]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Merge branch 'terencehill/kh_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "scoreboard.qh"
6 #include "sortlist.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../common/buffs.qh"
11 #include "../common/constants.qh"
12 #include "../common/counting.qh"
13 #include "../common/deathtypes.qh"
14 #include "../common/mapinfo.qh"
15 #include "../common/nades.qh"
16
17 #include "../server/mutators/gamemode_ctf.qh"
18
19 #include "../common/stats.qh"
20
21 #include "../csqcmodellib/cl_player.qh"
22
23 #include "../warpzonelib/mathlib.qh"
24
25 /*
26 ==================
27 Misc HUD functions
28 ==================
29 */
30
31 // a border picture is a texture containing nine parts:
32 //   1/4 width: left part
33 //   1/2 width: middle part (stretched)
34 //   1/4 width: right part
35 // divided into
36 //   1/4 height: top part
37 //   1/2 height: middle part (stretched)
38 //   1/4 height: bottom part
39 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
40 {
41     if (theBorderSize.x < 0 && theBorderSize.y < 0) // draw whole image as it is
42     {
43                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
44                 return;
45     }
46         if (theBorderSize.x == 0 && theBorderSize.y == 0) // no border
47         {
48                 // draw only the central part
49                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
50                 return;
51         }
52
53         vector dX, dY;
54         vector width, height;
55         vector bW, bH;
56         //pic = draw_UseSkinFor(pic);
57         width = eX * theSize.x;
58         height = eY * theSize.y;
59         if(theSize.x <= theBorderSize.x * 2)
60         {
61                 // not wide enough... draw just left and right then
62                 bW = eX * (0.25 * theSize.x / (theBorderSize.x * 2));
63                 if(theSize.y <= theBorderSize.y * 2)
64                 {
65                         // not high enough... draw just corners
66                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
67                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
71                 }
72                 else
73                 {
74                         dY = theBorderSize.x * eY;
75                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
76                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
77                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
79                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
81                 }
82         }
83         else
84         {
85                 if(theSize.y <= theBorderSize.y * 2)
86                 {
87                         // not high enough... draw just top and bottom then
88                         bH = eY * (0.25 * theSize.y / (theBorderSize.y * 2));
89                         dX = theBorderSize.x * eX;
90                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
91                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
92                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
93                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
94                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
95                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
96                 }
97                 else
98                 {
99                         dX = theBorderSize.x * eX;
100                         dY = theBorderSize.x * eY;
101                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
102                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
103                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
104                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
105                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
106                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
107                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
108                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
109                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
110                 }
111         }
112 }
113
114 vector HUD_Get_Num_Color (float x, float maxvalue)
115 {
116         float blinkingamt;
117         vector color;
118         if(x >= maxvalue) {
119                 color.x = sin(2*M_PI*time);
120                 color.y = 1;
121                 color.z = sin(2*M_PI*time);
122         }
123         else if(x > maxvalue * 0.75) {
124                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
125                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
126                 color.z = 0;
127         }
128         else if(x > maxvalue * 0.5) {
129                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
130                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
131                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
132         }
133         else if(x > maxvalue * 0.25) {
134                 color.x = 1;
135                 color.y = 1;
136                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
137         }
138         else if(x > maxvalue * 0.1) {
139                 color.x = 1;
140                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
141                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
142         }
143         else {
144                 color.x = 1;
145                 color.y = 0;
146                 color.z = 0;
147         }
148
149         blinkingamt = (1 - x/maxvalue/0.25);
150         if(blinkingamt > 0)
151         {
152                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
153                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
154                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
155         }
156         return color;
157 }
158
159 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
160 {
161         float aspect = size_y / size_x;
162         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
163 }
164
165 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
166 {
167         float columns, rows;
168         float ratio, best_ratio = 0;
169         float best_columns = 1, best_rows = 1;
170         bool vertical = (psize.x / psize.y >= item_aspect);
171         if(vertical)
172         {
173                 psize = eX * psize.y + eY * psize.x;
174                 item_aspect = 1 / item_aspect;
175         }
176
177         rows = ceil(sqrt(item_count));
178         columns = ceil(item_count/rows);
179         while(columns >= 1)
180         {
181                 ratio = (psize.x/columns) / (psize.y/rows);
182                 if(ratio > item_aspect)
183                         ratio = item_aspect * item_aspect / ratio;
184
185                 if(ratio <= best_ratio)
186                         break; // ratio starts decreasing by now, skip next configurations
187
188                 best_columns = columns;
189                 best_rows = rows;
190                 best_ratio = ratio;
191
192                 if(columns == 1)
193                         break;
194
195                 --columns;
196                 rows = ceil(item_count/columns);
197         }
198
199         if(vertical)
200                 return eX * best_rows + eY * best_columns;
201         else
202                 return eX * best_columns + eY * best_rows;
203 }
204
205 float stringwidth_colors(string s, vector theSize)
206 {
207         return stringwidth(s, true, theSize);
208 }
209
210 float stringwidth_nocolors(string s, vector theSize)
211 {
212         return stringwidth(s, false, theSize);
213 }
214
215 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
216 {
217         position.x -= 2 / 3 * strlen(text) * theScale.x;
218         drawstring(position, text, theScale, rgb, theAlpha, flag);
219 }
220
221 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, int flag)
222 {
223         position.x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale.x);
224         drawstring(position, text, theScale, rgb, theAlpha, flag);
225 }
226
227 // return the string of the onscreen race timer
228 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
229 {
230         string col;
231         string timestr;
232         string cpname;
233         string lapstr;
234         lapstr = "";
235
236         if(theirtime == 0) // goal hit
237         {
238                 if(mytime > 0)
239                 {
240                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
241                         col = "^1";
242                 }
243                 else if(mytime == 0)
244                 {
245                         timestr = "+0.0";
246                         col = "^3";
247                 }
248                 else
249                 {
250                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
251                         col = "^2";
252                 }
253
254                 if(lapdelta > 0)
255                 {
256                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
257                         col = "^2";
258                 }
259                 else if(lapdelta < 0)
260                 {
261                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
262                         col = "^1";
263                 }
264         }
265         else if(theirtime > 0) // anticipation
266         {
267                 if(mytime >= theirtime)
268                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
269                 else
270                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
271                 col = "^3";
272         }
273         else
274         {
275                 col = "^7";
276                 timestr = "";
277         }
278
279         if(cp == 254)
280                 cpname = _("Start line");
281         else if(cp == 255)
282                 cpname = _("Finish line");
283         else if(cp)
284                 cpname = sprintf(_("Intermediate %d"), cp);
285         else
286                 cpname = _("Finish line");
287
288         if(theirtime < 0)
289                 return strcat(col, cpname);
290         else if(theirname == "")
291                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
292         else
293                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
294 }
295
296 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
297 int race_CheckName(string net_name)
298 {
299         int i;
300         for (i=RANKINGS_CNT-1;i>=0;--i)
301                 if(grecordholder[i] == net_name)
302                         return i+1;
303         return 0;
304 }
305
306 int GetPlayerColorForce(int i)
307 {
308         if(!teamplay)
309                 return 0;
310         else
311                 return stof(getplayerkeyvalue(i, "colors")) & 15;
312 }
313
314 int GetPlayerColor(int i)
315 {
316         if(!playerslots[i].gotscores) // unconnected
317                 return NUM_SPECTATOR;
318         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
319                 return NUM_SPECTATOR;
320         else
321                 return GetPlayerColorForce(i);
322 }
323
324 string GetPlayerName(int i)
325 {
326         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
327 }
328
329
330 /*
331 ==================
332 HUD panels
333 ==================
334 */
335
336 // draw the background/borders
337 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
338         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
339                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
340 } while(0)
341
342 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
343 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
344 {
345         if(!length_ratio || !theAlpha)
346                 return;
347         if(length_ratio > 1)
348                 length_ratio = 1;
349         if (baralign == 3)
350         {
351                 if(length_ratio < -1)
352                         length_ratio = -1;
353         }
354         else if(length_ratio < 0)
355                 return;
356
357         vector square;
358         vector width, height;
359         if(vertical) {
360                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
361                 if(precache_pic(pic) == "") {
362                         pic = "gfx/hud/default/progressbar_vertical";
363                 }
364
365         if (baralign == 1) // bottom align
366                         theOrigin.y += (1 - length_ratio) * theSize.y;
367         else if (baralign == 2) // center align
368             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
369         else if (baralign == 3) // center align, positive values down, negative up
370                 {
371                         theSize.y *= 0.5;
372                         if (length_ratio > 0)
373                                 theOrigin.y += theSize.y;
374                         else
375                         {
376                                 theOrigin.y += (1 + length_ratio) * theSize.y;
377                                 length_ratio = -length_ratio;
378                         }
379                 }
380                 theSize.y *= length_ratio;
381
382                 vector bH;
383                 width = eX * theSize.x;
384                 height = eY * theSize.y;
385                 if(theSize.y <= theSize.x * 2)
386                 {
387                         // button not high enough
388                         // draw just upper and lower part then
389                         square = eY * theSize.y * 0.5;
390                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
391                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
392                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
393                 }
394                 else
395                 {
396                         square = eY * theSize.x;
397                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
398                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
399                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
400                 }
401         } else {
402                 pic = strcat(hud_skin_path, "/", pic);
403                 if(precache_pic(pic) == "") {
404                         pic = "gfx/hud/default/progressbar";
405                 }
406
407                 if (baralign == 1) // right align
408                         theOrigin.x += (1 - length_ratio) * theSize.x;
409         else if (baralign == 2) // center align
410             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
411         else if (baralign == 3) // center align, positive values on the right, negative on the left
412                 {
413                         theSize.x *= 0.5;
414                         if (length_ratio > 0)
415                                 theOrigin.x += theSize.x;
416                         else
417                         {
418                                 theOrigin.x += (1 + length_ratio) * theSize.x;
419                                 length_ratio = -length_ratio;
420                         }
421                 }
422                 theSize.x *= length_ratio;
423
424                 vector bW;
425                 width = eX * theSize.x;
426                 height = eY * theSize.y;
427                 if(theSize.x <= theSize.y * 2)
428                 {
429                         // button not wide enough
430                         // draw just left and right part then
431                         square = eX * theSize.x * 0.5;
432                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
433                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
434                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
435                 }
436                 else
437                 {
438                         square = eX * theSize.y;
439                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
440                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
441                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
442                 }
443         }
444 }
445
446 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
447 {
448         if(!theAlpha)
449                 return;
450
451         string pic;
452         pic = strcat(hud_skin_path, "/num_leading");
453         if(precache_pic(pic) == "") {
454                 pic = "gfx/hud/default/num_leading";
455         }
456
457         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
458         if(mySize.x/mySize.y > 2)
459                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
460         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
461 }
462
463 // Weapon icons (#0)
464 //
465 entity weaponorder[WEP_MAXCOUNT];
466 void weaponorder_swap(int i, int j, entity pass)
467 {
468         entity h = weaponorder[i];
469         weaponorder[i] = weaponorder[j];
470         weaponorder[j] = h;
471 }
472
473 string weaponorder_cmp_str;
474 int weaponorder_cmp(int i, int j, entity pass)
475 {
476         int ai, aj;
477         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
478         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
479         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
480 }
481
482 void HUD_Weapons(void)
483 {
484         // declarations
485         WepSet weapons_stat = WepSet_GetFromStat();
486         int i;
487         float f, a;
488         float screen_ar;
489         vector center = '0 0 0';
490         int weapon_count, weapon_id;
491         int row, column, rows = 0, columns = 0;
492         bool vertical_order = true;
493         float aspect = autocvar_hud_panel_weapons_aspect;
494
495         float timeout = autocvar_hud_panel_weapons_timeout;
496         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
497         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
498
499         vector barsize = '0 0 0', baroffset = '0 0 0';
500         vector ammo_color = '1 0 1';
501         float ammo_alpha = 1;
502
503         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
504         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
505
506         vector weapon_pos, weapon_size = '0 0 0';
507         vector color;
508
509         // check to see if we want to continue
510         if(intermission == 2) return;
511         if(hud != HUD_NORMAL) return;
512
513         if(!autocvar__hud_configure)
514         {
515                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
516                         return;
517                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
518                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
519                 {
520                         weaponprevtime = time;
521                         return;
522                 }
523         }
524
525         // update generic hud functions
526         HUD_Panel_UpdateCvars();
527
528         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
529         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
530         {
531                 int weapon_cnt;
532                 if(weaponorder_bypriority)
533                         strunzone(weaponorder_bypriority);
534                 if(weaponorder_byimpulse)
535                         strunzone(weaponorder_byimpulse);
536
537                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
538                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
539                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
540
541                 weapon_cnt = 0;
542                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
543                 {
544                         self = get_weaponinfo(i);
545                         if(self.impulse >= 0)
546                         {
547                                 weaponorder[weapon_cnt] = self;
548                                 ++weapon_cnt;
549                         }
550                 }
551                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
552                         weaponorder[i] = world;
553                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
554
555                 weaponorder_cmp_str = string_null;
556         }
557
558         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
559                 complain_weapon = 0;
560
561         if(autocvar__hud_configure)
562         {
563                 if(!weapons_stat)
564                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
565                                 weapons_stat |= WepSet_FromWeapon(i);
566
567                 #if 0
568                 /// debug code
569                 if(cvar("wep_add"))
570                 {
571                         weapons_stat = '0 0 0';
572                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
573                         for(i = WEP_FIRST; i <= countw; ++i)
574                                 weapons_stat |= WepSet_FromWeapon(i);
575                 }
576                 #endif
577         }
578
579         // determine which weapons are going to be shown
580         if (autocvar_hud_panel_weapons_onlyowned)
581         {
582                 if(autocvar__hud_configure)
583                 {
584                         if(menu_enabled != 2)
585                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
586                 }
587
588                 // do we own this weapon?
