]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
fix lots of more uninitialized stuff
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a, j, factor;
441         float screen_ar, center_x, center_y;
442         float weapon_count, weapon_id, weapon_alpha;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float show_accuracy = false, panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.375 : 0);
450         float timeout_effect_length = (autocvar_hud_panel_weapons_timeout_effect ? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 else if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 {
473                         weaponprevtime = time;
474                         return;
475                 }
476         }
477         else
478                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
479
480         // update generic hud functions
481         HUD_Panel_UpdateCvars(weapons);
482         HUD_Panel_ApplyFadeAlpha();
483
484         draw_beginBoldFont();
485
486         // calculate fading effect to weapon images for when the panel is idle
487         if(autocvar_hud_panel_weapons_fade)
488         {
489                 weapon_alpha = 3.2 - 2 * (time - weapontime);
490                 weapon_alpha = bound(0.7, weapon_alpha, 1) * panel_fg_alpha;
491         }
492         else
493                 weapon_alpha = panel_fg_alpha;
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         // determine which weapons are going to be shown
526         if (autocvar_hud_panel_weapons_onlyowned)
527         {
528                 if(autocvar__hud_configure)
529                 {
530                         if (WEPSET_EMPTY_A(weapons_stat))
531                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
532                                         WEPSET_OR_AW(weapons_stat, i);
533
534                         if(menu_enabled != 2)
535                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
536                 }
537
538                 // do we own this weapon?
539                 weapon_count = 0;
540                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
541                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
542                                 ++weapon_count;
543
544                 // add it anyway if weaponcomplain is shown
545                 if((!autocvar__hud_configure) 
546                         && (autocvar_hud_panel_weapons_complainbubble 
547                                 && time - complain_weapon_time < when + fadetime))
548                                         ++weapon_count;
549
550                 // might as well commit suicide now, no reason to live ;)
551                 if (weapon_count == 0) { return; }
552
553                 // reduce size of the panel
554                 if (panel_size_y > panel_size_x)
555                 {
556                         old_panel_size_y = panel_size_y;
557                         panel_size_y *= weapon_count / WEP_COUNT;
558                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
559                 }
560                 else
561                 {
562                         old_panel_size_x = panel_size_x;
563                         panel_size_x *= weapon_count / WEP_COUNT;
564                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
565                 }
566         }
567         else
568                 weapon_count = WEP_COUNT;
569
570         // animation for fading in/out the panel respectively when not in use
571         if(!autocvar__hud_configure)
572         {
573                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
574                 {
575                         f = (time - (weapontime + timeout)) / timeout_effect_length;
576                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
577                         {
578                                 panel_bg_alpha *= (1 - f);
579                                 panel_fg_alpha *= (1 - f);
580                         }
581                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
582                         {
583                                 f *= f; // for a cooler movement
584                                 center_x = panel_pos_x + panel_size_x/2;
585                                 center_y = panel_pos_y + panel_size_y/2;
586                                 screen_ar = vid_conwidth/vid_conheight;
587                                 if (center_x/center_y < screen_ar) //bottom left
588                                 {
589                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
590                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
591                                         else //left
592                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593                                 }
594                                 else //top right
595                                 {
596                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
597                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
598                                         else //top
599                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
600                                 }
601                         }
602                         weaponprevtime = time - (1 - f) * timein_effect_length;
603                 }
604                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605                 {
606                         f = (time - weaponprevtime) / timein_effect_length;
607                         if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (f);
610                                 panel_fg_alpha *= (f);
611                         }
612                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
613                         {
614                                 f *= f; // for a cooler movement
615                                 f = 1 - f;
616                                 center_x = panel_pos_x + panel_size_x/2;
617                                 center_y = panel_pos_y + panel_size_y/2;
618                                 screen_ar = vid_conwidth/vid_conheight;
619                                 if (center_x/center_y < screen_ar) //bottom left
620                                 {
621                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
622                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
623                                         else //left
624                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
625                                 }
626                                 else //top right
627                                 {
628                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
629                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
630                                         else //top
631                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
632                                 }
633                         }
634                 }
635         }
636
637         // draw the background, then change the virtual size of it to better fit other items inside
638         HUD_Panel_DrawBg(1);
639         if(panel_bg_padding)
640         {
641                 panel_pos += '1 1 0' * panel_bg_padding;
642                 panel_size -= '2 2 0' * panel_bg_padding;
643         }
644
645         // after the sizing and animations are done, update the other values
646         rows = panel_size_y/panel_size_x;
647         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
648         columns = ceil(weapon_count/rows);
649         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
650
651         // calculate position/size for visual bar displaying ammount of ammo status
652         if (autocvar_hud_panel_weapons_ammo)
653         {
654                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
655                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
656
657                 if(weapon_size_x/weapon_size_y > aspect)
658                 {
659                         barsize_x = aspect * weapon_size_y;
660                         barsize_y = weapon_size_y;
661                         baroffset_x = (weapon_size_x - barsize_x) / 2;
662                 }
663                 else
664                 {
665                         barsize_y = 1/aspect * weapon_size_x;
666                         barsize_x = weapon_size_x;
667                         baroffset_y = (weapon_size_y - barsize_y) / 2;
668                 }
669         }
670
671         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
672         {
673                 show_accuracy = true;
674                 if (acc_col[0] == '-1 0 0')
675                         for (i = 0; i < acc_levels; ++i)
676                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
677         }
678
679         row = column = 0;
680         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
681         {
682                 // retrieve information about the current weapon to be drawn
683                 self = weaponorder[i];
684                 weapon_id = self.impulse;
685
686                 // skip if this weapon doesn't exist
687                 if (!self || self.impulse < 0) { continue; }
688
689                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
690                 if (autocvar_hud_panel_weapons_onlyowned
691                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
692                         || (self.weapon == complain_weapon 
693                                 && time - complain_weapon_time < when + fadetime 
694                                 && autocvar_hud_panel_weapons_complainbubble)))
695                                         continue;
696
697                 // figure out the drawing position of weapon
698                 weapon_pos = (panel_pos 
699                         + eX * column * weapon_size_x 
700                         + eY * row * weapon_size_y);
701
702                 // draw background behind currently selected weapon
703                 if(self.weapon == switchweapon)
704                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
705
706                 // draw the weapon accuracy
707                 if(show_accuracy)
708                 {
709                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
710                         if(panel_weapon_accuracy >= 0)
711                         {
712                                 // find the max level lower than weapon_accuracy
713                                 j = acc_levels-1;
714                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
715                                         --j;
716
717                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
718                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
719                                 color = acc_col[j];
720                                 color = color + factor * (acc_col[j+1] - color);
721
722                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
723                         }
724                 }
725
726                 // drawing all the weapon items
727                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
728                 {
729                         // draw the weapon image
730                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
731
732                         // draw weapon label string
733                         switch(autocvar_hud_panel_weapons_label)
734                         {
735                                 case 1: // weapon number
736                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
737                                         break;
738
739                                 case 2: // bind
740                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741                                         break;
742
743                                 case 3: // weapon name
744                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745                                         break;
746
747                                 default: // nothing
748                                         break;
749                         }
750
751                         // draw ammo status bar
752                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
753                         {
754                                 a = 0;
755                                 ammo_type = GetAmmoTypeForWep(self.weapon);
756                                 if(ammo_type != -1)
757                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
758
759                                 if(a > 0)
760                                 {
761                                         switch(ammo_type) {
762                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
763                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
764                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
765                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
766                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
767                                                 default: ammo_full = 60;
768                                         }
769
770                                         drawsetcliparea(
771                                                 weapon_pos_x + baroffset_x,
772                                                 weapon_pos_y + baroffset_y,
773                                                 barsize_x * bound(0, a/ammo_full, 1),
774                                                 barsize_y);
775                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
776                                         drawresetcliparea();
777                                 }
778                         }
779                 }
780                 else // draw a "ghost weapon icon" if you don't have the weapon
781                 {
782                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
783                 }
784
785                 // draw the complain message
786                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
787                 {
788                         if(fadetime)
789                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
790                         else
791                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
792
793
794                         string s;
795                         if(complain_weapon_type == 0) {
796                                 s = _("Out of ammo");
797                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
798                         }
799                         else if(complain_weapon_type == 1) {
800                                 s = _("Don't have");
801                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
802                         }
803                         else {
804                                 s = _("Unavailable");
805                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
806                         }
807                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
808                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
809                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
810                 }
811
812                 // continue with new position for the next weapon
813                 ++row;
814                 if(row >= rows)
815                 {
816                         row = 0;
817                         ++column;
818                 }
819         }
820
821         draw_endBoldFont();
822 }
823
824 // Ammo (#1)
825 //
826 // TODO: macro
827 float GetAmmoItemCode(float i)
828 {
829         switch(i)
830         {
831                 case 0: return IT_SHELLS;
832                 case 1: return IT_NAILS;
833                 case 2: return IT_ROCKETS;
834                 case 3: return IT_CELLS;
835                 case 4: return IT_FUEL;
836                 default: return -1;
837         }
838 }
839
840 string GetAmmoPicture(float i)
841 {
842         switch(i)
843         {
844                 case 0: return "ammo_shells";
845                 case 1: return "ammo_bullets";
846                 case 2: return "ammo_rockets";
847                 case 3: return "ammo_cells";
848                 case 4: return "ammo_fuel";
849                 default: return "";
850         }
851 }
852
853 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
854 {
855         float a;
856         if(autocvar__hud_configure)
857         {
858                 currently_selected = (itemcode == 2); //rockets always selected
859                 a = 31 + mod(itemcode*93, 128);
860         }
861         else
862                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
863
864         vector color;
865         if(infinite_ammo)
866                 color = '0 0.5 0.75';
867         else if(a < 10)
868                 color = '0.7 0 0';
869         else
870                 color = '1 1 1';
871
872         float theAlpha;
873         if(currently_selected)
874                 theAlpha = 1;
875         else
876                 theAlpha = 0.7;
877
878         vector picpos, numpos;
879         if(autocvar_hud_panel_ammo_iconalign)
880         {
881                 numpos = myPos;
882                 picpos = myPos + eX * 2 * mySize_y;
883         }
884         else
885         {
886                 numpos = myPos + eX * mySize_y;
887                 picpos = myPos;
888         }
889
890         if (currently_selected)
891                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
892
893     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
894         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
895
896     if(autocvar_hud_panel_ammo_text)
897     {
898         if(a > 0 || infinite_ammo)
899             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
900         else // "ghost" ammo count
901             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
902     }
903         if(a > 0 || infinite_ammo)
904                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
905         else // "ghost" ammo icon
906                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
907 }
908
909 void HUD_Ammo(void)
910 {
911     if(hud != HUD_NORMAL) return;
912         if(!autocvar__hud_configure)
913         {
914                 if(!autocvar_hud_panel_ammo) return;
915                 if(spectatee_status == -1) return;
916         }
917         else
918                 hud_configure_active_panel = HUD_PANEL_AMMO;
919
920         HUD_Panel_UpdateCvars(ammo);
921         HUD_Panel_ApplyFadeAlpha();
922
923         draw_beginBoldFont();
924
925         vector pos, mySize;
926         pos = panel_pos;
927         mySize = panel_size;
928
929         HUD_Panel_DrawBg(1);
930         if(panel_bg_padding)
931         {
932                 pos += '1 1 0' * panel_bg_padding;
933                 mySize -= '2 2 0' * panel_bg_padding;
934         }
935
936         float rows = 0, columns, row, column;
937         vector ammo_size;
938         if (autocvar_hud_panel_ammo_onlycurrent)
939                 ammo_size = mySize;
940         else
941         {
942                 rows = mySize_y/mySize_x;
943                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
944                 //                               ^^^ ammo item aspect goes here
945
946                 columns = ceil(AMMO_COUNT/rows);
947
948                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
949         }
950
951         local noref vector offset; // fteqcc sucks
952         float newSize;
953         if(ammo_size_x/ammo_size_y > 3)
954         {
955                 newSize = 3 * ammo_size_y;
956                 offset_x = ammo_size_x - newSize;
957                 pos_x += offset_x/2;
958                 ammo_size_x = newSize;
959         }
960         else
961         {
962                 newSize = 1/3 * ammo_size_x;
963                 offset_y = ammo_size_y - newSize;
964                 pos_y += offset_y/2;
965                 ammo_size_y = newSize;
966         }
967
968         float i, stat_items, currently_selected, infinite_ammo;
969         infinite_ammo = FALSE;
970         if (autocvar_hud_panel_ammo_onlycurrent)
971         {
972                 if(autocvar__hud_configure)
973                 {
974                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
975                 }
976                 else
977                 {
978                         stat_items = getstati(STAT_ITEMS, 0, 24);
979                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
980                                 infinite_ammo = TRUE;
981                         for (i = 0; i < AMMO_COUNT; ++i) {
982                                 currently_selected = stat_items & GetAmmoItemCode(i);
983                                 if (currently_selected)
984                                 {
985                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
986                                         break;
987                                 }
988                         }
989                 }
990         }
991         else
992         {
993                 stat_items = getstati(STAT_ITEMS, 0, 24);
994                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
995                         infinite_ammo = TRUE;
996                 row = column = 0;
997                 for (i = 0; i < AMMO_COUNT; ++i) {
998                         currently_selected = stat_items & GetAmmoItemCode(i);
999                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1000                         ++row;
1001                         if(row >= rows)
1002                         {
1003                                 row = 0;
1004                                 column = column + 1;
1005                         }
1006                 }
1007         }
1008
1009         draw_endBoldFont();
1010 }
1011
1012 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1013 {
1014         vector newPos, newSize;
1015         vector picpos, numpos;
1016
1017         if (vertical)
1018         {
1019                 if(mySize_y/mySize_x > 2)
1020                 {
1021                         newSize_y = 2 * mySize_x;
1022                         newSize_x = mySize_x;
1023
1024                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1025                         newPos_x = myPos_x;
1026                 }
1027                 else
1028                 {
1029                         newSize_x = 1/2 * mySize_y;
1030                         newSize_y = mySize_y;
1031
1032                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1033                         newPos_y = myPos_y;
1034                 }
1035
1036                 if(icon_right_align)
1037                 {
1038                         numpos = newPos;
1039                         picpos = newPos + eY * newSize_x;
1040                 }
1041                 else
1042                 {
1043                         picpos = newPos;
1044                         numpos = newPos + eY * newSize_x;
1045                 }
1046
1047                 newSize_y /= 2;
1048                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1049                 // make number smaller than icon, it looks better
1050                 // reduce only y to draw numbers with different number of digits with the same y size
1051                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1052                 newSize_y *= 0.7;
1053                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1054                 return;
1055         }
1056
1057         if(mySize_x/mySize_y > 3)
1058         {
1059                 newSize_x = 3 * mySize_y;
1060                 newSize_y = mySize_y;
1061
1062                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1063                 newPos_y = myPos_y;
1064         }
1065         else
1066         {
1067                 newSize_y = 1/3 * mySize_x;
1068                 newSize_x = mySize_x;
1069
1070                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1071                 newPos_x = myPos_x;
1072         }
1073
1074         if(icon_right_align) // right align
1075         {
1076                 numpos = newPos;
1077                 picpos = newPos + eX * 2 * newSize_y;
1078         }
1079         else // left align
1080         {
1081                 numpos = newPos + eX * newSize_y;
1082                 picpos = newPos;
1083         }
1084
1085         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1086         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1087         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1088         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1089 }
1090
1091 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1092 {
1093         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1094 }
1095
1096 // Powerups (#2)
1097 //
1098 void HUD_Powerups(void)
1099 {
1100         float strength_time, shield_time, superweapons_time;
1101         if(!autocvar__hud_configure)
1102         {
1103                 if(!autocvar_hud_panel_powerups) return;
1104                 if(spectatee_status == -1) return;
1105                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1106                 if (getstati(STAT_HEALTH) <= 0) return;
1107
1108                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1109                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1110                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1111
1112                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1113                         superweapons_time = 99; // force max
1114
1115                 // prevent stuff to show up on mismatch that will be fixed next frame
1116                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1117                         superweapons_time = 0;
1118         }
1119         else
1120         {
1121                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1122
1123                 strength_time = 15;
1124                 shield_time = 27;
1125                 superweapons_time = 13;
1126         }
1127
1128         HUD_Panel_UpdateCvars(powerups);
1129         HUD_Panel_ApplyFadeAlpha();
1130
