7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float HUD_GetRowCount(float item_count, vector size, float item_aspect)
137 float aspect = size_y/size_x;
138 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
141 float stringwidth_colors(string s, vector theSize)
143 return stringwidth(s, TRUE, theSize);
146 float stringwidth_nocolors(string s, vector theSize)
148 return stringwidth(s, FALSE, theSize);
151 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
153 position_x -= 2 / 3 * strlen(text) * theScale_x;
154 drawstring(position, text, theScale, rgb, theAlpha, flag);
157 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
159 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
160 drawstring(position, text, theScale, rgb, theAlpha, flag);
163 // return the string of the onscreen race timer
164 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
172 if(histime == 0) // goal hit
176 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
186 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
192 lapstr = sprintf(_(" (-%dL)"), lapdelta);
195 else if(lapdelta < 0)
197 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
201 else if(histime > 0) // anticipation
203 if(mytime >= histime)
204 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
206 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
216 cpname = _("Start line");
218 cpname = _("Finish line");
220 cpname = sprintf(_("Intermediate %d"), cp);
222 cpname = _("Finish line");
225 return strcat(col, cpname);
226 else if(hisname == "")
227 return strcat(col, sprintf("%s (%s)", cpname, timestr));
229 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(hisname, col, lapstr)));
232 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
233 float race_CheckName(string net_name) {
235 for (i=RANKINGS_CNT-1;i>=0;--i)
236 if(grecordholder[i] == net_name)
241 float GetPlayerColorForce(float i)
246 return stof(getplayerkeyvalue(i, "colors")) & 15;
249 float GetPlayerColor(float i)
251 if(!playerslots[i].gotscores) // unconnected
252 return NUM_SPECTATOR;
253 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
254 return NUM_SPECTATOR;
256 return GetPlayerColorForce(i);
259 string GetPlayerName(float i)
261 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
271 // draw the background/borders
272 #define HUD_Panel_DrawBg(theAlpha)\
273 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
274 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
276 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
277 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
279 if(!length_ratio || !theAlpha)
285 if(length_ratio < -1)
288 else if(length_ratio < 0)
292 vector width, height;
294 pic = strcat(hud_skin_path, "/", pic, "_vertical");
295 if(precache_pic(pic) == "") {
296 pic = "gfx/hud/default/progressbar_vertical";
299 if (baralign == 1) // bottom align
300 theOrigin_y += (1 - length_ratio) * theSize_y;
301 else if (baralign == 2) // center align
302 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
303 else if (baralign == 3) // center align, positive values down, negative up
306 if (length_ratio > 0)
307 theOrigin_y += theSize_y;
310 theOrigin_y += (1 + length_ratio) * theSize_y;
311 length_ratio = -length_ratio;
314 theSize_y *= length_ratio;
317 width = eX * theSize_x;
318 height = eY * theSize_y;
319 if(theSize_y <= theSize_x * 2)
321 // button not high enough
322 // draw just upper and lower part then
323 square = eY * theSize_y * 0.5;
324 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
325 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
326 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
330 square = eY * theSize_x;
331 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
332 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
333 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
336 pic = strcat(hud_skin_path, "/", pic);
337 if(precache_pic(pic) == "") {
338 pic = "gfx/hud/default/progressbar";
341 if (baralign == 1) // right align
342 theOrigin_x += (1 - length_ratio) * theSize_x;
343 else if (baralign == 2) // center align
344 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
345 else if (baralign == 3) // center align, positive values on the right, negative on the left
348 if (length_ratio > 0)
349 theOrigin_x += theSize_x;
352 theOrigin_x += (1 + length_ratio) * theSize_x;
353 length_ratio = -length_ratio;
356 theSize_x *= length_ratio;
359 width = eX * theSize_x;
360 height = eY * theSize_y;
361 if(theSize_x <= theSize_y * 2)
363 // button not wide enough
364 // draw just left and right part then
365 square = eX * theSize_x * 0.5;
366 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
367 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
368 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
372 square = eX * theSize_y;
373 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
374 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
375 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
380 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
386 pic = strcat(hud_skin_path, "/num_leading");
387 if(precache_pic(pic) == "") {
388 pic = "gfx/hud/default/num_leading";
391 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
392 if(mySize_x/mySize_y > 2)
393 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
394 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
399 entity weaponorder[WEP_MAXCOUNT];
400 void weaponorder_swap(float i, float j, entity pass)
404 weaponorder[i] = weaponorder[j];
408 string weaponorder_cmp_str;
409 float weaponorder_cmp(float i, float j, entity pass)
412 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
413 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
414 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
417 void HUD_Weapons(void)
420 WepSet weapons_stat = WepSet_GetFromStat();
422 float screen_ar, center_x = 0, center_y;
423 float weapon_count, weapon_id;
424 float row, column, rows = 0, columns;
425 float aspect = autocvar_hud_panel_weapons_aspect;
427 float timeout = autocvar_hud_panel_weapons_timeout;
428 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
429 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
431 float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
432 vector ammo_color = '1 0 1';
433 float ammo_alpha = 1;
435 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
436 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
438 vector weapon_pos, weapon_size = '0 0 0';
441 // check to see if we want to continue
442 if(hud != HUD_NORMAL) { return; }
444 if(!autocvar__hud_configure)
446 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
448 if(timeout && time >= weapontime + timeout + timeout_effect_length)
449 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
451 weaponprevtime = time;
456 // update generic hud functions
457 HUD_Panel_UpdateCvars();
459 draw_beginBoldFont();
461 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
462 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
465 if(weaponorder_bypriority)
466 strunzone(weaponorder_bypriority);
467 if(weaponorder_byimpulse)
468 strunzone(weaponorder_byimpulse);
470 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
471 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
472 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
475 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
477 self = get_weaponinfo(i);
478 if(self.impulse >= 0)
480 weaponorder[weapon_cnt] = self;
484 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
485 weaponorder[i] = world;
486 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
488 weaponorder_cmp_str = string_null;
491 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
494 // determine which weapons are going to be shown
495 if (autocvar_hud_panel_weapons_onlyowned)
497 if(autocvar__hud_configure)
500 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
501 weapons_stat |= WepSet_FromWeapon(i);
503 if(menu_enabled != 2)
504 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
507 // do we own this weapon?
509 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
510 if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
513 // add it anyway if weaponcomplain is shown
517 // might as well commit suicide now, no reason to live ;)
518 if (weapon_count == 0)
524 vector old_panel_size = panel_size;
526 old_panel_size -= '2 2 0' * panel_bg_padding;
528 // NOTE: the goal is to use the all-weapons layout and remove unneeded cells
529 // this way weapon icons always have the same size regardless of owned weapon count
531 // get the all-weapons layout
532 rows = HUD_GetRowCount(WEP_COUNT, old_panel_size, aspect);
533 columns = ceil(WEP_COUNT/rows);
534 weapon_size_x = old_panel_size_x / columns;
535 weapon_size_y = old_panel_size_y / rows;
537 // reduce rows and columns as needed
538 columns = ceil(weapon_count / rows);
539 rows = ceil(weapon_count / columns);
541 // NOTE: although weapons should aways look the same even if onlyowned is disabled,
542 // we enlarge them a bit when possible to better match the desired aspect ratio
543 // as they look much better
544 weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
545 weapon_size_y = min(old_panel_size_y / rows, weapon_size_x / aspect);
547 // reduce size of the panel
548 panel_size_x = columns * weapon_size_x;
549 panel_size_y = rows * weapon_size_y;
550 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
551 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
553 panel_size += '2 2 0' * panel_bg_padding;
556 weapon_count = WEP_COUNT;
558 // animation for fading in/out the panel respectively when not in use
559 if(!autocvar__hud_configure)
561 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
563 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
565 // fade the panel alpha
566 if(autocvar_hud_panel_weapons_timeout_effect == 1)
568 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
569 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
571 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
573 panel_bg_alpha *= (1 - f);
574 panel_fg_alpha *= (1 - f);
577 // move the panel off the screen
578 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
580 f *= f; // for a cooler movement
581 center_x = panel_pos_x + panel_size_x/2;
582 center_y = panel_pos_y + panel_size_y/2;
583 screen_ar = vid_conwidth/vid_conheight;
584 if (center_x/center_y < screen_ar) //bottom left
586 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
587 panel_pos_y += f * (vid_conheight - panel_pos_y);
589 panel_pos_x -= f * (panel_pos_x + panel_size_x);
593 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
594 panel_pos_x += f * (vid_conwidth - panel_pos_x);
596 panel_pos_y -= f * (panel_pos_y + panel_size_y);
599 center_x = -1; // mark the panel as off screen
601 weaponprevtime = time - (1 - f) * timein_effect_length;
603 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
605 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
607 // fade the panel alpha
608 if(autocvar_hud_panel_weapons_timeout_effect == 1)
610 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
611 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
