7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
20 //pic = draw_UseSkinFor(pic);
21 width = eX * theSize_x;
22 height = eY * theSize_y;
23 if(theSize_x <= theBorderSize_x * 2)
25 // not wide enough... draw just left and right then
26 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
27 if(theSize_y <= theBorderSize_y * 2)
29 // not high enough... draw just corners
30 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
31 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
32 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
33 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
34 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
38 dY = theBorderSize_x * eY;
39 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
40 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
41 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
42 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
43 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
49 if(theSize_y <= theBorderSize_y * 2)
51 // not high enough... draw just top and bottom then
52 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
53 dX = theBorderSize_x * eX;
54 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
57 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
58 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
59 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
63 dX = theBorderSize_x * eX;
64 dY = theBorderSize_x * eY;
65 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
66 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
67 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
68 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
69 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
71 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
72 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
73 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 // draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
79 void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
80 drawpic(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
83 void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
84 drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
87 void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
88 drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
91 // return HUD background color
92 vector HUD_GetBgColor()
96 GetTeamRGB(myteam) * hud_color_bg_team;
98 // allow custom HUD colors in non-teamgames
99 color_x = cvar("hud_color_bg_r");
100 color_y = cvar("hud_color_bg_g");
101 color_z = cvar("hud_color_bg_b");
106 // return accuracy text color
107 vector HUD_AccuracyColor(float accuracy)
110 float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
111 if(accuracy >= 100) {
115 else if(accuracy > yellow_accuracy) {
116 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
121 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
127 // draw number in the XSCALE font
128 void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
131 string str, tmp, l_length;
133 vector vsize, num_color;
135 vsize_x = vsize_y = lettersize;
138 // showsign 1: always prefix with minus sign (useful in race distribution display)
139 // showsign 2: always prefix with plus sign (useful in race distribution display)
140 // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
142 if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
149 if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
161 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
170 str = substring(str, l-digits, 999);
172 } else if(l < digits)
173 pos_x += (digits-l) * lettersize;
175 if (highlighted == 1) {
177 hl_size_x = vsize_x * l + vsize_x * 0.2;
178 hl_size_y = vsize_y * 1.1;
181 hl_size_x = hl_size_x + vsize_x;
184 hl_pos_x = pos_x - lettersize/10;
185 hl_pos_y = pos_y - lettersize/20;
188 drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
199 drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
200 drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
205 drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
206 drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
210 for(i = 0; i < l; ++i)
212 tmp = substring(str, i, 1);
214 drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
215 drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
220 // color the number differently based on how big it is (used in the health/armor panel)
221 void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
230 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
231 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
235 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
236 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
237 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
242 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
246 color_y = (x-20)*90/27/100; // green value between 0 -> 1
247 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
254 HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
257 float stringwidth_colors(string s, vector theSize)
259 return stringwidth(s, TRUE, theSize);
262 float stringwidth_nocolors(string s, vector theSize)
264 return stringwidth(s, FALSE, theSize);
267 #define CENTERPRINT_MAX_LINES 30
268 string centerprint_messages[CENTERPRINT_MAX_LINES];
269 float centerprint_width[CENTERPRINT_MAX_LINES];
270 vector centerprint_start;
271 float centerprint_expire;
272 float centerprint_num;
273 float centerprint_offset_hint;
274 vector centerprint_fontsize;
276 void centerprint(string strMessage)
278 float i, j, n, hcount;
281 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
283 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
285 if(cvar("scr_centertime") <= 0)
291 // strip trailing newlines
292 j = strlen(strMessage) - 1;
293 while(substring(strMessage, j, 1) == "\n" && j >= 0)
295 strMessage = substring(strMessage, 0, j + 1);
300 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
302 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
304 strMessage = substring(strMessage, j, strlen(strMessage) - j);
305 centerprint_offset_hint = j;
310 // if we get here, we have a message. Initialize its height.
313 n = tokenizebyseparator(strMessage, "\n");
315 for(j = 0; j < n; ++j)
317 getWrappedLine_remaining = argv(j);
318 while(getWrappedLine_remaining)
320 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
321 if(centerprint_messages[i])
322 strunzone(centerprint_messages[i]);
323 centerprint_messages[i] = strzone(s);
324 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
327 // half height for empty lines looks better
333 if(i >= CENTERPRINT_MAX_LINES)
339 h = centerprint_fontsize_y*hcount;
341 havail = vid_conheight;
342 if(cvar("con_chatpos") < 0)
343 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
344 if(havail > vid_conheight - 70)
345 havail = vid_conheight - 70; // avoid overlapping HUD
347 centerprint_start_x = 0;
350 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
352 // here, the centerprint would cover the crosshair. REALLY BAD.
353 forbiddenmin = vid_conheight * 0.5 - h - 16;
354 forbiddenmax = vid_conheight * 0.5 + 16;
356 allowedmin = scoreboard_bottom;
357 allowedmax = havail - h;
358 preferred = (havail - h)/2;
361 // possible orderings (total: 4! / 4 = 6)
362 // allowedmin allowedmax forbiddenmin forbiddenmax
363 // forbiddenmin forbiddenmax allowedmin allowedmax
364 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
366 // forbidden doesn't matter in this case
367 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
369 // allowedmin forbiddenmin allowedmax forbiddenmax
370 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
372 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
374 // allowedmin forbiddenmin forbiddenmax allowedmax
375 else if(allowedmin < forbiddenmin)
377 // make sure the forbidden zone is not covered
378 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
379 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
381 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
383 // forbiddenmin allowedmin allowedmax forbiddenmax
384 else if(allowedmax < forbiddenmax)
386 // it's better to leave the allowed zone (overlap with scoreboard) than
387 // to cover the forbidden zone (crosshair)
388 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
389 centerprint_start_y = forbiddenmax;
391 centerprint_start_y = forbiddenmin;
393 // forbiddenmin allowedmin forbiddenmax allowedmax
396 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
399 centerprint_start_y =
402 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
410 centerprint_expire = time + cvar("scr_centertime");
413 void HUD_DrawCenterPrint (void)
420 //if(time > centerprint_expire)
423 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
424 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
425 //sz = 1.2 / (a + 0.2);
430 pos = centerprint_start;
431 for (i=0; i<centerprint_num; i = i + 1)
433 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
434 ts = centerprint_messages[i];
437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
438 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
439 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
440 pos_y = pos_y + centerprint_fontsize_y;
443 // half height for empty lines looks better
444 pos_y = pos_y + centerprint_fontsize_y * 0.5;
448 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
450 position_x -= 2 / 3 * strlen(text) * scale_x;
451 drawstring(position, text, scale, rgb, alpha, flag);
454 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
456 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
457 drawstring(position, text, scale, rgb, alpha, flag);
460 // return the string of the given race place
461 string race_PlaceName(float pos) {
469 return strcat(ftos(pos), "th");
472 // return the string of the onscreen race timer
473 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
481 if(histime == 0) // goal hit
485 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
495 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
501 lapstr = strcat(" (-", ftos(lapdelta), "L)");
504 else if(lapdelta < 0)
506 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
510 else if(histime > 0) // anticipation
512 if(mytime >= histime)
513 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
515 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
522 cpname = "Start line";
524 cpname = "Finish line";
526 cpname = strcat("Intermediate ", ftos(cp));
528 cpname = "Finish line";
531 return strcat(col, cpname);
532 else if(hisname == "")
533 return strcat(col, cpname, " (", timestr, ")");
535 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
538 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
539 float race_CheckName(string net_name) {
541 for (i=RANKINGS_CNT-1;i>=0;--i)
542 if(grecordholder[i] == net_name)
553 string HUD_Panel_GetName(float id)
556 case 0: return "weaponicons"; break;
557 case 1: return "inventory"; break;
558 case 2: return "powerups"; break;
559 case 3: return "healtharmor"; break;
560 case 4: return "notify"; break;
561 case 5: return "timer"; break;
562 case 6: return "radar"; break;
563 case 7: return "score"; break;
564 case 8: return "racetimer"; break;
565 case 9: return "vote"; break;
566 case 10: return "modicons"; break;
567 case 11: return "pressedkeys"; break;
573 void HUD_Panel_ExportCfg(string cfgname)
576 fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
579 fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
580 fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
581 fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
582 fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
583 fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
584 fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
585 fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
588 fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
589 fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
590 fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
593 fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
594 fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
595 fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
596 fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
597 fputs(fh, strcat("seta hud_progressbar_armor_color \"", cvar_string("hud_progressbar_armor_color"), "\"", "\n"));
598 fputs(fh, strcat("seta hud_progressbar_fuel_color \"", cvar_string("hud_progressbar_fuel_color"), "\"", "\n"));
599 fputs(fh, strcat("seta hud_progressbar_nexball_color \"", cvar_string("hud_progressbar_nexball_color"), "\"", "\n"));
602 // common cvars for all panels
604 for (i = 0; i < panel_cnt; ++i)
606 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
607 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
608 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
609 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
610 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
611 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
612 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
613 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
616 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_height ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_height"))), "\n"));
617 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
620 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
623 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
624 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
627 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
628 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
631 fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
637 print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
642 vector HUD_Panel_GetMinSize(float id)
647 mySize_x = 1/10; // at least 1/10 * height
648 mySize_y = 1/26; // at least 1/26 * width
651 if(cvar("hud_inventory_onlycurrent"))
652 mySize_y = 2/5; // 2/5 width
654 mySize_x = 0.7; // at least 0.7 * height
657 if(cvar("hud_healtharmor") == 2)
658 mySize_y = 0.23; // 0.23 * width, trial and error...
