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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 float columns_save = columns;
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580                 if(columns < columns_save)
581                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
582
583                 // reduce size of the panel
584                 panel_size_x = columns * weapon_size_x;
585                 panel_size_y = rows * weapon_size_y;
586                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
588                 if(panel_bg_padding)
589                         panel_size += '2 2 0' * panel_bg_padding;
590         }
591         else
592                 weapon_count = WEP_COUNT;
593
594         // animation for fading in/out the panel respectively when not in use
595         if(!autocvar__hud_configure)
596         {
597                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
598                 {
599                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (1 - f);
610                                 panel_fg_alpha *= (1 - f);
611                         }
612
613                         // move the panel off the screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 center_x = panel_pos_x + panel_size_x/2;
618                                 center_y = panel_pos_y + panel_size_y/2;
619                                 screen_ar = vid_conwidth/vid_conheight;
620                                 if (center_x/center_y < screen_ar) //bottom left
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
624                                         else //left
625                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626                                 }
627                                 else //top right
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631                                         else //top
632                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633                                 }
634                                 if(f == 1)
635                                         center_x = -1; // mark the panel as off screen
636                         }
637                         weaponprevtime = time - (1 - f) * timein_effect_length;
638                 }
639                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
640                 {
641                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
642
643                         // fade the panel alpha
644                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
645                         {
646                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
648                         }
649                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
650                         {
651                                 panel_bg_alpha *= (f);
652                                 panel_fg_alpha *= (f);
653                         }
654
655                         // move the panel back on screen
656                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657                         {
658                                 f *= f; // for a cooler movement
659                                 f = 1 - f;
660                                 center_x = panel_pos_x + panel_size_x/2;
661                                 center_y = panel_pos_y + panel_size_y/2;
662                                 screen_ar = vid_conwidth/vid_conheight;
663                                 if (center_x/center_y < screen_ar) //bottom left
664                                 {
665                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
667                                         else //left
668                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669                                 }
670                                 else //top right
671                                 {
672                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
674                                         else //top
675                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676                                 }
677                         }
678                 }
679         }
680
681         // draw the background, then change the virtual size of it to better fit other items inside
682         HUD_Panel_DrawBg(1);
683
684         if(center_x == -1)
685         {
686                 draw_endBoldFont();
687                 return;
688         }
689
690         if(panel_bg_padding)
691         {
692                 panel_pos += '1 1 0' * panel_bg_padding;
693                 panel_size -= '2 2 0' * panel_bg_padding;
694         }
695
696         // after the sizing and animations are done, update the other values
697
698         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
699         {
700                 rows = panel_size_y/panel_size_x;
701                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702                 columns = ceil(weapon_count/rows);
703                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704         }
705
706         // calculate position/size for visual bar displaying ammount of ammo status
707         if (autocvar_hud_panel_weapons_ammo)
708         {
709                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
711
712                 if(weapon_size_x/weapon_size_y > aspect)
713                 {
714                         barsize_x = aspect * weapon_size_y;
715                         barsize_y = weapon_size_y;
716                         baroffset_x = (weapon_size_x - barsize_x) / 2;
717                 }
718                 else
719                 {
720                         barsize_y = 1/aspect * weapon_size_x;
721                         barsize_x = weapon_size_x;
722                         baroffset_y = (weapon_size_y - barsize_y) / 2;
723                 }
724         }
725         if(autocvar_hud_panel_weapons_accuracy)
726                 Accuracy_LoadColors();
727
728         row = column = 0;
729         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
730         {
731                 // retrieve information about the current weapon to be drawn
732                 self = weaponorder[i];
733                 weapon_id = self.impulse;
734
735                 // skip if this weapon doesn't exist
736                 if(!self || weapon_id < 0) { continue; }
737
738                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739                 if(autocvar_hud_panel_weapons_onlyowned)
740                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
741                         continue;
742
743                 // figure out the drawing position of weapon
744                 weapon_pos = (panel_pos
745                         + eX * column * weapon_size_x
746                         + eY * row * weapon_size_y);
747
748                 // draw background behind currently selected weapon
749                 if(self.weapon == switchweapon)
750                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                 // draw the weapon accuracy
753                 if(autocvar_hud_panel_weapons_accuracy)
754                 {
755                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756                         if(panel_weapon_accuracy >= 0)
757                         {
758                                 color = Accuracy_GetColor(panel_weapon_accuracy);
759                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760                         }
761                 }
762
763                 // drawing all the weapon items
764                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
765                 {
766                         // draw the weapon image
767                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768
769                         // draw weapon label string
770                         switch(autocvar_hud_panel_weapons_label)
771                         {
772                                 case 1: // weapon number
773                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 2: // bind
777                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 case 3: // weapon name
781                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
782                                         break;
783
784                                 default: // nothing
785                                         break;
786                         }
787
788                         // draw ammo status bar
789                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790                         {
791                                 a = 0;
792                                 ammo_type = GetAmmoTypeForWep(self.weapon);
793                                 if(ammo_type != -1)
794                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795
796                                 if(a > 0)
797                                 {
798                                         switch(ammo_type) {
799                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804                                                 default: ammo_full = 60;
805                                         }
806
807                                         drawsetcliparea(
808                                                 weapon_pos_x + baroffset_x,
809                                                 weapon_pos_y + baroffset_y,
810                                                 barsize_x * bound(0, a/ammo_full, 1),
811                                                 barsize_y);
812                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813                                         drawresetcliparea();
814                                 }
815                         }
816                 }
817                 else // draw a "ghost weapon icon" if you don't have the weapon
818                 {
819                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820                 }
821
822                 // draw the complain message
823                 if(self.weapon == complain_weapon)
824                 {
825                         if(fadetime)
826                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
827                         else
828                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
829
830                         string s;
831                         if(complain_weapon_type == 0) {
832                                 s = _("Out of ammo");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
834                         }
835                         else if(complain_weapon_type == 1) {
836                                 s = _("Don't have");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838                         }
839                         else {
840                                 s = _("Unavailable");
841                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
842                         }
843                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846                 }
847
848                 // continue with new position for the next weapon
849                 ++row;
850                 if(row >= rows)
851                 {
852                         row = 0;
853                         ++column;
854                 }
855         }
856
857         draw_endBoldFont();
858 }
859
860 // Ammo (#1)
861 //
862 // TODO: macro
863 float GetAmmoItemCode(float i)
864 {
865         switch(i)
866         {
867                 case 0: return IT_SHELLS;
868                 case 1: return IT_NAILS;
869                 case 2: return IT_ROCKETS;
870                 case 3: return IT_CELLS;
871                 case 4: return IT_FUEL;
872                 default: return -1;
873         }
874 }
875
876 string GetAmmoPicture(float i)
877 {
878         switch(i)
879         {
880                 case 0: return "ammo_shells";
881                 case 1: return "ammo_bullets";
882                 case 2: return "ammo_rockets";
883                 case 3: return "ammo_cells";
884                 case 4: return "ammo_fuel";
885                 default: return "";
886         }
887 }
888
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 {
891         float a;
892         if(autocvar__hud_configure)
893         {
894                 currently_selected = (itemcode == 2); //rockets always selected
895                 a = 31 + mod(itemcode*93, 128);
896         }
897         else
898                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
899
900         vector color;
901         if(infinite_ammo)
902                 color = '0 0.5 0.75';
903         else if(a < 10)
904                 color = '0.7 0 0';
905         else
906                 color = '1 1 1';
907
908         float theAlpha;
909         if(currently_selected)
910                 theAlpha = 1;
911         else
912                 theAlpha = 0.7;
913
914         vector picpos, numpos;
915         if(autocvar_hud_panel_ammo_iconalign)
916         {
917                 numpos = myPos;
918                 picpos = myPos + eX * 2 * mySize_y;
919         }
920         else
921         {
922                 numpos = myPos + eX * mySize_y;
923                 picpos = myPos;
924         }
925
926         if (currently_selected)
927                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
928
929     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
931
932     if(autocvar_hud_panel_ammo_text)
933     {
934         if(a > 0 || infinite_ammo)
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936         else // "ghost" ammo count
937             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
938     }
939         if(a > 0 || infinite_ammo)
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941         else // "ghost" ammo icon
942                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
943 }
944
945 void HUD_Ammo(void)
946 {
947         if(hud != HUD_NORMAL) return;
948         if(!autocvar__hud_configure)
949         {
950                 if(!autocvar_hud_panel_ammo) return;
951                 if(spectatee_status == -1) return;
952         }
953
954         HUD_Panel_UpdateCvars();
955
956         draw_beginBoldFont();
957
958         vector pos, mySize;
959         pos = panel_pos;
960         mySize = panel_size;
961
962         HUD_Panel_DrawBg(1);
963         if(panel_bg_padding)
964         {
965                 pos += '1 1 0' * panel_bg_padding;
966                 mySize -= '2 2 0' * panel_bg_padding;
967         }
968
969         const float AMMO_COUNT = 4;
970         float rows = 0, columns, row, column;
971         vector ammo_size;
972         if (autocvar_hud_panel_ammo_onlycurrent)
973                 ammo_size = mySize;
974         else
975         {
976                 rows = mySize_y/mySize_x;
977                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978                 //                               ^^^ ammo item aspect goes here
979
980                 columns = ceil(AMMO_COUNT/rows);
981
982                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983         }
984
985         local vector offset = '0 0 0'; // fteqcc sucks
986         float newSize;
987         if(ammo_size_x/ammo_size_y > 3)
988         {
989                 newSize = 3 * ammo_size_y;
990                 offset_x = ammo_size_x - newSize;
991                 pos_x += offset_x/2;
992                 ammo_size_x = newSize;
993         }
994         else
995         {
996                 newSize = 1/3 * ammo_size_x;
997                 offset_y = ammo_size_y - newSize;
998                 pos_y += offset_y/2;
999                 ammo_size_y = newSize;
1000         }
1001
1002         float i, stat_items, currently_selected, infinite_ammo;
1003         infinite_ammo = FALSE;
1004         if (autocvar_hud_panel_ammo_onlycurrent)
1005         {
1006                 if(autocvar__hud_configure)
1007                 {
1008                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1009                 }
1010                 else
1011                 {
1012                         stat_items = getstati(STAT_ITEMS, 0, 24);
1013                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014                                 infinite_ammo = TRUE;
1015                         for (i = 0; i < AMMO_COUNT; ++i) {
1016                                 currently_selected = stat_items & GetAmmoItemCode(i);
1017                                 if (currently_selected)
1018                                 {
1019                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1020                                         break;
1021                                 }
1022                         }
1023                 }
1024         }
1025         else
1026         {
1027                 stat_items = getstati(STAT_ITEMS, 0, 24);
1028                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029                         infinite_ammo = TRUE;
1030                 row = column = 0;
1031                 for (i = 0; i < AMMO_COUNT; ++i) {
1032                         currently_selected = stat_items & GetAmmoItemCode(i);
1033                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1034                         ++row;
1035                         if(row >= rows)
1036                         {
1037                                 row = 0;
1038                                 column = column + 1;
1039                         }
1040                 }
1041         }
1042
1043         draw_endBoldFont();
1044 }
1045
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1047 {
1048         vector newPos = '0 0 0', newSize = '0 0 0';