613 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
615 panel_bg_alpha *= (f);
616 panel_fg_alpha *= (f);
619 // move the panel back on screen
620 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
622 f *= f; // for a cooler movement
624 center_x = panel_pos_x + panel_size_x/2;
625 center_y = panel_pos_y + panel_size_y/2;
626 screen_ar = vid_conwidth/vid_conheight;
627 if (center_x/center_y < screen_ar) //bottom left
629 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
630 panel_pos_y += f * (vid_conheight - panel_pos_y);
632 panel_pos_x -= f * (panel_pos_x + panel_size_x);
636 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
637 panel_pos_x += f * (vid_conwidth - panel_pos_x);
639 panel_pos_y -= f * (panel_pos_y + panel_size_y);
645 // draw the background, then change the virtual size of it to better fit other items inside
656 panel_pos += '1 1 0' * panel_bg_padding;
657 panel_size -= '2 2 0' * panel_bg_padding;
660 // after the sizing and animations are done, update the other values
662 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
664 rows = HUD_GetRowCount(weapon_count, panel_size, aspect);
665 columns = ceil(weapon_count/rows);
666 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
669 // calculate position/size for visual bar displaying ammount of ammo status
670 if (autocvar_hud_panel_weapons_ammo)
672 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
673 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
675 if(weapon_size_x/weapon_size_y > aspect)
677 barsize_x = aspect * weapon_size_y;
678 barsize_y = weapon_size_y;
679 baroffset_x = (weapon_size_x - barsize_x) / 2;
683 barsize_y = 1/aspect * weapon_size_x;
684 barsize_x = weapon_size_x;
685 baroffset_y = (weapon_size_y - barsize_y) / 2;
688 if(autocvar_hud_panel_weapons_accuracy)
689 Accuracy_LoadColors();
693 vector label_size = '1 1 0' * min(weapon_size_x, weapon_size_y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
694 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
696 // retrieve information about the current weapon to be drawn
697 self = weaponorder[i];
698 weapon_id = self.impulse;
700 // skip if this weapon doesn't exist
701 if(!self || weapon_id < 0) { continue; }
703 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
704 if(autocvar_hud_panel_weapons_onlyowned)
705 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
708 // figure out the drawing position of weapon
709 weapon_pos = (panel_pos
710 + eX * column * weapon_size_x
711 + eY * row * weapon_size_y);
713 // draw background behind currently selected weapon
714 if(self.weapon == switchweapon)
715 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
717 // draw the weapon accuracy
718 if(autocvar_hud_panel_weapons_accuracy)
720 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
721 if(panel_weapon_accuracy >= 0)
723 color = Accuracy_GetColor(panel_weapon_accuracy);
724 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
728 // drawing all the weapon items
729 if(weapons_stat & WepSet_FromWeapon(self.weapon))
731 // draw the weapon image
732 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
734 // draw weapon label string
735 switch(autocvar_hud_panel_weapons_label)
737 case 1: // weapon number
738 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
742 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
745 case 3: // weapon name
746 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
753 // draw ammo status bar
754 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
757 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
761 switch(self.ammo_field)
763 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
764 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
765 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
766 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
767 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
768 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
769 default: ammo_full = 60;
773 weapon_pos_x + baroffset_x,
774 weapon_pos_y + baroffset_y,
775 barsize_x * bound(0, a/ammo_full, 1),
792 else // draw a "ghost weapon icon" if you don't have the weapon
794 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
797 // draw the complain message
798 if(self.weapon == complain_weapon)
801 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
803 a = ((complain_weapon_time + when > time) ? 1 : 0);
806 if(complain_weapon_type == 0) {
807 s = _("Out of ammo");
808 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
810 else if(complain_weapon_type == 1) {
812 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
815 s = _("Unavailable");
816 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
818 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
819 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
820 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
823 // continue with new position for the next weapon
836 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
839 HUD_Panel_DrawProgressBar(
840 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
841 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x,
842 autocvar_hud_panel_ammo_progressbar_name,
843 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color,
844 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
848 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
850 float theAlpha = 1, a, b;
851 vector nade_color, picpos, numpos;
853 nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
855 a = getstatf(STAT_NADE_BONUS);
856 b = getstatf(STAT_NADE_BONUS_SCORE);
858 if(autocvar_hud_panel_ammo_iconalign)
861 picpos = myPos + eX * 2 * mySize_y;
865 numpos = myPos + eX * mySize_y;
869 DrawNadeScoreBar(myPos, mySize, nade_color);
873 if(autocvar_hud_panel_ammo_text)
874 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
877 drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
879 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
880 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
884 void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, float isInfinite)
886 if(ammoType == ammo_none)
889 // Initialize variables
892 if(autocvar__hud_configure)
894 isCurrent = (ammoType == ammo_rockets); // Rockets always current
898 ammo = getstati(GetAmmoStat(ammoType));
902 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
903 myPos = myPos + (mySize - mySize * scale) * 0.5;
904 mySize = mySize * scale;
907 vector iconPos, textPos;
908 if(autocvar_hud_panel_ammo_iconalign)
910 iconPos = myPos + eX * 2 * mySize_y;
916 textPos = myPos + eX * mySize_y;
919 float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
921 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
924 textColor = '0.2 0.95 0';
928 textColor = '0.8 0.04 0';
934 alpha = panel_fg_alpha;
936 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
938 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
940 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
945 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
947 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
948 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
950 if(autocvar_hud_panel_ammo_text)
951 drawstring_aspect(textPos, text, eX * (2/3) * mySize_x + eY * mySize_y, textColor, alpha, DRAWFLAG_NORMAL);
953 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize_y, iconColor, alpha, DRAWFLAG_NORMAL);
956 float nade_prevstatus;
957 float nade_prevframe;
958 float nade_statuschange_time;
961 if(hud != HUD_NORMAL) return;
962 if(!autocvar__hud_configure)
964 if(!autocvar_hud_panel_ammo) return;
965 if(spectatee_status == -1) return;
968 HUD_Panel_UpdateCvars();
970 draw_beginBoldFont();
979 pos += '1 1 0' * panel_bg_padding;
980 mySize -= '2 2 0' * panel_bg_padding;
983 float rows = 0, columns, row, column;
984 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
985 float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
986 float total_ammo_count;
989 if (autocvar_hud_panel_ammo_onlycurrent)
990 total_ammo_count = 1;
992 total_ammo_count = AMMO_COUNT;
997 if (nade_cnt != nade_prevframe)
999 nade_statuschange_time = time;
1000 nade_prevstatus = nade_prevframe;
1001 nade_prevframe = nade_cnt;
1005 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1007 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1008 columns = ceil((total_ammo_count)/rows);
1009 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1011 local vector offset = '0 0 0'; // fteqcc sucks
1013 if(ammo_size_x/ammo_size_y > 3)
1015 newSize = 3 * ammo_size_y;
1016 offset_x = ammo_size_x - newSize;
1017 pos_x += offset_x/2;
1018 ammo_size_x = newSize;
1022 newSize = 1/3 * ammo_size_x;
1023 offset_y = ammo_size_y - newSize;
1024 pos_y += offset_y/2;
1025 ammo_size_y = newSize;
1029 float infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1031 if(autocvar_hud_panel_ammo_onlycurrent)
1033 if(autocvar__hud_configure)
1035 DrawAmmoItem(pos, ammo_size, ammo_rockets, TRUE, FALSE);
1042 (get_weaponinfo(switchweapon)).ammo_field,
1052 column = column + 1;
1059 for(i = 0; i < AMMO_COUNT; ++i)
1061 ammotype = GetAmmoFieldFromNum(i);
1063 pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y),
1066 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1074 column = column + 1;
1081 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1083 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1085 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1091 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1093 vector newPos = '0 0 0', newSize = '0 0 0';
1094 vector picpos, numpos;
1098 if(mySize_y/mySize_x > 2)
1100 newSize_y = 2 * mySize_x;
1101 newSize_x = mySize_x;
1103 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1108 newSize_x = 1/2 * mySize_y;
1109 newSize_y = mySize_y;
1111 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1115 if(icon_right_align)
1118 picpos = newPos + eY * newSize_x;
1123 numpos = newPos + eY * newSize_x;
1127 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1128 // make number smaller than icon, it looks better
1129 // reduce only y to draw numbers with different number of digits with the same y size
1130 numpos_y += newSize_y * ((1 - 0.7) / 2);
1132 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1136 if(mySize_x/mySize_y > 3)
1138 newSize_x = 3 * mySize_y;
1139 newSize_y = mySize_y;
1141 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1146 newSize_y = 1/3 * mySize_x;
1147 newSize_x = mySize_x;
1149 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1153 if(icon_right_align) // right align
1156 picpos = newPos + eX * 2 * newSize_y;
1160 numpos = newPos + eX * newSize_y;
1164 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1165 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1166 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1167 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1170 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1172 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1177 void HUD_Powerups(void)
1179 float strength_time, shield_time, superweapons_time;
1180 if(!autocvar__hud_configure)
1182 if(!autocvar_hud_panel_powerups) return;
1183 if(spectatee_status == -1) return;
1184 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1185 if (getstati(STAT_HEALTH) <= 0) return;
