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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         vector dX, dY;
18         vector width, height;
19         vector bW, bH;
20         //pic = draw_UseSkinFor(pic);
21         width = eX * theSize_x;
22         height = eY * theSize_y;
23         if(theSize_x <= theBorderSize_x * 2)
24         {
25                 // not wide enough... draw just left and right then
26                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27                 if(theSize_y <= theBorderSize_y * 2)
28                 {
29                         // not high enough... draw just corners
30                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
32                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
33                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
34                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
35                 }
36                 else
37                 {
38                         dY = theBorderSize_x * eY;
39                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
42                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
43                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
45                 }
46         }
47         else
48         {
49                 if(theSize_y <= theBorderSize_y * 2)
50                 {
51                         // not high enough... draw just top and bottom then
52                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53                         dX = theBorderSize_x * eX;
54                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
57                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
59                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
60                 }
61                 else
62                 {
63                         dX = theBorderSize_x * eX;
64                         dY = theBorderSize_x * eY;
65                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
66                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
67                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
68                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
69                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
70                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
74                 }
75         }
76 }
77
78 // return HUD background color
79 vector HUD_GetBgColor()
80 {
81         vector color;
82         if (teamplay)
83                 GetTeamRGB(myteam) * hud_color_bg_team;
84         else {
85                 // allow custom HUD colors in non-teamgames
86                 color_x = cvar("hud_color_bg_r");
87                 color_y = cvar("hud_color_bg_g");
88                 color_z = cvar("hud_color_bg_b");
89         }
90         return color;
91 }
92
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
95 {
96         vector rgb;
97         float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
98         if(accuracy >= 100) {
99                 rgb_x = 0;
100                 rgb_y = 1;
101         }
102         else if(accuracy > yellow_accuracy) {
103                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
104                 rgb_y = 1;
105         }
106         else {
107                 rgb_x = 1;
108                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
109         }
110         rgb_z = 0;
111         return rgb;
112 }
113
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
116 {
117         float l, i;
118         string str, tmp, l_length;
119         float minus, plus;
120         vector vsize, num_color;
121
122         vsize_x = vsize_y = lettersize;
123         vsize_z = 0;
124
125         // showsign 1: always prefix with minus sign (useful in race distribution display)
126         // showsign 2: always prefix with plus sign (useful in race distribution display)
127         // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
128
129         if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
130         {
131                 plus = true;
132                 pos_x -= lettersize;
133         } else
134                 plus = false;
135
136         if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
137         {
138                 minus = true;
139                 num = -num;
140                 pos_x -= lettersize;
141         } else
142                 minus = false;
143
144         if(digits < 0)
145         {
146                 tmp = ftos(num);
147                 digits = -digits;
148                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
149         } else
150                 str = ftos(num);
151
152         l = strlen(str);
153         l_length = ftos(l);
154
155         if(l > digits)
156         {
157                 str = substring(str, l-digits, 999);
158                 l = strlen(str);
159         } else if(l < digits)
160                 pos_x += (digits-l) * lettersize;
161
162         if (highlighted == 1) {
163                 vector hl_size;
164                 hl_size_x = vsize_x * l + vsize_x * 0.2;
165                 hl_size_y = vsize_y * 1.1;
166                 hl_size_z = 0;
167                 if(minus)
168                         hl_size_x = hl_size_x + vsize_x;
169
170                 vector hl_pos;
171                 hl_pos_x = pos_x - lettersize/10;
172                 hl_pos_y = pos_y - lettersize/20;
173                 hl_pos_z = 0;
174
175                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
176         }
177
178         if (stroke == 1)
179                 num_color = '1 1 1';
180         else
181                 num_color = rgb;
182
183         if(minus)
184         {
185                 if (stroke == 1)
186                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
188                 pos_x += lettersize;
189         } else if(plus)
190         {
191                 if (stroke == 1)
192                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
194                 pos_x += lettersize;
195         }
196
197         for(i = 0; i < l; ++i)
198         {
199                 tmp = substring(str, i, 1);
200                 if (stroke == 1)
201                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
203                 pos_x += lettersize;
204         }
205 }
206
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
209 {
210         vector color;
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         HUD_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 float stringwidth_colors(string s, vector theSize)
245 {
246         return stringwidth(s, TRUE, theSize);
247 }
248
249 float stringwidth_nocolors(string s, vector theSize)
250 {
251         return stringwidth(s, FALSE, theSize);
252 }
253
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
262
263 void centerprint(string strMessage)
264 {
265         float i, j, n, hcount;
266         string s;
267
268         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
269
270         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
271
272         if(cvar("scr_centertime") <= 0)
273                 return;
274
275         if(strMessage == "")
276                 return;
277
278         // strip trailing newlines
279         j = strlen(strMessage) - 1;
280         while(substring(strMessage, j, 1) == "\n" && j >= 0)
281                 j = j - 1;
282         strMessage = substring(strMessage, 0, j + 1);
283
284         if(strMessage == "")
285                 return;
286
287         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
288         j = 0;
289         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
290                 j = j + 1;
291         strMessage = substring(strMessage, j, strlen(strMessage) - j);
292         centerprint_offset_hint = j;
293
294         if(strMessage == "")
295                 return;
296
297         // if we get here, we have a message. Initialize its height.
298         centerprint_num = 0;
299
300         n = tokenizebyseparator(strMessage, "\n");
301         i = hcount = 0;
302         for(j = 0; j < n; ++j)
303         {
304                 getWrappedLine_remaining = argv(j);
305                 while(getWrappedLine_remaining)
306                 {
307                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308                         if(centerprint_messages[i])
309                                 strunzone(centerprint_messages[i]);
310                         centerprint_messages[i] = strzone(s);
311                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
312                         ++i;
313
314                         // half height for empty lines looks better
315                         if(s == "")
316                                 hcount += 0.5;
317                         else
318                                 hcount += 1;
319
320                         if(i >= CENTERPRINT_MAX_LINES)
321                                 break;
322                 }
323         }
324
325         float h, havail;
326         h = centerprint_fontsize_y*hcount;
327
328         havail = vid_conheight;
329         if(cvar("con_chatpos") < 0)
330                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331         if(havail > vid_conheight - 70)
332                 havail = vid_conheight - 70; // avoid overlapping HUD
333
334         centerprint_start_x = 0;
335
336 #if 0
337         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
338
339         // here, the centerprint would cover the crosshair. REALLY BAD.
