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some warning fixes
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 // Save the config
416 void HUD_Panel_ExportCfg(string cfgname)
417 {
418         float fh;
419         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
420         if(fh >= 0)
421         {
422                 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
423                 fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
424                 fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
425                 fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
426                 fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
427                 fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
428                 fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
429                 fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
430                 fputs(fh, "\n");
431
432                 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
433                 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
434                 fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
435                 fputs(fh, strcat("seta hud_dock_alpha \"", cvar_string("hud_dock_alpha"), "\"", "\n"));
436                 fputs(fh, "\n");
437
438                 fputs(fh, strcat("seta hud_progressbar_alpha \"", cvar_string("hud_progressbar_alpha"), "\"", "\n"));
439                 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
440                 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
441                 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
442                 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
443                 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
444                 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
445                 fputs(fh, "\n");
446
447                 fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
448                 fputs(fh, "\n");
449
450                 fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
451                 fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
452                 fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
453                 fputs(fh, "\n");
454
455                 fputs(fh, strcat("seta scr_centerpos \"", cvar_string("scr_centerpos"), "\"", "\n"));
456                 fputs(fh, "\n");
457
458                 // common cvars for all panels
459                 float i;
460                 for (i = 0; i < HUD_PANEL_NUM; ++i)
461                 {
462                         HUD_Panel_GetName(i)
463
464                         fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
465                         fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
466                         fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
467                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
468                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
469                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
470                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
471                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
472                         fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
473                         switch(i) {
474                                 case HUD_PANEL_WEAPONS:
475                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
476                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
477                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
478                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
479                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
480                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
481                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
482                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
483                                         break;
484                                 case HUD_PANEL_AMMO:
485                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
486                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
487                                         break;
488                                 case HUD_PANEL_POWERUPS:
489                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
490                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
491                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
492                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
493                                         break;
494                                 case HUD_PANEL_HEALTHARMOR:
495                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
496                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
497                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
498                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
499                                         break;
500                                 case HUD_PANEL_NOTIFY:
501                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
502                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
503                                         break;
504                                 case HUD_PANEL_RADAR:
505                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
506                                         break;
507                                 case HUD_PANEL_VOTE:
508                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
509                                         break;
510                                 case HUD_PANEL_PRESSEDKEYS:
511                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
512                                         break;
513                                 case HUD_PANEL_INFOMESSAGES:
514                                         fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
515                                         break;
516                         }
517                         fputs(fh, "\n");
518                 }
519                 fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
520
521                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
522         }
523         fclose(fh);
524 }
525
526 const float hlBorderSize = 4;
527 const string hlBorder = "gfx/hud/default/border_highlighted";
528 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
529 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
530 {
531         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
532         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
533         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
534         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
535         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
536 }
537
538 // draw the background/borders
539 #define HUD_Panel_DrawBg(alpha)\
540 if(panel_bg != "0")\
541         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
542 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
543         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
544
545 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
546 {
547         if(!alpha)
548                 return;
549
550         string pic;
551         if(vertical) {
552                 pic = strcat(hud_skin_path, "/statusbar_vertical");
553                 if(precache_pic(pic) == "") {
554                         pic = "gfx/hud/default/statusbar_vertical";
555                 }
556                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
557                 if(mySize_y/mySize_x > 2)
558                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
559                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
560         } else {
561                 pic = strcat(hud_skin_path, "/statusbar");
562                 if(precache_pic(pic) == "") {
563                         pic = "gfx/hud/default/statusbar";
564                 }
565                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
566                 if(mySize_x/mySize_y > 2)
567                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
568                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
569         }
570 }
571
572 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
573 {
574         if(!alpha)
575                 return;
576
577         string pic;
578         pic = strcat(hud_skin_path, "/num_leading");
579         if(precache_pic(pic) == "") {
580                 pic = "gfx/hud/default/num_leading";
581         }
582
583         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
584         if(mySize_x/mySize_y > 2)
585                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
586         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
587 }
588
589 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
590 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
591 {
592         float i;
593
594         vector myTarget;
595         myTarget = myPos;
596
597         vector targPos;
598         vector targSize;
599         vector myCenter;
600         vector targCenter;
601         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
602         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
603
604         for (i = 0; i < HUD_PANEL_NUM; ++i) {
605                 if(i == highlightedPanel || !panel_enabled)
606                         continue;
607
608                 HUD_Panel_UpdatePosSizeForId(i)
609
610                 panel_pos -= '1 1 0' * panel_bg_border;
611                 panel_size += '2 2 0' * panel_bg_border;
612
613                 if(myPos_y + mySize_y < panel_pos_y)
614                         continue;
615                 if(myPos_y > panel_pos_y + panel_size_y)
616                         continue;
617
618                 if(myPos_x + mySize_x < panel_pos_x)
619                         continue;
620                 if(myPos_x > panel_pos_x + panel_size_x)
621                         continue;
622
623                 // OK, there IS a collision.
624
625                 myCenter_x = myPos_x + 0.5 * mySize_x;
626                 myCenter_y = myPos_y + 0.5 * mySize_y;
627
628                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
629                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
630
631                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
632                 {
633                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
634                                 myTarget_x = panel_pos_x - mySize_x;
635                         else // push it upwards
636                                 myTarget_y = panel_pos_y - mySize_y;
637                 }
638                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
639                 {
640                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
641                                 myTarget_x = panel_pos_x + panel_size_x;
642                         else // push it upwards
643                                 myTarget_y = panel_pos_y - mySize_y;
644                 }
645                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
646                 {
647                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
648                                 myTarget_x = panel_pos_x - mySize_x;
649                         else // push it downwards
650                                 myTarget_y = panel_pos_y + panel_size_y;
651                 }
652                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
653                 {
654                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
655                                 myTarget_x = panel_pos_x + panel_size_x;
656                         else // push it downwards
657                                 myTarget_y = panel_pos_y + panel_size_y;
658                 }
659                 if(cvar("hud_configure_checkcollisions_debug"))
660                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
661         }
662
663         return myTarget;
664 }
665
666 void HUD_Panel_SetPos(vector pos)
667 {
668         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
669         vector mySize;
670         mySize = panel_size;
671
672         if(cvar("hud_configure_checkcollisions_debug"))
673                 drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
674
675         if(autocvar_hud_configure_grid)
676         {
677                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
678                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
679         }
680
681         if(hud_configure_checkcollisions)
682                 pos = HUD_Panel_CheckMove(pos, mySize);
683
684         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
685         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
686
687         string s;
688         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
689
690         HUD_Panel_GetName(highlightedPanel);
691         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
692 }
693
694 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
695 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
696         float i;
697
698         float targBorder;
699         vector targPos;
700         vector targSize;
701         vector targEndPos;
702
703         vector dist;
704         float ratio;
705         ratio = mySize_x/mySize_y;
706
707         for (i = 0; i < HUD_PANEL_NUM; ++i) {
708                 if(i == highlightedPanel || !panel_enabled)
709                         continue;
710
711                 HUD_Panel_UpdatePosSizeForId(i)
712
713                 panel_pos -= '1 1 0' * panel_bg_border;
714                 panel_size += '2 2 0' * panel_bg_border;
715
716                 targEndPos = panel_pos + panel_size;
717
718                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
719                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
720                         continue;
721
722                 if (resizeCorner == 1)
723                 {
724                         // check if this panel is on our way
725                         if (resizeorigin_x <= panel_pos_x)
726                                 continue;
727                         if (resizeorigin_y <= panel_pos_y)
728                                 continue;
729                         if (targEndPos_x <= resizeorigin_x - mySize_x)
730                                 continue;
731                         if (targEndPos_y <= resizeorigin_y - mySize_y)
732                                 continue;
733
734                         // there is a collision:
735                         // detect which side of the panel we are facing is actually limiting the resizing
736                         // (which side the resize direction finds for first) and reduce the size up to there
737                         //
738                         // dist is the distance between resizeorigin and the "analogous" point of the panel
739                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
740                         dist_x = resizeorigin_x - targEndPos_x;
741                         dist_y = resizeorigin_y - targEndPos_y;
742                         if (dist_y <= 0 || dist_x / dist_y > ratio)
743                                 mySize_x = min(mySize_x, dist_x);
744                         else
745                                 mySize_y = min(mySize_y, dist_y);
746                 }
747                 else if (resizeCorner == 2)
748                 {
749                         if (resizeorigin_x >= targEndPos_x)
750                                 continue;
751                         if (resizeorigin_y <= panel_pos_y)
752                                 continue;
753                         if (panel_pos_x >= resizeorigin_x + mySize_x)
754                                 continue;
755                         if (targEndPos_y <= resizeorigin_y - mySize_y)
756                                 continue;
757
758                         dist_x = panel_pos_x - resizeorigin_x;
759                         dist_y = resizeorigin_y - targEndPos_y;
760                         if (dist_y <= 0 || dist_x / dist_y > ratio)
761                                 mySize_x = min(mySize_x, dist_x);
762                         else
763                                 mySize_y = min(mySize_y, dist_y);
764                 }
765                 else if (resizeCorner == 3)
766                 {
767                         if (resizeorigin_x <= panel_pos_x)
768                                 continue;
769                         if (resizeorigin_y >= targEndPos_y)
770                                 continue;
771                         if (targEndPos_x <= resizeorigin_x - mySize_x)
772                                 continue;
773                         if (panel_pos_y >= resizeorigin_y + mySize_y)
774                                 continue;
775
776                         dist_x = resizeorigin_x - targEndPos_x;
777                         dist_y = panel_pos_y - resizeorigin_y;
778                         if (dist_y <= 0 || dist_x / dist_y > ratio)
779                                 mySize_x = min(mySize_x, dist_x);
780                         else
781                                 mySize_y = min(mySize_y, dist_y);
782                 }
783                 else if (resizeCorner == 4)
784                 {
785                         if (resizeorigin_x >= targEndPos_x)
786                                 continue;
787                         if (resizeorigin_y >= targEndPos_y)
788                                 continue;
789                         if (panel_pos_x >= resizeorigin_x + mySize_x)
790                                 continue;
791                         if (panel_pos_y >= resizeorigin_y + mySize_y)
792                                 continue;
793
794                         dist_x = panel_pos_x - resizeorigin_x;
795                         dist_y = panel_pos_y - resizeorigin_y;
796                         if (dist_y <= 0 || dist_x / dist_y > ratio)
797                                 mySize_x = min(mySize_x, dist_x);
798                         else
799                                 mySize_y = min(mySize_y, dist_y);
800                 }
801                 if(cvar("hud_configure_checkcollisions_debug"))
802                         drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
803         }
804
805         return mySize;
806 }
807
808 void HUD_Panel_SetPosSize(vector mySize)
809 {
810         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
811         vector resizeorigin;
812         resizeorigin = panel_click_resizeorigin;
813         vector myPos;
814
815         // minimum panel size cap
816         mySize_x = max(0.025 * vid_conwidth, mySize_x);
817         mySize_y = max(0.025 * vid_conheight, mySize_y);
818
819         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
820         {
821                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
822                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
823         }
824
825         // collision testing|
826         // -----------------+
827
828         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
829         if(resizeCorner == 1) {
830                 myPos_x = resizeorigin_x - mySize_x;
831                 myPos_y = resizeorigin_y - mySize_y;
832         } else if(resizeCorner == 2) {
833                 myPos_x = resizeorigin_x;
834                 myPos_y = resizeorigin_y - mySize_y;
835         } else if(resizeCorner == 3) {
836                 myPos_x = resizeorigin_x - mySize_x;
837                 myPos_y = resizeorigin_y;
838         } else { // resizeCorner == 4
839                 myPos_x = resizeorigin_x;
840                 myPos_y = resizeorigin_y;
841         }
842
843         // left/top screen edges
844         if(myPos_x < 0)
845                 mySize_x = mySize_x + myPos_x;
846         if(myPos_y < 0)
847                 mySize_y = mySize_y + myPos_y;
848
849         // bottom/right screen edges
850         if(myPos_x + mySize_x > vid_conwidth)
851                 mySize_x = vid_conwidth - myPos_x;
852         if(myPos_y + mySize_y > vid_conheight)
853                 mySize_y = vid_conheight - myPos_y;
854
855         if(cvar("hud_configure_checkcollisions_debug"))
856                 drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
857
858         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
859         if(autocvar_hud_configure_grid)
860         {
861                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
862                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
863         }
864
865         if(hud_configure_checkcollisions)
866                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
867
868         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
869         mySize_x = max(0.025 * vid_conwidth, mySize_x);
870         mySize_y = max(0.025 * vid_conheight, mySize_y);
871
872         // do another pos check, as size might have changed by now
873         if(resizeCorner == 1) {
874                 myPos_x = resizeorigin_x - mySize_x;
875                 myPos_y = resizeorigin_y - mySize_y;
876         } else if(resizeCorner == 2) {
877                 myPos_x = resizeorigin_x;
878                 myPos_y = resizeorigin_y - mySize_y;
879         } else if(resizeCorner == 3) {
880                 myPos_x = resizeorigin_x - mySize_x;
881                 myPos_y = resizeorigin_y;
882         } else { // resizeCorner == 4
883                 myPos_x = resizeorigin_x;
884                 myPos_y = resizeorigin_y;
885         }
886
887         if(cvar("hud_configure_checkcollisions_debug"))
888                 drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
889
890         HUD_Panel_GetName(highlightedPanel);
891         string s;
892         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
893         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
894
895         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
896         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
897 }
898
899 float mouseClicked;
900 float prevMouseClicked; // previous state
901 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
902 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
903
904 float pressed_key_time;
905 void HUD_Panel_Arrow_Action(float nPrimary)
906 {
907         if (highlightedPanel_prev == -1 || mouseClicked)
908                 return;
909
910         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
911
912         float step;
913         if(autocvar_hud_configure_grid)
914         {
915                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
916                 {
917                         if (hudShiftState & S_SHIFT)
918                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
919                         else
920                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
921                 }
922                 else
923                 {
924                         if (hudShiftState & S_SHIFT)
925                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
926                         else
927                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
928                 }
929         }
930         else
931         {
932                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
933                         step = vid_conheight;
934                 else
935                         step = vid_conwidth;
936                 if (hudShiftState & S_SHIFT)
937                         step = (step / 256); // more precision
938                 else
939                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
940         }
941
942         highlightedPanel = highlightedPanel_prev;
943
944         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
945
946         vector prev_pos, prev_size;
947         prev_pos = panel_pos;
948         prev_size = panel_size;
949
950         if (hudShiftState & S_ALT) // resize
951         {
952                 highlightedAction = 1;
953                 if(nPrimary == K_UPARROW)
954                         resizeCorner = 1;
955                 else if(nPrimary == K_RIGHTARROW)
956                         resizeCorner = 2;
957                 else if(nPrimary == K_LEFTARROW)
958                         resizeCorner = 3;
959                 else // if(nPrimary == K_DOWNARROW)
960                         resizeCorner = 4;
961
962                 // ctrl+arrow reduces the size, instead of increasing it
963                 // Note that ctrl disables collisions check too, but it's fine
964                 // since we don't collide with anything reducing the size
965                 if (hudShiftState & S_CTRL) {
966                         step = -step;
967                         resizeCorner = 5 - resizeCorner;
968                 }
969
970                 vector mySize;
971                 mySize = panel_size;
972                 panel_click_resizeorigin = panel_pos;
973                 if(resizeCorner == 1) {
974                         panel_click_resizeorigin += mySize;
975                         mySize_y += step;
976                 } else if(resizeCorner == 2) {
977                         panel_click_resizeorigin_y += mySize_y;
978                         mySize_x += step;
979                 } else if(resizeCorner == 3) {
980                         panel_click_resizeorigin_x += mySize_x;
981                         mySize_x += step;
982                 } else { // resizeCorner == 4
983                         mySize_y += step;
984                 }
985                 HUD_Panel_SetPosSize(mySize);
986         }
987         else // move
988         {
989                 highlightedAction = 2;
990                 vector pos;
991                 pos = panel_pos;
992                 if(nPrimary == K_UPARROW)
993                         pos_y -= step;
994                 else if(nPrimary == K_DOWNARROW)
995                         pos_y += step;
996                 else if(nPrimary == K_LEFTARROW)
997                         pos_x -= step;
998                 else // if(nPrimary == K_RIGHTARROW)
999                         pos_x += step;
1000
1001                 HUD_Panel_SetPos(pos);
1002         }
1003
1004         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1005
1006         if (prev_pos != panel_pos || prev_size != panel_size)
1007         {
1008                 // backup!
