7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // return HUD background color
79 vector HUD_GetBgColor()
83 GetTeamRGB(myteam) * hud_color_bg_team;
85 // allow custom HUD colors in non-teamgames
86 color_x = cvar("hud_color_bg_r");
87 color_y = cvar("hud_color_bg_g");
88 color_z = cvar("hud_color_bg_b");
93 // return accuracy text color
94 vector HUD_AccuracyColor(float accuracy)
97 float yellow_accuracy = cvar("hud_accuracy_yellow"); // value at which this function returns yellow
102 else if(accuracy > yellow_accuracy) {
103 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
108 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
114 // draw number in the XSCALE font
115 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
118 string str, tmp, l_length;
120 vector vsize, num_color;
122 vsize_x = vsize_y = lettersize;
125 // showsign 1: always prefix with minus sign (useful in race distribution display)
126 // showsign 2: always prefix with plus sign (useful in race distribution display)
127 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
129 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
136 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
148 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
157 str = substring(str, l-digits, 999);
159 } else if(l < digits)
160 pos_x += (digits-l) * lettersize;
162 if (highlighted == 1) {
164 hl_size_x = vsize_x * l + vsize_x * 0.2;
165 hl_size_y = vsize_y * 1.1;
168 hl_size_x = hl_size_x + vsize_x;
171 hl_pos_x = pos_x - lettersize/10;
172 hl_pos_y = pos_y - lettersize/20;
175 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
186 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
187 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
192 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
193 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
197 for(i = 0; i < l; ++i)
199 tmp = substring(str, i, 1);
201 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
202 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
207 // color the number differently based on how big it is (used in the health/armor panel)
208 void HUD_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
217 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
222 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
229 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
233 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
241 HUD_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
244 float stringwidth_colors(string s, vector theSize)
246 return stringwidth(s, TRUE, theSize);
249 float stringwidth_nocolors(string s, vector theSize)
251 return stringwidth(s, FALSE, theSize);
254 #define CENTERPRINT_MAX_LINES 30
255 string centerprint_messages[CENTERPRINT_MAX_LINES];
256 float centerprint_width[CENTERPRINT_MAX_LINES];
257 vector centerprint_start;
258 float centerprint_expire;
259 float centerprint_num;
260 float centerprint_offset_hint;
261 vector centerprint_fontsize;
263 void centerprint(string strMessage)
265 float i, j, n, hcount;
268 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
270 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
272 if(cvar("scr_centertime") <= 0)
278 // strip trailing newlines
279 j = strlen(strMessage) - 1;
280 while(substring(strMessage, j, 1) == "\n" && j >= 0)
282 strMessage = substring(strMessage, 0, j + 1);
287 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
289 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
291 strMessage = substring(strMessage, j, strlen(strMessage) - j);
292 centerprint_offset_hint = j;
297 // if we get here, we have a message. Initialize its height.
300 n = tokenizebyseparator(strMessage, "\n");
302 for(j = 0; j < n; ++j)
304 getWrappedLine_remaining = argv(j);
305 while(getWrappedLine_remaining)
307 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
308 if(centerprint_messages[i])
309 strunzone(centerprint_messages[i]);
310 centerprint_messages[i] = strzone(s);
311 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
314 // half height for empty lines looks better
320 if(i >= CENTERPRINT_MAX_LINES)
326 h = centerprint_fontsize_y*hcount;
328 havail = vid_conheight;
329 if(cvar("con_chatpos") < 0)
330 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
331 if(havail > vid_conheight - 70)
332 havail = vid_conheight - 70; // avoid overlapping HUD
334 centerprint_start_x = 0;
337 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
339 // here, the centerprint would cover the crosshair. REALLY BAD.
340 forbiddenmin = vid_conheight * 0.5 - h - 16;
341 forbiddenmax = vid_conheight * 0.5 + 16;
343 allowedmin = scoreboard_bottom;
344 allowedmax = havail - h;
345 preferred = (havail - h)/2;
348 // possible orderings (total: 4! / 4 = 6)
349 // allowedmin allowedmax forbiddenmin forbiddenmax
350 // forbiddenmin forbiddenmax allowedmin allowedmax
351 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
353 // forbidden doesn't matter in this case
354 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
356 // allowedmin forbiddenmin allowedmax forbiddenmax
357 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
359 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
361 // allowedmin forbiddenmin forbiddenmax allowedmax
362 else if(allowedmin < forbiddenmin)
364 // make sure the forbidden zone is not covered
365 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
366 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
368 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
370 // forbiddenmin allowedmin allowedmax forbiddenmax
371 else if(allowedmax < forbiddenmax)
373 // it's better to leave the allowed zone (overlap with scoreboard) than
374 // to cover the forbidden zone (crosshair)
375 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
376 centerprint_start_y = forbiddenmax;
378 centerprint_start_y = forbiddenmin;
380 // forbiddenmin allowedmin forbiddenmax allowedmax
383 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
386 centerprint_start_y =
389 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
397 centerprint_expire = time + cvar("scr_centertime");
400 void HUD_DrawCenterPrint (void)
407 //if(time > centerprint_expire)
410 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
411 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
412 //sz = 1.2 / (a + 0.2);
417 pos = centerprint_start;
418 for (i=0; i<centerprint_num; i = i + 1)
420 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
421 ts = centerprint_messages[i];
424 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
425 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
426 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
427 pos_y = pos_y + centerprint_fontsize_y;
430 // half height for empty lines looks better
431 pos_y = pos_y + centerprint_fontsize_y * 0.5;
435 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
437 position_x -= 2 / 3 * strlen(text) * scale_x;
438 drawstring(position, text, scale, rgb, alpha, flag);
441 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
443 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
444 drawstring(position, text, scale, rgb, alpha, flag);
447 // return the string of the given race place
448 string race_PlaceName(float pos) {
456 return strcat(ftos(pos), "th");
459 // return the string of the onscreen race timer
460 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
468 if(histime == 0) // goal hit
472 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