340         forbiddenmin = vid_conheight * 0.5 - h - 16;
341         forbiddenmax = vid_conheight * 0.5 + 16;
342
343         allowedmin = scoreboard_bottom;
344         allowedmax = havail - h;
345         preferred = (havail - h)/2;
346
347
348         // possible orderings (total: 4! / 4 = 6)
349         //  allowedmin allowedmax forbiddenmin forbiddenmax
350         //  forbiddenmin forbiddenmax allowedmin allowedmax
351         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
352         {
353                 // forbidden doesn't matter in this case
354                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
355         }
356         //  allowedmin forbiddenmin allowedmax forbiddenmax
357         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
358         {
359                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
360         }
361         //  allowedmin forbiddenmin forbiddenmax allowedmax
362         else if(allowedmin < forbiddenmin)
363         {
364                 // make sure the forbidden zone is not covered
365                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
367                 else
368                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
369         }
370         //  forbiddenmin allowedmin allowedmax forbiddenmax
371         else if(allowedmax < forbiddenmax)
372         {
373                 // it's better to leave the allowed zone (overlap with scoreboard) than
374                 // to cover the forbidden zone (crosshair)
375                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376                         centerprint_start_y = forbiddenmax;
377                 else
378                         centerprint_start_y = forbiddenmin;
379         }
380         //  forbiddenmin allowedmin forbiddenmax allowedmax
381         else
382         {
383                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
384         }
385 #else
386         centerprint_start_y =
387                 min(
388                         max(
389                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
390                                 (havail - h)/2
391                         ),
392                         havail - h
393                 );
394 #endif
395
396         centerprint_num = i;
397         centerprint_expire = time + cvar("scr_centertime");
398 }
399
400 void HUD_DrawCenterPrint (void)
401 {
402         float i;
403         vector pos;
404         string ts;
405         float a;
406
407         //if(time > centerprint_expire)
408         //      return;
409
410         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412         //sz = 1.2 / (a + 0.2);
413
414         if(a <= 0)
415                 return;
416
417         pos = centerprint_start;
418         for (i=0; i<centerprint_num; i = i + 1)
419         {
420                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421                 ts = centerprint_messages[i];
422                 if (ts != "")
423                 {
424                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427                         pos_y = pos_y + centerprint_fontsize_y;
428                 }
429                 else
430                         // half height for empty lines looks better
431                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
432         }
433 }
434
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
436 {
437         position_x -= 2 / 3 * strlen(text) * scale_x;
438         drawstring(position, text, scale, rgb, alpha, flag);
439 }
440
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
442 {
443         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444         drawstring(position, text, scale, rgb, alpha, flag);
445 }
446
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
449         if(pos == 1)
450                 return "1st";
451         else if(pos == 2)
452                 return "2nd";
453         else if(pos == 3)
454                 return "3rd";
455         else
456                 return strcat(ftos(pos), "th");
457 }
458
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
461 {
462         string col;
463         string timestr;
464         string cpname;
465         string lapstr;
466         lapstr = "";
467
468         if(histime == 0) // goal hit
469         {
470                 if(mytime > 0)
471                 {
472                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
473                         col = "^1";
474                 }
475                 else if(mytime == 0)
476                 {
477                         timestr = "+0.0";
478                         col = "^3";
479                 }
480                 else
481                 {
482                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
483                         col = "^2";
484                 }
485
486                 if(lapdelta > 0)
487                 {
488                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
489                         col = "^2";
490                 }
491                 else if(lapdelta < 0)
492                 {
493                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
494                         col = "^1";
495                 }
496         }
497         else if(histime > 0) // anticipation
498         {
499                 if(mytime >= histime)
500                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
501                 else
502                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
503                 col = "^3";
504         }
505         else
506                 col = "^7";
507
508         if(cp == 254)
509                 cpname = "Start line";
510         else if(cp == 255)
511                 cpname = "Finish line";
512         else if(cp)
513                 cpname = strcat("Intermediate ", ftos(cp));
514         else
515                 cpname = "Finish line";
516
517         if(histime < 0)
518                 return strcat(col, cpname);
519         else if(hisname == "")
520                 return strcat(col, cpname, " (", timestr, ")");
521         else
522                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
523 }
524
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
527         float i;
528         for (i=RANKINGS_CNT-1;i>=0;--i)
529                 if(grecordholder[i] == net_name)
530                         return i+1;
531         return 0;
532 }
533
534 /*
535 ==================
536 HUD panels
537 ==================
538 */
539
540 string HUD_Panel_GetName(float id)
541 {
542         switch(id) {
543                 case 0: return "weaponicons"; break;
544                 case 1: return "inventory"; break;
545                 case 2: return "powerups"; break;
546                 case 3: return "healtharmor"; break;
547                 case 4: return "notify"; break;
548                 case 5: return "timer"; break;
549                 case 6: return "radar"; break;
550                 case 7: return "score"; break;
551                 case 8: return "racetimer"; break;
552                 default: return "";
553         }
554 }
555
556 // return active status of panel
557 float HUD_Panel_CheckActive(float id)
558 {
559         if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
560                 return 1;
561         return 0;
562 }
563
564 // return size of given panel
565 vector HUD_Panel_GetSize(float id)
566 {
567         return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
568 }
569
570 // return pos of given panel
571 vector HUD_Panel_GetPos(float id)
572 {
573         vector pos;
574         pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
575
576         if (pos_x < 0)
577                 pos_x = vid_conwidth + pos_x;
578         if (pos_y < 0)
579                 pos_y = vid_conheight + pos_y;
580         return pos;
581 }
582
583 float HUD_Panel_GetMarigin(float id)
584 {
585         return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
586 }
587
588 vector HUD_Panel_GetColor(float id)
589 {
590         if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
591                 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
592         else
593                 return stov(cvar_string("hud_color"));
594 }
595
596 float HUD_Panel_GetBgActive(float id)
597 {
598         if(cvar("_hud_configure"))
599                 return 1;
600
601         return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
602 }
603
604 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
605 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
606 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
607 {
608         float i;
609
610         vector myTarget;
611         myTarget = mySize;
612
613         vector targPos;
614         vector targSize;
615         vector myCenter;
616         vector targCenter;
617
618         for (i = 0; i < panel_cnt; ++i) {
619                 if(i == id || !HUD_Panel_CheckActive(i))
620                         continue;
621
622                 targPos = HUD_Panel_GetPos(i);
623                 targSize = HUD_Panel_GetSize(i);
624
625                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
626                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
627
628                 if(myPos_y + mySize_y < targPos_y)
629                         continue;
630                 if(myPos_y > targPos_y + targSize_y)
631                         continue;
632
633                 if(myPos_x + mySize_x < targPos_x)
634                         continue;
635                 if(myPos_x > targPos_x + targSize_x)
636                         continue;
637
638                 // OK, there IS a collision.
639
640                 myCenter_x = myPos_x + 0.5 * mySize_x;
641                 myCenter_y = myPos_y + 0.5 * mySize_y;
642
643                 targCenter_x = targPos_x + 0.5 * targSize_x;
644                 targCenter_y = targPos_y + 0.5 * targSize_y;
645
646                 float k, y;
647                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
648                 {
649                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
650                                 myTarget_x = targPos_x - myPos_x;
651                         else // push it upwards
652                                 myTarget_y = targPos_y - myPos_y;
653                 }
654                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
655                 {
656                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
657                                 myTarget_x = targPos_x + targSize_x;
658                         else // push it upwards
659                                 myTarget_y = targPos_y - myPos_y;
660                 }
661                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
662                 {
663                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
664                                 myTarget_x = targPos_x - myPos_x;
665                         else // push it downwards
666                                 myTarget_y = targPos_y + targSize_y;
667                 }
668                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
669                 {
670                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
671                                 myTarget_x = targPos_x + targSize_x;
672                         else // push it downwards
673                                 myTarget_y = targPos_y + targSize_y;
674                 }
675         }
676
677         return myTarget;
678 }
679
680 // TODO: checkResize
681 float HUD_Panel_SetSize(float id, vector mySize)
682 {
683         float didntresize;
684
685         vector oldSize;
686         oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
687
688         vector myPos;
689         myPos = HUD_Panel_GetPos(id);
690
691         mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
692
693         mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
694         mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
695
696         //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
697         //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
698
699         // this is to check if (and how) SetPos should be called
700         if(mySize_x == oldSize_x && mySize_y == oldSize_y)
701                 didntresize = 3; // didnt resize either
702         else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
703                 didntresize = 2; // resized Y
704         else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
705                 didntresize = 1; // resized X
706
707         string s;
708         s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
709         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
710         return didntresize;
711 }
712
713 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
714 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
715 {
716         float i;
717
718         vector myTarget;
719         myTarget = myPos;
720
721         vector targPos;
722         vector targSize;
723         vector myCenter;
724         vector targCenter;
725
726         for (i = 0; i < panel_cnt; ++i) {
727                 if(i == id || !HUD_Panel_CheckActive(i))
728                         continue;
729
730                 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
731                 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
732
733                 if(myPos_y + mySize_y < targPos_y)
734                         continue;
735                 if(myPos_y > targPos_y + targSize_y)
736                         continue;
737
738                 if(myPos_x + mySize_x < targPos_x)
739                         continue;
740                 if(myPos_x > targPos_x + targSize_x)
741                         continue;
742
743                 // OK, there IS a collision.
