]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
remix the wickedhud_small layout a bit, and make it default. Rename old default to...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
601                                         break;
602                                 case 1:
603                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
604                                         break;
605                                 case 2:
606                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
608                                         break;
609                                 case 3:
610                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
612                                         break;
613                                 case 4:
614                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
615                                         break;
616                                 case 6:
617                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
618                                 case 9:
619                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
620                                         break;
621                         }
622                         fputs(fh, "\n");
623                 }
624
625                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
626         }
627         fclose(fh);
628 }
629
630 vector HUD_Panel_GetMinSize(float id)
631 {
632         vector mySize;
633         // note: please only set mySize_y on aspect ratio forced panels
634         switch(id) {
635                 case 0: 
636                         mySize_x = 1/10; // at least 1/10 * height
637                         mySize_y = 1/26; // at least 1/26 * width
638                         break;
639                 case 1: 
640                         if(cvar("hud_inventory_onlycurrent"))
641                                 mySize_y = 2/5; //  2/5 width
642                         else
643                                 mySize_x = 0.7; // at least 0.7 * height
644                         break;
645                 case 3: 
646                         if(cvar("hud_healtharmor") == 2)
647                         {
648                                 mySize_x = 4.35; // 4.35 * height, trial and error...
649                                 mySize_y = 0.01; // "unlimited" ;)
650                         }
651                         break;
652                 case 4: 
653                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
654                         mySize_y = 1/12; // 1/12 * width
655                         break;
656                 case 5: 
657                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
658                         break;
659                 case 7: 
660                         mySize_y = 1/4; // 1/4 * width
661                         break;
662                 case 8: 
663                         mySize_y = 1/4; // 1/4 * width
664                         break;
665                 case 9: 
666                         mySize_y = 1/4; // 1/4 * width
667                         break;
668                 case 10: 
669                         mySize_y = 1/2; // 1/2 * width
670                         break;
671                 case 11: 
672                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
673                         break;
674         }
675         if(!mySize_x && mySize_y)
676                 mySize_x = 1/mySize_y;
677         return mySize;
678 }
679
680 // return active status of panel
681 float HUD_Panel_CheckActive(float id)
682 {
683         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
684                 return 1;
685         return 0;
686 }
687
688 // return size of given panel
689 vector HUD_Panel_GetSize(float id)
690 {
691         vector mySize;
692         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
693
694         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
695
696         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
697         {
698                 vector menu_enable_maxsize, menu_enable_size;
699                 menu_enable_maxsize = '0 0 0'; // shut up FTEQCC
700                 menu_enable_maxsize_x = 0.3 * vid_conwidth;
701                 menu_enable_maxsize_y = 0.18 * vid_conheight;
702                 if(mySize_x > mySize_y)
703                 {
704                         if(mySize_y > menu_enable_maxsize_y)
705                         {
706                                 menu_enable_size_y = menu_enable_maxsize_y;
707                                 menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
708                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
709                         }
710                 }
711                 else
712                 {
713                         if(mySize_x > menu_enable_maxsize_x)
714                         {
715                                 menu_enable_size_x = menu_enable_maxsize_x;
716                                 menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
717                                 mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
718                         }
719                 }
720         }
721         return mySize;
722 }
723
724 // return pos of given panel
725 vector HUD_Panel_GetPos(float id)
726 {
727         vector pos;
728         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
729
730         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
731
732         if (pos_x < 0)
733                 pos_x = vid_conwidth + pos_x;
734         if (pos_y < 0)
735                 pos_y = vid_conheight + pos_y;
736
737         if(disable_menu_alphacheck == 2 && id == highlightedPanel)
738         {
739                 vector mySize, menu_enable_panelpos;
740                 mySize = HUD_Panel_GetSize(id);
741                 if(mySize_x > mySize_y)
742                         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
743                 else
744                         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
745                 pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
746         }
747         return pos;
748 }
749
750 float HUD_Panel_GetBorder(float id)
751 {
752         string border;
753         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
754         if(border == "")
755                 border = cvar_string("hud_bg_border");
756         return stof(border);
757 }
758
759 vector HUD_Panel_GetColor(float id)
760 {
761         float f;
762         vector color_vec;
763         string color;
764
765         // fetch per-panel color
766         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
767                 f = stof(getplayerkey(self.sv_entnum, "colors"));
768                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
769         }
770         else
771                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
772         color_vec = stov(color);
773
774         if(color == "") { // fetch default color
775                 color = cvar_string("hud_bg_color");
776                 color_vec = stov(color);
777                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
778                         f = stof(getplayerkey(self.sv_entnum, "colors"));
779                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
780                 }
781                 else if(color == "shirt") {
782                         f = stof(getplayerkey(self.sv_entnum, "colors"));
783                         color_vec = colormapPaletteColor(floor(f / 16), 0);
784                 }
785                 else if(color == "pants") {
786                         f = stof(getplayerkey(self.sv_entnum, "colors"));
787                         color_vec = colormapPaletteColor(mod(f, 16), 1);
788                 }
789         }
790         else if(color == "shirt") {
791                 f = stof(getplayerkey(self.sv_entnum, "colors"));
792                 color_vec = colormapPaletteColor(floor(f / 16), 0);
793         }
794         else if(color == "pants") {
795                 f = stof(getplayerkey(self.sv_entnum, "colors"));
796                 color_vec = colormapPaletteColor(mod(f, 16), 1);
797         }
798         return color_vec;
799 }
800
801 vector HUD_Panel_Dock_GetColor(void)
802 {
803         float f;
804         vector color_vec;
805         string color;
806         color = cvar_string("hud_dock_color");
807         color_vec = stov(color);
808         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
809                 f = stof(getplayerkey(self.sv_entnum, "colors"));
810                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
811         }
812         else if(color == "shirt") {
813                 f = stof(getplayerkey(self.sv_entnum, "colors"));
814                 color_vec = colormapPaletteColor(floor(f / 16), 0);
815         }
816         else if(color == "pants") {
817                 f = stof(getplayerkey(self.sv_entnum, "colors"));
818                 color_vec = colormapPaletteColor(mod(f, 16), 1);
819         }
820         return color_vec;
821 }
822
823 float HUD_Panel_GetBgAlpha(float id)
824 {
825         string alpha;
826         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
827         if(alpha == "")
828                 alpha = cvar_string("hud_bg_alpha");
829
830         if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
831                 alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
832         else if(hud_configure)
833                 alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
834
835         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
836                 return 0.25;
837
838         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
839                 return stof(alpha);
840         else
841                 return stof(alpha) * menu_fade_alpha;
842 }
843
844 float HUD_Panel_GetFgAlpha(float id)
845 {
846         float alpha;
847         alpha = hud_fg_alpha;
848
849         if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
850                 return 0.25;
851
852         if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
853                 return alpha;
854         else
855                 return alpha * menu_fade_alpha;
856 }
857
858 float HUD_Panel_GetPadding(float id)
859 {
860         string padding;
861         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
862         if(padding == "")
863                 padding = cvar_string("hud_bg_padding");
864
865         vector mySize;
866         mySize = HUD_Panel_GetSize(id);
867         float smallestsize;
868         smallestsize = min(mySize_x, mySize_y);
869         return min(smallestsize/2 - 5, stof(padding));
870 }
871
872 // draw the background/borders
873 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
874 {
875         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
876                 return;
877
878         string bg;
879         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
880         if(bg == "")
881                 bg = cvar_string("hud_bg");
882
883         if(bg == "0" && hud_configure) {
884                 bg = "border"; // we probably want to see a background in config mode at all times...
885         }
886
887         if(bg != "0")
888         {
889                 float border;
890                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
891
892                 vector color;
893                 color = HUD_Panel_GetColor(id);
894
895                 if(alpha)
896                         alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
897                 else
898                         alpha = HUD_Panel_GetBgAlpha(id);
899
900                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
901         }
902 }
903
904 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
905 {
906 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
907         string pic;
908         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
909         if(vertical) {
910                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
911                 if(mySize_y/mySize_x > 2)
912                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
913                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
914         } else {
915                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
916                 if(mySize_x/mySize_y > 2)
917                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
918                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
919         }
920 }
921
922 vector HUD_Panel_GetProgressBarColor(string item)
923 {
924         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
925 }
926
927 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
928 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
929 {
930         float i;
931
932         vector myTarget;
933         myTarget = myPos;
934
935         vector targPos;
936         vector targSize;
937         vector myCenter;
938         vector targCenter;
939         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
940         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
941
942         for (i = 0; i < HUD_PANEL_NUM; ++i) {
943                 if(i == id || !HUD_Panel_CheckActive(i))
944                         continue;
945
946                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
947                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
948
949                 if(myPos_y + mySize_y < targPos_y)
950                         continue;
951                 if(myPos_y > targPos_y + targSize_y)
952                         continue;
953
954                 if(myPos_x + mySize_x < targPos_x)
955                         continue;
956                 if(myPos_x > targPos_x + targSize_x)
957                         continue;
958
959                 // OK, there IS a collision.
960
961                 myCenter_x = myPos_x + 0.5 * mySize_x;
962                 myCenter_y = myPos_y + 0.5 * mySize_y;
963
964                 targCenter_x = targPos_x + 0.5 * targSize_x;
965                 targCenter_y = targPos_y + 0.5 * targSize_y;
966
967                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
968                 {
969                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
970                                 myTarget_x = targPos_x - mySize_x;
971                         else // push it upwards
972                                 myTarget_y = targPos_y - mySize_y;
973                 }
974                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
975                 {
976                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
977                                 myTarget_x = targPos_x + targSize_x;
978                         else // push it upwards
979                                 myTarget_y = targPos_y - mySize_y;
980                 }
981                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
982                 {
983                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
984                                 myTarget_x = targPos_x - mySize_x;
985                         else // push it downwards
986                                 myTarget_y = targPos_y + targSize_y;
987                 }
988                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
989                 {
990                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
991                                 myTarget_x = targPos_x + targSize_x;
992                         else // push it downwards
993                                 myTarget_y = targPos_y + targSize_y;
994                 }
995         }
996
997         return myTarget;
998 }
999
1000 void HUD_Panel_SetPos(float id, vector pos)
1001 {
1002         vector oldPos;
1003         oldPos = HUD_Panel_GetPos(id);
1004
1005         vector mySize;
1006         mySize = HUD_Panel_GetSize(id);
1007
1008         if(cvar("hud_configure_checkcollisions"))
1009                 pos = HUD_Panel_CheckMove(id, pos, mySize);
1010
1011         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
1012         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
1013
1014         if(cvar("hud_configure_grid"))
1015         {
1016                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1017                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1018         }
1019
1020         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1021                 pos_x = pos_x - vid_conwidth;
1022         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1023                 pos_y = pos_y - vid_conheight;
1024
1025         string s;
1026         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
1027
1028         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1029 }
1030
1031 float HUD_Panel_CheckValidity_of_ResizeSuggestion(float id, vector mySize)
1032 {
1033         vector oldSize;
1034         oldSize = mySize;
1035
1036         // copy pasta from SetPosSize:
1037         // minimum panel size cap
1038         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1039         mySize_y = max(0.025 * vid_conheight, mySize_y);
1040
1041         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1042         {
1043                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1044                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1045         }
1046
1047         // cap against panel's own limits
1048         vector minSize;
1049         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1050
1051         mySize_x = max(minSize_x * mySize_y, mySize_x);
1052         mySize_y = max(minSize_y * mySize_x, mySize_y);
1053
1054         if(mySize == oldSize)
1055                 return 1;
1056         else
1057                 return 0;
1058 }
1059
1060 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
1061 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize, vector resizeorigin)
1062 {
1063         float i;
1064
1065         vector targPos;
1066         vector targSize;
1067         vector myCenter;
1068         vector targCenter;
1069         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1070         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
1071
1072         for (i = 0; i < HUD_PANEL_NUM; ++i) {
1073                 if(i == id || !HUD_Panel_CheckActive(i))
1074                         continue;
1075
1076                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
1077                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
1078
1079                 if(myPos_y + mySize_y < targPos_y)
1080                         continue;
1081                 if(myPos_y > targPos_y + targSize_y)
1082                         continue;
1083
1084                 if(myPos_x + mySize_x < targPos_x)
1085                         continue;
1086                 if(myPos_x > targPos_x + targSize_x)
1087                         continue;
1088
1089                 // OK, there IS a collision.
