel_pos_x + panel_size_x/2;
658                                 center_y = panel_pos_y + panel_size_y/2;
659                                 screen_ar = vid_conwidth/vid_conheight;
660                                 if (center_x/center_y < screen_ar) //bottom left
661                                 {
662                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
663                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
664                                         else //left
665                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
666                                 }
667                                 else //top right
668                                 {
669                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
670                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
671                                         else //top
672                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
673                                 }
674                         }
675                 }
676         }
677
678         // draw the background, then change the virtual size of it to better fit other items inside
679         HUD_Panel_DrawBg(1);
680
681         if(center_x == -1)
682         {
683                 draw_endBoldFont();
684                 return;
685         }
686
687         if(panel_bg_padding)
688         {
689                 panel_pos += '1 1 0' * panel_bg_padding;
690                 panel_size -= '2 2 0' * panel_bg_padding;
691         }
692
693         // after the sizing and animations are done, update the other values
694
695         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
696         {
697                 rows = panel_size_y/panel_size_x;
698                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
699                 columns = ceil(weapon_count/rows);
700                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
701         }
702
703         // calculate position/size for visual bar displaying ammount of ammo status
704         if (autocvar_hud_panel_weapons_ammo)
705         {
706                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
707                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
708
709                 if(weapon_size_x/weapon_size_y > aspect)
710                 {
711                         barsize_x = aspect * weapon_size_y;
712                         barsize_y = weapon_size_y;
713                         baroffset_x = (weapon_size_x - barsize_x) / 2;
714                 }
715                 else
716                 {
717                         barsize_y = 1/aspect * weapon_size_x;
718                         barsize_x = weapon_size_x;
719                         baroffset_y = (weapon_size_y - barsize_y) / 2;
720                 }
721         }
722         if(autocvar_hud_panel_weapons_accuracy)
723                 Accuracy_LoadColors();
724
725         row = column = 0;
726         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
727         {
728                 // retrieve information about the current weapon to be drawn
729                 self = weaponorder[i];
730                 weapon_id = self.impulse;
731
732                 // skip if this weapon doesn't exist
733                 if(!self || weapon_id < 0) { continue; }
734
735                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
736                 if(autocvar_hud_panel_weapons_onlyowned)
737                 if not((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon))
738                         continue;
739
740                 // figure out the drawing position of weapon
741                 weapon_pos = (panel_pos 
742                         + eX * column * weapon_size_x 
743                         + eY * row * weapon_size_y);
744
745                 // draw background behind currently selected weapon
746                 if(self.weapon == switchweapon)
747                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
748
749                 // draw the weapon accuracy
750                 if(autocvar_hud_panel_weapons_accuracy)
751                 {
752                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
753                         if(panel_weapon_accuracy >= 0)
754                         {
755                                 color = Accuracy_GetColor(panel_weapon_accuracy);
756                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
757                         }
758                 }
759
760                 // drawing all the weapon items
761                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
762                 {
763                         // draw the weapon image
764                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
765
766                         // draw weapon label string
767                         switch(autocvar_hud_panel_weapons_label)
768                         {
769                                 case 1: // weapon number
770                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
771                                         break;
772
773                                 case 2: // bind
774                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
775                                         break;
776
777                                 case 3: // weapon name
778                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
779                                         break;
780
781                                 default: // nothing
782                                         break;
783                         }
784
785                         // draw ammo status bar
786                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
787                         {
788                                 a = 0;
789                                 ammo_type = GetAmmoTypeForWep(self.weapon);
790                                 if(ammo_type != -1)
791                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
792
793                                 if(a > 0)
794                                 {
795                                         switch(ammo_type) {
796                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
797                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
798                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
799                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
800                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
801                                                 default: ammo_full = 60;
802                                         }
803
804                                         drawsetcliparea(
805                                                 weapon_pos_x + baroffset_x,
806                                                 weapon_pos_y + baroffset_y,
807                                                 barsize_x * bound(0, a/ammo_full, 1),
808                                                 barsize_y);
809                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
810                                         drawresetcliparea();
811                                 }
812                         }
813                 }
814                 else // draw a "ghost weapon icon" if you don't have the weapon
815                 {
816                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
817                 }
818
819                 // draw the complain message
820                 if(self.weapon == complain_weapon)
821                 {
822                         if(fadetime)
823                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
824                         else
825                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
826
827                         string s;
828                         if(complain_weapon_type == 0) {
829                                 s = _("Out of ammo");
830                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
831                         }
832                         else if(complain_weapon_type == 1) {
833                                 s = _("Don't have");
834                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
835                         }
836                         else {
837                                 s = _("Unavailable");
838                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
839                         }
840                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
841                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
842                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
843                 }
844
845                 // continue with new position for the next weapon
846                 ++row;
847                 if(row >= rows)
848                 {
849                         row = 0;
850                         ++column;
851                 }
852         }
853
854         draw_endBoldFont();
855 }
856
857 // Ammo (#1)
858 //
859 // TODO: macro
860 float GetAmmoItemCode(float i)
861 {
862         switch(i)
863         {
864                 case 0: return IT_SHELLS;
865                 case 1: return IT_NAILS;
866                 case 2: return IT_ROCKETS;
867                 case 3: return IT_CELLS;
868                 case 4: return IT_FUEL;
869                 default: return -1;
870         }
871 }
872
873 string GetAmmoPicture(float i)
874 {
875         switch(i)
876         {
877                 case 0: return "ammo_shells";
878                 case 1: return "ammo_bullets";
879                 case 2: return "ammo_rockets";
880                 case 3: return "ammo_cells";
881                 case 4: return "ammo_fuel";
882                 default: return "";
883         }
884 }
885
886 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
887 {
888         float a;
889         if(autocvar__hud_configure)
890         {
891                 currently_selected = (itemcode == 2); //rockets always selected
892                 a = 31 + mod(itemcode*93, 128);
893         }
894         else
895                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
896
897         vector color;
898         if(infinite_ammo)
899                 color = '0 0.5 0.75';
900         else if(a < 10)
901                 color = '0.7 0 0';
902         else
903                 color = '1 1 1';
904
905         float theAlpha;
906         if(currently_selected)
907                 theAlpha = 1;
908         else
909                 theAlpha = 0.7;
910
911         vector picpos, numpos;
912         if(autocvar_hud_panel_ammo_iconalign)
913         {
914                 numpos = myPos;
915                 picpos = myPos + eX * 2 * mySize_y;
916         }
917         else
918         {
919                 numpos = myPos + eX * mySize_y;
920                 picpos = myPos;
921         }
922
923         if (currently_selected)
924                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
925
926     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
927         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
928
929     if(autocvar_hud_panel_ammo_text)
930     {
931         if(a > 0 || infinite_ammo)
932             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933         else // "ghost" ammo count
934             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
935     }
936         if(a > 0 || infinite_ammo)
937                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
938         else // "ghost" ammo icon
939                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
940 }
941
942 void HUD_Ammo(void)
943 {
944     if(hud != HUD_NORMAL) return;
945         if(!autocvar__hud_configure)
946         {
947                 if(!autocvar_hud_panel_ammo) return;
948                 if(spectatee_status == -1) return;
949         }
950
951         HUD_Panel_UpdateCvars();
952         HUD_Panel_ApplyFadeAlpha();
953
954         draw_beginBoldFont();
955
956         vector pos, mySize;
957         pos = panel_pos;
958         mySize = panel_size;
959
960         HUD_Panel_DrawBg(1);
961         if(panel_bg_padding)
962         {
963                 pos += '1 1 0' * panel_bg_padding;
964                 mySize -= '2 2 0' * panel_bg_padding;
965         }
966
967         float rows = 0, columns, row, column;
968         vector ammo_size;
969         if (autocvar_hud_panel_ammo_onlycurrent)
970                 ammo_size = mySize;
971         else
972         {
973                 rows = mySize_y/mySize_x;
974                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
975                 //                               ^^^ ammo item aspect goes here
976
977                 columns = ceil(AMMO_COUNT/rows);
978
979                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
980         }
981
982         local vector offset = '0 0 0'; // fteqcc sucks
983         float newSize;
984         if(ammo_size_x/ammo_size_y > 3)
985         {
986                 newSize = 3 * ammo_size_y;
987                 offset_x = ammo_size_x - newSize;
988                 pos_x += offset_x/2;
989                 ammo_size_x = newSize;
990         }
991         else
992         {
993                 newSize = 1/3 * ammo_size_x;
994                 offset_y = ammo_size_y - newSize;
995                 pos_y += offset_y/2;
996                 ammo_size_y = newSize;
997         }
998
999         float i, stat_items, currently_selected, infinite_ammo;
1000         infinite_ammo = FALSE;
1001         if (autocvar_hud_panel_ammo_onlycurrent)
1002         {
1003                 if(autocvar__hud_configure)
1004                 {
1005                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1006                 }
1007                 else
1008                 {
1009                         stat_items = getstati(STAT_ITEMS, 0, 24);
1010                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1011                                 infinite_ammo = TRUE;
1012                         for (i = 0; i < AMMO_COUNT; ++i) {
1013                                 currently_selected = stat_items & GetAmmoItemCode(i);
1014                                 if (currently_selected)
1015                                 {
1016                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1017                                         break;
1018                                 }
1019                         }
1020                 }
1021         }
1022         else
1023         {
1024                 stat_items = getstati(STAT_ITEMS, 0, 24);
1025                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1026                         infinite_ammo = TRUE;
1027                 row = column = 0;
1028                 for (i = 0; i < AMMO_COUNT; ++i) {
1029                         currently_selected = stat_items & GetAmmoItemCode(i);
1030                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1031                         ++row;
1032                         if(row >= rows)
1033                         {
1034                                 row = 0;
1035                                 column = column + 1;
1036                         }
1037                 }
1038         }
1039
1040         draw_endBoldFont();
1041 }
1042
1043 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1044 {
1045         vector newPos = '0 0 0', newSize = '0 0 0';
1046         vector picpos, numpos;
1047
1048         if (vertical)
1049         {
1050                 if(mySize_y/mySize_x > 2)
1051                 {
1052                         newSize_y = 2 * mySize_x;
1053                         newSize_x = mySize_x;
1054
1055                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1056                         newPos_x = myPos_x;
1057                 }
1058                 else
1059                 {
1060                         newSize_x = 1/2 * mySize_y;
1061                         newSize_y = mySize_y;
1062
1063                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1064                         newPos_y = myPos_y;
1065                 }
1066
1067                 if(icon_right_align)
1068                 {
1069                         numpos = newPos;
1070                         picpos = newPos + eY * newSize_x;
1071                 }
1072                 else
1073                 {
1074                         picpos = newPos;
1075                         numpos = newPos + eY * newSize_x;
1076                 }
1077
1078                 newSize_y /= 2;
1079                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1080                 // make number smaller than icon, it looks better
1081                 // reduce only y to draw numbers with different number of digits with the same y size
1082                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1083                 newSize_y *= 0.7;
1084                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1085                 return;
1086         }
1087
1088         if(mySize_x/mySize_y > 3)
1089         {
1090                 newSize_x = 3 * mySize_y;
1091                 newSize_y = mySize_y;
1092
1093                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1094                 newPos_y = myPos_y;
1095         }
1096         else
1097         {
1098                 newSize_y = 1/3 * mySize_x;
1099                 newSize_x = mySize_x;
1100
1101                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1102                 newPos_x = myPos_x;
1103         }
1104
1105         if(icon_right_align) // right align
1106         {
1107                 numpos = newPos;
1108                 picpos = newPos + eX * 2 * newSize_y;
1109         }
1110         else // left align
1111         {
1112                 numpos = newPos + eX * newSize_y;
1113                 picpos = newPos;
1114         }
1115
1116         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1117         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1118         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1119         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120 }
1121
1122 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1123 {
1124         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1125 }
1126
1127 // Powerups (#2)
1128 //
1129 void HUD_Powerups(void)
1130 {
1131         float strength_time, shield_time, superweapons_time;
1132         if(!autocvar__hud_configure)
1133         {
1134                 if(!autocvar_hud_panel_powerups) return;
1135                 if(spectatee_status == -1) return;
1136                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1137                 if (getstati(STAT_HEALTH) <= 0) return;
1138
1139                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1140                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1141                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1142