482 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
488 lapstr = strcat(" (-", ftos(lapdelta), "L)");
491 else if(lapdelta < 0)
493 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
497 else if(histime > 0) // anticipation
499 if(mytime >= histime)
500 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
502 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
509 cpname = "Start line";
511 cpname = "Finish line";
513 cpname = strcat("Intermediate ", ftos(cp));
515 cpname = "Finish line";
518 return strcat(col, cpname);
519 else if(hisname == "")
520 return strcat(col, cpname, " (", timestr, ")");
522 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
525 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
526 float race_CheckName(string net_name) {
528 for (i=RANKINGS_CNT-1;i>=0;--i)
529 if(grecordholder[i] == net_name)
540 string HUD_Panel_GetName(float id)
543 case 0: return "weaponicons"; break;
544 case 1: return "inventory"; break;
545 case 2: return "powerups"; break;
546 case 3: return "healtharmor"; break;
547 case 4: return "notify"; break;
548 case 5: return "timer"; break;
549 case 6: return "radar"; break;
550 case 7: return "score"; break;
551 case 8: return "racetimer"; break;
556 // return active status of panel
557 float HUD_Panel_CheckActive(float id)
559 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
564 // return size of given panel
565 vector HUD_Panel_GetSize(float id)
567 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
570 // return pos of given panel
571 vector HUD_Panel_GetPos(float id)
574 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
577 pos_x = vid_conwidth + pos_x;
579 pos_y = vid_conheight + pos_y;
583 float HUD_Panel_GetMarigin(float id)
585 return bound(1, MARIGIN_MULTIPLIER * cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_marigin"), 30), 200);
588 vector HUD_Panel_GetColor(float id)
590 if(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")) != "")
591 return stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_color")));
593 return stov(cvar_string("hud_color"));
596 float HUD_Panel_GetBgActive(float id)
598 if(cvar("_hud_configure"))
601 return cvar_or(strcat("hud_", HUD_Panel_GetName(id), "_bg"), 1);
604 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
605 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
606 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
618 for (i = 0; i < panel_cnt; ++i) {
619 if(i == id || !HUD_Panel_CheckActive(i))
622 targPos = HUD_Panel_GetPos(i);
623 targSize = HUD_Panel_GetSize(i);
625 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
626 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
628 if(myPos_y + mySize_y < targPos_y)
630 if(myPos_y > targPos_y + targSize_y)
633 if(myPos_x + mySize_x < targPos_x)
635 if(myPos_x > targPos_x + targSize_x)
638 // OK, there IS a collision.
640 myCenter_x = myPos_x + 0.5 * mySize_x;
641 myCenter_y = myPos_y + 0.5 * mySize_y;
643 targCenter_x = targPos_x + 0.5 * targSize_x;
644 targCenter_y = targPos_y + 0.5 * targSize_y;
647 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
649 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
650 myTarget_x = targPos_x - myPos_x;
651 else // push it upwards
652 myTarget_y = targPos_y - myPos_y;
654 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
656 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
657 myTarget_x = targPos_x + targSize_x;
658 else // push it upwards
659 myTarget_y = targPos_y - myPos_y;
661 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
663 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
664 myTarget_x = targPos_x - myPos_x;
665 else // push it downwards
666 myTarget_y = targPos_y + targSize_y;
668 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
670 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
671 myTarget_x = targPos_x + targSize_x;
672 else // push it downwards
673 myTarget_y = targPos_y + targSize_y;
681 float HUD_Panel_SetSize(float id, vector mySize)
686 oldSize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
689 myPos = HUD_Panel_GetPos(id);
691 mySize = HUD_Panel_CheckResize(id, HUD_Panel_GetPos(id), mySize);
693 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x);
694 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
696 //mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth);
697 //mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight);
699 // this is to check if (and how) SetPos should be called
700 if(mySize_x == oldSize_x && mySize_y == oldSize_y)
701 didntresize = 3; // didnt resize either
702 else if(mySize_x == oldSize_x && mySize_y != oldSize_y)
703 didntresize = 2; // resized Y
704 else if(mySize_y == oldSize_y && mySize_x != oldSize_x)
705 didntresize = 1; // resized X
708 s = strcat(ftos(mySize_x), " ", ftos(mySize_y));
709 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
713 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
714 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
726 for (i = 0; i < panel_cnt; ++i) {
727 if(i == id || !HUD_Panel_CheckActive(i))
730 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetMarigin(id);
731 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetMarigin(id);
733 if(myPos_y + mySize_y < targPos_y)
735 if(myPos_y > targPos_y + targSize_y)
738 if(myPos_x + mySize_x < targPos_x)
740 if(myPos_x > targPos_x + targSize_x)
743 // OK, there IS a collision.
745 myCenter_x = myPos_x + 0.5 * mySize_x;
746 myCenter_y = myPos_y + 0.5 * mySize_y;
748 targCenter_x = targPos_x + 0.5 * targSize_x;
749 targCenter_y = targPos_y + 0.5 * targSize_y;
752 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
754 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
755 myTarget_x = targPos_x - mySize_x;
756 else // push it upwards
757 myTarget_y = targPos_y - mySize_y;
759 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
761 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
762 myTarget_x = targPos_x + targSize_x;
763 else // push it upwards
764 myTarget_y = targPos_y - mySize_y;
766 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
768 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
769 myTarget_x = targPos_x - mySize_x;
770 else // push it downwards
771 myTarget_y = targPos_y + targSize_y;
773 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
775 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
776 myTarget_x = targPos_x + targSize_x;
777 else // push it downwards
778 myTarget_y = targPos_y + targSize_y;
785 void HUD_Panel_SetPos(float id, vector pos, float didntresize)
788 oldPos = HUD_Panel_GetPos(id);
791 else if(didntresize == 1)
793 else if(didntresize == 3)
797 mySize = HUD_Panel_GetSize(id);
799 pos = HUD_Panel_CheckMove(id, pos, mySize);
801 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
802 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
804 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
805 pos_x = pos_x - vid_conwidth;
806 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
807 pos_y = pos_y - vid_conheight;
810 s = strcat(ftos(pos_x), " ", ftos(pos_y));
812 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
816 float prevMouseClicked; // previous state
817 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
819 prevMouseClicked = mouseClicked;
820 if(nPrimary == K_MOUSE1)
822 if(bInputType == 0) { // key pressed
826 if(bInputType == 1) {// key released
834 vector mousepos, mouseprevpos;