1131         draw_beginBoldFont();
1132
1133         vector pos, mySize;
1134         pos = panel_pos;
1135         mySize = panel_size;
1136
1137         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1138         if(panel_bg_padding)
1139         {
1140                 pos += '1 1 0' * panel_bg_padding;
1141                 mySize -= '2 2 0' * panel_bg_padding;
1142         }
1143
1144         float panel_ar = mySize_x/mySize_y;
1145         float is_vertical = (panel_ar < 1);
1146         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1147
1148         float superweapons_is = -1;
1149
1150         if(superweapons_time)
1151         {
1152                 if(strength_time)
1153                 {
1154                         if(shield_time)
1155                                 superweapons_is = 0;
1156                         else
1157                                 superweapons_is = 2;
1158                 }
1159                 else
1160                 {
1161                         if(shield_time)
1162                                 superweapons_is = 1;
1163                         else
1164                                 superweapons_is = 2;
1165                 }
1166         }
1167
1168         // FIXME handle superweapons here
1169         if(superweapons_is == 0)
1170         {
1171                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1172                 {
1173                         mySize_x *= (1.0 / 3.0);
1174                         superweapons_offset_x = mySize_x;
1175                         if (autocvar_hud_panel_powerups_flip)
1176                                 shield_offset_x = 2*mySize_x;
1177                         else
1178                                 strength_offset_x = 2*mySize_x;
1179                 }
1180                 else
1181                 {
1182                         mySize_y *= (1.0 / 3.0);
1183                         superweapons_offset_y = mySize_y;
1184                         if (autocvar_hud_panel_powerups_flip)
1185                                 shield_offset_y = 2*mySize_y;
1186                         else
1187                                 strength_offset_y = 2*mySize_y;
1188                 }
1189         }
1190         else
1191         {
1192                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1193                 {
1194                         mySize_x *= 0.5;
1195                         if (autocvar_hud_panel_powerups_flip)
1196                                 shield_offset_x = mySize_x;
1197                         else
1198                                 strength_offset_x = mySize_x;
1199                 }
1200                 else
1201                 {
1202                         mySize_y *= 0.5;
1203                         if (autocvar_hud_panel_powerups_flip)
1204                                 shield_offset_y = mySize_y;
1205                         else
1206                                 strength_offset_y = mySize_y;
1207                 }
1208         }
1209
1210         float shield_baralign, strength_baralign, superweapons_baralign;
1211         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1212
1213         if (autocvar_hud_panel_powerups_flip)
1214         {
1215                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1216                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1217                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1218                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1219         }
1220         else
1221         {
1222                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1223                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1224                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1225                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1226         }
1227
1228         if(superweapons_is == 0)
1229         {
1230                 superweapons_offset = '0 0 0';
1231                 superweapons_iconalign = strength_iconalign;
1232                 superweapons_baralign = 2;
1233         }
1234         else if(superweapons_is == 1)
1235         {
1236                 superweapons_offset = strength_offset;
1237                 superweapons_iconalign = strength_iconalign;
1238                 superweapons_baralign = strength_baralign;
1239         }
1240         else // if(superweapons_is == 2)
1241         {
1242                 superweapons_offset = shield_offset;
1243                 superweapons_iconalign = shield_iconalign;
1244                 superweapons_baralign = shield_baralign;
1245         }
1246
1247         if(shield_time)
1248         {
1249                 const float maxshield = 30;
1250                 float shield = ceil(shield_time);
1251                 if(autocvar_hud_panel_powerups_progressbar)
1252                 {
1253                         HUD_Panel_GetProgressBarColor(shield);
1254                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1255                 }
1256                 if(autocvar_hud_panel_powerups_text)
1257                 {
1258                         if(shield > 1)
1259                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1260                         if(shield <= 5)
1261                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1262                 }
1263         }
1264
1265         if(strength_time)
1266         {
1267                 const float maxstrength = 30;
1268                 float strength = ceil(strength_time);
1269                 if(autocvar_hud_panel_powerups_progressbar)
1270                 {
1271                         HUD_Panel_GetProgressBarColor(strength);
1272                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273                 }
1274                 if(autocvar_hud_panel_powerups_text)
1275                 {
1276                         if(strength > 1)
1277                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1278                         if(strength <= 5)
1279                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1280                 }
1281         }
1282
1283         if(superweapons_time)
1284         {
1285                 const float maxsuperweapons = 30;
1286                 float superweapons = ceil(superweapons_time);
1287                 if(autocvar_hud_panel_powerups_progressbar)
1288                 {
1289                         HUD_Panel_GetProgressBarColor(superweapons);
1290                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291                 }
1292                 if(autocvar_hud_panel_powerups_text)
1293                 {
1294                         if(superweapons > 1)
1295                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1296                         if(superweapons <= 5)
1297                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1298                 }
1299         }
1300
1301         draw_endBoldFont();
1302 }
1303
1304 // Health/armor (#3)
1305 //
1306
1307 // prev_* vars contain the health/armor at the previous FRAME
1308 // set to -1 when player is dead or was not playing
1309 float prev_health, prev_armor;
1310 float health_damagetime, armor_damagetime;
1311 float health_beforedamage, armor_beforedamage;
1312 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1313 float old_p_health, old_p_armor;
1314 float old_p_healthtime, old_p_armortime;
1315 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1316 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1317 float prev_p_health, prev_p_armor;
1318
1319 void HUD_HealthArmor(void)
1320 {
1321         float armor, health, fuel;
1322         if(!autocvar__hud_configure)
1323         {
1324                 if(!autocvar_hud_panel_healtharmor) return;
1325                 if(hud != HUD_NORMAL) return;
1326                 if(spectatee_status == -1) return;
1327
1328                 health = getstati(STAT_HEALTH);
1329                 if(health <= 0)
1330                 {
1331                         prev_health = -1;
1332                         return;
1333                 }
1334                 armor = getstati(STAT_ARMOR);
1335
1336                 // code to check for spectatee_status changes is in Ent_ClientData()
1337                 // prev_p_health and prev_health can be set to -1 there
1338
1339                 if (prev_p_health == -1)
1340                 {
1341                         // no effect
1342                         health_beforedamage = 0;
1343                         armor_beforedamage = 0;
1344                         health_damagetime = 0;
1345                         armor_damagetime = 0;
1346                         prev_health = health;
1347                         prev_armor = armor;
1348                         old_p_health = health;
1349                         old_p_armor = armor;
1350                         prev_p_health = health;
1351                         prev_p_armor = armor;
1352                 }
1353                 else if (prev_health == -1)
1354                 {
1355                         //start the load effect
1356                         health_damagetime = 0;
1357                         armor_damagetime = 0;
1358                         prev_health = 0;
1359                         prev_armor = 0;
1360                 }
1361                 fuel = getstati(STAT_FUEL);
1362         }
1363         else
1364         {
1365                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1366
1367                 health = 150;
1368                 armor = 75;
1369                 fuel = 20;
1370         }
1371
1372         HUD_Panel_UpdateCvars(healtharmor);
1373         HUD_Panel_ApplyFadeAlpha();
1374         vector pos, mySize;
1375         pos = panel_pos;
1376         mySize = panel_size;
1377
1378         HUD_Panel_DrawBg(1);
1379         if(panel_bg_padding)
1380         {
1381                 pos += '1 1 0' * panel_bg_padding;
1382                 mySize -= '2 2 0' * panel_bg_padding;
1383         }
1384
1385         float baralign = autocvar_hud_panel_healtharmor_baralign;
1386         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1387
1388     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1389     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1390         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1391         {
1392                 vector v;
1393                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1394
1395                 float x;
1396                 x = floor(v_x + 1);
1397
1398         float maxtotal = maxhealth + maxarmor;
1399                 string biggercount;
1400                 if(v_z) // NOT fully armored
1401                 {
1402                         biggercount = "health";
1403                         if(autocvar_hud_panel_healtharmor_progressbar)
1404                         {
1405                                 HUD_Panel_GetProgressBarColor(health);
1406                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1407                         }
1408                         if(armor)
1409             if(autocvar_hud_panel_healtharmor_text)
1410                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1411                 }
1412                 else
1413                 {
1414                         biggercount = "armor";
1415                         if(autocvar_hud_panel_healtharmor_progressbar)
1416                         {
1417                                 HUD_Panel_GetProgressBarColor(armor);
1418                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1419                         }
1420                         if(health)
1421             if(autocvar_hud_panel_healtharmor_text)
1422                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1423                 }
1424         if(autocvar_hud_panel_healtharmor_text)
1425                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1426
1427                 if(fuel)
1428                 {
1429                         HUD_Panel_GetProgressBarColor(fuel);
1430                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1431                 }
1432         }
1433         else
1434         {
1435                 float panel_ar = mySize_x/mySize_y;
1436                 float is_vertical = (panel_ar < 1);
1437                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1438                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1439                 {
1440                         mySize_x *= 0.5;
1441                         if (autocvar_hud_panel_healtharmor_flip)
1442                                 health_offset_x = mySize_x;
1443                         else
1444                                 armor_offset_x = mySize_x;
1445                 }
1446                 else
1447                 {
1448                         mySize_y *= 0.5;
1449                         if (autocvar_hud_panel_healtharmor_flip)
1450                                 health_offset_y = mySize_y;
1451                         else
1452                                 armor_offset_y = mySize_y;
1453                 }
1454
1455                 float health_baralign, armor_baralign, fuel_baralign;
1456                 float health_iconalign, armor_iconalign;
1457                 if (autocvar_hud_panel_healtharmor_flip)
1458                 {
1459                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1460                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1461                         fuel_baralign = health_baralign;
1462                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1463                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1464                 }
1465                 else
1466                 {
1467                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         fuel_baralign = armor_baralign;
1470                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                 }
1473
1474                 //if(health)
1475                 {
1476                         if(autocvar_hud_panel_healtharmor_progressbar)
1477                         {
1478                                 HUD_Panel_GetProgressBarColor(health);
1479                                 float p_health, pain_health_alpha;
1480                                 p_health = health;
1481                                 pain_health_alpha = 1;
1482                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1483                                 {
1484                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1485                                         {
1486                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1487                                                 {
1488                                                         if (time - old_p_healthtime < 1)
1489                                                                 old_p_health = prev_p_health;
1490                                                         else
1491                                                                 old_p_health = prev_health;
1492                                                         old_p_healthtime = time;
1493                                                 }
1494                                                 if (time - old_p_healthtime < 1)
1495                                                 {
1496                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1497                                                         prev_p_health = p_health;
1498                                                 }
1499                                         }
1500                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1501                                         {
1502                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1503                                                 {
1504                                                         if (time - health_damagetime >= 1)
1505                                                                 health_beforedamage = prev_health;
1506                                                         health_damagetime = time;
1507                                                 }
1508                                                 if (time - health_damagetime < 1)
1509                                                 {
1510                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1511                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1512                                                 }
1513                                         }
1514                                         prev_health = health;
1515
1516                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1517                                         {
1518                                                 float BLINK_FACTOR = 0.15;
1519                                                 float BLINK_BASE = 0.85;
1520                                                 float BLINK_FREQ = 9; 
1521                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1522                                         }
1523                                 }
1524                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1525                         }
1526                         if(autocvar_hud_panel_healtharmor_text)
1527                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1528                 }
1529
1530                 if(armor)
1531                 {
1532                         if(autocvar_hud_panel_healtharmor_progressbar)
1533                         {
1534                                 HUD_Panel_GetProgressBarColor(armor);
1535                                 float p_armor;
1536                                 p_armor = armor;
1537                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1538                                 {
1539                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1540                                         {
1541                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1542                                                 {
1543                                                         if (time - old_p_armortime < 1)
1544                                                                 old_p_armor = prev_p_armor;
1545                                                         else
1546                                                                 old_p_armor = prev_armor;
1547                                                         old_p_armortime = time;
1548                                                 }
1549                                                 if (time - old_p_armortime < 1)
1550                                                 {
1551                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1552                                                         prev_p_armor = p_armor;
1553                                                 }
1554                                         }
1555                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1556                                         {
1557                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1558                                                 {
1559                                                         if (time - armor_damagetime >= 1)
1560                                                                 armor_beforedamage = prev_armor;
1561                                                         armor_damagetime = time;
1562                                                 }
1563                                                 if (time - armor_damagetime < 1)
1564                                                 {
1565                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1566                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1567                                                 }
1568                                         }
1569                                         prev_armor = armor;
1570                                 }
1571                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1572                         }
1573                         if(autocvar_hud_panel_healtharmor_text)
1574                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1575                 }
1576
1577                 if(fuel)
1578                 {
1579                         if (is_vertical)
1580                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1581                         else
1582                                 mySize_y *= 0.2;
1583                         if (panel_ar >= 4)
1584                                 mySize_x *= 2; //restore full panel size
1585                         else if (panel_ar < 1/4)
1586                                 mySize_y *= 2; //restore full panel size
1587                         HUD_Panel_GetProgressBarColor(fuel);
1588                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1589                 }
1590         }
1591 }
1592
1593 // Notification area (#4)
1594 //
1595
1596 string Weapon_SuicideMessage(float deathtype)
1597 {
1598         w_deathtype = deathtype;
1599         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1600         return w_deathtypestring;
1601 }
1602
1603 string Weapon_KillMessage(float deathtype)
1604 {
1605         w_deathtype = deathtype;
1606         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1607         return w_deathtypestring;
1608 }
1609
1610 #define KN_MAX_ENTRIES 10
1611 float kn_index;
1612 float killnotify_times[KN_MAX_ENTRIES];
1613 float killnotify_deathtype[KN_MAX_ENTRIES];
1614 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1615 string killnotify_attackers[KN_MAX_ENTRIES];
1616 string killnotify_victims[KN_MAX_ENTRIES];
1617 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1618 {
1619         --kn_index;
1620         if (kn_index == -1)
1621                 kn_index = KN_MAX_ENTRIES-1;
1622         killnotify_times[kn_index] = time;
1623         killnotify_deathtype[kn_index] = wpn;
1624         killnotify_actiontype[kn_index] = actiontype;
1625         if(killnotify_attackers[kn_index])
1626                 strunzone(killnotify_attackers[kn_index]);
1627         killnotify_attackers[kn_index] = strzone(attacker);
1628         if(killnotify_victims[kn_index])
1629                 strunzone(killnotify_victims[kn_index]);
1630         killnotify_victims[kn_index] = strzone(victim);
1631 }
1632
1633 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1634 {
1635         float w;
1636         float alsoprint, gentle;
1637         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1638         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1639         
1640         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1641                 return;
1642
1643         if(msg == MSG_SUICIDE) {
1644                 w = DEATH_WEAPONOF(type);
1645                 if(WEP_VALID(w)) {
1646                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1647                         if (alsoprint)
1648                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1649                 } else if (type == DEATH_KILL) {
1650                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1651                         if (alsoprint)
1652                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1653                 } else if (type == DEATH_ROT) {
1654                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1655                         if (alsoprint)
1656                                 print (sprintf(_("^1%s^1 died\n"), s1));
1657                 } else if (type == DEATH_NOAMMO) {
1658                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1659                         if (alsoprint)
1660                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1661                 } else if (type == DEATH_CAMP) {
1662                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1663                         if (alsoprint)
1664                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1665                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1666                         HUD_KillNotify_Push(s1, "", 0, type);
1667                         if (alsoprint)
1668                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1669                 } else if (type == DEATH_CHEAT) {
1670                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671                         if (alsoprint)
1672                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1673                 } else if (type == DEATH_FIRE) {
1674                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675                         if (alsoprint)
1676                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1677                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1678                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1679                         if (alsoprint)
1680                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1681                 } 
1682                 
1683                 if (stof(s2) > 2) // killcount > 2
1684                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1685         } else if(msg == MSG_KILL) {
1686                 w = DEATH_WEAPONOF(type);
1687                 if(WEP_VALID(w)) {
1688                         HUD_KillNotify_Push(s1, s2, 1, type);
1689                         if (alsoprint)
1690                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1691                 }
1692                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1693                         HUD_KillNotify_Push(s1, s2, 1, type);
1694                         if(alsoprint)
1695                         {
1696                                 if(gentle) {
1697                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1698                                 } else {
1699                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1700                                 }
1701                         }
1702                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1703                                 if(gentle)
1704                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1705                                 else