1187 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1188 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1189 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1191 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1192 superweapons_time = 99; // force max
1194 // prevent stuff to show up on mismatch that will be fixed next frame
1195 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1196 superweapons_time = 0;
1202 superweapons_time = 13;
1205 HUD_Panel_UpdateCvars();
1207 draw_beginBoldFont();
1211 mySize = panel_size;
1213 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1214 if(panel_bg_padding)
1216 pos += '1 1 0' * panel_bg_padding;
1217 mySize -= '2 2 0' * panel_bg_padding;
1220 float panel_ar = mySize_x/mySize_y;
1221 float is_vertical = (panel_ar < 1);
1222 vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1224 float superweapons_is = -1;
1226 if(superweapons_time)
1231 superweapons_is = 0;
1233 superweapons_is = 2;
1238 superweapons_is = 1;
1240 superweapons_is = 2;
1244 // FIXME handle superweapons here
1245 if(superweapons_is == 0)
1247 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1249 mySize_x *= (1.0 / 3.0);
1250 superweapons_offset_x = mySize_x;
1251 if (autocvar_hud_panel_powerups_flip)
1252 shield_offset_x = 2*mySize_x;
1254 strength_offset_x = 2*mySize_x;
1258 mySize_y *= (1.0 / 3.0);
1259 superweapons_offset_y = mySize_y;
1260 if (autocvar_hud_panel_powerups_flip)
1261 shield_offset_y = 2*mySize_y;
1263 strength_offset_y = 2*mySize_y;
1268 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1271 if (autocvar_hud_panel_powerups_flip)
1272 shield_offset_x = mySize_x;
1274 strength_offset_x = mySize_x;
1279 if (autocvar_hud_panel_powerups_flip)
1280 shield_offset_y = mySize_y;
1282 strength_offset_y = mySize_y;
1286 float shield_baralign, strength_baralign, superweapons_baralign;
1287 float shield_iconalign, strength_iconalign, superweapons_iconalign;
1289 if (autocvar_hud_panel_powerups_flip)
1291 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1292 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1293 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1294 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1298 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1299 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1300 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1301 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1304 if(superweapons_is == 0)
1306 superweapons_iconalign = strength_iconalign;
1307 superweapons_baralign = 2;
1309 else if(superweapons_is == 1)
1311 superweapons_offset = strength_offset;
1312 superweapons_iconalign = strength_iconalign;
1313 superweapons_baralign = strength_baralign;
1315 else // if(superweapons_is == 2)
1317 superweapons_offset = shield_offset;
1318 superweapons_iconalign = shield_iconalign;
1319 superweapons_baralign = shield_baralign;
1324 const float maxshield = 30;
1325 float shield = ceil(shield_time);
1326 if(autocvar_hud_panel_powerups_progressbar)
1327 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1328 if(autocvar_hud_panel_powerups_text)
1331 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1333 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1339 const float maxstrength = 30;
1340 float strength = ceil(strength_time);
1341 if(autocvar_hud_panel_powerups_progressbar)
1342 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1343 if(autocvar_hud_panel_powerups_text)
1346 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1348 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1352 if(superweapons_time)
1354 const float maxsuperweapons = 30;
1355 float superweapons = ceil(superweapons_time);
1356 if(autocvar_hud_panel_powerups_progressbar)
1357 HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1358 if(autocvar_hud_panel_powerups_text)
1360 if(superweapons > 1)
1361 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1362 if(superweapons <= 5)
1363 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1370 // Health/armor (#3)
1373 // prev_* vars contain the health/armor at the previous FRAME
1374 // set to -1 when player is dead or was not playing
1375 float prev_health, prev_armor;
1376 float health_damagetime, armor_damagetime;
1377 float health_beforedamage, armor_beforedamage;
1378 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1379 float old_p_health, old_p_armor;
1380 float old_p_healthtime, old_p_armortime;
1381 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1382 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1383 float prev_p_health, prev_p_armor;
1385 void HUD_HealthArmor(void)
1387 float armor, health, fuel;
1388 if(!autocvar__hud_configure)
1390 if(!autocvar_hud_panel_healtharmor) return;
1391 if(hud != HUD_NORMAL) return;
1392 if(spectatee_status == -1) return;
1394 health = getstati(STAT_HEALTH);
1400 armor = getstati(STAT_ARMOR);
1402 // code to check for spectatee_status changes is in Ent_ClientData()
1403 // prev_p_health and prev_health can be set to -1 there
1405 if (prev_p_health == -1)
1408 health_beforedamage = 0;
1409 armor_beforedamage = 0;
1410 health_damagetime = 0;
1411 armor_damagetime = 0;
1412 prev_health = health;
1414 old_p_health = health;
1415 old_p_armor = armor;
1416 prev_p_health = health;
1417 prev_p_armor = armor;
1419 else if (prev_health == -1)
1421 //start the load effect
1422 health_damagetime = 0;
1423 armor_damagetime = 0;
1427 fuel = getstati(STAT_FUEL);
1436 HUD_Panel_UpdateCvars();
1439 mySize = panel_size;
1441 HUD_Panel_DrawBg(1);
1442 if(panel_bg_padding)
1444 pos += '1 1 0' * panel_bg_padding;
1445 mySize -= '2 2 0' * panel_bg_padding;
1448 float baralign = autocvar_hud_panel_healtharmor_baralign;
1449 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1451 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1452 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1453 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1456 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1461 float maxtotal = maxhealth + maxarmor;
1463 if(v_z) // NOT fully armored
1465 biggercount = "health";
1466 if(autocvar_hud_panel_healtharmor_progressbar)
1467 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1469 if(autocvar_hud_panel_healtharmor_text)
1470 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1474 biggercount = "armor";
1475 if(autocvar_hud_panel_healtharmor_progressbar)
1476 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1478 if(autocvar_hud_panel_healtharmor_text)
1479 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1481 if(autocvar_hud_panel_healtharmor_text)
1482 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1485 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1489 float panel_ar = mySize_x/mySize_y;
1490 float is_vertical = (panel_ar < 1);
1491 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1492 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1495 if (autocvar_hud_panel_healtharmor_flip)
1496 health_offset_x = mySize_x;
1498 armor_offset_x = mySize_x;
1503 if (autocvar_hud_panel_healtharmor_flip)
1504 health_offset_y = mySize_y;
1506 armor_offset_y = mySize_y;
1509 float health_baralign, armor_baralign, fuel_baralign;
1510 float health_iconalign, armor_iconalign;
1511 if (autocvar_hud_panel_healtharmor_flip)
1513 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1514 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1515 fuel_baralign = health_baralign;
1516 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1517 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1521 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1522 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1523 fuel_baralign = armor_baralign;
1524 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1525 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1530 if(autocvar_hud_panel_healtharmor_progressbar)
1532 float p_health, pain_health_alpha;
1534 pain_health_alpha = 1;
1535 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1537 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1539 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1541 if (time - old_p_healthtime < 1)
1542 old_p_health = prev_p_health;
1544 old_p_health = prev_health;
1545 old_p_healthtime = time;
1547 if (time - old_p_healthtime < 1)
1549 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1550 prev_p_health = p_health;
1553 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1555 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1557 if (time - health_damagetime >= 1)
1558 health_beforedamage = prev_health;
1559 health_damagetime = time;
1561 if (time - health_damagetime < 1)
1563 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1564 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1567 prev_health = health;
1569 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1571 float BLINK_FACTOR = 0.15;
1572 float BLINK_BASE = 0.85;
1573 float BLINK_FREQ = 9;
1574 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1577 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1579 if(autocvar_hud_panel_healtharmor_text)
1580 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1585 if(autocvar_hud_panel_healtharmor_progressbar)
1589 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1591 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1593 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1595 if (time - old_p_armortime < 1)
1596 old_p_armor = prev_p_armor;
1598 old_p_armor = prev_armor;
1599 old_p_armortime = time;
1601 if (time - old_p_armortime < 1)
1603 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1604 prev_p_armor = p_armor;
1607 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1609 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1611 if (time - armor_damagetime >= 1)
1612 armor_beforedamage = prev_armor;
1613 armor_damagetime = time;
1615 if (time - armor_damagetime < 1)
1617 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1618 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1623 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1625 if(autocvar_hud_panel_healtharmor_text)
1626 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1632 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1636 mySize_x *= 2; //restore full panel size
1637 else if (panel_ar < 1/4)
1638 mySize_y *= 2; //restore full panel size
1639 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1644 // Notification area (#4)
1647 void HUD_Notify_Push(string icon, string attacker, string victim)
1655 if (notify_index == -1)
1656 notify_index = NOTIFY_MAX_ENTRIES-1;
1659 if (notify_attackers[notify_index])
1660 strunzone(notify_attackers[notify_index]);
1662 if (notify_victims[notify_index])
1663 strunzone(notify_victims[notify_index]);
1665 if (notify_icons[notify_index])
1666 strunzone(notify_icons[notify_index]);
1668 // Allocate new strings
1671 notify_attackers[notify_index] = strzone(attacker);
1672 notify_victims[notify_index] = strzone(victim);
1676 // In case of a notification without a victim, the attacker
1677 // is displayed on the victim's side. Instead of special
1678 // treatment later on, we can simply switch them here.
