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Minor cleanups
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 vector centerprint_start;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i])
186                                 strunzone(centerprint_messages[i]);
187                         centerprint_messages[i] = strzone(s);
188                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
189                         ++i;
190
191                         // half height for empty lines looks better
192                         if(s == "")
193                                 hcount += 0.5;
194                         else
195                                 hcount += 1;
196
197                         if(i >= CENTERPRINT_MAX_LINES)
198                                 break;
199                 }
200         }
201
202         float h, havail;
203         h = centerprint_fontsize_y*hcount;
204
205         havail = vid_conheight;
206         if(cvar("con_chatpos") < 0)
207                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
208         if(havail > vid_conheight - 70)
209                 havail = vid_conheight - 70; // avoid overlapping HUD
210
211         centerprint_start_x = 0;
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263         centerprint_start_y =
264                 min(
265                         max(
266                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
267                                 (havail - h)/2
268                         ),
269                         havail - h
270                 );
271 #endif
272
273         centerprint_num = i;
274         centerprint_expire = time + cvar("scr_centertime");
275 }
276
277 void HUD_DrawCenterPrint (void)
278 {
279         float i;
280         vector pos;
281         string ts;
282         float a;
283
284         //if(time > centerprint_expire)
285         //      return;
286
287         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
288         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
289         //sz = 1.2 / (a + 0.2);
290
291         if(a <= 0)
292                 return;
293
294         pos = centerprint_start;
295         for (i=0; i<centerprint_num; i = i + 1)
296         {
297                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
298                 ts = centerprint_messages[i];
299                 if (ts != "")
300                 {
301                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
302                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
303                         pos_y = pos_y + centerprint_fontsize_y;
304                 }
305                 else
306                         // half height for empty lines looks better
307                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
308         }
309 }
310
311 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
312 {
313         position_x -= 2 / 3 * strlen(text) * scale_x;
314         drawstring(position, text, scale, rgb, alpha, flag);
315 }
316
317 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
318 {
319         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
320         drawstring(position, text, scale, rgb, alpha, flag);
321 }
322
323 // return the string of the given race place
324 string race_PlaceName(float pos) {
325         if(pos == 1)
326                 return "1st";
327         else if(pos == 2)
328                 return "2nd";
329         else if(pos == 3)
330                 return "3rd";
331         else
332                 return strcat(ftos(pos), "th");
333 }
334
335 // return the string of the onscreen race timer
336 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
337 {
338         string col;
339         string timestr;
340         string cpname;
341         string lapstr;
342         lapstr = "";
343
344         if(histime == 0) // goal hit
345         {
346                 if(mytime > 0)
347                 {
348                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
349                         col = "^1";
350                 }
351                 else if(mytime == 0)
352                 {
353                         timestr = "+0.0";
354                         col = "^3";
355                 }
356                 else
357                 {
358                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
359                         col = "^2";
360                 }
361
362                 if(lapdelta > 0)
363                 {
364                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
365                         col = "^2";
366                 }
367                 else if(lapdelta < 0)
368                 {
369                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
370                         col = "^1";
371                 }
372         }
373         else if(histime > 0) // anticipation
374         {
375                 if(mytime >= histime)
376                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
377                 else
378                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
379                 col = "^3";
380         }
381         else
382                 col = "^7";
383
384         if(cp == 254)
385                 cpname = "Start line";
386         else if(cp == 255)
387                 cpname = "Finish line";
388         else if(cp)
389                 cpname = strcat("Intermediate ", ftos(cp));
390         else
391                 cpname = "Finish line";
392
393         if(histime < 0)
394                 return strcat(col, cpname);
395         else if(hisname == "")
396                 return strcat(col, cpname, " (", timestr, ")");
397         else
398                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
399 }
400
401 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
402 float race_CheckName(string net_name) {
403         float i;
404         for (i=RANKINGS_CNT-1;i>=0;--i)
405                 if(grecordholder[i] == net_name)
406                         return i+1;
407         return 0;
408 }
409
410 /*
411 ==================
412 HUD panels
413 ==================
414 */
415
416 // Save the config
417 void HUD_Panel_ExportCfg(string cfgname)
418 {
419         float fh;
420         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
421         if(fh >= 0)
422         {
423                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
430                 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
431                 fputs(fh, "\n");
432
433                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
436                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
437                 fputs(fh, "\n");
438
439                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
445                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
446                 fputs(fh, "\n");
447
448                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
449                 fputs(fh, "\n");
450
451                 // common cvars for all panels
452                 float i;
453                 for (i = 0; i < HUD_PANEL_NUM; ++i)
454                 {
455                         HUD_Panel_GetName(i)
456
457                         fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
458                         fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
459                         fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
460                         fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
461                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
462                         fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
463                         fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
464                         fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
465                         fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
466                         switch(i) {
467                                 case HUD_PANEL_WEAPONICONS:
468                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
469                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
470                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
471                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
472                                         fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
473                                         fputs(fh, strcat("seta hud_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_", panel_name, "_ammo_color")), "\"", "\n"));
474                                         fputs(fh, strcat("seta hud_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
475                                         fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_ammo_alpha")), "\"", "\n"));
476                                         break;
477                                 case HUD_PANEL_INVENTORY:
478                                         fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
480                                         break;
481                                 case HUD_PANEL_POWERUPS:
482                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
483                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
484                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
485                                         break;
486                                 case HUD_PANEL_HEALTHARMOR:
487                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
488                                         fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
489                                         fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
490                                         break;
491                                 case HUD_PANEL_NOTIFY:
492                                         fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
493                                         fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
494                                         break;
495                                 case HUD_PANEL_RADAR:
496                                         fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
497                                         break;
498                                 case HUD_PANEL_VOTE:
499                                         fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
500                                         break;
501                                 case HUD_PANEL_PRESSEDKEYS:
502                                         fputs(fh, strcat("seta hud_", panel_name, "_aspect \"", cvar_string(strcat("hud_", panel_name, "_aspect")), "\"", "\n"));
503                                         break;
504                         }
505                         fputs(fh, "\n");
506                 }
507
508                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
509         }
510         fclose(fh);
511 }
512
513 const float hlBorderSize = 4;
514 const string hlBorder = "gfx/hud/default/border_highlighted";
515 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
516 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
517 {
518         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
519         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
520         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
521         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
522         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
523 }
524
525 // draw the background/borders
526 #define HUD_Panel_DrawBg(alpha)\
527 if(panel_bg != "0")\
528         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
529 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
530         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
531
532 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
533 {
534         if(!alpha)
535                 return;
536
537         string pic;
538         if(vertical) {
539                 pic = strcat(hud_skin_path, "/statusbar_vertical");
540                 if(precache_pic(pic) == "") {
541                         pic = "gfx/hud/default/statusbar_vertical";
542                 }
543                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
544                 if(mySize_y/mySize_x > 2)
545                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
546                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
547         } else {
548                 pic = strcat(hud_skin_path, "/statusbar");
549                 if(precache_pic(pic) == "") {
550                         pic = "gfx/hud/default/statusbar";
551                 }
552                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
553                 if(mySize_x/mySize_y > 2)
554                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
555                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
556         }
557 }
558
559 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
560 {
561         if(!alpha)
562                 return;
563
564         string pic;
565         pic = strcat(hud_skin_path, "/num_leading");
566         if(precache_pic(pic) == "") {
567                 pic = "gfx/hud/default/num_leading";
568         }
569
570         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
571         if(mySize_x/mySize_y > 2)
572                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
573         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
574 }
575
576 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
577 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
578 {
579         float i;
580
581         vector myTarget;
582         myTarget = myPos;
583
584         vector targPos;
585         vector targSize;
586         vector myCenter;
587         vector targCenter;
588         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
589         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
590
591         for (i = 0; i < HUD_PANEL_NUM; ++i) {
592                 if(i == highlightedPanel || !panel_enabled)
593                         continue;
594
595                 HUD_Panel_UpdatePosSizeForId(i)
596
597                 panel_pos -= '1 1 0' * panel_bg_border;
598                 panel_size += '2 2 0' * panel_bg_border;
599
600                 if(myPos_y + mySize_y < panel_pos_y)
601                         continue;
602                 if(myPos_y > panel_pos_y + panel_size_y)
603                         continue;
604
605                 if(myPos_x + mySize_x < panel_pos_x)
606                         continue;
607                 if(myPos_x > panel_pos_x + panel_size_x)
608                         continue;
609
610                 // OK, there IS a collision.
611
612                 myCenter_x = myPos_x + 0.5 * mySize_x;
613                 myCenter_y = myPos_y + 0.5 * mySize_y;
614
615                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
616                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
617
618                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
619                 {
620                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
621                                 myTarget_x = panel_pos_x - mySize_x;
622                         else // push it upwards
623                                 myTarget_y = panel_pos_y - mySize_y;
624                 }
625                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
626                 {
627                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
628                                 myTarget_x = panel_pos_x + panel_size_x;
629                         else // push it upwards
630                                 myTarget_y = panel_pos_y - mySize_y;
631                 }
632                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
633                 {
634                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
635                                 myTarget_x = panel_pos_x - mySize_x;
636                         else // push it downwards
637                                 myTarget_y = panel_pos_y + panel_size_y;
638                 }
639                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
640                 {
641                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
642                                 myTarget_x = panel_pos_x + panel_size_x;
643                         else // push it downwards
644                                 myTarget_y = panel_pos_y + panel_size_y;
645                 }
646                 if(cvar("hud_configure_checkcollisions_debug"))
647                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
648         }
649
650         return myTarget;
651 }
652
653 void HUD_Panel_SetPos(vector pos)
654 {
655         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
656         vector mySize;
657         mySize = panel_size;
658
659         if(cvar("hud_configure_checkcollisions_debug"))
660                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
661
662         if(autocvar_hud_configure_grid)
663         {
664                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
665                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
666         }
667
668         if(hud_configure_checkcollisions)
669                 pos = HUD_Panel_CheckMove(pos, mySize);
670
671         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
672         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
673
674         string s;
675         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
676
677         HUD_Panel_GetName(highlightedPanel);
678         cvar_set(strcat("hud_", panel_name, "_pos"), s);
679 }
680
681 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
682 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
683         float i;
684
685         float targBorder;
686         vector targPos;
687         vector targSize;
688         vector targEndPos;
689
690         vector dist;
691         float ratio;
692         ratio = mySize_x/mySize_y;
693
694         for (i = 0; i < HUD_PANEL_NUM; ++i) {
695                 if(i == highlightedPanel || !panel_enabled)
696                         continue;
697
698                 HUD_Panel_UpdatePosSizeForId(i)
699
700                 panel_pos -= '1 1 0' * panel_bg_border;
701                 panel_size += '2 2 0' * panel_bg_border;
702
703                 targEndPos = panel_pos + panel_size;
704
705                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
706                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
707                         continue;
708
709                 if (resizeCorner == 1)
710                 {
711                         // check if this panel is on our way
712                         if (resizeorigin_x <= panel_pos_x)
713                                 continue;
714                         if (resizeorigin_y <= panel_pos_y)
715                                 continue;
716                         if (targEndPos_x <= resizeorigin_x - mySize_x)
717                                 continue;
718                         if (targEndPos_y <= resizeorigin_y - mySize_y)
719                                 continue;
720
721                         // there is a collision:
722                         // detect which side of the panel we are facing is actually limiting the resizing
723                         // (which side the resize direction finds for first) and reduce the size up to there
724                         //
725                         // dist is the distance between resizeorigin and the "analogous" point of the panel
726                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
727                         dist_x = resizeorigin_x - targEndPos_x;
728                         dist_y = resizeorigin_y - targEndPos_y;
729                         if (dist_y <= 0 || dist_x / dist_y > ratio)
730                                 mySize_x = min(mySize_x, dist_x);
731                         else
732                                 mySize_y = min(mySize_y, dist_y);
733                 }
734                 else if (resizeCorner == 2)
735                 {
736                         if (resizeorigin_x >= targEndPos_x)
737                                 continue;
738                         if (resizeorigin_y <= panel_pos_y)
739                                 continue;
740                         if (panel_pos_x >= resizeorigin_x + mySize_x)
741                                 continue;
742                         if (targEndPos_y <= resizeorigin_y - mySize_y)
743                                 continue;
744
745                         dist_x = panel_pos_x - resizeorigin_x;
746                         dist_y = resizeorigin_y - targEndPos_y;
747                         if (dist_y <= 0 || dist_x / dist_y > ratio)
748                                 mySize_x = min(mySize_x, dist_x);
749                         else
750                                 mySize_y = min(mySize_y, dist_y);
751                 }
752                 else if (resizeCorner == 3)
753                 {