1706                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1707                         }
1708                         else if (stof(s2) > 2) {
1709                                 if(gentle)
1710                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1711                                 else
1712                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1713                         }
1714                 }
1715                 else if(type == KILL_FIRST_BLOOD)
1716                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1717                 else if (type == DEATH_TELEFRAG) {
1718                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1719                         if(gentle)
1720                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1721                         else
1722                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1723                 }
1724                 else if (type == DEATH_DROWN) {
1725                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1726                         if(alsoprint)
1727                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1728                 }
1729                 else if (type == DEATH_SLIME) {
1730                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1731                         if(alsoprint)
1732                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1733                 }
1734                 else if (type == DEATH_LAVA) {
1735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1736                         if(alsoprint)
1737                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1738                 }
1739                 else if (type == DEATH_FALL) {
1740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1741                         if(alsoprint)
1742                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1743                 }
1744                 else if (type == DEATH_SHOOTING_STAR) {
1745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1746                         if(alsoprint)
1747                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1748                 }
1749                 else if (type == DEATH_SWAMP) {
1750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751                         if(alsoprint)
1752                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1753                 }
1754                 else if (type == DEATH_HURTTRIGGER)
1755                 {
1756                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1757                         if(alsoprint)
1758                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1759                 } else if(type == DEATH_VHCRUSH) {
1760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761                         if(alsoprint)
1762                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1763                 } else if(type == DEATH_SBMINIGUN) {
1764                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765                         if(alsoprint)
1766                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1767                 } else if(type == DEATH_SBROCKET) {
1768                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769                         if(alsoprint)
1770                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1771                 } else if(type == DEATH_SBBLOWUP) {
1772                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773                         if(alsoprint)
1774                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1775                 } else if(type == DEATH_WAKIGUN) {
1776                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777                         if(alsoprint)
1778                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1779                 } else if(type == DEATH_BUMB_GUN) {
1780                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781                         if(alsoprint)
1782                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1783                 } else if(type == DEATH_WAKIROCKET) {
1784                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785                         if(alsoprint)
1786                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1787                 } else if(type == DEATH_WAKIBLOWUP) {
1788                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789                         if(alsoprint)
1790                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1791                 } else if(type == DEATH_RAPTOR_CANNON) {
1792                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793                         if(alsoprint)
1794                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1795                 } else if(type == DEATH_RAPTOR_BOMB) {
1796                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797                         if(alsoprint)
1798                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1799                 } else if(type == DEATH_RAPTOR_DEATH) {
1800                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801                         if(alsoprint)
1802                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1803                 } else if(type == DEATH_TURRET) {
1804                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805                         if(alsoprint)
1806                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1807                 } else if(type == DEATH_TOUCHEXPLODE) {
1808                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809                         if(alsoprint)
1810                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1811                 } else if(type == DEATH_CHEAT) {
1812                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813                         if(alsoprint)
1814                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1815                 } else if (type == DEATH_FIRE) {
1816                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1817                         if(alsoprint)
1818                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1819                 } else if (type == DEATH_CUSTOM) {
1820                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1821                         if(alsoprint)
1822                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1823                 } else if (type == DEATH_HURTTRIGGER) {
1824                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1825                         if(alsoprint)
1826                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1827                 } else {
1828                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1829                         if(alsoprint)
1830                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1831                 }
1832         } else if(msg == MSG_SPREE) {
1833                 if(type == KILL_END_SPREE) {
1834                         if(gentle)
1835                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1836                         else
1837                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1838                 } else if(type == KILL_SPREE) {
1839                         if(gentle)
1840                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1841                         else
1842                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1843                 } else if(type == KILL_SPREE_3) {
1844                         if(gentle)
1845                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1846                         else
1847                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1848                 } else if(type == KILL_SPREE_5) {
1849                         if(gentle)
1850                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1851                         else
1852                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1853                 } else if(type == KILL_SPREE_10) {
1854                         if(gentle)
1855                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1856                         else
1857                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1858                 } else if(type == KILL_SPREE_15) {
1859                         if(gentle)
1860                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1861                         else
1862                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1863                 } else if(type == KILL_SPREE_20) {
1864                         if(gentle)
1865                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1866                         else
1867                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1868                 } else if(type == KILL_SPREE_25) {
1869                         if(gentle)
1870                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1871                         else
1872                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1873                 } else if(type == KILL_SPREE_30) {
1874                         if(gentle)
1875                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1876                         else
1877                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1878                 }
1879         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1880                 if (type == DEATH_DROWN) {
1881                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1882                         if(alsoprint)
1883                         {
1884                                 if(gentle)
1885                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1886                                 else
1887                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1888                         }
1889                 } else if (type == DEATH_SLIME) {
1890                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1891                         if(alsoprint)
1892                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1893                 } else if (type == DEATH_LAVA) {
1894                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1895                         if(alsoprint)
1896                         {
1897                                 if(gentle)
1898                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1899                                 else
1900                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1901                         }
1902                 } else if (type == DEATH_FALL) {
1903                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1904                         if(alsoprint)
1905                         {
1906                                 if(gentle)
1907                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1908                                 else
1909                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1910                         }
1911                 } else if (type == DEATH_SHOOTING_STAR) {
1912                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1913                         if(alsoprint)
1914                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1915                 } else if (type == DEATH_SWAMP) {
1916                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1917                         if(alsoprint)
1918                         {
1919                                 if(gentle)
1920                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1921                                 else
1922                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1923                         }
1924                 } else if(DEATH_ISTURRET(type)) {
1925                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1926                         if(alsoprint)
1927                         {
1928                                 if(gentle)
1929                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1930                                 else
1931                                 {
1932                                         switch(type)
1933                                         {
1934                                                 case DEATH_TURRET_EWHEEL:
1935                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1936                                                         break;
1937                                                 case DEATH_TURRET_FLAC:
1938                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1939                                                         break;
1940                                                 case DEATH_TURRET_MACHINEGUN:
1941                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1942                                                         break;
1943                                                 case DEATH_TURRET_WALKER_GUN:
1944                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_WALKER_MEELE:
1947                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_WALKER_ROCKET:
1950                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_HELLION:
1953                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_HK:
1956                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_MLRS:
1959                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_PLASMA:
1962                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_PHASER:
1965                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_TESLA:                        
1968                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1969                                                         break;
1970                                         }
1971                                 }
1972                         }
1973                 } else if (type == DEATH_CUSTOM) {
1974                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1975                         if(alsoprint)
1976                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1977                 } else if (type == DEATH_HURTTRIGGER) {
1978                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1979                         if(alsoprint)
1980                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1981                 } else if(type == DEATH_TOUCHEXPLODE) {
1982                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1983                         if(alsoprint)
1984                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1985                 } else if(type == DEATH_CHEAT) {
1986                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1987                         if(alsoprint)
1988                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1989                 } else if(type == DEATH_FIRE) {
1990                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1991                         if(alsoprint)
1992                         {
1993                                 if(gentle)
1994                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1995                                 else
1996                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1997                                 }
1998                 } else {
1999                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2000                         if(alsoprint)
2001                         {
2002                                 if(gentle)
2003                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2004                                 else
2005                                         print (sprintf(_("^1%s^1 died\n"), s1));
2006                         }
2007                 }
2008         } else if(msg == MSG_KILL_ACTION_SPREE) {
2009                 if(gentle)
2010                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2011                 else
2012                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2013         } else if(msg == MSG_INFO) {
2014                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2015                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2016                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2017                 } else if(type == INFO_LOSTFLAG) {
2018                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2019                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2020                 } else if(type == INFO_PICKUPFLAG) {
2021                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2022                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2023                 } else if(type == INFO_RETURNFLAG) {
2024                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2025                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2026                 } else if(type == INFO_CAPTUREFLAG) {
2027                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2028                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2029                 }
2030         } else if(msg == MSG_RACE) {
2031                 if(type == RACE_SERVER_RECORD) {
2032                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2033                 }
2034                 else if(type == RACE_NEW_RANK) {
2035                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2036                 }
2037                 else if(type == RACE_NEW_TIME) {
2038                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2039                 }
2040                 else if(type == RACE_FAIL) {
2041                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2042                 }
2043         } else if(msg == MSG_KA) {
2044                 if(type == KA_PICKUPBALL) {
2045                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2046                         if(alsoprint)
2047                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2048                 }
2049                 else if(type == KA_DROPBALL) {
2050                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2051                         if(alsoprint)
2052                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2053                 }
2054         }
2055 }
2056
2057 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2058 {
2059         float gentle;
2060         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2061         if(msg == MSG_SUICIDE) {
2062                 if (type == DEATH_TEAMCHANGE) {
2063                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2064                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2065                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2066                 } else if (type == DEATH_CAMP) {
2067                         if(gentle)
2068                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2069                         else
2070                                 centerprint_hud(_("^1Die camper!"));
2071                 } else if (type == DEATH_NOAMMO) {
2072                         if(gentle)
2073                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2074                         else
2075                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2076                 } else if (type == DEATH_ROT) {
2077                         if(gentle)
2078                                 centerprint_hud(_("^1You need to preserve your health"));
2079                         else
2080                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2081                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2082                         if(gentle)
2083                                 centerprint_hud(_("^1Don't go against team mates!"));
2084                         else
2085                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2086                 } else if (type == DEATH_QUIET) {
2087                         // do nothing
2088                 } else { // generic message
2089                         if(gentle)
2090                                 centerprint_hud(_("^1You need to be more careful!"));
2091                         else
2092                                 centerprint_hud(_("^1You killed your own dumb self!"));
2093                 }
2094         } else if(msg == MSG_KILL) {
2095                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2096                         if(gentle) {
2097                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2098                         } else {
2099                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2100                         }
2101                 } else if (type == KILL_FIRST_BLOOD) {
2102                         if(gentle) {
2103                                 centerprint_hud(_("^1First score"));
2104                         } else {
2105                                 centerprint_hud(_("^1First blood"));
2106                         }
2107                 } else if (type == KILL_FIRST_VICTIM) {
2108                         if(gentle) {
2109                                 centerprint_hud(_("^1First casualty"));
2110                         } else {
2111                                 centerprint_hud(_("^1First victim"));
2112                         }
2113                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2114                         if(gentle) {
2115                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2116                         } else {
2117                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2118                         }
2119                 } else if (type == KILL_TYPEFRAGGED) {
2120                         if(gentle) {
2121                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2122                         } else {
2123                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2124                         }
2125                 } else if (type == KILL_FRAG) {
2126                         if(gentle) {
2127                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2128                         } else {
2129                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2130                         }
2131                 } else { // generic message
2132                         if(gentle) {
2133                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2134                         } else {
2135                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2136                         }
2137                 }
2138         } else if(msg == MSG_KILL_ACTION) {
2139                 // TODO: invent more centerprints here?
2140                 centerprint_hud(_("^1Watch your step!"));
2141         }
2142 }
2143
2144 void HUD_Notify (void)
2145 {
2146         if(!autocvar__hud_configure)
2147         {
2148                 if(!autocvar_hud_panel_notify) return;
2149         }
2150         else
2151                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2152
2153         HUD_Panel_UpdateCvars(notify);
2154         HUD_Panel_ApplyFadeAlpha();
2155         vector pos, mySize;
2156         pos = panel_pos;
2157         mySize = panel_size;
2158
2159         HUD_Panel_DrawBg(1);
2160         if(panel_bg_padding)
2161         {
2162                 pos += '1 1 0' * panel_bg_padding;
2163                 mySize -= '2 2 0' * panel_bg_padding;
2164         }
2165
2166         float entries, height;
2167         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2168         height = mySize_y/entries;
2169         
2170         vector fontsize;
2171         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2172         fontsize = '0.5 0.5 0' * fontheight;
2173
2174         float a;
2175         float when;
2176         when = autocvar_hud_panel_notify_time;
2177         float fadetime;
2178         fadetime = autocvar_hud_panel_notify_fadetime;
2179
2180         string s;
2181
2182         vector pos_attacker, pos_victim;
2183         vector weap_pos;
2184         float width_attacker;
2185         string attacker, victim;
2186
2187         float i, j, w, type, step, limit;
2188         if(autocvar_hud_panel_notify_flip) //order items from the top down
2189         {
2190                 i = 0;
2191                 step = +1;
2192                 limit = entries;
2193         }
2194         else //order items from the bottom up
2195         {
2196                 i = entries - 1;
2197                 step = -1;
2198                 limit = -1;
2199         }
2200
2201         for(j = kn_index;  i != limit;  i += step, ++j)
2202         {
2203                 if(autocvar__hud_configure)
2204                 {
2205                         if (step == +1)
2206                                 a = i;
2207                         else // inverse order
2208                                 a = entries - 1 - i;
2209                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2210                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2211                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2212                         a = bound(0, (when - a) / 4, 1);
2213                         goto hud_config_notifyprint;
2214                 }
2215
2216                 if (j == KN_MAX_ENTRIES)
2217                         j = 0;
2218
2219                 if(killnotify_times[j] + when > time)
2220                         a = 1;
2221                 else if(fadetime)
2222                 {
2223                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2224                         if(!a)
2225                         {
2226                                 break;
2227                         }
2228                 }
2229                 else
2230                 {
2231                         break;
2232                 }
2233
2234                 s = "";
2235
2236                 type = killnotify_deathtype[j];
2237                 w = DEATH_WEAPONOF(type);
2238
2239                 // TODO: maybe print in team colors?