1009                 panel_pos_backup = prev_pos;
1010                 panel_size_backup = prev_size;
1011                 highlightedPanel_backup = highlightedPanel;
1012         }
1013 }
1014
1015 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1016 {
1017         string s;
1018
1019         if(!autocvar__hud_configure)
1020                 return false;
1021
1022         // allow console bind to work
1023         string con_keys;
1024         float keys;
1025         con_keys = findkeysforcommand("toggleconsole");
1026         keys = tokenize(con_keys);
1027
1028         float hit_con_bind, i;
1029         for (i = 0; i < keys; ++i)
1030         {
1031                 if(nPrimary == stof(argv(i)))
1032                         hit_con_bind = 1;
1033         }
1034
1035         if(bInputType == 0) {
1036                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1037                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1038                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1039         }
1040         else if(bInputType == 1) {
1041                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1042                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1043                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1044         }
1045
1046         if(nPrimary == K_MOUSE1)
1047         {
1048                 if(bInputType == 0) { // key pressed
1049                         mouseClicked = 1;
1050                         return true;
1051                 }
1052                 else if(bInputType == 1) {// key released
1053                         mouseClicked = 0;
1054                         return true;
1055                 }
1056         }
1057         else if(nPrimary == K_ESCAPE)
1058         {
1059                 if (bInputType == 1)
1060                         return true;
1061                 menu_enabled = 1;
1062                 menu_enabled_time = time;
1063                 localcmd("menu_showhudexit\n");
1064         }
1065         else if(hudShiftState & S_CTRL)
1066         {
1067                 if (mouseClicked)
1068                         return true;
1069
1070                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1071                 {
1072                         if (bInputType == 1)
1073                                 return true;
1074
1075                         if (highlightedPanel_prev != -1)
1076                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1077                         else
1078                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1079                 }
1080                 if(nPrimary == 'c') // copy highlighted panel size
1081                 {
1082                         if (bInputType == 1)
1083                                 return true;
1084
1085                         if (highlightedPanel_prev != -1)
1086                         {
1087                                 panel_size_copied = panel_size;
1088                                 highlightedPanel_copied = highlightedPanel_prev;
1089                         }
1090                 }
1091                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1092                 {
1093                         if (bInputType == 1)
1094                                 return true;
1095
1096                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1097                                 return true;
1098
1099                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1100
1101                         // reduce size if it'd go beyond screen boundaries
1102                         vector tmp_size = panel_size_copied;
1103                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1104                                 tmp_size_x = vid_conwidth - panel_pos_x;
1105                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1106                                 tmp_size_y = vid_conheight - panel_pos_y;
1107
1108                         if (panel_size == tmp_size)
1109                                 return true;
1110
1111                         // backup first!
1112                         panel_pos_backup = panel_pos;
1113                         panel_size_backup = panel_size;
1114                         highlightedPanel_backup = highlightedPanel_prev;
1115
1116                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1117                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1118                 }
1119                 else if(nPrimary == 'z') // undo last action
1120                 {
1121                         if (bInputType == 1)
1122                                 return true;
1123                         //restore previous values
1124                         if (highlightedPanel_backup != -1)
1125                         {
1126                                 HUD_Panel_GetName(highlightedPanel_backup)
1127                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1128                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1129                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1130                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1131                                 highlightedPanel_backup = -1;
1132                         }
1133                 }
1134         }
1135         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1136         {
1137                 if (bInputType == 1)
1138                 {
1139                         pressed_key_time = 0;
1140                         return true;
1141                 }
1142                 else if (pressed_key_time == 0)
1143                         pressed_key_time = time;
1144
1145                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1146         }
1147         else if(hit_con_bind)
1148                 return false;
1149
1150         return true; // Suppress ALL other input
1151 }
1152
1153 float HUD_Panel_HighlightCheck()
1154 {
1155         float i, j, border;
1156         vector panelPos;
1157         vector panelSize;
1158
1159         while(j <= HUD_PANEL_NUM)
1160         {
1161                 i = panel_order[j];
1162                 j += 1;
1163
1164                 HUD_Panel_UpdatePosSizeForId(i)
1165
1166                 panelPos = panel_pos;
1167                 panelSize = panel_size;
1168                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1169
1170                 // move
1171                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1172                 {
1173                         return 1;
1174                 }
1175                 // resize from topleft border
1176                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1177                 {
1178                         return 2;
1179                 }
1180                 // resize from topright border
1181                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1182                 {
1183                         return 3;
1184                 }
1185                 // resize from bottomleft border
1186                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1187                 {
1188                         return 3;
1189                 }
1190                 // resize from bottomright border
1191                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1192                 {
1193                         return 2;
1194                 }
1195         }
1196         return 0;
1197 }
1198
1199 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1200 void HUD_Panel_FirstInDrawQ(float id)
1201 {
1202         float i;
1203         var float place = -1;
1204         // find out where in the array our current id is, save into place
1205         for(i = 0; i < HUD_PANEL_NUM; ++i)
1206         {
1207                 if(panel_order[i] == id)
1208                 {
1209                         place = i;
1210                         break;
1211                 }
1212         }
1213         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1214         if(place == -1)
1215                 place = HUD_PANEL_NUM - 1;
1216
1217         // move all ids up by one step in the array until "place"
1218         for(i = place; i > 0; --i)
1219         {
1220                 panel_order[i] = panel_order[i-1];
1221         }
1222         // now save the new top id
1223         panel_order[0] = id;
1224         
1225         // let's save them into the cvar by some strcat trickery
1226         string s;
1227         for(i = 0; i < HUD_PANEL_NUM; ++i)
1228         {
1229                 s = strcat(s, ftos(panel_order[i]), " ");
1230         }
1231         cvar_set("_hud_panelorder", s);
1232         if(hud_panelorder_prev)
1233                 strunzone(hud_panelorder_prev);
1234         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1235 }
1236
1237 void HUD_Panel_Highlight()
1238 {
1239         float i, j, border;
1240         vector panelPos;
1241         vector panelSize;
1242
1243         while(j <= HUD_PANEL_NUM)
1244         {
1245                 i = panel_order[j];
1246                 j += 1;
1247
1248                 HUD_Panel_UpdatePosSizeForId(i)
1249
1250                 panelPos = panel_pos;
1251                 panelSize = panel_size;
1252                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1253
1254                 // move
1255                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1256                 {
1257                         highlightedPanel = i;
1258                         HUD_Panel_FirstInDrawQ(i);
1259                         highlightedAction = 1;
1260                         panel_click_distance = mousepos - panelPos;
1261                         return;
1262                 }
1263                 // resize from topleft border
1264                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1265                 {
1266                         highlightedPanel = i;
1267                         HUD_Panel_FirstInDrawQ(i);
1268                         highlightedAction = 2;
1269                         resizeCorner = 1;
1270                         panel_click_distance = mousepos - panelPos;
1271                         panel_click_resizeorigin = panelPos + panelSize;
1272                         return;
1273                 }
1274                 // resize from topright border
1275                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1276                 {
1277                         highlightedPanel = i;
1278                         HUD_Panel_FirstInDrawQ(i);
1279                         highlightedAction = 2;
1280                         resizeCorner = 2;
1281                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1282                         panel_click_distance_y = mousepos_y - panelPos_y;
1283                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1284                         return;
1285                 }
1286                 // resize from bottomleft border
1287                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1288                 {
1289                         highlightedPanel = i;
1290                         HUD_Panel_FirstInDrawQ(i);
1291                         highlightedAction = 2;
1292                         resizeCorner = 3;
1293                         panel_click_distance_x = mousepos_x - panelPos_x;
1294                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1295                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1296                         return;
1297                 }
1298                 // resize from bottomright border
1299                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1300                 {
1301                         highlightedPanel = i;
1302                         HUD_Panel_FirstInDrawQ(i);
1303                         highlightedAction = 2;
1304                         resizeCorner = 4;
1305                         panel_click_distance = panelSize - mousepos + panelPos;
1306                         panel_click_resizeorigin = panelPos;
1307                         return;
1308                 }
1309                 else
1310                 {
1311                         highlightedPanel_prev = -1;
1312                 }
1313         }
1314 }
1315
1316 float highlightcheck;
1317 vector prev_pos, prev_size;
1318 void HUD_Panel_Mouse()
1319 {
1320         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1321         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1322                 menu_enabled = 0;
1323
1324         /*
1325         print("menu_enabled: ", ftos(menu_enabled), "\n");
1326         print("Highlighted: ", ftos(highlightedPanel), "\n");
1327         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1328         */
1329
1330         // instantly hide the editor cursor if we open the HUDExit dialog
1331         // as hud_fade_alpha doesn't decrease to 0 in this case
1332         // TODO: find a way to fade the cursor out even in this case
1333         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1334                 return;
1335
1336         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1337                 highlightedPanel = -1;
1338                 highlightedAction = 0;
1339         }
1340         if(highlightedPanel != -1)
1341                 highlightedPanel_prev = highlightedPanel;
1342
1343         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1344
1345         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1346         mousepos_y = bound(0, mousepos_y, vid_conheight);
1347
1348         if(mouseClicked)
1349         {
1350                 if(prevMouseClicked == 0)
1351                 {
1352                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1353                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1354                         prev_pos = panel_pos;
1355                         prev_size = panel_size;
1356                 }
1357                 else
1358                         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1359
1360                 if (prev_pos != panel_pos || prev_size != panel_size)
1361                 {
1362                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1363                         // backup!
1364                         panel_pos_backup = prev_pos;
1365                         panel_size_backup = prev_size;
1366                         highlightedPanel_backup = highlightedPanel;
1367                 }
1368                 else
1369                         // in case the clicked panel is inside another panel and we aren't
1370                         // moving it, avoid the immediate "fix" of its position/size
1371                         // (often unwanted and hateful) by disabling collisions check
1372                         hud_configure_checkcollisions = false;
1373
1374                 if(highlightedAction == 1)
1375                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1376                 else if(highlightedAction == 2)
1377                 {
1378                         vector mySize;
1379                         if(resizeCorner == 1) {
1380                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1381                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1382                         } else if(resizeCorner == 2) {
1383                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1384                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1385                         } else if(resizeCorner == 3) {
1386                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1387                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1388                         } else { // resizeCorner == 4
1389                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1390                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1391                         }
1392                         HUD_Panel_SetPosSize(mySize);
1393                 }
1394
1395                 // doubleclick check
1396                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1397                 {
1398                         mouseClicked = 0; // to prevent spam, I guess.
