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add a yay print with current hud panel id (and commit before i break something else)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80         drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
81 }
82
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84         drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
85 }
86
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88         drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
89 }
90
91 // return HUD background color
92 vector HUD_GetBgColor()
93 {
94         vector color;
95         if (teamplay)
96                 GetTeamRGB(myteam) * hud_color_bg_team;
97         else {
98                 // allow custom HUD colors in non-teamgames
99                 color_x = cvar("hud_color_bg_r");
100                 color_y = cvar("hud_color_bg_g");
101                 color_z = cvar("hud_color_bg_b");
102         }
103         return color;
104 }
105
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
108 {
109         vector rgb;
110         float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111         if(accuracy >= 100) {
112                 rgb_x = 0;
113                 rgb_y = 1;
114         }
115         else if(accuracy > yellow_accuracy) {
116                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
117                 rgb_y = 1;
118         }
119         else {
120                 rgb_x = 1;
121                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
122         }
123         rgb_z = 0;
124         return rgb;
125 }
126
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
129 {
130         float l, i;
131         string str, tmp, l_length;
132         float minus, plus;
133         vector vsize, num_color;
134
135         vsize_x = vsize_y = lettersize;
136         vsize_z = 0;
137
138         // showsign 1: always prefix with minus sign (useful in race distribution display)
139         // showsign 2: always prefix with plus sign (useful in race distribution display)
140         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
141
142         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
143         {
144                 plus = true;
145                 pos_x -= lettersize;
146         } else
147                 plus = false;
148
149         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
150         {
151                 minus = true;
152                 num = -num;
153                 pos_x -= lettersize;
154         } else
155                 minus = false;
156
157         if(digits < 0)
158         {
159                 tmp = ftos(num);
160                 digits = -digits;
161                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
162         } else
163                 str = ftos(num);
164
165         l = strlen(str);
166         l_length = ftos(l);
167
168         if(l > digits)
169         {
170                 str = substring(str, l-digits, 999);
171                 l = strlen(str);
172         } else if(l < digits)
173                 pos_x += (digits-l) * lettersize;
174
175         if (highlighted == 1) {
176                 vector hl_size;
177                 hl_size_x = vsize_x * l + vsize_x * 0.2;
178                 hl_size_y = vsize_y * 1.1;
179                 hl_size_z = 0;
180                 if(minus)
181                         hl_size_x = hl_size_x + vsize_x;
182
183                 vector hl_pos;
184                 hl_pos_x = pos_x - lettersize/10;
185                 hl_pos_y = pos_y - lettersize/20;
186                 hl_pos_z = 0;
187
188                 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
189         }
190
191         if (stroke == 1)
192                 num_color = '1 1 1';
193         else
194                 num_color = rgb;
195
196         if(minus)
197         {
198                 if (stroke == 1)
199                         drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200                 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
201                 pos_x += lettersize;
202         } else if(plus)
203         {
204                 if (stroke == 1)
205                         drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206                 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
207                 pos_x += lettersize;
208         }
209
210         for(i = 0; i < l; ++i)
211         {
212                 tmp = substring(str, i, 1);
213                 if (stroke == 1)
214                         drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215                 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         }
218 }
219
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
222 {
223         vector color;
224         if(x > 200) {
225                 color_x = 0;
226                 color_y = 1;
227                 color_z = 0;
228         }
229         else if(x > 150) {
230                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
232                 color_z = 0;
233         }
234         else if(x > 100) {
235                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
238         }
239         else if(x > 50) {
240                 color_x = 1;
241                 color_y = 1;
242                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
243         }
244         else if(x > 20) {
245                 color_x = 1;
246                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
248         }
249         else {
250                 color_x = 1;
251                 color_y = 0;
252                 color_z = 0;
253         }
254         HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
255 }
256
257 float stringwidth_colors(string s, vector theSize)
258 {
259         return stringwidth(s, TRUE, theSize);
260 }
261
262 float stringwidth_nocolors(string s, vector theSize)
263 {
264         return stringwidth(s, FALSE, theSize);
265 }
266
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
275
276 void centerprint(string strMessage)
277 {
278         float i, j, n, hcount;
279         string s;
280
281         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
282
283         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
284
285         if(cvar("scr_centertime") <= 0)
286                 return;
287
288         if(strMessage == "")
289                 return;
290
291         // strip trailing newlines
292         j = strlen(strMessage) - 1;
293         while(substring(strMessage, j, 1) == "\n" && j >= 0)
294                 j = j - 1;
295         strMessage = substring(strMessage, 0, j + 1);
296
297         if(strMessage == "")
298                 return;
299
300         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
301         j = 0;
302         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
303                 j = j + 1;
304         strMessage = substring(strMessage, j, strlen(strMessage) - j);
305         centerprint_offset_hint = j;
306
307         if(strMessage == "")
308                 return;
309
310         // if we get here, we have a message. Initialize its height.
311         centerprint_num = 0;
312
313         n = tokenizebyseparator(strMessage, "\n");
314         i = hcount = 0;
315         for(j = 0; j < n; ++j)
316         {
317                 getWrappedLine_remaining = argv(j);
318                 while(getWrappedLine_remaining)
319                 {
320                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321                         if(centerprint_messages[i])
322                                 strunzone(centerprint_messages[i]);
323                         centerprint_messages[i] = strzone(s);
324                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
325                         ++i;
326
327                         // half height for empty lines looks better
328                         if(s == "")
329                                 hcount += 0.5;
330                         else
331                                 hcount += 1;
332
333                         if(i >= CENTERPRINT_MAX_LINES)
334                                 break;
335                 }
336         }
337
338         float h, havail;
339         h = centerprint_fontsize_y*hcount;
340
341         havail = vid_conheight;
342         if(cvar("con_chatpos") < 0)
343                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344         if(havail > vid_conheight - 70)
345                 havail = vid_conheight - 70; // avoid overlapping HUD
346
347         centerprint_start_x = 0;
348
349 #if 0
350         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
351
352         // here, the centerprint would cover the crosshair. REALLY BAD.
353         forbiddenmin = vid_conheight * 0.5 - h - 16;
354         forbiddenmax = vid_conheight * 0.5 + 16;
355
356         allowedmin = scoreboard_bottom;
357         allowedmax = havail - h;
358         preferred = (havail - h)/2;
359
360
361         // possible orderings (total: 4! / 4 = 6)
362         //  allowedmin allowedmax forbiddenmin forbiddenmax
363         //  forbiddenmin forbiddenmax allowedmin allowedmax
364         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
365         {
366                 // forbidden doesn't matter in this case
367                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
368         }
369         //  allowedmin forbiddenmin allowedmax forbiddenmax
370         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
371         {
372                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
373         }
374         //  allowedmin forbiddenmin forbiddenmax allowedmax
375         else if(allowedmin < forbiddenmin)
376         {
377                 // make sure the forbidden zone is not covered
378                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
380                 else
381                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
382         }
383         //  forbiddenmin allowedmin allowedmax forbiddenmax
384         else if(allowedmax < forbiddenmax)
385         {
386                 // it's better to leave the allowed zone (overlap with scoreboard) than
387                 // to cover the forbidden zone (crosshair)
388                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389                         centerprint_start_y = forbiddenmax;
390                 else
391                         centerprint_start_y = forbiddenmin;
392         }
393         //  forbiddenmin allowedmin forbiddenmax allowedmax
394         else
395         {
396                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
397         }
398 #else
399         centerprint_start_y =
400                 min(
401                         max(
402                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
403                                 (havail - h)/2
404                         ),
405                         havail - h
406                 );
407 #endif
408
409         centerprint_num = i;
410         centerprint_expire = time + cvar("scr_centertime");
411 }
412
413 void HUD_DrawCenterPrint (void)
414 {
415         float i;
416         vector pos;
417         string ts;
418         float a;
419
420         //if(time > centerprint_expire)
421         //      return;
422
423         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425         //sz = 1.2 / (a + 0.2);
426
427         if(a <= 0)
428                 return;
429
430         pos = centerprint_start;
431         for (i=0; i<centerprint_num; i = i + 1)
432         {
433                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434                 ts = centerprint_messages[i];
435                 if (ts != "")
436                 {
437                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440                         pos_y = pos_y + centerprint_fontsize_y;
441                 }
442                 else
443                         // half height for empty lines looks better
444                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
445         }
446 }
447
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
449 {
450         position_x -= 2 / 3 * strlen(text) * scale_x;
451         drawstring(position, text, scale, rgb, alpha, flag);
452 }
453
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
455 {
456         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457         drawstring(position, text, scale, rgb, alpha, flag);
458 }
459
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
462         if(pos == 1)
463                 return "1st";
464         else if(pos == 2)
465                 return "2nd";
466         else if(pos == 3)
467                 return "3rd";
468         else
469                 return strcat(ftos(pos), "th");
470 }
471
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
474 {
475         string col;
476         string timestr;
477         string cpname;
478         string lapstr;
479         lapstr = "";
480
481         if(histime == 0) // goal hit
482         {
483                 if(mytime > 0)
484                 {
485                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
486                         col = "^1";
487                 }
488                 else if(mytime == 0)
489                 {
490                         timestr = "+0.0";
491                         col = "^3";
492                 }
493                 else
494                 {
495                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
496                         col = "^2";
497                 }
498
499                 if(lapdelta > 0)
500                 {
501                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
502                         col = "^2";
503                 }
504                 else if(lapdelta < 0)
505                 {
506                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
507                         col = "^1";
508                 }
509         }
510         else if(histime > 0) // anticipation
511         {
512                 if(mytime >= histime)
513                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
514                 else
515                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
516                 col = "^3";
517         }
518         else
519                 col = "^7";
520
521         if(cp == 254)
522                 cpname = "Start line";
523         else if(cp == 255)
524                 cpname = "Finish line";
525         else if(cp)
526                 cpname = strcat("Intermediate ", ftos(cp));
527         else
528                 cpname = "Finish line";
529
530         if(histime < 0)
531                 return strcat(col, cpname);
532         else if(hisname == "")
533                 return strcat(col, cpname, " (", timestr, ")");
534         else
535                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
536 }
537
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
540         float i;
541         for (i=RANKINGS_CNT-1;i>=0;--i)
542                 if(grecordholder[i] == net_name)
543                         return i+1;
544         return 0;
545 }
546
547 /*
548 ==================
549 HUD panels
550 ==================
551 */
552
553 // Save the config
554 void HUD_Panel_ExportCfg(string cfgname)
555 {
556         float fh;
557         fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
558         if(fh >= 0)
559         {
560                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
561                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
562                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
563                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
564                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
565                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
566                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
567                 fputs(fh, strcat("seta hud_fg_alpha) \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
568                 fputs(fh, "\n");
569
570                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
571                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
572                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
573                 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
574                 fputs(fh, "\n");
575
576                 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
577                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
578                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
579                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
580                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
581                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
582                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
583                 fputs(fh, "\n");
584
585                 // common cvars for all panels
586                 float i;
587                 for (i = 0; i < HUD_PANEL_NUM; ++i)
588                 {
589                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
590                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
591                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
592                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
593                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
594                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
595                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
596                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
597                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
598                         switch(i) {
599                                 case 0:
600                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
601                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
602                                         break;
603                                 case 1:
604                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
605                                         break;
606                                 case 2:
607                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
608                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
609                                         break;
610                                 case 3:
611                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
612                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
613                                         break;
614                                 case 4:
615                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
616                                         break;
617                                 case 9:
618                                         fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
619                                         break;
620                         }
621                         fputs(fh, "\n");
622                 }
623
624                 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
625         }
626         fclose(fh);
627 }
628
629 vector HUD_Panel_GetMinSize(float id)
630 {
631         vector mySize;
632         // note: please only set mySize_y on aspect ratio forced panels
633         switch(id) {
634                 case 0: 
635                         mySize_x = 1/10; // at least 1/10 * height
636                         mySize_y = 1/26; // at least 1/26 * width
637                         break;
638                 case 1: 
639                         if(cvar("hud_inventory_onlycurrent"))
640                                 mySize_y = 2/5; //  2/5 width
641                         else
642                                 mySize_x = 0.7; // at least 0.7 * height
643                         break;
644                 case 3: 
645                         if(cvar("hud_healtharmor") == 2)
646                                 mySize_y = 0.23; // 0.23 * width, trial and error...
647                         break;
648                 case 4: 
649                         mySize_x = 1.2; // 12/10 * height, as panel cant support more than 10 entries...