1090                 //
1091
1092                 // Now check some special cases
1093                 // If the resizeorigin is too close to the target panel on either axis, we do not want to perform any collision avoidance on that axis
1094                 float Check_X, Check_Y;
1095                 Check_X = Check_Y = 1;
1096                 // check upper/left edges of targ panel
1097                 if(fabs(targPos_x - resizeorigin_x) < 0.025 * vid_conwidth)
1098                         Check_X = 0;
1099                 if(fabs(targPos_y - resizeorigin_y) < 0.025 * vid_conheight)
1100                         Check_Y = 0;
1101                 // check lower/right edges of targ panel
1102                 if(fabs(resizeorigin_x - (targPos_x + targSize_x)) < 0.025 * vid_conwidth)
1103                         Check_X = 0;
1104                 if(fabs(resizeorigin_y - (targPos_y + targSize_y)) < 0.025 * vid_conheight)
1105                         Check_Y = 0;
1106
1107                 myCenter_x = myPos_x + 0.5 * mySize_x;
1108                 myCenter_y = myPos_y + 0.5 * mySize_y;
1109
1110                 targCenter_x = targPos_x + 0.5 * targSize_x;
1111                 targCenter_y = targPos_y + 0.5 * targSize_y;
1112
1113                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1114                 {
1115                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - myPos_x) + eY * (targPos_y - resizeorigin_y)))
1116                         //      continue;
1117
1118                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1119                                 mySize_x = targPos_x - myPos_x;
1120                         else if(Check_Y) // push it upwards
1121                                 mySize_y = targPos_y - resizeorigin_y;
1122                 }
1123                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1124                 {
1125                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (targPos_y - resizeorigin_y)))
1126                         //      continue;
1127
1128                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y && Check_X) // push it to the side
1129                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1130                         else if(Check_Y) // push it upwards
1131                                 mySize_y = targPos_y - resizeorigin_y;
1132                 }
1133                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1134                 {
1135                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (targPos_x - resizeorigin_x) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1136                         //      continue;
1137
1138                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1139                                 mySize_x = targPos_x - resizeorigin_x;
1140                         else if(Check_Y) // push it upwards
1141                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1142                 }
1143                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1144                 {
1145                         //if(!HUD_Panel_CheckValidity_of_ResizeSuggestion(id, eX * (resizeorigin_x - (targPos_x + targSize_x)) + eY * (resizeorigin_y - (targPos_y + targSize_y))))
1146                         //      continue;
1147
1148                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y && Check_X) // push it to the side
1149                                 mySize_x = resizeorigin_x - (targPos_x + targSize_x);
1150                         else if(Check_Y) // push it upwards
1151                                 mySize_y = resizeorigin_y - (targPos_y + targSize_y);
1152                 }
1153         }
1154
1155         return mySize;
1156 }
1157
1158 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1159 {
1160         vector mySize, myPos;
1161
1162         if(resizeCorner == 1) {
1163                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1164                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1165         } else if(resizeCorner == 2) {          
1166                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1167                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1168         } else if(resizeCorner == 3) {
1169                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1170                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1171         } else { // resizeCorner == 4
1172                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1173                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1174         }
1175
1176         // minimum panel size cap
1177         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1178         mySize_y = max(0.025 * vid_conheight, mySize_y);
1179
1180         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1181         {
1182                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
1183                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1184         }
1185
1186         // cap against panel's own limits
1187         vector minSize;
1188         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1189
1190         mySize_x = max(minSize_x * mySize_y, mySize_x);
1191         mySize_y = max(minSize_y * mySize_x, mySize_y);
1192
1193         // collision testing|
1194         // -----------------+
1195
1196         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1197         if(resizeCorner == 1) {
1198                 myPos_x = resizeorigin_x - mySize_x;
1199                 myPos_y = resizeorigin_y - mySize_y;
1200         } else if(resizeCorner == 2) {
1201                 myPos_x = resizeorigin_x;
1202                 myPos_y = resizeorigin_y - mySize_y;
1203         } else if(resizeCorner == 3) {
1204                 myPos_x = resizeorigin_x - mySize_x;
1205                 myPos_y = resizeorigin_y;
1206         } else { // resizeCorner == 4
1207                 myPos_x = resizeorigin_x;
1208                 myPos_y = resizeorigin_y;
1209         }
1210
1211         // left/top screen edges
1212         mySize_x = min(myPos_x + mySize_x, mySize_x);
1213         mySize_y = min(myPos_y + mySize_y, mySize_y);
1214
1215         // bottom/right screen edges
1216         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1217         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1218
1219         if(cvar("hud_configure_checkcollisions"))
1220                 mySize = HUD_Panel_CheckResize(id, myPos, mySize, resizeorigin);
1221
1222         if(cvar("hud_configure_grid"))
1223         {
1224                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1225                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1226         }
1227
1228         // do another pos check, as size might have changed by now
1229         if(resizeCorner == 1) {
1230                 myPos_x = resizeorigin_x - mySize_x;
1231                 myPos_y = resizeorigin_y - mySize_y;
1232         } else if(resizeCorner == 2) {
1233                 myPos_x = resizeorigin_x;
1234                 myPos_y = resizeorigin_y - mySize_y;
1235         } else if(resizeCorner == 3) {
1236                 myPos_x = resizeorigin_x - mySize_x;
1237                 myPos_y = resizeorigin_y;
1238         } else { // resizeCorner == 4
1239                 myPos_x = resizeorigin_x;
1240                 myPos_y = resizeorigin_y;
1241         }
1242
1243         string s;
1244         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1245         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1246
1247         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1248         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1249 }
1250
1251 float mouseClicked;
1252 float prevMouseClicked; // previous state
1253 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1254 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1255
1256 float menu_enabled;
1257 float menu_enabled_time;
1258 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1259 {
1260         if(!hud_configure)
1261                 return false;
1262
1263         // allow console bind to work
1264         string con_keys;
1265         float keys;
1266         con_keys = findkeysforcommand("toggleconsole");
1267         keys = tokenize(con_keys);
1268
1269         float hit_con_bind, i;
1270         for (i = 0; i < keys; ++i)
1271         {
1272                 if(nPrimary == stof(argv(i)))
1273                         hit_con_bind = 1;
1274         }
1275
1276         if(nPrimary == K_MOUSE1)
1277         {
1278                 if(bInputType == 0) { // key pressed
1279                         mouseClicked = 1;
1280                         return true;
1281                 }
1282                 else if(bInputType == 1) {// key released
1283                         mouseClicked = 0;
1284                         return true;
1285                 }
1286         }
1287         else if(nPrimary == K_ESCAPE)
1288         {
1289                 disable_menu_alphacheck = 1;
1290                 menu_enabled = 1;
1291                 menu_enabled_time = time;
1292                 localcmd("menu_showhudexit\n");
1293         }
1294
1295         else if(hit_con_bind)
1296                 return false;
1297
1298         return true; // Suppress ALL other input
1299 }
1300
1301 void HUD_Panel_Mouse()
1302 {
1303         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1304         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1305                 disable_menu_alphacheck = 0;
1306         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1307                 menu_enabled = 0;
1308
1309         /*
1310         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1311         print("Highlighted: ", ftos(highlightedPanel), "\n");
1312         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1313         */
1314
1315         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1316                 highlightedPanel = -1;
1317                 highlightedAction = 0;
1318         }
1319
1320         mousepos = mousepos + getmousepos();
1321
1322         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1323         mousepos_y = bound(0, mousepos_y, vid_conheight);
1324
1325         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1326
1327         if(mouseClicked)
1328         {
1329                 float i, border;
1330                 vector panelPos;
1331                 vector panelSize;
1332
1333                 for(i = 0; i < HUD_PANEL_NUM; ++i)
1334                 {
1335                         panelPos = HUD_Panel_GetPos(i);
1336                         panelSize = HUD_Panel_GetSize(i);
1337                         border = HUD_Panel_GetBorder(i);
1338                         if(prevMouseClicked == 0) {
1339                                 // move
1340                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1341                                 {
1342                                         highlightedPanel = i;
1343                                         highlightedAction = 1;
1344                                 }
1345                                 // resize from topleft border
1346                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1347                                 {
1348                                         highlightedPanel = i;
1349                                         highlightedAction = 2;
1350                                         resizeCorner = 1;
1351                                 }
1352                                 // resize from topright border
1353                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1354                                 {
1355                                         highlightedPanel = i;
1356                                         highlightedAction = 2;
1357                                         resizeCorner = 2;
1358                                 }
1359                                 // resize from bottomleft border
1360                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1361                                 {
1362                                         highlightedPanel = i;
1363                                         highlightedAction = 2;
1364                                         resizeCorner = 3;
1365                                 }
1366                                 // resize from bottomright border
1367                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1368                                 {
1369                                         highlightedPanel = i;
1370                                         highlightedAction = 2;
1371                                         resizeCorner = 4;
1372                                 }
1373                         }
1374
1375                         if(highlightedPanel == i)
1376                         {
1377                                 if(prevMouseClicked == 0)
1378                                 {
1379                                         if(highlightedAction == 1)
1380                                                 panel_click_distance = mousepos - panelPos;
1381                                         else if(highlightedAction == 2)
1382                                         {
1383                                                 if(resizeCorner == 1) {
1384                                                         panel_click_distance = mousepos - panelPos;
1385                                                         panel_click_resizeorigin = panelPos + panelSize;
1386                                                 } else if(resizeCorner == 2) {
1387                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1388                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1389                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1390                                                 } else if(resizeCorner == 3) {
1391                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1392                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1393                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1394                                                 } else if(resizeCorner == 4) {
1395                                                         panel_click_distance = panelSize - mousepos + panelPos;
1396                                                         panel_click_resizeorigin = panelPos;
1397                                                 }
1398                                         }       
1399                                 }
1400
1401                                 if(highlightedAction == 1)
1402                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1403                                 else if(highlightedAction == 2)
1404                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1405                         }
1406                 }
1407
1408                 // doubleclick check
1409                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1410                 {
1411                         mouseClicked = 0; // to prevent spam, I guess.