1399                         menu_enabled = 2;
1400                         menu_enabled_time = time;
1401                         HUD_Panel_GetName(highlightedPanel)
1402                         localcmd("menu_showhudoptions ", panel_name, "\n");
1403                         return;
1404                 }
1405                 if(prevMouseClicked == 0)
1406                 {
1407                         prevMouseClickedTime = time;
1408                         prevMouseClickedPos = mousepos;
1409                 }
1410         }
1411         else
1412         {
1413                 highlightcheck = HUD_Panel_HighlightCheck();
1414         }
1415         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1416         string cursor;
1417         vector cursorsize;
1418         cursorsize = '32 32 0';
1419
1420         if(highlightcheck == 0)
1421                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1422         else if(highlightcheck == 1)
1423                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1424         else if(highlightcheck == 2)
1425                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1426         else
1427                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1428
1429         prevMouseClicked = mouseClicked;
1430 }
1431
1432 // Weapon icons (#0)
1433 //
1434 float weaponspace[10];
1435 #define HUD_Weapons_Clear()\
1436         float idx;\
1437         for(idx = 0; idx < 10; ++idx)\
1438                 weaponspace[idx] = 0;
1439
1440 entity weaponorder[WEP_MAXCOUNT];
1441 void weaponorder_swap(float i, float j, entity pass)
1442 {
1443         entity h;
1444         h = weaponorder[i];
1445         weaponorder[i] = weaponorder[j];
1446         weaponorder[j] = h;
1447 }
1448
1449 string weaponorder_cmp_str_save;
1450 string weaponorder_cmp_str;
1451 float weaponorder_cmp(float i, float j, entity pass)
1452 {
1453         float ai, aj;
1454         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1455         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1456         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1457 }
1458
1459 float GetAmmoStat(float i)
1460 {
1461         switch(i)
1462         {
1463                 case 0: return STAT_SHELLS;
1464                 case 1: return STAT_NAILS;
1465                 case 2: return STAT_ROCKETS;
1466                 case 3: return STAT_CELLS;
1467                 case 4: return STAT_FUEL;
1468                 default: return -1;
1469         }
1470 }
1471
1472 float GetAmmoTypeForWep(float i)
1473 {
1474         switch(i)
1475         {
1476                 case WEP_SHOTGUN: return 0;
1477                 case WEP_UZI: return 1;
1478                 case WEP_CAMPINGRIFLE: return 1;
1479                 case WEP_GRENADE_LAUNCHER: return 2;
1480                 case WEP_MINE_LAYER: return 2;
1481                 case WEP_ELECTRO: return 3;
1482                 case WEP_CRYLINK: return 3;
1483                 case WEP_HLAC: return 3;
1484                 case WEP_MINSTANEX: return 3;
1485                 case WEP_NEX: return 3;
1486                 case WEP_HAGAR: return 2;
1487                 case WEP_ROCKET_LAUNCHER: return 2;
1488                 case WEP_SEEKER: return 2;
1489                 case WEP_FIREBALL: return 4;
1490                 case WEP_HOOK: return 3;
1491                 default: return -1;
1492         }
1493 }
1494
1495 void HUD_Weapons(void)
1496 {
1497         float f;
1498
1499         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1500                 return;
1501
1502         float timeout = cvar("hud_panel_weapons_timeout");
1503         float timeout_effect_length, timein_effect_length;
1504         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1505         {
1506                 timeout_effect_length = 0;
1507                 timein_effect_length = 0;
1508         }
1509         else
1510         {
1511                 timeout_effect_length = 0.75;
1512                 timein_effect_length = 0.375;
1513         }
1514
1515         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1516         {
1517                 weaponprevtime = time;
1518                 return;
1519         }
1520
1521         active_panel = HUD_PANEL_WEAPONS;
1522         HUD_Panel_UpdateCvars(weapons);
1523
1524         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1525         {
1526                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1527                 if (cvar("hud_panel_weapons_timeout_effect"))
1528                 {
1529                         panel_bg_alpha *= (1 - f);
1530                         panel_fg_alpha *= (1 - f);
1531                 }
1532                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1533                 {
1534                         f *= f; // for a cooler movement
1535                         vector center;
1536                         center_x = panel_pos_x + panel_size_x/2;
1537                         center_y = panel_pos_y + panel_size_y/2;
1538                         float screen_ar = vid_conwidth/vid_conheight;
1539                         if (center_x/center_y < screen_ar) //bottom left
1540                         {
1541                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1542                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1543                                 else //left
1544                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1545                         }
1546                         else //top right
1547                         {
1548                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1549                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1550                                 else //top
1551                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1552                         }
1553                 }
1554                 weaponprevtime = time - (1 - f) * timein_effect_length;
1555         }
1556         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1557         {
1558                 f = (time - weaponprevtime) / timein_effect_length;
1559                 if (cvar("hud_panel_weapons_timeout_effect"))
1560                 {
1561                         panel_bg_alpha *= (f);
1562                         panel_fg_alpha *= (f);
1563                 }
1564                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1565                 {
1566                         f *= f; // for a cooler movement
1567                         f = 1 - f;
1568                         vector center;
1569                         center_x = panel_pos_x + panel_size_x/2;
1570                         center_y = panel_pos_y + panel_size_y/2;
1571                         float screen_ar = vid_conwidth/vid_conheight;
1572                         if (center_x/center_y < screen_ar) //bottom left
1573                         {
1574                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1575                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1576                                 else //left
1577                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1578                         }
1579                         else //top right
1580                         {
1581                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1582                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1583                                 else //top
1584                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1585                         }
1586                 }
1587         }
1588
1589         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1590         weapon_cnt = 0;
1591         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1592         {
1593                 self = get_weaponinfo(i);
1594                 if(self.impulse >= 0)
1595                         ++weapon_cnt;
1596         }
1597
1598         // TODO make this configurable
1599         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1600
1601         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1602         {
1603                 if(weaponorder_cmp_str_save)
1604                         strunzone(weaponorder_cmp_str_save);
1605                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1606                 weapon_cnt = 0;
1607                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1608                 {
1609                         self = get_weaponinfo(i);
1610                         if(self.impulse >= 0)
1611                         {
1612                                 weaponorder[weapon_cnt] = self;
1613                                 ++weapon_cnt;
1614                         }
1615                 }
1616                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1617         }
1618
1619         HUD_Panel_DrawBg(1);
1620         if(panel_bg_padding)
1621         {
1622                 panel_pos += '1 1 0' * panel_bg_padding;
1623                 panel_size -= '2 2 0' * panel_bg_padding;
1624         }
1625
1626         // hits
1627         weapon_stats = getstati(STAT_DAMAGE_HITS);
1628         weapon_number = weapon_stats & 63;
1629         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1630         // fired
1631         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1632         weapon_number = weapon_stats & 63;
1633         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1634
1635         if(cvar_or("hud_panel_weapons_fade", 1))
1636         {
1637                 fade = 3.2 - 2 * (time - weapontime);
1638                 fade = bound(0.7, fade, 1);
1639         }
1640         else
1641                 fade = 1;
1642
1643         HUD_Weapons_Clear();
1644
1645         float rows, columns;
1646         rows = panel_size_y/panel_size_x;
1647         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1648
1649         columns = ceil(WEP_COUNT/rows);
1650         float row, column;
1651
1652         float a, type, fullammo;
1653         float when;
1654         when = autocvar_hud_panel_weapons_complainbubble_time;
1655         float fadetime;
1656         fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
1657
1658         vector color;
1659         vector wpnpos;
1660         vector wpnsize;
1661
1662         float show_accuracy;
1663         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
1664                 show_accuracy = true;
1665
1666         for(i = 0; i < weapon_cnt; ++i)
1667         {
1668                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1669                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1670
1671                 self = weaponorder[i];
1672                 weapid = self.impulse;
1673
1674                 // draw background behind currently selected weapon
1675                 if(self.weapon == activeweapon)
1676                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1677
1678                 // draw the weapon accuracy
1679                 if(show_accuracy)
1680                 {
1681                         float weapon_hit, weapon_damage;
1682                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1683                         if(weapon_damage)
1684                         {
1685                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1686                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1687                         }
1688
1689                         // find the max level lower than weapon_stats
1690                         float j;
1691                         j = acc_levels-1;
1692                         while ( j && weapon_stats < acc_lev[j] )
1693                                 --j;
1694
1695                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1696                         float factor;
1697                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1698                         color = acc_color(j);
1699                         color = color + factor * (acc_color(j+1) - color);
1700
1701                         if(weapon_damage)
1702                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1703                 }
1704
1705                 // draw the weapon icon
1706                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1707                 {
1708                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1709
1710                         if(autocvar_hud_panel_weapons_label == 1) // weapon number
1711                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1712                         else if(autocvar_hud_panel_weapons_label == 2) // bind
1713                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1714
1715                         // draw ammo status bar
1716                         if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1717                         {
1718                                 a = 0;
1719                                 type = GetAmmoTypeForWep(weapid);
1720                                 if(type != -1)
1721                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1722
1723                                 if(a > 0)
1724                                 {
1725                                         switch(type) {
1726                                                 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
1727                                                 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
1728                                                 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
1729                                                 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
1730                                                 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
1731                                                 default: fullammo = 60;
1732                                         }
1733
1734                                         vector barsize;
1735                                         vector barpos;
1736                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1737                                         {
1738                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1739                                                 barsize_y = wpnsize_y;
1740
1741                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1742                                                 barpos_y = wpnpos_y;
1743                                         }
1744                                         else
1745                                         {
1746                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1747                                                 barsize_x = wpnsize_x;
1748
1749                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1750                                                 barpos_x = wpnpos_x;
1751                                         }
1752
1753                                         drawsetcliparea(
1754                                                 barpos_x,
1755                                                 barpos_y,
1756                                                 barsize_x * bound(0, a/fullammo, 1),
1757                                                 barsize_y);
1758                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
1759                                         drawresetcliparea();
1760                                 }
1761                         }
1762                 }
1763
1764                 // draw a "ghost weapon icon" if you don't have the weapon
1765                 else
1766                 {
1767                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1768                 }
1769
1770                 // draw the complain message
1771                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
1772                 {
1773                         if(fadetime)
1774                         {
1775                                 if(complain_weapon_time + when > time)
1776                                         a = 1;
1777                                 else
1778                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1779                         }
1780                         else
1781                         {
1782                                 if(complain_weapon_time + when > time)
1783                                         a = 1;
1784                                 else
1785                                         a = 0;
1786                         }
1787
1788                         string s;
1789                         if(complain_weapon_type == 0) {
1790                                 s = "Out of ammo";
1791                                 color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
1792                         }
1793                         else if(complain_weapon_type == 1) {
1794                                 s = "Don't have";
1795                                 color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
1796                         }
1797                         else {
1798                                 s = "Unavailable";
1799                                 color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
1800                         }
1801                         drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1802                         drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1803                 }
1804
1805                 ++row;
1806                 if(row >= rows)
1807                 {
1808                         row = 0;
1809                         ++column;
1810                 }
1811         }
1812
1813 }
1814
1815 // Ammo (#1)
1816 //
1817 // TODO: macro
1818 float GetAmmoItemCode(float i)
1819 {
1820         switch(i)
1821         {
1822                 case 0: return IT_SHELLS;
1823                 case 1: return IT_NAILS;
1824                 case 2: return IT_ROCKETS;
1825                 case 3: return IT_CELLS;
1826                 case 4: return IT_FUEL;
1827                 default: return -1;
1828         }
1829 }
1830
1831 string GetAmmoPicture(float i)
1832 {
1833         switch(i)
1834         {
1835                 case 0: return "ammo_shells";
1836                 case 1: return "ammo_bullets";
1837                 case 2: return "ammo_rockets";
1838                 case 3: return "ammo_cells";
1839                 case 4: return "ammo_fuel";
1840                 default: return "";
1841         }
1842 }
1843
1844 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1845 {
1846         float a;
1847         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1848         if(autocvar__hud_configure)
1849                 a = 100;
1850
1851         vector color;
1852         if(a < 10)
1853                 color = '0.7 0 0';
1854         else
1855                 color = '1 1 1';
1856
1857         float alpha;
1858         if(currently_selected)
1859                 alpha = 1;
1860         else
1861                 alpha = 0.7;
1862
1863         vector newSize, newPos;
1864         if(mySize_x/mySize_y > 3)
1865         {
1866                 newSize_x = 3 * mySize_y;
1867                 newSize_y = mySize_y;
1868
1869                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1870                 newPos_y = myPos_y;
1871         }
1872         else
1873         {
1874                 newSize_y = 1/3 * mySize_x;
1875                 newSize_x = mySize_x;
1876
1877                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1878                 newPos_x = myPos_x;
1879         }
1880
1881         vector picpos, numpos;
1882         if(autocvar_hud_panel_ammo_iconalign)
1883         {
1884                 numpos = newPos;
1885                 picpos = newPos + eX * 2 * newSize_y;
1886         }
1887         else
1888         {
1889                 numpos = newPos + eX * newSize_y;
1890                 picpos = newPos;
1891         }
1892
1893         if (currently_selected)
1894                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1895
1896         drawfont = hud_bigfont;
1897         if(a > 0)
1898                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1899         else // "ghost" ammo count
1900                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1901         drawfont = hud_font;
1902         if(a > 0)
1903                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1904         else // "ghost" ammo icon
1905                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1906 }
1907
1908 void HUD_Ammo(void)
1909 {
1910         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1911                 return;
1912
1913         active_panel = HUD_PANEL_AMMO;
1914         HUD_Panel_UpdateCvars(ammo);
1915         float i, currently_selected;
1916
1917         vector pos, mySize;
1918         pos = panel_pos;
1919         mySize = panel_size;
1920
1921         HUD_Panel_DrawBg(1);
1922         if(panel_bg_padding)
1923         {
1924                 pos += '1 1 0' * panel_bg_padding;
1925                 mySize -= '2 2 0' * panel_bg_padding;
1926         }
1927
1928         float rows, columns;
1929         rows = mySize_y/mySize_x;
1930         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1931         //                               ^^^ ammo item aspect goes here
1932
1933         columns = ceil(AMMO_COUNT/rows);
1934
1935         float row, column;
1936         // ammo
1937         for (i = 0; i < AMMO_COUNT; ++i) {
1938                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1939                 if(autocvar_hud_panel_ammo_onlycurrent) {
1940                         if(autocvar__hud_configure)
1941                                 i = 2;
1942                         if (currently_selected || autocvar__hud_configure)
1943                         {
1944                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1945                                 break;
1946                         }
1947                 } else {
1948                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1949                         ++row;
1950                         if(row >= rows)
1951                         {
1952                                 row = 0;
1953                                 column = column + 1;
1954                         }
1955                 }
1956         }
1957 }
1958
1959 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1960 {
1961         vector newSize, newPos;
1962         if(mySize_x/mySize_y > 3)
1963         {
1964                 newSize_x = 3 * mySize_y;
1965                 newSize_y = mySize_y;
1966
1967                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1968                 newPos_y = myPos_y;
1969         }
1970         else
1971         {
1972                 newSize_y = 1/3 * mySize_x;
1973                 newSize_x = mySize_x;
1974
1975                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1976                 newPos_x = myPos_x;
1977         }
1978
1979         vector picpos, numpos;
1980         if(left)
1981         {
1982                 if(iconalign == 1 || iconalign == 3) // right align
1983                 {
1984                         numpos = newPos;
1985                         picpos = newPos + eX * 2 * newSize_y;
1986                 }
1987                 else // left align
1988                 {
1989                         numpos = newPos + eX * newSize_y;
1990                         picpos = newPos;
1991                 }
1992         }
1993         else
1994         {
1995                 if(iconalign == 0 || iconalign == 3) // left align
1996                 {
1997                         numpos = newPos + eX * newSize_y;
1998                         picpos = newPos;
1999                 } 
2000                 else // right align
2001                 {
2002                         numpos = newPos;
2003                         picpos = newPos + eX * 2 * newSize_y;
2004                 }
2005         }
2006
2007         drawfont = hud_bigfont;
2008         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2009         drawfont = hud_font;
2010         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2011 }
2012
2013 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2014 {
2015         float sz;
2016         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2017
2018         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2019 }
2020
2021 // Powerups (#2)
2022 //
2023 void HUD_Powerups(void) {
2024         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2025                 return;
2026
2027         active_panel = HUD_PANEL_POWERUPS;
2028         HUD_Panel_UpdateCvars(powerups);
2029         float stat_items;
2030         stat_items = getstati(STAT_ITEMS);
2031
2032         if(!autocvar__hud_configure)
2033         {
2034                 if not(stat_items & IT_STRENGTH)
2035                         if not(stat_items & IT_INVINCIBLE)
2036                                 return;
2037
2038                 if (getstati(STAT_HEALTH) <= 0)
2039                         return;
2040         }
2041
2042         vector pos, mySize;
2043         pos = panel_pos;
2044         mySize = panel_size;
2045
2046         float strength_time, shield_time;
2047         if(autocvar__hud_configure)
2048         {
2049                 strength_time = 15;
2050                 shield_time = 27;
2051         }
2052         else
2053         {
2054                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2055                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2056         }
2057
2058         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2059         if(panel_bg_padding)
2060         {
2061                 pos += '1 1 0' * panel_bg_padding;
2062                 mySize -= '2 2 0' * panel_bg_padding;
2063         }
2064
2065         vector barpos, barsize;
2066         vector picpos;
2067         vector numpos;
2068
2069         string leftname, rightname;
2070         float leftcnt, rightcnt;
2071         float leftexact, rightexact;
2072         if (autocvar_hud_panel_powerups_flip) {
2073                 leftname = "strength";
2074                 leftcnt = ceil(strength_time);
2075                 leftexact = strength_time;
2076
2077                 rightname = "shield";
2078                 rightcnt = ceil(shield_time);
2079                 rightexact = shield_time;
2080         } else {
2081                 leftname = "shield";
2082                 leftcnt = ceil(shield_time);
2083                 leftexact = shield_time;