650                         mySize_y = 1/12; // 1/12 * width
651                         break;
652                 case 5: 
653                         mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
654                         break;
655                 case 7: 
656                         mySize_y = 1/4; // 1/4 * width
657                         break;
658                 case 8: 
659                         mySize_y = 1/4; // 1/4 * width
660                         break;
661                 case 9: 
662                         mySize_y = 1/4; // 1/4 * width
663                         break;
664                 case 10: 
665                         mySize_y = 1/2; // 1/2 * width
666                         break;
667                 case 11: 
668                         mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
669                         break;
670         }
671         if(!mySize_x)
672                 mySize_x = 1/mySize_y;
673         return mySize;
674 }
675
676 // return active status of panel
677 float HUD_Panel_CheckActive(float id)
678 {
679         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
680                 return 1;
681         return 0;
682 }
683
684 // return size of given panel
685 vector HUD_Panel_GetSize(float id)
686 {
687         vector mySize;
688         mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689
690         mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
691
692         return mySize;
693 }
694
695 // return pos of given panel
696 vector HUD_Panel_GetPos(float id)
697 {
698         vector pos;
699         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
700
701         pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
702
703         if (pos_x < 0)
704                 pos_x = vid_conwidth + pos_x;
705         if (pos_y < 0)
706                 pos_y = vid_conheight + pos_y;
707         return pos;
708 }
709
710 float HUD_Panel_GetBorder(float id)
711 {
712         string border;
713         border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
714         if(border == "")
715                 border = cvar_string("hud_bg_border");
716         return stof(border);
717 }
718
719 vector HUD_Panel_GetColor(float id)
720 {
721         float f;
722         vector color_vec;
723         string color;
724
725         // fetch per-panel color
726         if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
727                 f = stof(getplayerkey(self.sv_entnum, "colors"));
728                 color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
729         }
730         else
731                 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
732         color_vec = stov(color);
733
734         if(color == "") { // fetch default color
735                 color = cvar_string("hud_bg_color");
736                 color_vec = stov(color);
737                 if(teamplay && cvar(strcat("hud_bg_color_team"))) {
738                         f = stof(getplayerkey(self.sv_entnum, "colors"));
739                         color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
740                 }
741                 else if(color == "shirt") {
742                         f = stof(getplayerkey(self.sv_entnum, "colors"));
743                         color_vec = colormapPaletteColor(floor(f / 16), 0);
744                 }
745                 else if(color == "pants") {
746                         f = stof(getplayerkey(self.sv_entnum, "colors"));
747                         color_vec = colormapPaletteColor(mod(f, 16), 1);
748                 }
749         }
750         else if(color == "shirt") {
751                 f = stof(getplayerkey(self.sv_entnum, "colors"));
752                 color_vec = colormapPaletteColor(floor(f / 16), 0);
753         }
754         else if(color == "pants") {
755                 f = stof(getplayerkey(self.sv_entnum, "colors"));
756                 color_vec = colormapPaletteColor(mod(f, 16), 1);
757         }
758         return color_vec;
759 }
760
761 vector HUD_Panel_Dock_GetColor(void)
762 {
763         float f;
764         vector color_vec;
765         string color;
766         color = cvar_string("hud_dock_color");
767         color_vec = stov(color);
768         if(teamplay && cvar(strcat("hud_dock_color_team"))) {
769                 f = stof(getplayerkey(self.sv_entnum, "colors"));
770                 color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
771         }
772         else if(color == "shirt") {
773                 f = stof(getplayerkey(self.sv_entnum, "colors"));
774                 color_vec = colormapPaletteColor(floor(f / 16), 0);
775         }
776         else if(color == "pants") {
777                 f = stof(getplayerkey(self.sv_entnum, "colors"));
778                 color_vec = colormapPaletteColor(mod(f, 16), 1);
779         }
780         return color_vec;
781 }
782
783 float HUD_Panel_GetAlpha(float id)
784 {
785         string alpha;
786         alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
787         if(alpha == "")
788                 alpha = cvar_string("hud_bg_alpha");
789         return stof(alpha) * menu_fade_alpha;
790 }
791
792 float HUD_Panel_GetPadding(float id)
793 {
794         string padding;
795         padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
796         if(padding == "")
797                 padding = cvar_string("hud_bg_padding");
798
799         vector mySize;
800         mySize = HUD_Panel_GetSize(id);
801         float smallestsize;
802         smallestsize = min(mySize_x, mySize_y);
803         return min(smallestsize/2, stof(padding));
804 }
805
806 // draw the background/borders
807 void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
808 {
809         if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
810                 return;
811
812         string bg;
813         bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
814         if(bg == "")
815                 bg = cvar_string("hud_bg");
816
817         if(bg == "0" && hud_configure) {
818                 bg = "border"; // we probably want to see a background in config mode at all times...
819         }
820
821         if(bg != "0")
822         {
823                 float border;
824                 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
825
826                 vector color;
827                 color = HUD_Panel_GetColor(id);
828
829                 if(alpha)
830                         alpha = HUD_Panel_GetAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
831                 else
832                         alpha = HUD_Panel_GetAlpha(id);
833
834                 if(disable_menu_alphacheck == 2 && highlightedPanel == id)
835                         alpha = 1;
836                 else if(hud_configure)
837                         alpha = max(cvar("hud_configure_bg_minalpha") * menu_fade_alpha, alpha);
838
839                 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
840         }
841 }
842
843 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
844 {
845 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
846         string pic;
847         pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
848         if(vertical) {
849                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
850                 if(mySize_y/mySize_x > 2)
851                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
852                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
853         } else {
854                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
855                 if(mySize_x/mySize_y > 2)
856                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
857                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
858         }
859 }
860
861 vector HUD_Panel_GetProgressBarColor(string item)
862 {
863         return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
864 }
865
866 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
867 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
868 {
869         float i;
870
871         vector myTarget;
872         myTarget = myPos;
873
874         vector targPos;
875         vector targSize;
876         vector myCenter;
877         vector targCenter;
878         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
879         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
880
881         for (i = 0; i < HUD_PANEL_NUM; ++i) {
882                 if(i == id || !HUD_Panel_CheckActive(i))
883                         continue;
884
885                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
886                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
887
888                 if(myPos_y + mySize_y < targPos_y)
889                         continue;
890                 if(myPos_y > targPos_y + targSize_y)
891                         continue;
892
893                 if(myPos_x + mySize_x < targPos_x)
894                         continue;
895                 if(myPos_x > targPos_x + targSize_x)
896                         continue;
897
898                 // OK, there IS a collision.
899
900                 myCenter_x = myPos_x + 0.5 * mySize_x;
901                 myCenter_y = myPos_y + 0.5 * mySize_y;
902
903                 targCenter_x = targPos_x + 0.5 * targSize_x;
904                 targCenter_y = targPos_y + 0.5 * targSize_y;
905
906                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
907                 {
908                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
909                                 myTarget_x = targPos_x - mySize_x;
910                         else // push it upwards
911                                 myTarget_y = targPos_y - mySize_y;
912                 }
913                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
914                 {
915                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
916                                 myTarget_x = targPos_x + targSize_x;
917                         else // push it upwards
918                                 myTarget_y = targPos_y - mySize_y;
919                 }
920                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
921                 {
922                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
923                                 myTarget_x = targPos_x - mySize_x;
924                         else // push it downwards
925                                 myTarget_y = targPos_y + targSize_y;
926                 }
927                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
928                 {
929                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
930                                 myTarget_x = targPos_x + targSize_x;
931                         else // push it downwards
932                                 myTarget_y = targPos_y + targSize_y;
933                 }
934         }
935
936         return myTarget;
937 }
938
939 void HUD_Panel_SetPos(float id, vector pos)
940 {
941         vector oldPos;
942         oldPos = HUD_Panel_GetPos(id);
943
944         vector mySize;
945         mySize = HUD_Panel_GetSize(id);
946
947         if(cvar("hud_configure_checkcollisions"))
948                 pos = HUD_Panel_CheckMove(id, pos, mySize);
949
950         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
951         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
952
953         if(cvar("hud_configure_grid"))
954         {
955                 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
956                 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
957         }
958
959         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
960                 pos_x = pos_x - vid_conwidth;
961         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
962                 pos_y = pos_y - vid_conheight;
963
964         string s;
965         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
966
967         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
968 }
969
970 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
971 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
972 {
973         float i;
974
975         vector myTarget;
976         myTarget = mySize;
977
978         vector targPos;
979         vector targSize;
980         vector myCenter;
981         vector targCenter;
982         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
983         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
984
985         for (i = 0; i < HUD_PANEL_NUM; ++i) {
986                 if(i == id || !HUD_Panel_CheckActive(i))
987                         continue;
988
989                 targPos = HUD_Panel_GetPos(i);
990                 targSize = HUD_Panel_GetSize(i);
991
992                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
993                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
994
995                 if(myPos_y + mySize_y < targPos_y)
996                         continue;
997                 if(myPos_y > targPos_y + targSize_y)
998                         continue;
999
1000                 if(myPos_x + mySize_x < targPos_x)
1001                         continue;
1002                 if(myPos_x > targPos_x + targSize_x)
1003                         continue;
1004
1005                 // OK, there IS a collision.
1006
1007                 myCenter_x = myPos_x + 0.5 * mySize_x;
1008                 myCenter_y = myPos_y + 0.5 * mySize_y;
1009
1010                 targCenter_x = targPos_x + 0.5 * targSize_x;
1011                 targCenter_y = targPos_y + 0.5 * targSize_y;
1012
1013                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of target panel)
1014                 {
1015                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1016                                 myTarget_x = targPos_x - myPos_x;
1017                         else // push it upwards
1018                                 myTarget_y = targPos_y - myPos_y;
1019                 }
1020                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
1021                 {
1022                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1023                                 myTarget_x = targPos_x + targSize_x;
1024                         else // push it upwards
1025                                 myTarget_y = targPos_y - myPos_y;
1026                 }
1027                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
1028                 {
1029                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1030                                 myTarget_x = targPos_x - myPos_x;
1031                         else // push it downwards
1032                                 myTarget_y = targPos_y + targSize_y;
1033                 }
1034                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
1035                 {
1036                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1037                                 myTarget_x = targPos_x + targSize_x;
1038                         else // push it downwards
1039                                 myTarget_y = targPos_y + targSize_y;
1040                 }
1041         }
1042
1043         return myTarget;
1044 }
1045
1046 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1047 {
1048         vector mySize, myPos;
1049         vector oldPos;
1050
1051         if(resizeCorner == 1) {
1052                 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1053                 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1054         } else if(resizeCorner == 2) {          
1055                 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1056                 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1057         } else if(resizeCorner == 3) {
1058                 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1059                 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1060         } else { // resizeCorner == 4
1061                 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1062                 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1063         }
1064
1065         // minimum panel size cap
1066         mySize_x = max(0.025 * vid_conwidth, mySize_x);
1067         mySize_y = max(0.025 * vid_conheight, mySize_y);
1068
1069         if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
1070         {
1071                 mySize_x = max(15 * cvar("con_chatsize"), mySize_x);
1072                 mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
1073         }
1074
1075         // cap against panel's own limits
1076         vector minSize;
1077         minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
1078
1079         mySize_x = max(minSize_x * mySize_y, mySize_x);
1080         mySize_y = max(minSize_y * mySize_x, mySize_y);
1081
1082         // collision testing|
1083         // -----------------+
1084
1085         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1086         if(resizeCorner == 1) {
1087                 myPos_x = resizeorigin_x - mySize_x;
1088                 myPos_y = resizeorigin_y - mySize_y;
1089         } else if(resizeCorner == 2) {
1090                 myPos_x = resizeorigin_x;
1091                 myPos_y = resizeorigin_y - mySize_y;
1092         } else if(resizeCorner == 3) {
1093                 myPos_x = resizeorigin_x - mySize_x;
1094                 myPos_y = resizeorigin_y;
1095         } else { // resizeCorner == 4
1096                 myPos_x = resizeorigin_x;
1097                 myPos_y = resizeorigin_y;
1098         }
1099
1100         // left/top screen edges
1101         mySize_x = min(myPos_x + mySize_x, mySize_x);
1102         mySize_y = min(myPos_y + mySize_y, mySize_y);
1103
1104         // bottom/right screen edges
1105         mySize_x = min(vid_conwidth - myPos_x, mySize_x); 
1106         mySize_y = min(vid_conheight - myPos_y, mySize_y); 
1107
1108         if(cvar("hud_configure_checkcollisions")) {
1109                 oldPos = myPos;
1110                 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1111                 myPos = HUD_Panel_CheckMove(id, myPos, mySize); // touching myPos won't do anything... unless we make it change mySize somehow, see next line
1112                 mySize = mySize - myPos + oldPos; // TODO: this is still borked in some situations :(
1113         }
1114
1115         if(cvar("hud_configure_grid"))
1116         {
1117                 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1118                 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1119         }
1120
1121         // do another pos check, as size might have changed by now
1122         if(resizeCorner == 1) {
1123                 myPos_x = resizeorigin_x - mySize_x;
1124                 myPos_y = resizeorigin_y - mySize_y;
1125         } else if(resizeCorner == 2) {
1126                 myPos_x = resizeorigin_x;
1127                 myPos_y = resizeorigin_y - mySize_y;
1128         } else if(resizeCorner == 3) {
1129                 myPos_x = resizeorigin_x - mySize_x;
1130                 myPos_y = resizeorigin_y;
1131         } else { // resizeCorner == 4
1132                 myPos_x = resizeorigin_x;
1133                 myPos_y = resizeorigin_y;
1134         }
1135
1136         string s;
1137         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1138         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1139
1140         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1141         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1142 }
1143
1144 float mouseClicked;
1145 float prevMouseClicked; // previous state
1146 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
1147 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
1148
1149 float menu_enabled;
1150 float menu_enabled_time;
1151 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1152 {
1153         if(!hud_configure)
1154                 return false;
1155
1156         // allow console bind to work
1157         string con_keys;
1158         float keys;
1159         con_keys = findkeysforcommand("toggleconsole");
1160         keys = tokenize(con_keys);
1161
1162         float hit_con_bind, i;
1163         for (i = 0; i < keys; ++i)
1164         {
1165                 if(nPrimary == stof(argv(i)))
1166                         hit_con_bind = 1;
1167         }
1168
1169         if(nPrimary == K_MOUSE1)
1170         {
1171                 if(bInputType == 0) { // key pressed
1172                         mouseClicked = 1;
1173                         return true;
1174                 }
1175                 else if(bInputType == 1) {// key released
1176                         mouseClicked = 0;
1177                         return true;
1178                 }
1179         }
1180         else if(nPrimary == K_ESCAPE)
1181         {
1182                 disable_menu_alphacheck = 1;
1183                 menu_enabled = 1;
1184                 menu_enabled_time = time;
1185                 localcmd("menu_showhudexit\n");
1186         }
1187
1188         else if(hit_con_bind)
1189                 return false;
1190
1191         return true; // Suppress ALL other input
1192 }
1193
1194 void HUD_Panel_Mouse()
1195 {
1196         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1197         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1198                 disable_menu_alphacheck = 0;
1199         if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
1200                 menu_enabled = 0;
1201
1202         /*
1203         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1204         print("Highlighted: ", ftos(highlightedPanel), "\n");
1205         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1206         */
1207
1208         if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
1209                 highlightedPanel = -1;
1210                 highlightedAction = 0;
1211         }
1212
1213         mousepos = mousepos + getmousepos();
1214
1215         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1216         mousepos_y = bound(0, mousepos_y, vid_conheight);
1217
1218         drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1219
1220         if(mouseClicked)
1221         {
1222                 float i, border;
1223                 vector panelPos;
1224                 vector panelSize;
1225
1226                 for(i = 0; i <= HUD_PANEL_NUM; ++i)
1227                 {
1228                         panelPos = HUD_Panel_GetPos(i);
1229                         panelSize = HUD_Panel_GetSize(i);
1230                         border = HUD_Panel_GetBorder(i);
1231                         if(prevMouseClicked == 0) {
1232                                 // move
1233                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1234                                 {
1235                                         highlightedPanel = i;
1236                                         highlightedAction = 1;
1237                                 }
1238                                 // resize from topleft border
1239                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1240                                 {
1241                                         highlightedPanel = i;
1242                                         highlightedAction = 2;
1243                                         resizeCorner = 1;
1244                                 }
1245                                 // resize from topright border
1246                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1247                                 {
1248                                         highlightedPanel = i;
1249                                         highlightedAction = 2;
1250                                         resizeCorner = 2;
1251                                 }
1252                                 // resize from bottomleft border
1253                                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1254                                 {
1255                                         highlightedPanel = i;
1256                                         highlightedAction = 2;
1257                                         resizeCorner = 3;
1258                                 }
1259                                 // resize from bottomright border
1260                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1261                                 {
1262                                         highlightedPanel = i;
1263                                         highlightedAction = 2;
1264                                         resizeCorner = 4;
1265                                 }
1266                         }
1267
1268                         if(highlightedPanel == i)
1269                         {
1270                                 if(prevMouseClicked == 0)
1271                                 {
1272                                         if(highlightedAction == 1)
1273                                                 panel_click_distance = mousepos - panelPos;
1274                                         else if(highlightedAction == 2)
1275                                         {
1276                                                 if(resizeCorner == 1) {
1277                                                         panel_click_distance = mousepos - panelPos;
1278                                                         panel_click_resizeorigin = panelPos + panelSize;
1279                                                 } else if(resizeCorner == 2) {
1280                                                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1281                                                         panel_click_distance_y = mousepos_y - panelPos_y;
1282                                                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1283                                                 } else if(resizeCorner == 3) {
1284                                                         panel_click_distance_x = mousepos_x - panelPos_x;
1285                                                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1286                                                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1287                                                 } else if(resizeCorner == 4) {
1288                                                         panel_click_distance = panelSize - mousepos + panelPos;
1289                                                         panel_click_resizeorigin = panelPos;
1290                                                 }
1291                                         }       
1292                                 }
1293
1294                                 if(highlightedAction == 1)
1295                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1296                                 else if(highlightedAction == 2)
1297                                         HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1298                         }
1299                 }
1300
1301                 // doubleclick check
1302                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos)
1303                 {
1304                         mouseClicked = 0; // to prevent spam, I guess.
