4 #include "hud_config.qh"
5 #include "scoreboard.qh"
7 #include "teamradar.qh"
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
17 #include "../server/mutators/gamemode_ctf.qh"
19 #include "../common/stats.qh"
21 #include "../csqcmodellib/cl_player.qh"
23 #include "../warpzonelib/mathlib.qh"
31 // a border picture is a texture containing nine parts:
32 // 1/4 width: left part
33 // 1/2 width: middle part (stretched)
34 // 1/4 width: right part
36 // 1/4 height: top part
37 // 1/2 height: middle part (stretched)
38 // 1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
41 if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
43 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
46 if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
48 // draw only the central part
49 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
56 //pic = draw_UseSkinFor(pic);
57 width = eX * theSize.x;
58 height = eY * theSize.y;
59 if(theSize.x <= theBorderSize.x * 2)
61 // not wide enough... draw just left and right then
62 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63 if(theSize.y <= theBorderSize.y * 2)
65 // not high enough... draw just corners
66 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
74 dY = theBorderSize.x * eY;
75 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
76 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
78 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
79 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
80 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
85 if(theSize.y <= theBorderSize.y * 2)
87 // not high enough... draw just top and bottom then
88 bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89 dX = theBorderSize.x * eX;
90 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
91 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
92 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
93 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
95 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
99 dX = theBorderSize.x * eX;
100 dY = theBorderSize.x * eY;
101 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
102 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
103 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
104 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
105 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
106 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
107 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
109 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
114 vector HUD_Get_Num_Color (float x, float maxvalue)
119 color.x = sin(2*M_PI*time);
121 color.z = sin(2*M_PI*time);
123 else if(x > maxvalue * 0.75) {
124 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
128 else if(x > maxvalue * 0.5) {
129 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
133 else if(x > maxvalue * 0.25) {
136 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
138 else if(x > maxvalue * 0.1) {
140 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
149 blinkingamt = (1 - x/maxvalue/0.25);
152 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
161 float aspect = size_y / size_x;
162 return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
165 vector HUD_GetTableSize(int item_count, vector psize, float item_aspect)
168 float ratio, best_ratio = 0;
169 float best_columns = 1, best_rows = 1;
170 bool vertical = (psize.x / psize.y >= item_aspect);
173 psize = eX * psize.y + eY * psize.x;
174 item_aspect = 1 / item_aspect;
177 rows = ceil(sqrt(item_count));
178 columns = ceil(item_count/rows);
181 ratio = (psize.x/columns) / (psize.y/rows);
182 if(ratio > item_aspect)
183 ratio = item_aspect * item_aspect / ratio;
185 if(ratio <= best_ratio)
186 break; // ratio starts decreasing by now, skip next configurations
188 best_columns = columns;
196 rows = ceil(item_count/columns);
200 return eX * best_rows + eY * best_columns;
202 return eX * best_columns + eY * best_rows;
205 float stringwidth_colors(string s, vector theSize)
207 return stringwidth(s, true, theSize);
210 float stringwidth_nocolors(string s, vector theSize)
212 return stringwidth(s, false, theSize);
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
217 position.x -= 2 / 3 * strlen(text) * theScale.x;
218 drawstring(position, text, theScale, rgb, theAlpha, flag);
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
223 position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224 drawstring(position, text, theScale, rgb, theAlpha, flag);
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
236 if(theirtime == 0) // goal hit
240 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
250 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
256 lapstr = sprintf(_(" (-%dL)"), lapdelta);
259 else if(lapdelta < 0)
261 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
265 else if(theirtime > 0) // anticipation
267 if(mytime >= theirtime)
268 timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
270 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
280 cpname = _("Start line");
282 cpname = _("Finish line");
284 cpname = sprintf(_("Intermediate %d"), cp);
286 cpname = _("Finish line");
289 return strcat(col, cpname);
290 else if(theirname == "")
291 return strcat(col, sprintf("%s (%s)", cpname, timestr));
293 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
300 for (i=RANKINGS_CNT-1;i>=0;--i)
301 if(grecordholder[i] == net_name)
306 int GetPlayerColorForce(int i)
311 return stof(getplayerkeyvalue(i, "colors")) & 15;
314 int GetPlayerColor(int i)
316 if(!playerslots[i].gotscores) // unconnected
317 return NUM_SPECTATOR;
318 else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319 return NUM_SPECTATOR;
321 return GetPlayerColorForce(i);
324 string GetPlayerName(int i)
326 return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do { \
338 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
339 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
345 if(!length_ratio || !theAlpha)
351 if(length_ratio < -1)
354 else if(length_ratio < 0)
358 vector width, height;
360 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361 if(precache_pic(pic) == "") {
362 pic = "gfx/hud/default/progressbar_vertical";
365 if (baralign == 1) // bottom align
366 theOrigin.y += (1 - length_ratio) * theSize.y;
367 else if (baralign == 2) // center align
368 theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369 else if (baralign == 3) // center align, positive values down, negative up
372 if (length_ratio > 0)
373 theOrigin.y += theSize.y;
376 theOrigin.y += (1 + length_ratio) * theSize.y;
377 length_ratio = -length_ratio;
380 theSize.y *= length_ratio;
383 width = eX * theSize.x;
384 height = eY * theSize.y;
385 if(theSize.y <= theSize.x * 2)
387 // button not high enough
388 // draw just upper and lower part then
389 square = eY * theSize.y * 0.5;
390 bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
396 square = eY * theSize.x;
397 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
398 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
399 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
402 pic = strcat(hud_skin_path, "/", pic);
403 if(precache_pic(pic) == "") {
404 pic = "gfx/hud/default/progressbar";
407 if (baralign == 1) // right align
408 theOrigin.x += (1 - length_ratio) * theSize.x;
409 else if (baralign == 2) // center align
410 theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411 else if (baralign == 3) // center align, positive values on the right, negative on the left
414 if (length_ratio > 0)
415 theOrigin.x += theSize.x;
418 theOrigin.x += (1 + length_ratio) * theSize.x;
419 length_ratio = -length_ratio;
422 theSize.x *= length_ratio;
425 width = eX * theSize.x;
426 height = eY * theSize.y;
427 if(theSize.x <= theSize.y * 2)
429 // button not wide enough
430 // draw just left and right part then
431 square = eX * theSize.x * 0.5;
432 bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
438 square = eX * theSize.y;
439 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
441 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
452 pic = strcat(hud_skin_path, "/num_leading");
453 if(precache_pic(pic) == "") {
454 pic = "gfx/hud/default/num_leading";
457 drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458 if(mySize.x/mySize.y > 2)
459 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460 drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
468 entity h = weaponorder[i];
469 weaponorder[i] = weaponorder[j];
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
477 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
482 void HUD_Weapons(void)
485 WepSet weapons_stat = WepSet_GetFromStat();
489 vector center = '0 0 0';
490 int weapon_count, weapon_id;
491 int row, column, rows = 0, columns = 0;
492 bool vertical_order = true;
493 float aspect = autocvar_hud_panel_weapons_aspect;
495 float timeout = autocvar_hud_panel_weapons_timeout;
496 float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497 float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
499 vector barsize = '0 0 0', baroffset = '0 0 0';
500 vector ammo_color = '1 0 1';
501 float ammo_alpha = 1;
503 float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504 float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
506 vector weapon_pos, weapon_size = '0 0 0';
509 // check to see if we want to continue
510 if(hud != HUD_NORMAL) { return; }
512 if(!autocvar__hud_configure)
514 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
516 if(timeout && time >= weapontime + timeout + timeout_effect_length)
517 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
519 weaponprevtime = time;
524 // update generic hud functions
525 HUD_Panel_UpdateCvars();
527 // figure out weapon order (how the weapons are sorted) // TODO make this configurable
528 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
531 if(weaponorder_bypriority)
532 strunzone(weaponorder_bypriority);
533 if(weaponorder_byimpulse)
534 strunzone(weaponorder_byimpulse);
536 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
537 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
538 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
541 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
543 self = get_weaponinfo(i);
544 if(self.impulse >= 0)
546 weaponorder[weapon_cnt] = self;
550 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
551 weaponorder[i] = world;
552 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
554 weaponorder_cmp_str = string_null;
557 if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
560 if(autocvar__hud_configure)
563 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
564 weapons_stat |= WepSet_FromWeapon(i);
570 weapons_stat = '0 0 0';
571 float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
572 for(i = WEP_FIRST; i <= countw; ++i)
573 weapons_stat |= WepSet_FromWeapon(i);
578 // determine which weapons are going to be shown
579 if (autocvar_hud_panel_weapons_onlyowned)
581 if(autocvar__hud_configure)
583 if(menu_enabled != 2)
584 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
587 // do we own this weapon?
