]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Merge remote-tracking branch 'origin/terencehill/mapvote_cursor_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if not(playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel_bg != "0" && panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WEPSET_DECLARE_A(weapons_stat);
451         WEPSET_COPY_AS(weapons_stat);
452         float i, f, a;
453         float screen_ar, center_x = 0, center_y;
454         float weapon_count, weapon_id;
455         float row, column, rows = 0, columns;
456         float aspect = autocvar_hud_panel_weapons_aspect;
457
458         float panel_weapon_accuracy;
459
460         float timeout = autocvar_hud_panel_weapons_timeout;
461         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
462         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
463
464         float ammo_type, ammo_full;
465         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
466         vector ammo_color = '1 0 1';
467         float ammo_alpha = 1;
468
469         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
470         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
471
472         vector weapon_pos, weapon_size = '0 0 0';
473         local noref vector old_panel_size; // fteqcc sucks
474         vector color;
475
476         // check to see if we want to continue
477         if(hud != HUD_NORMAL) { return; }
478
479         if(!autocvar__hud_configure)
480         {
481                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
482                         return;
483                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
484                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
485                 {
486                         weaponprevtime = time;
487                         return;
488                 }
489         }
490
491         // update generic hud functions
492         HUD_Panel_UpdateCvars();
493         HUD_Panel_ApplyFadeAlpha();
494
495         draw_beginBoldFont();
496
497         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
498         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
499         {
500                 float weapon_cnt;
501                 if(weaponorder_bypriority)
502                         strunzone(weaponorder_bypriority);
503                 if(weaponorder_byimpulse)
504                         strunzone(weaponorder_byimpulse);
505
506                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
507                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
508                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
509
510                 weapon_cnt = 0;
511                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
512                 {
513                         self = get_weaponinfo(i);
514                         if(self.impulse >= 0)
515                         {
516                                 weaponorder[weapon_cnt] = self;
517                                 ++weapon_cnt;
518                         }
519                 }
520                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
521                         weaponorder[i] = world;
522                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
523
524                 weaponorder_cmp_str = string_null;
525         }
526
527         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
528                 complain_weapon = 0;
529
530         // determine which weapons are going to be shown
531         if (autocvar_hud_panel_weapons_onlyowned)
532         {
533                 if(autocvar__hud_configure)
534                 {
535                         if (WEPSET_EMPTY_A(weapons_stat))
536                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
537                                         WEPSET_OR_AW(weapons_stat, i);
538
539                         if(menu_enabled != 2)
540                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
541                 }
542
543                 // do we own this weapon?
544                 weapon_count = 0;
545                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
546                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
547                                 ++weapon_count;
548
549                 // add it anyway if weaponcomplain is shown
550                 if(complain_weapon)
551                         ++weapon_count;
552
553                 // might as well commit suicide now, no reason to live ;)
554                 if (weapon_count == 0)
555                 {
556                         draw_endBoldFont();
557                         return;
558                 }
559
560                 old_panel_size = panel_size;
561                 if(panel_bg_padding)
562                         old_panel_size -= '2 2 0' * panel_bg_padding;
563
564                 // first find values for the standard table (with all the weapons)
565                 rows = old_panel_size_y/old_panel_size_x;
566                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
567                 columns = ceil(WEP_COUNT/rows);
568                 weapon_size_x = old_panel_size_x / columns;
569                 weapon_size_y = old_panel_size_y / rows;
570
571                 // change table values to include only the owned weapons
572                 // weapon_size won't be changed
573                 if(weapon_count <= rows)
574                 {
575                         rows = weapon_count;
576                         columns = 1;
577                 }
578                 else
579                         columns = ceil(weapon_count / rows);
580
581                 // reduce size of the panel
582                 panel_size_x = columns * weapon_size_x;
583                 panel_size_y = rows * weapon_size_y;
584                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
585                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
586                 if(panel_bg_padding)
587                         panel_size += '2 2 0' * panel_bg_padding;
588         }
589         else
590                 weapon_count = WEP_COUNT;
591
592         // animation for fading in/out the panel respectively when not in use
593         if(!autocvar__hud_configure)
594         {
595                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
596                 {
597                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
598
599                         // fade the panel alpha
600                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
601                         {
602                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
603                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
604                         }
605                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
606                         {
607                                 panel_bg_alpha *= (1 - f);
608                                 panel_fg_alpha *= (1 - f);
609                         }
610
611                         // move the panel off the screen
612                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
613                         {
614                                 f *= f; // for a cooler movement
615                                 center_x = panel_pos_x + panel_size_x/2;
616                                 center_y = panel_pos_y + panel_size_y/2;
617                                 screen_ar = vid_conwidth/vid_conheight;
618                                 if (center_x/center_y < screen_ar) //bottom left
619                                 {
620                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
621                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
622                                         else //left
623                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
624                                 }
625                                 else //top right
626                                 {
627                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
628                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
629                                         else //top
630                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
631                                 }
632                                 if(f == 1)
633                                         center_x = -1; // mark the panel as off screen
634                         }
635                         weaponprevtime = time - (1 - f) * timein_effect_length;
636                 }
637                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
638                 {
639                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
640
641                         // fade the panel alpha
642                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
643                         {
644                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
645                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
646                         }
647                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
648                         {
649                                 panel_bg_alpha *= (f);
650                                 panel_fg_alpha *= (f);
651                         }
652
653                         // move the panel back on screen
654                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
655                         {
656                                 f *= f; // for a cooler movement
657                                 f = 1 - f;
658                                 center_x = panel_pos_x + panel_size_x/2;
659                                 center_y = panel_pos_y + panel_size_y/2;
660                                 screen_ar = vid_conwidth/vid_conheight;
661                                 if (center_x/center_y < screen_ar) //bottom left
662                                 {
663                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
665                                         else //left
666                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
667                                 }
668                                 else //top right
669                                 {
670                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
672                                         else //top
673                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
674                                 }
675                         }
676                 }
677         }
678
679         // draw the background, then change the virtual size of it to better fit other items inside
680         HUD_Panel_DrawBg(1);
681
682         if(center_x == -1)
683         {
684                 draw_endBoldFont();
685                 return;
686         }
687
688         if(panel_bg_padding)
689         {
690                 panel_pos += '1 1 0' * panel_bg_padding;
691                 panel_size -= '2 2 0' * panel_bg_padding;
692         }
693
694         // after the sizing and animations are done, update the other values
695
696         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
697         {
698                 rows = panel_size_y/panel_size_x;
699                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
700                 columns = ceil(weapon_count/rows);
701                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
702         }
703
704         // calculate position/size for visual bar displaying ammount of ammo status
705         if (autocvar_hud_panel_weapons_ammo)
706         {
707                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
708                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
709
710                 if(weapon_size_x/weapon_size_y > aspect)
711                 {
712                         barsize_x = aspect * weapon_size_y;
713                         barsize_y = weapon_size_y;
714                         baroffset_x = (weapon_size_x - barsize_x) / 2;
715                 }
716                 else
717                 {
718                         barsize_y = 1/aspect * weapon_size_x;
719                         barsize_x = weapon_size_x;
720                         baroffset_y = (weapon_size_y - barsize_y) / 2;
721                 }
722         }
723         if(autocvar_hud_panel_weapons_accuracy)
724                 Accuracy_LoadColors();
725
726         row = column = 0;
727         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
728         {
729                 // retrieve information about the current weapon to be drawn
730                 self = weaponorder[i];
731                 weapon_id = self.impulse;
732
733                 // skip if this weapon doesn't exist
734                 if(!self || weapon_id < 0) { continue; }
735
736                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
737                 if(autocvar_hud_panel_weapons_onlyowned)
738                 if not(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) || (self.weapon == complain_weapon))
739                         continue;
740
741                 // figure out the drawing position of weapon
742                 weapon_pos = (panel_pos 
743                         + eX * column * weapon_size_x 
744                         + eY * row * weapon_size_y);
745
746                 // draw background behind currently selected weapon
747                 if(self.weapon == switchweapon)
748                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
749
750                 // draw the weapon accuracy
751                 if(autocvar_hud_panel_weapons_accuracy)
752                 {
753                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
754                         if(panel_weapon_accuracy >= 0)
755                         {
756                                 color = Accuracy_GetColor(panel_weapon_accuracy);
757                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
758                         }
759                 }
760
761                 // drawing all the weapon items
762                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
763                 {
764                         // draw the weapon image
765                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
766
767                         // draw weapon label string
768                         switch(autocvar_hud_panel_weapons_label)
769                         {
770                                 case 1: // weapon number
771                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
772                                         break;
773
774                                 case 2: // bind
775                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
776                                         break;
777
778                                 case 3: // weapon name
779                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
780                                         break;
781
782                                 default: // nothing
783                                         break;
784                         }
785
786                         // draw ammo status bar
787                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
788                         {
789                                 a = 0;
790                                 ammo_type = GetAmmoTypeForWep(self.weapon);
791                                 if(ammo_type != -1)
792                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
793
794                                 if(a > 0)
795                                 {
796                                         switch(ammo_type) {
797                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
798                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
799                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
800                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
801                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
802                                                 default: ammo_full = 60;
803                                         }
804
805                                         drawsetcliparea(
806                                                 weapon_pos_x + baroffset_x,
807                                                 weapon_pos_y + baroffset_y,
808                                                 barsize_x * bound(0, a/ammo_full, 1),
809                                                 barsize_y);
810                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
811                                         drawresetcliparea();
812                                 }
813                         }
814                 }
815                 else // draw a "ghost weapon icon" if you don't have the weapon
816                 {
817                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
818                 }
819
820                 // draw the complain message
821                 if(self.weapon == complain_weapon)
822                 {
823                         if(fadetime)
824                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
825                         else
826                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
827
828                         string s;
829                         if(complain_weapon_type == 0) {
830                                 s = _("Out of ammo");
831                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
832                         }
833                         else if(complain_weapon_type == 1) {
834                                 s = _("Don't have");
835                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
836                         }
837                         else {
838                                 s = _("Unavailable");
839                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
840                         }
841                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
842                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
843                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
844                 }
845
846                 // continue with new position for the next weapon
847                 ++row;
848                 if(row >= rows)
849                 {
850                         row = 0;
851                         ++column;
852                 }
853         }
854
855         draw_endBoldFont();
856 }
857
858 // Ammo (#1)
859 //
860 // TODO: macro
861 float GetAmmoItemCode(float i)
862 {
863         switch(i)
864         {
865                 case 0: return IT_SHELLS;
866                 case 1: return IT_NAILS;
867                 case 2: return IT_ROCKETS;
868                 case 3: return IT_CELLS;
869                 case 4: return IT_FUEL;
870                 default: return -1;
871         }
872 }
873
874 string GetAmmoPicture(float i)
875 {
876         switch(i)
877         {
878                 case 0: return "ammo_shells";
879                 case 1: return "ammo_bullets";
880                 case 2: return "ammo_rockets";
881                 case 3: return "ammo_cells";
882                 case 4: return "ammo_fuel";
883                 default: return "";
884         }
885 }
886
887 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
888 {
889         float a;
890         if(autocvar__hud_configure)
891         {
892                 currently_selected = (itemcode == 2); //rockets always selected
893                 a = 31 + mod(itemcode*93, 128);
894         }
895         else
896                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
897
898         vector color;
899         if(infinite_ammo)
900                 color = '0 0.5 0.75';
901         else if(a < 10)
902                 color = '0.7 0 0';
903         else
904                 color = '1 1 1';
905
906         float theAlpha;
907         if(currently_selected)
908                 theAlpha = 1;
909         else
910                 theAlpha = 0.7;
911
912         vector picpos, numpos;
913         if(autocvar_hud_panel_ammo_iconalign)
914         {
915                 numpos = myPos;
916                 picpos = myPos + eX * 2 * mySize_y;
917         }
918         else
919         {
920                 numpos = myPos + eX * mySize_y;
921                 picpos = myPos;
922         }
923
924         if (currently_selected)
925                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
926
927     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
928         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
929
930     if(autocvar_hud_panel_ammo_text)
931     {
932         if(a > 0 || infinite_ammo)
933             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
934         else // "ghost" ammo count
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
936     }
937         if(a > 0 || infinite_ammo)
938                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
939         else // "ghost" ammo icon
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
941 }
942
943 void HUD_Ammo(void)
944 {
945     if(hud != HUD_NORMAL) return;
946         if(!autocvar__hud_configure)
947         {
948                 if(!autocvar_hud_panel_ammo) return;
949                 if(spectatee_status == -1) return;
950         }
951
952         HUD_Panel_UpdateCvars();
953         HUD_Panel_ApplyFadeAlpha();
954
955         draw_beginBoldFont();
956
957         vector pos, mySize;
958         pos = panel_pos;
959         mySize = panel_size;
960
961         HUD_Panel_DrawBg(1);
962         if(panel_bg_padding)
963         {
964                 pos += '1 1 0' * panel_bg_padding;
965                 mySize -= '2 2 0' * panel_bg_padding;
966         }
967
968         float rows = 0, columns, row, column;
969         vector ammo_size;
970         if (autocvar_hud_panel_ammo_onlycurrent)
971                 ammo_size = mySize;
972         else
973         {
974                 rows = mySize_y/mySize_x;
975                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
976                 //                               ^^^ ammo item aspect goes here
977
978                 columns = ceil(AMMO_COUNT/rows);
979
980                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