1679 notify_attackers[notify_index] = string_null;
1680 notify_victims[notify_index] = strzone(attacker);
1683 notify_icons[notify_index] = strzone(icon);
1684 notify_times[notify_index] = time;
1687 void HUD_Notify(void)
1689 if (!autocvar__hud_configure)
1690 if (!autocvar_hud_panel_notify)
1693 HUD_Panel_UpdateCvars();
1694 HUD_Panel_DrawBg(1);
1696 if (!autocvar__hud_configure)
1697 if (notify_count == 0)
1704 if (panel_bg_padding)
1706 pos += '1 1 0' * panel_bg_padding;
1707 size -= '2 2 0' * panel_bg_padding;
1710 float fade_start = max(0, autocvar_hud_panel_notify_time);
1711 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1712 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1714 float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1715 float entry_height = size_y / entry_count;
1717 float panel_width_half = size_x * 0.5;
1718 float icon_width_half = entry_height * icon_aspect / 2;
1719 float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1721 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1722 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1723 vector icon_left = eX * (panel_width_half - icon_width_half);
1724 vector attacker_right = eX * name_maxwidth;
1725 vector victim_left = eX * (size_x - name_maxwidth);
1727 vector attacker_pos, victim_pos, icon_pos;
1728 string attacker, victim, icon;
1729 float i, j, count, step, limit, alpha;
1731 if (autocvar_hud_panel_notify_flip)
1733 // Order items from the top down
1736 limit = entry_count;
1740 // Order items from the bottom up
1741 i = entry_count - 1;
1746 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1748 if(autocvar__hud_configure)
1750 attacker = sprintf(_("Player %d"), count + 1);
1751 victim = sprintf(_("Player %d"), count + 2);
1752 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1753 alpha = bound(0, 1.2 - count / entry_count, 1);
1757 if (j == NOTIFY_MAX_ENTRIES)
1760 if (notify_times[j] + fade_start > time)
1762 else if (fade_time != 0)
1764 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1771 attacker = notify_attackers[j];
1772 victim = notify_victims[j];
1773 icon = notify_icons[j];
1776 if (icon != "" && victim != "")
1778 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1780 icon_pos = pos + icon_left + eY * i * entry_height;
1781 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1783 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1784 victim_pos = pos + victim_left + name_top;
1785 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1789 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1790 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1791 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1796 notify_count = count;
1802 string seconds_tostring(float sec)
1805 minutes = floor(sec / 60);
1807 sec -= minutes * 60;
1808 return sprintf("%d:%02d", minutes, sec);
1811 void HUD_Timer(void)
1813 if(!autocvar__hud_configure)
1815 if(!autocvar_hud_panel_timer) return;
1818 HUD_Panel_UpdateCvars();
1820 draw_beginBoldFont();
1824 mySize = panel_size;
1826 HUD_Panel_DrawBg(1);
1827 if(panel_bg_padding)
1829 pos += '1 1 0' * panel_bg_padding;
1830 mySize -= '2 2 0' * panel_bg_padding;
1834 float timelimit, elapsedTime, timeleft, minutesLeft;
1836 timelimit = getstatf(STAT_TIMELIMIT);
1838 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1839 timeleft = ceil(timeleft);
1841 minutesLeft = floor(timeleft / 60);
1844 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1845 timer_color = '1 1 1'; //white
1846 else if(minutesLeft >= 1)
1847 timer_color = '1 1 0'; //yellow
1849 timer_color = '1 0 0'; //red
1851 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1852 if (time < getstatf(STAT_GAMESTARTTIME)) {
1853 //while restart is still active, show 00:00
1854 timer = seconds_tostring(0);
1856 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1857 timer = seconds_tostring(elapsedTime);
1860 timer = seconds_tostring(timeleft);
1863 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1870 void HUD_Radar(void)
1872 if (!autocvar__hud_configure)
1874 if (hud_panel_radar_maximized)
1876 if (!hud_draw_maximized) return;
1880 if (autocvar_hud_panel_radar == 0) return;
1881 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1882 if(radar_panel_modified)
1884 panel.update_time = time; // forces reload of panel attributes
1885 radar_panel_modified = false;
1890 HUD_Panel_UpdateCvars();
1894 if (hud_panel_radar_maximized && !autocvar__hud_configure)
1896 panel_size = autocvar_hud_panel_radar_maximized_size;
1897 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1898 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1899 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1900 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1903 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1904 if(precache_pic(panel_bg) == "")
1905 panel_bg = "gfx/hud/default/border_default"; // fallback
1906 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1907 radar_panel_modified = true;
1908 if(panel.current_panel_bg)
1909 strunzone(panel.current_panel_bg);
1910 panel.current_panel_bg = strzone(panel_bg);
1912 switch(hud_panel_radar_maximized_zoommode)
1916 f = current_zoomfraction;
1919 f = 1 - current_zoomfraction;
1929 switch(hud_panel_radar_maximized_rotation)
1932 teamradar_angle = view_angles_y - 90;
1935 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1939 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1941 switch(hud_panel_radar_zoommode)
1945 f = current_zoomfraction;
1948 f = 1 - current_zoomfraction;
1958 switch(hud_panel_radar_rotation)
1961 teamradar_angle = view_angles_y - 90;
1964 teamradar_angle = 90 * hud_panel_radar_rotation;
1971 mySize = panel_size;
1973 HUD_Panel_DrawBg(1);
1974 if(panel_bg_padding)
1976 pos += '1 1 0' * panel_bg_padding;
1977 mySize -= '2 2 0' * panel_bg_padding;
1982 float scale2d, normalsize, bigsize;
1984 teamradar_origin2d = pos + 0.5 * mySize;
1985 teamradar_size2d = mySize;
1987 if(minimapname == "")
1990 teamradar_loadcvars();
1992 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1993 teamradar_size2d = mySize;
1995 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1997 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1998 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2000 // max-min distance must fit the radar in any rotation
2001 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2005 vector c0, c1, c2, c3, span;
2006 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2007 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2008 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2009 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2011 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2012 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2014 // max-min distance must fit the radar in x=x, y=y
2016 teamradar_size2d_x * scale2d / (1.05 * span_x),
2017 teamradar_size2d_y * scale2d / (1.05 * span_y)
2021 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2022 if(bigsize > normalsize)
2023 normalsize = bigsize;
2027 + (1 - f) * normalsize;
2028 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2030 + (1 - f) * view_origin);
2039 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2041 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2042 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2043 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2044 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2045 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2047 color2 = GetPlayerColor(tm.sv_entnum);
2048 //if(color == NUM_SPECTATOR || color == color2)
2049 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2051 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2053 drawresetcliparea();
2058 void HUD_UpdatePlayerTeams();
2059 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2062 entity tm = world, pl;
2063 #define SCOREPANEL_MAX_ENTRIES 6
2064 #define SCOREPANEL_ASPECTRATIO 2
2065 float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2066 vector fontsize = '1 1 0' * (mySize_y/entries);
2068 vector rgb, score_color;
2070 score_color = '1 1 1';
2072 float name_size = mySize_x*0.75;
2073 float spacing_size = mySize_x*0.04;
2074 const float highlight_alpha = 0.2;
2075 float i = 0, me_printed = 0, first_pl = 0;
2077 if (autocvar__hud_configure)
2079 float players_per_team = 0;
2082 // show team scores in the first line
2083 float score_size = mySize_x / team_count;
2084 players_per_team = max(2, ceil((entries - 1) / team_count));
2085 for(i=0; i<team_count; ++i) {
2086 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2087 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2088 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2091 pos_y += fontsize_y;
2093 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2094 for (i=first_pl; i<entries; ++i)
2096 //simulate my score is lower than all displayed players,
2097 //so that I don't appear at all showing pure rankings.
2098 //This is to better show the difference between the 2 ranking views
2099 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2102 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2103 s = GetPlayerName(player_localnum);
2108 s = sprintf(_("Player %d"), i + 1 - first_pl);
2113 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2114 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2115 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2116 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2117 pos_y += fontsize_y;
2122 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2123 HUD_UpdatePlayerTeams();
2126 // show team scores in the first line
2127 float score_size = mySize_x / team_count;
2128 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2129 if(tm.team == NUM_SPECTATOR)
2131 if (tm.team == myteam)
2132 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2133 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2137 pos_y += fontsize_y;
2138 tm = teams.sort_next;
2143 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2145 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2148 if (i == entries-1 && !me_printed && pl != me)
2149 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2151 for (pl = me.sort_next; pl; pl = pl.sort_next)
2152 if (pl.team != NUM_SPECTATOR)
2156 rgb = '1 1 0'; //not last but not among the leading players: yellow
2158 rgb = '1 0 0'; //last: red
2165 rgb = '0 1 0'; //first: green
2167 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2170 score_color = Team_ColorRGB(pl.team) * 0.8;
2171 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2172 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2173 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2174 pos_y += fontsize_y;
2177 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2180 void HUD_Score(void)
2182 if(!autocvar__hud_configure)
2184 if(!autocvar_hud_panel_score) return;
2185 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2188 HUD_Panel_UpdateCvars();
2191 mySize = panel_size;
2193 HUD_Panel_DrawBg(1);
2194 if(panel_bg_padding)
2196 pos += '1 1 0' * panel_bg_padding;
2197 mySize -= '2 2 0' * panel_bg_padding;
2200 float score, distribution = 0;
2202 vector distribution_color;
2205 me = playerslots[player_localentnum - 1];
2207 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2208 string timer, distrtimer;
2210 pl = players.sort_next;
2213 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2214 if(pl.scores[ps_primary] == 0)
2217 score = me.(scores[ps_primary]);
2218 timer = TIME_ENCODED_TOSTRING(score);
2220 draw_beginBoldFont();
2221 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2222 // distribution display
2223 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2225 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2227 if (distribution <= 0) {
2228 distribution_color = '0 1 0';
2232 distribution_color = '1 0 0';
2235 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2237 // race record display
2238 if (distribution <= 0)
2239 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2242 } else if (!teamplay) { // non-teamgames
2243 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2245 HUD_Score_Rankings(pos, mySize, me);
2248 // me vector := [team/connected frags id]
2249 pl = players.sort_next;
2253 if(autocvar__hud_configure)
2256 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2260 score = me.(scores[ps_primary]);
2261 if(autocvar__hud_configure)
2264 if(distribution >= 5)
2265 distribution_color = eY;
2266 else if(distribution >= 0)
2267 distribution_color = '1 1 1';
2268 else if(distribution >= -5)
2269 distribution_color = '1 1 0';
2271 distribution_color = eX;
2273 string distribution_str;
2274 distribution_str = ftos(distribution);
2275 draw_beginBoldFont();
2276 if (distribution >= 0)
2278 if (distribution > 0)
2279 distribution_str = strcat("+", distribution_str);
2280 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2282 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2283 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2285 } else { // teamgames
2286 float row, column, rows = 0, columns = 0;
2287 local noref vector offset = '0 0 0';
2288 vector score_pos, score_size; //for scores other than myteam
2289 if(autocvar_hud_panel_score_rankings)
2291 HUD_Score_Rankings(pos, mySize, me);
2294 if(spectatee_status == -1)
2296 rows = HUD_GetRowCount(team_count, mySize, 3);
2297 columns = ceil(team_count/rows);
2298 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2301 if(score_size_x/score_size_y > 3)
2303 newSize = 3 * score_size_y;
2304 offset_x = score_size_x - newSize;
2305 pos_x += offset_x/2;
2306 score_size_x = newSize;
2310 newSize = 1/3 * score_size_x;
2311 offset_y = score_size_y - newSize;
2312 pos_y += offset_y/2;
2313 score_size_y = newSize;
2317 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2319 float max_fragcount;
2320 max_fragcount = -99;
2321 draw_beginBoldFont();
2323 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2324 if(tm.team == NUM_SPECTATOR)
2326 score = tm.(teamscores[ts_primary]);
2327 if(autocvar__hud_configure)
2330 if (score > max_fragcount)
2331 max_fragcount = score;
2333 if (spectatee_status == -1)
2335 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2336 if (max_fragcount == score)
2337 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2338 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2346 else if(tm.team == myteam) {
2347 if (max_fragcount == score)
2348 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2349 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2351 if (max_fragcount == score)
2352 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2353 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2363 void HUD_RaceTimer (void)
2365 if(!autocvar__hud_configure)
2367 if(!autocvar_hud_panel_racetimer) return;
2368 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2369 if(spectatee_status == -1) return;
2372 HUD_Panel_UpdateCvars();
2374 draw_beginBoldFont();
2378 mySize = panel_size;
2380 HUD_Panel_DrawBg(1);
2381 if(panel_bg_padding)
2383 pos += '1 1 0' * panel_bg_padding;
2384 mySize -= '2 2 0' * panel_bg_padding;
2387 // always force 4:1 aspect
2388 vector newSize = '0 0 0';
2389 if(mySize_x/mySize_y > 4)
2391 newSize_x = 4 * mySize_y;
2392 newSize_y = mySize_y;
2394 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2398 newSize_y = 1/4 * mySize_x;
2399 newSize_x = mySize_x;
2401 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2406 string s, forcetime;
2408 if(autocvar__hud_configure)
2411 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2412 s = _("^1Intermediate 1 (+15.42)");
2413 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2414 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2415 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2417 else if(race_checkpointtime)
2419 a = bound(0, 2 - (time - race_checkpointtime), 1);
2422 if(a > 0) // just hit a checkpoint?
