7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // return HUD background color
79 vector HUD_GetBgColor()
83 GetTeamRGB(myteam) * hud_color_bg_team;
85 // allow custom HUD colors in non-teamgames
86 color_x = cvar("hud_color_bg_r");
87 color_y = cvar("hud_color_bg_g");
88 color_z = cvar("hud_color_bg_b");
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
97 float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
102 else if(accuracy > yellow_accuracy) {
103 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
108 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
118 string str, tmp, l_length;
120 vector vsize, num_color;
122 vsize_x = vsize_y = lettersize;
125 // showsign 1: always prefix with minus sign (useful in race distribution display)
126 // showsign 2: always prefix with plus sign (useful in race distribution display)
127 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
129 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
136 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
148 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
157 str = substring(str, l-digits, 999);
159 } else if(l < digits)
160 pos_x += (digits-l) * lettersize;
162 if (highlighted == 1) {
164 hl_size_x = vsize_x * l + vsize_x * 0.2;
165 hl_size_y = vsize_y * 1.1;
168 hl_size_x = hl_size_x + vsize_x;
171 hl_pos_x = pos_x - lettersize/10;
172 hl_pos_y = pos_y - lettersize/20;
175 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
186 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
192 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
197 for(i = 0; i < l; ++i)
199 tmp = substring(str, i, 1);
201 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
217 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
222 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
229 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
233 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
241 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
244 float stringwidth_colors(string s, vector theSize)
246 return stringwidth(s, TRUE, theSize);
249 float stringwidth_nocolors(string s, vector theSize)
251 return stringwidth(s, FALSE, theSize);
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
263 void centerprint(string strMessage)
265 float i, j, n, hcount;
268 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
270 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
272 if(cvar("scr_centertime") <= 0)
278 // strip trailing newlines
279 j = strlen(strMessage) - 1;
280 while(substring(strMessage, j, 1) == "\n" && j >= 0)
282 strMessage = substring(strMessage, 0, j + 1);
287 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
289 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
291 strMessage = substring(strMessage, j, strlen(strMessage) - j);
292 centerprint_offset_hint = j;
297 // if we get here, we have a message. Initialize its height.
300 n = tokenizebyseparator(strMessage, "\n");
302 for(j = 0; j < n; ++j)
304 getWrappedLine_remaining = argv(j);
305 while(getWrappedLine_remaining)
307 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308 if(centerprint_messages[i])
309 strunzone(centerprint_messages[i]);
310 centerprint_messages[i] = strzone(s);
311 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
314 // half height for empty lines looks better
320 if(i >= CENTERPRINT_MAX_LINES)
326 h = centerprint_fontsize_y*hcount;
328 havail = vid_conheight;
329 if(cvar("con_chatpos") < 0)
330 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331 if(havail > vid_conheight - 70)
332 havail = vid_conheight - 70; // avoid overlapping HUD
334 centerprint_start_x = 0;
337 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
339 // here, the centerprint would cover the crosshair. REALLY BAD.
340 forbiddenmin = vid_conheight * 0.5 - h - 16;
341 forbiddenmax = vid_conheight * 0.5 + 16;
343 allowedmin = scoreboard_bottom;
344 allowedmax = havail - h;
345 preferred = (havail - h)/2;
348 // possible orderings (total: 4! / 4 = 6)
349 // allowedmin allowedmax forbiddenmin forbiddenmax
350 // forbiddenmin forbiddenmax allowedmin allowedmax
351 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
353 // forbidden doesn't matter in this case
354 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
356 // allowedmin forbiddenmin allowedmax forbiddenmax
357 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
359 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
361 // allowedmin forbiddenmin forbiddenmax allowedmax
362 else if(allowedmin < forbiddenmin)
364 // make sure the forbidden zone is not covered
365 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
368 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
370 // forbiddenmin allowedmin allowedmax forbiddenmax
371 else if(allowedmax < forbiddenmax)
373 // it's better to leave the allowed zone (overlap with scoreboard) than
374 // to cover the forbidden zone (crosshair)
375 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376 centerprint_start_y = forbiddenmax;
378 centerprint_start_y = forbiddenmin;
380 // forbiddenmin allowedmin forbiddenmax allowedmax
383 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
386 centerprint_start_y =
389 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
397 centerprint_expire = time + cvar("scr_centertime");
400 void HUD_DrawCenterPrint (void)
407 //if(time > centerprint_expire)
410 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412 //sz = 1.2 / (a + 0.2);
417 pos = centerprint_start;
418 for (i=0; i<centerprint_num; i = i + 1)
420 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421 ts = centerprint_messages[i];
424 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427 pos_y = pos_y + centerprint_fontsize_y;
430 // half height for empty lines looks better
431 pos_y = pos_y + centerprint_fontsize_y * 0.5;
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
437 position_x -= 2 / 3 * strlen(text) * scale_x;
438 drawstring(position, text, scale, rgb, alpha, flag);
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
443 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444 drawstring(position, text, scale, rgb, alpha, flag);
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
456 return strcat(ftos(pos), "th");
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
468 if(histime == 0) // goal hit
472 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
488 lapstr = strcat(" (-", ftos(lapdelta), "L)");
491 else if(lapdelta < 0)
493 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
497 else if(histime > 0) // anticipation
499 if(mytime >= histime)
500 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
502 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
509 cpname = "Start line";
511 cpname = "Finish line";
513 cpname = strcat("Intermediate ", ftos(cp));
515 cpname = "Finish line";
518 return strcat(col, cpname);
519 else if(hisname == "")
520 return strcat(col, cpname, " (", timestr, ")");
522 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
528 for (i=RANKINGS_CNT-1;i>=0;--i)
529 if(grecordholder[i] == net_name)
540 string HUD_Panel_GetName(float id)
543 case 0: return "weaponicons"; break;
544 case 1: return "inventory"; break;
545 case 2: return "powerups"; break;
546 case 3: return "healtharmor"; break;
547 case 4: return "notify"; break;
548 case 5: return "timer"; break;
549 case 6: return "radar"; break;