589                 weapon_count = 0;
590                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
591                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
592                                 ++weapon_count;
593
594
595                 // might as well commit suicide now, no reason to live ;)
596                 if (weapon_count == 0)
597                         return;
598
599                 vector old_panel_size = panel_size;
600                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
601
602                 // get the all-weapons layout
603                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
604                 columns = table_size.x;
605                 rows = table_size.y;
606                 weapon_size.x = padded_panel_size.x / columns;
607                 weapon_size.y = padded_panel_size.y / rows;
608
609                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
610                 // we enlarge them a bit when possible to better match the desired aspect ratio
611                 if(padded_panel_size.x / padded_panel_size.y < aspect)
612                 {
613                         // maximum number of rows that allows to display items with the desired aspect ratio
614                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
615                         columns = min(columns, ceil(weapon_count / max_rows));
616                         rows = ceil(weapon_count / columns);
617                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
618                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
619                         vertical_order = false;
620                 }
621                 else
622                 {
623                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
624                         rows = min(rows, ceil(weapon_count / max_columns));
625                         columns = ceil(weapon_count / rows);
626                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
627                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
628                         vertical_order = true;
629                 }
630
631                 // reduce size of the panel
632                 panel_size.x = columns * weapon_size.x;
633                 panel_size.y = rows * weapon_size.y;
634                 panel_size += '2 2 0' * panel_bg_padding;
635
636                 // center the resized panel, or snap it to the screen edge when close enough
637                 if(panel_pos.x > vid_conwidth * 0.001)
638                 {
639                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
640                                 panel_pos.x += old_panel_size.x - panel_size.x;
641                         else
642                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
643                 }
644                 else if(old_panel_size.x > vid_conwidth * 0.999)
645                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
646
647                 if(panel_pos.y > vid_conheight * 0.001)
648                 {
649                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
650                                 panel_pos.y += old_panel_size.y - panel_size.y;
651                         else
652                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
653                 }
654                 else if(old_panel_size.y > vid_conheight * 0.999)
655                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
656         }
657         else
658                 weapon_count = WEP_COUNT;
659
660         // animation for fading in/out the panel respectively when not in use
661         if(!autocvar__hud_configure)
662         {
663                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
664                 {
665                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
666
667                         // fade the panel alpha
668                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
669                         {
670                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
671                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
672                         }
673                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
674                         {
675                                 panel_bg_alpha *= (1 - f);
676                                 panel_fg_alpha *= (1 - f);
677                         }
678
679                         // move the panel off the screen
680                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
681                         {
682                                 f *= f; // for a cooler movement
683                                 center.x = panel_pos.x + panel_size.x/2;
684                                 center.y = panel_pos.y + panel_size.y/2;
685                                 screen_ar = vid_conwidth/vid_conheight;
686                                 if (center.x/center.y < screen_ar) //bottom left
687                                 {
688                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
689                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
690                                         else //left
691                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
692                                 }
693                                 else //top right
694                                 {
695                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
696                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
697                                         else //top
698                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
699                                 }
700                                 if(f == 1)
701                                         center.x = -1; // mark the panel as off screen
702                         }
703                         weaponprevtime = time - (1 - f) * timein_effect_length;
704                 }
705                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
706                 {
707                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
708
709                         // fade the panel alpha
710                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
711                         {
712                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
713                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
714                         }
715                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
716                         {
717                                 panel_bg_alpha *= (f);
718                                 panel_fg_alpha *= (f);
719                         }
720
721                         // move the panel back on screen
722                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
723                         {
724                                 f *= f; // for a cooler movement
725                                 f = 1 - f;
726                                 center.x = panel_pos.x + panel_size.x/2;
727                                 center.y = panel_pos.y + panel_size.y/2;
728                                 screen_ar = vid_conwidth/vid_conheight;
729                                 if (center.x/center.y < screen_ar) //bottom left
730                                 {
731                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
732                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
733                                         else //left
734                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
735                                 }
736                                 else //top right
737                                 {
738                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
739                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
740                                         else //top
741                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
742                                 }
743                         }
744                 }
745         }
746
747         // draw the background, then change the virtual size of it to better fit other items inside
748         HUD_Panel_DrawBg(1);
749
750         if(center.x == -1)
751                 return;
752
753         if(panel_bg_padding)
754         {
755                 panel_pos += '1 1 0' * panel_bg_padding;
756                 panel_size -= '2 2 0' * panel_bg_padding;
757         }
758
759         // after the sizing and animations are done, update the other values
760
761         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
762         {
763                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
764                 columns = table_size.x;
765                 rows = table_size.y;
766                 weapon_size.x = panel_size.x / columns;
767                 weapon_size.y = panel_size.y / rows;
768                 vertical_order = (panel_size.x / panel_size.y >= aspect);
769         }
770
771         // calculate position/size for visual bar displaying ammount of ammo status
772         if (autocvar_hud_panel_weapons_ammo)
773         {
774                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
775                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
776
777                 if(weapon_size.x/weapon_size.y > aspect)
778                 {
779                         barsize.x = aspect * weapon_size.y;
780                         barsize.y = weapon_size.y;
781                         baroffset.x = (weapon_size.x - barsize.x) / 2;
782                 }
783                 else
784                 {
785                         barsize.y = 1/aspect * weapon_size.x;
786                         barsize.x = weapon_size.x;
787                         baroffset.y = (weapon_size.y - barsize.y) / 2;
788                 }
789         }
790         if(autocvar_hud_panel_weapons_accuracy)
791                 Accuracy_LoadColors();
792
793         // draw items
794         row = column = 0;
795         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
796         vector noncurrent_pos = '0 0 0';
797         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
798         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
799         bool isCurrent;
800
801         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
802         {
803                 // retrieve information about the current weapon to be drawn
804                 self = weaponorder[i];
805                 weapon_id = self.impulse;
806                 isCurrent = (self.weapon == switchweapon);
807
808                 // skip if this weapon doesn't exist
809                 if(!self || weapon_id < 0) { continue; }
810
811                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
812                 if(autocvar_hud_panel_weapons_onlyowned)
813                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
814                         continue;
815
816                 // figure out the drawing position of weapon
817                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
818                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
819                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
820
821                 // draw background behind currently selected weapon
822                 if(isCurrent)
823                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
824
825                 // draw the weapon accuracy
826                 if(autocvar_hud_panel_weapons_accuracy)
827                 {
828                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
829                         if(panel_weapon_accuracy >= 0)
830                         {
831                                 color = Accuracy_GetColor(panel_weapon_accuracy);
832                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
833                         }
834                 }
835
836                 // drawing all the weapon items
837                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
838                 {
839                         // draw the weapon image
840                         if(isCurrent)
841                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
842                         else
843                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
844
845                         // draw weapon label string
846                         switch(autocvar_hud_panel_weapons_label)
847                         {
848                                 case 1: // weapon number
849                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
850                                         break;
851
852                                 case 2: // bind
853                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
854                                         break;
855
856                                 case 3: // weapon name
857                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
858                                         break;
859
860                                 default: // nothing
861                                         break;
862                         }
863
864                         // draw ammo status bar
865                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
866                         {
867                                 float ammo_full;
868                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
869
870                                 if(a > 0)
871                                 {
872                                         switch(self.ammo_field)
873                                         {
874                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
875                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
876                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
877                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
878                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
879                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
880                                                 default: ammo_full = 60;
881                                         }
882
883                                         drawsetcliparea(
884                                                 weapon_pos.x + baroffset.x,
885                                                 weapon_pos.y + baroffset.y,
886                                                 barsize.x * bound(0, a/ammo_full, 1),
887                                                 barsize.y
888                                         );
889
890                                         drawpic_aspect_skin(
891                                                 weapon_pos,
892                                                 "weapon_ammo",
893                                                 weapon_size,
894                                                 ammo_color,
895                                                 ammo_alpha,
896                                                 DRAWFLAG_NORMAL
897                                         );
898
899                                         drawresetcliparea();
900                                 }
901                         }
902                 }
903                 else // draw a "ghost weapon icon" if you don't have the weapon
904                 {
905                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
906                 }
907
908                 // draw the complain message
909                 if(self.weapon == complain_weapon)
910                 {
911                         if(fadetime)
912                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
913                         else
914                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
915
916                         string s;
917                         if(complain_weapon_type == 0) {
918                                 s = _("Out of ammo");
919                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
920                         }
921                         else if(complain_weapon_type == 1) {
922                                 s = _("Don't have");
923                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
924                         }
925                         else {
926                                 s = _("Unavailable");
927                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
928                         }
929                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
930                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
931                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
932                 }
933
934                 #if 0
935                 /// debug code
936                 if(!autocvar_hud_panel_weapons_onlyowned)
937                 {
938                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
939                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
940                 }
941                 #endif
942
943                 // continue with new position for the next weapon
944                 if(vertical_order)
945                 {
946                         ++column;
947                         if(column >= columns)
948                         {
949                                 column = 0;
950                                 ++row;
951                         }
952                 }
953                 else
954                 {
955                         ++row;
956                         if(row >= rows)
957                         {
958                                 row = 0;
959                                 ++column;
960                         }
961                 }
962         }
963 }
964
965 // Ammo (#1)
966 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
967 {
968         HUD_Panel_DrawProgressBar(
969                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
970                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
971                 autocvar_hud_panel_ammo_progressbar_name,
972                 progress, 0, 0, color,
973                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
974 }
975
976 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
977 {
978         float bonusNades    = getstatf(STAT_NADE_BONUS);
979         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
980         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
981         vector nadeColor    = Nade_Color(bonusType);
982         string nadeIcon     = Nade_Icon(bonusType);
983
984         vector iconPos, textPos;
985
986         if(autocvar_hud_panel_ammo_iconalign)
987         {
988                 iconPos = myPos + eX * 2 * mySize.y;
989                 textPos = myPos;
990         }
991         else
992         {
993                 iconPos = myPos;
994                 textPos = myPos + eX * mySize.y;
995         }
996
997         if(bonusNades > 0 || bonusProgress > 0)
998         {
999                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
1000
1001                 if(autocvar_hud_panel_ammo_text)
1002                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1003
1004                 if(draw_expanding)
1005                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
1006
1007                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1008         }
1009 }
1010
1011 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
1012 {
1013         if(ammoType == ammo_none)
1014                 return;
1015
1016         // Initialize variables
1017
1018         int ammo;
1019         if(autocvar__hud_configure)
1020         {
1021                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
1022                 ammo = 60;
1023         }
1024         else
1025                 ammo = getstati(GetAmmoStat(ammoType));
1026
1027         if(!isCurrent)
1028         {
1029                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
1030                 myPos = myPos + (mySize - mySize * scale) * 0.5;
1031                 mySize = mySize * scale;
1032         }
1033
1034         vector iconPos, textPos;
1035         if(autocvar_hud_panel_ammo_iconalign)
1036         {
1037                 iconPos = myPos + eX * 2 * mySize.y;
1038                 textPos = myPos;
1039         }
1040         else
1041         {
1042                 iconPos = myPos;
1043                 textPos = myPos + eX * mySize.y;
1044         }
1045
1046         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
1047
1048         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
1049         vector textColor;
1050         if(isInfinite)
1051                 textColor = '0.2 0.95 0';
1052         else if(isShadowed)
1053                 textColor = '0 0 0';
1054         else if(ammo < 10)
1055                 textColor = '0.8 0.04 0';
1056         else
1057                 textColor = '1 1 1';
1058
1059         float alpha;
1060         if(isCurrent)
1061                 alpha = panel_fg_alpha;
1062         else if(isShadowed)
1063                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
1064         else
1065                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
1066
1067         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
1068
1069         // Draw item
1070
1071         if(isCurrent)
1072                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1073
1074         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
1075                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
1076
1077         if(autocvar_hud_panel_ammo_text)
1078                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
1079
1080         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
1081 }
1082
1083 int nade_prevstatus;
1084 int nade_prevframe;
1085 float nade_statuschange_time;
1086 void HUD_Ammo(void)
1087 {
1088         if(intermission == 2) return;
1089         if(hud != HUD_NORMAL) return;
1090         if(!autocvar__hud_configure)
1091         {
1092                 if(!autocvar_hud_panel_ammo) return;
1093                 if(spectatee_status == -1) return;
1094         }
1095
1096         HUD_Panel_UpdateCvars();
1097
1098         draw_beginBoldFont();
1099
1100         vector pos, mySize;
1101         pos = panel_pos;
1102         mySize = panel_size;
1103
1104         HUD_Panel_DrawBg(1);
1105         if(panel_bg_padding)
1106         {
1107                 pos += '1 1 0' * panel_bg_padding;
1108                 mySize -= '2 2 0' * panel_bg_padding;
1109         }
1110
1111         int rows = 0, columns, row, column;
1112         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1113         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
1114         float nade_statuschange_elapsedtime;
1115         int total_ammo_count;
1116
1117         vector ammo_size;
1118         if (autocvar_hud_panel_ammo_onlycurrent)
1119                 total_ammo_count = 1;
1120         else
1121                 total_ammo_count = AMMO_COUNT;
1122
1123         if(draw_nades)
1124         {
1125                 ++total_ammo_count;
1126                 if (nade_cnt != nade_prevframe)
1127                 {
1128                         nade_statuschange_time = time;
1129                         nade_prevstatus = nade_prevframe;
1130                         nade_prevframe = nade_cnt;
1131                 }
1132         }
1133         else
1134                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1135
1136         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1137         columns = ceil((total_ammo_count)/rows);
1138         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1139
1140         vector offset = '0 0 0'; // fteqcc sucks
1141         float newSize;
1142         if(ammo_size.x/ammo_size.y > 3)
1143         {
1144                 newSize = 3 * ammo_size.y;
1145                 offset.x = ammo_size.x - newSize;
1146                 pos.x += offset.x/2;
1147                 ammo_size.x = newSize;
1148         }
1149         else
1150         {
1151                 newSize = 1/3 * ammo_size.x;
1152                 offset.y = ammo_size.y - newSize;
1153                 pos.y += offset.y/2;
1154                 ammo_size.y = newSize;
1155         }
1156
1157         int i;
1158         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1159         row = column = 0;
1160         if(autocvar_hud_panel_ammo_onlycurrent)
1161         {
1162                 if(autocvar__hud_configure)
1163                 {
1164                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1165                 }
1166                 else
1167                 {
1168                         DrawAmmoItem(
1169                                 pos,
1170                                 ammo_size,
1171                                 (get_weaponinfo(switchweapon)).ammo_field,
1172                                 true,
1173                                 infinite_ammo
1174                         );
1175                 }
1176
1177                 ++row;
1178                 if(row >= rows)
1179                 {
1180                         row = 0;
1181                         column = column + 1;
1182                 }
1183         }
1184         else
1185         {
1186                 .int ammotype;
1187                 row = column = 0;
1188                 for(i = 0; i < AMMO_COUNT; ++i)
1189                 {
1190                         ammotype = GetAmmoFieldFromNum(i);
1191                         DrawAmmoItem(
1192                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1193                                 ammo_size,