1412                         disable_menu_alphacheck = 2;
1413                         menu_enabled = 1;
1414                         menu_enabled_time = time;
1415                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1416                         return;
1417                 }
1418                 if(prevMouseClicked == 0)
1419                 {
1420                         prevMouseClickedTime = time;
1421                         prevMouseClickedPos = mousepos;
1422                 }
1423         }
1424         prevMouseClicked = mouseClicked;
1425 }
1426
1427 // Weapon icons (#0)
1428 //
1429 float weaponspace[10];
1430 void HUD_WeaponIcons_Clear()
1431 {
1432         float idx;
1433         for(idx = 0; idx < 10; ++idx)
1434                 weaponspace[idx] = 0;
1435 }
1436
1437 entity weaponorder[WEP_MAXCOUNT];
1438
1439 void weaponorder_swap(float i, float j, entity pass)
1440 {
1441         entity h;
1442         h = weaponorder[i];
1443         weaponorder[i] = weaponorder[j];
1444         weaponorder[j] = h;
1445 }
1446
1447 float weaponorder_cmp(float i, float j, entity pass)
1448 {
1449         float d;
1450         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1451         if(d)
1452                 return d;
1453         d = weaponorder[i].weapon - weaponorder[j].weapon;
1454         return d;
1455 }
1456
1457 void HUD_WeaponIcons(void)
1458 {
1459         float id = HUD_PANEL_WEAPONICONS;
1460         float alpha, stat_weapons; // "constants"
1461         vector pos, mySize, accuracy_color;
1462         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1463
1464         pos = HUD_Panel_GetPos(id);
1465         mySize = HUD_Panel_GetSize(id);
1466
1467         stat_weapons = getstati(STAT_WEAPONS);
1468         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1469         {
1470                 self = get_weaponinfo(i);
1471                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1472                 {
1473                         weaponorder[weapon_cnt] = self;
1474                         ++weapon_cnt;
1475                 }
1476         }
1477         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1478
1479         HUD_Panel_DrawBg(id, pos, mySize, 0);
1480         float padding;
1481         padding = HUD_Panel_GetPadding(id);
1482         if(padding)
1483         {
1484                 pos += '1 1 0' * padding;
1485                 mySize -= '2 2 0' * padding;
1486         }
1487
1488         // hits
1489         weapon_stats = getstati(STAT_DAMAGE_HITS);
1490         weapon_number = weapon_stats & 63;
1491         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1492         // fired
1493         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1494         weapon_number = weapon_stats & 63;
1495         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1496
1497         if(cvar_or("hud_weaponicons_fade", 1))
1498         {
1499                 fade = 3.2 - 2 * (time - weapontime);
1500                 fade = bound(0.7, fade, 1);
1501         }
1502         else
1503                 fade = 1;
1504
1505         HUD_WeaponIcons_Clear();
1506
1507         float rows, columns;
1508         rows = mySize_y/mySize_x;
1509         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1510         //                               ^^^ weapon icon aspect goes here
1511
1512         columns = ceil(WEP_COUNT/rows);
1513         float row, column;
1514         for(i = 0; i < weapon_cnt; ++i)
1515         {
1516                 self = weaponorder[i];
1517                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1518                 {
1519                         weapid = self.impulse;
1520
1521                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1522
1523                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1524                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1525
1526                         // draw background behind currently selected weapon
1527                         if(self.weapon == activeweapon)
1528                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1529
1530                         // draw the weapon accuracy on the HUD
1531                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1532                         {
1533                                 if(weapon_damage)
1534                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1535
1536                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1537                                 if(weapon_damage)
1538                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1539                         }
1540
1541                         // draw the weapon icon
1542                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1543
1544                         if(cvar_or("hud_weaponicons_number", 1))
1545                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1546                 }
1547
1548                 ++row;
1549                 if(row >= rows)
1550                 {
1551                         row = 0;
1552                         ++column;
1553                 }
1554         }
1555
1556 }
1557
1558 // Inventory (#1)
1559 //
1560 float GetAmmoStat(float i)
1561 {
1562         switch(i)
1563         {
1564                 case 0: return STAT_SHELLS;
1565                 case 1: return STAT_NAILS;
1566                 case 2: return STAT_ROCKETS;
1567                 case 3: return STAT_CELLS;
1568                 case 4: return STAT_FUEL;
1569                 default: return -1;
1570         }
1571 }
1572
1573 float GetAmmoItemCode(float i)
1574 {
1575         switch(i)
1576         {
1577                 case 0: return IT_SHELLS;
1578                 case 1: return IT_NAILS;
1579                 case 2: return IT_ROCKETS;
1580                 case 3: return IT_CELLS;
1581                 case 4: return IT_FUEL;
1582                 default: return -1;
1583         }
1584 }
1585
1586 string GetAmmoPicture(float i)
1587 {
1588         switch(i)
1589         {
1590                 case 0: return "ammo_shells";
1591                 case 1: return "ammo_bullets";
1592                 case 2: return "ammo_rockets";
1593                 case 3: return "ammo_cells";
1594                 case 4: return "ammo_fuel";
1595                 default: return "";
1596         }
1597 }
1598
1599 void HUD_Inventory(void)
1600 {
1601         float id = HUD_PANEL_INVENTORY;
1602         float i;
1603         float stat_items;
1604
1605         vector pos, mySize, mysize, mypos;
1606         pos = HUD_Panel_GetPos(id);
1607         mySize = HUD_Panel_GetSize(id);
1608
1609         HUD_Panel_DrawBg(id, pos, mySize, 0);
1610         float padding;
1611         padding = HUD_Panel_GetPadding(id);
1612         if(padding)
1613         {
1614                 pos += '1 1 0' * padding;
1615                 mySize -= '2 2 0' * padding;
1616         }
1617
1618         // ammo
1619         stat_items = getstati(STAT_ITEMS);
1620         for (i = 0; i < 4; ++i) {
1621                 float a;
1622                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1623                 if(hud_configure)
1624                         a = 100;
1625
1626                 if(cvar("hud_inventory_onlycurrent")) {
1627                         if(hud_configure)
1628                                 i = 2;
1629                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1630                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1631                                 if(a < 10)
1632                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1633                                 else
1634                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1635                         }
1636                         if(hud_configure)
1637                                 break;
1638                 } else {
1639                         if (a > 0) {
1640                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1641                                         switch (i) {
1642                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1643                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1644                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1645                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1646                                         }
1647                                         mysize_x = 0.25 * mySize_x;
1648                                         mysize_y = mySize_y;
1649                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1650                                         switch (i) {
1651                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1652                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1653                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1654                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1655                                         }
1656                                         mysize_x = 0.5 * mySize_x;
1657                                         mysize_y = 0.5 * mySize_y;
1658                                 } else { // arrange vertically
1659                                         switch (i) {
1660                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1661                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1662                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1663                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1664                                         }
1665                                         mysize_x = mySize_x;
1666                                         mysize_y = 0.25 * mySize_y;
1667                                 }
1668
1669                                 if (stat_items & GetAmmoItemCode(i))
1670                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1671                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1672                                 if (a < 10) {
1673                                         if(stat_items & GetAmmoItemCode(i))
1674                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1675                                         else
1676                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1677                                 } else {
1678                                         if(stat_items & GetAmmoItemCode(i))
1679                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1680                                         else
1681                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
1682                                 }
1683                         }
1684                 }
1685         }
1686 }
1687
1688
1689 // Powerups (#2)
1690 //
1691 void HUD_Powerups(void) {
1692         float id = HUD_PANEL_POWERUPS;
1693         float stat_items;
1694         stat_items = getstati(STAT_ITEMS);
1695
1696         if(!hud_configure)
1697         {
1698                 if not(stat_items & IT_STRENGTH)
1699                         if not(stat_items & IT_INVINCIBLE)
1700                                 return;
1701
1702                 if (getstati(STAT_HEALTH) <= 0)
1703                         return;
1704         }
1705
1706         vector pos, mySize;
1707         pos = HUD_Panel_GetPos(id);
1708         mySize = HUD_Panel_GetSize(id);
1709
1710         HUD_Panel_DrawBg(id, pos, mySize, 0);
1711         float padding;
1712         padding = HUD_Panel_GetPadding(id);
1713         if(padding)
1714         {
1715                 pos += '1 1 0' * padding;
1716                 mySize -= '2 2 0' * padding;
1717         }
1718
1719         float strength_time, shield_time;
1720
1721         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1722         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1723
1724         if(hud_configure)
1725         {
1726                 strength_time = 15;
1727                 shield_time = 27;
1728         }
1729
1730         float len;
1731
1732         vector barpos, barsize;
1733         vector picpos;
1734         vector numpos;
1735
1736         string leftname, rightname;
1737         float leftcnt, rightcnt;
1738         float leftexact, rightexact;
1739         float leftalpha, rightalpha;
1740         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1741                 leftname = "strength";
1742                 leftcnt = ceil(strength_time);
1743                 leftexact = strength_time;
1744
1745                 rightname = "shield";
1746                 rightcnt = ceil(shield_time);
1747                 rightexact = shield_time;
1748         } else {
1749                 leftname = "shield";
1750                 leftcnt = ceil(shield_time);
1751                 leftexact = shield_time;
1752
1753                 rightname = "strength";
1754                 rightcnt = ceil(strength_time);
1755                 rightexact = strength_time;
1756         }
1757         leftalpha = bound(0, leftexact, 1);
1758         rightalpha = bound(0, rightexact, 1);
1759
1760         if (mySize_x/mySize_y > 4)
1761         {
1762                 if(leftcnt)
1763                 {
1764                         len = strlen(ftos(leftcnt));
1765
1766                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1767                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1768                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1769                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1770                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1771                         } else {
1772                                 barpos = pos;
1773                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1774                                 picpos = pos;
1775                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1776                         }
1777
1778                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1779                         if(leftcnt <= 5)
1780                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1781                         else
1782                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1783                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1784                 }
1785
1786                 if(rightcnt)
1787                 {
1788                         len = strlen(ftos(rightcnt));
1789
1790                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1791                                 barpos = pos + eX * 0.5 * mySize_x;
1792                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1793                                 picpos = pos + eX * 0.5 * mySize_x;
1794                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1795                         } else {
1796                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1797                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1798                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1799                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1800                         }
1801
1802                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1803                         if(rightcnt <= 5)
1804                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1805                         else
1806                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1807                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1808                 }
1809         }
1810         else if (mySize_x/mySize_y > 1.5)
1811         {
1812                 if(leftcnt)
1813                 {
1814                         len = strlen(ftos(leftcnt));
1815
1816                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1817                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1818                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1819                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1820                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1821                         } else {
1822                                 barpos = pos;
1823                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1824                                 picpos = pos;
1825                                 numpos = picpos + eX * 0.5 * mySize_y;
1826                         }
1827
1828                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1829                         if(leftcnt <= 5)
1830                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1831                         else
1832                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1833                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1834                 }
1835
1836                 if(rightcnt)
1837                 {
1838                         len = strlen(ftos(rightcnt));
1839
1840                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1841                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1842                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1843                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1844                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1845                         } else {
1846                                 barpos = pos + eY * 0.5 * mySize_y;
1847                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1848                                 picpos = pos + eY * 0.5 * mySize_y;
1849                                 numpos = picpos + eX * 0.5 * mySize_y;
1850                         }
1851
1852                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1853                         if(rightcnt <= 5)
1854                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1855                         else
1856                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1857                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1858                 }
1859         }
1860         else
1861         {
1862                 if(leftcnt)
1863                 {
1864                         len = strlen(ftos(leftcnt));
1865
1866                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1867                                 barpos = pos;
1868                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1869                                 picpos = pos + eX * 0.05 * mySize_x;
1870                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1871                         } else {
1872                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1873                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1874                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1875                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1876                         }
1877
1878                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1879                         if(leftcnt <= 5)
1880                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1881                         else
1882                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1883                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1884                 }
1885
1886                 if(rightcnt)
1887                 {
1888                         len = strlen(ftos(rightcnt));
1889
1890                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1891                                 barpos = pos + eX * 0.5 * mySize_x;
1892                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1893                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1894                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1895                         } else {