661 mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
664 mySize_y = 1/4; // 1/4 * width
667 mySize_y = 1/4; // 1/4 * width
670 mySize_y = 1/4; // 1/4 * width
673 mySize_y = 1/2; // 1/2 * width
676 mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
682 // return active status of panel
683 float HUD_Panel_CheckActive(float id)
685 if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
690 // return size of given panel
691 vector HUD_Panel_GetSize(float id)
694 mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
696 mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
701 // return pos of given panel
702 vector HUD_Panel_GetPos(float id)
705 pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
707 pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
710 pos_x = vid_conwidth + pos_x;
712 pos_y = vid_conheight + pos_y;
716 float HUD_Panel_GetBorder(float id)
719 border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
721 border = cvar_string("hud_bg_border");
725 vector HUD_Panel_GetColor(float id)
730 color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
731 color_vec = stov(color);
733 color = cvar_string("hud_bg_color");
734 color_vec = stov(color);
735 if(color == "shirt") {
736 f = stof(getplayerkey(self.sv_entnum, "colors"));
737 color_vec = colormapPaletteColor(floor(f / 16), 0);
739 else if(color == "pants") {
740 f = stof(getplayerkey(self.sv_entnum, "colors"));
741 color_vec = colormapPaletteColor(mod(f, 16), 1);
744 else if(color == "shirt") {
745 f = stof(getplayerkey(self.sv_entnum, "colors"));
746 color_vec = colormapPaletteColor(floor(f / 16), 0);
748 else if(color == "pants") {
749 f = stof(getplayerkey(self.sv_entnum, "colors"));
750 color_vec = colormapPaletteColor(mod(f, 16), 1);
755 vector HUD_Panel_Dock_GetColor(void)
760 color = cvar_string("hud_dock_color");
761 color_vec = stov(color);
762 if(color == "shirt") {
763 f = stof(getplayerkey(self.sv_entnum, "colors"));
764 color_vec = colormapPaletteColor(floor(f / 16), 0);
766 else if(color == "pants") {
767 f = stof(getplayerkey(self.sv_entnum, "colors"));
768 color_vec = colormapPaletteColor(mod(f, 16), 1);
773 float HUD_Panel_GetAlpha(float id)
776 alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
778 alpha = cvar_string("hud_bg_alpha");
782 float HUD_Panel_GetPadding(float id)
785 padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
787 padding = cvar_string("hud_bg_padding");
788 return stof(padding);
791 // draw the background/borders
792 void HUD_Panel_DrawBg(float id, vector pos, vector mySize)
796 if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
800 bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
802 bg = cvar_string("hud_bg");
804 if(bg == "0" && hud_configure) {
805 bg = "border"; // we probably want to see a background in config mode at all times...
806 alpha = cvar("hud_configure_bg_minalpha");
812 border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
815 color = HUD_Panel_GetColor(id);
818 alpha = HUD_Panel_GetAlpha(id);
820 draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
824 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
826 //float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
828 pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
830 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
831 if(mySize_y/mySize_x > 2)
832 drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
833 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
835 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0 0 0', '0.25 1 0', color, alpha, drawflag);
836 if(mySize_x/mySize_y > 2)
837 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
838 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, strcat(pic, "statusbar"), '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
842 vector HUD_Panel_GetProgressBarColor(string item)
844 return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
847 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
848 vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
859 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
860 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
862 for (i = 0; i < panel_cnt; ++i) {
863 if(i == id || !HUD_Panel_CheckActive(i))
866 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
867 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
869 if(myPos_y + mySize_y < targPos_y)
871 if(myPos_y > targPos_y + targSize_y)
874 if(myPos_x + mySize_x < targPos_x)
876 if(myPos_x > targPos_x + targSize_x)
879 // OK, there IS a collision.
881 myCenter_x = myPos_x + 0.5 * mySize_x;
882 myCenter_y = myPos_y + 0.5 * mySize_y;
884 targCenter_x = targPos_x + 0.5 * targSize_x;
885 targCenter_y = targPos_y + 0.5 * targSize_y;
887 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
889 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
890 myTarget_x = targPos_x - mySize_x;
891 else // push it upwards
892 myTarget_y = targPos_y - mySize_y;
894 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
896 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
897 myTarget_x = targPos_x + targSize_x;
898 else // push it upwards
899 myTarget_y = targPos_y - mySize_y;
901 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
903 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
904 myTarget_x = targPos_x - mySize_x;
905 else // push it downwards
906 myTarget_y = targPos_y + targSize_y;
908 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
910 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
911 myTarget_x = targPos_x + targSize_x;
912 else // push it downwards
913 myTarget_y = targPos_y + targSize_y;
920 void HUD_Panel_SetPos(float id, vector pos)
923 oldPos = HUD_Panel_GetPos(id);
926 mySize = HUD_Panel_GetSize(id);
928 if(cvar("hud_configure_checkcollisions"))
929 pos = HUD_Panel_CheckMove(id, pos, mySize);
931 pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
932 pos_y = bound(0, pos_y, vid_conheight - mySize_y);
934 if(cvar("hud_configure_grid"))
936 pos_x = floor(pos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
937 pos_y = floor(pos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
940 if (pos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
941 pos_x = pos_x - vid_conwidth;
942 if (pos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
943 pos_y = pos_y - vid_conheight;
946 s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
948 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
951 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
952 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
953 vector HUD_Panel_CheckResize(float id, vector myPos, vector mySize)
964 myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
965 targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
967 for (i = 0; i < panel_cnt; ++i) {
968 if(i == id || !HUD_Panel_CheckActive(i))
971 targPos = HUD_Panel_GetPos(i);
972 targSize = HUD_Panel_GetSize(i);
974 targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
975 targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
977 if(myPos_y + mySize_y < targPos_y)
979 if(myPos_y > targPos_y + targSize_y)
982 if(myPos_x + mySize_x < targPos_x)
984 if(myPos_x > targPos_x + targSize_x)
987 // OK, there IS a collision.