754                         if (resizeorigin_x <= panel_pos_x)
755                                 continue;
756                         if (resizeorigin_y >= targEndPos_y)
757                                 continue;
758                         if (targEndPos_x <= resizeorigin_x - mySize_x)
759                                 continue;
760                         if (panel_pos_y >= resizeorigin_y + mySize_y)
761                                 continue;
762
763                         dist_x = resizeorigin_x - targEndPos_x;
764                         dist_y = panel_pos_y - resizeorigin_y;
765                         if (dist_y <= 0 || dist_x / dist_y > ratio)
766                                 mySize_x = min(mySize_x, dist_x);
767                         else
768                                 mySize_y = min(mySize_y, dist_y);
769                 }
770                 else if (resizeCorner == 4)
771                 {
772                         if (resizeorigin_x >= targEndPos_x)
773                                 continue;
774                         if (resizeorigin_y >= targEndPos_y)
775                                 continue;
776                         if (panel_pos_x >= resizeorigin_x + mySize_x)
777                                 continue;
778                         if (panel_pos_y >= resizeorigin_y + mySize_y)
779                                 continue;
780
781                         dist_x = panel_pos_x - resizeorigin_x;
782                         dist_y = panel_pos_y - resizeorigin_y;
783                         if (dist_y <= 0 || dist_x / dist_y > ratio)
784                                 mySize_x = min(mySize_x, dist_x);
785                         else
786                                 mySize_y = min(mySize_y, dist_y);
787                 }
788                 if(cvar("hud_configure_checkcollisions_debug"))
789                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
790         }
791
792         return mySize;
793 }
794
795 void HUD_Panel_SetPosSize(vector mySize)
796 {
797         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
798         vector resizeorigin;
799         resizeorigin = panel_click_resizeorigin;
800         vector myPos;
801
802         // minimum panel size cap
803         mySize_x = max(0.025 * vid_conwidth, mySize_x);
804         mySize_y = max(0.025 * vid_conheight, mySize_y);
805
806         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
807         {
808                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
809                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
810         }
811
812         // collision testing|
813         // -----------------+
814
815         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
816         if(resizeCorner == 1) {
817                 myPos_x = resizeorigin_x - mySize_x;
818                 myPos_y = resizeorigin_y - mySize_y;
819         } else if(resizeCorner == 2) {
820                 myPos_x = resizeorigin_x;
821                 myPos_y = resizeorigin_y - mySize_y;
822         } else if(resizeCorner == 3) {
823                 myPos_x = resizeorigin_x - mySize_x;
824                 myPos_y = resizeorigin_y;
825         } else { // resizeCorner == 4
826                 myPos_x = resizeorigin_x;
827                 myPos_y = resizeorigin_y;
828         }
829
830         // left/top screen edges
831         if(myPos_x < 0)
832                 mySize_x = mySize_x + myPos_x;
833         if(myPos_y < 0)
834                 mySize_y = mySize_y + myPos_y;
835
836         // bottom/right screen edges
837         if(myPos_x + mySize_x > vid_conwidth)
838                 mySize_x = vid_conwidth - myPos_x;
839         if(myPos_y + mySize_y > vid_conheight)
840                 mySize_y = vid_conheight - myPos_y;
841
842         if(cvar("hud_configure_checkcollisions_debug"))
843                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
844
845         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
846         if(autocvar_hud_configure_grid)
847         {
848                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
849                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
850         }
851
852         if(hud_configure_checkcollisions)
853                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
854
855         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
856         mySize_x = max(0.025 * vid_conwidth, mySize_x);
857         mySize_y = max(0.025 * vid_conheight, mySize_y);
858
859         // do another pos check, as size might have changed by now
860         if(resizeCorner == 1) {
861                 myPos_x = resizeorigin_x - mySize_x;
862                 myPos_y = resizeorigin_y - mySize_y;
863         } else if(resizeCorner == 2) {
864                 myPos_x = resizeorigin_x;
865                 myPos_y = resizeorigin_y - mySize_y;
866         } else if(resizeCorner == 3) {
867                 myPos_x = resizeorigin_x - mySize_x;
868                 myPos_y = resizeorigin_y;
869         } else { // resizeCorner == 4
870                 myPos_x = resizeorigin_x;
871                 myPos_y = resizeorigin_y;
872         }
873
874         if(cvar("hud_configure_checkcollisions_debug"))
875                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
876
877         HUD_Panel_GetName(highlightedPanel);
878         string s;
879         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
880         cvar_set(strcat("hud_", panel_name, "_size"), s);
881
882         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
883         cvar_set(strcat("hud_", panel_name, "_pos"), s);
884 }
885
886 float mouseClicked;
887 float prevMouseClicked; // previous state
888 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
889 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
890
891 float menu_enabled;
892 float menu_enabled_time;
893 float pressed_key_time;
894 void HUD_Panel_Arrow_Action(float nPrimary)
895 {
896         if (highlightedPanel_prev == -1 || mouseClicked)
897                 return;
898
899         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
900
901         float step;
902         if(autocvar_hud_configure_grid)
903         {
904                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
905                 {
906                         if (hudShiftState & S_SHIFT)
907                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
908                         else
909                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
910                 }
911                 else
912                 {
913                         if (hudShiftState & S_SHIFT)
914                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
915                         else
916                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
917                 }
918         }
919         else
920         {
921                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
922                         step = vid_conheight;
923                 else
924                         step = vid_conwidth;
925                 if (hudShiftState & S_SHIFT)
926                         step = (step / 256); // more precision
927                 else
928                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
929         }
930
931         highlightedPanel = highlightedPanel_prev;
932
933         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
934
935         if (hudShiftState & S_ALT) // resize
936         {
937                 highlightedAction = 1;
938                 if(nPrimary == K_UPARROW)
939                         resizeCorner = 1;
940                 else if(nPrimary == K_RIGHTARROW)
941                         resizeCorner = 2;
942                 else if(nPrimary == K_LEFTARROW)
943                         resizeCorner = 3;
944                 else // if(nPrimary == K_DOWNARROW)
945                         resizeCorner = 4;
946
947                 // ctrl+arrow reduces the size, instead of increasing it
948                 // Note that ctrl disables collisions check too, but it's fine
949                 // since we don't collide with anything reducing the size
950                 if (hudShiftState & S_CTRL) {
951                         step = -step;
952                         resizeCorner = 5 - resizeCorner;
953                 }
954
955                 vector mySize;
956                 mySize = panel_size;
957                 panel_click_resizeorigin = panel_pos;
958                 if(resizeCorner == 1) {
959                         panel_click_resizeorigin += mySize;
960                         mySize_y += step;
961                 } else if(resizeCorner == 2) {
962                         panel_click_resizeorigin_y += mySize_y;
963                         mySize_x += step;
964                 } else if(resizeCorner == 3) {
965                         panel_click_resizeorigin_x += mySize_x;
966                         mySize_x += step;
967                 } else { // resizeCorner == 4
968                         mySize_y += step;
969                 }
970                 HUD_Panel_SetPosSize(mySize);
971         }
972         else // move
973         {
974                 highlightedAction = 2;
975                 vector pos;
976                 pos = panel_pos;
977                 if(nPrimary == K_UPARROW)
978                         pos_y -= step;
979                 else if(nPrimary == K_DOWNARROW)
980                         pos_y += step;
981                 else if(nPrimary == K_LEFTARROW)
982                         pos_x -= step;
983                 else // if(nPrimary == K_RIGHTARROW)
984                         pos_x += step;
985
986                 HUD_Panel_SetPos(pos);
987         }
988 }
989
990 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
991 {
992         if(!autocvar__hud_configure)
993                 return false;
994
995         // allow console bind to work
996         string con_keys;
997         float keys;
998         con_keys = findkeysforcommand("toggleconsole");
999         keys = tokenize(con_keys);
1000
1001         float hit_con_bind, i;
1002         for (i = 0; i < keys; ++i)
1003         {
1004                 if(nPrimary == stof(argv(i)))
1005                         hit_con_bind = 1;
1006         }
1007
1008         if(bInputType == 0) {
1009                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1010                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1011                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1012         }
1013         else if(bInputType == 1) {
1014                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1015                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1016                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1017         }
1018
1019         if(nPrimary == K_MOUSE1)
1020         {
1021                 if(bInputType == 0) { // key pressed
1022                         mouseClicked = 1;
1023                         return true;
1024                 }
1025                 else if(bInputType == 1) {// key released
1026                         mouseClicked = 0;
1027                         return true;
1028                 }
1029         }
1030         else if(nPrimary == K_ESCAPE)
1031         {
1032                 if (bInputType == 1)
1033                         return true;
1034                 disable_menu_alphacheck = 1;
1035                 menu_enabled = 1;
1036                 menu_enabled_time = time;
1037                 localcmd("menu_showhudexit\n");
1038         }
1039         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1040         {
1041                 if (bInputType == 1)
1042                 {
1043                         pressed_key_time = 0;
1044                         return true;
1045                 }
1046                 else if (pressed_key_time == 0)
1047                         pressed_key_time = time;
1048
1049                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1050         }
1051         else if(hit_con_bind)
1052                 return false;
1053
1054         return true; // Suppress ALL other input
1055 }
1056
1057 float HUD_Panel_HighlightCheck()
1058 {
1059         float i, j, border;
1060         vector panelPos;
1061         vector panelSize;
1062
1063         while(j <= HUD_PANEL_NUM)
1064         {
1065                 i = panel_order[j];
1066                 j += 1;
1067
1068                 HUD_Panel_UpdatePosSizeForId(i)
1069
1070                 panelPos = panel_pos;
1071                 panelSize = panel_size;
1072                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1073
1074                 // move
1075                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1076                 {
1077                         return 1;
1078                 }
1079                 // resize from topleft border
1080                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1081                 {
1082                         return 2;
1083                 }
1084                 // resize from topright border
1085                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1086                 {
1087                         return 3;
1088                 }
1089                 // resize from bottomleft border
1090                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1091                 {
1092                         return 3;
1093                 }
1094                 // resize from bottomright border
1095                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1096                 {
1097                         return 2;
1098                 }
1099         }
1100         return 0;
1101 }
1102
1103 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1104 void HUD_Panel_FirstInDrawQ(float id)
1105 {
1106         float i;
1107         var float place = -1;
1108         // find out where in the array our current id is, save into place
1109         for(i = 0; i < HUD_PANEL_NUM; ++i)
1110         {
1111                 if(panel_order[i] == id)
1112                 {
1113                         place = i;
1114                         break;
1115                 }
1116         }
1117         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1118         if(place == -1)
1119                 place = HUD_PANEL_NUM - 1;
1120
1121         // move all ids up by one step in the array until "place"
1122         for(i = place; i > 0; --i)
1123         {
1124                 panel_order[i] = panel_order[i-1];
1125         }
1126         // now save the new top id
1127         panel_order[0] = id;
1128         
1129         // let's save them into the cvar by some strcat trickery
1130         string s;
1131         for(i = 0; i < HUD_PANEL_NUM; ++i)
1132         {
1133                 s = strcat(s, ftos(panel_order[i]), " ");
1134         }
1135         cvar_set("_hud_panelorder", s);
1136         if(hud_panelorder_prev)
1137                 strunzone(hud_panelorder_prev);
1138         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1139 }
1140
1141 void HUD_Panel_Highlight()
1142 {
1143         float i, j, border;
1144         vector panelPos;
1145         vector panelSize;
1146
1147         while(j <= HUD_PANEL_NUM)
1148         {
1149                 i = panel_order[j];
1150                 j += 1;
1151
1152                 HUD_Panel_UpdatePosSizeForId(i)
1153
1154                 panelPos = panel_pos;
1155                 panelSize = panel_size;
1156                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1157
1158                 // move
1159                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1160                 {
1161                         highlightedPanel = i;
1162                         HUD_Panel_FirstInDrawQ(i);
1163                         highlightedAction = 1;
1164                         panel_click_distance = mousepos - panelPos;
1165                         return;
1166                 }
1167                 // resize from topleft border
1168                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1169                 {
1170                         highlightedPanel = i;
1171                         HUD_Panel_FirstInDrawQ(i);
1172                         highlightedAction = 2;
1173                         resizeCorner = 1;
1174                         panel_click_distance = mousepos - panelPos;
1175                         panel_click_resizeorigin = panelPos + panelSize;
1176                         return;
1177                 }
1178                 // resize from topright border
1179                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1180                 {
1181                         highlightedPanel = i;
1182                         HUD_Panel_FirstInDrawQ(i);
1183                         highlightedAction = 2;
1184                         resizeCorner = 2;
1185                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1186                         panel_click_distance_y = mousepos_y - panelPos_y;
1187                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1188                         return;
1189                 }
1190                 // resize from bottomleft border
1191                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1192                 {
1193                         highlightedPanel = i;
1194                         HUD_Panel_FirstInDrawQ(i);
1195                         highlightedAction = 2;
1196                         resizeCorner = 3;
1197                         panel_click_distance_x = mousepos_x - panelPos_x;
1198                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1199                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1200                         return;
1201                 }
1202                 // resize from bottomright border
1203                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1204                 {
1205                         highlightedPanel = i;
1206                         HUD_Panel_FirstInDrawQ(i);
1207                         highlightedAction = 2;
1208                         resizeCorner = 4;
1209                         panel_click_distance = panelSize - mousepos + panelPos;
1210                         panel_click_resizeorigin = panelPos;
1211                         return;
1212                 }
1213                 else
1214                 {
1215                         highlightedPanel_prev = -1;
1216                 }
1217         }
1218 }
1219
1220 float highlightcheck;
1221 void HUD_Panel_Mouse()
1222 {
1223         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1224         if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
1225                 disable_menu_alphacheck = 0;
1226         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1227                 menu_enabled = 0;
1228
1229         /*
1230         print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
1231         print("Highlighted: ", ftos(highlightedPanel), "\n");
1232         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1233         */
1234
1235         if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
1236                 highlightedPanel = -1;
1237                 highlightedAction = 0;
1238         }
1239         if(highlightedPanel != -1)
1240                 highlightedPanel_prev = highlightedPanel;
1241
1242         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1243
1244         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1245         mousepos_y = bound(0, mousepos_y, vid_conheight);
1246
1247         if(mouseClicked)
1248         {
1249                 if(prevMouseClicked == 0)
1250                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1251
1252                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1253
1254                 if(highlightedAction == 1)
1255                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1256                 else if(highlightedAction == 2)
1257                 {
1258                         vector mySize;
1259                         if(resizeCorner == 1) {
1260                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1261                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1262                         } else if(resizeCorner == 2) {
1263                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1264                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1265                         } else if(resizeCorner == 3) {
1266                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1267                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1268                         } else { // resizeCorner == 4
1269                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1270                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1271                         }
1272                         HUD_Panel_SetPosSize(mySize);
1273                 }
1274
1275                 // doubleclick check
1276                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1277                 {
1278                         mouseClicked = 0; // to prevent spam, I guess.