744
745                 myCenter_x = myPos_x + 0.5 * mySize_x;
746                 myCenter_y = myPos_y + 0.5 * mySize_y;
747
748                 targCenter_x = targPos_x + 0.5 * targSize_x;
749                 targCenter_y = targPos_y + 0.5 * targSize_y;
750
751                 float k, y;
752                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
753                 {
754                         if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
755                                 myTarget_x = targPos_x - mySize_x;
756                         else // push it upwards
757                                 myTarget_y = targPos_y - mySize_y;
758                 }
759                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
760                 {
761                         if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
762                                 myTarget_x = targPos_x + targSize_x;
763                         else // push it upwards
764                                 myTarget_y = targPos_y - mySize_y;
765                 }
766                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
767                 {
768                         if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
769                                 myTarget_x = targPos_x - mySize_x;
770                         else // push it downwards
771                                 myTarget_y = targPos_y + targSize_y;
772                 }
773                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
774                 {
775                         if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
776                                 myTarget_x = targPos_x + targSize_x;
777                         else // push it downwards
778                                 myTarget_y = targPos_y + targSize_y;
779                 }
780         }
781
782         return myTarget;
783 }
784
785 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
786 {
787         vector oldPos;
788         oldPos = HUD_Panel_GetPos(id);
789         if(didntresize == 2)
790                 pos_x = oldPos_x;
791         else if(didntresize == 1)
792                 pos_y = oldPos_y;
793         else if(didntresize == 3)
794                 return;
795
796         vector mySize;
797         mySize = HUD_Panel_GetSize(id);
798
799         pos = HUD_Panel_CheckMove(id, pos, mySize);
800
801         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
802         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
803
804         if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
805                 pos_x = pos_x - vid_conwidth;
806         if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
807                 pos_y = pos_y - vid_conheight;
808
809         string s;
810         s = strcat(ftos(pos_x), " ", ftos(pos_y));
811
812         cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
813 }
814
815 float mouseClicked;
816 float prevMouseClicked; // previous state
817 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
818 {
819         prevMouseClicked = mouseClicked;
820         if(nPrimary == K_MOUSE1)
821         {
822                 if(bInputType == 0) { // key pressed
823                         mouseClicked = 1;
824                         return true;
825                 }
826                 if(bInputType == 1) {// key released
827                         mouseClicked = 0;
828                         return true;
829                 }
830         }
831         return false;
832 }
833
834 vector mousepos, mouseprevpos;
835 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
836 vector panel_click_pos; // panel pos (saved only upon a click)
837 vector panel_click_size; // panel size (saved only upon a click)
838 float highlightedPanel;
839 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
840 void HUD_Panel_Mouse()
841 {
842         if(mouseClicked == 0) {
843                 highlightedPanel = -1;
844                 highlightedAction = 0;
845         }
846
847         mousepos = mousepos + getmousepos();
848
849         mousepos_x = bound(0, mousepos_x, vid_conwidth);
850         mousepos_y = bound(0, mousepos_y, vid_conheight);
851
852         drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
853
854         if(mouseClicked)
855         {
856                 float i, marigin;
857                 vector panelPos;
858                 vector panelSize;
859
860                 for(i = 0; i <= panel_cnt; i++)
861                 {
862                         panelPos = HUD_Panel_GetPos(i);
863                         panelSize = HUD_Panel_GetSize(i);
864                         marigin = HUD_Panel_GetMarigin(i);
865                         if(prevMouseClicked == 0) {
866                                 // move
867                                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
868                                 {
869                                         highlightedPanel = i;
870                                         highlightedAction = 1;
871                                 }
872                                 // resize from topleft border
873                                 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
874                                 {
875                                         highlightedPanel = i;
876                                         highlightedAction = 2;
877                                         resizeCorner = 1;
878                                 }
879                                 // resize from topright border
880                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
881                                 {
882                                         highlightedPanel = i;
883                                         highlightedAction = 2;
884                                         resizeCorner = 2;
885                                 }
886                                 // resize from bottomleft border
887                                 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
888                                 {
889                                         highlightedPanel = i;
890                                         highlightedAction = 2;
891                                         resizeCorner = 3;
892                                 }
893                                 // resize from bottomright border
894                                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
895                                 {
896                                         highlightedPanel = i;
897                                         highlightedAction = 2;
898                                         resizeCorner = 4;
899                                 }
900                         }
901
902                         if(highlightedPanel == i)
903                         {
904                                 if(prevMouseClicked == 0)
905                                 {
906                                         panel_click_distance = mousepos - panelPos;
907                                         panel_click_pos = panelPos;
908                                         panel_click_size = panelSize;
909                                 }
910
911                                 if(highlightedAction == 1)
912                                         HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
913                                 else if(highlightedAction == 2)
914                                 {
915                                         float didntresize; // panel too big/too small, dont resize (also has to affect moving)
916                                         if(resizeCorner == 1) {
917                                                 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
918                                                 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
919                                         }
920                                         if(resizeCorner == 2) {
921                                                 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
922                                                                 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
923                                                 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
924                                         }
925                                         if(resizeCorner == 3) {
926                                                 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
927                                                 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
928                                         }
929                                         if(resizeCorner == 4) {
930                                                 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
931                                         }
932                                 }
933                         }
934                 }
935         }
936         mouseprevpos = mousepos;
937         prevMouseClicked = mouseClicked;
938 }
939
940 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
941 {
942         vector pos;
943         vector size;
944
945         pos =
946 */ // maybe one day, since this will be quite complicated
947
948 // Weapon icons (#0)
949 //
950
951 float weaponspace[10];
952 void HUD_WeaponIcons_Clear()
953 {
954         float idx;
955         for(idx = 0; idx < 10; ++idx)
956                 weaponspace[idx] = 0;
957 }
958
959 void HUD_WeaponIcons()
960 {
961         float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
962         vector pos, color, accuracy_color;
963         float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
964
965         pos = HUD_Panel_GetPos(0);
966         height = cvar_or("hud_weaponicons_height", 12);
967         marigin = HUD_Panel_GetMarigin(0);
968         accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
969         color = HUD_Panel_GetColor(0);
970
971         stat_weapons = getstati(STAT_WEAPONS);
972         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
973         {
974                 self = get_weaponinfo(i);
975                 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
976                         ++weapon_cnt;
977         }
978
979         if(HUD_Panel_GetBgActive(0) && weapon_cnt)
980                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", eX * (height * 2 * weapon_cnt + 2 * marigin) + eY * (height + 2 * marigin), color, hud_alpha_bg, '1 1 0' * (1/marigin));
981
982         // hits
983         weapon_stats = getstati(STAT_DAMAGE_HITS);
984         weapon_number = weapon_stats & 63;
985         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
986         // fired
987         weapon_stats = getstati(STAT_DAMAGE_FIRED);
988         weapon_number = weapon_stats & 63;
989         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
990
991         if(cvar_or("hud_weaponicons_fade", 1))
992         {
993                 fade = 3.2 - 2 * (time - weapontime);
994                 fade = bound(0.7, fade, 1);
995         }
996         else
997                 fade = 1;
998
999         HUD_WeaponIcons_Clear();
1000
1001         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1002         {
1003                 self = get_weaponinfo(i);
1004                 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
1005                 {
1006                         id = self.impulse;
1007
1008                         alpha = (id == activeweapon) ? 1 : 0.6;
1009
1010                         weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1011                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1012                         if(id == 0) // porto and hook should be last
1013                                 id = 9;
1014                         else
1015                                 id = --id;
1016
1017                         if(id+1 == activeweapon)
1018                                 drawpic(pos, "gfx/hud/sb_ammobg", eX * (2 * height) + eY * height, color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1019                         drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), eX * 2 * height + eY * height, '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1020                         //pos_y += size * 1/6; TODO: support for vertical mode
1021                         if(cvar_or("hud_weaponicons_number", 1))
1022                                 drawstring(pos, ftos(id+1), '1 1 0' * 0.5 * height, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1023
1024                         // draw the weapon accuracy on the HUD
1025                         if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1026                         {
1027                                 if(weapon_damage)
1028                                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
1029
1030                                 accuracy_color = HUD_AccuracyColor(weapon_stats);
1031                                 if(weapon_damage)
1032                                         drawpic(pos - '2 0 0' + eY * (height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * 2 * height + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1033                         }
1034                         pos_x += height * 2;
1035                 }
1036
1037         }
1038
1039 }
1040
1041 // Inventory (#1)
1042 //
1043
1044 float GetAmmoStat(float i)
1045 {
1046         switch(i)
1047         {
1048                 case 0: return STAT_SHELLS;
1049                 case 1: return STAT_NAILS;
1050                 case 2: return STAT_ROCKETS;
1051                 case 3: return STAT_CELLS;
1052                 case 4: return STAT_FUEL;
1053                 default: return -1;
1054         }
1055 }
1056
1057 float GetAmmoItemCode(float i)
1058 {
1059         switch(i)
1060         {
1061                 case 0: return IT_SHELLS;
1062                 case 1: return IT_NAILS;
1063                 case 2: return IT_ROCKETS;
1064                 case 3: return IT_CELLS;
1065                 case 4: return IT_FUEL;
1066                 default: return -1;
1067         }
1068 }
1069
1070 string GetAmmoPicture(float i)
1071 {
1072         switch(i)
1073         {
1074                 case 0: return "gfx/hud/sb_shells";
1075                 case 1: return "gfx/hud/sb_bullets";
1076                 case 2: return "gfx/hud/sb_rocket";
1077                 case 3: return "gfx/hud/sb_cells";
1078                 case 4: return "gfx/hud/sb_fuel";
1079                 default: return "";
1080         }
1081 }
1082
1083 void HUD_Inventory()
1084 {
1085         float i;
1086         float stat_items;
1087         float marigin;
1088
1089         vector pos, mySize, mysize, mypos, color;
1090         marigin = HUD_Panel_GetMarigin(1);
1091         pos = HUD_Panel_GetPos(1);
1092         mySize = HUD_Panel_GetSize(1);
1093         color = HUD_Panel_GetColor(1);
1094
1095         if(HUD_Panel_GetBgActive(1))
1096                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1097
1098         // ammo
1099         stat_items = getstati(STAT_ITEMS);
1100         for (i = 0; i < 4; ++i) {
1101                 float a;