2084
2085                 rightname = "strength";
2086                 rightcnt = ceil(strength_time);
2087                 rightexact = strength_time;
2088         }
2089
2090         drawfont = hud_bigfont;
2091         if (mySize_x/mySize_y > 4)
2092         {
2093                 if(leftcnt)
2094                 {
2095                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2096                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2097                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2098                         } else { // left align
2099                                 barpos = pos;
2100                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2101                         }
2102
2103                         if(autocvar_hud_panel_powerups_progressbar)
2104                         {
2105                                 HUD_Panel_GetProgressBarColor(leftname)
2106                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2107                         }
2108                         if(leftcnt > 1)
2109                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2110                         if(leftcnt <= 5)
2111                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2112                 }
2113
2114                 if(rightcnt)
2115                 {
2116                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2117                                 barpos = pos + eX * 0.5 * mySize_x;
2118                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2119                         } else { // right align
2120                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2121                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2122                         }
2123
2124                         if(autocvar_hud_panel_powerups_progressbar)
2125                         {
2126                                 HUD_Panel_GetProgressBarColor(rightname)
2127                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2128                         }
2129                         if(rightcnt > 1)
2130                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2131                         if(rightcnt <= 5)
2132                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2133                 }
2134         }
2135         else if (mySize_x/mySize_y > 1.5)
2136         {
2137                 if(leftcnt)
2138                 {
2139                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2140                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2141                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2142                         } else { // left align
2143                                 barpos = pos;
2144                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2145                         }
2146
2147                         if(autocvar_hud_panel_powerups_progressbar)
2148                         {
2149                                 HUD_Panel_GetProgressBarColor(leftname)
2150                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2151                         }
2152                         if(leftcnt > 1)
2153                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2154                         if(leftcnt <= 5)
2155                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2156                 }
2157
2158                 if(rightcnt)
2159                 {
2160                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2161                                 barpos = pos + eY * 0.5 * mySize_y;
2162                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2163                         } else { // right align
2164                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2165                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2166                         }
2167
2168                         if(autocvar_hud_panel_powerups_progressbar)
2169                         {
2170                                 HUD_Panel_GetProgressBarColor(rightname)
2171                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2172                         }
2173                         if(rightcnt > 1)
2174                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2175                         if(rightcnt <= 5)
2176                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2177                 }
2178         }
2179         else
2180         {
2181                 if(leftcnt)
2182                 {
2183                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2184                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2185                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2186                         } else { // up align
2187                                 barpos = pos;
2188                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2189                         }
2190
2191                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2192                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2193                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2194                         } else { // up align
2195                                 picpos = pos + eX * 0.05 * mySize_x;
2196                                 numpos = pos + eY * 0.4 * mySize_x;
2197                         }
2198
2199                         if(autocvar_hud_panel_powerups_progressbar)
2200                         {
2201                                 HUD_Panel_GetProgressBarColor(leftname)
2202                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2203                         }
2204                         if(leftcnt <= 5)
2205                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2206                         if(leftcnt > 1)
2207                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2208                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2209                 }
2210
2211                 if(rightcnt)
2212                 {
2213                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2214                                 barpos = pos + eX * 0.5 * mySize_x;
2215                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2216                         } else { // down align
2217                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2218                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2219                         }
2220
2221                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2222                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2223                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2224                         } else { // down align
2225                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2226                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2227                         }
2228
2229                         if(autocvar_hud_panel_powerups_progressbar)
2230                         {
2231                                 HUD_Panel_GetProgressBarColor(rightname)
2232                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2233                         }
2234                         if(rightcnt <= 5)
2235                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2236                         if(rightcnt > 1)
2237                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2238                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2239                 }
2240         }
2241         drawfont = hud_font;
2242 }
2243
2244 // Health/armor (#3)
2245 //
2246 void HUD_HealthArmor(void)
2247 {
2248         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2249                 return;
2250
2251         active_panel = HUD_PANEL_HEALTHARMOR;
2252         HUD_Panel_UpdateCvars(healtharmor);
2253         vector pos, mySize;
2254         pos = panel_pos;
2255         mySize = panel_size;
2256
2257         HUD_Panel_DrawBg(1);
2258         if(panel_bg_padding)
2259         {
2260                 pos += '1 1 0' * panel_bg_padding;
2261                 mySize -= '2 2 0' * panel_bg_padding;
2262         }
2263
2264         float armor, health, fuel;
2265         armor = getstati(STAT_ARMOR);
2266         health = getstati(STAT_HEALTH);
2267         fuel = getstati(STAT_FUEL);
2268
2269         if(autocvar__hud_configure)
2270         {
2271                 armor = 150;
2272                 health = 100;
2273                 fuel = 70;
2274         }
2275
2276         if(health <= 0)
2277                 return;
2278
2279         vector barpos, barsize;
2280         vector picpos;
2281         vector numpos;
2282
2283         drawfont = hud_bigfont;
2284         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2285         {
2286                 vector v;
2287                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2288
2289                 float x;
2290                 x = floor(v_x + 1);
2291
2292                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2293                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2294                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2295                 } else { // left align
2296                         barpos = pos;
2297                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2298                 }
2299
2300                 string biggercount;
2301                 if(v_z) // NOT fully armored
2302                 {
2303                         biggercount = "health";
2304                         if(autocvar_hud_panel_healtharmor_progressbar)
2305                         {
2306                                 HUD_Panel_GetProgressBarColor("health")
2307                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2308                         }
2309                         if(armor)
2310                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2311                 }
2312                 else
2313                 {
2314                         biggercount = "armor";
2315                         if(autocvar_hud_panel_healtharmor_progressbar)
2316                         {
2317                                 HUD_Panel_GetProgressBarColor("armor")
2318                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2319                         }
2320                         if(health)
2321                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2322                 }
2323                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2324
2325                 // fuel
2326                 if(fuel)
2327                 {
2328                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2329                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2330                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2331                         } else {
2332                                 barpos = pos;
2333                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2334                         }
2335                         HUD_Panel_GetProgressBarColor("fuel")
2336                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2337                 }
2338         }
2339         else
2340         {
2341                 string leftname, rightname;
2342                 float leftcnt, rightcnt;
2343                 float leftactive, rightactive;
2344                 float leftalpha, rightalpha;
2345                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2346                         leftname = "armor";
2347                         leftcnt = armor;
2348                         if(leftcnt)
2349                                 leftactive = 1;
2350                         leftalpha = min((armor+10)/55, 1);
2351
2352                         rightname = "health";
2353                         rightcnt = health;
2354                         rightactive = 1;
2355                         rightalpha = 1;
2356                 } else {
2357                         leftname = "health";
2358                         leftcnt = health;
2359                         leftactive = 1;
2360                         leftalpha = 1;
2361
2362                         rightname = "armor";
2363                         rightcnt = armor;
2364                         if(rightcnt)
2365                                 rightactive = 1;
2366                         rightalpha = min((armor+10)/55, 1);
2367                 }
2368
2369                 if (mySize_x/mySize_y > 4)
2370                 {
2371                         if(leftactive)
2372                         {
2373                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2374                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2375                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2376                                 } else { // left align
2377                                         barpos = pos;
2378                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2379                                 }
2380
2381                                 if(autocvar_hud_panel_healtharmor_progressbar)
2382                                 {
2383                                         HUD_Panel_GetProgressBarColor(leftname)
2384                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2385                                 }
2386                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2387                         }
2388
2389                         if(rightactive)
2390                         {
2391                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2392                                         barpos = pos + eX * 0.5 * mySize_x;
2393                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2394                                 } else { // right align
2395                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2396                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2397                                 }
2398
2399                                 if(autocvar_hud_panel_healtharmor_progressbar)
2400                                 {
2401                                         HUD_Panel_GetProgressBarColor(rightname)
2402                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2403                                 }
2404                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2405                         }
2406
2407                         if(fuel)
2408                         {
2409                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2410                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2411                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2412                                 } else {
2413                                         barpos = pos;
2414                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2415                                 }
2416                                 HUD_Panel_GetProgressBarColor("fuel")
2417                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2418                         }
2419                 }
2420                 else if (mySize_x/mySize_y > 1.5)
2421                 {
2422                         if(leftactive)
2423                         {
2424                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2425                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2426                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2427                                 } else { // left align
2428                                         barpos = pos;
2429                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2430                                 }
2431
2432                                 if(autocvar_hud_panel_healtharmor_progressbar)
2433                                 {
2434                                         HUD_Panel_GetProgressBarColor(leftname)
2435                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2436                                 }
2437                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2438                         }
2439
2440                         if(rightactive)
2441                         {
2442                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2443                                         barpos = pos + eY * 0.5 * mySize_y;
2444                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2445                                 } else { // right align
2446                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2447                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2448                                 }
2449
2450                                 if(autocvar_hud_panel_healtharmor_progressbar)
2451                                 {
2452                                         HUD_Panel_GetProgressBarColor(rightname)
2453                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2454                                 }
2455                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2456                         }
2457
2458                         if(fuel)
2459                         {
2460                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2461                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2462                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2463                                 } else {
2464                                         barpos = pos;
2465                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2466                                 }
2467                                 HUD_Panel_GetProgressBarColor("fuel")
2468                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2469                         }
2470                 }
2471                 else
2472                 {
2473                         if(leftactive)
2474                         {
2475                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2476                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2477                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2478                                 } else { // up align
2479                                         barpos = pos;
2480                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2481                                 }
2482
2483                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2484                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2485                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2486                                 } else { // up align
2487                                         picpos = pos + eX * 0.05 * mySize_x;
2488                                         numpos = pos + eY * 0.4 * mySize_x;
2489                                 }
2490
2491                                 if(autocvar_hud_panel_healtharmor_progressbar)
2492                                 {
2493                                         HUD_Panel_GetProgressBarColor(leftname)
2494                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2495                                 }
2496                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2497                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2498                         }
2499
2500                         if(rightactive)
2501                         {
2502                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2503                                         barpos = pos + eX * 0.5 * mySize_x;
2504                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2505                                 } else { // down align
2506                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2507                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2508                                 }
2509
2510                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2511                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2512                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2513                                 } else { // down align
2514                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2515                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2516                                 }
2517
2518                                 if(autocvar_hud_panel_healtharmor_progressbar)
2519                                 {
2520                                         HUD_Panel_GetProgressBarColor(rightname)
2521                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2522                                 }
2523                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2524                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2525                         }
2526
2527                         if(fuel)
2528                         {
2529                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2530                                         barpos = pos;
2531                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2532                                 } else {
2533                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2534                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2535                                 }
2536                                 HUD_Panel_GetProgressBarColor("fuel")
2537                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2538                         }
2539                 }
2540         }
2541         drawfont = hud_font;
2542 }
2543
2544 // Notification area (#4)
2545 //
2546
2547 string Weapon_SuicideMessage(float deathtype)
2548 {
2549         w_deathtype = deathtype;
2550         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2551         return w_deathtypestring;
2552 }
2553
2554 string Weapon_KillMessage(float deathtype)
2555 {
2556         w_deathtype = deathtype;
2557         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2558         return w_deathtypestring;
2559 }
2560
2561 float killnotify_times[10];
2562 float killnotify_deathtype[10];
2563 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2564 string killnotify_attackers[10];
2565 string killnotify_victims[10];
2566 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2567 {
2568         float i;
2569         for (i = 9; i > 0; --i) {
2570                 killnotify_times[i] = killnotify_times[i-1];
2571                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2572                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2573                 if(killnotify_attackers[i])
2574                         strunzone(killnotify_attackers[i]);
2575                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2576                 if(killnotify_victims[i])
2577                         strunzone(killnotify_victims[i]);
2578                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2579         }
2580         killnotify_times[0] = time;
2581         killnotify_deathtype[0] = wpn;
2582         killnotify_actiontype[0] = actiontype;
2583         if(killnotify_attackers[0])
2584                 strunzone(killnotify_attackers[0]);
2585         killnotify_attackers[0] = strzone(attacker);
2586         if(killnotify_victims[0])
2587                 strunzone(killnotify_victims[0]);
2588         killnotify_victims[0] = strzone(victim);
2589 }
2590
2591 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2592 {
2593         float w;
2594         float alsoprint, gentle;
2595         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2596         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2597         
2598         if(msg == MSG_SUICIDE) {
2599                 w = DEATH_WEAPONOF(type);
2600                 if(WEP_VALID(w)) {
2601                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2602                         if (alsoprint)
2603                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2604                 } else if (type == DEATH_KILL) {
2605                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2606                         if (alsoprint)
2607                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2608                 } else if (type == DEATH_ROT) {
2609                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2610                         if (alsoprint)
2611                                 print ("^1",s1, "^1 died\n");
2612                 } else if (type == DEATH_NOAMMO) {
2613                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2614                         if (alsoprint)
2615                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2616                 } else if (type == DEATH_CAMP) {
2617                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2618                         if (alsoprint)
2619                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2620                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2621                         HUD_KillNotify_Push(s1, "", 0, type);
2622                         if (alsoprint)
2623                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2624                 } else if (type == DEATH_CHEAT) {
2625                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2626                         if (alsoprint)
2627                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2628                 } else if (type == DEATH_FIRE) {
2629                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2630                         if (alsoprint)
2631                                 print ("^1",s1, "^1 burned to death\n");
2632                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2633                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634                         if (alsoprint)
2635                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2636                 } 
2637                 
2638                 if (stof(s2) > 2) // killcount > 2
2639                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2640         } else if(msg == MSG_KILL) {
2641                 w = DEATH_WEAPONOF(type);
2642                 if(WEP_VALID(w)) {
2643                         HUD_KillNotify_Push(s1, s2, 1, type);
2644                         if (alsoprint)
