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Rewrite HUD_Notify() to align messages by their icon, establishing a neat column...
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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 float columns_save = columns;
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580                 if(columns < columns_save)
581                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
582
583                 // reduce size of the panel
584                 panel_size_x = columns * weapon_size_x;
585                 panel_size_y = rows * weapon_size_y;
586                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
588                 if(panel_bg_padding)
589                         panel_size += '2 2 0' * panel_bg_padding;
590         }
591         else
592                 weapon_count = WEP_COUNT;
593
594         // animation for fading in/out the panel respectively when not in use
595         if(!autocvar__hud_configure)
596         {
597                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
598                 {
599                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (1 - f);
610                                 panel_fg_alpha *= (1 - f);
611                         }
612
613                         // move the panel off the screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 center_x = panel_pos_x + panel_size_x/2;
618                                 center_y = panel_pos_y + panel_size_y/2;
619                                 screen_ar = vid_conwidth/vid_conheight;
620                                 if (center_x/center_y < screen_ar) //bottom left
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
624                                         else //left
625                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626                                 }
627                                 else //top right
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631                                         else //top
632                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633                                 }
634                                 if(f == 1)
635                                         center_x = -1; // mark the panel as off screen
636                         }
637                         weaponprevtime = time - (1 - f) * timein_effect_length;
638                 }
639                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
640                 {
641                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
642
643                         // fade the panel alpha
644                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
645                         {
646                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
648                         }
649                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
650                         {
651                                 panel_bg_alpha *= (f);
652                                 panel_fg_alpha *= (f);
653                         }
654
655                         // move the panel back on screen
656                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657                         {
658                                 f *= f; // for a cooler movement
659                                 f = 1 - f;
660                                 center_x = panel_pos_x + panel_size_x/2;
661                                 center_y = panel_pos_y + panel_size_y/2;
662                                 screen_ar = vid_conwidth/vid_conheight;
663                                 if (center_x/center_y < screen_ar) //bottom left
664                                 {
665                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
667                                         else //left
668                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669                                 }
670                                 else //top right
671                                 {
672                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
674                                         else //top
675                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676                                 }
677                         }
678                 }
679         }
680
681         // draw the background, then change the virtual size of it to better fit other items inside
682         HUD_Panel_DrawBg(1);
683
684         if(center_x == -1)
685         {
686                 draw_endBoldFont();
687                 return;
688         }
689
690         if(panel_bg_padding)
691         {
692                 panel_pos += '1 1 0' * panel_bg_padding;
693                 panel_size -= '2 2 0' * panel_bg_padding;
694         }
695
696         // after the sizing and animations are done, update the other values
697
698         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
699         {
700                 rows = panel_size_y/panel_size_x;
701                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702                 columns = ceil(weapon_count/rows);
703                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704         }
705
706         // calculate position/size for visual bar displaying ammount of ammo status
707         if (autocvar_hud_panel_weapons_ammo)
708         {
709                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
711
712                 if(weapon_size_x/weapon_size_y > aspect)
713                 {
714                         barsize_x = aspect * weapon_size_y;
715                         barsize_y = weapon_size_y;
716                         baroffset_x = (weapon_size_x - barsize_x) / 2;
717                 }
718                 else
719                 {
720                         barsize_y = 1/aspect * weapon_size_x;
721                         barsize_x = weapon_size_x;