1279                         disable_menu_alphacheck = 2;
1280                         menu_enabled = 1;
1281                         menu_enabled_time = time;
1282                         HUD_Panel_GetName(highlightedPanel)
1283                         localcmd("menu_showhudoptions ", panel_name, "\n");
1284                         return;
1285                 }
1286                 if(prevMouseClicked == 0)
1287                 {
1288                         prevMouseClickedTime = time;
1289                         prevMouseClickedPos = mousepos;
1290                 }
1291         }
1292         else
1293         {
1294                 highlightcheck = HUD_Panel_HighlightCheck();
1295         }
1296         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1297         string cursor;
1298         vector cursorsize;
1299         cursorsize = '32 32 0';
1300
1301         if(highlightcheck == 0)
1302                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1303         else if(highlightcheck == 1)
1304                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1305         else if(highlightcheck == 2)
1306                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1307         else
1308                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1309
1310         prevMouseClicked = mouseClicked;
1311 }
1312
1313 // Weapon icons (#0)
1314 //
1315 float weaponspace[10];
1316 #define HUD_WeaponIcons_Clear()\
1317         float idx;\
1318         for(idx = 0; idx < 10; ++idx)\
1319                 weaponspace[idx] = 0;
1320
1321 entity weaponorder[WEP_MAXCOUNT];
1322 void weaponorder_swap(float i, float j, entity pass)
1323 {
1324         entity h;
1325         h = weaponorder[i];
1326         weaponorder[i] = weaponorder[j];
1327         weaponorder[j] = h;
1328 }
1329
1330 string weaponorder_cmp_str_save;
1331 string weaponorder_cmp_str;
1332 float weaponorder_cmp(float i, float j, entity pass)
1333 {
1334         float ai, aj;
1335         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1336         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1337         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1338 }
1339
1340 float GetAmmoStat(float i)
1341 {
1342         switch(i)
1343         {
1344                 case 0: return STAT_SHELLS;
1345                 case 1: return STAT_NAILS;
1346                 case 2: return STAT_ROCKETS;
1347                 case 3: return STAT_CELLS;
1348                 case 4: return STAT_FUEL;
1349                 default: return -1;
1350         }
1351 }
1352
1353 float GetAmmoTypeForWep(float i)
1354 {
1355         switch(i)
1356         {
1357                 case WEP_SHOTGUN: return 0;
1358                 case WEP_UZI: return 1;
1359                 case WEP_CAMPINGRIFLE: return 1;
1360                 case WEP_GRENADE_LAUNCHER: return 2;
1361                 case WEP_ELECTRO: return 3;
1362                 case WEP_CRYLINK: return 3;
1363                 case WEP_HLAC: return 3;
1364                 case WEP_MINSTANEX: return 3;
1365                 case WEP_NEX: return 3;
1366                 case WEP_HAGAR: return 2;
1367                 case WEP_ROCKET_LAUNCHER: return 2;
1368                 case WEP_SEEKER: return 2;
1369                 case WEP_FIREBALL: return 4;
1370                 case WEP_HOOK: return 3;
1371                 default: return -1;
1372         }
1373 }
1374
1375 #define MAX_ACCURACY_LEVELS 10
1376 float acc_lev[MAX_ACCURACY_LEVELS];
1377
1378 void HUD_WeaponIcons(void)
1379 {
1380         if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
1381                 return;
1382
1383         float id = HUD_PANEL_WEAPONICONS;
1384         HUD_Panel_UpdateCvarsForId(id);
1385         vector pos, mySize;
1386         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1387
1388         pos = panel_pos;
1389         mySize = panel_size;
1390
1391         weapon_cnt = 0;
1392         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1393         {
1394                 self = get_weaponinfo(i);
1395                 if(self.impulse >= 0)
1396                         ++weapon_cnt;
1397         }
1398
1399         // TODO make this configurable
1400         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1401
1402         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1403         {
1404                 if(weaponorder_cmp_str_save)
1405                         strunzone(weaponorder_cmp_str_save);
1406                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1407                 weapon_cnt = 0;
1408                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1409                 {
1410                         self = get_weaponinfo(i);
1411                         if(self.impulse >= 0)
1412                         {
1413                                 weaponorder[weapon_cnt] = self;
1414                                 ++weapon_cnt;
1415                         }
1416                 }
1417                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1418         }
1419
1420         HUD_Panel_DrawBg(1);
1421         if(panel_bg_padding)
1422         {
1423                 pos += '1 1 0' * panel_bg_padding;
1424                 mySize -= '2 2 0' * panel_bg_padding;
1425         }
1426
1427         // hits
1428         weapon_stats = getstati(STAT_DAMAGE_HITS);
1429         weapon_number = weapon_stats & 63;
1430         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1431         // fired
1432         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1433         weapon_number = weapon_stats & 63;
1434         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1435
1436         if(cvar_or("hud_weaponicons_fade", 1))
1437         {
1438                 fade = 3.2 - 2 * (time - weapontime);
1439                 fade = bound(0.7, fade, 1);
1440         }
1441         else
1442                 fade = 1;
1443
1444         HUD_WeaponIcons_Clear();
1445
1446         float rows, columns;
1447         rows = mySize_y/mySize_x;
1448         rows = bound(1, floor((sqrt(4 * autocvar_hud_weaponicons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1449
1450         columns = ceil(WEP_COUNT/rows);
1451         float row, column;
1452
1453         float a, type, fullammo;
1454         float when;
1455         when = autocvar_hud_weaponicons_complainbubble_time;
1456         float fadetime;
1457         fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
1458
1459         vector color;
1460         vector wpnpos;
1461         vector wpnsize;
1462
1463         float acc_levels;
1464         if(autocvar_hud_weaponicons_accuracy && !(gametype == GAME_RACE || gametype == GAME_CTS))
1465         {
1466                 acc_levels = tokenize(cvar_string("hud_weaponicons_accuracy_color_levels"));
1467                 if (acc_levels > MAX_ACCURACY_LEVELS)
1468                         acc_levels = MAX_ACCURACY_LEVELS;
1469
1470                 for (i = 0; i < acc_levels; ++i)
1471                         acc_lev[i] = stof(argv(i));
1472         }
1473
1474         for(i = 0; i < weapon_cnt; ++i)
1475         {
1476                 wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
1477                 wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1478
1479                 self = weaponorder[i];
1480                 weapid = self.impulse;
1481
1482                 // draw background behind currently selected weapon
1483                 if(self.weapon == activeweapon)
1484                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1485
1486                 // draw the weapon accuracy
1487                 if(acc_levels)
1488                 {
1489                         float weapon_hit, weapon_damage;
1490                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1491                         if(weapon_damage)
1492                         {
1493                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1494                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1495                         }
1496
1497                         // find the max level lower than weapon_stats
1498                         float j;
1499                         j = acc_levels-1;
1500                         while ( j && weapon_stats < acc_lev[j] )
1501                                 --j;
1502
1503 #define acc_color(i) stov(cvar_string(strcat("hud_weaponicons_accuracy_color", ftos(i))))
1504
1505                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1506                         float factor;
1507                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1508                         color = acc_color(j);
1509                         color = color + factor * (acc_color(j+1) - color);
1510
1511                         if(weapon_damage)
1512                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1513                 }
1514
1515                 // draw the weapon icon
1516                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1517                 {
1518                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1519
1520                         if(autocvar_hud_weaponicons_number == 1) // weapon number
1521                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1522                         else if(autocvar_hud_weaponicons_number == 2) // bind
1523                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1524
1525                         // draw ammo status bar
1526                         if(autocvar_hud_weaponicons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1527                         {
1528                                 a = 0;
1529                                 type = GetAmmoTypeForWep(weapid);
1530                                 if(type != -1)
1531                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1532
1533                                 if(a > 0)
1534                                 {
1535                                         switch(type) {
1536                                                 case 0: fullammo = autocvar_hud_weaponicons_ammo_full_shells; break;
1537                                                 case 1: fullammo = autocvar_hud_weaponicons_ammo_full_nails; break;
1538                                                 case 2: fullammo = autocvar_hud_weaponicons_ammo_full_rockets; break;
1539                                                 case 3: fullammo = autocvar_hud_weaponicons_ammo_full_cells; break;
1540                                                 case 4: fullammo = autocvar_hud_weaponicons_ammo_full_fuel; break;
1541                                                 default: fullammo = 60;
1542                                         }
1543
1544                                         vector barsize;
1545                                         vector barpos;
1546                                         if(wpnsize_x/wpnsize_y > autocvar_hud_weaponicons_aspect)
1547                                         {
1548                                                 barsize_x = autocvar_hud_weaponicons_aspect * wpnsize_y;
1549                                                 barsize_y = wpnsize_y;
1550
1551                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1552                                                 barpos_y = wpnpos_y;
1553                                         }
1554                                         else
1555                                         {
1556                                                 barsize_y = 1/autocvar_hud_weaponicons_aspect * wpnsize_x;
1557                                                 barsize_x = wpnsize_x;
1558
1559                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1560                                                 barpos_x = wpnpos_x;
1561                                         }
1562
1563                                         drawsetcliparea(
1564                                                 barpos_x,
1565                                                 barpos_y,
1566                                                 barsize_x * bound(0, a/fullammo, 1),
1567                                                 barsize_y);
1568                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_weaponicons_ammo_color, panel_fg_alpha * autocvar_hud_weaponicons_ammo_alpha, DRAWFLAG_NORMAL);
1569                                         drawresetcliparea();
1570                                 }
1571                         }
1572                 }
1573
1574                 // draw a "ghost weapon icon" if you don't have the weapon
1575                 else
1576                 {
1577                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1578                 }
1579
1580                 // draw the complain message
1581                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
1582                 {
1583                         if(fadetime)
1584                         {
1585                                 if(complain_weapon_time + when > time)
1586                                         a = 1;
1587                                 else
1588                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1589                         }
1590                         else
1591                         {
1592                                 if(complain_weapon_time + when > time)
1593                                         a = 1;
1594                                 else
1595                                         a = 0;
1596                         }
1597
1598                         string s;
1599                         if(complain_weapon_type == 0) {
1600                                 s = "Out of ammo";
1601                                 color = autocvar_hud_weaponicons_complainbubble_color_outofammo;
1602                         }
1603                         else if(complain_weapon_type == 1) {
1604                                 s = "Don't have";
1605                                 color = autocvar_hud_weaponicons_complainbubble_color_donthave;
1606                         }
1607                         else {
1608                                 s = "Unavailable";
1609                                 color = autocvar_hud_weaponicons_complainbubble_color_unavailable;
1610                         }
1611                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1612                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1613                 }
1614
1615                 ++row;
1616                 if(row >= rows)
1617                 {
1618                         row = 0;
1619                         ++column;
1620                 }
1621         }
1622
1623 }
1624
1625 // Inventory (#1)
1626 //
1627 // TODO: macro
1628 float GetAmmoItemCode(float i)
1629 {
1630         switch(i)
1631         {
1632                 case 0: return IT_SHELLS;
1633                 case 1: return IT_NAILS;
1634                 case 2: return IT_ROCKETS;
1635                 case 3: return IT_CELLS;
1636                 case 4: return IT_FUEL;
1637                 default: return -1;
1638         }
1639 }
1640
1641 string GetAmmoPicture(float i)
1642 {
1643         switch(i)
1644         {
1645                 case 0: return "ammo_shells";
1646                 case 1: return "ammo_bullets";
1647                 case 2: return "ammo_rockets";
1648                 case 3: return "ammo_cells";
1649                 case 4: return "ammo_fuel";
1650                 default: return "";
1651         }
1652 }
1653
1654 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1655 {
1656         float a;
1657         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1658         if(autocvar__hud_configure)
1659                 a = 100;
1660
1661         vector color;
1662         if(a < 10)
1663                 color = '0.7 0 0';
1664         else
1665                 color = '1 1 1';
1666
1667         float alpha;
1668         if(currently_selected)
1669                 alpha = 1;
1670         else
1671                 alpha = 0.7;
1672
1673         vector newSize, newPos;
1674         if(mySize_x/mySize_y > 3)
1675         {
1676                 newSize_x = 3 * mySize_y;
1677                 newSize_y = mySize_y;
1678
1679                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1680                 newPos_y = myPos_y;
1681         }
1682         else
1683         {
1684                 newSize_y = 1/3 * mySize_x;
1685                 newSize_x = mySize_x;
1686
1687                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1688                 newPos_x = myPos_x;
1689         }
1690
1691         vector picpos, numpos;
1692         if(autocvar_hud_inventory_iconalign)
1693         {
1694                 numpos = newPos;
1695                 picpos = newPos + eX * 2 * newSize_y;
1696         }
1697         else
1698         {
1699                 numpos = newPos + eX * newSize_y;
1700                 picpos = newPos;
1701         }
1702
1703         if (currently_selected)
1704                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1705
1706         drawfont = hud_bigfont;
1707         drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1708         drawfont = hud_font;
1709         drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1710 }
1711
1712 void HUD_Inventory(void)
1713 {
1714         if(!autocvar_hud_inventory && !autocvar__hud_configure)
1715                 return;
1716
1717         float id = HUD_PANEL_INVENTORY;
1718         HUD_Panel_UpdateCvarsForId(id);
1719         float i, currently_selected;
1720
1721         vector pos, mySize;
1722         pos = panel_pos;
1723         mySize = panel_size;
1724
1725         HUD_Panel_DrawBg(1);
1726         if(panel_bg_padding)
1727         {
1728                 pos += '1 1 0' * panel_bg_padding;
1729                 mySize -= '2 2 0' * panel_bg_padding;
1730         }
1731
1732         float rows, columns;
1733         rows = mySize_y/mySize_x;
1734         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1735         //                               ^^^ ammo item aspect goes here
1736
1737         columns = ceil(AMMO_COUNT/rows);
1738
1739         float row, column;
1740         // ammo
1741         for (i = 0; i < AMMO_COUNT; ++i) {
1742                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1743                 if(autocvar_hud_inventory_onlycurrent) {
1744                         if(autocvar__hud_configure)
1745                                 i = 2;
1746                         if (currently_selected || autocvar__hud_configure)
1747                         {
1748                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1749                                 break;
1750                         }
1751                 } else {
1752                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1753                         ++row;
1754                         if(row >= rows)
1755                         {
1756                                 row = 0;
1757                                 column = column + 1;
1758                         }
1759                 }
1760         }
1761 }
1762
1763 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1764 {
1765         vector newSize, newPos;
1766         if(mySize_x/mySize_y > 3)
1767         {
1768                 newSize_x = 3 * mySize_y;
1769                 newSize_y = mySize_y;
1770
1771                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1772                 newPos_y = myPos_y;
1773         }
1774         else
1775         {
1776                 newSize_y = 1/3 * mySize_x;
1777                 newSize_x = mySize_x;
1778
1779                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1780                 newPos_x = myPos_x;
1781         }
1782
1783         vector picpos, numpos;
1784         if(left)
1785         {
1786                 if(iconalign == 1 || iconalign == 3) // right align
1787                 {
1788                         numpos = newPos;
1789                         picpos = newPos + eX * 2 * newSize_y;
1790                 }
1791                 else // left align
1792                 {
1793                         numpos = newPos + eX * newSize_y;
1794                         picpos = newPos;
1795                 }
1796         }
1797         else
1798         {
1799                 if(iconalign == 0 || iconalign == 3) // left align
1800                 {
1801                         numpos = newPos + eX * newSize_y;
1802                         picpos = newPos;
1803                 } 
1804                 else // right align
1805                 {
1806                         numpos = newPos;
1807                         picpos = newPos + eX * 2 * newSize_y;
1808                 }
1809         }
1810
1811         drawfont = hud_bigfont;
1812         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1813         drawfont = hud_font;
1814         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1815 }
1816
1817 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
1818 {
1819         float sz;
1820         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1821
1822         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
1823 }
1824
1825 // Powerups (#2)
1826 //
1827 void HUD_Powerups(void) {
1828         if(!autocvar_hud_powerups && !autocvar__hud_configure)
1829                 return;
1830
1831         float id = HUD_PANEL_POWERUPS;
1832         HUD_Panel_UpdateCvarsForId(id);
1833         float stat_items;
1834         stat_items = getstati(STAT_ITEMS);
1835
1836         if(!autocvar__hud_configure)
1837         {
1838                 if not(stat_items & IT_STRENGTH)
1839                         if not(stat_items & IT_INVINCIBLE)
1840                                 return;
1841
1842                 if (getstati(STAT_HEALTH) <= 0)
1843                         return;
1844         }
1845
1846         vector pos, mySize;
1847         pos = panel_pos;
1848         mySize = panel_size;
1849
1850         float strength_time, shield_time;
1851
1852         strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1853         shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1854
1855         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1856         if(panel_bg_padding)
1857         {
1858                 pos += '1 1 0' * panel_bg_padding;
1859                 mySize -= '2 2 0' * panel_bg_padding;
1860         }
1861
1862         if(autocvar__hud_configure)
1863         {
1864                 strength_time = 15;
1865                 shield_time = 27;
1866         }
1867
1868         vector barpos, barsize;
1869         vector picpos;
1870         vector numpos;
1871
1872         string leftname, rightname;
1873         float leftcnt, rightcnt;
1874         float leftexact, rightexact;
1875         if (autocvar_hud_powerups_flip) {
1876                 leftname = "strength";
1877                 leftcnt = ceil(strength_time);
1878                 leftexact = strength_time;
1879
1880                 rightname = "shield";
1881                 rightcnt = ceil(shield_time);
1882                 rightexact = shield_time;
1883         } else {
1884                 leftname = "shield";
1885                 leftcnt = ceil(shield_time);
1886                 leftexact = shield_time;
1887
1888                 rightname = "strength";
1889                 rightcnt = ceil(strength_time);
1890                 rightexact = strength_time;
1891         }
1892
1893         drawfont = hud_bigfont;
1894         if (mySize_x/mySize_y > 4)
1895         {
1896                 if(leftcnt)
1897                 {
1898                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1899                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1900                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1901                         } else { // left align
1902                                 barpos = pos;
1903                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1904                         }
1905
1906                         HUD_Panel_GetProgressBarColor(leftname)
1907                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
1908                         if(leftcnt > 1)
1909                                 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1910                         if(leftcnt <= 5)
1911                                 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1912                 }
1913
1914                 if(rightcnt)
1915                 {
1916                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1917                                 barpos = pos + eX * 0.5 * mySize_x;
1918                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1919                         } else { // right align