1143                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1144                         superweapons_time = 99; // force max
1145
1146                 // prevent stuff to show up on mismatch that will be fixed next frame
1147                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1148                         superweapons_time = 0;
1149         }
1150         else
1151         {
1152                 strength_time = 15;
1153                 shield_time = 27;
1154                 superweapons_time = 13;
1155         }
1156
1157         HUD_Panel_UpdateCvars();
1158         HUD_Panel_ApplyFadeAlpha();
1159
1160         draw_beginBoldFont();
1161
1162         vector pos, mySize;
1163         pos = panel_pos;
1164         mySize = panel_size;
1165
1166         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1167         if(panel_bg_padding)
1168         {
1169                 pos += '1 1 0' * panel_bg_padding;
1170                 mySize -= '2 2 0' * panel_bg_padding;
1171         }
1172
1173         float panel_ar = mySize_x/mySize_y;
1174         float is_vertical = (panel_ar < 1);
1175         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1176
1177         float superweapons_is = -1;
1178
1179         if(superweapons_time)
1180         {
1181                 if(strength_time)
1182                 {
1183                         if(shield_time)
1184                                 superweapons_is = 0;
1185                         else
1186                                 superweapons_is = 2;
1187                 }
1188                 else
1189                 {
1190                         if(shield_time)
1191                                 superweapons_is = 1;
1192                         else
1193                                 superweapons_is = 2;
1194                 }
1195         }
1196
1197         // FIXME handle superweapons here
1198         if(superweapons_is == 0)
1199         {
1200                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1201                 {
1202                         mySize_x *= (1.0 / 3.0);
1203                         superweapons_offset_x = mySize_x;
1204                         if (autocvar_hud_panel_powerups_flip)
1205                                 shield_offset_x = 2*mySize_x;
1206                         else
1207                                 strength_offset_x = 2*mySize_x;
1208                 }
1209                 else
1210                 {
1211                         mySize_y *= (1.0 / 3.0);
1212                         superweapons_offset_y = mySize_y;
1213                         if (autocvar_hud_panel_powerups_flip)
1214                                 shield_offset_y = 2*mySize_y;
1215                         else
1216                                 strength_offset_y = 2*mySize_y;
1217                 }
1218         }
1219         else
1220         {
1221                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1222                 {
1223                         mySize_x *= 0.5;
1224                         if (autocvar_hud_panel_powerups_flip)
1225                                 shield_offset_x = mySize_x;
1226                         else
1227                                 strength_offset_x = mySize_x;
1228                 }
1229                 else
1230                 {
1231                         mySize_y *= 0.5;
1232                         if (autocvar_hud_panel_powerups_flip)
1233                                 shield_offset_y = mySize_y;
1234                         else
1235                                 strength_offset_y = mySize_y;
1236                 }
1237         }
1238
1239         float shield_baralign, strength_baralign, superweapons_baralign;
1240         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1241
1242         if (autocvar_hud_panel_powerups_flip)
1243         {
1244                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1245                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1246                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1247                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1248         }
1249         else
1250         {
1251                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1255         }
1256
1257         if(superweapons_is == 0)
1258         {
1259                 superweapons_iconalign = strength_iconalign;
1260                 superweapons_baralign = 2;
1261         }
1262         else if(superweapons_is == 1)
1263         {
1264                 superweapons_offset = strength_offset;
1265                 superweapons_iconalign = strength_iconalign;
1266                 superweapons_baralign = strength_baralign;
1267         }
1268         else // if(superweapons_is == 2)
1269         {
1270                 superweapons_offset = shield_offset;
1271                 superweapons_iconalign = shield_iconalign;
1272                 superweapons_baralign = shield_baralign;
1273         }
1274
1275         if(shield_time)
1276         {
1277                 const float maxshield = 30;
1278                 float shield = ceil(shield_time);
1279                 if(autocvar_hud_panel_powerups_progressbar)
1280                 {
1281                         HUD_Panel_GetProgressBarColor(shield);
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 }
1284                 if(autocvar_hud_panel_powerups_text)
1285                 {
1286                         if(shield > 1)
1287                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1288                         if(shield <= 5)
1289                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1290                 }
1291         }
1292
1293         if(strength_time)
1294         {
1295                 const float maxstrength = 30;
1296                 float strength = ceil(strength_time);
1297                 if(autocvar_hud_panel_powerups_progressbar)
1298                 {
1299                         HUD_Panel_GetProgressBarColor(strength);
1300                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1301                 }
1302                 if(autocvar_hud_panel_powerups_text)
1303                 {
1304                         if(strength > 1)
1305                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1306                         if(strength <= 5)
1307                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1308                 }
1309         }
1310
1311         if(superweapons_time)
1312         {
1313                 const float maxsuperweapons = 30;
1314                 float superweapons = ceil(superweapons_time);
1315                 if(autocvar_hud_panel_powerups_progressbar)
1316                 {
1317                         HUD_Panel_GetProgressBarColor(superweapons);
1318                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1319                 }
1320                 if(autocvar_hud_panel_powerups_text)
1321                 {
1322                         if(superweapons > 1)
1323                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1324                         if(superweapons <= 5)
1325                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1326                 }
1327         }
1328
1329         draw_endBoldFont();
1330 }
1331
1332 // Health/armor (#3)
1333 //
1334
1335 // prev_* vars contain the health/armor at the previous FRAME
1336 // set to -1 when player is dead or was not playing
1337 float prev_health, prev_armor;
1338 float health_damagetime, armor_damagetime;
1339 float health_beforedamage, armor_beforedamage;
1340 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1341 float old_p_health, old_p_armor;
1342 float old_p_healthtime, old_p_armortime;
1343 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1344 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1345 float prev_p_health, prev_p_armor;
1346
1347 void HUD_HealthArmor(void)
1348 {
1349         float armor, health, fuel;
1350         if(!autocvar__hud_configure)
1351         {
1352                 if(!autocvar_hud_panel_healtharmor) return;
1353                 if(hud != HUD_NORMAL) return;
1354                 if(spectatee_status == -1) return;
1355
1356                 health = getstati(STAT_HEALTH);
1357                 if(health <= 0)
1358                 {
1359                         prev_health = -1;
1360                         return;
1361                 }
1362                 armor = getstati(STAT_ARMOR);
1363
1364                 // code to check for spectatee_status changes is in Ent_ClientData()
1365                 // prev_p_health and prev_health can be set to -1 there
1366
1367                 if (prev_p_health == -1)
1368                 {
1369                         // no effect
1370                         health_beforedamage = 0;
1371                         armor_beforedamage = 0;
1372                         health_damagetime = 0;
1373                         armor_damagetime = 0;
1374                         prev_health = health;
1375                         prev_armor = armor;
1376                         old_p_health = health;
1377                         old_p_armor = armor;
1378                         prev_p_health = health;
1379                         prev_p_armor = armor;
1380                 }
1381                 else if (prev_health == -1)
1382                 {
1383                         //start the load effect
1384                         health_damagetime = 0;
1385                         armor_damagetime = 0;
1386                         prev_health = 0;
1387                         prev_armor = 0;
1388                 }
1389                 fuel = getstati(STAT_FUEL);
1390         }
1391         else
1392         {
1393                 health = 150;
1394                 armor = 75;
1395                 fuel = 20;
1396         }
1397
1398         HUD_Panel_UpdateCvars();
1399         HUD_Panel_ApplyFadeAlpha();
1400         vector pos, mySize;
1401         pos = panel_pos;
1402         mySize = panel_size;
1403
1404         HUD_Panel_DrawBg(1);
1405         if(panel_bg_padding)
1406         {
1407                 pos += '1 1 0' * panel_bg_padding;
1408                 mySize -= '2 2 0' * panel_bg_padding;
1409         }
1410
1411         float baralign = autocvar_hud_panel_healtharmor_baralign;
1412         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1413
1414     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1415     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1416         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1417         {
1418                 vector v;
1419                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1420
1421                 float x;
1422                 x = floor(v_x + 1);
1423
1424         float maxtotal = maxhealth + maxarmor;
1425                 string biggercount;
1426                 if(v_z) // NOT fully armored
1427                 {
1428                         biggercount = "health";
1429                         if(autocvar_hud_panel_healtharmor_progressbar)
1430                         {
1431                                 HUD_Panel_GetProgressBarColor(health);
1432                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1433                         }
1434                         if(armor)
1435             if(autocvar_hud_panel_healtharmor_text)
1436                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1437                 }
1438                 else
1439                 {
1440                         biggercount = "armor";
1441                         if(autocvar_hud_panel_healtharmor_progressbar)
1442                         {
1443                                 HUD_Panel_GetProgressBarColor(armor);
1444                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1445                         }
1446                         if(health)
1447             if(autocvar_hud_panel_healtharmor_text)
1448                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1449                 }
1450         if(autocvar_hud_panel_healtharmor_text)
1451                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1452
1453                 if(fuel)
1454                 {
1455                         HUD_Panel_GetProgressBarColor(fuel);
1456                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1457                 }
1458         }
1459         else
1460         {
1461                 float panel_ar = mySize_x/mySize_y;
1462                 float is_vertical = (panel_ar < 1);
1463                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1464                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1465                 {
1466                         mySize_x *= 0.5;
1467                         if (autocvar_hud_panel_healtharmor_flip)
1468                                 health_offset_x = mySize_x;
1469                         else
1470                                 armor_offset_x = mySize_x;
1471                 }
1472                 else
1473                 {
1474                         mySize_y *= 0.5;
1475                         if (autocvar_hud_panel_healtharmor_flip)
1476                                 health_offset_y = mySize_y;
1477                         else
1478                                 armor_offset_y = mySize_y;
1479                 }
1480
1481                 float health_baralign, armor_baralign, fuel_baralign;
1482                 float health_iconalign, armor_iconalign;
1483                 if (autocvar_hud_panel_healtharmor_flip)
1484                 {
1485                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1486                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1487                         fuel_baralign = health_baralign;
1488                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1489                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490                 }
1491                 else
1492                 {
1493                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1494                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1495                         fuel_baralign = armor_baralign;
1496                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1497                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1498                 }
1499
1500                 //if(health)
1501                 {
1502                         if(autocvar_hud_panel_healtharmor_progressbar)
1503                         {
1504                                 HUD_Panel_GetProgressBarColor(health);
1505                                 float p_health, pain_health_alpha;
1506                                 p_health = health;
1507                                 pain_health_alpha = 1;
1508                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1509                                 {
1510                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1511                                         {
1512                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1513                                                 {
1514                                                         if (time - old_p_healthtime < 1)
1515                                                                 old_p_health = prev_p_health;
1516                                                         else
1517                                                                 old_p_health = prev_health;
1518                                                         old_p_healthtime = time;
1519                                                 }
1520                                                 if (time - old_p_healthtime < 1)
1521                                                 {
1522                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1523                                                         prev_p_health = p_health;
1524                                                 }
1525                                         }
1526                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1527                                         {
1528                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1529                                                 {
1530                                                         if (time - health_damagetime >= 1)
1531                                                                 health_beforedamage = prev_health;
1532                                                         health_damagetime = time;
1533                                                 }
1534                                                 if (time - health_damagetime < 1)
1535                                                 {
1536                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1537                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1538                                                 }
1539                                         }
1540                                         prev_health = health;
1541
1542                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1543                                         {
1544                                                 float BLINK_FACTOR = 0.15;
1545                                                 float BLINK_BASE = 0.85;
1546                                                 float BLINK_FREQ = 9; 
1547                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1548                                         }
1549                                 }
1550                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1551                         }
1552                         if(autocvar_hud_panel_healtharmor_text)
1553                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1554                 }
1555
1556                 if(armor)
1557                 {
1558                         if(autocvar_hud_panel_healtharmor_progressbar)
1559                         {
1560                                 HUD_Panel_GetProgressBarColor(armor);
1561                                 float p_armor;
1562                                 p_armor = armor;
1563                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1564                                 {
1565                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1566                                         {
1567                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1568                                                 {
1569                                                         if (time - old_p_armortime < 1)
1570                                                                 old_p_armor = prev_p_armor;
1571                                                         else
1572                                                                 old_p_armor = prev_armor;
1573                                                         old_p_armortime = time;
1574                                                 }
1575                                                 if (time - old_p_armortime < 1)