589 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
590 if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
594 // might as well commit suicide now, no reason to live ;)
595 if (weapon_count == 0)
598 vector old_panel_size = panel_size;
599 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
601 // get the all-weapons layout
602 vector table_size = HUD_GetTableSize(WEP_COUNT, padded_panel_size, aspect);
603 columns = table_size.x;
605 weapon_size.x = padded_panel_size.x / columns;
606 weapon_size.y = padded_panel_size.y / rows;
608 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
609 // we enlarge them a bit when possible to better match the desired aspect ratio
610 if(padded_panel_size.x / padded_panel_size.y < aspect)
612 // maximum number of rows that allows to display items with the desired aspect ratio
613 int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
614 columns = min(columns, ceil(weapon_count / max_rows));
615 rows = ceil(weapon_count / columns);
616 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
617 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
618 vertical_order = false;
622 int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
623 rows = min(rows, ceil(weapon_count / max_columns));
624 columns = ceil(weapon_count / rows);
625 weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
626 weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
627 vertical_order = true;
630 // reduce size of the panel
631 panel_size.x = columns * weapon_size.x;
632 panel_size.y = rows * weapon_size.y;
633 panel_size += '2 2 0' * panel_bg_padding;
635 // center the resized panel, or snap it to the screen edge when close enough
636 if(panel_pos.x > vid_conwidth * 0.001)
638 if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
639 panel_pos.x += old_panel_size.x - panel_size.x;
641 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
643 else if(old_panel_size.x > vid_conwidth * 0.999)
644 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
646 if(panel_pos.y > vid_conheight * 0.001)
648 if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
649 panel_pos.y += old_panel_size.y - panel_size.y;
651 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
653 else if(old_panel_size.y > vid_conheight * 0.999)
654 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
657 weapon_count = WEP_COUNT;
659 // animation for fading in/out the panel respectively when not in use
660 if(!autocvar__hud_configure)
662 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
664 f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
666 // fade the panel alpha
667 if(autocvar_hud_panel_weapons_timeout_effect == 1)
669 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
670 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
672 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
674 panel_bg_alpha *= (1 - f);
675 panel_fg_alpha *= (1 - f);
678 // move the panel off the screen
679 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
681 f *= f; // for a cooler movement
682 center.x = panel_pos.x + panel_size.x/2;
683 center.y = panel_pos.y + panel_size.y/2;
684 screen_ar = vid_conwidth/vid_conheight;
685 if (center.x/center.y < screen_ar) //bottom left
687 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
688 panel_pos.y += f * (vid_conheight - panel_pos.y);
690 panel_pos.x -= f * (panel_pos.x + panel_size.x);
694 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
695 panel_pos.x += f * (vid_conwidth - panel_pos.x);
697 panel_pos.y -= f * (panel_pos.y + panel_size.y);
700 center.x = -1; // mark the panel as off screen
702 weaponprevtime = time - (1 - f) * timein_effect_length;
704 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
706 f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
708 // fade the panel alpha
709 if(autocvar_hud_panel_weapons_timeout_effect == 1)
711 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
712 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
714 else if(autocvar_hud_panel_weapons_timeout_effect == 3)
716 panel_bg_alpha *= (f);
717 panel_fg_alpha *= (f);
720 // move the panel back on screen
721 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
723 f *= f; // for a cooler movement
725 center.x = panel_pos.x + panel_size.x/2;
726 center.y = panel_pos.y + panel_size.y/2;
727 screen_ar = vid_conwidth/vid_conheight;
728 if (center.x/center.y < screen_ar) //bottom left
730 if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
731 panel_pos.y += f * (vid_conheight - panel_pos.y);
733 panel_pos.x -= f * (panel_pos.x + panel_size.x);
737 if ((vid_conwidth - center.x)/center.y < screen_ar) //right
738 panel_pos.x += f * (vid_conwidth - panel_pos.x);
740 panel_pos.y -= f * (panel_pos.y + panel_size.y);
746 // draw the background, then change the virtual size of it to better fit other items inside
754 panel_pos += '1 1 0' * panel_bg_padding;
755 panel_size -= '2 2 0' * panel_bg_padding;
758 // after the sizing and animations are done, update the other values
760 if(!rows) // if rows is > 0 onlyowned code has already updated these vars
762 vector table_size = HUD_GetTableSize(WEP_COUNT, panel_size, aspect);
763 columns = table_size.x;
765 weapon_size.x = panel_size.x / columns;
766 weapon_size.y = panel_size.y / rows;
767 vertical_order = (panel_size.x / panel_size.y >= aspect);
770 // calculate position/size for visual bar displaying ammount of ammo status
771 if (autocvar_hud_panel_weapons_ammo)
773 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
774 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
776 if(weapon_size.x/weapon_size.y > aspect)
778 barsize.x = aspect * weapon_size.y;
779 barsize.y = weapon_size.y;
780 baroffset.x = (weapon_size.x - barsize.x) / 2;
784 barsize.y = 1/aspect * weapon_size.x;
785 barsize.x = weapon_size.x;
786 baroffset.y = (weapon_size.y - barsize.y) / 2;
789 if(autocvar_hud_panel_weapons_accuracy)
790 Accuracy_LoadColors();
794 vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
795 vector noncurrent_pos = '0 0 0';
796 vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
797 float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
800 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802 // retrieve information about the current weapon to be drawn
803 self = weaponorder[i];
804 weapon_id = self.impulse;
805 isCurrent = (self.weapon == switchweapon);
807 // skip if this weapon doesn't exist
808 if(!self || weapon_id < 0) { continue; }
810 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
811 if(autocvar_hud_panel_weapons_onlyowned)
812 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
815 // figure out the drawing position of weapon
816 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
817 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
818 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
820 // draw background behind currently selected weapon
822 drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824 // draw the weapon accuracy
825 if(autocvar_hud_panel_weapons_accuracy)
827 float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
828 if(panel_weapon_accuracy >= 0)
830 color = Accuracy_GetColor(panel_weapon_accuracy);
831 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
835 // drawing all the weapon items
836 if(weapons_stat & WepSet_FromWeapon(self.weapon))
838 // draw the weapon image
840 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
842 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
844 // draw weapon label string
845 switch(autocvar_hud_panel_weapons_label)
847 case 1: // weapon number
848 drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852 drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
855 case 3: // weapon name
856 drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
863 // draw ammo status bar
864 if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
867 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
871 switch(self.ammo_field)
873 case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
874 case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
875 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
876 case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
877 case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
878 case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
879 default: ammo_full = 60;
883 weapon_pos.x + baroffset.x,
884 weapon_pos.y + baroffset.y,
885 barsize.x * bound(0, a/ammo_full, 1),
902 else // draw a "ghost weapon icon" if you don't have the weapon
904 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
907 // draw the complain message
908 if(self.weapon == complain_weapon)
911 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
913 a = ((complain_weapon_time + when > time) ? 1 : 0);
916 if(complain_weapon_type == 0) {
917 s = _("Out of ammo");
918 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
920 else if(complain_weapon_type == 1) {
922 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
925 s = _("Unavailable");
926 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
928 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
929 drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
930 drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
935 if(!autocvar_hud_panel_weapons_onlyowned)
937 drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
938 drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
942 // continue with new position for the next weapon
946 if(column >= columns)
965 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
967 HUD_Panel_DrawProgressBar(
968 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
969 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970 autocvar_hud_panel_ammo_progressbar_name,
971 progress, 0, 0, color,
972 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
975 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
977 float bonusNades = getstatf(STAT_NADE_BONUS);
978 float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
979 float bonusType = getstati(STAT_NADE_BONUS_TYPE);
980 vector nadeColor = Nade_Color(bonusType);
981 string nadeIcon = Nade_Icon(bonusType);
983 vector iconPos, textPos;
985 if(autocvar_hud_panel_ammo_iconalign)
987 iconPos = myPos + eX * 2 * mySize.y;
993 textPos = myPos + eX * mySize.y;
996 if(bonusNades > 0 || bonusProgress > 0)
998 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1000 if(autocvar_hud_panel_ammo_text)
1001 drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1004 drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1006 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1010 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1012 if(ammoType == ammo_none)
1015 // Initialize variables
1018 if(autocvar__hud_configure)
1020 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1024 ammo = getstati(GetAmmoStat(ammoType));
1028 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1029 myPos = myPos + (mySize - mySize * scale) * 0.5;
1030 mySize = mySize * scale;
1033 vector iconPos, textPos;
1034 if(autocvar_hud_panel_ammo_iconalign)
1036 iconPos = myPos + eX * 2 * mySize.y;
1042 textPos = myPos + eX * mySize.y;
1045 bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1047 vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1050 textColor = '0.2 0.95 0';
1052 textColor = '0 0 0';
1054 textColor = '0.8 0.04 0';
1056 textColor = '1 1 1';
1060 alpha = panel_fg_alpha;
1062 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1064 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1066 string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1071 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1073 if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1074 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1076 if(autocvar_hud_panel_ammo_text)
1077 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1079 drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1082 int nade_prevstatus;
1084 float nade_statuschange_time;
1087 if(hud != HUD_NORMAL) return;
1088 if(!autocvar__hud_configure)
1090 if(!autocvar_hud_panel_ammo) return;
1091 if(spectatee_status == -1) return;
1094 HUD_Panel_UpdateCvars();
1096 draw_beginBoldFont();
1100 mySize = panel_size;
1102 HUD_Panel_DrawBg(1);
1103 if(panel_bg_padding)
1105 pos += '1 1 0' * panel_bg_padding;
1106 mySize -= '2 2 0' * panel_bg_padding;
1109 int rows = 0, columns, row, column;
1110 float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1111 bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1112 float nade_statuschange_elapsedtime;
1113 int total_ammo_count;
1116 if (autocvar_hud_panel_ammo_onlycurrent)
1117 total_ammo_count = 1;
1119 total_ammo_count = AMMO_COUNT;
1124 if (nade_cnt != nade_prevframe)
1126 nade_statuschange_time = time;
1127 nade_prevstatus = nade_prevframe;
1128 nade_prevframe = nade_cnt;
1132 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1134 rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1135 columns = ceil((total_ammo_count)/rows);
1136 ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1138 vector offset = '0 0 0'; // fteqcc sucks