1194                                 ammotype,
1195                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1196                                 infinite_ammo
1197                         );
1198
1199                         ++row;
1200                         if(row >= rows)
1201                         {
1202                                 row = 0;
1203                                 column = column + 1;
1204                         }
1205                 }
1206         }
1207
1208         if (draw_nades)
1209         {
1210                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1211
1212                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1213
1214                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1215         }
1216
1217         draw_endBoldFont();
1218 }
1219
1220 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1221 {
1222         vector newPos = '0 0 0', newSize = '0 0 0';
1223         vector picpos, numpos;
1224
1225         if (vertical)
1226         {
1227                 if(mySize.y/mySize.x > 2)
1228                 {
1229                         newSize.y = 2 * mySize.x;
1230                         newSize.x = mySize.x;
1231
1232                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1233                         newPos.x = myPos.x;
1234                 }
1235                 else
1236                 {
1237                         newSize.x = 1/2 * mySize.y;
1238                         newSize.y = mySize.y;
1239
1240                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1241                         newPos.y = myPos.y;
1242                 }
1243
1244                 if(icon_right_align)
1245                 {
1246                         numpos = newPos;
1247                         picpos = newPos + eY * newSize.x;
1248                 }
1249                 else
1250                 {
1251                         picpos = newPos;
1252                         numpos = newPos + eY * newSize.x;
1253                 }
1254
1255                 newSize.y /= 2;
1256                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1257                 // make number smaller than icon, it looks better
1258                 // reduce only y to draw numbers with different number of digits with the same y size
1259                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1260                 newSize.y *= 0.7;
1261                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1262                 return;
1263         }
1264
1265         if(mySize.x/mySize.y > 3)
1266         {
1267                 newSize.x = 3 * mySize.y;
1268                 newSize.y = mySize.y;
1269
1270                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1271                 newPos.y = myPos.y;
1272         }
1273         else
1274         {
1275                 newSize.y = 1/3 * mySize.x;
1276                 newSize.x = mySize.x;
1277
1278                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1279                 newPos.x = myPos.x;
1280         }
1281
1282         if(icon_right_align) // right align
1283         {
1284                 numpos = newPos;
1285                 picpos = newPos + eX * 2 * newSize.y;
1286         }
1287         else // left align
1288         {
1289                 numpos = newPos + eX * newSize.y;
1290                 picpos = newPos;
1291         }
1292
1293         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1294         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1295         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1296         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1297 }
1298
1299 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1300 {
1301         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1302 }
1303
1304 // Powerups (#2)
1305 //
1306
1307 // Powerup item fields (reusing existing fields)
1308 .string message;  // Human readable name
1309 .string netname;  // Icon name
1310 .vector colormod; // Color
1311 .float count;     // Time left
1312 .float lifetime;  // Maximum time
1313
1314 entity powerupItems;
1315 int powerupItemsCount;
1316
1317 void resetPowerupItems()
1318 {
1319         entity item;
1320         for(item = powerupItems; item; item = item.chain)
1321                 item.count = 0;
1322
1323         powerupItemsCount = 0;
1324 }
1325
1326 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1327 {
1328         if(!powerupItems)
1329                 powerupItems = spawn();
1330
1331         entity item;
1332         for(item = powerupItems; item.count; item = item.chain)
1333                 if(!item.chain)
1334                         item.chain = spawn();
1335
1336         item.message  = name;
1337         item.netname  = icon;
1338         item.colormod = color;
1339         item.count    = currentTime;
1340         item.lifetime = lifeTime;
1341
1342         ++powerupItemsCount;
1343 }
1344
1345 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1346 {
1347         if(align < 2)
1348                 return align;
1349
1350         bool isTop    =  isVertical && rows > 1 && row == 0;
1351         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1352         bool isLeft   = !isVertical && columns > 1 && column == 0;
1353         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1354
1355         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1356         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1357
1358         return 2;
1359 }
1360
1361 void HUD_Powerups(void)
1362 {
1363         if(intermission == 2) return;
1364
1365         int allItems = getstati(STAT_ITEMS, 0, 24);
1366         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1367         int strengthTime, shieldTime, superTime;
1368
1369         // Initialize items
1370         if(!autocvar__hud_configure)
1371         {
1372                 if(!autocvar_hud_panel_powerups) return;
1373                 if(spectatee_status == -1) return;
1374                 if(getstati(STAT_HEALTH) <= 0) return;
1375                 if(!(allItems & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) && !allBuffs) return;
1376
1377                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1378                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1379                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1380
1381                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1382                         superTime = 99;
1383
1384                 // Prevent stuff to show up on mismatch that will be fixed next frame
1385                 if(!(allItems & IT_SUPERWEAPON))
1386                         superTime = 0;
1387         }
1388         else
1389         {
1390                 strengthTime = 15;
1391                 shieldTime = 27;
1392                 superTime = 13;
1393                 allBuffs = 0;
1394         }
1395
1396         // Add items to linked list
1397         resetPowerupItems();
1398
1399         if(strengthTime)
1400                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1401         if(shieldTime)
1402                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1403         if(superTime)
1404                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1405
1406         entity item;
1407         for(item = Buff_Type_first; item; item = item.enemy)
1408                 if(allBuffs & item.items)
1409                         addPowerupItem(item.message, strcat("buff_", item.netname), item.colormod, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1410
1411         if(!powerupItemsCount)
1412                 return;
1413
1414         // Draw panel background
1415         HUD_Panel_UpdateCvars();
1416         HUD_Panel_DrawBg(1);
1417
1418         // Set drawing area
1419         vector pos = panel_pos;
1420         vector size = panel_size;
1421         bool isVertical = size.y > size.x;
1422
1423         if(panel_bg_padding)
1424         {
1425                 pos += '1 1 0' * panel_bg_padding;
1426                 size -= '2 2 0' * panel_bg_padding;
1427         }
1428
1429         // Find best partitioning of the drawing area
1430         const float DESIRED_ASPECT = 6;
1431         float aspect = 0, a;
1432         int columns = 0, c;
1433         int rows = 0, r;
1434         int i = 1;
1435
1436         do
1437         {
1438                 c = floor(powerupItemsCount / i);
1439                 r = ceil(powerupItemsCount / c);
1440                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1441
1442                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1443                 {
1444                         aspect = a;
1445                         columns = c;
1446                         rows = r;
1447                 }
1448         }
1449         while(++i <= powerupItemsCount);
1450
1451         // Prevent single items from getting too wide
1452         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1453         {
1454                 if(isVertical)
1455                 {
1456                         size.y *= 0.5;
1457                         pos.y += size.y * 0.5;
1458                 }
1459                 else
1460                 {
1461                         size.x *= 0.5;
1462                         pos.x += size.x * 0.5;
1463                 }
1464         }
1465
1466         // Draw items from linked list
1467         vector itemPos = pos;
1468         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1469         vector textColor = '1 1 1';
1470
1471         int fullSeconds = 0;
1472         int align = 0;
1473         int column = 0;
1474         int row = 0;
1475
1476         draw_beginBoldFont();
1477         for(item = powerupItems; item.count; item = item.chain)
1478         {
1479                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1480
1481                 // Draw progressbar
1482                 if(autocvar_hud_panel_powerups_progressbar)
1483                 {
1484                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1485                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1486                 }
1487
1488                 // Draw icon and text
1489                 if(autocvar_hud_panel_powerups_text)
1490                 {
1491                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1492                         fullSeconds = ceil(item.count);
1493                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1494
1495                         if(item.count > 1)
1496                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1497                         if(item.count <= 5)
1498                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1499                 }
1500
1501                 // Determine next section
1502                 if(isVertical)
1503                 {
1504                         if(++column >= columns)
1505                         {
1506                                 column = 0;
1507                                 ++row;
1508                         }
1509                 }
1510                 else
1511                 {
1512                         if(++row >= rows)
1513                         {
1514                                 row = 0;
1515                                 ++column;
1516                         }
1517                 }
1518         }
1519         draw_endBoldFont();
1520 }
1521
1522 // Health/armor (#3)
1523 //
1524
1525
1526 void HUD_HealthArmor(void)
1527 {
1528         int armor, health, fuel;
1529         if(intermission == 2) return;
1530         if(!autocvar__hud_configure)
1531         {
1532                 if(!autocvar_hud_panel_healtharmor) return;
1533                 if(hud != HUD_NORMAL) return;
1534                 if(spectatee_status == -1) return;
1535
1536                 health = getstati(STAT_HEALTH);
1537                 if(health <= 0)
1538                 {
1539                         prev_health = -1;
1540                         return;
1541                 }
1542                 armor = getstati(STAT_ARMOR);
1543
1544                 // code to check for spectatee_status changes is in Ent_ClientData()
1545                 // prev_p_health and prev_health can be set to -1 there
1546
1547                 if (prev_p_health == -1)
1548                 {
1549                         // no effect
1550                         health_beforedamage = 0;
1551                         armor_beforedamage = 0;
1552                         health_damagetime = 0;
1553                         armor_damagetime = 0;
1554                         prev_health = health;
1555                         prev_armor = armor;
1556                         old_p_health = health;
1557                         old_p_armor = armor;
1558                         prev_p_health = health;
1559                         prev_p_armor = armor;
1560                 }
1561                 else if (prev_health == -1)
1562                 {
1563                         //start the load effect
1564                         health_damagetime = 0;
1565                         armor_damagetime = 0;
1566                         prev_health = 0;
1567                         prev_armor = 0;
1568                 }
1569                 fuel = getstati(STAT_FUEL);
1570         }
1571         else
1572         {
1573                 health = 150;
1574                 armor = 75;
1575                 fuel = 20;
1576         }
1577
1578         HUD_Panel_UpdateCvars();
1579
1580         draw_beginBoldFont();
1581
1582         vector pos, mySize;
1583         pos = panel_pos;
1584         mySize = panel_size;
1585
1586         HUD_Panel_DrawBg(1);
1587         if(panel_bg_padding)
1588         {
1589                 pos += '1 1 0' * panel_bg_padding;
1590                 mySize -= '2 2 0' * panel_bg_padding;
1591         }
1592
1593         int baralign = autocvar_hud_panel_healtharmor_baralign;
1594         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1595
1596     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1597     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1598         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1599         {
1600                 vector v;
1601                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1602
1603                 float x;
1604                 x = floor(v.x + 1);
1605
1606         float maxtotal = maxhealth + maxarmor;
1607                 string biggercount;
1608                 if(v.z) // NOT fully armored
1609                 {
1610                         biggercount = "health";
1611                         if(autocvar_hud_panel_healtharmor_progressbar)
1612                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1613                         if(armor)
1614             if(autocvar_hud_panel_healtharmor_text)
1615                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1616                 }
1617                 else
1618                 {
1619                         biggercount = "armor";
1620                         if(autocvar_hud_panel_healtharmor_progressbar)
1621                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1622                         if(health)
1623             if(autocvar_hud_panel_healtharmor_text)
1624                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1625                 }
1626         if(autocvar_hud_panel_healtharmor_text)
1627                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1628
1629                 if(fuel)
1630                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1631         }
1632         else
1633         {
1634                 float panel_ar = mySize.x/mySize.y;
1635                 bool is_vertical = (panel_ar < 1);
1636                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1637                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1638                 {
1639                         mySize.x *= 0.5;
1640                         if (autocvar_hud_panel_healtharmor_flip)
1641                                 health_offset.x = mySize.x;
1642                         else
1643                                 armor_offset.x = mySize.x;
1644                 }
1645                 else
1646                 {
1647                         mySize.y *= 0.5;
1648                         if (autocvar_hud_panel_healtharmor_flip)
1649                                 health_offset.y = mySize.y;
1650                         else
1651                                 armor_offset.y = mySize.y;
1652                 }
1653
1654                 bool health_baralign, armor_baralign, fuel_baralign;
1655                 bool health_iconalign, armor_iconalign;
1656                 if (autocvar_hud_panel_healtharmor_flip)
1657                 {
1658                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1659                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1660                         fuel_baralign = health_baralign;
1661                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1662                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1663                 }
1664                 else
1665                 {
1666                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1667                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1668                         fuel_baralign = armor_baralign;
1669                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1670                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1671                 }
1672
1673                 //if(health)
1674                 {
1675                         if(autocvar_hud_panel_healtharmor_progressbar)
1676                         {
1677                                 float p_health, pain_health_alpha;
1678                                 p_health = health;
1679                                 pain_health_alpha = 1;
1680                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1681                                 {
1682                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1683                                         {
1684                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1685                                                 {
1686                                                         if (time - old_p_healthtime < 1)
1687                                                                 old_p_health = prev_p_health;
1688                                                         else
1689                                                                 old_p_health = prev_health;
1690                                                         old_p_healthtime = time;
1691                                                 }
1692                                                 if (time - old_p_healthtime < 1)
1693                                                 {
1694                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1695                                                         prev_p_health = p_health;
1696                                                 }
1697                                         }
1698                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1699                                         {
1700                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1701                                                 {
1702                                                         if (time - health_damagetime >= 1)
1703                                                                 health_beforedamage = prev_health;
1704                                                         health_damagetime = time;
1705                                                 }
1706                                                 if (time - health_damagetime < 1)
1707                                                 {
1708                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1709                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1710                                                 }
1711                                         }
1712                                         prev_health = health;
1713
1714                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1715                                         {
1716                                                 float BLINK_FACTOR = 0.15;
1717                                                 float BLINK_BASE = 0.85;
1718                                                 float BLINK_FREQ = 9;
1719                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1720                                         }
1721                                 }
1722                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1723                         }
1724                         if(autocvar_hud_panel_healtharmor_text)
1725                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1726                 }
1727
1728                 if(armor)
1729                 {
1730                         if(autocvar_hud_panel_healtharmor_progressbar)
1731                         {
1732                                 float p_armor;
1733                                 p_armor = armor;
1734                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1735                                 {
1736                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1737                                         {
1738                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1739                                                 {
1740                                                         if (time - old_p_armortime < 1)
1741                                                                 old_p_armor = prev_p_armor;
1742                                                         else
1743                                                                 old_p_armor = prev_armor;
1744                                                         old_p_armortime = time;
1745                                                 }
1746                                                 if (time - old_p_armortime < 1)
1747                                                 {
1748                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1749                                                         prev_p_armor = p_armor;
1750                                                 }
1751                                         }
1752                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1753                                         {
1754                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1755                                                 {
1756                                                         if (time - armor_damagetime >= 1)
1757                                                                 armor_beforedamage = prev_armor;
1758                                                         armor_damagetime = time;
1759                                                 }
1760                                                 if (time - armor_damagetime < 1)
1761                                                 {
1762                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1763                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1764                                                 }
1765                                         }
1766                                         prev_armor = armor;
1767                                 }
1768                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1769                         }
1770                         if(autocvar_hud_panel_healtharmor_text)
1771                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1772                 }
1773
1774                 if(fuel)
1775                 {
1776                         if (is_vertical)
1777                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1778                         else
1779                                 mySize.y *= 0.2;
1780                         if (panel_ar >= 4)
1781                                 mySize.x *= 2; //restore full panel size
1782                         else if (panel_ar < 1/4)
1783                                 mySize.y *= 2; //restore full panel size
1784                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1785                 }
1786         }
1787
1788         draw_endBoldFont();
1789 }
1790
1791 // Notification area (#4)
1792 //
1793
1794 void HUD_Notify_Push(string icon, string attacker, string victim)
1795 {
1796         if (icon == "")
1797                 return;
1798
1799         ++notify_count;
1800         --notify_index;
1801
1802         if (notify_index == -1)
1803                 notify_index = NOTIFY_MAX_ENTRIES-1;
1804
1805         // Free old strings
1806         if (notify_attackers[notify_index])
1807                 strunzone(notify_attackers[notify_index]);
1808
1809         if (notify_victims[notify_index])
1810                 strunzone(notify_victims[notify_index]);
1811
1812         if (notify_icons[notify_index])
1813                 strunzone(notify_icons[notify_index]);
1814
1815         // Allocate new strings
1816         if (victim != "")
1817         {
1818                 notify_attackers[notify_index] = strzone(attacker);
1819                 notify_victims[notify_index] = strzone(victim);
1820         }
1821         else
1822         {
1823                 // In case of a notification without a victim, the attacker
1824                 // is displayed on the victim's side. Instead of special
1825                 // treatment later on, we can simply switch them here.