1576                                                 {
1577                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1578                                                         prev_p_armor = p_armor;
1579                                                 }
1580                                         }
1581                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1582                                         {
1583                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1584                                                 {
1585                                                         if (time - armor_damagetime >= 1)
1586                                                                 armor_beforedamage = prev_armor;
1587                                                         armor_damagetime = time;
1588                                                 }
1589                                                 if (time - armor_damagetime < 1)
1590                                                 {
1591                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1592                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1593                                                 }
1594                                         }
1595                                         prev_armor = armor;
1596                                 }
1597                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1598                         }
1599                         if(autocvar_hud_panel_healtharmor_text)
1600                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1601                 }
1602
1603                 if(fuel)
1604                 {
1605                         if (is_vertical)
1606                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1607                         else
1608                                 mySize_y *= 0.2;
1609                         if (panel_ar >= 4)
1610                                 mySize_x *= 2; //restore full panel size
1611                         else if (panel_ar < 1/4)
1612                                 mySize_y *= 2; //restore full panel size
1613                         HUD_Panel_GetProgressBarColor(fuel);
1614                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1615                 }
1616         }
1617 }
1618
1619 // Notification area (#4)
1620 //
1621
1622 void HUD_Notify_Push(string icon, string attacker, string victim)
1623 {
1624         if(icon != "")
1625         {
1626                 --kn_index;
1627                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1628                 notify_times[kn_index] = time;
1629
1630                 // icon
1631                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1632                 notify_icon[kn_index] = strzone(icon);
1633
1634                 // attacker
1635                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1636                 notify_attackers[kn_index] = strzone(attacker);
1637
1638                 // victim
1639                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1640                 notify_victims[kn_index] = strzone(victim);
1641         }
1642 }
1643
1644 void HUD_Notify(void)
1645 {
1646         if(!autocvar__hud_configure)
1647         {
1648                 if(!autocvar_hud_panel_notify) return;
1649         }
1650
1651         HUD_Panel_UpdateCvars();
1652         HUD_Panel_ApplyFadeAlpha();
1653         vector pos, mySize;
1654         pos = panel_pos;
1655         mySize = panel_size;
1656
1657         HUD_Panel_DrawBg(1);
1658         if(panel_bg_padding)
1659         {
1660                 pos += '1 1 0' * panel_bg_padding;
1661                 mySize -= '2 2 0' * panel_bg_padding;
1662         }
1663
1664         float entries, height;
1665         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1666         height = mySize_y/entries;
1667         
1668         vector fontsize;
1669         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1670         fontsize = '0.5 0.5 0' * fontheight;
1671
1672         float a;
1673         float when;
1674         when = autocvar_hud_panel_notify_time;
1675         float fadetime;
1676         fadetime = autocvar_hud_panel_notify_fadetime;
1677
1678         vector pos_attacker, pos_victim, pos_icon;
1679         float width_attacker;
1680         string attacker, victim, icon;
1681
1682         float i, j, step, limit;
1683         if(autocvar_hud_panel_notify_flip) //order items from the top down
1684         {
1685                 i = 0;
1686                 step = +1;
1687                 limit = entries;
1688         }
1689         else //order items from the bottom up
1690         {
1691                 i = entries - 1;
1692                 step = -1;
1693                 limit = -1;
1694         }
1695
1696         for(j = kn_index;  i != limit;  i += step, ++j)
1697         {
1698                 if(autocvar__hud_configure)
1699                 {
1700                         if (step == +1)
1701                                 a = i;
1702                         else // inverse order
1703                                 a = entries - 1 - i;
1704                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1705                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1706                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1707                         a = bound(0, (when - a) / 4, 1);
1708                         goto hud_config_notifyprint;
1709                 }
1710                 else
1711                 {
1712                         if (j == KN_MAX_ENTRIES)
1713                                 j = 0;
1714
1715                         if(notify_times[j] + when > time)
1716                                 a = 1;
1717                         else if(fadetime)
1718                         {
1719                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1720                                 if(!a)
1721                                 {
1722                                         break;
1723                                 }
1724                         }
1725                         else
1726                         {
1727                                 break;
1728                         }
1729                         
1730                         attacker = notify_attackers[j];
1731                         victim = notify_victims[j];
1732                         icon = notify_icon[j];
1733                 }
1734
1735                 //type = notify_deathtype[j];
1736                 //w = DEATH_WEAPONOF(type);
1737
1738                 if(icon != "")
1739                 {
1740                         if((attacker != "") && (victim == ""))
1741                         {
1742                                 // Y [used by] X
1743                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1744                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1745                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1746
1747                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1748                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1749                         }
1750                         else if((attacker != "") && (victim != ""))
1751                         {
1752                                 // X [did action to] Y
1753                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1754                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1755 :hud_config_notifyprint
1756                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1757                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1758                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1759                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1760
1761                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1762                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1763                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764                         }
1765                 }
1766         }
1767 }
1768
1769 // Timer (#5)
1770 //
1771 // TODO: macro
1772 string seconds_tostring(float sec)
1773 {
1774         float minutes;
1775         minutes = floor(sec / 60);
1776
1777         sec -= minutes * 60;
1778         return sprintf("%d:%02d", minutes, sec);
1779 }
1780
1781 void HUD_Timer(void)
1782 {
1783         if(!autocvar__hud_configure)
1784         {
1785                 if(!autocvar_hud_panel_timer) return;
1786         }
1787
1788         HUD_Panel_UpdateCvars();
1789         HUD_Panel_ApplyFadeAlpha();
1790
1791         draw_beginBoldFont();
1792
1793         vector pos, mySize;
1794         pos = panel_pos;
1795         mySize = panel_size;
1796
1797         HUD_Panel_DrawBg(1);
1798         if(panel_bg_padding)
1799         {
1800                 pos += '1 1 0' * panel_bg_padding;
1801                 mySize -= '2 2 0' * panel_bg_padding;
1802         }
1803
1804         string timer;
1805         float timelimit, elapsedTime, timeleft, minutesLeft;
1806
1807         timelimit = getstatf(STAT_TIMELIMIT);
1808
1809         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1810         timeleft = ceil(timeleft);
1811
1812         minutesLeft = floor(timeleft / 60);
1813
1814         vector timer_color;
1815         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1816                 timer_color = '1 1 1'; //white
1817         else if(minutesLeft >= 1)
1818                 timer_color = '1 1 0'; //yellow
1819         else
1820                 timer_color = '1 0 0'; //red
1821
1822         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1823                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1824                         //while restart is still active, show 00:00
1825                         timer = seconds_tostring(0);
1826                 } else {
1827                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1828                         timer = seconds_tostring(elapsedTime);
1829                 }
1830         } else {
1831                 timer = seconds_tostring(timeleft);
1832         }
1833
1834         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1835
1836         draw_endBoldFont();
1837 }
1838
1839 // Radar (#6)
1840 //
1841 void HUD_Radar(void)
1842 {
1843         if (!autocvar__hud_configure)
1844         {
1845                 if (hud_panel_radar_maximized)
1846                 {
1847                         if (!hud_draw_maximized) return;
1848                 }
1849                 else
1850                 {
1851                         if (autocvar_hud_panel_radar == 0) return;
1852                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1853                 }
1854         }
1855
1856         HUD_Panel_UpdateCvars();
1857         HUD_Panel_ApplyFadeAlpha();
1858
1859         float f = 0;
1860
1861         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1862         {
1863                 panel_size = autocvar_hud_panel_radar_maximized_size;
1864                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1865                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1866                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1867                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1868                 
1869                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1870                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1871                 
1872                 switch(hud_panel_radar_maximized_zoommode)
1873                 {
1874                         default:
1875                         case 0:
1876                                 f = current_zoomfraction;
1877                                 break;
1878                         case 1:
1879                                 f = 1 - current_zoomfraction;
1880                                 break;
1881                         case 2:
1882                                 f = 0;
1883                                 break;
1884                         case 3:
1885                                 f = 1;
1886                                 break;
1887                 }
1888                 
1889                 switch(hud_panel_radar_maximized_rotation)
1890                 {
1891                         case 0:
1892                                 teamradar_angle = view_angles_y - 90;
1893                                 break;
1894                         default:
1895                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1896                                 break;
1897                 }
1898         }
1899         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1900         {
1901                 switch(hud_panel_radar_zoommode)
1902                 {
1903                         default:
1904                         case 0:
1905                                 f = current_zoomfraction;
1906                                 break;
1907                         case 1:
1908                                 f = 1 - current_zoomfraction;
1909                                 break;
1910                         case 2:
1911                                 f = 0;
1912                                 break;
1913                         case 3:
1914                                 f = 1;
1915                                 break;
1916                 }
1917                 
1918                 switch(hud_panel_radar_rotation)
1919                 {
1920                         case 0:
1921                                 teamradar_angle = view_angles_y - 90;
1922                                 break;
1923                         default:
1924                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1925                                 break;
1926                 }
1927         }
1928
1929         vector pos, mySize;
1930         pos = panel_pos;
1931         mySize = panel_size;
1932
1933         HUD_Panel_DrawBg(1);
1934         if(panel_bg_padding)
1935         {
1936                 pos += '1 1 0' * panel_bg_padding;
1937                 mySize -= '2 2 0' * panel_bg_padding;
1938         }
1939
1940         float color2;
1941         entity tm;
1942         float scale2d, normalsize, bigsize;
1943
1944         teamradar_origin2d = pos + 0.5 * mySize;
1945         teamradar_size2d = mySize;
1946
1947         if(minimapname == "")
1948                 return;
1949
1950         teamradar_loadcvars();
1951
1952         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1953         teamradar_size2d = mySize;
1954
1955         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1956
1957         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1958         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1959         {
1960                 // max-min distance must fit the radar in any rotation
1961                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1962         }
1963         else
1964         {
1965                 vector c0, c1, c2, c3, span;
1966                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1967                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1968                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1969                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1970                 span = '0 0 0';
1971                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1972                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1973
1974                 // max-min distance must fit the radar in x=x, y=y
1975                 bigsize = min(
1976                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1977                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1978                 );
1979         }
1980
1981         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1982         if(bigsize > normalsize)
1983                 normalsize = bigsize;
1984
1985         teamradar_size =
1986                   f * bigsize
1987                 + (1 - f) * normalsize;
1988         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1989                   f * mi_center
1990                 + (1 - f) * view_origin);
1991
1992         drawsetcliparea(
1993                 pos_x,
1994                 pos_y,
1995                 mySize_x,
1996                 mySize_y
1997         );
1998
1999         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2000
2001         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2002                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2003         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2004                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2005         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2006         {
2007                 color2 = GetPlayerColor(tm.sv_entnum);
2008                 //if(color == NUM_SPECTATOR || color == color2)
2009                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2010         }
2011         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2012
2013         drawresetcliparea();
2014 }
2015
2016 // Score (#7)
2017 //
2018 void HUD_UpdatePlayerTeams();
2019 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2020 {
2021         float score;
2022         entity tm = world, pl;
2023 #define SCOREPANEL_MAX_ENTRIES 6
2024 #define SCOREPANEL_ASPECTRATIO 2
2025         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2026         vector fontsize = '1 1 0' * (mySize_y/entries);
2027
2028         vector rgb, score_color;
2029         rgb = '1 1 1';
2030         score_color = '1 1 1';
2031
2032         float name_size = mySize_x*0.75;
2033         float spacing_size = mySize_x*0.04;
2034         const float highlight_alpha = 0.2;
2035         float i = 0, me_printed = 0, first_pl = 0;
2036         string s;
2037         if (autocvar__hud_configure)
2038         {
2039                 float players_per_team = 0;
2040                 if (team_count)
2041                 {
2042                         // show team scores in the first line
2043                         float score_size = mySize_x / team_count;
2044                         players_per_team = max(2, ceil((entries - 1) / team_count));
2045                         for(i=0; i<team_count; ++i) {
2046                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2047                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2048                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2049                         }
2050                         first_pl = 1;
2051                         pos_y += fontsize_y;
2052                 }
2053                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2054                 for (i=first_pl; i<entries; ++i)
2055                 {
2056                         //simulate my score is lower than all displayed players,
2057                         //so that I don't appear at all showing pure rankings.