1140 if(ammo_size.x/ammo_size.y > 3)
1142 newSize = 3 * ammo_size.y;
1143 offset.x = ammo_size.x - newSize;
1144 pos.x += offset.x/2;
1145 ammo_size.x = newSize;
1149 newSize = 1/3 * ammo_size.x;
1150 offset.y = ammo_size.y - newSize;
1151 pos.y += offset.y/2;
1152 ammo_size.y = newSize;
1156 bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1158 if(autocvar_hud_panel_ammo_onlycurrent)
1160 if(autocvar__hud_configure)
1162 DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1169 (get_weaponinfo(switchweapon)).ammo_field,
1179 column = column + 1;
1186 for(i = 0; i < AMMO_COUNT; ++i)
1188 ammotype = GetAmmoFieldFromNum(i);
1190 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1193 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1201 column = column + 1;
1208 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1210 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1212 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1218 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1220 vector newPos = '0 0 0', newSize = '0 0 0';
1221 vector picpos, numpos;
1225 if(mySize.y/mySize.x > 2)
1227 newSize.y = 2 * mySize.x;
1228 newSize.x = mySize.x;
1230 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1235 newSize.x = 1/2 * mySize.y;
1236 newSize.y = mySize.y;
1238 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1242 if(icon_right_align)
1245 picpos = newPos + eY * newSize.x;
1250 numpos = newPos + eY * newSize.x;
1254 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1255 // make number smaller than icon, it looks better
1256 // reduce only y to draw numbers with different number of digits with the same y size
1257 numpos.y += newSize.y * ((1 - 0.7) / 2);
1259 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1263 if(mySize.x/mySize.y > 3)
1265 newSize.x = 3 * mySize.y;
1266 newSize.y = mySize.y;
1268 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1273 newSize.y = 1/3 * mySize.x;
1274 newSize.x = mySize.x;
1276 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1280 if(icon_right_align) // right align
1283 picpos = newPos + eX * 2 * newSize.y;
1287 numpos = newPos + eX * newSize.y;
1291 // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1292 // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1293 drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1294 drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1299 DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1305 // Powerup item fields (reusing existing fields)
1306 .string message; // Human readable name
1307 .string netname; // Icon name
1308 .vector colormod; // Color
1309 .float count; // Time left
1310 .float lifetime; // Maximum time
1312 entity powerupItems;
1313 int powerupItemsCount;
1315 void resetPowerupItems()
1318 for(item = powerupItems; item; item = item.chain)
1321 powerupItemsCount = 0;
1324 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1327 powerupItems = spawn();
1330 for(item = powerupItems; item.count; item = item.chain)
1332 item.chain = spawn();
1334 item.message = name;
1335 item.netname = icon;
1336 item.colormod = color;
1337 item.count = currentTime;
1338 item.lifetime = lifeTime;
1340 ++powerupItemsCount;
1343 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1348 bool isTop = isVertical && rows > 1 && row == 0;
1349 bool isBottom = isVertical && rows > 1 && row == rows-1;
1350 bool isLeft = !isVertical && columns > 1 && column == 0;
1351 bool isRight = !isVertical && columns > 1 && column == columns-1;
1353 if(isTop || isLeft) return (align == 2) ? 1 : 0;
1354 if(isBottom || isRight) return (align == 2) ? 0 : 1;
1359 void HUD_Powerups(void)
1361 int allItems = getstati(STAT_ITEMS, 0, 24);
1362 int allBuffs = getstati(STAT_BUFFS, 0, 24);
1363 int strengthTime, shieldTime, superTime;
1366 if(!autocvar__hud_configure)
1368 if(!autocvar_hud_panel_powerups) return;
1369 if(spectatee_status == -1) return;
1370 if(getstati(STAT_HEALTH) <= 0) return;
1371 if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
1373 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1374 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1375 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1377 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1380 // Prevent stuff to show up on mismatch that will be fixed next frame
1381 if(!(allItems & IT_SUPERWEAPON))
1392 // Add items to linked list
1393 resetPowerupItems();
1396 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1398 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1400 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1403 for(item = Buff_Type_first; item; item = item.enemy)
1404 if(allBuffs & item.items)
1405 addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1407 if(!powerupItemsCount)
1410 // Draw panel background
1411 HUD_Panel_UpdateCvars();
1412 HUD_Panel_DrawBg(1);
1415 vector pos = panel_pos;
1416 vector size = panel_size;
1417 bool isVertical = size.y > size.x;
1419 if(panel_bg_padding)
1421 pos += '1 1 0' * panel_bg_padding;
1422 size -= '2 2 0' * panel_bg_padding;
1425 // Find best partitioning of the drawing area
1426 const float DESIRED_ASPECT = 6;
1427 float aspect = 0, a;
1434 c = floor(powerupItemsCount / i);
1435 r = ceil(powerupItemsCount / c);
1436 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1438 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1445 while(++i <= powerupItemsCount);
1447 // Prevent single items from getting too wide
1448 if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1453 pos.y += size.y * 0.5;
1458 pos.x += size.x * 0.5;
1462 // Draw items from linked list
1463 vector itemPos = pos;
1464 vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1465 vector textColor = '1 1 1';
1467 int fullSeconds = 0;
1472 draw_beginBoldFont();
1473 for(item = powerupItems; item.count; item = item.chain)
1475 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1478 if(autocvar_hud_panel_powerups_progressbar)
1480 align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1481 HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1484 // Draw icon and text
1485 if(autocvar_hud_panel_powerups_text)
1487 align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1488 fullSeconds = ceil(item.count);
1489 textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1492 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1494 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1497 // Determine next section
1500 if(++column >= columns)
1518 // Health/armor (#3)
1522 void HUD_HealthArmor(void)
1524 int armor, health, fuel;
1525 if(!autocvar__hud_configure)
1527 if(!autocvar_hud_panel_healtharmor) return;
1528 if(hud != HUD_NORMAL) return;
1529 if(spectatee_status == -1) return;
1531 health = getstati(STAT_HEALTH);
1537 armor = getstati(STAT_ARMOR);
1539 // code to check for spectatee_status changes is in Ent_ClientData()
1540 // prev_p_health and prev_health can be set to -1 there
1542 if (prev_p_health == -1)
1545 health_beforedamage = 0;
1546 armor_beforedamage = 0;
1547 health_damagetime = 0;
1548 armor_damagetime = 0;
1549 prev_health = health;
1551 old_p_health = health;
1552 old_p_armor = armor;
1553 prev_p_health = health;
1554 prev_p_armor = armor;
1556 else if (prev_health == -1)
1558 //start the load effect
1559 health_damagetime = 0;
1560 armor_damagetime = 0;
1564 fuel = getstati(STAT_FUEL);
1573 HUD_Panel_UpdateCvars();
1575 draw_beginBoldFont();
1579 mySize = panel_size;
1581 HUD_Panel_DrawBg(1);
1582 if(panel_bg_padding)
1584 pos += '1 1 0' * panel_bg_padding;
1585 mySize -= '2 2 0' * panel_bg_padding;
1588 int baralign = autocvar_hud_panel_healtharmor_baralign;
1589 int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1591 int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1592 int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1593 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1596 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1601 float maxtotal = maxhealth + maxarmor;
1603 if(v.z) // NOT fully armored
1605 biggercount = "health";
1606 if(autocvar_hud_panel_healtharmor_progressbar)
1607 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1609 if(autocvar_hud_panel_healtharmor_text)
1610 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1614 biggercount = "armor";
1615 if(autocvar_hud_panel_healtharmor_progressbar)
1616 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1618 if(autocvar_hud_panel_healtharmor_text)
1619 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1621 if(autocvar_hud_panel_healtharmor_text)
1622 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1625 HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1629 float panel_ar = mySize.x/mySize.y;
1630 bool is_vertical = (panel_ar < 1);
1631 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1632 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1635 if (autocvar_hud_panel_healtharmor_flip)
1636 health_offset.x = mySize.x;
1638 armor_offset.x = mySize.x;
1643 if (autocvar_hud_panel_healtharmor_flip)
1644 health_offset.y = mySize.y;
1646 armor_offset.y = mySize.y;
1649 bool health_baralign, armor_baralign, fuel_baralign;
1650 bool health_iconalign, armor_iconalign;
1651 if (autocvar_hud_panel_healtharmor_flip)
1653 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1654 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1655 fuel_baralign = health_baralign;
1656 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1657 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1661 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1662 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1663 fuel_baralign = armor_baralign;
1664 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1665 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1670 if(autocvar_hud_panel_healtharmor_progressbar)
1672 float p_health, pain_health_alpha;
1674 pain_health_alpha = 1;
1675 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1677 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1679 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1681 if (time - old_p_healthtime < 1)
1682 old_p_health = prev_p_health;
1684 old_p_health = prev_health;
1685 old_p_healthtime = time;
1687 if (time - old_p_healthtime < 1)
1689 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1690 prev_p_health = p_health;
1693 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1695 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1697 if (time - health_damagetime >= 1)
1698 health_beforedamage = prev_health;
1699 health_damagetime = time;
1701 if (time - health_damagetime < 1)
1703 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1704 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1707 prev_health = health;
1709 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1711 float BLINK_FACTOR = 0.15;
1712 float BLINK_BASE = 0.85;
1713 float BLINK_FREQ = 9;
1714 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1717 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1719 if(autocvar_hud_panel_healtharmor_text)
1720 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1725 if(autocvar_hud_panel_healtharmor_progressbar)
1729 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1731 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1733 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1735 if (time - old_p_armortime < 1)
1736 old_p_armor = prev_p_armor;
1738 old_p_armor = prev_armor;
1739 old_p_armortime = time;
1741 if (time - old_p_armortime < 1)
1743 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1744 prev_p_armor = p_armor;
1747 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1749 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1751 if (time - armor_damagetime >= 1)
1752 armor_beforedamage = prev_armor;
1753 armor_damagetime = time;
1755 if (time - armor_damagetime < 1)
1757 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1758 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1763 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1765 if(autocvar_hud_panel_healtharmor_text)
1766 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1772 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1776 mySize.x *= 2; //restore full panel size
1777 else if (panel_ar < 1/4)
1778 mySize.y *= 2; //restore full panel size
1779 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1786 // Notification area (#4)
1789 void HUD_Notify_Push(string icon, string attacker, string victim)
1797 if (notify_index == -1)
1798 notify_index = NOTIFY_MAX_ENTRIES-1;
1801 if (notify_attackers[notify_index])
1802 strunzone(notify_attackers[notify_index]);
1804 if (notify_victims[notify_index])
1805 strunzone(notify_victims[notify_index]);
1807 if (notify_icons[notify_index])
1808 strunzone(notify_icons[notify_index]);
1810 // Allocate new strings
1813 notify_attackers[notify_index] = strzone(attacker);
1814 notify_victims[notify_index] = strzone(victim);
1818 // In case of a notification without a victim, the attacker
1819 // is displayed on the victim's side. Instead of special
1820 // treatment later on, we can simply switch them here.