1102                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1103
1104                 if(cvar("hud_ammo_onlycurrent")) { // force showing current ammo only with conwidths < 800
1105                         if (stat_items & GetAmmoItemCode(i)) {
1106                                 drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1107                                 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1108                                 if(a < 10)
1109                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1110                                 else
1111                                         HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1112                         }
1113                 } else {
1114                         if (a > 0) {
1115                                 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1116                                         switch (i) {
1117                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1118                                                 case 1: mypos_x = pos_x + 0.25 * mySize_x;      mypos_y = pos_y;                        break; // bullets
1119                                                 case 2: mypos_x = pos_x + 0.5  * mySize_x;      mypos_y = pos_y;                        break; // rockets
1120                                                 case 3: mypos_x = pos_x + 0.75 * mySize_x;      mypos_y = pos_y;                        break; // cells
1121                                         }
1122                                         mysize_x = 0.25 * mySize_x;
1123                                         mysize_y = mySize_y;
1124                                 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1125                                         switch (i) {
1126                                                 case 0: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y + 0.5 * mySize_y;       break; // shells
1127                                                 case 1: mypos_x = pos_x + 0.5 * mySize_x;       mypos_y = pos_y;                        break; // bullets
1128                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5 * mySize_y;       break; // rockets
1129                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // cells
1130                                         }
1131                                         mysize_x = 0.5 * mySize_x;
1132                                         mysize_y = 0.5 * mySize_y;
1133                                 } else { // arrange vertically
1134                                         switch (i) {
1135                                                 case 0: mypos_x = pos_x;                        mypos_y = pos_y;                        break; // shells
1136                                                 case 1: mypos_x = pos_x;                        mypos_y = pos_y + 0.25 * mySize_y;      break; // bullets
1137                                                 case 2: mypos_x = pos_x;                        mypos_y = pos_y + 0.5  * mySize_y;      break; // rockets
1138                                                 case 3: mypos_x = pos_x;                        mypos_y = pos_y + 0.75 * mySize_y;      break; // cells
1139                                         }
1140                                         mysize_x = mySize_x;
1141                                         mysize_y = 0.25 * mySize_y;
1142                                 }
1143
1144                                 if (stat_items & GetAmmoItemCode(i))
1145                                         drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1146                                 drawpic(mypos + eX * 0.66 * mysize_x + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1147                                 if (a < 10) {
1148                                         if(stat_items & GetAmmoItemCode(i))
1149                                                 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1150                                         else
1151                                                 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1152                                 } else {
1153                                         if(stat_items & GetAmmoItemCode(i))
1154                                                 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1155                                         else
1156                                                 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1157                                 }
1158                         }
1159                 }
1160         }
1161
1162         // fuel ammo
1163         a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1164
1165         if (a > 0) { // if we have fuel, draw the amount
1166                 float invincibility_time, dt;
1167                 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1168                 dt = invincibility_time - time;
1169                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
1170                         pos_x += 140;
1171                         pos_y += -72;
1172                 }
1173                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
1174                         pos_x += 140;
1175                         pos_y += -20;
1176                 }
1177                 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1178                 if (a > 10)
1179                         HUD_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1180                 else
1181                         HUD_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1182         }
1183 }
1184
1185
1186 // Powerups (#2)
1187 // TODO!
1188 void HUD_Powerups() {
1189         float stat_items, dt;
1190         float marigin;
1191
1192         vector pos, mySize, color;
1193         marigin = HUD_Panel_GetMarigin(2);
1194         pos = HUD_Panel_GetPos(2);
1195         mySize = HUD_Panel_GetSize(2);
1196         color = HUD_Panel_GetColor(2);
1197
1198         if(HUD_Panel_GetBgActive(2))
1199                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1200
1201         stat_items = getstati(STAT_ITEMS);
1202         /*
1203         if not(stat_items & IT_STRENGTH)
1204                 if not(stat_items & IT_INVINCIBLE)
1205                         return;
1206         */
1207
1208         if (getstati(STAT_HEALTH) <= 0)
1209                 return;
1210
1211         float strength_time, invincibility_time, countdown_fontsize;
1212
1213         //strength
1214         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1215         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1216
1217         if (strength_time) {
1218                 dt = strength_time - time;
1219                 if(dt > 0)
1220                 {
1221                         if(dt < 5)
1222                         {
1223                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1224                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1225                         }
1226                         else
1227                         {
1228                                 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1229                         }
1230                         HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1231                 }
1232                 else if(dt > -1)
1233                 {
1234                         drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1235                                 bound(0, -dt / 0.5, 1));
1236                 }
1237         }
1238
1239         //invincibility
1240         if (invincibility_time) {
1241                 dt = invincibility_time - time;
1242                 if(dt > 0)
1243                 {
1244                         if(dt < 5)
1245                         {
1246                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1247                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1248                         }
1249                         else
1250                         {
1251                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1252                         }
1253                         HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1254                 }
1255                 else if(dt > -1)
1256                 {
1257                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1258                                 bound(0, -dt / 0.5, 1));
1259                 }
1260         }
1261 }
1262
1263 // Health/armor (#3)
1264 //
1265 void HUD_HealthArmor(void)
1266 {
1267         float marigin;
1268
1269         vector pos, mySize, color;
1270         marigin = HUD_Panel_GetMarigin(3);
1271         pos = HUD_Panel_GetPos(3);
1272         mySize = HUD_Panel_GetSize(3);
1273         color = HUD_Panel_GetColor(3);
1274
1275         if(HUD_Panel_GetBgActive(3))
1276                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1277
1278         float armor, health, x;
1279         armor = getstati(STAT_ARMOR);
1280         health = getstati(STAT_HEALTH);
1281
1282         if(hud_hudselector == 2) // combined health and armor display
1283         {
1284                 vector v;
1285                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1286
1287                 vector num_pos;
1288                 num_pos = - '96 28 0';
1289
1290                 x = floor(v_x + 1);
1291
1292                 if(v_z) // fully armored
1293                 {
1294                         // here, armorideal > armor
1295                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1296                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1297                 }
1298                 else
1299                 {
1300                         drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1301                         drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1302                 }
1303                 HUD_DrawXNum_Colored(num_pos, x, 24, hud_alpha_fg); // draw the combined health and armor
1304         }
1305
1306         else
1307         {
1308                 vector health_pos, armor_pos;
1309
1310                 if (hud_hudselector == 0) { // old style layout with armor left of health
1311                         armor_pos = pos;
1312                         health_pos = pos + eX * 0.5 * mySize_x;
1313                 }
1314                 else {
1315                         health_pos = pos;
1316                         armor_pos = pos + eX * 0.5 * mySize_x;
1317                 }
1318
1319                 // armor
1320                 x = armor;
1321                 if (x > 0)
1322                 {
1323                         if (x > 45)
1324                                 drawpic(armor_pos + eX * 0.35 * mySize_x, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1325                         else
1326                                 drawpic(armor_pos + eX * 0.35 * mySize_x, "gfx/hud/sb_armor", '1 1 0' *  mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1327                         HUD_DrawXNum_Colored(armor_pos + eY * 0.25 * mySize_y, x, 0.5 * mySize_y, hud_alpha_fg);
1328                 }
1329
1330                 // health
1331                 x = health;
1332                 drawpic(health_pos + eX * 0.35 * mySize_x, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1333                 HUD_DrawXNum_Colored(health_pos + eY * 0.25 * mySize_y, x, 0.5 * mySize_y, hud_alpha_fg);
1334         }
1335 }
1336
1337 // Score (#7)
1338 //
1339 void HUD_Score()
1340 {
1341         float marigin;
1342
1343         vector pos, mySize, color;
1344         marigin = HUD_Panel_GetMarigin(7);
1345         pos = HUD_Panel_GetPos(7);
1346         mySize = HUD_Panel_GetSize(7);
1347         color = HUD_Panel_GetColor(7);
1348
1349         if(HUD_Panel_GetBgActive(7))
1350                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1351
1352         float score, distribution, leader;
1353         vector score_pos, secondary_score_pos, distribution_color;
1354         entity tm, pl, me;
1355         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1356
1357         if (!teamplay) { // non-teamgames
1358                 // me vector := [team/connected frags id]
1359                 pl = players.sort_next;
1360                 if(pl == me)
1361                         pl = pl.sort_next;
1362
1363                 if(pl)
1364                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1365                 else
1366                         distribution = 0;
1367
1368                 score = me.(scores[ps_primary]);
1369
1370                 if(distribution >= 5) {
1371                         distribution_color = eY;
1372                         leader = 1;
1373                 } else if(distribution >= 0) {
1374                         distribution_color = '1 1 1';
1375                         leader = 1;
1376                 } else if(distribution >= -5)
1377                         distribution_color = '1 1 0';
1378                 else
1379                         distribution_color = eX;
1380
1381                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3  * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1382                 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1383         } else { // teamgames
1384                 float max_fragcount;
1385                 max_fragcount = -999;
1386
1387                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1388                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1389                                 continue;
1390                         score = tm.(teamscores[ts_primary]);
1391                         leader = 0;
1392
1393                         if (score > max_fragcount)
1394                                 max_fragcount = score;
1395
1396                         if(tm.team == myteam) {
1397                                 if (max_fragcount == score)
1398                                         leader = 1;
1399                                 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1400                         } else {
1401                                 if (max_fragcount == score)
1402                                         leader = 1;
1403                                 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1404                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1405                         }
1406                 }
1407         }
1408 }
1409
1410 // Race timer (#8)
1411 //
1412 void HUD_RaceTimer (void) {
1413         float marigin;
1414
1415         vector pos, mySize, color;
1416         marigin = HUD_Panel_GetMarigin(8);
1417         pos = HUD_Panel_GetPos(8);
1418         mySize = HUD_Panel_GetSize(8);
1419         color = HUD_Panel_GetColor(8);
1420
1421         if(HUD_Panel_GetBgActive(8))
1422                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1423
1424         drawfont = sbar_bigfont;
1425         float a, t;
1426         string s, forcetime;
1427
1428         if(race_checkpointtime)
1429         {
1430                 a = bound(0, 2 - (time - race_checkpointtime), 1);
1431                 s = "";
1432                 forcetime = "";
1433                 if(a > 0) // just hit a checkpoint?