981         }
982
983         local vector offset = '0 0 0'; // fteqcc sucks
984         float newSize;
985         if(ammo_size_x/ammo_size_y > 3)
986         {
987                 newSize = 3 * ammo_size_y;
988                 offset_x = ammo_size_x - newSize;
989                 pos_x += offset_x/2;
990                 ammo_size_x = newSize;
991         }
992         else
993         {
994                 newSize = 1/3 * ammo_size_x;
995                 offset_y = ammo_size_y - newSize;
996                 pos_y += offset_y/2;
997                 ammo_size_y = newSize;
998         }
999
1000         float i, stat_items, currently_selected, infinite_ammo;
1001         infinite_ammo = FALSE;
1002         if (autocvar_hud_panel_ammo_onlycurrent)
1003         {
1004                 if(autocvar__hud_configure)
1005                 {
1006                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1007                 }
1008                 else
1009                 {
1010                         stat_items = getstati(STAT_ITEMS, 0, 24);
1011                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1012                                 infinite_ammo = TRUE;
1013                         for (i = 0; i < AMMO_COUNT; ++i) {
1014                                 currently_selected = stat_items & GetAmmoItemCode(i);
1015                                 if (currently_selected)
1016                                 {
1017                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1018                                         break;
1019                                 }
1020                         }
1021                 }
1022         }
1023         else
1024         {
1025                 stat_items = getstati(STAT_ITEMS, 0, 24);
1026                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1027                         infinite_ammo = TRUE;
1028                 row = column = 0;
1029                 for (i = 0; i < AMMO_COUNT; ++i) {
1030                         currently_selected = stat_items & GetAmmoItemCode(i);
1031                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1032                         ++row;
1033                         if(row >= rows)
1034                         {
1035                                 row = 0;
1036                                 column = column + 1;
1037                         }
1038                 }
1039         }
1040
1041         draw_endBoldFont();
1042 }
1043
1044 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1045 {
1046         vector newPos = '0 0 0', newSize = '0 0 0';
1047         vector picpos, numpos;
1048
1049         if (vertical)
1050         {
1051                 if(mySize_y/mySize_x > 2)
1052                 {
1053                         newSize_y = 2 * mySize_x;
1054                         newSize_x = mySize_x;
1055
1056                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1057                         newPos_x = myPos_x;
1058                 }
1059                 else
1060                 {
1061                         newSize_x = 1/2 * mySize_y;
1062                         newSize_y = mySize_y;
1063
1064                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1065                         newPos_y = myPos_y;
1066                 }
1067
1068                 if(icon_right_align)
1069                 {
1070                         numpos = newPos;
1071                         picpos = newPos + eY * newSize_x;
1072                 }
1073                 else
1074                 {
1075                         picpos = newPos;
1076                         numpos = newPos + eY * newSize_x;
1077                 }
1078
1079                 newSize_y /= 2;
1080                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1081                 // make number smaller than icon, it looks better
1082                 // reduce only y to draw numbers with different number of digits with the same y size
1083                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1084                 newSize_y *= 0.7;
1085                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1086                 return;
1087         }
1088
1089         if(mySize_x/mySize_y > 3)
1090         {
1091                 newSize_x = 3 * mySize_y;
1092                 newSize_y = mySize_y;
1093
1094                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1095                 newPos_y = myPos_y;
1096         }
1097         else
1098         {
1099                 newSize_y = 1/3 * mySize_x;
1100                 newSize_x = mySize_x;
1101
1102                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1103                 newPos_x = myPos_x;
1104         }
1105
1106         if(icon_right_align) // right align
1107         {
1108                 numpos = newPos;
1109                 picpos = newPos + eX * 2 * newSize_y;
1110         }
1111         else // left align
1112         {
1113                 numpos = newPos + eX * newSize_y;
1114                 picpos = newPos;
1115         }
1116
1117         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1118         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1119         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1120         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1121 }
1122
1123 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1124 {
1125         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1126 }
1127
1128 // Powerups (#2)
1129 //
1130 void HUD_Powerups(void)
1131 {
1132         float strength_time, shield_time, superweapons_time;
1133         if(!autocvar__hud_configure)
1134         {
1135                 if(!autocvar_hud_panel_powerups) return;
1136                 if(spectatee_status == -1) return;
1137                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1138                 if (getstati(STAT_HEALTH) <= 0) return;
1139
1140                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1141                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1142                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1143
1144                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1145                         superweapons_time = 99; // force max
1146
1147                 // prevent stuff to show up on mismatch that will be fixed next frame
1148                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1149                         superweapons_time = 0;
1150         }
1151         else
1152         {
1153                 strength_time = 15;
1154                 shield_time = 27;
1155                 superweapons_time = 13;
1156         }
1157
1158         HUD_Panel_UpdateCvars();
1159         HUD_Panel_ApplyFadeAlpha();
1160
1161         draw_beginBoldFont();
1162
1163         vector pos, mySize;
1164         pos = panel_pos;
1165         mySize = panel_size;
1166
1167         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1168         if(panel_bg_padding)
1169         {
1170                 pos += '1 1 0' * panel_bg_padding;
1171                 mySize -= '2 2 0' * panel_bg_padding;
1172         }
1173
1174         float panel_ar = mySize_x/mySize_y;
1175         float is_vertical = (panel_ar < 1);
1176         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1177
1178         float superweapons_is = -1;
1179
1180         if(superweapons_time)
1181         {
1182                 if(strength_time)
1183                 {
1184                         if(shield_time)
1185                                 superweapons_is = 0;
1186                         else
1187                                 superweapons_is = 2;
1188                 }
1189                 else
1190                 {
1191                         if(shield_time)
1192                                 superweapons_is = 1;
1193                         else
1194                                 superweapons_is = 2;
1195                 }
1196         }
1197
1198         // FIXME handle superweapons here
1199         if(superweapons_is == 0)
1200         {
1201                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1202                 {
1203                         mySize_x *= (1.0 / 3.0);
1204                         superweapons_offset_x = mySize_x;
1205                         if (autocvar_hud_panel_powerups_flip)
1206                                 shield_offset_x = 2*mySize_x;
1207                         else
1208                                 strength_offset_x = 2*mySize_x;
1209                 }
1210                 else
1211                 {
1212                         mySize_y *= (1.0 / 3.0);
1213                         superweapons_offset_y = mySize_y;
1214                         if (autocvar_hud_panel_powerups_flip)
1215                                 shield_offset_y = 2*mySize_y;
1216                         else
1217                                 strength_offset_y = 2*mySize_y;
1218                 }
1219         }
1220         else
1221         {
1222                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1223                 {
1224                         mySize_x *= 0.5;
1225                         if (autocvar_hud_panel_powerups_flip)
1226                                 shield_offset_x = mySize_x;
1227                         else
1228                                 strength_offset_x = mySize_x;
1229                 }
1230                 else
1231                 {
1232                         mySize_y *= 0.5;
1233                         if (autocvar_hud_panel_powerups_flip)
1234                                 shield_offset_y = mySize_y;
1235                         else
1236                                 strength_offset_y = mySize_y;
1237                 }
1238         }
1239
1240         float shield_baralign, strength_baralign, superweapons_baralign;
1241         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1242
1243         if (autocvar_hud_panel_powerups_flip)
1244         {
1245                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1246                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1247                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1248                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1249         }
1250         else
1251         {
1252                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1253                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1254                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1255                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1256         }
1257
1258         if(superweapons_is == 0)
1259         {
1260                 superweapons_iconalign = strength_iconalign;
1261                 superweapons_baralign = 2;
1262         }
1263         else if(superweapons_is == 1)
1264         {
1265                 superweapons_offset = strength_offset;
1266                 superweapons_iconalign = strength_iconalign;
1267                 superweapons_baralign = strength_baralign;
1268         }
1269         else // if(superweapons_is == 2)
1270         {
1271                 superweapons_offset = shield_offset;
1272                 superweapons_iconalign = shield_iconalign;
1273                 superweapons_baralign = shield_baralign;
1274         }
1275
1276         if(shield_time)
1277         {
1278                 const float maxshield = 30;
1279                 float shield = ceil(shield_time);
1280                 if(autocvar_hud_panel_powerups_progressbar)
1281                 {
1282                         HUD_Panel_GetProgressBarColor(shield);
1283                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1284                 }
1285                 if(autocvar_hud_panel_powerups_text)
1286                 {
1287                         if(shield > 1)
1288                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1289                         if(shield <= 5)
1290                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1291                 }
1292         }
1293
1294         if(strength_time)
1295         {
1296                 const float maxstrength = 30;
1297                 float strength = ceil(strength_time);
1298                 if(autocvar_hud_panel_powerups_progressbar)
1299                 {
1300                         HUD_Panel_GetProgressBarColor(strength);
1301                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1302                 }
1303                 if(autocvar_hud_panel_powerups_text)
1304                 {
1305                         if(strength > 1)
1306                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1307                         if(strength <= 5)
1308                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1309                 }
1310         }
1311
1312         if(superweapons_time)
1313         {
1314                 const float maxsuperweapons = 30;
1315                 float superweapons = ceil(superweapons_time);
1316                 if(autocvar_hud_panel_powerups_progressbar)
1317                 {
1318                         HUD_Panel_GetProgressBarColor(superweapons);
1319                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1320                 }
1321                 if(autocvar_hud_panel_powerups_text)
1322                 {
1323                         if(superweapons > 1)
1324                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1325                         if(superweapons <= 5)
1326                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1327                 }
1328         }
1329
1330         draw_endBoldFont();
1331 }
1332
1333 // Health/armor (#3)
1334 //
1335
1336 // prev_* vars contain the health/armor at the previous FRAME
1337 // set to -1 when player is dead or was not playing
1338 float prev_health, prev_armor;
1339 float health_damagetime, armor_damagetime;
1340 float health_beforedamage, armor_beforedamage;
1341 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1342 float old_p_health, old_p_armor;
1343 float old_p_healthtime, old_p_armortime;
1344 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1345 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1346 float prev_p_health, prev_p_armor;
1347
1348 void HUD_HealthArmor(void)
1349 {
1350         float armor, health, fuel;
1351         if(!autocvar__hud_configure)
1352         {
1353                 if(!autocvar_hud_panel_healtharmor) return;
1354                 if(hud != HUD_NORMAL) return;
1355                 if(spectatee_status == -1) return;
1356
1357                 health = getstati(STAT_HEALTH);
1358                 if(health <= 0)
1359                 {
1360                         prev_health = -1;
1361                         return;
1362                 }
1363                 armor = getstati(STAT_ARMOR);
1364
1365                 // code to check for spectatee_status changes is in Ent_ClientData()
1366                 // prev_p_health and prev_health can be set to -1 there
1367
1368                 if (prev_p_health == -1)
1369                 {
1370                         // no effect
1371                         health_beforedamage = 0;
1372                         armor_beforedamage = 0;
1373                         health_damagetime = 0;
1374                         armor_damagetime = 0;
1375                         prev_health = health;
1376                         prev_armor = armor;
1377                         old_p_health = health;
1378                         old_p_armor = armor;
1379                         prev_p_health = health;
1380                         prev_p_armor = armor;
1381                 }
1382                 else if (prev_health == -1)
1383                 {
1384                         //start the load effect
1385                         health_damagetime = 0;
1386                         armor_damagetime = 0;
1387                         prev_health = 0;
1388                         prev_armor = 0;
1389                 }
1390                 fuel = getstati(STAT_FUEL);
1391         }
1392         else
1393         {
1394                 health = 150;
1395                 armor = 75;
1396                 fuel = 20;
1397         }
1398
1399         HUD_Panel_UpdateCvars();
1400         HUD_Panel_ApplyFadeAlpha();
1401         vector pos, mySize;
1402         pos = panel_pos;
1403         mySize = panel_size;
1404
1405         HUD_Panel_DrawBg(1);
1406         if(panel_bg_padding)
1407         {
1408                 pos += '1 1 0' * panel_bg_padding;
1409                 mySize -= '2 2 0' * panel_bg_padding;
1410         }
1411
1412         float baralign = autocvar_hud_panel_healtharmor_baralign;
1413         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1414
1415     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1416     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1417         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1418         {
1419                 vector v;
1420                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1421
1422                 float x;
1423                 x = floor(v_x + 1);
1424
1425         float maxtotal = maxhealth + maxarmor;
1426                 string biggercount;
1427                 if(v_z) // NOT fully armored
1428                 {
1429                         biggercount = "health";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                         {
1432                                 HUD_Panel_GetProgressBarColor(health);
1433                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1434                         }
1435                         if(armor)
1436             if(autocvar_hud_panel_healtharmor_text)
1437                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1438                 }
1439                 else
1440                 {
1441                         biggercount = "armor";
1442                         if(autocvar_hud_panel_healtharmor_progressbar)
1443                         {
1444                                 HUD_Panel_GetProgressBarColor(armor);
1445                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1446                         }
1447                         if(health)
1448             if(autocvar_hud_panel_healtharmor_text)
1449                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1450                 }
1451         if(autocvar_hud_panel_healtharmor_text)
1452                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1453
1454                 if(fuel)
1455                 {
1456                         HUD_Panel_GetProgressBarColor(fuel);
1457                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1458                 }
1459         }
1460         else
1461         {
1462                 float panel_ar = mySize_x/mySize_y;
1463                 float is_vertical = (panel_ar < 1);
1464                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1465                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1466                 {
1467                         mySize_x *= 0.5;
1468                         if (autocvar_hud_panel_healtharmor_flip)
1469                                 health_offset_x = mySize_x;
1470                         else
1471                                 armor_offset_x = mySize_x;
1472                 }
1473                 else
1474                 {
1475                         mySize_y *= 0.5;
1476                         if (autocvar_hud_panel_healtharmor_flip)
1477                                 health_offset_y = mySize_y;
1478                         else
1479                                 armor_offset_y = mySize_y;
1480                 }
1481
1482                 float health_baralign, armor_baralign, fuel_baralign;
1483                 float health_iconalign, armor_iconalign;
1484                 if (autocvar_hud_panel_healtharmor_flip)
1485                 {
1486                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1487                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1488                         fuel_baralign = health_baralign;
1489                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1490                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1491                 }
1492                 else
1493                 {
1494                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1495                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1496                         fuel_baralign = armor_baralign;
1497                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1498                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1499                 }
1500
1501                 //if(health)
1502                 {
1503                         if(autocvar_hud_panel_healtharmor_progressbar)
1504                         {
1505                                 HUD_Panel_GetProgressBarColor(health);
1506                                 float p_health, pain_health_alpha;
1507                                 p_health = health;
1508                                 pain_health_alpha = 1;
1509                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1510                                 {
1511                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1512                                         {
1513                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1514                                                 {
1515                                                         if (time - old_p_healthtime < 1)
1516                                                                 old_p_health = prev_p_health;
1517                                                         else
1518                                                                 old_p_health = prev_health;
1519                                                         old_p_healthtime = time;
1520                                                 }
1521                                                 if (time - old_p_healthtime < 1)
1522                                                 {
1523                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1524                                                         prev_p_health = p_health;
1525                                                 }