1049         vector picpos, numpos;
1050
1051         if (vertical)
1052         {
1053                 if(mySize_y/mySize_x > 2)
1054                 {
1055                         newSize_y = 2 * mySize_x;
1056                         newSize_x = mySize_x;
1057
1058                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1059                         newPos_x = myPos_x;
1060                 }
1061                 else
1062                 {
1063                         newSize_x = 1/2 * mySize_y;
1064                         newSize_y = mySize_y;
1065
1066                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067                         newPos_y = myPos_y;
1068                 }
1069
1070                 if(icon_right_align)
1071                 {
1072                         numpos = newPos;
1073                         picpos = newPos + eY * newSize_x;
1074                 }
1075                 else
1076                 {
1077                         picpos = newPos;
1078                         numpos = newPos + eY * newSize_x;
1079                 }
1080
1081                 newSize_y /= 2;
1082                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083                 // make number smaller than icon, it looks better
1084                 // reduce only y to draw numbers with different number of digits with the same y size
1085                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1086                 newSize_y *= 0.7;
1087                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1088                 return;
1089         }
1090
1091         if(mySize_x/mySize_y > 3)
1092         {
1093                 newSize_x = 3 * mySize_y;
1094                 newSize_y = mySize_y;
1095
1096                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1097                 newPos_y = myPos_y;
1098         }
1099         else
1100         {
1101                 newSize_y = 1/3 * mySize_x;
1102                 newSize_x = mySize_x;
1103
1104                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105                 newPos_x = myPos_x;
1106         }
1107
1108         if(icon_right_align) // right align
1109         {
1110                 numpos = newPos;
1111                 picpos = newPos + eX * 2 * newSize_y;
1112         }
1113         else // left align
1114         {
1115                 numpos = newPos + eX * newSize_y;
1116                 picpos = newPos;
1117         }
1118
1119         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 }
1124
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1126 {
1127         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1128 }
1129
1130 // Powerups (#2)
1131 //
1132 void HUD_Powerups(void)
1133 {
1134         float strength_time, shield_time, superweapons_time;
1135         if(!autocvar__hud_configure)
1136         {
1137                 if(!autocvar_hud_panel_powerups) return;
1138                 if(spectatee_status == -1) return;
1139                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140                 if (getstati(STAT_HEALTH) <= 0) return;
1141
1142                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1145
1146                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147                         superweapons_time = 99; // force max
1148
1149                 // prevent stuff to show up on mismatch that will be fixed next frame
1150                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151                         superweapons_time = 0;
1152         }
1153         else
1154         {
1155                 strength_time = 15;
1156                 shield_time = 27;
1157                 superweapons_time = 13;
1158         }
1159
1160         HUD_Panel_UpdateCvars();
1161
1162         draw_beginBoldFont();
1163
1164         vector pos, mySize;
1165         pos = panel_pos;
1166         mySize = panel_size;
1167
1168         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169         if(panel_bg_padding)
1170         {
1171                 pos += '1 1 0' * panel_bg_padding;
1172                 mySize -= '2 2 0' * panel_bg_padding;
1173         }
1174
1175         float panel_ar = mySize_x/mySize_y;
1176         float is_vertical = (panel_ar < 1);
1177         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178
1179         float superweapons_is = -1;
1180
1181         if(superweapons_time)
1182         {
1183                 if(strength_time)
1184                 {
1185                         if(shield_time)
1186                                 superweapons_is = 0;
1187                         else
1188                                 superweapons_is = 2;
1189                 }
1190                 else
1191                 {
1192                         if(shield_time)
1193                                 superweapons_is = 1;
1194                         else
1195                                 superweapons_is = 2;
1196                 }
1197         }
1198
1199         // FIXME handle superweapons here
1200         if(superweapons_is == 0)
1201         {
1202                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203                 {
1204                         mySize_x *= (1.0 / 3.0);
1205                         superweapons_offset_x = mySize_x;
1206                         if (autocvar_hud_panel_powerups_flip)
1207                                 shield_offset_x = 2*mySize_x;
1208                         else
1209                                 strength_offset_x = 2*mySize_x;
1210                 }
1211                 else
1212                 {
1213                         mySize_y *= (1.0 / 3.0);
1214                         superweapons_offset_y = mySize_y;
1215                         if (autocvar_hud_panel_powerups_flip)
1216                                 shield_offset_y = 2*mySize_y;
1217                         else
1218                                 strength_offset_y = 2*mySize_y;
1219                 }
1220         }
1221         else
1222         {
1223                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1224                 {
1225                         mySize_x *= 0.5;
1226                         if (autocvar_hud_panel_powerups_flip)
1227                                 shield_offset_x = mySize_x;
1228                         else
1229                                 strength_offset_x = mySize_x;
1230                 }
1231                 else
1232                 {
1233                         mySize_y *= 0.5;
1234                         if (autocvar_hud_panel_powerups_flip)
1235                                 shield_offset_y = mySize_y;
1236                         else
1237                                 strength_offset_y = mySize_y;
1238                 }
1239         }
1240
1241         float shield_baralign, strength_baralign, superweapons_baralign;
1242         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243
1244         if (autocvar_hud_panel_powerups_flip)
1245         {
1246                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250         }
1251         else
1252         {
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1257         }
1258
1259         if(superweapons_is == 0)
1260         {
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = 2;
1263         }
1264         else if(superweapons_is == 1)
1265         {
1266                 superweapons_offset = strength_offset;
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = strength_baralign;
1269         }
1270         else // if(superweapons_is == 2)
1271         {
1272                 superweapons_offset = shield_offset;
1273                 superweapons_iconalign = shield_iconalign;
1274                 superweapons_baralign = shield_baralign;
1275         }
1276
1277         if(shield_time)
1278         {
1279                 const float maxshield = 30;
1280                 float shield = ceil(shield_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(shield > 1)
1286                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1287                         if(shield <= 5)
1288                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         if(strength_time)
1293         {
1294                 const float maxstrength = 30;
1295                 float strength = ceil(strength_time);
1296                 if(autocvar_hud_panel_powerups_progressbar)
1297                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313                 if(autocvar_hud_panel_powerups_text)
1314                 {
1315                         if(superweapons > 1)
1316                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317                         if(superweapons <= 5)
1318                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319                 }
1320         }
1321
1322         draw_endBoldFont();
1323 }
1324
1325 // Health/armor (#3)
1326 //
1327
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1339
1340 void HUD_HealthArmor(void)
1341 {
1342         float armor, health, fuel;
1343         if(!autocvar__hud_configure)
1344         {
1345                 if(!autocvar_hud_panel_healtharmor) return;
1346                 if(hud != HUD_NORMAL) return;
1347                 if(spectatee_status == -1) return;
1348
1349                 health = getstati(STAT_HEALTH);
1350                 if(health <= 0)
1351                 {
1352                         prev_health = -1;
1353                         return;
1354                 }
1355                 armor = getstati(STAT_ARMOR);
1356
1357                 // code to check for spectatee_status changes is in Ent_ClientData()
1358                 // prev_p_health and prev_health can be set to -1 there
1359
1360                 if (prev_p_health == -1)
1361                 {
1362                         // no effect
1363                         health_beforedamage = 0;
1364                         armor_beforedamage = 0;
1365                         health_damagetime = 0;
1366                         armor_damagetime = 0;
1367                         prev_health = health;
1368                         prev_armor = armor;
1369                         old_p_health = health;
1370                         old_p_armor = armor;
1371                         prev_p_health = health;
1372                         prev_p_armor = armor;
1373                 }
1374                 else if (prev_health == -1)
1375                 {
1376                         //start the load effect
1377                         health_damagetime = 0;
1378                         armor_damagetime = 0;
1379                         prev_health = 0;
1380                         prev_armor = 0;
1381                 }
1382                 fuel = getstati(STAT_FUEL);
1383         }
1384         else
1385         {
1386                 health = 150;
1387                 armor = 75;
1388                 fuel = 20;
1389         }
1390
1391         HUD_Panel_UpdateCvars();
1392         vector pos, mySize;
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         HUD_Panel_DrawBg(1);
1397         if(panel_bg_padding)
1398         {
1399                 pos += '1 1 0' * panel_bg_padding;
1400                 mySize -= '2 2 0' * panel_bg_padding;
1401         }
1402
1403         float baralign = autocvar_hud_panel_healtharmor_baralign;
1404         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1405
1406     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1409         {
1410                 vector v;
1411                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1412
1413                 float x;
1414                 x = floor(v_x + 1);
1415
1416         float maxtotal = maxhealth + maxarmor;
1417                 string biggercount;
1418                 if(v_z) // NOT fully armored
1419                 {
1420                         biggercount = "health";
1421                         if(autocvar_hud_panel_healtharmor_progressbar)
1422                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1441         }
1442         else
1443         {
1444                 float panel_ar = mySize_x/mySize_y;
1445                 float is_vertical = (panel_ar < 1);
1446                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1448                 {
1449                         mySize_x *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_x = mySize_x;
1452                         else
1453                                 armor_offset_x = mySize_x;
1454                 }
1455                 else
1456                 {
1457                         mySize_y *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_y = mySize_y;
1460                         else
1461                                 armor_offset_y = mySize_y;
1462                 }
1463
1464                 float health_baralign, armor_baralign, fuel_baralign;
1465                 float health_iconalign, armor_iconalign;
1466                 if (autocvar_hud_panel_healtharmor_flip)
1467                 {
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = health_baralign;
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474                 else
1475                 {
1476                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = armor_baralign;
1479                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482
1483                 //if(health)
1484                 {
1485                         if(autocvar_hud_panel_healtharmor_progressbar)
1486                         {
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9;
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 float p_armor;
1543                                 p_armor = armor;
1544                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545                                 {
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547                                         {
1548                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549                                                 {
1550                                                         if (time - old_p_armortime < 1)
1551                                                                 old_p_armor = prev_p_armor;
1552                                                         else
1553                                                                 old_p_armor = prev_armor;
1554                                                         old_p_armortime = time;
1555                                                 }
1556                                                 if (time - old_p_armortime < 1)
1557                                                 {
1558                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559                                                         prev_p_armor = p_armor;
1560                                                 }
1561                                         }
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563                                         {
1564                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565                                                 {
1566                                                         if (time - armor_damagetime >= 1)
1567                                                                 armor_beforedamage = prev_armor;
1568                                                         armor_damagetime = time;
1569                                                 }
1570                                                 if (time - armor_damagetime < 1)
1571                                                 {
1572                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1574                                                 }
1575                                         }
1576                                         prev_armor = armor;
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1582                 }
1583
1584                 if(fuel)
1585                 {
1586                         if (is_vertical)
1587                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588                         else
1589                                 mySize_y *= 0.2;
1590                         if (panel_ar >= 4)
1591                                 mySize_x *= 2; //restore full panel size
1592                         else if (panel_ar < 1/4)
1593                                 mySize_y *= 2; //restore full panel size
1594                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1595                 }
1596         }
1597 }
1598
1599 // Notification area (#4)
1600 //
1601
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1603 {
1604         if (icon == "")
1605                 return;
1606
1607         ++notify_count;
1608         --notify_index;
1609
1610         if (notify_index == -1)
1611                 notify_index = NOTIFY_MAX_ENTRIES-1;
1612
1613         // Free old strings
1614         if (notify_attackers[notify_index])
1615                 strunzone(notify_attackers[notify_index]);
1616
1617         if (notify_victims[notify_index])
1618                 strunzone(notify_victims[notify_index]);
1619
1620         if (notify_icons[notify_index])
1621                 strunzone(notify_icons[notify_index]);
1622
1623         // Allocate new strings
1624         if (victim != "")
1625         {
1626                 notify_attackers[notify_index] = strzone(attacker);
1627                 notify_victims[notify_index] = strzone(victim);
1628         }
1629         else
1630         {
1631                 // In case of a notification without a victim, the attacker
1632                 // is displayed on the victim's side. Instead of special
1633                 // treatment later on, we can simply switch them here.