2240                 //
2241                 // Y [used by] X
2242                 if(killnotify_actiontype[j] == 0) 
2243                 {
2244                         if(type == DEATH_GENERIC)
2245                         {
2246                                 s = "notify_death";
2247                         }
2248                         else if(type == DEATH_NOAMMO)
2249                         {
2250                                 s = "notify_outofammo";
2251                         }
2252                         else if(type == DEATH_KILL)
2253                         {
2254                                 s = "notify_selfkill";
2255                         }
2256                         else if(type == DEATH_CAMP)
2257                         {
2258                                 s = "notify_camping";
2259                         }
2260                         else if(type == KILL_TEAM_RED)
2261                         {
2262                                 s = "notify_teamkill_red";
2263                         }
2264                         else if(type == KILL_TEAM_BLUE)
2265                         {
2266                                 s = "notify_teamkill_blue";
2267                         }
2268                         else if(type == DEATH_DROWN)
2269                         {
2270                                 s = "notify_water";
2271                         }
2272                         else if(type == DEATH_SLIME)
2273                         {
2274                                 s = "notify_slime";
2275                         }
2276                         else if(type == DEATH_LAVA)
2277                         {
2278                                 s = "notify_lava";
2279                         }
2280                         else if(type == DEATH_FALL)
2281                         {
2282                                 s = "notify_fall";
2283                         }
2284                         else if(type == DEATH_SHOOTING_STAR)
2285                         {
2286                                 s = "notify_shootingstar";
2287                         }
2288                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2289                         {
2290                                 s = "notify_death";
2291                         }
2292                         else if(type == INFO_GOTFLAG)
2293                         {
2294                                 if(killnotify_victims[j] == "^1RED^7 flag")
2295                                 {
2296                                         s = "notify_red_taken";
2297                                 }
2298                                 else
2299                                 {
2300                                         s = "notify_blue_taken";
2301                                 }
2302                         }
2303                         else if(type == INFO_RETURNFLAG)
2304                         {
2305                                 if(killnotify_victims[j] == "^1RED^7 flag")
2306                                 {
2307                                         s = "notify_red_returned";
2308                                 }
2309                                 else
2310                                 {
2311                                         s = "notify_blue_returned";
2312                                 }
2313                         }
2314                         else if(type == INFO_LOSTFLAG)
2315                         {
2316                                 if(killnotify_victims[j] == "^1RED^7 flag")
2317                                 {
2318                                         s = "notify_red_lost";
2319                                 }
2320                                 else
2321                                 {
2322                                         s = "notify_blue_lost";
2323                                 }
2324                         }
2325                         else if(type == INFO_CAPTUREFLAG)
2326                         {
2327                                 if(killnotify_victims[j] == "^1RED^7 flag")
2328                                 {
2329                                         s = "notify_red_captured";
2330                                 }
2331                                 else
2332                                 {
2333                                         s = "notify_blue_captured";
2334                                 }
2335                         }
2336                         else if(type == KA_DROPBALL)
2337                         {
2338                                 s = "notify_balldropped";
2339                         }
2340                         else if(type == KA_PICKUPBALL)
2341                         {
2342                                 s = "notify_ballpickedup";
2343                         }
2344                         
2345                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2346                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2347                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2348
2349                         if(s != "")
2350                         {
2351                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2352                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2353                         }
2354                 }
2355                 // X [did action to] Y
2356                 else
2357                 {
2358                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2359                         {
2360                                 s = "notify_melee_laser";
2361                         }
2362                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2363                         {
2364                                 s = "notify_melee_shotgun";
2365                         }
2366                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2367                         {
2368                                 s = "notify_headshot";
2369                         }
2370                         else if(WEP_VALID(w))
2371                         {
2372                                 self = get_weaponinfo(w);
2373                                 s = strcat("weapon", self.netname);
2374                         }
2375                         else if(type == KILL_TEAM_RED)
2376                         {
2377                                 s = "notify_teamkill_red";
2378                         }
2379                         else if(type == KILL_TEAM_BLUE)
2380                         {
2381                                 s = "notify_teamkill_red";
2382                         }
2383                         else if(type == DEATH_TELEFRAG)
2384                         {
2385                                 s = "notify_telefrag";
2386                         }
2387                         else if(type == DEATH_DROWN)
2388                         {
2389                                 s = "notify_water";
2390                         }
2391                         else if(type == DEATH_SLIME)
2392                         {
2393                                 s = "notify_slime";
2394                         }
2395                         else if(type == DEATH_LAVA)
2396                         {
2397                                 s = "notify_lava";
2398                         }
2399                         else if(type == DEATH_FALL)
2400                         {
2401                                 s = "notify_fall";
2402                         }
2403                         else if(type == DEATH_SHOOTING_STAR)
2404                         {
2405                                 s = "notify_shootingstar";
2406                         }
2407                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2408                         {
2409                                 s = "notify_void";
2410                         }
2411                         else if(type == RACE_SERVER_RECORD)
2412                         {
2413                                 s = "race_newrecordserver";
2414                         }
2415                         else if(type == RACE_NEW_RANK)
2416                         {
2417                                 s = "race_newrankyellow";
2418                         }
2419                         else if(type == RACE_NEW_TIME)
2420                         {
2421                                 s = "race_newtime";
2422                         }
2423                         else if(type == RACE_FAIL)
2424                         {
2425                                 s = "race_newfail";
2426                         }
2427
2428                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2429                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2430 :hud_config_notifyprint
2431                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2432                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2433                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2434                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2435
2436                         if(s != "")
2437                         {
2438                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2439                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2441                         }
2442                 }
2443         }
2444 }
2445
2446 // Timer (#5)
2447 //
2448 // TODO: macro
2449 string seconds_tostring(float sec)
2450 {
2451         float minutes;
2452         minutes = floor(sec / 60);
2453
2454         sec -= minutes * 60;
2455         return sprintf("%d:%02d", minutes, sec);
2456 }
2457
2458 void HUD_Timer(void)
2459 {
2460         if(!autocvar__hud_configure)
2461         {
2462                 if(!autocvar_hud_panel_timer) return;
2463         }
2464         else
2465                 hud_configure_active_panel = HUD_PANEL_TIMER;
2466
2467         HUD_Panel_UpdateCvars(timer);
2468         HUD_Panel_ApplyFadeAlpha();
2469
2470         draw_beginBoldFont();
2471
2472         vector pos, mySize;
2473         pos = panel_pos;
2474         mySize = panel_size;
2475
2476         HUD_Panel_DrawBg(1);
2477         if(panel_bg_padding)
2478         {
2479                 pos += '1 1 0' * panel_bg_padding;
2480                 mySize -= '2 2 0' * panel_bg_padding;
2481         }
2482
2483         string timer;
2484         float timelimit, elapsedTime, timeleft, minutesLeft;
2485
2486         timelimit = getstatf(STAT_TIMELIMIT);
2487
2488         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2489         timeleft = ceil(timeleft);
2490
2491         minutesLeft = floor(timeleft / 60);
2492
2493         vector timer_color;
2494         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2495                 timer_color = '1 1 1'; //white
2496         else if(minutesLeft >= 1)
2497                 timer_color = '1 1 0'; //yellow
2498         else
2499                 timer_color = '1 0 0'; //red
2500
2501         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2502                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2503                         //while restart is still active, show 00:00
2504                         timer = seconds_tostring(0);
2505                 } else {
2506                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2507                         timer = seconds_tostring(elapsedTime);
2508                 }
2509         } else {
2510                 timer = seconds_tostring(timeleft);
2511         }
2512
2513         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2514
2515         draw_endBoldFont();
2516 }
2517
2518 // Radar (#6)
2519 //
2520 void HUD_Radar(void)
2521 {
2522         if (!autocvar__hud_configure)
2523         {
2524                 if (hud_panel_radar_maximized)
2525                 {
2526                         if (!hud_draw_maximized) return;
2527                 }
2528                 else
2529                 {
2530                         if (autocvar_hud_panel_radar == 0) return;
2531                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2532                 }
2533         }
2534         else
2535                 hud_configure_active_panel = HUD_PANEL_RADAR;
2536
2537         HUD_Panel_UpdateCvars(radar);
2538         HUD_Panel_ApplyFadeAlpha();
2539
2540         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2541         {
2542                 panel_size = autocvar_hud_panel_radar_maximized_size;
2543                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2544                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2545                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2546                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2547                 
2548                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2549                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2550         }
2551
2552         vector pos, mySize;
2553         pos = panel_pos;
2554         mySize = panel_size;
2555
2556         HUD_Panel_DrawBg(1);
2557         if(panel_bg_padding)
2558         {
2559                 pos += '1 1 0' * panel_bg_padding;
2560                 mySize -= '2 2 0' * panel_bg_padding;
2561         }
2562
2563         float color2;
2564         entity tm;
2565         float scale2d, normalsize, bigsize;
2566         float f;
2567
2568         teamradar_origin2d = pos + 0.5 * mySize;
2569         teamradar_size2d = mySize;
2570
2571         if(minimapname == "")
2572                 return;
2573
2574         teamradar_loadcvars();
2575
2576         switch(hud_panel_radar_zoommode)
2577         {
2578                 default:
2579                 case 0:
2580                         f = current_zoomfraction;
2581                         break;
2582                 case 1:
2583                         f = 1 - current_zoomfraction;
2584                         break;
2585                 case 2:
2586                         f = 0;
2587                         break;
2588                 case 3:
2589                         f = 1;
2590                         break;
2591         }
2592
2593         switch(hud_panel_radar_rotation)
2594         {
2595                 case 0:
2596                         teamradar_angle = view_angles_y - 90;
2597                         break;
2598                 default:
2599                         teamradar_angle = 90 * hud_panel_radar_rotation;
2600                         break;
2601         }
2602
2603         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2604         teamradar_size2d = mySize;
2605
2606         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2607
2608         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2609         if(hud_panel_radar_rotation == 0)
2610         {
2611                 // max-min distance must fit the radar in any rotation
2612                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2613         }
2614         else
2615         {
2616                 vector c0, c1, c2, c3, span;
2617                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2618                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2619                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2620                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2621                 span = '0 0 0';
2622                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2623                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2624
2625                 // max-min distance must fit the radar in x=x, y=y
2626                 bigsize = min(
2627                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2628                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2629                 );
2630         }
2631
2632         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2633         if(bigsize > normalsize)
2634                 normalsize = bigsize;
2635
2636         teamradar_size =
2637                   f * bigsize
2638                 + (1 - f) * normalsize;
2639         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2640                   f * mi_center
2641                 + (1 - f) * view_origin);
2642
2643         drawsetcliparea(
2644                 pos_x,
2645                 pos_y,
2646                 mySize_x,
2647                 mySize_y
2648         );
2649
2650         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2651
2652         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2653                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2654         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2655                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2656         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2657         {
2658                 color2 = GetPlayerColor(tm.sv_entnum);
2659                 //if(color == COLOR_SPECTATOR || color == color2)
2660                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2661         }
2662         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2663
2664         drawresetcliparea();
2665 };
2666
2667 // Score (#7)
2668 //
2669 void HUD_UpdatePlayerTeams();
2670 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2671 {
2672         float score;
2673         entity tm = world, pl;
2674 #define SCOREPANEL_MAX_ENTRIES 6
2675 #define SCOREPANEL_ASPECTRATIO 2
2676         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2677         vector fontsize = '1 1 0' * (mySize_y/entries);
2678
2679         vector rgb, score_color;
2680         rgb = '1 1 1';
2681         score_color = '1 1 1';
2682
2683         float name_size = mySize_x*0.75;
2684         float spacing_size = mySize_x*0.04;
2685         const float highlight_alpha = 0.2;
2686         float i = 0, me_printed = 0, first_pl = 0;
2687         string s;
2688         if (autocvar__hud_configure)
2689         {
2690                 float players_per_team = 0;
2691                 if (team_count)
2692                 {
2693                         // show team scores in the first line
2694                         float score_size = mySize_x / team_count;
2695                         players_per_team = max(2, ceil((entries - 1) / team_count));
2696                         for(i=0; i<team_count; ++i) {
2697                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2698                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2699                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2700                         }
2701                         first_pl = 1;
2702                         pos_y += fontsize_y;
2703                 }
2704                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2705                 for (i=first_pl; i<entries; ++i)
2706                 {
2707                         //simulate my score is lower than all displayed players,
2708                         //so that I don't appear at all showing pure rankings.
2709                         //This is to better show the difference between the 2 ranking views
2710                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2711                         {
2712                                 rgb = '1 1 0';
2713                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2714                                 s = GetPlayerName(player_localnum);
2715                                 score = 7;
2716                         }
2717                         else
2718                         {
2719                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2720                                 score -= 3;
2721                         }
2722
2723                         if (team_count)
2724                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2725                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2726                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2727                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2728                         pos_y += fontsize_y;
2729                 }
2730                 return;
2731         }
2732
2733         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2734                 HUD_UpdatePlayerTeams();
2735         if (team_count)
2736         {
2737                 // show team scores in the first line
2738                 float score_size = mySize_x / team_count;
2739                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2740                         if(tm.team == COLOR_SPECTATOR)
2741                                 continue;
2742                         if (tm.team == myteam)
2743                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2744                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2745                         ++i;
2746                 }
2747                 first_pl = 1;
2748                 pos_y += fontsize_y;
2749                 tm = teams.sort_next;
2750         }
2751         i = first_pl;
2752
2753         do
2754         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2755         {
2756                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2757                         continue;
2758
2759                 if (i == entries-1 && !me_printed && pl != me)
2760                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2761                 {
2762                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2763                                 if (pl.team != COLOR_SPECTATOR)
2764                                         break;
2765
2766                         if (pl)
2767                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2768                         else
2769                                 rgb = '1 0 0'; //last: red
2770                         pl = me;
2771                 }
2772
2773                 if (pl == me)
2774                 {
2775                         if (i == first_pl)
2776                                 rgb = '0 1 0'; //first: green
2777                         me_printed = 1;
2778                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2779                 }
2780                 if (team_count)
2781                         score_color = GetTeamRGB(pl.team) * 0.8;
2782                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2783                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2784                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2785                 pos_y += fontsize_y;
2786                 ++i;
2787         }
2788         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2789 }
2790
2791 void HUD_Score(void)
2792 {
2793         if(!autocvar__hud_configure)
2794         {
2795                 if(!autocvar_hud_panel_score) return;
2796                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2797         }
2798         else
2799                 hud_configure_active_panel = HUD_PANEL_SCORE;
2800
2801         HUD_Panel_UpdateCvars(score);
2802         HUD_Panel_ApplyFadeAlpha();
2803         vector pos, mySize;
2804         pos = panel_pos;
2805         mySize = panel_size;
2806
2807         HUD_Panel_DrawBg(1);
2808         if(panel_bg_padding)
2809         {
2810                 pos += '1 1 0' * panel_bg_padding;
2811                 mySize -= '2 2 0' * panel_bg_padding;
2812         }
2813
2814         float score, distribution = 0;
2815         string sign;
2816         vector distribution_color;
2817         entity tm, pl, me;
2818
2819 #ifdef COMPAT_XON050_ENGINE
2820         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2821 #else
2822         me = playerslots[player_localentnum - 1];
2823 #endif
2824
2825         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2826                 string timer, distrtimer;
2827
2828                 pl = players.sort_next;
2829                 if(pl == me)
2830                         pl = pl.sort_next;
2831                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2832                         if(pl.scores[ps_primary] == 0)
2833                                 pl = world;
2834
2835                 score = me.(scores[ps_primary]);
2836                 timer = TIME_ENCODED_TOSTRING(score);
2837
2838                 draw_beginBoldFont();
2839                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2840                         // distribution display
2841                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2842
2843                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2844
2845                         if (distribution <= 0) {
2846                                 distribution_color = '0 1 0';
2847                                 sign = "-";
2848                         }
2849                         else {
2850                                 distribution_color = '1 0 0';
2851                                 sign = "+";
2852                         }
2853                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2854                 }
2855                 // race record display
2856                 if (distribution <= 0)
2857                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2858                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2859                 draw_endBoldFont();
2860         } else if (!teamplay) { // non-teamgames
2861                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2862                 {
2863                         HUD_Score_Rankings(pos, mySize, me, 0);
2864                         return;
2865                 }
2866                 // me vector := [team/connected frags id]
2867                 pl = players.sort_next;
2868                 if(pl == me)
2869                         pl = pl.sort_next;
2870
2871                 if(autocvar__hud_configure)
2872                         distribution = 42;
2873                 else if(pl)
2874                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2875                 else
2876                         distribution = 0;
2877
2878                 score = me.(scores[ps_primary]);
2879                 if(autocvar__hud_configure)
2880                         score = 123;
2881
2882                 if(distribution >= 5)
2883                         distribution_color = eY;
2884                 else if(distribution >= 0)
2885                         distribution_color = '1 1 1';
2886                 else if(distribution >= -5)
2887                         distribution_color = '1 1 0';
2888                 else
2889                         distribution_color = eX;
2890
2891                 string distribution_str;
2892                 distribution_str = ftos(distribution);
2893                 draw_beginBoldFont();
2894                 if (distribution >= 0)
2895                 {
2896                         if (distribution > 0)
2897                                 distribution_str = strcat("+", distribution_str);
2898                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2899                 }
2900                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2901                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2902                 draw_endBoldFont();
2903         } else { // teamgames
2904                 float scores_count = 0, row, column, rows = 0, columns = 0;
2905                 local noref vector offset = '0 0 0';
2906                 vector score_pos, score_size; //for scores other than myteam
2907                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2908                 {
2909                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2910                                 ++scores_count;
2911                         if (autocvar_hud_panel_score_rankings)
2912                         {
2913                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2914                                 return;
2915                         }
2916                         rows = mySize_y/mySize_x;
2917                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2918                         //                               ^^^ ammo item aspect goes here
2919
2920                         columns = ceil(scores_count/rows);
2921
2922                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2923
2924                         float newSize;
2925                         if(score_size_x/score_size_y > 3)
2926                         {
2927                                 newSize = 3 * score_size_y;
2928                                 offset_x = score_size_x - newSize;
2929                                 pos_x += offset_x/2;
2930                                 score_size_x = newSize;
2931                         }
2932                         else
2933                         {
2934                                 newSize = 1/3 * score_size_x;
2935                                 offset_y = score_size_y - newSize;
2936                                 pos_y += offset_y/2;
2937                                 score_size_y = newSize;
2938                         }
2939                 }
2940                 else
2941                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2942
2943                 float max_fragcount;
2944                 max_fragcount = -99;
2945                 draw_beginBoldFont();
2946                 row = column = 0;
2947                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2948                         if(tm.team == COLOR_SPECTATOR)
2949                                 continue;
2950                         score = tm.(teamscores[ts_primary]);
2951                         if(autocvar__hud_configure)
2952                                 score = 123;
2953                         
2954                         if (score > max_fragcount)
2955                                 max_fragcount = score;
2956
2957                         if (spectatee_status == -1)
2958                         {
2959                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2960                                 if (max_fragcount == score)
2961                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2962                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2963                                 ++row;
2964                                 if(row >= rows)
2965                                 {
2966                                         row = 0;
2967                                         ++column;
2968                                 }
2969                         }
2970                         else if(tm.team == myteam) {
2971                                 if (max_fragcount == score)
2972                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2973                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2974                         } else {
2975                                 if (max_fragcount == score)
2976                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2977                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2978                                 ++rows;
2979                         }
2980                 }
2981                 draw_endBoldFont();
2982         }
2983 }
2984
2985 // Race timer (#8)
2986 //
2987 void HUD_RaceTimer (void)
2988 {
2989         if(!autocvar__hud_configure)
2990         {
2991                 if(!autocvar_hud_panel_racetimer) return;
2992                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2993                 if(spectatee_status == -1) return;
2994         }
2995         else
2996                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2997
2998         HUD_Panel_UpdateCvars(racetimer);
2999         HUD_Panel_ApplyFadeAlpha();
3000
3001         draw_beginBoldFont();
3002
3003         vector pos, mySize;
3004         pos = panel_pos;
3005         mySize = panel_size;
3006
3007         HUD_Panel_DrawBg(1);
3008         if(panel_bg_padding)
3009         {
3010                 pos += '1 1 0' * panel_bg_padding;
3011                 mySize -= '2 2 0' * panel_bg_padding;
3012         }
3013
3014         // always force 4:1 aspect
3015         vector newSize;
3016         if(mySize_x/mySize_y > 4)
3017         {
3018                 newSize_x = 4 * mySize_y;
3019                 newSize_y = mySize_y;
3020
3021                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3022         }
3023         else
3024         {
3025                 newSize_y = 1/4 * mySize_x;
3026                 newSize_x = mySize_x;
3027
3028                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3029         }
3030         mySize = newSize;
3031
3032         float a, t;
3033         string s, forcetime;
3034
3035         if(autocvar__hud_configure)
3036         {
3037                 s = "0:13:37";
3038                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3039                 s = _("^1Intermediate 1 (+15.42)");
3040                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3041                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3042                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3043         }
3044         else if(race_checkpointtime)
3045         {
3046                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3047                 s = "";
3048                 forcetime = "";
3049                 if(a > 0) // just hit a checkpoint?