1526                                         }
1527                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1528                                         {
1529                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1530                                                 {
1531                                                         if (time - health_damagetime >= 1)
1532                                                                 health_beforedamage = prev_health;
1533                                                         health_damagetime = time;
1534                                                 }
1535                                                 if (time - health_damagetime < 1)
1536                                                 {
1537                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1538                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1539                                                 }
1540                                         }
1541                                         prev_health = health;
1542
1543                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1544                                         {
1545                                                 float BLINK_FACTOR = 0.15;
1546                                                 float BLINK_BASE = 0.85;
1547                                                 float BLINK_FREQ = 9; 
1548                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1549                                         }
1550                                 }
1551                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1552                         }
1553                         if(autocvar_hud_panel_healtharmor_text)
1554                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1555                 }
1556
1557                 if(armor)
1558                 {
1559                         if(autocvar_hud_panel_healtharmor_progressbar)
1560                         {
1561                                 HUD_Panel_GetProgressBarColor(armor);
1562                                 float p_armor;
1563                                 p_armor = armor;
1564                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1565                                 {
1566                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1567                                         {
1568                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1569                                                 {
1570                                                         if (time - old_p_armortime < 1)
1571                                                                 old_p_armor = prev_p_armor;
1572                                                         else
1573                                                                 old_p_armor = prev_armor;
1574                                                         old_p_armortime = time;
1575                                                 }
1576                                                 if (time - old_p_armortime < 1)
1577                                                 {
1578                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1579                                                         prev_p_armor = p_armor;
1580                                                 }
1581                                         }
1582                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1583                                         {
1584                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1585                                                 {
1586                                                         if (time - armor_damagetime >= 1)
1587                                                                 armor_beforedamage = prev_armor;
1588                                                         armor_damagetime = time;
1589                                                 }
1590                                                 if (time - armor_damagetime < 1)
1591                                                 {
1592                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1593                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1594                                                 }
1595                                         }
1596                                         prev_armor = armor;
1597                                 }
1598                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1599                         }
1600                         if(autocvar_hud_panel_healtharmor_text)
1601                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1602                 }
1603
1604                 if(fuel)
1605                 {
1606                         if (is_vertical)
1607                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1608                         else
1609                                 mySize_y *= 0.2;
1610                         if (panel_ar >= 4)
1611                                 mySize_x *= 2; //restore full panel size
1612                         else if (panel_ar < 1/4)
1613                                 mySize_y *= 2; //restore full panel size
1614                         HUD_Panel_GetProgressBarColor(fuel);
1615                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1616                 }
1617         }
1618 }
1619
1620 // Notification area (#4)
1621 //
1622
1623 void HUD_Notify_Push(string icon, string attacker, string victim)
1624 {
1625         if(icon != "")
1626         {
1627                 --kn_index;
1628                 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
1629                 notify_times[kn_index] = time;
1630
1631                 // icon
1632                 if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
1633                 notify_icon[kn_index] = strzone(icon);
1634
1635                 // attacker
1636                 if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
1637                 notify_attackers[kn_index] = strzone(attacker);
1638
1639                 // victim
1640                 if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
1641                 notify_victims[kn_index] = strzone(victim);
1642         }
1643 }
1644
1645 void HUD_Notify(void)
1646 {
1647         if(!autocvar__hud_configure)
1648         {
1649                 if(!autocvar_hud_panel_notify) return;
1650         }
1651
1652         HUD_Panel_UpdateCvars();
1653         HUD_Panel_ApplyFadeAlpha();
1654         vector pos, mySize;
1655         pos = panel_pos;
1656         mySize = panel_size;
1657
1658         HUD_Panel_DrawBg(1);
1659         if(panel_bg_padding)
1660         {
1661                 pos += '1 1 0' * panel_bg_padding;
1662                 mySize -= '2 2 0' * panel_bg_padding;
1663         }
1664
1665         float entries, height;
1666         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
1667         height = mySize_y/entries;
1668         
1669         vector fontsize;
1670         float fontheight = height * autocvar_hud_panel_notify_fontsize;
1671         fontsize = '0.5 0.5 0' * fontheight;
1672
1673         float a;
1674         float when;
1675         when = autocvar_hud_panel_notify_time;
1676         float fadetime;
1677         fadetime = autocvar_hud_panel_notify_fadetime;
1678
1679         vector pos_attacker, pos_victim, pos_icon;
1680         float width_attacker;
1681         string attacker, victim, icon;
1682
1683         float i, j, step, limit;
1684         if(autocvar_hud_panel_notify_flip) //order items from the top down
1685         {
1686                 i = 0;
1687                 step = +1;
1688                 limit = entries;
1689         }
1690         else //order items from the bottom up
1691         {
1692                 i = entries - 1;
1693                 step = -1;
1694                 limit = -1;
1695         }
1696
1697         for(j = kn_index;  i != limit;  i += step, ++j)
1698         {
1699                 if(autocvar__hud_configure)
1700                 {
1701                         if (step == +1)
1702                                 a = i;
1703                         else // inverse order
1704                                 a = entries - 1 - i;
1705                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1706                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1707                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
1708                         a = bound(0, (when - a) / 4, 1);
1709                         goto hud_config_notifyprint;
1710                 }
1711                 else
1712                 {
1713                         if (j == KN_MAX_ENTRIES)
1714                                 j = 0;
1715
1716                         if(notify_times[j] + when > time)
1717                                 a = 1;
1718                         else if(fadetime)
1719                         {
1720                                 a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
1721                                 if(!a)
1722                                 {
1723                                         break;
1724                                 }
1725                         }
1726                         else
1727                         {
1728                                 break;
1729                         }
1730                         
1731                         attacker = notify_attackers[j];
1732                         victim = notify_victims[j];
1733                         icon = notify_icon[j];
1734                 }
1735
1736                 //type = notify_deathtype[j];
1737                 //w = DEATH_WEAPONOF(type);
1738
1739                 if(icon != "")
1740                 {
1741                         if((attacker != "") && (victim == ""))
1742                         {
1743                                 // Y [used by] X
1744                                 attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
1745                                 pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1746                                 pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
1747
1748                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1749                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1750                         }
1751                         else if((attacker != "") && (victim != ""))
1752                         {
1753                                 // X [did action to] Y
1754                                 attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1755                                 victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
1756 :hud_config_notifyprint
1757                                 width_attacker = stringwidth(attacker, TRUE, fontsize);
1758                                 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1759                                 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
1760                                 pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
1761
1762                                 drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1763                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1764                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
1765                         }
1766                 }
1767         }
1768 }
1769
1770 // Timer (#5)
1771 //
1772 // TODO: macro
1773 string seconds_tostring(float sec)
1774 {
1775         float minutes;
1776         minutes = floor(sec / 60);
1777
1778         sec -= minutes * 60;
1779         return sprintf("%d:%02d", minutes, sec);
1780 }
1781
1782 void HUD_Timer(void)
1783 {
1784         if(!autocvar__hud_configure)
1785         {
1786                 if(!autocvar_hud_panel_timer) return;
1787         }
1788
1789         HUD_Panel_UpdateCvars();
1790         HUD_Panel_ApplyFadeAlpha();
1791
1792         draw_beginBoldFont();
1793
1794         vector pos, mySize;
1795         pos = panel_pos;
1796         mySize = panel_size;
1797
1798         HUD_Panel_DrawBg(1);
1799         if(panel_bg_padding)
1800         {
1801                 pos += '1 1 0' * panel_bg_padding;
1802                 mySize -= '2 2 0' * panel_bg_padding;
1803         }
1804
1805         string timer;
1806         float timelimit, elapsedTime, timeleft, minutesLeft;
1807
1808         timelimit = getstatf(STAT_TIMELIMIT);
1809
1810         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1811         timeleft = ceil(timeleft);
1812
1813         minutesLeft = floor(timeleft / 60);
1814
1815         vector timer_color;
1816         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1817                 timer_color = '1 1 1'; //white
1818         else if(minutesLeft >= 1)
1819                 timer_color = '1 1 0'; //yellow
1820         else
1821                 timer_color = '1 0 0'; //red
1822
1823         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1824                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1825                         //while restart is still active, show 00:00
1826                         timer = seconds_tostring(0);
1827                 } else {
1828                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1829                         timer = seconds_tostring(elapsedTime);
1830                 }
1831         } else {
1832                 timer = seconds_tostring(timeleft);
1833         }
1834
1835         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1836
1837         draw_endBoldFont();
1838 }
1839
1840 // Radar (#6)
1841 //
1842 void HUD_Radar(void)
1843 {
1844         if (!autocvar__hud_configure)
1845         {
1846                 if (hud_panel_radar_maximized)
1847                 {
1848                         if (!hud_draw_maximized) return;
1849                 }
1850                 else
1851                 {
1852                         if (autocvar_hud_panel_radar == 0) return;
1853                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1854                 }
1855         }
1856
1857         HUD_Panel_UpdateCvars();
1858         HUD_Panel_ApplyFadeAlpha();
1859
1860         float f = 0;
1861
1862         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1863         {
1864                 panel_size = autocvar_hud_panel_radar_maximized_size;
1865                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1866                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1867                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1868                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1869                 
1870                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1871                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
1872                 
1873                 switch(hud_panel_radar_maximized_zoommode)
1874                 {
1875                         default:
1876                         case 0:
1877                                 f = current_zoomfraction;
1878                                 break;
1879                         case 1:
1880                                 f = 1 - current_zoomfraction;
1881                                 break;
1882                         case 2:
1883                                 f = 0;
1884                                 break;
1885                         case 3:
1886                                 f = 1;
1887                                 break;
1888                 }
1889                 
1890                 switch(hud_panel_radar_maximized_rotation)
1891                 {
1892                         case 0:
1893                                 teamradar_angle = view_angles_y - 90;
1894                                 break;
1895                         default:
1896                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1897                                 break;
1898                 }
1899         }
1900         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1901         {
1902                 switch(hud_panel_radar_zoommode)
1903                 {
1904                         default:
1905                         case 0:
1906                                 f = current_zoomfraction;
1907                                 break;
1908                         case 1:
1909                                 f = 1 - current_zoomfraction;
1910                                 break;
1911                         case 2:
1912                                 f = 0;
1913                                 break;
1914                         case 3:
1915                                 f = 1;
1916                                 break;
1917                 }
1918                 
1919                 switch(hud_panel_radar_rotation)
1920                 {
1921                         case 0:
1922                                 teamradar_angle = view_angles_y - 90;
1923                                 break;
1924                         default:
1925                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1926                                 break;
1927                 }
1928         }
1929
1930         vector pos, mySize;
1931         pos = panel_pos;
1932         mySize = panel_size;
1933
1934         HUD_Panel_DrawBg(1);
1935         if(panel_bg_padding)
1936         {
1937                 pos += '1 1 0' * panel_bg_padding;
1938                 mySize -= '2 2 0' * panel_bg_padding;
1939         }
1940
1941         float color2;
1942         entity tm;
1943         float scale2d, normalsize, bigsize;
1944
1945         teamradar_origin2d = pos + 0.5 * mySize;
1946         teamradar_size2d = mySize;
1947
1948         if(minimapname == "")
1949                 return;
1950
1951         teamradar_loadcvars();
1952
1953         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1954         teamradar_size2d = mySize;
1955
1956         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1957
1958         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1959         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1960         {
1961                 // max-min distance must fit the radar in any rotation
1962                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1963         }
1964         else
1965         {
1966                 vector c0, c1, c2, c3, span;
1967                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1968                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1969                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1970                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1971                 span = '0 0 0';
1972                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1973                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1974
1975                 // max-min distance must fit the radar in x=x, y=y
1976                 bigsize = min(
1977                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1978                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1979                 );
1980         }
1981
1982         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1983         if(bigsize > normalsize)
1984                 normalsize = bigsize;
1985
1986         teamradar_size =
1987                   f * bigsize
1988                 + (1 - f) * normalsize;
1989         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1990                   f * mi_center
1991                 + (1 - f) * view_origin);
1992
1993         drawsetcliparea(
1994                 pos_x,
1995                 pos_y,
1996                 mySize_x,
1997                 mySize_y
1998         );
1999
2000         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2001
2002         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2003                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2004         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2005                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2006         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2007         {
2008                 color2 = GetPlayerColor(tm.sv_entnum);
2009                 //if(color == NUM_SPECTATOR || color == color2)
2010                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2011         }
2012         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2013
2014         drawresetcliparea();
2015 }
2016
2017 // Score (#7)
2018 //
2019 void HUD_UpdatePlayerTeams();
2020 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2021 {
2022         float score;
2023         entity tm = world, pl;
2024 #define SCOREPANEL_MAX_ENTRIES 6
2025 #define SCOREPANEL_ASPECTRATIO 2
2026         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2027         vector fontsize = '1 1 0' * (mySize_y/entries);
2028
2029         vector rgb, score_color;
2030         rgb = '1 1 1';
2031         score_color = '1 1 1';
2032
2033         float name_size = mySize_x*0.75;
2034         float spacing_size = mySize_x*0.04;
2035         const float highlight_alpha = 0.2;
2036         float i = 0, me_printed = 0, first_pl = 0;
2037         string s;
2038         if (autocvar__hud_configure)
2039         {
2040                 float players_per_team = 0;
2041                 if (team_count)
2042                 {
2043                         // show team scores in the first line
2044                         float score_size = mySize_x / team_count;
2045                         players_per_team = max(2, ceil((entries - 1) / team_count));
2046                         for(i=0; i<team_count; ++i) {
2047                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2048                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2049                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2050                         }
2051                         first_pl = 1;
2052                         pos_y += fontsize_y;
2053                 }
2054                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2055                 for (i=first_pl; i<entries; ++i)
2056                 {
2057                         //simulate my score is lower than all displayed players,
2058                         //so that I don't appear at all showing pure rankings.