1826                 notify_attackers[notify_index] = string_null;
1827                 notify_victims[notify_index] = strzone(attacker);
1828         }
1829
1830         notify_icons[notify_index] = strzone(icon);
1831         notify_times[notify_index] = time;
1832 }
1833
1834 void HUD_Notify(void)
1835 {
1836         if(intermission == 2) return;
1837         if (!autocvar__hud_configure)
1838                 if (!autocvar_hud_panel_notify)
1839                         return;
1840
1841         HUD_Panel_UpdateCvars();
1842         HUD_Panel_DrawBg(1);
1843
1844         if (!autocvar__hud_configure)
1845                 if (notify_count == 0)
1846                         return;
1847
1848         vector pos, size;
1849         pos  = panel_pos;
1850         size = panel_size;
1851
1852         if (panel_bg_padding)
1853         {
1854                 pos  += '1 1 0' * panel_bg_padding;
1855                 size -= '2 2 0' * panel_bg_padding;
1856         }
1857
1858         float fade_start = max(0, autocvar_hud_panel_notify_time);
1859         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1860         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1861
1862         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1863         float entry_height = size.y / entry_count;
1864
1865         float panel_width_half = size.x * 0.5;
1866         float icon_width_half = entry_height * icon_aspect / 2;
1867         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1868
1869         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1870         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1871         vector icon_left = eX * (panel_width_half - icon_width_half);
1872         vector attacker_right = eX * name_maxwidth;
1873         vector victim_left = eX * (size.x - name_maxwidth);
1874
1875         vector attacker_pos, victim_pos, icon_pos;
1876         string attacker, victim, icon;
1877         int i, j, count, step, limit;
1878         float alpha;
1879
1880         if (autocvar_hud_panel_notify_flip)
1881         {
1882                 // Order items from the top down
1883                 i = 0;
1884                 step = +1;
1885                 limit = entry_count;
1886         }
1887         else
1888         {
1889                 // Order items from the bottom up
1890                 i = entry_count - 1;
1891                 step = -1;
1892                 limit = -1;
1893         }
1894
1895         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1896         {
1897                 if(autocvar__hud_configure)
1898                 {
1899                         attacker = sprintf(_("Player %d"), count + 1);
1900                         victim = sprintf(_("Player %d"), count + 2);
1901                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1902                         alpha = bound(0, 1.2 - count / entry_count, 1);
1903                 }
1904                 else
1905                 {
1906                         if (j == NOTIFY_MAX_ENTRIES)
1907                                 j = 0;
1908
1909                         if (notify_times[j] + fade_start > time)
1910                                 alpha = 1;
1911                         else if (fade_time != 0)
1912                         {
1913                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1914                                 if (alpha == 0)
1915                                         break;
1916                         }
1917                         else
1918                                 break;
1919
1920                         attacker = notify_attackers[j];
1921                         victim = notify_victims[j];
1922                         icon = notify_icons[j];
1923                 }
1924
1925                 if (icon != "" && victim != "")
1926                 {
1927                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1928
1929                         icon_pos = pos + icon_left + eY * i * entry_height;
1930                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1931
1932                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1933                         victim_pos = pos + victim_left + name_top;
1934                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1935
1936                         if (attacker != "")
1937                         {
1938                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1939                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1940                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1941                         }
1942                 }
1943         }
1944
1945         notify_count = count;
1946 }
1947
1948 // Timer (#5)
1949 //
1950 // TODO: macro
1951 string seconds_tostring(float sec)
1952 {
1953         float minutes;
1954         minutes = floor(sec / 60);
1955
1956         sec -= minutes * 60;
1957         return sprintf("%d:%02d", minutes, sec);
1958 }
1959
1960 void HUD_Timer(void)
1961 {
1962         if(intermission == 2) return;
1963         if(!autocvar__hud_configure)
1964         {
1965                 if(!autocvar_hud_panel_timer) return;
1966         }
1967
1968         HUD_Panel_UpdateCvars();
1969
1970         draw_beginBoldFont();
1971
1972         vector pos, mySize;
1973         pos = panel_pos;
1974         mySize = panel_size;
1975
1976         HUD_Panel_DrawBg(1);
1977         if(panel_bg_padding)
1978         {
1979                 pos += '1 1 0' * panel_bg_padding;
1980                 mySize -= '2 2 0' * panel_bg_padding;
1981         }
1982
1983         string timer;
1984         float timelimit, elapsedTime, timeleft, minutesLeft;
1985
1986         timelimit = getstatf(STAT_TIMELIMIT);
1987
1988         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1989         timeleft = ceil(timeleft);
1990
1991         minutesLeft = floor(timeleft / 60);
1992
1993         vector timer_color;
1994         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1995                 timer_color = '1 1 1'; //white
1996         else if(minutesLeft >= 1)
1997                 timer_color = '1 1 0'; //yellow
1998         else
1999                 timer_color = '1 0 0'; //red
2000
2001         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2002                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2003                         //while restart is still active, show 00:00
2004                         timer = seconds_tostring(0);
2005                 } else {
2006                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2007                         timer = seconds_tostring(elapsedTime);
2008                 }
2009         } else {
2010                 timer = seconds_tostring(timeleft);
2011         }
2012
2013         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2014
2015         draw_endBoldFont();
2016 }
2017
2018 // Radar (#6)
2019 //
2020 void HUD_Radar(void)
2021 {
2022         if(intermission == 2) return;
2023         if (!autocvar__hud_configure)
2024         {
2025                 if (hud_panel_radar_maximized)
2026                 {
2027                         if (!hud_draw_maximized) return;
2028                 }
2029                 else
2030                 {
2031                         if (autocvar_hud_panel_radar == 0) return;
2032                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2033                         if(radar_panel_modified)
2034                         {
2035                                 panel.update_time = time; // forces reload of panel attributes
2036                                 radar_panel_modified = false;
2037                         }
2038                 }
2039         }
2040
2041         HUD_Panel_UpdateCvars();
2042
2043         float f = 0;
2044
2045         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2046         {
2047                 panel_size = autocvar_hud_panel_radar_maximized_size;
2048                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2049                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2050                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2051                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2052
2053                 string panel_bg;
2054                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2055                 if(precache_pic(panel_bg) == "")
2056                         panel_bg = "gfx/hud/default/border_default"; // fallback
2057                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2058                         radar_panel_modified = true;
2059                 if(panel.current_panel_bg)
2060                         strunzone(panel.current_panel_bg);
2061                 panel.current_panel_bg = strzone(panel_bg);
2062
2063                 switch(hud_panel_radar_maximized_zoommode)
2064                 {
2065                         default:
2066                         case 0:
2067                                 f = current_zoomfraction;
2068                                 break;
2069                         case 1:
2070                                 f = 1 - current_zoomfraction;
2071                                 break;
2072                         case 2:
2073                                 f = 0;
2074                                 break;
2075                         case 3:
2076                                 f = 1;
2077                                 break;
2078                 }
2079
2080                 switch(hud_panel_radar_maximized_rotation)
2081                 {
2082                         case 0:
2083                                 teamradar_angle = view_angles.y - 90;
2084                                 break;
2085                         default:
2086                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2087                                 break;
2088                 }
2089         }
2090         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2091         {
2092                 switch(hud_panel_radar_zoommode)
2093                 {
2094                         default:
2095                         case 0:
2096                                 f = current_zoomfraction;
2097                                 break;
2098                         case 1:
2099                                 f = 1 - current_zoomfraction;
2100                                 break;
2101                         case 2:
2102                                 f = 0;
2103                                 break;
2104                         case 3:
2105                                 f = 1;
2106                                 break;
2107                 }
2108
2109                 switch(hud_panel_radar_rotation)
2110                 {
2111                         case 0:
2112                                 teamradar_angle = view_angles.y - 90;
2113                                 break;
2114                         default:
2115                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2116                                 break;
2117                 }
2118         }
2119
2120         vector pos, mySize;
2121         pos = panel_pos;
2122         mySize = panel_size;
2123
2124         HUD_Panel_DrawBg(1);
2125         if(panel_bg_padding)
2126         {
2127                 pos += '1 1 0' * panel_bg_padding;
2128                 mySize -= '2 2 0' * panel_bg_padding;
2129         }
2130
2131         int color2;
2132         entity tm;
2133         float scale2d, normalsize, bigsize;
2134
2135         teamradar_origin2d = pos + 0.5 * mySize;
2136         teamradar_size2d = mySize;
2137
2138         if(minimapname == "")
2139                 return;
2140
2141         teamradar_loadcvars();
2142
2143         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2144         teamradar_size2d = mySize;
2145
2146         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2147
2148         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2149         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2150         {
2151                 // max-min distance must fit the radar in any rotation
2152                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2153         }
2154         else
2155         {
2156                 vector c0, c1, c2, c3, span;
2157                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2158                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2159                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2160                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2161                 span = '0 0 0';
2162                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2163                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2164
2165                 // max-min distance must fit the radar in x=x, y=y
2166                 bigsize = min(
2167                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2168                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2169                 );
2170         }
2171
2172         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2173         if(bigsize > normalsize)
2174                 normalsize = bigsize;
2175
2176         teamradar_size =
2177                   f * bigsize
2178                 + (1 - f) * normalsize;
2179         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2180                   f * mi_center
2181                 + (1 - f) * view_origin);
2182
2183         drawsetcliparea(
2184                 pos.x,
2185                 pos.y,
2186                 mySize.x,
2187                 mySize.y
2188         );
2189
2190         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2191
2192         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2193                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2194         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2195                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2196         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2197         {
2198                 color2 = GetPlayerColor(tm.sv_entnum);
2199                 //if(color == NUM_SPECTATOR || color == color2)
2200                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2201         }
2202         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2203
2204         drawresetcliparea();
2205 }
2206
2207 // Score (#7)
2208 //
2209 void HUD_UpdatePlayerTeams();
2210 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2211 {
2212         float score;
2213         entity tm = world, pl;
2214         int SCOREPANEL_MAX_ENTRIES = 6;
2215         float SCOREPANEL_ASPECTRATIO = 2;
2216         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2217         vector fontsize = '1 1 0' * (mySize.y/entries);
2218
2219         vector rgb, score_color;
2220         rgb = '1 1 1';
2221         score_color = '1 1 1';
2222
2223         float name_size = mySize.x*0.75;
2224         float spacing_size = mySize.x*0.04;
2225         const float highlight_alpha = 0.2;
2226         int i = 0, first_pl = 0;
2227         bool me_printed = false;
2228         string s;
2229         if (autocvar__hud_configure)
2230         {
2231                 float players_per_team = 0;
2232                 if (team_count)
2233                 {
2234                         // show team scores in the first line
2235                         float score_size = mySize.x / team_count;
2236                         players_per_team = max(2, ceil((entries - 1) / team_count));
2237                         for(i=0; i<team_count; ++i) {
2238                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2239                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2240                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2241                         }
2242                         first_pl = 1;
2243                         pos.y += fontsize.y;
2244                 }
2245                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2246                 for (i=first_pl; i<entries; ++i)
2247                 {
2248                         //simulate my score is lower than all displayed players,
2249                         //so that I don't appear at all showing pure rankings.
2250                         //This is to better show the difference between the 2 ranking views
2251                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2252                         {
2253                                 rgb = '1 1 0';
2254                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2255                                 s = GetPlayerName(player_localnum);
2256                                 score = 7;
2257                         }
2258                         else
2259                         {
2260                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2261                                 score -= 3;
2262                         }
2263
2264                         if (team_count)
2265                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2266                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2267                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2268                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2269                         pos.y += fontsize.y;
2270                 }
2271                 return;
2272         }
2273
2274         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2275                 HUD_UpdatePlayerTeams();
2276         if (team_count)
2277         {
2278                 // show team scores in the first line
2279                 float score_size = mySize.x / team_count;
2280                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2281                         if(tm.team == NUM_SPECTATOR)
2282                                 continue;
2283                         if (tm.team == myteam)
2284                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2285                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2286                         ++i;
2287                 }
2288                 first_pl = 1;
2289                 pos.y += fontsize.y;
2290                 tm = teams.sort_next;
2291         }
2292         i = first_pl;
2293
2294         do
2295         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2296         {
2297                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2298                         continue;
2299
2300                 if (i == entries-1 && !me_printed && pl != me)
2301                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2302                 {
2303                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2304                                 if (pl.team != NUM_SPECTATOR)
2305                                         break;
2306
2307                         if (pl)
2308                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2309                         else
2310                                 rgb = '1 0 0'; //last: red
2311                         pl = me;
2312                 }
2313
2314                 if (pl == me)
2315                 {
2316                         if (i == first_pl)
2317                                 rgb = '0 1 0'; //first: green
2318                         me_printed = true;
2319                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2320                 }
2321                 if (team_count)
2322                         score_color = Team_ColorRGB(pl.team) * 0.8;
2323                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2324                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2325                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2326                 pos.y += fontsize.y;
2327                 ++i;
2328         }
2329         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2330 }
2331
2332 void HUD_Score(void)
2333 {
2334         if(intermission == 2) return;
2335         if(!autocvar__hud_configure)
2336         {
2337                 if(!autocvar_hud_panel_score) return;
2338                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2339         }
2340
2341         HUD_Panel_UpdateCvars();
2342         vector pos, mySize;
2343         pos = panel_pos;
2344         mySize = panel_size;
2345
2346         HUD_Panel_DrawBg(1);
2347         if(panel_bg_padding)
2348         {
2349                 pos += '1 1 0' * panel_bg_padding;
2350                 mySize -= '2 2 0' * panel_bg_padding;
2351         }
2352
2353         float score, distribution = 0;
2354         string sign;
2355         vector distribution_color;
2356         entity tm, pl, me;
2357
2358         me = playerslots[current_player];
2359
2360         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2361                 string timer, distrtimer;
2362
2363                 pl = players.sort_next;
2364                 if(pl == me)
2365                         pl = pl.sort_next;
2366                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2367                         if(pl.scores[ps_primary] == 0)
2368                                 pl = world;
2369
2370                 score = me.(scores[ps_primary]);
2371                 timer = TIME_ENCODED_TOSTRING(score);
2372
2373                 draw_beginBoldFont();
2374                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2375                         // distribution display
2376                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2377
2378                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2379
2380                         if (distribution <= 0) {
2381                                 distribution_color = '0 1 0';
2382                                 sign = "-";
2383                         }
2384                         else {
2385                                 distribution_color = '1 0 0';
2386                                 sign = "+";
2387                         }
2388                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2389                 }
2390                 // race record display
2391                 if (distribution <= 0)
2392                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2393                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2394                 draw_endBoldFont();
2395         } else if (!teamplay) { // non-teamgames
2396                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2397                 {
2398                         HUD_Score_Rankings(pos, mySize, me);
2399                         return;
2400                 }
2401                 // me vector := [team/connected frags id]
2402                 pl = players.sort_next;
2403                 if(pl == me)
2404                         pl = pl.sort_next;
2405
2406                 if(autocvar__hud_configure)
2407                         distribution = 42;
2408                 else if(pl)
2409                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2410                 else
2411                         distribution = 0;
2412
2413                 score = me.(scores[ps_primary]);
2414                 if(autocvar__hud_configure)
2415                         score = 123;
2416
2417                 if(distribution >= 5)
2418                         distribution_color = eY;
2419                 else if(distribution >= 0)
2420                         distribution_color = '1 1 1';
2421                 else if(distribution >= -5)
2422                         distribution_color = '1 1 0';
2423                 else
2424                         distribution_color = eX;
2425
2426                 string distribution_str;
2427                 distribution_str = ftos(distribution);
2428                 draw_beginBoldFont();
2429                 if (distribution >= 0)
2430                 {
2431                         if (distribution > 0)
2432                                 distribution_str = strcat("+", distribution_str);
2433                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2434                 }
2435                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2436                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2437                 draw_endBoldFont();
2438         } else { // teamgames
2439                 float row, column, rows = 0, columns = 0;
2440                 vector offset = '0 0 0';
2441                 vector score_pos, score_size; //for scores other than myteam
2442                 if(autocvar_hud_panel_score_rankings)
2443                 {
2444                         HUD_Score_Rankings(pos, mySize, me);
2445                         return;
2446                 }
2447                 if(spectatee_status == -1)
2448                 {
2449                         rows = HUD_GetRowCount(team_count, mySize, 3);
2450                         columns = ceil(team_count/rows);
2451                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2452
2453                         float newSize;
2454                         if(score_size.x/score_size.y > 3)
2455                         {
2456                                 newSize = 3 * score_size.y;
2457                                 offset.x = score_size.x - newSize;
2458                                 pos.x += offset.x/2;
2459                                 score_size.x = newSize;
2460                         }
2461                         else
2462                         {
2463                                 newSize = 1/3 * score_size.x;
2464                                 offset.y = score_size.y - newSize;
2465                                 pos.y += offset.y/2;
2466                                 score_size.y = newSize;
2467                         }
2468                 }
2469                 else
2470                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2471
2472                 float max_fragcount;
2473                 max_fragcount = -99;
2474                 draw_beginBoldFont();
2475                 row = column = 0;
2476                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2477                         if(tm.team == NUM_SPECTATOR)
2478                                 continue;
2479                         score = tm.(teamscores[ts_primary]);
2480                         if(autocvar__hud_configure)
2481                                 score = 123;
2482
2483                         if (score > max_fragcount)
2484                                 max_fragcount = score;
2485
2486                         if (spectatee_status == -1)
2487                         {
2488                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2489                                 if (max_fragcount == score)
2490                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2491                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2492                                 ++row;
2493                                 if(row >= rows)
2494                                 {
2495                                         row = 0;
2496                                         ++column;
2497                                 }
2498                         }
2499                         else if(tm.team == myteam) {
2500                                 if (max_fragcount == score)
2501                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2502                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2503                         } else {
2504                                 if (max_fragcount == score)
2505                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2506                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2507                                 ++rows;
2508                         }
2509                 }
2510                 draw_endBoldFont();
2511         }
2512 }
2513
2514 // Race timer (#8)
2515 //
2516 void HUD_RaceTimer (void)
2517 {
2518         if(intermission == 2) return;
2519         if(!autocvar__hud_configure)
2520         {
2521                 if(!autocvar_hud_panel_racetimer) return;
2522                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2523                 if(spectatee_status == -1) return;
2524         }
2525
2526         HUD_Panel_UpdateCvars();
2527
2528         vector pos, mySize;
2529         pos = panel_pos;
2530         mySize = panel_size;
2531
2532         HUD_Panel_DrawBg(1);
2533         if(panel_bg_padding)
2534         {
2535                 pos += '1 1 0' * panel_bg_padding;
2536                 mySize -= '2 2 0' * panel_bg_padding;
2537         }
2538
2539         // always force 4:1 aspect
2540         vector newSize = '0 0 0';
2541         if(mySize.x/mySize.y > 4)
2542         {
2543                 newSize.x = 4 * mySize.y;
2544                 newSize.y = mySize.y;
2545
2546                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2547         }
2548         else
2549         {
2550                 newSize.y = 1/4 * mySize.x;
2551                 newSize.x = mySize.x;
2552
2553                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2554         }
2555         mySize = newSize;
2556
2557         float a, t;
2558         string s, forcetime;
2559
2560         if(autocvar__hud_configure)
2561         {
2562                 s = "0:13:37";
2563                 draw_beginBoldFont();
2564                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2565                 draw_endBoldFont();
2566                 s = _("^1Intermediate 1 (+15.42)");
2567                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2568                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2569                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2570         }
2571         else if(race_checkpointtime)
2572         {
2573                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2574                 s = "";
2575                 forcetime = "";
2576                 if(a > 0) // just hit a checkpoint?