3050                 {
3051                         if(race_checkpoint != 254)
3052                         {
3053                                 if(race_time && race_previousbesttime)
3054                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3055                                 else
3056                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3057                                 if(race_time)
3058                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3059                         }
3060                 }
3061                 else
3062                 {
3063                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3064                         {
3065                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3066                                 if(a > 0) // next one?
3067                                 {
3068                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3069                                 }
3070                         }
3071                 }
3072
3073                 if(s != "" && a > 0)
3074                 {
3075                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3076                 }
3077
3078                 if(race_penaltytime)
3079                 {
3080                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3081                         if(a > 0)
3082                         {
3083                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3084                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3085                         }
3086                 }
3087
3088                 if(forcetime != "")
3089                 {
3090                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3091                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3092                 }
3093                 else
3094                         a = 1;
3095
3096                 if(race_laptime && race_checkpoint != 255)
3097                 {
3098                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3099                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3100                 }
3101         }
3102         else
3103         {
3104                 if(race_mycheckpointtime)
3105                 {
3106                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3107                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3108                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3109                 }
3110                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3111                 {
3112                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3113                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3114                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3115                 }
3116
3117                 if(race_penaltytime && !race_penaltyaccumulator)
3118                 {
3119                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3120                         a = bound(0, (1 + t - time), 1);
3121                         if(a > 0)
3122                         {
3123                                 if(time < t)
3124                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3125                                 else
3126                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3127                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3128                         }
3129                 }
3130         }
3131
3132         draw_endBoldFont();
3133 }
3134
3135 // Vote window (#9)
3136 //
3137 float vote_yescount;
3138 float vote_nocount;
3139 float vote_needed;
3140 float vote_highlighted; // currently selected vote
3141
3142 float vote_active; // is there an active vote?
3143 float vote_prev; // previous state of vote_active to check for a change
3144 float vote_alpha;
3145 float vote_change; // "time" when vote_active changed
3146
3147 void HUD_VoteWindow(void) 
3148 {
3149         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3150         {
3151                 vote_active = 1;
3152                 if (autocvar__hud_configure)
3153                 {
3154                         vote_yescount = 0;
3155                         vote_nocount = 0;
3156                         print(_("^1You must answer before entering hud configure mode\n"));
3157                         cvar_set("_hud_configure", "0");
3158                 }
3159                 if(vote_called_vote)
3160                         strunzone(vote_called_vote);
3161                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3162                 uid2name_dialog = 1;
3163         }
3164
3165         if(!autocvar__hud_configure)
3166         {
3167                 if(!autocvar_hud_panel_vote) return;
3168
3169                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3170                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3171
3172                 if(panel_bg_alpha_str == "") {
3173                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3174                 }
3175                 panel_bg_alpha = stof(panel_bg_alpha_str);
3176         }
3177         else
3178         {
3179                 hud_configure_active_panel = HUD_PANEL_VOTE;
3180
3181                 vote_yescount = 3;
3182                 vote_nocount = 2;
3183                 vote_needed = 4;
3184         }
3185
3186         string s;
3187         float a;
3188         if(vote_active != vote_prev) {
3189                 vote_change = time;
3190                 vote_prev = vote_active;
3191         }
3192
3193         if(vote_active || autocvar__hud_configure)
3194                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3195         else
3196                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3197
3198         if(!vote_alpha)
3199                 return;
3200
3201         HUD_Panel_UpdateCvars(vote);
3202         HUD_Panel_ApplyFadeAlpha();
3203
3204         if(uid2name_dialog)
3205         {
3206                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3207                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3208         }
3209
3210     // these must be below above block
3211         vector pos, mySize;
3212         pos = panel_pos;
3213         mySize = panel_size;
3214
3215         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3216         HUD_Panel_DrawBg(a);
3217         a = panel_fg_alpha * a;
3218
3219         if(panel_bg_padding)
3220         {
3221                 pos += '1 1 0' * panel_bg_padding;
3222                 mySize -= '2 2 0' * panel_bg_padding;
3223         }
3224
3225         // always force 3:1 aspect
3226         vector newSize;
3227         if(mySize_x/mySize_y > 3)
3228         {
3229                 newSize_x = 3 * mySize_y;
3230                 newSize_y = mySize_y;
3231
3232                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3233         }
3234         else
3235         {
3236                 newSize_y = 1/3 * mySize_x;
3237                 newSize_x = mySize_x;
3238
3239                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3240         }
3241         mySize = newSize;
3242
3243         s = _("A vote has been called for:");
3244         if(uid2name_dialog)
3245                 s = _("Allow servers to store and display your name?");
3246         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3247         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3248         if(autocvar__hud_configure)
3249                 s = _("^1Configure the HUD");
3250         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3251
3252         // print the yes/no counts
3253     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3254         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3255     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3256         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3257
3258         // draw the progress bar backgrounds
3259         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3260
3261         // draw the highlights
3262         if(vote_highlighted == 1) {
3263                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3264                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3265         }
3266         else if(vote_highlighted == -1) {
3267                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3268                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3269         }
3270
3271         // draw the progress bars
3272         if(vote_yescount && vote_needed)
3273         {
3274                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3275                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3276         }
3277
3278         if(vote_nocount && vote_needed)
3279         {
3280                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3281                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3282         }
3283
3284         drawresetcliparea();
3285 }
3286
3287 // Mod icons panel (#10)
3288 //
3289
3290 float mod_active; // is there any active mod icon?
3291
3292 // Clan Arena HUD modicons
3293 void HUD_Mod_CA(vector pos, vector mySize)
3294 {
3295         mod_active = 1; // CA should never hide the mod icons panel
3296         float redalive, bluealive;
3297         redalive = getstati(STAT_REDALIVE);
3298         bluealive = getstati(STAT_BLUEALIVE);
3299
3300         vector redpos, bluepos;
3301         if(mySize_x > mySize_y)
3302         {
3303                 redpos = pos;
3304                 bluepos = pos + eY * 0.5 * mySize_y;
3305                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3306                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3307                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3308                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3309         }
3310         else
3311         {
3312                 redpos = pos;
3313                 bluepos = pos + eY * 0.5 * mySize_y;
3314                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3317                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3318         }
3319 }
3320
3321 // CTF HUD modicon section
3322 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3323 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3324 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3325
3326 void HUD_Mod_CTF_Reset(void)
3327 {
3328         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3329 }
3330
3331 void HUD_Mod_CTF(vector pos, vector mySize)
3332 {
3333         vector redflag_pos, blueflag_pos;
3334         vector flag_size;
3335         float f; // every function should have that
3336
3337         float redflag, blueflag; // current status
3338         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3339         float stat_items;
3340
3341         stat_items = getstati(STAT_ITEMS, 0, 24);
3342         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3343         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3344         
3345         if(redflag || blueflag)
3346                 mod_active = 1;
3347         else
3348                 mod_active = 0;
3349
3350         if(autocvar__hud_configure)
3351         {
3352                 redflag = 1;
3353                 blueflag = 2;
3354         }
3355
3356         // when status CHANGES, set old status into prevstatus and current status into status
3357         if (redflag != redflag_prevframe)
3358         {
3359                 redflag_statuschange_time = time;
3360                 redflag_prevstatus = redflag_prevframe;
3361                 redflag_prevframe = redflag;
3362         }
3363
3364         if (blueflag != blueflag_prevframe)
3365         {
3366                 blueflag_statuschange_time = time;
3367                 blueflag_prevstatus = blueflag_prevframe;
3368                 blueflag_prevframe = blueflag;
3369         }
3370
3371         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3372         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3373
3374         float BLINK_FACTOR = 0.15;
3375         float BLINK_BASE = 0.85;
3376         // note:
3377         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3378         // thus
3379         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3380         // ensure RMS == 1
3381         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3382
3383         string red_icon, red_icon_prevstatus;
3384         float red_alpha, red_alpha_prevstatus;
3385         red_alpha = red_alpha_prevstatus = 1;
3386         switch(redflag) {
3387                 case 1: red_icon = "flag_red_taken"; break;
3388                 case 2: red_icon = "flag_red_lost"; break;
3389                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3390                 default:
3391                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3392                                 red_icon = "flag_red_shielded";
3393                         else
3394                                 red_icon = string_null;
3395                         break;
3396         }
3397         switch(redflag_prevstatus) {
3398                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3399                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3400                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3401                 default:
3402                         if(redflag == 3)
3403                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3404                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3405                                 red_icon_prevstatus = "flag_red_shielded";
3406                         else
3407                                 red_icon_prevstatus = string_null;
3408                         break;
3409         }
3410
3411         string blue_icon, blue_icon_prevstatus;
3412         float blue_alpha, blue_alpha_prevstatus;
3413         blue_alpha = blue_alpha_prevstatus = 1;
3414         switch(blueflag) {
3415                 case 1: blue_icon = "flag_blue_taken"; break;
3416                 case 2: blue_icon = "flag_blue_lost"; break;
3417                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3418                 default:
3419                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3420                                 blue_icon = "flag_blue_shielded";
3421                         else
3422                                 blue_icon = string_null;
3423                         break;
3424         }
3425         switch(blueflag_prevstatus) {
3426                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3427                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3428                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3429                 default:
3430                         if(blueflag == 3)
3431                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3432                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3433                                 blue_icon_prevstatus = "flag_blue_shielded";
3434                         else
3435                                 blue_icon_prevstatus = string_null;
3436                         break;
3437         }
3438
3439         if(mySize_x > mySize_y) {
3440                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3441                         redflag_pos = pos;
3442                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3443                 } else {
3444                         blueflag_pos = pos;
3445                         redflag_pos = pos + eX * 0.5 * mySize_x;
3446                 }
3447                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3448         } else {
3449                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3450                         redflag_pos = pos;
3451                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3452                 } else {
3453                         blueflag_pos = pos;
3454                         redflag_pos = pos + eY * 0.5 * mySize_y;
3455                 }
3456                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3457         }
3458
3459         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3460         if(red_icon_prevstatus && f < 1)
3461                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3462         if(red_icon)
3463                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3464
3465         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3466         if(blue_icon_prevstatus && f < 1)
3467                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3468         if(blue_icon)
3469                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3470 }
3471
3472 // Keyhunt HUD modicon section
3473 float kh_runheretime;
3474
3475 void HUD_Mod_KH_Reset(void)
3476 {
3477         kh_runheretime = 0;
3478 }
3479
3480 void HUD_Mod_KH(vector pos, vector mySize)
3481 {
3482         mod_active = 1; // keyhunt should never hide the mod icons panel
3483         float kh_keys;
3484         float keyteam;
3485         float a, aa;
3486         vector p, pa, kh_size, kh_asize;
3487
3488         kh_keys = getstati(STAT_KH_KEYS);
3489
3490         p_x = pos_x;
3491         if(mySize_x > mySize_y)
3492         {
3493                 p_y = pos_y + 0.25 * mySize_y;
3494                 pa = p - eY * 0.25 * mySize_y;
3495
3496                 kh_size_x = mySize_x * 0.25;
3497                 kh_size_y = 0.75 * mySize_y;
3498                 kh_asize_x = mySize_x * 0.25;
3499                 kh_asize_y = mySize_y * 0.25;
3500         }
3501         else
3502         {
3503                 p_y = pos_y + 0.125 * mySize_y;
3504                 pa = p - eY * 0.125 * mySize_y;
3505
3506                 kh_size_x = mySize_x * 0.5;
3507                 kh_size_y = 0.375 * mySize_y;
3508                 kh_asize_x = mySize_x * 0.5;
3509                 kh_asize_y = mySize_y * 0.125;
3510         }
3511
3512         float i, key;
3513
3514         float keycount;
3515         keycount = 0;
3516         for(i = 0; i < 4; ++i)
3517         {
3518                 key = floor(kh_keys / pow(32, i)) & 31;
3519                 keyteam = key - 1;
3520                 if(keyteam == 30 && keycount <= 4)
3521                         keycount += 4;
3522                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3523                         keycount += 1;
3524         }
3525
3526         // this yields 8 exactly if "RUN HERE" shows
3527
3528         if(keycount == 8)
3529         {
3530                 if(!kh_runheretime)
3531                         kh_runheretime = time;
3532                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3533         }
3534         else
3535                 kh_runheretime = 0;
3536
3537         for(i = 0; i < 4; ++i)
3538         {
3539                 key = floor(kh_keys / pow(32, i)) & 31;
3540                 keyteam = key - 1;
3541                 switch(keyteam)
3542                 {
3543                         case 30: // my key
3544                                 keyteam = myteam;
3545                                 a = 1;
3546                                 aa = 1;
3547                                 break;
3548                         case -1: // no key
3549                                 a = 0;
3550                                 aa = 0;
3551                                 break;
3552                         default: // owned or dropped
3553                                 a = 0.2;
3554                                 aa = 0.5;
3555                                 break;
3556                 }
3557                 a = a * panel_fg_alpha;
3558                 aa = aa * panel_fg_alpha;
3559                 if(a > 0)
3560                 {
3561                         switch(keyteam)
3562                         {
3563                                 case COLOR_TEAM1:
3564                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3565                                         break;
3566                                 case COLOR_TEAM2:
3567                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3568                                         break;
3569                                 case COLOR_TEAM3:
3570                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3571                                         break;
3572                                 case COLOR_TEAM4:
3573                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3574                                         break;
3575                                 default:
3576                                         break;
3577                         }
3578                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3579                         {
3580                                 case 0:
3581                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3582                                         break;
3583                                 case 1:
3584                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3585                                         break;
3586                                 case 2:
3587                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3588                                         break;
3589                                 case 3:
3590                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3591                                         break;
3592                         }
3593                 }
3594                 if(mySize_x > mySize_y)
3595                 {
3596                         p_x += 0.25 * mySize_x;
3597                         pa_x += 0.25 * mySize_x;
3598                 }
3599                 else
3600                 {
3601                         if(i == 1)
3602                         {
3603                                 p_y = pos_y + 0.625 * mySize_y;