550 case 7: return "score"; break;
551 case 8: return "racetimer"; break;
556 vector HUD_Panel_CheckLimitSize(float id, vector mySize)
560 mySize_x = max(mySize_y * (1/10), mySize_x); // at least 1/10 * height
561 mySize_y = max(mySize_x * (1/26), mySize_y); // at least 1/26 * width
564 mySize_x = max(mySize_y * 0.7, mySize_x); // at least 0.7 * height
567 mySize_x = max(mySize_y * 2, mySize_x); // at least 2 * height
573 // return active status of panel
574 float HUD_Panel_CheckActive(float id)
576 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
581 // return size of given panel
582 vector HUD_Panel_GetSize(float id)
584 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
587 // return pos of given panel
588 vector HUD_Panel_GetPos(float id)
591 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
594 pos_x = vid_conwidth + pos_x;
596 pos_y = vid_conheight + pos_y;
600 float HUD_Panel_GetMarigin(float id)
602 return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
605 vector HUD_Panel_GetColor(float id)
607 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
608 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
610 return stov(cvar_string("hud_color"));
613 float HUD_Panel_GetBgActive(float id)
615 if(cvar("_hud_configure"))
618 return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
621 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
622 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
623 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
635 for (i = 0; i < panel_cnt; ++i) {
636 if(i == id || !HUD_Panel_CheckActive(i))
639 targPos = HUD_Panel_GetPos(i);
640 targSize = HUD_Panel_GetSize(i);
642 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
643 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
645 if(myPos_y + mySize_y < targPos_y)
647 if(myPos_y > targPos_y + targSize_y)
650 if(myPos_x + mySize_x < targPos_x)
652 if(myPos_x > targPos_x + targSize_x)
655 // OK, there IS a collision.
657 myCenter_x = myPos_x + 0.5 * mySize_x;
658 myCenter_y = myPos_y + 0.5 * mySize_y;
660 targCenter_x = targPos_x + 0.5 * targSize_x;
661 targCenter_y = targPos_y + 0.5 * targSize_y;
664 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
666 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
667 myTarget_x = targPos_x - myPos_x;
668 else // push it upwards
669 myTarget_y = targPos_y - myPos_y;
671 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
673 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
674 myTarget_x = targPos_x + targSize_x;
675 else // push it upwards
676 myTarget_y = targPos_y - myPos_y;
678 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
680 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
681 myTarget_x = targPos_x - myPos_x;
682 else // push it downwards
683 myTarget_y = targPos_y + targSize_y;
685 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
687 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
688 myTarget_x = targPos_x + targSize_x;
689 else // push it downwards
690 myTarget_y = targPos_y + targSize_y;
698 float HUD_Panel_SetSize(float id, vector mySize)
703 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
706 myPos = HUD_Panel_GetPos(id);
708 // check for collisions
709 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
711 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
712 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
714 // cap against panel's own limits
715 mySize = HUD_Panel_CheckLimitSize(id, mySize);
717 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
718 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
720 // TODO: is this needed?
721 // this is to check if (and how) SetPos should be called
722 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
723 didntresize = 3; // didnt resize either
724 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
725 didntresize = 2; // resized Y
726 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
727 didntresize = 1; // resized X
730 s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
731 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
735 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
736 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
748 for (i = 0; i < panel_cnt; ++i) {
749 if(i == id || !HUD_Panel_CheckActive(i))
752 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
753 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
755 if(myPos_y + mySize_y < targPos_y)
757 if(myPos_y > targPos_y + targSize_y)
760 if(myPos_x + mySize_x < targPos_x)
762 if(myPos_x > targPos_x + targSize_x)
765 // OK, there IS a collision.
767 myCenter_x = myPos_x + 0.5 * mySize_x;
768 myCenter_y = myPos_y + 0.5 * mySize_y;
770 targCenter_x = targPos_x + 0.5 * targSize_x;
771 targCenter_y = targPos_y + 0.5 * targSize_y;
774 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
776 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
777 myTarget_x = targPos_x - mySize_x;
778 else // push it upwards
779 myTarget_y = targPos_y - mySize_y;
781 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
783 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
784 myTarget_x = targPos_x + targSize_x;
785 else // push it upwards
786 myTarget_y = targPos_y - mySize_y;
788 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
790 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
791 myTarget_x = targPos_x - mySize_x;
792 else // push it downwards
793 myTarget_y = targPos_y + targSize_y;
795 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
797 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
798 myTarget_x = targPos_x + targSize_x;
799 else // push it downwards
800 myTarget_y = targPos_y + targSize_y;
807 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
810 oldPos = HUD_Panel_GetPos(id);
813 else if(didntresize == 1)
815 else if(didntresize == 3)
819 mySize = HUD_Panel_GetSize(id);
821 pos = HUD_Panel_CheckMove(id, pos, mySize);
823 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
824 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
826 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
827 pos_x = pos_x - vid_conwidth;
828 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
829 pos_y = pos_y - vid_conheight;
832 s = strcat(ftos(pos_x), " ", ftos(pos_y));
834 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
838 float prevMouseClicked; // previous state
839 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
841 prevMouseClicked = mouseClicked;
842 if(nPrimary == K_MOUSE1)
844 if(bInputType == 0) { // key pressed
848 if(bInputType == 1) {// key released
856 vector mousepos, mouseprevpos;
857 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
858 vector panel_click_pos; // panel pos (saved only upon a click)
859 vector panel_click_size; // panel size (saved only upon a click)
860 float highlightedPanel;
861 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
862 void HUD_Panel_Mouse()
864 if(mouseClicked == 0) {
865 highlightedPanel = -1;
866 highlightedAction = 0;
869 mousepos = mousepos + getmousepos();
871 mousepos_x = bound(0, mousepos_x, vid_conwidth);
872 mousepos_y = bound(0, mousepos_y, vid_conheight);
874 drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
882 for(i = 0; i <= panel_cnt; i++)
884 panelPos = HUD_Panel_GetPos(i);
885 panelSize = HUD_Panel_GetSize(i);
886 marigin = HUD_Panel_GetMarigin(i);
887 if(prevMouseClicked == 0) {