2424 if(race_checkpoint != 254)
2426 if(race_time && race_previousbesttime)
2427 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2429 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2431 forcetime = TIME_ENCODED_TOSTRING(race_time);
2436 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2438 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2439 if(a > 0) // next one?
2441 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2446 if(s != "" && a > 0)
2448 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2451 if(race_penaltytime)
2453 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2456 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2457 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2463 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2464 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2469 if(race_laptime && race_checkpoint != 255)
2471 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2472 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2477 if(race_mycheckpointtime)
2479 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2480 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2481 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2483 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2485 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2486 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2487 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2490 if(race_penaltytime && !race_penaltyaccumulator)
2492 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2493 a = bound(0, (1 + t - time), 1);
2497 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2499 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2500 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2510 float vote_yescount;
2513 float vote_highlighted; // currently selected vote
2515 float vote_active; // is there an active vote?
2516 float vote_prev; // previous state of vote_active to check for a change
2518 float vote_change; // "time" when vote_active changed
2522 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2525 if (autocvar__hud_configure)
2529 print(_("^1You must answer before entering hud configure mode\n"));
2530 cvar_set("_hud_configure", "0");
2532 if(vote_called_vote)
2533 strunzone(vote_called_vote);
2534 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2535 uid2name_dialog = 1;
2538 if(!autocvar__hud_configure)
2540 if(!autocvar_hud_panel_vote) return;
2542 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2543 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2545 if(panel_bg_alpha_str == "") {
2546 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2548 panel_bg_alpha = stof(panel_bg_alpha_str);
2559 if(vote_active != vote_prev) {
2561 vote_prev = vote_active;
2564 if(vote_active || autocvar__hud_configure)
2565 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2567 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2572 HUD_Panel_UpdateCvars();
2576 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2577 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2580 // these must be below above block
2583 mySize = panel_size;
2585 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2586 HUD_Panel_DrawBg(a);
2587 a = panel_fg_alpha * a;
2589 if(panel_bg_padding)
2591 pos += '1 1 0' * panel_bg_padding;
2592 mySize -= '2 2 0' * panel_bg_padding;
2595 // always force 3:1 aspect
2596 vector newSize = '0 0 0';
2597 if(mySize_x/mySize_y > 3)
2599 newSize_x = 3 * mySize_y;
2600 newSize_y = mySize_y;
2602 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2606 newSize_y = 1/3 * mySize_x;
2607 newSize_x = mySize_x;
2609 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2613 s = _("A vote has been called for:");
2615 s = _("Allow servers to store and display your name?");
2616 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2617 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2618 if(autocvar__hud_configure)
2619 s = _("^1Configure the HUD");
2620 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2622 // print the yes/no counts
2623 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2624 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2625 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2626 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2628 // draw the progress bar backgrounds
2629 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2631 // draw the highlights
2632 if(vote_highlighted == 1) {
2633 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2634 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2636 else if(vote_highlighted == -1) {
2637 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2638 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2641 // draw the progress bars
2642 if(vote_yescount && vote_needed)
2644 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2645 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2648 if(vote_nocount && vote_needed)
2650 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2651 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2654 drawresetcliparea();
2657 // Mod icons panel (#10)
2660 float mod_active; // is there any active mod icon?
2662 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2675 stat = getstati(STAT_REDALIVE);
2676 pic = "player_red.tga";
2680 stat = getstati(STAT_BLUEALIVE);
2681 pic = "player_blue.tga";
2685 stat = getstati(STAT_YELLOWALIVE);
2686 pic = "player_yellow.tga";
2691 stat = getstati(STAT_PINKALIVE);
2692 pic = "player_pink.tga";
2697 if(mySize_x/mySize_y > aspect_ratio)
2699 i = aspect_ratio * mySize_y;
2700 myPos_x = myPos_x + (mySize_x - i) / 2;
2705 i = 1/aspect_ratio * mySize_x;
2706 myPos_y = myPos_y + (mySize_y - i) / 2;
2712 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2713 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2716 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2719 // Clan Arena and Freeze Tag HUD modicons
2720 void HUD_Mod_CA(vector myPos, vector mySize)
2722 mod_active = 1; // required in each mod function that always shows something
2725 if(gametype == MAPINFO_TYPE_CA)
2726 layout = autocvar_hud_panel_modicons_ca_layout;
2727 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2728 layout = autocvar_hud_panel_modicons_freezetag_layout;
2729 float rows, columns, aspect_ratio;
2730 aspect_ratio = (layout) ? 2 : 1;
2731 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2732 columns = ceil(team_count/rows);
2735 float row = 0, column = 0;
2736 vector pos, itemSize;
2737 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2738 for(i=0; i<team_count; ++i)
2740 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2742 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2753 // CTF HUD modicon section
2754 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2755 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2756 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2758 void HUD_Mod_CTF_Reset(void)
2760 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2763 void HUD_Mod_CTF(vector pos, vector mySize)
2765 vector redflag_pos, blueflag_pos;
2767 float f; // every function should have that
2769 float redflag, blueflag; // current status
2770 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2773 stat_items = getstati(STAT_ITEMS, 0, 24);
2774 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2775 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2777 if(redflag || blueflag)
2782 if(autocvar__hud_configure)
2788 // when status CHANGES, set old status into prevstatus and current status into status
2789 if (redflag != redflag_prevframe)
2791 redflag_statuschange_time = time;
2792 redflag_prevstatus = redflag_prevframe;
2793 redflag_prevframe = redflag;
2796 if (blueflag != blueflag_prevframe)
2798 blueflag_statuschange_time = time;
2799 blueflag_prevstatus = blueflag_prevframe;
2800 blueflag_prevframe = blueflag;
2803 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2804 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2806 float BLINK_FACTOR = 0.15;
2807 float BLINK_BASE = 0.85;
2809 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2811 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2813 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2815 string red_icon, red_icon_prevstatus;
2816 float red_alpha, red_alpha_prevstatus;
2817 red_alpha = red_alpha_prevstatus = 1;
2819 case 1: red_icon = "flag_red_taken"; break;
2820 case 2: red_icon = "flag_red_lost"; break;
2821 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2823 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2824 red_icon = "flag_red_shielded";
2826 red_icon = string_null;
2829 switch(redflag_prevstatus) {
2830 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2831 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2832 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2835 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2836 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2837 red_icon_prevstatus = "flag_red_shielded";
2839 red_icon_prevstatus = string_null;
2843 string blue_icon, blue_icon_prevstatus;
2844 float blue_alpha, blue_alpha_prevstatus;
2845 blue_alpha = blue_alpha_prevstatus = 1;
2847 case 1: blue_icon = "flag_blue_taken"; break;
2848 case 2: blue_icon = "flag_blue_lost"; break;
2849 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2851 if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2852 blue_icon = "flag_blue_shielded";
2854 blue_icon = string_null;
2857 switch(blueflag_prevstatus) {
2858 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2859 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2860 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2863 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2864 else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2865 blue_icon_prevstatus = "flag_blue_shielded";
2867 blue_icon_prevstatus = string_null;
2871 if(mySize_x > mySize_y) {
2872 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2874 blueflag_pos = pos + eX * 0.5 * mySize_x;
2877 redflag_pos = pos + eX * 0.5 * mySize_x;
2879 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2881 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2883 blueflag_pos = pos + eY * 0.5 * mySize_y;
2886 redflag_pos = pos + eY * 0.5 * mySize_y;
2888 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2891 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2892 if(red_icon_prevstatus && f < 1)
2893 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2895 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2897 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2898 if(blue_icon_prevstatus && f < 1)
2899 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2901 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2904 // Keyhunt HUD modicon section
2907 void HUD_Mod_KH(vector pos, vector mySize)
2909 mod_active = 1; // keyhunt should never hide the mod icons panel
2911 // Read current state
2913 float state = getstati(STAT_KH_KEYS);
2915 float all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
2916 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
2918 for(i = 0; i < 4; ++i)
2920 key_state = (bitshift(state, i * -5) & 31) - 1;
2933 case NUM_TEAM_1: ++team1_keys; break;
2934 case NUM_TEAM_2: ++team2_keys; break;
2935 case NUM_TEAM_3: ++team3_keys; break;
2936 case NUM_TEAM_4: ++team4_keys; break;
2937 case 29: ++dropped_keys; break;
2943 // Calculate slot measurements
2947 if(all_keys == 4 && mySize_x * 0.5 < mySize_y && mySize_y * 0.5 < mySize_x)
2949 // Quadratic arrangement
2950 slot_size = eX * mySize_x * 0.5 + eY * mySize_y * 0.5;
2952 KH_SLOTS[1] = pos + eX * slot_size_x;
2953 KH_SLOTS[2] = pos + eY * slot_size_y;
2954 KH_SLOTS[3] = pos + eX * slot_size_x + eY * slot_size_y;
2958 if(mySize_x > mySize_y)
2960 // Horizontal arrangement
2961 slot_size = eX * mySize_x / all_keys + eY * mySize_y;
2962 for(i = 0; i < all_keys; ++i)
2963 KH_SLOTS[i] = pos + eX * slot_size_x * i;
2967 // Vertical arrangement
2968 slot_size = eX * mySize_x + eY * mySize_y / all_keys;
2969 for(i = 0; i < all_keys; ++i)
2970 KH_SLOTS[i] = pos + eY * slot_size_y * i;
2974 // Make icons blink in case of RUN HERE
2976 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
2983 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