2577                 {
2578                         if(race_checkpoint != 254)
2579                         {
2580                                 if(race_time && race_previousbesttime)
2581                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2582                                 else
2583                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2584                                 if(race_time)
2585                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2586                         }
2587                 }
2588                 else
2589                 {
2590                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2591                         {
2592                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2593                                 if(a > 0) // next one?
2594                                 {
2595                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2596                                 }
2597                         }
2598                 }
2599
2600                 if(s != "" && a > 0)
2601                 {
2602                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2603                 }
2604
2605                 if(race_penaltytime)
2606                 {
2607                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2608                         if(a > 0)
2609                         {
2610                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2611                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2612                         }
2613                 }
2614
2615                 draw_beginBoldFont();
2616
2617                 if(forcetime != "")
2618                 {
2619                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2620                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2621                 }
2622                 else
2623                         a = 1;
2624
2625                 if(race_laptime && race_checkpoint != 255)
2626                 {
2627                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2628                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2629                 }
2630
2631                 draw_endBoldFont();
2632         }
2633         else
2634         {
2635                 if(race_mycheckpointtime)
2636                 {
2637                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2638                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2639                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2640                 }
2641                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2642                 {
2643                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2644                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2645                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2646                 }
2647
2648                 if(race_penaltytime && !race_penaltyaccumulator)
2649                 {
2650                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2651                         a = bound(0, (1 + t - time), 1);
2652                         if(a > 0)
2653                         {
2654                                 if(time < t)
2655                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2656                                 else
2657                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2658                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2659                         }
2660                 }
2661         }
2662 }
2663
2664 // Vote window (#9)
2665 //
2666
2667 void HUD_Vote(void)
2668 {
2669         if(intermission == 2) return;
2670         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2671         {
2672                 vote_active = 1;
2673                 if (autocvar__hud_configure)
2674                 {
2675                         vote_yescount = 0;
2676                         vote_nocount = 0;
2677                         print(_("^1You must answer before entering hud configure mode\n"));
2678                         cvar_set("_hud_configure", "0");
2679                 }
2680                 if(vote_called_vote)
2681                         strunzone(vote_called_vote);
2682                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2683                 uid2name_dialog = 1;
2684         }
2685
2686         if(!autocvar__hud_configure)
2687         {
2688                 if(!autocvar_hud_panel_vote) return;
2689
2690                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2691                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2692
2693                 if(panel_bg_alpha_str == "") {
2694                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2695                 }
2696                 panel_bg_alpha = stof(panel_bg_alpha_str);
2697         }
2698         else
2699         {
2700                 vote_yescount = 3;
2701                 vote_nocount = 2;
2702                 vote_needed = 4;
2703         }
2704
2705         string s;
2706         float a;
2707         if(vote_active != vote_prev) {
2708                 vote_change = time;
2709                 vote_prev = vote_active;
2710         }
2711
2712         if(vote_active || autocvar__hud_configure)
2713                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2714         else
2715                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2716
2717         if(!vote_alpha)
2718                 return;
2719
2720         HUD_Panel_UpdateCvars();
2721
2722         if(uid2name_dialog)
2723         {
2724                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2725                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2726         }
2727
2728     // these must be below above block
2729         vector pos, mySize;
2730         pos = panel_pos;
2731         mySize = panel_size;
2732
2733         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2734         HUD_Panel_DrawBg(a);
2735         a = panel_fg_alpha * a;
2736
2737         if(panel_bg_padding)
2738         {
2739                 pos += '1 1 0' * panel_bg_padding;
2740                 mySize -= '2 2 0' * panel_bg_padding;
2741         }
2742
2743         // always force 3:1 aspect
2744         vector newSize = '0 0 0';
2745         if(mySize.x/mySize.y > 3)
2746         {
2747                 newSize.x = 3 * mySize.y;
2748                 newSize.y = mySize.y;
2749
2750                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2751         }
2752         else
2753         {
2754                 newSize.y = 1/3 * mySize.x;
2755                 newSize.x = mySize.x;
2756
2757                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2758         }
2759         mySize = newSize;
2760
2761         s = _("A vote has been called for:");
2762         if(uid2name_dialog)
2763                 s = _("Allow servers to store and display your name?");
2764         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2765         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2766         if(autocvar__hud_configure)
2767                 s = _("^1Configure the HUD");
2768         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2769
2770         // print the yes/no counts
2771     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2772         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2773     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2774         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2775
2776         // draw the progress bar backgrounds
2777         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2778
2779         // draw the highlights
2780         if(vote_highlighted == 1) {
2781                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2782                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2783         }
2784         else if(vote_highlighted == -1) {
2785                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2786                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2787         }
2788
2789         // draw the progress bars
2790         if(vote_yescount && vote_needed)
2791         {
2792                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2793                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2794         }
2795
2796         if(vote_nocount && vote_needed)
2797         {
2798                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2799                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2800         }
2801
2802         drawresetcliparea();
2803 }
2804
2805 // Mod icons panel (#10)
2806 //
2807
2808 bool mod_active; // is there any active mod icon?
2809
2810 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2811 {
2812         int stat = -1;
2813         string pic = "";
2814         vector color = '0 0 0';
2815         switch(i)
2816         {
2817                 case 0:
2818                         stat = getstati(STAT_REDALIVE);
2819                         pic = "player_red.tga";
2820                         color = '1 0 0';
2821                         break;
2822                 case 1:
2823                         stat = getstati(STAT_BLUEALIVE);
2824                         pic = "player_blue.tga";
2825                         color = '0 0 1';
2826                         break;
2827                 case 2:
2828                         stat = getstati(STAT_YELLOWALIVE);
2829                         pic = "player_yellow.tga";
2830                         color = '1 1 0';
2831                         break;
2832                 default:
2833                 case 3:
2834                         stat = getstati(STAT_PINKALIVE);
2835                         pic = "player_pink.tga";
2836                         color = '1 0 1';
2837                         break;
2838         }
2839
2840         if(mySize.x/mySize.y > aspect_ratio)
2841         {
2842                 i = aspect_ratio * mySize.y;
2843                 myPos.x = myPos.x + (mySize.x - i) / 2;
2844                 mySize.x = i;
2845         }
2846         else
2847         {
2848                 i = 1/aspect_ratio * mySize.x;
2849                 myPos.y = myPos.y + (mySize.y - i) / 2;
2850                 mySize.y = i;
2851         }
2852
2853         if(layout)
2854         {
2855                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2856                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2857         }
2858         else
2859                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2860 }
2861
2862 // Clan Arena and Freeze Tag HUD modicons
2863 void HUD_Mod_CA(vector myPos, vector mySize)
2864 {
2865         mod_active = 1; // required in each mod function that always shows something
2866
2867         int layout;
2868         if(gametype == MAPINFO_TYPE_CA)
2869                 layout = autocvar_hud_panel_modicons_ca_layout;
2870         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2871                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2872         int rows, columns;
2873         float aspect_ratio;
2874         aspect_ratio = (layout) ? 2 : 1;
2875         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2876         columns = ceil(team_count/rows);
2877
2878         int i;
2879         float row = 0, column = 0;
2880         vector pos, itemSize;
2881         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2882         for(i=0; i<team_count; ++i)
2883         {
2884                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2885
2886                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2887
2888                 ++row;
2889                 if(row >= rows)
2890                 {
2891                         row = 0;
2892                         ++column;
2893                 }
2894         }
2895 }
2896
2897 // CTF HUD modicon section
2898 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2899 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2900 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2901
2902 void HUD_Mod_CTF_Reset(void)
2903 {
2904         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2905         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2906         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2907 }
2908
2909 void HUD_Mod_CTF(vector pos, vector mySize)
2910 {
2911         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2912         vector flag_size;
2913         float f; // every function should have that
2914
2915         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2916         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2917         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2918         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2919         float fs, fs2, fs3, size1, size2;
2920         vector e1, e2;
2921
2922         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2923         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2924         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2925         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2926         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2927
2928         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2929
2930         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2931
2932         if (autocvar__hud_configure) {
2933                 redflag = 1;
2934                 blueflag = 2;
2935                 if (team_count >= 3)
2936                         yellowflag = 2;
2937                 if (team_count >= 4)
2938                         pinkflag = 3;
2939                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2940         }
2941
2942         // when status CHANGES, set old status into prevstatus and current status into status
2943         #define X(team) do {                                                                                                                    \
2944                 if (team##flag != team##flag_prevframe) {                                                                       \
2945                 team##flag_statuschange_time = time;                                                                    \
2946                 team##flag_prevstatus = team##flag_prevframe;                                                   \
2947                 team##flag_prevframe = team##flag;                                                                              \
2948         }                                                                                                                                                       \
2949         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
2950     } while (0)
2951         X(red);
2952         X(blue);
2953         X(yellow);
2954         X(pink);
2955         X(neutral);
2956         #undef X
2957
2958         const float BLINK_FACTOR = 0.15;
2959         const float BLINK_BASE = 0.85;
2960         // note:
2961         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2962         // thus
2963         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2964         // ensure RMS == 1
2965         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2966
2967         #define X(team, cond) \
2968         string team##_icon, team##_icon_prevstatus; \
2969         int team##_alpha, team##_alpha_prevstatus; \
2970         team##_alpha = team##_alpha_prevstatus = 1; \
2971         do { \
2972                 switch (team##flag) { \
2973                         case 1: team##_icon = "flag_" #team "_taken"; break; \
2974                         case 2: team##_icon = "flag_" #team "_lost"; break; \
2975                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2976                         default: \
2977                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
2978                                         team##_icon = "flag_" #team "_shielded"; \
2979                                 } else { \
2980                                         team##_icon = string_null; \
2981                                 } \
2982                                 break; \
2983                 } \
2984                 switch (team##flag_prevstatus) { \
2985                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
2986                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
2987                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
2988                         default: \
2989                                 if (team##flag == 3) { \
2990                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
2991                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
2992                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
2993                                 } else { \
2994                                         team##_icon_prevstatus = string_null; \
2995                                 } \
2996                                 break; \
2997                 } \
2998         } while (0)
2999         X(red, myteam != NUM_TEAM_1);
3000         X(blue, myteam != NUM_TEAM_2);
3001         X(yellow, myteam != NUM_TEAM_3);
3002         X(pink, myteam != NUM_TEAM_4);
3003         X(neutral, true);
3004         #undef X
3005
3006         if (ctf_oneflag) {
3007                 // hacky, but these aren't needed
3008                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3009                 fs = fs2 = fs3 = 1;
3010         } else switch (team_count) {
3011                 default:
3012                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3013                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3014                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3015         }
3016
3017         if (mySize_x > mySize_y) {
3018                 size1 = mySize_x;
3019                 size2 = mySize_y;
3020                 e1 = eX;
3021                 e2 = eY;
3022         } else {
3023                 size1 = mySize_y;
3024                 size2 = mySize_x;
3025                 e1 = eY;
3026                 e2 = eX;
3027         }
3028
3029         switch (myteam) {
3030                 default:
3031                 case NUM_TEAM_1: {
3032                         redflag_pos = pos;
3033                         blueflag_pos = pos + eX * fs2 * size1;
3034                         yellowflag_pos = pos - eX * fs2 * size1;
3035                         pinkflag_pos = pos + eX * fs3 * size1;
3036                         break;
3037                 }
3038                 case NUM_TEAM_2: {
3039                         redflag_pos = pos + eX * fs2 * size1;
3040                         blueflag_pos = pos;
3041                         yellowflag_pos = pos - eX * fs2 * size1;
3042                         pinkflag_pos = pos + eX * fs3 * size1;
3043                         break;
3044                 }
3045                 case NUM_TEAM_3: {
3046                         redflag_pos = pos + eX * fs3 * size1;
3047                         blueflag_pos = pos - eX * fs2 * size1;
3048                         yellowflag_pos = pos;
3049                         pinkflag_pos = pos + eX * fs2 * size1;
3050                         break;
3051                 }
3052                 case NUM_TEAM_4: {
3053                         redflag_pos = pos - eX * fs2 * size1;
3054                         blueflag_pos = pos + eX * fs3 * size1;
3055                         yellowflag_pos = pos + eX * fs2 * size1;
3056                         pinkflag_pos = pos;
3057                         break;
3058                 }
3059         }
3060         neutralflag_pos = pos;
3061         flag_size = e1 * fs * size1 + e2 * size2;
3062
3063         #define X(team) do { \
3064                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3065                 if (team##_icon_prevstatus && f < 1) \
3066                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3067                 if (team##_icon) \
3068                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3069         } while (0)
3070         X(red);
3071         X(blue);
3072         X(yellow);
3073         X(pink);
3074         X(neutral);
3075         #undef X
3076 }
3077
3078 // Keyhunt HUD modicon section
3079 vector KH_SLOTS[4];
3080
3081 void HUD_Mod_KH(vector pos, vector mySize)
3082 {
3083         mod_active = 1; // keyhunt should never hide the mod icons panel
3084
3085         // Read current state
3086
3087         int state = getstati(STAT_KH_KEYS);
3088         int i, key_state;
3089         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3090         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3091
3092         for(i = 0; i < 4; ++i)
3093         {
3094                 key_state = (bitshift(state, i * -5) & 31) - 1;
3095
3096                 if(key_state == -1)
3097                         continue;
3098
3099                 if(key_state == 30)
3100                 {
3101                         ++carrying_keys;
3102                         key_state = myteam;
3103                 }
3104
3105                 switch(key_state)
3106                 {
3107                         case NUM_TEAM_1: ++team1_keys; break;
3108                         case NUM_TEAM_2: ++team2_keys; break;
3109                         case NUM_TEAM_3: ++team3_keys; break;
3110                         case NUM_TEAM_4: ++team4_keys; break;
3111                         case 29: ++dropped_keys; break;
3112                 }
3113
3114                 ++all_keys;
3115         }
3116
3117         // Calculate slot measurements
3118
3119         vector slot_size;
3120
3121         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3122         {
3123                 // Quadratic arrangement
3124                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3125                 KH_SLOTS[0] = pos;
3126                 KH_SLOTS[1] = pos + eX * slot_size.x;
3127                 KH_SLOTS[2] = pos + eY * slot_size.y;