1305                         disable_menu_alphacheck = 2;
1306                         menu_enabled = 1;
1307                         menu_enabled_time = time;
1308                         localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
1309                         return;
1310                 }
1311                 if(prevMouseClicked == 0)
1312                 {
1313                         prevMouseClickedTime = time;
1314                         prevMouseClickedPos = mousepos;
1315                 }
1316         }
1317         prevMouseClicked = mouseClicked;
1318 }
1319
1320 // Weapon icons (#0)
1321 //
1322 float weaponspace[10];
1323 void HUD_WeaponIcons_Clear()
1324 {
1325         float idx;
1326         for(idx = 0; idx < 10; ++idx)
1327                 weaponspace[idx] = 0;
1328 }
1329
1330 entity weaponorder[WEP_MAXCOUNT];
1331
1332 void weaponorder_swap(float i, float j, entity pass)
1333 {
1334         entity h;
1335         h = weaponorder[i];
1336         weaponorder[i] = weaponorder[j];
1337         weaponorder[j] = h;
1338 }
1339
1340 float weaponorder_cmp(float i, float j, entity pass)
1341 {
1342         float d;
1343         d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1344         if(d)
1345                 return d;
1346         d = weaponorder[i].weapon - weaponorder[j].weapon;
1347         return d;
1348 }
1349
1350 void HUD_WeaponIcons(float forcealpha)
1351 {
1352         float id = HUD_PANEL_WEAPONICONS;
1353         float alpha, stat_weapons; // "constants"
1354         vector pos, mySize, accuracy_color;
1355         float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1356
1357         pos = HUD_Panel_GetPos(id);
1358         mySize = HUD_Panel_GetSize(id);
1359
1360         stat_weapons = getstati(STAT_WEAPONS);
1361         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1362         {
1363                 self = get_weaponinfo(i);
1364                 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1365                 {
1366                         weaponorder[weapon_cnt] = self;
1367                         ++weapon_cnt;
1368                 }
1369         }
1370         heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1371
1372         HUD_Panel_DrawBg(id, pos, mySize, 0);
1373         float padding;
1374         padding = HUD_Panel_GetPadding(id);
1375         if(padding)
1376         {
1377                 pos += '1 1 0' * padding;
1378                 mySize -= '2 2 0' * padding;
1379         }
1380
1381         // hits
1382         weapon_stats = getstati(STAT_DAMAGE_HITS);
1383         weapon_number = weapon_stats & 63;
1384         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1385         // fired
1386         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1387         weapon_number = weapon_stats & 63;
1388         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1389
1390         if(cvar_or("hud_weaponicons_fade", 1))
1391         {
1392                 fade = 3.2 - 2 * (time - weapontime);
1393                 fade = bound(0.7, fade, 1);
1394         }
1395         else
1396                 fade = 1;
1397
1398         HUD_WeaponIcons_Clear();
1399
1400         float rows, columns;
1401         rows = mySize_y/mySize_x;
1402         rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1403         //                               ^^^ weapon icon aspect goes here
1404
1405         columns = ceil(WEP_COUNT/rows);
1406         float row, column;
1407         for(i = 0; i < weapon_cnt; ++i)
1408         {
1409                 self = weaponorder[i];
1410                 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1411                 {
1412                         weapid = self.impulse;
1413
1414                         alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1415
1416                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1417                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1418
1419                         // draw background behind currently selected weapon
1420                         if(self.weapon == activeweapon)
1421                                 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1422
1423                         // draw the weapon accuracy on the HUD
1424                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1425                         {
1426                                 if(weapon_damage)
1427                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1428
1429                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1430                                 if(weapon_damage)
1431                                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1432                         }
1433
1434                         // draw the weapon icon
1435                         drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1436
1437                         if(cvar_or("hud_weaponicons_number", 1))
1438                                 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1439                 }
1440
1441                 ++row;
1442                 if(row >= rows)
1443                 {
1444                         row = 0;
1445                         ++column;
1446                 }
1447         }
1448
1449 }
1450
1451 // Inventory (#1)
1452 //
1453 float GetAmmoStat(float i)
1454 {
1455         switch(i)
1456         {
1457                 case 0: return STAT_SHELLS;
1458                 case 1: return STAT_NAILS;
1459                 case 2: return STAT_ROCKETS;
1460                 case 3: return STAT_CELLS;
1461                 case 4: return STAT_FUEL;
1462                 default: return -1;
1463         }
1464 }
1465
1466 float GetAmmoItemCode(float i)
1467 {
1468         switch(i)
1469         {
1470                 case 0: return IT_SHELLS;
1471                 case 1: return IT_NAILS;
1472                 case 2: return IT_ROCKETS;
1473                 case 3: return IT_CELLS;
1474                 case 4: return IT_FUEL;
1475                 default: return -1;
1476         }
1477 }
1478
1479 string GetAmmoPicture(float i)
1480 {
1481         switch(i)
1482         {
1483                 case 0: return "ammo_shells";
1484                 case 1: return "ammo_bullets";
1485                 case 2: return "ammo_rockets";
1486                 case 3: return "ammo_cells";
1487                 case 4: return "ammo_fuel";
1488                 default: return "";
1489         }
1490 }
1491
1492 void HUD_Inventory(float forcealpha)
1493 {
1494         float id = HUD_PANEL_INVENTORY;
1495         float i;
1496         float stat_items;
1497
1498         vector pos, mySize, mysize, mypos;
1499         pos = HUD_Panel_GetPos(id);
1500         mySize = HUD_Panel_GetSize(id);
1501
1502         HUD_Panel_DrawBg(id, pos, mySize, 0);
1503         float padding;
1504         padding = HUD_Panel_GetPadding(id);
1505         if(padding)
1506         {
1507                 pos += '1 1 0' * padding;
1508                 mySize -= '2 2 0' * padding;
1509         }
1510
1511         // ammo
1512         stat_items = getstati(STAT_ITEMS);
1513         for (i = 0; i < 4; ++i) {
1514                 float a;
1515                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1516                 if(hud_configure)
1517                         a = 100;
1518
1519                 if(cvar("hud_inventory_onlycurrent")) {
1520                         if(hud_configure)
1521                                 i = 2;
1522                         if (stat_items & GetAmmoItemCode(i) || hud_configure) {
1523                                 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1524                                 if(a < 10)
1525                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1526                                 else
1527                                         HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1528                         }
1529                         if(hud_configure)
1530                                 break;
1531                 } else {
1532                         if (a > 0) {
1533                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1534                                         switch (i) {
1535                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1536                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1537                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1538                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1539                                         }
1540                                         mysize_x = 0.25 * mySize_x;
1541                                         mysize_y = mySize_y;
1542                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1543                                         switch (i) {
1544                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1545                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1546                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1547                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1548                                         }
1549                                         mysize_x = 0.5 * mySize_x;
1550                                         mysize_y = 0.5 * mySize_y;
1551                                 } else { // arrange vertically
1552                                         switch (i) {
1553                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1554                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1555                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1556                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1557                                         }
1558                                         mysize_x = mySize_x;
1559                                         mysize_y = 0.25 * mySize_y;
1560                                 }
1561
1562                                 if (stat_items & GetAmmoItemCode(i))
1563                                         drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1564                                 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1565                                 if (a < 10) {
1566                                         if(stat_items & GetAmmoItemCode(i))
1567                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1568                                         else
1569                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, max(forcealpha, hud_fg_alpha) * 0.7, DRAWFLAG_NORMAL);
1570                                 } else {
1571                                         if(stat_items & GetAmmoItemCode(i))
1572                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1573                                         else
1574                                                 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, max(forcealpha, hud_fg_alpha) * 0.7, DRAWFLAG_NORMAL);
1575                                 }
1576                         }
1577                 }
1578         }
1579 }
1580
1581
1582 // Powerups (#2)
1583 //
1584 void HUD_Powerups(float forcealpha) {
1585         float id = HUD_PANEL_POWERUPS;
1586         float stat_items;
1587         stat_items = getstati(STAT_ITEMS);
1588
1589         if(!hud_configure)
1590         {
1591                 if not(stat_items & IT_STRENGTH)
1592                         if not(stat_items & IT_INVINCIBLE)
1593                                 return;
1594
1595                 if (getstati(STAT_HEALTH) <= 0)
1596                         return;
1597         }
1598
1599         vector pos, mySize;
1600         pos = HUD_Panel_GetPos(id);
1601         mySize = HUD_Panel_GetSize(id);
1602
1603         HUD_Panel_DrawBg(id, pos, mySize, 0);
1604         float padding;
1605         padding = HUD_Panel_GetPadding(id);
1606         if(padding)
1607         {
1608                 pos += '1 1 0' * padding;
1609                 mySize -= '2 2 0' * padding;
1610         }
1611
1612         float strength_time, shield_time;
1613
1614         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1615         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1616
1617         if(hud_configure)
1618         {
1619                 strength_time = 15;
1620                 shield_time = 27;
1621         }
1622
1623         float len;
1624
1625         vector barpos, barsize;
1626         vector picpos;
1627         vector numpos;
1628
1629         string leftname, rightname;
1630         float leftcnt, rightcnt;
1631         float leftexact, rightexact;
1632         float leftalpha, rightalpha;
1633         if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1634                 leftname = "strength";
1635                 leftcnt = ceil(strength_time);
1636                 leftexact = strength_time;
1637
1638                 rightname = "shield";
1639                 rightcnt = ceil(shield_time);
1640                 rightexact = shield_time;
1641         } else {
1642                 leftname = "shield";
1643                 leftcnt = ceil(shield_time);
1644                 leftexact = shield_time;
1645
1646                 rightname = "strength";
1647                 rightcnt = ceil(strength_time);
1648                 rightexact = strength_time;
1649         }
1650         leftalpha = bound(0, leftexact, 1);
1651         rightalpha = bound(0, rightexact, 1);
1652
1653         if (mySize_x/mySize_y > 4)
1654         {
1655                 if(leftcnt)
1656                 {
1657                         len = strlen(ftos(leftcnt));
1658
1659                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1660                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1661                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1662                                 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1663                                 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1664                         } else {
1665                                 barpos = pos;
1666                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1667                                 picpos = pos;
1668                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1669                         }
1670
1671                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1672                         if(leftcnt <= 5)
1673                                 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1674                         else
1675                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1676                         HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1677                 }
1678
1679                 if(rightcnt)
1680                 {
1681                         len = strlen(ftos(rightcnt));
1682
1683                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1684                                 barpos = pos + eX * 0.5 * mySize_x;
1685                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1686                                 picpos = pos + eX * 0.5 * mySize_x;
1687                                 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1688                         } else {
1689                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1690                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1691                                 picpos = pos + eX * mySize_x - eX * mySize_y;
1692                                 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1693                         }
1694
1695                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1696                         if(rightcnt <= 5)
1697                                 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1698                         else
1699                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1700                         HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1701                 }
1702         }
1703         else if (mySize_x/mySize_y > 1.5)
1704         {
1705                 if(leftcnt)
1706                 {
1707                         len = strlen(ftos(leftcnt));
1708
1709                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1710                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1711                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1712                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1713                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1714                         } else {
1715                                 barpos = pos;
1716                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1717                                 picpos = pos;
1718                                 numpos = picpos + eX * 0.5 * mySize_y;
1719                         }
1720
1721                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1722                         if(leftcnt <= 5)