1821 notify_attackers[notify_index] = string_null;
1822 notify_victims[notify_index] = strzone(attacker);
1825 notify_icons[notify_index] = strzone(icon);
1826 notify_times[notify_index] = time;
1829 void HUD_Notify(void)
1831 if (!autocvar__hud_configure)
1832 if (!autocvar_hud_panel_notify)
1835 HUD_Panel_UpdateCvars();
1836 HUD_Panel_DrawBg(1);
1838 if (!autocvar__hud_configure)
1839 if (notify_count == 0)
1846 if (panel_bg_padding)
1848 pos += '1 1 0' * panel_bg_padding;
1849 size -= '2 2 0' * panel_bg_padding;
1852 float fade_start = max(0, autocvar_hud_panel_notify_time);
1853 float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1854 float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1856 int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1857 float entry_height = size.y / entry_count;
1859 float panel_width_half = size.x * 0.5;
1860 float icon_width_half = entry_height * icon_aspect / 2;
1861 float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1863 vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1864 vector icon_size = (eX * icon_aspect + eY) * entry_height;
1865 vector icon_left = eX * (panel_width_half - icon_width_half);
1866 vector attacker_right = eX * name_maxwidth;
1867 vector victim_left = eX * (size.x - name_maxwidth);
1869 vector attacker_pos, victim_pos, icon_pos;
1870 string attacker, victim, icon;
1871 int i, j, count, step, limit;
1874 if (autocvar_hud_panel_notify_flip)
1876 // Order items from the top down
1879 limit = entry_count;
1883 // Order items from the bottom up
1884 i = entry_count - 1;
1889 for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1891 if(autocvar__hud_configure)
1893 attacker = sprintf(_("Player %d"), count + 1);
1894 victim = sprintf(_("Player %d"), count + 2);
1895 icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1896 alpha = bound(0, 1.2 - count / entry_count, 1);
1900 if (j == NOTIFY_MAX_ENTRIES)
1903 if (notify_times[j] + fade_start > time)
1905 else if (fade_time != 0)
1907 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1914 attacker = notify_attackers[j];
1915 victim = notify_victims[j];
1916 icon = notify_icons[j];
1919 if (icon != "" && victim != "")
1921 vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1923 icon_pos = pos + icon_left + eY * i * entry_height;
1924 drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1926 victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1927 victim_pos = pos + victim_left + name_top;
1928 drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1932 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1933 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1934 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1939 notify_count = count;
1945 string seconds_tostring(float sec)
1948 minutes = floor(sec / 60);
1950 sec -= minutes * 60;
1951 return sprintf("%d:%02d", minutes, sec);
1954 void HUD_Timer(void)
1956 if(!autocvar__hud_configure)
1958 if(!autocvar_hud_panel_timer) return;
1961 HUD_Panel_UpdateCvars();
1963 draw_beginBoldFont();
1967 mySize = panel_size;
1969 HUD_Panel_DrawBg(1);
1970 if(panel_bg_padding)
1972 pos += '1 1 0' * panel_bg_padding;
1973 mySize -= '2 2 0' * panel_bg_padding;
1977 float timelimit, elapsedTime, timeleft, minutesLeft;
1979 timelimit = getstatf(STAT_TIMELIMIT);
1981 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1982 timeleft = ceil(timeleft);
1984 minutesLeft = floor(timeleft / 60);
1987 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1988 timer_color = '1 1 1'; //white
1989 else if(minutesLeft >= 1)
1990 timer_color = '1 1 0'; //yellow
1992 timer_color = '1 0 0'; //red
1994 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1995 if (time < getstatf(STAT_GAMESTARTTIME)) {
1996 //while restart is still active, show 00:00
1997 timer = seconds_tostring(0);
1999 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2000 timer = seconds_tostring(elapsedTime);
2003 timer = seconds_tostring(timeleft);
2006 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2013 void HUD_Radar(void)
2015 if (!autocvar__hud_configure)
2017 if (hud_panel_radar_maximized)
2019 if (!hud_draw_maximized) return;
2023 if (autocvar_hud_panel_radar == 0) return;
2024 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2025 if(radar_panel_modified)
2027 panel.update_time = time; // forces reload of panel attributes
2028 radar_panel_modified = false;
2033 HUD_Panel_UpdateCvars();
2037 if (hud_panel_radar_maximized && !autocvar__hud_configure)
2039 panel_size = autocvar_hud_panel_radar_maximized_size;
2040 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2041 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2042 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2043 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2046 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2047 if(precache_pic(panel_bg) == "")
2048 panel_bg = "gfx/hud/default/border_default"; // fallback
2049 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2050 radar_panel_modified = true;
2051 if(panel.current_panel_bg)
2052 strunzone(panel.current_panel_bg);
2053 panel.current_panel_bg = strzone(panel_bg);
2055 switch(hud_panel_radar_maximized_zoommode)
2059 f = current_zoomfraction;
2062 f = 1 - current_zoomfraction;
2072 switch(hud_panel_radar_maximized_rotation)
2075 teamradar_angle = view_angles.y - 90;
2078 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2082 if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2084 switch(hud_panel_radar_zoommode)
2088 f = current_zoomfraction;
2091 f = 1 - current_zoomfraction;
2101 switch(hud_panel_radar_rotation)
2104 teamradar_angle = view_angles.y - 90;
2107 teamradar_angle = 90 * hud_panel_radar_rotation;
2114 mySize = panel_size;
2116 HUD_Panel_DrawBg(1);
2117 if(panel_bg_padding)
2119 pos += '1 1 0' * panel_bg_padding;
2120 mySize -= '2 2 0' * panel_bg_padding;
2125 float scale2d, normalsize, bigsize;
2127 teamradar_origin2d = pos + 0.5 * mySize;
2128 teamradar_size2d = mySize;
2130 if(minimapname == "")
2133 teamradar_loadcvars();
2135 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2136 teamradar_size2d = mySize;
2138 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2140 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2141 if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2143 // max-min distance must fit the radar in any rotation
2144 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2148 vector c0, c1, c2, c3, span;
2149 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2150 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2151 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2152 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2154 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2155 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2157 // max-min distance must fit the radar in x=x, y=y
2159 teamradar_size2d.x * scale2d / (1.05 * span.x),
2160 teamradar_size2d.y * scale2d / (1.05 * span.y)
2164 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2165 if(bigsize > normalsize)
2166 normalsize = bigsize;
2170 + (1 - f) * normalsize;
2171 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2173 + (1 - f) * view_origin);
2182 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2184 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2185 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2186 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2187 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2188 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2190 color2 = GetPlayerColor(tm.sv_entnum);
2191 //if(color == NUM_SPECTATOR || color == color2)
2192 draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2194 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2196 drawresetcliparea();
2201 void HUD_UpdatePlayerTeams();
2202 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2205 entity tm = world, pl;
2206 int SCOREPANEL_MAX_ENTRIES = 6;
2207 float SCOREPANEL_ASPECTRATIO = 2;
2208 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2209 vector fontsize = '1 1 0' * (mySize.y/entries);
2211 vector rgb, score_color;
2213 score_color = '1 1 1';
2215 float name_size = mySize.x*0.75;
2216 float spacing_size = mySize.x*0.04;
2217 const float highlight_alpha = 0.2;
2218 int i = 0, first_pl = 0;
2219 bool me_printed = false;
2221 if (autocvar__hud_configure)
2223 float players_per_team = 0;
2226 // show team scores in the first line
2227 float score_size = mySize.x / team_count;
2228 players_per_team = max(2, ceil((entries - 1) / team_count));
2229 for(i=0; i<team_count; ++i) {
2230 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2231 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2232 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2235 pos.y += fontsize.y;
2237 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2238 for (i=first_pl; i<entries; ++i)
2240 //simulate my score is lower than all displayed players,
2241 //so that I don't appear at all showing pure rankings.
2242 //This is to better show the difference between the 2 ranking views
2243 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2246 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2247 s = GetPlayerName(player_localnum);
2252 s = sprintf(_("Player %d"), i + 1 - first_pl);
2257 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2258 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2259 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2260 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2261 pos.y += fontsize.y;
2266 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2267 HUD_UpdatePlayerTeams();
2270 // show team scores in the first line
2271 float score_size = mySize.x / team_count;
2272 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2273 if(tm.team == NUM_SPECTATOR)
2275 if (tm.team == myteam)
2276 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2277 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2281 pos.y += fontsize.y;
2282 tm = teams.sort_next;
2287 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2289 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2292 if (i == entries-1 && !me_printed && pl != me)
2293 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2295 for (pl = me.sort_next; pl; pl = pl.sort_next)
2296 if (pl.team != NUM_SPECTATOR)
2300 rgb = '1 1 0'; //not last but not among the leading players: yellow
2302 rgb = '1 0 0'; //last: red
2309 rgb = '0 1 0'; //first: green
2311 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2314 score_color = Team_ColorRGB(pl.team) * 0.8;
2315 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2316 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2317 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2318 pos.y += fontsize.y;
2321 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2324 void HUD_Score(void)
2326 if(!autocvar__hud_configure)
2328 if(!autocvar_hud_panel_score) return;
2329 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2332 HUD_Panel_UpdateCvars();
2335 mySize = panel_size;
2337 HUD_Panel_DrawBg(1);
2338 if(panel_bg_padding)
2340 pos += '1 1 0' * panel_bg_padding;
2341 mySize -= '2 2 0' * panel_bg_padding;
2344 float score, distribution = 0;
2346 vector distribution_color;
2349 me = playerslots[current_player];
2351 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2352 string timer, distrtimer;
2354 pl = players.sort_next;
2357 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2358 if(pl.scores[ps_primary] == 0)
2361 score = me.(scores[ps_primary]);
2362 timer = TIME_ENCODED_TOSTRING(score);
2364 draw_beginBoldFont();
2365 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2366 // distribution display
2367 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2369 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2371 if (distribution <= 0) {
2372 distribution_color = '0 1 0';
2376 distribution_color = '1 0 0';
2379 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2381 // race record display
2382 if (distribution <= 0)
2383 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2384 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2386 } else if (!teamplay) { // non-teamgames
2387 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2389 HUD_Score_Rankings(pos, mySize, me);
2392 // me vector := [team/connected frags id]
2393 pl = players.sort_next;
2397 if(autocvar__hud_configure)
2400 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2404 score = me.(scores[ps_primary]);
2405 if(autocvar__hud_configure)
2408 if(distribution >= 5)
2409 distribution_color = eY;
2410 else if(distribution >= 0)
2411 distribution_color = '1 1 1';
2412 else if(distribution >= -5)
2413 distribution_color = '1 1 0';
2415 distribution_color = eX;
2417 string distribution_str;
2418 distribution_str = ftos(distribution);
2419 draw_beginBoldFont();
2420 if (distribution >= 0)
2422 if (distribution > 0)
2423 distribution_str = strcat("+", distribution_str);
2424 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2426 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2427 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2429 } else { // teamgames
2430 float row, column, rows = 0, columns = 0;
2431 vector offset = '0 0 0';
2432 vector score_pos, score_size; //for scores other than myteam
2433 if(autocvar_hud_panel_score_rankings)
2435 HUD_Score_Rankings(pos, mySize, me);
2438 if(spectatee_status == -1)
2440 rows = HUD_GetRowCount(team_count, mySize, 3);
2441 columns = ceil(team_count/rows);
2442 score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2445 if(score_size.x/score_size.y > 3)
2447 newSize = 3 * score_size.y;
2448 offset.x = score_size.x - newSize;
2449 pos.x += offset.x/2;
2450 score_size.x = newSize;
2454 newSize = 1/3 * score_size.x;
2455 offset.y = score_size.y - newSize;
2456 pos.y += offset.y/2;
2457 score_size.y = newSize;
2461 score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2463 float max_fragcount;
2464 max_fragcount = -99;
2465 draw_beginBoldFont();
2467 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2468 if(tm.team == NUM_SPECTATOR)
2470 score = tm.(teamscores[ts_primary]);
2471 if(autocvar__hud_configure)
2474 if (score > max_fragcount)
2475 max_fragcount = score;
2477 if (spectatee_status == -1)
2479 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2480 if (max_fragcount == score)
2481 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2482 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2490 else if(tm.team == myteam) {
2491 if (max_fragcount == score)
2492 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2493 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2495 if (max_fragcount == score)
2496 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2497 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2507 void HUD_RaceTimer (void)
2509 if(!autocvar__hud_configure)
2511 if(!autocvar_hud_panel_racetimer) return;
2512 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2513 if(spectatee_status == -1) return;
2516 HUD_Panel_UpdateCvars();
2520 mySize = panel_size;
2522 HUD_Panel_DrawBg(1);
2523 if(panel_bg_padding)
2525 pos += '1 1 0' * panel_bg_padding;
2526 mySize -= '2 2 0' * panel_bg_padding;
2529 // always force 4:1 aspect
2530 vector newSize = '0 0 0';
2531 if(mySize.x/mySize.y > 4)
2533 newSize.x = 4 * mySize.y;
2534 newSize.y = mySize.y;
2536 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2540 newSize.y = 1/4 * mySize.x;
2541 newSize.x = mySize.x;
2543 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2548 string s, forcetime;
2550 if(autocvar__hud_configure)
2553 draw_beginBoldFont();
2554 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2556 s = _("^1Intermediate 1 (+15.42)");
2557 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2558 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2559 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2561 else if(race_checkpointtime)
2563 a = bound(0, 2 - (time - race_checkpointtime), 1);
2566 if(a > 0) // just hit a checkpoint?