889 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
891 highlightedPanel = i;
892 highlightedAction = 1;
894 // resize from topleft border
895 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
897 highlightedPanel = i;
898 highlightedAction = 2;
901 // resize from topright border
902 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
904 highlightedPanel = i;
905 highlightedAction = 2;
908 // resize from bottomleft border
909 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
911 highlightedPanel = i;
912 highlightedAction = 2;
915 // resize from bottomright border
916 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
918 highlightedPanel = i;
919 highlightedAction = 2;
924 if(highlightedPanel == i)
926 if(prevMouseClicked == 0)
928 panel_click_distance = mousepos - panelPos;
929 panel_click_pos = panelPos;
930 panel_click_size = panelSize;
933 if(highlightedAction == 1)
934 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
935 else if(highlightedAction == 2)
937 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
938 if(resizeCorner == 1) {
939 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
940 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
942 if(resizeCorner == 2) {
943 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
944 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
945 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
947 if(resizeCorner == 3) {
948 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
949 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
951 if(resizeCorner == 4) {
952 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
958 mouseprevpos = mousepos;
959 prevMouseClicked = mouseClicked;
962 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
968 */ // maybe one day, since this will be quite complicated
973 float weaponspace[10];
974 void HUD_WeaponIcons_Clear()
977 for(idx = 0; idx < 10; ++idx)
978 weaponspace[idx] = 0;
981 void HUD_WeaponIcons()
983 float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
984 vector pos, mySize, mysize, mypos, color, accuracy_color;
985 float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
987 marigin = HUD_Panel_GetMarigin(0);
988 pos = HUD_Panel_GetPos(0);
989 mySize = HUD_Panel_GetSize(0);
990 color = HUD_Panel_GetColor(0);
991 accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
993 stat_weapons = getstati(STAT_WEAPONS);
994 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
996 self = get_weaponinfo(i);
997 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
1001 if(HUD_Panel_GetBgActive(0) && weapon_cnt)
1002 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1005 weapon_stats = getstati(STAT_DAMAGE_HITS);
1006 weapon_number = weapon_stats & 63;
1007 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1009 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1010 weapon_number = weapon_stats & 63;
1011 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1013 if(cvar_or("hud_weaponicons_fade", 1))
1015 fade = 3.2 - 2 * (time - weapontime);
1016 fade = bound(0.7, fade, 1);
1021 HUD_WeaponIcons_Clear();
1023 float rows, columns;
1024 //TODO: yuck. there must be a better way :)
1025 //rows = ceil(4 * mySize_y/mySize_x);
1026 if(mySize_y/mySize_x < 0.08)
1028 else if(mySize_y/mySize_x < 0.25)
1030 else if(mySize_y/mySize_x < 0.5)
1032 else if(mySize_y/mySize_x < 0.7)
1034 else if(mySize_y/mySize_x < 0.9)
1036 else if(mySize_y/mySize_x < 1.25)
1038 else if(mySize_y/mySize_x < 1.7)
1040 else if(mySize_y/mySize_x < 2.5)
1042 else if(mySize_y/mySize_x < 4)
1044 else if(mySize_y/mySize_x < 6)
1049 columns = ceil(16/rows);
1051 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1053 self = get_weaponinfo(i);
1054 if((self.weapons && self.impulse >= 0 && stat_weapons & self.weapons) || cvar("_hud_configure"))
1058 alpha = (id == activeweapon) ? 1 : 0.6;
1060 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1061 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1062 if(id == 0) // porto and hook should be last
1067 if(id+1 == activeweapon)
1068 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "gfx/hud/sb_ammobg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1069 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("gfx/hud/inv_weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1071 if(cvar_or("hud_weaponicons_number", 1))
1072 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(id+1), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1074 // draw the weapon accuracy on the HUD
1075 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1078 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1080 accuracy_color = HUD_AccuracyColor(weapon_stats);
1082 drawpic(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - '2 0 0' + eY * (mySize_y/rows - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * mySize_x*(1/columns) + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1099 float GetAmmoStat(float i)
1103 case 0: return STAT_SHELLS;
1104 case 1: return STAT_NAILS;
1105 case 2: return STAT_ROCKETS;
1106 case 3: return STAT_CELLS;
1107 case 4: return STAT_FUEL;
1112 float GetAmmoItemCode(float i)
1116 case 0: return IT_SHELLS;
1117 case 1: return IT_NAILS;
1118 case 2: return IT_ROCKETS;
1119 case 3: return IT_CELLS;
1120 case 4: return IT_FUEL;
1125 string GetAmmoPicture(float i)
1129 case 0: return "gfx/hud/sb_shells";
1130 case 1: return "gfx/hud/sb_bullets";
1131 case 2: return "gfx/hud/sb_rocket";
1132 case 3: return "gfx/hud/sb_cells";
1133 case 4: return "gfx/hud/sb_fuel";
1138 void HUD_Inventory()
1144 vector pos, mySize, mysize, mypos, color;
1145 marigin = HUD_Panel_GetMarigin(1);
1146 pos = HUD_Panel_GetPos(1);
1147 mySize = HUD_Panel_GetSize(1);
1148 color = HUD_Panel_GetColor(1);
1150 if(HUD_Panel_GetBgActive(1))
1151 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1154 stat_items = getstati(STAT_ITEMS);
1155 for (i = 0; i < 4; ++i) {
1157 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1159 if(cvar("hud_ammo_onlycurrent")) { // force showing current ammo only with conwidths < 800
1160 if (stat_items & GetAmmoItemCode(i)) {
1161 drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1162 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1164 HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1166 HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1170 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1172 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1173 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1174 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1175 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1177 mysize_x = 0.25 * mySize_x;
1178 mysize_y = mySize_y;
1179 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1181 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1182 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1183 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1184 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1186 mysize_x = 0.5 * mySize_x;
1187 mysize_y = 0.5 * mySize_y;
1188 } else { // arrange vertically
1190 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1191 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1192 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1193 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1195 mysize_x = mySize_x;
1196 mysize_y = 0.25 * mySize_y;
1199 if (stat_items & GetAmmoItemCode(i))
