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Merge branch 'TimePath/issues/1472' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16 #include "../common/stats.qh"
17
18 #include "../csqcmodellib/cl_player.qh"
19
20 #include "../warpzonelib/mathlib.qh"
21
22 /*
23 ==================
24 Misc HUD functions
25 ==================
26 */
27
28 // a border picture is a texture containing nine parts:
29 //   1/4 width: left part
30 //   1/2 width: middle part (stretched)
31 //   1/4 width: right part
32 // divided into
33 //   1/4 height: top part
34 //   1/2 height: middle part (stretched)
35 //   1/4 height: bottom part
36 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
37 {
38     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
39     {
40                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
41                 return;
42     }
43         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
44         {
45                 // draw only the central part
46                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
47                 return;
48         }
49
50         vector dX, dY;
51         vector width, height;
52         vector bW, bH;
53         //pic = draw_UseSkinFor(pic);
54         width = eX * theSize.x;
55         height = eY * theSize.y;
56         if(theSize.x <= theBorderSize.x * 2)
57         {
58                 // not wide enough... draw just left and right then
59                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
60                 if(theSize.y <= theBorderSize.y * 2)
61                 {
62                         // not high enough... draw just corners
63                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
64                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
68                 }
69                 else
70                 {
71                         dY = theBorderSize.x * eY;
72                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
74                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
75                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
78                 }
79         }
80         else
81         {
82                 if(theSize.y <= theBorderSize.y * 2)
83                 {
84                         // not high enough... draw just top and bottom then
85                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
86                         dX = theBorderSize.x * eX;
87                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
88                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
89                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
90                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
93                 }
94                 else
95                 {
96                         dX = theBorderSize.x * eX;
97                         dY = theBorderSize.x * eY;
98                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
99                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
100                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
101                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
107                 }
108         }
109 }
110
111 vector HUD_Get_Num_Color (float x, float maxvalue)
112 {
113         float blinkingamt;
114         vector color;
115         if(x >= maxvalue) {
116                 color.x = sin(2*M_PI*time);
117                 color.y = 1;
118                 color.z = sin(2*M_PI*time);
119         }
120         else if(x > maxvalue * 0.75) {
121                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
122                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
123                 color.z = 0;
124         }
125         else if(x > maxvalue * 0.5) {
126                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
127                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
128                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
129         }
130         else if(x > maxvalue * 0.25) {
131                 color.x = 1;
132                 color.y = 1;
133                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
134         }
135         else if(x > maxvalue * 0.1) {
136                 color.x = 1;
137                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
138                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
139         }
140         else {
141                 color.x = 1;
142                 color.y = 0;
143                 color.z = 0;
144         }
145
146         blinkingamt = (1 - x/maxvalue/0.25);
147         if(blinkingamt > 0)
148         {
149                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
150                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
151                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
152         }
153         return color;
154 }
155
156 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
157 {
158         float aspect = size_y / size_x;
159         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
160 }
161
162 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
163 {
164         float columns, rows;
165         float ratio, best_ratio = 0;
166         float best_columns = 1, best_rows = 1;
167         bool vertical = (psize.x / psize.y >= item_aspect);
168         if(vertical)
169         {
170                 psize = eX * psize.y + eY * psize.x;
171                 item_aspect = 1 / item_aspect;
172         }
173
174         rows = ceil(sqrt(item_count));
175         columns = ceil(item_count/rows);
176         while(columns >= 1)
177         {
178                 ratio = (psize.x/columns) / (psize.y/rows);
179                 if(ratio > item_aspect)
180                         ratio = item_aspect * item_aspect / ratio;
181
182                 if(ratio <= best_ratio)
183                         break; // ratio starts decreasing by now, skip next configurations
184
185                 best_columns = columns;
186                 best_rows = rows;
187                 best_ratio = ratio;
188
189                 if(columns == 1)
190                         break;
191
192                 --columns;
193                 rows = ceil(item_count/columns);
194         }
195
196         if(vertical)
197                 return eX * best_rows + eY * best_columns;
198         else
199                 return eX * best_columns + eY * best_rows;
200 }
201
202 float stringwidth_colors(string s, vector theSize)
203 {
204         return stringwidth(s, true, theSize);
205 }
206
207 float stringwidth_nocolors(string s, vector theSize)
208 {
209         return stringwidth(s, false, theSize);
210 }
211
212 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
213 {
214         position.x -= 2 / 3 * strlen(text) * theScale.x;
215         drawstring(position, text, theScale, rgb, theAlpha, flag);
216 }
217
218 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
219 {
220         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
221         drawstring(position, text, theScale, rgb, theAlpha, flag);
222 }
223
224 // return the string of the onscreen race timer
225 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
226 {
227         string col;
228         string timestr;
229         string cpname;
230         string lapstr;
231         lapstr = "";
232
233         if(theirtime == 0) // goal hit
234         {
235                 if(mytime > 0)
236                 {
237                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
238                         col = "^1";
239                 }
240                 else if(mytime == 0)
241                 {
242                         timestr = "+0.0";
243                         col = "^3";
244                 }
245                 else
246                 {
247                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
248                         col = "^2";
249                 }
250
251                 if(lapdelta > 0)
252                 {
253                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
254                         col = "^2";
255                 }
256                 else if(lapdelta < 0)
257                 {
258                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
259                         col = "^1";
260                 }
261         }
262         else if(theirtime > 0) // anticipation
263         {
264                 if(mytime >= theirtime)
265                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
266                 else
267                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
268                 col = "^3";
269         }
270         else
271         {
272                 col = "^7";
273                 timestr = "";
274         }
275
276         if(cp == 254)
277                 cpname = _("Start line");
278         else if(cp == 255)
279                 cpname = _("Finish line");
280         else if(cp)
281                 cpname = sprintf(_("Intermediate %d"), cp);
282         else
283                 cpname = _("Finish line");
284
285         if(theirtime < 0)
286                 return strcat(col, cpname);
287         else if(theirname == "")
288                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
289         else
290                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
291 }
292
293 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
294 int race_CheckName(string net_name)
295 {
296         int i;
297         for (i=RANKINGS_CNT-1;i>=0;--i)
298                 if(grecordholder[i] == net_name)
299                         return i+1;
300         return 0;
301 }
302
303 int GetPlayerColorForce(int i)
304 {
305         if(!teamplay)
306                 return 0;
307         else
308                 return stof(getplayerkeyvalue(i, "colors")) & 15;
309 }
310
311 int GetPlayerColor(int i)
312 {
313         if(!playerslots[i].gotscores) // unconnected
314                 return NUM_SPECTATOR;
315         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
316                 return NUM_SPECTATOR;
317         else
318                 return GetPlayerColorForce(i);
319 }
320
321 string GetPlayerName(int i)
322 {
323         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
324 }
325
326
327 /*
328 ==================
329 HUD panels
330 ==================
331 */
332
333 // draw the background/borders
334 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
335         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
336                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
337 } while(0)
338
339 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
340 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
341 {
342         if(!length_ratio || !theAlpha)
343                 return;
344         if(length_ratio > 1)
345                 length_ratio = 1;
346         if (baralign == 3)
347         {
348                 if(length_ratio < -1)
349                         length_ratio = -1;
350         }
351         else if(length_ratio < 0)
352                 return;
353
354         vector square;
355         vector width, height;
356         if(vertical) {
357                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
358                 if(precache_pic(pic) == "") {
359                         pic = "gfx/hud/default/progressbar_vertical";
360                 }
361
362         if (baralign == 1) // bottom align
363                         theOrigin.y += (1 - length_ratio) * theSize.y;
364         else if (baralign == 2) // center align
365             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
366         else if (baralign == 3) // center align, positive values down, negative up
367                 {
368                         theSize.y *= 0.5;
369                         if (length_ratio > 0)
370                                 theOrigin.y += theSize.y;
371                         else
372                         {
373                                 theOrigin.y += (1 + length_ratio) * theSize.y;
374                                 length_ratio = -length_ratio;
375                         }
376                 }
377                 theSize.y *= length_ratio;
378
379                 vector bH;
380                 width = eX * theSize.x;
381                 height = eY * theSize.y;
382                 if(theSize.y <= theSize.x * 2)
383                 {
384                         // button not high enough
385                         // draw just upper and lower part then
386                         square = eY * theSize.y * 0.5;
387                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
388                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
389                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
390                 }
391                 else
392                 {
393                         square = eY * theSize.x;
394                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
395                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
396                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
397                 }
398         } else {
399                 pic = strcat(hud_skin_path, "/", pic);
400                 if(precache_pic(pic) == "") {
401                         pic = "gfx/hud/default/progressbar";
402                 }
403
404                 if (baralign == 1) // right align
405                         theOrigin.x += (1 - length_ratio) * theSize.x;
406         else if (baralign == 2) // center align
407             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
408         else if (baralign == 3) // center align, positive values on the right, negative on the left
409                 {
410                         theSize.x *= 0.5;
411                         if (length_ratio > 0)
412                                 theOrigin.x += theSize.x;
413                         else
414                         {
415                                 theOrigin.x += (1 + length_ratio) * theSize.x;
416                                 length_ratio = -length_ratio;
417                         }
418                 }
419                 theSize.x *= length_ratio;
420
421                 vector bW;
422                 width = eX * theSize.x;
423                 height = eY * theSize.y;
424                 if(theSize.x <= theSize.y * 2)
425                 {
426                         // button not wide enough
427                         // draw just left and right part then
428                         square = eX * theSize.x * 0.5;
429                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
430                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
431                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
432                 }
433                 else
434                 {
435                         square = eX * theSize.y;
436                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
437                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
438                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
439                 }
440         }
441 }
442
443 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
444 {
445         if(!theAlpha)
446                 return;
447
448         string pic;
449         pic = strcat(hud_skin_path, "/num_leading");
450         if(precache_pic(pic) == "") {
451                 pic = "gfx/hud/default/num_leading";
452         }
453
454         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
455         if(mySize.x/mySize.y > 2)
456                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
457         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 }
459
460 // Weapon icons (#0)
461 //
462 entity weaponorder[WEP_MAXCOUNT];
463 void weaponorder_swap(int i, int j, entity pass)
464 {
465         entity h = weaponorder[i];
466         weaponorder[i] = weaponorder[j];
467         weaponorder[j] = h;
468 }
469
470 string weaponorder_cmp_str;
471 int weaponorder_cmp(int i, int j, entity pass)
472 {
473         int ai, aj;
474         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
475         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
476         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
477 }
478
479 void HUD_Weapons(void)
480 {
481         // declarations
482         WepSet weapons_stat = WepSet_GetFromStat();
483         int i;
484         float f, a;
485         float screen_ar;
486         vector center = '0 0 0';
487         int weapon_count, weapon_id;
488         int row, column, rows = 0, columns = 0;
489         bool vertical_order = true;
490         float aspect = autocvar_hud_panel_weapons_aspect;
491
492         float timeout = autocvar_hud_panel_weapons_timeout;
493         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
494         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
495
496         vector barsize = '0 0 0', baroffset = '0 0 0';
497         vector ammo_color = '1 0 1';
498         float ammo_alpha = 1;
499
500         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
501         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
502
503         vector weapon_pos, weapon_size = '0 0 0';
504         vector color;
505
506         // check to see if we want to continue
507         if(hud != HUD_NORMAL) { return; }
508
509         if(!autocvar__hud_configure)
510         {
511                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
512                         return;
513                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
514                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
515                 {
516                         weaponprevtime = time;
517                         return;
518                 }
519         }
520
521         // update generic hud functions
522         HUD_Panel_UpdateCvars();
523
524         draw_beginBoldFont();
525
526         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
527         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
528         {
529                 int weapon_cnt;
530                 if(weaponorder_bypriority)
531                         strunzone(weaponorder_bypriority);
532                 if(weaponorder_byimpulse)
533                         strunzone(weaponorder_byimpulse);
534
535                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
536                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
537                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
538
539                 weapon_cnt = 0;
540                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
541                 {
542                         self = get_weaponinfo(i);
543                         if(self.impulse >= 0)
544                         {
545                                 weaponorder[weapon_cnt] = self;
546                                 ++weapon_cnt;
547                         }
548                 }
549                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
550                         weaponorder[i] = world;
551                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
552
553                 weaponorder_cmp_str = string_null;
554         }
555
556         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
557                 complain_weapon = 0;
558
559         if(autocvar__hud_configure)
560         {
561                 if(!weapons_stat)
562                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
563                                 weapons_stat |= WepSet_FromWeapon(i);
564
565                 #if 0
566                 /// debug code
567                 if(cvar("wep_add"))
568                 {
569                         weapons_stat = '0 0 0';
570                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
571                         for(i = WEP_FIRST; i <= countw; ++i)
572                                 weapons_stat |= WepSet_FromWeapon(i);
573                 }
574                 #endif
575         }
576
577         // determine which weapons are going to be shown
578         if (autocvar_hud_panel_weapons_onlyowned)
579         {
580                 if(autocvar__hud_configure)
581                 {
582                         if(menu_enabled != 2)
583                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
584                 }
585
586                 // do we own this weapon?