835 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
836 vector panel_click_pos; // panel pos (saved only upon a click)
837 vector panel_click_size; // panel size (saved only upon a click)
838 float highlightedPanel;
839 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
840 void HUD_Panel_Mouse()
842 if(mouseClicked == 0) {
843 highlightedPanel = -1;
844 highlightedAction = 0;
847 mousepos = mousepos + getmousepos();
849 mousepos_x = bound(0, mousepos_x, vid_conwidth);
850 mousepos_y = bound(0, mousepos_y, vid_conheight);
852 drawpic(mousepos, "gfx/menu/default/cursor.tga", '32 32 0', '1 1 1', 1, hud_alpha_fg);
860 for(i = 0; i <= panel_cnt; i++)
862 panelPos = HUD_Panel_GetPos(i);
863 panelSize = HUD_Panel_GetSize(i);
864 marigin = HUD_Panel_GetMarigin(i);
865 if(prevMouseClicked == 0) {
867 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
869 highlightedPanel = i;
870 highlightedAction = 1;
872 // resize from topleft border
873 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
875 highlightedPanel = i;
876 highlightedAction = 2;
879 // resize from topright border
880 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - eX * marigin && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
882 highlightedPanel = i;
883 highlightedAction = 2;
886 // resize from bottomleft border
887 else if(mousepos_x >= panelPos_x - eX * marigin && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
889 highlightedPanel = i;
890 highlightedAction = 2;
893 // resize from bottomright border
894 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + eX * marigin && mousepos_y <= panelPos_y + panelSize_y + eY * marigin)
896 highlightedPanel = i;
897 highlightedAction = 2;
902 if(highlightedPanel == i)
904 if(prevMouseClicked == 0)
906 panel_click_distance = mousepos - panelPos;
907 panel_click_pos = panelPos;
908 panel_click_size = panelSize;
911 if(highlightedAction == 1)
912 HUD_Panel_SetPos(i, mousepos - panel_click_distance, 0);
913 else if(highlightedAction == 2)
915 float didntresize; // panel too big/too small, dont resize (also has to affect moving)
916 if(resizeCorner == 1) {
917 didntresize = HUD_Panel_SetSize(i, panelSize + mouseprevpos - mousepos);
918 HUD_Panel_SetPos(i, mousepos - panel_click_distance, didntresize);
920 if(resizeCorner == 2) {
921 didntresize = HUD_Panel_SetSize(i, eY * panel_click_size_y + eX * (mousepos_x - panelPos_x - (panel_click_distance_x - panel_click_size_x))
922 + eY * (panel_click_distance_y + (panel_click_pos_y - mousepos_y)));
923 HUD_Panel_SetPos(i, eX * panelPos_x + eY * (mousepos_y - panel_click_distance_y), didntresize);
925 if(resizeCorner == 3) {
926 didntresize = HUD_Panel_SetSize(i, panelSize + eX * (mouseprevpos_x - mousepos_x) + eY * (mousepos_y - mouseprevpos_y));
927 HUD_Panel_SetPos(i, eX * (mousepos_x - panel_click_distance_x) + eY * panelPos_y, didntresize);
929 if(resizeCorner == 4) {
930 HUD_Panel_SetSize(i, mousepos - panelPos - (panel_click_distance - panel_click_size));
936 mouseprevpos = mousepos;
937 prevMouseClicked = mouseClicked;
940 /*void HUD_DrawDockEdge(float id, vector p1, vector p2, float target)
946 */ // maybe one day, since this will be quite complicated
951 float weaponspace[10];
952 void HUD_WeaponIcons_Clear()
955 for(idx = 0; idx < 10; ++idx)
956 weaponspace[idx] = 0;
959 void HUD_WeaponIcons()
961 float alpha, height, marigin, accuracybar_height, stat_weapons; // "constants"
962 vector pos, color, accuracy_color;
963 float i, id, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
965 pos = HUD_Panel_GetPos(0);
966 height = cvar_or("hud_weaponicons_height", 12);
967 marigin = HUD_Panel_GetMarigin(0);
968 accuracybar_height = cvar_or("hud_weaponicons_accuracybar_height", 3);
969 color = HUD_Panel_GetColor(0);
971 stat_weapons = getstati(STAT_WEAPONS);
972 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
974 self = get_weaponinfo(i);
975 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
979 if(HUD_Panel_GetBgActive(0) && weapon_cnt)
980 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", eX * (height * 2 * weapon_cnt + 2 * marigin) + eY * (height + 2 * marigin), color, hud_alpha_bg, '1 1 0' * (1/marigin));
983 weapon_stats = getstati(STAT_DAMAGE_HITS);
984 weapon_number = weapon_stats & 63;
985 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
987 weapon_stats = getstati(STAT_DAMAGE_FIRED);
988 weapon_number = weapon_stats & 63;
989 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
991 if(cvar_or("hud_weaponicons_fade", 1))
993 fade = 3.2 - 2 * (time - weapontime);
994 fade = bound(0.7, fade, 1);
999 HUD_WeaponIcons_Clear();
1001 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1003 self = get_weaponinfo(i);
1004 if(self.weapons && self.impulse >= 0 && stat_weapons & self.weapons)
1008 alpha = (id == activeweapon) ? 1 : 0.6;
1010 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1011 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1012 if(id == 0) // porto and hook should be last
1017 if(id+1 == activeweapon)
1018 drawpic(pos, "gfx/hud/sb_ammobg", eX * (2 * height) + eY * height, color, fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1019 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), eX * 2 * height + eY * height, '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1020 //pos_y += size * 1/6; TODO: support for vertical mode
1021 if(cvar_or("hud_weaponicons_number", 1))
1022 drawstring(pos, ftos(id+1), '1 1 0' * 0.5 * height, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1024 // draw the weapon accuracy on the HUD
1025 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1028 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1030 accuracy_color = HUD_AccuracyColor(weapon_stats);
1032 drawpic(pos - '2 0 0' + eY * (height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", eX * 2 * height + eY * accuracybar_height, accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1034 pos_x += height * 2;
1044 float GetAmmoStat(float i)
1048 case 0: return STAT_SHELLS;
1049 case 1: return STAT_NAILS;
1050 case 2: return STAT_ROCKETS;
1051 case 3: return STAT_CELLS;
1052 case 4: return STAT_FUEL;
1057 float GetAmmoItemCode(float i)
1061 case 0: return IT_SHELLS;
1062 case 1: return IT_NAILS;
1063 case 2: return IT_ROCKETS;
1064 case 3: return IT_CELLS;
1065 case 4: return IT_FUEL;
1070 string GetAmmoPicture(float i)
1074 case 0: return "gfx/hud/sb_shells";
1075 case 1: return "gfx/hud/sb_bullets";
1076 case 2: return "gfx/hud/sb_rocket";
1077 case 3: return "gfx/hud/sb_cells";
1078 case 4: return "gfx/hud/sb_fuel";
1083 void HUD_Inventory()
1089 vector pos, mySize, mysize, mypos, color;
1090 marigin = HUD_Panel_GetMarigin(1);
1091 pos = HUD_Panel_GetPos(1);
1092 mySize = HUD_Panel_GetSize(1);
1093 color = HUD_Panel_GetColor(1);
1095 if(HUD_Panel_GetBgActive(1))
1096 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1099 stat_items = getstati(STAT_ITEMS);
1100 for (i = 0; i < 4; ++i) {
1102 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1104 if(cvar("hud_ammo_onlycurrent")) { // force showing current ammo only with conwidths < 800
1105 if (stat_items & GetAmmoItemCode(i)) {