1634                 notify_attackers[notify_index] = string_null;
1635                 notify_victims[notify_index] = strzone(attacker);
1636         }
1637
1638         notify_icons[notify_index] = strzone(icon);
1639         notify_times[notify_index] = time;
1640 }
1641
1642 void HUD_Notify(void)
1643 {
1644         if (!autocvar__hud_configure)
1645                 if (!autocvar_hud_panel_notify)
1646                         return;
1647
1648         HUD_Panel_UpdateCvars();
1649         HUD_Panel_DrawBg(1);
1650
1651         if (!autocvar__hud_configure)
1652                 if (notify_count == 0)
1653                         return;
1654
1655         vector pos, size;
1656         pos  = panel_pos;
1657         size = panel_size;
1658
1659         if (panel_bg_padding)
1660         {
1661                 pos  += '1 1 0' * panel_bg_padding;
1662                 size -= '2 2 0' * panel_bg_padding;
1663         }
1664
1665         float fade_start = max(0, autocvar_hud_panel_notify_time);
1666         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1667         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1668
1669         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1670         float entry_height = size_y / entry_count;
1671
1672         float panel_width_half = size_x * 0.5;
1673         float icon_width_half = entry_height * icon_aspect / 2;
1674         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1675
1676         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1677         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1678         vector icon_left = eX * (panel_width_half - icon_width_half);
1679         vector attacker_right = eX * name_maxwidth;
1680         vector victim_left = eX * (size_x - name_maxwidth);
1681
1682         vector attacker_pos, victim_pos, icon_pos;
1683         string attacker, victim, icon;
1684         float i, j, count, step, limit, alpha;
1685
1686         if (autocvar_hud_panel_notify_flip)
1687         {
1688                 // Order items from the top down
1689                 i = 0;
1690                 step = +1;
1691                 limit = entry_count;
1692         }
1693         else
1694         {
1695                 // Order items from the bottom up
1696                 i = entry_count - 1;
1697                 step = -1;
1698                 limit = -1;
1699         }
1700
1701         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1702         {
1703                 if(autocvar__hud_configure)
1704                 {
1705                         attacker = sprintf(_("Player %d"), count + 1);
1706                         victim = sprintf(_("Player %d"), count + 2);
1707                         icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1708                         alpha = bound(0, 1.2 - count / entry_count, 1);
1709                 }
1710                 else
1711                 {
1712                         if (j == NOTIFY_MAX_ENTRIES)
1713                                 j = 0;
1714
1715                         if (notify_times[j] + fade_start > time)
1716                                 alpha = 1;
1717                         else if (fade_time != 0)
1718                         {
1719                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1720                                 if (alpha == 0)
1721                                         break;
1722                         }
1723                         else
1724                                 break;
1725
1726                         attacker = notify_attackers[j];
1727                         victim = notify_victims[j];
1728                         icon = notify_icons[j];
1729                 }
1730
1731                 if (icon != "" && victim != "")
1732                 {
1733                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1734
1735                         icon_pos = pos + icon_left + eY * i * entry_height;
1736                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1737
1738                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1739                         victim_pos = pos + victim_left + name_top;
1740                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1741
1742                         if (attacker != "")
1743                         {
1744                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1745                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1746                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1747                         }
1748                 }
1749         }
1750
1751         notify_count = count;
1752 }
1753
1754 // Timer (#5)
1755 //
1756 // TODO: macro
1757 string seconds_tostring(float sec)
1758 {
1759         float minutes;
1760         minutes = floor(sec / 60);
1761
1762         sec -= minutes * 60;
1763         return sprintf("%d:%02d", minutes, sec);
1764 }
1765
1766 void HUD_Timer(void)
1767 {
1768         if(!autocvar__hud_configure)
1769         {
1770                 if(!autocvar_hud_panel_timer) return;
1771         }
1772
1773         HUD_Panel_UpdateCvars();
1774
1775         draw_beginBoldFont();
1776
1777         vector pos, mySize;
1778         pos = panel_pos;
1779         mySize = panel_size;
1780
1781         HUD_Panel_DrawBg(1);
1782         if(panel_bg_padding)
1783         {
1784                 pos += '1 1 0' * panel_bg_padding;
1785                 mySize -= '2 2 0' * panel_bg_padding;
1786         }
1787
1788         string timer;
1789         float timelimit, elapsedTime, timeleft, minutesLeft;
1790
1791         timelimit = getstatf(STAT_TIMELIMIT);
1792
1793         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1794         timeleft = ceil(timeleft);
1795
1796         minutesLeft = floor(timeleft / 60);
1797
1798         vector timer_color;
1799         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1800                 timer_color = '1 1 1'; //white
1801         else if(minutesLeft >= 1)
1802                 timer_color = '1 1 0'; //yellow
1803         else
1804                 timer_color = '1 0 0'; //red
1805
1806         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1807                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1808                         //while restart is still active, show 00:00
1809                         timer = seconds_tostring(0);
1810                 } else {
1811                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1812                         timer = seconds_tostring(elapsedTime);
1813                 }
1814         } else {
1815                 timer = seconds_tostring(timeleft);
1816         }
1817
1818         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1819
1820         draw_endBoldFont();
1821 }
1822
1823 // Radar (#6)
1824 //
1825 void HUD_Radar(void)
1826 {
1827         if (!autocvar__hud_configure)
1828         {
1829                 if (hud_panel_radar_maximized)
1830                 {
1831                         if (!hud_draw_maximized) return;
1832                 }
1833                 else
1834                 {
1835                         if (autocvar_hud_panel_radar == 0) return;
1836                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1837                         if(radar_panel_modified)
1838                         {
1839                                 panel.update_time = time; // forces reload of panel attributes
1840                                 radar_panel_modified = false;
1841                         }
1842                 }
1843         }
1844
1845         HUD_Panel_UpdateCvars();
1846
1847         float f = 0;
1848
1849         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1850         {
1851                 panel_size = autocvar_hud_panel_radar_maximized_size;
1852                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1853                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1854                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1855                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1856
1857                 string panel_bg;
1858                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1859                 if(precache_pic(panel_bg) == "")
1860                         panel_bg = "gfx/hud/default/border_default"; // fallback
1861                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1862                         radar_panel_modified = true;
1863                 if(panel.current_panel_bg)
1864                         strunzone(panel.current_panel_bg);
1865                 panel.current_panel_bg = strzone(panel_bg);
1866
1867                 switch(hud_panel_radar_maximized_zoommode)
1868                 {
1869                         default:
1870                         case 0:
1871                                 f = current_zoomfraction;
1872                                 break;
1873                         case 1:
1874                                 f = 1 - current_zoomfraction;
1875                                 break;
1876                         case 2:
1877                                 f = 0;
1878                                 break;
1879                         case 3:
1880                                 f = 1;
1881                                 break;
1882                 }
1883
1884                 switch(hud_panel_radar_maximized_rotation)
1885                 {
1886                         case 0:
1887                                 teamradar_angle = view_angles_y - 90;
1888                                 break;
1889                         default:
1890                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1891                                 break;
1892                 }
1893         }
1894         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1895         {
1896                 switch(hud_panel_radar_zoommode)
1897                 {
1898                         default:
1899                         case 0:
1900                                 f = current_zoomfraction;
1901                                 break;
1902                         case 1:
1903                                 f = 1 - current_zoomfraction;
1904                                 break;
1905                         case 2:
1906                                 f = 0;
1907                                 break;
1908                         case 3:
1909                                 f = 1;
1910                                 break;
1911                 }
1912
1913                 switch(hud_panel_radar_rotation)
1914                 {
1915                         case 0:
1916                                 teamradar_angle = view_angles_y - 90;
1917                                 break;
1918                         default:
1919                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1920                                 break;
1921                 }
1922         }
1923
1924         vector pos, mySize;
1925         pos = panel_pos;
1926         mySize = panel_size;
1927
1928         HUD_Panel_DrawBg(1);
1929         if(panel_bg_padding)
1930         {
1931                 pos += '1 1 0' * panel_bg_padding;
1932                 mySize -= '2 2 0' * panel_bg_padding;
1933         }
1934
1935         float color2;
1936         entity tm;
1937         float scale2d, normalsize, bigsize;
1938
1939         teamradar_origin2d = pos + 0.5 * mySize;
1940         teamradar_size2d = mySize;
1941
1942         if(minimapname == "")
1943                 return;
1944
1945         teamradar_loadcvars();
1946
1947         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1948         teamradar_size2d = mySize;
1949
1950         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1951
1952         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1953         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1954         {
1955                 // max-min distance must fit the radar in any rotation
1956                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1957         }
1958         else
1959         {
1960                 vector c0, c1, c2, c3, span;
1961                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1962                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1963                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1964                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1965                 span = '0 0 0';
1966                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1967                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1968
1969                 // max-min distance must fit the radar in x=x, y=y
1970                 bigsize = min(
1971                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1972                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1973                 );
1974         }
1975
1976         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1977         if(bigsize > normalsize)
1978                 normalsize = bigsize;
1979
1980         teamradar_size =
1981                   f * bigsize
1982                 + (1 - f) * normalsize;
1983         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1984                   f * mi_center
1985                 + (1 - f) * view_origin);
1986
1987         drawsetcliparea(
1988                 pos_x,
1989                 pos_y,
1990                 mySize_x,
1991                 mySize_y
1992         );
1993
1994         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1995
1996         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1997                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1998         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1999                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2000         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2001         {
2002                 color2 = GetPlayerColor(tm.sv_entnum);
2003                 //if(color == NUM_SPECTATOR || color == color2)
2004                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2005         }
2006         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2007
2008         drawresetcliparea();
2009 }
2010
2011 // Score (#7)
2012 //
2013 void HUD_UpdatePlayerTeams();
2014 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2015 {
2016         float score;
2017         entity tm = world, pl;
2018 #define SCOREPANEL_MAX_ENTRIES 6
2019 #define SCOREPANEL_ASPECTRATIO 2
2020         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2021         vector fontsize = '1 1 0' * (mySize_y/entries);
2022
2023         vector rgb, score_color;
2024         rgb = '1 1 1';
2025         score_color = '1 1 1';
2026
2027         float name_size = mySize_x*0.75;
2028         float spacing_size = mySize_x*0.04;
2029         const float highlight_alpha = 0.2;
2030         float i = 0, me_printed = 0, first_pl = 0;
2031         string s;
2032         if (autocvar__hud_configure)
2033         {
2034                 float players_per_team = 0;
2035                 if (team_count)
2036                 {
2037                         // show team scores in the first line
2038                         float score_size = mySize_x / team_count;
2039                         players_per_team = max(2, ceil((entries - 1) / team_count));
2040                         for(i=0; i<team_count; ++i) {
2041                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2042                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2043                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2044                         }
2045                         first_pl = 1;
2046                         pos_y += fontsize_y;
2047                 }
2048                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2049                 for (i=first_pl; i<entries; ++i)
2050                 {
2051                         //simulate my score is lower than all displayed players,
2052                         //so that I don't appear at all showing pure rankings.