722                         baroffset_y = (weapon_size_y - barsize_y) / 2;
723                 }
724         }
725         if(autocvar_hud_panel_weapons_accuracy)
726                 Accuracy_LoadColors();
727
728         row = column = 0;
729         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
730         {
731                 // retrieve information about the current weapon to be drawn
732                 self = weaponorder[i];
733                 weapon_id = self.impulse;
734
735                 // skip if this weapon doesn't exist
736                 if(!self || weapon_id < 0) { continue; }
737
738                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739                 if(autocvar_hud_panel_weapons_onlyowned)
740                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
741                         continue;
742
743                 // figure out the drawing position of weapon
744                 weapon_pos = (panel_pos
745                         + eX * column * weapon_size_x
746                         + eY * row * weapon_size_y);
747
748                 // draw background behind currently selected weapon
749                 if(self.weapon == switchweapon)
750                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                 // draw the weapon accuracy
753                 if(autocvar_hud_panel_weapons_accuracy)
754                 {
755                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756                         if(panel_weapon_accuracy >= 0)
757                         {
758                                 color = Accuracy_GetColor(panel_weapon_accuracy);
759                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760                         }
761                 }
762
763                 // drawing all the weapon items
764                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
765                 {
766                         // draw the weapon image
767                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768
769                         // draw weapon label string
770                         switch(autocvar_hud_panel_weapons_label)
771                         {
772                                 case 1: // weapon number
773                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 2: // bind
777                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 case 3: // weapon name
781                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
782                                         break;
783
784                                 default: // nothing
785                                         break;
786                         }
787
788                         // draw ammo status bar
789                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790                         {
791                                 a = 0;
792                                 ammo_type = GetAmmoTypeForWep(self.weapon);
793                                 if(ammo_type != -1)
794                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795
796                                 if(a > 0)
797                                 {
798                                         switch(ammo_type) {
799                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804                                                 default: ammo_full = 60;
805                                         }
806
807                                         drawsetcliparea(
808                                                 weapon_pos_x + baroffset_x,
809                                                 weapon_pos_y + baroffset_y,
810                                                 barsize_x * bound(0, a/ammo_full, 1),
811                                                 barsize_y);
812                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813                                         drawresetcliparea();
814                                 }
815                         }
816                 }
817                 else // draw a "ghost weapon icon" if you don't have the weapon
818                 {
819                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820                 }
821
822                 // draw the complain message
823                 if(self.weapon == complain_weapon)
824                 {
825                         if(fadetime)
826                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
827                         else
828                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
829
830                         string s;
831                         if(complain_weapon_type == 0) {
832                                 s = _("Out of ammo");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
834                         }
835                         else if(complain_weapon_type == 1) {
836                                 s = _("Don't have");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838                         }
839                         else {
840                                 s = _("Unavailable");
841                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
842                         }
843                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846                 }
847
848                 // continue with new position for the next weapon
849                 ++row;
850                 if(row >= rows)
851                 {
852                         row = 0;
853                         ++column;
854                 }
855         }
856
857         draw_endBoldFont();
858 }
859
860 // Ammo (#1)
861 //
862 // TODO: macro
863 float GetAmmoItemCode(float i)
864 {
865         switch(i)
866         {
867                 case 0: return IT_SHELLS;
868                 case 1: return IT_NAILS;
869                 case 2: return IT_ROCKETS;
870                 case 3: return IT_CELLS;