587                 weapon_count = 0;
588                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
589                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
590                                 ++weapon_count;
591
592
593                 // might as well commit suicide now, no reason to live ;)
594                 if (weapon_count == 0)
595                 {
596                         draw_endBoldFont();
597                         return;
598                 }
599
600                 vector old_panel_size = panel_size;
601                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
602
603                 // get the all-weapons layout
604                 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
605                 columns = table_size.x;
606                 rows = table_size.y;
607                 weapon_size.x = padded_panel_size.x / columns;
608                 weapon_size.y = padded_panel_size.y / rows;
609
610                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
611                 // we enlarge them a bit when possible to better match the desired aspect ratio
612                 if(padded_panel_size.x / padded_panel_size.y < aspect)
613                 {
614                         // maximum number of rows that allows to display items with the desired aspect ratio
615                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
616                         columns = min(columns, ceil(weapon_count / max_rows));
617                         rows = ceil(weapon_count / columns);
618                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
619                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
620                         vertical_order = false;
621                 }
622                 else
623                 {
624                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
625                         rows = min(rows, ceil(weapon_count / max_columns));
626                         columns = ceil(weapon_count / rows);
627                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
628                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
629                         vertical_order = true;
630                 }
631
632                 // reduce size of the panel
633                 panel_size.x = columns * weapon_size.x;
634                 panel_size.y = rows * weapon_size.y;
635                 panel_size += '2 2 0' * panel_bg_padding;
636
637                 // center the resized panel, or snap it to the screen edge when close enough
638                 if(panel_pos.x > vid_conwidth * 0.001)
639                 {
640                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
641                                 panel_pos.x += old_panel_size.x - panel_size.x;
642                         else
643                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
644                 }
645                 else if(old_panel_size.x > vid_conwidth * 0.999)
646                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
647
648                 if(panel_pos.y > vid_conheight * 0.001)
649                 {
650                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
651                                 panel_pos.y += old_panel_size.y - panel_size.y;
652                         else
653                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
654                 }
655                 else if(old_panel_size.y > vid_conheight * 0.999)
656                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
657         }
658         else
659                 weapon_count = WEP_COUNT;
660
661         // animation for fading in/out the panel respectively when not in use
662         if(!autocvar__hud_configure)
663         {
664                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
665                 {
666                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
667
668                         // fade the panel alpha
669                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
670                         {
671                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
672                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
673                         }
674                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
675                         {
676                                 panel_bg_alpha *= (1 - f);
677                                 panel_fg_alpha *= (1 - f);
678                         }
679
680                         // move the panel off the screen
681                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
682                         {
683                                 f *= f; // for a cooler movement
684                                 center.x = panel_pos.x + panel_size.x/2;
685                                 center.y = panel_pos.y + panel_size.y/2;
686                                 screen_ar = vid_conwidth/vid_conheight;
687                                 if (center.x/center.y < screen_ar) //bottom left
688                                 {
689                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
690                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
691                                         else //left
692                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
693                                 }
694                                 else //top right
695                                 {
696                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
697                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
698                                         else //top
699                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
700                                 }
701                                 if(f == 1)
702                                         center.x = -1; // mark the panel as off screen
703                         }
704                         weaponprevtime = time - (1 - f) * timein_effect_length;
705                 }
706                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
707                 {
708                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
709
710                         // fade the panel alpha
711                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
712                         {
713                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
714                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
715                         }
716                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
717                         {
718                                 panel_bg_alpha *= (f);
719                                 panel_fg_alpha *= (f);
720                         }
721
722                         // move the panel back on screen
723                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
724                         {
725                                 f *= f; // for a cooler movement
726                                 f = 1 - f;
727                                 center.x = panel_pos.x + panel_size.x/2;
728                                 center.y = panel_pos.y + panel_size.y/2;
729                                 screen_ar = vid_conwidth/vid_conheight;
730                                 if (center.x/center.y < screen_ar) //bottom left
731                                 {
732                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
733                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
734                                         else //left
735                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
736                                 }
737                                 else //top right
738                                 {
739                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
740                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
741                                         else //top
742                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
743                                 }
744                         }
745                 }
746         }
747
748         // draw the background, then change the virtual size of it to better fit other items inside
749         HUD_Panel_DrawBg(1);
750
751         if(center.x == -1)
752         {
753                 draw_endBoldFont();
754                 return;
755         }
756
757         if(panel_bg_padding)
758         {
759                 panel_pos += '1 1 0' * panel_bg_padding;
760                 panel_size -= '2 2 0' * panel_bg_padding;
761         }
762
763         // after the sizing and animations are done, update the other values
764
765         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
766         {
767                 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
768                 columns = table_size.x;
769                 rows = table_size.y;
770                 weapon_size.x = panel_size.x / columns;
771                 weapon_size.y = panel_size.y / rows;
772                 vertical_order = (panel_size.x / panel_size.y >= aspect);
773         }
774
775         // calculate position/size for visual bar displaying ammount of ammo status
776         if (autocvar_hud_panel_weapons_ammo)
777         {
778                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
779                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
780
781                 if(weapon_size.x/weapon_size.y > aspect)
782                 {
783                         barsize.x = aspect * weapon_size.y;
784                         barsize.y = weapon_size.y;
785                         baroffset.x = (weapon_size.x - barsize.x) / 2;
786                 }
787                 else
788                 {
789                         barsize.y = 1/aspect * weapon_size.x;
790                         barsize.x = weapon_size.x;
791                         baroffset.y = (weapon_size.y - barsize.y) / 2;
792                 }
793         }
794         if(autocvar_hud_panel_weapons_accuracy)
795                 Accuracy_LoadColors();
796
797         // draw items
798         row = column = 0;
799         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
800         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
801         {
802                 // retrieve information about the current weapon to be drawn
803                 self = weaponorder[i];
804                 weapon_id = self.impulse;
805
806                 // skip if this weapon doesn't exist
807                 if(!self || weapon_id < 0) { continue; }
808
809                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
810                 if(autocvar_hud_panel_weapons_onlyowned)
811                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
812                         continue;
813
814                 // figure out the drawing position of weapon
815                 weapon_pos = (panel_pos
816                         + eX * column * weapon_size.x
817                         + eY * row * weapon_size.y);
818
819                 // draw background behind currently selected weapon
820                 if(self.weapon == switchweapon)
821                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
822
823                 // draw the weapon accuracy
824                 if(autocvar_hud_panel_weapons_accuracy)
825                 {
826                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
827                         if(panel_weapon_accuracy >= 0)
828                         {
829                                 color = Accuracy_GetColor(panel_weapon_accuracy);
830                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
831                         }
832                 }
833
834                 // drawing all the weapon items
835                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
836                 {
837                         // draw the weapon image
838                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
839
840                         // draw weapon label string
841                         switch(autocvar_hud_panel_weapons_label)
842                         {
843                                 case 1: // weapon number
844                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
845                                         break;
846
847                                 case 2: // bind
848                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
849                                         break;
850
851                                 case 3: // weapon name
852                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
853                                         break;
854
855                                 default: // nothing
856                                         break;
857                         }
858
859                         // draw ammo status bar
860                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
861                         {
862                                 float ammo_full;
863                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
864
865                                 if(a > 0)
866                                 {
867                                         switch(self.ammo_field)
868                                         {
869                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
870                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
871                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
872                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
873                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
874                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
875                                                 default: ammo_full = 60;
876                                         }
877
878                                         drawsetcliparea(
879                                                 weapon_pos.x + baroffset.x,
880                                                 weapon_pos.y + baroffset.y,
881                                                 barsize.x * bound(0, a/ammo_full, 1),
882                                                 barsize.y
883                                         );
884
885                                         drawpic_aspect_skin(
886                                                 weapon_pos,
887                                                 "weapon_ammo",
888                                                 weapon_size,
889                                                 ammo_color,
890                                                 ammo_alpha,
891                                                 DRAWFLAG_NORMAL
892                                         );
893
894                                         drawresetcliparea();
895                                 }
896                         }
897                 }
898                 else // draw a "ghost weapon icon" if you don't have the weapon
899                 {
900                         drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
901                 }
902
903                 // draw the complain message
904                 if(self.weapon == complain_weapon)
905                 {
906                         if(fadetime)
907                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
908                         else
909                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
910
911                         string s;
912                         if(complain_weapon_type == 0) {
913                                 s = _("Out of ammo");
914                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
915                         }
916                         else if(complain_weapon_type == 1) {
917                                 s = _("Don't have");
918                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
919                         }
920                         else {
921                                 s = _("Unavailable");
922                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
923                         }
924                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
925                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
926                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
927                 }
928
929                 #if 0
930                 /// debug code
931                 if(!autocvar_hud_panel_weapons_onlyowned)
932                 {
933                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
934                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
935                 }
936                 #endif
937
938                 // continue with new position for the next weapon
939                 if(vertical_order)
940                 {
941                         ++column;
942                         if(column >= columns)
943                         {
944                                 column = 0;
945                                 ++row;
946                         }
947                 }
948                 else
949                 {
950                         ++row;
951                         if(row >= rows)
952                         {
953                                 row = 0;
954                                 ++column;
955                         }
956                 }
957         }
958
959         draw_endBoldFont();
960 }
961
962 // Ammo (#1)
963 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
964 {
965
966         HUD_Panel_DrawProgressBar(
967                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
968                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
969                 autocvar_hud_panel_ammo_progressbar_name,
970                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
971                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
972
973 }
974
975 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
976 {
977         float theAlpha = 1, a, b;
978         vector nade_color, picpos, numpos;
979
980         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
981
982         a = getstatf(STAT_NADE_BONUS);
983         b = getstatf(STAT_NADE_BONUS_SCORE);
984
985         if(autocvar_hud_panel_ammo_iconalign)
986         {
987                 numpos = myPos;
988                 picpos = myPos + eX * 2 * mySize.y;
989         }
990         else
991         {
992                 numpos = myPos + eX * mySize.y;
993                 picpos = myPos;
994         }
995
996         DrawNadeScoreBar(myPos, mySize, nade_color);
997
998         if(b > 0 || a > 0)
999         {
1000                 if(autocvar_hud_panel_ammo_text)
1001                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1002
1003                 if(draw_expanding)
1004                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
1005
1006                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1007                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize.y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1008         }
1009 }
1010
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1012 {
1013         if(ammoType == ammo_none)
1014                 return;
1015
1016         // Initialize variables
1017
1018         int ammo;
1019         if(autocvar__hud_configure)
1020         {
1021                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1022                 ammo = 60;
1023         }
1024         else
1025                 ammo = getstati(GetAmmoStat(ammoType));
1026
1027         if(!isCurrent)
1028         {
1029                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031                 mySize = mySize * scale;
1032         }
1033
1034         vector iconPos, textPos;
1035         if(autocvar_hud_panel_ammo_iconalign)
1036         {
1037                 iconPos = myPos + eX * 2 * mySize.y;
1038                 textPos = myPos;
1039         }
1040         else
1041         {
1042                 iconPos = myPos;
1043                 textPos = myPos + eX * mySize.y;
1044         }
1045
1046         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1047
1048         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1049         vector textColor;
1050         if(isInfinite)
1051                 textColor = '0.2 0.95 0';
1052         else if(isShadowed)
1053                 textColor = '0 0 0';
1054         else if(ammo < 10)
1055                 textColor = '0.8 0.04 0';
1056         else
1057                 textColor = '1 1 1';
1058
1059         float alpha;
1060         if(isCurrent)
1061                 alpha = panel_fg_alpha;
1062         else if(isShadowed)
1063                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1064         else
1065                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1066
1067         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1068
1069         // Draw item
1070
1071         if(isCurrent)
1072                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1073
1074         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1076
1077         if(autocvar_hud_panel_ammo_text)
1078                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1079
1080         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1081 }
1082
1083 int nade_prevstatus;
1084 int nade_prevframe;
1085 float nade_statuschange_time;
1086 void HUD_Ammo(void)
1087 {
1088         if(hud != HUD_NORMAL) return;
1089         if(!autocvar__hud_configure)
1090         {
1091                 if(!autocvar_hud_panel_ammo) return;
1092                 if(spectatee_status == -1) return;
1093         }
1094
1095         HUD_Panel_UpdateCvars();
1096
1097         draw_beginBoldFont();
1098
1099         vector pos, mySize;
1100         pos = panel_pos;
1101         mySize = panel_size;
1102
1103         HUD_Panel_DrawBg(1);
1104         if(panel_bg_padding)
1105         {
1106                 pos += '1 1 0' * panel_bg_padding;
1107                 mySize -= '2 2 0' * panel_bg_padding;
1108         }
1109
1110         int rows = 0, columns, row, column;
1111         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1112         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1113         float nade_statuschange_elapsedtime;
1114         int total_ammo_count;
1115
1116         vector ammo_size;
1117         if (autocvar_hud_panel_ammo_onlycurrent)
1118                 total_ammo_count = 1;
1119         else
1120                 total_ammo_count = AMMO_COUNT;
1121
1122         if(draw_nades)
1123         {
1124                 ++total_ammo_count;
1125                 if (nade_cnt != nade_prevframe)
1126                 {
1127                         nade_statuschange_time = time;
1128                         nade_prevstatus = nade_prevframe;
1129                         nade_prevframe = nade_cnt;
1130                 }
1131         }
1132         else
1133                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1134
1135         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1136         columns = ceil((total_ammo_count)/rows);
1137         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1138
1139         vector offset = '0 0 0'; // fteqcc sucks
1140         float newSize;
1141         if(ammo_size.x/ammo_size.y > 3)
1142         {
1143                 newSize = 3 * ammo_size.y;
1144                 offset.x = ammo_size.x - newSize;
1145                 pos.x += offset.x/2;
1146                 ammo_size.x = newSize;
1147         }
1148         else
1149         {
1150                 newSize = 1/3 * ammo_size.x;
1151                 offset.y = ammo_size.y - newSize;
1152                 pos.y += offset.y/2;
1153                 ammo_size.y = newSize;
1154         }
1155
1156         int i;
1157         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1158         row = column = 0;
1159         if(autocvar_hud_panel_ammo_onlycurrent)
1160         {
1161                 if(autocvar__hud_configure)
1162                 {
1163                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1164                 }
1165                 else
1166                 {
1167                         DrawAmmoItem(
1168                                 pos,
1169                                 ammo_size,
1170                                 (get_weaponinfo(switchweapon)).ammo_field,
1171                                 true,
1172                                 infinite_ammo
1173                         );
1174                 }
1175
1176                 ++row;
1177                 if(row >= rows)
1178                 {
1179                         row = 0;
1180                         column = column + 1;
1181                 }
1182         }
1183         else
1184         {
1185                 .int ammotype;
1186                 row = column = 0;
1187                 for(i = 0; i < AMMO_COUNT; ++i)
1188                 {
1189                         ammotype = GetAmmoFieldFromNum(i);
1190                         DrawAmmoItem(
1191                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1192                                 ammo_size,
1193                                 ammotype,
1194                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1195                                 infinite_ammo
1196                         );
1197