1434                 {
1435                         if(race_checkpoint != 254)
1436                         {
1437                                 if(race_time && race_previousbesttime)
1438                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1439                                 else
1440                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1441                                 if(race_time)
1442                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
1443                         }
1444                 }
1445                 else
1446                 {
1447                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1448                         {
1449                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1450                                 if(a > 0) // next one?
1451                                 {
1452                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1453                                 }
1454                         }
1455                 }
1456
1457                 if(s != "" && a > 0)
1458                 {
1459                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1460                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1461                         drawcolorcodedstring(pos, s, '1 1 0' * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1462                 }
1463
1464                 if(race_penaltytime)
1465                 {
1466                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1467                         if(a > 0)
1468                         {
1469                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1470                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1471                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1472                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1473                         }
1474                 }
1475
1476                 if(forcetime != "")
1477                 {
1478                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1479                         //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1480                         drawstring_expanding(pos - eX * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1481                 }
1482                 else
1483                         a = 1;
1484
1485                 if(race_laptime && race_checkpoint != 255)
1486                 {
1487                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1488                         //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1489                         drawstring(pos - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1490                 }
1491         }
1492         else
1493         {
1494                 if(race_mycheckpointtime)
1495                 {
1496                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1497                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1498                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1499                         //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1500                         drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1501                 }
1502                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1503                 {
1504                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1505                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1506                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1507                         //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1508                         drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1509                 }
1510
1511                 if(race_penaltytime && !race_penaltyaccumulator)
1512                 {
1513                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
1514                         a = bound(0, (1 + t - time), 1);
1515                         if(a > 0)
1516                         {
1517                                 if(time < t)
1518                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1519                                 else
1520                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1521                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1522                                 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1523                                 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1524                         }
1525                 }
1526         }
1527
1528         drawfont = sbar_font;
1529 }
1530
1531
1532
1533
1534
1535
1536
1537 // Notification area (#4)
1538 // OH MY GOOODDDDDD this thing is colossal :/
1539 // TODO
1540 float vote_yescount;
1541 float vote_nocount;
1542 float vote_needed;
1543 float vote_highlighted; // currently selected vote
1544
1545 float vote_active; // is there an active vote?
1546 float vote_prev; // previous state of vote_active to check for a change
1547 float vote_alpha;
1548 float vote_change; // "time" when vote_active changed
1549
1550 /*
1551 {
1552         if(spectatee_status && !intermission)
1553         {
1554                 drawfont = sbar_bigfont;
1555                 if(spectatee_status == -1)
1556                         s = "^1Observing";
1557                 else
1558                         s = GetPlayerName(spectatee_status - 1);
1559                 // spectated player name between HUD and chat area, aligned to the left
1560                 pos_x = 0;
1561                 pos_y = - 50 - sbar_fontsize_spec_y;
1562                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
1563                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1564                 drawfont = sbar_font;
1565
1566                 // spectator text in the upper right corner
1567                 if(spectatee_status == -1)
1568                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1569                 else
1570                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1571
1572                 if(spectatee_status == -1)
1573                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1574                 else
1575                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1576
1577                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1578
1579                 if(gametype == GAME_ARENA)
1580                         s = "^1Wait for your turn to join";
1581                 else if(gametype == GAME_LMS)
1582                 {
1583                         entity sk;
1584                         sk = playerslots[player_localentnum - 1];
1585                         if(sk.(scores[ps_primary]) >= 666)
1586                                 s = "^1Match has already begun";
1587                         else if(sk.(scores[ps_primary]) > 0)
1588                                 s = "^1You have no more lives left";
1589                         else
1590                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1591                 }
1592                 else
1593                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1594
1595                 //show restart countdown:
1596                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1597                         float countdown;
1598                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1599                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1600                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1601                 }
1602         }
1603         if(warmup_stage && !intermission)
1604         {
1605                 s = "^2Currently in ^1warmup^2 stage!";
1606         }
1607
1608         // move more important stuff more to the middle so its more visible
1609
1610         string blinkcolor;
1611         if(mod(time, 1) >= 0.5)
1612                 blinkcolor = "^1";
1613         else
1614                 blinkcolor = "^3";
1615
1616         if(ready_waiting && !intermission && !spectatee_status)
1617         {
1618                 if(ready_waiting_for_me)
1619                 {
1620                         if(warmup_stage)
1621                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1622                         else
1623                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1624                 }
1625                 else
1626                 {
1627                         if(warmup_stage)
1628                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1629                         else
1630                                 s = strcat("^2Waiting for others to ready up...");
1631                 }
1632         }
1633         else if(warmup_stage && !intermission && !spectatee_status)
1634         {
1635                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1636         }
1637
1638         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1639         {
1640                 float ts_min, ts_max;
1641                 tm = teams.sort_next;
1642                 if (tm)
1643                 {
1644                         for(; tm.sort_next; tm = tm.sort_next)
1645                         {
1646                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1647                                         continue;
1648                                 if(!ts_min) ts_min = tm.team_size;
1649                                 else ts_min = min(ts_min, tm.team_size);
1650                                 if(!ts_max) ts_max = tm.team_size;
1651                                 else ts_max = max(ts_max, tm.team_size);
1652                         }
1653                         if ((ts_max - ts_min) > 1)
1654                         {
1655                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1656                                 tm = GetTeam(myteam, false);
1657                                 if (tm)
1658                                 if (tm.team != COLOR_SPECTATOR)
1659                                 if (tm.team_size == ts_max)
1660                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1661
1662                         }
1663                 }
1664         }
1665
1666         if(vote_active != vote_prev) {
1667                 vote_change = time;
1668                 vote_prev = bound(0, vote_active, 1);
1669         }
1670
1671         if(vote_active)
1672                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1673         else
1674                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1675
1676         if(vote_alpha) {
1677                 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1678
1679                 vector voteorigin = bottomright - '290 135 0';
1680                 vector votesize = '280 70 0';
1681                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1682
1683                 s = "A vote has been called for: ";
1684                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - eX * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1685                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
1686                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - eX * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1687
1688                 // print the yes/no counts
1689                 s = strcat("Yes: ", ftos(vote_yescount));
1690                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1691                 s = strcat("No: ", ftos(vote_nocount));
1692                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - eX * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1693
1694                 // draw the progress bars
1695                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
1696                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1697
1698                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
1699                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1700
1701                 // draw the highlights
1702                 if(vote_highlighted == 1) {
1703                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1704                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1705                 }