989 myCenter_x = myPos_x + 0.5 * mySize_x;
990 myCenter_y = myPos_y + 0.5 * mySize_y;
992 targCenter_x = targPos_x + 0.5 * targSize_x;
993 targCenter_y = targPos_y + 0.5 * targSize_y;
995 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y && resizeCorner != 1) // top left (of target panel)
997 if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
998 myTarget_x = targPos_x - myPos_x;
999 else // push it upwards
1000 myTarget_y = targPos_y - myPos_y;
1002 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y && resizeCorner != 2) // top right
1004 if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
1005 myTarget_x = targPos_x + targSize_x;
1006 else // push it upwards
1007 myTarget_y = targPos_y - myPos_y;
1009 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y && resizeCorner != 3) // bottom left
1011 if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1012 myTarget_x = targPos_x - myPos_x;
1013 else // push it downwards
1014 myTarget_y = targPos_y + targSize_y;
1016 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y && resizeCorner != 4) // bottom right
1018 if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
1019 myTarget_x = targPos_x + targSize_x;
1020 else // push it downwards
1021 myTarget_y = targPos_y + targSize_y;
1028 void HUD_Panel_SetPosSize(float id, vector resizeorigin)
1030 vector mySize, myPos;
1031 vector oldSize, oldPos;
1033 if(resizeCorner == 1) {
1034 mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
1035 mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
1036 } else if(resizeCorner == 2) {
1037 mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
1038 mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
1039 } else if(resizeCorner == 3) {
1040 mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
1041 mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
1042 } else { // resizeCorner == 4
1043 mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
1044 mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
1047 // cap against panel's own limits
1049 minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa // TODO: this likely fails at minlimit now // hmm actually seems like it doesnt? :o
1051 mySize_x = max(minSize_x * mySize_y, mySize_x);
1052 mySize_y = max(minSize_y * mySize_x, mySize_y);
1055 oldPos = HUD_Panel_GetPos(id);
1056 oldSize = HUD_Panel_GetSize(id);
1058 // collision testing|
1059 // -----------------+
1061 // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
1062 if(resizeCorner == 1) {
1063 myPos_x = resizeorigin_x - mySize_x;
1064 myPos_y = resizeorigin_y - mySize_y;
1065 } else if(resizeCorner == 2) {
1066 myPos_x = resizeorigin_x;
1067 myPos_y = resizeorigin_y - mySize_y;
1068 } else if(resizeCorner == 3) {
1069 myPos_x = resizeorigin_x - mySize_x;
1070 myPos_y = resizeorigin_y;
1071 } else { // resizeCorner == 4
1072 myPos_x = resizeorigin_x;
1073 myPos_y = resizeorigin_y;
1076 // left/top screen edges
1077 mySize_x = min(myPos_x + mySize_x, mySize_x);
1078 mySize_y = min(myPos_y + mySize_y, mySize_y);
1080 // bottom/right screen edges
1081 mySize_x = bound(0.025 * vid_conwidth, mySize_x, vid_conwidth - myPos_x); // TODO: make this a min like above, move 0.025 stuff elsewhere
1082 mySize_y = bound(0.025 * vid_conheight, mySize_y, vid_conheight - myPos_y);
1084 if(cvar("hud_configure_grid"))
1086 mySize_x = floor(mySize_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1087 mySize_y = floor(mySize_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1090 // do another pos check, as size might have changed by now
1091 if(resizeCorner == 1) {
1092 myPos_x = resizeorigin_x - mySize_x;
1093 myPos_y = resizeorigin_y - mySize_y;
1094 } else if(resizeCorner == 2) {
1095 myPos_x = resizeorigin_x;
1096 myPos_y = resizeorigin_y - mySize_y;
1097 } else if(resizeCorner == 3) {
1098 myPos_x = resizeorigin_x - mySize_x;
1099 myPos_y = resizeorigin_y;
1100 } else { // resizeCorner == 4
1101 myPos_x = resizeorigin_x;
1102 myPos_y = resizeorigin_y;
1106 if(cvar("hud_configure_checkcollisions")) {
1107 mySize = HUD_Panel_CheckResize(id, myPos, mySize);
1108 myPos = HUD_Panel_CheckMove(id, myPos, mySize);
1111 if(oldSize_x == mySize_x)
1113 if(oldSize_y == mySize_y)
1116 myPos_x = bound(0, myPos_x, vid_conwidth - mySize_x);
1117 myPos_y = bound(0, myPos_y, vid_conheight - mySize_y);
1119 if(cvar("hud_configure_grid"))
1121 myPos_x = floor(myPos_x/cvar("hud_configure_grid_x") + 0.5) * cvar("hud_configure_grid_x");
1122 myPos_y = floor(myPos_y/cvar("hud_configure_grid_y") + 0.5) * cvar("hud_configure_grid_y");
1125 if (myPos_x + 0.5 * mySize_x > 0.5 * vid_conwidth)
1126 myPos_x = myPos_x - vid_conwidth;
1127 if (myPos_y + 0.5 * mySize_y > 0.5 * vid_conheight)
1128 myPos_y = myPos_y - vid_conheight;
1132 s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
1133 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
1135 s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
1136 cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
1140 float prevMouseClicked; // previous state
1141 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1143 prevMouseClicked = mouseClicked;
1144 if(nPrimary == K_MOUSE1)
1146 if(bInputType == 0) { // key pressed
1150 if(bInputType == 1) {// key released
1158 void HUD_Panel_Mouse()
1160 if(mouseClicked == 0) {
1161 highlightedPanel = -1;
1162 highlightedAction = 0;
1165 mousepos = mousepos + getmousepos();
1167 mousepos_x = bound(0, mousepos_x, vid_conwidth);
1168 mousepos_y = bound(0, mousepos_y, vid_conheight);
1170 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1178 for(i = 0; i <= panel_cnt; ++i)
1180 panelPos = HUD_Panel_GetPos(i);
1181 panelSize = HUD_Panel_GetSize(i);
1182 border = HUD_Panel_GetBorder(i);
1183 if(prevMouseClicked == 0) {
1185 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1187 highlightedPanel = i;
1188 highlightedAction = 1;
1190 // resize from topleft border
1191 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1193 highlightedPanel = i;
1194 highlightedAction = 2;
1197 // resize from topright border
1198 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1200 highlightedPanel = i;
1201 highlightedAction = 2;
1204 // resize from bottomleft border
1205 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1207 highlightedPanel = i;
1208 highlightedAction = 2;
1211 // resize from bottomright border
1212 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1214 highlightedPanel = i;
1215 highlightedAction = 2;
1220 if(highlightedPanel == i)
1222 if(prevMouseClicked == 0)
1224 if(highlightedAction == 1)
1225 panel_click_distance = mousepos - panelPos;
1226 else if(highlightedAction == 2)
1228 if(resizeCorner == 1) {
1229 panel_click_distance = mousepos - panelPos;
1230 panel_click_resizeorigin = panelPos + panelSize;
1231 } else if(resizeCorner == 2) {
1232 panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1233 panel_click_distance_y = mousepos_y - panelPos_y;
1234 panel_click_resizeorigin = panelPos + eY * panelSize_y;
1235 } else if(resizeCorner == 3) {
1236 panel_click_distance_x = mousepos_x - panelPos_x;
1237 panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1238 panel_click_resizeorigin = panelPos + eX * panelSize_x;
1239 } else if(resizeCorner == 4) {
1240 panel_click_distance = panelSize - mousepos + panelPos;
1241 panel_click_resizeorigin = panelPos;
1246 if(highlightedAction == 1)
1247 HUD_Panel_SetPos(i, mousepos - panel_click_distance);
1248 else if(highlightedAction == 2)
1249 HUD_Panel_SetPosSize(i, panel_click_resizeorigin);
1253 prevMouseClicked = mouseClicked;
1256 // Weapon icons (#0)
1258 float weaponspace[10];
1259 void HUD_WeaponIcons_Clear()
1262 for(idx = 0; idx < 10; ++idx)
1263 weaponspace[idx] = 0;
1266 entity weaponorder[WEP_MAXCOUNT];
1268 void weaponorder_swap(float i, float j, entity pass)
1272 weaponorder[i] = weaponorder[j];
1276 float weaponorder_cmp(float i, float j, entity pass)
1279 d = mod(weaponorder[i].impulse + 9, 10) - mod(weaponorder[j].impulse + 9, 10);
1282 d = weaponorder[i].weapon - weaponorder[j].weapon;
1286 void HUD_WeaponIcons()
1289 float alpha, stat_weapons; // "constants"
1290 vector pos, mySize, accuracy_color;
1291 float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
1293 pos = HUD_Panel_GetPos(id);
1294 mySize = HUD_Panel_GetSize(id);
1296 stat_weapons = getstati(STAT_WEAPONS);
1297 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1299 self = get_weaponinfo(i);
1300 if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure)
1302 weaponorder[weapon_cnt] = self;
1306 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1308 HUD_Panel_DrawBg(id, pos, mySize);
1310 padding = HUD_Panel_GetPadding(id);
1313 pos += '1 1 0' * padding;
1314 mySize -= '2 2 0' * padding;
1318 weapon_stats = getstati(STAT_DAMAGE_HITS);
1319 weapon_number = weapon_stats & 63;
1320 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1322 weapon_stats = getstati(STAT_DAMAGE_FIRED);
1323 weapon_number = weapon_stats & 63;
1324 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1326 if(cvar_or("hud_weaponicons_fade", 1))
1328 fade = 3.2 - 2 * (time - weapontime);
1329 fade = bound(0.7, fade, 1);
1334 HUD_WeaponIcons_Clear();
1336 float rows, columns;
1337 rows = mySize_y/mySize_x;
1338 rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1339 // ^^^ weapon icon aspect goes here