1198                         ++row;
1199                         if(row >= rows)
1200                         {
1201                                 row = 0;
1202                                 column = column + 1;
1203                         }
1204                 }
1205         }
1206
1207         if (draw_nades)
1208         {
1209                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1210
1211                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1212
1213                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1214         }
1215
1216         draw_endBoldFont();
1217 }
1218
1219 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1220 {
1221         vector newPos = '0 0 0', newSize = '0 0 0';
1222         vector picpos, numpos;
1223
1224         if (vertical)
1225         {
1226                 if(mySize.y/mySize.x > 2)
1227                 {
1228                         newSize.y = 2 * mySize.x;
1229                         newSize.x = mySize.x;
1230
1231                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1232                         newPos.x = myPos.x;
1233                 }
1234                 else
1235                 {
1236                         newSize.x = 1/2 * mySize.y;
1237                         newSize.y = mySize.y;
1238
1239                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1240                         newPos.y = myPos.y;
1241                 }
1242
1243                 if(icon_right_align)
1244                 {
1245                         numpos = newPos;
1246                         picpos = newPos + eY * newSize.x;
1247                 }
1248                 else
1249                 {
1250                         picpos = newPos;
1251                         numpos = newPos + eY * newSize.x;
1252                 }
1253
1254                 newSize.y /= 2;
1255                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1256                 // make number smaller than icon, it looks better
1257                 // reduce only y to draw numbers with different number of digits with the same y size
1258                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1259                 newSize.y *= 0.7;
1260                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1261                 return;
1262         }
1263
1264         if(mySize.x/mySize.y > 3)
1265         {
1266                 newSize.x = 3 * mySize.y;
1267                 newSize.y = mySize.y;
1268
1269                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1270                 newPos.y = myPos.y;
1271         }
1272         else
1273         {
1274                 newSize.y = 1/3 * mySize.x;
1275                 newSize.x = mySize.x;
1276
1277                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1278                 newPos.x = myPos.x;
1279         }
1280
1281         if(icon_right_align) // right align
1282         {
1283                 numpos = newPos;
1284                 picpos = newPos + eX * 2 * newSize.y;
1285         }
1286         else // left align
1287         {
1288                 numpos = newPos + eX * newSize.y;
1289                 picpos = newPos;
1290         }
1291
1292         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1293         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1294         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1295         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1296 }
1297
1298 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1299 {
1300         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1301 }
1302
1303 // Powerups (#2)
1304 //
1305 void HUD_Powerups(void)
1306 {
1307         float strength_time, shield_time, superweapons_time;
1308         if(!autocvar__hud_configure)
1309         {
1310                 if(!autocvar_hud_panel_powerups) return;
1311                 if(spectatee_status == -1) return;
1312                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1313                 if (getstati(STAT_HEALTH) <= 0) return;
1314
1315                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1316                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1317                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1318
1319                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1320                         superweapons_time = 99; // force max
1321
1322                 // prevent stuff to show up on mismatch that will be fixed next frame
1323                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1324                         superweapons_time = 0;
1325         }
1326         else
1327         {
1328                 strength_time = 15;
1329                 shield_time = 27;
1330                 superweapons_time = 13;
1331         }
1332
1333         HUD_Panel_UpdateCvars();
1334
1335         draw_beginBoldFont();
1336
1337         vector pos, mySize;
1338         pos = panel_pos;
1339         mySize = panel_size;
1340
1341         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1342         if(panel_bg_padding)
1343         {
1344                 pos += '1 1 0' * panel_bg_padding;
1345                 mySize -= '2 2 0' * panel_bg_padding;
1346         }
1347
1348         float panel_ar = mySize.x/mySize.y;
1349         bool is_vertical = (panel_ar < 1);
1350         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1351
1352         int superweapons_is = -1;
1353
1354         if(superweapons_time)
1355         {
1356                 if(strength_time)
1357                 {
1358                         if(shield_time)
1359                                 superweapons_is = 0;
1360                         else
1361                                 superweapons_is = 2;
1362                 }
1363                 else
1364                 {
1365                         if(shield_time)
1366                                 superweapons_is = 1;
1367                         else
1368                                 superweapons_is = 2;
1369                 }
1370         }
1371
1372         // FIXME handle superweapons here
1373         if(superweapons_is == 0)
1374         {
1375                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1376                 {
1377                         mySize.x *= (1.0 / 3.0);
1378                         superweapons_offset.x = mySize.x;
1379                         if (autocvar_hud_panel_powerups_flip)
1380                                 shield_offset.x = 2*mySize.x;
1381                         else
1382                                 strength_offset.x = 2*mySize.x;
1383                 }
1384                 else
1385                 {
1386                         mySize.y *= (1.0 / 3.0);
1387                         superweapons_offset.y = mySize.y;
1388                         if (autocvar_hud_panel_powerups_flip)
1389                                 shield_offset.y = 2*mySize.y;
1390                         else
1391                                 strength_offset.y = 2*mySize.y;
1392                 }
1393         }
1394         else
1395         {
1396                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1397                 {
1398                         mySize.x *= 0.5;
1399                         if (autocvar_hud_panel_powerups_flip)
1400                                 shield_offset.x = mySize.x;
1401                         else
1402                                 strength_offset.x = mySize.x;
1403                 }
1404                 else
1405                 {
1406                         mySize.y *= 0.5;
1407                         if (autocvar_hud_panel_powerups_flip)
1408                                 shield_offset.y = mySize.y;
1409                         else
1410                                 strength_offset.y = mySize.y;
1411                 }
1412         }
1413
1414         bool shield_baralign, strength_baralign, superweapons_baralign;
1415         bool shield_iconalign, strength_iconalign, superweapons_iconalign;
1416
1417         if (autocvar_hud_panel_powerups_flip)
1418         {
1419                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1420                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1421                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1422                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1423         }
1424         else
1425         {
1426                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1427                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1428                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1429                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1430         }
1431
1432         if(superweapons_is == 0)
1433         {
1434                 superweapons_iconalign = strength_iconalign;
1435                 superweapons_baralign = 2;
1436         }
1437         else if(superweapons_is == 1)
1438         {
1439                 superweapons_offset = strength_offset;
1440                 superweapons_iconalign = strength_iconalign;
1441                 superweapons_baralign = strength_baralign;
1442         }
1443         else // if(superweapons_is == 2)
1444         {
1445                 superweapons_offset = shield_offset;
1446                 superweapons_iconalign = shield_iconalign;
1447                 superweapons_baralign = shield_baralign;
1448         }
1449
1450         if(shield_time)
1451         {
1452                 const float maxshield = 30;
1453                 float shield = ceil(shield_time);
1454                 if(autocvar_hud_panel_powerups_progressbar)
1455                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1456                 if(autocvar_hud_panel_powerups_text)
1457                 {
1458                         if(shield > 1)
1459                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1460                         if(shield <= 5)
1461                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1462                 }
1463         }
1464
1465         if(strength_time)
1466         {
1467                 const float maxstrength = 30;
1468                 float strength = ceil(strength_time);
1469                 if(autocvar_hud_panel_powerups_progressbar)
1470                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1471                 if(autocvar_hud_panel_powerups_text)
1472                 {
1473                         if(strength > 1)
1474                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1475                         if(strength <= 5)
1476                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1477                 }
1478         }
1479
1480         if(superweapons_time)
1481         {
1482                 const float maxsuperweapons = 30;
1483                 float superweapons = ceil(superweapons_time);
1484                 if(autocvar_hud_panel_powerups_progressbar)
1485                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486                 if(autocvar_hud_panel_powerups_text)
1487                 {
1488                         if(superweapons > 1)
1489                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1490                         if(superweapons <= 5)
1491                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1492                 }
1493         }
1494
1495         draw_endBoldFont();
1496 }
1497
1498 // Health/armor (#3)
1499 //
1500
1501
1502 void HUD_HealthArmor(void)
1503 {
1504         int armor, health, fuel;
1505         if(!autocvar__hud_configure)
1506         {
1507                 if(!autocvar_hud_panel_healtharmor) return;
1508                 if(hud != HUD_NORMAL) return;
1509                 if(spectatee_status == -1) return;
1510
1511                 health = getstati(STAT_HEALTH);
1512                 if(health <= 0)
1513                 {
1514                         prev_health = -1;
1515                         return;
1516                 }
1517                 armor = getstati(STAT_ARMOR);
1518
1519                 // code to check for spectatee_status changes is in Ent_ClientData()
1520                 // prev_p_health and prev_health can be set to -1 there
1521
1522                 if (prev_p_health == -1)
1523                 {
1524                         // no effect
1525                         health_beforedamage = 0;
1526                         armor_beforedamage = 0;
1527                         health_damagetime = 0;
1528                         armor_damagetime = 0;
1529                         prev_health = health;
1530                         prev_armor = armor;
1531                         old_p_health = health;
1532                         old_p_armor = armor;
1533                         prev_p_health = health;
1534                         prev_p_armor = armor;
1535                 }
1536                 else if (prev_health == -1)
1537                 {
1538                         //start the load effect
1539                         health_damagetime = 0;
1540                         armor_damagetime = 0;
1541                         prev_health = 0;
1542                         prev_armor = 0;
1543                 }
1544                 fuel = getstati(STAT_FUEL);
1545         }
1546         else
1547         {
1548                 health = 150;
1549                 armor = 75;
1550                 fuel = 20;
1551         }
1552
1553         HUD_Panel_UpdateCvars();
1554         vector pos, mySize;
1555         pos = panel_pos;
1556         mySize = panel_size;
1557
1558         HUD_Panel_DrawBg(1);
1559         if(panel_bg_padding)
1560         {
1561                 pos += '1 1 0' * panel_bg_padding;
1562                 mySize -= '2 2 0' * panel_bg_padding;
1563         }
1564
1565         int baralign = autocvar_hud_panel_healtharmor_baralign;
1566         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1567
1568     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1569     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1570         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1571         {
1572                 vector v;
1573                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1574
1575                 float x;
1576                 x = floor(v.x + 1);
1577
1578         float maxtotal = maxhealth + maxarmor;
1579                 string biggercount;
1580                 if(v.z) // NOT fully armored
1581                 {
1582                         biggercount = "health";
1583                         if(autocvar_hud_panel_healtharmor_progressbar)
1584                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1585                         if(armor)
1586             if(autocvar_hud_panel_healtharmor_text)
1587                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1588                 }
1589                 else
1590                 {
1591                         biggercount = "armor";
1592                         if(autocvar_hud_panel_healtharmor_progressbar)
1593                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1594                         if(health)
1595             if(autocvar_hud_panel_healtharmor_text)
1596                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1597                 }
1598         if(autocvar_hud_panel_healtharmor_text)
1599                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1600
1601                 if(fuel)
1602                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1603         }
1604         else
1605         {
1606                 float panel_ar = mySize.x/mySize.y;
1607                 bool is_vertical = (panel_ar < 1);
1608                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1609                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1610                 {
1611                         mySize.x *= 0.5;
1612                         if (autocvar_hud_panel_healtharmor_flip)
1613                                 health_offset.x = mySize.x;
1614                         else
1615                                 armor_offset.x = mySize.x;
1616                 }
1617                 else
1618                 {
1619                         mySize.y *= 0.5;
1620                         if (autocvar_hud_panel_healtharmor_flip)
1621                                 health_offset.y = mySize.y;
1622                         else
1623                                 armor_offset.y = mySize.y;
1624                 }
1625
1626                 bool health_baralign, armor_baralign, fuel_baralign;
1627                 bool health_iconalign, armor_iconalign;
1628                 if (autocvar_hud_panel_healtharmor_flip)
1629                 {
1630                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1631                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1632                         fuel_baralign = health_baralign;
1633                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1634                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1635                 }
1636                 else
1637                 {
1638                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1639                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1640                         fuel_baralign = armor_baralign;
1641                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1642                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1643                 }
1644
1645                 //if(health)
1646                 {
1647                         if(autocvar_hud_panel_healtharmor_progressbar)
1648                         {
1649                                 float p_health, pain_health_alpha;
1650                                 p_health = health;
1651                                 pain_health_alpha = 1;
1652                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1653                                 {
1654                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1655                                         {
1656                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1657                                                 {
1658                                                         if (time - old_p_healthtime < 1)
1659                                                                 old_p_health = prev_p_health;
1660                                                         else
1661                                                                 old_p_health = prev_health;
1662                                                         old_p_healthtime = time;
1663                                                 }
1664                                                 if (time - old_p_healthtime < 1)
1665                                                 {
1666                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1667                                                         prev_p_health = p_health;
1668                                                 }
1669                                         }
1670                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1671                                         {
1672                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1673                                                 {
1674                                                         if (time - health_damagetime >= 1)
1675                                                                 health_beforedamage = prev_health;
1676                                                         health_damagetime = time;
1677                                                 }
1678                                                 if (time - health_damagetime < 1)
1679                                                 {
1680                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1681                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1682                                                 }
1683                                         }
1684                                         prev_health = health;
1685
1686                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1687                                         {
1688                                                 float BLINK_FACTOR = 0.15;
1689                                                 float BLINK_BASE = 0.85;
1690                                                 float BLINK_FREQ = 9;
1691                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1692                                         }
1693                                 }
1694                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1695                         }
1696                         if(autocvar_hud_panel_healtharmor_text)
1697                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1698                 }
1699
1700                 if(armor)
1701                 {
1702                         if(autocvar_hud_panel_healtharmor_progressbar)
1703                         {
1704                                 float p_armor;
1705                                 p_armor = armor;
1706                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1707                                 {
1708                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1709                                         {
1710                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1711                                                 {
1712                                                         if (time - old_p_armortime < 1)
1713                                                                 old_p_armor = prev_p_armor;
1714                                                         else
1715                                                                 old_p_armor = prev_armor;
1716                                                         old_p_armortime = time;
1717                                                 }
1718                                                 if (time - old_p_armortime < 1)
1719                                                 {
1720                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1721                                                         prev_p_armor = p_armor;
1722                                                 }
1723                                         }
1724                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1725                                         {
1726                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1727                                                 {
1728                                                         if (time - armor_damagetime >= 1)
1729                                                                 armor_beforedamage = prev_armor;
1730                                                         armor_damagetime = time;
1731                                                 }
1732                                                 if (time - armor_damagetime < 1)
1733                                                 {
1734                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1735                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1736                                                 }
1737                                         }
1738                                         prev_armor = armor;
1739                                 }
1740                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1741                         }
1742                         if(autocvar_hud_panel_healtharmor_text)
1743                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1744                 }
1745
1746                 if(fuel)
1747                 {
1748                         if (is_vertical)
1749                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1750                         else
1751                                 mySize.y *= 0.2;
1752                         if (panel_ar >= 4)
1753                                 mySize.x *= 2; //restore full panel size
1754                         else if (panel_ar < 1/4)
1755                                 mySize.y *= 2; //restore full panel size
1756                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1757                 }
1758         }
1759 }
1760
1761 // Notification area (#4)
1762 //
1763
1764 void HUD_Notify_Push(string icon, string attacker, string victim)
1765 {
1766         if (icon == "")
1767                 return;
1768
1769         ++notify_count;
1770         --notify_index;
1771
1772         if (notify_index == -1)
1773                 notify_index = NOTIFY_MAX_ENTRIES-1;
1774
1775         // Free old strings
1776         if (notify_attackers[notify_index])
1777                 strunzone(notify_attackers[notify_index]);
1778
1779         if (notify_victims[notify_index])
1780                 strunzone(notify_victims[notify_index]);
1781
1782         if (notify_icons[notify_index])
1783                 strunzone(notify_icons[notify_index]);
1784
1785         // Allocate new strings
1786         if (victim != "")
1787         {
1788                 notify_attackers[notify_index] = strzone(attacker);
1789                 notify_victims[notify_index] = strzone(victim);
1790         }
1791         else
1792         {
1793                 // In case of a notification without a victim, the attacker
1794                 // is displayed on the victim's side. Instead of special
1795                 // treatment later on, we can simply switch them here.