3604                                 pa_y = pos_y + 0.5 * mySize_y;
3605                                 p_x = pos_x;
3606                                 pa_x = pos_x;
3607                         }
3608                         else
3609                         {
3610                                 p_x += 0.5 * mySize_x;
3611                                 pa_x += 0.5 * mySize_x;
3612                         }
3613                 }
3614         }
3615 }
3616
3617 // Keepaway HUD mod icon
3618 float kaball_prevstatus; // last remembered status
3619 float kaball_statuschange_time; // time when the status changed
3620
3621 // we don't need to reset for keepaway since it immediately 
3622 // autocorrects prevstatus as to if the player has the ball or not
3623
3624 void HUD_Mod_Keepaway(vector pos, vector mySize)
3625 {
3626         mod_active = 1; // keepaway should always show the mod HUD
3627         
3628         float BLINK_FACTOR = 0.15;
3629         float BLINK_BASE = 0.85;
3630         float BLINK_FREQ = 5; 
3631         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3632         
3633         float stat_items = getstati(STAT_ITEMS, 0, 24);
3634         float kaball = (stat_items/IT_KEY1) & 1;
3635         
3636         if(kaball != kaball_prevstatus)
3637         {
3638                 kaball_statuschange_time = time;
3639                 kaball_prevstatus = kaball;
3640         }
3641         
3642         vector kaball_pos, kaball_size;
3643         
3644         if(mySize_x > mySize_y) {
3645                 kaball_pos = pos + eX * 0.25 * mySize_x;
3646                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3647         } else {
3648                 kaball_pos = pos + eY * 0.25 * mySize_y;
3649                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3650         }
3651         
3652         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3653         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3654         
3655         if(kaball_prevstatus && f < 1)
3656                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3657         
3658         if(kaball)
3659                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3660 }
3661
3662
3663 // Nexball HUD mod icon
3664 void HUD_Mod_NexBall(vector pos, vector mySize)
3665 {
3666         float stat_items, nb_pb_starttime, dt, p;
3667
3668         stat_items = getstati(STAT_ITEMS, 0, 24);
3669         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3670
3671         if (stat_items & IT_KEY1)
3672                 mod_active = 1;
3673         else
3674                 mod_active = 0;
3675
3676         //Manage the progress bar if any
3677         if (nb_pb_starttime > 0)
3678         {
3679                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3680                 // one period of positive triangle
3681                 p = 2 * dt / nb_pb_period;
3682                 if (p > 1)
3683                         p = 2 - p;
3684
3685                 //Draw the filling
3686                 HUD_Panel_GetProgressBarColor(nexball);
3687                 if(mySize_x > mySize_y)
3688                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3689                 else
3690                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3691         }
3692
3693         if (stat_items & IT_KEY1)
3694                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695 }
3696
3697 // Race/CTS HUD mod icons
3698 float crecordtime_prev; // last remembered crecordtime
3699 float crecordtime_change_time; // time when crecordtime last changed
3700 float srecordtime_prev; // last remembered srecordtime
3701 float srecordtime_change_time; // time when srecordtime last changed
3702
3703 float race_status_time;
3704 float race_status_prev;
3705 string race_status_name_prev;
3706 void HUD_Mod_Race(vector pos, vector mySize)
3707 {
3708         mod_active = 1; // race should never hide the mod icons panel
3709         entity me;
3710         me = playerslots[player_localnum];
3711         float t, score;
3712         float f; // yet another function has this
3713         score = me.(scores[ps_primary]);
3714
3715         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3716                 return; // no records in the actual race
3717
3718         // clientside personal record
3719         string rr;
3720         if(gametype == MAPINFO_TYPE_CTS)
3721                 rr = CTS_RECORD;
3722         else
3723                 rr = RACE_RECORD;
3724         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3725
3726         if(score && (score < t || !t)) {
3727                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3728                 if(autocvar_cl_autodemo_delete_keeprecords)
3729                 {
3730                         f = autocvar_cl_autodemo_delete;
3731                         f &~= 1;
3732                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3733                 }
3734         }
3735
3736         if(t != crecordtime_prev) {
3737                 crecordtime_prev = t;
3738                 crecordtime_change_time = time;
3739         }
3740
3741         vector textPos, medalPos;
3742         float squareSize;
3743         if(mySize_x > mySize_y) {
3744                 // text on left side
3745                 squareSize = min(mySize_y, mySize_x/2);
3746                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3747                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3748         } else {
3749                 // text on top
3750                 squareSize = min(mySize_x, mySize_y/2);
3751                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3752                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3753         }
3754
3755         f = time - crecordtime_change_time;
3756
3757         if (f > 1) {
3758                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3759                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3760         } else {
3761                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3762                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3763                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3764                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3765         }
3766
3767         // server record
3768         t = race_server_record;
3769         if(t != srecordtime_prev) {
3770                 srecordtime_prev = t;
3771                 srecordtime_change_time = time;
3772         }
3773         f = time - srecordtime_change_time;
3774
3775         if (f > 1) {
3776                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3777                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3778         } else {
3779                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3780                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3781                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3782                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3783         }
3784
3785         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3786                 race_status_time = time + 5;
3787                 race_status_prev = race_status;
3788                 if (race_status_name_prev)
3789                         strunzone(race_status_name_prev);
3790                 race_status_name_prev = strzone(race_status_name);
3791         }
3792
3793         // race "awards"
3794         float a;
3795         a = bound(0, race_status_time - time, 1);
3796
3797         string s;
3798         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3799
3800         float rank;
3801         if(race_status > 0)
3802                 rank = race_CheckName(race_status_name);
3803         else
3804                 rank = 0;
3805         string rankname;
3806         rankname = race_PlaceName(rank);
3807
3808         vector namepos;
3809         namepos = medalPos + '0 0.8 0' * squareSize;
3810         vector rankpos;
3811         rankpos = medalPos + '0 0.15 0' * squareSize;
3812
3813         if(race_status == 0)
3814                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3815         else if(race_status == 1) {
3816                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3817                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3818                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3819         } else if(race_status == 2) {
3820                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3821                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3822                 else
3823                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3824                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3825                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3826         } else if(race_status == 3) {
3827                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3828                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3829                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3830         }
3831
3832         if (race_status_time - time <= 0) {
3833                 race_status_prev = -1;
3834                 race_status = -1;
3835                 if(race_status_name)
3836                         strunzone(race_status_name);
3837                 race_status_name = string_null;
3838                 if(race_status_name_prev)
3839                         strunzone(race_status_name_prev);
3840                 race_status_name_prev = string_null;
3841         }
3842 }
3843
3844 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3845 {
3846         float stat, pps_ratio;
3847         string pic;
3848         vector color;
3849 #ifdef GMQCC
3850         stat = -1;
3851         pic = "";
3852         color = '0 0 0';
3853 #endif
3854         switch(i)
3855         {
3856                 case 0:
3857                         stat = getstatf(STAT_DOM_PPS_RED);
3858                         pic = "dom_icon_red";
3859                         color = '1 0 0';
3860                         break;
3861                 case 1:
3862                         stat = getstatf(STAT_DOM_PPS_BLUE);
3863                         pic = "dom_icon_blue";
3864                         color = '0 0 1';
3865                         break;
3866                 case 2:
3867                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3868                         pic = "dom_icon_yellow";
3869                         color = '1 1 0';
3870                         break;
3871                 default:
3872                 case 3:
3873                         stat = getstatf(STAT_DOM_PPS_PINK);
3874                         pic = "dom_icon_pink";
3875                         color = '1 0 1';
3876                         break;
3877         }
3878         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3879
3880         if(mySize_x/mySize_y > aspect_ratio)
3881         {
3882                 i = aspect_ratio * mySize_y;
3883                 myPos_x = myPos_x + (mySize_x - i) / 2;
3884                 mySize_x = i;
3885         }
3886         else
3887         {
3888                 i = 1/aspect_ratio * mySize_x;
3889                 myPos_y = myPos_y + (mySize_y - i) / 2;
3890                 mySize_y = i;
3891         }
3892
3893         if (layout) // show text too
3894         {
3895                 //draw the text
3896                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3897                 if (layout == 2) // average pps
3898                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3899                 else // percentage of average pps
3900                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3901         }
3902
3903         //draw the icon
3904         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3905         if (stat > 0)
3906         {
3907                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3908                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3909                 drawresetcliparea();
3910         }
3911 }
3912
3913 void HUD_Mod_Dom(vector myPos, vector mySize)
3914 {
3915         mod_active = 1; // required in each mod function that always shows something
3916         entity tm;
3917         float teams_count = 0;
3918         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3919                 if(tm.team != COLOR_SPECTATOR)
3920                         ++teams_count;
3921
3922         float layout = autocvar_hud_panel_modicons_dom_layout;
3923         float rows, columns, aspect_ratio;
3924         rows = mySize_y/mySize_x;
3925         aspect_ratio = (layout) ? 3 : 1;
3926         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3927         columns = ceil(teams_count/rows);
3928
3929         int i;
3930         float row = 0, column = 0;
3931         for(i=0; i<teams_count; ++i)
3932         {
3933                 vector pos, itemSize;
3934                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3935                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3936
3937                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3938
3939                 ++row;
3940                 if(row >= rows)
3941                 {
3942                         row = 0;
3943                         ++column;
3944                 }
3945         }
3946 }
3947
3948 float mod_prev; // previous state of mod_active to check for a change
3949 float mod_alpha;
3950 float mod_change; // "time" when mod_active changed
3951
3952 void HUD_ModIcons(void)
3953 {
3954         if(!autocvar__hud_configure)
3955         {
3956                 if(!autocvar_hud_panel_modicons) return;
3957                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3958         }
3959         else
3960                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3961
3962         HUD_Panel_UpdateCvars(modicons);
3963         HUD_Panel_ApplyFadeAlpha();
3964
3965         draw_beginBoldFont();
3966
3967         vector pos, mySize;
3968         pos = panel_pos;
3969         mySize = panel_size;
3970
3971         if(mod_active != mod_prev) {
3972                 mod_change = time;
3973                 mod_prev = mod_active;
3974         }
3975
3976         if(mod_active || autocvar__hud_configure)
3977                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3978         else
3979                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3980
3981         if(mod_alpha)
3982                 HUD_Panel_DrawBg(mod_alpha);
3983
3984         if(panel_bg_padding)
3985         {
3986                 pos += '1 1 0' * panel_bg_padding;
3987                 mySize -= '2 2 0' * panel_bg_padding;
3988         }
3989
3990         // these MUST be ran in order to update mod_active
3991         if(gametype == MAPINFO_TYPE_KEYHUNT)
3992                 HUD_Mod_KH(pos, mySize);
3993         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3994                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3995         else if(gametype == MAPINFO_TYPE_NEXBALL)
3996                 HUD_Mod_NexBall(pos, mySize);
3997         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3998                 HUD_Mod_Race(pos, mySize);
3999         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4000                 HUD_Mod_CA(pos, mySize);
4001         else if(gametype == MAPINFO_TYPE_DOMINATION)
4002                 HUD_Mod_Dom(pos, mySize);
4003         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4004                 HUD_Mod_Keepaway(pos, mySize);
4005
4006         draw_endBoldFont();
4007 }
4008
4009 // Draw pressed keys (#11)
4010 //
4011 void HUD_DrawPressedKeys(void)
4012 {
4013         if(!autocvar__hud_configure)
4014         {
4015                 if(!autocvar_hud_panel_pressedkeys) return;
4016                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4017         }
4018         else
4019                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4020
4021
4022         HUD_Panel_UpdateCvars(pressedkeys);
4023         HUD_Panel_ApplyFadeAlpha();
4024         vector pos, mySize;
4025         pos = panel_pos;
4026         mySize = panel_size;
4027
4028         HUD_Panel_DrawBg(1);
4029         if(panel_bg_padding)
4030         {
4031                 pos += '1 1 0' * panel_bg_padding;
4032                 mySize -= '2 2 0' * panel_bg_padding;
4033         }
4034
4035         // force custom aspect
4036         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4037         if(aspect)
4038         {
4039                 vector newSize;
4040                 if(mySize_x/mySize_y > aspect)
4041                 {
4042                         newSize_x = aspect * mySize_y;
4043                         newSize_y = mySize_y;
4044
4045                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4046                 }
4047                 else
4048                 {
4049                         newSize_y = 1/aspect * mySize_x;
4050                         newSize_x = mySize_x;
4051
4052                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4053                 }
4054                 mySize = newSize;
4055         }
4056
4057         vector keysize;
4058         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4059         float pressedkeys;
4060         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4061
4062         if(autocvar_hud_panel_pressedkeys_attack)
4063         {
4064                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4065                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4066                 pos_y += keysize_y;
4067         }
4068
4069         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4070         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4071         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4072         pos_y += keysize_y;
4073         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4075         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4076 }
4077
4078 // Handle chat as a panel (#12)
4079 //
4080 void HUD_Chat(void)
4081 {
4082         if(!autocvar__hud_configure)
4083         {
4084                 if (!autocvar_hud_panel_chat)
4085                 {
4086                         if (!autocvar_con_chatrect)
4087                                 cvar_set("con_chatrect", "0");
4088                         return;
4089                 }
4090                 if(autocvar__con_chat_maximized)
4091                         if(!hud_draw_maximized) return;
4092         }
4093         else
4094                 hud_configure_active_panel = HUD_PANEL_CHAT;
4095
4096         HUD_Panel_UpdateCvars(chat);
4097         HUD_Panel_ApplyFadeAlpha();
4098
4099         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4100         {
4101                 panel_pos_y = panel_bg_border;
4102                 panel_size_y = vid_conheight - panel_bg_border * 2;
4103                 if(panel_bg == "0") // force a border when maximized
4104                 {
4105                         if(precache_pic(panel_bg) == "") {
4106                                 panel_bg = strcat(hud_skin_path, "/border_default");
4107                                 if(precache_pic(panel_bg) == "") {
4108                                         panel_bg = "gfx/hud/default/border_default";
4109                                 }
4110                         }
4111                 }
4112                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4113         }
4114
4115         vector pos, mySize;
4116         pos = panel_pos;
4117         mySize = panel_size;
4118
4119         HUD_Panel_DrawBg(1);
4120
4121         if(panel_bg_padding)
4122         {
4123                 pos += '1 1 0' * panel_bg_padding;
4124                 mySize -= '2 2 0' * panel_bg_padding;
4125         }
4126
4127         if (!autocvar_con_chatrect)
4128                 cvar_set("con_chatrect", "1");
4129
4130         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4131         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4132
4133         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4134         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4135
4136         if(autocvar__hud_configure)
4137         {
4138                 vector chatsize;
4139                 chatsize = '1 1 0' * autocvar_con_chatsize;
4140                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4141                 float i, a;
4142                 for(i = 0; i < autocvar_con_chat; ++i)
4143                 {
4144                         if(i == autocvar_con_chat - 1)
4145                                 a = panel_fg_alpha;
4146                         else
4147                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4148                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4149                         pos_y += chatsize_y;
4150                 }
4151         }
4152 }
4153
4154 // Engine info panel (#13)
4155 //
4156 float prevfps;
4157 float prevfps_time;
4158 float framecounter;
4159
4160 float frametimeavg;
4161 float frametimeavg1; // 1 frame ago
4162 float frametimeavg2; // 2 frames ago
4163 void HUD_EngineInfo(void)
4164 {
4165         if(!autocvar__hud_configure)
4166         {
4167                 if(!autocvar_hud_panel_engineinfo) return;
4168         }
4169         else
4170                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4171
4172         HUD_Panel_UpdateCvars(engineinfo);
4173         HUD_Panel_ApplyFadeAlpha();
4174         vector pos, mySize;
4175         pos = panel_pos;
4176         mySize = panel_size;
4177
4178         HUD_Panel_DrawBg(1);
4179         if(panel_bg_padding)
4180         {
4181                 pos += '1 1 0' * panel_bg_padding;
4182                 mySize -= '2 2 0' * panel_bg_padding;
4183         }
4184
4185         float currentTime = gettime(GETTIME_REALTIME);
4186         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4187         {