2053                         //This is to better show the difference between the 2 ranking views
2054                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2055                         {
2056                                 rgb = '1 1 0';
2057                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2058                                 s = GetPlayerName(player_localnum);
2059                                 score = 7;
2060                         }
2061                         else
2062                         {
2063                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2064                                 score -= 3;
2065                         }
2066
2067                         if (team_count)
2068                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2069                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2070                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2071                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2072                         pos_y += fontsize_y;
2073                 }
2074                 return;
2075         }
2076
2077         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2078                 HUD_UpdatePlayerTeams();
2079         if (team_count)
2080         {
2081                 // show team scores in the first line
2082                 float score_size = mySize_x / team_count;
2083                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2084                         if(tm.team == NUM_SPECTATOR)
2085                                 continue;
2086                         if (tm.team == myteam)
2087                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2088                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2089                         ++i;
2090                 }
2091                 first_pl = 1;
2092                 pos_y += fontsize_y;
2093                 tm = teams.sort_next;
2094         }
2095         i = first_pl;
2096
2097         do
2098         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2099         {
2100                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2101                         continue;
2102
2103                 if (i == entries-1 && !me_printed && pl != me)
2104                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2105                 {
2106                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2107                                 if (pl.team != NUM_SPECTATOR)
2108                                         break;
2109
2110                         if (pl)
2111                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2112                         else
2113                                 rgb = '1 0 0'; //last: red
2114                         pl = me;
2115                 }
2116
2117                 if (pl == me)
2118                 {
2119                         if (i == first_pl)
2120                                 rgb = '0 1 0'; //first: green
2121                         me_printed = 1;
2122                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2123                 }
2124                 if (team_count)
2125                         score_color = Team_ColorRGB(pl.team) * 0.8;
2126                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2127                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2128                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2129                 pos_y += fontsize_y;
2130                 ++i;
2131         }
2132         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2133 }
2134
2135 void HUD_Score(void)
2136 {
2137         if(!autocvar__hud_configure)
2138         {
2139                 if(!autocvar_hud_panel_score) return;
2140                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2141         }
2142
2143         HUD_Panel_UpdateCvars();
2144         vector pos, mySize;
2145         pos = panel_pos;
2146         mySize = panel_size;
2147
2148         HUD_Panel_DrawBg(1);
2149         if(panel_bg_padding)
2150         {
2151                 pos += '1 1 0' * panel_bg_padding;
2152                 mySize -= '2 2 0' * panel_bg_padding;
2153         }
2154
2155         float score, distribution = 0;
2156         string sign;
2157         vector distribution_color;
2158         entity tm, pl, me;
2159
2160 #ifdef COMPAT_XON050_ENGINE
2161         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2162 #else
2163         me = playerslots[player_localentnum - 1];
2164 #endif
2165
2166         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2167                 string timer, distrtimer;
2168
2169                 pl = players.sort_next;
2170                 if(pl == me)
2171                         pl = pl.sort_next;
2172                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2173                         if(pl.scores[ps_primary] == 0)
2174                                 pl = world;
2175
2176                 score = me.(scores[ps_primary]);
2177                 timer = TIME_ENCODED_TOSTRING(score);
2178
2179                 draw_beginBoldFont();
2180                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2181                         // distribution display
2182                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2183
2184                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2185
2186                         if (distribution <= 0) {
2187                                 distribution_color = '0 1 0';
2188                                 sign = "-";
2189                         }
2190                         else {
2191                                 distribution_color = '1 0 0';
2192                                 sign = "+";
2193                         }
2194                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2195                 }
2196                 // race record display
2197                 if (distribution <= 0)
2198                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2199                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2200                 draw_endBoldFont();
2201         } else if (!teamplay) { // non-teamgames
2202                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2203                 {
2204                         HUD_Score_Rankings(pos, mySize, me);
2205                         return;
2206                 }
2207                 // me vector := [team/connected frags id]
2208                 pl = players.sort_next;
2209                 if(pl == me)
2210                         pl = pl.sort_next;
2211
2212                 if(autocvar__hud_configure)
2213                         distribution = 42;
2214                 else if(pl)
2215                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2216                 else
2217                         distribution = 0;
2218
2219                 score = me.(scores[ps_primary]);
2220                 if(autocvar__hud_configure)
2221                         score = 123;
2222
2223                 if(distribution >= 5)
2224                         distribution_color = eY;
2225                 else if(distribution >= 0)
2226                         distribution_color = '1 1 1';
2227                 else if(distribution >= -5)
2228                         distribution_color = '1 1 0';
2229                 else
2230                         distribution_color = eX;
2231
2232                 string distribution_str;
2233                 distribution_str = ftos(distribution);
2234                 draw_beginBoldFont();
2235                 if (distribution >= 0)
2236                 {
2237                         if (distribution > 0)
2238                                 distribution_str = strcat("+", distribution_str);
2239                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240                 }
2241                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2242                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2243                 draw_endBoldFont();
2244         } else { // teamgames
2245                 float row, column, rows = 0, columns = 0;
2246                 local noref vector offset = '0 0 0';
2247                 vector score_pos, score_size; //for scores other than myteam
2248                 if(autocvar_hud_panel_score_rankings)
2249                 {
2250                         HUD_Score_Rankings(pos, mySize, me);
2251                         return;
2252                 }
2253                 if(spectatee_status == -1)
2254                 {
2255                         rows = mySize_y/mySize_x;
2256                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2257                         //                               ^^^ ammo item aspect goes here
2258
2259                         columns = ceil(team_count/rows);
2260
2261                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2262
2263                         float newSize;
2264                         if(score_size_x/score_size_y > 3)
2265                         {
2266                                 newSize = 3 * score_size_y;
2267                                 offset_x = score_size_x - newSize;
2268                                 pos_x += offset_x/2;
2269                                 score_size_x = newSize;
2270                         }
2271                         else
2272                         {
2273                                 newSize = 1/3 * score_size_x;
2274                                 offset_y = score_size_y - newSize;
2275                                 pos_y += offset_y/2;
2276                                 score_size_y = newSize;
2277                         }
2278                 }
2279                 else
2280                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2281
2282                 float max_fragcount;
2283                 max_fragcount = -99;
2284                 draw_beginBoldFont();
2285                 row = column = 0;
2286                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2287                         if(tm.team == NUM_SPECTATOR)
2288                                 continue;
2289                         score = tm.(teamscores[ts_primary]);
2290                         if(autocvar__hud_configure)
2291                                 score = 123;
2292
2293                         if (score > max_fragcount)
2294                                 max_fragcount = score;
2295
2296                         if (spectatee_status == -1)
2297                         {
2298                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2299                                 if (max_fragcount == score)
2300                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2301                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2302                                 ++row;
2303                                 if(row >= rows)
2304                                 {
2305                                         row = 0;
2306                                         ++column;
2307                                 }
2308                         }
2309                         else if(tm.team == myteam) {
2310                                 if (max_fragcount == score)
2311                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2312                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2313                         } else {
2314                                 if (max_fragcount == score)
2315                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2316                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2317                                 ++rows;
2318                         }
2319                 }
2320                 draw_endBoldFont();
2321         }
2322 }
2323
2324 // Race timer (#8)
2325 //
2326 void HUD_RaceTimer (void)
2327 {
2328         if(!autocvar__hud_configure)
2329         {
2330                 if(!autocvar_hud_panel_racetimer) return;
2331                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2332                 if(spectatee_status == -1) return;
2333         }
2334
2335         HUD_Panel_UpdateCvars();
2336
2337         draw_beginBoldFont();
2338
2339         vector pos, mySize;
2340         pos = panel_pos;
2341         mySize = panel_size;
2342
2343         HUD_Panel_DrawBg(1);
2344         if(panel_bg_padding)
2345         {
2346                 pos += '1 1 0' * panel_bg_padding;
2347                 mySize -= '2 2 0' * panel_bg_padding;
2348         }
2349
2350         // always force 4:1 aspect
2351         vector newSize = '0 0 0';
2352         if(mySize_x/mySize_y > 4)
2353         {
2354                 newSize_x = 4 * mySize_y;
2355                 newSize_y = mySize_y;
2356
2357                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2358         }
2359         else
2360         {
2361                 newSize_y = 1/4 * mySize_x;
2362                 newSize_x = mySize_x;
2363
2364                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2365         }
2366         mySize = newSize;
2367
2368         float a, t;
2369         string s, forcetime;
2370
2371         if(autocvar__hud_configure)
2372         {
2373                 s = "0:13:37";
2374                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2375                 s = _("^1Intermediate 1 (+15.42)");
2376                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2377                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2378                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2379         }
2380         else if(race_checkpointtime)
2381         {
2382                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2383                 s = "";
2384                 forcetime = "";
2385                 if(a > 0) // just hit a checkpoint?
2386                 {
2387                         if(race_checkpoint != 254)
2388                         {
2389                                 if(race_time && race_previousbesttime)
2390                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2391                                 else
2392                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2393                                 if(race_time)
2394                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2395                         }
2396                 }
2397                 else
2398                 {
2399                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2400                         {
2401                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2402                                 if(a > 0) // next one?
2403                                 {
2404                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2405                                 }
2406                         }
2407                 }
2408
2409                 if(s != "" && a > 0)
2410                 {
2411                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2412                 }
2413
2414                 if(race_penaltytime)
2415                 {
2416                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2417                         if(a > 0)
2418                         {
2419                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2420                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2421                         }
2422                 }
2423
2424                 if(forcetime != "")
2425                 {
2426                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2427                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2428                 }
2429                 else
2430                         a = 1;
2431
2432                 if(race_laptime && race_checkpoint != 255)
2433                 {
2434                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2435                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2436                 }
2437         }
2438         else
2439         {
2440                 if(race_mycheckpointtime)
2441                 {
2442                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2443                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2444                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2445                 }
2446                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2447                 {
2448                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2449                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2450                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2451                 }
2452
2453                 if(race_penaltytime && !race_penaltyaccumulator)
2454                 {
2455                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2456                         a = bound(0, (1 + t - time), 1);
2457                         if(a > 0)
2458                         {
2459                                 if(time < t)
2460                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2461                                 else
2462                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2463                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2464                         }
2465                 }
2466         }
2467
2468         draw_endBoldFont();
2469 }
2470
2471 // Vote window (#9)
2472 //
2473 float vote_yescount;
2474 float vote_nocount;
2475 float vote_needed;
2476 float vote_highlighted; // currently selected vote
2477
2478 float vote_active; // is there an active vote?
2479 float vote_prev; // previous state of vote_active to check for a change
2480 float vote_alpha;
2481 float vote_change; // "time" when vote_active changed
2482
2483 void HUD_Vote(void)
2484 {
2485         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2486         {
2487                 vote_active = 1;
2488                 if (autocvar__hud_configure)
2489                 {
2490                         vote_yescount = 0;
2491                         vote_nocount = 0;
2492                         print(_("^1You must answer before entering hud configure mode\n"));
2493                         cvar_set("_hud_configure", "0");
2494                 }
2495                 if(vote_called_vote)
2496                         strunzone(vote_called_vote);
2497                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2498                 uid2name_dialog = 1;
2499         }
2500
2501         if(!autocvar__hud_configure)
2502         {
2503                 if(!autocvar_hud_panel_vote) return;
2504
2505                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2506                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2507
2508                 if(panel_bg_alpha_str == "") {
2509                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2510                 }
2511                 panel_bg_alpha = stof(panel_bg_alpha_str);
2512         }
2513         else
2514         {
2515                 vote_yescount = 3;
2516                 vote_nocount = 2;
2517                 vote_needed = 4;
2518         }
2519
2520         string s;
2521         float a;
2522         if(vote_active != vote_prev) {
2523                 vote_change = time;
2524                 vote_prev = vote_active;
2525         }
2526
2527         if(vote_active || autocvar__hud_configure)
2528                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2529         else
2530                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2531
2532         if(!vote_alpha)
2533                 return;
2534
2535         HUD_Panel_UpdateCvars();
2536
2537         if(uid2name_dialog)
2538         {
2539                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2540                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2541         }
2542
2543     // these must be below above block
2544         vector pos, mySize;
2545         pos = panel_pos;
2546         mySize = panel_size;
2547
2548         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2549         HUD_Panel_DrawBg(a);
2550         a = panel_fg_alpha * a;
2551
2552         if(panel_bg_padding)
2553         {
2554                 pos += '1 1 0' * panel_bg_padding;
2555                 mySize -= '2 2 0' * panel_bg_padding;
2556         }
2557
2558         // always force 3:1 aspect
2559         vector newSize = '0 0 0';
2560         if(mySize_x/mySize_y > 3)
2561         {
2562                 newSize_x = 3 * mySize_y;
2563                 newSize_y = mySize_y;
2564
2565                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2566         }
2567         else
2568         {
2569                 newSize_y = 1/3 * mySize_x;
2570                 newSize_x = mySize_x;
2571
2572                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2573         }
2574         mySize = newSize;
2575
2576         s = _("A vote has been called for:");
2577         if(uid2name_dialog)
2578                 s = _("Allow servers to store and display your name?");
2579         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2580         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2581         if(autocvar__hud_configure)
2582                 s = _("^1Configure the HUD");
2583         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2584
2585         // print the yes/no counts
2586     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2587         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2588     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2589         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2590
2591         // draw the progress bar backgrounds
2592         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2593
2594         // draw the highlights
2595         if(vote_highlighted == 1) {
2596                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2597                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2598         }
2599         else if(vote_highlighted == -1) {
2600                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2601                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2602         }
2603
2604         // draw the progress bars
2605         if(vote_yescount && vote_needed)
2606         {
2607                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2608                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2609         }
2610
2611         if(vote_nocount && vote_needed)
2612         {
2613                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2614                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2615         }
2616
2617         drawresetcliparea();
2618 }
2619
2620 // Mod icons panel (#10)
2621 //
2622
2623 float mod_active; // is there any active mod icon?