1796                 notify_attackers[notify_index] = string_null;
1797                 notify_victims[notify_index] = strzone(attacker);
1798         }
1799
1800         notify_icons[notify_index] = strzone(icon);
1801         notify_times[notify_index] = time;
1802 }
1803
1804 void HUD_Notify(void)
1805 {
1806         if (!autocvar__hud_configure)
1807                 if (!autocvar_hud_panel_notify)
1808                         return;
1809
1810         HUD_Panel_UpdateCvars();
1811         HUD_Panel_DrawBg(1);
1812
1813         if (!autocvar__hud_configure)
1814                 if (notify_count == 0)
1815                         return;
1816
1817         vector pos, size;
1818         pos  = panel_pos;
1819         size = panel_size;
1820
1821         if (panel_bg_padding)
1822         {
1823                 pos  += '1 1 0' * panel_bg_padding;
1824                 size -= '2 2 0' * panel_bg_padding;
1825         }
1826
1827         float fade_start = max(0, autocvar_hud_panel_notify_time);
1828         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1829         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1830
1831         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1832         float entry_height = size.y / entry_count;
1833
1834         float panel_width_half = size.x * 0.5;
1835         float icon_width_half = entry_height * icon_aspect / 2;
1836         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1837
1838         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1839         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1840         vector icon_left = eX * (panel_width_half - icon_width_half);
1841         vector attacker_right = eX * name_maxwidth;
1842         vector victim_left = eX * (size.x - name_maxwidth);
1843
1844         vector attacker_pos, victim_pos, icon_pos;
1845         string attacker, victim, icon;
1846         int i, j, count, step, limit;
1847         float alpha;
1848
1849         if (autocvar_hud_panel_notify_flip)
1850         {
1851                 // Order items from the top down
1852                 i = 0;
1853                 step = +1;
1854                 limit = entry_count;
1855         }
1856         else
1857         {
1858                 // Order items from the bottom up
1859                 i = entry_count - 1;
1860                 step = -1;
1861                 limit = -1;
1862         }
1863
1864         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1865         {
1866                 if(autocvar__hud_configure)
1867                 {
1868                         attacker = sprintf(_("Player %d"), count + 1);
1869                         victim = sprintf(_("Player %d"), count + 2);
1870                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1871                         alpha = bound(0, 1.2 - count / entry_count, 1);
1872                 }
1873                 else
1874                 {
1875                         if (j == NOTIFY_MAX_ENTRIES)
1876                                 j = 0;
1877
1878                         if (notify_times[j] + fade_start > time)
1879                                 alpha = 1;
1880                         else if (fade_time != 0)
1881                         {
1882                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1883                                 if (alpha == 0)
1884                                         break;
1885                         }
1886                         else
1887                                 break;
1888
1889                         attacker = notify_attackers[j];
1890                         victim = notify_victims[j];
1891                         icon = notify_icons[j];
1892                 }
1893
1894                 if (icon != "" && victim != "")
1895                 {
1896                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1897
1898                         icon_pos = pos + icon_left + eY * i * entry_height;
1899                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1900
1901                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1902                         victim_pos = pos + victim_left + name_top;
1903                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1904
1905                         if (attacker != "")
1906                         {
1907                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1908                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1909                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1910                         }
1911                 }
1912         }
1913
1914         notify_count = count;
1915 }
1916
1917 // Timer (#5)
1918 //
1919 // TODO: macro
1920 string seconds_tostring(float sec)
1921 {
1922         float minutes;
1923         minutes = floor(sec / 60);
1924
1925         sec -= minutes * 60;
1926         return sprintf("%d:%02d", minutes, sec);
1927 }
1928
1929 void HUD_Timer(void)
1930 {
1931         if(!autocvar__hud_configure)
1932         {
1933                 if(!autocvar_hud_panel_timer) return;
1934         }
1935
1936         HUD_Panel_UpdateCvars();
1937
1938         draw_beginBoldFont();
1939
1940         vector pos, mySize;
1941         pos = panel_pos;
1942         mySize = panel_size;
1943
1944         HUD_Panel_DrawBg(1);
1945         if(panel_bg_padding)
1946         {
1947                 pos += '1 1 0' * panel_bg_padding;
1948                 mySize -= '2 2 0' * panel_bg_padding;
1949         }
1950
1951         string timer;
1952         float timelimit, elapsedTime, timeleft, minutesLeft;
1953
1954         timelimit = getstatf(STAT_TIMELIMIT);
1955
1956         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1957         timeleft = ceil(timeleft);
1958
1959         minutesLeft = floor(timeleft / 60);
1960
1961         vector timer_color;
1962         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1963                 timer_color = '1 1 1'; //white
1964         else if(minutesLeft >= 1)
1965                 timer_color = '1 1 0'; //yellow
1966         else
1967                 timer_color = '1 0 0'; //red
1968
1969         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1970                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1971                         //while restart is still active, show 00:00
1972                         timer = seconds_tostring(0);
1973                 } else {
1974                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1975                         timer = seconds_tostring(elapsedTime);
1976                 }
1977         } else {
1978                 timer = seconds_tostring(timeleft);
1979         }
1980
1981         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1982
1983         draw_endBoldFont();
1984 }
1985
1986 // Radar (#6)
1987 //
1988 void HUD_Radar(void)
1989 {
1990         if (!autocvar__hud_configure)
1991         {
1992                 if (hud_panel_radar_maximized)
1993                 {
1994                         if (!hud_draw_maximized) return;
1995                 }
1996                 else
1997                 {
1998                         if (autocvar_hud_panel_radar == 0) return;
1999                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2000                         if(radar_panel_modified)
2001                         {
2002                                 panel.update_time = time; // forces reload of panel attributes
2003                                 radar_panel_modified = false;
2004                         }
2005                 }
2006         }
2007
2008         HUD_Panel_UpdateCvars();
2009
2010         float f = 0;
2011
2012         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2013         {
2014                 panel_size = autocvar_hud_panel_radar_maximized_size;
2015                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2016                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2017                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2018                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2019
2020                 string panel_bg;
2021                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2022                 if(precache_pic(panel_bg) == "")
2023                         panel_bg = "gfx/hud/default/border_default"; // fallback
2024                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2025                         radar_panel_modified = true;
2026                 if(panel.current_panel_bg)
2027                         strunzone(panel.current_panel_bg);
2028                 panel.current_panel_bg = strzone(panel_bg);
2029
2030                 switch(hud_panel_radar_maximized_zoommode)
2031                 {
2032                         default:
2033                         case 0:
2034                                 f = current_zoomfraction;
2035                                 break;
2036                         case 1:
2037                                 f = 1 - current_zoomfraction;
2038                                 break;
2039                         case 2:
2040                                 f = 0;
2041                                 break;
2042                         case 3:
2043                                 f = 1;
2044                                 break;
2045                 }
2046
2047                 switch(hud_panel_radar_maximized_rotation)
2048                 {
2049                         case 0:
2050                                 teamradar_angle = view_angles.y - 90;
2051                                 break;
2052                         default:
2053                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2054                                 break;
2055                 }
2056         }
2057         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2058         {
2059                 switch(hud_panel_radar_zoommode)
2060                 {
2061                         default:
2062                         case 0:
2063                                 f = current_zoomfraction;
2064                                 break;
2065                         case 1:
2066                                 f = 1 - current_zoomfraction;
2067                                 break;
2068                         case 2:
2069                                 f = 0;
2070                                 break;
2071                         case 3:
2072                                 f = 1;
2073                                 break;
2074                 }
2075
2076                 switch(hud_panel_radar_rotation)
2077                 {
2078                         case 0:
2079                                 teamradar_angle = view_angles.y - 90;
2080                                 break;
2081                         default:
2082                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2083                                 break;
2084                 }
2085         }
2086
2087         vector pos, mySize;
2088         pos = panel_pos;
2089         mySize = panel_size;
2090
2091         HUD_Panel_DrawBg(1);
2092         if(panel_bg_padding)
2093         {
2094                 pos += '1 1 0' * panel_bg_padding;
2095                 mySize -= '2 2 0' * panel_bg_padding;
2096         }
2097
2098         int color2;
2099         entity tm;
2100         float scale2d, normalsize, bigsize;
2101
2102         teamradar_origin2d = pos + 0.5 * mySize;
2103         teamradar_size2d = mySize;
2104
2105         if(minimapname == "")
2106                 return;
2107
2108         teamradar_loadcvars();
2109
2110         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2111         teamradar_size2d = mySize;
2112
2113         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2114
2115         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2116         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2117         {
2118                 // max-min distance must fit the radar in any rotation
2119                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2120         }
2121         else
2122         {
2123                 vector c0, c1, c2, c3, span;
2124                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2125                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2126                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2127                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2128                 span = '0 0 0';
2129                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2130                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2131
2132                 // max-min distance must fit the radar in x=x, y=y
2133                 bigsize = min(
2134                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2135                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2136                 );
2137         }
2138
2139         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2140         if(bigsize > normalsize)
2141                 normalsize = bigsize;
2142
2143         teamradar_size =
2144                   f * bigsize
2145                 + (1 - f) * normalsize;
2146         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2147                   f * mi_center
2148                 + (1 - f) * view_origin);
2149
2150         drawsetcliparea(
2151                 pos.x,
2152                 pos.y,
2153                 mySize.x,
2154                 mySize.y
2155         );
2156
2157         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2158
2159         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2160                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2161         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2162                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2163         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2164         {
2165                 color2 = GetPlayerColor(tm.sv_entnum);
2166                 //if(color == NUM_SPECTATOR || color == color2)
2167                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2168         }
2169         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2170
2171         drawresetcliparea();
2172 }
2173
2174 // Score (#7)
2175 //
2176 void HUD_UpdatePlayerTeams();
2177 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2178 {
2179         float score;
2180         entity tm = world, pl;
2181         int SCOREPANEL_MAX_ENTRIES = 6;
2182         float SCOREPANEL_ASPECTRATIO = 2;
2183         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2184         vector fontsize = '1 1 0' * (mySize.y/entries);
2185
2186         vector rgb, score_color;
2187         rgb = '1 1 1';
2188         score_color = '1 1 1';
2189
2190         float name_size = mySize.x*0.75;
2191         float spacing_size = mySize.x*0.04;
2192         const float highlight_alpha = 0.2;
2193         int i = 0, first_pl = 0;
2194         bool me_printed = false;
2195         string s;
2196         if (autocvar__hud_configure)
2197         {
2198                 float players_per_team = 0;
2199                 if (team_count)
2200                 {
2201                         // show team scores in the first line
2202                         float score_size = mySize.x / team_count;
2203                         players_per_team = max(2, ceil((entries - 1) / team_count));
2204                         for(i=0; i<team_count; ++i) {
2205                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2206                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2208                         }
2209                         first_pl = 1;
2210                         pos.y += fontsize.y;
2211                 }
2212                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2213                 for (i=first_pl; i<entries; ++i)
2214                 {
2215                         //simulate my score is lower than all displayed players,
2216                         //so that I don't appear at all showing pure rankings.
2217                         //This is to better show the difference between the 2 ranking views
2218                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2219                         {
2220                                 rgb = '1 1 0';
2221                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2222                                 s = GetPlayerName(player_localnum);
2223                                 score = 7;
2224                         }
2225                         else
2226                         {
2227                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2228                                 score -= 3;
2229                         }
2230
2231                         if (team_count)
2232                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2233                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2234                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2235                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2236                         pos.y += fontsize.y;
2237                 }
2238                 return;
2239         }
2240
2241         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2242                 HUD_UpdatePlayerTeams();
2243         if (team_count)
2244         {
2245                 // show team scores in the first line
2246                 float score_size = mySize.x / team_count;
2247                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2248                         if(tm.team == NUM_SPECTATOR)
2249                                 continue;
2250                         if (tm.team == myteam)
2251                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2252                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2253                         ++i;
2254                 }
2255                 first_pl = 1;
2256                 pos.y += fontsize.y;
2257                 tm = teams.sort_next;
2258         }
2259         i = first_pl;
2260
2261         do
2262         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2263         {
2264                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2265                         continue;
2266
2267                 if (i == entries-1 && !me_printed && pl != me)
2268                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2269                 {
2270                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2271                                 if (pl.team != NUM_SPECTATOR)
2272                                         break;
2273
2274                         if (pl)
2275                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2276                         else
2277                                 rgb = '1 0 0'; //last: red
2278                         pl = me;
2279                 }
2280
2281                 if (pl == me)
2282                 {
2283                         if (i == first_pl)
2284                                 rgb = '0 1 0'; //first: green
2285                         me_printed = true;
2286                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2287                 }
2288                 if (team_count)
2289                         score_color = Team_ColorRGB(pl.team) * 0.8;
2290                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2291                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2292                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2293                 pos.y += fontsize.y;
2294                 ++i;
2295         }
2296         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2297 }
2298
2299 void HUD_Score(void)
2300 {
2301         if(!autocvar__hud_configure)
2302         {
2303                 if(!autocvar_hud_panel_score) return;
2304                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2305         }
2306
2307         HUD_Panel_UpdateCvars();
2308         vector pos, mySize;
2309         pos = panel_pos;
2310         mySize = panel_size;
2311
2312         HUD_Panel_DrawBg(1);
2313         if(panel_bg_padding)
2314         {
2315                 pos += '1 1 0' * panel_bg_padding;
2316                 mySize -= '2 2 0' * panel_bg_padding;
2317         }
2318
2319         float score, distribution = 0;
2320         string sign;
2321         vector distribution_color;
2322         entity tm, pl, me;
2323
2324         me = playerslots[player_localentnum - 1];
2325
2326         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2327                 string timer, distrtimer;
2328
2329                 pl = players.sort_next;
2330                 if(pl == me)
2331                         pl = pl.sort_next;
2332                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2333                         if(pl.scores[ps_primary] == 0)
2334                                 pl = world;
2335
2336                 score = me.(scores[ps_primary]);
2337                 timer = TIME_ENCODED_TOSTRING(score);
2338
2339                 draw_beginBoldFont();
2340                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2341                         // distribution display
2342                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2343
2344                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2345
2346                         if (distribution <= 0) {
2347                                 distribution_color = '0 1 0';
2348                                 sign = "-";
2349                         }
2350                         else {
2351                                 distribution_color = '1 0 0';
2352                                 sign = "+";
2353                         }
2354                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2355                 }
2356                 // race record display
2357                 if (distribution <= 0)
2358                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2359                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2360                 draw_endBoldFont();
2361         } else if (!teamplay) { // non-teamgames
2362                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2363                 {
2364                         HUD_Score_Rankings(pos, mySize, me);
2365                         return;
2366                 }
2367                 // me vector := [team/connected frags id]
2368                 pl = players.sort_next;
2369                 if(pl == me)
2370                         pl = pl.sort_next;
2371
2372                 if(autocvar__hud_configure)
2373                         distribution = 42;
2374                 else if(pl)
2375                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2376                 else
2377                         distribution = 0;
2378
2379                 score = me.(scores[ps_primary]);
2380                 if(autocvar__hud_configure)
2381                         score = 123;
2382
2383                 if(distribution >= 5)
2384                         distribution_color = eY;
2385                 else if(distribution >= 0)
2386                         distribution_color = '1 1 1';
2387                 else if(distribution >= -5)
2388                         distribution_color = '1 1 0';
2389                 else
2390                         distribution_color = eX;
2391
2392                 string distribution_str;
2393                 distribution_str = ftos(distribution);
2394                 draw_beginBoldFont();
2395                 if (distribution >= 0)
2396                 {
2397                         if (distribution > 0)
2398                                 distribution_str = strcat("+", distribution_str);
2399                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2400                 }
2401                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2402                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2403                 draw_endBoldFont();
2404         } else { // teamgames
2405                 float row, column, rows = 0, columns = 0;
2406                 vector offset = '0 0 0';
2407                 vector score_pos, score_size; //for scores other than myteam
2408                 if(autocvar_hud_panel_score_rankings)
2409                 {
2410                         HUD_Score_Rankings(pos, mySize, me);
2411                         return;
2412                 }
2413                 if(spectatee_status == -1)
2414                 {
2415                         rows = HUD_GetRowCount(team_count, mySize, 3);
2416                         columns = ceil(team_count/rows);
2417                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2418
2419                         float newSize;
2420                         if(score_size.x/score_size.y > 3)
2421                         {
2422                                 newSize = 3 * score_size.y;
2423                                 offset.x = score_size.x - newSize;
2424                                 pos.x += offset.x/2;
2425                                 score_size.x = newSize;
2426                         }
2427                         else
2428                         {
2429                                 newSize = 1/3 * score_size.x;
2430                                 offset.y = score_size.y - newSize;
2431                                 pos.y += offset.y/2;
2432                                 score_size.y = newSize;
2433                         }
2434                 }
2435                 else
2436                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2437
2438                 float max_fragcount;
2439                 max_fragcount = -99;
2440                 draw_beginBoldFont();
2441                 row = column = 0;
2442                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2443                         if(tm.team == NUM_SPECTATOR)
2444                                 continue;
2445                         score = tm.(teamscores[ts_primary]);
2446                         if(autocvar__hud_configure)
2447                                 score = 123;
2448
2449                         if (score > max_fragcount)
2450                                 max_fragcount = score;
2451
2452                         if (spectatee_status == -1)
2453                         {
2454                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2455                                 if (max_fragcount == score)
2456                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2457                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2458                                 ++row;
2459                                 if(row >= rows)
2460                                 {
2461                                         row = 0;
2462                                         ++column;
2463                                 }
2464                         }
2465                         else if(tm.team == myteam) {
2466                                 if (max_fragcount == score)
2467                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2468                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2469                         } else {
2470                                 if (max_fragcount == score)
2471                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2472                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2473                                 ++rows;
2474                         }
2475                 }
2476                 draw_endBoldFont();
2477         }
2478 }
2479
2480 // Race timer (#8)
2481 //
2482 void HUD_RaceTimer (void)
2483 {
2484         if(!autocvar__hud_configure)
2485         {
2486                 if(!autocvar_hud_panel_racetimer) return;
2487                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2488                 if(spectatee_status == -1) return;
2489         }
2490
2491         HUD_Panel_UpdateCvars();
2492
2493         draw_beginBoldFont();
2494
2495         vector pos, mySize;
2496         pos = panel_pos;
2497         mySize = panel_size;
2498
2499         HUD_Panel_DrawBg(1);
2500         if(panel_bg_padding)
2501         {
2502                 pos += '1 1 0' * panel_bg_padding;
2503                 mySize -= '2 2 0' * panel_bg_padding;
2504         }
2505
2506         // always force 4:1 aspect
2507         vector newSize = '0 0 0';
2508         if(mySize.x/mySize.y > 4)
2509         {
2510                 newSize.x = 4 * mySize.y;
2511                 newSize.y = mySize.y;
2512
2513                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2514         }
2515         else
2516         {
2517                 newSize.y = 1/4 * mySize.x;
2518                 newSize.x = mySize.x;
2519
2520                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2521         }
2522         mySize = newSize;
2523
2524         float a, t;
2525         string s, forcetime;
2526
2527         if(autocvar__hud_configure)
2528         {
2529                 s = "0:13:37";
2530                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2531                 s = _("^1Intermediate 1 (+15.42)");
2532                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2533                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2534                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2535         }
2536         else if(race_checkpointtime)
2537         {
2538                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2539                 s = "";
2540                 forcetime = "";
2541                 if(a > 0) // just hit a checkpoint?