2568 if(race_checkpoint != 254)
2570 if(race_time && race_previousbesttime)
2571 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2573 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2575 forcetime = TIME_ENCODED_TOSTRING(race_time);
2580 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2582 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2583 if(a > 0) // next one?
2585 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2590 if(s != "" && a > 0)
2592 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2595 if(race_penaltytime)
2597 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2600 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2601 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2605 draw_beginBoldFont();
2609 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2610 drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2615 if(race_laptime && race_checkpoint != 255)
2617 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2618 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2625 if(race_mycheckpointtime)
2627 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2628 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2629 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2631 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2633 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2634 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2635 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2638 if(race_penaltytime && !race_penaltyaccumulator)
2640 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2641 a = bound(0, (1 + t - time), 1);
2645 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2647 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2648 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2659 if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2662 if (autocvar__hud_configure)
2666 print(_("^1You must answer before entering hud configure mode\n"));
2667 cvar_set("_hud_configure", "0");
2669 if(vote_called_vote)
2670 strunzone(vote_called_vote);
2671 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2672 uid2name_dialog = 1;
2675 if(!autocvar__hud_configure)
2677 if(!autocvar_hud_panel_vote) return;
2679 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2680 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2682 if(panel_bg_alpha_str == "") {
2683 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2685 panel_bg_alpha = stof(panel_bg_alpha_str);
2696 if(vote_active != vote_prev) {
2698 vote_prev = vote_active;
2701 if(vote_active || autocvar__hud_configure)
2702 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2704 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2709 HUD_Panel_UpdateCvars();
2713 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2714 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2717 // these must be below above block
2720 mySize = panel_size;
2722 a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2723 HUD_Panel_DrawBg(a);
2724 a = panel_fg_alpha * a;
2726 if(panel_bg_padding)
2728 pos += '1 1 0' * panel_bg_padding;
2729 mySize -= '2 2 0' * panel_bg_padding;
2732 // always force 3:1 aspect
2733 vector newSize = '0 0 0';
2734 if(mySize.x/mySize.y > 3)
2736 newSize.x = 3 * mySize.y;
2737 newSize.y = mySize.y;
2739 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2743 newSize.y = 1/3 * mySize.x;
2744 newSize.x = mySize.x;
2746 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2750 s = _("A vote has been called for:");
2752 s = _("Allow servers to store and display your name?");
2753 drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2754 s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2755 if(autocvar__hud_configure)
2756 s = _("^1Configure the HUD");
2757 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2759 // print the yes/no counts
2760 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2761 drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2762 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2763 drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2765 // draw the progress bar backgrounds
2766 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2768 // draw the highlights
2769 if(vote_highlighted == 1) {
2770 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2771 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2773 else if(vote_highlighted == -1) {
2774 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2775 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2778 // draw the progress bars
2779 if(vote_yescount && vote_needed)
2781 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2782 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2785 if(vote_nocount && vote_needed)
2787 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2788 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2791 drawresetcliparea();
2794 // Mod icons panel (#10)
2797 bool mod_active; // is there any active mod icon?
2799 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2803 vector color = '0 0 0';
2807 stat = getstati(STAT_REDALIVE);
2808 pic = "player_red.tga";
2812 stat = getstati(STAT_BLUEALIVE);
2813 pic = "player_blue.tga";
2817 stat = getstati(STAT_YELLOWALIVE);
2818 pic = "player_yellow.tga";
2823 stat = getstati(STAT_PINKALIVE);
2824 pic = "player_pink.tga";
2829 if(mySize.x/mySize.y > aspect_ratio)
2831 i = aspect_ratio * mySize.y;
2832 myPos.x = myPos.x + (mySize.x - i) / 2;
2837 i = 1/aspect_ratio * mySize.x;
2838 myPos.y = myPos.y + (mySize.y - i) / 2;
2844 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2845 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2848 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2851 // Clan Arena and Freeze Tag HUD modicons
2852 void HUD_Mod_CA(vector myPos, vector mySize)
2854 mod_active = 1; // required in each mod function that always shows something
2857 if(gametype == MAPINFO_TYPE_CA)
2858 layout = autocvar_hud_panel_modicons_ca_layout;
2859 else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2860 layout = autocvar_hud_panel_modicons_freezetag_layout;
2863 aspect_ratio = (layout) ? 2 : 1;
2864 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2865 columns = ceil(team_count/rows);
2868 float row = 0, column = 0;
2869 vector pos, itemSize;
2870 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2871 for(i=0; i<team_count; ++i)
2873 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2875 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2886 // CTF HUD modicon section
2887 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2888 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2889 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2891 void HUD_Mod_CTF_Reset(void)
2893 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2894 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2895 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2898 void HUD_Mod_CTF(vector pos, vector mySize)
2900 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2902 float f; // every function should have that
2904 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2905 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2906 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2907 int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2908 float fs, fs2, fs3, size1, size2;
2911 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2912 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2913 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2914 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2915 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2917 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2919 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2921 if (autocvar__hud_configure) {
2924 if (team_count >= 3)
2926 if (team_count >= 4)
2928 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2931 // when status CHANGES, set old status into prevstatus and current status into status
2932 #define X(team) do { \
2933 if (team##flag != team##flag_prevframe) { \
2934 team##flag_statuschange_time = time; \
2935 team##flag_prevstatus = team##flag_prevframe; \
2936 team##flag_prevframe = team##flag; \
2938 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
2947 const float BLINK_FACTOR = 0.15;
2948 const float BLINK_BASE = 0.85;
2950 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2952 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2954 const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2956 #define X(team, cond) \
2957 string team##_icon, team##_icon_prevstatus; \
2958 int team##_alpha, team##_alpha_prevstatus; \
2959 team##_alpha = team##_alpha_prevstatus = 1; \
2961 switch (team##flag) { \
2962 case 1: team##_icon = "flag_" #team "_taken"; break; \
2963 case 2: team##_icon = "flag_" #team "_lost"; break; \
2964 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2966 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2967 team##_icon = "flag_" #team "_shielded"; \
2969 team##_icon = string_null; \
2973 switch (team##flag_prevstatus) { \
2974 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2975 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2976 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2978 if (team##flag == 3) { \
2979 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2980 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2981 team##_icon_prevstatus = "flag_" #team "_shielded"; \
2983 team##_icon_prevstatus = string_null; \
2988 X(red, myteam != NUM_TEAM_1);
2989 X(blue, myteam != NUM_TEAM_2);
2990 X(yellow, myteam != NUM_TEAM_3);
2991 X(pink, myteam != NUM_TEAM_4);
2996 // hacky, but these aren't needed
2997 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
2999 } else switch (team_count) {
3001 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3002 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3003 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3006 if (mySize_x > mySize_y) {
3022 blueflag_pos = pos + eX * fs2 * size1;
3023 yellowflag_pos = pos - eX * fs2 * size1;
3024 pinkflag_pos = pos + eX * fs3 * size1;
3028 redflag_pos = pos + eX * fs2 * size1;
3030 yellowflag_pos = pos - eX * fs2 * size1;
3031 pinkflag_pos = pos + eX * fs3 * size1;
3035 redflag_pos = pos + eX * fs3 * size1;
3036 blueflag_pos = pos - eX * fs2 * size1;
3037 yellowflag_pos = pos;
3038 pinkflag_pos = pos + eX * fs2 * size1;
3042 redflag_pos = pos - eX * fs2 * size1;
3043 blueflag_pos = pos + eX * fs3 * size1;
3044 yellowflag_pos = pos + eX * fs2 * size1;
3049 neutralflag_pos = pos;
3050 flag_size = e1 * fs * size1 + e2 * size2;
3052 #define X(team) do { \
3053 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3054 if (team##_icon_prevstatus && f < 1) \
3055 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3057 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3067 // Keyhunt HUD modicon section
3070 void HUD_Mod_KH(vector pos, vector mySize)
3072 mod_active = 1; // keyhunt should never hide the mod icons panel
3074 // Read current state
3076 int state = getstati(STAT_KH_KEYS);
3078 int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3079 all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3081 for(i = 0; i < 4; ++i)
3083 key_state = (bitshift(state, i * -5) & 31) - 1;
3096 case NUM_TEAM_1: ++team1_keys; break;
3097 case NUM_TEAM_2: ++team2_keys; break;
3098 case NUM_TEAM_3: ++team3_keys; break;
3099 case NUM_TEAM_4: ++team4_keys; break;
3100 case 29: ++dropped_keys; break;
3106 // Calculate slot measurements
3110 if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3112 // Quadratic arrangement
3113 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3115 KH_SLOTS[1] = pos + eX * slot_size.x;
3116 KH_SLOTS[2] = pos + eY * slot_size.y;
3117 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3121 if(mySize.x > mySize.y)
3123 // Horizontal arrangement
3124 slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3125 for(i = 0; i < all_keys; ++i)
3126 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3130 // Vertical arrangement
3131 slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3132 for(i = 0; i < all_keys; ++i)
3133 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3137 // Make icons blink in case of RUN HERE