2645                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2646                 }
2647                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2648                         HUD_KillNotify_Push(s1, s2, 1, type);
2649                         if(alsoprint)
2650                         {
2651                                 if(gentle) {
2652                                         print ("^1", s1, "^1 took action against a team mate\n");
2653                                 } else {
2654                                         print ("^1", s1, "^1 mows down a team mate\n");
2655                                 }
2656                         }
2657                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2658                                 if(gentle)
2659                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2660                                 else
2661                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2662                         }
2663                         else if (stof(s2) > 2) {
2664                                 if(gentle)
2665                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2666                                 else
2667                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2668                         }
2669                 }
2670                 else if(type == KILL_FIRST_BLOOD)
2671                         print("^1",s1, "^1 drew first blood", "\n");
2672                 else if (type == DEATH_TELEFRAG) {
2673                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2674                         if(gentle)
2675                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2676                         else
2677                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2678                 }
2679                 else if (type == DEATH_DROWN) {
2680                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2681                         if(alsoprint)
2682                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2683                 }
2684                 else if (type == DEATH_SLIME) {
2685                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2686                         if(alsoprint)
2687                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2688                 }
2689                 else if (type == DEATH_LAVA) {
2690                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2691                         if(alsoprint)
2692                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2693                 }
2694                 else if (type == DEATH_FALL) {
2695                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2696                         if(alsoprint)
2697                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2698                 }
2699                 else if (type == DEATH_SHOOTING_STAR) {
2700                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2701                         if(alsoprint)
2702                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2703                 }
2704                 else if (type == DEATH_SWAMP) {
2705                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2706                         if(alsoprint)
2707                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2708                 }
2709                 else if (type == DEATH_HURTTRIGGER)
2710                 {
2711                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2712                         if(alsoprint)
2713                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2714                 } else if(type == DEATH_SBCRUSH) {
2715                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2716                         if(alsoprint)
2717                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2718                 } else if(type == DEATH_SBMINIGUN) {
2719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2720                         if(alsoprint)
2721                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2722                 } else if(type == DEATH_SBROCKET) {
2723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2724                         if(alsoprint)
2725                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2726                 } else if(type == DEATH_SBBLOWUP) {
2727                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2728                         if(alsoprint)
2729                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2730                 } else if(type == DEATH_WAKIGUN) {
2731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2732                         if(alsoprint)
2733                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2734                 } else if(type == DEATH_WAKIROCKET) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2738                 } else if(type == DEATH_WAKIBLOWUP) {
2739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2740                         if(alsoprint)
2741                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2742                 } else if(type == DEATH_TURRET) {
2743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2744                         if(alsoprint)
2745                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2746                 } else if(type == DEATH_TOUCHEXPLODE) {
2747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2748                         if(alsoprint)
2749                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2750                 } else if(type == DEATH_CHEAT) {
2751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2752                         if(alsoprint)
2753                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2754                 } else if (type == DEATH_FIRE) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2758                 } else if (type == DEATH_CUSTOM) {
2759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2760                         if(alsoprint)
2761                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2762                 } else if (type == DEATH_HURTTRIGGER) {
2763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2764                         if(alsoprint)
2765                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2766                 } else {
2767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2768                         if(alsoprint)
2769                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2770                 }
2771         } else if(msg == MSG_SPREE) {
2772                 if(type == KILL_END_SPREE) {
2773                         if(gentle)
2774                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2775                         else
2776                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2777                 } else if(type == KILL_SPREE) {
2778                         if(gentle)
2779                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2780                         else
2781                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2782                 } else if(type == KILL_SPREE_3) {
2783                         if(gentle)
2784                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2785                         else
2786                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2787                 } else if(type == KILL_SPREE_5) {
2788                         if(gentle)
2789                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2790                         else
2791                                 print (s1,"^7 unleashes ^1RAGE\n");
2792                 } else if(type == KILL_SPREE_10) {
2793                         if(gentle)
2794                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2795                         else
2796                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2797                 } else if(type == KILL_SPREE_15) {
2798                         if(gentle)
2799                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2800                         else
2801                                 print (s1,"^7 executes ^1MAYHEM!\n");
2802                 } else if(type == KILL_SPREE_20) {
2803                         if(gentle)
2804                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2805                         else
2806                                 print (s1,"^7 is a ^1BERSERKER!\n");
2807                 } else if(type == KILL_SPREE_25) {
2808                         if(gentle)
2809                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2810                         else
2811                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2812                 } else if(type == KILL_SPREE_30) {
2813                         if(gentle)
2814                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2815                         else
2816                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2817                 }
2818         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2819                 if (type == DEATH_DROWN) {
2820                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2821                         if(alsoprint)
2822                         {
2823                                 if(gentle)
2824                                         print ("^1",s1, "^1 was in the water for too long\n");
2825                                 else
2826                                         print ("^1",s1, "^1 drowned\n");
2827                         }
2828                 } else if (type == DEATH_SLIME) {
2829                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2830                         if(alsoprint)
2831                                 print ("^1",s1, "^1 was slimed\n");
2832                 } else if (type == DEATH_LAVA) {
2833                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2834                         if(alsoprint)
2835                         {
2836                                 if(gentle)
2837                                         print ("^1",s1, "^1 found a hot place\n");
2838                                 else
2839                                         print ("^1",s1, "^1 turned into hot slag\n");
2840                         }
2841                 } else if (type == DEATH_FALL) {
2842                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2843                         if(alsoprint)
2844                         {
2845                                 if(gentle)
2846                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2847                                 else
2848                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2849                         }
2850                 } else if (type == DEATH_SHOOTING_STAR) {
2851                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2852                         if(alsoprint)
2853                                 print ("^1",s1, "^1 became a shooting star\n");
2854                 } else if (type == DEATH_SWAMP) {
2855                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2856                         if(alsoprint)
2857                         {
2858                                 if(gentle)
2859                                         print ("^1",s1, "^1 discovered a swamp\n");
2860                                 else
2861                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2862                         }
2863                 } else if(type == DEATH_TURRET) {
2864                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2865                         if(alsoprint)
2866                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2867                 } else if (type == DEATH_CUSTOM) {
2868                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2869                         if(alsoprint)
2870                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2871                 } else if (type == DEATH_HURTTRIGGER) {
2872                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2873                         if(alsoprint)
2874                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2875                 } else if(type == DEATH_TOUCHEXPLODE) {
2876                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2877                         if(alsoprint)
2878                                 print ("^1",s1, "^1 died in an accident\n");
2879                 } else if(type == DEATH_CHEAT) {
2880                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2881                         if(alsoprint)
2882                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2883                 } else if(type == DEATH_FIRE) {
2884                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2885                         if(alsoprint)
2886                         {
2887                                 if(gentle)
2888                                         print ("^1",s1, "^1 felt a little hot\n");
2889                                 else
2890                                         print ("^1",s1, "^1 burnt to death\n");
2891                                 }
2892                 } else {
2893                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2894                         if(alsoprint)
2895                         {
2896                                 if(gentle)
2897                                         print ("^1",s1, "^1 needs a restart\n");
2898                                 else
2899                                         print ("^1",s1, "^1 died\n");
2900                         }
2901                 }
2902         } else if(msg == MSG_KILL_ACTION_SPREE) {
2903                 if(gentle)
2904                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2905                 else
2906                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2907         } else if(msg == MSG_INFO) {
2908                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2909                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2910                         print(s1, "^7 got the ", s2, "\n");
2911                 } else if(type == INFO_LOSTFLAG) {
2912                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2913                         print(s1, "^7 lost the ", s2, "\n");
2914                 } else if(type == INFO_PICKUPFLAG) {
2915                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2916                         print(s1, "^7 picked up the ", s2, "\n");
2917                 } else if(type == INFO_RETURNFLAG) {
2918                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2919                         print(s1, "^7 returned the ", s2, "\n");
2920                 } else if(type == INFO_CAPTUREFLAG) {
2921                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2922                         print(s1, "^7 captured the ", s2, s3, "\n");
2923                 }
2924         }
2925 }
2926
2927 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2928
2929 void HUD_Centerprint(string s1, string s2, float type, float msg)
2930 {
2931         float gentle;
2932         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2933         if(msg == MSG_SUICIDE) {
2934                 if (type == DEATH_TEAMCHANGE) {
2935                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2936                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2937                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2938                 } else if (type == DEATH_CAMP) {
2939                         if(gentle)
2940                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2941                         else
2942                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2943                 } else if (type == DEATH_NOAMMO) {
2944                         if(gentle)
2945                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2946                         else
2947                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2948                 } else if (type == DEATH_ROT) {
2949                         if(gentle)
2950                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2951                         else
2952                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2953                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2954                         if(gentle)
2955                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2956                         else
2957                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2958                 } else if (type == DEATH_QUIET) {
2959                         // do nothing
2960                 } else { // generic message
2961                         if(gentle)
2962                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2963                         else
2964                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2965                 }
2966         } else if(msg == MSG_KILL) {
2967                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2968                         if(gentle) {
2969                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2970                         } else {
2971                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2972                         }
2973                 } else if (type == KILL_FIRST_BLOOD) {
2974                         if(gentle) {
2975                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2976                         } else {
2977                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2978                         }
2979                 } else if (type == KILL_FIRST_VICTIM) {
2980                         if(gentle) {
2981                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2982                         } else {
2983                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2984                         }
2985                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2986                         if(gentle) {
2987                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2988                         } else {
2989                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2990                         }
2991                 } else if (type == KILL_TYPEFRAGGED) {
2992                         if(gentle) {
2993                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
2994                         } else {
2995                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
2996                         }
2997                 } else if (type == KILL_FRAG) {
2998                         if(gentle) {
2999                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3000                         } else {
3001                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3002                         }
3003                 } else { // generic message
3004                         if(gentle) {
3005                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3006                         } else {
3007                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3008                         }
3009                 }
3010         } else if(msg == MSG_KILL_ACTION) {
3011                 // TODO: invent more centerprints here?
3012                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3013         }
3014 }
3015
3016 void HUD_Notify (void)
3017 {
3018         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3019                 return;
3020
3021         active_panel = HUD_PANEL_NOTIFY;
3022         HUD_Panel_UpdateCvars(notify);
3023         vector pos, mySize;
3024         pos = panel_pos;
3025         mySize = panel_size;
3026
3027         HUD_Panel_DrawBg(1);
3028         if(panel_bg_padding)
3029         {
3030                 pos += '1 1 0' * panel_bg_padding;
3031                 mySize -= '2 2 0' * panel_bg_padding;
3032         }
3033
3034         float entries, height;
3035         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3036         height = mySize_y/entries;
3037         
3038         vector fontsize;
3039         fontsize = '0.5 0.5 0' * height;
3040
3041         float a;
3042         float when;
3043         when = autocvar_hud_panel_notify_time;
3044         float fadetime;
3045         fadetime = autocvar_hud_panel_notify_fadetime;
3046
3047         string s;
3048
3049         vector pos_attacker, pos_victim;
3050         vector weap_pos;
3051         float width_attacker;
3052         string attacker, victim;
3053
3054         float i, j, w;
3055         for(j = 0; j < entries; ++j)
3056         {
3057                 s = "";
3058                 if(autocvar_hud_panel_notify_flip)
3059                         i = j;
3060                 else // rather nasty hack for ordering items from the bottom up
3061                         i = entries - j - 1;
3062
3063                 if(fadetime)
3064                 {
3065                         if(killnotify_times[j] + when > time)
3066                                 a = 1;
3067                         else
3068                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3069                 }
3070                 else
3071                 {
3072                         if(killnotify_times[j] + when > time)
3073                                 a = 1;
3074                         else
3075                                 a = 0;
3076                 }
3077
3078                 w = -1;
3079                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3080
3081                 // TODO: maybe print in team colors?
3082                 //
3083                 // Y [used by] X
3084                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3085                 {
3086                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3087                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3088                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3089
3090                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3091                         {
3092                                 s = "notify_death";
3093                         }
3094                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3095                         {
3096                                 s = "notify_outofammo";
3097                         }
3098                         else if(killnotify_deathtype[j] == DEATH_KILL)
3099                         {
3100                                 s = "notify_selfkill";
3101                         }
3102                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3103                         {
3104                                 s = "notify_camping";
3105                         }
3106                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3107                         {
3108                                 s = "notify_teamkill_red";
3109                         }
3110                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3111                         {
3112                                 s = "notify_teamkill_blue";
3113                         }
3114                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3115                         {
3116                                 s = "notify_water";
3117                         }
3118                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3119                         {
3120                                 s = "notify_slime";
3121                         }
3122                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3123                         {
3124                                 s = "notify_lava";
3125                         }
3126                         else if(killnotify_deathtype[j] == DEATH_FALL)
3127                         {
3128                                 s = "notify_fall";
3129                         }
3130                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3131                         {
3132                                 s = "notify_shootingstar";
3133                         }
3134                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3135                         {
3136                                 s = "notify_death";
3137                         }
3138                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3139                         {
3140                                 if(killnotify_victims[j] == "^1RED^7 flag")
3141                                 {
3142                                         s = "notify_red_taken";
3143                                 }
3144                                 else
3145                                 {
3146                                         s = "notify_blue_taken";
3147                                 }
3148                         }
3149                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3150                         {
3151                                 if(killnotify_victims[j] == "^1RED^7 flag")
3152                                 {
3153                                         s = "notify_red_returned";
3154                                 }
3155                                 else
3156                                 {
3157                                         s = "notify_blue_returned";
3158                                 }
3159                         }
3160                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3161                         {
3162                                 if(killnotify_victims[j] == "^1RED^7 flag")
3163                                 {
3164                                         s = "notify_red_lost";
3165                                 }
3166                                 else
3167                                 {
3168                                         s = "notify_blue_lost";
3169                                 }
3170                         }
3171                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3172                         {
3173                                 if(killnotify_victims[j] == "^1RED^7 flag")
3174                                 {
3175                                         s = "notify_red_captured";
3176                                 }
3177                                 else
3178                                 {