2984 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
2985 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
2986 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
2994 if(myteam == NUM_TEAM_1 && carrying_keys)
2996 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3000 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3003 if(myteam == NUM_TEAM_2 && carrying_keys)
3005 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3009 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3012 if(myteam == NUM_TEAM_3 && carrying_keys)
3014 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3018 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3021 if(myteam == NUM_TEAM_4 && carrying_keys)
3023 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3027 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3029 while(dropped_keys--)
3030 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3033 // Keepaway HUD mod icon
3034 float kaball_prevstatus; // last remembered status
3035 float kaball_statuschange_time; // time when the status changed
3037 // we don't need to reset for keepaway since it immediately
3038 // autocorrects prevstatus as to if the player has the ball or not
3040 void HUD_Mod_Keepaway(vector pos, vector mySize)
3042 mod_active = 1; // keepaway should always show the mod HUD
3044 float BLINK_FACTOR = 0.15;
3045 float BLINK_BASE = 0.85;
3046 float BLINK_FREQ = 5;
3047 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3049 float stat_items = getstati(STAT_ITEMS, 0, 24);
3050 float kaball = (stat_items/IT_KEY1) & 1;
3052 if(kaball != kaball_prevstatus)
3054 kaball_statuschange_time = time;
3055 kaball_prevstatus = kaball;
3058 vector kaball_pos, kaball_size;
3060 if(mySize_x > mySize_y) {
3061 kaball_pos = pos + eX * 0.25 * mySize_x;
3062 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3064 kaball_pos = pos + eY * 0.25 * mySize_y;
3065 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3068 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3069 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3071 if(kaball_prevstatus && f < 1)
3072 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3075 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3079 // Nexball HUD mod icon
3080 void HUD_Mod_NexBall(vector pos, vector mySize)
3082 float stat_items, nb_pb_starttime, dt, p;
3084 stat_items = getstati(STAT_ITEMS, 0, 24);
3085 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3087 if (stat_items & IT_KEY1)
3092 //Manage the progress bar if any
3093 if (nb_pb_starttime > 0)
3095 dt = (time - nb_pb_starttime) % nb_pb_period;
3096 // one period of positive triangle
3097 p = 2 * dt / nb_pb_period;
3101 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3104 if (stat_items & IT_KEY1)
3105 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3108 // Race/CTS HUD mod icons
3109 float crecordtime_prev; // last remembered crecordtime
3110 float crecordtime_change_time; // time when crecordtime last changed
3111 float srecordtime_prev; // last remembered srecordtime
3112 float srecordtime_change_time; // time when srecordtime last changed
3114 float race_status_time;
3115 float race_status_prev;
3116 string race_status_name_prev;
3117 void HUD_Mod_Race(vector pos, vector mySize)
3119 mod_active = 1; // race should never hide the mod icons panel
3121 me = playerslots[player_localnum];
3123 float f; // yet another function has this
3124 score = me.(scores[ps_primary]);
3126 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3127 return; // no records in the actual race
3129 // clientside personal record
3131 if(gametype == MAPINFO_TYPE_CTS)
3135 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3137 if(score && (score < t || !t)) {
3138 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3139 if(autocvar_cl_autodemo_delete_keeprecords)
3141 f = autocvar_cl_autodemo_delete;
3143 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3147 if(t != crecordtime_prev) {
3148 crecordtime_prev = t;
3149 crecordtime_change_time = time;
3152 vector textPos, medalPos;
3154 if(mySize_x > mySize_y) {
3155 // text on left side
3156 squareSize = min(mySize_y, mySize_x/2);
3157 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3158 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3161 squareSize = min(mySize_x, mySize_y/2);
3162 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3163 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3166 f = time - crecordtime_change_time;
3169 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3170 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3175 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3179 t = race_server_record;
3180 if(t != srecordtime_prev) {
3181 srecordtime_prev = t;
3182 srecordtime_change_time = time;
3184 f = time - srecordtime_change_time;
3187 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3188 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3190 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3191 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3192 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3193 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3196 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3197 race_status_time = time + 5;
3198 race_status_prev = race_status;
3199 if (race_status_name_prev)
3200 strunzone(race_status_name_prev);
3201 race_status_name_prev = strzone(race_status_name);
3206 a = bound(0, race_status_time - time, 1);
3209 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3213 rank = race_CheckName(race_status_name);
3217 rankname = count_ordinal(rank);
3220 namepos = medalPos + '0 0.8 0' * squareSize;
3222 rankpos = medalPos + '0 0.15 0' * squareSize;
3224 if(race_status == 0)
3225 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3226 else if(race_status == 1) {
3227 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3228 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3229 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3230 } else if(race_status == 2) {
3231 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3232 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3235 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237 } else if(race_status == 3) {
3238 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3239 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3243 if (race_status_time - time <= 0) {
3244 race_status_prev = -1;
3246 if(race_status_name)
3247 strunzone(race_status_name);
3248 race_status_name = string_null;
3249 if(race_status_name_prev)
3250 strunzone(race_status_name_prev);
3251 race_status_name_prev = string_null;
3255 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3257 float stat, pps_ratio;
3268 stat = getstatf(STAT_DOM_PPS_RED);
3269 pic = "dom_icon_red";
3273 stat = getstatf(STAT_DOM_PPS_BLUE);
3274 pic = "dom_icon_blue";
3278 stat = getstatf(STAT_DOM_PPS_YELLOW);
3279 pic = "dom_icon_yellow";
3284 stat = getstatf(STAT_DOM_PPS_PINK);
3285 pic = "dom_icon_pink";
3289 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3291 if(mySize_x/mySize_y > aspect_ratio)
3293 i = aspect_ratio * mySize_y;
3294 myPos_x = myPos_x + (mySize_x - i) / 2;
3299 i = 1/aspect_ratio * mySize_x;
3300 myPos_y = myPos_y + (mySize_y - i) / 2;
3304 if (layout) // show text too
3307 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3308 if (layout == 2) // average pps
3309 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3310 else // percentage of average pps
3311 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3315 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3318 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3319 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3320 drawresetcliparea();
3324 void HUD_Mod_Dom(vector myPos, vector mySize)
3326 mod_active = 1; // required in each mod function that always shows something
3328 float layout = autocvar_hud_panel_modicons_dom_layout;
3329 float rows, columns, aspect_ratio;
3330 aspect_ratio = (layout) ? 3 : 1;
3331 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3332 columns = ceil(team_count/rows);
3335 float row = 0, column = 0;
3336 vector pos, itemSize;
3337 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3338 for(i=0; i<team_count; ++i)
3340 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3342 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3353 void HUD_ModIcons_SetFunc()
3357 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3358 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3359 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3360 case MAPINFO_TYPE_CTS:
3361 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3362 case MAPINFO_TYPE_CA:
3363 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3364 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3365 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3369 float mod_prev; // previous state of mod_active to check for a change
3371 float mod_change; // "time" when mod_active changed
3373 void HUD_ModIcons(void)
3375 if(!autocvar__hud_configure)
3377 if(!autocvar_hud_panel_modicons) return;
3378 if(!HUD_ModIcons_GameType) return;
3381 HUD_Panel_UpdateCvars();
3383 draw_beginBoldFont();
3385 if(mod_active != mod_prev) {
3387 mod_prev = mod_active;
3390 if(mod_active || autocvar__hud_configure)
3391 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3393 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3396 HUD_Panel_DrawBg(mod_alpha);
3398 if(panel_bg_padding)
3400 panel_pos += '1 1 0' * panel_bg_padding;
3401 panel_size -= '2 2 0' * panel_bg_padding;
3404 if(autocvar__hud_configure)
3405 HUD_Mod_CTF(panel_pos, panel_size);
3407 HUD_ModIcons_GameType(panel_pos, panel_size);
3412 // Draw pressed keys (#11)
3414 void HUD_PressedKeys(void)
3416 if(!autocvar__hud_configure)
3418 if(!autocvar_hud_panel_pressedkeys) return;
3419 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3422 HUD_Panel_UpdateCvars();
3425 mySize = panel_size;
3427 HUD_Panel_DrawBg(1);
3428 if(panel_bg_padding)
3430 pos += '1 1 0' * panel_bg_padding;
3431 mySize -= '2 2 0' * panel_bg_padding;
3434 // force custom aspect
3435 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3438 vector newSize = '0 0 0';
3439 if(mySize_x/mySize_y > aspect)
3441 newSize_x = aspect * mySize_y;
3442 newSize_y = mySize_y;
3444 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3448 newSize_y = 1/aspect * mySize_x;
3449 newSize_x = mySize_x;
3451 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3457 keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3459 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3461 if(autocvar_hud_panel_pressedkeys_attack)
3463 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3464 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3468 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3469 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3470 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3472 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3473 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3474 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477 // Handle chat as a panel (#12)
3481 if(!autocvar__hud_configure)
3483 if (!autocvar_hud_panel_chat)
3485 if (!autocvar_con_chatrect)
3486 cvar_set("con_chatrect", "0");
3489 if(autocvar__con_chat_maximized)
3491 if(!hud_draw_maximized) return;
3493 else if(chat_panel_modified)
3495 panel.update_time = time; // forces reload of panel attributes
3496 chat_panel_modified = false;
3500 HUD_Panel_UpdateCvars();
3502 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3504 panel_pos_y = panel_bg_border;
3505 panel_size_y = vid_conheight - panel_bg_border * 2;
3506 if(panel.current_panel_bg == "0") // force a border when maximized
3509 panel_bg = strcat(hud_skin_path, "/border_default");
3510 if(precache_pic(panel_bg) == "")
3511 panel_bg = "gfx/hud/default/border_default";
3512 if(panel.current_panel_bg)
3513 strunzone(panel.current_panel_bg);
3514 panel.current_panel_bg = strzone(panel_bg);
3515 chat_panel_modified = true;
3517 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3522 mySize = panel_size;
3524 HUD_Panel_DrawBg(1);
3526 if(panel_bg_padding)
3528 pos += '1 1 0' * panel_bg_padding;
3529 mySize -= '2 2 0' * panel_bg_padding;
3532 if (!autocvar_con_chatrect)
3533 cvar_set("con_chatrect", "1");