1896                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1897                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1898                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1899                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1900                         }
1901
1902                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1903                         if(rightcnt <= 5)
1904                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1905                         else
1906                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1907                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1908                 }
1909         }
1910 }
1911
1912 // Health/armor (#3)
1913 //
1914 void HUD_HealthArmor(void)
1915 {
1916         float id = HUD_PANEL_HEALTHARMOR;
1917         vector pos, mySize;
1918         pos = HUD_Panel_GetPos(id);
1919         mySize = HUD_Panel_GetSize(id);
1920
1921         HUD_Panel_DrawBg(id, pos, mySize, 0);
1922         float padding;
1923         padding = HUD_Panel_GetPadding(id);
1924         if(padding)
1925         {
1926                 pos += '1 1 0' * padding;
1927                 mySize -= '2 2 0' * padding;
1928         }
1929
1930         float armor, health;
1931         armor = getstati(STAT_ARMOR);
1932         health = getstati(STAT_HEALTH);
1933
1934         float fuel;
1935         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1936
1937         if(hud_configure)
1938         {
1939                 armor = 150;
1940                 health = 100;
1941                 fuel = 70;
1942         }
1943
1944         if(health <= 0)
1945                 return;
1946
1947         float len;
1948         vector barpos, barsize;
1949         vector picpos;
1950         vector numpos;
1951
1952         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1953         {
1954                 vector v;
1955                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1956
1957                 float x;
1958                 x = floor(v_x + 1);
1959
1960                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1961                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
1962                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1963                         picpos = pos;
1964                         numpos = picpos + eX * 1.5 * mySize_y;
1965                 } else {
1966                         barpos = pos;
1967                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
1968                         picpos = pos + eX * 3 * mySize_y;
1969                         numpos = pos;
1970                 }
1971
1972                 if(v_z) // NOT fully armored
1973                 {
1974                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1975                         drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1976                         if(armor)
1977                                 drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
1978                 }
1979                 else
1980                 {
1981                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1982                         drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
1983                         if(armor)
1984                                 drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
1985                 }
1986                 HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
1987
1988                 // fuel
1989                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1990                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1991                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1992                 } else {
1993                         barpos = pos;
1994                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1995                 }
1996                 if(fuel)
1997                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
1998         }
1999
2000         else
2001         {
2002                 string leftname, rightname;
2003                 float leftcnt, rightcnt;
2004                 float leftactive, rightactive;
2005                 float leftalpha, rightalpha;
2006                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
2007                         leftname = "armor";
2008                         leftcnt = armor;
2009                         if(leftcnt)
2010                                 leftactive = 1;
2011                         leftalpha = min((armor+10)/55, 1);
2012
2013                         rightname = "health";
2014                         rightcnt = health;
2015                         rightactive = 1;
2016                         rightalpha = 1;
2017                 } else {
2018                         leftname = "health";
2019                         leftcnt = health;
2020                         leftactive = 1;
2021                         leftalpha = 1;
2022
2023                         rightname = "armor";
2024                         rightcnt = armor;
2025                         if(rightcnt)
2026                                 rightactive = 1;
2027                         rightalpha = min((armor+10)/55, 1);
2028                 }
2029
2030                 if (mySize_x/mySize_y > 5)
2031                 {
2032                         if(leftactive)
2033                         {
2034                                 len = strlen(ftos(leftcnt));
2035
2036                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2037                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2038                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2039                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
2040                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2041                                 } else {
2042                                         barpos = pos;
2043                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2044                                         picpos = pos;
2045                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
2046                                 }
2047
2048                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2049                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2050                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2051                         }
2052
2053                         if(rightactive)
2054                         {
2055                                 len = strlen(ftos(rightcnt));
2056
2057                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2058                                         barpos = pos + eX * 0.5 * mySize_x;
2059                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2060                                         picpos = pos + eX * 0.5 * mySize_x;
2061                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
2062                                 } else {
2063                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2064                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2065                                         picpos = pos + eX * mySize_x - eX * mySize_y;
2066                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
2067                                 }
2068
2069                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2070                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2071                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2072                         }
2073
2074                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2075                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2076                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2077                         } else {
2078                                 barpos = pos;
2079                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2080                         }
2081                         if(fuel)
2082                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2083                 }
2084                 else if (mySize_x/mySize_y > 2)
2085                 {
2086                         if(leftactive)
2087                         {
2088                                 len = strlen(ftos(leftcnt));
2089
2090                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2091                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2092                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2093                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
2094                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2095                                 } else {
2096                                         barpos = pos;
2097                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2098                                         picpos = pos;
2099                                         numpos = picpos + eX * 0.5 * mySize_y;
2100                                 }
2101
2102                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2103                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2104                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2105                         }
2106
2107                         if(rightactive)
2108                         {
2109                                 len = strlen(ftos(rightcnt));
2110
2111                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2112                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2113                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2114                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
2115                                         numpos = picpos - eX * len * 0.5 * mySize_y;
2116                                 } else {
2117                                         barpos = pos + eY * 0.5 * mySize_y;
2118                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2119                                         picpos = pos + eY * 0.5 * mySize_y;
2120                                         numpos = picpos + eX * 0.5 * mySize_y;
2121                                 }
2122
2123                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2124                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2125                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
2126                         }
2127
2128                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2129                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2130                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2131                         } else {
2132                                 barpos = pos;
2133                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2134                         }
2135                         if(fuel)
2136                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2137                 }
2138                 else
2139                 {
2140                         if(leftactive)
2141                         {
2142                                 len = strlen(ftos(leftcnt));
2143
2144                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2145                                         barpos = pos;
2146                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2147                                         picpos = pos + eX * 0.05 * mySize_x;
2148                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2149                                 } else {
2150                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2151                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2152                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2153                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2154                                 }
2155
2156                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2157                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2158                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2159                         }
2160
2161                         if(rightactive)
2162                         {
2163                                 len = strlen(ftos(rightcnt));
2164
2165                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2166                                         barpos = pos + eX * 0.5 * mySize_x;
2167                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2168                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2169                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2170                                 } else {
2171                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2172                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2173                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2174                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2175                                 }
2176
2177                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2178                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2179                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
2180                         }
2181
2182                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2183                                 barpos = pos;
2184                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2185                         } else {
2186                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2187                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2188                         }
2189                         if(fuel)
2190                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
2191                 }
2192         }
2193 }
2194
2195 // ___TODO___ !!!
2196 // Notification area (#4)
2197 //
2198
2199 string Weapon_SuicideMessage(float deathtype)
2200 {
2201         w_deathtype = deathtype;
2202         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2203         return w_deathtypestring;
2204 }
2205
2206 string Weapon_KillMessage(float deathtype)
2207 {
2208         w_deathtype = deathtype;
2209         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2210         return w_deathtypestring;
2211 }
2212
2213 float killnotify_times[10];
2214 float killnotify_deathtype[10];
2215 string killnotify_attackers[10];
2216 string killnotify_victims[10];
2217 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2218 {
2219         float i;
2220         for (i = 9; i > 0; --i) {
2221                 killnotify_times[i] = killnotify_times[i-1];
2222                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2223                 if(killnotify_attackers[i])
2224                         strunzone(killnotify_attackers[i]);
2225                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2226                 if(killnotify_victims[i])
2227                         strunzone(killnotify_victims[i]);
2228                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2229         }
2230         killnotify_times[0] = time;
2231         killnotify_deathtype[0] = wpn;
2232         if(killnotify_attackers[0])
2233                 strunzone(killnotify_attackers[0]);
2234         killnotify_attackers[0] = strzone(attacker);
2235         if(killnotify_victims[0])
2236                 strunzone(killnotify_victims[0]);
2237         killnotify_victims[0] = strzone(victim);
2238 }
2239
2240 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2241 {
2242         float w;
2243         if(msg == MSG_SUICIDE) {
2244                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2245
2246                 // TODO: cl_gentle
2247                 w = DEATH_WEAPONOF(type);
2248                 if(WEP_VALID(w)) {
2249                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2250                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2251                 }
2252                 else if (type == DEATH_KILL)
2253                         print ("^1",s1, "^1 couldn't take it anymore\n");
2254                 else if (type == DEATH_ROT)
2255                         print ("^1",s1, "^1 died\n");
2256                 else if (type == DEATH_NOAMMO)
2257                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2258                 else if (type == DEATH_CAMP)
2259                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2260                 else if (type == DEATH_MIRRORDAMAGE)
2261                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2262                 else if (type == DEATH_CHEAT)
2263                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2264                 else if (type == DEATH_FIRE)
2265                         print ("^1",s1, "^1 burned to death\n");
2266                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2267                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2268                 if (stof(s2) > 2) // killcount > 2
2269                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2270         } else if(msg == MSG_KILL) {
2271                 w = DEATH_WEAPONOF(type);
2272                 if(WEP_VALID(w)) {
2273                         HUD_KillNotify_Push(s2, s1, w);
2274                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2275                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2276                 }
2277                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2278                                 if(cvar("cl_gentle")) {
2279                                         print ("^1", s1, "^1 took action against a team mate\n");
2280                                 } else {
2281                                         print ("^1", s1, "^1 mows down a team mate\n");
2282                                 }
2283                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2284                                         if(cvar("cl_gentle"))
2285                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2286                                         else
2287                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2288                                 }
2289                                 else if (stof(s2) > 2) {
2290                                         if(cvar("cl_gentle"))
2291                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2292                                         else
2293                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2294                                 }
2295                 }
2296                 else if(type == KILL_FIRST_BLOOD)
2297                         print("^1",s1, "^1 drew first blood", "\n");
2298                 else if (type == DEATH_TELEFRAG)
2299                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2300                 else if (type == DEATH_DROWN) {
2301                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2302                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2303                 }
2304                 else if (type == DEATH_SLIME) {
2305                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2306                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2307                 }
2308                 else if (type == DEATH_LAVA) {
2309                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2310                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2311                 }
2312                 else if (type == DEATH_FALL) {
2313                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2314                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2315                 }
2316                 else if (type == DEATH_SHOOTING_STAR) {
2317                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2318                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2319                 }