1920                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1921                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1922                         }
1923
1924                         HUD_Panel_GetProgressBarColor(rightname)
1925                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1926                         if(rightcnt > 1)
1927                                 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1928                         if(rightcnt <= 5)
1929                                 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1930                 }
1931         }
1932         else if (mySize_x/mySize_y > 1.5)
1933         {
1934                 if(leftcnt)
1935                 {
1936                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
1937                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1938                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1939                         } else { // left align
1940                                 barpos = pos;
1941                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1942                         }
1943
1944                         HUD_Panel_GetProgressBarColor(leftname)
1945                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1946                         if(leftcnt > 1)
1947                                 DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
1948                         if(leftcnt <= 5)
1949                                 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
1950                 }
1951
1952                 if(rightcnt)
1953                 {
1954                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
1955                                 barpos = pos + eY * 0.5 * mySize_y;
1956                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1957                         } else { // right align
1958                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1959                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1960                         }
1961
1962                         HUD_Panel_GetProgressBarColor(rightname)
1963                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1964                         if(rightcnt > 1)
1965                                 DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
1966                         if(rightcnt <= 5)
1967                                 DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
1968                 }
1969         }
1970         else
1971         {
1972                 if(leftcnt)
1973                 {
1974                         if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
1975                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1976                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1977                         } else { // up align
1978                                 barpos = pos;
1979                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1980                         }
1981
1982                         if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
1983                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
1984                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
1985                         } else { // up align
1986                                 picpos = pos + eX * 0.05 * mySize_x;
1987                                 numpos = pos + eY * 0.4 * mySize_x;
1988                         }
1989
1990                         HUD_Panel_GetProgressBarColor(leftname)
1991                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
1992                         if(leftcnt <= 5)
1993                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
1994                         if(leftcnt > 1)
1995                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1996                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1997                 }
1998
1999                 if(rightcnt)
2000                 {
2001                         if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
2002                                 barpos = pos + eX * 0.5 * mySize_x;
2003                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2004                         } else { // down align
2005                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2006                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2007                         }
2008
2009                         if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
2010                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2011                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2012                         } else { // down align
2013                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2014                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2015                         }
2016
2017                         HUD_Panel_GetProgressBarColor(rightname)
2018                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2019                         if(rightcnt <= 5)
2020                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2021                         if(rightcnt > 1)
2022                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2023                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2024                 }
2025         }
2026         drawfont = hud_font;
2027 }
2028
2029 // Health/armor (#3)
2030 //
2031 void HUD_HealthArmor(void)
2032 {
2033         if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
2034                 return;
2035
2036         float id = HUD_PANEL_HEALTHARMOR;
2037         HUD_Panel_UpdateCvarsForId(id);
2038         vector pos, mySize;
2039         pos = panel_pos;
2040         mySize = panel_size;
2041
2042         HUD_Panel_DrawBg(1);
2043         if(panel_bg_padding)
2044         {
2045                 pos += '1 1 0' * panel_bg_padding;
2046                 mySize -= '2 2 0' * panel_bg_padding;
2047         }
2048
2049         float armor, health;
2050         armor = getstati(STAT_ARMOR);
2051         health = getstati(STAT_HEALTH);
2052
2053         float fuel;
2054         fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
2055
2056         if(autocvar__hud_configure)
2057         {
2058                 armor = 150;
2059                 health = 100;
2060                 fuel = 70;
2061         }
2062
2063         if(health <= 0)
2064                 return;
2065
2066         vector barpos, barsize;
2067         vector picpos;
2068         vector numpos;
2069
2070         drawfont = hud_bigfont;
2071         if(autocvar_hud_healtharmor == 2) // combined health and armor display
2072         {
2073                 vector v;
2074                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2075
2076                 float x;
2077                 x = floor(v_x + 1);
2078
2079                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2080                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2081                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2082                 } else { // left align
2083                         barpos = pos;
2084                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2085                 }
2086
2087                 string biggercount;
2088                 if(v_z) // NOT fully armored
2089                 {
2090                         biggercount = "health";
2091                         HUD_Panel_GetProgressBarColor("health")
2092                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2093                         if(armor)
2094                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2095                 }
2096                 else
2097                 {
2098                         biggercount = "armor";
2099                         HUD_Panel_GetProgressBarColor("armor")
2100                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2101                         if(health)
2102                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2103                 }
2104                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2105
2106                 // fuel
2107                 if(fuel)
2108                 {
2109                         if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2110                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2111                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2112                         } else {
2113                                 barpos = pos;
2114                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2115                         }
2116                         HUD_Panel_GetProgressBarColor("fuel")
2117                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2118                 }
2119         }
2120         else
2121         {
2122                 string leftname, rightname;
2123                 float leftcnt, rightcnt;
2124                 float leftactive, rightactive;
2125                 float leftalpha, rightalpha;
2126                 if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
2127                         leftname = "armor";
2128                         leftcnt = armor;
2129                         if(leftcnt)
2130                                 leftactive = 1;
2131                         leftalpha = min((armor+10)/55, 1);
2132
2133                         rightname = "health";
2134                         rightcnt = health;
2135                         rightactive = 1;
2136                         rightalpha = 1;
2137                 } else {
2138                         leftname = "health";
2139                         leftcnt = health;
2140                         leftactive = 1;
2141                         leftalpha = 1;
2142
2143                         rightname = "armor";
2144                         rightcnt = armor;
2145                         if(rightcnt)
2146                                 rightactive = 1;
2147                         rightalpha = min((armor+10)/55, 1);
2148                 }
2149
2150                 if (mySize_x/mySize_y > 4)
2151                 {
2152                         if(leftactive)
2153                         {
2154                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2155                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2156                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2157                                 } else { // left align
2158                                         barpos = pos;
2159                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2160                                 }
2161
2162                                 HUD_Panel_GetProgressBarColor(leftname)
2163                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2164                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2165                         }
2166
2167                         if(rightactive)
2168                         {
2169                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2170                                         barpos = pos + eX * 0.5 * mySize_x;
2171                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2172                                 } else { // right align
2173                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2174                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2175                                 }
2176
2177                                 HUD_Panel_GetProgressBarColor(rightname)
2178                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2179                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
2180                         }
2181
2182                         if(fuel)
2183                         {
2184                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2185                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2186                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2187                                 } else {
2188                                         barpos = pos;
2189                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2190                                 }
2191                                 HUD_Panel_GetProgressBarColor("fuel")
2192                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2193                         }
2194                 }
2195                 else if (mySize_x/mySize_y > 1.5)
2196                 {
2197                         if(leftactive)
2198                         {
2199                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
2200                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2201                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2202                                 } else { // left align
2203                                         barpos = pos;
2204                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2205                                 }
2206
2207                                 HUD_Panel_GetProgressBarColor(leftname)
2208                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2209                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2210                         }
2211
2212                         if(rightactive)
2213                         {
2214                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2215                                         barpos = pos + eY * 0.5 * mySize_y;
2216                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2217                                 } else { // right align
2218                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2219                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2220                                 }
2221
2222                                 HUD_Panel_GetProgressBarColor(rightname)
2223                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2224                                 DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
2225                         }
2226
2227                         if(fuel)
2228                         {
2229                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2230                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2231                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2232                                 } else {
2233                                         barpos = pos;
2234                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2235                                 }
2236                                 HUD_Panel_GetProgressBarColor("fuel")
2237                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2238                         }
2239                 }
2240                 else
2241                 {
2242                         if(leftactive)
2243                         {
2244                                 if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
2245                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2246                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2247                                 } else { // up align
2248                                         barpos = pos;
2249                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2250                                 }
2251
2252                                 if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
2253                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2254                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2255                                 } else { // up align
2256                                         picpos = pos + eX * 0.05 * mySize_x;
2257                                         numpos = pos + eY * 0.4 * mySize_x;
2258                                 }
2259
2260                                 HUD_Panel_GetProgressBarColor(leftname)
2261                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2262                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2263                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2264                         }
2265
2266                         if(rightactive)
2267                         {
2268                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
2269                                         barpos = pos + eX * 0.5 * mySize_x;
2270                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2271                                 } else { // down align
2272                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2273                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2274                                 }
2275
2276                                 if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
2277                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2278                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2279                                 } else { // down align
2280                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2281                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2282                                 }
2283
2284                                 HUD_Panel_GetProgressBarColor(rightname)
2285                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2286                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2287                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2288                         }
2289
2290                         if(fuel)
2291                         {
2292                                 if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
2293                                         barpos = pos;
2294                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2295                                 } else {
2296                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2297                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2298                                 }
2299                                 HUD_Panel_GetProgressBarColor("fuel")
2300                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2301                         }
2302                 }
2303         }
2304         drawfont = hud_font;
2305 }
2306
2307 // Notification area (#4)
2308 //
2309
2310 string Weapon_SuicideMessage(float deathtype)
2311 {
2312         w_deathtype = deathtype;
2313         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2314         return w_deathtypestring;
2315 }
2316
2317 string Weapon_KillMessage(float deathtype)
2318 {
2319         w_deathtype = deathtype;
2320         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2321         return w_deathtypestring;
2322 }
2323
2324 float killnotify_times[10];
2325 float killnotify_deathtype[10];
2326 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2327 string killnotify_attackers[10];
2328 string killnotify_victims[10];
2329 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2330 {
2331         float i;
2332         for (i = 9; i > 0; --i) {
2333                 killnotify_times[i] = killnotify_times[i-1];
2334                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2335                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2336                 if(killnotify_attackers[i])
2337                         strunzone(killnotify_attackers[i]);
2338                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2339                 if(killnotify_victims[i])
2340                         strunzone(killnotify_victims[i]);
2341                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2342         }
2343         killnotify_times[0] = time;
2344         killnotify_deathtype[0] = wpn;
2345         killnotify_actiontype[0] = actiontype;
2346         if(killnotify_attackers[0])
2347                 strunzone(killnotify_attackers[0]);
2348         killnotify_attackers[0] = strzone(attacker);
2349         if(killnotify_victims[0])
2350                 strunzone(killnotify_victims[0]);
2351         killnotify_victims[0] = strzone(victim);
2352 }
2353
2354 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
2355 {
2356         float w;
2357         float alsoprint, gentle;
2358         alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2359         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2360         
2361         if(msg == MSG_SUICIDE) {
2362                 w = DEATH_WEAPONOF(type);
2363                 if(WEP_VALID(w)) {
2364                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2365                         if (alsoprint)
2366                                 print("^1", s1, "^1 ", Weapon_SuicideMessage(type), "\n");
2367                 } else if (type == DEATH_KILL) {
2368                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2369                         if (alsoprint)
2370                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2371                 } else if (type == DEATH_ROT) {
2372                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2373                         if (alsoprint)
2374                                 print ("^1",s1, "^1 died\n");
2375                 } else if (type == DEATH_NOAMMO) {
2376                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2377                         if (alsoprint)
2378                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2379                 } else if (type == DEATH_CAMP) {
2380                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2381                         if (alsoprint)
2382                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2383                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2384                         HUD_KillNotify_Push(s1, "", 0, type);
2385                         if (alsoprint)
2386                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2387                 } else if (type == DEATH_CHEAT) {
2388                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2389                         if (alsoprint)
2390                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2391                 } else if (type == DEATH_FIRE) {
2392                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2393                         if (alsoprint)
2394                                 print ("^1",s1, "^1 burned to death\n");
2395                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2396                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2397                         if (alsoprint)
2398                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2399                 } 
2400                 
2401                 if (stof(s2) > 2) // killcount > 2
2402                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2403         } else if(msg == MSG_KILL) {
2404                 w = DEATH_WEAPONOF(type);
2405                 if(WEP_VALID(w)) {
2406                         HUD_KillNotify_Push(s2, s1, 1, w);
2407                         if (alsoprint)
2408                                 print("^1", s1, "^1 ", Weapon_KillMessage(type), "\n");
2409                 }
2410                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2411                         HUD_KillNotify_Push(s1, s2, 1, type);
2412                         if(alsoprint)
2413                         {
2414                                 if(gentle) {
2415                                         print ("^1", s1, "^1 took action against a team mate\n");
2416                                 } else {
2417                                         print ("^1", s1, "^1 mows down a team mate\n");
2418                                 }
2419                         }
2420                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2421                                 if(gentle)
2422                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2423                                 else
2424                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2425                         }
2426                         else if (stof(s2) > 2) {
2427                                 if(gentle)
2428                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2429                                 else
2430                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2431                         }
2432                 }
2433                 else if(type == KILL_FIRST_BLOOD)
2434                         print("^1",s1, "^1 drew first blood", "\n");
2435                 // TODO: icon!