3535 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3536 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3538 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3539 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3541 if(autocvar__hud_configure)
3544 chatsize = '1 1 0' * autocvar_con_chatsize;
3545 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3547 for(i = 0; i < autocvar_con_chat; ++i)
3549 if(i == autocvar_con_chat - 1)
3552 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3553 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3554 pos_y += chatsize_y;
3559 // Engine info panel (#13)
3566 float frametimeavg1; // 1 frame ago
3567 float frametimeavg2; // 2 frames ago
3568 void HUD_EngineInfo(void)
3570 if(!autocvar__hud_configure)
3572 if(!autocvar_hud_panel_engineinfo) return;
3575 HUD_Panel_UpdateCvars();
3578 mySize = panel_size;
3580 HUD_Panel_DrawBg(1);
3581 if(panel_bg_padding)
3583 pos += '1 1 0' * panel_bg_padding;
3584 mySize -= '2 2 0' * panel_bg_padding;
3587 float currentTime = gettime(GETTIME_REALTIME);
3588 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3590 float currentframetime = currentTime - prevfps_time;
3591 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3592 frametimeavg2 = frametimeavg1;
3593 frametimeavg1 = frametimeavg;
3596 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3597 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3599 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3600 prevfps = (1/currentframetime);
3601 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3603 prevfps_time = currentTime;
3608 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3610 prevfps = framecounter/(currentTime - prevfps_time);
3612 prevfps_time = currentTime;
3617 color = HUD_Get_Num_Color (prevfps, 100);
3618 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3621 // Info messages panel (#14)
3623 #define drawInfoMessage(s)\
3624 if(autocvar_hud_panel_infomessages_flip)\
3625 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3626 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3628 void HUD_InfoMessages(void)
3630 if(!autocvar__hud_configure)
3632 if(!autocvar_hud_panel_infomessages) return;
3635 HUD_Panel_UpdateCvars();
3638 mySize = panel_size;
3640 HUD_Panel_DrawBg(1);
3641 if(panel_bg_padding)
3643 pos += '1 1 0' * panel_bg_padding;
3644 mySize -= '2 2 0' * panel_bg_padding;
3647 // always force 5:1 aspect
3648 vector newSize = '0 0 0';
3649 if(mySize_x/mySize_y > 5)
3651 newSize_x = 5 * mySize_y;
3652 newSize_y = mySize_y;
3654 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3658 newSize_y = 1/5 * mySize_x;
3659 newSize_x = mySize_x;
3661 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3670 fontsize = '0.20 0.20 0' * mySize_y;
3676 if(!autocvar__hud_configure)
3678 if(spectatee_status && !intermission)
3681 if(spectatee_status == -1)
3682 s = _("^1Observing");
3684 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3687 if(spectatee_status == -1)
3688 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3690 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3693 if(spectatee_status == -1)
3694 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3696 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3699 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3702 if(gametype == MAPINFO_TYPE_LMS)
3705 sk = playerslots[player_localnum];
3706 if(sk.(scores[ps_primary]) >= 666)
3707 s = _("^1Match has already begun");
3708 else if(sk.(scores[ps_primary]) > 0)
3709 s = _("^1You have no more lives left");
3711 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3714 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3717 //show restart countdown:
3718 if (time < getstatf(STAT_GAMESTARTTIME)) {
3720 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3721 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3722 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3723 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3727 if(warmup_stage && !intermission)
3729 s = _("^2Currently in ^1warmup^2 stage!");
3739 if(ready_waiting && !intermission && !spectatee_status)
3741 if(ready_waiting_for_me)
3744 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3746 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3751 s = _("^2Waiting for others to ready up to end warmup...");
3753 s = _("^2Waiting for others to ready up...");
3757 else if(warmup_stage && !intermission && !spectatee_status)
3759 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3763 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3765 float ts_min = 0, ts_max = 0;
3766 tm = teams.sort_next;
3769 for(; tm.sort_next; tm = tm.sort_next)
3771 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3773 if(!ts_min) ts_min = tm.team_size;
3774 else ts_min = min(ts_min, tm.team_size);
3775 if(!ts_max) ts_max = tm.team_size;
3776 else ts_max = max(ts_max, tm.team_size);
3778 if ((ts_max - ts_min) > 1)
3780 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3781 tm = GetTeam(myteam, false);
3783 if (tm.team != NUM_SPECTATOR)
3784 if (tm.team_size == ts_max)
3785 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3793 s = _("^7Press ^3ESC ^7to show HUD options.");
3795 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3797 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3799 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3804 // Physics panel (#15)
3806 vector acc_prevspeed;
3807 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3808 void HUD_Physics(void)
3810 if(!autocvar__hud_configure)
3812 if(!autocvar_hud_panel_physics) return;
3813 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3814 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3817 HUD_Panel_UpdateCvars();
3819 draw_beginBoldFont();
3821 HUD_Panel_DrawBg(1);
3822 if(panel_bg_padding)
3824 panel_pos += '1 1 0' * panel_bg_padding;
3825 panel_size -= '2 2 0' * panel_bg_padding;
3828 float acceleration_progressbar_scale = 0;
3829 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3830 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3833 if (autocvar_hud_panel_physics_text_scale <= 0)
3836 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3839 float speed, conversion_factor;
3842 switch(autocvar_hud_panel_physics_speed_unit)
3847 conversion_factor = 1.0;
3851 conversion_factor = 0.0254;
3855 conversion_factor = 0.0254 * 3.6;
3859 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3863 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3867 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3869 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3870 if (autocvar__hud_configure)
3871 speed = floor( max_speed * 0.65 + 0.5 );
3872 else if(autocvar_hud_panel_physics_speed_vertical)
3873 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3875 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3877 //compute acceleration
3878 float acceleration, f;
3879 if (autocvar__hud_configure)
3880 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3883 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3884 f = time - acc_prevtime;
3885 if(autocvar_hud_panel_physics_acceleration_vertical)
3886 acceleration = (vlen(vel) - vlen(acc_prevspeed));
3888 acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3890 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3892 acc_prevspeed = vel;
3893 acc_prevtime = time;
3895 f = bound(0, f * 10, 1);
3896 acc_avg = acc_avg * (1 - f) + acceleration * f;
3900 float panel_ar = panel_size_x/panel_size_y;
3901 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3902 if (panel_ar >= 5 && !acceleration_progressbar_scale)
3904 panel_size_x *= 0.5;
3905 if (autocvar_hud_panel_physics_flip)
3906 speed_offset_x = panel_size_x;
3908 acceleration_offset_x = panel_size_x;
3912 panel_size_y *= 0.5;
3913 if (autocvar_hud_panel_physics_flip)
3914 speed_offset_y = panel_size_y;
3916 acceleration_offset_y = panel_size_y;
3918 float speed_baralign, acceleration_baralign;
3919 if (autocvar_hud_panel_physics_baralign == 1)
3920 acceleration_baralign = speed_baralign = 1;
3921 else if(autocvar_hud_panel_physics_baralign == 4)
3922 acceleration_baralign = speed_baralign = 2;
3923 else if (autocvar_hud_panel_physics_flip)
3925 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3926 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3930 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3931 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3933 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3934 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3938 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3939 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3940 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3941 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3943 tmp_size_x = panel_size_x * 0.75;
3944 tmp_size_y = panel_size_y * text_scale;
3946 tmp_offset_x = panel_size_x - tmp_size_x;
3949 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3950 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3956 tmp_offset_x = tmp_size_x;
3957 if (autocvar_hud_panel_physics_speed_unit_show)
3960 tmp_size_x = panel_size_x * (1 - 0.75);
3961 tmp_size_y = panel_size_y * 0.4 * text_scale;
3962 tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3963 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3967 //compute and draw top speed
3968 if (autocvar_hud_panel_physics_topspeed)
3969 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3971 if (autocvar__hud_configure)
3973 top_speed = floor( max_speed * 0.75 + 0.5 );
3978 if (speed >= top_speed)
3981 top_speed_time = time;
3985 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3986 // divide by f to make it start from 1
3987 f = cos( ((time - top_speed_time) / f) * PI/2 );
3989 else //hide top speed 0, it would be stupid
3994 //top speed progressbar peak
3995 if(speed < top_speed)
3996 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3998 float peak_offset_x;
3999 vector peak_size = '0 0 0';
4000 if (speed_baralign == 0)
4001 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4002 else if (speed_baralign == 1)
4003 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4004 else // if (speed_baralign == 2)
4005 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4006 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4007 peak_size_y = panel_size_y;
4008 if (speed_baralign == 2) // draw two peaks, on both sides
4010 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4011 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4014 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4018 tmp_offset_y = panel_size_y * 0.4;
4019 tmp_size_x = panel_size_x * (1 - 0.75);
4020 tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4021 tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4022 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4030 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4032 vector progressbar_color;
4033 if(acceleration < 0)
4034 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4036 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4038 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4039 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4042 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4044 tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4046 if (acceleration_baralign == 1)
4047 tmp_offset_x = panel_size_x - tmp_size_x;
4048 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4049 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4056 tmp_size = panel_size;
4057 tmp_offset = '0 0 0';
4060 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4062 tmp_size_x = panel_size_x;
4063 tmp_size_y = panel_size_y * text_scale;
4065 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4066 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4067 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4072 // CenterPrint (#16)
4074 #define CENTERPRINT_MAX_MSGS 10
4075 #define CENTERPRINT_MAX_ENTRIES 50
4076 #define CENTERPRINT_SPACING 0.7
4078 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4079 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4080 float centerprint_time[CENTERPRINT_MAX_MSGS];
4081 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4082 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4083 float centerprint_showing;