3139 float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3146 case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3147 case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3148 case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3149 case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3157 if(myteam == NUM_TEAM_1 && carrying_keys)
3159 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3163 drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3166 if(myteam == NUM_TEAM_2 && carrying_keys)
3168 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3172 drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3175 if(myteam == NUM_TEAM_3 && carrying_keys)
3177 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3181 drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3184 if(myteam == NUM_TEAM_4 && carrying_keys)
3186 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3190 drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3192 while(dropped_keys--)
3193 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3196 // Keepaway HUD mod icon
3197 int kaball_prevstatus; // last remembered status
3198 float kaball_statuschange_time; // time when the status changed
3200 // we don't need to reset for keepaway since it immediately
3201 // autocorrects prevstatus as to if the player has the ball or not
3203 void HUD_Mod_Keepaway(vector pos, vector mySize)
3205 mod_active = 1; // keepaway should always show the mod HUD
3207 float BLINK_FACTOR = 0.15;
3208 float BLINK_BASE = 0.85;
3209 float BLINK_FREQ = 5;
3210 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3212 int stat_items = getstati(STAT_ITEMS, 0, 24);
3213 int kaball = (stat_items/IT_KEY1) & 1;
3215 if(kaball != kaball_prevstatus)
3217 kaball_statuschange_time = time;
3218 kaball_prevstatus = kaball;
3221 vector kaball_pos, kaball_size;
3223 if(mySize.x > mySize.y) {
3224 kaball_pos = pos + eX * 0.25 * mySize.x;
3225 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3227 kaball_pos = pos + eY * 0.25 * mySize.y;
3228 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3231 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3232 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3234 if(kaball_prevstatus && f < 1)
3235 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3238 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3242 // Nexball HUD mod icon
3243 void HUD_Mod_NexBall(vector pos, vector mySize)
3245 float nb_pb_starttime, dt, p;
3248 stat_items = getstati(STAT_ITEMS, 0, 24);
3249 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3251 if (stat_items & IT_KEY1)
3256 //Manage the progress bar if any
3257 if (nb_pb_starttime > 0)
3259 dt = (time - nb_pb_starttime) % nb_pb_period;
3260 // one period of positive triangle
3261 p = 2 * dt / nb_pb_period;
3265 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3268 if (stat_items & IT_KEY1)
3269 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3272 // Race/CTS HUD mod icons
3273 float crecordtime_prev; // last remembered crecordtime
3274 float crecordtime_change_time; // time when crecordtime last changed
3275 float srecordtime_prev; // last remembered srecordtime
3276 float srecordtime_change_time; // time when srecordtime last changed
3278 float race_status_time;
3279 int race_status_prev;
3280 string race_status_name_prev;
3281 void HUD_Mod_Race(vector pos, vector mySize)
3283 mod_active = 1; // race should never hide the mod icons panel
3285 me = playerslots[player_localnum];
3287 float f; // yet another function has this
3288 score = me.(scores[ps_primary]);
3290 if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3291 return; // no records in the actual race
3293 // clientside personal record
3295 if(gametype == MAPINFO_TYPE_CTS)
3299 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3301 if(score && (score < t || !t)) {
3302 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3303 if(autocvar_cl_autodemo_delete_keeprecords)
3305 f = autocvar_cl_autodemo_delete;
3307 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3311 if(t != crecordtime_prev) {
3312 crecordtime_prev = t;
3313 crecordtime_change_time = time;
3316 vector textPos, medalPos;
3318 if(mySize.x > mySize.y) {
3319 // text on left side
3320 squareSize = min(mySize.y, mySize.x/2);
3321 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3322 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3325 squareSize = min(mySize.x, mySize.y/2);
3326 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3327 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3330 f = time - crecordtime_change_time;
3333 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3334 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3336 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3337 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3338 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3339 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3343 t = race_server_record;
3344 if(t != srecordtime_prev) {
3345 srecordtime_prev = t;
3346 srecordtime_change_time = time;
3348 f = time - srecordtime_change_time;
3351 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3352 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3354 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3355 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3356 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3357 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3360 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3361 race_status_time = time + 5;
3362 race_status_prev = race_status;
3363 if (race_status_name_prev)
3364 strunzone(race_status_name_prev);
3365 race_status_name_prev = strzone(race_status_name);
3370 a = bound(0, race_status_time - time, 1);
3373 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3377 rank = race_CheckName(race_status_name);
3381 rankname = count_ordinal(rank);
3384 namepos = medalPos + '0 0.8 0' * squareSize;
3386 rankpos = medalPos + '0 0.15 0' * squareSize;
3388 if(race_status == 0)
3389 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3390 else if(race_status == 1) {
3391 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3392 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3393 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3394 } else if(race_status == 2) {
3395 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3396 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3398 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3399 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3400 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3401 } else if(race_status == 3) {
3402 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3403 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3407 if (race_status_time - time <= 0) {
3408 race_status_prev = -1;
3410 if(race_status_name)
3411 strunzone(race_status_name);
3412 race_status_name = string_null;
3413 if(race_status_name_prev)
3414 strunzone(race_status_name_prev);
3415 race_status_name_prev = string_null;
3419 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3423 vector color = '0 0 0';
3427 stat = getstatf(STAT_DOM_PPS_RED);
3428 pic = "dom_icon_red";
3432 stat = getstatf(STAT_DOM_PPS_BLUE);
3433 pic = "dom_icon_blue";
3437 stat = getstatf(STAT_DOM_PPS_YELLOW);
3438 pic = "dom_icon_yellow";
3443 stat = getstatf(STAT_DOM_PPS_PINK);
3444 pic = "dom_icon_pink";
3448 float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3450 if(mySize.x/mySize.y > aspect_ratio)
3452 i = aspect_ratio * mySize.y;
3453 myPos.x = myPos.x + (mySize.x - i) / 2;
3458 i = 1/aspect_ratio * mySize.x;
3459 myPos.y = myPos.y + (mySize.y - i) / 2;
3463 if (layout) // show text too
3466 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3467 if (layout == 2) // average pps
3468 drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3469 else // percentage of average pps
3470 drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3474 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3478 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479 drawresetcliparea();
3483 void HUD_Mod_Dom(vector myPos, vector mySize)
3485 mod_active = 1; // required in each mod function that always shows something
3487 int layout = autocvar_hud_panel_modicons_dom_layout;
3490 aspect_ratio = (layout) ? 3 : 1;
3491 rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3492 columns = ceil(team_count/rows);
3495 float row = 0, column = 0;
3496 vector pos, itemSize;
3497 itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3498 for(i=0; i<team_count; ++i)
3500 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3502 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3513 void HUD_ModIcons_SetFunc()
3517 case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
3518 case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3519 case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3520 case MAPINFO_TYPE_CTS:
3521 case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
3522 case MAPINFO_TYPE_CA:
3523 case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
3524 case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3525 case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3529 int mod_prev; // previous state of mod_active to check for a change
3531 float mod_change; // "time" when mod_active changed
3533 void HUD_ModIcons(void)
3535 if(!autocvar__hud_configure)
3537 if(!autocvar_hud_panel_modicons) return;
3538 if(!HUD_ModIcons_GameType) return;
3541 HUD_Panel_UpdateCvars();
3543 draw_beginBoldFont();
3545 if(mod_active != mod_prev) {
3547 mod_prev = mod_active;
3550 if(mod_active || autocvar__hud_configure)
3551 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3553 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3556 HUD_Panel_DrawBg(mod_alpha);
3558 if(panel_bg_padding)
3560 panel_pos += '1 1 0' * panel_bg_padding;
3561 panel_size -= '2 2 0' * panel_bg_padding;
3564 if(autocvar__hud_configure)
3565 HUD_Mod_CTF(panel_pos, panel_size);
3567 HUD_ModIcons_GameType(panel_pos, panel_size);
3572 // Draw pressed keys (#11)
3574 void HUD_PressedKeys(void)
3576 if(!autocvar__hud_configure)
3578 if(!autocvar_hud_panel_pressedkeys) return;
3579 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3582 HUD_Panel_UpdateCvars();
3585 mySize = panel_size;
3587 HUD_Panel_DrawBg(1);
3588 if(panel_bg_padding)
3590 pos += '1 1 0' * panel_bg_padding;
3591 mySize -= '2 2 0' * panel_bg_padding;
3594 // force custom aspect
3595 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3598 vector newSize = '0 0 0';
3599 if(mySize.x/mySize.y > aspect)
3601 newSize.x = aspect * mySize.y;
3602 newSize.y = mySize.y;
3604 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3608 newSize.y = 1/aspect * mySize.x;
3609 newSize.x = mySize.x;
3611 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3617 keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3619 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3621 if(autocvar_hud_panel_pressedkeys_attack)
3623 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3624 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3628 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3629 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3630 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3632 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3633 drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3634 drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637 // Handle chat as a panel (#12)
3641 if(!autocvar__hud_configure)
3643 if (!autocvar_hud_panel_chat)
3645 if (!autocvar_con_chatrect)
3646 cvar_set("con_chatrect", "0");
3649 if(autocvar__con_chat_maximized)
3651 if(!hud_draw_maximized) return;
3653 else if(chat_panel_modified)
3655 panel.update_time = time; // forces reload of panel attributes
3656 chat_panel_modified = false;
3660 HUD_Panel_UpdateCvars();
3662 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3664 panel_pos.y = panel_bg_border;
3665 panel_size.y = vid_conheight - panel_bg_border * 2;
3666 if(panel.current_panel_bg == "0") // force a border when maximized
3669 panel_bg = strcat(hud_skin_path, "/border_default");
3670 if(precache_pic(panel_bg) == "")
3671 panel_bg = "gfx/hud/default/border_default";
3672 if(panel.current_panel_bg)
3673 strunzone(panel.current_panel_bg);
3674 panel.current_panel_bg = strzone(panel_bg);