1341 columns = ceil(WEP_COUNT/rows);
1343 for(i = 0; i < weapon_cnt; ++i)
1345 self = weaponorder[i];
1346 if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure)
1348 weapid = self.impulse;
1350 alpha = (self.weapon == activeweapon) ? 1 : 0.6;
1352 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1353 weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1355 // draw background behind currently selected weapon
1356 if(self.weapon == activeweapon)
1357 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1359 // draw the weapon accuracy on the HUD
1360 if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
1363 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1365 accuracy_color = HUD_AccuracyColor(weapon_stats);
1367 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, hud_alpha_fg, DRAWFLAG_NORMAL);
1370 // draw the weapon icon
1371 drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * hud_alpha_fg, DRAWFLAG_NORMAL);
1373 if(cvar_or("hud_weaponicons_number", 1))
1374 drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1389 float GetAmmoStat(float i)
1393 case 0: return STAT_SHELLS;
1394 case 1: return STAT_NAILS;
1395 case 2: return STAT_ROCKETS;
1396 case 3: return STAT_CELLS;
1397 case 4: return STAT_FUEL;
1402 float GetAmmoItemCode(float i)
1406 case 0: return IT_SHELLS;
1407 case 1: return IT_NAILS;
1408 case 2: return IT_ROCKETS;
1409 case 3: return IT_CELLS;
1410 case 4: return IT_FUEL;
1415 string GetAmmoPicture(float i)
1419 case 0: return "ammo_shells";
1420 case 1: return "ammo_bullets";
1421 case 2: return "ammo_rockets";
1422 case 3: return "ammo_cells";
1423 case 4: return "ammo_fuel";
1428 void HUD_Inventory()
1434 vector pos, mySize, mysize, mypos;
1435 pos = HUD_Panel_GetPos(id);
1436 mySize = HUD_Panel_GetSize(id);
1438 HUD_Panel_DrawBg(id, pos, mySize);
1440 padding = HUD_Panel_GetPadding(id);
1443 pos += '1 1 0' * padding;
1444 mySize -= '2 2 0' * padding;
1448 stat_items = getstati(STAT_ITEMS);
1449 for (i = 0; i < 4; ++i) {
1451 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
1455 if(cvar("hud_inventory_onlycurrent")) {
1456 if (stat_items & GetAmmoItemCode(i)) {
1457 drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1459 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1461 HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1465 if(mySize_x/mySize_y >= 10) { // arrange horizontally
1467 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1468 case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
1469 case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
1470 case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
1472 mysize_x = 0.25 * mySize_x;
1473 mysize_y = mySize_y;
1474 } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
1476 case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
1477 case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
1478 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1479 case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
1481 mysize_x = 0.5 * mySize_x;
1482 mysize_y = 0.5 * mySize_y;
1483 } else { // arrange vertically
1485 case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
1486 case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
1487 case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
1488 case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
1490 mysize_x = mySize_x;
1491 mysize_y = 0.25 * mySize_y;
1494 if (stat_items & GetAmmoItemCode(i))
1495 drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1496 drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1498 if(stat_items & GetAmmoItemCode(i))
1499 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1501 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1503 if(stat_items & GetAmmoItemCode(i))
1504 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1506 HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, hud_alpha_fg * 0.7, DRAWFLAG_NORMAL);
1516 void HUD_Powerups() {
1519 stat_items = getstati(STAT_ITEMS);
1523 if not(stat_items & IT_STRENGTH)
1524 if not(stat_items & IT_INVINCIBLE)
1527 if (getstati(STAT_HEALTH) <= 0)
1532 pos = HUD_Panel_GetPos(id);
1533 mySize = HUD_Panel_GetSize(id);
1535 HUD_Panel_DrawBg(id, pos, mySize);
1537 padding = HUD_Panel_GetPadding(id);
1540 pos += '1 1 0' * padding;
1541 mySize -= '2 2 0' * padding;
1544 float strength_time, shield_time;
1546 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1547 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1557 vector barpos, barsize;
1561 string leftname, rightname;
1562 float leftcnt, rightcnt;
1563 float leftexact, rightexact;
1564 float leftalpha, rightalpha;
1565 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
1566 leftname = "strength";
1567 leftcnt = ceil(strength_time);
1568 leftexact = strength_time;
1570 rightname = "shield";
1571 rightcnt = ceil(shield_time);
1572 rightexact = shield_time;
1574 leftname = "shield";
1575 leftcnt = ceil(shield_time);
1576 leftexact = shield_time;
1578 rightname = "strength";
1579 rightcnt = ceil(strength_time);
1580 rightexact = strength_time;
1582 leftalpha = bound(0, leftexact, 1);
1583 rightalpha = bound(0, rightexact, 1);
1585 if (mySize_x/mySize_y > 4)
1589 len = strlen(ftos(leftcnt));
1591 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1592 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
1593 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1594 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1595 numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1598 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
1600 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1603 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1605 drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1607 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1608 HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1613 len = strlen(ftos(rightcnt));
1615 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1616 barpos = pos + eX * 0.5 * mySize_x;
1617 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1618 picpos = pos + eX * 0.5 * mySize_x;
1619 numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1621 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
1622 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
1623 picpos = pos + eX * mySize_x - eX * mySize_y;
1624 numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
1627 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1629 drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1631 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1632 HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1635 else if (mySize_x/mySize_y > 1.5)
1639 len = strlen(ftos(leftcnt));
1641 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1642 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
1643 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1644 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1645 numpos = picpos - eX * len * 0.5 * mySize_y;
1648 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
1650 numpos = picpos + eX * 0.5 * mySize_y;
1653 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1655 drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1657 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1658 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1663 len = strlen(ftos(rightcnt));
1665 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1666 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1667 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1668 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1669 numpos = picpos - eX * len * 0.5 * mySize_y;
1671 barpos = pos + eY * 0.5 * mySize_y;
1672 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
1673 picpos = pos + eY * 0.5 * mySize_y;
1674 numpos = picpos + eX * 0.5 * mySize_y;
1677 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1679 drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1681 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1682 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1689 len = strlen(ftos(leftcnt));
1691 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1693 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1694 picpos = pos + eX * 0.05 * mySize_x;
1695 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1697 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
1698 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
1699 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
1700 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
1703 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1705 drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
1707 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1708 HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1713 len = strlen(ftos(rightcnt));
1715 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1716 barpos = pos + eX * 0.5 * mySize_x;
1717 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1718 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1719 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1721 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
1722 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
1723 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
1724 numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