2059                         //This is to better show the difference between the 2 ranking views
2060                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2061                         {
2062                                 rgb = '1 1 0';
2063                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2064                                 s = GetPlayerName(player_localnum);
2065                                 score = 7;
2066                         }
2067                         else
2068                         {
2069                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2070                                 score -= 3;
2071                         }
2072
2073                         if (team_count)
2074                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2075                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2076                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2077                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2078                         pos_y += fontsize_y;
2079                 }
2080                 return;
2081         }
2082
2083         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2084                 HUD_UpdatePlayerTeams();
2085         if (team_count)
2086         {
2087                 // show team scores in the first line
2088                 float score_size = mySize_x / team_count;
2089                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2090                         if(tm.team == NUM_SPECTATOR)
2091                                 continue;
2092                         if (tm.team == myteam)
2093                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2094                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2095                         ++i;
2096                 }
2097                 first_pl = 1;
2098                 pos_y += fontsize_y;
2099                 tm = teams.sort_next;
2100         }
2101         i = first_pl;
2102
2103         do
2104         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2105         {
2106                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2107                         continue;
2108
2109                 if (i == entries-1 && !me_printed && pl != me)
2110                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2111                 {
2112                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2113                                 if (pl.team != NUM_SPECTATOR)
2114                                         break;
2115
2116                         if (pl)
2117                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2118                         else
2119                                 rgb = '1 0 0'; //last: red
2120                         pl = me;
2121                 }
2122
2123                 if (pl == me)
2124                 {
2125                         if (i == first_pl)
2126                                 rgb = '0 1 0'; //first: green
2127                         me_printed = 1;
2128                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2129                 }
2130                 if (team_count)
2131                         score_color = Team_ColorRGB(pl.team) * 0.8;
2132                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2133                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2134                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2135                 pos_y += fontsize_y;
2136                 ++i;
2137         }
2138         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2139 }
2140
2141 void HUD_Score(void)
2142 {
2143         if(!autocvar__hud_configure)
2144         {
2145                 if(!autocvar_hud_panel_score) return;
2146                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2147         }
2148
2149         HUD_Panel_UpdateCvars();
2150         HUD_Panel_ApplyFadeAlpha();
2151         vector pos, mySize;
2152         pos = panel_pos;
2153         mySize = panel_size;
2154
2155         HUD_Panel_DrawBg(1);
2156         if(panel_bg_padding)
2157         {
2158                 pos += '1 1 0' * panel_bg_padding;
2159                 mySize -= '2 2 0' * panel_bg_padding;
2160         }
2161
2162         float score, distribution = 0;
2163         string sign;
2164         vector distribution_color;
2165         entity tm, pl, me;
2166
2167 #ifdef COMPAT_XON050_ENGINE
2168         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2169 #else
2170         me = playerslots[player_localentnum - 1];
2171 #endif
2172
2173         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2174                 string timer, distrtimer;
2175
2176                 pl = players.sort_next;
2177                 if(pl == me)
2178                         pl = pl.sort_next;
2179                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2180                         if(pl.scores[ps_primary] == 0)
2181                                 pl = world;
2182
2183                 score = me.(scores[ps_primary]);
2184                 timer = TIME_ENCODED_TOSTRING(score);
2185
2186                 draw_beginBoldFont();
2187                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2188                         // distribution display
2189                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2190
2191                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2192
2193                         if (distribution <= 0) {
2194                                 distribution_color = '0 1 0';
2195                                 sign = "-";
2196                         }
2197                         else {
2198                                 distribution_color = '1 0 0';
2199                                 sign = "+";
2200                         }
2201                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2202                 }
2203                 // race record display
2204                 if (distribution <= 0)
2205                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2206                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2207                 draw_endBoldFont();
2208         } else if (!teamplay) { // non-teamgames
2209                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2210                 {
2211                         HUD_Score_Rankings(pos, mySize, me, 0);
2212                         return;
2213                 }
2214                 // me vector := [team/connected frags id]
2215                 pl = players.sort_next;
2216                 if(pl == me)
2217                         pl = pl.sort_next;
2218
2219                 if(autocvar__hud_configure)
2220                         distribution = 42;
2221                 else if(pl)
2222                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2223                 else
2224                         distribution = 0;
2225
2226                 score = me.(scores[ps_primary]);
2227                 if(autocvar__hud_configure)
2228                         score = 123;
2229
2230                 if(distribution >= 5)
2231                         distribution_color = eY;
2232                 else if(distribution >= 0)
2233                         distribution_color = '1 1 1';
2234                 else if(distribution >= -5)
2235                         distribution_color = '1 1 0';
2236                 else
2237                         distribution_color = eX;
2238
2239                 string distribution_str;
2240                 distribution_str = ftos(distribution);
2241                 draw_beginBoldFont();
2242                 if (distribution >= 0)
2243                 {
2244                         if (distribution > 0)
2245                                 distribution_str = strcat("+", distribution_str);
2246                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247                 }
2248                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2249                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2250                 draw_endBoldFont();
2251         } else { // teamgames
2252                 float scores_count = 0, row, column, rows = 0, columns = 0;
2253                 local noref vector offset = '0 0 0';
2254                 vector score_pos, score_size; //for scores other than myteam
2255                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2256                 {
2257                         for(tm = teams.sort_next; tm, tm.team != NUM_SPECTATOR; tm = tm.sort_next)
2258                                 ++scores_count;
2259                         if (autocvar_hud_panel_score_rankings)
2260                         {
2261                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2262                                 return;
2263                         }
2264                         rows = mySize_y/mySize_x;
2265                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2266                         //                               ^^^ ammo item aspect goes here
2267
2268                         columns = ceil(scores_count/rows);
2269
2270                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2271
2272                         float newSize;
2273                         if(score_size_x/score_size_y > 3)
2274                         {
2275                                 newSize = 3 * score_size_y;
2276                                 offset_x = score_size_x - newSize;
2277                                 pos_x += offset_x/2;
2278                                 score_size_x = newSize;
2279                         }
2280                         else
2281                         {
2282                                 newSize = 1/3 * score_size_x;
2283                                 offset_y = score_size_y - newSize;
2284                                 pos_y += offset_y/2;
2285                                 score_size_y = newSize;
2286                         }
2287                 }
2288                 else
2289                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2290
2291                 float max_fragcount;
2292                 max_fragcount = -99;
2293                 draw_beginBoldFont();
2294                 row = column = 0;
2295                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2296                         if(tm.team == NUM_SPECTATOR)
2297                                 continue;
2298                         score = tm.(teamscores[ts_primary]);
2299                         if(autocvar__hud_configure)
2300                                 score = 123;
2301                         
2302                         if (score > max_fragcount)
2303                                 max_fragcount = score;
2304
2305                         if (spectatee_status == -1)
2306                         {
2307                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2308                                 if (max_fragcount == score)
2309                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2310                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2311                                 ++row;
2312                                 if(row >= rows)
2313                                 {
2314                                         row = 0;
2315                                         ++column;
2316                                 }
2317                         }
2318                         else if(tm.team == myteam) {
2319                                 if (max_fragcount == score)
2320                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2321                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2322                         } else {
2323                                 if (max_fragcount == score)
2324                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2325                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2326                                 ++rows;
2327                         }
2328                 }
2329                 draw_endBoldFont();
2330         }
2331 }
2332
2333 // Race timer (#8)
2334 //
2335 void HUD_RaceTimer (void)
2336 {
2337         if(!autocvar__hud_configure)
2338         {
2339                 if(!autocvar_hud_panel_racetimer) return;
2340                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2341                 if(spectatee_status == -1) return;
2342         }
2343
2344         HUD_Panel_UpdateCvars();
2345         HUD_Panel_ApplyFadeAlpha();
2346
2347         draw_beginBoldFont();
2348
2349         vector pos, mySize;
2350         pos = panel_pos;
2351         mySize = panel_size;
2352
2353         HUD_Panel_DrawBg(1);
2354         if(panel_bg_padding)
2355         {
2356                 pos += '1 1 0' * panel_bg_padding;
2357                 mySize -= '2 2 0' * panel_bg_padding;
2358         }
2359
2360         // always force 4:1 aspect
2361         vector newSize = '0 0 0';
2362         if(mySize_x/mySize_y > 4)
2363         {
2364                 newSize_x = 4 * mySize_y;
2365                 newSize_y = mySize_y;
2366
2367                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2368         }
2369         else
2370         {
2371                 newSize_y = 1/4 * mySize_x;
2372                 newSize_x = mySize_x;
2373
2374                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2375         }
2376         mySize = newSize;
2377
2378         float a, t;
2379         string s, forcetime;
2380
2381         if(autocvar__hud_configure)
2382         {
2383                 s = "0:13:37";
2384                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2385                 s = _("^1Intermediate 1 (+15.42)");
2386                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2387                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2388                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2389         }
2390         else if(race_checkpointtime)
2391         {
2392                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2393                 s = "";
2394                 forcetime = "";
2395                 if(a > 0) // just hit a checkpoint?
2396                 {
2397                         if(race_checkpoint != 254)
2398                         {
2399                                 if(race_time && race_previousbesttime)
2400                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2401                                 else
2402                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2403                                 if(race_time)
2404                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2405                         }
2406                 }
2407                 else
2408                 {
2409                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2410                         {
2411                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2412                                 if(a > 0) // next one?
2413                                 {
2414                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2415                                 }
2416                         }
2417                 }
2418
2419                 if(s != "" && a > 0)
2420                 {
2421                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2422                 }
2423
2424                 if(race_penaltytime)
2425                 {
2426                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2427                         if(a > 0)
2428                         {
2429                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2430                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2431                         }
2432                 }
2433
2434                 if(forcetime != "")
2435                 {
2436                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2437                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2438                 }
2439                 else
2440                         a = 1;
2441
2442                 if(race_laptime && race_checkpoint != 255)
2443                 {
2444                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2445                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2446                 }
2447         }
2448         else
2449         {
2450                 if(race_mycheckpointtime)
2451                 {
2452                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2453                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2454                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2455                 }
2456                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2457                 {
2458                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2459                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2460                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2461                 }
2462
2463                 if(race_penaltytime && !race_penaltyaccumulator)
2464                 {
2465                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2466                         a = bound(0, (1 + t - time), 1);
2467                         if(a > 0)
2468                         {
2469                                 if(time < t)
2470                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2471                                 else
2472                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2473                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2474                         }
2475                 }
2476         }
2477
2478         draw_endBoldFont();
2479 }
2480
2481 // Vote window (#9)
2482 //
2483 float vote_yescount;
2484 float vote_nocount;
2485 float vote_needed;
2486 float vote_highlighted; // currently selected vote
2487
2488 float vote_active; // is there an active vote?
2489 float vote_prev; // previous state of vote_active to check for a change
2490 float vote_alpha;
2491 float vote_change; // "time" when vote_active changed
2492
2493 void HUD_Vote(void)
2494 {
2495         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2496         {
2497                 vote_active = 1;
2498                 if (autocvar__hud_configure)
2499                 {
2500                         vote_yescount = 0;
2501                         vote_nocount = 0;
2502                         print(_("^1You must answer before entering hud configure mode\n"));
2503                         cvar_set("_hud_configure", "0");
2504                 }
2505                 if(vote_called_vote)
2506                         strunzone(vote_called_vote);
2507                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2508                 uid2name_dialog = 1;
2509         }
2510
2511         if(!autocvar__hud_configure)
2512         {
2513                 if(!autocvar_hud_panel_vote) return;
2514
2515                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2516                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2517
2518                 if(panel_bg_alpha_str == "") {
2519                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2520                 }
2521                 panel_bg_alpha = stof(panel_bg_alpha_str);
2522         }
2523         else
2524         {
2525                 vote_yescount = 3;
2526                 vote_nocount = 2;
2527                 vote_needed = 4;
2528         }
2529
2530         string s;
2531         float a;
2532         if(vote_active != vote_prev) {
2533                 vote_change = time;
2534                 vote_prev = vote_active;
2535         }
2536
2537         if(vote_active || autocvar__hud_configure)
2538                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2539         else
2540                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2541
2542         if(!vote_alpha)
2543                 return;
2544
2545         HUD_Panel_UpdateCvars();
2546         HUD_Panel_ApplyFadeAlpha();
2547
2548         if(uid2name_dialog)
2549         {
2550                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2551                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2552         }
2553
2554     // these must be below above block
2555         vector pos, mySize;
2556         pos = panel_pos;
2557         mySize = panel_size;
2558
2559         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2560         HUD_Panel_DrawBg(a);
2561         a = panel_fg_alpha * a;
2562
2563         if(panel_bg_padding)
2564         {
2565                 pos += '1 1 0' * panel_bg_padding;
2566                 mySize -= '2 2 0' * panel_bg_padding;
2567         }
2568
2569         // always force 3:1 aspect
2570         vector newSize = '0 0 0';
2571         if(mySize_x/mySize_y > 3)
2572         {
2573                 newSize_x = 3 * mySize_y;
2574                 newSize_y = mySize_y;
2575
2576                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2577         }
2578         else
2579         {
2580                 newSize_y = 1/3 * mySize_x;
2581                 newSize_x = mySize_x;
2582
2583                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2584         }
2585         mySize = newSize;
2586
2587         s = _("A vote has been called for:");
2588         if(uid2name_dialog)
2589                 s = _("Allow servers to store and display your name?");
2590         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2591         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2592         if(autocvar__hud_configure)
2593                 s = _("^1Configure the HUD");
2594         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2595
2596         // print the yes/no counts
2597     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2598         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2599     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2600         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2601
2602         // draw the progress bar backgrounds
2603         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2604
2605         // draw the highlights
2606         if(vote_highlighted == 1) {
2607                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2608                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2609         }
2610         else if(vote_highlighted == -1) {
2611                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2612                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2613         }
2614
2615         // draw the progress bars
2616         if(vote_yescount && vote_needed)
2617         {
2618                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2619                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2620         }
2621
2622         if(vote_nocount && vote_needed)
2623         {
2624                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2625                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2626         }
2627
2628         drawresetcliparea();
2629 }
2630
2631 // Mod icons panel (#10)
2632 //
2633
2634 float mod_active; // is there any active mod icon?