3675 chat_panel_modified = true;
3677 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3682 mySize = panel_size;
3684 HUD_Panel_DrawBg(1);
3686 if(panel_bg_padding)
3688 pos += '1 1 0' * panel_bg_padding;
3689 mySize -= '2 2 0' * panel_bg_padding;
3692 if (!autocvar_con_chatrect)
3693 cvar_set("con_chatrect", "1");
3695 cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3696 cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3698 cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3699 cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3701 if(autocvar__hud_configure)
3704 chatsize = '1 1 0' * autocvar_con_chatsize;
3705 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3707 for(i = 0; i < autocvar_con_chat; ++i)
3709 if(i == autocvar_con_chat - 1)
3712 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3713 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3714 pos.y += chatsize.y;
3719 // Engine info panel (#13)
3726 float frametimeavg1; // 1 frame ago
3727 float frametimeavg2; // 2 frames ago
3728 void HUD_EngineInfo(void)
3730 if(!autocvar__hud_configure)
3732 if(!autocvar_hud_panel_engineinfo) return;
3735 HUD_Panel_UpdateCvars();
3738 mySize = panel_size;
3740 HUD_Panel_DrawBg(1);
3741 if(panel_bg_padding)
3743 pos += '1 1 0' * panel_bg_padding;
3744 mySize -= '2 2 0' * panel_bg_padding;
3747 float currentTime = gettime(GETTIME_REALTIME);
3748 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3750 float currentframetime = currentTime - prevfps_time;
3751 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3752 frametimeavg2 = frametimeavg1;
3753 frametimeavg1 = frametimeavg;
3756 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3757 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3759 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3760 prevfps = (1/currentframetime);
3761 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3763 prevfps_time = currentTime;
3768 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3770 prevfps = framecounter/(currentTime - prevfps_time);
3772 prevfps_time = currentTime;
3777 color = HUD_Get_Num_Color (prevfps, 100);
3778 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3781 // Info messages panel (#14)
3783 #define drawInfoMessage(s) do { \
3784 if(autocvar_hud_panel_infomessages_flip) \
3785 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
3786 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
3787 o.y += fontsize.y; \
3789 void HUD_InfoMessages(void)
3791 if(!autocvar__hud_configure)
3793 if(!autocvar_hud_panel_infomessages) return;
3796 HUD_Panel_UpdateCvars();
3799 mySize = panel_size;
3801 HUD_Panel_DrawBg(1);
3802 if(panel_bg_padding)
3804 pos += '1 1 0' * panel_bg_padding;
3805 mySize -= '2 2 0' * panel_bg_padding;
3808 // always force 5:1 aspect
3809 vector newSize = '0 0 0';
3810 if(mySize.x/mySize.y > 5)
3812 newSize.x = 5 * mySize.y;
3813 newSize.y = mySize.y;
3815 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3819 newSize.y = 1/5 * mySize.x;
3820 newSize.x = mySize.x;
3822 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3831 fontsize = '0.20 0.20 0' * mySize.y;
3837 if(!autocvar__hud_configure)
3839 if(spectatee_status && !intermission)
3842 if(spectatee_status == -1)
3843 s = _("^1Observing");
3845 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3848 if(spectatee_status == -1)
3849 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3851 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3854 if(spectatee_status == -1)
3855 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3857 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3860 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3863 if(gametype == MAPINFO_TYPE_LMS)
3866 sk = playerslots[player_localnum];
3867 if(sk.(scores[ps_primary]) >= 666)
3868 s = _("^1Match has already begun");
3869 else if(sk.(scores[ps_primary]) > 0)
3870 s = _("^1You have no more lives left");
3872 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3875 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3878 //show restart countdown:
3879 if (time < getstatf(STAT_GAMESTARTTIME)) {
3881 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3882 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3883 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3884 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3888 if(warmup_stage && !intermission)
3890 s = _("^2Currently in ^1warmup^2 stage!");
3900 if(ready_waiting && !intermission && !spectatee_status)
3902 if(ready_waiting_for_me)
3905 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3907 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3912 s = _("^2Waiting for others to ready up to end warmup...");
3914 s = _("^2Waiting for others to ready up...");
3918 else if(warmup_stage && !intermission && !spectatee_status)
3920 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3924 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3926 float ts_min = 0, ts_max = 0;
3927 tm = teams.sort_next;
3930 for (; tm.sort_next; tm = tm.sort_next)
3932 if(!tm.team_size || tm.team == NUM_SPECTATOR)
3934 if(!ts_min) ts_min = tm.team_size;
3935 else ts_min = min(ts_min, tm.team_size);
3936 if(!ts_max) ts_max = tm.team_size;
3937 else ts_max = max(ts_max, tm.team_size);
3939 if ((ts_max - ts_min) > 1)
3941 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3942 tm = GetTeam(myteam, false);
3944 if (tm.team != NUM_SPECTATOR)
3945 if (tm.team_size == ts_max)
3946 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3954 s = _("^7Press ^3ESC ^7to show HUD options.");
3956 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3958 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3960 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3965 // Physics panel (#15)
3967 vector acc_prevspeed;
3968 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3969 float physics_update_time, discrete_speed, discrete_acceleration;
3970 void HUD_Physics(void)
3972 if(!autocvar__hud_configure)
3974 if(!autocvar_hud_panel_physics) return;
3975 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3976 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3979 HUD_Panel_UpdateCvars();
3981 draw_beginBoldFont();
3983 HUD_Panel_DrawBg(1);
3984 if(panel_bg_padding)
3986 panel_pos += '1 1 0' * panel_bg_padding;
3987 panel_size -= '2 2 0' * panel_bg_padding;
3990 float acceleration_progressbar_scale = 0;
3991 if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3992 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3995 if (autocvar_hud_panel_physics_text_scale <= 0)
3998 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4001 float speed, conversion_factor;
4004 switch(autocvar_hud_panel_physics_speed_unit)
4009 conversion_factor = 1.0;
4013 conversion_factor = 0.0254;
4017 conversion_factor = 0.0254 * 3.6;
4021 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4025 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4029 vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4031 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4032 if (autocvar__hud_configure)
4033 speed = floor( max_speed * 0.65 + 0.5 );
4034 else if(autocvar_hud_panel_physics_speed_vertical)
4035 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4037 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4039 //compute acceleration
4040 float acceleration, f;
4041 if (autocvar__hud_configure)
4042 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4045 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4046 f = time - acc_prevtime;
4047 if(autocvar_hud_panel_physics_acceleration_vertical)
4048 acceleration = (vlen(vel) - vlen(acc_prevspeed));
4050 acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4052 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4054 acc_prevspeed = vel;
4055 acc_prevtime = time;
4057 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4059 f = bound(0, f * 10, 1);
4060 acc_avg = acc_avg * (1 - f) + acceleration * f;
4061 acceleration = acc_avg;
4065 int acc_decimals = 2;
4066 if(time > physics_update_time)
4068 // workaround for ftos_decimals returning a negative 0
4069 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4070 discrete_acceleration = 0;
4071 discrete_acceleration = acceleration;
4072 discrete_speed = speed;
4073 physics_update_time += autocvar_hud_panel_physics_update_interval;
4077 float panel_ar = panel_size.x/panel_size.y;
4078 vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4079 if (panel_ar >= 5 && !acceleration_progressbar_scale)
4081 panel_size.x *= 0.5;
4082 if (autocvar_hud_panel_physics_flip)
4083 speed_offset.x = panel_size.x;
4085 acceleration_offset.x = panel_size.x;
4089 panel_size.y *= 0.5;
4090 if (autocvar_hud_panel_physics_flip)
4091 speed_offset.y = panel_size.y;
4093 acceleration_offset.y = panel_size.y;
4095 int speed_baralign, acceleration_baralign;
4096 if (autocvar_hud_panel_physics_baralign == 1)
4097 acceleration_baralign = speed_baralign = 1;
4098 else if(autocvar_hud_panel_physics_baralign == 4)
4099 acceleration_baralign = speed_baralign = 2;
4100 else if (autocvar_hud_panel_physics_flip)
4102 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4103 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4107 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4108 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4110 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4111 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4115 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4116 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4117 vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4118 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4120 tmp_size.x = panel_size.x * 0.75;
4121 tmp_size.y = panel_size.y * text_scale;
4123 tmp_offset.x = panel_size.x - tmp_size.x;
4126 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4127 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4133 tmp_offset.x = tmp_size.x;
4134 if (autocvar_hud_panel_physics_speed_unit_show)
4137 tmp_size.x = panel_size.x * (1 - 0.75);
4138 tmp_size.y = panel_size.y * 0.4 * text_scale;
4139 tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4140 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4144 //compute and draw top speed
4145 if (autocvar_hud_panel_physics_topspeed)
4146 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4148 if (autocvar__hud_configure)
4150 top_speed = floor( max_speed * 0.75 + 0.5 );
4155 if (speed >= top_speed)
4158 top_speed_time = time;
4162 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4163 // divide by f to make it start from 1
4164 f = cos( ((time - top_speed_time) / f) * PI/2 );
4166 else //hide top speed 0, it would be stupid
4171 //top speed progressbar peak
4172 if(speed < top_speed)
4173 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4176 vector peak_size = '0 0 0';
4177 if (speed_baralign == 0)
4178 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4179 else if (speed_baralign == 1)
4180 peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4181 else // if (speed_baralign == 2)
4182 peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4183 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4184 peak_size.y = panel_size.y;
4185 if (speed_baralign == 2) // draw two peaks, on both sides
4187 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4188 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4191 drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4195 tmp_offset.y = panel_size.y * 0.4;
4196 tmp_size.x = panel_size.x * (1 - 0.75);
4197 tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4198 tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4199 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4207 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4209 vector progressbar_color;
4210 if(acceleration < 0)
4211 progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4213 progressbar_color = autocvar_hud_progressbar_acceleration_color;
4215 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4216 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4217 f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4219 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4221 tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4223 if (acceleration_baralign == 1)