2058                         //This is to better show the difference between the 2 ranking views
2059                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2060                         {
2061                                 rgb = '1 1 0';
2062                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2063                                 s = GetPlayerName(player_localnum);
2064                                 score = 7;
2065                         }
2066                         else
2067                         {
2068                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2069                                 score -= 3;
2070                         }
2071
2072                         if (team_count)
2073                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2074                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2075                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2076                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2077                         pos_y += fontsize_y;
2078                 }
2079                 return;
2080         }
2081
2082         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2083                 HUD_UpdatePlayerTeams();
2084         if (team_count)
2085         {
2086                 // show team scores in the first line
2087                 float score_size = mySize_x / team_count;
2088                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2089                         if(tm.team == NUM_SPECTATOR)
2090                                 continue;
2091                         if (tm.team == myteam)
2092                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2093                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2094                         ++i;
2095                 }
2096                 first_pl = 1;
2097                 pos_y += fontsize_y;
2098                 tm = teams.sort_next;
2099         }
2100         i = first_pl;
2101
2102         do
2103         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2104         {
2105                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2106                         continue;
2107
2108                 if (i == entries-1 && !me_printed && pl != me)
2109                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2110                 {
2111                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2112                                 if (pl.team != NUM_SPECTATOR)
2113                                         break;
2114
2115                         if (pl)
2116                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2117                         else
2118                                 rgb = '1 0 0'; //last: red
2119                         pl = me;
2120                 }
2121
2122                 if (pl == me)
2123                 {
2124                         if (i == first_pl)
2125                                 rgb = '0 1 0'; //first: green
2126                         me_printed = 1;
2127                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2128                 }
2129                 if (team_count)
2130                         score_color = Team_ColorRGB(pl.team) * 0.8;
2131                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2132                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2133                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                 pos_y += fontsize_y;
2135                 ++i;
2136         }
2137         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2138 }
2139
2140 void HUD_Score(void)
2141 {
2142         if(!autocvar__hud_configure)
2143         {
2144                 if(!autocvar_hud_panel_score) return;
2145                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2146         }
2147
2148         HUD_Panel_UpdateCvars();
2149         HUD_Panel_ApplyFadeAlpha();
2150         vector pos, mySize;
2151         pos = panel_pos;
2152         mySize = panel_size;
2153
2154         HUD_Panel_DrawBg(1);
2155         if(panel_bg_padding)
2156         {
2157                 pos += '1 1 0' * panel_bg_padding;
2158                 mySize -= '2 2 0' * panel_bg_padding;
2159         }
2160
2161         float score, distribution = 0;
2162         string sign;
2163         vector distribution_color;
2164         entity tm, pl, me;
2165
2166 #ifdef COMPAT_XON050_ENGINE
2167         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2168 #else
2169         me = playerslots[player_localentnum - 1];
2170 #endif
2171
2172         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2173                 string timer, distrtimer;
2174
2175                 pl = players.sort_next;
2176                 if(pl == me)
2177                         pl = pl.sort_next;
2178                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2179                         if(pl.scores[ps_primary] == 0)
2180                                 pl = world;
2181
2182                 score = me.(scores[ps_primary]);
2183                 timer = TIME_ENCODED_TOSTRING(score);
2184
2185                 draw_beginBoldFont();
2186                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2187                         // distribution display
2188                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2189
2190                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2191
2192                         if (distribution <= 0) {
2193                                 distribution_color = '0 1 0';
2194                                 sign = "-";
2195                         }
2196                         else {
2197                                 distribution_color = '1 0 0';
2198                                 sign = "+";
2199                         }
2200                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2201                 }
2202                 // race record display
2203                 if (distribution <= 0)
2204                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2205                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206                 draw_endBoldFont();
2207         } else if (!teamplay) { // non-teamgames
2208                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2209                 {
2210                         HUD_Score_Rankings(pos, mySize, me, 0);
2211                         return;
2212                 }
2213                 // me vector := [team/connected frags id]
2214                 pl = players.sort_next;
2215                 if(pl == me)
2216                         pl = pl.sort_next;
2217
2218                 if(autocvar__hud_configure)
2219                         distribution = 42;
2220                 else if(pl)
2221                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2222                 else
2223                         distribution = 0;
2224
2225                 score = me.(scores[ps_primary]);
2226                 if(autocvar__hud_configure)
2227                         score = 123;
2228
2229                 if(distribution >= 5)
2230                         distribution_color = eY;
2231                 else if(distribution >= 0)
2232                         distribution_color = '1 1 1';
2233                 else if(distribution >= -5)
2234                         distribution_color = '1 1 0';
2235                 else
2236                         distribution_color = eX;
2237
2238                 string distribution_str;
2239                 distribution_str = ftos(distribution);
2240                 draw_beginBoldFont();
2241                 if (distribution >= 0)
2242                 {
2243                         if (distribution > 0)
2244                                 distribution_str = strcat("+", distribution_str);
2245                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                 }
2247                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2248                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2249                 draw_endBoldFont();
2250         } else { // teamgames
2251                 float scores_count = 0, row, column, rows = 0, columns = 0;
2252                 local noref vector offset = '0 0 0';
2253                 vector score_pos, score_size; //for scores other than myteam
2254                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2255                 {
2256                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2257                                 ++scores_count;
2258                         if (autocvar_hud_panel_score_rankings)
2259                         {
2260                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2261                                 return;
2262                         }
2263                         rows = mySize_y/mySize_x;
2264                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2265                         //                               ^^^ ammo item aspect goes here
2266
2267                         columns = ceil(scores_count/rows);
2268
2269                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2270
2271                         float newSize;
2272                         if(score_size_x/score_size_y > 3)
2273                         {
2274                                 newSize = 3 * score_size_y;
2275                                 offset_x = score_size_x - newSize;
2276                                 pos_x += offset_x/2;
2277                                 score_size_x = newSize;
2278                         }
2279                         else
2280                         {
2281                                 newSize = 1/3 * score_size_x;
2282                                 offset_y = score_size_y - newSize;
2283                                 pos_y += offset_y/2;
2284                                 score_size_y = newSize;
2285                         }
2286                 }
2287                 else
2288                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2289
2290                 float max_fragcount;
2291                 max_fragcount = -99;
2292                 draw_beginBoldFont();
2293                 row = column = 0;
2294                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2295                         if(tm.team == NUM_SPECTATOR)
2296                                 continue;
2297                         score = tm.(teamscores[ts_primary]);
2298                         if(autocvar__hud_configure)
2299                                 score = 123;
2300                         
2301                         if (score > max_fragcount)
2302                                 max_fragcount = score;
2303
2304                         if (spectatee_status == -1)
2305                         {
2306                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2307                                 if (max_fragcount == score)
2308                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2309                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2310                                 ++row;
2311                                 if(row >= rows)
2312                                 {
2313                                         row = 0;
2314                                         ++column;
2315                                 }
2316                         }
2317                         else if(tm.team == myteam) {
2318                                 if (max_fragcount == score)
2319                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2320                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2321                         } else {
2322                                 if (max_fragcount == score)
2323                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2324                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2325                                 ++rows;
2326                         }
2327                 }
2328                 draw_endBoldFont();
2329         }
2330 }
2331
2332 // Race timer (#8)
2333 //
2334 void HUD_RaceTimer (void)
2335 {
2336         if(!autocvar__hud_configure)
2337         {
2338                 if(!autocvar_hud_panel_racetimer) return;
2339                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2340                 if(spectatee_status == -1) return;
2341         }
2342
2343         HUD_Panel_UpdateCvars();
2344         HUD_Panel_ApplyFadeAlpha();
2345
2346         draw_beginBoldFont();
2347
2348         vector pos, mySize;
2349         pos = panel_pos;
2350         mySize = panel_size;
2351
2352         HUD_Panel_DrawBg(1);
2353         if(panel_bg_padding)
2354         {
2355                 pos += '1 1 0' * panel_bg_padding;
2356                 mySize -= '2 2 0' * panel_bg_padding;
2357         }
2358
2359         // always force 4:1 aspect
2360         vector newSize = '0 0 0';
2361         if(mySize_x/mySize_y > 4)
2362         {
2363                 newSize_x = 4 * mySize_y;
2364                 newSize_y = mySize_y;
2365
2366                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2367         }
2368         else
2369         {
2370                 newSize_y = 1/4 * mySize_x;
2371                 newSize_x = mySize_x;
2372
2373                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2374         }
2375         mySize = newSize;
2376
2377         float a, t;
2378         string s, forcetime;
2379
2380         if(autocvar__hud_configure)
2381         {
2382                 s = "0:13:37";
2383                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2384                 s = _("^1Intermediate 1 (+15.42)");
2385                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2386                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2387                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2388         }
2389         else if(race_checkpointtime)
2390         {
2391                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2392                 s = "";
2393                 forcetime = "";
2394                 if(a > 0) // just hit a checkpoint?
2395                 {
2396                         if(race_checkpoint != 254)
2397                         {
2398                                 if(race_time && race_previousbesttime)
2399                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2400                                 else
2401                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2402                                 if(race_time)
2403                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2404                         }
2405                 }
2406                 else
2407                 {
2408                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2409                         {
2410                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2411                                 if(a > 0) // next one?
2412                                 {
2413                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2414                                 }
2415                         }
2416                 }
2417
2418                 if(s != "" && a > 0)
2419                 {
2420                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2421                 }
2422
2423                 if(race_penaltytime)
2424                 {
2425                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2426                         if(a > 0)
2427                         {
2428                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2429                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2430                         }
2431                 }
2432
2433                 if(forcetime != "")
2434                 {
2435                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2436                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2437                 }
2438                 else
2439                         a = 1;
2440
2441                 if(race_laptime && race_checkpoint != 255)
2442                 {
2443                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2444                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2445                 }
2446         }
2447         else
2448         {
2449                 if(race_mycheckpointtime)
2450                 {
2451                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2452                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2453                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2454                 }
2455                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2456                 {
2457                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2458                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2459                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2460                 }
2461
2462                 if(race_penaltytime && !race_penaltyaccumulator)
2463                 {
2464                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2465                         a = bound(0, (1 + t - time), 1);
2466                         if(a > 0)
2467                         {
2468                                 if(time < t)
2469                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2470                                 else
2471                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2472                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2473                         }
2474                 }
2475         }
2476
2477         draw_endBoldFont();
2478 }
2479
2480 // Vote window (#9)
2481 //
2482 float vote_yescount;
2483 float vote_nocount;
2484 float vote_needed;
2485 float vote_highlighted; // currently selected vote
2486
2487 float vote_active; // is there an active vote?
2488 float vote_prev; // previous state of vote_active to check for a change
2489 float vote_alpha;
2490 float vote_change; // "time" when vote_active changed
2491
2492 void HUD_Vote(void)
2493 {
2494         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2495         {
2496                 vote_active = 1;
2497                 if (autocvar__hud_configure)
2498                 {
2499                         vote_yescount = 0;
2500                         vote_nocount = 0;
2501                         print(_("^1You must answer before entering hud configure mode\n"));
2502                         cvar_set("_hud_configure", "0");
2503                 }
2504                 if(vote_called_vote)
2505                         strunzone(vote_called_vote);
2506                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2507                 uid2name_dialog = 1;
2508         }
2509
2510         if(!autocvar__hud_configure)
2511         {
2512                 if(!autocvar_hud_panel_vote) return;
2513
2514                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2515                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2516
2517                 if(panel_bg_alpha_str == "") {
2518                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2519                 }
2520                 panel_bg_alpha = stof(panel_bg_alpha_str);
2521         }
2522         else
2523         {
2524                 vote_yescount = 3;
2525                 vote_nocount = 2;
2526                 vote_needed = 4;
2527         }
2528
2529         string s;
2530         float a;
2531         if(vote_active != vote_prev) {
2532                 vote_change = time;
2533                 vote_prev = vote_active;
2534         }
2535
2536         if(vote_active || autocvar__hud_configure)
2537                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2538         else
2539                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2540
2541         if(!vote_alpha)
2542                 return;
2543
2544         HUD_Panel_UpdateCvars();
2545         HUD_Panel_ApplyFadeAlpha();
2546
2547         if(uid2name_dialog)
2548         {
2549                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2550                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2551         }
2552
2553     // these must be below above block
2554         vector pos, mySize;
2555         pos = panel_pos;
2556         mySize = panel_size;
2557
2558         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2559         HUD_Panel_DrawBg(a);
2560         a = panel_fg_alpha * a;
2561
2562         if(panel_bg_padding)
2563         {
2564                 pos += '1 1 0' * panel_bg_padding;
2565                 mySize -= '2 2 0' * panel_bg_padding;
2566         }
2567
2568         // always force 3:1 aspect
2569         vector newSize = '0 0 0';
2570         if(mySize_x/mySize_y > 3)
2571         {
2572                 newSize_x = 3 * mySize_y;
2573                 newSize_y = mySize_y;
2574
2575                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2576         }
2577         else
2578         {
2579                 newSize_y = 1/3 * mySize_x;
2580                 newSize_x = mySize_x;
2581
2582                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2583         }
2584         mySize = newSize;
2585
2586         s = _("A vote has been called for:");
2587         if(uid2name_dialog)
2588                 s = _("Allow servers to store and display your name?");
2589         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2590         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2591         if(autocvar__hud_configure)
2592                 s = _("^1Configure the HUD");
2593         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2594
2595         // print the yes/no counts
2596     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2597         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2598     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2599         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2600
2601         // draw the progress bar backgrounds
2602         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2603
2604         // draw the highlights
2605         if(vote_highlighted == 1) {
2606                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2607                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2608         }
2609         else if(vote_highlighted == -1) {
2610                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2611                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2612         }
2613
2614         // draw the progress bars
2615         if(vote_yescount && vote_needed)
2616         {
2617                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2618                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2619         }
2620
2621         if(vote_nocount && vote_needed)
2622         {
2623                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2624                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2625         }
2626
2627         drawresetcliparea();
2628 }
2629
2630 // Mod icons panel (#10)
2631 //
2632
2633 float mod_active; // is there any active mod icon?