2542                 {
2543                         if(race_checkpoint != 254)
2544                         {
2545                                 if(race_time && race_previousbesttime)
2546                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2547                                 else
2548                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2549                                 if(race_time)
2550                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2551                         }
2552                 }
2553                 else
2554                 {
2555                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2556                         {
2557                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2558                                 if(a > 0) // next one?
2559                                 {
2560                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2561                                 }
2562                         }
2563                 }
2564
2565                 if(s != "" && a > 0)
2566                 {
2567                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2568                 }
2569
2570                 if(race_penaltytime)
2571                 {
2572                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2573                         if(a > 0)
2574                         {
2575                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2576                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2577                         }
2578                 }
2579
2580                 if(forcetime != "")
2581                 {
2582                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2583                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2584                 }
2585                 else
2586                         a = 1;
2587
2588                 if(race_laptime && race_checkpoint != 255)
2589                 {
2590                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2591                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2592                 }
2593         }
2594         else
2595         {
2596                 if(race_mycheckpointtime)
2597                 {
2598                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2599                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2600                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2601                 }
2602                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2603                 {
2604                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2605                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2606                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2607                 }
2608
2609                 if(race_penaltytime && !race_penaltyaccumulator)
2610                 {
2611                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2612                         a = bound(0, (1 + t - time), 1);
2613                         if(a > 0)
2614                         {
2615                                 if(time < t)
2616                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2617                                 else
2618                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2619                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2620                         }
2621                 }
2622         }
2623
2624         draw_endBoldFont();
2625 }
2626
2627 // Vote window (#9)
2628 //
2629
2630 void HUD_Vote(void)
2631 {
2632         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2633         {
2634                 vote_active = 1;
2635                 if (autocvar__hud_configure)
2636                 {
2637                         vote_yescount = 0;
2638                         vote_nocount = 0;
2639                         print(_("^1You must answer before entering hud configure mode\n"));
2640                         cvar_set("_hud_configure", "0");
2641                 }
2642                 if(vote_called_vote)
2643                         strunzone(vote_called_vote);
2644                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2645                 uid2name_dialog = 1;
2646         }
2647
2648         if(!autocvar__hud_configure)
2649         {
2650                 if(!autocvar_hud_panel_vote) return;
2651
2652                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2653                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2654
2655                 if(panel_bg_alpha_str == "") {
2656                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2657                 }
2658                 panel_bg_alpha = stof(panel_bg_alpha_str);
2659         }
2660         else
2661         {
2662                 vote_yescount = 3;
2663                 vote_nocount = 2;
2664                 vote_needed = 4;
2665         }
2666
2667         string s;
2668         float a;
2669         if(vote_active != vote_prev) {
2670                 vote_change = time;
2671                 vote_prev = vote_active;
2672         }
2673
2674         if(vote_active || autocvar__hud_configure)
2675                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2676         else
2677                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2678
2679         if(!vote_alpha)
2680                 return;
2681
2682         HUD_Panel_UpdateCvars();
2683
2684         if(uid2name_dialog)
2685         {
2686                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2687                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2688         }
2689
2690     // these must be below above block
2691         vector pos, mySize;
2692         pos = panel_pos;
2693         mySize = panel_size;
2694
2695         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2696         HUD_Panel_DrawBg(a);
2697         a = panel_fg_alpha * a;
2698
2699         if(panel_bg_padding)
2700         {
2701                 pos += '1 1 0' * panel_bg_padding;
2702                 mySize -= '2 2 0' * panel_bg_padding;
2703         }
2704
2705         // always force 3:1 aspect
2706         vector newSize = '0 0 0';
2707         if(mySize.x/mySize.y > 3)
2708         {
2709                 newSize.x = 3 * mySize.y;
2710                 newSize.y = mySize.y;
2711
2712                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2713         }
2714         else
2715         {
2716                 newSize.y = 1/3 * mySize.x;
2717                 newSize.x = mySize.x;
2718
2719                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2720         }
2721         mySize = newSize;
2722
2723         s = _("A vote has been called for:");
2724         if(uid2name_dialog)
2725                 s = _("Allow servers to store and display your name?");
2726         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2727         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2728         if(autocvar__hud_configure)
2729                 s = _("^1Configure the HUD");
2730         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2731
2732         // print the yes/no counts
2733     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2734         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2735     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2736         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2737
2738         // draw the progress bar backgrounds
2739         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2740
2741         // draw the highlights
2742         if(vote_highlighted == 1) {
2743                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2744                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2745         }
2746         else if(vote_highlighted == -1) {
2747                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2748                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2749         }
2750
2751         // draw the progress bars
2752         if(vote_yescount && vote_needed)
2753         {
2754                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2755                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2756         }
2757
2758         if(vote_nocount && vote_needed)
2759         {
2760                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2761                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2762         }
2763
2764         drawresetcliparea();
2765 }
2766
2767 // Mod icons panel (#10)
2768 //
2769
2770 bool mod_active; // is there any active mod icon?
2771
2772 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2773 {
2774         int stat = -1;
2775         string pic = "";
2776         vector color = '0 0 0';
2777         switch(i)
2778         {
2779                 case 0:
2780                         stat = getstati(STAT_REDALIVE);
2781                         pic = "player_red.tga";
2782                         color = '1 0 0';
2783                         break;
2784                 case 1:
2785                         stat = getstati(STAT_BLUEALIVE);
2786                         pic = "player_blue.tga";
2787                         color = '0 0 1';
2788                         break;
2789                 case 2:
2790                         stat = getstati(STAT_YELLOWALIVE);
2791                         pic = "player_yellow.tga";
2792                         color = '1 1 0';
2793                         break;
2794                 default:
2795                 case 3:
2796                         stat = getstati(STAT_PINKALIVE);
2797                         pic = "player_pink.tga";
2798                         color = '1 0 1';
2799                         break;
2800         }
2801
2802         if(mySize.x/mySize.y > aspect_ratio)
2803         {
2804                 i = aspect_ratio * mySize.y;
2805                 myPos.x = myPos.x + (mySize.x - i) / 2;
2806                 mySize.x = i;
2807         }
2808         else
2809         {
2810                 i = 1/aspect_ratio * mySize.x;
2811                 myPos.y = myPos.y + (mySize.y - i) / 2;
2812                 mySize.y = i;
2813         }
2814
2815         if(layout)
2816         {
2817                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2818                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2819         }
2820         else
2821                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2822 }
2823
2824 // Clan Arena and Freeze Tag HUD modicons
2825 void HUD_Mod_CA(vector myPos, vector mySize)
2826 {
2827         mod_active = 1; // required in each mod function that always shows something
2828
2829         int layout;
2830         if(gametype == MAPINFO_TYPE_CA)
2831                 layout = autocvar_hud_panel_modicons_ca_layout;
2832         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2833                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2834         int rows, columns;
2835         float aspect_ratio;
2836         aspect_ratio = (layout) ? 2 : 1;
2837         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2838         columns = ceil(team_count/rows);
2839
2840         int i;
2841         float row = 0, column = 0;
2842         vector pos, itemSize;
2843         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2844         for(i=0; i<team_count; ++i)
2845         {
2846                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2847
2848                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2849
2850                 ++row;
2851                 if(row >= rows)
2852                 {
2853                         row = 0;
2854                         ++column;
2855                 }
2856         }
2857 }
2858
2859 // CTF HUD modicon section
2860 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2861 int redflag_prevstatus, blueflag_prevstatus; // last remembered status
2862 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2863
2864 void HUD_Mod_CTF_Reset(void)
2865 {
2866         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2867 }
2868
2869 void HUD_Mod_CTF(vector pos, vector mySize)
2870 {
2871         vector redflag_pos, blueflag_pos;
2872         vector flag_size;
2873         float f; // every function should have that
2874
2875         int redflag, blueflag; // current status
2876         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2877         int stat_items;
2878
2879         stat_items = getstati(STAT_ITEMS, 0, 24);
2880         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2881         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2882
2883         if(redflag || blueflag)
2884                 mod_active = 1;
2885         else
2886                 mod_active = 0;
2887
2888         if(autocvar__hud_configure)
2889         {
2890                 redflag = 1;
2891                 blueflag = 2;
2892         }
2893
2894         // when status CHANGES, set old status into prevstatus and current status into status
2895         if (redflag != redflag_prevframe)
2896         {
2897                 redflag_statuschange_time = time;
2898                 redflag_prevstatus = redflag_prevframe;
2899                 redflag_prevframe = redflag;
2900         }
2901
2902         if (blueflag != blueflag_prevframe)
2903         {
2904                 blueflag_statuschange_time = time;
2905                 blueflag_prevstatus = blueflag_prevframe;
2906                 blueflag_prevframe = blueflag;
2907         }
2908
2909         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2910         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2911
2912         float BLINK_FACTOR = 0.15;
2913         float BLINK_BASE = 0.85;
2914         // note:
2915         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2916         // thus
2917         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2918         // ensure RMS == 1
2919         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2920
2921         string red_icon, red_icon_prevstatus;
2922         float red_alpha, red_alpha_prevstatus;
2923         red_alpha = red_alpha_prevstatus = 1;
2924         switch(redflag) {
2925                 case 1: red_icon = "flag_red_taken"; break;
2926                 case 2: red_icon = "flag_red_lost"; break;
2927                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2928                 default:
2929                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2930                                 red_icon = "flag_red_shielded";
2931                         else
2932                                 red_icon = string_null;
2933                         break;
2934         }
2935         switch(redflag_prevstatus) {
2936                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2937                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2938                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2939                 default:
2940                         if(redflag == 3)
2941                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2942                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2943                                 red_icon_prevstatus = "flag_red_shielded";
2944                         else
2945                                 red_icon_prevstatus = string_null;
2946                         break;
2947         }
2948
2949         string blue_icon, blue_icon_prevstatus;
2950         float blue_alpha, blue_alpha_prevstatus;
2951         blue_alpha = blue_alpha_prevstatus = 1;
2952         switch(blueflag) {
2953                 case 1: blue_icon = "flag_blue_taken"; break;
2954                 case 2: blue_icon = "flag_blue_lost"; break;
2955                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2956                 default:
2957                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2958                                 blue_icon = "flag_blue_shielded";
2959                         else
2960                                 blue_icon = string_null;
2961                         break;
2962         }
2963         switch(blueflag_prevstatus) {
2964                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2965                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2966                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2967                 default:
2968                         if(blueflag == 3)
2969                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2970                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2971                                 blue_icon_prevstatus = "flag_blue_shielded";
2972                         else
2973                                 blue_icon_prevstatus = string_null;
2974                         break;
2975         }
2976
2977         if(mySize.x > mySize.y) {
2978                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2979                         redflag_pos = pos;
2980                         blueflag_pos = pos + eX * 0.5 * mySize.x;
2981                 } else {
2982                         blueflag_pos = pos;
2983                         redflag_pos = pos + eX * 0.5 * mySize.x;
2984                 }
2985                 flag_size = eX * 0.5 * mySize.x + eY * mySize.y;
2986         } else {
2987                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2988                         redflag_pos = pos;
2989                         blueflag_pos = pos + eY * 0.5 * mySize.y;
2990                 } else {
2991                         blueflag_pos = pos;
2992                         redflag_pos = pos + eY * 0.5 * mySize.y;
2993                 }
2994                 flag_size = eY * 0.5 * mySize.y + eX * mySize.x;
2995         }
2996
2997         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2998         if(red_icon_prevstatus && f < 1)
2999                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3000         if(red_icon)
3001                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3002
3003         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3004         if(blue_icon_prevstatus && f < 1)
3005                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3006         if(blue_icon)
3007                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3008 }
3009
3010 // Keyhunt HUD modicon section
3011 vector KH_SLOTS[4];
3012
3013 void HUD_Mod_KH(vector pos, vector mySize)
3014 {
3015         mod_active = 1; // keyhunt should never hide the mod icons panel
3016
3017         // Read current state
3018
3019         int state = getstati(STAT_KH_KEYS);
3020         int i, key_state;
3021         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3022         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3023
3024         for(i = 0; i < 4; ++i)
3025         {
3026                 key_state = (bitshift(state, i * -5) & 31) - 1;
3027
3028                 if(key_state == -1)
3029                         continue;
3030
3031                 if(key_state == 30)
3032                 {
3033                         ++carrying_keys;
3034                         key_state = myteam;
3035                 }
3036
3037                 switch(key_state)
3038                 {
3039                         case NUM_TEAM_1: ++team1_keys; break;
3040                         case NUM_TEAM_2: ++team2_keys; break;
3041                         case NUM_TEAM_3: ++team3_keys; break;
3042                         case NUM_TEAM_4: ++team4_keys; break;
3043                         case 29: ++dropped_keys; break;
3044                 }
3045
3046                 ++all_keys;
3047         }
3048
3049         // Calculate slot measurements
3050
3051         vector slot_size;
3052
3053         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3054         {
3055                 // Quadratic arrangement
3056                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3057                 KH_SLOTS[0] = pos;
3058                 KH_SLOTS[1] = pos + eX * slot_size.x;
3059                 KH_SLOTS[2] = pos + eY * slot_size.y;
3060                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3061         }
3062         else
3063         {
3064                 if(mySize.x > mySize.y)
3065                 {
3066                         // Horizontal arrangement
3067                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3068                         for(i = 0; i < all_keys; ++i)
3069                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3070                 }
3071                 else
3072                 {
3073                         // Vertical arrangement
3074                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3075                         for(i = 0; i < all_keys; ++i)
3076                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3077                 }
3078         }
3079
3080         // Make icons blink in case of RUN HERE
3081
3082         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3083         float alpha;
3084         alpha = 1;
3085
3086         if(carrying_keys)
3087                 switch(myteam)
3088                 {
3089                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3090                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3091                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3092                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3093                 }
3094
3095         // Draw icons
3096
3097         i = 0;
3098
3099         while(team1_keys--)