1200 drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1201 drawpic(mypos + eX * 0.66 * mysize_x + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1203 if(stat_items & GetAmmoItemCode(i))
1204 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1206 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1208 if(stat_items & GetAmmoItemCode(i))
1209 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1211 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1218 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1220 if (a > 0) { // if we have fuel, draw the amount
1221 float invincibility_time, dt;
1222 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1223 dt = invincibility_time - time;
1224 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
1228 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
1232 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1234 HUD_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1236 HUD_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1243 void HUD_Powerups() {
1244 float stat_items, dt;
1247 vector pos, mySize, color;
1248 marigin = HUD_Panel_GetMarigin(2);
1249 pos = HUD_Panel_GetPos(2);
1250 mySize = HUD_Panel_GetSize(2);
1251 color = HUD_Panel_GetColor(2);
1253 if(HUD_Panel_GetBgActive(2))
1254 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1256 stat_items = getstati(STAT_ITEMS);
1258 if not(stat_items & IT_STRENGTH)
1259 if not(stat_items & IT_INVINCIBLE)
1263 if (getstati(STAT_HEALTH) <= 0)
1266 float strength_time, invincibility_time, countdown_fontsize;
1269 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1270 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1272 if (strength_time) {
1273 dt = strength_time - time;
1278 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1279 bound(0, (ceil(dt) - dt) / 0.5, 1));
1283 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1285 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1289 drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1290 bound(0, -dt / 0.5, 1));
1295 if (invincibility_time) {
1296 dt = invincibility_time - time;
1301 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1302 bound(0, (ceil(dt) - dt) / 0.5, 1));
1306 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1308 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1312 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1313 bound(0, -dt / 0.5, 1));
1318 // Health/armor (#3)
1320 void HUD_HealthArmor(void)
1324 vector pos, mySize, color;
1325 marigin = HUD_Panel_GetMarigin(3);
1326 pos = HUD_Panel_GetPos(3);
1327 mySize = HUD_Panel_GetSize(3);
1328 color = HUD_Panel_GetColor(3);
1330 if(HUD_Panel_GetBgActive(3))
1331 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1333 float armor, health, x;
1334 armor = getstati(STAT_ARMOR);
1335 health = getstati(STAT_HEALTH);
1339 if(hud_hudselector == 2) // combined health and armor display
1342 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1345 num_pos = - '96 28 0';
1349 if(v_z) // fully armored
1351 // here, armorideal > armor
1352 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1353 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1357 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1358 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1360 HUD_DrawXNum_Colored(num_pos, x, 3, 24, hud_alpha_fg); // draw the combined health and armor
1365 vector health_pos, armor_pos;
1368 if (hud_hudselector == 0) { // old style layout with armor left of health
1370 health_pos = pos + eX * 0.5 * mySize_x;
1373 armor_pos = pos + eX * 0.5 * mySize_x;
1377 if (mySize_x/mySize_y > 5)
1381 numbers = strlen(ftos(x));
1386 drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1388 drawpic(pos, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1389 HUD_DrawXNum_Colored(pos + eX * mySize_y + eY * 0.25 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1394 drawpic(pos + eX * mySize_x - eX * mySize_y, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1395 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * 2.5 * mySize_y + eY * 0.25 * mySize_y, x, 3, 0.5 * mySize_y, hud_alpha_fg);
1397 else if (mySize_x/mySize_y > 3.2)
1401 numbers = strlen(ftos(x));
1406 drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1408 drawpic(pos + eX * 0.4 * mySize_y, "gfx/hud/sb_armor", '0.7 0.7 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1409 HUD_DrawXNum_Colored(pos + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1414 numbers = strlen(ftos(x));
1416 drawpic(pos + eX * mySize_x - eX * 1.1 * mySize_y, "gfx/hud/sb_health", '0.7 0.7 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1417 HUD_DrawXNum_Colored(pos + eX * mySize_x - eX * numbers * 0.5 * mySize_y + eY * 0.55 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1423 numbers = strlen(ftos(x));
1428 drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1430 drawpic(pos, "gfx/hud/sb_armor", '0.5 0.5 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1431 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1436 numbers = strlen(ftos(x));
1438 drawpic(pos + eY * 0.5 * mySize_y, "gfx/hud/sb_health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1439 HUD_DrawXNum_Colored(pos + eX * 0.5 * mySize_y + eY * 0.5 * mySize_y, x, numbers, 0.5 * mySize_y, hud_alpha_fg);
1450 vector pos, mySize, color;
1451 marigin = HUD_Panel_GetMarigin(7);
1452 pos = HUD_Panel_GetPos(7);
1453 mySize = HUD_Panel_GetSize(7);
1454 color = HUD_Panel_GetColor(7);
1456 if(HUD_Panel_GetBgActive(7))
1457 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1459 float score, distribution, leader;
1460 vector score_pos, secondary_score_pos, distribution_color;
1462 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1464 if (!teamplay) { // non-teamgames
1465 // me vector := [team/connected frags id]
1466 pl = players.sort_next;
1471 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1475 score = me.(scores[ps_primary]);
1477 if(distribution >= 5) {
1478 distribution_color = eY;
1480 } else if(distribution >= 0) {
1481 distribution_color = '1 1 1';
1483 } else if(distribution >= -5)
1484 distribution_color = '1 1 0';
1486 distribution_color = eX;
1488 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3 * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1489 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1490 } else { // teamgames
1491 float max_fragcount;
1492 max_fragcount = -999;
1494 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1495 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1497 score = tm.(teamscores[ts_primary]);
1500 if (score > max_fragcount)
1501 max_fragcount = score;
1503 if(tm.team == myteam) {
1504 if (max_fragcount == score)
1506 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1508 if (max_fragcount == score)
1510 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1511 secondary_score_pos = secondary_score_pos + '0 16 0';
1519 void HUD_RaceTimer (void) {
1522 vector pos, mySize, color;
1523 marigin = HUD_Panel_GetMarigin(8);
1524 pos = HUD_Panel_GetPos(8);
1525 mySize = HUD_Panel_GetSize(8);
1526 color = HUD_Panel_GetColor(8);
1528 if(HUD_Panel_GetBgActive(8))
1529 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1531 drawfont = sbar_bigfont;
1533 string s, forcetime;
1535 if(race_checkpointtime)
1537 a = bound(0, 2 - (time - race_checkpointtime), 1);
1540 if(a > 0) // just hit a checkpoint?