1106 drawpic(pos - '1 1 0' * marigin, "gfx/hud/sb_ammobg", mysize + '1 1 0' * marigin, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1107 drawpic(pos + eX * mysize_x * 1.7, GetAmmoPicture(i), '24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1109 HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1111 HUD_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1115 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1117 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1118 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1119 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1120 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1122 mysize_x = 0.25 * mySize_x;
1123 mysize_y = mySize_y;
1124 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1126 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1127 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1128 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1129 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1131 mysize_x = 0.5 * mySize_x;
1132 mysize_y = 0.5 * mySize_y;
1133 } else { // arrange vertically
1135 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1136 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1137 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1138 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1140 mysize_x = mySize_x;
1141 mysize_y = 0.25 * mySize_y;
1144 if (stat_items & GetAmmoItemCode(i))
1145 drawpic(mypos, "gfx/hud/sb_ammobg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1146 drawpic(mypos + eX * 0.66 * mysize_x + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1148 if(stat_items & GetAmmoItemCode(i))
1149 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1151 HUD_DrawXNum(mypos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1153 if(stat_items & GetAmmoItemCode(i))
1154 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1156 HUD_DrawXNum(mypos + '1 1 0' * 0.26 * mysize_y, a, 3, 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1163 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
1165 if (a > 0) { // if we have fuel, draw the amount
1166 float invincibility_time, dt;
1167 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1168 dt = invincibility_time - time;
1169 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
1173 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
1177 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1179 HUD_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1181 HUD_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1188 void HUD_Powerups() {
1189 float stat_items, dt;
1192 vector pos, mySize, color;
1193 marigin = HUD_Panel_GetMarigin(2);
1194 pos = HUD_Panel_GetPos(2);
1195 mySize = HUD_Panel_GetSize(2);
1196 color = HUD_Panel_GetColor(2);
1198 if(HUD_Panel_GetBgActive(2))
1199 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1201 stat_items = getstati(STAT_ITEMS);
1203 if not(stat_items & IT_STRENGTH)
1204 if not(stat_items & IT_INVINCIBLE)
1208 if (getstati(STAT_HEALTH) <= 0)
1211 float strength_time, invincibility_time, countdown_fontsize;
1214 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1215 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1217 if (strength_time) {
1218 dt = strength_time - time;
1223 drawpic_expanding_two(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1224 bound(0, (ceil(dt) - dt) / 0.5, 1));
1228 drawpic(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1230 HUD_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1234 drawpic_expanding(pos, "gfx/hud/sb_str", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1235 bound(0, -dt / 0.5, 1));
1240 if (invincibility_time) {
1241 dt = invincibility_time - time;
1246 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1247 bound(0, (ceil(dt) - dt) / 0.5, 1));
1251 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1253 HUD_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1257 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE,
1258 bound(0, -dt / 0.5, 1));
1263 // Health/armor (#3)
1265 void HUD_HealthArmor(void)
1269 vector pos, mySize, color;
1270 marigin = HUD_Panel_GetMarigin(3);
1271 pos = HUD_Panel_GetPos(3);
1272 mySize = HUD_Panel_GetSize(3);
1273 color = HUD_Panel_GetColor(3);
1275 if(HUD_Panel_GetBgActive(3))
1276 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1278 float armor, health, x;
1279 armor = getstati(STAT_ARMOR);
1280 health = getstati(STAT_HEALTH);
1282 if(hud_hudselector == 2) // combined health and armor display
1285 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1288 num_pos = - '96 28 0';
1292 if(v_z) // fully armored
1294 // here, armorideal > armor
1295 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1296 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', hud_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
1300 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', hud_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
1301 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1303 HUD_DrawXNum_Colored(num_pos, x, 24, hud_alpha_fg); // draw the combined health and armor
1308 vector health_pos, armor_pos;
1310 if (hud_hudselector == 0) { // old style layout with armor left of health
1312 health_pos = pos + eX * 0.5 * mySize_x;
1316 armor_pos = pos + eX * 0.5 * mySize_x;
1324 drawpic(armor_pos + eX * 0.35 * mySize_x, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1326 drawpic(armor_pos + eX * 0.35 * mySize_x, "gfx/hud/sb_armor", '1 1 0' * mySize_y, '1 1 1', (x+10)/55 * hud_alpha_fg, DRAWFLAG_NORMAL);
1327 HUD_DrawXNum_Colored(armor_pos + eY * 0.25 * mySize_y, x, 0.5 * mySize_y, hud_alpha_fg);
1332 drawpic(health_pos + eX * 0.35 * mySize_x, "gfx/hud/sb_health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1333 HUD_DrawXNum_Colored(health_pos + eY * 0.25 * mySize_y, x, 0.5 * mySize_y, hud_alpha_fg);
1343 vector pos, mySize, color;
1344 marigin = HUD_Panel_GetMarigin(7);
1345 pos = HUD_Panel_GetPos(7);
1346 mySize = HUD_Panel_GetSize(7);
1347 color = HUD_Panel_GetColor(7);
1349 if(HUD_Panel_GetBgActive(7))
1350 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1352 float score, distribution, leader;
1353 vector score_pos, secondary_score_pos, distribution_color;
1355 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1357 if (!teamplay) { // non-teamgames
1358 // me vector := [team/connected frags id]
1359 pl = players.sort_next;
1364 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1368 score = me.(scores[ps_primary]);
1370 if(distribution >= 5) {
1371 distribution_color = eY;
1373 } else if(distribution >= 0) {
1374 distribution_color = '1 1 1';
1376 } else if(distribution >= -5)
1377 distribution_color = '1 1 0';
1379 distribution_color = eX;
1381 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.3 * mySize_y, distribution, 6, 3, 0.3 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1382 HUD_DrawXNum(pos + eX * mySize_x - eX * 6 * 0.75 * mySize_y + eY * 0.35 * mySize_y, score, 6, 0, 0.75 * mySize_y, distribution_color, leader, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1383 } else { // teamgames
1384 float max_fragcount;
1385 max_fragcount = -999;
1387 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1388 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1390 score = tm.(teamscores[ts_primary]);
1393 if (score > max_fragcount)
1394 max_fragcount = score;
1396 if(tm.team == myteam) {
1397 if (max_fragcount == score)
1399 HUD_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1401 if (max_fragcount == score)
1403 HUD_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, hud_alpha_fg, DRAWFLAG_NORMAL);
1404 secondary_score_pos = secondary_score_pos + '0 16 0';
1412 void HUD_RaceTimer (void) {
1415 vector pos, mySize, color;
1416 marigin = HUD_Panel_GetMarigin(8);