1706                 else if(vote_highlighted == 2) {
1707                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1708                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1709                 }
1710
1711                 drawresetcliparea();
1712         }
1713         else if(!vote_active) {
1714                 vote_highlighted = 0;
1715         }
1716 }
1717
1718 */
1719 // Awards system
1720 float race_status_time;
1721 float race_status_prev;
1722 string race_status_name_prev;
1723 void HUD_DrawRaceStatus(vector pos)
1724 {
1725         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1726                 race_status_time = time + 5;
1727                 race_status_prev = race_status;
1728                 if (race_status_name_prev)
1729                         strunzone(race_status_name_prev);
1730                 race_status_name_prev = strzone(race_status_name);
1731         }
1732
1733         float a;
1734         a = bound(0, race_status_time - time, 1);
1735
1736         string s;
1737         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1738
1739         float rank;
1740         if(race_status > 0)
1741                 rank = race_CheckName(race_status_name);
1742         string rankname;
1743         rankname = race_PlaceName(rank);
1744
1745         if(race_status == 0)
1746                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1747         else if(race_status == 1) {
1748                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1749                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1750                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1751         } else if(race_status == 2) {
1752                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1753                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1754                 else
1755                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1756                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1757                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1758         } else if(race_status == 3) {
1759                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1760                 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1761                 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1762         }
1763
1764         if (race_status_time - time <= 0) {
1765                 race_status_prev = -1;
1766                 race_status = -1;
1767                 if(race_status_name)
1768                         strunzone(race_status_name);
1769                 race_status_name = string_null;
1770                 if(race_status_name_prev)
1771                         strunzone(race_status_name_prev);
1772                 race_status_name_prev = string_null;
1773         }
1774 }
1775
1776 // CTF HUD modicon section
1777 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1778 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1779 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1780
1781 void CSQC_ctf_hudreset(void)
1782 {
1783         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1784 }
1785
1786 void CSQC_ctf_hud(void)
1787 {
1788         vector bottomleft, redflag_pos, blueflag_pos, sz;
1789         float f; // every function should have that
1790         bottomleft_y = vid_conheight;
1791         bottomleft_z = 0;
1792
1793         float redflag, blueflag; // current status
1794         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1795         float stat_items;
1796
1797         stat_items = getstati(STAT_ITEMS);
1798         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1799         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1800
1801         // when status CHANGES, set old status into prevstatus and current status into status
1802         if (redflag != redflag_prevframe)
1803         {
1804                 redflag_statuschange_time = time;
1805                 redflag_prevstatus = redflag_prevframe;
1806                 redflag_prevframe = redflag;
1807         }
1808
1809         if (blueflag != blueflag_prevframe)
1810         {
1811                 blueflag_statuschange_time = time;
1812                 blueflag_prevstatus = blueflag_prevframe;
1813                 blueflag_prevframe = blueflag;
1814         }
1815
1816         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1817         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1818
1819         float BLINK_FACTOR = 0.15;
1820         float BLINK_BASE = 0.85;
1821         // note:
1822         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1823         // thus
1824         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1825         // ensure RMS == 1
1826         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1827
1828         string red_icon, red_icon_prevstatus;
1829         float red_alpha, red_alpha_prevstatus;
1830         red_alpha = red_alpha_prevstatus = 1;
1831         switch(redflag) {
1832                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
1833                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
1834                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1835                 default:
1836                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1837                                 red_icon = "gfx/hud/sb_flag_red_shielded";
1838                         else
1839                                 red_icon = string_null;
1840                         break;
1841         }
1842         switch(redflag_prevstatus) {
1843                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
1844                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
1845                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1846                 default:
1847                         if(redflag == 3)
1848                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
1849                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1850                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
1851                         else
1852                                 red_icon_prevstatus = string_null;
1853                         break;
1854         }
1855
1856         string blue_icon, blue_icon_prevstatus;
1857         float blue_alpha, blue_alpha_prevstatus;
1858         blue_alpha = blue_alpha_prevstatus = 1;
1859         switch(blueflag) {
1860                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
1861                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
1862                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1863                 default:
1864                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1865                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
1866                         else
1867                                 blue_icon = string_null;
1868                         break;
1869         }
1870         switch(blueflag_prevstatus) {
1871                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
1872                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
1873                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1874                 default:
1875                         if(blueflag == 3)
1876                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
1877                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1878                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
1879                         else
1880                                 blue_icon_prevstatus = string_null;
1881                         break;
1882         }
1883
1884         if (myteam == COLOR_TEAM1) { // always draw own flag on left
1885                 redflag_pos = bottomleft - '-4 50 0';
1886                 blueflag_pos = bottomleft - '-62 50 0';
1887         } else {
1888                 blueflag_pos = bottomleft - '-4 50 0';
1889                 redflag_pos = bottomleft - '-62 50 0';
1890         }
1891
1892         sz = '52 52 0';
1893
1894         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
1895         if(red_icon_prevstatus && f < 1)
1896                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
1897         if(red_icon)
1898                 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
1899
1900         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
1901         if(blue_icon_prevstatus && f < 1)
1902                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
1903         if(blue_icon)
1904                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
1905 }
1906
1907 /*void HUD_Mod_Race (void) {
1908         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1909                 pl = players.sort_next;
1910                 if(pl == me)
1911                         pl = pl.sort_next;
1912                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1913                         if(pl.scores[ps_primary] == 0)
1914                                 pl = world;
1915
1916                 score = me.(scores[ps_primary]);
1917
1918                 float racemin, racesec, racemsec;
1919                 float distsec, distmsec, minusplus;
1920
1921                 racemin = floor(score/(60 * TIME_FACTOR));
1922                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1923                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1924
1925                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1926                         // distribution display
1927                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1928
1929                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1930                                 distmsec = fabs(distribution);
1931                         else {
1932                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1933                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1934                                 if (distribution < 0)
1935                                         distsec = -distsec;
1936                         }
1937
1938                         if (distribution <= 0) {
1939                                 distribution_color = eY;
1940                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1941                         }
1942                         else {
1943                                 distribution_color = eX;
1944                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1945                         }
1946                         HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1947                         HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1948                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
1949                 }
1950                 // race record display
1951                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1952                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1953
1954                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1955                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1956                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1957
1958                 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1959                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1960         }
1961 }*/
1962
1963 // Keyhunt HUD modicon section
1964 float kh_runheretime;
1965
1966 void CSQC_kh_hudreset(void)
1967 {
1968         kh_runheretime = 0;
1969 }
1970
1971 void CSQC_kh_hud(void)
1972 {
1973         float kh_keys;
1974         float keyteam;
1975         float a, aa;
1976         vector p, pa, kh_size, kh_asize;
1977
1978         p_x = 6;
1979         p_y = vid_conheight - 34 - 3;
1980         p_z = 0;
1981
1982         kh_keys = getstati(STAT_KH_KEYS);
1983
1984         kh_size = '19 34 0';
1985         kh_asize = '19 10 0';
1986         pa = p + '0 -10 0';
1987
1988         float i, key;
1989
1990         float keycount;
1991         keycount = 0;
1992         for(i = 0; i < 4; ++i)
1993         {
1994                 key = floor(kh_keys / pow(32, i)) & 31;
1995                 keyteam = key - 1;