4188                 float currentframetime = currentTime - prevfps_time;
4189                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4190                 frametimeavg2 = frametimeavg1;
4191                 frametimeavg1 = frametimeavg;
4192                 
4193                 float weight;
4194                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4195                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4196                 {
4197                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4198                                 prevfps = (1/currentframetime);
4199                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4200                 }
4201                 prevfps_time = currentTime;
4202         }
4203         else
4204         {
4205                 framecounter += 1;
4206                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4207                 {
4208                         prevfps = framecounter/(currentTime - prevfps_time);
4209                         framecounter = 0;
4210                         prevfps_time = currentTime;
4211                 }
4212         }
4213
4214         vector color;
4215         color = HUD_Get_Num_Color (prevfps, 100);
4216         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4217 }
4218
4219 // Info messages panel (#14)
4220 //
4221 #define drawInfoMessage(s)\
4222         if(autocvar_hud_panel_infomessages_flip)\
4223                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4224         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4225         o_y += fontsize_y;
4226 void HUD_InfoMessages(void)
4227 {
4228         if(!autocvar__hud_configure)
4229         {
4230                 if(!autocvar_hud_panel_infomessages) return;
4231         }
4232         else
4233                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4234
4235         HUD_Panel_UpdateCvars(infomessages);
4236         HUD_Panel_ApplyFadeAlpha();
4237         vector pos, mySize;
4238         pos = panel_pos;
4239         mySize = panel_size;
4240
4241         HUD_Panel_DrawBg(1);
4242         if(panel_bg_padding)
4243         {
4244                 pos += '1 1 0' * panel_bg_padding;
4245                 mySize -= '2 2 0' * panel_bg_padding;
4246         }
4247
4248         // always force 5:1 aspect
4249         vector newSize;
4250         if(mySize_x/mySize_y > 5)
4251         {
4252                 newSize_x = 5 * mySize_y;
4253                 newSize_y = mySize_y;
4254
4255                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4256         }
4257         else
4258         {
4259                 newSize_y = 1/5 * mySize_x;
4260                 newSize_x = mySize_x;
4261
4262                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4263         }
4264
4265         mySize = newSize;
4266         entity tm;
4267         vector o;
4268         o = pos;
4269
4270         vector fontsize;
4271         fontsize = '0.20 0.20 0' * mySize_y;
4272         
4273         float a;
4274         a = panel_fg_alpha;
4275
4276         string s;
4277         if(!autocvar__hud_configure)
4278         {
4279                 if(spectatee_status && !intermission)
4280                 {
4281                         a = 1;
4282                         if(spectatee_status == -1)
4283                                 s = _("^1Observing");
4284                         else
4285 #ifdef COMPAT_XON050_ENGINE
4286                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4287 #else
4288                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4289 #endif
4290                         drawInfoMessage(s)
4291
4292                         if(spectatee_status == -1)
4293                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4294                         else
4295                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4296                         drawInfoMessage(s)
4297
4298                         if(spectatee_status == -1)
4299                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4300                         else
4301                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4302                         drawInfoMessage(s)
4303
4304                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4305                         drawInfoMessage(s)
4306
4307                         if(gametype == MAPINFO_TYPE_ARENA)
4308                                 s = _("^1Wait for your turn to join");
4309                         else if(gametype == MAPINFO_TYPE_LMS)
4310                         {
4311                                 entity sk;
4312                                 sk = playerslots[player_localnum];
4313                                 if(sk.(scores[ps_primary]) >= 666)
4314                                         s = _("^1Match has already begun");
4315                                 else if(sk.(scores[ps_primary]) > 0)
4316                                         s = _("^1You have no more lives left");
4317                                 else
4318                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4319                         }
4320                         else
4321                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4322                         drawInfoMessage(s)
4323
4324                         //show restart countdown:
4325                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4326                                 float countdown;
4327                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4328                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4329                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4330                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4331                                 o_y += fontsize_y;
4332                         }
4333                 }
4334                 if(warmup_stage && !intermission)
4335                 {
4336                         s = _("^2Currently in ^1warmup^2 stage!");
4337                         drawInfoMessage(s)
4338                 }
4339
4340                 string blinkcolor;
4341                 if(mod(time, 1) >= 0.5)
4342                         blinkcolor = "^1";
4343                 else
4344                         blinkcolor = "^3";
4345
4346                 if(ready_waiting && !intermission && !spectatee_status)
4347                 {
4348                         if(ready_waiting_for_me)
4349                         {
4350                                 if(warmup_stage)
4351                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4352                                 else
4353                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4354                         }
4355                         else
4356                         {
4357                                 if(warmup_stage)
4358                                         s = _("^2Waiting for others to ready up to end warmup...");
4359                                 else
4360                                         s = _("^2Waiting for others to ready up...");
4361                         }
4362                         drawInfoMessage(s)
4363                 }
4364                 else if(warmup_stage && !intermission && !spectatee_status)
4365                 {
4366                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4367                         drawInfoMessage(s)
4368                 }
4369
4370                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4371                 {
4372                         float ts_min = 0, ts_max = 0;
4373                         tm = teams.sort_next;
4374                         if (tm)
4375                         {
4376                                 for(; tm.sort_next; tm = tm.sort_next)
4377                                 {
4378                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4379                                                 continue;
4380                                         if(!ts_min) ts_min = tm.team_size;
4381                                         else ts_min = min(ts_min, tm.team_size);
4382                                         if(!ts_max) ts_max = tm.team_size;
4383                                         else ts_max = max(ts_max, tm.team_size);
4384                                 }
4385                                 if ((ts_max - ts_min) > 1)
4386                                 {
4387                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4388                                         tm = GetTeam(myteam, false);
4389                                         if (tm)
4390                                         if (tm.team != COLOR_SPECTATOR)
4391                                         if (tm.team_size == ts_max)
4392                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4393                                         drawInfoMessage(s)
4394                                 }
4395                         }
4396                 }
4397         }
4398         else 
4399         {
4400                 s = _("^7Press ^3ESC ^7to show HUD options.");
4401                 drawInfoMessage(s)
4402                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4403                 drawInfoMessage(s)
4404                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4405                 drawInfoMessage(s)
4406                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4407                 drawInfoMessage(s)
4408         }
4409 }
4410
4411 // Physics panel (#15)
4412 //
4413 vector acc_prevspeed;
4414 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4415 void HUD_Physics(void)
4416 {
4417         if(!autocvar__hud_configure)
4418         {
4419                 if(!autocvar_hud_panel_physics) return;
4420                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4421                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4422         }
4423         else
4424                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4425
4426         HUD_Panel_UpdateCvars(physics);
4427         HUD_Panel_ApplyFadeAlpha();
4428
4429         draw_beginBoldFont();
4430
4431         HUD_Panel_DrawBg(1);
4432         if(panel_bg_padding)
4433         {
4434                 panel_pos += '1 1 0' * panel_bg_padding;
4435                 panel_size -= '2 2 0' * panel_bg_padding;
4436         }
4437
4438         float acceleration_progressbar_scale = 0;
4439         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4440                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4441
4442         float text_scale;
4443         if (autocvar_hud_panel_physics_text_scale <= 0)
4444                 text_scale = 1;
4445         else
4446                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4447
4448         //compute speed
4449         float speed, conversion_factor;
4450         string unit;
4451
4452         switch(autocvar_hud_panel_physics_speed_unit)
4453         {
4454                 default:
4455                 case 1:
4456                         unit = _(" qu/s");
4457                         conversion_factor = 1.0;
4458                         break;
4459                 case 2:
4460                         unit = _(" m/s");
4461                         conversion_factor = 0.0254;
4462                         break;
4463                 case 3:
4464                         unit = _(" km/h");
4465                         conversion_factor = 0.0254 * 3.6;
4466                         break;
4467                 case 4:
4468                         unit = _(" mph");
4469                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4470                         break;
4471                 case 5:
4472                         unit = _(" knots");
4473                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4474                         break;
4475         }
4476         
4477         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4478
4479         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4480         if (autocvar__hud_configure)
4481                 speed = floor( max_speed * 0.65 + 0.5 );
4482         else if(autocvar_hud_panel_physics_speed_vertical)
4483                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4484         else
4485                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4486
4487         //compute acceleration
4488         float acceleration, f;
4489         if (autocvar__hud_configure)
4490                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4491         else
4492         {
4493                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4494                 f = time - acc_prevtime;
4495                 if(autocvar_hud_panel_physics_acceleration_vertical)
4496                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4497                 else
4498                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4499                 
4500                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4501                 
4502                 acc_prevspeed = vel;
4503                 acc_prevtime = time;
4504
4505                 f = bound(0, f * 10, 1);
4506                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4507         }
4508
4509         //compute layout
4510         float panel_ar = panel_size_x/panel_size_y;
4511         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4512         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4513         {
4514                 panel_size_x *= 0.5;
4515                 if (autocvar_hud_panel_physics_flip)
4516                         speed_offset_x = panel_size_x;
4517                 else
4518                         acceleration_offset_x = panel_size_x;
4519         }
4520         else
4521         {
4522                 panel_size_y *= 0.5;
4523                 if (autocvar_hud_panel_physics_flip)
4524                         speed_offset_y = panel_size_y;
4525                 else
4526                         acceleration_offset_y = panel_size_y;
4527         }
4528         float speed_baralign, acceleration_baralign;
4529         if (autocvar_hud_panel_physics_baralign == 1)
4530                 acceleration_baralign = speed_baralign = 1;
4531     else if(autocvar_hud_panel_physics_baralign == 4)
4532                 acceleration_baralign = speed_baralign = 2;
4533         else if (autocvar_hud_panel_physics_flip)
4534         {
4535                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4536                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4537         }
4538         else
4539         {
4540                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4541                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4542         }
4543         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4544                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4545
4546         //draw speed
4547         if(speed)
4548         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4549         {
4550                 HUD_Panel_GetProgressBarColor(speed);
4551                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4552         }
4553         vector tmp_offset, tmp_size;
4554         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4555         {
4556                 tmp_size_x = panel_size_x * 0.75;
4557                 tmp_size_y = panel_size_y * text_scale;
4558                 if (speed_baralign)
4559                         tmp_offset_x = panel_size_x - tmp_size_x;
4560                 //else
4561                         //tmp_offset_x = 0;
4562                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4563                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4564
4565                 //draw speed unit
4566                 if (speed_baralign)
4567                         tmp_offset_x = 0;
4568                 else
4569                         tmp_offset_x = tmp_size_x;
4570                 if (autocvar_hud_panel_physics_speed_unit_show)
4571                 {
4572                         //tmp_offset_y = 0;
4573                         tmp_size_x = panel_size_x * (1 - 0.75);
4574                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4575                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4576                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4577                 }
4578         }
4579
4580         //compute and draw top speed
4581         if (autocvar_hud_panel_physics_topspeed)
4582         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4583         {
4584                 if (autocvar__hud_configure)
4585                 {
4586                         top_speed = floor( max_speed * 0.75 + 0.5 );
4587                         f = 1;
4588                 }
4589                 else
4590                 {
4591                         if (speed >= top_speed)
4592                         {
4593                                 top_speed = speed;
4594                                 top_speed_time = time;
4595                         }
4596                         if (top_speed != 0)
4597                         {
4598                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4599                                 // divide by f to make it start from 1
4600                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4601                         }
4602             else //hide top speed 0, it would be stupid
4603                                 f = 0;
4604                 }
4605                 if (f > 0)
4606                 {
4607                         //top speed progressbar peak
4608                         if(speed < top_speed)
4609                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4610                         {
4611                                 float peak_offset_x;
4612                                 vector peak_size;
4613                                 if (speed_baralign == 0)
4614                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4615                 else if (speed_baralign == 1)
4616                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4617                 else // if (speed_baralign == 2)
4618                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4619                                 //if speed is not 0 the speed progressbar already fetched the color
4620                                 if (speed == 0)
4621                                         HUD_Panel_GetProgressBarColor(speed);
4622                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4623                 peak_size_y = panel_size_y;
4624                 if (speed_baralign == 2) // draw two peaks, on both sides
4625                 {
4626                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4627                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4628                 }
4629                 else
4630                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4631                         }
4632
4633                         //top speed
4634                         tmp_offset_y = panel_size_y * 0.4;
4635                         tmp_size_x = panel_size_x * (1 - 0.75);
4636                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4637                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4638                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4639                 }
4640                 else
4641                         top_speed = 0;
4642         }
4643
4644         //draw acceleration
4645         if(acceleration)
4646         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4647         {
4648                 if (acceleration < 0)
4649                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4650                 else
4651                         HUD_Panel_GetProgressBarColor(acceleration);
4652
4653                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4654                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4655                         f = sqrt(f);
4656
4657                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4658                 {
4659                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4660
4661                         if (acceleration_baralign == 1)
4662                                 tmp_offset_x = panel_size_x - tmp_size_x;
4663                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4664                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4665                         else
4666                                 tmp_offset_x = 0;
4667                         tmp_offset_y = 0;
4668                 }
4669                 else
4670                 {
4671                         tmp_size = panel_size;
4672                         tmp_offset = '0 0 0';
4673                 }
4674
4675                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4676         }
4677         tmp_size_x = panel_size_x;
4678         tmp_size_y = panel_size_y * text_scale;
4679         tmp_offset_x = 0;
4680         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4681         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4682                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4683
4684         draw_endBoldFont();
4685 }
4686
4687 // CenterPrint (#16)
4688 //
4689 #define CENTERPRINT_MAX_MSGS 10
4690 #define CENTERPRINT_MAX_ENTRIES 50
4691 #define CENTERPRINT_SPACING 0.7
4692 float cpm_index;
4693 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4694 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4695 float centerprint_time[CENTERPRINT_MAX_MSGS];
4696 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4697 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4698 float centerprint_showing;
4699
4700 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4701 {
4702         float i, j;