3100                 if(myteam == NUM_TEAM_1 && carrying_keys)
3101                 {
3102                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3103                         --carrying_keys;
3104                 }
3105                 else
3106                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3107
3108         while(team2_keys--)
3109                 if(myteam == NUM_TEAM_2 && carrying_keys)
3110                 {
3111                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3112                         --carrying_keys;
3113                 }
3114                 else
3115                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3116
3117         while(team3_keys--)
3118                 if(myteam == NUM_TEAM_3 && carrying_keys)
3119                 {
3120                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3121                         --carrying_keys;
3122                 }
3123                 else
3124                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3125
3126         while(team4_keys--)
3127                 if(myteam == NUM_TEAM_4 && carrying_keys)
3128                 {
3129                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3130                         --carrying_keys;
3131                 }
3132                 else
3133                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3134
3135         while(dropped_keys--)
3136                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3137 }
3138
3139 // Keepaway HUD mod icon
3140 int kaball_prevstatus; // last remembered status
3141 float kaball_statuschange_time; // time when the status changed
3142
3143 // we don't need to reset for keepaway since it immediately
3144 // autocorrects prevstatus as to if the player has the ball or not
3145
3146 void HUD_Mod_Keepaway(vector pos, vector mySize)
3147 {
3148         mod_active = 1; // keepaway should always show the mod HUD
3149
3150         float BLINK_FACTOR = 0.15;
3151         float BLINK_BASE = 0.85;
3152         float BLINK_FREQ = 5;
3153         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3154
3155         int stat_items = getstati(STAT_ITEMS, 0, 24);
3156         int kaball = (stat_items/IT_KEY1) & 1;
3157
3158         if(kaball != kaball_prevstatus)
3159         {
3160                 kaball_statuschange_time = time;
3161                 kaball_prevstatus = kaball;
3162         }
3163
3164         vector kaball_pos, kaball_size;
3165
3166         if(mySize.x > mySize.y) {
3167                 kaball_pos = pos + eX * 0.25 * mySize.x;
3168                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3169         } else {
3170                 kaball_pos = pos + eY * 0.25 * mySize.y;
3171                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3172         }
3173
3174         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3175         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3176
3177         if(kaball_prevstatus && f < 1)
3178                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3179
3180         if(kaball)
3181                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3182 }
3183
3184
3185 // Nexball HUD mod icon
3186 void HUD_Mod_NexBall(vector pos, vector mySize)
3187 {
3188         float nb_pb_starttime, dt, p;
3189         int stat_items;
3190
3191         stat_items = getstati(STAT_ITEMS, 0, 24);
3192         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3193
3194         if (stat_items & IT_KEY1)
3195                 mod_active = 1;
3196         else
3197                 mod_active = 0;
3198
3199         //Manage the progress bar if any
3200         if (nb_pb_starttime > 0)
3201         {
3202                 dt = (time - nb_pb_starttime) % nb_pb_period;
3203                 // one period of positive triangle
3204                 p = 2 * dt / nb_pb_period;
3205                 if (p > 1)
3206                         p = 2 - p;
3207
3208                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3209         }
3210
3211         if (stat_items & IT_KEY1)
3212                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3213 }
3214
3215 // Race/CTS HUD mod icons
3216 float crecordtime_prev; // last remembered crecordtime
3217 float crecordtime_change_time; // time when crecordtime last changed
3218 float srecordtime_prev; // last remembered srecordtime
3219 float srecordtime_change_time; // time when srecordtime last changed
3220
3221 float race_status_time;
3222 int race_status_prev;
3223 string race_status_name_prev;
3224 void HUD_Mod_Race(vector pos, vector mySize)
3225 {
3226         mod_active = 1; // race should never hide the mod icons panel
3227         entity me;
3228         me = playerslots[player_localnum];
3229         float t, score;
3230         float f; // yet another function has this
3231         score = me.(scores[ps_primary]);
3232
3233         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3234                 return; // no records in the actual race
3235
3236         // clientside personal record
3237         string rr;
3238         if(gametype == MAPINFO_TYPE_CTS)
3239                 rr = CTS_RECORD;
3240         else
3241                 rr = RACE_RECORD;
3242         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3243
3244         if(score && (score < t || !t)) {
3245                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3246                 if(autocvar_cl_autodemo_delete_keeprecords)
3247                 {
3248                         f = autocvar_cl_autodemo_delete;
3249                         f &= ~1;
3250                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3251                 }
3252         }
3253
3254         if(t != crecordtime_prev) {
3255                 crecordtime_prev = t;
3256                 crecordtime_change_time = time;
3257         }
3258
3259         vector textPos, medalPos;
3260         float squareSize;
3261         if(mySize.x > mySize.y) {
3262                 // text on left side
3263                 squareSize = min(mySize.y, mySize.x/2);
3264                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3265                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3266         } else {
3267                 // text on top
3268                 squareSize = min(mySize.x, mySize.y/2);
3269                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3270                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3271         }
3272
3273         f = time - crecordtime_change_time;
3274
3275         if (f > 1) {
3276                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3277                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3278         } else {
3279                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3280                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3282                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3283         }
3284
3285         // server record
3286         t = race_server_record;
3287         if(t != srecordtime_prev) {
3288                 srecordtime_prev = t;
3289                 srecordtime_change_time = time;
3290         }
3291         f = time - srecordtime_change_time;
3292
3293         if (f > 1) {
3294                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296         } else {
3297                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3298                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3299                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3300                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3301         }
3302
3303         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3304                 race_status_time = time + 5;
3305                 race_status_prev = race_status;
3306                 if (race_status_name_prev)
3307                         strunzone(race_status_name_prev);
3308                 race_status_name_prev = strzone(race_status_name);
3309         }
3310
3311         // race "awards"
3312         float a;
3313         a = bound(0, race_status_time - time, 1);
3314
3315         string s;
3316         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3317
3318         float rank;
3319         if(race_status > 0)
3320                 rank = race_CheckName(race_status_name);
3321         else
3322                 rank = 0;
3323         string rankname;
3324         rankname = count_ordinal(rank);
3325
3326         vector namepos;
3327         namepos = medalPos + '0 0.8 0' * squareSize;
3328         vector rankpos;
3329         rankpos = medalPos + '0 0.15 0' * squareSize;
3330
3331         if(race_status == 0)
3332                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3333         else if(race_status == 1) {
3334                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3335                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3336                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3337         } else if(race_status == 2) {
3338                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3339                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3340                 else
3341                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3342                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3343                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3344         } else if(race_status == 3) {
3345                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3346                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3347                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3348         }
3349
3350         if (race_status_time - time <= 0) {
3351                 race_status_prev = -1;
3352                 race_status = -1;
3353                 if(race_status_name)
3354                         strunzone(race_status_name);
3355                 race_status_name = string_null;
3356                 if(race_status_name_prev)
3357                         strunzone(race_status_name_prev);
3358                 race_status_name_prev = string_null;
3359         }
3360 }
3361
3362 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3363 {
3364         float stat = -1;
3365         string pic = "";
3366         vector color = '0 0 0';
3367         switch(i)
3368         {
3369                 case 0:
3370                         stat = getstatf(STAT_DOM_PPS_RED);
3371                         pic = "dom_icon_red";
3372                         color = '1 0 0';
3373                         break;
3374                 case 1:
3375                         stat = getstatf(STAT_DOM_PPS_BLUE);
3376                         pic = "dom_icon_blue";
3377                         color = '0 0 1';
3378                         break;
3379                 case 2:
3380                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3381                         pic = "dom_icon_yellow";
3382                         color = '1 1 0';
3383                         break;
3384                 default:
3385                 case 3:
3386                         stat = getstatf(STAT_DOM_PPS_PINK);
3387                         pic = "dom_icon_pink";
3388                         color = '1 0 1';
3389                         break;
3390         }
3391         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3392
3393         if(mySize.x/mySize.y > aspect_ratio)
3394         {
3395                 i = aspect_ratio * mySize.y;
3396                 myPos.x = myPos.x + (mySize.x - i) / 2;
3397                 mySize.x = i;
3398         }
3399         else
3400         {
3401                 i = 1/aspect_ratio * mySize.x;
3402                 myPos.y = myPos.y + (mySize.y - i) / 2;
3403                 mySize.y = i;
3404         }
3405
3406         if (layout) // show text too
3407         {
3408                 //draw the text
3409                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3410                 if (layout == 2) // average pps
3411                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3412                 else // percentage of average pps
3413                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3414         }
3415
3416         //draw the icon
3417         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3418         if (stat > 0)
3419         {
3420                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3421                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3422                 drawresetcliparea();
3423         }
3424 }
3425
3426 void HUD_Mod_Dom(vector myPos, vector mySize)
3427 {
3428         mod_active = 1; // required in each mod function that always shows something
3429
3430         int layout = autocvar_hud_panel_modicons_dom_layout;
3431         int rows, columns;
3432         float aspect_ratio;
3433         aspect_ratio = (layout) ? 3 : 1;
3434         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3435         columns = ceil(team_count/rows);
3436
3437         int i;
3438         float row = 0, column = 0;
3439         vector pos, itemSize;
3440         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3441         for(i=0; i<team_count; ++i)
3442         {
3443                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3444
3445                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3446
3447                 ++row;
3448                 if(row >= rows)
3449                 {
3450                         row = 0;
3451                         ++column;
3452                 }
3453         }
3454 }
3455
3456 void HUD_ModIcons_SetFunc()
3457 {
3458         switch(gametype)
3459         {
3460                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3461                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3462                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3463                 case MAPINFO_TYPE_CTS:
3464                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3465                 case MAPINFO_TYPE_CA:
3466                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3467                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3468                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3469         }
3470 }
3471
3472 int mod_prev; // previous state of mod_active to check for a change
3473 float mod_alpha;
3474 float mod_change; // "time" when mod_active changed
3475
3476 void HUD_ModIcons(void)
3477 {
3478         if(!autocvar__hud_configure)
3479         {
3480                 if(!autocvar_hud_panel_modicons) return;
3481                 if(!HUD_ModIcons_GameType) return;
3482         }
3483
3484         HUD_Panel_UpdateCvars();
3485
3486         draw_beginBoldFont();
3487
3488         if(mod_active != mod_prev) {
3489                 mod_change = time;
3490                 mod_prev = mod_active;
3491         }
3492
3493         if(mod_active || autocvar__hud_configure)
3494                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3495         else
3496                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3497
3498         if(mod_alpha)
3499                 HUD_Panel_DrawBg(mod_alpha);
3500
3501         if(panel_bg_padding)
3502         {
3503                 panel_pos += '1 1 0' * panel_bg_padding;
3504                 panel_size -= '2 2 0' * panel_bg_padding;
3505         }
3506
3507         if(autocvar__hud_configure)
3508                 HUD_Mod_CTF(panel_pos, panel_size);
3509         else
3510                 HUD_ModIcons_GameType(panel_pos, panel_size);
3511
3512         draw_endBoldFont();
3513 }
3514
3515 // Draw pressed keys (#11)
3516 //
3517 void HUD_PressedKeys(void)
3518 {
3519         if(!autocvar__hud_configure)
3520         {
3521                 if(!autocvar_hud_panel_pressedkeys) return;
3522                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3523         }
3524
3525         HUD_Panel_UpdateCvars();
3526         vector pos, mySize;
3527         pos = panel_pos;
3528         mySize = panel_size;
3529
3530         HUD_Panel_DrawBg(1);
3531         if(panel_bg_padding)
3532         {
3533                 pos += '1 1 0' * panel_bg_padding;
3534                 mySize -= '2 2 0' * panel_bg_padding;
3535         }
3536
3537         // force custom aspect
3538         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3539         if(aspect)
3540         {
3541                 vector newSize = '0 0 0';
3542                 if(mySize.x/mySize.y > aspect)
3543                 {
3544                         newSize.x = aspect * mySize.y;
3545                         newSize.y = mySize.y;
3546
3547                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3548                 }
3549                 else
3550                 {
3551                         newSize.y = 1/aspect * mySize.x;
3552                         newSize.x = mySize.x;
3553
3554                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3555                 }
3556                 mySize = newSize;
3557         }
3558
3559         vector keysize;
3560         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3561         float pressedkeys;
3562         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3563
3564         if(autocvar_hud_panel_pressedkeys_attack)
3565         {
3566                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3567                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3568                 pos.y += keysize.y;
3569         }
3570
3571         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3572         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3573         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3574         pos.y += keysize.y;
3575         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3576         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3577         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3578 }
3579
3580 // Handle chat as a panel (#12)
3581 //
3582 void HUD_Chat(void)
3583 {
3584         if(!autocvar__hud_configure)
3585         {
3586                 if (!autocvar_hud_panel_chat)
3587                 {
3588                         if (!autocvar_con_chatrect)
3589                                 cvar_set("con_chatrect", "0");
3590                         return;
3591                 }
3592                 if(autocvar__con_chat_maximized)
3593                 {
3594                         if(!hud_draw_maximized) return;
3595                 }
3596                 else if(chat_panel_modified)
3597                 {
3598                         panel.update_time = time; // forces reload of panel attributes
3599                         chat_panel_modified = false;
3600                 }
3601         }
3602
3603         HUD_Panel_UpdateCvars();
3604
3605         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3606         {
3607                 panel_pos.y = panel_bg_border;
3608                 panel_size.y = vid_conheight - panel_bg_border * 2;
3609                 if(panel.current_panel_bg == "0") // force a border when maximized
3610                 {
3611                         string panel_bg;
3612                         panel_bg = strcat(hud_skin_path, "/border_default");
3613                         if(precache_pic(panel_bg) == "")
3614                                 panel_bg = "gfx/hud/default/border_default";
3615                         if(panel.current_panel_bg)
3616                                 strunzone(panel.current_panel_bg);
3617                         panel.current_panel_bg = strzone(panel_bg);
3618                         chat_panel_modified = true;
3619                 }
3620                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3621         }
3622
3623         vector pos, mySize;
3624         pos = panel_pos;
3625         mySize = panel_size;
3626
3627         HUD_Panel_DrawBg(1);
3628
3629         if(panel_bg_padding)
3630         {
3631                 pos += '1 1 0' * panel_bg_padding;
3632                 mySize -= '2 2 0' * panel_bg_padding;
3633         }
3634
3635         if (!autocvar_con_chatrect)
3636                 cvar_set("con_chatrect", "1");
3637
3638         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3639         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3640
3641         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3642         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3643
3644         if(autocvar__hud_configure)
3645         {
3646                 vector chatsize;
3647                 chatsize = '1 1 0' * autocvar_con_chatsize;
3648                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3649                 float i, a;
3650                 for(i = 0; i < autocvar_con_chat; ++i)
3651                 {
3652                         if(i == autocvar_con_chat - 1)
3653                                 a = panel_fg_alpha;
3654                         else
3655                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3656                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3657                         pos.y += chatsize.y;
3658                 }
3659         }
3660 }
3661
3662 // Engine info panel (#13)
3663 //
3664 float prevfps;
3665 float prevfps_time;
3666 int framecounter;
3667
3668 float frametimeavg;
3669 float frametimeavg1; // 1 frame ago
3670 float frametimeavg2; // 2 frames ago
3671 void HUD_EngineInfo(void)
3672 {
3673         if(!autocvar__hud_configure)
3674         {
3675                 if(!autocvar_hud_panel_engineinfo) return;
3676         }
3677