1542 if(race_checkpoint != 254)
1544 if(race_time && race_previousbesttime)
1545 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1547 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1549 forcetime = TIME_ENCODED_TOSTRING(race_time);
1554 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1556 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1557 if(a > 0) // next one?
1559 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1564 if(s != "" && a > 0)
1566 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1567 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1568 drawcolorcodedstring(pos, s, '1 1 0' * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1571 if(race_penaltytime)
1573 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1576 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1577 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1578 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1579 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1585 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1586 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1587 drawstring_expanding(pos - eX * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1592 if(race_laptime && race_checkpoint != 255)
1594 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1595 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1596 drawstring(pos - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1601 if(race_mycheckpointtime)
1603 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1604 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1605 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1606 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1607 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1609 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1611 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1612 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1613 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1614 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1615 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1618 if(race_penaltytime && !race_penaltyaccumulator)
1620 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1621 a = bound(0, (1 + t - time), 1);
1625 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1627 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1628 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1629 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1630 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1635 drawfont = sbar_font;
1644 // Notification area (#4)
1645 // OH MY GOOODDDDDD this thing is colossal :/
1647 float vote_yescount;
1650 float vote_highlighted; // currently selected vote
1652 float vote_active; // is there an active vote?
1653 float vote_prev; // previous state of vote_active to check for a change
1655 float vote_change; // "time" when vote_active changed
1659 if(spectatee_status && !intermission)
1661 drawfont = sbar_bigfont;
1662 if(spectatee_status == -1)
1665 s = GetPlayerName(spectatee_status - 1);
1666 // spectated player name between HUD and chat area, aligned to the left
1668 pos_y = - 50 - sbar_fontsize_spec_y;
1669 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
1670 drawcolorcodedstring(pos, s, sbar_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1671 drawfont = sbar_font;
1673 // spectator text in the upper right corner
1674 if(spectatee_status == -1)
1675 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1677 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1679 if(spectatee_status == -1)
1680 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1682 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1684 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1686 if(gametype == GAME_ARENA)
1687 s = "^1Wait for your turn to join";
1688 else if(gametype == GAME_LMS)
1691 sk = playerslots[player_localentnum - 1];
1692 if(sk.(scores[ps_primary]) >= 666)
1693 s = "^1Match has already begun";
1694 else if(sk.(scores[ps_primary]) > 0)
1695 s = "^1You have no more lives left";
1697 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1700 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1702 //show restart countdown:
1703 if (time < getstatf(STAT_GAMESTARTTIME)) {
1705 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1706 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1707 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1710 if(warmup_stage && !intermission)
1712 s = "^2Currently in ^1warmup^2 stage!";
1715 // move more important stuff more to the middle so its more visible
1718 if(mod(time, 1) >= 0.5)
1723 if(ready_waiting && !intermission && !spectatee_status)
1725 if(ready_waiting_for_me)
1728 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1730 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1735 s = strcat("^2Waiting for others to ready up to end warmup...");
1737 s = strcat("^2Waiting for others to ready up...");
1740 else if(warmup_stage && !intermission && !spectatee_status)
1742 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1745 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1747 float ts_min, ts_max;
1748 tm = teams.sort_next;
1751 for(; tm.sort_next; tm = tm.sort_next)
1753 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1755 if(!ts_min) ts_min = tm.team_size;
1756 else ts_min = min(ts_min, tm.team_size);
1757 if(!ts_max) ts_max = tm.team_size;
1758 else ts_max = max(ts_max, tm.team_size);
1760 if ((ts_max - ts_min) > 1)
1762 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1763 tm = GetTeam(myteam, false);
1765 if (tm.team != COLOR_SPECTATOR)
1766 if (tm.team_size == ts_max)
1767 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1773 if(vote_active != vote_prev) {
1775 vote_prev = bound(0, vote_active, 1);
1779 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1781 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1784 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1786 vector voteorigin = bottomright - '290 135 0';
1787 vector votesize = '280 70 0';
1788 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1790 s = "A vote has been called for: ";
1791 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - eX * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1792 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
1793 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - eX * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1795 // print the yes/no counts
1796 s = strcat("Yes: ", ftos(vote_yescount));
1797 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1798 s = strcat("No: ", ftos(vote_nocount));
1799 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - eX * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1801 // draw the progress bars
1802 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
1803 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1805 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
1806 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1808 // draw the highlights
1809 if(vote_highlighted == 1) {
1810 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1811 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1813 else if(vote_highlighted == 2) {