4703
4704         if(strMessage == "" && new_id == 0)
4705                 return;
4706
4707         // strip trailing newlines
4708         j = strlen(strMessage) - 1;
4709         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4710                 --j;
4711         if (j < strlen(strMessage) - 1)
4712                 strMessage = substring(strMessage, 0, j + 1);
4713
4714         if(strMessage == "" && new_id == 0)
4715                 return;
4716
4717         // strip leading newlines
4718         j = 0;
4719         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4720                 ++j;
4721         if (j > 0)
4722                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4723
4724         if(strMessage == "" && new_id == 0)
4725                 return;
4726
4727         if (!centerprint_showing)
4728                 centerprint_showing = TRUE;
4729
4730         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4731         {
4732                 if (j == CENTERPRINT_MAX_MSGS)
4733                         j = 0;
4734                 if (new_id && new_id == centerprint_msgID[j])
4735                 {
4736                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4737                         {
4738                                 // fade out the current msg (duration and countdown_num are ignored)
4739                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4740                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4741                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4742                                 return;
4743                         }
4744                         break; // found a msg with the same id, at position j
4745                 }
4746         }
4747
4748         if (i == CENTERPRINT_MAX_MSGS)
4749         {
4750                 // a msg with the same id was not found, add the msg at the next position
4751                 --cpm_index;
4752                 if (cpm_index == -1)
4753                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4754                 j = cpm_index;
4755         }
4756         if(centerprint_messages[j])
4757                 strunzone(centerprint_messages[j]);
4758         centerprint_messages[j] = strzone(strMessage);
4759         centerprint_msgID[j] = new_id;
4760         if (duration < 0)
4761                 centerprint_time[j] = -1;
4762         else
4763         {
4764                 if(duration == 0)
4765                         duration = max(1, autocvar_hud_panel_centerprint_time);
4766                 centerprint_time[j] = duration;
4767                 centerprint_expire_time[j] = time + duration;
4768         }
4769         centerprint_countdown_num[j] = countdown_num;
4770 }
4771
4772 void centerprint_hud(string strMessage)
4773 {
4774         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4775 }
4776
4777 void reset_centerprint_messages(void)
4778 {
4779         float i;
4780         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4781         {
4782                 centerprint_expire_time[i] = 0;
4783                 centerprint_time[i] = 1;
4784                 centerprint_msgID[i] = 0;
4785                 if(centerprint_messages[i])
4786                         strunzone(centerprint_messages[i]);
4787                 centerprint_messages[i] = string_null;
4788         }
4789 }
4790 float hud_configure_cp_generation_time;
4791 void HUD_CenterPrint (void)
4792 {
4793         if(!autocvar__hud_configure)
4794         {
4795                 if(!autocvar_hud_panel_centerprint) return;
4796
4797                 if (hud_configure_prev && hud_configure_prev != -1)
4798                         reset_centerprint_messages();
4799         }
4800         else
4801         {
4802                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4803
4804                 if (!hud_configure_prev)
4805                         reset_centerprint_messages();
4806                 if (time > hud_configure_cp_generation_time)
4807                 {
4808                         float r;
4809                         r = random();
4810                         if (r > 0.9)
4811                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4812                         else if (r > 0.8)
4813                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4814                         else
4815                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4816                         hud_configure_cp_generation_time = time + 1 + random()*4;
4817                 }
4818         }
4819
4820         HUD_Panel_UpdateCvars(centerprint);
4821
4822         // this panel doesn't fade when showing the scoreboard
4823         if(autocvar__menu_alpha)
4824                 HUD_Panel_ApplyFadeAlpha();
4825
4826         if(scoreboard_fade_alpha)
4827         {
4828                 // move the panel below the scoreboard
4829                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4830                         return;
4831                 vector target_pos;
4832                 
4833                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4834                 
4835                 if(target_pos_y > panel_pos_y)
4836                 {
4837                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4838                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4839                 }
4840         }
4841
4842         HUD_Panel_DrawBg(1);
4843
4844         if (!centerprint_showing)
4845                 return;
4846
4847         if(panel_bg_padding)
4848         {
4849                 panel_pos += '1 1 0' * panel_bg_padding;
4850                 panel_size -= '2 2 0' * panel_bg_padding;
4851         }
4852
4853         float entries, height;
4854         vector fontsize;
4855         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4856         // height = panel_size_y/entries;
4857         // fontsize = '1 1 0' * height;
4858         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4859         fontsize = '1 1 0' * height;
4860         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4861
4862         float i, j, k, n;
4863         float a, sz, align, current_msg_pos_y = 0, msg_size;
4864         vector pos;
4865         string ts;
4866
4867         n = -1; // if no msg will be displayed, n stays -1
4868
4869         pos = panel_pos;
4870         if (autocvar_hud_panel_centerprint_flip)
4871                 pos_y += panel_size_y;
4872         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4873         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4874         {
4875                 if (j == CENTERPRINT_MAX_MSGS)
4876                         j = 0;
4877                 if (centerprint_expire_time[j] <= time)
4878                 {
4879                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4880                         {
4881                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4882                                 if (centerprint_countdown_num[j] == 0)
4883                                         continue;
4884                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4885                         }
4886                         else
4887                                 continue;
4888                 }
4889                 
4890                 // fade the centerprint_hud in/out 
4891                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4892                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4893                 else if (centerprint_expire_time[j] > time)
4894                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4895                 else
4896                         a = 0;
4897                 
4898                 // set the size from fading in/out before subsequent fading
4899                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4900                 
4901                 // also fade it based on positioning
4902                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4903                 {
4904                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4905                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4906                 }
4907                 
4908                 // finally set the size based on the new theAlpha from subsequent fading
4909                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4910                 drawfontscale = sz * '1 1 0';
4911                 
4912                 if (centerprint_countdown_num[j])
4913                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4914                 else
4915                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4916
4917                 if (autocvar_hud_panel_centerprint_flip)
4918                 {
4919                         // check if the message can be entirely shown
4920                         for(k = 0; k < n; ++k)
4921                         {
4922                                 getWrappedLine_remaining = argv(k);
4923                                 while(getWrappedLine_remaining)
4924                                 {
4925                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4926                                         if (ts != "")
4927                                                 pos_y -= fontsize_y;
4928                                         else
4929                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4930                                 }
4931                         }
4932                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4933                 }
4934
4935                 msg_size = pos_y;
4936                 for(k = 0; k < n; ++k)
4937                 {
4938                         getWrappedLine_remaining = argv(k);
4939                         while(getWrappedLine_remaining)
4940                         {
4941                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4942                                 if (ts != "")
4943                                 {
4944                                         if (align)
4945                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4946                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4947                                         pos_y += fontsize_y;
4948                                 }
4949                                 else
4950                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4951                         }
4952                 }
4953                 msg_size = pos_y - msg_size;
4954                 if (autocvar_hud_panel_centerprint_flip)
4955                 {
4956                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4957                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4958                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4959                                 
4960                         if (pos_y < panel_pos_y) // check if the next message can be shown
4961                         {
4962                                 drawfontscale = '1 1 0';
4963                                 return;
4964                         }
4965                 }
4966                 else
4967                 {
4968                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4969                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4970                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4971                                 
4972                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4973                         {
4974                                 drawfontscale = '1 1 0';
4975                                 return;
4976                         }
4977                 }
4978         }
4979         drawfontscale = '1 1 0';
4980         if (n == -1)
4981         {
4982                 centerprint_showing = FALSE;
4983                 reset_centerprint_messages();
4984         }
4985 }
4986
4987 /*
4988 ==================
4989 Main HUD system
4990 ==================
4991 */
4992
4993 void HUD_Reset (void)
4994 {
4995         // reset gametype specific icons
4996         if(gametype == MAPINFO_TYPE_KEYHUNT)
4997                 HUD_Mod_KH_Reset();
4998         else if(gametype == MAPINFO_TYPE_CTF)
4999                 HUD_Mod_CTF_Reset();
5000 }
5001
5002 #define HUD_DrawPanel(id)\
5003 switch (id) {\
5004         case (HUD_PANEL_RADAR):\
5005                 HUD_Radar(); break;\
5006         case (HUD_PANEL_WEAPONS):\
5007                 HUD_Weapons(); break;\
5008         case (HUD_PANEL_AMMO):\
5009                 HUD_Ammo(); break;\
5010         case (HUD_PANEL_POWERUPS):\
5011                 HUD_Powerups(); break;\
5012         case (HUD_PANEL_HEALTHARMOR):\
5013                 HUD_HealthArmor(); break;\
5014         case (HUD_PANEL_NOTIFY):\
5015                 HUD_Notify(); break;\
5016         case (HUD_PANEL_TIMER):\
5017                 HUD_Timer(); break;\
5018         case (HUD_PANEL_SCORE):\
5019                 HUD_Score(); break;\
5020         case (HUD_PANEL_RACETIMER):\
5021                 HUD_RaceTimer(); break;\
5022         case (HUD_PANEL_VOTE):\
5023                 HUD_VoteWindow(); break;\
5024         case (HUD_PANEL_MODICONS):\
5025                 HUD_ModIcons(); break;\
5026         case (HUD_PANEL_PRESSEDKEYS):\
5027                 HUD_DrawPressedKeys(); break;\
5028         case (HUD_PANEL_CHAT):\
5029                 HUD_Chat(); break;\
5030         case (HUD_PANEL_ENGINEINFO):\
5031                 HUD_EngineInfo(); break;\
5032         case (HUD_PANEL_INFOMESSAGES):\
5033                 HUD_InfoMessages(); break;\
5034         case (HUD_PANEL_PHYSICS):\
5035                 HUD_Physics(); break;\
5036         case (HUD_PANEL_CENTERPRINT):\
5037                 HUD_CenterPrint(); break;\
5038 } ENDS_WITH_CURLY_BRACE
5039
5040 void HUD_Main (void)
5041 {
5042         float i;
5043         // global hud theAlpha fade
5044         if(menu_enabled == 1)
5045                 hud_fade_alpha = 1;
5046         else
5047                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5048
5049         if(scoreboard_fade_alpha)
5050                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5051
5052         if(autocvar__hud_configure)
5053                 if(isdemo())
5054                         HUD_Configure_Exit_Force();
5055
5056         if(intermission == 2) // no hud during mapvote
5057         {
5058                 if (autocvar__hud_configure)
5059                         HUD_Configure_Exit_Force();
5060                 hud_fade_alpha = 0;
5061         }
5062         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5063                 hud_fade_alpha = 1;
5064
5065         // panels that we want to be active together with the scoreboard
5066         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5067         if(scoreboard_fade_alpha == 1)
5068         {
5069                 HUD_CenterPrint();
5070                 return;
5071         }
5072
5073         if(!autocvar__hud_configure && !hud_fade_alpha)
5074                 return;
5075
5076         // Drawing stuff
5077         if (hud_skin_path != autocvar_hud_skin)
5078         {
5079                 if (hud_skin_path)
5080                         strunzone(hud_skin_path);
5081                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5082         }
5083
5084         // HUD configure visible grid
5085         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5086         {
5087                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5088                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5089                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5090                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5091                 vector s;
5092                 // x-axis
5093                 s = eX + eY * vid_conheight;
5094                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5095                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5096                 // y-axis
5097                 s = eY + eX * vid_conwidth;
5098                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5099                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5100         }
5101
5102 #ifdef COMPAT_XON050_ENGINE
5103     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5104 #else
5105     current_player = player_localentnum;
5106 #endif
5107
5108         // draw the dock
5109         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5110         {
5111                 float f;
5112                 vector color;
5113                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5114                 if((teamplay) && hud_dock_color_team) {
5115                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5116                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5117                 }
5118                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5119                         color = '1 0 0' * hud_dock_color_team;
5120                 }
5121                 else
5122                 {
5123                         string hud_dock_color = autocvar_hud_dock_color;
5124                         if(hud_dock_color == "shirt") {
5125                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5126                                 color = colormapPaletteColor(floor(f / 16), 0);
5127                         }
5128                         else if(hud_dock_color == "pants") {
5129                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5130                                 color = colormapPaletteColor(mod(f, 16), 1);
5131                         }
5132                         else
5133                                 color = stov(hud_dock_color);
5134                 }
5135
5136                 string pic;
5137                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5138                 if(precache_pic(pic) == "") {
5139                         pic = strcat(hud_skin_path, "/dock_medium");
5140                         if(precache_pic(pic) == "") {
5141                                 pic = "gfx/hud/default/dock_medium";
5142                         }
5143                 }
5144                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5145         }
5146
5147         // cache the panel order into the panel_order array
5148         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5149                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5150                         panel_order[i] = -1;
5151                 string s = "";
5152                 float p_num, warning = false;
5153                 float argc = tokenize_console(autocvar__hud_panelorder);
5154                 if (argc > HUD_PANEL_NUM)
5155                         warning = true;
5156                 //first detect wrong/missing panel numbers
5157                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5158                         p_num = stof(argv(i));
5159                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5160                                 if (panel_order[p_num] == -1) //found for the first time?
5161                                         s = strcat(s, ftos(p_num), " ");
5162                                 panel_order[p_num] = 1; //mark as found
5163                         }
5164                         else
5165                                 warning = true;
5166                 }
5167                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5168                         if (panel_order[i] == -1) {
5169                                 warning = true;
5170                                 s = strcat(s, ftos(i), " "); //add missing panel number
5171                         }
5172                 }
5173                 if (warning)
5174                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5175
5176                 cvar_set("_hud_panelorder", s);
5177                 if(hud_panelorder_prev)
5178                         strunzone(hud_panelorder_prev);
5179                 hud_panelorder_prev = strzone(s);
5180
5181                 //now properly set panel_order
5182                 tokenize_console(s);
5183                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5184                         panel_order[i] = stof(argv(i));
5185                 }
5186         }
5187
5188         hud_draw_maximized = 0;
5189         // draw panels in order specified by panel_order array
5190         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5191                 HUD_DrawPanel(panel_order[i]);
5192
5193         hud_draw_maximized = 1; // panels that may be maximized must check this var
5194         // draw maximized panels on top
5195         if(hud_panel_radar_maximized)
5196                 HUD_Radar();
5197         if(autocvar__con_chat_maximized)
5198                 HUD_Chat();
5199
5200         if(autocvar__hud_configure)
5201         {
5202                 if(tab_panel != -1)
5203                 {
5204                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5205                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5206                 }
5207                 if(highlightedPanel != -1)
5208                 {
5209                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5210                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5211                 }
5212                 if (!hud_configure_prev)
5213                 {
5214                         if(autocvar_hud_cursormode) { setcursormode(1); }
5215                         hudShiftState = 0;
5216                 }
5217         }
5218         else if (hud_configure_prev && autocvar_hud_cursormode)
5219                 setcursormode(0);
5220
5221         hud_configure_prev = autocvar__hud_configure;
5222
5223         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5224                 if (menu_enabled)
5225                         menu_enabled = 0;
5226 }