3128                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3129         }
3130         else
3131         {
3132                 if(mySize.x > mySize.y)
3133                 {
3134                         // Horizontal arrangement
3135                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3136                         for(i = 0; i < all_keys; ++i)
3137                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3138                 }
3139                 else
3140                 {
3141                         // Vertical arrangement
3142                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3143                         for(i = 0; i < all_keys; ++i)
3144                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3145                 }
3146         }
3147
3148         // Make icons blink in case of RUN HERE
3149
3150         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3151         float alpha;
3152         alpha = 1;
3153
3154         if(carrying_keys)
3155                 switch(myteam)
3156                 {
3157                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3158                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3159                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3160                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3161                 }
3162
3163         // Draw icons
3164
3165         i = 0;
3166
3167         while(team1_keys--)
3168                 if(myteam == NUM_TEAM_1 && carrying_keys)
3169                 {
3170                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3171                         --carrying_keys;
3172                 }
3173                 else
3174                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3175
3176         while(team2_keys--)
3177                 if(myteam == NUM_TEAM_2 && carrying_keys)
3178                 {
3179                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3180                         --carrying_keys;
3181                 }
3182                 else
3183                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3184
3185         while(team3_keys--)
3186                 if(myteam == NUM_TEAM_3 && carrying_keys)
3187                 {
3188                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3189                         --carrying_keys;
3190                 }
3191                 else
3192                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3193
3194         while(team4_keys--)
3195                 if(myteam == NUM_TEAM_4 && carrying_keys)
3196                 {
3197                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3198                         --carrying_keys;
3199                 }
3200                 else
3201                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3202
3203         while(dropped_keys--)
3204                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3205 }
3206
3207 // Keepaway HUD mod icon
3208 int kaball_prevstatus; // last remembered status
3209 float kaball_statuschange_time; // time when the status changed
3210
3211 // we don't need to reset for keepaway since it immediately
3212 // autocorrects prevstatus as to if the player has the ball or not
3213
3214 void HUD_Mod_Keepaway(vector pos, vector mySize)
3215 {
3216         mod_active = 1; // keepaway should always show the mod HUD
3217
3218         float BLINK_FACTOR = 0.15;
3219         float BLINK_BASE = 0.85;
3220         float BLINK_FREQ = 5;
3221         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3222
3223         int stat_items = getstati(STAT_ITEMS, 0, 24);
3224         int kaball = (stat_items/IT_KEY1) & 1;
3225
3226         if(kaball != kaball_prevstatus)
3227         {
3228                 kaball_statuschange_time = time;
3229                 kaball_prevstatus = kaball;
3230         }
3231
3232         vector kaball_pos, kaball_size;
3233
3234         if(mySize.x > mySize.y) {
3235                 kaball_pos = pos + eX * 0.25 * mySize.x;
3236                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3237         } else {
3238                 kaball_pos = pos + eY * 0.25 * mySize.y;
3239                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3240         }
3241
3242         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3243         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3244
3245         if(kaball_prevstatus && f < 1)
3246                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3247
3248         if(kaball)
3249                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3250 }
3251
3252
3253 // Nexball HUD mod icon
3254 void HUD_Mod_NexBall(vector pos, vector mySize)
3255 {
3256         float nb_pb_starttime, dt, p;
3257         int stat_items;
3258
3259         stat_items = getstati(STAT_ITEMS, 0, 24);
3260         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3261
3262         if (stat_items & IT_KEY1)
3263                 mod_active = 1;
3264         else
3265                 mod_active = 0;
3266
3267         //Manage the progress bar if any
3268         if (nb_pb_starttime > 0)
3269         {
3270                 dt = (time - nb_pb_starttime) % nb_pb_period;
3271                 // one period of positive triangle
3272                 p = 2 * dt / nb_pb_period;
3273                 if (p > 1)
3274                         p = 2 - p;
3275
3276                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3277         }
3278
3279         if (stat_items & IT_KEY1)
3280                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3281 }
3282
3283 // Race/CTS HUD mod icons
3284 float crecordtime_prev; // last remembered crecordtime
3285 float crecordtime_change_time; // time when crecordtime last changed
3286 float srecordtime_prev; // last remembered srecordtime
3287 float srecordtime_change_time; // time when srecordtime last changed
3288
3289 float race_status_time;
3290 int race_status_prev;
3291 string race_status_name_prev;
3292 void HUD_Mod_Race(vector pos, vector mySize)
3293 {
3294         mod_active = 1; // race should never hide the mod icons panel
3295         entity me;
3296         me = playerslots[player_localnum];
3297         float t, score;
3298         float f; // yet another function has this
3299         score = me.(scores[ps_primary]);
3300
3301         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3302                 return; // no records in the actual race
3303
3304         // clientside personal record
3305         string rr;
3306         if(gametype == MAPINFO_TYPE_CTS)
3307                 rr = CTS_RECORD;
3308         else
3309                 rr = RACE_RECORD;
3310         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3311
3312         if(score && (score < t || !t)) {
3313                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3314                 if(autocvar_cl_autodemo_delete_keeprecords)
3315                 {
3316                         f = autocvar_cl_autodemo_delete;
3317                         f &= ~1;
3318                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3319                 }
3320         }
3321
3322         if(t != crecordtime_prev) {
3323                 crecordtime_prev = t;
3324                 crecordtime_change_time = time;
3325         }
3326
3327         vector textPos, medalPos;
3328         float squareSize;
3329         if(mySize.x > mySize.y) {
3330                 // text on left side
3331                 squareSize = min(mySize.y, mySize.x/2);
3332                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3333                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3334         } else {
3335                 // text on top
3336                 squareSize = min(mySize.x, mySize.y/2);
3337                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3338                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3339         }
3340
3341         f = time - crecordtime_change_time;
3342
3343         if (f > 1) {
3344                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3345                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3346         } else {
3347                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3348                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3349                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3350                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3351         }
3352
3353         // server record
3354         t = race_server_record;
3355         if(t != srecordtime_prev) {
3356                 srecordtime_prev = t;
3357                 srecordtime_change_time = time;
3358         }
3359         f = time - srecordtime_change_time;
3360
3361         if (f > 1) {
3362                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3363                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3364         } else {
3365                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3366                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3367                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3368                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3369         }
3370
3371         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3372                 race_status_time = time + 5;
3373                 race_status_prev = race_status;
3374                 if (race_status_name_prev)
3375                         strunzone(race_status_name_prev);
3376                 race_status_name_prev = strzone(race_status_name);
3377         }
3378
3379         // race "awards"
3380         float a;
3381         a = bound(0, race_status_time - time, 1);
3382
3383         string s;
3384         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3385
3386         float rank;
3387         if(race_status > 0)
3388                 rank = race_CheckName(race_status_name);
3389         else
3390                 rank = 0;
3391         string rankname;
3392         rankname = count_ordinal(rank);
3393
3394         vector namepos;
3395         namepos = medalPos + '0 0.8 0' * squareSize;
3396         vector rankpos;
3397         rankpos = medalPos + '0 0.15 0' * squareSize;
3398
3399         if(race_status == 0)
3400                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3401         else if(race_status == 1) {
3402                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3403                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3404                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3405         } else if(race_status == 2) {
3406                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3407                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3408                 else
3409                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3410                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3411                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3412         } else if(race_status == 3) {
3413                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3414                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3415                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3416         }
3417
3418         if (race_status_time - time <= 0) {
3419                 race_status_prev = -1;
3420                 race_status = -1;
3421                 if(race_status_name)
3422                         strunzone(race_status_name);
3423                 race_status_name = string_null;
3424                 if(race_status_name_prev)
3425                         strunzone(race_status_name_prev);
3426                 race_status_name_prev = string_null;
3427         }
3428 }
3429
3430 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3431 {
3432         float stat = -1;
3433         string pic = "";
3434         vector color = '0 0 0';
3435         switch(i)
3436         {
3437                 case 0:
3438                         stat = getstatf(STAT_DOM_PPS_RED);
3439                         pic = "dom_icon_red";
3440                         color = '1 0 0';
3441                         break;
3442                 case 1:
3443                         stat = getstatf(STAT_DOM_PPS_BLUE);
3444                         pic = "dom_icon_blue";
3445                         color = '0 0 1';
3446                         break;
3447                 case 2:
3448                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3449                         pic = "dom_icon_yellow";
3450                         color = '1 1 0';
3451                         break;
3452                 default:
3453                 case 3:
3454                         stat = getstatf(STAT_DOM_PPS_PINK);
3455                         pic = "dom_icon_pink";
3456                         color = '1 0 1';
3457                         break;
3458         }
3459         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3460
3461         if(mySize.x/mySize.y > aspect_ratio)
3462         {
3463                 i = aspect_ratio * mySize.y;
3464                 myPos.x = myPos.x + (mySize.x - i) / 2;
3465                 mySize.x = i;
3466         }
3467         else
3468         {
3469                 i = 1/aspect_ratio * mySize.x;
3470                 myPos.y = myPos.y + (mySize.y - i) / 2;
3471                 mySize.y = i;
3472         }
3473
3474         if (layout) // show text too
3475         {
3476                 //draw the text
3477                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3478                 if (layout == 2) // average pps
3479                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3480                 else // percentage of average pps
3481                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3482         }
3483
3484         //draw the icon
3485         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3486         if (stat > 0)
3487         {
3488                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3489                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3490                 drawresetcliparea();
3491         }
3492 }
3493
3494 void HUD_Mod_Dom(vector myPos, vector mySize)
3495 {
3496         mod_active = 1; // required in each mod function that always shows something
3497
3498         int layout = autocvar_hud_panel_modicons_dom_layout;
3499         int rows, columns;
3500         float aspect_ratio;
3501         aspect_ratio = (layout) ? 3 : 1;
3502         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3503         columns = ceil(team_count/rows);
3504
3505         int i;
3506         float row = 0, column = 0;
3507         vector pos, itemSize;
3508         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3509         for(i=0; i<team_count; ++i)
3510         {
3511                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3512
3513                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3514
3515                 ++row;
3516                 if(row >= rows)
3517                 {
3518                         row = 0;
3519                         ++column;
3520                 }
3521         }
3522 }
3523
3524 void HUD_ModIcons_SetFunc()
3525 {
3526         switch(gametype)
3527         {
3528                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3529                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3530                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3531                 case MAPINFO_TYPE_CTS:
3532                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3533                 case MAPINFO_TYPE_CA:
3534                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3535                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3536                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3537         }
3538 }
3539
3540 int mod_prev; // previous state of mod_active to check for a change
3541 float mod_alpha;
3542 float mod_change; // "time" when mod_active changed
3543
3544 void HUD_ModIcons(void)
3545 {
3546         if(intermission == 2) return;
3547         if(!autocvar__hud_configure)
3548         {
3549                 if(!autocvar_hud_panel_modicons) return;
3550                 if(!HUD_ModIcons_GameType) return;
3551         }
3552
3553         HUD_Panel_UpdateCvars();
3554
3555         draw_beginBoldFont();
3556
3557         if(mod_active != mod_prev) {
3558                 mod_change = time;
3559                 mod_prev = mod_active;
3560         }
3561
3562         if(mod_active || autocvar__hud_configure)
3563                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3564         else
3565                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3566
3567         if(mod_alpha)
3568                 HUD_Panel_DrawBg(mod_alpha);
3569
3570         if(panel_bg_padding)
3571         {
3572                 panel_pos += '1 1 0' * panel_bg_padding;
3573                 panel_size -= '2 2 0' * panel_bg_padding;
3574         }
3575
3576         if(autocvar__hud_configure)
3577                 HUD_Mod_CTF(panel_pos, panel_size);
3578         else
3579                 HUD_ModIcons_GameType(panel_pos, panel_size);
3580
3581         draw_endBoldFont();
3582 }
3583
3584 // Draw pressed keys (#11)
3585 //
3586 void HUD_PressedKeys(void)
3587 {
3588         if(intermission == 2) return;
3589         if(!autocvar__hud_configure)
3590         {
3591                 if(!autocvar_hud_panel_pressedkeys) return;
3592                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3593         }
3594
3595         HUD_Panel_UpdateCvars();
3596         vector pos, mySize;
3597         pos = panel_pos;
3598         mySize = panel_size;
3599
3600         HUD_Panel_DrawBg(1);
3601         if(panel_bg_padding)
3602         {
3603                 pos += '1 1 0' * panel_bg_padding;
3604                 mySize -= '2 2 0' * panel_bg_padding;
3605         }
3606
3607         // force custom aspect
3608         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3609         if(aspect)
3610         {
3611                 vector newSize = '0 0 0';
3612                 if(mySize.x/mySize.y > aspect)
3613                 {
3614                         newSize.x = aspect * mySize.y;
3615                         newSize.y = mySize.y;
3616
3617                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3618                 }
3619                 else
3620                 {
3621                         newSize.y = 1/aspect * mySize.x;
3622                         newSize.x = mySize.x;
3623
3624                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3625                 }
3626                 mySize = newSize;
3627         }
3628
3629         vector keysize;
3630         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3631         float pressedkeys;
3632         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3633
3634         if(autocvar_hud_panel_pressedkeys_attack)
3635         {
3636                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3637                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3638                 pos.y += keysize.y;
3639         }
3640
3641         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3642         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3643         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3644         pos.y += keysize.y;
3645         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3646         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3647         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648 }
3649
3650 // Handle chat as a panel (#12)
3651 //
3652 void HUD_Chat(void)
3653 {
3654         if(!autocvar__hud_configure)
3655         {
3656                 if (!autocvar_hud_panel_chat)
3657                 {
3658                         if (!autocvar_con_chatrect)
3659                                 cvar_set("con_chatrect", "0");
3660                         return;
3661                 }
3662                 if(autocvar__con_chat_maximized)
3663                 {
3664                         if(!hud_draw_maximized) return;
3665                 }
3666                 else if(chat_panel_modified)
3667                 {
3668                         panel.update_time = time; // forces reload of panel attributes
3669                         chat_panel_modified = false;
3670                 }
3671         }
3672
3673         HUD_Panel_UpdateCvars();
3674
3675         if(intermission == 2)
3676         {
3677                 // reserve some more space to the mapvote panel
3678                 // by resizing and moving chat panel to the bottom
3679                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3680                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3681                 chat_posy = panel_pos.y;
3682                 chat_sizey = panel_size.y;
3683         }
3684         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3685         {
3686                 panel_pos.y = panel_bg_border;
3687                 panel_size.y = vid_conheight - panel_bg_border * 2;
3688                 if(panel.current_panel_bg == "0") // force a border when maximized
3689                 {
3690                         string panel_bg;
3691                         panel_bg = strcat(hud_skin_path, "/border_default");
3692                         if(precache_pic(panel_bg) == "")
3693                                 panel_bg = "gfx/hud/default/border_default";
3694                         if(panel.current_panel_bg)
3695                                 strunzone(panel.current_panel_bg);
3696                         panel.current_panel_bg = strzone(panel_bg);
3697                         chat_panel_modified = true;
3698                 }
3699                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3700         }
3701
3702         vector pos, mySize;