1417 pos = HUD_Panel_GetPos(8);
1418 mySize = HUD_Panel_GetSize(8);
1419 color = HUD_Panel_GetColor(8);
1421 if(HUD_Panel_GetBgActive(8))
1422 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
1424 drawfont = sbar_bigfont;
1426 string s, forcetime;
1428 if(race_checkpointtime)
1430 a = bound(0, 2 - (time - race_checkpointtime), 1);
1433 if(a > 0) // just hit a checkpoint?
1435 if(race_checkpoint != 254)
1437 if(race_time && race_previousbesttime)
1438 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1440 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1442 forcetime = TIME_ENCODED_TOSTRING(race_time);
1447 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1449 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1450 if(a > 0) // next one?
1452 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1457 if(s != "" && a > 0)
1459 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1460 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1461 drawcolorcodedstring(pos, s, '1 1 0' * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
1464 if(race_penaltytime)
1466 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1469 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1470 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1471 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1472 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1478 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1479 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1480 drawstring_expanding(pos - eX * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
1485 if(race_laptime && race_checkpoint != 255)
1487 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1488 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1489 drawstring(pos - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1494 if(race_mycheckpointtime)
1496 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1497 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1498 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1499 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1500 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1502 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1504 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1505 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1506 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1507 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1508 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1511 if(race_penaltytime && !race_penaltyaccumulator)
1513 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1514 a = bound(0, (1 + t - time), 1);
1518 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1520 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1521 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1522 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1523 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1528 drawfont = sbar_font;
1537 // Notification area (#4)
1538 // OH MY GOOODDDDDD this thing is colossal :/
1540 float vote_yescount;
1543 float vote_highlighted; // currently selected vote
1545 float vote_active; // is there an active vote?
1546 float vote_prev; // previous state of vote_active to check for a change
1548 float vote_change; // "time" when vote_active changed
1552 if(spectatee_status && !intermission)
1554 drawfont = sbar_bigfont;
1555 if(spectatee_status == -1)
1558 s = GetPlayerName(spectatee_status - 1);
1559 // spectated player name between HUD and chat area, aligned to the left
1561 pos_y = - 50 - sbar_fontsize_spec_y;
1562 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
1563 drawcolorcodedstring(pos, s, sbar_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
1564 drawfont = sbar_font;
1566 // spectator text in the upper right corner
1567 if(spectatee_status == -1)
1568 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1570 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1572 if(spectatee_status == -1)
1573 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1575 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1577 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1579 if(gametype == GAME_ARENA)
1580 s = "^1Wait for your turn to join";
1581 else if(gametype == GAME_LMS)
1584 sk = playerslots[player_localentnum - 1];
1585 if(sk.(scores[ps_primary]) >= 666)
1586 s = "^1Match has already begun";
1587 else if(sk.(scores[ps_primary]) > 0)
1588 s = "^1You have no more lives left";
1590 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1593 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1595 //show restart countdown:
1596 if (time < getstatf(STAT_GAMESTARTTIME)) {
1598 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1599 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1600 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1603 if(warmup_stage && !intermission)
1605 s = "^2Currently in ^1warmup^2 stage!";
1608 // move more important stuff more to the middle so its more visible
1611 if(mod(time, 1) >= 0.5)
1616 if(ready_waiting && !intermission && !spectatee_status)
1618 if(ready_waiting_for_me)
1621 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1623 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1628 s = strcat("^2Waiting for others to ready up to end warmup...");
1630 s = strcat("^2Waiting for others to ready up...");
1633 else if(warmup_stage && !intermission && !spectatee_status)
1635 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1638 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
1640 float ts_min, ts_max;
1641 tm = teams.sort_next;
1644 for(; tm.sort_next; tm = tm.sort_next)
1646 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1648 if(!ts_min) ts_min = tm.team_size;
1649 else ts_min = min(ts_min, tm.team_size);
1650 if(!ts_max) ts_max = tm.team_size;
1651 else ts_max = max(ts_max, tm.team_size);
1653 if ((ts_max - ts_min) > 1)
1655 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1656 tm = GetTeam(myteam, false);
1658 if (tm.team != COLOR_SPECTATOR)
1659 if (tm.team_size == ts_max)
1660 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1666 if(vote_active != vote_prev) {
1668 vote_prev = bound(0, vote_active, 1);
1672 vote_alpha = bound(0, (time - vote_change) * 2, 1);
1674 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
1677 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
1679 vector voteorigin = bottomright - '290 135 0';
1680 vector votesize = '280 70 0';
1681 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, HUD_GetBgColor(), a * hud_alpha_bg, DRAWFLAG_NORMAL);
1683 s = "A vote has been called for: ";
1684 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - eX * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1685 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
1686 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - eX * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * hud_alpha_fg, DRAWFLAG_NORMAL);
1688 // print the yes/no counts
1689 s = strcat("Yes: ", ftos(vote_yescount));
1690 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1691 s = strcat("No: ", ftos(vote_nocount));
1692 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - eX * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1694 // draw the progress bars
1695 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
1696 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1698 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