2624
2625 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2626 {
2627         float stat;
2628         string pic;
2629         vector color;
2630 #ifdef GMQCC
2631         stat = -1;
2632         pic = "";
2633         color = '0 0 0';
2634 #endif
2635         switch(i)
2636         {
2637                 case 0:
2638                         stat = getstati(STAT_REDALIVE);
2639                         pic = "player_red.tga";
2640                         color = '1 0 0';
2641                         break;
2642                 case 1:
2643                         stat = getstati(STAT_BLUEALIVE);
2644                         pic = "player_blue.tga";
2645                         color = '0 0 1';
2646                         break;
2647                 case 2:
2648                         stat = getstati(STAT_YELLOWALIVE);
2649                         pic = "player_yellow.tga";
2650                         color = '1 1 0';
2651                         break;
2652                 default:
2653                 case 3:
2654                         stat = getstati(STAT_PINKALIVE);
2655                         pic = "player_pink.tga";
2656                         color = '1 0 1';
2657                         break;
2658         }
2659
2660         if(mySize_x/mySize_y > aspect_ratio)
2661         {
2662                 i = aspect_ratio * mySize_y;
2663                 myPos_x = myPos_x + (mySize_x - i) / 2;
2664                 mySize_x = i;
2665         }
2666         else
2667         {
2668                 i = 1/aspect_ratio * mySize_x;
2669                 myPos_y = myPos_y + (mySize_y - i) / 2;
2670                 mySize_y = i;
2671         }
2672
2673         if(layout)
2674         {
2675                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2676                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2677         }
2678         else
2679                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2680 }
2681
2682 // Clan Arena and Freeze Tag HUD modicons
2683 void HUD_Mod_CA(vector myPos, vector mySize)
2684 {
2685         mod_active = 1; // required in each mod function that always shows something
2686
2687         float layout;
2688         if(gametype == MAPINFO_TYPE_CA)
2689                 layout = autocvar_hud_panel_modicons_ca_layout;
2690         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2691                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2692         float rows, columns, aspect_ratio;
2693         rows = mySize_y/mySize_x;
2694         aspect_ratio = (layout) ? 2 : 1;
2695         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2696         columns = ceil(team_count/rows);
2697
2698         int i;
2699         float row = 0, column = 0;
2700         vector pos, itemSize;
2701         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2702         for(i=0; i<team_count; ++i)
2703         {
2704                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2705
2706                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2707
2708                 ++row;
2709                 if(row >= rows)
2710                 {
2711                         row = 0;
2712                         ++column;
2713                 }
2714         }
2715 }
2716
2717 // CTF HUD modicon section
2718 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2719 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2720 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2721
2722 void HUD_Mod_CTF_Reset(void)
2723 {
2724         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2725 }
2726
2727 void HUD_Mod_CTF(vector pos, vector mySize)
2728 {
2729         vector redflag_pos, blueflag_pos;
2730         vector flag_size;
2731         float f; // every function should have that
2732
2733         float redflag, blueflag; // current status
2734         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2735         float stat_items;
2736
2737         stat_items = getstati(STAT_ITEMS, 0, 24);
2738         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2739         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2740
2741         if(redflag || blueflag)
2742                 mod_active = 1;
2743         else
2744                 mod_active = 0;
2745
2746         if(autocvar__hud_configure)
2747         {
2748                 redflag = 1;
2749                 blueflag = 2;
2750         }
2751
2752         // when status CHANGES, set old status into prevstatus and current status into status
2753         if (redflag != redflag_prevframe)
2754         {
2755                 redflag_statuschange_time = time;
2756                 redflag_prevstatus = redflag_prevframe;
2757                 redflag_prevframe = redflag;
2758         }
2759
2760         if (blueflag != blueflag_prevframe)
2761         {
2762                 blueflag_statuschange_time = time;
2763                 blueflag_prevstatus = blueflag_prevframe;
2764                 blueflag_prevframe = blueflag;
2765         }
2766
2767         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2768         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2769
2770         float BLINK_FACTOR = 0.15;
2771         float BLINK_BASE = 0.85;
2772         // note:
2773         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2774         // thus
2775         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2776         // ensure RMS == 1
2777         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2778
2779         string red_icon, red_icon_prevstatus;
2780         float red_alpha, red_alpha_prevstatus;
2781         red_alpha = red_alpha_prevstatus = 1;
2782         switch(redflag) {
2783                 case 1: red_icon = "flag_red_taken"; break;
2784                 case 2: red_icon = "flag_red_lost"; break;
2785                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2786                 default:
2787                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2788                                 red_icon = "flag_red_shielded";
2789                         else
2790                                 red_icon = string_null;
2791                         break;
2792         }
2793         switch(redflag_prevstatus) {
2794                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2795                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2796                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2797                 default:
2798                         if(redflag == 3)
2799                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2800                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2801                                 red_icon_prevstatus = "flag_red_shielded";
2802                         else
2803                                 red_icon_prevstatus = string_null;
2804                         break;
2805         }
2806
2807         string blue_icon, blue_icon_prevstatus;
2808         float blue_alpha, blue_alpha_prevstatus;
2809         blue_alpha = blue_alpha_prevstatus = 1;
2810         switch(blueflag) {
2811                 case 1: blue_icon = "flag_blue_taken"; break;
2812                 case 2: blue_icon = "flag_blue_lost"; break;
2813                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2814                 default:
2815                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2816                                 blue_icon = "flag_blue_shielded";
2817                         else
2818                                 blue_icon = string_null;
2819                         break;
2820         }
2821         switch(blueflag_prevstatus) {
2822                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2823                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2824                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2825                 default:
2826                         if(blueflag == 3)
2827                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2828                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2829                                 blue_icon_prevstatus = "flag_blue_shielded";
2830                         else
2831                                 blue_icon_prevstatus = string_null;
2832                         break;
2833         }
2834
2835         if(mySize_x > mySize_y) {
2836                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2837                         redflag_pos = pos;
2838                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2839                 } else {
2840                         blueflag_pos = pos;
2841                         redflag_pos = pos + eX * 0.5 * mySize_x;
2842                 }
2843                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2844         } else {
2845                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2846                         redflag_pos = pos;
2847                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2848                 } else {
2849                         blueflag_pos = pos;
2850                         redflag_pos = pos + eY * 0.5 * mySize_y;
2851                 }
2852                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2853         }
2854
2855         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2856         if(red_icon_prevstatus && f < 1)
2857                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2858         if(red_icon)
2859                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2860
2861         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2862         if(blue_icon_prevstatus && f < 1)
2863                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2864         if(blue_icon)
2865                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2866 }
2867
2868 // Keyhunt HUD modicon section
2869 float kh_runheretime;
2870
2871 void HUD_Mod_KH_Reset(void)
2872 {
2873         kh_runheretime = 0;
2874 }
2875
2876 void HUD_Mod_KH(vector pos, vector mySize)
2877 {
2878         mod_active = 1; // keyhunt should never hide the mod icons panel
2879         float kh_keys;
2880         float keyteam;
2881         float a, aa;
2882         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2883
2884         kh_keys = getstati(STAT_KH_KEYS);
2885
2886         p_x = pos_x;
2887         if(mySize_x > mySize_y)
2888         {
2889                 p_y = pos_y + 0.25 * mySize_y;
2890                 pa = p - eY * 0.25 * mySize_y;
2891
2892                 kh_size_x = mySize_x * 0.25;
2893                 kh_size_y = 0.75 * mySize_y;
2894                 kh_asize_x = mySize_x * 0.25;
2895                 kh_asize_y = mySize_y * 0.25;
2896         }
2897         else
2898         {
2899                 p_y = pos_y + 0.125 * mySize_y;
2900                 pa = p - eY * 0.125 * mySize_y;
2901
2902                 kh_size_x = mySize_x * 0.5;
2903                 kh_size_y = 0.375 * mySize_y;
2904                 kh_asize_x = mySize_x * 0.5;
2905                 kh_asize_y = mySize_y * 0.125;
2906         }
2907
2908         float i, key;
2909
2910         float keycount;
2911         keycount = 0;
2912         for(i = 0; i < 4; ++i)
2913         {
2914                 key = floor(kh_keys / pow(32, i)) & 31;
2915                 keyteam = key - 1;
2916                 if(keyteam == 30 && keycount <= 4)
2917                         keycount += 4;
2918                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2919                         keycount += 1;
2920         }
2921
2922         // this yields 8 exactly if "RUN HERE" shows
2923
2924         if(keycount == 8)
2925         {
2926                 if(!kh_runheretime)
2927                         kh_runheretime = time;
2928                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2929         }
2930         else
2931                 kh_runheretime = 0;
2932
2933         for(i = 0; i < 4; ++i)
2934         {
2935                 key = floor(kh_keys / pow(32, i)) & 31;
2936                 keyteam = key - 1;
2937                 switch(keyteam)
2938                 {
2939                         case 30: // my key
2940                                 keyteam = myteam;
2941                                 a = 1;
2942                                 aa = 1;
2943                                 break;
2944                         case -1: // no key
2945                                 a = 0;
2946                                 aa = 0;
2947                                 break;
2948                         default: // owned or dropped
2949                                 a = 0.2;
2950                                 aa = 0.5;
2951                                 break;
2952                 }
2953                 a = a * panel_fg_alpha;
2954                 aa = aa * panel_fg_alpha;
2955                 if(a > 0)
2956                 {
2957                         switch(keyteam)
2958                         {
2959                                 case NUM_TEAM_1:
2960                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2961                                         break;
2962                                 case NUM_TEAM_2:
2963                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2964                                         break;
2965                                 case NUM_TEAM_3:
2966                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2967                                         break;
2968                                 case NUM_TEAM_4:
2969                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2970                                         break;
2971                                 default:
2972                                         break;
2973                         }
2974                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2975                         {
2976                                 case 0:
2977                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2978                                         break;
2979                                 case 1:
2980                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2981                                         break;
2982                                 case 2:
2983                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2984                                         break;
2985                                 case 3:
2986                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2987                                         break;
2988                         }
2989                 }
2990                 if(mySize_x > mySize_y)
2991                 {
2992                         p_x += 0.25 * mySize_x;
2993                         pa_x += 0.25 * mySize_x;
2994                 }
2995                 else
2996                 {
2997                         if(i == 1)
2998                         {
2999                                 p_y = pos_y + 0.625 * mySize_y;
3000                                 pa_y = pos_y + 0.5 * mySize_y;
3001                                 p_x = pos_x;
3002                                 pa_x = pos_x;
3003                         }
3004                         else
3005                         {
3006                                 p_x += 0.5 * mySize_x;
3007                                 pa_x += 0.5 * mySize_x;
3008                         }
3009                 }
3010         }
3011 }
3012
3013 // Keepaway HUD mod icon
3014 float kaball_prevstatus; // last remembered status
3015 float kaball_statuschange_time; // time when the status changed
3016
3017 // we don't need to reset for keepaway since it immediately
3018 // autocorrects prevstatus as to if the player has the ball or not
3019
3020 void HUD_Mod_Keepaway(vector pos, vector mySize)
3021 {
3022         mod_active = 1; // keepaway should always show the mod HUD
3023
3024         float BLINK_FACTOR = 0.15;
3025         float BLINK_BASE = 0.85;
3026         float BLINK_FREQ = 5;
3027         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3028
3029         float stat_items = getstati(STAT_ITEMS, 0, 24);
3030         float kaball = (stat_items/IT_KEY1) & 1;
3031
3032         if(kaball != kaball_prevstatus)
3033         {
3034                 kaball_statuschange_time = time;
3035                 kaball_prevstatus = kaball;
3036         }
3037
3038         vector kaball_pos, kaball_size;
3039
3040         if(mySize_x > mySize_y) {
3041                 kaball_pos = pos + eX * 0.25 * mySize_x;
3042                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3043         } else {
3044                 kaball_pos = pos + eY * 0.25 * mySize_y;
3045                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3046         }
3047
3048         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3049         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3050
3051         if(kaball_prevstatus && f < 1)
3052                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3053
3054         if(kaball)
3055                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3056 }
3057
3058
3059 // Nexball HUD mod icon
3060 void HUD_Mod_NexBall(vector pos, vector mySize)
3061 {
3062         float stat_items, nb_pb_starttime, dt, p;
3063
3064         stat_items = getstati(STAT_ITEMS, 0, 24);
3065         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3066
3067         if (stat_items & IT_KEY1)
3068                 mod_active = 1;
3069         else
3070                 mod_active = 0;
3071
3072         //Manage the progress bar if any
3073         if (nb_pb_starttime > 0)
3074         {
3075                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3076                 // one period of positive triangle
3077                 p = 2 * dt / nb_pb_period;
3078                 if (p > 1)
3079                         p = 2 - p;
3080
3081                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3082         }
3083
3084         if (stat_items & IT_KEY1)
3085                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3086 }
3087
3088 // Race/CTS HUD mod icons
3089 float crecordtime_prev; // last remembered crecordtime
3090 float crecordtime_change_time; // time when crecordtime last changed
3091 float srecordtime_prev; // last remembered srecordtime
3092 float srecordtime_change_time; // time when srecordtime last changed
3093
3094 float race_status_time;
3095 float race_status_prev;
3096 string race_status_name_prev;
3097 void HUD_Mod_Race(vector pos, vector mySize)
3098 {
3099         mod_active = 1; // race should never hide the mod icons panel
3100         entity me;
3101         me = playerslots[player_localnum];
3102         float t, score;
3103         float f; // yet another function has this
3104         score = me.(scores[ps_primary]);
3105
3106         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3107                 return; // no records in the actual race
3108
3109         // clientside personal record
3110         string rr;
3111         if(gametype == MAPINFO_TYPE_CTS)
3112                 rr = CTS_RECORD;