2436                 else if (type == DEATH_TELEFRAG)
2437                         print ("^1",s1, "^1 was telefragged by ", s2, "\n");
2438                 else if (type == DEATH_DROWN) {
2439                         HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
2440                         if(alsoprint)
2441                                 print ("^1",s1, "^1 was drowned by ", s2, "\n");
2442                 }
2443                 else if (type == DEATH_SLIME) {
2444                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
2445                         if(alsoprint)
2446                                 print ("^1",s1, "^1 was slimed by ", s2, "\n");
2447                 }
2448                 else if (type == DEATH_LAVA) {
2449                         HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
2450                         if(alsoprint)
2451                                 print ("^1",s1, "^1 was cooked by ", s2, "\n");
2452                 }
2453                 else if (type == DEATH_FALL) {
2454                         HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
2455                         if(alsoprint)
2456                                 print ("^1",s1, "^1 was grounded by ", s2, "\n");
2457                 }
2458                 else if (type == DEATH_SHOOTING_STAR) {
2459                         HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
2460                         if(alsoprint)
2461                                 print ("^1",s1, "^1 was shot into space by ", s2, "\n");
2462                 }
2463                 else if (type == DEATH_SWAMP) {
2464                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2465                         if(alsoprint)
2466                                 print ("^1",s1, "^1 was conserved by ", s2, "\n");
2467                 }
2468                 else if (type == DEATH_HURTTRIGGER)
2469                 {
2470                         HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
2471                         if(alsoprint)
2472                                 print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
2473                 } else if(type == DEATH_SBCRUSH) {
2474                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2475                         if(alsoprint)
2476                                 print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
2477                 } else if(type == DEATH_SBMINIGUN) {
2478                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2479                         if(alsoprint)
2480                                 print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
2481                 } else if(type == DEATH_SBROCKET) {
2482                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2483                         if(alsoprint)
2484                                 print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
2485                 } else if(type == DEATH_SBBLOWUP) {
2486                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2487                         if(alsoprint)
2488                                 print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
2489                 } else if(type == DEATH_WAKIGUN) {
2490                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2491                         if(alsoprint)
2492                                 print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
2493                 } else if(type == DEATH_WAKIROCKET) {
2494                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2495                         if(alsoprint)
2496                                 print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
2497                 } else if(type == DEATH_WAKIBLOWUP) {
2498                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2499                         if(alsoprint)
2500                                 print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
2501                 } else if(type == DEATH_TURRET) {
2502                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2503                         if(alsoprint)
2504                                 print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
2505                 } else if(type == DEATH_TOUCHEXPLODE) {
2506                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2507                         if(alsoprint)
2508                                 print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
2509                 } else if(type == DEATH_CHEAT) {
2510                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2511                         if(alsoprint)
2512                                 print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
2513                 } else if (type == DEATH_FIRE) {
2514                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2515                         if(alsoprint)
2516                                 print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
2517                 } else if (type == DEATH_CUSTOM) {
2518                         HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
2519                         if(alsoprint)
2520                                 print ("^1",s1, "^1 ", s2, "\n");
2521                 } else {
2522                         HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
2523                         if(alsoprint)
2524                                 print ("^1",s1, "^1 was fragged by ", s2, "\n");
2525                 }
2526         } else if(msg == MSG_SPREE) {
2527                 if(type == KILL_END_SPREE) {
2528                         if(gentle)
2529                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2530                         else
2531                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2532                 } else if(type == KILL_SPREE) {
2533                         if(gentle)
2534                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2535                         else
2536                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2537                 } else if(type == KILL_SPREE_3) {
2538                         if(gentle)
2539                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2540                         else
2541                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2542                 } else if(type == KILL_SPREE_5) {
2543                         if(gentle)
2544                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2545                         else
2546                                 print (s1,"^7 unleashes ^1RAGE\n");
2547                 } else if(type == KILL_SPREE_10) {
2548                         if(gentle)
2549                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2550                         else
2551                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2552                 } else if(type == KILL_SPREE_15) {
2553                         if(gentle)
2554                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2555                         else
2556                                 print (s1,"^7 executes ^1MAYHEM!\n");
2557                 } else if(type == KILL_SPREE_20) {
2558                         if(gentle)
2559                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2560                         else
2561                                 print (s1,"^7 is a ^1BERSERKER!\n");
2562                 } else if(type == KILL_SPREE_25) {
2563                         if(gentle)
2564                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2565                         else
2566                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2567                 } else if(type == KILL_SPREE_30) {
2568                         if(gentle)
2569                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2570                         else
2571                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2572                 }
2573         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2574                 if (type == DEATH_DROWN) {
2575                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2576                         if(alsoprint)
2577                         {
2578                                 if(gentle)
2579                                         print ("^1",s1, "^1 was in the water for too long\n");
2580                                 else
2581                                         print ("^1",s1, "^1 drowned\n");
2582                         }
2583                 } else if (type == DEATH_SLIME) {
2584                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2585                         if(alsoprint)
2586                                 print ("^1",s1, "^1 was slimed\n");
2587                 } else if (type == DEATH_LAVA) {
2588                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2589                         if(alsoprint)
2590                         {
2591                                 if(gentle)
2592                                         print ("^1",s1, "^1 found a hot place\n");
2593                                 else
2594                                         print ("^1",s1, "^1 turned into hot slag\n");
2595                         }
2596                 } else if (type == DEATH_FALL) {
2597                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2598                         if(alsoprint)
2599                         {
2600                                 if(gentle)
2601                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2602                                 else
2603                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2604                         }
2605                 } else if (type == DEATH_SHOOTING_STAR) {
2606                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2607                         if(alsoprint)
2608                                 print ("^1",s1, "^1 became a shooting star\n");
2609                 } else if (type == DEATH_SWAMP) {
2610                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2611                         if(alsoprint)
2612                         {
2613                                 if(gentle)
2614                                         print ("^1",s1, "^1 discovered a swamp\n");
2615                                 else
2616                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2617                         }
2618                 } else if(type == DEATH_TURRET) {
2619                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2620                         if(alsoprint)
2621                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2622                 } else if (type == DEATH_CUSTOM) {
2623                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2624                         if(alsoprint)
2625                                 print ("^1",s1, "^1 ", s2, "\n");
2626                 } else if (type == DEATH_HURTTRIGGER) {
2627                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2628                         if(alsoprint)
2629                                 print ("^1",s1, "^1 was in the wrong place\n");
2630                 } else if(type == DEATH_TOUCHEXPLODE) {
2631                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2632                         if(alsoprint)
2633                                 print ("^1",s1, "^1 died in an accident\n");
2634                 } else if(type == DEATH_CHEAT) {
2635                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2636                         if(alsoprint)
2637                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2638                 } else if(type == DEATH_FIRE) {
2639                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2640                         if(alsoprint)
2641                         {
2642                                 if(gentle)
2643                                         print ("^1",s1, "^1 felt a little hot\n");
2644                                 else
2645                                         print ("^1",s1, "^1 burnt to death\n");
2646                                 }
2647                 } else {
2648                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2649                         if(alsoprint)
2650                         {
2651                                 if(gentle)
2652                                         print ("^1",s1, "^1 needs a restart\n");
2653                                 else
2654                                         print ("^1",s1, "^1 died\n");
2655                         }
2656                 }
2657         } else if(msg == MSG_KILL_ACTION_SPREE) {
2658                 if(gentle)
2659                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2660                 else
2661                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2662         } else if(msg == MSG_INFO) {
2663                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2664                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2665                         print(s1, "^7 got the ", s2, "\n");
2666                 } else if(type == INFO_LOSTFLAG) {
2667                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2668                         print(s1, "^7 lost the ", s2, "\n");
2669                 } else if(type == INFO_PICKUPFLAG) {
2670                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2671                         print(s1, "^7 picked up the ", s2, "\n");
2672                 } else if(type == INFO_RETURNFLAG) {
2673                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2674                         print(s1, "^7 returned the ", s2, "\n");
2675                 } else if(type == INFO_CAPTUREFLAG) {
2676                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2677                         print(s1, "^7 captured the ", s2, s3, "\n");
2678                 }
2679         }
2680 }
2681
2682 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2683
2684 void HUD_Centerprint(string s1, string s2, float type, float msg)
2685 {
2686         float gentle;
2687         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2688         if(msg == MSG_SUICIDE) {
2689                 if (type == DEATH_TEAMCHANGE) {
2690                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2691                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2692                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2693                 } else if (type == DEATH_CAMP) {
2694                         if(gentle)
2695                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2696                         else
2697                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2698                 } else if (type == DEATH_NOAMMO) {
2699                         if(gentle)
2700                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2701                         else
2702                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2703                 } else if (type == DEATH_ROT) {
2704                         if(gentle)
2705                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2706                         else
2707                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2708                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2709                         if(gentle)
2710                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2711                         else
2712                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2713                 } else if (type == DEATH_QUIET) {
2714                         // do nothing
2715                 } else if (type == DEATH_KILL) {
2716                         if(gentle)
2717                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2718                         else
2719                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2720                 }
2721         } else if(msg == MSG_KILL) {
2722                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2723                         if(gentle) {
2724                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2725                         } else {
2726                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2727                         }
2728                 } else if (type == KILL_FIRST_BLOOD) {
2729                         if(gentle) {
2730                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2731                         } else {
2732                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2733                         }
2734                 } else if (type == KILL_FIRST_VICTIM) {
2735                         if(gentle) {
2736                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2737                         } else {
2738                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2739                         }
2740                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2741                         if(gentle) {
2742                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2743                         } else {
2744                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2745                         }
2746                 } else if (type == KILL_TYPEFRAGGED) {
2747                         if(gentle) {
2748                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2749                         } else {
2750                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2751                         }
2752                 } else if (type == KILL_FRAG) {
2753                         if(gentle) {
2754                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
2755                         } else {
2756                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
2757                         }
2758                 } else if (type == KILL_FRAGGED) {
2759                         if(gentle) {
2760                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
2761                         } else {
2762                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
2763                         }
2764                 }
2765         } else if(msg == MSG_KILL_ACTION) {
2766                 // TODO: invent more centerprints here?
2767                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
2768         }
2769 }
2770
2771 void HUD_Notify (void)
2772 {
2773         if(!autocvar_hud_notify && !autocvar__hud_configure)
2774                 return;
2775
2776         float id = HUD_PANEL_NOTIFY;
2777         HUD_Panel_UpdateCvarsForId(id);
2778         vector pos, mySize;
2779         pos = panel_pos;
2780         mySize = panel_size;
2781
2782         HUD_Panel_DrawBg(1);
2783         if(panel_bg_padding)
2784         {
2785                 pos += '1 1 0' * panel_bg_padding;
2786                 mySize -= '2 2 0' * panel_bg_padding;
2787         }
2788
2789         float entries, height;
2790         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
2791         height = mySize_y/entries;
2792         
2793         vector fontsize;
2794         fontsize = '0.5 0.5 0' * height;
2795
2796         float a;
2797         float when;
2798         when = autocvar_hud_notify_time;
2799         float fadetime;
2800         fadetime = autocvar_hud_notify_fadetime;
2801
2802         string s;
2803
2804         vector pos_attacker, pos_victim;
2805         vector weap_pos;
2806         float width_attacker;
2807         string attacker, victim;
2808
2809         float i, j;
2810         for(j = 0; j < entries; ++j)
2811         {
2812                 s = "";
2813                 if(autocvar_hud_notify_flip)
2814                         i = j;
2815                 else // rather nasty hack for ordering items from the bottom up
2816                         i = entries - j - 1;
2817
2818                 if(fadetime)
2819                 {
2820                         if(killnotify_times[j] + when > time)
2821                                 a = 1;
2822                         else
2823                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2824                 }
2825                 else
2826                 {
2827                         if(killnotify_times[j] + when > time)
2828                                 a = 1;
2829                         else
2830                                 a = 0;
2831                 }
2832
2833                 // TODO: maybe print in team colors?
2834                 //
2835                 // Y [used by] X
2836                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
2837                 {
2838                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2839                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2840                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2841
2842                         if(killnotify_deathtype[j] == DEATH_GENERIC)
2843                         {
2844                                 s = "notify_death";
2845                         }
2846                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2847                         {
2848                                 s = "notify_outofammo";
2849                         }
2850                         else if(killnotify_deathtype[j] == DEATH_KILL)
2851                         {
2852                                 s = "notify_selfkill";
2853                         }
2854                         else if(killnotify_deathtype[j] == DEATH_CAMP)
2855                         {
2856                                 s = "notify_camping";
2857                         }
2858                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2859                         {
2860                                 s = "notify_teamkill_red";
2861                         }
2862                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2863                         {
2864                                 s = "notify_teamkill_blue";
2865                         }
2866                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2867                         {
2868                                 s = "notify_water";
2869                         }
2870                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2871                         {
2872                                 s = "notify_slime";
2873                         }
2874                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2875                         {
2876                                 s = "notify_lava";
2877                         }
2878                         else if(killnotify_deathtype[j] == DEATH_FALL)
2879                         {
2880                                 s = "notify_fall";
2881                         }
2882                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2883                         {
2884                                 s = "notify_shootingstar";
2885                         }
2886                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2887                         {
2888                                 s = "notify_death";
2889                         }
2890                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2891                         {
2892                                 if(killnotify_victims[j] == "^1RED^7 flag")
2893                                 {
2894                                         s = "notify_red_taken";
2895                                 }
2896                                 else
2897                                 {
2898                                         s = "notify_blue_taken";
2899                                 }
2900                         }
2901                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2902                         {
2903                                 if(killnotify_victims[j] == "^1RED^7 flag")
2904                                 {
2905                                         s = "notify_red_returned";
2906                                 }
2907                                 else
2908                                 {
2909                                         s = "notify_blue_returned";
2910                                 }
2911                         }
2912                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2913                         {
2914                                 if(killnotify_victims[j] == "^1RED^7 flag")
2915                                 {
2916                                         s = "notify_red_lost";
2917                                 }
2918                                 else
2919                                 {
2920                                         s = "notify_blue_lost";
2921                                 }
2922                         }
2923                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2924                         {
2925                                 if(killnotify_victims[j] == "^1RED^7 flag")
2926                                 {
2927                                         s = "notify_red_captured";
2928                                 }
2929                                 else
2930                                 {
2931                                         s = "notify_blue_captured";
2932                                 }