2320                 else if (type == DEATH_SWAMP) {
2321                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2322                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2323                 }
2324                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2325                 {
2326                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2327                         // p ?!?! :o
2328                         //if(p < 0)
2329                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2330                         //else
2331                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2332                 }
2333                 else if(type == DEATH_SBCRUSH)
2334                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2335                 else if(type == DEATH_SBMINIGUN)
2336                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2337                 else if(type == DEATH_SBROCKET)
2338                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2339                 else if(type == DEATH_SBBLOWUP)
2340                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2341
2342                 else if(type == DEATH_WAKIGUN)
2343                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2344                 else if(type == DEATH_WAKIROCKET)
2345                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2346                 else if(type == DEATH_WAKIBLOWUP)
2347                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2348
2349                 else if(type == DEATH_TURRET)
2350                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2351                 else if(type == DEATH_TOUCHEXPLODE)
2352                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2353                 else if(type == DEATH_CHEAT)
2354                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2355                 else if (type == DEATH_FIRE)
2356                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2357                 else if (type == DEATH_CUSTOM)
2358                         print ("^1",s1, "^1 ", s2, "\n");
2359                 else
2360                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2361         } else if(msg == MSG_SPREE) {
2362                 if(type == KILL_END_SPREE) {
2363                         if(cvar("cl_gentle"))
2364                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2365                         else
2366                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2367                 } else if(type == KILL_SPREE) {
2368                         if(cvar("cl_gentle"))
2369                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2370                         else
2371                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2372                 } else if(type == KILL_SPREE_3) {
2373                         if(cvar("cl_gentle"))
2374                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2375                         else
2376                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2377                 } else if(type == KILL_SPREE_5) {
2378                         if(cvar("cl_gentle"))
2379                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2380                         else
2381                                 print (s1,"^7 unleashes ^1RAGE\n");
2382                 } else if(type == KILL_SPREE_10) {
2383                         if(cvar("cl_gentle"))
2384                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2385                         else
2386                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2387                 } else if(type == KILL_SPREE_15) {
2388                         if(cvar("cl_gentle"))
2389                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2390                         else
2391                                 print (s1,"^7 executes ^1MAYHEM!\n");
2392                 } else if(type == KILL_SPREE_20) {
2393                         if(cvar("cl_gentle"))
2394                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2395                         else
2396                                 print (s1,"^7 is a ^1BERSERKER!\n");
2397                 } else if(type == KILL_SPREE_25) {
2398                         if(cvar("cl_gentle"))
2399                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2400                         else
2401                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2402                 } else if(type == KILL_SPREE_30) {
2403                         if(cvar("cl_gentle"))
2404                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2405                         else
2406                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2407                 }
2408         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2409                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2410                 if (type == DEATH_DROWN) {
2411                         if(cvar("cl_gentle"))
2412                                 print ("^1",s1, "^1 was in the water for too long\n");
2413                         else
2414                                 print ("^1",s1, "^1 drowned\n");
2415                 }
2416                 else if (type == DEATH_SLIME)
2417                         print ("^1",s1, "^1 was slimed\n");
2418                 else if (type == DEATH_LAVA) {
2419                         if(cvar("cl_gentle"))
2420                                 print ("^1",s1, "^1 found a hot place\n");
2421                         else
2422                                 print ("^1",s1, "^1 turned into hot slag\n");
2423                 }
2424                 else if (type == DEATH_FALL) {
2425                         if(cvar("cl_gentle"))
2426                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2427                         else
2428                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2429                 }
2430                 else if (type == DEATH_SHOOTING_STAR)
2431                         print ("^1",s1, "^1 became a shooting star\n");
2432                 else if (type == DEATH_SWAMP) {
2433                         if(cvar("cl_gentle"))
2434                                 print ("^1",s1, "^1 discovered a swamp\n");
2435                         else
2436                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2437                 }
2438                 else if(type == DEATH_TURRET)
2439                         print ("^1",s1, "^1 was mowed down by a turret \n");
2440                 else if (type == DEATH_CUSTOM)
2441                         print ("^1",s1, "^1 ", s2, "\n");
2442                 else if(type == DEATH_TOUCHEXPLODE)
2443                         print ("^1",s1, "^1 died in an accident\n");
2444                 else if(type == DEATH_CHEAT)
2445                         print ("^1",s1, "^1 was unfairly eliminated\n");
2446                 else if(type == DEATH_FIRE) {
2447                         if(cvar("cl_gentle"))
2448                                 print ("^1",s1, "^1 felt a little hot\n");
2449                         else
2450                                 print ("^1",s1, "^1 burnt to death\n");
2451                 }
2452                 else {
2453                         if(cvar("cl_gentle"))
2454                                 print ("^1",s1, "^1 needs a restart\n");
2455                         else
2456                                 print ("^1",s1, "^1 died\n");
2457                 }
2458         } else if(msg == MSG_KILL_ACTION_SPREE) {
2459                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2460                 if(cvar("cl_gentle"))
2461                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2462                 else
2463                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2464         } else if(msg == MSG_INFO) {
2465                 if(type == INFO_GOTFLAG) {
2466                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2467                         print(s1, "^7 got the ", s2, "\n");
2468                 } else if(type == INFO_LOSTFLAG) {
2469                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2470                         print(s1, "^7 lost the ", s2, "\n");
2471                 } else if(type == INFO_PICKUPFLAG) {
2472                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2473                         print(s1, "^7 picked up the ", s2, "\n");
2474                 } else if(type == INFO_RETURNFLAG) {
2475                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2476                         print(s1, "^7 returned the ", s2, "\n");
2477                 }
2478         }
2479
2480 }
2481
2482 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2483
2484 void HUD_Centerprint(string s1, float type, float msg)
2485 {
2486         if(msg == MSG_SUICIDE) {
2487                 if (type == DEATH_TEAMCHANGE) {
2488                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2489                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2490                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2491                 } else if (type == DEATH_CAMP) {
2492                         if(cvar("cl_gentle"))
2493                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2494                         else
2495                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2496                 } else if (type == DEATH_NOAMMO) {
2497                         if(cvar("cl_gentle"))
2498                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2499                         else
2500                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2501                 } else if (type == DEATH_ROT) {
2502                         if(cvar("cl_gentle"))
2503                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2504                         else
2505                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2506                 } else if (type == DEATH_MIRRORDAMAGE) {
2507                         if(cvar("cl_gentle"))
2508                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2509                         else
2510                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2511                 } else if (type == DEATH_QUIET) {
2512                         // do nothing
2513                 } else if (type == DEATH_KILL) {
2514                         if(cvar("cl_gentle"))
2515                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2516                         else
2517                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2518                 }
2519         } else if(msg == MSG_KILL) {
2520                 if (type == KILL_TEAM) {
2521                         if(cvar("cl_gentle")) {
2522                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2523                         } else {
2524                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2525                         }
2526                 } else if (type == KILL_FIRST_BLOOD) {
2527                         if(cvar("cl_gentle")) {
2528                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2529                         } else {
2530                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2531                         }
2532                 } else if (type == KILL_FIRST_VICTIM) {
2533                         if(cvar("cl_gentle")) {
2534                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2535                         } else {
2536                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2537                         }
2538                 } else if (type == KILL_TYPEFRAG) {
2539                         if(cvar("cl_gentle")) {
2540                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2541                         } else {
2542                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2543                         }
2544                 } else if (type == KILL_TYPEFRAGGED) {
2545                         if(cvar("cl_gentle")) {
2546                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2547                         } else {
2548                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2549                         }
2550                 } else if (type == KILL_FRAG) {
2551                         if(cvar("cl_gentle")) {
2552                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2553                         } else {
2554                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2555                         }
2556                 } else if (type == KILL_FRAGGED) {
2557                         if(cvar("cl_gentle")) {
2558                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2559                         } else {
2560                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2561                         }
2562                 }
2563         } else if(msg == MSG_KILL_ACTION) {
2564                 // TODO: invent more centerprints here?
2565                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2566         }
2567 }
2568
2569 void HUD_Notify (void)
2570 {
2571         float id = HUD_PANEL_NOTIFY;
2572         vector pos, mySize;
2573         pos = HUD_Panel_GetPos(id);
2574         mySize = HUD_Panel_GetSize(id);
2575
2576         HUD_Panel_DrawBg(id, pos, mySize, 0);
2577         float padding;
2578         padding = HUD_Panel_GetPadding(id);
2579         if(padding)
2580         {
2581                 pos += '1 1 0' * padding;
2582                 mySize -= '2 2 0' * padding;
2583         }
2584
2585         float entries, height;
2586         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2587         height = mySize_y/entries;
2588         
2589         vector fontsize;
2590         fontsize = '0.5 0.5 0' * height;
2591
2592         float a;
2593         float when;
2594         when = cvar("hud_notify_time");
2595         float fadetime;
2596         fadetime = cvar("hud_notify_fadetime");
2597
2598         string s;
2599
2600         vector pos_attacker, pos_victim;
2601         vector weap_pos;
2602         float width_attacker, width_victim;
2603         string attacker, victim;
2604
2605         float i, j;
2606         for(j = 0; j < entries; ++j)
2607         {
2608                 if(cvar("hud_notify_flip"))
2609                         i = j;
2610                 else // rather nasty hack for ordering items from the bottom up
2611                         i = entries - j - 1;
2612
2613                 if(fadetime)
2614                 {
2615                         if(killnotify_times[j] + when > time)
2616                                 a = 1;
2617                         else
2618                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2619                 }
2620                 else
2621                 {
2622                         if(killnotify_times[j] + when > time)
2623                                 a = 1;
2624                         else
2625                                 a = 0;
2626                 }
2627
2628                 // TODO: maybe print in team colors?
2629                 // TODO: maybe this could be cleaned up somehow...
2630                 //
2631                 // X [did action to] Y
2632                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2633                 {
2634                         if(hud_configure)
2635                         {
2636                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2637                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2638                                 a = bound(0, (when - j) / 4, 1);
2639                         }
2640                         else
2641                         {
2642                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2643                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2644                         }
2645                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2646                         width_victim = stringwidth(victim, TRUE, fontsize);
2647                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2648                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2649                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2650
2651                         if(hud_configure) // example actions for config mode
2652                         {
2653                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2654                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2655                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2656                         }
2657                         else if(WEP_VALID(killnotify_deathtype[j]))
2658                         {
2659                                 self = get_weaponinfo(killnotify_deathtype[j]);
2660                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2661                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2662                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2663                         }
2664                         else if(killnotify_deathtype[j] == DEATH_FALL)
2665                         {
2666                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2667                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2668                                 drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2669                         }
2670                 }
2671
2672                 // Y [used by] X
2673                 else
2674                 {
2675                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2676
2677                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2678                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2679
2680                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2681                         if(killnotify_deathtype[j] == DEATH_KILL)
2682                         {
2683                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2684                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2685                         }
2686                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2687                         {
2688                                 if(killnotify_victims[j] == "^1RED^7 flag")
2689                                         s = "red";
2690                                 else
2691                                         s = "blue";
2692                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2693                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2694                         }
2695                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2696                         {
2697                                 if(killnotify_victims[j] == "^1RED^7 flag")
2698                                         s = "red";
2699                                 else
2700                                         s = "blue";
2701                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2702                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2703                         }
2704                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2705                         {
2706                                 if(killnotify_victims[j] == "^1RED^7 flag")
2707                                         s = "red";
2708                                 else
2709                                         s = "blue";
2710                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2711                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
2712                         }
2713                 }
2714         }
2715         /* This will come later.