3113         else
3114                 rr = RACE_RECORD;
3115         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3116
3117         if(score && (score < t || !t)) {
3118                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3119                 if(autocvar_cl_autodemo_delete_keeprecords)
3120                 {
3121                         f = autocvar_cl_autodemo_delete;
3122                         f &= ~1;
3123                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3124                 }
3125         }
3126
3127         if(t != crecordtime_prev) {
3128                 crecordtime_prev = t;
3129                 crecordtime_change_time = time;
3130         }
3131
3132         vector textPos, medalPos;
3133         float squareSize;
3134         if(mySize_x > mySize_y) {
3135                 // text on left side
3136                 squareSize = min(mySize_y, mySize_x/2);
3137                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3138                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3139         } else {
3140                 // text on top
3141                 squareSize = min(mySize_x, mySize_y/2);
3142                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3143                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3144         }
3145
3146         f = time - crecordtime_change_time;
3147
3148         if (f > 1) {
3149                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3150                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3151         } else {
3152                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3153                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3154                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3155                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3156         }
3157
3158         // server record
3159         t = race_server_record;
3160         if(t != srecordtime_prev) {
3161                 srecordtime_prev = t;
3162                 srecordtime_change_time = time;
3163         }
3164         f = time - srecordtime_change_time;
3165
3166         if (f > 1) {
3167                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3168                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3169         } else {
3170                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3173                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3174         }
3175
3176         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3177                 race_status_time = time + 5;
3178                 race_status_prev = race_status;
3179                 if (race_status_name_prev)
3180                         strunzone(race_status_name_prev);
3181                 race_status_name_prev = strzone(race_status_name);
3182         }
3183
3184         // race "awards"
3185         float a;
3186         a = bound(0, race_status_time - time, 1);
3187
3188         string s;
3189         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3190
3191         float rank;
3192         if(race_status > 0)
3193                 rank = race_CheckName(race_status_name);
3194         else
3195                 rank = 0;
3196         string rankname;
3197         rankname = count_ordinal(rank);
3198
3199         vector namepos;
3200         namepos = medalPos + '0 0.8 0' * squareSize;
3201         vector rankpos;
3202         rankpos = medalPos + '0 0.15 0' * squareSize;
3203
3204         if(race_status == 0)
3205                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3206         else if(race_status == 1) {
3207                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3209                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3210         } else if(race_status == 2) {
3211                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3212                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3213                 else
3214                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3216                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3217         } else if(race_status == 3) {
3218                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3219                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3220                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3221         }
3222
3223         if (race_status_time - time <= 0) {
3224                 race_status_prev = -1;
3225                 race_status = -1;
3226                 if(race_status_name)
3227                         strunzone(race_status_name);
3228                 race_status_name = string_null;
3229                 if(race_status_name_prev)
3230                         strunzone(race_status_name_prev);
3231                 race_status_name_prev = string_null;
3232         }
3233 }
3234
3235 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3236 {
3237         float stat, pps_ratio;
3238         string pic;
3239         vector color;
3240 #ifdef GMQCC
3241         stat = -1;
3242         pic = "";
3243         color = '0 0 0';
3244 #endif
3245         switch(i)
3246         {
3247                 case 0:
3248                         stat = getstatf(STAT_DOM_PPS_RED);
3249                         pic = "dom_icon_red";
3250                         color = '1 0 0';
3251                         break;
3252                 case 1:
3253                         stat = getstatf(STAT_DOM_PPS_BLUE);
3254                         pic = "dom_icon_blue";
3255                         color = '0 0 1';
3256                         break;
3257                 case 2:
3258                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3259                         pic = "dom_icon_yellow";
3260                         color = '1 1 0';
3261                         break;
3262                 default:
3263                 case 3:
3264                         stat = getstatf(STAT_DOM_PPS_PINK);
3265                         pic = "dom_icon_pink";
3266                         color = '1 0 1';
3267                         break;
3268         }
3269         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3270
3271         if(mySize_x/mySize_y > aspect_ratio)
3272         {
3273                 i = aspect_ratio * mySize_y;
3274                 myPos_x = myPos_x + (mySize_x - i) / 2;
3275                 mySize_x = i;
3276         }
3277         else
3278         {
3279                 i = 1/aspect_ratio * mySize_x;
3280                 myPos_y = myPos_y + (mySize_y - i) / 2;
3281                 mySize_y = i;
3282         }
3283
3284         if (layout) // show text too
3285         {
3286                 //draw the text
3287                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3288                 if (layout == 2) // average pps
3289                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3290                 else // percentage of average pps
3291                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3292         }
3293
3294         //draw the icon
3295         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296         if (stat > 0)
3297         {
3298                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3299                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3300                 drawresetcliparea();
3301         }
3302 }
3303
3304 void HUD_Mod_Dom(vector myPos, vector mySize)
3305 {
3306         mod_active = 1; // required in each mod function that always shows something
3307
3308         float layout = autocvar_hud_panel_modicons_dom_layout;
3309         float rows, columns, aspect_ratio;
3310         rows = mySize_y/mySize_x;
3311         aspect_ratio = (layout) ? 3 : 1;
3312         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3313         columns = ceil(team_count/rows);
3314
3315         int i;
3316         float row = 0, column = 0;
3317         vector pos, itemSize;
3318         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3319         for(i=0; i<team_count; ++i)
3320         {
3321                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3322
3323                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3324
3325                 ++row;
3326                 if(row >= rows)
3327                 {
3328                         row = 0;
3329                         ++column;
3330                 }
3331         }
3332 }
3333
3334 void HUD_ModIcons_SetFunc()
3335 {
3336         switch(gametype)
3337         {
3338                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3339                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3340                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3341                 case MAPINFO_TYPE_CTS:
3342                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3343                 case MAPINFO_TYPE_CA:
3344                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3345                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3346                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3347         }
3348 }
3349
3350 float mod_prev; // previous state of mod_active to check for a change
3351 float mod_alpha;
3352 float mod_change; // "time" when mod_active changed
3353
3354 void HUD_ModIcons(void)
3355 {
3356         if(!autocvar__hud_configure)
3357         {
3358                 if(!autocvar_hud_panel_modicons) return;
3359                 if(!HUD_ModIcons_GameType) return;
3360         }
3361
3362         HUD_Panel_UpdateCvars();
3363
3364         draw_beginBoldFont();
3365
3366         if(mod_active != mod_prev) {
3367                 mod_change = time;
3368                 mod_prev = mod_active;
3369         }
3370
3371         if(mod_active || autocvar__hud_configure)
3372                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3373         else
3374                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3375
3376         if(mod_alpha)
3377                 HUD_Panel_DrawBg(mod_alpha);
3378
3379         if(panel_bg_padding)
3380         {
3381                 panel_pos += '1 1 0' * panel_bg_padding;
3382                 panel_size -= '2 2 0' * panel_bg_padding;
3383         }
3384
3385         if(autocvar__hud_configure)
3386                 HUD_Mod_CTF(panel_pos, panel_size);
3387         else
3388                 HUD_ModIcons_GameType(panel_pos, panel_size);
3389
3390         draw_endBoldFont();
3391 }
3392
3393 // Draw pressed keys (#11)
3394 //
3395 void HUD_PressedKeys(void)
3396 {
3397         if(!autocvar__hud_configure)
3398         {
3399                 if(!autocvar_hud_panel_pressedkeys) return;
3400                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3401         }
3402
3403         HUD_Panel_UpdateCvars();
3404         vector pos, mySize;
3405         pos = panel_pos;
3406         mySize = panel_size;
3407
3408         HUD_Panel_DrawBg(1);
3409         if(panel_bg_padding)
3410         {
3411                 pos += '1 1 0' * panel_bg_padding;
3412                 mySize -= '2 2 0' * panel_bg_padding;
3413         }
3414
3415         // force custom aspect
3416         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3417         if(aspect)
3418         {
3419                 vector newSize = '0 0 0';
3420                 if(mySize_x/mySize_y > aspect)
3421                 {
3422                         newSize_x = aspect * mySize_y;
3423                         newSize_y = mySize_y;
3424
3425                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3426                 }
3427                 else
3428                 {
3429                         newSize_y = 1/aspect * mySize_x;
3430                         newSize_x = mySize_x;
3431
3432                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3433                 }
3434                 mySize = newSize;
3435         }
3436
3437         vector keysize;
3438         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3439         float pressedkeys;
3440         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3441
3442         if(autocvar_hud_panel_pressedkeys_attack)
3443         {
3444                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446                 pos_y += keysize_y;
3447         }
3448
3449         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3451         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3452         pos_y += keysize_y;
3453         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3454         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3455         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3456 }
3457
3458 // Handle chat as a panel (#12)
3459 //
3460 void HUD_Chat(void)
3461 {
3462         if(!autocvar__hud_configure)
3463         {
3464                 if (!autocvar_hud_panel_chat)
3465                 {
3466                         if (!autocvar_con_chatrect)
3467                                 cvar_set("con_chatrect", "0");
3468                         return;
3469                 }
3470                 if(autocvar__con_chat_maximized)
3471                 {
3472                         if(!hud_draw_maximized) return;
3473                 }
3474                 else if(chat_panel_modified)
3475                 {
3476                         panel.update_time = time; // forces reload of panel attributes
3477                         chat_panel_modified = false;
3478                 }
3479         }
3480
3481         HUD_Panel_UpdateCvars();
3482
3483         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3484         {
3485                 panel_pos_y = panel_bg_border;
3486                 panel_size_y = vid_conheight - panel_bg_border * 2;
3487                 if(panel.current_panel_bg == "0") // force a border when maximized
3488                 {
3489                         string panel_bg;
3490                         panel_bg = strcat(hud_skin_path, "/border_default");
3491                         if(precache_pic(panel_bg) == "")
3492                                 panel_bg = "gfx/hud/default/border_default";
3493                         if(panel.current_panel_bg)
3494                                 strunzone(panel.current_panel_bg);
3495                         panel.current_panel_bg = strzone(panel_bg);
3496                         chat_panel_modified = true;
3497                 }
3498                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3499         }
3500
3501         vector pos, mySize;
3502         pos = panel_pos;
3503         mySize = panel_size;
3504
3505         HUD_Panel_DrawBg(1);
3506
3507         if(panel_bg_padding)
3508         {
3509                 pos += '1 1 0' * panel_bg_padding;
3510                 mySize -= '2 2 0' * panel_bg_padding;
3511         }
3512
3513         if (!autocvar_con_chatrect)
3514                 cvar_set("con_chatrect", "1");
3515
3516         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3517         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3518
3519         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3520         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3521
3522         if(autocvar__hud_configure)
3523         {
3524                 vector chatsize;
3525                 chatsize = '1 1 0' * autocvar_con_chatsize;
3526                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3527                 float i, a;
3528                 for(i = 0; i < autocvar_con_chat; ++i)
3529                 {
3530                         if(i == autocvar_con_chat - 1)
3531                                 a = panel_fg_alpha;
3532                         else
3533                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3534                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3535                         pos_y += chatsize_y;
3536                 }
3537         }
3538 }
3539
3540 // Engine info panel (#13)
3541 //
3542 float prevfps;
3543 float prevfps_time;
3544 float framecounter;
3545
3546 float frametimeavg;
3547 float frametimeavg1; // 1 frame ago
3548 float frametimeavg2; // 2 frames ago
3549 void HUD_EngineInfo(void)
3550 {
3551         if(!autocvar__hud_configure)
3552         {
3553                 if(!autocvar_hud_panel_engineinfo) return;
3554         }
3555
3556         HUD_Panel_UpdateCvars();
3557         vector pos, mySize;
3558         pos = panel_pos;
3559         mySize = panel_size;
3560
3561         HUD_Panel_DrawBg(1);
3562         if(panel_bg_padding)
3563         {
3564                 pos += '1 1 0' * panel_bg_padding;
3565                 mySize -= '2 2 0' * panel_bg_padding;
3566         }
3567
3568         float currentTime = gettime(GETTIME_REALTIME);
3569         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3570         {
3571                 float currentframetime = currentTime - prevfps_time;
3572                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3573                 frametimeavg2 = frametimeavg1;
3574                 frametimeavg1 = frametimeavg;
3575
3576                 float weight;
3577                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3578                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3579                 {
3580                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3581                                 prevfps = (1/currentframetime);
3582                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3583                 }
3584                 prevfps_time = currentTime;
3585         }
3586         else
3587         {
3588                 framecounter += 1;
3589                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3590                 {
3591                         prevfps = framecounter/(currentTime - prevfps_time);
3592                         framecounter = 0;
3593                         prevfps_time = currentTime;
3594                 }
3595         }
3596
3597         vector color;
3598         color = HUD_Get_Num_Color (prevfps, 100);
3599         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3600 }
3601
3602 // Info messages panel (#14)
3603 //
3604 #define drawInfoMessage(s)\
3605         if(autocvar_hud_panel_infomessages_flip)\
3606                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3607         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3608         o_y += fontsize_y;
3609 void HUD_InfoMessages(void)
3610 {
3611         if(!autocvar__hud_configure)
3612         {
3613                 if(!autocvar_hud_panel_infomessages) return;
3614         }
3615
3616         HUD_Panel_UpdateCvars();
3617         vector pos, mySize;
3618         pos = panel_pos;
3619         mySize = panel_size;
3620
3621         HUD_Panel_DrawBg(1);
3622         if(panel_bg_padding)
3623         {
3624                 pos += '1 1 0' * panel_bg_padding;
3625                 mySize -= '2 2 0' * panel_bg_padding;
3626         }
3627
3628         // always force 5:1 aspect
3629         vector newSize = '0 0 0';
3630         if(mySize_x/mySize_y > 5)
3631         {