2635
2636 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2637 {
2638         float stat;
2639         string pic;
2640         vector color;
2641 #ifdef GMQCC
2642         stat = -1;
2643         pic = "";
2644         color = '0 0 0';
2645 #endif
2646         switch(i)
2647         {
2648                 case 0:
2649                         stat = getstati(STAT_REDALIVE);
2650                         pic = "player_red.tga";
2651                         color = '1 0 0';
2652                         break;
2653                 case 1:
2654                         stat = getstati(STAT_BLUEALIVE);
2655                         pic = "player_blue.tga";
2656                         color = '0 0 1';
2657                         break;
2658                 case 2:
2659                         stat = getstati(STAT_YELLOWALIVE);
2660                         pic = "player_yellow.tga";
2661                         color = '1 1 0';
2662                         break;
2663                 default:
2664                 case 3:
2665                         stat = getstati(STAT_PINKALIVE);
2666                         pic = "player_pink.tga";
2667                         color = '1 0 1';
2668                         break;
2669         }
2670
2671         if(mySize_x/mySize_y > aspect_ratio)
2672         {
2673                 i = aspect_ratio * mySize_y;
2674                 myPos_x = myPos_x + (mySize_x - i) / 2;
2675                 mySize_x = i;
2676         }
2677         else
2678         {
2679                 i = 1/aspect_ratio * mySize_x;
2680                 myPos_y = myPos_y + (mySize_y - i) / 2;
2681                 mySize_y = i;
2682         }
2683
2684         if(layout)
2685         {
2686                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2687                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2688         }
2689         else
2690                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2691 }
2692
2693 // Clan Arena and Freeze Tag HUD modicons
2694 void HUD_Mod_CA(vector myPos, vector mySize)
2695 {
2696         mod_active = 1; // required in each mod function that always shows something
2697         entity tm;
2698         float teams_count = 0;
2699         for(tm = teams.sort_next; tm; tm = tm.sort_next)
2700                 if(tm.team != NUM_SPECTATOR)
2701                         ++teams_count;
2702
2703         float layout;
2704         if(gametype == MAPINFO_TYPE_CA)
2705                 layout = autocvar_hud_panel_modicons_ca_layout;
2706         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2707                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2708         float rows, columns, aspect_ratio;
2709         rows = mySize_y/mySize_x;
2710         aspect_ratio = (layout) ? 2 : 1;
2711         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
2712         columns = ceil(teams_count/rows);
2713
2714         int i;
2715         float row = 0, column = 0;
2716         vector pos, itemSize;
2717         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2718         for(i=0; i<teams_count; ++i)
2719         {
2720                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2721
2722                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2723
2724                 ++row;
2725                 if(row >= rows)
2726                 {
2727                         row = 0;
2728                         ++column;
2729                 }
2730         }
2731 }
2732
2733 // CTF HUD modicon section
2734 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2735 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2736 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2737
2738 void HUD_Mod_CTF_Reset(void)
2739 {
2740         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2741 }
2742
2743 void HUD_Mod_CTF(vector pos, vector mySize)
2744 {
2745         vector redflag_pos, blueflag_pos;
2746         vector flag_size;
2747         float f; // every function should have that
2748
2749         float redflag, blueflag; // current status
2750         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2751         float stat_items;
2752
2753         stat_items = getstati(STAT_ITEMS, 0, 24);
2754         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2755         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2756         
2757         if(redflag || blueflag)
2758                 mod_active = 1;
2759         else
2760                 mod_active = 0;
2761
2762         if(autocvar__hud_configure)
2763         {
2764                 redflag = 1;
2765                 blueflag = 2;
2766         }
2767
2768         // when status CHANGES, set old status into prevstatus and current status into status
2769         if (redflag != redflag_prevframe)
2770         {
2771                 redflag_statuschange_time = time;
2772                 redflag_prevstatus = redflag_prevframe;
2773                 redflag_prevframe = redflag;
2774         }
2775
2776         if (blueflag != blueflag_prevframe)
2777         {
2778                 blueflag_statuschange_time = time;
2779                 blueflag_prevstatus = blueflag_prevframe;
2780                 blueflag_prevframe = blueflag;
2781         }
2782
2783         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2784         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2785
2786         float BLINK_FACTOR = 0.15;
2787         float BLINK_BASE = 0.85;
2788         // note:
2789         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2790         // thus
2791         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2792         // ensure RMS == 1
2793         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2794
2795         string red_icon, red_icon_prevstatus;
2796         float red_alpha, red_alpha_prevstatus;
2797         red_alpha = red_alpha_prevstatus = 1;
2798         switch(redflag) {
2799                 case 1: red_icon = "flag_red_taken"; break;
2800                 case 2: red_icon = "flag_red_lost"; break;
2801                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2802                 default:
2803                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2804                                 red_icon = "flag_red_shielded";
2805                         else
2806                                 red_icon = string_null;
2807                         break;
2808         }
2809         switch(redflag_prevstatus) {
2810                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2811                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2812                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2813                 default:
2814                         if(redflag == 3)
2815                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2816                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2817                                 red_icon_prevstatus = "flag_red_shielded";
2818                         else
2819                                 red_icon_prevstatus = string_null;
2820                         break;
2821         }
2822
2823         string blue_icon, blue_icon_prevstatus;
2824         float blue_alpha, blue_alpha_prevstatus;
2825         blue_alpha = blue_alpha_prevstatus = 1;
2826         switch(blueflag) {
2827                 case 1: blue_icon = "flag_blue_taken"; break;
2828                 case 2: blue_icon = "flag_blue_lost"; break;
2829                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2830                 default:
2831                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2832                                 blue_icon = "flag_blue_shielded";
2833                         else
2834                                 blue_icon = string_null;
2835                         break;
2836         }
2837         switch(blueflag_prevstatus) {
2838                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2839                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2840                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2841                 default:
2842                         if(blueflag == 3)
2843                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2844                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2845                                 blue_icon_prevstatus = "flag_blue_shielded";
2846                         else
2847                                 blue_icon_prevstatus = string_null;
2848                         break;
2849         }
2850
2851         if(mySize_x > mySize_y) {
2852                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2853                         redflag_pos = pos;
2854                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2855                 } else {
2856                         blueflag_pos = pos;
2857                         redflag_pos = pos + eX * 0.5 * mySize_x;
2858                 }
2859                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2860         } else {
2861                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2862                         redflag_pos = pos;
2863                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2864                 } else {
2865                         blueflag_pos = pos;
2866                         redflag_pos = pos + eY * 0.5 * mySize_y;
2867                 }
2868                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2869         }
2870
2871         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2872         if(red_icon_prevstatus && f < 1)
2873                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2874         if(red_icon)
2875                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2876
2877         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2878         if(blue_icon_prevstatus && f < 1)
2879                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2880         if(blue_icon)
2881                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2882 }
2883
2884 // Keyhunt HUD modicon section
2885 float kh_runheretime;
2886
2887 void HUD_Mod_KH_Reset(void)
2888 {
2889         kh_runheretime = 0;
2890 }
2891
2892 void HUD_Mod_KH(vector pos, vector mySize)
2893 {
2894         mod_active = 1; // keyhunt should never hide the mod icons panel
2895         float kh_keys;
2896         float keyteam;
2897         float a, aa;
2898         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2899
2900         kh_keys = getstati(STAT_KH_KEYS);
2901
2902         p_x = pos_x;
2903         if(mySize_x > mySize_y)
2904         {
2905                 p_y = pos_y + 0.25 * mySize_y;
2906                 pa = p - eY * 0.25 * mySize_y;
2907
2908                 kh_size_x = mySize_x * 0.25;
2909                 kh_size_y = 0.75 * mySize_y;
2910                 kh_asize_x = mySize_x * 0.25;
2911                 kh_asize_y = mySize_y * 0.25;
2912         }
2913         else
2914         {
2915                 p_y = pos_y + 0.125 * mySize_y;
2916                 pa = p - eY * 0.125 * mySize_y;
2917
2918                 kh_size_x = mySize_x * 0.5;
2919                 kh_size_y = 0.375 * mySize_y;
2920                 kh_asize_x = mySize_x * 0.5;
2921                 kh_asize_y = mySize_y * 0.125;
2922         }
2923
2924         float i, key;
2925
2926         float keycount;
2927         keycount = 0;
2928         for(i = 0; i < 4; ++i)
2929         {
2930                 key = floor(kh_keys / pow(32, i)) & 31;
2931                 keyteam = key - 1;
2932                 if(keyteam == 30 && keycount <= 4)
2933                         keycount += 4;
2934                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2935                         keycount += 1;
2936         }
2937
2938         // this yields 8 exactly if "RUN HERE" shows
2939
2940         if(keycount == 8)
2941         {
2942                 if(!kh_runheretime)
2943                         kh_runheretime = time;
2944                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2945         }
2946         else
2947                 kh_runheretime = 0;
2948
2949         for(i = 0; i < 4; ++i)
2950         {
2951                 key = floor(kh_keys / pow(32, i)) & 31;
2952                 keyteam = key - 1;
2953                 switch(keyteam)
2954                 {
2955                         case 30: // my key
2956                                 keyteam = myteam;
2957                                 a = 1;
2958                                 aa = 1;
2959                                 break;
2960                         case -1: // no key
2961                                 a = 0;
2962                                 aa = 0;
2963                                 break;
2964                         default: // owned or dropped
2965                                 a = 0.2;
2966                                 aa = 0.5;
2967                                 break;
2968                 }
2969                 a = a * panel_fg_alpha;
2970                 aa = aa * panel_fg_alpha;
2971                 if(a > 0)
2972                 {
2973                         switch(keyteam)
2974                         {
2975                                 case NUM_TEAM_1:
2976                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2977                                         break;
2978                                 case NUM_TEAM_2:
2979                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2980                                         break;
2981                                 case NUM_TEAM_3:
2982                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2983                                         break;
2984                                 case NUM_TEAM_4:
2985                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2986                                         break;
2987                                 default:
2988                                         break;
2989                         }
2990                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2991                         {
2992                                 case 0:
2993                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2994                                         break;
2995                                 case 1:
2996                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2997                                         break;
2998                                 case 2:
2999                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3000                                         break;
3001                                 case 3:
3002                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3003                                         break;
3004                         }
3005                 }
3006                 if(mySize_x > mySize_y)
3007                 {
3008                         p_x += 0.25 * mySize_x;
3009                         pa_x += 0.25 * mySize_x;
3010                 }
3011                 else
3012                 {
3013                         if(i == 1)
3014                         {
3015                                 p_y = pos_y + 0.625 * mySize_y;
3016                                 pa_y = pos_y + 0.5 * mySize_y;
3017                                 p_x = pos_x;
3018                                 pa_x = pos_x;
3019                         }
3020                         else
3021                         {
3022                                 p_x += 0.5 * mySize_x;
3023                                 pa_x += 0.5 * mySize_x;
3024                         }
3025                 }
3026         }
3027 }
3028
3029 // Keepaway HUD mod icon
3030 float kaball_prevstatus; // last remembered status
3031 float kaball_statuschange_time; // time when the status changed
3032
3033 // we don't need to reset for keepaway since it immediately 
3034 // autocorrects prevstatus as to if the player has the ball or not
3035
3036 void HUD_Mod_Keepaway(vector pos, vector mySize)
3037 {
3038         mod_active = 1; // keepaway should always show the mod HUD
3039         
3040         float BLINK_FACTOR = 0.15;
3041         float BLINK_BASE = 0.85;
3042         float BLINK_FREQ = 5; 
3043         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3044         
3045         float stat_items = getstati(STAT_ITEMS, 0, 24);
3046         float kaball = (stat_items/IT_KEY1) & 1;
3047         
3048         if(kaball != kaball_prevstatus)
3049         {
3050                 kaball_statuschange_time = time;
3051                 kaball_prevstatus = kaball;
3052         }
3053         
3054         vector kaball_pos, kaball_size;
3055         
3056         if(mySize_x > mySize_y) {
3057                 kaball_pos = pos + eX * 0.25 * mySize_x;
3058                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3059         } else {
3060                 kaball_pos = pos + eY * 0.25 * mySize_y;
3061                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3062         }
3063         
3064         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3065         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3066         
3067         if(kaball_prevstatus && f < 1)
3068                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3069         
3070         if(kaball)
3071                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3072 }
3073
3074
3075 // Nexball HUD mod icon
3076 void HUD_Mod_NexBall(vector pos, vector mySize)
3077 {
3078         float stat_items, nb_pb_starttime, dt, p;
3079
3080         stat_items = getstati(STAT_ITEMS, 0, 24);
3081         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3082
3083         if (stat_items & IT_KEY1)
3084                 mod_active = 1;
3085         else
3086                 mod_active = 0;
3087
3088         //Manage the progress bar if any
3089         if (nb_pb_starttime > 0)
3090         {
3091                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3092                 // one period of positive triangle
3093                 p = 2 * dt / nb_pb_period;
3094                 if (p > 1)
3095                         p = 2 - p;
3096
3097                 //Draw the filling
3098                 HUD_Panel_GetProgressBarColor(nexball);
3099                 if(mySize_x > mySize_y)
3100                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3101                 else
3102                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3103         }
3104
3105         if (stat_items & IT_KEY1)
3106                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3107 }
3108
3109 // Race/CTS HUD mod icons
3110 float crecordtime_prev; // last remembered crecordtime
3111 float crecordtime_change_time; // time when crecordtime last changed
3112 float srecordtime_prev; // last remembered srecordtime
3113 float srecordtime_change_time; // time when srecordtime last changed
3114
3115 float race_status_time;
3116 float race_status_prev;
3117 string race_status_name_prev;
3118 void HUD_Mod_Race(vector pos, vector mySize)
3119 {
3120         mod_active = 1; // race should never hide the mod icons panel
3121         entity me;
3122         me = playerslots[player_localnum];
3123         float t, score;
3124         float f; // yet another function has this
3125         score = me.(scores[ps_primary]);
3126
3127         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3128                 return; // no records in the actual race
3129
3130         // clientside personal record
3131         string rr;
3132         if(gametype == MAPINFO_TYPE_CTS)
3133                 rr = CTS_RECORD;
3134         else
3135                 rr = RACE_RECORD;
3136         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3137
3138         if(score && (score < t || !t)) {
3139                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3140                 if(autocvar_cl_autodemo_delete_keeprecords)
3141                 {
3142                         f = autocvar_cl_autodemo_delete;