2634
2635 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2636 {
2637         float stat;
2638         string pic;
2639         vector color;
2640 #ifdef GMQCC
2641         stat = -1;
2642         pic = "";
2643         color = '0 0 0';
2644 #endif
2645         switch(i)
2646         {
2647                 case 0:
2648                         stat = getstati(STAT_REDALIVE);
2649                         pic = "player_red.tga";
2650                         color = '1 0 0';
2651                         break;
2652                 case 1:
2653                         stat = getstati(STAT_BLUEALIVE);
2654                         pic = "player_blue.tga";
2655                         color = '0 0 1';
2656                         break;
2657                 case 2:
2658                         stat = getstati(STAT_YELLOWALIVE);
2659                         pic = "player_yellow.tga";
2660                         color = '1 1 0';
2661                         break;
2662                 default:
2663                 case 3:
2664                         stat = getstati(STAT_PINKALIVE);
2665                         pic = "player_pink.tga";
2666                         color = '1 0 1';
2667                         break;
2668         }
2669
2670         if(mySize_x/mySize_y > aspect_ratio)
2671         {
2672                 i = aspect_ratio * mySize_y;
2673                 myPos_x = myPos_x + (mySize_x - i) / 2;
2674                 mySize_x = i;
2675         }
2676         else
2677         {
2678                 i = 1/aspect_ratio * mySize_x;
2679                 myPos_y = myPos_y + (mySize_y - i) / 2;
2680                 mySize_y = i;
2681         }
2682
2683         if(layout)
2684         {
2685                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2686                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2687         }
2688         else
2689                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2690 }
2691
2692 // Clan Arena and Freeze Tag HUD modicons
2693 void HUD_Mod_CA(vector myPos, vector mySize)
2694 {
2695         mod_active = 1; // required in each mod function that always shows something
2696         entity tm;
2697         float teams_count = 0;
2698         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2699                 if(tm.team != NUM_SPECTATOR)
2700                         ++teams_count;
2701
2702         float layout;
2703         if(gametype == MAPINFO_TYPE_CA)
2704                 layout = autocvar_hud_panel_modicons_ca_layout;
2705         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2706                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2707         float rows, columns, aspect_ratio;
2708         rows = mySize_y/mySize_x;
2709         aspect_ratio = (layout) ? 2 : 1;
2710         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2711         columns = ceil(teams_count/rows);
2712
2713         int i;
2714         float row = 0, column = 0;
2715         vector pos, itemSize;
2716         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2717         for(i=0; i<teams_count; ++i)
2718         {
2719                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2720
2721                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2722
2723                 ++row;
2724                 if(row >= rows)
2725                 {
2726                         row = 0;
2727                         ++column;
2728                 }
2729         }
2730 }
2731
2732 // CTF HUD modicon section
2733 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2734 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2735 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2736
2737 void HUD_Mod_CTF_Reset(void)
2738 {
2739         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2740 }
2741
2742 void HUD_Mod_CTF(vector pos, vector mySize)
2743 {
2744         vector redflag_pos, blueflag_pos;
2745         vector flag_size;
2746         float f; // every function should have that
2747
2748         float redflag, blueflag; // current status
2749         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2750         float stat_items;
2751
2752         stat_items = getstati(STAT_ITEMS, 0, 24);
2753         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2754         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2755         
2756         if(redflag || blueflag)
2757                 mod_active = 1;
2758         else
2759                 mod_active = 0;
2760
2761         if(autocvar__hud_configure)
2762         {
2763                 redflag = 1;
2764                 blueflag = 2;
2765         }
2766
2767         // when status CHANGES, set old status into prevstatus and current status into status
2768         if (redflag != redflag_prevframe)
2769         {
2770                 redflag_statuschange_time = time;
2771                 redflag_prevstatus = redflag_prevframe;
2772                 redflag_prevframe = redflag;
2773         }
2774
2775         if (blueflag != blueflag_prevframe)
2776         {
2777                 blueflag_statuschange_time = time;
2778                 blueflag_prevstatus = blueflag_prevframe;
2779                 blueflag_prevframe = blueflag;
2780         }
2781
2782         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2783         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2784
2785         float BLINK_FACTOR = 0.15;
2786         float BLINK_BASE = 0.85;
2787         // note:
2788         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2789         // thus
2790         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2791         // ensure RMS == 1
2792         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2793
2794         string red_icon, red_icon_prevstatus;
2795         float red_alpha, red_alpha_prevstatus;
2796         red_alpha = red_alpha_prevstatus = 1;
2797         switch(redflag) {
2798                 case 1: red_icon = "flag_red_taken"; break;
2799                 case 2: red_icon = "flag_red_lost"; break;
2800                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2801                 default:
2802                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2803                                 red_icon = "flag_red_shielded";
2804                         else
2805                                 red_icon = string_null;
2806                         break;
2807         }
2808         switch(redflag_prevstatus) {
2809                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2810                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2811                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2812                 default:
2813                         if(redflag == 3)
2814                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2815                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2816                                 red_icon_prevstatus = "flag_red_shielded";
2817                         else
2818                                 red_icon_prevstatus = string_null;
2819                         break;
2820         }
2821
2822         string blue_icon, blue_icon_prevstatus;
2823         float blue_alpha, blue_alpha_prevstatus;
2824         blue_alpha = blue_alpha_prevstatus = 1;
2825         switch(blueflag) {
2826                 case 1: blue_icon = "flag_blue_taken"; break;
2827                 case 2: blue_icon = "flag_blue_lost"; break;
2828                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2829                 default:
2830                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2831                                 blue_icon = "flag_blue_shielded";
2832                         else
2833                                 blue_icon = string_null;
2834                         break;
2835         }
2836         switch(blueflag_prevstatus) {
2837                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2838                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2839                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2840                 default:
2841                         if(blueflag == 3)
2842                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2843                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2844                                 blue_icon_prevstatus = "flag_blue_shielded";
2845                         else
2846                                 blue_icon_prevstatus = string_null;
2847                         break;
2848         }
2849
2850         if(mySize_x > mySize_y) {
2851                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2852                         redflag_pos = pos;
2853                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2854                 } else {
2855                         blueflag_pos = pos;
2856                         redflag_pos = pos + eX * 0.5 * mySize_x;
2857                 }
2858                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2859         } else {
2860                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2861                         redflag_pos = pos;
2862                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2863                 } else {
2864                         blueflag_pos = pos;
2865                         redflag_pos = pos + eY * 0.5 * mySize_y;
2866                 }
2867                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2868         }
2869
2870         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2871         if(red_icon_prevstatus && f < 1)
2872                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2873         if(red_icon)
2874                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2875
2876         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2877         if(blue_icon_prevstatus && f < 1)
2878                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2879         if(blue_icon)
2880                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2881 }
2882
2883 // Keyhunt HUD modicon section
2884 float kh_runheretime;
2885
2886 void HUD_Mod_KH_Reset(void)
2887 {
2888         kh_runheretime = 0;
2889 }
2890
2891 void HUD_Mod_KH(vector pos, vector mySize)
2892 {
2893         mod_active = 1; // keyhunt should never hide the mod icons panel
2894         float kh_keys;
2895         float keyteam;
2896         float a, aa;
2897         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2898
2899         kh_keys = getstati(STAT_KH_KEYS);
2900
2901         p_x = pos_x;
2902         if(mySize_x > mySize_y)
2903         {
2904                 p_y = pos_y + 0.25 * mySize_y;
2905                 pa = p - eY * 0.25 * mySize_y;
2906
2907                 kh_size_x = mySize_x * 0.25;
2908                 kh_size_y = 0.75 * mySize_y;
2909                 kh_asize_x = mySize_x * 0.25;
2910                 kh_asize_y = mySize_y * 0.25;
2911         }
2912         else
2913         {
2914                 p_y = pos_y + 0.125 * mySize_y;
2915                 pa = p - eY * 0.125 * mySize_y;
2916
2917                 kh_size_x = mySize_x * 0.5;
2918                 kh_size_y = 0.375 * mySize_y;
2919                 kh_asize_x = mySize_x * 0.5;
2920                 kh_asize_y = mySize_y * 0.125;
2921         }
2922
2923         float i, key;
2924
2925         float keycount;
2926         keycount = 0;
2927         for(i = 0; i < 4; ++i)
2928         {
2929                 key = floor(kh_keys / pow(32, i)) & 31;
2930                 keyteam = key - 1;
2931                 if(keyteam == 30 && keycount <= 4)
2932                         keycount += 4;
2933                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2934                         keycount += 1;
2935         }
2936
2937         // this yields 8 exactly if "RUN HERE" shows
2938
2939         if(keycount == 8)
2940         {
2941                 if(!kh_runheretime)
2942                         kh_runheretime = time;
2943                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2944         }
2945         else
2946                 kh_runheretime = 0;
2947
2948         for(i = 0; i < 4; ++i)
2949         {
2950                 key = floor(kh_keys / pow(32, i)) & 31;
2951                 keyteam = key - 1;
2952                 switch(keyteam)
2953                 {
2954                         case 30: // my key
2955                                 keyteam = myteam;
2956                                 a = 1;
2957                                 aa = 1;
2958                                 break;
2959                         case -1: // no key
2960                                 a = 0;
2961                                 aa = 0;
2962                                 break;
2963                         default: // owned or dropped
2964                                 a = 0.2;
2965                                 aa = 0.5;
2966                                 break;
2967                 }
2968                 a = a * panel_fg_alpha;
2969                 aa = aa * panel_fg_alpha;
2970                 if(a > 0)
2971                 {
2972                         switch(keyteam)
2973                         {
2974                                 case NUM_TEAM_1:
2975                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2976                                         break;
2977                                 case NUM_TEAM_2:
2978                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2979                                         break;
2980                                 case NUM_TEAM_3:
2981                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2982                                         break;
2983                                 case NUM_TEAM_4:
2984                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2985                                         break;
2986                                 default:
2987                                         break;
2988                         }
2989                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2990                         {
2991                                 case 0:
2992                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2993                                         break;
2994                                 case 1:
2995                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2996                                         break;
2997                                 case 2:
2998                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2999                                         break;
3000                                 case 3:
3001                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3002                                         break;
3003                         }
3004                 }
3005                 if(mySize_x > mySize_y)
3006                 {
3007                         p_x += 0.25 * mySize_x;
3008                         pa_x += 0.25 * mySize_x;
3009                 }
3010                 else
3011                 {
3012                         if(i == 1)
3013                         {
3014                                 p_y = pos_y + 0.625 * mySize_y;
3015                                 pa_y = pos_y + 0.5 * mySize_y;
3016                                 p_x = pos_x;
3017                                 pa_x = pos_x;
3018                         }
3019                         else
3020                         {
3021                                 p_x += 0.5 * mySize_x;
3022                                 pa_x += 0.5 * mySize_x;
3023                         }
3024                 }
3025         }
3026 }
3027
3028 // Keepaway HUD mod icon
3029 float kaball_prevstatus; // last remembered status
3030 float kaball_statuschange_time; // time when the status changed
3031
3032 // we don't need to reset for keepaway since it immediately 
3033 // autocorrects prevstatus as to if the player has the ball or not
3034
3035 void HUD_Mod_Keepaway(vector pos, vector mySize)
3036 {
3037         mod_active = 1; // keepaway should always show the mod HUD
3038         
3039         float BLINK_FACTOR = 0.15;
3040         float BLINK_BASE = 0.85;
3041         float BLINK_FREQ = 5; 
3042         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3043         
3044         float stat_items = getstati(STAT_ITEMS, 0, 24);
3045         float kaball = (stat_items/IT_KEY1) & 1;
3046         
3047         if(kaball != kaball_prevstatus)
3048         {
3049                 kaball_statuschange_time = time;
3050                 kaball_prevstatus = kaball;
3051         }
3052         
3053         vector kaball_pos, kaball_size;
3054         
3055         if(mySize_x > mySize_y) {
3056                 kaball_pos = pos + eX * 0.25 * mySize_x;
3057                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3058         } else {
3059                 kaball_pos = pos + eY * 0.25 * mySize_y;
3060                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3061         }
3062         
3063         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3064         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3065         
3066         if(kaball_prevstatus && f < 1)
3067                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3068         
3069         if(kaball)
3070                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3071 }
3072
3073
3074 // Nexball HUD mod icon
3075 void HUD_Mod_NexBall(vector pos, vector mySize)
3076 {
3077         float stat_items, nb_pb_starttime, dt, p;
3078
3079         stat_items = getstati(STAT_ITEMS, 0, 24);
3080         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3081
3082         if (stat_items & IT_KEY1)
3083                 mod_active = 1;
3084         else
3085                 mod_active = 0;
3086
3087         //Manage the progress bar if any
3088         if (nb_pb_starttime > 0)
3089         {
3090                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3091                 // one period of positive triangle
3092                 p = 2 * dt / nb_pb_period;
3093                 if (p > 1)
3094                         p = 2 - p;
3095
3096                 //Draw the filling
3097                 HUD_Panel_GetProgressBarColor(nexball);
3098                 if(mySize_x > mySize_y)
3099                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3100                 else
3101                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3102         }
3103
3104         if (stat_items & IT_KEY1)
3105                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3106 }
3107
3108 // Race/CTS HUD mod icons
3109 float crecordtime_prev; // last remembered crecordtime
3110 float crecordtime_change_time; // time when crecordtime last changed
3111 float srecordtime_prev; // last remembered srecordtime
3112 float srecordtime_change_time; // time when srecordtime last changed
3113
3114 float race_status_time;
3115 float race_status_prev;
3116 string race_status_name_prev;
3117 void HUD_Mod_Race(vector pos, vector mySize)
3118 {
3119         mod_active = 1; // race should never hide the mod icons panel
3120         entity me;
3121         me = playerslots[player_localnum];
3122         float t, score;
3123         float f; // yet another function has this
3124         score = me.(scores[ps_primary]);
3125
3126         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3127                 return; // no records in the actual race
3128
3129         // clientside personal record
3130         string rr;
3131         if(gametype == MAPINFO_TYPE_CTS)
3132                 rr = CTS_RECORD;
3133         else
3134                 rr = RACE_RECORD;
3135         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3136
3137         if(score && (score < t || !t)) {