1727 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1729 drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
1731 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1732 HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
1737 // Health/armor (#3)
1739 void HUD_HealthArmor(void)
1743 pos = HUD_Panel_GetPos(id);
1744 mySize = HUD_Panel_GetSize(id);
1746 HUD_Panel_DrawBg(id, pos, mySize);
1748 padding = HUD_Panel_GetPadding(id);
1751 pos += '1 1 0' * padding;
1752 mySize -= '2 2 0' * padding;
1755 float armor, health;
1756 armor = getstati(STAT_ARMOR);
1757 health = getstati(STAT_HEALTH);
1760 fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
1774 if(cvar("hud_healtharmor") == 2) // combined health and armor display
1777 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1782 if(v_z) // NOT fully armored
1784 drawpic_skin(pos + eX * 3 * mySize_y, "health", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1786 drawpic_skin(pos + eX * 4 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * armor / health, DRAWFLAG_NORMAL);
1790 drawpic_skin(pos + eX * 4 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', hud_alpha_fg * health / armor, DRAWFLAG_NORMAL);
1792 drawpic_skin(pos + eX * 3 * mySize_y, "armor", '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
1794 HUD_DrawXNum_Colored(pos, x, 3, mySize_y, hud_alpha_fg); // draw the combined health and armor
1799 vector barpos, barsize;
1803 string leftname, rightname;
1804 float leftcnt, rightcnt;
1805 float leftactive, rightactive;
1806 float leftalpha, rightalpha;
1807 if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
1812 leftalpha = min((armor+10)/55, 1);
1814 rightname = "health";
1819 leftname = "health";
1824 rightname = "armor";
1828 rightalpha = min((armor+10)/55, 1);
1831 if (mySize_x/mySize_y > 5)
1835 len = strlen(ftos(leftcnt));
1837 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1838 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
1839 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1840 picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
1841 numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1844 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
1846 numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
1849 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1850 drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1851 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1856 len = strlen(ftos(rightcnt));
1858 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1859 barpos = pos + eX * 0.5 * mySize_x;
1860 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1861 picpos = pos + eX * 0.5 * mySize_x;
1862 numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
1864 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
1865 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
1866 picpos = pos + eX * mySize_x - eX * mySize_y;
1867 numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
1870 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1871 drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1872 HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, hud_alpha_fg);
1875 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1876 barpos = pos - eX * mySize_x * min(1, fuel/100);
1877 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1880 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
1883 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1885 else if (mySize_x/mySize_y > 2)
1889 len = strlen(ftos(leftcnt));
1891 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1892 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
1893 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1894 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
1895 numpos = picpos - eX * len * 0.5 * mySize_y;
1898 barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
1900 numpos = picpos + eX * 0.5 * mySize_y;
1903 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1904 drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1905 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1910 len = strlen(ftos(rightcnt));
1912 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1913 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1914 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1915 picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
1916 numpos = picpos - eX * len * 0.5 * mySize_y;
1918 barpos = pos + eY * 0.5 * mySize_y;
1919 barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
1920 picpos = pos + eY * 0.5 * mySize_y;
1921 numpos = picpos + eX * 0.5 * mySize_y;
1924 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1925 drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1926 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, hud_alpha_fg);
1929 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1930 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
1931 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1934 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
1937 HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1943 len = strlen(ftos(leftcnt));
1945 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1947 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1948 picpos = pos + eX * 0.05 * mySize_x;
1949 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
1951 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
1952 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
1953 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
1954 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
1957 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1958 drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1959 HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1964 len = strlen(ftos(rightcnt));
1966 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1967 barpos = pos + eX * 0.5 * mySize_x;
1968 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1969 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
1970 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
1972 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
1973 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
1974 picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
1975 numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
1978 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
1979 drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * hud_alpha_fg, DRAWFLAG_NORMAL);
1980 HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, hud_alpha_fg);
1983 if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
1985 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1987 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
1988 barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
1991 HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), hud_alpha_fg * 0.8, DRAWFLAG_NORMAL);
1997 // Notification area (#4)
1999 void HUD_Notify (void)
2003 pos = HUD_Panel_GetPos(id);
2004 mySize = HUD_Panel_GetSize(id);
2006 HUD_Panel_DrawBg(id, pos, mySize);
2008 padding = HUD_Panel_GetPadding(id);
2011 pos += '1 1 0' * padding;
2012 mySize -= '2 2 0' * padding;
2017 if(spectatee_status && !intermission)
2019 drawfont = hud_bigfont;
2020 if(spectatee_status == -1)
2023 s = GetPlayerName(spectatee_status - 1);
2024 // spectated player name between HUD and chat area, aligned to the left
2026 pos_y = - 50 - hud_fontsize_spec_y;
2027 s = textShortenToWidth(s, vid_conwidth/2.5, hud_fontsize_spec, stringwidth_colors);
2028 drawcolorcodedstring(pos, s, hud_fontsize_spec, hud_alpha_fg, DRAWFLAG_NORMAL);
2029 drawfont = hud_font;
2031 // spectator text in the upper right corner
2032 if(spectatee_status == -1)
2033 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2035 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2037 if(spectatee_status == -1)
2038 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2040 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2042 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2044 if(gametype == GAME_ARENA)
2045 s = "^1Wait for your turn to join";
2046 else if(gametype == GAME_LMS)
2049 sk = playerslots[player_localentnum - 1];
2050 if(sk.(scores[ps_primary]) >= 666)
2051 s = "^1Match has already begun";
2052 else if(sk.(scores[ps_primary]) > 0)
2053 s = "^1You have no more lives left";
2055 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2058 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2060 //show restart countdown:
2061 if (time < getstatf(STAT_GAMESTARTTIME)) {
2063 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2064 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2065 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2068 if(warmup_stage && !intermission)
2070 s = "^2Currently in ^1warmup^2 stage!";
2073 // move more important stuff more to the middle so its more visible
2076 if(mod(time, 1) >= 0.5)
2081 if(ready_waiting && !intermission && !spectatee_status)
2083 if(ready_waiting_for_me)
2086 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2088 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2093 s = strcat("^2Waiting for others to ready up to end warmup...");
2095 s = strcat("^2Waiting for others to ready up...");
2098 else if(warmup_stage && !intermission && !spectatee_status)