3632                 newSize_x = 5 * mySize_y;
3633                 newSize_y = mySize_y;
3634
3635                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3636         }
3637         else
3638         {
3639                 newSize_y = 1/5 * mySize_x;
3640                 newSize_x = mySize_x;
3641
3642                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3643         }
3644
3645         mySize = newSize;
3646         entity tm;
3647         vector o;
3648         o = pos;
3649
3650         vector fontsize;
3651         fontsize = '0.20 0.20 0' * mySize_y;
3652
3653         float a;
3654         a = panel_fg_alpha;
3655
3656         string s;
3657         if(!autocvar__hud_configure)
3658         {
3659                 if(spectatee_status && !intermission)
3660                 {
3661                         a = 1;
3662                         if(spectatee_status == -1)
3663                                 s = _("^1Observing");
3664                         else
3665 #ifdef COMPAT_XON050_ENGINE
3666                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3667 #else
3668                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3669 #endif
3670                         drawInfoMessage(s)
3671
3672                         if(spectatee_status == -1)
3673                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3674                         else
3675                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3676                         drawInfoMessage(s)
3677
3678                         if(spectatee_status == -1)
3679                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3680                         else
3681                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3682                         drawInfoMessage(s)
3683
3684                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3685                         drawInfoMessage(s)
3686
3687                         if(gametype == MAPINFO_TYPE_LMS)
3688                         {
3689                                 entity sk;
3690                                 sk = playerslots[player_localnum];
3691                                 if(sk.(scores[ps_primary]) >= 666)
3692                                         s = _("^1Match has already begun");
3693                                 else if(sk.(scores[ps_primary]) > 0)
3694                                         s = _("^1You have no more lives left");
3695                                 else
3696                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3697                         }
3698                         else
3699                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3700                         drawInfoMessage(s)
3701
3702                         //show restart countdown:
3703                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3704                                 float countdown;
3705                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3706                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3707                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3708                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3709                                 o_y += fontsize_y;
3710                         }
3711                 }
3712                 if(warmup_stage && !intermission)
3713                 {
3714                         s = _("^2Currently in ^1warmup^2 stage!");
3715                         drawInfoMessage(s)
3716                 }
3717
3718                 string blinkcolor;
3719                 if(mod(time, 1) >= 0.5)
3720                         blinkcolor = "^1";
3721                 else
3722                         blinkcolor = "^3";
3723
3724                 if(ready_waiting && !intermission && !spectatee_status)
3725                 {
3726                         if(ready_waiting_for_me)
3727                         {
3728                                 if(warmup_stage)
3729                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3730                                 else
3731                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3732                         }
3733                         else
3734                         {
3735                                 if(warmup_stage)
3736                                         s = _("^2Waiting for others to ready up to end warmup...");
3737                                 else
3738                                         s = _("^2Waiting for others to ready up...");
3739                         }
3740                         drawInfoMessage(s)
3741                 }
3742                 else if(warmup_stage && !intermission && !spectatee_status)
3743                 {
3744                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3745                         drawInfoMessage(s)
3746                 }
3747
3748                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3749                 {
3750                         float ts_min = 0, ts_max = 0;
3751                         tm = teams.sort_next;
3752                         if (tm)
3753                         {
3754                                 for(; tm.sort_next; tm = tm.sort_next)
3755                                 {
3756                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3757                                                 continue;
3758                                         if(!ts_min) ts_min = tm.team_size;
3759                                         else ts_min = min(ts_min, tm.team_size);
3760                                         if(!ts_max) ts_max = tm.team_size;
3761                                         else ts_max = max(ts_max, tm.team_size);
3762                                 }
3763                                 if ((ts_max - ts_min) > 1)
3764                                 {
3765                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3766                                         tm = GetTeam(myteam, false);
3767                                         if (tm)
3768                                         if (tm.team != NUM_SPECTATOR)
3769                                         if (tm.team_size == ts_max)
3770                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3771                                         drawInfoMessage(s)
3772                                 }
3773                         }
3774                 }
3775         }
3776         else
3777         {
3778                 s = _("^7Press ^3ESC ^7to show HUD options.");
3779                 drawInfoMessage(s)
3780                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3781                 drawInfoMessage(s)
3782                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3783                 drawInfoMessage(s)
3784                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3785                 drawInfoMessage(s)
3786         }
3787 }
3788
3789 // Physics panel (#15)
3790 //
3791 vector acc_prevspeed;
3792 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3793 void HUD_Physics(void)
3794 {
3795         if(!autocvar__hud_configure)
3796         {
3797                 if(!autocvar_hud_panel_physics) return;
3798                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3799                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3800         }
3801
3802         HUD_Panel_UpdateCvars();
3803
3804         draw_beginBoldFont();
3805
3806         HUD_Panel_DrawBg(1);
3807         if(panel_bg_padding)
3808         {
3809                 panel_pos += '1 1 0' * panel_bg_padding;
3810                 panel_size -= '2 2 0' * panel_bg_padding;
3811         }
3812
3813         float acceleration_progressbar_scale = 0;
3814         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3815                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3816
3817         float text_scale;
3818         if (autocvar_hud_panel_physics_text_scale <= 0)
3819                 text_scale = 1;
3820         else
3821                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3822
3823         //compute speed
3824         float speed, conversion_factor;
3825         string unit;
3826
3827         switch(autocvar_hud_panel_physics_speed_unit)
3828         {
3829                 default:
3830                 case 1:
3831                         unit = _(" qu/s");
3832                         conversion_factor = 1.0;
3833                         break;
3834                 case 2:
3835                         unit = _(" m/s");
3836                         conversion_factor = 0.0254;
3837                         break;
3838                 case 3:
3839                         unit = _(" km/h");
3840                         conversion_factor = 0.0254 * 3.6;
3841                         break;
3842                 case 4:
3843                         unit = _(" mph");
3844                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3845                         break;
3846                 case 5:
3847                         unit = _(" knots");
3848                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3849                         break;
3850         }
3851
3852         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3853
3854         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3855         if (autocvar__hud_configure)
3856                 speed = floor( max_speed * 0.65 + 0.5 );
3857         else if(autocvar_hud_panel_physics_speed_vertical)
3858                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3859         else
3860                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3861
3862         //compute acceleration
3863         float acceleration, f;
3864         if (autocvar__hud_configure)
3865                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3866         else
3867         {
3868                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3869                 f = time - acc_prevtime;
3870                 if(autocvar_hud_panel_physics_acceleration_vertical)
3871                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3872                 else
3873                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3874
3875                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3876
3877                 acc_prevspeed = vel;
3878                 acc_prevtime = time;
3879
3880                 f = bound(0, f * 10, 1);
3881                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3882         }
3883
3884         //compute layout
3885         float panel_ar = panel_size_x/panel_size_y;
3886         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3887         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3888         {
3889                 panel_size_x *= 0.5;
3890                 if (autocvar_hud_panel_physics_flip)
3891                         speed_offset_x = panel_size_x;
3892                 else
3893                         acceleration_offset_x = panel_size_x;
3894         }
3895         else
3896         {
3897                 panel_size_y *= 0.5;
3898                 if (autocvar_hud_panel_physics_flip)
3899                         speed_offset_y = panel_size_y;
3900                 else
3901                         acceleration_offset_y = panel_size_y;
3902         }
3903         float speed_baralign, acceleration_baralign;
3904         if (autocvar_hud_panel_physics_baralign == 1)
3905                 acceleration_baralign = speed_baralign = 1;
3906     else if(autocvar_hud_panel_physics_baralign == 4)
3907                 acceleration_baralign = speed_baralign = 2;
3908         else if (autocvar_hud_panel_physics_flip)
3909         {
3910                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3911                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3912         }
3913         else
3914         {
3915                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3916                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3917         }
3918         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3919                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3920
3921         //draw speed
3922         if(speed)
3923         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3924                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3925         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3926         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3927         {
3928                 tmp_size_x = panel_size_x * 0.75;
3929                 tmp_size_y = panel_size_y * text_scale;
3930                 if (speed_baralign)
3931                         tmp_offset_x = panel_size_x - tmp_size_x;
3932                 //else
3933                         //tmp_offset_x = 0;
3934                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3935                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3936
3937                 //draw speed unit
3938                 if (speed_baralign)
3939                         tmp_offset_x = 0;
3940                 else
3941                         tmp_offset_x = tmp_size_x;
3942                 if (autocvar_hud_panel_physics_speed_unit_show)
3943                 {
3944                         //tmp_offset_y = 0;
3945                         tmp_size_x = panel_size_x * (1 - 0.75);
3946                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3947                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3948                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3949                 }
3950         }
3951
3952         //compute and draw top speed
3953         if (autocvar_hud_panel_physics_topspeed)
3954         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3955         {
3956                 if (autocvar__hud_configure)
3957                 {
3958                         top_speed = floor( max_speed * 0.75 + 0.5 );
3959                         f = 1;
3960                 }
3961                 else
3962                 {
3963                         if (speed >= top_speed)
3964                         {
3965                                 top_speed = speed;
3966                                 top_speed_time = time;
3967                         }
3968                         if (top_speed != 0)
3969                         {
3970                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3971                                 // divide by f to make it start from 1
3972                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3973                         }
3974             else //hide top speed 0, it would be stupid
3975                                 f = 0;
3976                 }
3977                 if (f > 0)
3978                 {
3979                         //top speed progressbar peak
3980                         if(speed < top_speed)
3981                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3982                         {
3983                                 float peak_offset_x;
3984                                 vector peak_size = '0 0 0';
3985                                 if (speed_baralign == 0)
3986                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3987                 else if (speed_baralign == 1)
3988                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3989                 else // if (speed_baralign == 2)
3990                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3991                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3992                 peak_size_y = panel_size_y;
3993                 if (speed_baralign == 2) // draw two peaks, on both sides
3994                 {
3995                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3996                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3997                 }
3998                 else
3999                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4000                         }
4001
4002                         //top speed
4003                         tmp_offset_y = panel_size_y * 0.4;
4004                         tmp_size_x = panel_size_x * (1 - 0.75);
4005                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4006                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4007                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4008                 }
4009                 else
4010                         top_speed = 0;
4011         }
4012
4013         //draw acceleration
4014         if(acceleration)
4015         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4016         {
4017                 vector progressbar_color;
4018                 if(acceleration < 0)
4019                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4020                 else
4021                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4022
4023                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4024                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4025                         f = sqrt(f);
4026
4027                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4028                 {
4029                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4030
4031                         if (acceleration_baralign == 1)
4032                                 tmp_offset_x = panel_size_x - tmp_size_x;
4033                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4034                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4035                         else
4036                                 tmp_offset_x = 0;
4037                         tmp_offset_y = 0;
4038                 }
4039                 else
4040                 {
4041                         tmp_size = panel_size;
4042                         tmp_offset = '0 0 0';
4043                 }
4044
4045                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4046         }
4047         tmp_size_x = panel_size_x;
4048         tmp_size_y = panel_size_y * text_scale;
4049         tmp_offset_x = 0;
4050         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4051         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4052                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4053
4054         draw_endBoldFont();
4055 }
4056
4057 // CenterPrint (#16)
4058 //
4059 #define CENTERPRINT_MAX_MSGS 10
4060 #define CENTERPRINT_MAX_ENTRIES 50
4061 #define CENTERPRINT_SPACING 0.7
4062 float cpm_index;
4063 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4064 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4065 float centerprint_time[CENTERPRINT_MAX_MSGS];
4066 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4067 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4068 float centerprint_showing;
4069
4070 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4071 {
4072         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4073         float i, j;
4074
4075         if(strMessage == "" && new_id == 0)