1996                 if(keyteam == 30 && keycount <= 4)
1997                         keycount += 4;
1998                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
1999                         keycount += 1;
2000         }
2001         // this yields 8 exactly if "RUN HERE" shows
2002
2003         if(keycount == 8)
2004         {
2005                 if(!kh_runheretime)
2006                         kh_runheretime = time;
2007                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2008         }
2009         else
2010                 kh_runheretime = 0;
2011
2012         for(i = 0; i < 4; ++i)
2013         {
2014                 key = floor(kh_keys / pow(32, i)) & 31;
2015                 keyteam = key - 1;
2016                 switch(keyteam)
2017                 {
2018                         case 30: // my key
2019                                 keyteam = myteam;
2020                                 a = 1;
2021                                 aa = 1;
2022                                 break;
2023                         case -1: // no key
2024                                 a = 0;
2025                                 aa = 0;
2026                                 break;
2027                         default: // owned or dropped
2028                                 a = 0.2;
2029                                 aa = 0.5;
2030                                 break;
2031                 }
2032                 a = a * hud_alpha_fg;
2033                 aa = aa * hud_alpha_fg;
2034                 if(a > 0)
2035                 {
2036                         switch(keyteam)
2037                         {
2038                                 case COLOR_TEAM1:
2039                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2040                                         break;
2041                                 case COLOR_TEAM2:
2042                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2043                                         break;
2044                                 case COLOR_TEAM3:
2045                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2046                                         break;
2047                                 case COLOR_TEAM4:
2048                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2049                                         break;
2050                                 default:
2051                                         break;
2052                         }
2053                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2054                         {
2055                                 case 0:
2056                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2057                                         break;
2058                                 case 1:
2059                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2060                                         break;
2061                                 case 2:
2062                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2063                                         break;
2064                                 case 3:
2065                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2066                                         break;
2067                         }
2068                 }
2069                 p_x += 24;
2070                 pa_x += 24;
2071         }
2072 }
2073
2074 // Nexball HUD modicon section
2075 #define NBPB_SIZE '96 38 0'
2076 #define NBPB_BT 2                   //thickness
2077 #define NBPB_BRGB '1 1 1'
2078 #define NBPB_BALPH 1                //alpha
2079 #define NBPB_BFLAG DRAWFLAG_NORMAL
2080 #define NBPB_IALPH 0.4
2081 #define NBPB_IFLAG DRAWFLAG_NORMAL
2082 #define NBPB_IRGB '0.7 0.1 0'
2083
2084 void CSQC_nb_hud(void)
2085 {
2086         float stat_items, nb_pb_starttime, dt, p;
2087         vector pos;
2088
2089         stat_items = getstati(STAT_ITEMS);
2090         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2091
2092         pos_x = 4;
2093         pos_y = vid_conheight - 42;
2094         pos_z = 0;
2095
2096         //Manage the progress bar if any
2097         if (nb_pb_starttime > 0)
2098         {
2099                 vector s;
2100                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2101                 // one period of positive triangle
2102                 p = 2 * dt / nb_pb_period;
2103                 if (p > 1)
2104                         p = 2 - p;
2105
2106                 s = NBPB_SIZE;
2107                 //Draw the filling
2108                 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2109
2110                 //Draw the box
2111                 s = NBPB_SIZE;
2112                 drawline(NBPB_BT, pos    , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2113                 drawline(NBPB_BT, pos    , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2114                 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2115                 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2116         }
2117
2118         pos_x += 12; //horizontal margin to the picture
2119         pos_y += 2; //vertical margin to the picture
2120
2121         if (stat_items & IT_KEY1)
2122                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2123 }
2124
2125 // Race/CTS HUD modicon section
2126 float crecordtime_prev; // last remembered crecordtime
2127 float crecordtime_change_time; // time when crecordtime last changed
2128 float srecordtime_prev; // last remembered srecordtime
2129 float srecordtime_change_time; // time when srecordtime last changed
2130 void CSQC_race_hud(void)
2131 {
2132         entity me;
2133         me = playerslots[player_localentnum - 1];
2134         float t, score;
2135         float f; // yet another function has this
2136         score = me.(scores[ps_primary]);
2137
2138         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2139                 return; // no records in the actual race
2140
2141         drawfont = sbar_bigfont;
2142         vector pos;
2143         pos_x = 2;
2144         pos_y = vid_conheight - 48;
2145
2146         // clientside personal record
2147         string rr;
2148         if(gametype == GAME_CTS)
2149                 rr = CTS_RECORD;
2150         else
2151                 rr = RACE_RECORD;
2152         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2153
2154         if(score && score < t || !t)
2155                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2156
2157         if(t != crecordtime_prev) {
2158                 crecordtime_prev = t;
2159                 crecordtime_change_time = time;
2160         }
2161         f = time - crecordtime_change_time;
2162
2163         if (f > 1) {
2164                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2165                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2166         } else {
2167                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2168                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2169                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2170                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2171         }
2172
2173         // server record
2174         pos_y += 26;
2175         t = race_server_record;
2176         if(t != srecordtime_prev) {
2177                 srecordtime_prev = t;
2178                 srecordtime_change_time = time;
2179         }
2180         f = time - srecordtime_change_time;
2181
2182         if (f > 1) {
2183                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2184                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2185         } else {
2186                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2187                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2188                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2189                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2190         }
2191         drawfont = sbar_font;
2192 }
2193
2194 // Timer (#5)
2195 //
2196 void HUD_Timer()
2197 {
2198         float marigin;
2199
2200         vector pos, mySize, color;
2201         marigin = HUD_Panel_GetMarigin(5);
2202         pos = HUD_Panel_GetPos(5);
2203         mySize = HUD_Panel_GetSize(5);
2204         color = HUD_Panel_GetColor(5);
2205
2206         if(HUD_Panel_GetBgActive(5))
2207                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2208
2209         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2210
2211         timelimit = getstatf(STAT_TIMELIMIT);
2212
2213         HUD_DrawRaceStatus(pos + '0 30 0');
2214
2215         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2216         timeleft = ceil(timeleft);
2217         minutesLeft = floor(timeleft / 60);
2218         secondsLeft = timeleft - minutesLeft*60;
2219
2220         vector timer_color;
2221         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2222                 timer_color = '1 1 1'; //white
2223         else if(minutesLeft >= 1)
2224                 timer_color = '1 1 0'; //yellow
2225         else
2226                 timer_color = '1 0 0'; //red
2227
2228         if (cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2229                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2230                         //while restart is still active, show 00:00
2231                         minutes = seconds = 0;
2232                 } else {
2233                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2234                         minutes = floor(elapsedTime / 60);
2235                         seconds = elapsedTime - minutes*60;
2236                 }
2237         } else {
2238                 minutes = minutesLeft;
2239                 seconds = secondsLeft;
2240         }
2241
2242         if(minutesLeft >= 1 || cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2243                 HUD_DrawXNum(pos, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2244                 drawpic(pos + eX * 0.5 * mySize_x, "gfx/hud/num_colon", eX * mySize_y + eY * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2245         }
2246         HUD_DrawXNum(pos + eX * 0.6 * mySize_x, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2247 }
2248
2249 // Radar (#6)
2250 //
2251
2252 void() teamradar_view =
2253 {
2254         float marigin;
2255
2256         vector pos, mySize, color;
2257         marigin = HUD_Panel_GetMarigin(6);
2258         pos = HUD_Panel_GetPos(6);
2259         mySize = HUD_Panel_GetSize(6);
2260         color = HUD_Panel_GetColor(6);
2261
2262         if(HUD_Panel_GetBgActive(6))
2263                 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2264
2265         local float color1, color2; // color already declared as a global in sbar.qc
2266         local vector rgb;
2267         local entity tm;
2268         float scale2d, normalsize, bigsize;
2269         float f;
2270
2271         teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2272         teamradar_size2d = mySize;
2273
2274         if(minimapname == "" && !ons_showmap)
2275                 return;
2276
2277         teamradar_loadcvars();
2278
2279         switch(cl_teamradar_zoommode)
2280         {
2281                 default:
2282                 case 0:
2283                         f = current_zoomfraction;
2284                         break;
2285                 case 1:
2286                         f = 1 - current_zoomfraction;
2287                         break;
2288                 case 2:
2289                         f = 0;
2290                         break;
2291                 case 3:
2292                         f = 1;
2293                         break;
2294         }
2295
2296         switch(cl_teamradar_rotation)
2297         {
2298                 case 0:
2299                         teamradar_angle = view_angles_y - 90;
2300                         break;
2301                 default:
2302                         teamradar_angle = 90 * cl_teamradar_rotation;
2303                         break;
2304         }
2305
2306         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2307         teamradar_size2d = mySize;
2308
2309         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2310         if(pos == eX * vid_conwidth)