3179                                         s = "notify_blue_captured";
3180                                 }
3181                         }
3182                         if(s != "" && a)
3183                         {
3184                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3185                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3186                         }
3187                 }
3188                 // X [did action to] Y
3189                 else
3190                 {
3191                         if(autocvar__hud_configure)
3192                         {
3193                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3194                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3195                                 a = bound(0, (when - j) / 4, 1);
3196                         }
3197                         else
3198                         {
3199                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3200                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3201                         }
3202                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3203                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3204                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3205                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3206
3207                         if(autocvar__hud_configure) // example actions for config mode
3208                         {
3209                                 s = "weaponelectro";
3210                         }
3211                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3212                         {
3213                                 s = "notify_melee_laser";
3214                         }
3215                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3216                         {
3217                                 s = "notify_melee_shotgun";
3218                         }
3219                         else if(WEP_VALID(w))
3220                         {
3221                                 self = get_weaponinfo(w);
3222                                 s = strcat("weapon", self.netname);
3223                         }
3224                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3225                         {
3226                                 s = "notify_teamkill_red";
3227                         }
3228                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3229                         {
3230                                 s = "notify_teamkill_red";
3231                         }
3232                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3233                         {
3234                                 s = "notify_telefrag";
3235                         }
3236                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3237                         {
3238                                 s = "notify_water";
3239                         }
3240                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3241                         {
3242                                 s = "notify_slime";
3243                         }
3244                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3245                         {
3246                                 s = "notify_lava";
3247                         }
3248                         else if(killnotify_deathtype[j] == DEATH_FALL)
3249                         {
3250                                 s = "notify_fall";
3251                         }
3252                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3253                         {
3254                                 s = "notify_shootingstar";
3255                         }
3256                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3257                         {
3258                                 s = "notify_void";
3259                         }
3260                         if(s != "" && a)
3261                         {
3262                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3263                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3264                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3265                         }
3266                 }
3267         }
3268 }
3269
3270 // Timer (#5)
3271 //
3272 // TODO: macro
3273 string seconds_tostring(float sec)
3274 {
3275         float minutes;
3276         minutes = floor(sec / 60);
3277
3278         sec -= minutes * 60;
3279
3280         string s;
3281         s = ftos(100 + sec);
3282
3283         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3284 }
3285
3286 void HUD_Timer(void)
3287 {
3288         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3289                 return;
3290
3291         active_panel = HUD_PANEL_TIMER;
3292         HUD_Panel_UpdateCvars(timer);
3293         vector pos, mySize;
3294         pos = panel_pos;
3295         mySize = panel_size;
3296
3297         HUD_Panel_DrawBg(1);
3298         if(panel_bg_padding)
3299         {
3300                 pos += '1 1 0' * panel_bg_padding;
3301                 mySize -= '2 2 0' * panel_bg_padding;
3302         }
3303
3304         string timer;
3305         float timelimit, elapsedTime, timeleft, minutesLeft;
3306
3307         timelimit = getstatf(STAT_TIMELIMIT);
3308
3309         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3310         timeleft = ceil(timeleft);
3311
3312         minutesLeft = floor(timeleft / 60);
3313
3314         vector timer_color;
3315         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3316                 timer_color = '1 1 1'; //white
3317         else if(minutesLeft >= 1)
3318                 timer_color = '1 1 0'; //yellow
3319         else
3320                 timer_color = '1 0 0'; //red
3321
3322         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3323                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3324                         //while restart is still active, show 00:00
3325                         timer = seconds_tostring(0);
3326                 } else {
3327                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3328                         timer = seconds_tostring(elapsedTime);
3329                 }
3330         } else {
3331                 timer = seconds_tostring(timeleft);
3332         }
3333
3334         drawfont = hud_bigfont;
3335         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3336         drawfont = hud_font;
3337 }
3338
3339 // Radar (#6)
3340 //
3341 void HUD_Radar(void)
3342 {
3343         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3344                 return;
3345
3346         active_panel = HUD_PANEL_RADAR;
3347         HUD_Panel_UpdateCvars(radar);
3348         vector pos, mySize;
3349         pos = panel_pos;
3350         mySize = panel_size;
3351
3352         HUD_Panel_DrawBg(1);
3353         if(panel_bg_padding)
3354         {
3355                 pos += '1 1 0' * panel_bg_padding;
3356                 mySize -= '2 2 0' * panel_bg_padding;
3357         }
3358
3359         local float color1, color2; // color already declared as a global in hud.qc
3360         local vector rgb;
3361         local entity tm;
3362         float scale2d, normalsize, bigsize;
3363         float f;
3364
3365         teamradar_origin2d = pos + 0.5 * mySize;
3366         teamradar_size2d = mySize;
3367
3368         if(minimapname == "")
3369                 return;
3370
3371         teamradar_loadcvars();
3372
3373         switch(hud_panel_radar_zoommode)
3374         {
3375                 default:
3376                 case 0:
3377                         f = current_zoomfraction;
3378                         break;
3379                 case 1:
3380                         f = 1 - current_zoomfraction;
3381                         break;
3382                 case 2:
3383                         f = 0;
3384                         break;
3385                 case 3:
3386                         f = 1;
3387                         break;
3388         }
3389
3390         switch(hud_panel_radar_rotation)
3391         {
3392                 case 0:
3393                         teamradar_angle = view_angles_y - 90;
3394                         break;
3395                 default:
3396                         teamradar_angle = 90 * hud_panel_radar_rotation;
3397                         break;
3398         }
3399
3400         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3401         teamradar_size2d = mySize;
3402
3403         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3404
3405         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3406         if(hud_panel_radar_rotation == 0)
3407         {
3408                 // max-min distance must fit the radar in any rotation
3409                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3410         }
3411         else
3412         {
3413                 vector c0, c1, c2, c3, span;
3414                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3415                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3416                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3417                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3418                 span = '0 0 0';
3419                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3420                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3421
3422                 // max-min distance must fit the radar in x=x, y=y
3423                 bigsize = min(
3424                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3425                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3426                 );
3427         }
3428
3429         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3430         if(bigsize > normalsize)
3431                 normalsize = bigsize;
3432
3433         teamradar_size =
3434                   f * bigsize
3435                 + (1 - f) * normalsize;
3436         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3437                   f * (mi_min + mi_max) * 0.5
3438                 + (1 - f) * view_origin);
3439
3440         color1 = GetPlayerColor(player_localentnum-1);
3441         rgb = GetTeamRGB(color1);
3442
3443         drawsetcliparea(
3444                 pos_x,
3445                 pos_y,
3446                 mySize_x,
3447                 mySize_y
3448         );
3449
3450         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3451
3452         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3453                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3454         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3455                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3456         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3457         {
3458                 color2 = GetPlayerColor(tm.sv_entnum);
3459                 //if(color == COLOR_SPECTATOR || color == color2)
3460                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3461         }
3462         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3463
3464         drawresetcliparea();
3465 };
3466
3467 // Score (#7)
3468 //
3469 void HUD_Score(void)
3470 {
3471         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3472                 return;
3473
3474         active_panel = HUD_PANEL_SCORE;
3475         HUD_Panel_UpdateCvars(score);
3476         vector pos, mySize;
3477         pos = panel_pos;
3478         mySize = panel_size;
3479
3480         HUD_Panel_DrawBg(1);
3481         if(panel_bg_padding)
3482         {
3483                 pos += '1 1 0' * panel_bg_padding;
3484                 mySize -= '2 2 0' * panel_bg_padding;
3485         }
3486
3487         float score, distribution, leader;
3488         vector distribution_color;
3489         entity tm, pl, me;
3490         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3491
3492         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3493                 string timer, distrtimer;
3494
3495                 pl = players.sort_next;
3496                 if(pl == me)
3497                         pl = pl.sort_next;
3498                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3499                         if(pl.scores[ps_primary] == 0)
3500                                 pl = world;
3501
3502                 score = me.(scores[ps_primary]);
3503                 timer = TIME_ENCODED_TOSTRING(score);
3504
3505                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3506                         // distribution display
3507                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3508
3509                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3510
3511                         if (distribution <= 0) {
3512                                 distribution_color = '0 1 0';
3513                         }
3514                         else {
3515                                 distribution_color = '1 0 0';
3516                         }
3517                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3518                 }
3519                 // race record display
3520                 if (distribution <= 0)
3521                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3522                 drawfont = hud_bigfont;
3523                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3524                 drawfont = hud_font;
3525         } else if (!teamplay) { // non-teamgames
3526                 // me vector := [team/connected frags id]
3527                 pl = players.sort_next;
3528                 if(pl == me)
3529                         pl = pl.sort_next;
3530
3531                 if(autocvar__hud_configure)
3532                         distribution = 42;
3533                 else if(pl)
3534                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3535                 else
3536                         distribution = 0;
3537
3538                 score = me.(scores[ps_primary]);
3539                 if(autocvar__hud_configure)
3540                         score = 123;
3541
3542                 if(distribution >= 5) {
3543                         distribution_color = eY;
3544                         leader = 1;
3545                 } else if(distribution >= 0) {
3546                         distribution_color = '1 1 1';
3547                         leader = 1;
3548                 } else if(distribution >= -5)
3549                         distribution_color = '1 1 0';
3550                 else
3551                         distribution_color = eX;
3552
3553                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3554                 if (leader)
3555                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3556                 drawfont = hud_bigfont;
3557                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3558                 drawfont = hud_font;
3559         } else { // teamgames
3560                 float max_fragcount;
3561                 max_fragcount = -99;
3562
3563                 float teamnum;
3564                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3565                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3566                                 continue;
3567                         score = tm.(teamscores[ts_primary]);
3568                         if(autocvar__hud_configure)
3569                                 score = 123;
3570                         leader = 0;
3571                         
3572                         if (score > max_fragcount)
3573                                 max_fragcount = score;
3574
3575                         if(tm.team == myteam) {
3576                                 if (max_fragcount == score)
3577                                         leader = 1;
3578                                 if (leader)
3579                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3580                                 drawfont = hud_bigfont;
3581                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3582                                 drawfont = hud_font;
3583                         } else {
3584                                 if (max_fragcount == score)
3585                                         leader = 1;
3586                                 if (leader)
3587                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3588                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3589                                 teamnum += 1;
3590                         }
3591                 }
3592         }
3593 }
3594
3595 // Race timer (#8)
3596 //
3597 void HUD_RaceTimer (void) {
3598         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3599                 return;
3600
3601         active_panel = HUD_PANEL_RACETIMER;
3602         HUD_Panel_UpdateCvars(racetimer);
3603         vector pos, mySize;
3604         pos = panel_pos;
3605         mySize = panel_size;
3606
3607         HUD_Panel_DrawBg(1);
3608         if(panel_bg_padding)
3609         {
3610                 pos += '1 1 0' * panel_bg_padding;
3611                 mySize -= '2 2 0' * panel_bg_padding;
3612         }
3613
3614         // always force 4:1 aspect
3615         vector newSize;
3616         if(mySize_x/mySize_y > 4)
3617         {
3618                 newSize_x = 4 * mySize_y;
3619                 newSize_y = mySize_y;
3620
3621                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3622         }
3623         else
3624         {
3625                 newSize_y = 1/4 * mySize_x;
3626                 newSize_x = mySize_x;
3627
3628                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3629         }
3630         mySize = newSize;
3631
3632         drawfont = hud_bigfont;
3633         float a, t;
3634         string s, forcetime;
3635
3636         if(autocvar__hud_configure)
3637         {
3638                 s = "0:13:37";
3639                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3640                 s = "^1Intermediate 1 (+15.42)";
3641                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3642                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3643                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3644         }
3645         else if(race_checkpointtime)
3646         {
3647                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3648                 s = "";
3649                 forcetime = "";
3650                 if(a > 0) // just hit a checkpoint?
3651                 {
3652                         if(race_checkpoint != 254)
3653                         {
3654                                 if(race_time && race_previousbesttime)
3655                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3656                                 else
3657                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3658                                 if(race_time)
3659                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3660                         }
3661                 }
3662                 else
3663                 {
3664                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3665                         {
3666                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3667                                 if(a > 0) // next one?
3668                                 {
3669                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3670                                 }
3671                         }
3672                 }
3673
3674                 if(s != "" && a > 0)
3675                 {
3676                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3677                 }
3678
3679                 if(race_penaltytime)
3680                 {
3681                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3682                         if(a > 0)
3683                         {
3684                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3685                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3686                         }
3687                 }
3688
3689                 if(forcetime != "")
3690                 {
3691                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3692                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3693                 }
3694                 else
3695                         a = 1;
3696
3697                 if(race_laptime && race_checkpoint != 255)
3698                 {
3699                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3700                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3701                 }
3702         }
3703         else
3704         {
3705                 if(race_mycheckpointtime)
3706                 {
3707                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3708                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3709                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3710                 }
3711                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3712                 {
3713                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3714                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3715                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3716                 }
3717
3718                 if(race_penaltytime && !race_penaltyaccumulator)
3719                 {
3720                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3721                         a = bound(0, (1 + t - time), 1);
3722                         if(a > 0)
3723                         {
3724                                 if(time < t)
3725                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3726                                 else
3727                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3728                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3729                         }
3730                 }
3731         }
3732
3733         drawfont = hud_font;
3734 }
3735
3736 // Vote window (#9)
3737 //
3738 float vote_yescount;
3739 float vote_nocount;
3740 float vote_needed;
3741 float vote_highlighted; // currently selected vote
3742
3743 float vote_active; // is there an active vote?
3744 float vote_prev; // previous state of vote_active to check for a change
3745 float vote_alpha;
3746 float vote_change; // "time" when vote_active changed
3747
3748 void HUD_VoteWindow(void) 
3749 {
3750         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3751                 return;
3752
3753         active_panel = HUD_PANEL_VOTE;
3754         HUD_Panel_UpdateCvars(vote);
3755         vector pos, mySize;
3756         pos = panel_pos;
3757         mySize = panel_size;
3758
3759         if(!autocvar__hud_configure)
3760         {
3761                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3762                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3763
3764                 if(panel_bg_alpha_str == "") {
3765                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3766                 }
3767                 panel_bg_alpha = stof(panel_bg_alpha_str);
3768         }
3769
3770         string s;
3771         float a;
3772         if(vote_active != vote_prev) {
3773                 vote_change = time;
3774                 vote_prev = vote_active;
3775         }
3776
3777         if(vote_active || autocvar__hud_configure)
3778                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3779         else
3780                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3781
3782         if(autocvar__hud_configure)
3783         {
3784                 vote_yescount = 3;
3785                 vote_nocount = 2;
3786                 vote_needed = 4;
3787         }
3788
3789         if(!vote_alpha)
3790                 return;
3791
3792         a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3793         HUD_Panel_DrawBg(a);
3794         a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3795         if(panel_bg_padding)
3796         {
3797                 pos += '1 1 0' * panel_bg_padding;
3798                 mySize -= '2 2 0' * panel_bg_padding;
3799         }
3800
3801         // always force 3:1 aspect
3802         vector newSize;
3803         if(mySize_x/mySize_y > 3)
3804         {
3805                 newSize_x = 3 * mySize_y;
3806                 newSize_y = mySize_y;
3807
3808                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3809         }
3810         else
3811         {
3812                 newSize_y = 1/3 * mySize_x;
3813                 newSize_x = mySize_x;
3814
3815                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3816         }
3817         mySize = newSize;
3818
3819         s = "A vote has been called for:";
3820         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3821         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3822         if(autocvar__hud_configure)
3823                 s = "^1Configure the HUD";
3824         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3825
3826         // print the yes/no counts
3827         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3828         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3829         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3830         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3831
3832         // draw the progress bar backgrounds
3833         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3834
3835         // draw the highlights
3836         if(vote_highlighted == 1) {
3837                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3838                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3839         }
3840         else if(vote_highlighted == 2) {
3841                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3842                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3843         }
3844
3845         // draw the progress bars
3846         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3847         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3848
3849         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3850         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3851
3852         drawresetcliparea();
3853
3854         if(!vote_active) {
3855                 vote_highlighted = 0;
3856         }
3857 }
3858
3859 // Mod icons panel (#10)
3860 //
3861
3862 float mod_active; // is there any active mod icon?