3138                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3139                 if(autocvar_cl_autodemo_delete_keeprecords)
3140                 {
3141                         f = autocvar_cl_autodemo_delete;
3142                         f &= ~1;
3143                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3144                 }
3145         }
3146
3147         if(t != crecordtime_prev) {
3148                 crecordtime_prev = t;
3149                 crecordtime_change_time = time;
3150         }
3151
3152         vector textPos, medalPos;
3153         float squareSize;
3154         if(mySize_x > mySize_y) {
3155                 // text on left side
3156                 squareSize = min(mySize_y, mySize_x/2);
3157                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3158                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3159         } else {
3160                 // text on top
3161                 squareSize = min(mySize_x, mySize_y/2);
3162                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3163                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3164         }
3165
3166         f = time - crecordtime_change_time;
3167
3168         if (f > 1) {
3169                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171         } else {
3172                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3175                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3176         }
3177
3178         // server record
3179         t = race_server_record;
3180         if(t != srecordtime_prev) {
3181                 srecordtime_prev = t;
3182                 srecordtime_change_time = time;
3183         }
3184         f = time - srecordtime_change_time;
3185
3186         if (f > 1) {
3187                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3188                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3189         } else {
3190                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3191                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3192                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3193                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3194         }
3195
3196         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3197                 race_status_time = time + 5;
3198                 race_status_prev = race_status;
3199                 if (race_status_name_prev)
3200                         strunzone(race_status_name_prev);
3201                 race_status_name_prev = strzone(race_status_name);
3202         }
3203
3204         // race "awards"
3205         float a;
3206         a = bound(0, race_status_time - time, 1);
3207
3208         string s;
3209         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3210
3211         float rank;
3212         if(race_status > 0)
3213                 rank = race_CheckName(race_status_name);
3214         else
3215                 rank = 0;
3216         string rankname;
3217         rankname = count_ordinal(rank);
3218
3219         vector namepos;
3220         namepos = medalPos + '0 0.8 0' * squareSize;
3221         vector rankpos;
3222         rankpos = medalPos + '0 0.15 0' * squareSize;
3223
3224         if(race_status == 0)
3225                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3226         else if(race_status == 1) {
3227                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3228                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3229                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3230         } else if(race_status == 2) {
3231                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3232                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3233                 else
3234                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3235                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237         } else if(race_status == 3) {
3238                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241         }
3242
3243         if (race_status_time - time <= 0) {
3244                 race_status_prev = -1;
3245                 race_status = -1;
3246                 if(race_status_name)
3247                         strunzone(race_status_name);
3248                 race_status_name = string_null;
3249                 if(race_status_name_prev)
3250                         strunzone(race_status_name_prev);
3251                 race_status_name_prev = string_null;
3252         }
3253 }
3254
3255 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3256 {
3257         float stat, pps_ratio;
3258         string pic;
3259         vector color;
3260 #ifdef GMQCC
3261         stat = -1;
3262         pic = "";
3263         color = '0 0 0';
3264 #endif
3265         switch(i)
3266         {
3267                 case 0:
3268                         stat = getstatf(STAT_DOM_PPS_RED);
3269                         pic = "dom_icon_red";
3270                         color = '1 0 0';
3271                         break;
3272                 case 1:
3273                         stat = getstatf(STAT_DOM_PPS_BLUE);
3274                         pic = "dom_icon_blue";
3275                         color = '0 0 1';
3276                         break;
3277                 case 2:
3278                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3279                         pic = "dom_icon_yellow";
3280                         color = '1 1 0';
3281                         break;
3282                 default:
3283                 case 3:
3284                         stat = getstatf(STAT_DOM_PPS_PINK);
3285                         pic = "dom_icon_pink";
3286                         color = '1 0 1';
3287                         break;
3288         }
3289         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3290
3291         if(mySize_x/mySize_y > aspect_ratio)
3292         {
3293                 i = aspect_ratio * mySize_y;
3294                 myPos_x = myPos_x + (mySize_x - i) / 2;
3295                 mySize_x = i;
3296         }
3297         else
3298         {
3299                 i = 1/aspect_ratio * mySize_x;
3300                 myPos_y = myPos_y + (mySize_y - i) / 2;
3301                 mySize_y = i;
3302         }
3303
3304         if (layout) // show text too
3305         {
3306                 //draw the text
3307                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3308                 if (layout == 2) // average pps
3309                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3310                 else // percentage of average pps
3311                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3312         }
3313
3314         //draw the icon
3315         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316         if (stat > 0)
3317         {
3318                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3319                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3320                 drawresetcliparea();
3321         }
3322 }
3323
3324 void HUD_Mod_Dom(vector myPos, vector mySize)
3325 {
3326         mod_active = 1; // required in each mod function that always shows something
3327         entity tm;
3328         float teams_count = 0;
3329         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3330                 if(tm.team != NUM_SPECTATOR)
3331                         ++teams_count;
3332
3333         float layout = autocvar_hud_panel_modicons_dom_layout;
3334         float rows, columns, aspect_ratio;
3335         rows = mySize_y/mySize_x;
3336         aspect_ratio = (layout) ? 3 : 1;
3337         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3338         columns = ceil(teams_count/rows);
3339
3340         int i;
3341         float row = 0, column = 0;
3342         vector pos, itemSize;
3343         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3344         for(i=0; i<teams_count; ++i)
3345         {
3346                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3347
3348                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3349
3350                 ++row;
3351                 if(row >= rows)
3352                 {
3353                         row = 0;
3354                         ++column;
3355                 }
3356         }
3357 }
3358
3359 float mod_prev; // previous state of mod_active to check for a change
3360 float mod_alpha;
3361 float mod_change; // "time" when mod_active changed
3362
3363 void HUD_ModIcons(void)
3364 {
3365         if(!autocvar__hud_configure)
3366         {
3367                 if(!autocvar_hud_panel_modicons) return;
3368                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3369         }
3370
3371         HUD_Panel_UpdateCvars();
3372         HUD_Panel_ApplyFadeAlpha();
3373
3374         draw_beginBoldFont();
3375
3376         vector pos, mySize;
3377         pos = panel_pos;
3378         mySize = panel_size;
3379
3380         if(mod_active != mod_prev) {
3381                 mod_change = time;
3382                 mod_prev = mod_active;
3383         }
3384
3385         if(mod_active || autocvar__hud_configure)
3386                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3387         else
3388                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3389
3390         if(mod_alpha)
3391                 HUD_Panel_DrawBg(mod_alpha);
3392
3393         if(panel_bg_padding)
3394         {
3395                 pos += '1 1 0' * panel_bg_padding;
3396                 mySize -= '2 2 0' * panel_bg_padding;
3397         }
3398
3399         // these MUST be ran in order to update mod_active
3400         if(gametype == MAPINFO_TYPE_KEYHUNT)
3401                 HUD_Mod_KH(pos, mySize);
3402         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3403                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3404         else if(gametype == MAPINFO_TYPE_NEXBALL)
3405                 HUD_Mod_NexBall(pos, mySize);
3406         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3407                 HUD_Mod_Race(pos, mySize);
3408         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3409                 HUD_Mod_CA(pos, mySize);
3410         else if(gametype == MAPINFO_TYPE_DOMINATION)
3411                 HUD_Mod_Dom(pos, mySize);
3412         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3413                 HUD_Mod_Keepaway(pos, mySize);
3414
3415         draw_endBoldFont();
3416 }
3417
3418 // Draw pressed keys (#11)
3419 //
3420 void HUD_PressedKeys(void)
3421 {
3422         if(!autocvar__hud_configure)
3423         {
3424                 if(!autocvar_hud_panel_pressedkeys) return;
3425                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3426         }
3427
3428         HUD_Panel_UpdateCvars();
3429         HUD_Panel_ApplyFadeAlpha();
3430         vector pos, mySize;
3431         pos = panel_pos;
3432         mySize = panel_size;
3433
3434         HUD_Panel_DrawBg(1);
3435         if(panel_bg_padding)
3436         {
3437                 pos += '1 1 0' * panel_bg_padding;
3438                 mySize -= '2 2 0' * panel_bg_padding;
3439         }
3440
3441         // force custom aspect
3442         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3443         if(aspect)
3444         {
3445                 vector newSize = '0 0 0';
3446                 if(mySize_x/mySize_y > aspect)
3447                 {
3448                         newSize_x = aspect * mySize_y;
3449                         newSize_y = mySize_y;
3450
3451                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3452                 }
3453                 else
3454                 {
3455                         newSize_y = 1/aspect * mySize_x;
3456                         newSize_x = mySize_x;
3457
3458                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3459                 }
3460                 mySize = newSize;
3461         }
3462
3463         vector keysize;
3464         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3465         float pressedkeys;
3466         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3467
3468         if(autocvar_hud_panel_pressedkeys_attack)
3469         {
3470                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3471                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3472                 pos_y += keysize_y;
3473         }
3474
3475         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3476         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478         pos_y += keysize_y;
3479         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3480         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482 }
3483
3484 // Handle chat as a panel (#12)
3485 //
3486 void HUD_Chat(void)
3487 {
3488         if(!autocvar__hud_configure)
3489         {
3490                 if (!autocvar_hud_panel_chat)
3491                 {
3492                         if (!autocvar_con_chatrect)
3493                                 cvar_set("con_chatrect", "0");
3494                         return;
3495                 }
3496                 if(autocvar__con_chat_maximized)
3497                         if(!hud_draw_maximized) return;
3498         }
3499
3500         HUD_Panel_UpdateCvars();
3501         HUD_Panel_ApplyFadeAlpha();
3502
3503         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3504         {
3505                 panel_pos_y = panel_bg_border;
3506                 panel_size_y = vid_conheight - panel_bg_border * 2;
3507                 if(panel_bg == "0") // force a border when maximized
3508                 {
3509                         if(precache_pic(panel_bg) == "") {
3510                                 panel_bg = strcat(hud_skin_path, "/border_default");
3511                                 if(precache_pic(panel_bg) == "") {
3512                                         panel_bg = "gfx/hud/default/border_default";
3513                                 }
3514                         }
3515                 }
3516                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3517         }
3518
3519         vector pos, mySize;
3520         pos = panel_pos;
3521         mySize = panel_size;
3522
3523         HUD_Panel_DrawBg(1);
3524
3525         if(panel_bg_padding)
3526         {
3527                 pos += '1 1 0' * panel_bg_padding;
3528                 mySize -= '2 2 0' * panel_bg_padding;
3529         }
3530
3531         if (!autocvar_con_chatrect)
3532                 cvar_set("con_chatrect", "1");
3533
3534         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3535         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3536
3537         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3538         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3539
3540         if(autocvar__hud_configure)
3541         {
3542                 vector chatsize;
3543                 chatsize = '1 1 0' * autocvar_con_chatsize;
3544                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3545                 float i, a;
3546                 for(i = 0; i < autocvar_con_chat; ++i)
3547                 {
3548                         if(i == autocvar_con_chat - 1)
3549                                 a = panel_fg_alpha;
3550                         else
3551                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3552                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3553                         pos_y += chatsize_y;
3554                 }
3555         }
3556 }
3557
3558 // Engine info panel (#13)
3559 //
3560 float prevfps;
3561 float prevfps_time;
3562 float framecounter;
3563
3564 float frametimeavg;
3565 float frametimeavg1; // 1 frame ago
3566 float frametimeavg2; // 2 frames ago
3567 void HUD_EngineInfo(void)
3568 {
3569         if(!autocvar__hud_configure)
3570         {
3571                 if(!autocvar_hud_panel_engineinfo) return;
3572         }
3573
3574         HUD_Panel_UpdateCvars();
3575         HUD_Panel_ApplyFadeAlpha();
3576         vector pos, mySize;
3577         pos = panel_pos;
3578         mySize = panel_size;
3579
3580         HUD_Panel_DrawBg(1);
3581         if(panel_bg_padding)
3582         {
3583                 pos += '1 1 0' * panel_bg_padding;
3584                 mySize -= '2 2 0' * panel_bg_padding;
3585         }
3586
3587         float currentTime = gettime(GETTIME_REALTIME);
3588         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3589         {
3590                 float currentframetime = currentTime - prevfps_time;
3591                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3592                 frametimeavg2 = frametimeavg1;
3593                 frametimeavg1 = frametimeavg;
3594                 
3595                 float weight;
3596                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3597                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3598                 {
3599                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3600                                 prevfps = (1/currentframetime);
3601                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3602                 }
3603                 prevfps_time = currentTime;
3604         }
3605         else
3606         {
3607                 framecounter += 1;
3608                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3609                 {
3610                         prevfps = framecounter/(currentTime - prevfps_time);
3611                         framecounter = 0;
3612                         prevfps_time = currentTime;
3613                 }
3614         }
3615
3616         vector color;
3617         color = HUD_Get_Num_Color (prevfps, 100);
3618         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3619 }
3620
3621 // Info messages panel (#14)
3622 //
3623 #define drawInfoMessage(s)\
3624         if(autocvar_hud_panel_infomessages_flip)\
3625                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3626         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3627         o_y += fontsize_y;
3628 void HUD_InfoMessages(void)
3629 {
3630         if(!autocvar__hud_configure)
3631         {
3632                 if(!autocvar_hud_panel_infomessages) return;
3633         }
3634
3635         HUD_Panel_UpdateCvars();
3636         HUD_Panel_ApplyFadeAlpha();
3637         vector pos, mySize;
3638         pos = panel_pos;
3639         mySize = panel_size;
3640
3641         HUD_Panel_DrawBg(1);
3642         if(panel_bg_padding)
3643         {
3644                 pos += '1 1 0' * panel_bg_padding;
3645                 mySize -= '2 2 0' * panel_bg_padding;
3646         }
3647
3648         // always force 5:1 aspect
3649         vector newSize = '0 0 0';
3650         if(mySize_x/mySize_y > 5)
3651         {
3652                 newSize_x = 5 * mySize_y;
3653                 newSize_y = mySize_y;
3654
3655                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3656         }
3657         else
3658         {
3659                 newSize_y = 1/5 * mySize_x;
3660                 newSize_x = mySize_x;
3661
3662                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3663         }
3664
3665         mySize = newSize;
3666         entity tm;
3667         vector o;
3668         o = pos;
3669
3670         vector fontsize;
3671         fontsize = '0.20 0.20 0' * mySize_y;
3672         
3673         float a;
3674         a = panel_fg_alpha;
3675
3676         string s;
3677         if(!autocvar__hud_configure)
3678         {
3679                 if(spectatee_status && !intermission)
3680                 {
3681                         a = 1;
3682                         if(spectatee_status == -1)
3683                                 s = _("^1Observing");
3684                         else
3685 #ifdef COMPAT_XON050_ENGINE
3686                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3687 #else