1723                                 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1724                         else
1725                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1726                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1727                 }
1728
1729                 if(rightcnt)
1730                 {
1731                         len = strlen(ftos(rightcnt));
1732
1733                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1734                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1735                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1736                                 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1737                                 numpos = picpos - eX * len * 0.5 * mySize_y;
1738                         } else {
1739                                 barpos = pos + eY * 0.5 * mySize_y;
1740                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1741                                 picpos = pos + eY * 0.5 * mySize_y;
1742                                 numpos = picpos + eX * 0.5 * mySize_y;
1743                         }
1744
1745                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1746                         if(rightcnt <= 5)
1747                                 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1748                         else
1749                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1750                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1751                 }
1752         }
1753         else
1754         {
1755                 if(leftcnt)
1756                 {
1757                         len = strlen(ftos(leftcnt));
1758
1759                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1760                                 barpos = pos;
1761                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1762                                 picpos = pos + eX * 0.05 * mySize_x;
1763                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1764                         } else {
1765                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1766                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1767                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1768                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1769                         }
1770
1771                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1772                         if(leftcnt <= 5)
1773                                 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1774                         else
1775                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1776                         HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1777                 }
1778
1779                 if(rightcnt)
1780                 {
1781                         len = strlen(ftos(rightcnt));
1782
1783                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1784                                 barpos = pos + eX * 0.5 * mySize_x;
1785                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1786                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1787                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1788                         } else {
1789                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1790                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1791                                 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1792                                 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1793                         }
1794
1795                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1796                         if(rightcnt <= 5)
1797                                 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1798                         else
1799                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1800                         HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1801                 }
1802         }
1803 }
1804
1805 // Health/armor (#3)
1806 //
1807 void HUD_HealthArmor(float forcealpha)
1808 {
1809         float id = HUD_PANEL_HEALTHARMOR;
1810         vector pos, mySize;
1811         pos = HUD_Panel_GetPos(id);
1812         mySize = HUD_Panel_GetSize(id);
1813
1814         HUD_Panel_DrawBg(id, pos, mySize, 0);
1815         float padding;
1816         padding = HUD_Panel_GetPadding(id);
1817         if(padding)
1818         {
1819                 pos += '1 1 0' * padding;
1820                 mySize -= '2 2 0' * padding;
1821         }
1822
1823         float armor, health;
1824         armor = getstati(STAT_ARMOR);
1825         health = getstati(STAT_HEALTH);
1826
1827         float fuel;
1828         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1829
1830         if(hud_configure)
1831         {
1832                 armor = 150;
1833                 health = 100;
1834                 fuel = 70;
1835         }
1836
1837         if(health <= 0)
1838                 return;
1839
1840         float len;
1841
1842         if(cvar("hud_healtharmor") == 2) // combined health and armor display
1843         {
1844                 vector v;
1845                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1846
1847                 float x;
1848                 x = floor(v_x + 1);
1849
1850                 if(v_z) // NOT fully armored
1851                 {
1852                         drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1853                         if(armor)
1854                                 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * armor / health, DRAWFLAG_NORMAL);
1855                 }
1856                 else
1857                 {
1858                         drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * health / armor, DRAWFLAG_NORMAL);
1859                         if(armor)
1860                                 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1861                 }
1862                 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, max(forcealpha, hud_fg_alpha)); // draw the combined health and armor
1863         }
1864
1865         else
1866         {
1867                 vector barpos, barsize;
1868                 vector picpos;
1869                 vector numpos;
1870
1871                 string leftname, rightname;
1872                 float leftcnt, rightcnt;
1873                 float leftactive, rightactive;
1874                 float leftalpha, rightalpha;
1875                 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1876                         leftname = "armor";
1877                         leftcnt = armor;
1878                         if(leftcnt)
1879                                 leftactive = 1;
1880                         leftalpha = min((armor+10)/55, 1);
1881
1882                         rightname = "health";
1883                         rightcnt = health;
1884                         rightactive = 1;
1885                         rightalpha = 1;
1886                 } else {
1887                         leftname = "health";
1888                         leftcnt = health;
1889                         leftactive = 1;
1890                         leftalpha = 1;
1891
1892                         rightname = "armor";
1893                         rightcnt = armor;
1894                         if(rightcnt)
1895                                 rightactive = 1;
1896                         rightalpha = min((armor+10)/55, 1);
1897                 }
1898
1899                 if (mySize_x/mySize_y > 5)
1900                 {
1901                         if(leftactive)
1902                         {
1903                                 len = strlen(ftos(leftcnt));
1904
1905                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1906                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1907                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1908                                         picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1909                                         numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1910                                 } else {
1911                                         barpos = pos;
1912                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1913                                         picpos = pos;
1914                                         numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1915                                 }
1916
1917                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1918                                 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1919                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1920                         }
1921
1922                         if(rightactive)
1923                         {
1924                                 len = strlen(ftos(rightcnt));
1925
1926                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1927                                         barpos = pos + eX * 0.5 * mySize_x;
1928                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1929                                         picpos = pos + eX * 0.5 * mySize_x;
1930                                         numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1931                                 } else {
1932                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1933                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1934                                         picpos = pos + eX * mySize_x - eX * mySize_y;
1935                                         numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1936                                 }
1937
1938                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1939                                 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1940                                 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1941                         }
1942
1943                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1944                                 barpos = pos - eX * mySize_x * min(1, fuel/100);
1945                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1946                         } else {
1947                                 barpos = pos;
1948                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1949                         }
1950                         if(fuel)
1951                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), max(forcealpha, hud_fg_alpha) * 0.8, DRAWFLAG_NORMAL);
1952                 }
1953                 else if (mySize_x/mySize_y > 2)
1954                 {
1955                         if(leftactive)
1956                         {
1957                                 len = strlen(ftos(leftcnt));
1958
1959                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1960                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1961                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1962                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1963                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1964                                 } else {
1965                                         barpos = pos;
1966                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1967                                         picpos = pos;
1968                                         numpos = picpos + eX * 0.5 * mySize_y;
1969                                 }
1970
1971                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1972                                 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1973                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1974                         }
1975
1976                         if(rightactive)
1977                         {
1978                                 len = strlen(ftos(rightcnt));
1979
1980                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1981                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1982                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1983                                         picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1984                                         numpos = picpos - eX * len * 0.5 * mySize_y;
1985                                 } else {
1986                                         barpos = pos + eY * 0.5 * mySize_y;
1987                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1988                                         picpos = pos + eY * 0.5 * mySize_y;
1989                                         numpos = picpos + eX * 0.5 * mySize_y;
1990                                 }
1991
1992                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1993                                 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
1994                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, max(forcealpha, hud_fg_alpha));
1995                         }
1996
1997                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1998                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1999                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2000                         } else {
2001                                 barpos = pos;
2002                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2003                         }
2004                         if(fuel)
2005                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), max(forcealpha, hud_fg_alpha) * 0.8, DRAWFLAG_NORMAL);
2006                 }
2007                 else
2008                 {
2009                         if(leftactive)
2010                         {
2011                                 len = strlen(ftos(leftcnt));
2012
2013                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2014                                         barpos = pos;
2015                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2016                                         picpos = pos + eX * 0.05 * mySize_x;
2017                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
2018                                 } else {
2019                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2020                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2021                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
2022                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
2023                                 }
2024
2025                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2026                                 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2027                                 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, max(forcealpha, hud_fg_alpha));
2028                         }
2029
2030                         if(rightactive)
2031                         {
2032                                 len = strlen(ftos(rightcnt));
2033
2034                                 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2035                                         barpos = pos + eX * 0.5 * mySize_x;
2036                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2037                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2038                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2039                                 } else {
2040                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2041                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2042                                         picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
2043                                         numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
2044                                 }
2045
2046                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2047                                 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2048                                 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, max(forcealpha, hud_fg_alpha));
2049                         }
2050
2051                         if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
2052                                 barpos = pos;
2053                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2054                         } else {
2055                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2056                                 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2057                         }
2058                         if(fuel)
2059                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), max(forcealpha, hud_fg_alpha) * 0.8, DRAWFLAG_NORMAL);
2060                 }
2061         }
2062 }
2063
2064 // ___TODO___ !!!