2716         string s;
2717         entity tm;
2718         if(spectatee_status && !intermission)
2719         {
2720                 drawfont = hud_bigfont;
2721                 if(spectatee_status == -1)
2722                         s = "^1Observing";
2723                 else
2724                         s = GetPlayerName(spectatee_status - 1);
2725                 // spectated player name between HUD and chat area, aligned to the left
2726                 pos_x = 0;
2727                 pos_y = - 50 - hud_fontsize_spec_y;
2728                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2729                 drawcolorcodedstring(pos, s, hud_fontsize_spec, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2730                 drawfont = hud_font;
2731
2732                 // spectator text in the upper right corner
2733                 if(spectatee_status == -1)
2734                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2735                 else
2736                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2737
2738                 if(spectatee_status == -1)
2739                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2740                 else
2741                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2742
2743                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2744
2745                 if(gametype == GAME_ARENA)
2746                         s = "^1Wait for your turn to join";
2747                 else if(gametype == GAME_LMS)
2748                 {
2749                         entity sk;
2750                         sk = playerslots[player_localentnum - 1];
2751                         if(sk.(scores[ps_primary]) >= 666)
2752                                 s = "^1Match has already begun";
2753                         else if(sk.(scores[ps_primary]) > 0)
2754                                 s = "^1You have no more lives left";
2755                         else
2756                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2757                 }
2758                 else
2759                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2760
2761                 //show restart countdown:
2762                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2763                         float countdown;
2764                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2765                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2766                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2767                 }
2768         }
2769         if(warmup_stage && !intermission)
2770         {
2771                 s = "^2Currently in ^1warmup^2 stage!";
2772         }
2773
2774         // move more important stuff more to the middle so its more visible
2775
2776         string blinkcolor;
2777         if(mod(time, 1) >= 0.5)
2778                 blinkcolor = "^1";
2779         else
2780                 blinkcolor = "^3";
2781
2782         if(ready_waiting && !intermission && !spectatee_status)
2783         {
2784                 if(ready_waiting_for_me)
2785                 {
2786                         if(warmup_stage)
2787                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2788                         else
2789                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2790                 }
2791                 else
2792                 {
2793                         if(warmup_stage)
2794                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2795                         else
2796                                 s = strcat("^2Waiting for others to ready up...");
2797                 }
2798         }
2799         else if(warmup_stage && !intermission && !spectatee_status)
2800         {
2801                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2802         }
2803
2804         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2805         {
2806                 float ts_min, ts_max;
2807                 tm = teams.sort_next;
2808                 if (tm)
2809                 {
2810                         for(; tm.sort_next; tm = tm.sort_next)
2811                         {
2812                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2813                                         continue;
2814                                 if(!ts_min) ts_min = tm.team_size;
2815                                 else ts_min = min(ts_min, tm.team_size);
2816                                 if(!ts_max) ts_max = tm.team_size;
2817                                 else ts_max = max(ts_max, tm.team_size);
2818                         }
2819                         if ((ts_max - ts_min) > 1)
2820                         {
2821                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2822                                 tm = GetTeam(myteam, false);
2823                                 if (tm)
2824                                 if (tm.team != COLOR_SPECTATOR)
2825                                 if (tm.team_size == ts_max)
2826                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2827
2828                         }
2829                 }
2830         }
2831         */
2832 }
2833
2834 // Timer (#5)
2835 //
2836 void HUD_Timer(void)
2837 {
2838         float id = HUD_PANEL_TIMER;
2839         vector pos, mySize;
2840         pos = HUD_Panel_GetPos(id);
2841         mySize = HUD_Panel_GetSize(id);
2842
2843         HUD_Panel_DrawBg(id, pos, mySize, 0);
2844         float padding;
2845         padding = HUD_Panel_GetPadding(id);
2846         if(padding)
2847         {
2848                 pos += '1 1 0' * padding;
2849                 mySize -= '2 2 0' * padding;
2850         }
2851
2852         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2853
2854         timelimit = getstatf(STAT_TIMELIMIT);
2855
2856         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2857         timeleft = ceil(timeleft);
2858         minutesLeft = floor(timeleft / 60);
2859         secondsLeft = timeleft - minutesLeft*60;
2860
2861         vector timer_color;
2862         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2863                 timer_color = '1 1 1'; //white
2864         else if(minutesLeft >= 1)
2865                 timer_color = '1 1 0'; //yellow
2866         else
2867                 timer_color = '1 0 0'; //red
2868
2869         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2870                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2871                         //while restart is still active, show 00:00
2872                         minutes = seconds = 0;
2873                 } else {
2874                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2875                         minutes = floor(elapsedTime / 60);
2876                         seconds = elapsedTime - minutes*60;
2877                 }
2878         } else {
2879                 minutes = minutesLeft;
2880                 seconds = secondsLeft;
2881         }
2882
2883         if(minutes > 999)
2884                 seconds = 99;
2885         minutes = min(minutes, 999);
2886         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2887                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2888                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2889         }
2890         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
2891 }
2892
2893 // Radar (#6)
2894 //
2895 void HUD_Radar(void)
2896 {
2897         float id = HUD_PANEL_RADAR;
2898         vector pos, mySize;
2899         pos = HUD_Panel_GetPos(id);
2900         mySize = HUD_Panel_GetSize(id);
2901
2902         HUD_Panel_DrawBg(id, pos, mySize, 0);
2903         float padding;
2904         padding = HUD_Panel_GetPadding(id);
2905         if(padding)
2906         {
2907                 pos += '1 1 0' * padding;
2908                 mySize -= '2 2 0' * padding;
2909         }
2910
2911         local float color1, color2; // color already declared as a global in hud.qc
2912         local vector rgb;
2913         local entity tm;
2914         float scale2d, normalsize, bigsize;
2915         float f;
2916
2917         teamradar_origin2d = pos + 0.5 * mySize;
2918         teamradar_size2d = mySize;
2919
2920         if(minimapname == "")
2921                 return;
2922
2923         teamradar_loadcvars();
2924
2925         switch(hud_radar_zoommode)
2926         {
2927                 default:
2928                 case 0:
2929                         f = current_zoomfraction;
2930                         break;
2931                 case 1:
2932                         f = 1 - current_zoomfraction;
2933                         break;
2934                 case 2:
2935                         f = 0;
2936                         break;
2937                 case 3:
2938                         f = 1;
2939                         break;
2940         }
2941
2942         switch(hud_radar_rotation)
2943         {
2944                 case 0:
2945                         teamradar_angle = view_angles_y - 90;
2946                         break;
2947                 default:
2948                         teamradar_angle = 90 * hud_radar_rotation;
2949                         break;
2950         }
2951
2952         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2953         teamradar_size2d = mySize;
2954
2955         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2956
2957         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2958         if(hud_radar_rotation == 0)
2959         {
2960                 // max-min distance must fit the radar in any rotation
2961                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2962         }
2963         else
2964         {
2965                 vector c0, c1, c2, c3, span;
2966                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2967                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2968                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2969                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2970                 span = '0 0 0';
2971                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2972                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2973
2974                 // max-min distance must fit the radar in x=x, y=y
2975                 bigsize = min(
2976                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2977                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2978                 );
2979         }
2980
2981         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2982         if(bigsize > normalsize)
2983                 normalsize = bigsize;
2984
2985         teamradar_size =
2986                   f * bigsize
2987                 + (1 - f) * normalsize;
2988         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2989                   f * (mi_min + mi_max) * 0.5
2990                 + (1 - f) * view_origin);
2991
2992         color1 = GetPlayerColor(player_localentnum-1);
2993         rgb = GetTeamRGB(color1);
2994
2995         drawsetcliparea(
2996                 pos_x,
2997                 pos_y,
2998                 mySize_x,
2999                 mySize_y
3000         );
3001
3002         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3003
3004         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3005                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3006         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3007                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
3008         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3009         {
3010                 color2 = GetPlayerColor(tm.sv_entnum);
3011                 //if(color == COLOR_SPECTATOR || color == color2)
3012                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3013         }
3014         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3015
3016         drawresetcliparea();
3017 };
3018
3019 // Score (#7)
3020 //
3021 void HUD_Score(void)
3022 {
3023         float id = HUD_PANEL_SCORE;
3024         vector pos, mySize;
3025         pos = HUD_Panel_GetPos(id);
3026         mySize = HUD_Panel_GetSize(id);
3027
3028         HUD_Panel_DrawBg(id, pos, mySize, 0);
3029         float padding;
3030         padding = HUD_Panel_GetPadding(id);
3031         if(padding)
3032         {
3033                 pos += '1 1 0' * padding;
3034                 mySize -= '2 2 0' * padding;
3035         }
3036
3037         float score, distribution, leader;
3038         float score_len, distr_len;
3039         vector distribution_color;
3040         entity tm, pl, me;
3041         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3042
3043         // TODO... this (race part) still uses constant coordinates :/
3044         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3045                 /*pl = players.sort_next;
3046                 if(pl == me)
3047                         pl = pl.sort_next;
3048                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3049                         if(pl.scores[ps_primary] == 0)
3050                                 pl = world;
3051
3052                 score = me.(scores[ps_primary]);
3053
3054                 float racemin, racesec, racemsec;
3055                 float distsec, distmsec, minusplus;
3056
3057                 racemin = floor(score/(60 * TIME_FACTOR));
3058                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
3059                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
3060
3061                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3062                         // distribution display
3063                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3064
3065                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
3066                                 distmsec = fabs(distribution);
3067                         else {
3068                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
3069                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
3070                                 if (distribution < 0)
3071                                         distsec = -distsec;
3072                         }
3073
3074                         if (distribution <= 0) {
3075                                 distribution_color = eY;
3076                                 minusplus = 1; // minusplus 1: always prefix with minus sign
3077                         }
3078                         else {
3079                                 distribution_color = eX;
3080                                 minusplus = 2; // minusplus 1: always prefix with plus sign
3081                         }
3082                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3083                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3084                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3085                 }
3086                 // race record display
3087                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
3088                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3089
3090                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3091                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3092                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3093
3094                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3095                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
3096                 */
3097         } else if (!teamplay) { // non-teamgames
3098                 // me vector := [team/connected frags id]
3099                 pl = players.sort_next;
3100                 if(pl == me)
3101                         pl = pl.sort_next;
3102
3103                 if(hud_configure)
3104                         distribution = 42;
3105                 else if(pl)
3106                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3107                 else
3108                         distribution = 0;
3109
3110                 score = me.(scores[ps_primary]);
3111                 if(hud_configure)
3112                         score = 123;
3113
3114                 if(distribution >= 5) {
3115                         distribution_color = eY;
3116                         leader = 1;
3117                 } else if(distribution >= 0) {
3118                         distribution_color = '1 1 1';
3119                         leader = 1;
3120                 } else if(distribution >= -5)
3121                         distribution_color = '1 1 0';
3122                 else
3123                         distribution_color = eX;
3124
3125                 score_len = strlen(ftos(score));
3126                 distr_len = strlen(ftos(distribution));
3127
3128                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3129                 if (leader)
3130                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3131                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3132         } else { // teamgames
3133                 float max_fragcount;
3134                 max_fragcount = -99;
3135
3136                 float teamnum;
3137                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3138                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3139                                 continue;
3140                         score = tm.(teamscores[ts_primary]);
3141                         if(hud_configure)
3142                                 score = 123;
3143                         leader = 0;
3144                         
3145                         score_len = strlen(ftos(score));
3146
3147                         if (score > max_fragcount)
3148                                 max_fragcount = score;
3149
3150                         if(tm.team == myteam) {
3151                                 if (max_fragcount == score)
3152                                         leader = 1;
3153                                 if (leader)
3154                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3155                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3156                         } else {
3157                                 if (max_fragcount == score)
3158                                         leader = 1;
3159                                 if (leader)
3160                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3161                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3162                                 teamnum += 1;
3163                         }
3164                 }
3165         }
3166 }
3167
3168 // Race timer (#8)
3169 //
3170 void HUD_RaceTimer (void) {
3171         float id = HUD_PANEL_RACETIMER;
3172         vector pos, mySize;
3173         pos = HUD_Panel_GetPos(id);
3174         mySize = HUD_Panel_GetSize(id);
3175
3176         HUD_Panel_DrawBg(id, pos, mySize, 0);
3177         float padding;
3178         padding = HUD_Panel_GetPadding(id);
3179         if(padding)
3180         {
3181                 pos += '1 1 0' * padding;
3182                 mySize -= '2 2 0' * padding;
3183         }
3184
3185         drawfont = hud_bigfont;
3186         float a, t;
3187         string s, forcetime;
3188
3189         if(hud_configure)
3190         {
3191                 s = "0:13:37";
3192                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3193                 s = "^1Intermediate 1 (+15.42)";
3194                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3195                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3196                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3197         }
3198         else if(race_checkpointtime)
3199         {
3200                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3201                 s = "";
3202                 forcetime = "";
3203                 if(a > 0) // just hit a checkpoint?
3204                 {
3205                         if(race_checkpoint != 254)
3206                         {
3207                                 if(race_time && race_previousbesttime)
3208                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3209                                 else
3210                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3211                                 if(race_time)
3212                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3213                         }
3214                 }
3215                 else
3216                 {
3217                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3218                         {
3219                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3220                                 if(a > 0) // next one?