3143                         f &~= 1;
3144                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3145                 }
3146         }
3147
3148         if(t != crecordtime_prev) {
3149                 crecordtime_prev = t;
3150                 crecordtime_change_time = time;
3151         }
3152
3153         vector textPos, medalPos;
3154         float squareSize;
3155         if(mySize_x > mySize_y) {
3156                 // text on left side
3157                 squareSize = min(mySize_y, mySize_x/2);
3158                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3159                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3160         } else {
3161                 // text on top
3162                 squareSize = min(mySize_x, mySize_y/2);
3163                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3164                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3165         }
3166
3167         f = time - crecordtime_change_time;
3168
3169         if (f > 1) {
3170                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3171                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3172         } else {
3173                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3174                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3175                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3176                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3177         }
3178
3179         // server record
3180         t = race_server_record;
3181         if(t != srecordtime_prev) {
3182                 srecordtime_prev = t;
3183                 srecordtime_change_time = time;
3184         }
3185         f = time - srecordtime_change_time;
3186
3187         if (f > 1) {
3188                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3189                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3190         } else {
3191                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3192                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3193                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3194                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3195         }
3196
3197         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3198                 race_status_time = time + 5;
3199                 race_status_prev = race_status;
3200                 if (race_status_name_prev)
3201                         strunzone(race_status_name_prev);
3202                 race_status_name_prev = strzone(race_status_name);
3203         }
3204
3205         // race "awards"
3206         float a;
3207         a = bound(0, race_status_time - time, 1);
3208
3209         string s;
3210         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3211
3212         float rank;
3213         if(race_status > 0)
3214                 rank = race_CheckName(race_status_name);
3215         else
3216                 rank = 0;
3217         string rankname;
3218         rankname = count_ordinal(rank);
3219
3220         vector namepos;
3221         namepos = medalPos + '0 0.8 0' * squareSize;
3222         vector rankpos;
3223         rankpos = medalPos + '0 0.15 0' * squareSize;
3224
3225         if(race_status == 0)
3226                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3227         else if(race_status == 1) {
3228                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3229                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3230                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3231         } else if(race_status == 2) {
3232                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3233                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3234                 else
3235                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3236                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3237                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3238         } else if(race_status == 3) {
3239                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3240                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3241                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3242         }
3243
3244         if (race_status_time - time <= 0) {
3245                 race_status_prev = -1;
3246                 race_status = -1;
3247                 if(race_status_name)
3248                         strunzone(race_status_name);
3249                 race_status_name = string_null;
3250                 if(race_status_name_prev)
3251                         strunzone(race_status_name_prev);
3252                 race_status_name_prev = string_null;
3253         }
3254 }
3255
3256 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3257 {
3258         float stat, pps_ratio;
3259         string pic;
3260         vector color;
3261 #ifdef GMQCC
3262         stat = -1;
3263         pic = "";
3264         color = '0 0 0';
3265 #endif
3266         switch(i)
3267         {
3268                 case 0:
3269                         stat = getstatf(STAT_DOM_PPS_RED);
3270                         pic = "dom_icon_red";
3271                         color = '1 0 0';
3272                         break;
3273                 case 1:
3274                         stat = getstatf(STAT_DOM_PPS_BLUE);
3275                         pic = "dom_icon_blue";
3276                         color = '0 0 1';
3277                         break;
3278                 case 2:
3279                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3280                         pic = "dom_icon_yellow";
3281                         color = '1 1 0';
3282                         break;
3283                 default:
3284                 case 3:
3285                         stat = getstatf(STAT_DOM_PPS_PINK);
3286                         pic = "dom_icon_pink";
3287                         color = '1 0 1';
3288                         break;
3289         }
3290         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3291
3292         if(mySize_x/mySize_y > aspect_ratio)
3293         {
3294                 i = aspect_ratio * mySize_y;
3295                 myPos_x = myPos_x + (mySize_x - i) / 2;
3296                 mySize_x = i;
3297         }
3298         else
3299         {
3300                 i = 1/aspect_ratio * mySize_x;
3301                 myPos_y = myPos_y + (mySize_y - i) / 2;
3302                 mySize_y = i;
3303         }
3304
3305         if (layout) // show text too
3306         {
3307                 //draw the text
3308                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3309                 if (layout == 2) // average pps
3310                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3311                 else // percentage of average pps
3312                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3313         }
3314
3315         //draw the icon
3316         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3317         if (stat > 0)
3318         {
3319                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3320                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3321                 drawresetcliparea();
3322         }
3323 }
3324
3325 void HUD_Mod_Dom(vector myPos, vector mySize)
3326 {
3327         mod_active = 1; // required in each mod function that always shows something
3328         entity tm;
3329         float teams_count = 0;
3330         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3331                 if(tm.team != NUM_SPECTATOR)
3332                         ++teams_count;
3333
3334         float layout = autocvar_hud_panel_modicons_dom_layout;
3335         float rows, columns, aspect_ratio;
3336         rows = mySize_y/mySize_x;
3337         aspect_ratio = (layout) ? 3 : 1;
3338         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3339         columns = ceil(teams_count/rows);
3340
3341         int i;
3342         float row = 0, column = 0;
3343         vector pos, itemSize;
3344         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3345         for(i=0; i<teams_count; ++i)
3346         {
3347                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3348
3349                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3350
3351                 ++row;
3352                 if(row >= rows)
3353                 {
3354                         row = 0;
3355                         ++column;
3356                 }
3357         }
3358 }
3359
3360 float mod_prev; // previous state of mod_active to check for a change
3361 float mod_alpha;
3362 float mod_change; // "time" when mod_active changed
3363
3364 void HUD_ModIcons(void)
3365 {
3366         if(!autocvar__hud_configure)
3367         {
3368                 if(!autocvar_hud_panel_modicons) return;
3369                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3370         }
3371
3372         HUD_Panel_UpdateCvars();
3373         HUD_Panel_ApplyFadeAlpha();
3374
3375         draw_beginBoldFont();
3376
3377         vector pos, mySize;
3378         pos = panel_pos;
3379         mySize = panel_size;
3380
3381         if(mod_active != mod_prev) {
3382                 mod_change = time;
3383                 mod_prev = mod_active;
3384         }
3385
3386         if(mod_active || autocvar__hud_configure)
3387                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3388         else
3389                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3390
3391         if(mod_alpha)
3392                 HUD_Panel_DrawBg(mod_alpha);
3393
3394         if(panel_bg_padding)
3395         {
3396                 pos += '1 1 0' * panel_bg_padding;
3397                 mySize -= '2 2 0' * panel_bg_padding;
3398         }
3399
3400         // these MUST be ran in order to update mod_active
3401         if(gametype == MAPINFO_TYPE_KEYHUNT)
3402                 HUD_Mod_KH(pos, mySize);
3403         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
3404                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3405         else if(gametype == MAPINFO_TYPE_NEXBALL)
3406                 HUD_Mod_NexBall(pos, mySize);
3407         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
3408                 HUD_Mod_Race(pos, mySize);
3409         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
3410                 HUD_Mod_CA(pos, mySize);
3411         else if(gametype == MAPINFO_TYPE_DOMINATION)
3412                 HUD_Mod_Dom(pos, mySize);
3413         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
3414                 HUD_Mod_Keepaway(pos, mySize);
3415
3416         draw_endBoldFont();
3417 }
3418
3419 // Draw pressed keys (#11)
3420 //
3421 void HUD_PressedKeys(void)
3422 {
3423         if(!autocvar__hud_configure)
3424         {
3425                 if(!autocvar_hud_panel_pressedkeys) return;
3426                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3427         }
3428
3429         HUD_Panel_UpdateCvars();
3430         HUD_Panel_ApplyFadeAlpha();
3431         vector pos, mySize;
3432         pos = panel_pos;
3433         mySize = panel_size;
3434
3435         HUD_Panel_DrawBg(1);
3436         if(panel_bg_padding)
3437         {
3438                 pos += '1 1 0' * panel_bg_padding;
3439                 mySize -= '2 2 0' * panel_bg_padding;
3440         }
3441
3442         // force custom aspect
3443         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3444         if(aspect)
3445         {
3446                 vector newSize = '0 0 0';
3447                 if(mySize_x/mySize_y > aspect)
3448                 {
3449                         newSize_x = aspect * mySize_y;
3450                         newSize_y = mySize_y;
3451
3452                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3453                 }
3454                 else
3455                 {
3456                         newSize_y = 1/aspect * mySize_x;
3457                         newSize_x = mySize_x;
3458
3459                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3460                 }
3461                 mySize = newSize;
3462         }
3463
3464         vector keysize;
3465         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3466         float pressedkeys;
3467         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3468
3469         if(autocvar_hud_panel_pressedkeys_attack)
3470         {
3471                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3472                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3473                 pos_y += keysize_y;
3474         }
3475
3476         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3477         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3478         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3479         pos_y += keysize_y;
3480         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3481         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3482         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3483 }
3484
3485 // Handle chat as a panel (#12)
3486 //
3487 void HUD_Chat(void)
3488 {
3489         if(!autocvar__hud_configure)
3490         {
3491                 if (!autocvar_hud_panel_chat)
3492                 {
3493                         if (!autocvar_con_chatrect)
3494                                 cvar_set("con_chatrect", "0");
3495                         return;
3496                 }
3497                 if(autocvar__con_chat_maximized)
3498                         if(!hud_draw_maximized) return;
3499         }
3500
3501         HUD_Panel_UpdateCvars();
3502         HUD_Panel_ApplyFadeAlpha();
3503
3504         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3505         {
3506                 panel_pos_y = panel_bg_border;
3507                 panel_size_y = vid_conheight - panel_bg_border * 2;
3508                 if(panel_bg == "0") // force a border when maximized
3509                 {
3510                         if(precache_pic(panel_bg) == "") {
3511                                 panel_bg = strcat(hud_skin_path, "/border_default");
3512                                 if(precache_pic(panel_bg) == "") {
3513                                         panel_bg = "gfx/hud/default/border_default";
3514                                 }
3515                         }
3516                 }
3517                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3518         }
3519
3520         vector pos, mySize;
3521         pos = panel_pos;
3522         mySize = panel_size;
3523
3524         HUD_Panel_DrawBg(1);
3525
3526         if(panel_bg_padding)
3527         {
3528                 pos += '1 1 0' * panel_bg_padding;
3529                 mySize -= '2 2 0' * panel_bg_padding;
3530         }
3531
3532         if (!autocvar_con_chatrect)
3533                 cvar_set("con_chatrect", "1");
3534
3535         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3536         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3537
3538         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3539         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3540
3541         if(autocvar__hud_configure)
3542         {
3543                 vector chatsize;
3544                 chatsize = '1 1 0' * autocvar_con_chatsize;
3545                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3546                 float i, a;
3547                 for(i = 0; i < autocvar_con_chat; ++i)
3548                 {
3549                         if(i == autocvar_con_chat - 1)
3550                                 a = panel_fg_alpha;
3551                         else
3552                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3553                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3554                         pos_y += chatsize_y;
3555                 }
3556         }
3557 }
3558
3559 // Engine info panel (#13)
3560 //
3561 float prevfps;
3562 float prevfps_time;
3563 float framecounter;
3564
3565 float frametimeavg;
3566 float frametimeavg1; // 1 frame ago
3567 float frametimeavg2; // 2 frames ago
3568 void HUD_EngineInfo(void)
3569 {
3570         if(!autocvar__hud_configure)
3571         {
3572                 if(!autocvar_hud_panel_engineinfo) return;
3573         }
3574
3575         HUD_Panel_UpdateCvars();
3576         HUD_Panel_ApplyFadeAlpha();
3577         vector pos, mySize;
3578         pos = panel_pos;
3579         mySize = panel_size;
3580
3581         HUD_Panel_DrawBg(1);
3582         if(panel_bg_padding)
3583         {
3584                 pos += '1 1 0' * panel_bg_padding;
3585                 mySize -= '2 2 0' * panel_bg_padding;
3586         }
3587
3588         float currentTime = gettime(GETTIME_REALTIME);
3589         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3590         {
3591                 float currentframetime = currentTime - prevfps_time;
3592                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3593                 frametimeavg2 = frametimeavg1;
3594                 frametimeavg1 = frametimeavg;
3595                 
3596                 float weight;
3597                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3598                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3599                 {
3600                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3601                                 prevfps = (1/currentframetime);
3602                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3603                 }
3604                 prevfps_time = currentTime;
3605         }
3606         else
3607         {
3608                 framecounter += 1;
3609                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3610                 {
3611                         prevfps = framecounter/(currentTime - prevfps_time);
3612                         framecounter = 0;
3613                         prevfps_time = currentTime;
3614                 }
3615         }
3616
3617         vector color;
3618         color = HUD_Get_Num_Color (prevfps, 100);
3619         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3620 }
3621
3622 // Info messages panel (#14)
3623 //
3624 #define drawInfoMessage(s)\
3625         if(autocvar_hud_panel_infomessages_flip)\
3626                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3627         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3628         o_y += fontsize_y;
3629 void HUD_InfoMessages(void)
3630 {
3631         if(!autocvar__hud_configure)
3632         {
3633                 if(!autocvar_hud_panel_infomessages) return;
3634         }
3635
3636         HUD_Panel_UpdateCvars();
3637         HUD_Panel_ApplyFadeAlpha();
3638         vector pos, mySize;
3639         pos = panel_pos;
3640         mySize = panel_size;
3641
3642         HUD_Panel_DrawBg(1);
3643         if(panel_bg_padding)
3644         {
3645                 pos += '1 1 0' * panel_bg_padding;
3646                 mySize -= '2 2 0' * panel_bg_padding;
3647         }
3648
3649         // always force 5:1 aspect
3650         vector newSize = '0 0 0';
3651         if(mySize_x/mySize_y > 5)
3652         {
3653                 newSize_x = 5 * mySize_y;
3654                 newSize_y = mySize_y;
3655
3656                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3657         }
3658         else
3659         {
3660                 newSize_y = 1/5 * mySize_x;
3661                 newSize_x = mySize_x;
3662
3663                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3664         }
3665
3666         mySize = newSize;
3667         entity tm;
3668         vector o;
3669         o = pos;
3670
3671         vector fontsize;
3672         fontsize = '0.20 0.20 0' * mySize_y;
3673         
3674         float a;
3675         a = panel_fg_alpha;
3676
3677         string s;
3678         if(!autocvar__hud_configure)
3679         {
3680                 if(spectatee_status && !intermission)
3681                 {
3682                         a = 1;
3683                         if(spectatee_status == -1)