3688                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3689 #endif
3690                         drawInfoMessage(s)
3691
3692                         if(spectatee_status == -1)
3693                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3694                         else
3695                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3696                         drawInfoMessage(s)
3697
3698                         if(spectatee_status == -1)
3699                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3700                         else
3701                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3702                         drawInfoMessage(s)
3703
3704                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3705                         drawInfoMessage(s)
3706
3707                         if(gametype == MAPINFO_TYPE_ARENA)
3708                                 s = _("^1Wait for your turn to join");
3709                         else if(gametype == MAPINFO_TYPE_LMS)
3710                         {
3711                                 entity sk;
3712                                 sk = playerslots[player_localnum];
3713                                 if(sk.(scores[ps_primary]) >= 666)
3714                                         s = _("^1Match has already begun");
3715                                 else if(sk.(scores[ps_primary]) > 0)
3716                                         s = _("^1You have no more lives left");
3717                                 else
3718                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3719                         }
3720                         else
3721                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3722                         drawInfoMessage(s)
3723
3724                         //show restart countdown:
3725                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3726                                 float countdown;
3727                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3728                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3729                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3730                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3731                                 o_y += fontsize_y;
3732                         }
3733                 }
3734                 if(warmup_stage && !intermission)
3735                 {
3736                         s = _("^2Currently in ^1warmup^2 stage!");
3737                         drawInfoMessage(s)
3738                 }
3739
3740                 string blinkcolor;
3741                 if(mod(time, 1) >= 0.5)
3742                         blinkcolor = "^1";
3743                 else
3744                         blinkcolor = "^3";
3745
3746                 if(ready_waiting && !intermission && !spectatee_status)
3747                 {
3748                         if(ready_waiting_for_me)
3749                         {
3750                                 if(warmup_stage)
3751                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3752                                 else
3753                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3754                         }
3755                         else
3756                         {
3757                                 if(warmup_stage)
3758                                         s = _("^2Waiting for others to ready up to end warmup...");
3759                                 else
3760                                         s = _("^2Waiting for others to ready up...");
3761                         }
3762                         drawInfoMessage(s)
3763                 }
3764                 else if(warmup_stage && !intermission && !spectatee_status)
3765                 {
3766                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3767                         drawInfoMessage(s)
3768                 }
3769
3770                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3771                 {
3772                         float ts_min = 0, ts_max = 0;
3773                         tm = teams.sort_next;
3774                         if (tm)
3775                         {
3776                                 for(; tm.sort_next; tm = tm.sort_next)
3777                                 {
3778                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3779                                                 continue;
3780                                         if(!ts_min) ts_min = tm.team_size;
3781                                         else ts_min = min(ts_min, tm.team_size);
3782                                         if(!ts_max) ts_max = tm.team_size;
3783                                         else ts_max = max(ts_max, tm.team_size);
3784                                 }
3785                                 if ((ts_max - ts_min) > 1)
3786                                 {
3787                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3788                                         tm = GetTeam(myteam, false);
3789                                         if (tm)
3790                                         if (tm.team != NUM_SPECTATOR)
3791                                         if (tm.team_size == ts_max)
3792                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3793                                         drawInfoMessage(s)
3794                                 }
3795                         }
3796                 }
3797         }
3798         else 
3799         {
3800                 s = _("^7Press ^3ESC ^7to show HUD options.");
3801                 drawInfoMessage(s)
3802                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3803                 drawInfoMessage(s)
3804                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3805                 drawInfoMessage(s)
3806                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3807                 drawInfoMessage(s)
3808         }
3809 }
3810
3811 // Physics panel (#15)
3812 //
3813 vector acc_prevspeed;
3814 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3815 void HUD_Physics(void)
3816 {
3817         if(!autocvar__hud_configure)
3818         {
3819                 if(!autocvar_hud_panel_physics) return;
3820                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3821                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3822         }
3823
3824         HUD_Panel_UpdateCvars();
3825         HUD_Panel_ApplyFadeAlpha();
3826
3827         draw_beginBoldFont();
3828
3829         HUD_Panel_DrawBg(1);
3830         if(panel_bg_padding)
3831         {
3832                 panel_pos += '1 1 0' * panel_bg_padding;
3833                 panel_size -= '2 2 0' * panel_bg_padding;
3834         }
3835
3836         float acceleration_progressbar_scale = 0;
3837         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3838                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3839
3840         float text_scale;
3841         if (autocvar_hud_panel_physics_text_scale <= 0)
3842                 text_scale = 1;
3843         else
3844                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3845
3846         //compute speed
3847         float speed, conversion_factor;
3848         string unit;
3849
3850         switch(autocvar_hud_panel_physics_speed_unit)
3851         {
3852                 default:
3853                 case 1:
3854                         unit = _(" qu/s");
3855                         conversion_factor = 1.0;
3856                         break;
3857                 case 2:
3858                         unit = _(" m/s");
3859                         conversion_factor = 0.0254;
3860                         break;
3861                 case 3:
3862                         unit = _(" km/h");
3863                         conversion_factor = 0.0254 * 3.6;
3864                         break;
3865                 case 4:
3866                         unit = _(" mph");
3867                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3868                         break;
3869                 case 5:
3870                         unit = _(" knots");
3871                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3872                         break;
3873         }
3874         
3875         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3876
3877         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3878         if (autocvar__hud_configure)
3879                 speed = floor( max_speed * 0.65 + 0.5 );
3880         else if(autocvar_hud_panel_physics_speed_vertical)
3881                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3882         else
3883                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3884
3885         //compute acceleration
3886         float acceleration, f;
3887         if (autocvar__hud_configure)
3888                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3889         else
3890         {
3891                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3892                 f = time - acc_prevtime;
3893                 if(autocvar_hud_panel_physics_acceleration_vertical)
3894                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3895                 else
3896                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3897                 
3898                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3899                 
3900                 acc_prevspeed = vel;
3901                 acc_prevtime = time;
3902
3903                 f = bound(0, f * 10, 1);
3904                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3905         }
3906
3907         //compute layout
3908         float panel_ar = panel_size_x/panel_size_y;
3909         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3910         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3911         {
3912                 panel_size_x *= 0.5;
3913                 if (autocvar_hud_panel_physics_flip)
3914                         speed_offset_x = panel_size_x;
3915                 else
3916                         acceleration_offset_x = panel_size_x;
3917         }
3918         else
3919         {
3920                 panel_size_y *= 0.5;
3921                 if (autocvar_hud_panel_physics_flip)
3922                         speed_offset_y = panel_size_y;
3923                 else
3924                         acceleration_offset_y = panel_size_y;
3925         }
3926         float speed_baralign, acceleration_baralign;
3927         if (autocvar_hud_panel_physics_baralign == 1)
3928                 acceleration_baralign = speed_baralign = 1;
3929     else if(autocvar_hud_panel_physics_baralign == 4)
3930                 acceleration_baralign = speed_baralign = 2;
3931         else if (autocvar_hud_panel_physics_flip)
3932         {
3933                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3934                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3935         }
3936         else
3937         {
3938                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3939                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3940         }
3941         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3942                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3943
3944         //draw speed
3945         if(speed)
3946         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3947         {
3948                 HUD_Panel_GetProgressBarColor(speed);
3949                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3950         }
3951         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3952         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3953         {
3954                 tmp_size_x = panel_size_x * 0.75;
3955                 tmp_size_y = panel_size_y * text_scale;
3956                 if (speed_baralign)
3957                         tmp_offset_x = panel_size_x - tmp_size_x;
3958                 //else
3959                         //tmp_offset_x = 0;
3960                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3961                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3962
3963                 //draw speed unit
3964                 if (speed_baralign)
3965                         tmp_offset_x = 0;
3966                 else
3967                         tmp_offset_x = tmp_size_x;
3968                 if (autocvar_hud_panel_physics_speed_unit_show)
3969                 {
3970                         //tmp_offset_y = 0;
3971                         tmp_size_x = panel_size_x * (1 - 0.75);
3972                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3973                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3974                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3975                 }
3976         }
3977
3978         //compute and draw top speed
3979         if (autocvar_hud_panel_physics_topspeed)
3980         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3981         {
3982                 if (autocvar__hud_configure)
3983                 {
3984                         top_speed = floor( max_speed * 0.75 + 0.5 );
3985                         f = 1;
3986                 }
3987                 else
3988                 {
3989                         if (speed >= top_speed)
3990                         {
3991                                 top_speed = speed;
3992                                 top_speed_time = time;
3993                         }
3994                         if (top_speed != 0)
3995                         {
3996                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3997                                 // divide by f to make it start from 1
3998                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3999                         }
4000             else //hide top speed 0, it would be stupid
4001                                 f = 0;
4002                 }
4003                 if (f > 0)
4004                 {
4005                         //top speed progressbar peak
4006                         if(speed < top_speed)
4007                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4008                         {
4009                                 float peak_offset_x;
4010                                 vector peak_size = '0 0 0';
4011                                 if (speed_baralign == 0)
4012                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4013                 else if (speed_baralign == 1)
4014                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4015                 else // if (speed_baralign == 2)
4016                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4017                                 //if speed is not 0 the speed progressbar already fetched the color
4018                                 if (speed == 0)
4019                                         HUD_Panel_GetProgressBarColor(speed);
4020                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4021                 peak_size_y = panel_size_y;
4022                 if (speed_baralign == 2) // draw two peaks, on both sides
4023                 {
4024                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4025                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4026                 }
4027                 else
4028                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4029                         }
4030
4031                         //top speed
4032                         tmp_offset_y = panel_size_y * 0.4;
4033                         tmp_size_x = panel_size_x * (1 - 0.75);
4034                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4035                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4036                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4037                 }
4038                 else
4039                         top_speed = 0;
4040         }
4041
4042         //draw acceleration
4043         if(acceleration)
4044         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4045         {
4046                 if (acceleration < 0)
4047                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4048                 else
4049                         HUD_Panel_GetProgressBarColor(acceleration);
4050
4051                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4052                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4053                         f = sqrt(f);
4054
4055                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4056                 {
4057                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4058
4059                         if (acceleration_baralign == 1)
4060                                 tmp_offset_x = panel_size_x - tmp_size_x;
4061                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4062                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4063                         else
4064                                 tmp_offset_x = 0;
4065                         tmp_offset_y = 0;
4066                 }
4067                 else
4068                 {
4069                         tmp_size = panel_size;
4070                         tmp_offset = '0 0 0';
4071                 }
4072
4073                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4074         }
4075         tmp_size_x = panel_size_x;
4076         tmp_size_y = panel_size_y * text_scale;
4077         tmp_offset_x = 0;
4078         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4079         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4080                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4081
4082         draw_endBoldFont();
4083 }
4084
4085 // CenterPrint (#16)
4086 //
4087 #define CENTERPRINT_MAX_MSGS 10
4088 #define CENTERPRINT_MAX_ENTRIES 50
4089 #define CENTERPRINT_SPACING 0.7
4090 float cpm_index;
4091 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4092 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4093 float centerprint_time[CENTERPRINT_MAX_MSGS];
4094 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4095 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4096 float centerprint_showing;
4097
4098 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4099 {
4100         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4101         float i, j;
4102
4103         if(strMessage == "" && new_id == 0)
4104                 return;
4105
4106         // strip trailing newlines
4107         j = strlen(strMessage) - 1;
4108         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4109                 --j;
4110         if (j < strlen(strMessage) - 1)
4111                 strMessage = substring(strMessage, 0, j + 1);
4112
4113         if(strMessage == "" && new_id == 0)
4114                 return;
4115
4116         // strip leading newlines
4117         j = 0;
4118         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4119                 ++j;
4120         if (j > 0)
4121                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4122
4123         if(strMessage == "" && new_id == 0)
4124                 return;
4125
4126         if (!centerprint_showing)
4127                 centerprint_showing = TRUE;
4128
4129         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4130         {
4131                 if (j == CENTERPRINT_MAX_MSGS)
4132                         j = 0;
4133                 if (new_id && new_id == centerprint_msgID[j])
4134                 {
4135                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4136                         {
4137                                 // fade out the current msg (duration and countdown_num are ignored)