3863
3864 // Clan Arena HUD modicons
3865 void HUD_Mod_CA(vector pos, vector mySize)
3866 {
3867         mod_active = 1; // CA should never hide the mod icons panel
3868         float redalive, bluealive;
3869         redalive = getstati(STAT_REDALIVE);
3870         bluealive = getstati(STAT_BLUEALIVE);
3871
3872         drawfont = hud_bigfont;
3873         vector redpos, bluepos;
3874         if(mySize_x > mySize_y)
3875         {
3876                 redpos = pos;
3877                 bluepos = pos + eY * 0.5 * mySize_y;
3878                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3879                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3880                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3881                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3882         }
3883         else
3884         {
3885                 redpos = pos;
3886                 bluepos = pos + eY * 0.5 * mySize_y;
3887                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3888                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3889                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3890                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3891         }
3892         drawfont = hud_font;
3893 }
3894
3895 // CTF HUD modicon section
3896 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3897 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3898 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3899
3900 void HUD_Mod_CTF_Reset(void)
3901 {
3902         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3903 }
3904
3905 void HUD_Mod_CTF(vector pos, vector mySize)
3906 {
3907         vector redflag_pos, blueflag_pos;
3908         vector flag_size;
3909         float f; // every function should have that
3910
3911         float redflag, blueflag; // current status
3912         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3913         float stat_items;
3914
3915         stat_items = getstati(STAT_ITEMS);
3916         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3917         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3918         
3919         if(redflag || blueflag)
3920                 mod_active = 1;
3921         else
3922                 mod_active = 0;
3923
3924         if(autocvar__hud_configure)
3925         {
3926                 redflag = 1;
3927                 blueflag = 2;
3928         }
3929
3930         // when status CHANGES, set old status into prevstatus and current status into status
3931         if (redflag != redflag_prevframe)
3932         {
3933                 redflag_statuschange_time = time;
3934                 redflag_prevstatus = redflag_prevframe;
3935                 redflag_prevframe = redflag;
3936         }
3937
3938         if (blueflag != blueflag_prevframe)
3939         {
3940                 blueflag_statuschange_time = time;
3941                 blueflag_prevstatus = blueflag_prevframe;
3942                 blueflag_prevframe = blueflag;
3943         }
3944
3945         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3946         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3947
3948         float BLINK_FACTOR = 0.15;
3949         float BLINK_BASE = 0.85;
3950         // note:
3951         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3952         // thus
3953         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3954         // ensure RMS == 1
3955         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3956
3957         string red_icon, red_icon_prevstatus;
3958         float red_alpha, red_alpha_prevstatus;
3959         red_alpha = red_alpha_prevstatus = 1;
3960         switch(redflag) {
3961                 case 1: red_icon = "flag_red_taken"; break;
3962                 case 2: red_icon = "flag_red_lost"; break;
3963                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3964                 default:
3965                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3966                                 red_icon = "flag_red_shielded";
3967                         else
3968                                 red_icon = string_null;
3969                         break;
3970         }
3971         switch(redflag_prevstatus) {
3972                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3973                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3974                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3975                 default:
3976                         if(redflag == 3)
3977                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3978                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3979                                 red_icon_prevstatus = "flag_red_shielded";
3980                         else
3981                                 red_icon_prevstatus = string_null;
3982                         break;
3983         }
3984
3985         string blue_icon, blue_icon_prevstatus;
3986         float blue_alpha, blue_alpha_prevstatus;
3987         blue_alpha = blue_alpha_prevstatus = 1;
3988         switch(blueflag) {
3989                 case 1: blue_icon = "flag_blue_taken"; break;
3990                 case 2: blue_icon = "flag_blue_lost"; break;
3991                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3992                 default:
3993                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3994                                 blue_icon = "flag_blue_shielded";
3995                         else
3996                                 blue_icon = string_null;
3997                         break;
3998         }
3999         switch(blueflag_prevstatus) {
4000                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4001                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4002                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4003                 default:
4004                         if(blueflag == 3)
4005                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4006                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4007                                 blue_icon_prevstatus = "flag_blue_shielded";
4008                         else
4009                                 blue_icon_prevstatus = string_null;
4010                         break;
4011         }
4012
4013         if(mySize_x > mySize_y) {
4014                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4015                         redflag_pos = pos;
4016                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4017                 } else {
4018                         blueflag_pos = pos;
4019                         redflag_pos = pos + eX * 0.5 * mySize_x;
4020                 }
4021                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4022         } else {
4023                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4024                         redflag_pos = pos;
4025                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4026                 } else {
4027                         blueflag_pos = pos;
4028                         redflag_pos = pos + eY * 0.5 * mySize_y;
4029                 }
4030                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4031         }
4032
4033         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4034         if(red_icon_prevstatus && f < 1)
4035                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4036         if(red_icon)
4037                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4038
4039         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4040         if(blue_icon_prevstatus && f < 1)
4041                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4042         if(blue_icon)
4043                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4044 }
4045
4046 // Keyhunt HUD modicon section
4047 float kh_runheretime;
4048
4049 void HUD_Mod_KH_Reset(void)
4050 {
4051         kh_runheretime = 0;
4052 }
4053
4054 void HUD_Mod_KH(vector pos, vector mySize)
4055 {
4056         mod_active = 1; // keyhunt should never hide the mod icons panel
4057         float kh_keys;
4058         float keyteam;
4059         float a, aa;
4060         vector p, pa, kh_size, kh_asize;
4061
4062         kh_keys = getstati(STAT_KH_KEYS);
4063
4064         p_x = pos_x;
4065         if(mySize_x > mySize_y)
4066         {
4067                 p_y = pos_y + 0.25 * mySize_y;
4068                 pa = p - eY * 0.25 * mySize_y;
4069
4070                 kh_size_x = mySize_x * 0.25;
4071                 kh_size_y = 0.75 * mySize_y;
4072                 kh_asize_x = mySize_x * 0.25;
4073                 kh_asize_y = mySize_y * 0.25;
4074         }
4075         else
4076         {
4077                 p_y = pos_y + 0.125 * mySize_y;
4078                 pa = p - eY * 0.125 * mySize_y;
4079
4080                 kh_size_x = mySize_x * 0.5;
4081                 kh_size_y = 0.375 * mySize_y;
4082                 kh_asize_x = mySize_x * 0.5;
4083                 kh_asize_y = mySize_y * 0.125;
4084         }
4085
4086         float i, key;
4087
4088         float keycount;
4089         keycount = 0;
4090         for(i = 0; i < 4; ++i)
4091         {
4092                 key = floor(kh_keys / pow(32, i)) & 31;
4093                 keyteam = key - 1;
4094                 if(keyteam == 30 && keycount <= 4)
4095                         keycount += 4;
4096                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4097                         keycount += 1;
4098         }
4099
4100         // this yields 8 exactly if "RUN HERE" shows
4101
4102         if(keycount == 8)
4103         {
4104                 if(!kh_runheretime)
4105                         kh_runheretime = time;
4106                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4107         }
4108         else
4109                 kh_runheretime = 0;
4110
4111         for(i = 0; i < 4; ++i)
4112         {
4113                 key = floor(kh_keys / pow(32, i)) & 31;
4114                 keyteam = key - 1;
4115                 switch(keyteam)
4116                 {
4117                         case 30: // my key
4118                                 keyteam = myteam;
4119                                 a = 1;
4120                                 aa = 1;
4121                                 break;
4122                         case -1: // no key
4123                                 a = 0;
4124                                 aa = 0;
4125                                 break;
4126                         default: // owned or dropped
4127                                 a = 0.2;
4128                                 aa = 0.5;
4129                                 break;
4130                 }
4131                 a = a * panel_fg_alpha;
4132                 aa = aa * panel_fg_alpha;
4133                 if(a > 0)
4134                 {
4135                         switch(keyteam)
4136                         {
4137                                 case COLOR_TEAM1:
4138                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4139                                         break;
4140                                 case COLOR_TEAM2:
4141                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4142                                         break;
4143                                 case COLOR_TEAM3:
4144                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4145                                         break;
4146                                 case COLOR_TEAM4:
4147                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4148                                         break;
4149                                 default:
4150                                         break;
4151                         }
4152                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4153                         {
4154                                 case 0:
4155                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4156                                         break;
4157                                 case 1:
4158                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4159                                         break;
4160                                 case 2:
4161                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4162                                         break;
4163                                 case 3:
4164                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4165                                         break;
4166                         }
4167                 }
4168                 if(mySize_x > mySize_y)
4169                 {
4170                         p_x += 0.25 * mySize_x;
4171                         pa_x += 0.25 * mySize_x;
4172                 }
4173                 else
4174                 {
4175                         if(i == 1)
4176                         {
4177                                 p_y = pos_y + 0.625 * mySize_y;
4178                                 pa_y = pos_y + 0.5 * mySize_y;
4179                                 p_x = pos_x;
4180                                 pa_x = pos_x;
4181                         }
4182                         else
4183                         {
4184                                 p_x += 0.5 * mySize_x;
4185                                 pa_x += 0.5 * mySize_x;
4186                         }
4187                 }
4188         }
4189 }
4190
4191 // Nexball HUD mod icon
4192 void HUD_Mod_NexBall(vector pos, vector mySize)
4193 {
4194         float stat_items, nb_pb_starttime, dt, p;
4195
4196         stat_items = getstati(STAT_ITEMS);
4197         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4198
4199         if (stat_items & IT_KEY1)
4200                 mod_active = 1;
4201         else
4202                 mod_active = 0;
4203
4204         //Manage the progress bar if any
4205         if (nb_pb_starttime > 0)
4206         {
4207                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4208                 // one period of positive triangle
4209                 p = 2 * dt / nb_pb_period;
4210                 if (p > 1)
4211                         p = 2 - p;
4212
4213                 //Draw the filling
4214                 vector barsize;
4215                 float vertical;
4216                 if(mySize_x > mySize_y)
4217                 {
4218                         barsize = eX * p * mySize_x + eY * mySize_y;
4219                         vertical = 0;
4220                 }
4221                 else
4222                 {
4223                         barsize = eX * mySize_x + eY * p * mySize_y;
4224                         vertical = 1;
4225                 }
4226                 HUD_Panel_GetProgressBarColor("nexball")
4227                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4228         }
4229
4230         if (stat_items & IT_KEY1)
4231                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4232 }
4233
4234 // Race/CTS HUD mod icons
4235 float crecordtime_prev; // last remembered crecordtime
4236 float crecordtime_change_time; // time when crecordtime last changed
4237 float srecordtime_prev; // last remembered srecordtime
4238 float srecordtime_change_time; // time when srecordtime last changed
4239
4240 float race_status_time;
4241 float race_status_prev;
4242 string race_status_name_prev;
4243 void HUD_Mod_Race(vector pos, vector mySize)
4244 {
4245         mod_active = 1; // race should never hide the mod icons panel
4246         entity me;
4247         me = playerslots[player_localentnum - 1];
4248         float t, score;
4249         float f; // yet another function has this
4250         score = me.(scores[ps_primary]);
4251
4252         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4253                 return; // no records in the actual race
4254
4255         drawfont = hud_bigfont;
4256
4257         // clientside personal record
4258         string rr;
4259         if(gametype == GAME_CTS)
4260                 rr = CTS_RECORD;
4261         else
4262                 rr = RACE_RECORD;
4263         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4264
4265         if(score && (score < t || !t)) {
4266                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4267                 if(cvar("cl_autodemo_delete_keeprecords"))
4268                 {
4269                         f = cvar("cl_autodemo_delete");
4270                         f &~= 1;
4271                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4272                 }
4273         }
4274
4275         if(t != crecordtime_prev) {
4276                 crecordtime_prev = t;
4277                 crecordtime_change_time = time;
4278         }
4279
4280         vector textPos, medalPos;
4281         float squareSize;
4282         if(mySize_x > mySize_y) {
4283                 // text on left side
4284                 squareSize = min(mySize_y, mySize_x/2);
4285                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4286                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4287         } else {
4288                 // text on top
4289                 squareSize = min(mySize_x, mySize_y/2);
4290                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
4291                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4292         }
4293
4294         f = time - crecordtime_change_time;
4295
4296         if (f > 1) {
4297                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4298                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4299         } else {
4300                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4301                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4302                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4303                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4304         }
4305
4306         // server record
4307         t = race_server_record;
4308         if(t != srecordtime_prev) {
4309                 srecordtime_prev = t;
4310                 srecordtime_change_time = time;
4311         }
4312         f = time - srecordtime_change_time;
4313
4314         if (f > 1) {
4315                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4316                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4317         } else {
4318                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4319                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4320                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4321                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4322         }
4323
4324         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4325                 race_status_time = time + 5;
4326                 race_status_prev = race_status;
4327                 if (race_status_name_prev)
4328                         strunzone(race_status_name_prev);
4329                 race_status_name_prev = strzone(race_status_name);
4330         }
4331
4332         // race "awards"
4333         float a;
4334         a = bound(0, race_status_time - time, 1);
4335
4336         string s;
4337         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4338
4339         float rank;
4340         if(race_status > 0)
4341                 rank = race_CheckName(race_status_name);
4342         string rankname;
4343         rankname = race_PlaceName(rank);
4344
4345         vector namepos;
4346         namepos = medalPos + '0 0.8 0' * squareSize;
4347         vector rankpos;
4348         rankpos = medalPos + '0 0.15 0' * squareSize;
4349
4350         if(race_status == 0)
4351                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4352         else if(race_status == 1) {
4353                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4354                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4355                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4356         } else if(race_status == 2) {
4357                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4358                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4359                 else
4360                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4361                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4362                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4363         } else if(race_status == 3) {
4364                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4365                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4366                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4367         }
4368
4369         if (race_status_time - time <= 0) {
4370                 race_status_prev = -1;
4371                 race_status = -1;
4372                 if(race_status_name)
4373                         strunzone(race_status_name);
4374                 race_status_name = string_null;
4375                 if(race_status_name_prev)
4376                         strunzone(race_status_name_prev);
4377                 race_status_name_prev = string_null;
4378         }
4379         drawfont = hud_font;
4380 }
4381
4382 float mod_prev; // previous state of mod_active to check for a change
4383 float mod_alpha;
4384 float mod_change; // "time" when mod_active changed
4385
4386 void HUD_ModIcons(void)
4387 {
4388         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4389                 return;
4390
4391         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4392                 return;
4393
4394         active_panel = HUD_PANEL_MODICONS;
4395         HUD_Panel_UpdateCvars(modicons);
4396         vector pos, mySize;
4397         pos = panel_pos;
4398         mySize = panel_size;
4399
4400         if(mod_active != mod_prev) {
4401                 mod_change = time;
4402                 mod_prev = mod_active;
4403         }
4404
4405         if(mod_active || autocvar__hud_configure)
4406                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4407         else
4408                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4409
4410         if(mod_alpha)
4411                 HUD_Panel_DrawBg(mod_alpha);
4412
4413         if(panel_bg_padding)
4414         {
4415                 pos += '1 1 0' * panel_bg_padding;
4416                 mySize -= '2 2 0' * panel_bg_padding;
4417         }
4418
4419         // these MUST be ran in order to update mod_active
4420         if(gametype == GAME_KEYHUNT)
4421                 HUD_Mod_KH(pos, mySize);
4422         else if(gametype == GAME_CTF || autocvar__hud_configure)
4423                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4424         else if(gametype == GAME_NEXBALL)
4425                 HUD_Mod_NexBall(pos, mySize);
4426         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4427                 HUD_Mod_Race(pos, mySize);
4428         else if(gametype == GAME_CA)
4429                 HUD_Mod_CA(pos, mySize);
4430 }
4431
4432 // Draw pressed keys (#11)
4433 //
4434 void HUD_DrawPressedKeys(void)
4435 {
4436         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4437                 return;
4438
4439         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4440                 return;
4441
4442         active_panel = HUD_PANEL_PRESSEDKEYS;
4443         HUD_Panel_UpdateCvars(pressedkeys);
4444         vector pos, mySize;
4445         pos = panel_pos;
4446         mySize = panel_size;
4447
4448         HUD_Panel_DrawBg(1);
4449         if(panel_bg_padding)
4450         {
4451                 pos += '1 1 0' * panel_bg_padding;
4452                 mySize -= '2 2 0' * panel_bg_padding;
4453         }
4454
4455         // force custom aspect
4456         if(autocvar_hud_panel_pressedkeys_aspect)
4457         {