871                 case 4: return IT_FUEL;
872                 default: return -1;
873         }
874 }
875
876 string GetAmmoPicture(float i)
877 {
878         switch(i)
879         {
880                 case 0: return "ammo_shells";
881                 case 1: return "ammo_bullets";
882                 case 2: return "ammo_rockets";
883                 case 3: return "ammo_cells";
884                 case 4: return "ammo_fuel";
885                 default: return "";
886         }
887 }
888
889 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
890 {
891         float a;
892         if(autocvar__hud_configure)
893         {
894                 currently_selected = (itemcode == 2); //rockets always selected
895                 a = 31 + mod(itemcode*93, 128);
896         }
897         else
898                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
899
900         vector color;
901         if(infinite_ammo)
902                 color = '0 0.5 0.75';
903         else if(a < 10)
904                 color = '0.7 0 0';
905         else
906                 color = '1 1 1';
907
908         float theAlpha;
909         if(currently_selected)
910                 theAlpha = 1;
911         else
912                 theAlpha = 0.7;
913
914         vector picpos, numpos;
915         if(autocvar_hud_panel_ammo_iconalign)
916         {
917                 numpos = myPos;
918                 picpos = myPos + eX * 2 * mySize_y;
919         }
920         else
921         {
922                 numpos = myPos + eX * mySize_y;
923                 picpos = myPos;
924         }
925
926         if (currently_selected)
927                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
928
929     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
930         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
931
932     if(autocvar_hud_panel_ammo_text)
933     {
934         if(a > 0 || infinite_ammo)
935             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
936         else // "ghost" ammo count
937             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
938     }
939         if(a > 0 || infinite_ammo)
940                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
941         else // "ghost" ammo icon
942                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
943 }
944
945 void HUD_Ammo(void)
946 {
947         if(hud != HUD_NORMAL) return;
948         if(!autocvar__hud_configure)
949         {
950                 if(!autocvar_hud_panel_ammo) return;
951                 if(spectatee_status == -1) return;
952         }
953
954         HUD_Panel_UpdateCvars();
955
956         draw_beginBoldFont();
957
958         vector pos, mySize;
959         pos = panel_pos;
960         mySize = panel_size;
961
962         HUD_Panel_DrawBg(1);
963         if(panel_bg_padding)
964         {
965                 pos += '1 1 0' * panel_bg_padding;
966                 mySize -= '2 2 0' * panel_bg_padding;
967         }
968
969         const float AMMO_COUNT = 4;
970         float rows = 0, columns, row, column;
971         vector ammo_size;
972         if (autocvar_hud_panel_ammo_onlycurrent)
973                 ammo_size = mySize;
974         else
975         {
976                 rows = mySize_y/mySize_x;
977                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
978                 //                               ^^^ ammo item aspect goes here
979
980                 columns = ceil(AMMO_COUNT/rows);
981
982                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
983         }
984
985         local vector offset = '0 0 0'; // fteqcc sucks
986         float newSize;
987         if(ammo_size_x/ammo_size_y > 3)
988         {
989                 newSize = 3 * ammo_size_y;
990                 offset_x = ammo_size_x - newSize;
991                 pos_x += offset_x/2;
992                 ammo_size_x = newSize;
993         }
994         else
995         {
996                 newSize = 1/3 * ammo_size_x;
997                 offset_y = ammo_size_y - newSize;
998                 pos_y += offset_y/2;
999                 ammo_size_y = newSize;
1000         }
1001
1002         float i, stat_items, currently_selected, infinite_ammo;
1003         infinite_ammo = FALSE;
1004         if (autocvar_hud_panel_ammo_onlycurrent)
1005         {
1006                 if(autocvar__hud_configure)
1007                 {
1008                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1009                 }
1010                 else
1011                 {
1012                         stat_items = getstati(STAT_ITEMS, 0, 24);
1013                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1014                                 infinite_ammo = TRUE;
1015                         for (i = 0; i < AMMO_COUNT; ++i) {
1016                                 currently_selected = stat_items & GetAmmoItemCode(i);
1017                                 if (currently_selected)
1018                                 {
1019                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1020                                         break;
1021                                 }
1022                         }
1023                 }
1024         }
1025         else
1026         {
1027                 stat_items = getstati(STAT_ITEMS, 0, 24);
1028                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1029                         infinite_ammo = TRUE;
1030                 row = column = 0;
1031                 for (i = 0; i < AMMO_COUNT; ++i) {
1032                         currently_selected = stat_items & GetAmmoItemCode(i);
1033                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1034                         ++row;
1035                         if(row >= rows)
1036                         {
1037                                 row = 0;
1038                                 column = column + 1;
1039                         }
1040                 }