1699 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1701 // draw the highlights
1702 if(vote_highlighted == 1) {
1703 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1704 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1706 else if(vote_highlighted == 2) {
1707 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
1708 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
1711 drawresetcliparea();
1713 else if(!vote_active) {
1714 vote_highlighted = 0;
1720 float race_status_time;
1721 float race_status_prev;
1722 string race_status_name_prev;
1723 void HUD_DrawRaceStatus(vector pos)
1725 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1726 race_status_time = time + 5;
1727 race_status_prev = race_status;
1728 if (race_status_name_prev)
1729 strunzone(race_status_name_prev);
1730 race_status_name_prev = strzone(race_status_name);
1734 a = bound(0, race_status_time - time, 1);
1737 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1741 rank = race_CheckName(race_status_name);
1743 rankname = race_PlaceName(rank);
1745 if(race_status == 0)
1746 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1747 else if(race_status == 1) {
1748 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1749 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1750 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1751 } else if(race_status == 2) {
1752 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1753 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1755 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1756 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1757 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1758 } else if(race_status == 3) {
1759 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1760 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1761 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
1764 if (race_status_time - time <= 0) {
1765 race_status_prev = -1;
1767 if(race_status_name)
1768 strunzone(race_status_name);
1769 race_status_name = string_null;
1770 if(race_status_name_prev)
1771 strunzone(race_status_name_prev);
1772 race_status_name_prev = string_null;
1776 // CTF HUD modicon section
1777 float redflag_prevframe, blueflag_prevframe; // status during previous frame
1778 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
1779 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
1781 void CSQC_ctf_hudreset(void)
1783 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
1786 void CSQC_ctf_hud(void)
1788 vector bottomleft, redflag_pos, blueflag_pos, sz;
1789 float f; // every function should have that
1790 bottomleft_y = vid_conheight;
1793 float redflag, blueflag; // current status
1794 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
1797 stat_items = getstati(STAT_ITEMS);
1798 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1799 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1801 // when status CHANGES, set old status into prevstatus and current status into status
1802 if (redflag != redflag_prevframe)
1804 redflag_statuschange_time = time;
1805 redflag_prevstatus = redflag_prevframe;
1806 redflag_prevframe = redflag;
1809 if (blueflag != blueflag_prevframe)
1811 blueflag_statuschange_time = time;
1812 blueflag_prevstatus = blueflag_prevframe;
1813 blueflag_prevframe = blueflag;
1816 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
1817 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
1819 float BLINK_FACTOR = 0.15;
1820 float BLINK_BASE = 0.85;
1822 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
1824 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
1826 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
1828 string red_icon, red_icon_prevstatus;
1829 float red_alpha, red_alpha_prevstatus;
1830 red_alpha = red_alpha_prevstatus = 1;
1832 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
1833 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
1834 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1836 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1837 red_icon = "gfx/hud/sb_flag_red_shielded";
1839 red_icon = string_null;
1842 switch(redflag_prevstatus) {
1843 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
1844 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
1845 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1848 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
1849 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
1850 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
1852 red_icon_prevstatus = string_null;
1856 string blue_icon, blue_icon_prevstatus;
1857 float blue_alpha, blue_alpha_prevstatus;
1858 blue_alpha = blue_alpha_prevstatus = 1;
1860 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
1861 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
1862 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1864 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1865 blue_icon = "gfx/hud/sb_flag_blue_shielded";
1867 blue_icon = string_null;
1870 switch(blueflag_prevstatus) {
1871 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
1872 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
1873 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
1876 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
1877 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
1878 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
1880 blue_icon_prevstatus = string_null;
1884 if (myteam == COLOR_TEAM1) { // always draw own flag on left
1885 redflag_pos = bottomleft - '-4 50 0';
1886 blueflag_pos = bottomleft - '-62 50 0';
1888 blueflag_pos = bottomleft - '-4 50 0';
1889 redflag_pos = bottomleft - '-62 50 0';
1894 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
1895 if(red_icon_prevstatus && f < 1)
1896 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
1898 drawpic(redflag_pos, red_icon, sz, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
1900 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
1901 if(blue_icon_prevstatus && f < 1)
1902 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
1904 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
1907 /*void HUD_Mod_Race (void) {
1908 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1909 pl = players.sort_next;
1912 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1913 if(pl.scores[ps_primary] == 0)
1916 score = me.(scores[ps_primary]);
1918 float racemin, racesec, racemsec;
1919 float distsec, distmsec, minusplus;
1921 racemin = floor(score/(60 * TIME_FACTOR));
1922 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1923 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1925 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1926 // distribution display
1927 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1929 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1930 distmsec = fabs(distribution);
1932 distsec = floor(fabs(distribution)/TIME_FACTOR);
1933 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1934 if (distribution < 0)
1938 if (distribution <= 0) {
1939 distribution_color = eY;
1940 minusplus = 1; // minusplus 1: always prefix with minus sign
1943 distribution_color = eX;
1944 minusplus = 2; // minusplus 1: always prefix with plus sign
1946 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1947 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1948 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
1950 // race record display