2065 // Notification area (#4)
2066 //
2067
2068 string Weapon_SuicideMessage(float deathtype)
2069 {
2070         w_deathtype = deathtype;
2071         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2072         return w_deathtypestring;
2073 }
2074
2075 string Weapon_KillMessage(float deathtype)
2076 {
2077         w_deathtype = deathtype;
2078         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2079         return w_deathtypestring;
2080 }
2081
2082 float killnotify_times[10];
2083 float killnotify_deathtype[10];
2084 string killnotify_attackers[10];
2085 string killnotify_victims[10];
2086 void HUD_KillNotify_Push(string attacker, string victim, float wpn)
2087 {
2088         float i;
2089         for (i = 9; i > 0; --i) {
2090                 killnotify_times[i] = killnotify_times[i-1];
2091                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2092                 if(killnotify_attackers[i])
2093                         strunzone(killnotify_attackers[i]);
2094                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2095                 if(killnotify_victims[i])
2096                         strunzone(killnotify_victims[i]);
2097                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2098         }
2099         killnotify_times[0] = time;
2100         killnotify_deathtype[0] = wpn;
2101         if(killnotify_attackers[0])
2102                 strunzone(killnotify_attackers[0]);
2103         killnotify_attackers[0] = strzone(attacker);
2104         if(killnotify_victims[0])
2105                 strunzone(killnotify_victims[0]);
2106         killnotify_victims[0] = strzone(victim);
2107 }
2108
2109 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2110 {
2111         float w;
2112         if(msg == MSG_SUICIDE) {
2113                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2114
2115                 // TODO: cl_gentle
2116                 w = DEATH_WEAPONOF(type);
2117                 if(WEP_VALID(w)) {
2118                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2119                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2120                 }
2121                 else if (type == DEATH_KILL)
2122                         print ("^1",s1, "^1 couldn't take it anymore\n");
2123                 else if (type == DEATH_ROT)
2124                         print ("^1",s1, "^1 died\n");
2125                 else if (type == DEATH_NOAMMO)
2126                         print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2127                 else if (type == DEATH_CAMP)
2128                         print ("^1",s1, "^1 thought they found a nice camping ground\n");
2129                 else if (type == DEATH_MIRRORDAMAGE)
2130                         print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2131                 else if (type == DEATH_CHEAT)
2132                         print ("^1",s1, "^1 unfairly eliminated themself\n");
2133                 else if (type == DEATH_FIRE)
2134                         print ("^1",s1, "^1 burned to death\n");
2135                 else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET)
2136                         print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2137                 if (stof(s2) > 2) // killcount > 2
2138                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2139         } else if(msg == MSG_KILL) {
2140                 w = DEATH_WEAPONOF(type);
2141                 if(WEP_VALID(w)) {
2142                         HUD_KillNotify_Push(s2, s1, w);
2143                         if (!HUD_Panel_CheckActive(4) || cvar("hud_notify_print"))
2144                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2145                 }
2146                 else if(type == KILL_TEAM || type == KILL_TEAM_SPREE) {
2147                                 if(cvar("cl_gentle")) {
2148                                         print ("^1", s1, "^1 took action against a team mate\n");
2149                                 } else {
2150                                         print ("^1", s1, "^1 mows down a team mate\n");
2151                                 }
2152                                 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2153                                         if(cvar("cl_gentle"))
2154                                                 print ("^1",s1,"^1 ended a ",s2," scoring spree by going against a team mate\n");
2155                                         else
2156                                                 print ("^1",s1,"^1 ended a ",s2," kill spree by killing a team mate\n");
2157                                 }
2158                                 else if (stof(s2) > 2) {
2159                                         if(cvar("cl_gentle"))
2160                                                 print ("^1",s1,"'s ^1",s2," scoring spree was ended by a team mate!\n");
2161                                         else
2162                                                 print ("^1",s1,"'s ^1",s2," kill spree was ended by a team mate!\n");
2163                                 }
2164                 }
2165                 else if(type == KILL_FIRST_BLOOD)
2166                         print("^1",s1, "^1 drew first blood", "\n");
2167                 else if (type == DEATH_TELEFRAG)
2168                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2169                 else if (type == DEATH_DROWN) {
2170                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2171                         print ("^1",s1, "^1 was drowned by ", s2, "\n");
2172                 }
2173                 else if (type == DEATH_SLIME) {
2174                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2175                         print ("^1",s1, "^1 was slimed by ", s2, "\n");
2176                 }
2177                 else if (type == DEATH_LAVA) {
2178                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2179                         print ("^1",s1, "^1 was cooked by ", s2, "\n");
2180                 }
2181                 else if (type == DEATH_FALL) {
2182                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2183                         print ("^1",s1, "^1 was grounded by ", s2, "\n");
2184                 }
2185                 else if (type == DEATH_SHOOTING_STAR) {
2186                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2187                         print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2188                 }
2189                 else if (type == DEATH_SWAMP) {
2190                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2191                         print ("^1",s1, "^1 was conserved by ", s2, "\n");
2192                 }
2193                 else if (type == DEATH_HURTTRIGGER && s3 != "")
2194                 {
2195                         HUD_KillNotify_Push(s2, s1, DEATH_FALL);
2196                         // p ?!?! :o
2197                         //if(p < 0)
2198                                 print("^1", s1, "^1 ", s3, " ", s2, "\n");
2199                         //else
2200                         //      bprint("^1", s1, "^1 ", substring(s3, 0, p), s2, "^1", substring(s3, p+1, strlen(s3) - (p+1)), "\n");
2201                 }
2202                 else if(type == DEATH_SBCRUSH)
2203                         print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2204                 else if(type == DEATH_SBMINIGUN)
2205                         print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2206                 else if(type == DEATH_SBROCKET)
2207                         print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2208                 else if(type == DEATH_SBBLOWUP)
2209                         print ("^1",s1, "^1 got cought in the destruction of ^1", s2, "'s vehicle\n");
2210
2211                 else if(type == DEATH_WAKIGUN)
2212                         print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2213                 else if(type == DEATH_WAKIROCKET)
2214                         print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2215                 else if(type == DEATH_WAKIBLOWUP)
2216                         print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2217
2218                 else if(type == DEATH_TURRET)
2219                         print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2220                 else if(type == DEATH_TOUCHEXPLODE)
2221                         print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2222                 else if(type == DEATH_CHEAT)
2223                         print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2224                 else if (type == DEATH_FIRE)
2225                         print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2226                 else if (type == DEATH_CUSTOM)
2227                         print ("^1",s1, "^1 ", s2, "\n");
2228                 else
2229                         print ("^1",s1, "^1 was fragged by ", s2, "\n");
2230         } else if(msg == MSG_SPREE) {
2231                 if(type == KILL_END_SPREE) {
2232                         if(cvar("cl_gentle"))
2233                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2234                         else
2235                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2236                 } else if(type == KILL_SPREE) {
2237                         if(cvar("cl_gentle"))
2238                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2239                         else
2240                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2241                 } else if(type == KILL_SPREE_3) {
2242                         if(cvar("cl_gentle"))
2243                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2244                         else
2245                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2246                 } else if(type == KILL_SPREE_5) {
2247                         if(cvar("cl_gentle"))
2248                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2249                         else
2250                                 print (s1,"^7 unleashes ^1RAGE\n");
2251                 } else if(type == KILL_SPREE_10) {
2252                         if(cvar("cl_gentle"))
2253                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2254                         else
2255                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2256                 } else if(type == KILL_SPREE_15) {
2257                         if(cvar("cl_gentle"))
2258                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2259                         else
2260                                 print (s1,"^7 executes ^1MAYHEM!\n");
2261                 } else if(type == KILL_SPREE_20) {
2262                         if(cvar("cl_gentle"))
2263                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2264                         else
2265                                 print (s1,"^7 is a ^1BERSERKER!\n");
2266                 } else if(type == KILL_SPREE_25) {
2267                         if(cvar("cl_gentle"))
2268                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2269                         else
2270                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2271                 } else if(type == KILL_SPREE_30) {
2272                         if(cvar("cl_gentle"))
2273                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2274                         else
2275                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2276                 }
2277         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2278                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2279                 if (type == DEATH_DROWN) {
2280                         if(cvar("cl_gentle"))
2281                                 print ("^1",s1, "^1 was in the water for too long\n");
2282                         else
2283                                 print ("^1",s1, "^1 drowned\n");
2284                 }
2285                 else if (type == DEATH_SLIME)
2286                         print ("^1",s1, "^1 was slimed\n");
2287                 else if (type == DEATH_LAVA) {
2288                         if(cvar("cl_gentle"))
2289                                 print ("^1",s1, "^1 found a hot place\n");
2290                         else
2291                                 print ("^1",s1, "^1 turned into hot slag\n");
2292                 }
2293                 else if (type == DEATH_FALL) {
2294                         if(cvar("cl_gentle"))
2295                                 print ("^1",s1, "^1 tested gravity (and it worked)\n");
2296                         else
2297                                 print ("^1",s1, "^1 hit the ground with a crunch\n");
2298                 }
2299                 else if (type == DEATH_SHOOTING_STAR)
2300                         print ("^1",s1, "^1 became a shooting star\n");
2301                 else if (type == DEATH_SWAMP) {
2302                         if(cvar("cl_gentle"))
2303                                 print ("^1",s1, "^1 discovered a swamp\n");
2304                         else
2305                                 print ("^1",s1, "^1 is now conserved for centuries to come\n");
2306                 }
2307                 else if(type == DEATH_TURRET)
2308                         print ("^1",s1, "^1 was mowed down by a turret \n");
2309                 else if (type == DEATH_CUSTOM)
2310                         print ("^1",s1, "^1 ", s2, "\n");
2311                 else if(type == DEATH_TOUCHEXPLODE)
2312                         print ("^1",s1, "^1 died in an accident\n");
2313                 else if(type == DEATH_CHEAT)
2314                         print ("^1",s1, "^1 was unfairly eliminated\n");
2315                 else if(type == DEATH_FIRE) {
2316                         if(cvar("cl_gentle"))
2317                                 print ("^1",s1, "^1 felt a little hot\n");
2318                         else
2319                                 print ("^1",s1, "^1 burnt to death\n");
2320                 }
2321                 else {
2322                         if(cvar("cl_gentle"))
2323                                 print ("^1",s1, "^1 needs a restart\n");
2324                         else
2325                                 print ("^1",s1, "^1 died\n");
2326                 }
2327         } else if(msg == MSG_KILL_ACTION_SPREE) {
2328                 HUD_KillNotify_Push(s1, "", DEATH_KILL);
2329                 if(cvar("cl_gentle"))
2330                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2331                 else
2332                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2333         } else if(msg == MSG_INFO) {
2334                 if(type == INFO_GOTFLAG) {
2335                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2336                         print(s1, "^7 got the ", s2, "\n");
2337                 } else if(type == INFO_LOSTFLAG) {
2338                         HUD_KillNotify_Push(s1, s2, INFO_LOSTFLAG);
2339                         print(s1, "^7 lost the ", s2, "\n");
2340                 } else if(type == INFO_PICKUPFLAG) {
2341                         HUD_KillNotify_Push(s1, s2, INFO_GOTFLAG);
2342                         print(s1, "^7 picked up the ", s2, "\n");
2343                 } else if(type == INFO_RETURNFLAG) {
2344                         HUD_KillNotify_Push(s1, s2, INFO_RETURNFLAG);
2345                         print(s1, "^7 returned the ", s2, "\n");
2346                 }
2347         }
2348
2349 }
2350
2351 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2352
2353 void HUD_Centerprint(string s1, float type, float msg)
2354 {
2355         if(msg == MSG_SUICIDE) {
2356                 if (type == DEATH_TEAMCHANGE) {
2357                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2358                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2359                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2360                 } else if (type == DEATH_CAMP) {
2361                         if(cvar("cl_gentle"))
2362                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2363                         else
2364                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2365                 } else if (type == DEATH_NOAMMO) {
2366                         if(cvar("cl_gentle"))
2367                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2368                         else
2369                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2370                 } else if (type == DEATH_ROT) {
2371                         if(cvar("cl_gentle"))
2372                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2373                         else
2374                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2375                 } else if (type == DEATH_MIRRORDAMAGE) {
2376                         if(cvar("cl_gentle"))
2377                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2378                         else
2379                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2380                 } else if (type == DEATH_QUIET) {
2381                         // do nothing
2382                 } else if (type == DEATH_KILL) {
2383                         if(cvar("cl_gentle"))
2384                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2385                         else
2386                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2387                 }
2388         } else if(msg == MSG_KILL) {
2389                 if (type == KILL_TEAM) {
2390                         if(cvar("cl_gentle")) {
2391                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against a team mate!"));
2392                         } else {
2393                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2394                         }
2395                 } else if (type == KILL_FIRST_BLOOD) {
2396                         if(cvar("cl_gentle")) {
2397                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2398                         } else {
2399                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2400                         }
2401                 } else if (type == KILL_FIRST_VICTIM) {
2402                         if(cvar("cl_gentle")) {
2403                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2404                         } else {
2405                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2406                         }
2407                 } else if (type == KILL_TYPEFRAG) {
2408                         if(cvar("cl_gentle")) {
2409                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^7 who was typing!"));
2410                         } else {
2411                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1));
2412                         }
2413                 } else if (type == KILL_TYPEFRAGGED) {
2414                         if(cvar("cl_gentle")) {
2415                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^7 while you were typing!"));
2416                         } else {
2417                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1));
2418                         }
2419                 } else if (type == KILL_FRAG) {
2420                         if(cvar("cl_gentle")) {
2421                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1));
2422                         } else {
2423                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1));
2424                         }
2425                 } else if (type == KILL_FRAGGED) {
2426                         if(cvar("cl_gentle")) {
2427                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were scored against by ^7", s1));
2428                         } else {
2429                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You were fragged by ^7", s1));
2430                         }
2431                 }
2432         } else if(msg == MSG_KILL_ACTION) {
2433                 // TODO: invent more centerprints here?
2434                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!", s1));
2435         }
2436 }
2437
2438 void HUD_Notify (float forcealpha)
2439 {
2440         float id = HUD_PANEL_NOTIFY;
2441         vector pos, mySize;
2442         pos = HUD_Panel_GetPos(id);
2443         mySize = HUD_Panel_GetSize(id);
2444
2445         HUD_Panel_DrawBg(id, pos, mySize, 0);
2446         float padding;
2447         padding = HUD_Panel_GetPadding(id);
2448         if(padding)
2449         {
2450                 pos += '1 1 0' * padding;
2451                 mySize -= '2 2 0' * padding;
2452         }
2453
2454         float entries, height;
2455         entries = bound(1, floor(12 * mySize_y/mySize_x), 10);
2456         height = mySize_y/entries;
2457         
2458         vector fontsize;
2459         fontsize = '0.5 0.5 0' * height;
2460
2461         float a;
2462         float when;
2463         when = cvar("hud_notify_time");
2464         float fadetime;
2465         fadetime = cvar("hud_notify_fadetime");
2466
2467         string s;
2468
2469         vector pos_attacker, pos_victim;
2470         vector weap_pos;
2471         float width_attacker, width_victim;
2472         string attacker, victim;
2473
2474         float i, j;
2475         for(j = 0; j < entries; ++j)
2476         {
2477                 if(cvar("hud_notify_flip"))
2478                         i = j;
2479                 else // rather nasty hack for ordering items from the bottom up
2480                         i = entries - j - 1;
2481
2482                 if(fadetime)
2483                 {
2484                         if(killnotify_times[j] + when > time)
2485                                 a = 1;
2486                         else
2487                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2488                 }
2489                 else
2490                 {
2491                         if(killnotify_times[j] + when > time)
2492                                 a = 1;
2493                         else
2494                                 a = 0;
2495                 }
2496
2497                 // TODO: maybe print in team colors?
2498                 // TODO: maybe this could be cleaned up somehow...