1041         }
1042
1043         draw_endBoldFont();
1044 }
1045
1046 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1047 {
1048         vector newPos = '0 0 0', newSize = '0 0 0';
1049         vector picpos, numpos;
1050
1051         if (vertical)
1052         {
1053                 if(mySize_y/mySize_x > 2)
1054                 {
1055                         newSize_y = 2 * mySize_x;
1056                         newSize_x = mySize_x;
1057
1058                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1059                         newPos_x = myPos_x;
1060                 }
1061                 else
1062                 {
1063                         newSize_x = 1/2 * mySize_y;
1064                         newSize_y = mySize_y;
1065
1066                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1067                         newPos_y = myPos_y;
1068                 }
1069
1070                 if(icon_right_align)
1071                 {
1072                         numpos = newPos;
1073                         picpos = newPos + eY * newSize_x;
1074                 }
1075                 else
1076                 {
1077                         picpos = newPos;
1078                         numpos = newPos + eY * newSize_x;
1079                 }
1080
1081                 newSize_y /= 2;
1082                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1083                 // make number smaller than icon, it looks better
1084                 // reduce only y to draw numbers with different number of digits with the same y size
1085                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1086                 newSize_y *= 0.7;
1087                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1088                 return;
1089         }
1090
1091         if(mySize_x/mySize_y > 3)
1092         {
1093                 newSize_x = 3 * mySize_y;
1094                 newSize_y = mySize_y;
1095
1096                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1097                 newPos_y = myPos_y;
1098         }
1099         else
1100         {
1101                 newSize_y = 1/3 * mySize_x;
1102                 newSize_x = mySize_x;
1103
1104                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1105                 newPos_x = myPos_x;
1106         }
1107
1108         if(icon_right_align) // right align
1109         {
1110                 numpos = newPos;
1111                 picpos = newPos + eX * 2 * newSize_y;
1112         }
1113         else // left align
1114         {
1115                 numpos = newPos + eX * newSize_y;
1116                 picpos = newPos;
1117         }
1118
1119         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1120         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1121         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1122         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1123 }
1124
1125 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1126 {
1127         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1128 }
1129
1130 // Powerups (#2)
1131 //
1132 void HUD_Powerups(void)
1133 {
1134         float strength_time, shield_time, superweapons_time;
1135         if(!autocvar__hud_configure)
1136         {
1137                 if(!autocvar_hud_panel_powerups) return;
1138                 if(spectatee_status == -1) return;
1139                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1140                 if (getstati(STAT_HEALTH) <= 0) return;
1141
1142                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1143                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1144                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1145
1146                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1147                         superweapons_time = 99; // force max
1148
1149                 // prevent stuff to show up on mismatch that will be fixed next frame
1150                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1151                         superweapons_time = 0;
1152         }
1153         else
1154         {
1155                 strength_time = 15;
1156                 shield_time = 27;
1157                 superweapons_time = 13;
1158         }
1159
1160         HUD_Panel_UpdateCvars();
1161
1162         draw_beginBoldFont();
1163
1164         vector pos, mySize;
1165         pos = panel_pos;
1166         mySize = panel_size;
1167
1168         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1169         if(panel_bg_padding)
1170         {
1171                 pos += '1 1 0' * panel_bg_padding;
1172                 mySize -= '2 2 0' * panel_bg_padding;
1173         }
1174
1175         float panel_ar = mySize_x/mySize_y;
1176         float is_vertical = (panel_ar < 1);
1177         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1178
1179         float superweapons_is = -1;
1180
1181         if(superweapons_time)
1182         {
1183                 if(strength_time)
1184                 {
1185                         if(shield_time)
1186                                 superweapons_is = 0;
1187                         else
1188                                 superweapons_is = 2;
1189                 }
1190                 else
1191                 {
1192                         if(shield_time)
1193                                 superweapons_is = 1;
1194                         else
1195                                 superweapons_is = 2;
1196                 }
1197         }
1198
1199         // FIXME handle superweapons here
1200         if(superweapons_is == 0)
1201         {
1202                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203                 {
1204                         mySize_x *= (1.0 / 3.0);
1205                         superweapons_offset_x = mySize_x;
1206                         if (autocvar_hud_panel_powerups_flip)