2100 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2103 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2105 float ts_min, ts_max;
2106 tm = teams.sort_next;
2109 for(; tm.sort_next; tm = tm.sort_next)
2111 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2113 if(!ts_min) ts_min = tm.team_size;
2114 else ts_min = min(ts_min, tm.team_size);
2115 if(!ts_max) ts_max = tm.team_size;
2116 else ts_max = max(ts_max, tm.team_size);
2118 if ((ts_max - ts_min) > 1)
2120 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2121 tm = GetTeam(myteam, false);
2123 if (tm.team != COLOR_SPECTATOR)
2124 if (tm.team_size == ts_max)
2125 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2138 pos = HUD_Panel_GetPos(id);
2139 mySize = HUD_Panel_GetSize(id);
2141 HUD_Panel_DrawBg(id, pos, mySize);
2143 padding = HUD_Panel_GetPadding(id);
2146 pos += '1 1 0' * padding;
2147 mySize -= '2 2 0' * padding;
2150 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
2152 timelimit = getstatf(STAT_TIMELIMIT);
2154 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2155 timeleft = ceil(timeleft);
2156 minutesLeft = floor(timeleft / 60);
2157 secondsLeft = timeleft - minutesLeft*60;
2160 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2161 timer_color = '1 1 1'; //white
2162 else if(minutesLeft >= 1)
2163 timer_color = '1 1 0'; //yellow
2165 timer_color = '1 0 0'; //red
2167 if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2168 if (time < getstatf(STAT_GAMESTARTTIME)) {
2169 //while restart is still active, show 00:00
2170 minutes = seconds = 0;
2172 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2173 minutes = floor(elapsedTime / 60);
2174 seconds = elapsedTime - minutes*60;
2177 minutes = minutesLeft;
2178 seconds = secondsLeft;
2183 minutes = min(minutes, 999);
2184 if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
2185 HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2186 drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, hud_alpha_fg, DRAWFLAG_NORMAL);
2188 HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2193 void HUD_Radar(void)
2197 pos = HUD_Panel_GetPos(id);
2198 mySize = HUD_Panel_GetSize(id);
2200 HUD_Panel_DrawBg(id, pos, mySize);
2202 padding = HUD_Panel_GetPadding(id);
2205 pos += '1 1 0' * padding;
2206 mySize -= '2 2 0' * padding;
2209 local float color1, color2; // color already declared as a global in hud.qc
2212 float scale2d, normalsize, bigsize;
2215 teamradar_origin2d = pos + 0.5 * mySize; // TODO: stupid compat, should be removed (hint: code seems to assume origin to be in center, where panelhud code uses pos as topleft pixel)
2216 teamradar_size2d = mySize;
2218 if(minimapname == "")
2221 teamradar_loadcvars();
2223 switch(hud_radar_zoommode)
2227 f = current_zoomfraction;
2230 f = 1 - current_zoomfraction;
2240 switch(hud_radar_rotation)
2243 teamradar_angle = view_angles_y - 90;
2246 teamradar_angle = 90 * hud_radar_rotation;
2250 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2251 teamradar_size2d = mySize;
2253 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2255 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2256 if(hud_radar_rotation == 0)
2258 // max-min distance must fit the radar in any rotation
2259 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
2263 vector c0, c1, c2, c3, span;
2264 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2265 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2266 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2267 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2269 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2270 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2272 // max-min distance must fit the radar in x=x, y=y
2274 teamradar_size2d_x * scale2d / (1.05 * span_x),
2275 teamradar_size2d_y * scale2d / (1.05 * span_y)
2279 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
2280 if(bigsize > normalsize)
2281 normalsize = bigsize;
2285 + (1 - f) * normalsize;
2286 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2287 f * (mi_min + mi_max) * 0.5
2288 + (1 - f) * view_origin);
2290 color1 = GetPlayerColor(player_localentnum-1);
2291 rgb = GetTeamRGB(color1);
2300 draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
2302 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2303 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2304 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2305 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, hud_alpha_fg);
2306 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2308 color2 = GetPlayerColor(tm.sv_entnum);
2309 //if(color == COLOR_SPECTATOR || color == color2)
2310 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2312 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2314 drawresetcliparea();
2323 pos = HUD_Panel_GetPos(id);
2324 mySize = HUD_Panel_GetSize(id);
2326 HUD_Panel_DrawBg(id, pos, mySize);
2328 padding = HUD_Panel_GetPadding(id);
2331 pos += '1 1 0' * padding;
2332 mySize -= '2 2 0' * padding;
2335 float score, distribution, leader;
2336 float score_len, distr_len;
2337 vector distribution_color;
2339 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2341 // TODO... this (race part) still uses constant coordinates :/
2342 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2343 /*pl = players.sort_next;
2346 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2347 if(pl.scores[ps_primary] == 0)
2350 score = me.(scores[ps_primary]);
2352 float racemin, racesec, racemsec;
2353 float distsec, distmsec, minusplus;
2355 racemin = floor(score/(60 * TIME_FACTOR));
2356 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
2357 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
2359 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2360 // distribution display
2361 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2363 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
2364 distmsec = fabs(distribution);
2366 distsec = floor(fabs(distribution)/TIME_FACTOR);
2367 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
2368 if (distribution < 0)
2372 if (distribution <= 0) {
2373 distribution_color = eY;
2374 minusplus = 1; // minusplus 1: always prefix with minus sign
2377 distribution_color = eX;
2378 minusplus = 2; // minusplus 1: always prefix with plus sign
2380 HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2381 HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2382 drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, hud_alpha_fg, DRAWFLAG_ADDITIVE);
2384 // race record display
2385 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
2386 drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2388 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2389 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2390 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2392 HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2393 drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', hud_alpha_fg, DRAWFLAG_ADDITIVE);
2395 } else if (!teamplay) { // non-teamgames
2396 // me vector := [team/connected frags id]
2397 pl = players.sort_next;
2404 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2408 score = me.(scores[ps_primary]);
2412 if(distribution >= 5) {
2413 distribution_color = eY;
2415 } else if(distribution >= 0) {
2416 distribution_color = '1 1 1';
2418 } else if(distribution >= -5)
2419 distribution_color = '1 1 0';
2421 distribution_color = eX;
2423 score_len = strlen(ftos(score));
2424 distr_len = strlen(ftos(distribution));
2426 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2428 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2429 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2430 } else { // teamgames
2431 float max_fragcount;
2432 max_fragcount = -99;
2435 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2436 if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
2438 score = tm.(teamscores[ts_primary]);
2443 score_len = strlen(ftos(score));
2445 if (score > max_fragcount)
2446 max_fragcount = score;
2448 if(tm.team == myteam) {
2449 if (max_fragcount == score)
2452 drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2453 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2455 if (max_fragcount == score)
2458 drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2459 HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, hud_alpha_fg, DRAWFLAG_NORMAL);
2468 void HUD_RaceTimer (void) {
2471 pos = HUD_Panel_GetPos(id);
2472 mySize = HUD_Panel_GetSize(id);
2474 HUD_Panel_DrawBg(id, pos, mySize);
2476 padding = HUD_Panel_GetPadding(id);
2479 pos += '1 1 0' * padding;
2480 mySize -= '2 2 0' * padding;
2483 drawfont = hud_bigfont;
2485 string s, forcetime;
2490 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
2491 s = "^1Intermediate 1 (+15.42)";
2492 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg, DRAWFLAG_NORMAL);
2494 else if(race_checkpointtime)
2496 a = bound(0, 2 - (time - race_checkpointtime), 1);
2499 if(a > 0) // just hit a checkpoint?
2501 if(race_checkpoint != 254)
2503 if(race_time && race_previousbesttime)
2504 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2506 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2508 forcetime = TIME_ENCODED_TOSTRING(race_time);
2513 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2515 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2516 if(a > 0) // next one?