2933                         }
2934                         if(s != "" && a)
2935                         {
2936                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2937                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2938                         }
2939                 }
2940                 // X [did action to] Y
2941                 else
2942                 {
2943                         if(autocvar__hud_configure)
2944                         {
2945                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2946                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2947                                 a = bound(0, (when - j) / 4, 1);
2948                         }
2949                         else
2950                         {
2951                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2952                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2953                         }
2954                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2955                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
2956                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
2957                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2958
2959                         if(autocvar__hud_configure) // example actions for config mode
2960                         {
2961                                 s = "weaponelectro";
2962                         }
2963                         else if(WEP_VALID(killnotify_deathtype[j]))
2964                         {
2965                                 self = get_weaponinfo(killnotify_deathtype[j]);
2966                                 s = strcat("weapon", self.netname);
2967                         }
2968                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2969                         {
2970                                 s = "notify_teamkill_red";
2971                         }
2972                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2973                         {
2974                                 s = "notify_teamkill_red";
2975                         }
2976                         else if(killnotify_deathtype[j] == DEATH_DROWN)
2977                         {
2978                                 s = "notify_water";
2979                         }
2980                         else if(killnotify_deathtype[j] == DEATH_SLIME)
2981                         {
2982                                 s = "notify_slime";
2983                         }
2984                         else if(killnotify_deathtype[j] == DEATH_LAVA)
2985                         {
2986                                 s = "notify_lava";
2987                         }
2988                         else if(killnotify_deathtype[j] == DEATH_FALL)
2989                         {
2990                                 s = "notify_fall";
2991                         }
2992                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2993                         {
2994                                 s = "notify_shootingstar";
2995                         }
2996                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2997                         {
2998                                 s = "notify_void";
2999                         }
3000                         if(s != "" && a)
3001                         {
3002                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3003                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3004                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3005                         }
3006                 }
3007         }
3008 }
3009
3010 // Timer (#5)
3011 //
3012 // TODO: macro
3013 string seconds_tostring(float sec)
3014 {
3015         float minutes;
3016         minutes = floor(sec / 60);
3017
3018         sec -= minutes * 60;
3019
3020         string s;
3021         s = ftos(100 + sec);
3022
3023         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3024 }
3025
3026 void HUD_Timer(void)
3027 {
3028         if(!autocvar_hud_timer && !autocvar__hud_configure)
3029                 return;
3030
3031         float id = HUD_PANEL_TIMER;
3032         HUD_Panel_UpdateCvarsForId(id);
3033         vector pos, mySize;
3034         pos = panel_pos;
3035         mySize = panel_size;
3036
3037         HUD_Panel_DrawBg(1);
3038         if(panel_bg_padding)
3039         {
3040                 pos += '1 1 0' * panel_bg_padding;
3041                 mySize -= '2 2 0' * panel_bg_padding;
3042         }
3043
3044         string timer;
3045         float timelimit, elapsedTime, timeleft, minutesLeft;
3046
3047         timelimit = getstatf(STAT_TIMELIMIT);
3048
3049         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3050         timeleft = ceil(timeleft);
3051
3052         minutesLeft = floor(timeleft / 60);
3053
3054         vector timer_color;
3055         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3056                 timer_color = '1 1 1'; //white
3057         else if(minutesLeft >= 1)
3058                 timer_color = '1 1 0'; //yellow
3059         else
3060                 timer_color = '1 0 0'; //red
3061
3062         if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
3063                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3064                         //while restart is still active, show 00:00
3065                         timer = seconds_tostring(0);
3066                 } else {
3067                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3068                         timer = seconds_tostring(elapsedTime);
3069                 }
3070         } else {
3071                 timer = seconds_tostring(timeleft);
3072         }
3073
3074         drawfont = hud_bigfont;
3075         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3076         drawfont = hud_font;
3077 }
3078
3079 // Radar (#6)
3080 //
3081 void HUD_Radar(void)
3082 {
3083         if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3084                 return;
3085
3086         float id = HUD_PANEL_RADAR;
3087         HUD_Panel_UpdateCvarsForId(id);
3088         vector pos, mySize;
3089         pos = panel_pos;
3090         mySize = panel_size;
3091
3092         HUD_Panel_DrawBg(1);
3093         if(panel_bg_padding)
3094         {
3095                 pos += '1 1 0' * panel_bg_padding;
3096                 mySize -= '2 2 0' * panel_bg_padding;
3097         }
3098
3099         local float color1, color2; // color already declared as a global in hud.qc
3100         local vector rgb;
3101         local entity tm;
3102         float scale2d, normalsize, bigsize;
3103         float f;
3104
3105         teamradar_origin2d = pos + 0.5 * mySize;
3106         teamradar_size2d = mySize;
3107
3108         if(minimapname == "")
3109                 return;
3110
3111         teamradar_loadcvars();
3112
3113         switch(hud_radar_zoommode)
3114         {
3115                 default:
3116                 case 0:
3117                         f = current_zoomfraction;
3118                         break;
3119                 case 1:
3120                         f = 1 - current_zoomfraction;
3121                         break;
3122                 case 2:
3123                         f = 0;
3124                         break;
3125                 case 3:
3126                         f = 1;
3127                         break;
3128         }
3129
3130         switch(hud_radar_rotation)
3131         {
3132                 case 0:
3133                         teamradar_angle = view_angles_y - 90;
3134                         break;
3135                 default:
3136                         teamradar_angle = 90 * hud_radar_rotation;
3137                         break;
3138         }
3139
3140         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3141         teamradar_size2d = mySize;
3142
3143         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3144
3145         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3146         if(hud_radar_rotation == 0)
3147         {
3148                 // max-min distance must fit the radar in any rotation
3149                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3150         }
3151         else
3152         {
3153                 vector c0, c1, c2, c3, span;
3154                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3155                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3156                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3157                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3158                 span = '0 0 0';
3159                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3160                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3161
3162                 // max-min distance must fit the radar in x=x, y=y
3163                 bigsize = min(
3164                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3165                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3166                 );
3167         }
3168
3169         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
3170         if(bigsize > normalsize)
3171                 normalsize = bigsize;
3172
3173         teamradar_size =
3174                   f * bigsize
3175                 + (1 - f) * normalsize;
3176         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3177                   f * (mi_min + mi_max) * 0.5
3178                 + (1 - f) * view_origin);
3179
3180         color1 = GetPlayerColor(player_localentnum-1);
3181         rgb = GetTeamRGB(color1);
3182
3183         drawsetcliparea(
3184                 pos_x,
3185                 pos_y,
3186                 mySize_x,
3187                 mySize_y
3188         );
3189
3190         draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
3191
3192         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3193                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3194         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3195                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3196         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3197         {
3198                 color2 = GetPlayerColor(tm.sv_entnum);
3199                 //if(color == COLOR_SPECTATOR || color == color2)
3200                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3201         }
3202         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3203
3204         drawresetcliparea();
3205 };
3206
3207 // Score (#7)
3208 //
3209 void HUD_Score(void)
3210 {
3211         if(!autocvar_hud_score && !autocvar__hud_configure)
3212                 return;
3213
3214         float id = HUD_PANEL_SCORE;
3215         HUD_Panel_UpdateCvarsForId(id);
3216         vector pos, mySize;
3217         pos = panel_pos;
3218         mySize = panel_size;
3219
3220         HUD_Panel_DrawBg(1);
3221         if(panel_bg_padding)
3222         {
3223                 pos += '1 1 0' * panel_bg_padding;
3224                 mySize -= '2 2 0' * panel_bg_padding;
3225         }
3226
3227         float score, distribution, leader;
3228         vector distribution_color;
3229         entity tm, pl, me;
3230         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3231
3232         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3233                 string timer, distrtimer;
3234
3235                 pl = players.sort_next;
3236                 if(pl == me)
3237                         pl = pl.sort_next;
3238                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3239                         if(pl.scores[ps_primary] == 0)
3240                                 pl = world;
3241
3242                 score = me.(scores[ps_primary]);
3243                 timer = TIME_ENCODED_TOSTRING(score);
3244
3245                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3246                         // distribution display
3247                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3248
3249                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3250
3251                         if (distribution <= 0) {
3252                                 distribution_color = '0 1 0';
3253                         }
3254                         else {
3255                                 distribution_color = '1 0 0';
3256                         }
3257                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3258                 }
3259                 // race record display
3260                 if (distribution <= 0)
3261                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3262                 drawfont = hud_bigfont;
3263                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3264                 drawfont = hud_font;
3265         } else if (!teamplay) { // non-teamgames
3266                 // me vector := [team/connected frags id]
3267                 pl = players.sort_next;
3268                 if(pl == me)
3269                         pl = pl.sort_next;
3270
3271                 if(autocvar__hud_configure)
3272                         distribution = 42;
3273                 else if(pl)
3274                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3275                 else
3276                         distribution = 0;
3277
3278                 score = me.(scores[ps_primary]);
3279                 if(autocvar__hud_configure)
3280                         score = 123;
3281
3282                 if(distribution >= 5) {
3283                         distribution_color = eY;
3284                         leader = 1;
3285                 } else if(distribution >= 0) {
3286                         distribution_color = '1 1 1';
3287                         leader = 1;
3288                 } else if(distribution >= -5)
3289                         distribution_color = '1 1 0';
3290                 else
3291                         distribution_color = eX;
3292
3293                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3294                 if (leader)
3295                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3296                 drawfont = hud_bigfont;
3297                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3298                 drawfont = hud_font;
3299         } else { // teamgames
3300                 float max_fragcount;
3301                 max_fragcount = -99;
3302
3303                 float teamnum;
3304                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3305                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3306                                 continue;
3307                         score = tm.(teamscores[ts_primary]);
3308                         if(autocvar__hud_configure)
3309                                 score = 123;
3310                         leader = 0;
3311                         
3312                         if (score > max_fragcount)
3313                                 max_fragcount = score;
3314
3315                         if(tm.team == myteam) {
3316                                 if (max_fragcount == score)
3317                                         leader = 1;
3318                                 if (leader)
3319                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3320                                 drawfont = hud_bigfont;
3321                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3322                                 drawfont = hud_font;
3323                         } else {
3324                                 if (max_fragcount == score)
3325                                         leader = 1;
3326                                 if (leader)
3327                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3328                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3329                                 teamnum += 1;
3330                         }
3331                 }
3332         }
3333 }
3334
3335 // Race timer (#8)
3336 //
3337 void HUD_RaceTimer (void) {
3338         if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3339                 return;
3340
3341         float id = HUD_PANEL_RACETIMER;
3342         HUD_Panel_UpdateCvarsForId(id);
3343         vector pos, mySize;
3344         pos = panel_pos;
3345         mySize = panel_size;
3346
3347         HUD_Panel_DrawBg(1);
3348         if(panel_bg_padding)
3349         {
3350                 pos += '1 1 0' * panel_bg_padding;
3351                 mySize -= '2 2 0' * panel_bg_padding;
3352         }
3353
3354         // always force 4:1 aspect
3355         vector newSize;
3356         if(mySize_x/mySize_y > 4)
3357         {
3358                 newSize_x = 4 * mySize_y;
3359                 newSize_y = mySize_y;
3360
3361                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3362         }
3363         else
3364         {
3365                 newSize_y = 1/4 * mySize_x;
3366                 newSize_x = mySize_x;
3367
3368                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3369         }
3370         mySize = newSize;
3371
3372         drawfont = hud_bigfont;
3373         float a, t;
3374         string s, forcetime;
3375
3376         if(autocvar__hud_configure)
3377         {
3378                 s = "0:13:37";
3379                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3380                 s = "^1Intermediate 1 (+15.42)";
3381                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3382                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3383                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3384         }
3385         else if(race_checkpointtime)
3386         {
3387                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3388                 s = "";
3389                 forcetime = "";
3390                 if(a > 0) // just hit a checkpoint?
3391                 {
3392                         if(race_checkpoint != 254)
3393                         {
3394                                 if(race_time && race_previousbesttime)
3395                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3396                                 else
3397                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3398                                 if(race_time)
3399                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3400                         }
3401                 }
3402                 else
3403                 {
3404                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3405                         {
3406                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3407                                 if(a > 0) // next one?
3408                                 {
3409                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3410                                 }
3411                         }
3412                 }
3413
3414                 if(s != "" && a > 0)
3415                 {
3416                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3417                 }
3418
3419                 if(race_penaltytime)
3420                 {
3421                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3422                         if(a > 0)
3423                         {
3424                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3425                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3426                         }
3427                 }
3428
3429                 if(forcetime != "")
3430                 {
3431                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3432                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3433                 }
3434                 else
3435                         a = 1;
3436
3437                 if(race_laptime && race_checkpoint != 255)
3438                 {
3439                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3440                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3441                 }
3442         }
3443         else
3444         {
3445                 if(race_mycheckpointtime)
3446                 {
3447                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3448                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3449                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3450                 }
3451                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3452                 {
3453                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3454                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3455                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3456                 }
3457
3458                 if(race_penaltytime && !race_penaltyaccumulator)
3459                 {
3460                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3461                         a = bound(0, (1 + t - time), 1);
3462                         if(a > 0)
3463                         {
3464                                 if(time < t)
3465                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3466                                 else
3467                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3468                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469                         }
3470                 }
3471         }
3472
3473         drawfont = hud_font;
3474 }
3475
3476 // Vote window (#9)
3477 //
3478 float vote_yescount;
3479 float vote_nocount;
3480 float vote_needed;
3481 float vote_highlighted; // currently selected vote
3482
3483 float vote_active; // is there an active vote?
3484 float vote_prev; // previous state of vote_active to check for a change
3485 float vote_alpha;
3486 float vote_change; // "time" when vote_active changed
3487
3488 void HUD_VoteWindow(void) 
3489 {
3490         if(!autocvar_hud_vote && !autocvar__hud_configure)
3491                 return;
3492
3493         float id = HUD_PANEL_VOTE;
3494         HUD_Panel_UpdateCvarsForId(id);
3495         vector pos, mySize;
3496         pos = panel_pos;
3497         mySize = panel_size;
3498
3499         string s;
3500         float a;
3501         if(vote_active != vote_prev) {
3502                 vote_change = time;
3503                 vote_prev = vote_active;
3504         }
3505
3506         if(vote_active || autocvar__hud_configure)
3507                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3508         else
3509                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3510
3511         if(autocvar__hud_configure)
3512         {
3513                 vote_yescount = 3;
3514                 vote_nocount = 2;
3515                 vote_needed = 4;
3516         }
3517
3518         if(!vote_alpha)
3519                 return;
3520
3521         a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3522
3523         HUD_Panel_DrawBg(a);
3524         if(panel_bg_padding)
3525         {
3526                 pos += '1 1 0' * panel_bg_padding;
3527                 mySize -= '2 2 0' * panel_bg_padding;
3528         }
3529
3530         // always force 3:1 aspect
3531         vector newSize;
3532         if(mySize_x/mySize_y > 3)
3533         {
3534                 newSize_x = 3 * mySize_y;
3535                 newSize_y = mySize_y;
3536
3537                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3538         }
3539         else
3540         {
3541                 newSize_y = 1/3 * mySize_x;
3542                 newSize_x = mySize_x;
3543
3544                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3545         }
3546         mySize = newSize;
3547
3548         s = "A vote has been called for:";
3549         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3550         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3551         if(autocvar__hud_configure)
3552                 s = "^1Configure the HUD";
3553         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a * panel_fg_alpha, DRAWFLAG_NORMAL);
3554
3555         // print the yes/no counts
3556         s = strcat("Yes (", getcommandkey("not bound", "vyes"), "): ", ftos(vote_yescount));
3557         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3558         s = strcat("No (", getcommandkey("not bound", "vno"), "): ", ftos(vote_nocount));
3559         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3560
3561         // draw the progress bar backgrounds
3562         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3563
3564         // draw the highlights
3565         if(vote_highlighted == 1) {
3566                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3567                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3568         }
3569         else if(vote_highlighted == 2) {
3570                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3571                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3572         }
3573
3574         // draw the progress bars
3575         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3576         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '0 1 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3577
3578         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3579         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 0 0', a * panel_fg_alpha, DRAWFLAG_NORMAL);
3580
3581         drawresetcliparea();
3582
3583         if(!vote_active) {
3584                 vote_highlighted = 0;
3585         }
3586 }
3587
3588 // Mod icons panel (#10)
3589 //
3590
3591 float mod_active; // is there any active mod icon?