3703         pos = panel_pos;
3704         mySize = panel_size;
3705
3706         HUD_Panel_DrawBg(1);
3707
3708         if(panel_bg_padding)
3709         {
3710                 pos += '1 1 0' * panel_bg_padding;
3711                 mySize -= '2 2 0' * panel_bg_padding;
3712         }
3713
3714         if (!autocvar_con_chatrect)
3715                 cvar_set("con_chatrect", "1");
3716
3717         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3718         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3719
3720         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3721         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3722
3723         if(autocvar__hud_configure)
3724         {
3725                 vector chatsize;
3726                 chatsize = '1 1 0' * autocvar_con_chatsize;
3727                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3728                 float i, a;
3729                 for(i = 0; i < autocvar_con_chat; ++i)
3730                 {
3731                         if(i == autocvar_con_chat - 1)
3732                                 a = panel_fg_alpha;
3733                         else
3734                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3735                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3736                         pos.y += chatsize.y;
3737                 }
3738         }
3739 }
3740
3741 // Engine info panel (#13)
3742 //
3743 float prevfps;
3744 float prevfps_time;
3745 int framecounter;
3746
3747 float frametimeavg;
3748 float frametimeavg1; // 1 frame ago
3749 float frametimeavg2; // 2 frames ago
3750 void HUD_EngineInfo(void)
3751 {
3752         //if(intermission == 2) return;
3753         if(!autocvar__hud_configure)
3754         {
3755                 if(!autocvar_hud_panel_engineinfo) return;
3756         }
3757
3758         HUD_Panel_UpdateCvars();
3759         vector pos, mySize;
3760         pos = panel_pos;
3761         mySize = panel_size;
3762
3763         HUD_Panel_DrawBg(1);
3764         if(panel_bg_padding)
3765         {
3766                 pos += '1 1 0' * panel_bg_padding;
3767                 mySize -= '2 2 0' * panel_bg_padding;
3768         }
3769
3770         float currentTime = gettime(GETTIME_REALTIME);
3771         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3772         {
3773                 float currentframetime = currentTime - prevfps_time;
3774                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3775                 frametimeavg2 = frametimeavg1;
3776                 frametimeavg1 = frametimeavg;
3777
3778                 float weight;
3779                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3780                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3781                 {
3782                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3783                                 prevfps = (1/currentframetime);
3784                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3785                 }
3786                 prevfps_time = currentTime;
3787         }
3788         else
3789         {
3790                 framecounter += 1;
3791                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3792                 {
3793                         prevfps = framecounter/(currentTime - prevfps_time);
3794                         framecounter = 0;
3795                         prevfps_time = currentTime;
3796                 }
3797         }
3798
3799         vector color;
3800         color = HUD_Get_Num_Color (prevfps, 100);
3801         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3802 }
3803
3804 // Info messages panel (#14)
3805 //
3806 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3807         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3808                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3809         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3810         o.y += fontsize.y;                                                                                                                                                                                              \
3811 } while(0)
3812 void HUD_InfoMessages(void)
3813 {
3814         if(intermission == 2) return;
3815         if(!autocvar__hud_configure)
3816         {
3817                 if(!autocvar_hud_panel_infomessages) return;
3818         }
3819
3820         HUD_Panel_UpdateCvars();
3821         vector pos, mySize;
3822         pos = panel_pos;
3823         mySize = panel_size;
3824
3825         HUD_Panel_DrawBg(1);
3826         if(panel_bg_padding)
3827         {
3828                 pos += '1 1 0' * panel_bg_padding;
3829                 mySize -= '2 2 0' * panel_bg_padding;
3830         }
3831
3832         // always force 5:1 aspect
3833         vector newSize = '0 0 0';
3834         if(mySize.x/mySize.y > 5)
3835         {
3836                 newSize.x = 5 * mySize.y;
3837                 newSize.y = mySize.y;
3838
3839                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3840         }
3841         else
3842         {
3843                 newSize.y = 1/5 * mySize.x;
3844                 newSize.x = mySize.x;
3845
3846                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3847         }
3848
3849         mySize = newSize;
3850         entity tm;
3851         vector o;
3852         o = pos;
3853
3854         vector fontsize;
3855         fontsize = '0.20 0.20 0' * mySize.y;
3856
3857         float a;
3858         a = panel_fg_alpha;
3859
3860         string s;
3861         if(!autocvar__hud_configure)
3862         {
3863                 if(spectatee_status && !intermission)
3864                 {
3865                         a = 1;
3866                         if(spectatee_status == -1)
3867                                 s = _("^1Observing");
3868                         else
3869                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3870                         drawInfoMessage(s);
3871
3872                         if(spectatee_status == -1)
3873                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3874                         else
3875                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3876                         drawInfoMessage(s);
3877
3878                         if(spectatee_status == -1)
3879                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3880                         else
3881                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3882                         drawInfoMessage(s);
3883
3884                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3885                         drawInfoMessage(s);
3886
3887                         if(gametype == MAPINFO_TYPE_LMS)
3888                         {
3889                                 entity sk;
3890                                 sk = playerslots[player_localnum];
3891                                 if(sk.(scores[ps_primary]) >= 666)
3892                                         s = _("^1Match has already begun");
3893                                 else if(sk.(scores[ps_primary]) > 0)
3894                                         s = _("^1You have no more lives left");
3895                                 else
3896                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3897                         }
3898                         else
3899                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3900                         drawInfoMessage(s);
3901
3902                         //show restart countdown:
3903                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3904                                 float countdown;
3905                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3906                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3907                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3908                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3909                                 o.y += fontsize.y;
3910                         }
3911                 }
3912                 if(warmup_stage && !intermission)
3913                 {
3914                         s = _("^2Currently in ^1warmup^2 stage!");
3915                         drawInfoMessage(s);
3916                 }
3917
3918                 string blinkcolor;
3919                 if(time % 1 >= 0.5)
3920                         blinkcolor = "^1";
3921                 else
3922                         blinkcolor = "^3";
3923
3924                 if(ready_waiting && !intermission && !spectatee_status)
3925                 {
3926                         if(ready_waiting_for_me)
3927                         {
3928                                 if(warmup_stage)
3929                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3930                                 else
3931                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3932                         }
3933                         else
3934                         {
3935                                 if(warmup_stage)
3936                                         s = _("^2Waiting for others to ready up to end warmup...");
3937                                 else
3938                                         s = _("^2Waiting for others to ready up...");
3939                         }
3940                         drawInfoMessage(s);
3941                 }
3942                 else if(warmup_stage && !intermission && !spectatee_status)
3943                 {
3944                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3945                         drawInfoMessage(s);
3946                 }
3947
3948                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3949                 {
3950                         float ts_min = 0, ts_max = 0;
3951                         tm = teams.sort_next;
3952                         if (tm)
3953                         {
3954                                 for (; tm.sort_next; tm = tm.sort_next)
3955                                 {
3956                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3957                                                 continue;
3958                                         if(!ts_min) ts_min = tm.team_size;
3959                                         else ts_min = min(ts_min, tm.team_size);
3960                                         if(!ts_max) ts_max = tm.team_size;
3961                                         else ts_max = max(ts_max, tm.team_size);
3962                                 }
3963                                 if ((ts_max - ts_min) > 1)
3964                                 {
3965                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3966                                         tm = GetTeam(myteam, false);
3967                                         if (tm)
3968                                         if (tm.team != NUM_SPECTATOR)
3969                                         if (tm.team_size == ts_max)
3970                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3971                                         drawInfoMessage(s);
3972                                 }
3973                         }
3974                 }
3975         }
3976         else
3977         {
3978                 s = _("^7Press ^3ESC ^7to show HUD options.");
3979                 drawInfoMessage(s);
3980                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3981                 drawInfoMessage(s);
3982                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3983                 drawInfoMessage(s);
3984                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3985                 drawInfoMessage(s);
3986         }
3987 }
3988
3989 // Physics panel (#15)
3990 //
3991 vector acc_prevspeed;
3992 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3993 float physics_update_time, discrete_speed, discrete_acceleration;
3994 void HUD_Physics(void)
3995 {
3996         if(intermission == 2) return;
3997         if(!autocvar__hud_configure)
3998         {
3999                 if(!autocvar_hud_panel_physics) return;
4000                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4001                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4002         }
4003
4004         HUD_Panel_UpdateCvars();
4005
4006         draw_beginBoldFont();
4007
4008         HUD_Panel_DrawBg(1);
4009         if(panel_bg_padding)
4010         {
4011                 panel_pos += '1 1 0' * panel_bg_padding;
4012                 panel_size -= '2 2 0' * panel_bg_padding;
4013         }
4014
4015         float acceleration_progressbar_scale = 0;
4016         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4017                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4018
4019         float text_scale;
4020         if (autocvar_hud_panel_physics_text_scale <= 0)
4021                 text_scale = 1;
4022         else
4023                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4024
4025         //compute speed
4026         float speed, conversion_factor;
4027         string unit;
4028
4029         switch(autocvar_hud_panel_physics_speed_unit)
4030         {
4031                 default:
4032                 case 1:
4033                         unit = _(" qu/s");
4034                         conversion_factor = 1.0;
4035                         break;
4036                 case 2:
4037                         unit = _(" m/s");
4038                         conversion_factor = 0.0254;
4039                         break;
4040                 case 3:
4041                         unit = _(" km/h");
4042                         conversion_factor = 0.0254 * 3.6;
4043                         break;
4044                 case 4:
4045                         unit = _(" mph");
4046                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4047                         break;
4048                 case 5:
4049                         unit = _(" knots");
4050                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4051                         break;
4052         }
4053
4054         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4055
4056         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4057         if (autocvar__hud_configure)
4058                 speed = floor( max_speed * 0.65 + 0.5 );
4059         else if(autocvar_hud_panel_physics_speed_vertical)
4060                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4061         else
4062                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4063
4064         //compute acceleration
4065         float acceleration, f;
4066         if (autocvar__hud_configure)
4067                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4068         else
4069         {
4070                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4071                 f = time - acc_prevtime;
4072                 if(autocvar_hud_panel_physics_acceleration_vertical)
4073                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4074                 else
4075                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4076
4077                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4078
4079                 acc_prevspeed = vel;
4080                 acc_prevtime = time;
4081
4082                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4083                 {
4084                         f = bound(0, f * 10, 1);
4085                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4086                         acceleration = acc_avg;
4087                 }
4088         }
4089
4090         int acc_decimals = 2;
4091         if(time > physics_update_time)
4092         {
4093                 // workaround for ftos_decimals returning a negative 0
4094                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4095                         discrete_acceleration = 0;
4096                 discrete_acceleration = acceleration;
4097                 discrete_speed = speed;
4098                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4099         }
4100
4101         //compute layout
4102         float panel_ar = panel_size.x/panel_size.y;
4103         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4104         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4105         {
4106                 panel_size.x *= 0.5;
4107                 if (autocvar_hud_panel_physics_flip)
4108                         speed_offset.x = panel_size.x;
4109                 else
4110                         acceleration_offset.x = panel_size.x;
4111         }
4112         else
4113         {
4114                 panel_size.y *= 0.5;
4115                 if (autocvar_hud_panel_physics_flip)
4116                         speed_offset.y = panel_size.y;
4117                 else
4118                         acceleration_offset.y = panel_size.y;
4119         }
4120         int speed_baralign, acceleration_baralign;
4121         if (autocvar_hud_panel_physics_baralign == 1)
4122                 acceleration_baralign = speed_baralign = 1;
4123     else if(autocvar_hud_panel_physics_baralign == 4)
4124                 acceleration_baralign = speed_baralign = 2;
4125         else if (autocvar_hud_panel_physics_flip)
4126         {
4127                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4128                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4129         }
4130         else
4131         {
4132                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4133                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4134         }
4135         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4136                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4137
4138         //draw speed
4139         if(speed)
4140         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4141                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4142         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4143         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4144         {
4145                 tmp_size.x = panel_size.x * 0.75;
4146                 tmp_size.y = panel_size.y * text_scale;
4147                 if (speed_baralign)
4148                         tmp_offset.x = panel_size.x - tmp_size.x;
4149                 //else
4150                         //tmp_offset_x = 0;
4151                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4152                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4153
4154                 //draw speed unit
4155                 if (speed_baralign)
4156                         tmp_offset.x = 0;
4157                 else
4158                         tmp_offset.x = tmp_size.x;
4159                 if (autocvar_hud_panel_physics_speed_unit_show)
4160                 {
4161                         //tmp_offset_y = 0;
4162                         tmp_size.x = panel_size.x * (1 - 0.75);
4163                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4164                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4165                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4166                 }
4167         }
4168
4169         //compute and draw top speed
4170         if (autocvar_hud_panel_physics_topspeed)
4171         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4172         {
4173                 if (autocvar__hud_configure)
4174                 {
4175                         top_speed = floor( max_speed * 0.75 + 0.5 );
4176                         f = 1;
4177                 }
4178                 else
4179                 {
4180                         if (speed >= top_speed)
4181                         {
4182                                 top_speed = speed;
4183                                 top_speed_time = time;
4184                         }
4185                         if (top_speed != 0)
4186                         {
4187                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4188                                 // divide by f to make it start from 1
4189                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4190                         }
4191             else //hide top speed 0, it would be stupid
4192                                 f = 0;
4193                 }
4194                 if (f > 0)
4195                 {
4196                         //top speed progressbar peak
4197                         if(speed < top_speed)
4198                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4199                         {
4200                                 float peak_offsetX;
4201                                 vector peak_size = '0 0 0';
4202                                 if (speed_baralign == 0)
4203                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4204                 else if (speed_baralign == 1)
4205                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4206                 else // if (speed_baralign == 2)
4207                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4208                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4209                 peak_size.y = panel_size.y;
4210                 if (speed_baralign == 2) // draw two peaks, on both sides
4211                 {
4212                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4213                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4214                 }
4215                 else
4216                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4217                         }
4218
4219                         //top speed
4220                         tmp_offset.y = panel_size.y * 0.4;
4221                         tmp_size.x = panel_size.x * (1 - 0.75);
4222                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4223                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4224                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4225                 }