2518 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2523 if(s != "" && a > 0)
2525 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2526 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2527 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.25 * mySize_y) + eY * 0.75 * mySize_y, s, '1 1 0' * 0.25 * mySize_y, hud_alpha_fg * a, DRAWFLAG_NORMAL);
2531 if(race_penaltytime)
2533 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2536 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
2537 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2538 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2539 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2545 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2546 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', hud_alpha_fg, 0, a);
2547 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.75 * mySize_y), forcetime, '1 1 0' * 0.75 * mySize_y, '1 1 1', hud_alpha_fg, 0, a);
2552 if(race_laptime && race_checkpoint != 255)
2554 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2555 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2556 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2561 if(race_mycheckpointtime)
2563 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2564 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
2565 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2566 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2567 drawcolorcodedstring(pos - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2569 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2571 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2572 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
2573 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2574 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2575 drawcolorcodedstring(pos - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2578 if(race_penaltytime && !race_penaltyaccumulator)
2580 t = race_penaltytime * 0.1 + race_penaltyeventtime;
2581 a = bound(0, (1 + t - time), 1);
2585 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
2587 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
2588 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2589 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2590 drawcolorcodedstring(pos - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
2595 drawfont = hud_font;
2600 float vote_yescount;
2603 float vote_highlighted; // currently selected vote
2605 float vote_active; // is there an active vote?
2606 float vote_prev; // previous state of vote_active to check for a change
2608 float vote_change; // "time" when vote_active changed
2610 void HUD_VoteWindow(void)
2614 pos = HUD_Panel_GetPos(id);
2615 mySize = HUD_Panel_GetSize(id);
2619 if(vote_active != vote_prev) {
2621 vote_prev = bound(0, vote_active, 1);
2625 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2627 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2637 HUD_Panel_DrawBg(id, pos, mySize);
2639 padding = HUD_Panel_GetPadding(id);
2642 pos += '1 1 0' * padding;
2643 mySize -= '2 2 0' * padding;
2647 a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2649 drawpic_skin(pos, "voteprogress_back", mySize, HUD_Panel_GetColor(id), a * hud_alpha_bg, DRAWFLAG_NORMAL);
2651 s = "A vote has been called for: ";
2652 drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL);
2653 s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); // TODO: broken?
2655 s = "Configure the HUD";
2656 drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL);
2658 // print the yes/no counts
2659 s = strcat("Yes: ", ftos(vote_yescount));
2660 drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2661 s = strcat("No: ", ftos(vote_nocount));
2662 drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2664 // draw the progress bars
2665 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2666 drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2668 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2669 drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2671 // draw the highlights
2672 if(vote_highlighted == 1) {
2673 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2674 drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2676 else if(vote_highlighted == 2) {
2677 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2678 drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * hud_alpha_fg, DRAWFLAG_NORMAL);
2681 drawresetcliparea();
2683 else if(!vote_active) {
2684 vote_highlighted = 0;
2688 // Mod icons panel (#10)
2691 // CTF HUD modicon section
2692 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2693 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2694 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2696 void HUD_Mod_CTF_Reset(void)
2698 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2701 void HUD_Mod_CTF(vector pos, vector mySize)
2703 vector redflag_pos, blueflag_pos;
2704 float f; // every function should have that
2706 float redflag, blueflag; // current status
2707 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2710 stat_items = getstati(STAT_ITEMS);
2711 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2712 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2720 // when status CHANGES, set old status into prevstatus and current status into status
2721 if (redflag != redflag_prevframe)
2723 redflag_statuschange_time = time;
2724 redflag_prevstatus = redflag_prevframe;
2725 redflag_prevframe = redflag;
2728 if (blueflag != blueflag_prevframe)
2730 blueflag_statuschange_time = time;
2731 blueflag_prevstatus = blueflag_prevframe;
2732 blueflag_prevframe = blueflag;
2735 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2736 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2738 float BLINK_FACTOR = 0.15;
2739 float BLINK_BASE = 0.85;
2741 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2743 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2745 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2747 string red_icon, red_icon_prevstatus;
2748 float red_alpha, red_alpha_prevstatus;
2749 red_alpha = red_alpha_prevstatus = 1;
2751 case 1: red_icon = "flag_red_taken"; break;
2752 case 2: red_icon = "flag_red_lost"; break;
2753 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2755 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2756 red_icon = "flag_red_shielded";
2758 red_icon = string_null;
2761 switch(redflag_prevstatus) {
2762 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2763 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2764 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2767 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2768 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2769 red_icon_prevstatus = "flag_red_shielded";
2771 red_icon_prevstatus = string_null;
2775 string blue_icon, blue_icon_prevstatus;
2776 float blue_alpha, blue_alpha_prevstatus;
2777 blue_alpha = blue_alpha_prevstatus = 1;
2779 case 1: blue_icon = "flag_blue_taken"; break;
2780 case 2: blue_icon = "flag_blue_lost"; break;
2781 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2783 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2784 blue_icon = "flag_blue_shielded";
2786 blue_icon = string_null;
2789 switch(blueflag_prevstatus) {
2790 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2791 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2792 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2795 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2796 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2797 blue_icon_prevstatus = "flag_blue_shielded";
2799 blue_icon_prevstatus = string_null;
2803 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2805 blueflag_pos = pos + eX * mySize_y;
2808 redflag_pos = pos + eX * mySize_y;
2811 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2812 if(red_icon_prevstatus && f < 1)
2813 drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2815 drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2817 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2818 if(blue_icon_prevstatus && f < 1)
2819 drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2821 drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', hud_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2824 // Keyhunt HUD modicon section
2825 float kh_runheretime;
2827 void HUD_Mod_KH_Reset(void)
2832 void HUD_Mod_KH(vector pos, vector mySize)
2837 vector p, pa, kh_size, kh_asize;
2840 p_y = pos_y + 0.25 * mySize_y;
2842 kh_keys = getstati(STAT_KH_KEYS);
2844 kh_size_x = mySize_x * 0.25;
2845 kh_size_y = 0.75 * mySize_y;
2847 pa = p - eY * 0.25 * mySize_y;
2849 kh_asize_x = mySize_x * 0.25;
2850 kh_asize_y = mySize_y * 0.25;
2856 for(i = 0; i < 4; ++i)
2858 key = floor(kh_keys / pow(32, i)) & 31;
2860 if(keyteam == 30 && keycount <= 4)
2862 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2865 // this yields 8 exactly if "RUN HERE" shows
2870 kh_runheretime = time;
2871 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2876 for(i = 0; i < 4; ++i)
2878 key = floor(kh_keys / pow(32, i)) & 31;
2891 default: // owned or dropped
2896 a = a * hud_alpha_fg;
2897 aa = aa * hud_alpha_fg;
2903 drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2906 drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2909 drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2912 drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2917 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2920 drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2923 drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2926 drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2929 drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2933 p_x += 0.25 * mySize_x;