2311         {
2312                 if(cl_teamradar_nohudhack < 2)
2313                         pos_y += 25;
2314                 if(cl_teamradar_nohudhack < 1)
2315                         teamradar_extraclip_mins_y -= 25;
2316         }
2317         else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2318         {
2319                 if(cl_teamradar_nohudhack < 2)
2320                         pos_y -= 50;
2321                 //if(cl_teamradar_nohudhack < 1)
2322                         //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2323         }
2324
2325         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2326         if(cl_teamradar_rotation == 0)
2327         {
2328                 // max-min distance must fit the radar in any rotation
2329                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2330         }
2331         else
2332         {
2333                 vector c0, c1, c2, c3, span;
2334                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2335                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2336                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2337                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2338                 span = '0 0 0';
2339                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2340                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2341
2342                 // max-min distance must fit the radar in x=x, y=y
2343                 bigsize = min(
2344                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2345                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2346                 );
2347         }
2348
2349         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2350         if(bigsize > normalsize)
2351                 normalsize = bigsize;
2352
2353         teamradar_size =
2354                   f * bigsize
2355                 + (1 - f) * normalsize;
2356         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2357                   f * (mi_min + mi_max) * 0.5
2358                 + (1 - f) * view_origin);
2359
2360         color1 = GetPlayerColor(player_localentnum-1);
2361         rgb = GetTeamRGB(color1);
2362
2363         drawsetcliparea(
2364                 pos_x,
2365                 pos_y,
2366                 pos_x + mySize_x,
2367                 pos_y + mySize_y
2368         );
2369
2370         draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2371
2372         if(ons_showmap)
2373         {
2374                 drawresetcliparea();
2375
2376                 vector frame_origin, frame_size;
2377                 frame_origin = frame_size = '0 0 0';
2378
2379                 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2380                 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2381                 frame_size_x = pos_x * 1.1171875; // matches the picture
2382                 frame_size_y = pos_y * 1.1171875; // matches the picture
2383                 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2384                 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2385
2386                 drawsetcliparea(
2387                         pos_x - teamradar_size2d_x * 0.5,
2388                         pos_y - teamradar_size2d_y * 0.5,
2389                         teamradar_size2d_x,
2390                         teamradar_size2d_y
2391                 );
2392         }
2393
2394         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2395                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2396         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2397                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2398         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2399         {
2400                 color2 = GetPlayerColor(tm.sv_entnum);
2401                 //if(color == COLOR_SPECTATOR || color == color2)
2402                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2403         }
2404         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2405
2406         drawresetcliparea();
2407 };
2408
2409 /*
2410 ==================
2411 Main HUD system
2412 ==================
2413 */
2414
2415 void HUD_DrawPressedKeys(void)
2416 {
2417         vector pos, bgsize;
2418         float pressedkeys;
2419
2420         pos = stov(cvar_string("cl_showpressedkeys_position"));
2421
2422         bgsize = '126 75 0';
2423
2424         pos = eX * (vid_conwidth - bgsize_x) * pos_x
2425             + eY * (vid_conheight - bgsize_y) * pos_y;
2426         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2427
2428         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2429         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2430         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2431         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2432         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2433         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2434         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2435         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2436 }
2437
2438 void HUD_ShowSpeed(void)
2439 {
2440         vector numsize;
2441         float pos, conversion_factor;
2442         string speed, zspeed, unit;
2443
2444         switch(cvar("cl_showspeed_unit"))
2445         {
2446                 default:
2447                 case 0:
2448                         unit = "";
2449                         conversion_factor = 1.0;
2450                         break;
2451                 case 1:
2452                         unit = " qu/s";
2453                         conversion_factor = 1.0;
2454                         break;
2455                 case 2:
2456                         unit = " m/s";
2457                         conversion_factor = 0.0254;
2458                         break;
2459                 case 3:
2460                         unit = " km/h";
2461                         conversion_factor = 0.0254 * 3.6;
2462                         break;
2463                 case 4:
2464                         unit = " mph";
2465                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2466                         break;
2467                 case 5:
2468                         unit = " knots";
2469                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2470                         break;
2471         }
2472
2473         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2474
2475         numsize_x = numsize_y = cvar("cl_showspeed_size");
2476         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2477
2478         drawfont = sbar_bigfont;
2479         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2480
2481         if (cvar("cl_showspeed_z") == 1) {
2482                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2483                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2484         }
2485
2486         drawfont = sbar_font;
2487 }
2488
2489 vector acc_prevspeed;
2490 float acc_prevtime;
2491 float acc_avg;
2492
2493 void HUD_ShowAcceleration(void)
2494 {
2495         float acceleration, sz, scale, alpha, f;
2496         vector pos, top, rgb;
2497         top_x = vid_conwidth/2;
2498         top_y = 0;
2499
2500         f = time - acc_prevtime;
2501         if(cvar("cl_showacceleration_z"))
2502                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2503         else
2504                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2505         acc_prevspeed = pmove_vel;
2506         acc_prevtime = time;
2507
2508         f = bound(0, f * 10, 1);
2509         acc_avg = acc_avg * (1 - f) + acceleration * f;
2510         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2511
2512         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2513
2514         sz = cvar("cl_showacceleration_size");
2515         scale = cvar("cl_showacceleration_scale");
2516         alpha = cvar("cl_showacceleration_alpha");
2517         if (cvar("cl_showacceleration_color_custom"))
2518                 rgb = stov(cvar_string("cl_showacceleration_color"));
2519         else {
2520                 rgb = '1 1 1';
2521                 if (acceleration < 0) {
2522                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2523                 } else if (acceleration > 0) {
2524                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2525                 }
2526         }
2527
2528         if (acceleration > 0)
2529                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2530         else if (acceleration < 0)
2531                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2532 }
2533
2534 void HUD_Reset (void)
2535 {
2536         // reset gametype specific icons
2537         if(gametype == GAME_KEYHUNT)
2538                 CSQC_kh_hudreset();
2539         else if(gametype == GAME_CTF)
2540                 CSQC_ctf_hudreset();
2541 }
2542
2543 void HUD_Main (void)
2544 {
2545         hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2546         hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2547         hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2548         hud_color_bg_team = cvar("hud_color_bg_team");
2549
2550         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2551         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2552
2553         if(cvar_or("hud_inventory", 1))
2554                 HUD_Inventory();
2555         if(cvar_or("hud_weaponicons", 1))
2556                 HUD_WeaponIcons();
2557         if(cvar_or("hud_timer", 1))
2558                 HUD_Timer();
2559         if(cvar_or("hud_powerups", 1))
2560                 HUD_Powerups();
2561         if(cvar_or("hud_health", 1))
2562                 HUD_HealthArmor();
2563         if(cvar_or("hud_notify", 1))
2564                 HUD_Score();
2565         if((gametype == GAME_RACE || gametype == GAME_CTS) && cvar_or("hud_racetimer", 1))
2566                 HUD_RaceTimer();
2567         if(cvar("hud_pressedkeys"))
2568                 HUD_DrawPressedKeys();
2569         if(cvar("hud_speed"))
2570                 HUD_ShowSpeed();
2571         if(cvar("hud_acceleration"))
2572                 HUD_ShowAcceleration();
2573
2574         //Sbar_UpdatePlayerTeams();
2575         // move this stuff to View.qc
2576         if (intermission == 2) // map voting screen
2577         {
2578                 if(sb_showaccuracy && spectatee_status != -1) {
2579                         //HUD_DrawAccuracyStats();
2580                         //HUD_Score();
2581                         //HUD_Timer();
2582                 }
2583                 else if(sb_showscores) {
2584                         //HUD_DrawScoreboard();
2585                         //HUD_Score();
2586                         //HUD_Timer();
2587                 }
2588                 else
2589                         //HUD_FinaleOverlay();
2590
2591                 HUD_Reset();
2592         }
2593         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2594         {
2595                 //if(sb_showaccuracy && spectatee_status != -1)
2596                         //HUD_DrawAccuracyStats();
2597                 //else
2598                         //HUD_DrawScoreboard();
2599                 //HUD_Score();
2600                 //HUD_Timer();
2601
2602                 //HUD_Reset();
2603         }
2604         else
2605         {
2606                 //if(sb_showaccuracy && spectatee_status != -1)
2607                         //HUD_DrawAccuracyStats();
2608                 //else
2609                 //      HUD_DrawScoreboard();
2610
2611                 // draw scores and timer
2612                 //HUD_Score();
2613                 //HUD_Timer();
2614
2615                 // draw gametype specific icons
2616                 if(gametype == GAME_KEYHUNT)
2617                         CSQC_kh_hud();
2618                 else if(gametype == GAME_CTF)
2619                         CSQC_ctf_hud();
2620                 else if(gametype == GAME_NEXBALL)
2621                         CSQC_nb_hud();
2622                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2623                         CSQC_race_hud();
2624         }
2625         return;
2626 }