4226                 else
4227                         top_speed = 0;
4228         }
4229
4230         //draw acceleration
4231         if(acceleration)
4232         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4233         {
4234                 vector progressbar_color;
4235                 if(acceleration < 0)
4236                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4237                 else
4238                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4239
4240                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4241                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4242                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4243
4244                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4245                 {
4246                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4247
4248                         if (acceleration_baralign == 1)
4249                                 tmp_offset.x = panel_size.x - tmp_size.x;
4250                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4251                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4252                         else
4253                                 tmp_offset.x = 0;
4254                         tmp_offset.y = 0;
4255                 }
4256                 else
4257                 {
4258                         tmp_size = panel_size;
4259                         tmp_offset = '0 0 0';
4260                 }
4261
4262                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4263         }
4264
4265         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4266         {
4267                 tmp_size.x = panel_size.x;
4268                 tmp_size.y = panel_size.y * text_scale;
4269                 tmp_offset.x = 0;
4270                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4271
4272                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4273         }
4274
4275         draw_endBoldFont();
4276 }
4277
4278 // CenterPrint (#16)
4279 //
4280 const int CENTERPRINT_MAX_MSGS = 10;
4281 const int CENTERPRINT_MAX_ENTRIES = 50;
4282 const float CENTERPRINT_SPACING = 0.7;
4283 int cpm_index;
4284 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4285 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4286 float centerprint_time[CENTERPRINT_MAX_MSGS];
4287 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4288 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4289 bool centerprint_showing;
4290
4291 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4292 {
4293         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4294         int i, j;
4295
4296         if(strMessage == "" && new_id == 0)
4297                 return;
4298
4299         // strip trailing newlines
4300         j = strlen(strMessage) - 1;
4301         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4302                 --j;
4303         if (j < strlen(strMessage) - 1)
4304                 strMessage = substring(strMessage, 0, j + 1);
4305
4306         if(strMessage == "" && new_id == 0)
4307                 return;
4308
4309         // strip leading newlines
4310         j = 0;
4311         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4312                 ++j;
4313         if (j > 0)
4314                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4315
4316         if(strMessage == "" && new_id == 0)
4317                 return;
4318
4319         if (!centerprint_showing)
4320                 centerprint_showing = true;
4321
4322         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4323         {
4324                 if (j == CENTERPRINT_MAX_MSGS)
4325                         j = 0;
4326                 if (new_id && new_id == centerprint_msgID[j])
4327                 {
4328                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4329                         {
4330                                 // fade out the current msg (duration and countdown_num are ignored)
4331                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4332                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4333                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4334                                 return;
4335                         }
4336                         break; // found a msg with the same id, at position j
4337                 }
4338         }
4339
4340         if (i == CENTERPRINT_MAX_MSGS)
4341         {
4342                 // a msg with the same id was not found, add the msg at the next position
4343                 --cpm_index;
4344                 if (cpm_index == -1)
4345                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4346                 j = cpm_index;
4347         }
4348         if(centerprint_messages[j])
4349                 strunzone(centerprint_messages[j]);
4350         centerprint_messages[j] = strzone(strMessage);
4351         centerprint_msgID[j] = new_id;
4352         if (duration < 0)
4353         {
4354                 centerprint_time[j] = -1;
4355                 centerprint_expire_time[j] = time;
4356         }
4357         else
4358         {
4359                 if(duration == 0)
4360                         duration = max(1, autocvar_hud_panel_centerprint_time);
4361                 centerprint_time[j] = duration;
4362                 centerprint_expire_time[j] = time + duration;
4363         }
4364         centerprint_countdown_num[j] = countdown_num;
4365 }
4366
4367 void centerprint_hud(string strMessage)
4368 {
4369         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4370 }
4371
4372 void reset_centerprint_messages(void)
4373 {
4374         int i;
4375         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4376         {
4377                 centerprint_expire_time[i] = 0;
4378                 centerprint_time[i] = 1;
4379                 centerprint_msgID[i] = 0;
4380                 if(centerprint_messages[i])
4381                         strunzone(centerprint_messages[i]);
4382                 centerprint_messages[i] = string_null;
4383         }
4384 }
4385 float hud_configure_cp_generation_time;
4386 void HUD_CenterPrint (void)
4387 {
4388         if(intermission == 2) return;
4389         if(!autocvar__hud_configure)
4390         {
4391                 if(!autocvar_hud_panel_centerprint) return;
4392
4393                 if(hud_configure_prev)
4394                         reset_centerprint_messages();
4395         }
4396         else
4397         {
4398                 if(!hud_configure_prev)
4399                         reset_centerprint_messages();
4400                 if (time > hud_configure_cp_generation_time)
4401                 {
4402                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4403                         {
4404                                 float r;
4405                                 r = random();
4406                                 if (r > 0.8)
4407                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4408                                 else if (r > 0.55)
4409                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4410                                 else
4411                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4412                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4413                         }
4414                         else
4415                         {
4416                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4417                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4418                         }
4419                 }
4420         }
4421
4422         // this panel fades only when the menu does
4423         float hud_fade_alpha_save = 0;
4424         if(scoreboard_fade_alpha)
4425         {
4426                 hud_fade_alpha_save = hud_fade_alpha;
4427                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4428         }
4429         HUD_Panel_UpdateCvars();
4430
4431         if(scoreboard_fade_alpha)
4432         {
4433                 hud_fade_alpha = hud_fade_alpha_save;
4434
4435                 // move the panel below the scoreboard
4436                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4437                         return;
4438                 vector target_pos;
4439
4440                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4441
4442                 if(target_pos.y > panel_pos.y)
4443                 {
4444                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4445                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4446                 }
4447         }
4448
4449         HUD_Panel_DrawBg(1);
4450
4451         if (!centerprint_showing)
4452                 return;
4453
4454         if(panel_bg_padding)
4455         {
4456                 panel_pos += '1 1 0' * panel_bg_padding;
4457                 panel_size -= '2 2 0' * panel_bg_padding;
4458         }
4459
4460         int entries;
4461         float height;
4462         vector fontsize;
4463         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4464         // height = panel_size_y/entries;
4465         // fontsize = '1 1 0' * height;
4466         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4467         fontsize = '1 1 0' * height;
4468         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4469
4470         int i, j, k, n, g;
4471         float a, sz, align, current_msg_posY = 0, msg_size;
4472         vector pos;
4473         string ts;
4474         bool all_messages_expired = true;
4475
4476         pos = panel_pos;
4477         if (autocvar_hud_panel_centerprint_flip)
4478                 pos.y += panel_size.y;
4479         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4480         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4481         {
4482                 if (j == CENTERPRINT_MAX_MSGS)
4483                         j = 0;
4484                 if (centerprint_expire_time[j] <= time)
4485                 {
4486                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4487                         {
4488                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4489                                 if (centerprint_countdown_num[j] == 0)
4490                                         continue;
4491                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4492                         }
4493                         else if(centerprint_time[j] != -1)
4494                                 continue;
4495                 }
4496
4497                 all_messages_expired = false;
4498
4499                 // fade the centerprint_hud in/out
4500                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4501                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4502                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4503                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4504                 else // Expiring soon, so fade it out.
4505                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4506
4507                 // while counting down show it anyway in order to hold the current message position
4508                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4509                         continue;
4510                 if (a > 1)
4511                         a = 1;
4512
4513                 // set the size from fading in/out before subsequent fading
4514                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4515
4516                 // also fade it based on positioning
4517                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4518                 {
4519                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4520                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4521                 }
4522                 a *= panel_fg_alpha;
4523
4524                 // finally set the size based on the new theAlpha from subsequent fading
4525                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4526                 drawfontscale = sz * '1 1 0';
4527
4528                 if (centerprint_countdown_num[j])
4529                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4530                 else
4531                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4532
4533                 if (autocvar_hud_panel_centerprint_flip)
4534                 {
4535                         // check if the message can be entirely shown
4536                         for(k = 0; k < n; ++k)
4537                         {
4538                                 getWrappedLine_remaining = argv(k);
4539                                 while(getWrappedLine_remaining)
4540                                 {
4541                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4542                                         if (ts != "")
4543                                                 pos.y -= fontsize.y;
4544                                         else
4545                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4546                                 }
4547                         }
4548                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4549                 }
4550
4551                 msg_size = pos.y;
4552                 for(k = 0; k < n; ++k)
4553                 {
4554                         getWrappedLine_remaining = argv(k);
4555                         while(getWrappedLine_remaining)
4556                         {
4557                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4558                                 if (ts != "")
4559                                 {
4560                                         if (align)
4561                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4562                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4563                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4564                                         pos.y += fontsize.y;
4565                                 }
4566                                 else
4567                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4568                         }
4569                 }
4570
4571                 ++g; // move next position number up
4572
4573                 msg_size = pos.y - msg_size;
4574                 if (autocvar_hud_panel_centerprint_flip)
4575                 {
4576                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4577                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4578                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4579
4580                         if (pos.y < panel_pos.y) // check if the next message can be shown
4581                         {
4582                                 drawfontscale = '1 1 0';
4583                                 return;
4584                         }
4585                 }
4586                 else
4587                 {
4588                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4589                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4590                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4591
4592                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4593                         {
4594                                 drawfontscale = '1 1 0';
4595                                 return;
4596                         }
4597                 }
4598         }
4599         drawfontscale = '1 1 0';
4600         if (all_messages_expired)
4601         {
4602                 centerprint_showing = false;
4603                 reset_centerprint_messages();
4604         }
4605 }
4606
4607 /*
4608 ==================
4609 Main HUD system
4610 ==================
4611 */
4612
4613 void HUD_Reset (void)
4614 {
4615         // reset gametype specific icons
4616         if(gametype == MAPINFO_TYPE_CTF)
4617                 HUD_Mod_CTF_Reset();
4618 }
4619
4620 void HUD_Main (void)
4621 {
4622         int i;
4623         // global hud theAlpha fade
4624         if(menu_enabled == 1)
4625                 hud_fade_alpha = 1;
4626         else
4627                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4628
4629         if(scoreboard_fade_alpha)
4630                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4631
4632         HUD_Configure_Frame();
4633
4634         // panels that we want to be active together with the scoreboard
4635         // they must fade only when the menu does
4636         if(scoreboard_fade_alpha == 1)
4637         {
4638                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4639                 return;
4640         }
4641
4642         if(!autocvar__hud_configure && !hud_fade_alpha)
4643                 return;
4644
4645         // Drawing stuff
4646         if (hud_skin_prev != autocvar_hud_skin)
4647         {
4648                 if (hud_skin_path)
4649                         strunzone(hud_skin_path);
4650                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4651                 if (hud_skin_prev)
4652                         strunzone(hud_skin_prev);
4653                 hud_skin_prev = strzone(autocvar_hud_skin);
4654         }
4655
4656         // draw the dock
4657         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4658         {
4659                 int f;
4660                 vector color;
4661                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4662                 if((teamplay) && hud_dock_color_team) {
4663                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4664                                 color = '1 0 0' * hud_dock_color_team;
4665                         else
4666                                 color = myteamcolors * hud_dock_color_team;
4667                 }
4668                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4669                         color = '1 0 0' * hud_dock_color_team;
4670                 }
4671                 else
4672                 {
4673                         string hud_dock_color = autocvar_hud_dock_color;
4674                         if(hud_dock_color == "shirt") {
4675                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4676                                 color = colormapPaletteColor(floor(f / 16), 0);
4677                         }
4678                         else if(hud_dock_color == "pants") {
4679                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4680                                 color = colormapPaletteColor(f % 16, 1);
4681                         }
4682                         else
4683                                 color = stov(hud_dock_color);
4684                 }
4685
4686                 string pic;
4687                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4688                 if(precache_pic(pic) == "") {
4689                         pic = strcat(hud_skin_path, "/dock_medium");
4690                         if(precache_pic(pic) == "") {
4691                                 pic = "gfx/hud/default/dock_medium";
4692                         }
4693                 }
4694                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4695         }
4696
4697         // cache the panel order into the panel_order array
4698         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4699                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4700                         panel_order[i] = -1;
4701                 string s = "";
4702                 int p_num;
4703                 bool warning = false;
4704                 int argc = tokenize_console(autocvar__hud_panelorder);
4705                 if (argc > HUD_PANEL_NUM)
4706                         warning = true;
4707                 //first detect wrong/missing panel numbers
4708                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4709                         p_num = stoi(argv(i));
4710                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4711                                 if (panel_order[p_num] == -1) //found for the first time?
4712                                         s = strcat(s, ftos(p_num), " ");
4713                                 panel_order[p_num] = 1; //mark as found
4714                         }
4715                         else
4716                                 warning = true;
4717                 }
4718                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4719                         if (panel_order[i] == -1) {
4720                                 warning = true;
4721                                 s = strcat(s, ftos(i), " "); //add missing panel number
4722                         }
4723                 }
4724                 if (warning)
4725                         dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4726
4727                 cvar_set("_hud_panelorder", s);
4728                 if(hud_panelorder_prev)
4729                         strunzone(hud_panelorder_prev);
4730                 hud_panelorder_prev = strzone(s);
4731
4732                 //now properly set panel_order
4733                 tokenize_console(s);
4734                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4735                         panel_order[i] = stof(argv(i));
4736                 }
4737         }
4738
4739         hud_draw_maximized = 0;
4740         // draw panels in the order specified by panel_order array
4741         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4742                 (panel = hud_panel[panel_order[i]]).panel_draw();
4743
4744         hud_draw_maximized = 1; // panels that may be maximized must check this var
4745         // draw maximized panels on top
4746         if(hud_panel_radar_maximized)
4747                 (panel = HUD_PANEL(RADAR)).panel_draw();
4748         if(autocvar__con_chat_maximized)
4749                 (panel = HUD_PANEL(CHAT)).panel_draw();
4750
4751         HUD_Configure_PostDraw();
4752
4753         hud_configure_prev = autocvar__hud_configure;
4754 }