2934 pa_x += 0.25 * mySize_x;
2938 // Nexball HUD mod icon
2939 void HUD_Mod_NexBall(vector pos, vector mySize)
2941 float stat_items, nb_pb_starttime, dt, p;
2943 stat_items = getstati(STAT_ITEMS);
2944 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2946 //Manage the progress bar if any
2947 if (nb_pb_starttime > 0)
2949 dt = mod(time - nb_pb_starttime, nb_pb_period);
2950 // one period of positive triangle
2951 p = 2 * dt / nb_pb_period;
2956 HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha"), DRAWFLAG_NORMAL);
2959 pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
2961 if (stat_items & IT_KEY1)
2962 drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', 1, DRAWFLAG_NORMAL);
2965 // Race/CTS HUD mod icons
2966 float crecordtime_prev; // last remembered crecordtime
2967 float crecordtime_change_time; // time when crecordtime last changed
2968 float srecordtime_prev; // last remembered srecordtime
2969 float srecordtime_change_time; // time when srecordtime last changed
2971 float race_status_time;
2972 float race_status_prev;
2973 string race_status_name_prev;
2974 void HUD_Mod_Race(vector pos, vector mySize)
2977 me = playerslots[player_localentnum - 1];
2979 float f; // yet another function has this
2980 score = me.(scores[ps_primary]);
2982 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
2983 return; // no records in the actual race
2985 drawfont = hud_bigfont;
2987 // clientside personal record
2989 if(gametype == GAME_CTS)
2993 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
2995 if(score && (score < t || !t)) {
2996 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
2997 if(cvar("cl_autodemo_delete_keeprecords"))
2999 f = cvar("cl_autodemo_delete");
3001 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3005 if(t != crecordtime_prev) {
3006 crecordtime_prev = t;
3007 crecordtime_change_time = time;
3009 f = time - crecordtime_change_time;
3012 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3013 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3015 drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3016 drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3017 drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3018 drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3022 t = race_server_record;
3023 if(t != srecordtime_prev) {
3024 srecordtime_prev = t;
3025 srecordtime_change_time = time;
3027 f = time - srecordtime_change_time;
3030 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3031 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3033 drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3034 drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3035 drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3036 drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL, f);
3039 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3040 race_status_time = time + 5;
3041 race_status_prev = race_status;
3042 if (race_status_name_prev)
3043 strunzone(race_status_name_prev);
3044 race_status_name_prev = strzone(race_status_name);
3047 pos_x += mySize_x/2;
3050 a = bound(0, race_status_time - time, 1);
3053 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
3057 rank = race_CheckName(race_status_name);
3059 rankname = race_PlaceName(rank);
3061 if(race_status == 0)
3062 drawpic_skin(pos, "race_newfail", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3063 else if(race_status == 1) {
3064 drawpic_skin(pos, "race_newtime", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3065 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3066 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3067 } else if(race_status == 2) {
3068 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3069 drawpic_skin(pos, "race_newrankgreen", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3071 drawpic_skin(pos, "race_newrankyellow", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3072 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3073 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3074 } else if(race_status == 3) {
3075 drawpic_skin(pos, "race_newrecordserver", '80 80 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3076 drawcolorcodedstring(pos + '40 80 0' - eX * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3077 drawstring(pos + '40 20 0' - eX * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', hud_alpha_fg * a, DRAWFLAG_NORMAL);
3080 if (race_status_time - time <= 0) {
3081 race_status_prev = -1;
3083 if(race_status_name)
3084 strunzone(race_status_name);
3085 race_status_name = string_null;
3086 if(race_status_name_prev)
3087 strunzone(race_status_name_prev);
3088 race_status_name_prev = string_null;
3090 drawfont = hud_font;
3093 // TODO: idea: alpha fade in/out empty panels
3094 void HUD_ModIcons(void)
3096 if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
3100 pos = HUD_Panel_GetPos(id);
3101 mySize = HUD_Panel_GetSize(id);
3103 HUD_Panel_DrawBg(id, pos, mySize);
3105 padding = HUD_Panel_GetPadding(id);
3108 pos += '1 1 0' * padding;
3109 mySize -= '2 2 0' * padding;
3112 // TODO... well make them work in a panel etc
3113 if(gametype == GAME_KEYHUNT)
3114 HUD_Mod_KH(pos, mySize);
3115 else if(gametype == GAME_CTF || hud_configure)
3116 HUD_Mod_CTF(pos, mySize);
3117 else if(gametype == GAME_NEXBALL)
3118 HUD_Mod_NexBall(pos, mySize);
3119 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3120 HUD_Mod_Race(pos, mySize);
3123 // Draw pressed keys (#11)
3125 void HUD_DrawPressedKeys(void)
3129 pos = HUD_Panel_GetPos(id);
3130 mySize = HUD_Panel_GetSize(id);
3132 HUD_Panel_DrawBg(id, pos, mySize);
3134 padding = HUD_Panel_GetPadding(id);
3137 pos += '1 1 0' * padding;
3138 mySize -= '2 2 0' * padding;
3143 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3144 drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * hud_alpha_fg, DRAWFLAG_NORMAL);
3145 drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3146 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3147 drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3148 drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3149 drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3150 drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3159 void HUD_ShowSpeed(void)
3162 float pos, conversion_factor;
3163 string speed, zspeed, unit;
3165 switch(cvar("cl_showspeed_unit"))
3170 conversion_factor = 1.0;
3174 conversion_factor = 1.0;
3178 conversion_factor = 0.0254;
3182 conversion_factor = 0.0254 * 3.6;
3186 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3190 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3194 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
3196 numsize_x = numsize_y = cvar("cl_showspeed_size");
3197 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
3199 drawfont = hud_bigfont;
3200 drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3202 if (cvar("cl_showspeed_z") == 1) {
3203 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
3204 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL);
3207 drawfont = hud_font;
3210 vector acc_prevspeed;
3214 void HUD_ShowAcceleration(void)
3216 float acceleration, sz, scale, alpha, f;
3217 vector pos, top, rgb;
3218 top_x = vid_conwidth/2;
3221 f = time - acc_prevtime;
3222 if(cvar("cl_showacceleration_z"))
3223 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
3225 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
3226 acc_prevspeed = pmove_vel;
3227 acc_prevtime = time;
3229 f = bound(0, f * 10, 1);
3230 acc_avg = acc_avg * (1 - f) + acceleration * f;
3231 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
3233 pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
3235 sz = cvar("cl_showacceleration_size");
3236 scale = cvar("cl_showacceleration_scale");
3237 alpha = cvar("cl_showacceleration_alpha");
3238 if (cvar("cl_showacceleration_color_custom"))
3239 rgb = stov(cvar_string("cl_showacceleration_color"));
3242 if (acceleration < 0) {
3243 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
3244 } else if (acceleration > 0) {
3245 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
3249 if (acceleration > 0)
3250 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3251 else if (acceleration < 0)
3252 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * hud_alpha_fg, DRAWFLAG_NORMAL);
3255 void HUD_Reset (void)
3257 // reset gametype specific icons
3258 if(gametype == GAME_KEYHUNT)
3260 else if(gametype == GAME_CTF)
3261 HUD_Mod_CTF_Reset();
3264 void HUD_Main (void)
3266 hud_alpha_bg = cvar_or("hud_bg_alpha", 0.8) * (1 - cvar("_menu_alpha"));
3267 hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
3268 hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
3269 hud_color_bg_team = cvar("hud_color_bg_team");
3271 hud_fontsize = HUD_GetFontsize("hud_fontsize");
3272 hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
3274 hud_configure = cvar("_hud_configure");
3277 if(cvar_string("hud_dock") != "")
3278 drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha"), DRAWFLAG_NORMAL);
3280 if(HUD_Panel_CheckActive(0))
3282 if(HUD_Panel_CheckActive(1))
3284 if(HUD_Panel_CheckActive(2))
3286 if(HUD_Panel_CheckActive(3))
3288 if(HUD_Panel_CheckActive(4))
3290 if(HUD_Panel_CheckActive(5))
3293 if(HUD_Panel_CheckActive(6))
3294 if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
3296 if(HUD_Panel_CheckActive(7))
3298 if(HUD_Panel_CheckActive(8))
3299 if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
3301 if(HUD_Panel_CheckActive(9))
3303 if(HUD_Panel_CheckActive(10))
3306 if(HUD_Panel_CheckActive(11))
3307 if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
3308 HUD_DrawPressedKeys();
3310 // TODO hud_'ify these
3311 if (cvar("cl_showspeed"))
3313 if (cvar("cl_showacceleration"))
3314 HUD_ShowAcceleration();