3678         HUD_Panel_UpdateCvars();
3679         vector pos, mySize;
3680         pos = panel_pos;
3681         mySize = panel_size;
3682
3683         HUD_Panel_DrawBg(1);
3684         if(panel_bg_padding)
3685         {
3686                 pos += '1 1 0' * panel_bg_padding;
3687                 mySize -= '2 2 0' * panel_bg_padding;
3688         }
3689
3690         float currentTime = gettime(GETTIME_REALTIME);
3691         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3692         {
3693                 float currentframetime = currentTime - prevfps_time;
3694                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3695                 frametimeavg2 = frametimeavg1;
3696                 frametimeavg1 = frametimeavg;
3697
3698                 float weight;
3699                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3700                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3701                 {
3702                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3703                                 prevfps = (1/currentframetime);
3704                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3705                 }
3706                 prevfps_time = currentTime;
3707         }
3708         else
3709         {
3710                 framecounter += 1;
3711                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3712                 {
3713                         prevfps = framecounter/(currentTime - prevfps_time);
3714                         framecounter = 0;
3715                         prevfps_time = currentTime;
3716                 }
3717         }
3718
3719         vector color;
3720         color = HUD_Get_Num_Color (prevfps, 100);
3721         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3722 }
3723
3724 // Info messages panel (#14)
3725 //
3726 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3727         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3728                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3729         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3730         o.y += fontsize.y;                                                                                                                                                                                              \
3731 } while(0)
3732 void HUD_InfoMessages(void)
3733 {
3734         if(!autocvar__hud_configure)
3735         {
3736                 if(!autocvar_hud_panel_infomessages) return;
3737         }
3738
3739         HUD_Panel_UpdateCvars();
3740         vector pos, mySize;
3741         pos = panel_pos;
3742         mySize = panel_size;
3743
3744         HUD_Panel_DrawBg(1);
3745         if(panel_bg_padding)
3746         {
3747                 pos += '1 1 0' * panel_bg_padding;
3748                 mySize -= '2 2 0' * panel_bg_padding;
3749         }
3750
3751         // always force 5:1 aspect
3752         vector newSize = '0 0 0';
3753         if(mySize.x/mySize.y > 5)
3754         {
3755                 newSize.x = 5 * mySize.y;
3756                 newSize.y = mySize.y;
3757
3758                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3759         }
3760         else
3761         {
3762                 newSize.y = 1/5 * mySize.x;
3763                 newSize.x = mySize.x;
3764
3765                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3766         }
3767
3768         mySize = newSize;
3769         entity tm;
3770         vector o;
3771         o = pos;
3772
3773         vector fontsize;
3774         fontsize = '0.20 0.20 0' * mySize.y;
3775
3776         float a;
3777         a = panel_fg_alpha;
3778
3779         string s;
3780         if(!autocvar__hud_configure)
3781         {
3782                 if(spectatee_status && !intermission)
3783                 {
3784                         a = 1;
3785                         if(spectatee_status == -1)
3786                                 s = _("^1Observing");
3787                         else
3788                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3789                         drawInfoMessage(s);
3790
3791                         if(spectatee_status == -1)
3792                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3793                         else
3794                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3795                         drawInfoMessage(s);
3796
3797                         if(spectatee_status == -1)
3798                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3799                         else
3800                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3801                         drawInfoMessage(s);
3802
3803                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3804                         drawInfoMessage(s);
3805
3806                         if(gametype == MAPINFO_TYPE_LMS)
3807                         {
3808                                 entity sk;
3809                                 sk = playerslots[player_localnum];
3810                                 if(sk.(scores[ps_primary]) >= 666)
3811                                         s = _("^1Match has already begun");
3812                                 else if(sk.(scores[ps_primary]) > 0)
3813                                         s = _("^1You have no more lives left");
3814                                 else
3815                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3816                         }
3817                         else
3818                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3819                         drawInfoMessage(s);
3820
3821                         //show restart countdown:
3822                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3823                                 float countdown;
3824                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3825                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3826                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3827                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3828                                 o.y += fontsize.y;
3829                         }
3830                 }
3831                 if(warmup_stage && !intermission)
3832                 {
3833                         s = _("^2Currently in ^1warmup^2 stage!");
3834                         drawInfoMessage(s);
3835                 }
3836
3837                 string blinkcolor;
3838                 if(time % 1 >= 0.5)
3839                         blinkcolor = "^1";
3840                 else
3841                         blinkcolor = "^3";
3842
3843                 if(ready_waiting && !intermission && !spectatee_status)
3844                 {
3845                         if(ready_waiting_for_me)
3846                         {
3847                                 if(warmup_stage)
3848                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3849                                 else
3850                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3851                         }
3852                         else
3853                         {
3854                                 if(warmup_stage)
3855                                         s = _("^2Waiting for others to ready up to end warmup...");
3856                                 else
3857                                         s = _("^2Waiting for others to ready up...");
3858                         }
3859                         drawInfoMessage(s);
3860                 }
3861                 else if(warmup_stage && !intermission && !spectatee_status)
3862                 {
3863                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3864                         drawInfoMessage(s);
3865                 }
3866
3867                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3868                 {
3869                         float ts_min = 0, ts_max = 0;
3870                         tm = teams.sort_next;
3871                         if (tm)
3872                         {
3873                                 for (; tm.sort_next; tm = tm.sort_next)
3874                                 {
3875                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3876                                                 continue;
3877                                         if(!ts_min) ts_min = tm.team_size;
3878                                         else ts_min = min(ts_min, tm.team_size);
3879                                         if(!ts_max) ts_max = tm.team_size;
3880                                         else ts_max = max(ts_max, tm.team_size);
3881                                 }
3882                                 if ((ts_max - ts_min) > 1)
3883                                 {
3884                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3885                                         tm = GetTeam(myteam, false);
3886                                         if (tm)
3887                                         if (tm.team != NUM_SPECTATOR)
3888                                         if (tm.team_size == ts_max)
3889                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3890                                         drawInfoMessage(s);
3891                                 }
3892                         }
3893                 }
3894         }
3895         else
3896         {
3897                 s = _("^7Press ^3ESC ^7to show HUD options.");
3898                 drawInfoMessage(s);
3899                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3900                 drawInfoMessage(s);
3901                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3902                 drawInfoMessage(s);
3903                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3904                 drawInfoMessage(s);
3905         }
3906 }
3907
3908 // Physics panel (#15)
3909 //
3910 vector acc_prevspeed;
3911 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3912 void HUD_Physics(void)
3913 {
3914         if(!autocvar__hud_configure)
3915         {
3916                 if(!autocvar_hud_panel_physics) return;
3917                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3918                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3919         }
3920
3921         HUD_Panel_UpdateCvars();
3922
3923         draw_beginBoldFont();
3924
3925         HUD_Panel_DrawBg(1);
3926         if(panel_bg_padding)
3927         {
3928                 panel_pos += '1 1 0' * panel_bg_padding;
3929                 panel_size -= '2 2 0' * panel_bg_padding;
3930         }
3931
3932         float acceleration_progressbar_scale = 0;
3933         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3934                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3935
3936         float text_scale;
3937         if (autocvar_hud_panel_physics_text_scale <= 0)
3938                 text_scale = 1;
3939         else
3940                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3941
3942         //compute speed
3943         float speed, conversion_factor;
3944         string unit;
3945
3946         switch(autocvar_hud_panel_physics_speed_unit)
3947         {
3948                 default:
3949                 case 1:
3950                         unit = _(" qu/s");
3951                         conversion_factor = 1.0;
3952                         break;
3953                 case 2:
3954                         unit = _(" m/s");
3955                         conversion_factor = 0.0254;
3956                         break;
3957                 case 3:
3958                         unit = _(" km/h");
3959                         conversion_factor = 0.0254 * 3.6;
3960                         break;
3961                 case 4:
3962                         unit = _(" mph");
3963                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3964                         break;
3965                 case 5:
3966                         unit = _(" knots");
3967                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3968                         break;
3969         }
3970
3971         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3972
3973         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3974         if (autocvar__hud_configure)
3975                 speed = floor( max_speed * 0.65 + 0.5 );
3976         else if(autocvar_hud_panel_physics_speed_vertical)
3977                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3978         else
3979                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
3980
3981         //compute acceleration
3982         float acceleration, f;
3983         if (autocvar__hud_configure)
3984                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3985         else
3986         {
3987                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3988                 f = time - acc_prevtime;
3989                 if(autocvar_hud_panel_physics_acceleration_vertical)
3990                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3991                 else
3992                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
3993
3994                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3995
3996                 acc_prevspeed = vel;
3997                 acc_prevtime = time;
3998
3999                 f = bound(0, f * 10, 1);
4000                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4001         }
4002
4003         //compute layout
4004         float panel_ar = panel_size.x/panel_size.y;
4005         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4006         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4007         {
4008                 panel_size.x *= 0.5;
4009                 if (autocvar_hud_panel_physics_flip)
4010                         speed_offset.x = panel_size.x;
4011                 else
4012                         acceleration_offset.x = panel_size.x;
4013         }
4014         else
4015         {
4016                 panel_size.y *= 0.5;
4017                 if (autocvar_hud_panel_physics_flip)
4018                         speed_offset.y = panel_size.y;
4019                 else
4020                         acceleration_offset.y = panel_size.y;
4021         }
4022         int speed_baralign, acceleration_baralign;
4023         if (autocvar_hud_panel_physics_baralign == 1)
4024                 acceleration_baralign = speed_baralign = 1;
4025     else if(autocvar_hud_panel_physics_baralign == 4)
4026                 acceleration_baralign = speed_baralign = 2;
4027         else if (autocvar_hud_panel_physics_flip)
4028         {
4029                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4030                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4031         }
4032         else
4033         {
4034                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4035                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4036         }
4037         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4038                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4039
4040         //draw speed
4041         if(speed)
4042         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4043                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4044         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4045         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4046         {
4047                 tmp_size.x = panel_size.x * 0.75;
4048                 tmp_size.y = panel_size.y * text_scale;
4049                 if (speed_baralign)
4050                         tmp_offset.x = panel_size.x - tmp_size.x;
4051                 //else
4052                         //tmp_offset_x = 0;
4053                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4054                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4055
4056                 //draw speed unit
4057                 if (speed_baralign)
4058                         tmp_offset.x = 0;
4059                 else
4060                         tmp_offset.x = tmp_size.x;
4061                 if (autocvar_hud_panel_physics_speed_unit_show)
4062                 {
4063                         //tmp_offset_y = 0;
4064                         tmp_size.x = panel_size.x * (1 - 0.75);
4065                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4066                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4067                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4068                 }
4069         }
4070
4071         //compute and draw top speed
4072         if (autocvar_hud_panel_physics_topspeed)
4073         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4074         {
4075                 if (autocvar__hud_configure)
4076                 {
4077                         top_speed = floor( max_speed * 0.75 + 0.5 );
4078                         f = 1;
4079                 }
4080                 else
4081                 {
4082                         if (speed >= top_speed)
4083                         {
4084                                 top_speed = speed;
4085                                 top_speed_time = time;
4086                         }
4087                         if (top_speed != 0)
4088                         {
4089                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4090                                 // divide by f to make it start from 1
4091                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4092                         }
4093             else //hide top speed 0, it would be stupid
4094                                 f = 0;
4095                 }
4096                 if (f > 0)
4097                 {
4098                         //top speed progressbar peak
4099                         if(speed < top_speed)
4100                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4101                         {
4102                                 float peak_offsetX;
4103                                 vector peak_size = '0 0 0';
4104                                 if (speed_baralign == 0)
4105                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4106                 else if (speed_baralign == 1)
4107                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4108                 else // if (speed_baralign == 2)
4109                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4110                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4111                 peak_size.y = panel_size.y;
4112                 if (speed_baralign == 2) // draw two peaks, on both sides
4113                 {
4114                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4115                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4116                 }
4117                 else
4118                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4119                         }
4120
4121                         //top speed
4122                         tmp_offset.y = panel_size.y * 0.4;
4123                         tmp_size.x = panel_size.x * (1 - 0.75);
4124                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4125                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4126                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4127                 }
4128                 else
4129                         top_speed = 0;
4130         }
4131
4132         //draw acceleration
4133         if(acceleration)
4134         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4135         {
4136                 vector progressbar_color;
4137                 if(acceleration < 0)
4138                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4139                 else
4140                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4141
4142                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4143                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4144                         f = sqrt(f);
4145
4146                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4147                 {
4148                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4149
4150                         if (acceleration_baralign == 1)
4151                                 tmp_offset.x = panel_size.x - tmp_size.x;
4152                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4153                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4154                         else
4155                                 tmp_offset.x = 0;
4156                         tmp_offset.y = 0;
4157                 }
4158                 else
4159                 {
4160                         tmp_size = panel_size;
4161                         tmp_offset = '0 0 0';
4162                 }
4163
4164                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4165         }
4166         tmp_size.x = panel_size.x;
4167         tmp_size.y = panel_size.y * text_scale;
4168         tmp_offset.x = 0;
4169         tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4170         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4171                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4172
4173         draw_endBoldFont();
4174 }
4175
4176 // CenterPrint (#16)
4177 //
4178 const int CENTERPRINT_MAX_MSGS = 10;
4179 const int CENTERPRINT_MAX_ENTRIES = 50;
4180 const float CENTERPRINT_SPACING = 0.7;
4181 int cpm_index;
4182 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4183 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4184 float centerprint_time[CENTERPRINT_MAX_MSGS];