1814 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1815 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1818 drawresetcliparea();
1820 else if(!vote_active) {
1821 vote_highlighted = 0;
1827 float race_status_time;
1828 float race_status_prev;
1829 string race_status_name_prev;
1830 void HUD_DrawRaceStatus(vector pos)
1832 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1833 race_status_time = time + 5;
1834 race_status_prev = race_status;
1835 if (race_status_name_prev)
1836 strunzone(race_status_name_prev);
1837 race_status_name_prev = strzone(race_status_name);
1841 a = bound(0, race_status_time - time, 1);
1844 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1848 rank = race_CheckName(race_status_name);
1850 rankname = race_PlaceName(rank);
1852 if(race_status == 0)
1853 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1854 else if(race_status == 1) {
1855 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1856 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1857 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1858 } else if(race_status == 2) {
1859 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1860 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1862 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1863 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1864 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1865 } else if(race_status == 3) {
1866 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1867 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1868 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1871 if (race_status_time - time <= 0) {
1872 race_status_prev = -1;
1874 if(race_status_name)
1875 strunzone(race_status_name);
1876 race_status_name = string_null;
1877 if(race_status_name_prev)
1878 strunzone(race_status_name_prev);
1879 race_status_name_prev = string_null;
1883 // CTF HUD modicon section
1884 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1885 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1886 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1888 void CSQC_ctf_hudreset(void)
1890 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1893 void CSQC_ctf_hud(void)
1895 vector bottomleft, redflag_pos, blueflag_pos, sz;
1896 float f; // every function should have that
1897 bottomleft_y = vid_conheight;
1900 float redflag, blueflag; // current status
1901 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1904 stat_items = getstati(STAT_ITEMS);
1905 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1906 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1908 // when status CHANGES, set old status into prevstatus and current status into status
1909 if (redflag != redflag_prevframe)
1911 redflag_statuschange_time = time;
1912 redflag_prevstatus = redflag_prevframe;
1913 redflag_prevframe = redflag;
1916 if (blueflag != blueflag_prevframe)
1918 blueflag_statuschange_time = time;
1919 blueflag_prevstatus = blueflag_prevframe;
1920 blueflag_prevframe = blueflag;
1923 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1924 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1926 float BLINK_FACTOR = 0.15;
1927 float BLINK_BASE = 0.85;
1929 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1931 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1933 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1935 string red_icon, red_icon_prevstatus;
1936 float red_alpha, red_alpha_prevstatus;
1937 red_alpha = red_alpha_prevstatus = 1;
1939 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
1940 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
1941 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1943 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1944 red_icon = "gfx/hud/sb_flag_red_shielded";
1946 red_icon = string_null;
1949 switch(redflag_prevstatus) {
1950 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
1951 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
1952 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1955 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
1956 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1957 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
1959 red_icon_prevstatus = string_null;
1963 string blue_icon, blue_icon_prevstatus;
1964 float blue_alpha, blue_alpha_prevstatus;
1965 blue_alpha = blue_alpha_prevstatus = 1;
1967 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
1968 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
1969 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1971 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1972 blue_icon = "gfx/hud/sb_flag_blue_shielded";
1974 blue_icon = string_null;
1977 switch(blueflag_prevstatus) {
1978 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
1979 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
1980 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1983 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
1984 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1985 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
1987 blue_icon_prevstatus = string_null;
1991 if (myteam == COLOR_TEAM1) { // always draw own flag on left
1992 redflag_pos = bottomleft - '-4 50 0';
1993 blueflag_pos = bottomleft - '-62 50 0';
1995 blueflag_pos = bottomleft - '-4 50 0';
1996 redflag_pos = bottomleft - '-62 50 0';
2001 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2002 if(red_icon_prevstatus && f < 1)
2003 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2005 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2007 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2008 if(blue_icon_prevstatus && f < 1)
2009 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2011 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2014 /*void HUD_Mod_Race (void) {
2015 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2016 pl = players.sort_next;
2019 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2020 if(pl.scores[ps_primary] == 0)
2023 score = me.(scores[ps_primary]);
2025 float racemin, racesec, racemsec;
2026 float distsec, distmsec, minusplus;
2028 racemin = floor(score/(60 * TIME_FACTOR));
2029 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2030 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2032 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2033 // distribution display
2034 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2036 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2037 distmsec = fabs(distribution);
2039 distsec = floor(fabs(distribution)/TIME_FACTOR);
2040 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2041 if (distribution < 0)
2045 if (distribution <= 0) {
2046 distribution_color = eY;
2047 minusplus = 1; // minusplus 1: always prefix with minus sign
2050 distribution_color = eX;
2051 minusplus = 2; // minusplus 1: always prefix with plus sign
2053 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2054 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2055 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2057 // race record display