1951 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1952 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1954 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1955 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1956 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1958 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1959 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
1963 // Keyhunt HUD modicon section
1964 float kh_runheretime;
1966 void CSQC_kh_hudreset(void)
1971 void CSQC_kh_hud(void)
1976 vector p, pa, kh_size, kh_asize;
1979 p_y = vid_conheight - 34 - 3;
1982 kh_keys = getstati(STAT_KH_KEYS);
1984 kh_size = '19 34 0';
1985 kh_asize = '19 10 0';
1992 for(i = 0; i < 4; ++i)
1994 key = floor(kh_keys / pow(32, i)) & 31;
1996 if(keyteam == 30 && keycount <= 4)
1998 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2001 // this yields 8 exactly if "RUN HERE" shows
2006 kh_runheretime = time;
2007 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2012 for(i = 0; i < 4; ++i)
2014 key = floor(kh_keys / pow(32, i)) & 31;
2027 default: // owned or dropped
2032 a = a * hud_alpha_fg;
2033 aa = aa * hud_alpha_fg;
2039 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2042 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2045 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2048 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2053 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2056 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2059 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2062 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2065 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2074 // Nexball HUD modicon section
2075 #define NBPB_SIZE '96 38 0'
2076 #define NBPB_BT 2 //thickness
2077 #define NBPB_BRGB '1 1 1'
2078 #define NBPB_BALPH 1 //alpha
2079 #define NBPB_BFLAG DRAWFLAG_NORMAL
2080 #define NBPB_IALPH 0.4
2081 #define NBPB_IFLAG DRAWFLAG_NORMAL
2082 #define NBPB_IRGB '0.7 0.1 0'
2084 void CSQC_nb_hud(void)
2086 float stat_items, nb_pb_starttime, dt, p;
2089 stat_items = getstati(STAT_ITEMS);
2090 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2093 pos_y = vid_conheight - 42;
2096 //Manage the progress bar if any
2097 if (nb_pb_starttime > 0)
2100 dt = mod(time - nb_pb_starttime, nb_pb_period);
2101 // one period of positive triangle
2102 p = 2 * dt / nb_pb_period;
2108 drawfill(pos, p * s_x * eX + s_y * eY, NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2112 drawline(NBPB_BT, pos , pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2113 drawline(NBPB_BT, pos , pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2114 drawline(NBPB_BT, pos + s, pos + eX * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2115 drawline(NBPB_BT, pos + s, pos + eY * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2118 pos_x += 12; //horizontal margin to the picture
2119 pos_y += 2; //vertical margin to the picture
2121 if (stat_items & IT_KEY1)
2122 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
2125 // Race/CTS HUD modicon section
2126 float crecordtime_prev; // last remembered crecordtime
2127 float crecordtime_change_time; // time when crecordtime last changed
2128 float srecordtime_prev; // last remembered srecordtime
2129 float srecordtime_change_time; // time when srecordtime last changed
2130 void CSQC_race_hud(void)
2133 me = playerslots[player_localentnum - 1];
2135 float f; // yet another function has this
2136 score = me.(scores[ps_primary]);
2138 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2139 return; // no records in the actual race
2141 drawfont = sbar_bigfont;
2144 pos_y = vid_conheight - 48;
2146 // clientside personal record
2148 if(gametype == GAME_CTS)
2152 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2154 if(score && score < t || !t)
2155 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2157 if(t != crecordtime_prev) {
2158 crecordtime_prev = t;
2159 crecordtime_change_time = time;
2161 f = time - crecordtime_change_time;
2164 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2165 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2167 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2168 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2169 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2170 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2175 t = race_server_record;
2176 if(t != srecordtime_prev) {
2177 srecordtime_prev = t;
2178 srecordtime_change_time = time;
2180 f = time - srecordtime_change_time;
2183 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2184 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2186 drawstring(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2187 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2188 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2189 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
2191 drawfont = sbar_font;
2200 vector pos, mySize, color;
2201 marigin = HUD_Panel_GetMarigin(5);
2202 pos = HUD_Panel_GetPos(5);
2203 mySize = HUD_Panel_GetSize(5);
2204 color = HUD_Panel_GetColor(5);
2206 if(HUD_Panel_GetBgActive(5))
2207 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2209 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2211 timelimit = getstatf(STAT_TIMELIMIT);
2213 HUD_DrawRaceStatus(pos + '0 30 0');
2215 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2216 timeleft = ceil(timeleft);
2217 minutesLeft = floor(timeleft / 60);
2218 secondsLeft = timeleft - minutesLeft*60;
2221 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2222 timer_color = '1 1 1'; //white
2223 else if(minutesLeft >= 1)
2224 timer_color = '1 1 0'; //yellow
2226 timer_color = '1 0 0'; //red
2228 if (cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2229 if (time < getstatf(STAT_GAMESTARTTIME)) {
2230 //while restart is still active, show 00:00
2231 minutes = seconds = 0;
2233 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2234 minutes = floor(elapsedTime / 60);
2235 seconds = elapsedTime - minutes*60;
2238 minutes = minutesLeft;
2239 seconds = secondsLeft;
2242 if(minutesLeft >= 1 || cvar("hud_increment_maptime") || timelimit == 0 || warmup_stage) {
2243 HUD_DrawXNum(pos, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2244 drawpic(pos + eX * 0.5 * mySize_x, "gfx/hud/num_colon", eX * mySize_y + eY * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2246 HUD_DrawXNum(pos + eX * 0.6 * mySize_x, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2252 void() teamradar_view =
2256 vector pos, mySize, color;
2257 marigin = HUD_Panel_GetMarigin(6);
2258 pos = HUD_Panel_GetPos(6);
2259 mySize = HUD_Panel_GetSize(6);
2260 color = HUD_Panel_GetColor(6);
2262 if(HUD_Panel_GetBgActive(6))
2263 draw_BorderPicture(pos - '1 1 0' * marigin, "gfx/hud/border", mySize + '1 1 0' * 2 * marigin, color, hud_alpha_bg, '1 1 0' * (marigin/MARIGIN_MULTIPLIER));
2265 local float color1, color2; // color already declared as a global in sbar.qc
2268 float scale2d, normalsize, bigsize;
2271 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed
2272 teamradar_size2d = mySize;
2274 if(minimapname == "" && !ons_showmap)
2277 teamradar_loadcvars();
2279 switch(cl_teamradar_zoommode)
2283 f = current_zoomfraction;
2286 f = 1 - current_zoomfraction;
2296 switch(cl_teamradar_rotation)
2299 teamradar_angle = view_angles_y - 90;
2302 teamradar_angle = 90 * cl_teamradar_rotation;
2306 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2307 teamradar_size2d = mySize;