4185 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4186 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4187 bool centerprint_showing;
4188
4189 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4190 {
4191         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4192         int i, j;
4193
4194         if(strMessage == "" && new_id == 0)
4195                 return;
4196
4197         // strip trailing newlines
4198         j = strlen(strMessage) - 1;
4199         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4200                 --j;
4201         if (j < strlen(strMessage) - 1)
4202                 strMessage = substring(strMessage, 0, j + 1);
4203
4204         if(strMessage == "" && new_id == 0)
4205                 return;
4206
4207         // strip leading newlines
4208         j = 0;
4209         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4210                 ++j;
4211         if (j > 0)
4212                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4213
4214         if(strMessage == "" && new_id == 0)
4215                 return;
4216
4217         if (!centerprint_showing)
4218                 centerprint_showing = true;
4219
4220         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4221         {
4222                 if (j == CENTERPRINT_MAX_MSGS)
4223                         j = 0;
4224                 if (new_id && new_id == centerprint_msgID[j])
4225                 {
4226                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4227                         {
4228                                 // fade out the current msg (duration and countdown_num are ignored)
4229                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4230                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4231                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4232                                 return;
4233                         }
4234                         break; // found a msg with the same id, at position j
4235                 }
4236         }
4237
4238         if (i == CENTERPRINT_MAX_MSGS)
4239         {
4240                 // a msg with the same id was not found, add the msg at the next position
4241                 --cpm_index;
4242                 if (cpm_index == -1)
4243                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4244                 j = cpm_index;
4245         }
4246         if(centerprint_messages[j])
4247                 strunzone(centerprint_messages[j]);
4248         centerprint_messages[j] = strzone(strMessage);
4249         centerprint_msgID[j] = new_id;
4250         if (duration < 0)
4251         {
4252                 centerprint_time[j] = -1;
4253                 centerprint_expire_time[j] = time;
4254         }
4255         else
4256         {
4257                 if(duration == 0)
4258                         duration = max(1, autocvar_hud_panel_centerprint_time);
4259                 centerprint_time[j] = duration;
4260                 centerprint_expire_time[j] = time + duration;
4261         }
4262         centerprint_countdown_num[j] = countdown_num;
4263 }
4264
4265 void centerprint_hud(string strMessage)
4266 {
4267         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4268 }
4269
4270 void reset_centerprint_messages(void)
4271 {
4272         int i;
4273         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4274         {
4275                 centerprint_expire_time[i] = 0;
4276                 centerprint_time[i] = 1;
4277                 centerprint_msgID[i] = 0;
4278                 if(centerprint_messages[i])
4279                         strunzone(centerprint_messages[i]);
4280                 centerprint_messages[i] = string_null;
4281         }
4282 }
4283 float hud_configure_cp_generation_time;
4284 void HUD_CenterPrint (void)
4285 {
4286         if(!autocvar__hud_configure)
4287         {
4288                 if(!autocvar_hud_panel_centerprint) return;
4289
4290                 if(hud_configure_prev)
4291                         reset_centerprint_messages();
4292         }
4293         else
4294         {
4295                 if(!hud_configure_prev)
4296                         reset_centerprint_messages();
4297                 if (time > hud_configure_cp_generation_time)
4298                 {
4299                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4300                         {
4301                                 float r;
4302                                 r = random();
4303                                 if (r > 0.8)
4304                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4305                                 else if (r > 0.55)
4306                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4307                                 else
4308                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4309                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4310                         }
4311                         else
4312                         {
4313                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4314                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4315                         }
4316                 }
4317         }
4318
4319         // this panel fades only when the menu does
4320         float hud_fade_alpha_save = 0;
4321         if(scoreboard_fade_alpha)
4322         {
4323                 hud_fade_alpha_save = hud_fade_alpha;
4324                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4325         }
4326         HUD_Panel_UpdateCvars();
4327
4328         if(scoreboard_fade_alpha)
4329         {
4330                 hud_fade_alpha = hud_fade_alpha_save;
4331
4332                 // move the panel below the scoreboard
4333                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4334                         return;
4335                 vector target_pos;
4336
4337                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4338
4339                 if(target_pos.y > panel_pos.y)
4340                 {
4341                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4342                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4343                 }
4344         }
4345
4346         HUD_Panel_DrawBg(1);
4347
4348         if (!centerprint_showing)
4349                 return;
4350
4351         if(panel_bg_padding)
4352         {
4353                 panel_pos += '1 1 0' * panel_bg_padding;
4354                 panel_size -= '2 2 0' * panel_bg_padding;
4355         }
4356
4357         int entries;
4358         float height;
4359         vector fontsize;
4360         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4361         // height = panel_size_y/entries;
4362         // fontsize = '1 1 0' * height;
4363         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4364         fontsize = '1 1 0' * height;
4365         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4366
4367         int i, j, k, n, g;
4368         float a, sz, align, current_msg_posY = 0, msg_size;
4369         vector pos;
4370         string ts;
4371         bool all_messages_expired = true;
4372
4373         pos = panel_pos;
4374         if (autocvar_hud_panel_centerprint_flip)
4375                 pos.y += panel_size.y;
4376         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4377         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4378         {
4379                 if (j == CENTERPRINT_MAX_MSGS)
4380                         j = 0;
4381                 if (centerprint_expire_time[j] <= time)
4382                 {
4383                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4384                         {
4385                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4386                                 if (centerprint_countdown_num[j] == 0)
4387                                         continue;
4388                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4389                         }
4390                         else if(centerprint_time[j] != -1)
4391                                 continue;
4392                 }
4393
4394                 all_messages_expired = false;
4395
4396                 // fade the centerprint_hud in/out
4397                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4398                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4399                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4400                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4401                 else // Expiring soon, so fade it out.
4402                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4403
4404                 // while counting down show it anyway in order to hold the current message position
4405                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4406                         continue;
4407                 if (a > 1)
4408                         a = 1;
4409
4410                 // set the size from fading in/out before subsequent fading
4411                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4412
4413                 // also fade it based on positioning
4414                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4415                 {
4416                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4417                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4418                 }
4419                 a *= panel_fg_alpha;
4420
4421                 // finally set the size based on the new theAlpha from subsequent fading
4422                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4423                 drawfontscale = sz * '1 1 0';
4424
4425                 if (centerprint_countdown_num[j])
4426                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4427                 else
4428                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4429
4430                 if (autocvar_hud_panel_centerprint_flip)
4431                 {
4432                         // check if the message can be entirely shown
4433                         for(k = 0; k < n; ++k)
4434                         {
4435                                 getWrappedLine_remaining = argv(k);
4436                                 while(getWrappedLine_remaining)
4437                                 {
4438                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4439                                         if (ts != "")
4440                                                 pos.y -= fontsize.y;
4441                                         else
4442                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4443                                 }
4444                         }
4445                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4446                 }
4447
4448                 msg_size = pos.y;
4449                 for(k = 0; k < n; ++k)
4450                 {
4451                         getWrappedLine_remaining = argv(k);
4452                         while(getWrappedLine_remaining)
4453                         {
4454                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4455                                 if (ts != "")
4456                                 {
4457                                         if (align)
4458                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4459                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4460                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4461                                         pos.y += fontsize.y;
4462                                 }
4463                                 else
4464                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4465                         }
4466                 }
4467
4468                 ++g; // move next position number up
4469
4470                 msg_size = pos.y - msg_size;
4471                 if (autocvar_hud_panel_centerprint_flip)
4472                 {
4473                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4474                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4475                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4476
4477                         if (pos.y < panel_pos.y) // check if the next message can be shown
4478                         {
4479                                 drawfontscale = '1 1 0';
4480                                 return;
4481                         }
4482                 }
4483                 else
4484                 {
4485                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4486                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4487                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4488
4489                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4490                         {
4491                                 drawfontscale = '1 1 0';
4492                                 return;
4493                         }
4494                 }
4495         }
4496         drawfontscale = '1 1 0';
4497         if (all_messages_expired)
4498         {
4499                 centerprint_showing = false;
4500                 reset_centerprint_messages();
4501         }
4502 }
4503
4504 // Buffs (#18)
4505 //
4506 void HUD_Buffs(void)
4507 {
4508         int buffs = getstati(STAT_BUFFS, 0, 24);
4509         if(!autocvar__hud_configure)
4510         {
4511                 if(!autocvar_hud_panel_buffs) return;
4512                 if(spectatee_status == -1) return;
4513                 if(getstati(STAT_HEALTH) <= 0) return;
4514                 if(!buffs) return;
4515         }
4516         else
4517         {
4518                 buffs = Buff_Type_first.items; // force first buff
4519         }
4520
4521         int b = 0; // counter to tell other functions that we have buffs
4522         entity e;
4523         string s = "";
4524         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4525         {
4526                 ++b;
4527                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4528                 if(s == "")
4529                         s = o;
4530                 else
4531                         s = strcat(s, " ", o);
4532         }
4533
4534         HUD_Panel_UpdateCvars();
4535
4536         draw_beginBoldFont();
4537
4538         vector pos, mySize;
4539         pos = panel_pos;
4540         mySize = panel_size;
4541
4542         HUD_Panel_DrawBg(bound(0, b, 1));
4543         if(panel_bg_padding)
4544         {
4545                 pos += '1 1 0' * panel_bg_padding;
4546                 mySize -= '2 2 0' * panel_bg_padding;
4547         }
4548
4549         //float panel_ar = mySize_x/mySize_y;
4550         //bool is_vertical = (panel_ar < 1);
4551         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4552         vector buff_offset = '0 0 0';
4553
4554         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4555         {
4556                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4557                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4558         }
4559
4560         draw_endBoldFont();
4561 }
4562
4563
4564 /*
4565 ==================
4566 Main HUD system
4567 ==================
4568 */
4569
4570 void HUD_Reset (void)
4571 {
4572         // reset gametype specific icons
4573         if(gametype == MAPINFO_TYPE_CTF)
4574                 HUD_Mod_CTF_Reset();
4575 }
4576
4577 void HUD_Main (void)
4578 {
4579         int i;
4580         // global hud theAlpha fade
4581         if(menu_enabled == 1)
4582                 hud_fade_alpha = 1;
4583         else
4584                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4585
4586         if(scoreboard_fade_alpha)
4587                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4588
4589         HUD_Configure_Frame();
4590
4591         if(intermission == 2) // no hud during mapvote
4592                 hud_fade_alpha = 0;
4593
4594         // panels that we want to be active together with the scoreboard
4595         // they must fade only when the menu does
4596         if(scoreboard_fade_alpha == 1)
4597         {
4598                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4599                 return;
4600         }
4601
4602         if(!autocvar__hud_configure && !hud_fade_alpha)
4603                 return;
4604
4605         // Drawing stuff
4606         if (hud_skin_prev != autocvar_hud_skin)
4607         {
4608                 if (hud_skin_path)
4609                         strunzone(hud_skin_path);
4610                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4611                 if (hud_skin_prev)
4612                         strunzone(hud_skin_prev);
4613                 hud_skin_prev = strzone(autocvar_hud_skin);
4614         }
4615
4616     current_player = player_localentnum;
4617
4618         // draw the dock
4619         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4620         {
4621                 int f;
4622                 vector color;
4623                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4624                 if((teamplay) && hud_dock_color_team) {
4625                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4626                                 color = '1 0 0' * hud_dock_color_team;
4627                         else
4628                                 color = myteamcolors * hud_dock_color_team;
4629                 }
4630                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4631                         color = '1 0 0' * hud_dock_color_team;
4632                 }
4633                 else
4634                 {
4635                         string hud_dock_color = autocvar_hud_dock_color;
4636                         if(hud_dock_color == "shirt") {
4637                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4638                                 color = colormapPaletteColor(floor(f / 16), 0);
4639                         }
4640                         else if(hud_dock_color == "pants") {
4641                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4642                                 color = colormapPaletteColor(f % 16, 1);
4643                         }
4644                         else
4645                                 color = stov(hud_dock_color);
4646                 }
4647
4648                 string pic;
4649                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4650                 if(precache_pic(pic) == "") {
4651                         pic = strcat(hud_skin_path, "/dock_medium");
4652                         if(precache_pic(pic) == "") {
4653                                 pic = "gfx/hud/default/dock_medium";
4654                         }
4655                 }
4656                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4657         }
4658
4659         // cache the panel order into the panel_order array
4660         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4661                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4662                         panel_order[i] = -1;
4663                 string s = "";
4664                 int p_num;
4665                 bool warning = false;
4666                 int argc = tokenize_console(autocvar__hud_panelorder);
4667                 if (argc > HUD_PANEL_NUM)
4668                         warning = true;
4669                 //first detect wrong/missing panel numbers
4670                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4671                         p_num = stoi(argv(i));
4672                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4673                                 if (panel_order[p_num] == -1) //found for the first time?
4674                                         s = strcat(s, ftos(p_num), " ");
4675                                 panel_order[p_num] = 1; //mark as found
4676                         }
4677                         else
4678                                 warning = true;
4679                 }
4680                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4681                         if (panel_order[i] == -1) {
4682                                 warning = true;
4683                                 s = strcat(s, ftos(i), " "); //add missing panel number
4684                         }
4685                 }
4686                 if (warning)
4687                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4688
4689                 cvar_set("_hud_panelorder", s);
4690                 if(hud_panelorder_prev)
4691                         strunzone(hud_panelorder_prev);
4692                 hud_panelorder_prev = strzone(s);
4693
4694                 //now properly set panel_order
4695                 tokenize_console(s);
4696                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4697                         panel_order[i] = stof(argv(i));
4698                 }
4699         }
4700
4701         hud_draw_maximized = 0;
4702         // draw panels in order specified by panel_order array
4703         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4704                 (panel = hud_panel[panel_order[i]]).panel_draw();
4705
4706         hud_draw_maximized = 1; // panels that may be maximized must check this var
4707         // draw maximized panels on top
4708         if(hud_panel_radar_maximized)
4709                 (panel = HUD_PANEL(RADAR)).panel_draw();
4710         if(autocvar__con_chat_maximized)
4711                 (panel = HUD_PANEL(CHAT)).panel_draw();
4712
4713         HUD_Configure_PostDraw();
4714
4715         hud_configure_prev = autocvar__hud_configure;
4716 }