3684                                 s = _("^1Observing");
3685                         else
3686 #ifdef COMPAT_XON050_ENGINE
3687                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3688 #else
3689                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3690 #endif
3691                         drawInfoMessage(s)
3692
3693                         if(spectatee_status == -1)
3694                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3695                         else
3696                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3697                         drawInfoMessage(s)
3698
3699                         if(spectatee_status == -1)
3700                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3701                         else
3702                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3703                         drawInfoMessage(s)
3704
3705                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3706                         drawInfoMessage(s)
3707
3708                         if(gametype == MAPINFO_TYPE_ARENA)
3709                                 s = _("^1Wait for your turn to join");
3710                         else if(gametype == MAPINFO_TYPE_LMS)
3711                         {
3712                                 entity sk;
3713                                 sk = playerslots[player_localnum];
3714                                 if(sk.(scores[ps_primary]) >= 666)
3715                                         s = _("^1Match has already begun");
3716                                 else if(sk.(scores[ps_primary]) > 0)
3717                                         s = _("^1You have no more lives left");
3718                                 else
3719                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3720                         }
3721                         else
3722                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3723                         drawInfoMessage(s)
3724
3725                         //show restart countdown:
3726                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3727                                 float countdown;
3728                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3729                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3730                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3731                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3732                                 o_y += fontsize_y;
3733                         }
3734                 }
3735                 if(warmup_stage && !intermission)
3736                 {
3737                         s = _("^2Currently in ^1warmup^2 stage!");
3738                         drawInfoMessage(s)
3739                 }
3740
3741                 string blinkcolor;
3742                 if(mod(time, 1) >= 0.5)
3743                         blinkcolor = "^1";
3744                 else
3745                         blinkcolor = "^3";
3746
3747                 if(ready_waiting && !intermission && !spectatee_status)
3748                 {
3749                         if(ready_waiting_for_me)
3750                         {
3751                                 if(warmup_stage)
3752                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3753                                 else
3754                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3755                         }
3756                         else
3757                         {
3758                                 if(warmup_stage)
3759                                         s = _("^2Waiting for others to ready up to end warmup...");
3760                                 else
3761                                         s = _("^2Waiting for others to ready up...");
3762                         }
3763                         drawInfoMessage(s)
3764                 }
3765                 else if(warmup_stage && !intermission && !spectatee_status)
3766                 {
3767                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3768                         drawInfoMessage(s)
3769                 }
3770
3771                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3772                 {
3773                         float ts_min = 0, ts_max = 0;
3774                         tm = teams.sort_next;
3775                         if (tm)
3776                         {
3777                                 for(; tm.sort_next; tm = tm.sort_next)
3778                                 {
3779                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3780                                                 continue;
3781                                         if(!ts_min) ts_min = tm.team_size;
3782                                         else ts_min = min(ts_min, tm.team_size);
3783                                         if(!ts_max) ts_max = tm.team_size;
3784                                         else ts_max = max(ts_max, tm.team_size);
3785                                 }
3786                                 if ((ts_max - ts_min) > 1)
3787                                 {
3788                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3789                                         tm = GetTeam(myteam, false);
3790                                         if (tm)
3791                                         if (tm.team != NUM_SPECTATOR)
3792                                         if (tm.team_size == ts_max)
3793                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3794                                         drawInfoMessage(s)
3795                                 }
3796                         }
3797                 }
3798         }
3799         else 
3800         {
3801                 s = _("^7Press ^3ESC ^7to show HUD options.");
3802                 drawInfoMessage(s)
3803                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3804                 drawInfoMessage(s)
3805                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3806                 drawInfoMessage(s)
3807                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3808                 drawInfoMessage(s)
3809         }
3810 }
3811
3812 // Physics panel (#15)
3813 //
3814 vector acc_prevspeed;
3815 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3816 void HUD_Physics(void)
3817 {
3818         if(!autocvar__hud_configure)
3819         {
3820                 if(!autocvar_hud_panel_physics) return;
3821                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3822                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3823         }
3824
3825         HUD_Panel_UpdateCvars();
3826         HUD_Panel_ApplyFadeAlpha();
3827
3828         draw_beginBoldFont();
3829
3830         HUD_Panel_DrawBg(1);
3831         if(panel_bg_padding)
3832         {
3833                 panel_pos += '1 1 0' * panel_bg_padding;
3834                 panel_size -= '2 2 0' * panel_bg_padding;
3835         }
3836
3837         float acceleration_progressbar_scale = 0;
3838         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3839                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3840
3841         float text_scale;
3842         if (autocvar_hud_panel_physics_text_scale <= 0)
3843                 text_scale = 1;
3844         else
3845                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3846
3847         //compute speed
3848         float speed, conversion_factor;
3849         string unit;
3850
3851         switch(autocvar_hud_panel_physics_speed_unit)
3852         {
3853                 default:
3854                 case 1:
3855                         unit = _(" qu/s");
3856                         conversion_factor = 1.0;
3857                         break;
3858                 case 2:
3859                         unit = _(" m/s");
3860                         conversion_factor = 0.0254;
3861                         break;
3862                 case 3:
3863                         unit = _(" km/h");
3864                         conversion_factor = 0.0254 * 3.6;
3865                         break;
3866                 case 4:
3867                         unit = _(" mph");
3868                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3869                         break;
3870                 case 5:
3871                         unit = _(" knots");
3872                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3873                         break;
3874         }
3875         
3876         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3877
3878         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3879         if (autocvar__hud_configure)
3880                 speed = floor( max_speed * 0.65 + 0.5 );
3881         else if(autocvar_hud_panel_physics_speed_vertical)
3882                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3883         else
3884                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3885
3886         //compute acceleration
3887         float acceleration, f;
3888         if (autocvar__hud_configure)
3889                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3890         else
3891         {
3892                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3893                 f = time - acc_prevtime;
3894                 if(autocvar_hud_panel_physics_acceleration_vertical)
3895                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3896                 else
3897                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3898                 
3899                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3900                 
3901                 acc_prevspeed = vel;
3902                 acc_prevtime = time;
3903
3904                 f = bound(0, f * 10, 1);
3905                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3906         }
3907
3908         //compute layout
3909         float panel_ar = panel_size_x/panel_size_y;
3910         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3911         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3912         {
3913                 panel_size_x *= 0.5;
3914                 if (autocvar_hud_panel_physics_flip)
3915                         speed_offset_x = panel_size_x;
3916                 else
3917                         acceleration_offset_x = panel_size_x;
3918         }
3919         else
3920         {
3921                 panel_size_y *= 0.5;
3922                 if (autocvar_hud_panel_physics_flip)
3923                         speed_offset_y = panel_size_y;
3924                 else
3925                         acceleration_offset_y = panel_size_y;
3926         }
3927         float speed_baralign, acceleration_baralign;
3928         if (autocvar_hud_panel_physics_baralign == 1)
3929                 acceleration_baralign = speed_baralign = 1;
3930     else if(autocvar_hud_panel_physics_baralign == 4)
3931                 acceleration_baralign = speed_baralign = 2;
3932         else if (autocvar_hud_panel_physics_flip)
3933         {
3934                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3935                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3936         }
3937         else
3938         {
3939                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3940                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3941         }
3942         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3943                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3944
3945         //draw speed
3946         if(speed)
3947         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3948         {
3949                 HUD_Panel_GetProgressBarColor(speed);
3950                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3951         }
3952         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3953         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3954         {
3955                 tmp_size_x = panel_size_x * 0.75;
3956                 tmp_size_y = panel_size_y * text_scale;
3957                 if (speed_baralign)
3958                         tmp_offset_x = panel_size_x - tmp_size_x;
3959                 //else
3960                         //tmp_offset_x = 0;
3961                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3962                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3963
3964                 //draw speed unit
3965                 if (speed_baralign)
3966                         tmp_offset_x = 0;
3967                 else
3968                         tmp_offset_x = tmp_size_x;
3969                 if (autocvar_hud_panel_physics_speed_unit_show)
3970                 {
3971                         //tmp_offset_y = 0;
3972                         tmp_size_x = panel_size_x * (1 - 0.75);
3973                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3974                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3975                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3976                 }
3977         }
3978
3979         //compute and draw top speed
3980         if (autocvar_hud_panel_physics_topspeed)
3981         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3982         {
3983                 if (autocvar__hud_configure)
3984                 {
3985                         top_speed = floor( max_speed * 0.75 + 0.5 );
3986                         f = 1;
3987                 }
3988                 else
3989                 {
3990                         if (speed >= top_speed)
3991                         {
3992                                 top_speed = speed;
3993                                 top_speed_time = time;
3994                         }
3995                         if (top_speed != 0)
3996                         {
3997                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3998                                 // divide by f to make it start from 1
3999                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4000                         }
4001             else //hide top speed 0, it would be stupid
4002                                 f = 0;
4003                 }
4004                 if (f > 0)
4005                 {
4006                         //top speed progressbar peak
4007                         if(speed < top_speed)
4008                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4009                         {
4010                                 float peak_offset_x;
4011                                 vector peak_size = '0 0 0';
4012                                 if (speed_baralign == 0)
4013                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4014                 else if (speed_baralign == 1)
4015                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4016                 else // if (speed_baralign == 2)
4017                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4018                                 //if speed is not 0 the speed progressbar already fetched the color
4019                                 if (speed == 0)
4020                                         HUD_Panel_GetProgressBarColor(speed);
4021                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4022                 peak_size_y = panel_size_y;
4023                 if (speed_baralign == 2) // draw two peaks, on both sides
4024                 {
4025                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4026                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4027                 }
4028                 else
4029                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4030                         }
4031
4032                         //top speed
4033                         tmp_offset_y = panel_size_y * 0.4;
4034                         tmp_size_x = panel_size_x * (1 - 0.75);
4035                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4036                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4037                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4038                 }
4039                 else
4040                         top_speed = 0;
4041         }
4042
4043         //draw acceleration
4044         if(acceleration)
4045         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4046         {
4047                 if (acceleration < 0)
4048                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4049                 else
4050                         HUD_Panel_GetProgressBarColor(acceleration);
4051
4052                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4053                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4054                         f = sqrt(f);
4055
4056                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4057                 {
4058                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4059
4060                         if (acceleration_baralign == 1)
4061                                 tmp_offset_x = panel_size_x - tmp_size_x;
4062                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4063                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4064                         else
4065                                 tmp_offset_x = 0;
4066                         tmp_offset_y = 0;
4067                 }
4068                 else
4069                 {
4070                         tmp_size = panel_size;
4071                         tmp_offset = '0 0 0';
4072                 }
4073
4074                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4075         }
4076         tmp_size_x = panel_size_x;
4077         tmp_size_y = panel_size_y * text_scale;
4078         tmp_offset_x = 0;
4079         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4080         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4081                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4082
4083         draw_endBoldFont();
4084 }
4085
4086 // CenterPrint (#16)
4087 //
4088 #define CENTERPRINT_MAX_MSGS 10
4089 #define CENTERPRINT_MAX_ENTRIES 50
4090 #define CENTERPRINT_SPACING 0.7
4091 float cpm_index;
4092 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4093 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4094 float centerprint_time[CENTERPRINT_MAX_MSGS];
4095 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4096 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4097 float centerprint_showing;
4098
4099 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4100 {
4101         //print(sprintf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num));
4102         float i, j;
4103
4104         if(strMessage == "" && new_id == 0)
4105                 return;
4106
4107         // strip trailing newlines
4108         j = strlen(strMessage) - 1;
4109         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4110                 --j;
4111         if (j < strlen(strMessage) - 1)
4112                 strMessage = substring(strMessage, 0, j + 1);
4113
4114         if(strMessage == "" && new_id == 0)
4115                 return;
4116
4117         // strip leading newlines
4118         j = 0;
4119         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4120                 ++j;
4121         if (j > 0)
4122                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4123
4124         if(strMessage == "" && new_id == 0)
4125                 return;
4126
4127         if (!centerprint_showing)
4128                 centerprint_showing = TRUE;
4129
4130         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4131         {
4132                 if (j == CENTERPRINT_MAX_MSGS)
4133                         j = 0;
4134                 if (new_id && new_id == centerprint_msgID[j])
4135                 {
4136                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4137                         {
4138                                 // fade out the current msg (duration and countdown_num are ignored)