2499                 //
2500                 // X [did action to] Y
2501                 if(hud_configure || WEP_VALID(killnotify_deathtype[j]) || killnotify_deathtype[j] == DEATH_FALL)
2502                 {
2503                         if(hud_configure)
2504                         {
2505                                 attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2506                                 victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2507                         }
2508                         else
2509                         {
2510                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2511                                 victim = textShortenToWidth(killnotify_victims[j], 0.5 * mySize_x - height, fontsize, stringwidth_colors);
2512                         }
2513                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2514                         width_victim = stringwidth(victim, TRUE, fontsize);
2515                         pos_attacker = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_attacker) + eY * 0.5 * fontsize_y + eY * i * height;
2516                         pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
2517                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2518
2519                         if(hud_configure) // example actions for config mode
2520                         {
2521                                 drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2522                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2523                                 drawcolorcodedstring(pos_victim, victim, fontsize, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2524                         }
2525                         else if(WEP_VALID(killnotify_deathtype[j]))
2526                         {
2527                                 self = get_weaponinfo(killnotify_deathtype[j]);
2528                                 drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2529                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2530                                 drawcolorcodedstring(pos_victim, victim, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2531                         }
2532                         else if(killnotify_deathtype[j] == DEATH_FALL)
2533                         {
2534                                 drawpic_skin(weap_pos, "notify_pushoffedge", '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2535                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2536                                 drawcolorcodedstring(pos_victim, victim, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2537                         }
2538                 }
2539
2540                 // Y [used by] X
2541                 else
2542                 {
2543                         attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
2544
2545                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2546                         pos_attacker = pos + eX * 0.5 * (mySize_x - width_attacker + 2 * height) + eY * 0.5 * fontsize_y + eY * i * height;
2547
2548                         weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
2549                         if(killnotify_deathtype[j] == DEATH_KILL)
2550                         {
2551                                 drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2552                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2553                         }
2554                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2555                         {
2556                                 if(killnotify_victims[j] == "^1RED^7 flag")
2557                                         s = "red";
2558                                 else
2559                                         s = "blue";
2560                                 drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2561                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2562                         }
2563                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2564                         {
2565                                 if(killnotify_victims[j] == "^1RED^7 flag")
2566                                         s = "red";
2567                                 else
2568                                         s = "blue";
2569                                 drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2570                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2571                         }
2572                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2573                         {
2574                                 if(killnotify_victims[j] == "^1RED^7 flag")
2575                                         s = "red";
2576                                 else
2577                                         s = "blue";
2578                                 drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2579                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
2580                         }
2581                 }
2582         }
2583         /* This will come later.
2584         string s;
2585         entity tm;
2586         if(spectatee_status && !intermission)
2587         {
2588                 drawfont = hud_bigfont;
2589                 if(spectatee_status == -1)
2590                         s = "^1Observing";
2591                 else
2592                         s = GetPlayerName(spectatee_status - 1);
2593                 // spectated player name between HUD and chat area, aligned to the left
2594                 pos_x = 0;
2595                 pos_y = - 50 - hud_fontsize_spec_y;
2596                 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2597                 drawcolorcodedstring(pos, s, hud_fontsize_spec, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2598                 drawfont = hud_font;
2599
2600                 // spectator text in the upper right corner
2601                 if(spectatee_status == -1)
2602                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2603                 else
2604                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2605
2606                 if(spectatee_status == -1)
2607                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2608                 else
2609                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2610
2611                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2612
2613                 if(gametype == GAME_ARENA)
2614                         s = "^1Wait for your turn to join";
2615                 else if(gametype == GAME_LMS)
2616                 {
2617                         entity sk;
2618                         sk = playerslots[player_localentnum - 1];
2619                         if(sk.(scores[ps_primary]) >= 666)
2620                                 s = "^1Match has already begun";
2621                         else if(sk.(scores[ps_primary]) > 0)
2622                                 s = "^1You have no more lives left";
2623                         else
2624                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2625                 }
2626                 else
2627                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2628
2629                 //show restart countdown:
2630                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2631                         float countdown;
2632                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2633                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2634                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2635                 }
2636         }
2637         if(warmup_stage && !intermission)
2638         {
2639                 s = "^2Currently in ^1warmup^2 stage!";
2640         }
2641
2642         // move more important stuff more to the middle so its more visible
2643
2644         string blinkcolor;
2645         if(mod(time, 1) >= 0.5)
2646                 blinkcolor = "^1";
2647         else
2648                 blinkcolor = "^3";
2649
2650         if(ready_waiting && !intermission && !spectatee_status)
2651         {
2652                 if(ready_waiting_for_me)
2653                 {
2654                         if(warmup_stage)
2655                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2656                         else
2657                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2658                 }
2659                 else
2660                 {
2661                         if(warmup_stage)
2662                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2663                         else
2664                                 s = strcat("^2Waiting for others to ready up...");
2665                 }
2666         }
2667         else if(warmup_stage && !intermission && !spectatee_status)
2668         {
2669                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2670         }
2671
2672         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2673         {
2674                 float ts_min, ts_max;
2675                 tm = teams.sort_next;
2676                 if (tm)
2677                 {
2678                         for(; tm.sort_next; tm = tm.sort_next)
2679                         {
2680                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2681                                         continue;
2682                                 if(!ts_min) ts_min = tm.team_size;
2683                                 else ts_min = min(ts_min, tm.team_size);
2684                                 if(!ts_max) ts_max = tm.team_size;
2685                                 else ts_max = max(ts_max, tm.team_size);
2686                         }
2687                         if ((ts_max - ts_min) > 1)
2688                         {
2689                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2690                                 tm = GetTeam(myteam, false);
2691                                 if (tm)
2692                                 if (tm.team != COLOR_SPECTATOR)
2693                                 if (tm.team_size == ts_max)
2694                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2695
2696                         }
2697                 }
2698         }
2699         */
2700 }
2701
2702 // Timer (#5)
2703 //
2704 void HUD_Timer(float forcealpha)
2705 {
2706         float id = HUD_PANEL_TIMER;
2707         vector pos, mySize;
2708         pos = HUD_Panel_GetPos(id);
2709         mySize = HUD_Panel_GetSize(id);
2710
2711         HUD_Panel_DrawBg(id, pos, mySize, 0);
2712         float padding;
2713         padding = HUD_Panel_GetPadding(id);
2714         if(padding)
2715         {
2716                 pos += '1 1 0' * padding;
2717                 mySize -= '2 2 0' * padding;
2718         }
2719
2720         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2721
2722         timelimit = getstatf(STAT_TIMELIMIT);
2723
2724         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2725         timeleft = ceil(timeleft);
2726         minutesLeft = floor(timeleft / 60);
2727         secondsLeft = timeleft - minutesLeft*60;
2728
2729         vector timer_color;
2730         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2731                 timer_color = '1 1 1'; //white
2732         else if(minutesLeft >= 1)
2733                 timer_color = '1 1 0'; //yellow
2734         else
2735                 timer_color = '1 0 0'; //red
2736
2737         if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2738                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2739                         //while restart is still active, show 00:00
2740                         minutes = seconds = 0;
2741                 } else {
2742                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2743                         minutes = floor(elapsedTime / 60);
2744                         seconds = elapsedTime - minutes*60;
2745                 }
2746         } else {
2747                 minutes = minutesLeft;
2748                 seconds = secondsLeft;
2749         }
2750
2751         if(minutes > 999)
2752                 seconds = 99;
2753         minutes = min(minutes, 999);
2754         if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2755                 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2756                 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2757         }
2758         HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2759 }
2760
2761 // Radar (#6)
2762 //
2763 void HUD_Radar(float forcealpha)
2764 {
2765         float id = HUD_PANEL_RADAR;
2766         vector pos, mySize;
2767         pos = HUD_Panel_GetPos(id);
2768         mySize = HUD_Panel_GetSize(id);
2769
2770         HUD_Panel_DrawBg(id, pos, mySize, 0);
2771         float padding;
2772         padding = HUD_Panel_GetPadding(id);
2773         if(padding)
2774         {
2775                 pos += '1 1 0' * padding;
2776                 mySize -= '2 2 0' * padding;
2777         }
2778
2779         local float color1, color2; // color already declared as a global in hud.qc
2780         local vector rgb;
2781         local entity tm;
2782         float scale2d, normalsize, bigsize;
2783         float f;
2784
2785         teamradar_origin2d = pos + 0.5 * mySize;
2786         teamradar_size2d = mySize;
2787
2788         if(minimapname == "")
2789                 return;
2790
2791         teamradar_loadcvars();
2792
2793         switch(hud_radar_zoommode)
2794         {
2795                 default:
2796                 case 0:
2797                         f = current_zoomfraction;
2798                         break;
2799                 case 1:
2800                         f = 1 - current_zoomfraction;
2801                         break;
2802                 case 2:
2803                         f = 0;
2804                         break;
2805                 case 3:
2806                         f = 1;
2807                         break;
2808         }
2809
2810         switch(hud_radar_rotation)
2811         {
2812                 case 0:
2813                         teamradar_angle = view_angles_y - 90;
2814                         break;
2815                 default:
2816                         teamradar_angle = 90 * hud_radar_rotation;
2817                         break;
2818         }
2819
2820         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2821         teamradar_size2d = mySize;
2822
2823         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2824
2825         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2826         if(hud_radar_rotation == 0)
2827         {
2828                 // max-min distance must fit the radar in any rotation
2829                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2830         }
2831         else
2832         {
2833                 vector c0, c1, c2, c3, span;
2834                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2835                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2836                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2837                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2838                 span = '0 0 0';
2839                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2840                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2841
2842                 // max-min distance must fit the radar in x=x, y=y
2843                 bigsize = min(
2844                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2845                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2846                 );
2847         }
2848
2849         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2850         if(bigsize > normalsize)
2851                 normalsize = bigsize;
2852
2853         teamradar_size =
2854                   f * bigsize
2855                 + (1 - f) * normalsize;
2856         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2857                   f * (mi_min + mi_max) * 0.5
2858                 + (1 - f) * view_origin);
2859
2860         color1 = GetPlayerColor(player_localentnum-1);
2861         rgb = GetTeamRGB(color1);
2862
2863         drawsetcliparea(
2864                 pos_x,
2865                 pos_y,
2866                 mySize_x,
2867                 mySize_y
2868         );
2869
2870         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2871
2872         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2873                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2874         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2875                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, max(forcealpha, hud_fg_alpha));
2876         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2877         {
2878                 color2 = GetPlayerColor(tm.sv_entnum);
2879                 //if(color == COLOR_SPECTATOR || color == color2)
2880                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2881         }
2882         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2883
2884         drawresetcliparea();
2885 };
2886
2887 // Score (#7)
2888 //
2889 void HUD_Score(float forcealpha)
2890 {
2891         float id = HUD_PANEL_SCORE;
2892         vector pos, mySize;
2893         pos = HUD_Panel_GetPos(id);
2894         mySize = HUD_Panel_GetSize(id);
2895
2896         HUD_Panel_DrawBg(id, pos, mySize, 0);
2897         float padding;
2898         padding = HUD_Panel_GetPadding(id);
2899         if(padding)
2900         {
2901                 pos += '1 1 0' * padding;
2902                 mySize -= '2 2 0' * padding;
2903         }
2904
2905         float score, distribution, leader;
2906         float score_len, distr_len;
2907         vector distribution_color;
2908         entity tm, pl, me;
2909         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2910
2911         // TODO... this (race part) still uses constant coordinates :/
2912         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2913                 /*pl = players.sort_next;
2914                 if(pl == me)
2915                         pl = pl.sort_next;
2916                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2917                         if(pl.scores[ps_primary] == 0)
2918                                 pl = world;
2919
2920                 score = me.(scores[ps_primary]);
2921
2922                 float racemin, racesec, racemsec;
2923                 float distsec, distmsec, minusplus;
2924
2925                 racemin = floor(score/(60 * TIME_FACTOR));
2926                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2927                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2928
2929                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2930                         // distribution display
2931                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2932
2933                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2934                                 distmsec = fabs(distribution);
2935                         else {
2936                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
2937                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2938                                 if (distribution < 0)
2939                                         distsec = -distsec;
2940                         }
2941
2942                         if (distribution <= 0) {
2943                                 distribution_color = eY;
2944                                 minusplus = 1; // minusplus 1: always prefix with minus sign
2945                         }
2946                         else {
2947                                 distribution_color = eX;
2948                                 minusplus = 2; // minusplus 1: always prefix with plus sign
2949                         }
2950                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2951                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2952                         drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE);
2953                 }
2954                 // race record display
2955                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2956                         drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2957
2958                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2959                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2960                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE);
2961
2962                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2963                 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_ADDITIVE);
2964                 */
2965         } else if (!teamplay) { // non-teamgames
2966                 // me vector := [team/connected frags id]
2967                 pl = players.sort_next;
2968                 if(pl == me)
2969                         pl = pl.sort_next;
2970
2971                 if(hud_configure)
2972                         distribution = 42;
2973                 else if(pl)
2974                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2975                 else
2976                         distribution = 0;
2977
2978                 score = me.(scores[ps_primary]);
2979                 if(hud_configure)
2980                         score = 123;
2981
2982                 if(distribution >= 5) {
2983                         distribution_color = eY;
2984                         leader = 1;
2985                 } else if(distribution >= 0) {
2986                         distribution_color = '1 1 1';
2987                         leader = 1;
2988                 } else if(distribution >= -5)
2989                         distribution_color = '1 1 0';
2990                 else
2991                         distribution_color = eX;
2992
2993                 score_len = strlen(ftos(score));
2994                 distr_len = strlen(ftos(distribution));
2995
2996                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2997                 if (leader)
2998                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
2999                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3000         } else { // teamgames
3001                 float max_fragcount;
3002                 max_fragcount = -99;
3003
3004                 float teamnum;
3005                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3006                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
3007                                 continue;
3008                         score = tm.(teamscores[ts_primary]);
3009                         if(hud_configure)
3010                                 score = 123;
3011                         leader = 0;
3012                         
3013                         score_len = strlen(ftos(score));
3014
3015                         if (score > max_fragcount)
3016                                 max_fragcount = score;
3017
3018                         if(tm.team == myteam) {
3019                                 if (max_fragcount == score)
3020                                         leader = 1;
3021                                 if (leader)
3022                                         drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3023                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3024                         } else {
3025                                 if (max_fragcount == score)
3026                                         leader = 1;
3027                                 if (leader)
3028                                         drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3029                                 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3030                                 teamnum += 1;
3031                         }
3032                 }
3033         }
3034 }
3035
3036 // Race timer (#8)
3037 //
3038 void HUD_RaceTimer (float forcealpha) {
3039         float id = HUD_PANEL_RACETIMER;
3040         vector pos, mySize;
3041         pos = HUD_Panel_GetPos(id);
3042         mySize = HUD_Panel_GetSize(id);
3043
3044         HUD_Panel_DrawBg(id, pos, mySize, 0);
3045         float padding;
3046         padding = HUD_Panel_GetPadding(id);
3047         if(padding)
3048         {
3049                 pos += '1 1 0' * padding;
3050                 mySize -= '2 2 0' * padding;
3051         }
3052
3053         drawfont = hud_bigfont;
3054         float a, t;
3055         string s, forcetime;
3056
3057         if(hud_configure)
3058         {
3059                 s = "0:13:37";
3060                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3061                 s = "^1Intermediate 1 (+15.42)";
3062                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3063         }
3064         else if(race_checkpointtime)
3065         {
3066                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3067                 s = "";
3068                 forcetime = "";
3069                 if(a > 0) // just hit a checkpoint?