4458                 vector newSize;
4459                 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4460                 {
4461                         newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4462                         newSize_y = mySize_y;
4463
4464                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4465                 }
4466                 else
4467                 {
4468                         newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4469                         newSize_x = mySize_x;
4470
4471                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4472                 }
4473                 mySize = newSize;
4474         }
4475
4476         vector keysize;
4477         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4478         float pressedkeys;
4479
4480         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4481         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4482         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4483         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4484         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4485         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4486         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4487 }
4488
4489 // Handle chat as a panel (#12)
4490 //
4491 void HUD_Chat(void)
4492 {
4493         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4494         {
4495                 cvar_set("con_chatrect", "0");
4496                 return;
4497         }
4498
4499         active_panel = HUD_PANEL_CHAT;
4500         HUD_Panel_UpdateCvars(chat);
4501
4502         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4503         {
4504                 panel_pos_y = panel_bg_border;
4505                 panel_size_y = vid_conheight - panel_bg_border * 2;
4506                 if(panel_bg == "0") // force a border when maximized
4507                 {
4508                         if(precache_pic(panel_bg) == "") {
4509                                 panel_bg = strcat(hud_skin_path, "/border_default");
4510                                 if(precache_pic(panel_bg) == "") {
4511                                         panel_bg = "gfx/hud/default/border_default";
4512                                 }
4513                         }
4514                 }
4515                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4516         }
4517
4518         vector pos, mySize;
4519         pos = panel_pos;
4520         mySize = panel_size;
4521
4522         HUD_Panel_DrawBg(1);
4523
4524         if(panel_bg_padding)
4525         {
4526                 pos += '1 1 0' * panel_bg_padding;
4527                 mySize -= '2 2 0' * panel_bg_padding;
4528         }
4529
4530         cvar_set("con_chatrect", "1");
4531
4532         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4533         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4534
4535         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4536         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4537
4538         if(autocvar__hud_configure)
4539         {
4540                 float chatsize;
4541                 chatsize = cvar("con_chatsize");
4542                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4543                 float i, a;
4544                 for(i = 0; i < cvar("con_chat"); ++i)
4545                 {
4546                         if(i == cvar("con_chat") - 1)
4547                                 a = panel_fg_alpha;
4548                         else
4549                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4550                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4551                 }
4552         }
4553 }
4554
4555 // Engine info panel (#13)
4556 //
4557 float prevfps;
4558 float prevfps_time;
4559 float framecounter;
4560
4561 float frametimeavg;
4562 float frametimeavg1; // 1 frame ago
4563 float frametimeavg2; // 2 frames ago
4564 void HUD_EngineInfo(void)
4565 {
4566         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4567                 return;
4568
4569         active_panel = HUD_PANEL_ENGINEINFO;
4570         HUD_Panel_UpdateCvars(engineinfo);
4571         vector pos, mySize;
4572         pos = panel_pos;
4573         mySize = panel_size;
4574
4575         HUD_Panel_DrawBg(1);
4576         if(panel_bg_padding)
4577         {
4578                 pos += '1 1 0' * panel_bg_padding;
4579                 mySize -= '2 2 0' * panel_bg_padding;
4580         }
4581
4582         float currentTime = gettime(GETTIME_REALTIME);
4583         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4584         {
4585                 float currentframetime = currentTime - prevfps_time;
4586                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4587                 frametimeavg2 = frametimeavg1;
4588                 frametimeavg1 = frametimeavg;
4589                 
4590                 float weight;
4591                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4592                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4593                 {
4594                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4595                                 prevfps = (1/currentframetime);
4596                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4597                 }
4598                 prevfps_time = currentTime;
4599         }
4600         else
4601         {
4602                 framecounter += 1;
4603                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4604                 {
4605                         prevfps = framecounter/(currentTime - prevfps_time);
4606                         framecounter = 0;
4607                         prevfps_time = currentTime;
4608                 }
4609         }
4610
4611         vector color;
4612         color = HUD_Get_Num_Color (prevfps, 100);
4613         drawfont = hud_bigfont;
4614         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4615         drawfont = hud_font;
4616 }
4617
4618 // Info messages panel (#14)
4619 //
4620 #define drawInfoMessage(s)\
4621         if(autocvar_hud_panel_infomessages_flip)\
4622                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4623         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4624         o_y += fontsize_y;
4625 void HUD_InfoMessages(void)
4626 {
4627         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4628                 return;
4629
4630         active_panel = HUD_PANEL_INFOMESSAGES;
4631         HUD_Panel_UpdateCvars(infomessages);
4632         vector pos, mySize;
4633         pos = panel_pos;
4634         mySize = panel_size;
4635
4636         HUD_Panel_DrawBg(1);
4637         if(panel_bg_padding)
4638         {
4639                 pos += '1 1 0' * panel_bg_padding;
4640                 mySize -= '2 2 0' * panel_bg_padding;
4641         }
4642
4643         // always force 5:1 aspect
4644         vector newSize;
4645         if(mySize_x/mySize_y > 5)
4646         {
4647                 newSize_x = 5 * mySize_y;
4648                 newSize_y = mySize_y;
4649
4650                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4651         }
4652         else
4653         {
4654                 newSize_y = 1/5 * mySize_x;
4655                 newSize_x = mySize_x;
4656
4657                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4658         }
4659
4660         mySize = newSize;
4661         entity tm;
4662         vector o;
4663         o = pos;
4664
4665         vector fontsize;
4666         fontsize = '0.20 0.20 0' * mySize_y;
4667         
4668         float a;
4669         if(spectatee_status != 0)
4670                 a = 1;
4671         else
4672                 a = panel_fg_alpha;
4673
4674         string s;
4675         if(!autocvar__hud_configure)
4676         {
4677                 if(spectatee_status && !intermission)
4678                 {
4679                         if(spectatee_status == -1)
4680                                 s = "^1Observing";
4681                         else
4682                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4683                         drawInfoMessage(s)
4684
4685                         if(spectatee_status == -1)
4686                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4687                         else
4688                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4689                         drawInfoMessage(s)
4690
4691                         if(spectatee_status == -1)
4692                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4693                         else
4694                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4695                         drawInfoMessage(s)
4696
4697                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4698                         drawInfoMessage(s)
4699
4700                         if(gametype == GAME_ARENA)
4701                                 s = "^1Wait for your turn to join";
4702                         else if(gametype == GAME_LMS)
4703                         {
4704                                 entity sk;
4705                                 sk = playerslots[player_localentnum - 1];
4706                                 if(sk.(scores[ps_primary]) >= 666)
4707                                         s = "^1Match has already begun";
4708                                 else if(sk.(scores[ps_primary]) > 0)
4709                                         s = "^1You have no more lives left";
4710                                 else
4711                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4712                         }
4713                         else
4714                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4715                         drawInfoMessage(s)
4716
4717                         //show restart countdown:
4718                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4719                                 float countdown;
4720                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4721                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4722                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4723                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4724                                 o_y += fontsize_y;
4725                         }
4726                 }
4727                 if(warmup_stage && !intermission)
4728                 {
4729                         s = "^2Currently in ^1warmup^2 stage!";
4730                         drawInfoMessage(s)
4731                 }
4732
4733                 string blinkcolor;
4734                 if(mod(time, 1) >= 0.5)
4735                         blinkcolor = "^1";
4736                 else
4737                         blinkcolor = "^3";
4738
4739                 if(ready_waiting && !intermission && !spectatee_status)
4740                 {
4741                         if(ready_waiting_for_me)
4742                         {
4743                                 if(warmup_stage)
4744                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4745                                 else
4746                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4747                         }
4748                         else
4749                         {
4750                                 if(warmup_stage)
4751                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4752                                 else
4753                                         s = strcat("^2Waiting for others to ready up...");
4754                         }
4755                         drawInfoMessage(s)
4756                 }
4757                 else if(warmup_stage && !intermission && !spectatee_status)
4758                 {
4759                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4760                         drawInfoMessage(s)
4761                 }
4762
4763                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4764                 {
4765                         float ts_min, ts_max;
4766                         tm = teams.sort_next;
4767                         if (tm)
4768                         {
4769                                 for(; tm.sort_next; tm = tm.sort_next)
4770                                 {
4771                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4772                                                 continue;
4773                                         if(!ts_min) ts_min = tm.team_size;
4774                                         else ts_min = min(ts_min, tm.team_size);
4775                                         if(!ts_max) ts_max = tm.team_size;
4776                                         else ts_max = max(ts_max, tm.team_size);
4777                                 }
4778                                 if ((ts_max - ts_min) > 1)
4779                                 {
4780                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4781                                         tm = GetTeam(myteam, false);
4782                                         if (tm)
4783                                         if (tm.team != COLOR_SPECTATOR)
4784                                         if (tm.team_size == ts_max)
4785                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4786                                         drawInfoMessage(s)
4787                                 }
4788                         }
4789                 }
4790         }
4791         else 
4792         {
4793                 s = "^7Press ^3ESC ^7to show HUD options.";
4794                 drawInfoMessage(s)
4795                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4796                 drawInfoMessage(s)
4797                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4798                 drawInfoMessage(s)
4799                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4800                 drawInfoMessage(s)
4801         }
4802 }
4803
4804 /*
4805 ==================
4806 Main HUD system
4807 ==================
4808 */
4809
4810 void HUD_ShowSpeed(void)
4811 {
4812         vector numsize;
4813         float pos, conversion_factor;
4814         string speed, zspeed, unit;
4815
4816         switch(cvar("cl_showspeed_unit"))
4817         {
4818                 default:
4819                 case 0:
4820                         unit = "";
4821                         conversion_factor = 1.0;
4822                         break;
4823                 case 1:
4824                         unit = " qu/s";
4825                         conversion_factor = 1.0;
4826                         break;
4827                 case 2:
4828                         unit = " m/s";
4829                         conversion_factor = 0.0254;
4830                         break;
4831                 case 3:
4832                         unit = " km/h";
4833                         conversion_factor = 0.0254 * 3.6;
4834                         break;
4835                 case 4:
4836                         unit = " mph";
4837                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4838                         break;
4839                 case 5:
4840                         unit = " knots";
4841                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4842                         break;
4843         }
4844
4845         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4846
4847         numsize_x = numsize_y = cvar("cl_showspeed_size");
4848         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4849
4850         drawfont = hud_bigfont;
4851         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4852
4853         if (cvar("cl_showspeed_z") == 1) {
4854                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4855                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4856         }
4857
4858         drawfont = hud_font;
4859 }
4860
4861 vector acc_prevspeed;
4862 float acc_prevtime;
4863 float acc_avg;
4864
4865 void HUD_ShowAcceleration(void)
4866 {
4867         float acceleration, sz, scale, alpha, f;
4868         vector pos, top, rgb;
4869         top_x = vid_conwidth/2;
4870         top_y = 0;
4871
4872         f = time - acc_prevtime;
4873         if(cvar("cl_showacceleration_z"))
4874                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4875         else
4876                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4877         acc_prevspeed = pmove_vel;
4878         acc_prevtime = time;
4879
4880         f = bound(0, f * 10, 1);
4881         acc_avg = acc_avg * (1 - f) + acceleration * f;
4882         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4883         if (acceleration == 0)
4884                 return;
4885
4886         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4887
4888         sz = cvar("cl_showacceleration_size");
4889         scale = cvar("cl_showacceleration_scale");
4890         alpha = cvar("cl_showacceleration_alpha");
4891         if (cvar("cl_showacceleration_color_custom"))
4892                 rgb = stov(cvar_string("cl_showacceleration_color"));
4893         else {
4894                 if (acceleration < 0)
4895                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4896                 else
4897                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4898         }
4899
4900         if (acceleration > 0)
4901                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4902         else
4903                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4904 }
4905
4906 void HUD_Reset (void)
4907 {
4908         // reset gametype specific icons
4909         if(gametype == GAME_KEYHUNT)
4910                 HUD_Mod_KH_Reset();
4911         else if(gametype == GAME_CTF)
4912                 HUD_Mod_CTF_Reset();
4913 }
4914
4915 #define HUD_DrawPanel(id)\
4916 switch (id) {\
4917         case (HUD_PANEL_RADAR):\
4918                 HUD_Radar(); break;\
4919         case (HUD_PANEL_WEAPONS):\
4920                 HUD_Weapons(); break;\
4921         case (HUD_PANEL_AMMO):\
4922                 HUD_Ammo(); break;\
4923         case (HUD_PANEL_POWERUPS):\
4924                 HUD_Powerups(); break;\
4925         case (HUD_PANEL_HEALTHARMOR):\
4926                 HUD_HealthArmor(); break;\
4927         case (HUD_PANEL_NOTIFY):\
4928                 HUD_Notify(); break;\
4929         case (HUD_PANEL_TIMER):\
4930                 HUD_Timer(); break;\
4931         case (HUD_PANEL_SCORE):\
4932                 HUD_Score(); break;\
4933         case (HUD_PANEL_RACETIMER):\
4934                 HUD_RaceTimer(); break;\
4935         case (HUD_PANEL_VOTE):\
4936                 HUD_VoteWindow(); break;\
4937         case (HUD_PANEL_MODICONS):\
4938                 HUD_ModIcons(); break;\
4939         case (HUD_PANEL_PRESSEDKEYS):\
4940                 HUD_DrawPressedKeys(); break;\
4941         case (HUD_PANEL_CHAT):\
4942                 HUD_Chat(); break;\
4943         case (HUD_PANEL_ENGINEINFO):\
4944                 HUD_EngineInfo(); break;\
4945         case (HUD_PANEL_INFOMESSAGES):\
4946                  HUD_InfoMessages(); break;\
4947 }
4948
4949 void HUD_Main (void)
4950 {
4951         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4952
4953         // global hud alpha fade
4954         if(menu_enabled == 1)
4955                 hud_fade_alpha = 1;
4956         else
4957                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4958
4959         if(scoreboard_fade_alpha)
4960                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4961
4962         if(intermission == 2) // no hud during mapvote
4963                 hud_fade_alpha = 0;
4964         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4965                 hud_fade_alpha = 1;
4966
4967         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4968
4969         if(!autocvar__hud_configure && !hud_fade_alpha)
4970                 return;
4971
4972         // Drawing stuff
4973
4974         // HUD configure visible grid
4975         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4976         {
4977                 float i;
4978                 // x-axis
4979                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4980                 {
4981                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4982                 }
4983                 // y-axis
4984                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4985                 {
4986                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4987                 }
4988         }
4989
4990         // draw the dock
4991         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4992         {
4993                 float f;
4994                 vector color;
4995                 if((teamplay) && autocvar_hud_dock_color_team) {
4996                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
4997                         color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
4998                 }
4999                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
5000                         color = '1 0 0' * autocvar_hud_dock_color_team;
5001                 }
5002                 else if(autocvar_hud_dock_color == "shirt") {
5003                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5004                         color = colormapPaletteColor(floor(f / 16), 0);
5005                 }
5006                 else if(autocvar_hud_dock_color == "pants") {
5007                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5008                         color = colormapPaletteColor(mod(f, 16), 1);
5009                 }
5010                 else
5011                         color = stov(autocvar_hud_dock_color);
5012
5013                 string pic;
5014                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5015                 if(precache_pic(pic) == "") {
5016                         pic = strcat(hud_skin_path, "/dock_medium");
5017                         if(precache_pic(pic) == "") {
5018                                 pic = "gfx/hud/default/dock_medium";
5019                         }
5020                 }
5021                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5022         }
5023
5024         // cache the panel order into the panel_order array
5025         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5026                 if(hud_panelorder_prev)
5027                         strunzone(hud_panelorder_prev);
5028                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5029                 tokenize_console(autocvar__hud_panelorder);
5030                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5031                         panel_order[i] = stof(argv(i));
5032                 }
5033         }
5034         // draw panels in order specified by panel_order array
5035         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5036                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5037                         HUD_DrawPanel(panel_order[i]);
5038         }
5039
5040         // draw chat panel on top if it is maximized
5041         if(autocvar__con_chat_maximized)
5042                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5043
5044         // TODO hud_'ify these
5045         if (cvar("cl_showspeed"))
5046                 HUD_ShowSpeed();
5047         if (cvar("cl_showacceleration"))
5048                 HUD_ShowAcceleration();
5049
5050         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5051                 localcmd("cmd selectteam auto; cmd join\n");
5052
5053         hud_configure_prev = autocvar__hud_configure;
5054
5055         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5056                 if (menu_enabled)
5057                         menu_enabled = 0;
5058 }