4076                 return;
4077
4078         // strip trailing newlines
4079         j = strlen(strMessage) - 1;
4080         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4081                 --j;
4082         if (j < strlen(strMessage) - 1)
4083                 strMessage = substring(strMessage, 0, j + 1);
4084
4085         if(strMessage == "" && new_id == 0)
4086                 return;
4087
4088         // strip leading newlines
4089         j = 0;
4090         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4091                 ++j;
4092         if (j > 0)
4093                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4094
4095         if(strMessage == "" && new_id == 0)
4096                 return;
4097
4098         if (!centerprint_showing)
4099                 centerprint_showing = TRUE;
4100
4101         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4102         {
4103                 if (j == CENTERPRINT_MAX_MSGS)
4104                         j = 0;
4105                 if (new_id && new_id == centerprint_msgID[j])
4106                 {
4107                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4108                         {
4109                                 // fade out the current msg (duration and countdown_num are ignored)
4110                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4111                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4112                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4113                                 return;
4114                         }
4115                         break; // found a msg with the same id, at position j
4116                 }
4117         }
4118
4119         if (i == CENTERPRINT_MAX_MSGS)
4120         {
4121                 // a msg with the same id was not found, add the msg at the next position
4122                 --cpm_index;
4123                 if (cpm_index == -1)
4124                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4125                 j = cpm_index;
4126         }
4127         if(centerprint_messages[j])
4128                 strunzone(centerprint_messages[j]);
4129         centerprint_messages[j] = strzone(strMessage);
4130         centerprint_msgID[j] = new_id;
4131         if (duration < 0)
4132         {
4133                 centerprint_time[j] = -1;
4134                 centerprint_expire_time[j] = time;
4135         }
4136         else
4137         {
4138                 if(duration == 0)
4139                         duration = max(1, autocvar_hud_panel_centerprint_time);
4140                 centerprint_time[j] = duration;
4141                 centerprint_expire_time[j] = time + duration;
4142         }
4143         centerprint_countdown_num[j] = countdown_num;
4144 }
4145
4146 void centerprint_hud(string strMessage)
4147 {
4148         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4149 }
4150
4151 void reset_centerprint_messages(void)
4152 {
4153         float i;
4154         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4155         {
4156                 centerprint_expire_time[i] = 0;
4157                 centerprint_time[i] = 1;
4158                 centerprint_msgID[i] = 0;
4159                 if(centerprint_messages[i])
4160                         strunzone(centerprint_messages[i]);
4161                 centerprint_messages[i] = string_null;
4162         }
4163 }
4164 float hud_configure_cp_generation_time;
4165 void HUD_CenterPrint (void)
4166 {
4167         if(!autocvar__hud_configure)
4168         {
4169                 if(!autocvar_hud_panel_centerprint) return;
4170
4171                 if (hud_configure_prev && hud_configure_prev != -1)
4172                         reset_centerprint_messages();
4173         }
4174         else
4175         {
4176                 if (!hud_configure_prev)
4177                         reset_centerprint_messages();
4178                 if (time > hud_configure_cp_generation_time)
4179                 {
4180                         float r;
4181                         r = random();
4182                         if (r > 0.9)
4183                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4184                         else if (r > 0.8)
4185                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4186                         else
4187                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4188                         hud_configure_cp_generation_time = time + 1 + random()*4;
4189                 }
4190         }
4191
4192         // this panel fades only when the menu does
4193         float hud_fade_alpha_save = 0;
4194         if(scoreboard_fade_alpha)
4195         {
4196                 hud_fade_alpha_save = hud_fade_alpha;
4197                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4198         }
4199         HUD_Panel_UpdateCvars();
4200
4201         if(scoreboard_fade_alpha)
4202         {
4203                 hud_fade_alpha = hud_fade_alpha_save;
4204
4205                 // move the panel below the scoreboard
4206                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4207                         return;
4208                 vector target_pos;
4209
4210                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4211
4212                 if(target_pos_y > panel_pos_y)
4213                 {
4214                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4215                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4216                 }
4217         }
4218
4219         HUD_Panel_DrawBg(1);
4220
4221         if (!centerprint_showing)
4222                 return;
4223
4224         if(panel_bg_padding)
4225         {
4226                 panel_pos += '1 1 0' * panel_bg_padding;
4227                 panel_size -= '2 2 0' * panel_bg_padding;
4228         }
4229
4230         float entries, height;
4231         vector fontsize;
4232         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4233         // height = panel_size_y/entries;
4234         // fontsize = '1 1 0' * height;
4235         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4236         fontsize = '1 1 0' * height;
4237         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4238
4239         float i, j, k, n, g;
4240         float a, sz, align, current_msg_pos_y = 0, msg_size;
4241         vector pos;
4242         string ts;
4243         float all_messages_expired = TRUE;
4244
4245         pos = panel_pos;
4246         if (autocvar_hud_panel_centerprint_flip)
4247                 pos_y += panel_size_y;
4248         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4249         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4250         {
4251                 if (j == CENTERPRINT_MAX_MSGS)
4252                         j = 0;
4253                 if (centerprint_expire_time[j] <= time)
4254                 {
4255                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4256                         {
4257                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4258                                 if (centerprint_countdown_num[j] == 0)
4259                                         continue;
4260                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4261                         }
4262                         else if(centerprint_time[j] != -1)
4263                                 continue;
4264                 }
4265
4266                 all_messages_expired = FALSE;
4267
4268                 // fade the centerprint_hud in/out
4269                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4270                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4271                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4272                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4273                 else // Expiring soon, so fade it out.
4274                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4275
4276                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4277                         continue;
4278                 if (a > 1)
4279                         a = 1;
4280
4281                 // set the size from fading in/out before subsequent fading
4282                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4283
4284                 // also fade it based on positioning
4285                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4286                 {
4287                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4288                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4289                 }
4290                 a *= panel_fg_alpha;
4291
4292                 // finally set the size based on the new theAlpha from subsequent fading
4293                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4294                 drawfontscale = sz * '1 1 0';
4295
4296                 if (centerprint_countdown_num[j])
4297                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4298                 else
4299                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4300
4301                 if (autocvar_hud_panel_centerprint_flip)
4302                 {
4303                         // check if the message can be entirely shown
4304                         for(k = 0; k < n; ++k)
4305                         {
4306                                 getWrappedLine_remaining = argv(k);
4307                                 while(getWrappedLine_remaining)
4308                                 {
4309                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4310                                         if (ts != "")
4311                                                 pos_y -= fontsize_y;
4312                                         else
4313                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4314                                 }
4315                         }
4316                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4317                 }
4318
4319                 msg_size = pos_y;
4320                 for(k = 0; k < n; ++k)
4321                 {
4322                         getWrappedLine_remaining = argv(k);
4323                         while(getWrappedLine_remaining)
4324                         {
4325                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4326                                 if (ts != "")
4327                                 {
4328                                         if (align)
4329                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4330                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4331                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4332                                         pos_y += fontsize_y;
4333                                 }
4334                                 else
4335                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4336                         }
4337                 }
4338
4339                 ++g; // move next position number up
4340
4341                 msg_size = pos_y - msg_size;
4342                 if (autocvar_hud_panel_centerprint_flip)
4343                 {
4344                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4345                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4346                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4347
4348                         if (pos_y < panel_pos_y) // check if the next message can be shown
4349                         {
4350                                 drawfontscale = '1 1 0';
4351                                 return;
4352                         }
4353                 }
4354                 else
4355                 {
4356                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4357                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4358                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4359
4360                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4361                         {
4362                                 drawfontscale = '1 1 0';
4363                                 return;
4364                         }
4365                 }
4366         }
4367         drawfontscale = '1 1 0';
4368         if (all_messages_expired)
4369         {
4370                 centerprint_showing = FALSE;
4371                 reset_centerprint_messages();
4372         }
4373 }
4374
4375 /*
4376 ==================
4377 Main HUD system
4378 ==================
4379 */
4380
4381 void HUD_Reset (void)
4382 {
4383         // reset gametype specific icons
4384         if(gametype == MAPINFO_TYPE_KEYHUNT)
4385                 HUD_Mod_KH_Reset();
4386         else if(gametype == MAPINFO_TYPE_CTF)
4387                 HUD_Mod_CTF_Reset();
4388 }
4389
4390 void HUD_Main (void)
4391 {
4392         float i;
4393         // global hud theAlpha fade
4394         if(menu_enabled == 1)
4395                 hud_fade_alpha = 1;
4396         else
4397                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4398
4399         if(scoreboard_fade_alpha)
4400                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4401
4402         HUD_Configure_Frame();
4403
4404         if(intermission == 2) // no hud during mapvote
4405                 hud_fade_alpha = 0;
4406
4407         // panels that we want to be active together with the scoreboard
4408         // they must fade only when the menu does
4409         if(scoreboard_fade_alpha == 1)
4410         {
4411                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4412                 return;
4413         }
4414
4415         if(!autocvar__hud_configure && !hud_fade_alpha)
4416                 return;
4417
4418         // Drawing stuff
4419         if (hud_skin_prev != autocvar_hud_skin)
4420         {
4421                 if (hud_skin_path)
4422                         strunzone(hud_skin_path);
4423                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4424                 if (hud_skin_prev)
4425                         strunzone(hud_skin_prev);
4426                 hud_skin_prev = strzone(autocvar_hud_skin);
4427         }
4428
4429 #ifdef COMPAT_XON050_ENGINE
4430     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4431 #else
4432     current_player = player_localentnum;
4433 #endif
4434
4435         // draw the dock
4436         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4437         {
4438                 float f;
4439                 vector color;
4440                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4441                 if((teamplay) && hud_dock_color_team) {
4442                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4443                                 color = '1 0 0' * hud_dock_color_team;
4444                         else
4445                                 color = myteamcolors * hud_dock_color_team;
4446                 }
4447                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4448                         color = '1 0 0' * hud_dock_color_team;
4449                 }
4450                 else
4451                 {
4452                         string hud_dock_color = autocvar_hud_dock_color;
4453                         if(hud_dock_color == "shirt") {
4454                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4455                                 color = colormapPaletteColor(floor(f / 16), 0);
4456                         }
4457                         else if(hud_dock_color == "pants") {
4458                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4459                                 color = colormapPaletteColor(mod(f, 16), 1);
4460                         }
4461                         else
4462                                 color = stov(hud_dock_color);
4463                 }
4464
4465                 string pic;
4466                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4467                 if(precache_pic(pic) == "") {
4468                         pic = strcat(hud_skin_path, "/dock_medium");
4469                         if(precache_pic(pic) == "") {
4470                                 pic = "gfx/hud/default/dock_medium";
4471                         }
4472                 }
4473                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4474         }
4475
4476         // cache the panel order into the panel_order array
4477         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4478                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4479                         panel_order[i] = -1;
4480                 string s = "";
4481                 float p_num, warning = false;
4482                 float argc = tokenize_console(autocvar__hud_panelorder);
4483                 if (argc > HUD_PANEL_NUM)
4484                         warning = true;
4485                 //first detect wrong/missing panel numbers
4486                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4487                         p_num = stof(argv(i));
4488                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4489                                 if (panel_order[p_num] == -1) //found for the first time?
4490                                         s = strcat(s, ftos(p_num), " ");
4491                                 panel_order[p_num] = 1; //mark as found
4492                         }
4493                         else
4494                                 warning = true;
4495                 }
4496                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4497                         if (panel_order[i] == -1) {
4498                                 warning = true;
4499                                 s = strcat(s, ftos(i), " "); //add missing panel number
4500                         }
4501                 }
4502                 if (warning)
4503                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4504
4505                 cvar_set("_hud_panelorder", s);
4506                 if(hud_panelorder_prev)
4507                         strunzone(hud_panelorder_prev);
4508                 hud_panelorder_prev = strzone(s);
4509
4510                 //now properly set panel_order
4511                 tokenize_console(s);
4512                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4513                         panel_order[i] = stof(argv(i));
4514                 }
4515         }
4516
4517         hud_draw_maximized = 0;
4518         // draw panels in order specified by panel_order array
4519         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4520                 (panel = hud_panel[panel_order[i]]).panel_draw();
4521
4522         hud_draw_maximized = 1; // panels that may be maximized must check this var
4523         // draw maximized panels on top
4524         if(hud_panel_radar_maximized)
4525                 (panel = HUD_PANEL(RADAR)).panel_draw();
4526         if(autocvar__con_chat_maximized)
4527                 (panel = HUD_PANEL(CHAT)).panel_draw();
4528
4529         HUD_Configure_PostDraw();
4530
4531         hud_configure_prev = autocvar__hud_configure;
4532 }