3221                                 {
3222                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3223                                 }
3224                         }
3225                 }
3226
3227                 if(s != "" && a > 0)
3228                 {
3229                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3230                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3231                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3232                 }
3233
3234                 if(race_penaltytime)
3235                 {
3236                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3237                         if(a > 0)
3238                         {
3239                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3240                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3241                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3242                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3243                         }
3244                 }
3245
3246                 if(forcetime != "")
3247                 {
3248                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3249                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3250                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
3251                 }
3252                 else
3253                         a = 1;
3254
3255                 if(race_laptime && race_checkpoint != 255)
3256                 {
3257                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3258                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3259                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3260                 }
3261         }
3262         else
3263         {
3264                 if(race_mycheckpointtime)
3265                 {
3266                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3267                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3268                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3269                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3270                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3271                 }
3272                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3273                 {
3274                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3275                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3276                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3277                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3278                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3279                 }
3280
3281                 if(race_penaltytime && !race_penaltyaccumulator)
3282                 {
3283                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3284                         a = bound(0, (1 + t - time), 1);
3285                         if(a > 0)
3286                         {
3287                                 if(time < t)
3288                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3289                                 else
3290                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3291                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3292                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3293                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
3294                         }
3295                 }
3296         }
3297
3298         drawfont = hud_font;
3299 }
3300
3301 // Vote window (#9)
3302 //
3303 float vote_yescount;
3304 float vote_nocount;
3305 float vote_needed;
3306 float vote_highlighted; // currently selected vote
3307
3308 float vote_active; // is there an active vote?
3309 float vote_prev; // previous state of vote_active to check for a change
3310 float vote_alpha;
3311 float vote_change; // "time" when vote_active changed
3312
3313 void HUD_VoteWindow(void) 
3314 {
3315         float id = HUD_PANEL_VOTE;
3316         vector pos, mySize;
3317         pos = HUD_Panel_GetPos(id);
3318         mySize = HUD_Panel_GetSize(id);
3319
3320         string s;
3321         float a;
3322         if(vote_active != vote_prev) {
3323                 vote_change = time;
3324                 vote_prev = vote_active;
3325         }
3326
3327         if(vote_active || hud_configure)
3328                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3329         else
3330                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3331
3332         if(hud_configure)
3333         {
3334                 vote_yescount = 3;
3335                 vote_nocount = 2;
3336                 vote_needed = 4;
3337         }
3338
3339         if(!vote_alpha)
3340                 return;
3341
3342         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3343
3344         HUD_Panel_DrawBg(id, pos, mySize, a);
3345         float padding;
3346         padding = HUD_Panel_GetPadding(id);
3347         if(padding)
3348         {
3349                 pos += '1 1 0' * padding;
3350                 mySize -= '2 2 0' * padding;
3351         }
3352
3353         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3354
3355         s = "A vote has been called for: ";
3356         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3357         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3358         if(hud_configure)
3359                 s = "Configure the HUD";
3360         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3361
3362         // print the yes/no counts
3363         s = strcat("Yes: ", ftos(vote_yescount));
3364         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3365         s = strcat("No: ", ftos(vote_nocount));
3366         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3367
3368         // draw the progress bars
3369         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3370         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3371
3372         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3373         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3374
3375         // draw the highlights
3376         if(vote_highlighted == 1) {
3377                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3378                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3379         }
3380         else if(vote_highlighted == 2) {
3381                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3382                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3383         }
3384
3385         drawresetcliparea();
3386
3387         if(!vote_active) {
3388                 vote_highlighted = 0;
3389         }
3390 }
3391
3392 // Mod icons panel (#10)
3393 //
3394
3395 float mod_active; // is there any active mod icon?
3396
3397 // CTF HUD modicon section
3398 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3399 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3400 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3401
3402 void HUD_Mod_CTF_Reset(void)
3403 {
3404         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3405 }
3406
3407 void HUD_Mod_CTF(vector pos, vector mySize)
3408 {
3409         vector redflag_pos, blueflag_pos;
3410         float f; // every function should have that
3411
3412         float redflag, blueflag; // current status
3413         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3414         float stat_items;
3415
3416         stat_items = getstati(STAT_ITEMS);
3417         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3418         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3419         
3420         if(redflag || blueflag)
3421                 mod_active = 1;
3422         else
3423                 mod_active = 0;
3424
3425         if(hud_configure)
3426         {
3427                 redflag = 1;
3428                 blueflag = 2;
3429         }
3430
3431         // when status CHANGES, set old status into prevstatus and current status into status
3432         if (redflag != redflag_prevframe)
3433         {
3434                 redflag_statuschange_time = time;
3435                 redflag_prevstatus = redflag_prevframe;
3436                 redflag_prevframe = redflag;
3437         }
3438
3439         if (blueflag != blueflag_prevframe)
3440         {
3441                 blueflag_statuschange_time = time;
3442                 blueflag_prevstatus = blueflag_prevframe;
3443                 blueflag_prevframe = blueflag;
3444         }
3445
3446         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3447         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3448
3449         float BLINK_FACTOR = 0.15;
3450         float BLINK_BASE = 0.85;
3451         // note:
3452         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3453         // thus
3454         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3455         // ensure RMS == 1
3456         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3457
3458         string red_icon, red_icon_prevstatus;
3459         float red_alpha, red_alpha_prevstatus;
3460         red_alpha = red_alpha_prevstatus = 1;
3461         switch(redflag) {
3462                 case 1: red_icon = "flag_red_taken"; break;
3463                 case 2: red_icon = "flag_red_lost"; break;
3464                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3465                 default:
3466                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3467                                 red_icon = "flag_red_shielded";
3468                         else
3469                                 red_icon = string_null;
3470                         break;
3471         }
3472         switch(redflag_prevstatus) {
3473                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3474                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3475                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3476                 default:
3477                         if(redflag == 3)
3478                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3479                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3480                                 red_icon_prevstatus = "flag_red_shielded";
3481                         else
3482                                 red_icon_prevstatus = string_null;
3483                         break;
3484         }
3485
3486         string blue_icon, blue_icon_prevstatus;
3487         float blue_alpha, blue_alpha_prevstatus;
3488         blue_alpha = blue_alpha_prevstatus = 1;
3489         switch(blueflag) {
3490                 case 1: blue_icon = "flag_blue_taken"; break;
3491                 case 2: blue_icon = "flag_blue_lost"; break;
3492                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3493                 default:
3494                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3495                                 blue_icon = "flag_blue_shielded";
3496                         else
3497                                 blue_icon = string_null;
3498                         break;
3499         }
3500         switch(blueflag_prevstatus) {
3501                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3502                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3503                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3504                 default:
3505                         if(blueflag == 3)
3506                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3507                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3508                                 blue_icon_prevstatus = "flag_blue_shielded";
3509                         else
3510                                 blue_icon_prevstatus = string_null;
3511                         break;
3512         }
3513
3514         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3515                 redflag_pos = pos;
3516                 blueflag_pos = pos + eX * mySize_y;
3517         } else {
3518                 blueflag_pos = pos;
3519                 redflag_pos = pos + eX * mySize_y;
3520         }
3521
3522         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3523         if(red_icon_prevstatus && f < 1)
3524                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3525         if(red_icon)
3526                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
3527
3528         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3529         if(blue_icon_prevstatus && f < 1)
3530                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3531         if(blue_icon)
3532                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
3533 }
3534
3535 // Keyhunt HUD modicon section
3536 float kh_runheretime;
3537
3538 void HUD_Mod_KH_Reset(void)
3539 {
3540         kh_runheretime = 0;
3541 }
3542
3543 void HUD_Mod_KH(vector pos, vector mySize)
3544 {
3545         mod_active = 1; // keyhunt should never hide the mod icons panel
3546         float kh_keys;
3547         float keyteam;
3548         float a, aa;
3549         vector p, pa, kh_size, kh_asize;
3550
3551         p_x = pos_x;
3552         p_y = pos_y + 0.25 * mySize_y;
3553
3554         kh_keys = getstati(STAT_KH_KEYS);
3555
3556         kh_size_x = mySize_x * 0.25;
3557         kh_size_y = 0.75 * mySize_y;
3558
3559         pa = p - eY * 0.25 * mySize_y;
3560
3561         kh_asize_x = mySize_x * 0.25;
3562         kh_asize_y = mySize_y * 0.25;
3563
3564         float i, key;
3565
3566         float keycount;
3567         keycount = 0;
3568         for(i = 0; i < 4; ++i)
3569         {
3570                 key = floor(kh_keys / pow(32, i)) & 31;
3571                 keyteam = key - 1;
3572                 if(keyteam == 30 && keycount <= 4)
3573                         keycount += 4;
3574                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3575                         keycount += 1;
3576         }
3577
3578         // this yields 8 exactly if "RUN HERE" shows
3579
3580         if(keycount == 8)
3581         {
3582                 if(!kh_runheretime)
3583                         kh_runheretime = time;
3584                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3585         }
3586         else
3587                 kh_runheretime = 0;
3588
3589         for(i = 0; i < 4; ++i)
3590         {
3591                 key = floor(kh_keys / pow(32, i)) & 31;
3592                 keyteam = key - 1;
3593                 switch(keyteam)
3594                 {
3595                         case 30: // my key
3596                                 keyteam = myteam;
3597                                 a = 1;
3598                                 aa = 1;
3599                                 break;
3600                         case -1: // no key
3601                                 a = 0;
3602                                 aa = 0;
3603                                 break;
3604                         default: // owned or dropped
3605                                 a = 0.2;
3606                                 aa = 0.5;
3607                                 break;
3608                 }
3609                 a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3610                 aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
3611                 if(a > 0)
3612                 {
3613                         switch(keyteam)
3614                         {
3615                                 case COLOR_TEAM1:
3616                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3617                                         break;
3618                                 case COLOR_TEAM2:
3619                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3620                                         break;
3621                                 case COLOR_TEAM3:
3622                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3623                                         break;
3624                                 case COLOR_TEAM4:
3625                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3626                                         break;
3627                                 default:
3628                                         break;
3629                         }
3630                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3631                         {
3632                                 case 0:
3633                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3634                                         break;
3635                                 case 1:
3636                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3637                                         break;
3638                                 case 2:
3639                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3640                                         break;
3641                                 case 3:
3642                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3643                                         break;
3644                         }
3645                 }
3646                 p_x += 0.25 * mySize_x;
3647                 pa_x += 0.25 * mySize_x;
3648         }
3649 }
3650
3651 // Nexball HUD mod icon
3652 void HUD_Mod_NexBall(vector pos, vector mySize)
3653 {
3654         float stat_items, nb_pb_starttime, dt, p;
3655
3656         stat_items = getstati(STAT_ITEMS);
3657         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3658
3659         if (stat_items & IT_KEY1)
3660                 mod_active = 1;
3661         else
3662                 mod_active = 0;
3663
3664         //Manage the progress bar if any
3665         if (nb_pb_starttime > 0)
3666         {
3667                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3668                 // one period of positive triangle