4224 tmp_offset.x = panel_size.x - tmp_size.x;
4225 else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4226 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4233 tmp_size = panel_size;
4234 tmp_offset = '0 0 0';
4237 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4240 if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4242 tmp_size.x = panel_size.x;
4243 tmp_size.y = panel_size.y * text_scale;
4245 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4247 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4253 // CenterPrint (#16)
4255 const int CENTERPRINT_MAX_MSGS = 10;
4256 const int CENTERPRINT_MAX_ENTRIES = 50;
4257 const float CENTERPRINT_SPACING = 0.7;
4259 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4260 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4261 float centerprint_time[CENTERPRINT_MAX_MSGS];
4262 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4263 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4264 bool centerprint_showing;
4266 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4268 //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4271 if(strMessage == "" && new_id == 0)
4274 // strip trailing newlines
4275 j = strlen(strMessage) - 1;
4276 while(substring(strMessage, j, 1) == "\n" && j >= 0)
4278 if (j < strlen(strMessage) - 1)
4279 strMessage = substring(strMessage, 0, j + 1);
4281 if(strMessage == "" && new_id == 0)
4284 // strip leading newlines
4286 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4289 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4291 if(strMessage == "" && new_id == 0)
4294 if (!centerprint_showing)
4295 centerprint_showing = true;
4297 for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4299 if (j == CENTERPRINT_MAX_MSGS)
4301 if (new_id && new_id == centerprint_msgID[j])
4303 if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4305 // fade out the current msg (duration and countdown_num are ignored)
4306 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4307 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4308 centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4311 break; // found a msg with the same id, at position j
4315 if (i == CENTERPRINT_MAX_MSGS)
4317 // a msg with the same id was not found, add the msg at the next position
4319 if (cpm_index == -1)
4320 cpm_index = CENTERPRINT_MAX_MSGS - 1;
4323 if(centerprint_messages[j])
4324 strunzone(centerprint_messages[j]);
4325 centerprint_messages[j] = strzone(strMessage);
4326 centerprint_msgID[j] = new_id;
4329 centerprint_time[j] = -1;
4330 centerprint_expire_time[j] = time;
4335 duration = max(1, autocvar_hud_panel_centerprint_time);
4336 centerprint_time[j] = duration;
4337 centerprint_expire_time[j] = time + duration;
4339 centerprint_countdown_num[j] = countdown_num;
4342 void centerprint_hud(string strMessage)
4344 centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4347 void reset_centerprint_messages(void)
4350 for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4352 centerprint_expire_time[i] = 0;
4353 centerprint_time[i] = 1;
4354 centerprint_msgID[i] = 0;
4355 if(centerprint_messages[i])
4356 strunzone(centerprint_messages[i]);
4357 centerprint_messages[i] = string_null;
4360 float hud_configure_cp_generation_time;
4361 void HUD_CenterPrint (void)
4363 if(!autocvar__hud_configure)
4365 if(!autocvar_hud_panel_centerprint) return;
4367 if(hud_configure_prev)
4368 reset_centerprint_messages();
4372 if(!hud_configure_prev)
4373 reset_centerprint_messages();
4374 if (time > hud_configure_cp_generation_time)
4376 if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4381 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4383 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4385 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4386 hud_configure_cp_generation_time = time + 1 + random()*4;
4390 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4391 hud_configure_cp_generation_time = time + 10 - random()*3;
4396 // this panel fades only when the menu does
4397 float hud_fade_alpha_save = 0;
4398 if(scoreboard_fade_alpha)
4400 hud_fade_alpha_save = hud_fade_alpha;
4401 hud_fade_alpha = 1 - autocvar__menu_alpha;
4403 HUD_Panel_UpdateCvars();
4405 if(scoreboard_fade_alpha)
4407 hud_fade_alpha = hud_fade_alpha_save;
4409 // move the panel below the scoreboard
4410 if (scoreboard_bottom >= 0.96 * vid_conheight)
4414 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4416 if(target_pos.y > panel_pos.y)
4418 panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4419 panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4423 HUD_Panel_DrawBg(1);
4425 if (!centerprint_showing)
4428 if(panel_bg_padding)
4430 panel_pos += '1 1 0' * panel_bg_padding;
4431 panel_size -= '2 2 0' * panel_bg_padding;
4437 // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4438 // height = panel_size_y/entries;
4439 // fontsize = '1 1 0' * height;
4440 height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4441 fontsize = '1 1 0' * height;
4442 entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4445 float a, sz, align, current_msg_posY = 0, msg_size;
4448 bool all_messages_expired = true;
4451 if (autocvar_hud_panel_centerprint_flip)
4452 pos.y += panel_size.y;
4453 align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4454 for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4456 if (j == CENTERPRINT_MAX_MSGS)
4458 if (centerprint_expire_time[j] <= time)
4460 if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4462 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4463 if (centerprint_countdown_num[j] == 0)
4465 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4467 else if(centerprint_time[j] != -1)
4471 all_messages_expired = false;
4473 // fade the centerprint_hud in/out
4474 if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
4475 a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4476 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
4477 a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4478 else // Expiring soon, so fade it out.
4479 a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4481 // while counting down show it anyway in order to hold the current message position
4482 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
4487 // set the size from fading in/out before subsequent fading
4488 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4490 // also fade it based on positioning
4491 if(autocvar_hud_panel_centerprint_fade_subsequent)
4493 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4494 a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4496 a *= panel_fg_alpha;
4498 // finally set the size based on the new theAlpha from subsequent fading
4499 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4500 drawfontscale = sz * '1 1 0';
4502 if (centerprint_countdown_num[j])
4503 n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4505 n = tokenizebyseparator(centerprint_messages[j], "\n");
4507 if (autocvar_hud_panel_centerprint_flip)
4509 // check if the message can be entirely shown
4510 for(k = 0; k < n; ++k)
4512 getWrappedLine_remaining = argv(k);
4513 while(getWrappedLine_remaining)
4515 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4517 pos.y -= fontsize.y;
4519 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4522 current_msg_posY = pos.y; // save starting pos (first line) of the current message
4526 for(k = 0; k < n; ++k)
4528 getWrappedLine_remaining = argv(k);
4529 while(getWrappedLine_remaining)
4531 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4535 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4536 if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4537 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4538 pos.y += fontsize.y;
4541 pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4545 ++g; // move next position number up
4547 msg_size = pos.y - msg_size;
4548 if (autocvar_hud_panel_centerprint_flip)
4550 pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4551 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4552 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4554 if (pos.y < panel_pos.y) // check if the next message can be shown
4556 drawfontscale = '1 1 0';
4562 pos.y += CENTERPRINT_SPACING * fontsize.y;
4563 if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4564 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4566 if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4568 drawfontscale = '1 1 0';
4573 drawfontscale = '1 1 0';
4574 if (all_messages_expired)
4576 centerprint_showing = false;
4577 reset_centerprint_messages();
4588 void HUD_Reset (void)
4590 // reset gametype specific icons
4591 if(gametype == MAPINFO_TYPE_CTF)
4592 HUD_Mod_CTF_Reset();
4595 void HUD_Main (void)
4598 // global hud theAlpha fade
4599 if(menu_enabled == 1)
4602 hud_fade_alpha = (1 - autocvar__menu_alpha);
4604 if(scoreboard_fade_alpha)
4605 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4607 HUD_Configure_Frame();
4609 if(intermission == 2) // no hud during mapvote
4612 // panels that we want to be active together with the scoreboard
4613 // they must fade only when the menu does
4614 if(scoreboard_fade_alpha == 1)
4616 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4620 if(!autocvar__hud_configure && !hud_fade_alpha)
4624 if (hud_skin_prev != autocvar_hud_skin)
4627 strunzone(hud_skin_path);
4628 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4630 strunzone(hud_skin_prev);
4631 hud_skin_prev = strzone(autocvar_hud_skin);
4635 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4639 float hud_dock_color_team = autocvar_hud_dock_color_team;
4640 if((teamplay) && hud_dock_color_team) {
4641 if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4642 color = '1 0 0' * hud_dock_color_team;
4644 color = myteamcolors * hud_dock_color_team;
4646 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4647 color = '1 0 0' * hud_dock_color_team;
4651 string hud_dock_color = autocvar_hud_dock_color;
4652 if(hud_dock_color == "shirt") {
4653 f = stof(getplayerkeyvalue(current_player, "colors"));
4654 color = colormapPaletteColor(floor(f / 16), 0);
4656 else if(hud_dock_color == "pants") {
4657 f = stof(getplayerkeyvalue(current_player, "colors"));
4658 color = colormapPaletteColor(f % 16, 1);
4661 color = stov(hud_dock_color);
4665 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4666 if(precache_pic(pic) == "") {
4667 pic = strcat(hud_skin_path, "/dock_medium");
4668 if(precache_pic(pic) == "") {
4669 pic = "gfx/hud/default/dock_medium";
4672 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4675 // cache the panel order into the panel_order array
4676 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4677 for(i = 0; i < HUD_PANEL_NUM; ++i)
4678 panel_order[i] = -1;
4681 bool warning = false;
4682 int argc = tokenize_console(autocvar__hud_panelorder);
4683 if (argc > HUD_PANEL_NUM)
4685 //first detect wrong/missing panel numbers
4686 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4687 p_num = stoi(argv(i));
4688 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4689 if (panel_order[p_num] == -1) //found for the first time?
4690 s = strcat(s, ftos(p_num), " ");
4691 panel_order[p_num] = 1; //mark as found
4696 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4697 if (panel_order[i] == -1) {
4699 s = strcat(s, ftos(i), " "); //add missing panel number
4703 dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4705 cvar_set("_hud_panelorder", s);
4706 if(hud_panelorder_prev)
4707 strunzone(hud_panelorder_prev);
4708 hud_panelorder_prev = strzone(s);
4710 //now properly set panel_order
4711 tokenize_console(s);
4712 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4713 panel_order[i] = stof(argv(i));
4717 hud_draw_maximized = 0;
4718 // draw panels in order specified by panel_order array
4719 for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4720 (panel = hud_panel[panel_order[i]]).panel_draw();
4722 hud_draw_maximized = 1; // panels that may be maximized must check this var
4723 // draw maximized panels on top
4724 if(hud_panel_radar_maximized)
4725 (panel = HUD_PANEL(RADAR)).panel_draw();
4726 if(autocvar__con_chat_maximized)
4727 (panel = HUD_PANEL(CHAT)).panel_draw();
4729 HUD_Configure_PostDraw();
4731 hud_configure_prev = autocvar__hud_configure;