4085 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4087 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4090 if(strMessage == "" && new_id == 0)
4093 // strip trailing newlines
4094 j = strlen(strMessage) - 1;
4095 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4097 if (j < strlen(strMessage) - 1)
4098 strMessage = substring(strMessage, 0, j + 1);
4100 if(strMessage == "" && new_id == 0)
4103 // strip leading newlines
4105 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4108 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4110 if(strMessage == "" && new_id == 0)
4113 if (!centerprint_showing)
4114 centerprint_showing = TRUE;
4116 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4118 if (j == CENTERPRINT_MAX_MSGS)
4120 if (new_id && new_id == centerprint_msgID[j])
4122 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4124 // fade out the current msg (duration and countdown_num are ignored)
4125 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4126 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4127 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4130 break; // found a msg with the same id, at position j
4134 if (i == CENTERPRINT_MAX_MSGS)
4136 // a msg with the same id was not found, add the msg at the next position
4138 if (cpm_index == -1)
4139 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4142 if(centerprint_messages[j])
4143 strunzone(centerprint_messages[j]);
4144 centerprint_messages[j] = strzone(strMessage);
4145 centerprint_msgID[j] = new_id;
4148 centerprint_time[j] = -1;
4149 centerprint_expire_time[j] = time;
4154 duration = max(1, autocvar_hud_panel_centerprint_time);
4155 centerprint_time[j] = duration;
4156 centerprint_expire_time[j] = time + duration;
4158 centerprint_countdown_num[j] = countdown_num;
4161 void centerprint_hud(string strMessage)
4163 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4166 void reset_centerprint_messages(void)
4169 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4171 centerprint_expire_time[i] = 0;
4172 centerprint_time[i] = 1;
4173 centerprint_msgID[i] = 0;
4174 if(centerprint_messages[i])
4175 strunzone(centerprint_messages[i]);
4176 centerprint_messages[i] = string_null;
4179 float hud_configure_cp_generation_time;
4180 void HUD_CenterPrint (void)
4182 if(!autocvar__hud_configure)
4184 if(!autocvar_hud_panel_centerprint) return;
4186 if (hud_configure_prev && hud_configure_prev != -1)
4187 reset_centerprint_messages();
4191 if (!hud_configure_prev)
4192 reset_centerprint_messages();
4193 if (time > hud_configure_cp_generation_time)
4198 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4200 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4202 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4203 hud_configure_cp_generation_time = time + 1 + random()*4;
4207 // this panel fades only when the menu does
4208 float hud_fade_alpha_save = 0;
4209 if(scoreboard_fade_alpha)
4211 hud_fade_alpha_save = hud_fade_alpha;
4212 hud_fade_alpha = 1 - autocvar__menu_alpha;
4214 HUD_Panel_UpdateCvars();
4216 if(scoreboard_fade_alpha)
4218 hud_fade_alpha = hud_fade_alpha_save;
4220 // move the panel below the scoreboard
4221 if (scoreboard_bottom >= 0.96 * vid_conheight)
4225 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4227 if(target_pos_y > panel_pos_y)
4229 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4230 panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4234 HUD_Panel_DrawBg(1);
4236 if (!centerprint_showing)
4239 if(panel_bg_padding)
4241 panel_pos += '1 1 0' * panel_bg_padding;
4242 panel_size -= '2 2 0' * panel_bg_padding;
4245 float entries, height;
4247 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4248 // height = panel_size_y/entries;
4249 // fontsize = '1 1 0' * height;
4250 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4251 fontsize = '1 1 0' * height;
4252 entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4254 float i, j, k, n, g;
4255 float a, sz, align, current_msg_pos_y = 0, msg_size;
4258 float all_messages_expired = TRUE;
4261 if (autocvar_hud_panel_centerprint_flip)
4262 pos_y += panel_size_y;
4263 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4264 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4266 if (j == CENTERPRINT_MAX_MSGS)
4268 if (centerprint_expire_time[j] <= time)
4270 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4272 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4273 if (centerprint_countdown_num[j] == 0)
4275 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4277 else if(centerprint_time[j] != -1)
4281 all_messages_expired = FALSE;
4283 // fade the centerprint_hud in/out
4284 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4285 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4286 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4287 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4288 else // Expiring soon, so fade it out.
4289 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4291 // while counting down show it anyway in order to hold the current message position
4292 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4297 // set the size from fading in/out before subsequent fading
4298 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4300 // also fade it based on positioning
4301 if(autocvar_hud_panel_centerprint_fade_subsequent)
4303 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4304 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4306 a *= panel_fg_alpha;
4308 // finally set the size based on the new theAlpha from subsequent fading
4309 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4310 drawfontscale = sz * '1 1 0';
4312 if (centerprint_countdown_num[j])
4313 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4315 n = tokenizebyseparator(centerprint_messages[j], "\n");
4317 if (autocvar_hud_panel_centerprint_flip)
4319 // check if the message can be entirely shown
4320 for(k = 0; k < n; ++k)
4322 getWrappedLine_remaining = argv(k);
4323 while(getWrappedLine_remaining)
4325 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4327 pos_y -= fontsize_y;
4329 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4332 current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4336 for(k = 0; k < n; ++k)
4338 getWrappedLine_remaining = argv(k);
4339 while(getWrappedLine_remaining)
4341 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4345 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4346 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4347 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4348 pos_y += fontsize_y;
4351 pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4355 ++g; // move next position number up
4357 msg_size = pos_y - msg_size;
4358 if (autocvar_hud_panel_centerprint_flip)
4360 pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4361 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4362 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4364 if (pos_y < panel_pos_y) // check if the next message can be shown
4366 drawfontscale = '1 1 0';
4372 pos_y += CENTERPRINT_SPACING * fontsize_y;
4373 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4374 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4376 if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4378 drawfontscale = '1 1 0';
4383 drawfontscale = '1 1 0';
4384 if (all_messages_expired)
4386 centerprint_showing = FALSE;
4387 reset_centerprint_messages();
4393 void HUD_Buffs(void)
4395 float buffs = getstati(STAT_BUFFS, 0, 24);
4396 if(!autocvar__hud_configure)
4398 if(!autocvar_hud_panel_buffs) return;
4399 if(spectatee_status == -1) return;
4400 if(getstati(STAT_HEALTH) <= 0) return;
4405 buffs = Buff_Type_first.items; // force first buff
4408 float b = 0; // counter to tell other functions that we have buffs
4411 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4414 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4418 s = strcat(s, " ", o);
4421 HUD_Panel_UpdateCvars();
4423 draw_beginBoldFont();
4427 mySize = panel_size;
4429 HUD_Panel_DrawBg(bound(0, b, 1));
4430 if(panel_bg_padding)
4432 pos += '1 1 0' * panel_bg_padding;
4433 mySize -= '2 2 0' * panel_bg_padding;
4436 //float panel_ar = mySize_x/mySize_y;
4437 //float is_vertical = (panel_ar < 1);
4438 //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4439 vector buff_offset = '0 0 0';
4441 for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4443 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4444 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4457 void HUD_Reset (void)
4459 // reset gametype specific icons
4460 if(gametype == MAPINFO_TYPE_CTF)
4461 HUD_Mod_CTF_Reset();
4464 void HUD_Main (void)
4467 // global hud theAlpha fade
4468 if(menu_enabled == 1)
4471 hud_fade_alpha = (1 - autocvar__menu_alpha);
4473 if(scoreboard_fade_alpha)
4474 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4476 HUD_Configure_Frame();
4478 if(intermission == 2) // no hud during mapvote
4481 // panels that we want to be active together with the scoreboard
4482 // they must fade only when the menu does
4483 if(scoreboard_fade_alpha == 1)
4485 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4489 if(!autocvar__hud_configure && !hud_fade_alpha)
4493 if (hud_skin_prev != autocvar_hud_skin)
4496 strunzone(hud_skin_path);
4497 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4499 strunzone(hud_skin_prev);
4500 hud_skin_prev = strzone(autocvar_hud_skin);
4503 current_player = player_localentnum;
4506 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4510 float hud_dock_color_team = autocvar_hud_dock_color_team;
4511 if((teamplay) && hud_dock_color_team) {
4512 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4513 color = '1 0 0' * hud_dock_color_team;
4515 color = myteamcolors * hud_dock_color_team;
4517 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4518 color = '1 0 0' * hud_dock_color_team;
4522 string hud_dock_color = autocvar_hud_dock_color;
4523 if(hud_dock_color == "shirt") {
4524 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4525 color = colormapPaletteColor(floor(f / 16), 0);
4527 else if(hud_dock_color == "pants") {
4528 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4529 color = colormapPaletteColor(f % 16, 1);
4532 color = stov(hud_dock_color);
4536 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4537 if(precache_pic(pic) == "") {
4538 pic = strcat(hud_skin_path, "/dock_medium");
4539 if(precache_pic(pic) == "") {
4540 pic = "gfx/hud/default/dock_medium";
4543 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4546 // cache the panel order into the panel_order array
4547 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4548 for(i = 0; i < HUD_PANEL_NUM; ++i)
4549 panel_order[i] = -1;
4551 float p_num, warning = false;
4552 float argc = tokenize_console(autocvar__hud_panelorder);
4553 if (argc > HUD_PANEL_NUM)
4555 //first detect wrong/missing panel numbers
4556 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4557 p_num = stof(argv(i));
4558 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4559 if (panel_order[p_num] == -1) //found for the first time?
4560 s = strcat(s, ftos(p_num), " ");
4561 panel_order[p_num] = 1; //mark as found
4566 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4567 if (panel_order[i] == -1) {
4569 s = strcat(s, ftos(i), " "); //add missing panel number
4573 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4575 cvar_set("_hud_panelorder", s);
4576 if(hud_panelorder_prev)
4577 strunzone(hud_panelorder_prev);
4578 hud_panelorder_prev = strzone(s);
4580 //now properly set panel_order
4581 tokenize_console(s);
4582 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4583 panel_order[i] = stof(argv(i));
4587 hud_draw_maximized = 0;
4588 // draw panels in order specified by panel_order array
4589 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4590 (panel = hud_panel[panel_order[i]]).panel_draw();
4592 hud_draw_maximized = 1; // panels that may be maximized must check this var
4593 // draw maximized panels on top
4594 if(hud_panel_radar_maximized)
4595 (panel = HUD_PANEL(RADAR)).panel_draw();
4596 if(autocvar__con_chat_maximized)
4597 (panel = HUD_PANEL(CHAT)).panel_draw();
4599 HUD_Configure_PostDraw();
4601 hud_configure_prev = autocvar__hud_configure;