2058 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2059 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2061 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2062 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2063 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2065 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2066 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2070 // Keyhunt HUD modicon section
2071 float kh_runheretime;
2073 void CSQC_kh_hudreset(void)
2078 void CSQC_kh_hud(void)
2083 vector p, pa, kh_size, kh_asize;
2086 p_y = vid_conheight - 34 - 3;
2089 kh_keys = getstati(STAT_KH_KEYS);
2091 kh_size = '19 34 0';
2092 kh_asize = '19 10 0';
2099 for(i = 0; i < 4; ++i)
2101 key = floor(kh_keys / pow(32, i)) & 31;
2103 if(keyteam == 30 && keycount <= 4)
2105 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2108 // this yields 8 exactly if "RUN HERE" shows
2113 kh_runheretime = time;
2114 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2119 for(i = 0; i < 4; ++i)
2121 key = floor(kh_keys / pow(32, i)) & 31;
2134 default: // owned or dropped
2139 a = a * hud_alpha_fg;
2140 aa = aa * hud_alpha_fg;
2146 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2149 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2152 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2155 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2160 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2163 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2166 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2169 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2172 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2181 // Nexball HUD modicon section
2182 #define NBPB_SIZE '96 38 0'
2183 #define NBPB_BT 2 //thickness
2184 #define NBPB_BRGB '1 1 1'
2185 #define NBPB_BALPH 1 //alpha
2186 #define NBPB_BFLAG DRAWFLAG_NORMAL
2187 #define NBPB_IALPH 0.4
2188 #define NBPB_IFLAG DRAWFLAG_NORMAL
2189 #define NBPB_IRGB '0.7 0.1 0'
2191 void CSQC_nb_hud(void)
2193 float stat_items, nb_pb_starttime, dt, p;
2196 stat_items = getstati(STAT_ITEMS);
2197 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2200 pos_y = vid_conheight - 42;
2203 //Manage the progress bar if any
2204 if (nb_pb_starttime > 0)
2207 dt = mod(time - nb_pb_starttime, nb_pb_period);
2208 // one period of positive triangle
2209 p = 2 * dt / nb_pb_period;
2215 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2219 drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2220 drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2221 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2222 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2225 pos_x += 12; //horizontal margin to the picture
2226 pos_y += 2; //vertical margin to the picture
2228 if (stat_items & IT_KEY1)
2229 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2232 // Race/CTS HUD modicon section
2233 float crecordtime_prev; // last remembered crecordtime
2234 float crecordtime_change_time; // time when crecordtime last changed
2235 float srecordtime_prev; // last remembered srecordtime
2236 float srecordtime_change_time; // time when srecordtime last changed
2237 void CSQC_race_hud(void)
2240 me = playerslots[player_localentnum - 1];
2242 float f; // yet another function has this
2243 score = me.(scores[ps_primary]);
2245 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2246 return; // no records in the actual race
2248 drawfont = sbar_bigfont;
2251 pos_y = vid_conheight - 48;
2253 // clientside personal record
2255 if(gametype == GAME_CTS)
2259 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2261 if(score && score < t || !t)
2262 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2264 if(t != crecordtime_prev) {
2265 crecordtime_prev = t;
2266 crecordtime_change_time = time;
2268 f = time - crecordtime_change_time;
2271 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2272 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2274 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2275 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2276 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2277 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2282 t = race_server_record;
2283 if(t != srecordtime_prev) {
2284 srecordtime_prev = t;
2285 srecordtime_change_time = time;
2287 f = time - srecordtime_change_time;
2290 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2291 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2293 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2294 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2295 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2296 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2298 drawfont = sbar_font;
2307 vector pos, mySize, color;
2308 marigin = HUD_Panel_GetMarigin(5);
2309 pos = HUD_Panel_GetPos(5);
2310 mySize = HUD_Panel_GetSize(5);
2311 color = HUD_Panel_GetColor(5);
2313 if(HUD_Panel_GetBgActive(5))
2314 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2316 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2318 timelimit = getstatf(STAT_TIMELIMIT);
2320 HUD_DrawRaceStatus(pos + '0 30 0');
2322 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2323 timeleft = ceil(timeleft);
2324 minutesLeft = floor(timeleft / 60);
2325 secondsLeft = timeleft - minutesLeft*60;
2328 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2329 timer_color = '1 1 1'; //white
2330 else if(minutesLeft >= 1)
2331 timer_color = '1 1 0'; //yellow
2333 timer_color = '1 0 0'; //red
2335 if (cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2336 if (time < getstatf(STAT_GAMESTARTTIME)) {
2337 //while restart is still active, show 00:00
2338 minutes = seconds = 0;
2340 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2341 minutes = floor(elapsedTime / 60);
2342 seconds = elapsedTime - minutes*60;
2345 minutes = minutesLeft;
2346 seconds = secondsLeft;
2349 if(minutesLeft >= 1 || cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2350 HUD_DrawXNum(pos, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2351 drawpic(pos + eX * 0.5 * mySize_x, "gfx/hud/num_colon", eX * mySize_y + eY * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2353 HUD_DrawXNum(pos + eX * 0.6 * mySize_x, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2359 void() teamradar_view =
2363 vector pos, mySize, color;
2364 marigin = HUD_Panel_GetMarigin(6);
2365 pos = HUD_Panel_GetPos(6);
2366 mySize = HUD_Panel_GetSize(6);
2367 color = HUD_Panel_GetColor(6);
2369 if(HUD_Panel_GetBgActive(6))
2370 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2372 local float color1, color2; // color already declared as a global in sbar.qc
2375 float scale2d, normalsize, bigsize;
2378 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2379 teamradar_size2d = mySize;
2381 if(minimapname == "" && !ons_showmap)
2384 teamradar_loadcvars();
2386 switch(cl_teamradar_zoommode)
2390 f = current_zoomfraction;
2393 f = 1 - current_zoomfraction;
2403 switch(cl_teamradar_rotation)
2406 teamradar_angle = view_angles_y - 90;
2409 teamradar_angle = 90 * cl_teamradar_rotation;
2413 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2414 teamradar_size2d = mySize;