3592
3593 // CTF HUD modicon section
3594 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3595 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3596 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3597
3598 void HUD_Mod_CTF_Reset(void)
3599 {
3600         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3601 }
3602
3603 void HUD_Mod_CTF(vector pos, vector mySize)
3604 {
3605         vector redflag_pos, blueflag_pos;
3606         vector flag_size;
3607         float f; // every function should have that
3608
3609         float redflag, blueflag; // current status
3610         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3611         float stat_items;
3612
3613         stat_items = getstati(STAT_ITEMS);
3614         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3615         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3616         
3617         if(redflag || blueflag)
3618                 mod_active = 1;
3619         else
3620                 mod_active = 0;
3621
3622         if(autocvar__hud_configure)
3623         {
3624                 redflag = 1;
3625                 blueflag = 2;
3626         }
3627
3628         // when status CHANGES, set old status into prevstatus and current status into status
3629         if (redflag != redflag_prevframe)
3630         {
3631                 redflag_statuschange_time = time;
3632                 redflag_prevstatus = redflag_prevframe;
3633                 redflag_prevframe = redflag;
3634         }
3635
3636         if (blueflag != blueflag_prevframe)
3637         {
3638                 blueflag_statuschange_time = time;
3639                 blueflag_prevstatus = blueflag_prevframe;
3640                 blueflag_prevframe = blueflag;
3641         }
3642
3643         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3644         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3645
3646         float BLINK_FACTOR = 0.15;
3647         float BLINK_BASE = 0.85;
3648         // note:
3649         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3650         // thus
3651         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3652         // ensure RMS == 1
3653         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3654
3655         string red_icon, red_icon_prevstatus;
3656         float red_alpha, red_alpha_prevstatus;
3657         red_alpha = red_alpha_prevstatus = 1;
3658         switch(redflag) {
3659                 case 1: red_icon = "flag_red_taken"; break;
3660                 case 2: red_icon = "flag_red_lost"; break;
3661                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3662                 default:
3663                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3664                                 red_icon = "flag_red_shielded";
3665                         else
3666                                 red_icon = string_null;
3667                         break;
3668         }
3669         switch(redflag_prevstatus) {
3670                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3671                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3672                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3673                 default:
3674                         if(redflag == 3)
3675                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3676                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3677                                 red_icon_prevstatus = "flag_red_shielded";
3678                         else
3679                                 red_icon_prevstatus = string_null;
3680                         break;
3681         }
3682
3683         string blue_icon, blue_icon_prevstatus;
3684         float blue_alpha, blue_alpha_prevstatus;
3685         blue_alpha = blue_alpha_prevstatus = 1;
3686         switch(blueflag) {
3687                 case 1: blue_icon = "flag_blue_taken"; break;
3688                 case 2: blue_icon = "flag_blue_lost"; break;
3689                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3690                 default:
3691                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3692                                 blue_icon = "flag_blue_shielded";
3693                         else
3694                                 blue_icon = string_null;
3695                         break;
3696         }
3697         switch(blueflag_prevstatus) {
3698                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3699                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3700                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3701                 default:
3702                         if(blueflag == 3)
3703                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3704                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3705                                 blue_icon_prevstatus = "flag_blue_shielded";
3706                         else
3707                                 blue_icon_prevstatus = string_null;
3708                         break;
3709         }
3710
3711         if(mySize_x > mySize_y) {
3712                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3713                         redflag_pos = pos;
3714                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3715                 } else {
3716                         blueflag_pos = pos;
3717                         redflag_pos = pos + eX * 0.5 * mySize_x;
3718                 }
3719                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3720         } else {
3721                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3722                         redflag_pos = pos;
3723                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3724                 } else {
3725                         blueflag_pos = pos;
3726                         redflag_pos = pos + eY * 0.5 * mySize_y;
3727                 }
3728                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3729         }
3730
3731         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3732         if(red_icon_prevstatus && f < 1)
3733                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3734         if(red_icon)
3735                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3736
3737         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3738         if(blue_icon_prevstatus && f < 1)
3739                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3740         if(blue_icon)
3741                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3742 }
3743
3744 // Keyhunt HUD modicon section
3745 float kh_runheretime;
3746
3747 void HUD_Mod_KH_Reset(void)
3748 {
3749         kh_runheretime = 0;
3750 }
3751
3752 void HUD_Mod_KH(vector pos, vector mySize)
3753 {
3754         mod_active = 1; // keyhunt should never hide the mod icons panel
3755         float kh_keys;
3756         float keyteam;
3757         float a, aa;
3758         vector p, pa, kh_size, kh_asize;
3759
3760         kh_keys = getstati(STAT_KH_KEYS);
3761
3762         p_x = pos_x;
3763         if(mySize_x > mySize_y)
3764         {
3765                 p_y = pos_y + 0.25 * mySize_y;
3766                 pa = p - eY * 0.25 * mySize_y;
3767
3768                 kh_size_x = mySize_x * 0.25;
3769                 kh_size_y = 0.75 * mySize_y;
3770                 kh_asize_x = mySize_x * 0.25;
3771                 kh_asize_y = mySize_y * 0.25;
3772         }
3773         else
3774         {
3775                 p_y = pos_y + 0.125 * mySize_y;
3776                 pa = p - eY * 0.125 * mySize_y;
3777
3778                 kh_size_x = mySize_x * 0.5;
3779                 kh_size_y = 0.375 * mySize_y;
3780                 kh_asize_x = mySize_x * 0.5;
3781                 kh_asize_y = mySize_y * 0.125;
3782         }
3783
3784         float i, key;
3785
3786         float keycount;
3787         keycount = 0;
3788         for(i = 0; i < 4; ++i)
3789         {
3790                 key = floor(kh_keys / pow(32, i)) & 31;
3791                 keyteam = key - 1;
3792                 if(keyteam == 30 && keycount <= 4)
3793                         keycount += 4;
3794                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3795                         keycount += 1;
3796         }
3797
3798         // this yields 8 exactly if "RUN HERE" shows
3799
3800         if(keycount == 8)
3801         {
3802                 if(!kh_runheretime)
3803                         kh_runheretime = time;
3804                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3805         }
3806         else
3807                 kh_runheretime = 0;
3808
3809         for(i = 0; i < 4; ++i)
3810         {
3811                 key = floor(kh_keys / pow(32, i)) & 31;
3812                 keyteam = key - 1;
3813                 switch(keyteam)
3814                 {
3815                         case 30: // my key
3816                                 keyteam = myteam;
3817                                 a = 1;
3818                                 aa = 1;
3819                                 break;
3820                         case -1: // no key
3821                                 a = 0;
3822                                 aa = 0;
3823                                 break;
3824                         default: // owned or dropped
3825                                 a = 0.2;
3826                                 aa = 0.5;
3827                                 break;
3828                 }
3829                 a = a * panel_fg_alpha;
3830                 aa = aa * panel_fg_alpha;
3831                 if(a > 0)
3832                 {
3833                         switch(keyteam)
3834                         {
3835                                 case COLOR_TEAM1:
3836                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3837                                         break;
3838                                 case COLOR_TEAM2:
3839                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3840                                         break;
3841                                 case COLOR_TEAM3:
3842                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3843                                         break;
3844                                 case COLOR_TEAM4:
3845                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3846                                         break;
3847                                 default:
3848                                         break;
3849                         }
3850                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3851                         {
3852                                 case 0:
3853                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3854                                         break;
3855                                 case 1:
3856                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3857                                         break;
3858                                 case 2:
3859                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3860                                         break;
3861                                 case 3:
3862                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3863                                         break;
3864                         }
3865                 }
3866                 if(mySize_x > mySize_y)
3867                 {
3868                         p_x += 0.25 * mySize_x;
3869                         pa_x += 0.25 * mySize_x;
3870                 }
3871                 else
3872                 {
3873                         if(i == 1)
3874                         {
3875                                 p_y = pos_y + 0.625 * mySize_y;
3876                                 pa_y = pos_y + 0.5 * mySize_y;
3877                                 p_x = pos_x;
3878                                 pa_x = pos_x;
3879                         }
3880                         else
3881                         {
3882                                 p_x += 0.5 * mySize_x;
3883                                 pa_x += 0.5 * mySize_x;
3884                         }
3885                 }
3886         }
3887 }
3888
3889 // Nexball HUD mod icon
3890 void HUD_Mod_NexBall(vector pos, vector mySize)
3891 {
3892         float stat_items, nb_pb_starttime, dt, p;
3893
3894         stat_items = getstati(STAT_ITEMS);
3895         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3896
3897         if (stat_items & IT_KEY1)
3898                 mod_active = 1;
3899         else
3900                 mod_active = 0;
3901
3902         //Manage the progress bar if any
3903         if (nb_pb_starttime > 0)
3904         {
3905                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3906                 // one period of positive triangle
3907                 p = 2 * dt / nb_pb_period;
3908                 if (p > 1)
3909                         p = 2 - p;
3910
3911                 //Draw the filling
3912                 vector barsize;
3913                 float vertical;
3914                 if(mySize_x > mySize_y)
3915                 {
3916                         barsize = eX * p * mySize_x + eY * mySize_y;
3917                         vertical = 0;
3918                 }
3919                 else
3920                 {
3921                         barsize = eX * mySize_x + eY * p * mySize_y;
3922                         vertical = 1;
3923                 }
3924                 HUD_Panel_GetProgressBarColor("nexball")
3925                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3926         }
3927
3928         if (stat_items & IT_KEY1)
3929                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3930 }
3931
3932 // Race/CTS HUD mod icons
3933 float crecordtime_prev; // last remembered crecordtime
3934 float crecordtime_change_time; // time when crecordtime last changed
3935 float srecordtime_prev; // last remembered srecordtime
3936 float srecordtime_change_time; // time when srecordtime last changed
3937
3938 float race_status_time;
3939 float race_status_prev;
3940 string race_status_name_prev;
3941 void HUD_Mod_Race(vector pos, vector mySize)
3942 {
3943         mod_active = 1; // race should never hide the mod icons panel
3944         entity me;
3945         me = playerslots[player_localentnum - 1];
3946         float t, score;
3947         float f; // yet another function has this
3948         score = me.(scores[ps_primary]);
3949
3950         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3951                 return; // no records in the actual race
3952
3953         drawfont = hud_bigfont;
3954
3955         // clientside personal record
3956         string rr;
3957         if(gametype == GAME_CTS)
3958                 rr = CTS_RECORD;
3959         else
3960                 rr = RACE_RECORD;
3961         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3962
3963         if(score && (score < t || !t)) {
3964                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3965                 if(cvar("cl_autodemo_delete_keeprecords"))
3966                 {
3967                         f = cvar("cl_autodemo_delete");
3968                         f &~= 1;
3969                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3970                 }
3971         }
3972
3973         if(t != crecordtime_prev) {
3974                 crecordtime_prev = t;
3975                 crecordtime_change_time = time;
3976         }
3977         f = time - crecordtime_change_time;
3978
3979         if (f > 1) {
3980                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3981                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3982         } else {
3983                 drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3984                 drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3985                 drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3986                 drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3987         }
3988
3989         // server record
3990         t = race_server_record;
3991         if(t != srecordtime_prev) {
3992                 srecordtime_prev = t;
3993                 srecordtime_change_time = time;
3994         }
3995         f = time - srecordtime_change_time;
3996
3997         if (f > 1) {
3998                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3999                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4000         } else {
4001                 drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4002                 drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4003                 drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4004                 drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4005         }
4006
4007         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4008                 race_status_time = time + 5;
4009                 race_status_prev = race_status;
4010                 if (race_status_name_prev)
4011                         strunzone(race_status_name_prev);
4012                 race_status_name_prev = strzone(race_status_name);
4013         }
4014
4015         pos_x += mySize_x/2;
4016         // race "awards"
4017         float a;
4018         a = bound(0, race_status_time - time, 1);
4019
4020         string s;
4021         s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
4022
4023         float rank;
4024         if(race_status > 0)
4025                 rank = race_CheckName(race_status_name);
4026         string rankname;
4027         rankname = race_PlaceName(rank);
4028
4029         vector namepos;
4030         namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
4031         vector rankpos;
4032         rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
4033
4034         if(race_status == 0)
4035                 drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4036         else if(race_status == 1) {
4037                 drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4038                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4039                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4040         } else if(race_status == 2) {
4041                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4042                         drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4043                 else
4044                         drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4045                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4046                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4047         } else if(race_status == 3) {
4048                 drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4049                 drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4050                 drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4051         }
4052
4053         if (race_status_time - time <= 0) {
4054                 race_status_prev = -1;
4055                 race_status = -1;
4056                 if(race_status_name)
4057                         strunzone(race_status_name);
4058                 race_status_name = string_null;
4059                 if(race_status_name_prev)
4060                         strunzone(race_status_name_prev);
4061                 race_status_name_prev = string_null;
4062         }
4063         drawfont = hud_font;
4064 }
4065
4066 float mod_prev; // previous state of mod_active to check for a change
4067 float mod_alpha;
4068 float mod_change; // "time" when mod_active changed
4069
4070 void HUD_ModIcons(void)
4071 {
4072         if(!autocvar_hud_modicons && !autocvar__hud_configure)
4073                 return;
4074
4075         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
4076                 return;
4077
4078         float id = HUD_PANEL_MODICONS;
4079         HUD_Panel_UpdateCvarsForId(id);
4080         vector pos, mySize;
4081         pos = panel_pos;
4082         mySize = panel_size;
4083
4084         if(mod_active != mod_prev) {
4085                 mod_change = time;
4086                 mod_prev = mod_active;
4087         }
4088
4089         if(mod_active || autocvar__hud_configure)
4090                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4091         else
4092                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4093
4094         if(mod_alpha)
4095                 HUD_Panel_DrawBg(mod_alpha);
4096
4097         if(panel_bg_padding)
4098         {
4099                 pos += '1 1 0' * panel_bg_padding;
4100                 mySize -= '2 2 0' * panel_bg_padding;
4101         }
4102
4103         // these MUST be ran in order to update mod_active
4104         if(gametype == GAME_KEYHUNT)
4105                 HUD_Mod_KH(pos, mySize);
4106         else if(gametype == GAME_CTF || autocvar__hud_configure)
4107                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4108         else if(gametype == GAME_NEXBALL)
4109                 HUD_Mod_NexBall(pos, mySize);
4110         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4111                 HUD_Mod_Race(pos, mySize);
4112 }
4113
4114 // Draw pressed keys (#11)
4115 //
4116 void HUD_DrawPressedKeys(void)
4117 {
4118         if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
4119                 return;
4120
4121         if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
4122                 return;
4123
4124         float id = HUD_PANEL_PRESSEDKEYS;
4125         HUD_Panel_UpdateCvarsForId(id);
4126         vector pos, mySize;
4127         pos = panel_pos;
4128         mySize = panel_size;
4129
4130         HUD_Panel_DrawBg(1);
4131         if(panel_bg_padding)
4132         {
4133                 pos += '1 1 0' * panel_bg_padding;
4134                 mySize -= '2 2 0' * panel_bg_padding;
4135         }
4136
4137         // force custom aspect
4138         if(autocvar_hud_pressedkeys_aspect)
4139         {
4140                 vector newSize;
4141                 if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
4142                 {
4143                         newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
4144                         newSize_y = mySize_y;
4145
4146                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4147                 }
4148                 else
4149                 {
4150                         newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
4151                         newSize_x = mySize_x;
4152
4153                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4154                 }
4155                 mySize = newSize;
4156         }
4157
4158         vector keysize;
4159         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4160         float pressedkeys;
4161
4162         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4163         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4164         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4165         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4166         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4167         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4168         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4169 }
4170
4171 // Handle chat as a panel (#12)
4172 //
4173 void HUD_Chat(void)
4174 {
4175         if(!autocvar_hud_chat && !autocvar__hud_configure)