2309 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0';
2310 if(pos == eX * vid_conwidth)
2312 if(cl_teamradar_nohudhack < 2)
2314 if(cl_teamradar_nohudhack < 1)
2315 teamradar_extraclip_mins_y -= 25;
2317 else if(pos == eY * vid_conheight || pos == eX * vid_conwidth + eY * vid_conheight)
2319 if(cl_teamradar_nohudhack < 2)
2321 //if(cl_teamradar_nohudhack < 1)
2322 //teamradar_extraclip_size_y += 50; // don't, the HUD looks nice
2325 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2326 if(cl_teamradar_rotation == 0)
2328 // max-min distance must fit the radar in any rotation
2329 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2333 vector c0, c1, c2, c3, span;
2334 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2335 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2336 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2337 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2339 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2340 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2342 // max-min distance must fit the radar in x=x, y=y
2344 teamradar_size2d_x * scale2d / (1.05 * span_x),
2345 teamradar_size2d_y * scale2d / (1.05 * span_y)
2349 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / cl_teamradar_scale;
2350 if(bigsize > normalsize)
2351 normalsize = bigsize;
2355 + (1 - f) * normalsize;
2356 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2357 f * (mi_min + mi_max) * 0.5
2358 + (1 - f) * view_origin);
2360 color1 = GetPlayerColor(player_localentnum-1);
2361 rgb = GetTeamRGB(color1);
2370 draw_teamradar_background(cl_teamradar_background_alpha, cl_teamradar_foreground_alpha);
2374 drawresetcliparea();
2376 vector frame_origin, frame_size;
2377 frame_origin = frame_size = '0 0 0';
2379 frame_origin_x = pos_x - teamradar_size2d_x * 0.55859375; // matches the picture
2380 frame_origin_y = pos_y - teamradar_size2d_y * 0.55859375; // matches the picture
2381 frame_size_x = pos_x * 1.1171875; // matches the picture
2382 frame_size_y = pos_y * 1.1171875; // matches the picture
2383 drawpic(frame_origin, "gfx/ons-frame.tga", frame_size, '1 1 1', hud_alpha_fg, 0);
2384 drawpic(frame_origin, "gfx/ons-frame-team.tga", frame_size, rgb, hud_alpha_fg, 0);
2387 pos_x - teamradar_size2d_x * 0.5,
2388 pos_y - teamradar_size2d_y * 0.5,
2394 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2395 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2396 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2397 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2398 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2400 color2 = GetPlayerColor(tm.sv_entnum);
2401 //if(color == COLOR_SPECTATOR || color == color2)
2402 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2404 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2406 drawresetcliparea();
2415 void HUD_DrawPressedKeys(void)
2420 pos = stov(cvar_string("cl_showpressedkeys_position"));
2422 bgsize = '126 75 0';
2424 pos = eX * (vid_conwidth - bgsize_x) * pos_x
2425 + eY * (vid_conheight - bgsize_y) * pos_y;
2426 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2428 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2429 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
2430 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2431 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2432 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2433 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2434 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2435 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2438 void HUD_ShowSpeed(void)
2441 float pos, conversion_factor;
2442 string speed, zspeed, unit;
2444 switch(cvar("cl_showspeed_unit"))
2449 conversion_factor = 1.0;
2453 conversion_factor = 1.0;
2457 conversion_factor = 0.0254;
2461 conversion_factor = 0.0254 * 3.6;
2465 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2469 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2473 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2475 numsize_x = numsize_y = cvar("cl_showspeed_size");
2476 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2478 drawfont = sbar_bigfont;
2479 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2481 if (cvar("cl_showspeed_z") == 1) {
2482 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2483 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2486 drawfont = sbar_font;
2489 vector acc_prevspeed;
2493 void HUD_ShowAcceleration(void)
2495 float acceleration, sz, scale, alpha, f;
2496 vector pos, top, rgb;
2497 top_x = vid_conwidth/2;
2500 f = time - acc_prevtime;
2501 if(cvar("cl_showacceleration_z"))
2502 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2504 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2505 acc_prevspeed = pmove_vel;
2506 acc_prevtime = time;
2508 f = bound(0, f * 10, 1);
2509 acc_avg = acc_avg * (1 - f) + acceleration * f;
2510 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2512 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
2514 sz = cvar("cl_showacceleration_size");
2515 scale = cvar("cl_showacceleration_scale");
2516 alpha = cvar("cl_showacceleration_alpha");
2517 if (cvar("cl_showacceleration_color_custom"))
2518 rgb = stov(cvar_string("cl_showacceleration_color"));
2521 if (acceleration < 0) {
2522 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2523 } else if (acceleration > 0) {
2524 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2528 if (acceleration > 0)
2529 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2530 else if (acceleration < 0)
2531 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
2534 void HUD_Reset (void)
2536 // reset gametype specific icons
2537 if(gametype == GAME_KEYHUNT)
2539 else if(gametype == GAME_CTF)
2540 CSQC_ctf_hudreset();
2543 void HUD_Main (void)
2545 hud_alpha_bg = cvar_or("hud_alpha_bg", 0.8) * (1 - cvar("_menu_alpha"));
2546 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
2547 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
2548 hud_color_bg_team = cvar("hud_color_bg_team");
2550 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2551 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2553 if(cvar_or("hud_inventory", 1))
2555 if(cvar_or("hud_weaponicons", 1))
2557 if(cvar_or("hud_timer", 1))
2559 if(cvar_or("hud_powerups", 1))
2561 if(cvar_or("hud_health", 1))
2563 if(cvar_or("hud_notify", 1))
2565 if((gametype == GAME_RACE || gametype == GAME_CTS) && cvar_or("hud_racetimer", 1))
2567 if(cvar("hud_pressedkeys"))
2568 HUD_DrawPressedKeys();
2569 if(cvar("hud_speed"))
2571 if(cvar("hud_acceleration"))
2572 HUD_ShowAcceleration();
2574 //Sbar_UpdatePlayerTeams();
2575 // move this stuff to View.qc
2576 if (intermission == 2) // map voting screen
2578 if(sb_showaccuracy && spectatee_status != -1) {
2579 //HUD_DrawAccuracyStats();
2583 else if(sb_showscores) {
2584 //HUD_DrawScoreboard();
2589 //HUD_FinaleOverlay();
2593 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2595 //if(sb_showaccuracy && spectatee_status != -1)
2596 //HUD_DrawAccuracyStats();
2598 //HUD_DrawScoreboard();
2606 //if(sb_showaccuracy && spectatee_status != -1)
2607 //HUD_DrawAccuracyStats();
2609 // HUD_DrawScoreboard();
2611 // draw scores and timer
2615 // draw gametype specific icons
2616 if(gametype == GAME_KEYHUNT)
2618 else if(gametype == GAME_CTF)
2620 else if(gametype == GAME_NEXBALL)
2622 else if(gametype == GAME_CTS || gametype == GAME_RACE)