4139                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4140                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4141                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4142                                 return;
4143                         }
4144                         break; // found a msg with the same id, at position j
4145                 }
4146         }
4147
4148         if (i == CENTERPRINT_MAX_MSGS)
4149         {
4150                 // a msg with the same id was not found, add the msg at the next position
4151                 --cpm_index;
4152                 if (cpm_index == -1)
4153                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4154                 j = cpm_index;
4155         }
4156         if(centerprint_messages[j])
4157                 strunzone(centerprint_messages[j]);
4158         centerprint_messages[j] = strzone(strMessage);
4159         centerprint_msgID[j] = new_id;
4160         if (duration < 0)
4161         {
4162                 centerprint_time[j] = -1;
4163                 centerprint_expire_time[j] = time;
4164         }
4165         else
4166         {
4167                 if(duration == 0)
4168                         duration = max(1, autocvar_hud_panel_centerprint_time);
4169                 centerprint_time[j] = duration;
4170                 centerprint_expire_time[j] = time + duration;
4171         }
4172         centerprint_countdown_num[j] = countdown_num;
4173 }
4174
4175 void centerprint_hud(string strMessage)
4176 {
4177         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4178 }
4179
4180 void reset_centerprint_messages(void)
4181 {
4182         float i;
4183         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4184         {
4185                 centerprint_expire_time[i] = 0;
4186                 centerprint_time[i] = 1;
4187                 centerprint_msgID[i] = 0;
4188                 if(centerprint_messages[i])
4189                         strunzone(centerprint_messages[i]);
4190                 centerprint_messages[i] = string_null;
4191         }
4192 }
4193 float hud_configure_cp_generation_time;
4194 void HUD_CenterPrint (void)
4195 {
4196         if(!autocvar__hud_configure)
4197         {
4198                 if(!autocvar_hud_panel_centerprint) return;
4199
4200                 if (hud_configure_prev && hud_configure_prev != -1)
4201                         reset_centerprint_messages();
4202         }
4203         else
4204         {
4205                 if (!hud_configure_prev)
4206                         reset_centerprint_messages();
4207                 if (time > hud_configure_cp_generation_time)
4208                 {
4209                         float r;
4210                         r = random();
4211                         if (r > 0.9)
4212                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4213                         else if (r > 0.8)
4214                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4215                         else
4216                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4217                         hud_configure_cp_generation_time = time + 1 + random()*4;
4218                 }
4219         }
4220
4221         HUD_Panel_UpdateCvars();
4222
4223         // this panel doesn't fade when showing the scoreboard
4224         if(autocvar__menu_alpha)
4225                 HUD_Panel_ApplyFadeAlpha();
4226
4227         if(scoreboard_fade_alpha)
4228         {
4229                 // move the panel below the scoreboard
4230                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4231                         return;
4232                 vector target_pos;
4233                 
4234                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4235                 
4236                 if(target_pos_y > panel_pos_y)
4237                 {
4238                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4239                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4240                 }
4241         }
4242
4243         HUD_Panel_DrawBg(1);
4244
4245         if (!centerprint_showing)
4246                 return;
4247
4248         if(panel_bg_padding)
4249         {
4250                 panel_pos += '1 1 0' * panel_bg_padding;
4251                 panel_size -= '2 2 0' * panel_bg_padding;
4252         }
4253
4254         float entries, height;
4255         vector fontsize;
4256         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4257         // height = panel_size_y/entries;
4258         // fontsize = '1 1 0' * height;
4259         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4260         fontsize = '1 1 0' * height;
4261         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4262
4263         float i, j, k, n, g;
4264         float a, sz, align, current_msg_pos_y = 0, msg_size;
4265         vector pos;
4266         string ts;
4267
4268         n = -1; // if no msg will be displayed, n stays -1
4269
4270         pos = panel_pos;
4271         if (autocvar_hud_panel_centerprint_flip)
4272                 pos_y += panel_size_y;
4273         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4274         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4275         {
4276                 if (j == CENTERPRINT_MAX_MSGS)
4277                         j = 0;
4278                 if (centerprint_expire_time[j] <= time)
4279                 {
4280                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4281                         {
4282                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4283                                 if (centerprint_countdown_num[j] == 0)
4284                                         continue;
4285                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4286                         }
4287                         else if(centerprint_time[j] != -1)
4288                                 continue;
4289                 }
4290
4291
4292                 // fade the centerprint_hud in/out 
4293                 if(centerprint_time[j] < 0)
4294                         a = bound(0, (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4295                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4296                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4297                 else if(centerprint_expire_time[j] > time)
4298                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4299                 else
4300                         a = 0;
4301                 
4302                 // set the size from fading in/out before subsequent fading
4303                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4304                 
4305                 // also fade it based on positioning
4306                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4307                 {
4308                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4309                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4310                 }
4311                 
4312                 // finally set the size based on the new theAlpha from subsequent fading
4313                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4314                 drawfontscale = sz * '1 1 0';
4315                 
4316                 if (centerprint_countdown_num[j])
4317                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4318                 else
4319                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4320
4321                 if (autocvar_hud_panel_centerprint_flip)
4322                 {
4323                         // check if the message can be entirely shown
4324                         for(k = 0; k < n; ++k)
4325                         {
4326                                 getWrappedLine_remaining = argv(k);
4327                                 while(getWrappedLine_remaining)
4328                                 {
4329                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4330                                         if (ts != "")
4331                                                 pos_y -= fontsize_y;
4332                                         else
4333                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4334                                 }
4335                         }
4336                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4337                 }
4338
4339                 msg_size = pos_y;
4340                 for(k = 0; k < n; ++k)
4341                 {
4342                         getWrappedLine_remaining = argv(k);
4343                         while(getWrappedLine_remaining)
4344                         {
4345                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4346                                 if (ts != "")
4347                                 {
4348                                         if (align)
4349                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4350                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4351                                         pos_y += fontsize_y;
4352                                 }
4353                                 else
4354                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4355                         }
4356                 }
4357
4358                 ++g; // move next position number up 
4359                 
4360                 msg_size = pos_y - msg_size;
4361                 if (autocvar_hud_panel_centerprint_flip)
4362                 {
4363                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4364                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4365                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4366                                 
4367                         if (pos_y < panel_pos_y) // check if the next message can be shown
4368                         {
4369                                 drawfontscale = '1 1 0';
4370                                 return;
4371                         }
4372                 }
4373                 else
4374                 {
4375                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4376                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4377                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4378                                 
4379                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4380                         {
4381                                 drawfontscale = '1 1 0';
4382                                 return;
4383                         }
4384                 }
4385         }
4386         drawfontscale = '1 1 0';
4387         if (n == -1)
4388         {
4389                 centerprint_showing = FALSE;
4390                 reset_centerprint_messages();
4391         }
4392 }
4393
4394 /*
4395 ==================
4396 Main HUD system
4397 ==================
4398 */
4399
4400 void HUD_Reset (void)
4401 {
4402         // reset gametype specific icons
4403         if(gametype == MAPINFO_TYPE_KEYHUNT)
4404                 HUD_Mod_KH_Reset();
4405         else if(gametype == MAPINFO_TYPE_CTF)
4406                 HUD_Mod_CTF_Reset();
4407 }
4408
4409 void HUD_Main (void)
4410 {
4411         float i;
4412         // global hud theAlpha fade
4413         if(menu_enabled == 1)
4414                 hud_fade_alpha = 1;
4415         else
4416                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4417
4418         if(scoreboard_fade_alpha)
4419                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4420
4421         if(autocvar__hud_configure)
4422                 if(isdemo())
4423                         HUD_Configure_Exit_Force();
4424
4425         if(intermission == 2) // no hud during mapvote
4426         {
4427                 if (autocvar__hud_configure)
4428                         HUD_Configure_Exit_Force();
4429                 hud_fade_alpha = 0;
4430         }
4431         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4432                 hud_fade_alpha = 1;
4433
4434         // panels that we want to be active together with the scoreboard
4435         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
4436         if(scoreboard_fade_alpha == 1)
4437         {
4438                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4439                 return;
4440         }
4441
4442         if(!autocvar__hud_configure && !hud_fade_alpha)
4443                 return;
4444
4445         // Drawing stuff
4446         if (hud_skin_prev != autocvar_hud_skin)
4447         {
4448                 if (hud_skin_path)
4449                         strunzone(hud_skin_path);
4450                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4451                 if (hud_skin_prev)
4452                         strunzone(hud_skin_prev);
4453                 hud_skin_prev = strzone(autocvar_hud_skin);
4454         }
4455
4456         // HUD configure visible grid
4457         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4458         {
4459                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4460                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4461                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4462                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4463                 vector s;
4464                 // x-axis
4465                 s = eX + eY * vid_conheight;
4466                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
4467                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4468                 // y-axis
4469                 s = eY + eX * vid_conwidth;
4470                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
4471                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4472         }
4473
4474 #ifdef COMPAT_XON050_ENGINE
4475     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4476 #else
4477     current_player = player_localentnum;
4478 #endif
4479
4480         // draw the dock
4481         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4482         {
4483                 float f;
4484                 vector color;
4485                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4486                 if((teamplay) && hud_dock_color_team) {
4487                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4488                                 color = '1 0 0' * hud_dock_color_team;
4489                         else
4490                                 color = myteamcolors * hud_dock_color_team;
4491                 }
4492                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4493                         color = '1 0 0' * hud_dock_color_team;
4494                 }
4495                 else
4496                 {
4497                         string hud_dock_color = autocvar_hud_dock_color;
4498                         if(hud_dock_color == "shirt") {
4499                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4500                                 color = colormapPaletteColor(floor(f / 16), 0);
4501                         }
4502                         else if(hud_dock_color == "pants") {
4503                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4504                                 color = colormapPaletteColor(mod(f, 16), 1);
4505                         }
4506                         else
4507                                 color = stov(hud_dock_color);
4508                 }
4509
4510                 string pic;
4511                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4512                 if(precache_pic(pic) == "") {
4513                         pic = strcat(hud_skin_path, "/dock_medium");
4514                         if(precache_pic(pic) == "") {
4515                                 pic = "gfx/hud/default/dock_medium";
4516                         }
4517                 }
4518                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4519         }
4520
4521         // cache the panel order into the panel_order array
4522         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4523                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4524                         panel_order[i] = -1;
4525                 string s = "";
4526                 float p_num, warning = false;
4527                 float argc = tokenize_console(autocvar__hud_panelorder);
4528                 if (argc > HUD_PANEL_NUM)
4529                         warning = true;
4530                 //first detect wrong/missing panel numbers
4531                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4532                         p_num = stof(argv(i));
4533                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4534                                 if (panel_order[p_num] == -1) //found for the first time?
4535                                         s = strcat(s, ftos(p_num), " ");
4536                                 panel_order[p_num] = 1; //mark as found
4537                         }
4538                         else
4539                                 warning = true;
4540                 }
4541                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4542                         if (panel_order[i] == -1) {
4543                                 warning = true;
4544                                 s = strcat(s, ftos(i), " "); //add missing panel number
4545                         }
4546                 }
4547                 if (warning)
4548                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4549
4550                 cvar_set("_hud_panelorder", s);
4551                 if(hud_panelorder_prev)
4552                         strunzone(hud_panelorder_prev);
4553                 hud_panelorder_prev = strzone(s);
4554
4555                 //now properly set panel_order
4556                 tokenize_console(s);
4557                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4558                         panel_order[i] = stof(argv(i));
4559                 }
4560         }
4561
4562         hud_draw_maximized = 0;
4563         // draw panels in order specified by panel_order array
4564         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4565                 (panel = hud_panel[panel_order[i]]).panel_draw();
4566
4567         hud_draw_maximized = 1; // panels that may be maximized must check this var
4568         // draw maximized panels on top
4569         if(hud_panel_radar_maximized)
4570                 (panel = HUD_PANEL(RADAR)).panel_draw();
4571         if(autocvar__con_chat_maximized)
4572                 (panel = HUD_PANEL(CHAT)).panel_draw();
4573
4574         if(autocvar__hud_configure)
4575         {
4576                 if(tab_panel)
4577                 {
4578                         panel = tab_panel;
4579                         HUD_Panel_UpdatePosSize()
4580                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4581                 }
4582                 if(highlightedPanel)
4583                 {
4584                         panel = highlightedPanel;
4585                         HUD_Panel_UpdatePosSize()
4586                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
4587                 }
4588                 if(!hud_configure_prev || hud_configure_prev == -1)
4589                 {
4590                         if(autocvar_hud_cursormode) { setcursormode(1); }
4591                         hudShiftState = 0;
4592                         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4593                                 hud_panel[panel_order[i]].update_time = time;
4594                 }
4595         }
4596         else if(hud_configure_prev && hud_configure_prev != -1 && autocvar_hud_cursormode)
4597                 setcursormode(0);
4598
4599         hud_configure_prev = autocvar__hud_configure;
4600
4601         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
4602                 if (menu_enabled)
4603                         menu_enabled = 0;
4604 }