4176         {
4177                 cvar_set("con_chatrect", "0");
4178                 return;
4179         }
4180
4181         float id = HUD_PANEL_CHAT;
4182         HUD_Panel_UpdateCvarsForId(id);
4183         vector pos, mySize;
4184         pos = panel_pos;
4185         mySize = panel_size;
4186
4187         HUD_Panel_DrawBg(1);
4188         if(panel_bg_padding)
4189         {
4190                 pos += '1 1 0' * panel_bg_padding;
4191                 mySize -= '2 2 0' * panel_bg_padding;
4192         }
4193
4194         cvar_set("con_chatrect", "1");
4195
4196         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4197         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4198
4199         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4200         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4201
4202         if(autocvar__hud_configure)
4203         {
4204                 float chatsize;
4205                 chatsize = cvar("con_chatsize");
4206                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4207                 float i, a;
4208                 for(i = 0; i < cvar("con_chat"); ++i)
4209                 {
4210                         if(i == cvar("con_chat") - 1)
4211                                 a = panel_fg_alpha;
4212                         else
4213                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4214                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4215                 }
4216         }
4217 }
4218
4219 // Engine info panel (#13)
4220 //
4221 float prevfps;
4222 float prevfps_time;
4223 float framecounter;
4224
4225 float frametimeavg;
4226 float frametimeavg1; // 1 frame ago
4227 float frametimeavg2; // 2 frames ago
4228 void HUD_EngineInfo(void)
4229 {
4230         if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
4231                 return;
4232
4233         float id = HUD_PANEL_ENGINEINFO;
4234         HUD_Panel_UpdateCvarsForId(id);
4235         vector pos, mySize;
4236         pos = panel_pos;
4237         mySize = panel_size;
4238
4239         HUD_Panel_DrawBg(1);
4240         if(panel_bg_padding)
4241         {
4242                 pos += '1 1 0' * panel_bg_padding;
4243                 mySize -= '2 2 0' * panel_bg_padding;
4244         }
4245
4246         if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
4247         {
4248                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4249                 frametimeavg2 = frametimeavg1;
4250                 frametimeavg1 = frametimeavg;
4251                 
4252                 float weight;
4253                 weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4254                 if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4255                 {
4256                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
4257                                 prevfps = (1/frametime);
4258                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4259                 }
4260         }
4261         else
4262         {
4263                 framecounter += 1;
4264                 if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
4265                 {
4266                         prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
4267                         framecounter = 0;
4268                         prevfps_time = time;
4269                 }
4270         }
4271
4272         vector color;
4273         color = HUD_Get_Num_Color (prevfps, 100);
4274         drawfont = hud_bigfont;
4275         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4276         drawfont = hud_font;
4277 }
4278
4279 // Info messages panel (#14)
4280 //
4281 void HUD_InfoMessages(void)
4282 {
4283         if(!autocvar_hud_infomessages && !autocvar__hud_configure)
4284                 return;
4285
4286         float id = HUD_PANEL_INFOMESSAGES;
4287         HUD_Panel_UpdateCvarsForId(id);
4288         vector pos, mySize;
4289         pos = panel_pos;
4290         mySize = panel_size;
4291
4292         HUD_Panel_DrawBg(1);
4293         if(panel_bg_padding)
4294         {
4295                 pos += '1 1 0' * panel_bg_padding;
4296                 mySize -= '2 2 0' * panel_bg_padding;
4297         }
4298
4299         // always force 6:1 aspect
4300         vector newSize;
4301         if(mySize_x/mySize_y > 6)
4302         {
4303                 newSize_x = 6 * mySize_y;
4304                 newSize_y = mySize_y;
4305
4306                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4307         }
4308         else
4309         {
4310                 newSize_y = 1/6 * mySize_x;
4311                 newSize_x = mySize_x;
4312
4313                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4314         }
4315
4316         mySize = newSize;
4317         entity tm;
4318         vector o;
4319         o = pos;
4320
4321         vector fontsize;
4322         fontsize = '0.25 0.25 0' * mySize_y;
4323         
4324         string s;
4325         if(!autocvar__hud_configure)
4326         {
4327                 if(spectatee_status && !intermission)
4328                 {
4329                         //drawfont = hud_bigfont;
4330                         if(spectatee_status == -1)
4331                                 s = "^1Observing";
4332                         else
4333                                 s = GetPlayerName(spectatee_status - 1);
4334
4335                         //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
4336                         //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
4337                         //drawfont = hud_font;
4338
4339                         // spectator text in the upper right corner
4340                         if(spectatee_status == -1)
4341                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
4342                         else
4343                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
4344                         if(autocvar_hud_infomessages_flip)
4345                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4346                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4347                         o += eY * fontsize_y;
4348
4349                         if(spectatee_status == -1)
4350                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4351                         else
4352                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
4353                         if(autocvar_hud_infomessages_flip)
4354                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4355                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4356                         o += eY * fontsize_y;
4357
4358                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4359                         if(autocvar_hud_infomessages_flip)
4360                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4361                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4362                         o += eY * fontsize_y;
4363
4364                         if(gametype == GAME_ARENA)
4365                                 s = "^1Wait for your turn to join";
4366                         else if(gametype == GAME_LMS)
4367                         {
4368                                 entity sk;
4369                                 sk = playerslots[player_localentnum - 1];
4370                                 if(sk.(scores[ps_primary]) >= 666)
4371                                         s = "^1Match has already begun";
4372                                 else if(sk.(scores[ps_primary]) > 0)
4373                                         s = "^1You have no more lives left";
4374                                 else
4375                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4376                         }
4377                         else
4378                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4379                         if(autocvar_hud_infomessages_flip)
4380                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4381                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4382                         o += eY * fontsize_y;
4383
4384                         //show restart countdown:
4385                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4386                                 float countdown;
4387                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4388                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4389                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4390                                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4391                                 o += eY * fontsize_y;
4392                         }
4393                 }
4394                 if(warmup_stage && !intermission)
4395                 {
4396                         s = "^2Currently in ^1warmup^2 stage!";
4397                         if(autocvar_hud_infomessages_flip)
4398                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4399                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4400                         o += eY * fontsize_y;
4401                 }
4402
4403                 string blinkcolor;
4404                 if(mod(time, 1) >= 0.5)
4405                         blinkcolor = "^1";
4406                 else
4407                         blinkcolor = "^3";
4408
4409                 if(ready_waiting && !intermission && !spectatee_status)
4410                 {
4411                         if(ready_waiting_for_me)
4412                         {
4413                                 if(warmup_stage)
4414                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4415                                 else
4416                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4417                         }
4418                         else
4419                         {
4420                                 if(warmup_stage)
4421                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4422                                 else
4423                                         s = strcat("^2Waiting for others to ready up...");
4424                         }
4425                         if(autocvar_hud_infomessages_flip)
4426                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4427                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4428                         o += eY * fontsize_y;
4429                 }
4430                 else if(warmup_stage && !intermission && !spectatee_status)
4431                 {
4432                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4433                         if(autocvar_hud_infomessages_flip)
4434                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4435                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4436                         o += eY * fontsize_y;
4437                 }
4438
4439                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4440                 {
4441                         float ts_min, ts_max;
4442                         tm = teams.sort_next;
4443                         if (tm)
4444                         {
4445                                 for(; tm.sort_next; tm = tm.sort_next)
4446                                 {
4447                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4448                                                 continue;
4449                                         if(!ts_min) ts_min = tm.team_size;
4450                                         else ts_min = min(ts_min, tm.team_size);
4451                                         if(!ts_max) ts_max = tm.team_size;
4452                                         else ts_max = max(ts_max, tm.team_size);
4453                                 }
4454                                 if ((ts_max - ts_min) > 1)
4455                                 {
4456                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4457                                         tm = GetTeam(myteam, false);
4458                                         if (tm)
4459                                         if (tm.team != COLOR_SPECTATOR)
4460                                         if (tm.team_size == ts_max)
4461                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4462
4463                                         if(autocvar_hud_infomessages_flip)
4464                                                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4465                                         drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4466                                         o += eY * fontsize_y;
4467                                 }
4468                         }
4469                 }
4470         }
4471         else 
4472         {
4473                 s = "^7Press ^3ESC ^7to show HUD options.";
4474                 if(autocvar_hud_infomessages_flip)
4475                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4476                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4477                 o += eY * fontsize_y;
4478                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4479                 if(autocvar_hud_infomessages_flip)
4480                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4481                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4482                 o += eY * fontsize_y;
4483                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4484                 if(autocvar_hud_infomessages_flip)
4485                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4486                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4487                 o += eY * fontsize_y;
4488                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4489                 if(autocvar_hud_infomessages_flip)
4490                         o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize); 
4491                 drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
4492                 o += eY * fontsize_y;
4493         }
4494 }
4495
4496 /*
4497 ==================
4498 Main HUD system
4499 ==================
4500 */
4501
4502 void HUD_ShowSpeed(void)
4503 {
4504         vector numsize;
4505         float pos, conversion_factor;
4506         string speed, zspeed, unit;
4507
4508         switch(cvar("cl_showspeed_unit"))
4509         {
4510                 default:
4511                 case 0:
4512                         unit = "";
4513                         conversion_factor = 1.0;
4514                         break;
4515                 case 1:
4516                         unit = " qu/s";
4517                         conversion_factor = 1.0;
4518                         break;
4519                 case 2:
4520                         unit = " m/s";
4521                         conversion_factor = 0.0254;
4522                         break;
4523                 case 3:
4524                         unit = " km/h";
4525                         conversion_factor = 0.0254 * 3.6;
4526                         break;
4527                 case 4:
4528                         unit = " mph";
4529                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4530                         break;
4531                 case 5:
4532                         unit = " knots";
4533                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4534                         break;
4535         }
4536
4537         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4538
4539         numsize_x = numsize_y = cvar("cl_showspeed_size");
4540         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4541
4542         drawfont = hud_bigfont;
4543         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4544
4545         if (cvar("cl_showspeed_z") == 1) {
4546                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4547                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_fg_alpha, DRAWFLAG_NORMAL);
4548         }
4549
4550         drawfont = hud_font;
4551 }
4552
4553 vector acc_prevspeed;
4554 float acc_prevtime;
4555 float acc_avg;
4556
4557 void HUD_ShowAcceleration(void)
4558 {
4559         float acceleration, sz, scale, alpha, f;
4560         vector pos, top, rgb;
4561         top_x = vid_conwidth/2;
4562         top_y = 0;
4563
4564         f = time - acc_prevtime;
4565         if(cvar("cl_showacceleration_z"))
4566                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4567         else
4568                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4569         acc_prevspeed = pmove_vel;
4570         acc_prevtime = time;
4571
4572         f = bound(0, f * 10, 1);
4573         acc_avg = acc_avg * (1 - f) + acceleration * f;
4574         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4575
4576         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4577
4578         sz = cvar("cl_showacceleration_size");
4579         scale = cvar("cl_showacceleration_scale");
4580         alpha = cvar("cl_showacceleration_alpha");
4581         if (cvar("cl_showacceleration_color_custom"))
4582                 rgb = stov(cvar_string("cl_showacceleration_color"));
4583         else {
4584                 rgb = '1 1 1';
4585                 if (acceleration < 0) {
4586                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4587                 } else if (acceleration > 0) {
4588                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4589                 }
4590         }
4591
4592         if (acceleration > 0)
4593                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4594         else if (acceleration < 0)
4595                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_fg_alpha, DRAWFLAG_NORMAL);
4596 }
4597
4598 void HUD_Reset (void)
4599 {
4600         // reset gametype specific icons
4601         if(gametype == GAME_KEYHUNT)
4602                 HUD_Mod_KH_Reset();
4603         else if(gametype == GAME_CTF)
4604                 HUD_Mod_CTF_Reset();
4605 }
4606
4607 #define HUD_DrawPanel(id)\
4608 switch (id) {\
4609         case (HUD_PANEL_RADAR):\
4610                 HUD_Radar(); break;\
4611         case (HUD_PANEL_WEAPONICONS):\
4612                 HUD_WeaponIcons(); break;\
4613         case (HUD_PANEL_INVENTORY):\
4614                 HUD_Inventory(); break;\
4615         case (HUD_PANEL_POWERUPS):\
4616                 HUD_Powerups(); break;\
4617         case (HUD_PANEL_HEALTHARMOR):\
4618                 HUD_HealthArmor(); break;\
4619         case (HUD_PANEL_NOTIFY):\
4620                 HUD_Notify(); break;\
4621         case (HUD_PANEL_TIMER):\
4622                 HUD_Timer(); break;\
4623         case (HUD_PANEL_SCORE):\
4624                 HUD_Score(); break;\
4625         case (HUD_PANEL_RACETIMER):\
4626                 HUD_RaceTimer(); break;\
4627         case (HUD_PANEL_VOTE):\
4628                 HUD_VoteWindow(); break;\
4629         case (HUD_PANEL_MODICONS):\
4630                 HUD_ModIcons(); break;\
4631         case (HUD_PANEL_PRESSEDKEYS):\
4632                 HUD_DrawPressedKeys(); break;\
4633         case (HUD_PANEL_CHAT):\
4634                 HUD_Chat(); break;\
4635         case (HUD_PANEL_ENGINEINFO):\
4636                 HUD_EngineInfo(); break;\
4637         case (HUD_PANEL_INFOMESSAGES):\
4638                  HUD_InfoMessages(); break;\
4639 }
4640
4641 void HUD_Main (void)
4642 {
4643         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4644
4645         if(disable_menu_alphacheck == 1)
4646                 menu_fade_alpha = 1;
4647         else
4648                 menu_fade_alpha = (1 - autocvar__menu_alpha);
4649         hud_fg_alpha = cvar("hud_fg_alpha");
4650
4651         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
4652         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
4653         hud_color_bg_team = cvar("hud_color_bg_team");
4654
4655         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4656         hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
4657
4658         // Drawing stuff
4659
4660         // HUD configure visible grid
4661         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4662         {
4663                 float i;
4664                 // x-axis
4665                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4666                 {
4667                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4668                 }
4669                 // y-axis
4670                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4671                 {
4672                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4673                 }
4674         }
4675
4676         float f;
4677         vector color;
4678         if((teamplay) && autocvar_hud_dock_color_team) {
4679                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4680                 color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4681         }
4682         else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
4683                 color = '1 0 0' * autocvar_hud_dock_color_team;
4684         }
4685         else if(autocvar_hud_dock_color == "shirt") {
4686                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4687                 color = colormapPaletteColor(floor(f / 16), 0);
4688         }
4689         else if(autocvar_hud_dock_color == "pants") {
4690                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
4691                 color = colormapPaletteColor(mod(f, 16), 1);
4692         }
4693         else
4694                 color = stov(autocvar_hud_dock_color);
4695
4696         // draw the dock
4697         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4698         {
4699                 string pic;
4700                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4701                 if(precache_pic(pic) == "") {
4702                         pic = "gfx/hud/default/dock";
4703                 }
4704                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4705         }
4706
4707         // cache the panel order into the panel_order array
4708         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4709                 if(hud_panelorder_prev)
4710                         strunzone(hud_panelorder_prev);
4711                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
4712                 tokenize_console(autocvar__hud_panelorder);
4713                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4714                         panel_order[i] = stof(argv(i));
4715                 }
4716         }
4717         // draw panels in order specified by panel_order array
4718         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4719                 HUD_DrawPanel(panel_order[i]);
4720         }
4721
4722         // TODO hud_'ify these
4723         if (cvar("cl_showspeed"))
4724                 HUD_ShowSpeed();
4725         if (cvar("cl_showacceleration"))
4726                 HUD_ShowAcceleration();
4727
4728         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4729                 localcmd("cmd selectteam auto; cmd join\n");
4730
4731         hud_configure_prev = autocvar__hud_configure;
4732
4733         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
4734                 disable_menu_alphacheck = 0;
4735 }