4138                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4139                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4140                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4141                                 return;
4142                         }
4143                         break; // found a msg with the same id, at position j
4144                 }
4145         }
4146
4147         if (i == CENTERPRINT_MAX_MSGS)
4148         {
4149                 // a msg with the same id was not found, add the msg at the next position
4150                 --cpm_index;
4151                 if (cpm_index == -1)
4152                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4153                 j = cpm_index;
4154         }
4155         if(centerprint_messages[j])
4156                 strunzone(centerprint_messages[j]);
4157         centerprint_messages[j] = strzone(strMessage);
4158         centerprint_msgID[j] = new_id;
4159         if (duration < 0)
4160         {
4161                 centerprint_time[j] = -1;
4162                 centerprint_expire_time[j] = time;
4163         }
4164         else
4165         {
4166                 if(duration == 0)
4167                         duration = max(1, autocvar_hud_panel_centerprint_time);
4168                 centerprint_time[j] = duration;
4169                 centerprint_expire_time[j] = time + duration;
4170         }
4171         centerprint_countdown_num[j] = countdown_num;
4172 }
4173
4174 void centerprint_hud(string strMessage)
4175 {
4176         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4177 }
4178
4179 void reset_centerprint_messages(void)
4180 {
4181         float i;
4182         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4183         {
4184                 centerprint_expire_time[i] = 0;
4185                 centerprint_time[i] = 1;
4186                 centerprint_msgID[i] = 0;
4187                 if(centerprint_messages[i])
4188                         strunzone(centerprint_messages[i]);
4189                 centerprint_messages[i] = string_null;
4190         }
4191 }
4192 float hud_configure_cp_generation_time;
4193 void HUD_CenterPrint (void)
4194 {
4195         if(!autocvar__hud_configure)
4196         {
4197                 if(!autocvar_hud_panel_centerprint) return;
4198
4199                 if (hud_configure_prev && hud_configure_prev != -1)
4200                         reset_centerprint_messages();
4201         }
4202         else
4203         {
4204                 if (!hud_configure_prev)
4205                         reset_centerprint_messages();
4206                 if (time > hud_configure_cp_generation_time)
4207                 {
4208                         float r;
4209                         r = random();
4210                         if (r > 0.9)
4211                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4212                         else if (r > 0.8)
4213                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4214                         else
4215                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4216                         hud_configure_cp_generation_time = time + 1 + random()*4;
4217                 }
4218         }
4219
4220         HUD_Panel_UpdateCvars();
4221
4222         // this panel doesn't fade when showing the scoreboard
4223         if(autocvar__menu_alpha)
4224                 HUD_Panel_ApplyFadeAlpha();
4225
4226         if(scoreboard_fade_alpha)
4227         {
4228                 // move the panel below the scoreboard
4229                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4230                         return;
4231                 vector target_pos;
4232                 
4233                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4234                 
4235                 if(target_pos_y > panel_pos_y)
4236                 {
4237                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4238                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4239                 }
4240         }
4241
4242         HUD_Panel_DrawBg(1);
4243
4244         if (!centerprint_showing)
4245                 return;
4246
4247         if(panel_bg_padding)
4248         {
4249                 panel_pos += '1 1 0' * panel_bg_padding;
4250                 panel_size -= '2 2 0' * panel_bg_padding;
4251         }
4252
4253         float entries, height;
4254         vector fontsize;
4255         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4256         // height = panel_size_y/entries;
4257         // fontsize = '1 1 0' * height;
4258         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4259         fontsize = '1 1 0' * height;
4260         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4261
4262         float i, j, k, n, g;
4263         float a, sz, align, current_msg_pos_y = 0, msg_size;
4264         vector pos;
4265         string ts;
4266
4267         n = -1; // if no msg will be displayed, n stays -1
4268
4269         pos = panel_pos;
4270         if (autocvar_hud_panel_centerprint_flip)
4271                 pos_y += panel_size_y;
4272         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4273         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4274         {
4275                 if (j == CENTERPRINT_MAX_MSGS)
4276                         j = 0;
4277                 if (centerprint_expire_time[j] <= time)
4278                 {
4279                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4280                         {
4281                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4282                                 if (centerprint_countdown_num[j] == 0)
4283                                         continue;
4284                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4285                         }
4286                         else if(centerprint_time[j] != -1)
4287                                 continue;
4288                 }
4289
4290
4291                 // fade the centerprint_hud in/out 
4292                 if(centerprint_time[j] < 0)
4293                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4294                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4295                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4296                 else if(centerprint_expire_time[j] > time)
4297                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4298                 else
4299                         a = 0;
4300                 
4301                 // set the size from fading in/out before subsequent fading
4302                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4303                 
4304                 // also fade it based on positioning
4305                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4306                 {
4307                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4308                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4309                 }
4310                 
4311                 // finally set the size based on the new theAlpha from subsequent fading
4312                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4313                 drawfontscale = sz * '1 1 0';
4314                 
4315                 if (centerprint_countdown_num[j])
4316                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4317                 else
4318                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4319
4320                 if (autocvar_hud_panel_centerprint_flip)
4321                 {
4322                         // check if the message can be entirely shown
4323                         for(k = 0; k < n; ++k)
4324                         {
4325                                 getWrappedLine_remaining = argv(k);
4326                                 while(getWrappedLine_remaining)
4327                                 {
4328                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4329                                         if (ts != "")
4330                                                 pos_y -= fontsize_y;
4331                                         else
4332                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4333                                 }
4334                         }
4335                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4336                 }
4337
4338                 msg_size = pos_y;
4339                 for(k = 0; k < n; ++k)
4340                 {
4341                         getWrappedLine_remaining = argv(k);
4342                         while(getWrappedLine_remaining)
4343                         {
4344                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4345                                 if (ts != "")
4346                                 {
4347                                         if (align)
4348                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4349                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4350                                         pos_y += fontsize_y;
4351                                 }
4352                                 else
4353                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4354                         }
4355                 }
4356
4357                 ++g; // move next position number up 
4358                 
4359                 msg_size = pos_y - msg_size;
4360                 if (autocvar_hud_panel_centerprint_flip)
4361                 {
4362                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4363                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4364                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4365                                 
4366                         if (pos_y < panel_pos_y) // check if the next message can be shown
4367                         {
4368                                 drawfontscale = '1 1 0';
4369                                 return;
4370                         }
4371                 }
4372                 else
4373                 {
4374                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4375                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4376                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4377                                 
4378                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4379                         {
4380                                 drawfontscale = '1 1 0';
4381                                 return;
4382                         }
4383                 }
4384         }
4385         drawfontscale = '1 1 0';
4386         if (n == -1)
4387         {
4388                 centerprint_showing = FALSE;
4389                 reset_centerprint_messages();
4390         }
4391 }
4392
4393 /*
4394 ==================
4395 Main HUD system
4396 ==================
4397 */
4398
4399 void HUD_Reset (void)
4400 {
4401         // reset gametype specific icons
4402         if(gametype == MAPINFO_TYPE_KEYHUNT)
4403                 HUD_Mod_KH_Reset();
4404         else if(gametype == MAPINFO_TYPE_CTF)
4405                 HUD_Mod_CTF_Reset();
4406 }
4407
4408 void HUD_Main (void)
4409 {
4410         float i;
4411         // global hud theAlpha fade
4412         if(menu_enabled == 1)
4413                 hud_fade_alpha = 1;
4414         else
4415                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4416
4417         if(scoreboard_fade_alpha)
4418                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4419
4420         if(autocvar__hud_configure)
4421                 if(isdemo())
4422                         HUD_Configure_Exit_Force();
4423
4424         if(intermission == 2) // no hud during mapvote
4425         {
4426                 if (autocvar__hud_configure)
4427                         HUD_Configure_Exit_Force();
4428                 hud_fade_alpha = 0;
4429         }
4430         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4431                 hud_fade_alpha = 1;
4432
4433         // panels that we want to be active together with the scoreboard
4434         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4435         if(scoreboard_fade_alpha == 1)
4436         {
4437                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4438                 return;
4439         }
4440
4441         if(!autocvar__hud_configure && !hud_fade_alpha)
4442                 return;
4443
4444         // Drawing stuff
4445         if (hud_skin_prev != autocvar_hud_skin)
4446         {
4447                 if (hud_skin_path)
4448                         strunzone(hud_skin_path);
4449                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4450                 if (hud_skin_prev)
4451                         strunzone(hud_skin_prev);
4452                 hud_skin_prev = strzone(autocvar_hud_skin);
4453         }
4454
4455         // HUD configure visible grid
4456         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4457         {
4458                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4459                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4460                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4461                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4462                 vector s;
4463                 // x-axis
4464                 s = eX + eY * vid_conheight;
4465                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4466                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4467                 // y-axis
4468                 s = eY + eX * vid_conwidth;
4469                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4470                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4471         }
4472
4473 #ifdef COMPAT_XON050_ENGINE
4474     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4475 #else
4476     current_player = player_localentnum;
4477 #endif
4478
4479         // draw the dock
4480         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4481         {
4482                 float f;
4483                 vector color;
4484                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4485                 if((teamplay) && hud_dock_color_team) {
4486                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4487                                 color = '1 0 0' * hud_dock_color_team;
4488                         else
4489                                 color = myteamcolors * hud_dock_color_team;
4490                 }
4491                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4492                         color = '1 0 0' * hud_dock_color_team;
4493                 }
4494                 else
4495                 {
4496                         string hud_dock_color = autocvar_hud_dock_color;
4497                         if(hud_dock_color == "shirt") {
4498                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4499                                 color = colormapPaletteColor(floor(f / 16), 0);
4500                         }
4501                         else if(hud_dock_color == "pants") {
4502                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4503                                 color = colormapPaletteColor(mod(f, 16), 1);
4504                         }
4505                         else
4506                                 color = stov(hud_dock_color);
4507                 }
4508
4509                 string pic;
4510                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4511                 if(precache_pic(pic) == "") {
4512                         pic = strcat(hud_skin_path, "/dock_medium");
4513                         if(precache_pic(pic) == "") {
4514                                 pic = "gfx/hud/default/dock_medium";
4515                         }
4516                 }
4517                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4518         }
4519
4520         // cache the panel order into the panel_order array
4521         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4522                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4523                         panel_order[i] = -1;
4524                 string s = "";
4525                 float p_num, warning = false;
4526                 float argc = tokenize_console(autocvar__hud_panelorder);
4527                 if (argc > HUD_PANEL_NUM)
4528                         warning = true;
4529                 //first detect wrong/missing panel numbers
4530                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4531                         p_num = stof(argv(i));
4532                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4533                                 if (panel_order[p_num] == -1) //found for the first time?
4534                                         s = strcat(s, ftos(p_num), " ");
4535                                 panel_order[p_num] = 1; //mark as found
4536                         }
4537                         else
4538                                 warning = true;
4539                 }
4540                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4541                         if (panel_order[i] == -1) {
4542                                 warning = true;
4543                                 s = strcat(s, ftos(i), " "); //add missing panel number
4544                         }
4545                 }
4546                 if (warning)
4547                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4548
4549                 cvar_set("_hud_panelorder", s);
4550                 if(hud_panelorder_prev)
4551                         strunzone(hud_panelorder_prev);
4552                 hud_panelorder_prev = strzone(s);
4553
4554                 //now properly set panel_order
4555                 tokenize_console(s);
4556                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4557                         panel_order[i] = stof(argv(i));
4558                 }
4559         }
4560
4561         hud_draw_maximized = 0;
4562         // draw panels in order specified by panel_order array
4563         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4564                 (panel = hud_panel[panel_order[i]]).panel_draw();
4565
4566         hud_draw_maximized = 1; // panels that may be maximized must check this var
4567         // draw maximized panels on top
4568         if(hud_panel_radar_maximized)
4569                 (panel = HUD_PANEL(RADAR)).panel_draw();
4570         if(autocvar__con_chat_maximized)
4571                 (panel = HUD_PANEL(CHAT)).panel_draw();
4572
4573         if(autocvar__hud_configure)
4574         {
4575                 if(tab_panel)
4576                 {
4577                         panel = tab_panel;
4578                         HUD_Panel_UpdatePosSize()
4579                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4580                 }
4581                 if(highlightedPanel)
4582                 {
4583                         panel = highlightedPanel;
4584                         HUD_Panel_UpdatePosSize()
4585                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4586                 }
4587                 if(!hud_configure_prev || hud_configure_prev == -1)
4588                 {
4589                         if(autocvar_hud_cursormode) { setcursormode(1); }
4590                         hudShiftState = 0;
4591                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4592                                 hud_panel[panel_order[i]].update_time = time;
4593                 }
4594         }
4595         else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4596                 setcursormode(0);
4597
4598         hud_configure_prev = autocvar__hud_configure;
4599
4600         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4601                 if (menu_enabled)
4602                         menu_enabled = 0;
4603 }