3070                 {
3071                         if(race_checkpoint != 254)
3072                         {
3073                                 if(race_time && race_previousbesttime)
3074                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3075                                 else
3076                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3077                                 if(race_time)
3078                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3079                         }
3080                 }
3081                 else
3082                 {
3083                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3084                         {
3085                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3086                                 if(a > 0) // next one?
3087                                 {
3088                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3089                                 }
3090                         }
3091                 }
3092
3093                 if(s != "" && a > 0)
3094                 {
3095                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3096                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3097                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3098                 }
3099
3100                 // ___ TODO!!!___
3101                 if(race_penaltytime)
3102                 {
3103                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3104                         if(a > 0)
3105                         {
3106                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3107                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3108                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3109                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3110                         }
3111                 }
3112
3113                 if(forcetime != "")
3114                 {
3115                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3116                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', max(forcealpha, hud_fg_alpha), 0, a);
3117                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), 0, a);
3118                 }
3119                 else
3120                         a = 1;
3121
3122                 if(race_laptime && race_checkpoint != 255)
3123                 {
3124                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3125                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3126                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3127                 }
3128         }
3129         else
3130         {
3131                 if(race_mycheckpointtime)
3132                 {
3133                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3134                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3135                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3136                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3137                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3138                 }
3139                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3140                 {
3141                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3142                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3143                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3144                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3145                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3146                 }
3147
3148                 if(race_penaltytime && !race_penaltyaccumulator)
3149                 {
3150                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3151                         a = bound(0, (1 + t - time), 1);
3152                         if(a > 0)
3153                         {
3154                                 if(time < t)
3155                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3156                                 else
3157                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3158                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
3159                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3160                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', max(forcealpha, hud_fg_alpha) * a, DRAWFLAG_NORMAL);
3161                         }
3162                 }
3163         }
3164
3165         drawfont = hud_font;
3166 }
3167
3168 // Vote window (#9)
3169 //
3170 float vote_yescount;
3171 float vote_nocount;
3172 float vote_needed;
3173 float vote_highlighted; // currently selected vote
3174
3175 float vote_active; // is there an active vote?
3176 float vote_prev; // previous state of vote_active to check for a change
3177 float vote_alpha;
3178 float vote_change; // "time" when vote_active changed
3179
3180 void HUD_VoteWindow(float forcealpha) 
3181 {
3182         float id = HUD_PANEL_VOTE;
3183         vector pos, mySize;
3184         pos = HUD_Panel_GetPos(id);
3185         mySize = HUD_Panel_GetSize(id);
3186
3187         string s;
3188         float a;
3189         if(vote_active != vote_prev) {
3190                 vote_change = time;
3191                 vote_prev = vote_active;
3192         }
3193
3194         if(vote_active || hud_configure)
3195                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3196         else
3197                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3198
3199         if(hud_configure)
3200         {
3201                 vote_yescount = 3;
3202                 vote_nocount = 2;
3203                 vote_needed = 4;
3204         }
3205
3206         if(!vote_alpha)
3207                 return;
3208
3209         a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
3210
3211         HUD_Panel_DrawBg(id, pos, mySize, a);
3212         float padding;
3213         padding = HUD_Panel_GetPadding(id);
3214         if(padding)
3215         {
3216                 pos += '1 1 0' * padding;
3217                 mySize -= '2 2 0' * padding;
3218         }
3219
3220         drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3221
3222         s = "A vote has been called for: ";
3223         drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3224         s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
3225         if(hud_configure)
3226                 s = "Configure the HUD";
3227         drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3228
3229         // print the yes/no counts
3230         s = strcat("Yes: ", ftos(vote_yescount));
3231         drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3232         s = strcat("No: ", ftos(vote_nocount));
3233         drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3234
3235         // draw the progress bars
3236         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3237         drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3238
3239         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3240         drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3241
3242         // draw the highlights
3243         if(vote_highlighted == 1) {
3244                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3245                 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3246         }
3247         else if(vote_highlighted == 2) {
3248                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3249                 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3250         }
3251
3252         drawresetcliparea();
3253
3254         if(!vote_active) {
3255                 vote_highlighted = 0;
3256         }
3257 }
3258
3259 // Mod icons panel (#10)
3260 //
3261
3262 float mod_active; // is there any active mod icon?
3263
3264 // CTF HUD modicon section
3265 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3266 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3267 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3268
3269 void HUD_Mod_CTF_Reset(void)
3270 {
3271         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3272 }
3273
3274 void HUD_Mod_CTF(vector pos, vector mySize, float forcealpha)
3275 {
3276         vector redflag_pos, blueflag_pos;
3277         float f; // every function should have that
3278
3279         float redflag, blueflag; // current status
3280         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3281         float stat_items;
3282
3283         stat_items = getstati(STAT_ITEMS);
3284         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3285         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3286         
3287         if(redflag || blueflag)
3288                 mod_active = 1;
3289         else
3290                 mod_active = 0;
3291
3292         if(hud_configure)
3293         {
3294                 redflag = 1;
3295                 blueflag = 2;
3296         }
3297
3298         // when status CHANGES, set old status into prevstatus and current status into status
3299         if (redflag != redflag_prevframe)
3300         {
3301                 redflag_statuschange_time = time;
3302                 redflag_prevstatus = redflag_prevframe;
3303                 redflag_prevframe = redflag;
3304         }
3305
3306         if (blueflag != blueflag_prevframe)
3307         {
3308                 blueflag_statuschange_time = time;
3309                 blueflag_prevstatus = blueflag_prevframe;
3310                 blueflag_prevframe = blueflag;
3311         }
3312
3313         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3314         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3315
3316         float BLINK_FACTOR = 0.15;
3317         float BLINK_BASE = 0.85;
3318         // note:
3319         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3320         // thus
3321         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3322         // ensure RMS == 1
3323         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3324
3325         string red_icon, red_icon_prevstatus;
3326         float red_alpha, red_alpha_prevstatus;
3327         red_alpha = red_alpha_prevstatus = 1;
3328         switch(redflag) {
3329                 case 1: red_icon = "flag_red_taken"; break;
3330                 case 2: red_icon = "flag_red_lost"; break;
3331                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3332                 default:
3333                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3334                                 red_icon = "flag_red_shielded";
3335                         else
3336                                 red_icon = string_null;
3337                         break;
3338         }
3339         switch(redflag_prevstatus) {
3340                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3341                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3342                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3343                 default:
3344                         if(redflag == 3)
3345                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3346                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3347                                 red_icon_prevstatus = "flag_red_shielded";
3348                         else
3349                                 red_icon_prevstatus = string_null;
3350                         break;
3351         }
3352
3353         string blue_icon, blue_icon_prevstatus;
3354         float blue_alpha, blue_alpha_prevstatus;
3355         blue_alpha = blue_alpha_prevstatus = 1;
3356         switch(blueflag) {
3357                 case 1: blue_icon = "flag_blue_taken"; break;
3358                 case 2: blue_icon = "flag_blue_lost"; break;
3359                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3360                 default:
3361                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3362                                 blue_icon = "flag_blue_shielded";
3363                         else
3364                                 blue_icon = string_null;
3365                         break;
3366         }
3367         switch(blueflag_prevstatus) {
3368                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3369                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3370                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3371                 default:
3372                         if(blueflag == 3)
3373                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3374                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3375                                 blue_icon_prevstatus = "flag_blue_shielded";
3376                         else
3377                                 blue_icon_prevstatus = string_null;
3378                         break;
3379         }
3380
3381         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3382                 redflag_pos = pos;
3383                 blueflag_pos = pos + eX * mySize_y;
3384         } else {
3385                 blueflag_pos = pos;
3386                 redflag_pos = pos + eX * mySize_y;
3387         }
3388
3389         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3390         if(red_icon_prevstatus && f < 1)
3391                 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3392         if(red_icon)
3393                 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * red_alpha * f, DRAWFLAG_NORMAL);
3394
3395         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3396         if(blue_icon_prevstatus && f < 1)
3397                 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3398         if(blue_icon)
3399                 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha) * blue_alpha * f, DRAWFLAG_NORMAL);
3400 }
3401
3402 // Keyhunt HUD modicon section
3403 float kh_runheretime;
3404
3405 void HUD_Mod_KH_Reset(void)
3406 {
3407         kh_runheretime = 0;
3408 }
3409
3410 void HUD_Mod_KH(vector pos, vector mySize)
3411 {
3412         mod_active = 1; // keyhunt should never hide the mod icons panel
3413         float kh_keys;
3414         float keyteam;
3415         float a, aa;
3416         vector p, pa, kh_size, kh_asize;
3417
3418         p_x = pos_x;
3419         p_y = pos_y + 0.25 * mySize_y;
3420
3421         kh_keys = getstati(STAT_KH_KEYS);
3422
3423         kh_size_x = mySize_x * 0.25;
3424         kh_size_y = 0.75 * mySize_y;
3425
3426         pa = p - eY * 0.25 * mySize_y;
3427
3428         kh_asize_x = mySize_x * 0.25;
3429         kh_asize_y = mySize_y * 0.25;
3430
3431         float i, key;
3432
3433         float keycount;
3434         keycount = 0;
3435         for(i = 0; i < 4; ++i)
3436         {
3437                 key = floor(kh_keys / pow(32, i)) & 31;
3438                 keyteam = key - 1;
3439                 if(keyteam == 30 && keycount <= 4)
3440                         keycount += 4;
3441                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3442                         keycount += 1;
3443         }
3444
3445         // this yields 8 exactly if "RUN HERE" shows
3446
3447         if(keycount == 8)
3448         {
3449                 if(!kh_runheretime)
3450                         kh_runheretime = time;
3451                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3452         }
3453         else
3454                 kh_runheretime = 0;
3455
3456         for(i = 0; i < 4; ++i)
3457         {
3458                 key = floor(kh_keys / pow(32, i)) & 31;
3459                 keyteam = key - 1;
3460                 switch(keyteam)
3461                 {
3462                         case 30: // my key
3463                                 keyteam = myteam;
3464                                 a = 1;
3465                                 aa = 1;
3466                                 break;
3467                         case -1: // no key
3468                                 a = 0;
3469                                 aa = 0;
3470                                 break;
3471                         default: // owned or dropped
3472                                 a = 0.2;
3473                                 aa = 0.5;
3474                                 break;
3475                 }
3476                 a = a * hud_fg_alpha;
3477                 aa = aa * hud_fg_alpha;
3478                 if(a > 0)
3479                 {
3480                         switch(keyteam)
3481                         {
3482                                 case COLOR_TEAM1:
3483                                         drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3484                                         break;
3485                                 case COLOR_TEAM2:
3486                                         drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3487                                         break;
3488                                 case COLOR_TEAM3:
3489                                         drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3490                                         break;
3491                                 case COLOR_TEAM4:
3492                                         drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3493                                         break;
3494                                 default:
3495                                         break;
3496                         }
3497                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3498                         {
3499                                 case 0:
3500                                         drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3501                                         break;
3502                                 case 1:
3503                                         drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3504                                         break;
3505                                 case 2:
3506                                         drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3507                                         break;
3508                                 case 3:
3509                                         drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3510                                         break;
3511                         }
3512                 }
3513                 p_x += 0.25 * mySize_x;
3514                 pa_x += 0.25 * mySize_x;
3515         }
3516 }
3517
3518 // Nexball HUD mod icon
3519 void HUD_Mod_NexBall(vector pos, vector mySize)
3520 {
3521         float stat_items, nb_pb_starttime, dt, p;
3522
3523         stat_items = getstati(STAT_ITEMS);
3524         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3525
3526         if (stat_items & IT_KEY1)
3527                 mod_active = 1;
3528         else
3529                 mod_active = 0;
3530
3531         //Manage the progress bar if any
3532         if (nb_pb_starttime > 0)
3533         {
3534                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3535                 // one period of positive triangle
3536                 p = 2 * dt / nb_pb_period;
3537                 if (p > 1)
3538                         p = 2 - p;
3539
3540                 //Draw the filling
3541                 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * hud_fg_alpha, DRAWFLAG_NORMAL);