2416 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2417 if(pos == eX * vid_conwidth)
2419 if(cl_teamradar_nohudhack < 2)
2421 if(cl_teamradar_nohudhack < 1)
2422 teamradar_extraclip_mins_y -= 25;
2424 else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2426 if(cl_teamradar_nohudhack < 2)
2428 //if(cl_teamradar_nohudhack < 1)
2429 //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2432 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2433 if(cl_teamradar_rotation == 0)
2435 // max-min distance must fit the radar in any rotation
2436 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2440 vector c0, c1, c2, c3, span;
2441 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2442 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2443 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2444 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2446 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2447 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2449 // max-min distance must fit the radar in x=x, y=y
2451 teamradar_size2d_x * scale2d / (1.05 * span_x),
2452 teamradar_size2d_y * scale2d / (1.05 * span_y)
2456 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2457 if(bigsize > normalsize)
2458 normalsize = bigsize;
2462 + (1 - f) * normalsize;
2463 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2464 f * (mi_min + mi_max) * 0.5
2465 + (1 - f) * view_origin);
2467 color1 = GetPlayerColor(player_localentnum-1);
2468 rgb = GetTeamRGB(color1);
2477 draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2481 drawresetcliparea();
2483 vector frame_origin, frame_size;
2484 frame_origin = frame_size = '0 0 0';
2486 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2487 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2488 frame_size_x = pos_x * 1.1171875; // matches the picture
2489 frame_size_y = pos_y * 1.1171875; // matches the picture
2490 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2491 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2494 pos_x - teamradar_size2d_x * 0.5,
2495 pos_y - teamradar_size2d_y * 0.5,
2501 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2502 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2503 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2504 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2505 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2507 color2 = GetPlayerColor(tm.sv_entnum);
2508 //if(color == COLOR_SPECTATOR || color == color2)
2509 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2511 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2513 drawresetcliparea();
2522 void HUD_DrawPressedKeys(void)
2527 pos = stov(cvar_string("cl_showpressedkeys_position"));
2529 bgsize = '126 75 0';
2531 pos = eX * (vid_conwidth - bgsize_x) * pos_x
2532 + eY * (vid_conheight - bgsize_y) * pos_y;
2533 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2535 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2536 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2537 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2538 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2539 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2540 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2541 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2542 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2545 void HUD_ShowSpeed(void)
2548 float pos, conversion_factor;
2549 string speed, zspeed, unit;
2551 switch(cvar("cl_showspeed_unit"))
2556 conversion_factor = 1.0;
2560 conversion_factor = 1.0;
2564 conversion_factor = 0.0254;
2568 conversion_factor = 0.0254 * 3.6;
2572 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2576 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2580 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2582 numsize_x = numsize_y = cvar("cl_showspeed_size");
2583 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2585 drawfont = sbar_bigfont;
2586 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2588 if (cvar("cl_showspeed_z") == 1) {
2589 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2590 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2593 drawfont = sbar_font;
2596 vector acc_prevspeed;
2600 void HUD_ShowAcceleration(void)
2602 float acceleration, sz, scale, alpha, f;
2603 vector pos, top, rgb;
2604 top_x = vid_conwidth/2;
2607 f = time - acc_prevtime;
2608 if(cvar("cl_showacceleration_z"))
2609 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2611 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2612 acc_prevspeed = pmove_vel;
2613 acc_prevtime = time;
2615 f = bound(0, f * 10, 1);
2616 acc_avg = acc_avg * (1 - f) + acceleration * f;
2617 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2619 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2621 sz = cvar("cl_showacceleration_size");
2622 scale = cvar("cl_showacceleration_scale");
2623 alpha = cvar("cl_showacceleration_alpha");
2624 if (cvar("cl_showacceleration_color_custom"))
2625 rgb = stov(cvar_string("cl_showacceleration_color"));
2628 if (acceleration < 0) {
2629 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2630 } else if (acceleration > 0) {
2631 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2635 if (acceleration > 0)
2636 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2637 else if (acceleration < 0)
2638 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2641 void HUD_Reset (void)
2643 // reset gametype specific icons
2644 if(gametype == GAME_KEYHUNT)
2646 else if(gametype == GAME_CTF)
2647 CSQC_ctf_hudreset();
2650 void HUD_Main (void)
2652 hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2653 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2654 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2655 hud_color_bg_team = cvar("hud_color_bg_team");
2657 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2658 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2660 if(cvar_or("hud_inventory", 1))
2662 if(cvar_or("hud_weaponicons", 1))
2664 if(cvar_or("hud_timer", 1))
2666 if(cvar_or("hud_powerups", 1))
2668 if(cvar_or("hud_health", 1))
2670 if(cvar_or("hud_notify", 1))
2672 if((gametype == GAME_RACE || gametype == GAME_CTS) && cvar_or("hud_racetimer", 1))
2674 if(cvar("hud_pressedkeys"))
2675 HUD_DrawPressedKeys();
2676 if(cvar("hud_speed"))
2678 if(cvar("hud_acceleration"))
2679 HUD_ShowAcceleration();
2681 //Sbar_UpdatePlayerTeams();
2682 // move this stuff to View.qc
2683 if (intermission == 2) // map voting screen
2685 if(sb_showaccuracy && spectatee_status != -1) {
2686 //HUD_DrawAccuracyStats();
2690 else if(sb_showscores) {
2691 //HUD_DrawScoreboard();
2696 //HUD_FinaleOverlay();
2700 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2702 //if(sb_showaccuracy && spectatee_status != -1)
2703 //HUD_DrawAccuracyStats();
2705 //HUD_DrawScoreboard();
2713 //if(sb_showaccuracy && spectatee_status != -1)
2714 //HUD_DrawAccuracyStats();
2716 // HUD_DrawScoreboard();
2718 // draw scores and timer
2722 // draw gametype specific icons
2723 if(gametype == GAME_KEYHUNT)
2725 else if(gametype == GAME_CTF)
2727 else if(gametype == GAME_NEXBALL)
2729 else if(gametype == GAME_CTS || gametype == GAME_RACE)