3669                 p = 2 * dt / nb_pb_period;
3670                 if (p > 1)
3671                         p = 2 - p;
3672
3673                 //Draw the filling
3674                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3675         }
3676
3677         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3678
3679         if (stat_items & IT_KEY1)
3680                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3681 }
3682
3683 // Race/CTS HUD mod icons
3684 float crecordtime_prev; // last remembered crecordtime
3685 float crecordtime_change_time; // time when crecordtime last changed
3686 float srecordtime_prev; // last remembered srecordtime
3687 float srecordtime_change_time; // time when srecordtime last changed
3688
3689 float race_status_time;
3690 float race_status_prev;
3691 string race_status_name_prev;
3692 void HUD_Mod_Race(vector pos, vector mySize)
3693 {
3694         mod_active = 1; // race should never hide the mod icons panel
3695         entity me;
3696         me = playerslots[player_localentnum - 1];
3697         float t, score;
3698         float f; // yet another function has this
3699         score = me.(scores[ps_primary]);
3700
3701         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3702                 return; // no records in the actual race
3703
3704         drawfont = hud_bigfont;
3705
3706         // clientside personal record
3707         string rr;
3708         if(gametype == GAME_CTS)
3709                 rr = CTS_RECORD;
3710         else
3711                 rr = RACE_RECORD;
3712         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3713
3714         if(score && (score < t || !t)) {
3715                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3716                 if(cvar("cl_autodemo_delete_keeprecords"))
3717                 {
3718                         f = cvar("cl_autodemo_delete");
3719                         f &~= 1;
3720                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3721                 }
3722         }
3723
3724         if(t != crecordtime_prev) {
3725                 crecordtime_prev = t;
3726                 crecordtime_change_time = time;
3727         }
3728         f = time - crecordtime_change_time;
3729
3730         if (f > 1) {
3731                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3732                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3733         } else {
3734                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3735                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3736                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3737                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3738         }
3739
3740         // server record
3741         t = race_server_record;
3742         if(t != srecordtime_prev) {
3743                 srecordtime_prev = t;
3744                 srecordtime_change_time = time;
3745         }
3746         f = time - srecordtime_change_time;
3747
3748         if (f > 1) {
3749                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3750                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3751         } else {
3752                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3753                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
3754                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3755                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
3756         }
3757
3758         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3759                 race_status_time = time + 5;
3760                 race_status_prev = race_status;
3761                 if (race_status_name_prev)
3762                         strunzone(race_status_name_prev);
3763                 race_status_name_prev = strzone(race_status_name);
3764         }
3765
3766         pos_x += mySize_x/2;
3767         // race "awards"
3768         float a;
3769         a = bound(0, race_status_time - time, 1);
3770
3771         string s;
3772         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
3773
3774         float rank;
3775         if(race_status > 0)
3776                 rank = race_CheckName(race_status_name);
3777         string rankname;
3778         rankname = race_PlaceName(rank);
3779
3780         vector namepos;
3781         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
3782         vector rankpos;
3783         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
3784
3785         if(race_status == 0)
3786                 drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3787         else if(race_status == 1) {
3788                 drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3789                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3790                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3791         } else if(race_status == 2) {
3792                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3793                         drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3794                 else
3795                         drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3796                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3797                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3798         } else if(race_status == 3) {
3799                 drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3800                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3801                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
3802         }
3803
3804         if (race_status_time - time <= 0) {
3805                 race_status_prev = -1;
3806                 race_status = -1;
3807                 if(race_status_name)
3808                         strunzone(race_status_name);
3809                 race_status_name = string_null;
3810                 if(race_status_name_prev)
3811                         strunzone(race_status_name_prev);
3812                 race_status_name_prev = string_null;
3813         }
3814         drawfont = hud_font;
3815 }
3816
3817 float mod_prev; // previous state of mod_active to check for a change
3818 float mod_alpha;
3819 float mod_change; // "time" when mod_active changed
3820
3821 void HUD_ModIcons(void)
3822 {
3823         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3824                 return;
3825
3826         float id = HUD_PANEL_MODICONS;
3827         vector pos, mySize;
3828         pos = HUD_Panel_GetPos(id);
3829         mySize = HUD_Panel_GetSize(id);
3830
3831         if(mod_active != mod_prev) {
3832                 mod_change = time;
3833                 mod_prev = mod_active;
3834         }
3835
3836         if(mod_active || hud_configure)
3837                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3838         else
3839                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3840
3841         if(mod_alpha)
3842                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3843
3844         float padding;
3845         padding = HUD_Panel_GetPadding(id);
3846         if(padding)
3847         {
3848                 pos += '1 1 0' * padding;
3849                 mySize -= '2 2 0' * padding;
3850         }
3851
3852         // these MUST be ran in order to update mod_active
3853         if(gametype == GAME_KEYHUNT)
3854                 HUD_Mod_KH(pos, mySize);
3855         else if(gametype == GAME_CTF || hud_configure)
3856                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3857         else if(gametype == GAME_NEXBALL)
3858                 HUD_Mod_NexBall(pos, mySize);
3859         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3860                 HUD_Mod_Race(pos, mySize);
3861 }
3862
3863 // Draw pressed keys (#11)
3864 //
3865 void HUD_DrawPressedKeys(void)
3866 {
3867         float id = HUD_PANEL_PRESSEDKEYS;
3868         vector pos, mySize;
3869         pos = HUD_Panel_GetPos(id);
3870         mySize = HUD_Panel_GetSize(id);
3871
3872         HUD_Panel_DrawBg(id, pos, mySize, 0);
3873         float padding;
3874         padding = HUD_Panel_GetPadding(id);
3875         if(padding)
3876         {
3877                 pos += '1 1 0' * padding;
3878                 mySize -= '2 2 0' * padding;
3879         }
3880
3881         float pressedkeys;
3882
3883         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3884         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3885         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3886         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3887         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3888         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3889         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3890         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
3891 }
3892
3893 // Handle chat as a panel (#12)
3894 //
3895 void HUD_Chat(void)
3896 {
3897         float id = HUD_PANEL_CHAT;
3898         vector pos, mySize;
3899         pos = HUD_Panel_GetPos(id);
3900         mySize = HUD_Panel_GetSize(id);
3901
3902         HUD_Panel_DrawBg(id, pos, mySize, 0);
3903         float padding;
3904         padding = HUD_Panel_GetPadding(id);
3905         if(padding)
3906         {
3907                 pos += '1 1 0' * padding;
3908                 mySize -= '2 2 0' * padding;
3909         }
3910
3911         cvar_set("con_chatrect", "1");
3912
3913         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3914         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3915
3916         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3917         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3918
3919         if(hud_configure)
3920         {
3921                 float chatsize;
3922                 chatsize = cvar("con_chatsize");
3923                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
3924                 float i, a;
3925                 for(i = 0; i < cvar("con_chat"); ++i)
3926                 {
3927                         if(i == cvar("con_chat") - 1)
3928                                 a = HUD_Panel_GetFgAlpha(id);
3929                         else
3930                                 a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
3931                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
3932                 }
3933         }
3934 }
3935
3936 /*
3937 ==================
3938 Main HUD system
3939 ==================
3940 */
3941
3942 void HUD_ShowSpeed(void)
3943 {
3944         vector numsize;
3945         float pos, conversion_factor;
3946         string speed, zspeed, unit;
3947
3948         switch(cvar("cl_showspeed_unit"))
3949         {
3950                 default:
3951                 case 0:
3952                         unit = "";
3953                         conversion_factor = 1.0;
3954                         break;
3955                 case 1:
3956                         unit = " qu/s";
3957                         conversion_factor = 1.0;
3958                         break;
3959                 case 2:
3960                         unit = " m/s";
3961                         conversion_factor = 0.0254;
3962                         break;
3963                 case 3:
3964                         unit = " km/h";
3965                         conversion_factor = 0.0254 * 3.6;
3966                         break;
3967                 case 4:
3968                         unit = " mph";
3969                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3970                         break;
3971                 case 5:
3972                         unit = " knots";
3973                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3974                         break;
3975         }
3976
3977         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3978
3979         numsize_x = numsize_y = cvar("cl_showspeed_size");
3980         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3981
3982         drawfont = hud_bigfont;
3983         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3984
3985         if (cvar("cl_showspeed_z") == 1) {
3986                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3987                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3988         }
3989
3990         drawfont = hud_font;
3991 }
3992
3993 vector acc_prevspeed;
3994 float acc_prevtime;
3995 float acc_avg;
3996
3997 void HUD_ShowAcceleration(void)
3998 {
3999         float acceleration, sz, scale, alpha, f;
4000         vector pos, top, rgb;
4001         top_x = vid_conwidth/2;
4002         top_y = 0;
4003
4004         f = time - acc_prevtime;
4005         if(cvar("cl_showacceleration_z"))
4006                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4007         else
4008                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4009         acc_prevspeed = pmove_vel;
4010         acc_prevtime = time;
4011
4012         f = bound(0, f * 10, 1);
4013         acc_avg = acc_avg * (1 - f) + acceleration * f;
4014         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4015
4016         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4017
4018         sz = cvar("cl_showacceleration_size");
4019         scale = cvar("cl_showacceleration_scale");
4020         alpha = cvar("cl_showacceleration_alpha");
4021         if (cvar("cl_showacceleration_color_custom"))
4022                 rgb = stov(cvar_string("cl_showacceleration_color"));
4023         else {
4024                 rgb = '1 1 1';
4025                 if (acceleration < 0) {
4026                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4027                 } else if (acceleration > 0) {
4028                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4029                 }
4030         }
4031
4032         if (acceleration > 0)
4033                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4034         else if (acceleration < 0)
4035                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4036 }
4037
4038 void HUD_Reset (void)
4039 {
4040         // reset gametype specific icons
4041         if(gametype == GAME_KEYHUNT)
4042                 HUD_Mod_KH_Reset();
4043         else if(gametype == GAME_CTF)
4044                 HUD_Mod_CTF_Reset();
4045 }
4046
4047 void HUD_Main (void)
4048 {
4049         if(disable_menu_alphacheck == 1)
4050                 menu_fade_alpha = 1;
4051         else
4052                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
4053         hud_fg_alpha = cvar("hud_fg_alpha");
4054
4055         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4056         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4057         hud_color_bg_team = cvar("hud_color_bg_team");
4058
4059         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4060         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4061
4062         hud_configure = cvar("_hud_configure");
4063
4064         // Drawing stuff
4065
4066         // HUD configure visible grid
4067         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
4068         {
4069                 float i;
4070                 // x-axis
4071                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
4072                 {
4073                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4074                 }
4075                 // y-axis
4076                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
4077                 {
4078                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
4079                 }
4080         }
4081
4082         if(cvar_string("hud_dock") != "")
4083                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
4084
4085         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
4086                 HUD_WeaponIcons();
4087         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
4088                 HUD_Inventory();
4089         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
4090                 HUD_Powerups();
4091         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
4092                 HUD_HealthArmor();
4093         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
4094                 HUD_Notify();
4095         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
4096                 HUD_Timer();
4097         // TODO hud'ify
4098         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
4099                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
4100                         HUD_Radar();
4101         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
4102                 HUD_Score();
4103         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
4104                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
4105                         HUD_RaceTimer();
4106         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
4107                 HUD_VoteWindow();
4108         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
4109                 HUD_ModIcons();
4110         // TODO hud'ify
4111         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
4112                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
4113                         HUD_DrawPressedKeys();
4114         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
4115                 HUD_Chat();
4116         else
4117                 cvar_set("con_csqcpositioning", "0");
4118
4119         // TODO hud_'ify these
4120         if (cvar("cl_showspeed"))
4121                 HUD_ShowSpeed();
4122         if (cvar("cl_showacceleration"))
4123                 HUD_ShowAcceleration();
4124
4125         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
4126                 localcmd("cmd selectteam auto; cmd join\n");
4127
4128         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
4129                 disable_menu_alphacheck = 0;
4130 }