3542         }
3543
3544         pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
3545
3546         if (stat_items & IT_KEY1)
3547                 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
3548 }
3549
3550 // Race/CTS HUD mod icons
3551 float crecordtime_prev; // last remembered crecordtime
3552 float crecordtime_change_time; // time when crecordtime last changed
3553 float srecordtime_prev; // last remembered srecordtime
3554 float srecordtime_change_time; // time when srecordtime last changed
3555
3556 float race_status_time;
3557 float race_status_prev;
3558 string race_status_name_prev;
3559 void HUD_Mod_Race(vector pos, vector mySize)
3560 {
3561         mod_active = 1; // race should never hide the mod icons panel
3562         entity me;
3563         me = playerslots[player_localentnum - 1];
3564         float t, score;
3565         float f; // yet another function has this
3566         score = me.(scores[ps_primary]);
3567
3568         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3569                 return; // no records in the actual race
3570
3571         drawfont = hud_bigfont;
3572
3573         // clientside personal record
3574         string rr;
3575         if(gametype == GAME_CTS)
3576                 rr = CTS_RECORD;
3577         else
3578                 rr = RACE_RECORD;
3579         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3580
3581         if(score && (score < t || !t)) {
3582                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3583                 if(cvar("cl_autodemo_delete_keeprecords"))
3584                 {
3585                         f = cvar("cl_autodemo_delete");
3586                         f &~= 1;
3587                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3588                 }
3589         }
3590
3591         if(t != crecordtime_prev) {
3592                 crecordtime_prev = t;
3593                 crecordtime_change_time = time;
3594         }
3595         f = time - crecordtime_change_time;
3596
3597         if (f > 1) {
3598                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3599                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3600         } else {
3601                 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3602                 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3603                 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3604                 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3605         }
3606
3607         // server record
3608         t = race_server_record;
3609         if(t != srecordtime_prev) {
3610                 srecordtime_prev = t;
3611                 srecordtime_change_time = time;
3612         }
3613         f = time - srecordtime_change_time;
3614
3615         if (f > 1) {
3616                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3617                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3618         } else {
3619                 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3620                 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3621                 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3622                 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL, f);
3623         }
3624
3625         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3626                 race_status_time = time + 5;
3627                 race_status_prev = race_status;
3628                 if (race_status_name_prev)
3629                         strunzone(race_status_name_prev);
3630                 race_status_name_prev = strzone(race_status_name);
3631         }
3632
3633         pos_x += mySize_x/2;
3634         // race "awards"
3635         float a;
3636         a = bound(0, race_status_time - time, 1);
3637
3638         string s;
3639         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3640
3641         float rank;
3642         if(race_status > 0)
3643                 rank = race_CheckName(race_status_name);
3644         string rankname;
3645         rankname = race_PlaceName(rank);
3646
3647         if(race_status == 0)
3648                 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3649         else if(race_status == 1) {
3650                 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3651                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3652                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3653         } else if(race_status == 2) {
3654                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3655                         drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3656                 else
3657                         drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3658                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3659                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3660         } else if(race_status == 3) {
3661                 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3662                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3663                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_fg_alpha * a, DRAWFLAG_NORMAL);
3664         }
3665
3666         if (race_status_time - time <= 0) {
3667                 race_status_prev = -1;
3668                 race_status = -1;
3669                 if(race_status_name)
3670                         strunzone(race_status_name);
3671                 race_status_name = string_null;
3672                 if(race_status_name_prev)
3673                         strunzone(race_status_name_prev);
3674                 race_status_name_prev = string_null;
3675         }
3676         drawfont = hud_font;
3677 }
3678
3679 float mod_prev; // previous state of mod_active to check for a change
3680 float mod_alpha;
3681 float mod_change; // "time" when mod_active changed
3682
3683 void HUD_ModIcons(float forcealpha)
3684 {
3685         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3686                 return;
3687
3688         float id = HUD_PANEL_MODICONS;
3689         vector pos, mySize;
3690         pos = HUD_Panel_GetPos(id);
3691         mySize = HUD_Panel_GetSize(id);
3692
3693         if(mod_active != mod_prev) {
3694                 mod_change = time;
3695                 mod_prev = mod_active;
3696         }
3697
3698         if(mod_active || hud_configure)
3699                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3700         else
3701                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3702
3703         if(mod_alpha)
3704                 HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
3705
3706         float padding;
3707         padding = HUD_Panel_GetPadding(id);
3708         if(padding)
3709         {
3710                 pos += '1 1 0' * padding;
3711                 mySize -= '2 2 0' * padding;
3712         }
3713
3714         // these MUST be ran in order to update mod_active
3715         if(gametype == GAME_KEYHUNT)
3716                 HUD_Mod_KH(pos, mySize);
3717         else if(gametype == GAME_CTF || hud_configure)
3718                 HUD_Mod_CTF(pos, mySize, forcealpha); // forcealpha only needed for ctf icons, as only they are shown in config mode
3719         else if(gametype == GAME_NEXBALL)
3720                 HUD_Mod_NexBall(pos, mySize);
3721         else if(gametype == GAME_CTS || gametype == GAME_RACE)
3722                 HUD_Mod_Race(pos, mySize);
3723 }
3724
3725 // Draw pressed keys (#11)
3726 //
3727 void HUD_DrawPressedKeys(float forcealpha)
3728 {
3729         float id = HUD_PANEL_PRESSEDKEYS;
3730         vector pos, mySize;
3731         pos = HUD_Panel_GetPos(id);
3732         mySize = HUD_Panel_GetSize(id);
3733
3734         HUD_Panel_DrawBg(id, pos, mySize, 0);
3735         float padding;
3736         padding = HUD_Panel_GetPadding(id);
3737         if(padding)
3738         {
3739                 pos += '1 1 0' * padding;
3740                 mySize -= '2 2 0' * padding;
3741         }
3742
3743         float pressedkeys;
3744
3745         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3746         drawpic_skin(pos, "key_bg.tga",           mySize, '1 1 1', 0.1 * max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3747         drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x +       eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"),        '1 1 0' * (1/3) * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3748         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"),     '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3749         drawpic_skin(pos + eX * 0.023 * mySize_x +                      eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"),              '1 1 0' * (1/3) * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3750         drawpic_skin(pos + eX * 0.1 * mySize_x +                        eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"),              '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3751         drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"),  '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3752         drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x +      eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"),           '1 1 0' * 0.46 * mySize_y, '1 1 1', max(forcealpha, hud_fg_alpha), DRAWFLAG_NORMAL);
3753 }
3754
3755 // Handle chat as a panel (#12)
3756 //
3757 float chat_prevtime;
3758 void HUD_Chat(float forcealpha)
3759 {
3760         float id = HUD_PANEL_CHAT;
3761         vector pos, mySize;
3762         pos = HUD_Panel_GetPos(id);
3763         mySize = HUD_Panel_GetSize(id);
3764
3765         HUD_Panel_DrawBg(id, pos, mySize, 0);
3766         float padding;
3767         padding = HUD_Panel_GetPadding(id);
3768         if(padding)
3769         {
3770                 pos += '1 1 0' * padding;
3771                 mySize -= '2 2 0' * padding;
3772         }
3773
3774         cvar_set("con_csqcpositioning", "1");
3775
3776         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3777         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3778
3779         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3780         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
3781
3782         if(hud_configure)
3783         {
3784                 if(chat_prevtime != floor(time/5))
3785                 {
3786                         chat_prevtime = floor(time/5);
3787
3788                         float sound_prev;
3789                         sound_prev = cvar("con_chatsound");
3790
3791                         // disable chat bleep
3792                         cvar_set("con_chatsound", "0");
3793                         print("\x01Player^7: This is the chat area\n");
3794                         cvar_set("con_chatsound", ftos(sound_prev));
3795                 }
3796         }
3797 }
3798
3799 /*
3800 ==================
3801 Main HUD system
3802 ==================
3803 */
3804
3805 void HUD_ShowSpeed(void)
3806 {
3807         vector numsize;
3808         float pos, conversion_factor;
3809         string speed, zspeed, unit;
3810
3811         switch(cvar("cl_showspeed_unit"))
3812         {
3813                 default:
3814                 case 0:
3815                         unit = "";
3816                         conversion_factor = 1.0;
3817                         break;
3818                 case 1:
3819                         unit = " qu/s";
3820                         conversion_factor = 1.0;
3821                         break;
3822                 case 2:
3823                         unit = " m/s";
3824                         conversion_factor = 0.0254;
3825                         break;
3826                 case 3:
3827                         unit = " km/h";
3828                         conversion_factor = 0.0254 * 3.6;
3829                         break;
3830                 case 4:
3831                         unit = " mph";
3832                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3833                         break;
3834                 case 5:
3835                         unit = " knots";
3836                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3837                         break;
3838         }
3839
3840         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3841
3842         numsize_x = numsize_y = cvar("cl_showspeed_size");
3843         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3844
3845         drawfont = hud_bigfont;
3846         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3847
3848         if (cvar("cl_showspeed_z") == 1) {
3849                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3850                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
3851         }
3852
3853         drawfont = hud_font;
3854 }
3855
3856 vector acc_prevspeed;
3857 float acc_prevtime;
3858 float acc_avg;
3859
3860 void HUD_ShowAcceleration(void)
3861 {
3862         float acceleration, sz, scale, alpha, f;
3863         vector pos, top, rgb;
3864         top_x = vid_conwidth/2;
3865         top_y = 0;
3866
3867         f = time - acc_prevtime;
3868         if(cvar("cl_showacceleration_z"))
3869                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3870         else
3871                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3872         acc_prevspeed = pmove_vel;
3873         acc_prevtime = time;
3874
3875         f = bound(0, f * 10, 1);
3876         acc_avg = acc_avg * (1 - f) + acceleration * f;
3877         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3878
3879         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3880
3881         sz = cvar("cl_showacceleration_size");
3882         scale = cvar("cl_showacceleration_scale");
3883         alpha = cvar("cl_showacceleration_alpha");
3884         if (cvar("cl_showacceleration_color_custom"))
3885                 rgb = stov(cvar_string("cl_showacceleration_color"));
3886         else {
3887                 rgb = '1 1 1';
3888                 if (acceleration < 0) {
3889                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3890                 } else if (acceleration > 0) {
3891                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3892                 }
3893         }
3894
3895         if (acceleration > 0)
3896                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3897         else if (acceleration < 0)
3898                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
3899 }
3900
3901 void HUD_Reset (void)
3902 {
3903         // reset gametype specific icons
3904         if(gametype == GAME_KEYHUNT)
3905                 HUD_Mod_KH_Reset();
3906         else if(gametype == GAME_CTF)
3907                 HUD_Mod_CTF_Reset();
3908 }
3909
3910 void HUD_Main (void)
3911 {
3912         if(disable_menu_alphacheck == 1)
3913                 menu_fade_alpha = 1;
3914         else
3915                 menu_fade_alpha = (1 - cvar("_menu_alpha"));
3916         hud_fg_alpha = cvar("hud_fg_alpha") * menu_fade_alpha;
3917
3918         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3919         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3920         hud_color_bg_team = cvar("hud_color_bg_team");
3921
3922         hud_fontsize = HUD_GetFontsize("hud_fontsize");
3923         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3924
3925         hud_configure = cvar("_hud_configure");
3926
3927         // Drawing stuff
3928
3929         // HUD configure visible grid
3930         if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
3931         {
3932                 float i;
3933                 // x-axis
3934                 for(i = 0; i < vid_conwidth/max(2, cvar("hud_configure_grid_x")); ++i)
3935                 {
3936                         drawfill(eX * i * max(2, cvar("hud_configure_grid_x")), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3937                 }
3938                 // y-axis
3939                 for(i = 0; i < vid_conheight/max(2, cvar("hud_configure_grid_y")); ++i)
3940                 {
3941                         drawfill(eY * i * max(2, cvar("hud_configure_grid_y")), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
3942                 }
3943         }
3944
3945         if(cvar_string("hud_dock") != "")
3946                 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
3947
3948         if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS))
3949                 HUD_WeaponIcons(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_WEAPONICONS);
3950         if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY))
3951                 HUD_Inventory(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_INVENTORY);
3952         if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS))
3953                 HUD_Powerups(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_POWERUPS);
3954         if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR))
3955                 HUD_HealthArmor(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_HEALTHARMOR);
3956         if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY))
3957                 HUD_Notify(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_NOTIFY);
3958         if(HUD_Panel_CheckActive(HUD_PANEL_TIMER))
3959                 HUD_Timer(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_TIMER);
3960         // TODO hud'ify
3961         if(HUD_Panel_CheckActive(HUD_PANEL_RADAR))
3962                 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3963                         HUD_Radar(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_RADAR);
3964         if(HUD_Panel_CheckActive(HUD_PANEL_SCORE))
3965                 HUD_Score(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_SCORE);
3966         if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER))
3967                 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3968                         HUD_RaceTimer(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_RACETIMER);
3969         if(HUD_Panel_CheckActive(HUD_PANEL_VOTE))
3970                 HUD_VoteWindow(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_VOTE);
3971         if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS))
3972                 HUD_ModIcons(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_MODICONS);
3973         // TODO hud'ify
3974         if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS))
3975                 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3976                         HUD_DrawPressedKeys(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_PRESSEDKEYS);
3977         if(HUD_Panel_CheckActive(HUD_PANEL_CHAT))
3978                 HUD_Chat(disable_menu_alphacheck == 2 && highlightedPanel == HUD_PANEL_CHAT);
3979         else
3980                 cvar_set("con_csqcpositioning", "0");
3981
3982         // TODO hud_'ify these
3983         if (cvar("cl_showspeed"))
3984                 HUD_ShowSpeed();
3985         if (cvar("cl_showacceleration"))
3986                 HUD_ShowAcceleration();
3987
3988         if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
3989                 localcmd("cmd selectteam auto; cmd join\n");
3990
3991         if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
3992                 disable_menu_alphacheck = 0;
3993 }