1207                                 shield_offset_x = 2*mySize_x;
1208                         else
1209                                 strength_offset_x = 2*mySize_x;
1210                 }
1211                 else
1212                 {
1213                         mySize_y *= (1.0 / 3.0);
1214                         superweapons_offset_y = mySize_y;
1215                         if (autocvar_hud_panel_powerups_flip)
1216                                 shield_offset_y = 2*mySize_y;
1217                         else
1218                                 strength_offset_y = 2*mySize_y;
1219                 }
1220         }
1221         else
1222         {
1223                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1224                 {
1225                         mySize_x *= 0.5;
1226                         if (autocvar_hud_panel_powerups_flip)
1227                                 shield_offset_x = mySize_x;
1228                         else
1229                                 strength_offset_x = mySize_x;
1230                 }
1231                 else
1232                 {
1233                         mySize_y *= 0.5;
1234                         if (autocvar_hud_panel_powerups_flip)
1235                                 shield_offset_y = mySize_y;
1236                         else
1237                                 strength_offset_y = mySize_y;
1238                 }
1239         }
1240
1241         float shield_baralign, strength_baralign, superweapons_baralign;
1242         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1243
1244         if (autocvar_hud_panel_powerups_flip)
1245         {
1246                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1247                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1248                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1249                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1250         }
1251         else
1252         {
1253                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1254                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1255                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1256                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1257         }
1258
1259         if(superweapons_is == 0)
1260         {
1261                 superweapons_iconalign = strength_iconalign;
1262                 superweapons_baralign = 2;
1263         }
1264         else if(superweapons_is == 1)
1265         {
1266                 superweapons_offset = strength_offset;
1267                 superweapons_iconalign = strength_iconalign;
1268                 superweapons_baralign = strength_baralign;
1269         }
1270         else // if(superweapons_is == 2)
1271         {
1272                 superweapons_offset = shield_offset;
1273                 superweapons_iconalign = shield_iconalign;
1274                 superweapons_baralign = shield_baralign;
1275         }
1276
1277         if(shield_time)
1278         {
1279                 const float maxshield = 30;
1280                 float shield = ceil(shield_time);
1281                 if(autocvar_hud_panel_powerups_progressbar)
1282                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(shield > 1)
1286                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1287                         if(shield <= 5)
1288                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         if(strength_time)
1293         {
1294                 const float maxstrength = 30;
1295                 float strength = ceil(strength_time);
1296                 if(autocvar_hud_panel_powerups_progressbar)
1297                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1298                 if(autocvar_hud_panel_powerups_text)
1299                 {
1300                         if(strength > 1)
1301                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1302                         if(strength <= 5)
1303                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1304                 }
1305         }
1306
1307         if(superweapons_time)
1308         {
1309                 const float maxsuperweapons = 30;
1310                 float superweapons = ceil(superweapons_time);
1311                 if(autocvar_hud_panel_powerups_progressbar)
1312                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1313                 if(autocvar_hud_panel_powerups_text)
1314                 {
1315                         if(superweapons > 1)
1316                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1317                         if(superweapons <= 5)
1318                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1319                 }
1320         }
1321
1322         draw_endBoldFont();
1323 }
1324
1325 // Health/armor (#3)
1326 //
1327
1328 // prev_* vars contain the health/armor at the previous FRAME
1329 // set to -1 when player is dead or was not playing
1330 float prev_health, prev_armor;
1331 float health_damagetime, armor_damagetime;
1332 float health_beforedamage, armor_beforedamage;
1333 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1334 float old_p_health, old_p_armor;
1335 float old_p_healthtime, old_p_armortime;
1336 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1337 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1338 float prev_p_health, prev_p_armor;
1339
1340 void HUD_HealthArmor(void)
1341 {
1342         float armor, health, fuel;
1343         if(!autocvar__hud_configure)
1344         {
1345                 if(!autocvar_hud_panel_healtharmor) return;
1346                 if(hud != HUD_NORMAL) return;
1347                 if(spectatee_status == -1) return;
1348
1349                 health = getstati(STAT_HEALTH);
1350                 if(health <= 0)
1351                 {
1352                         prev_health = -1;
1353                         return;
1354                 }
1355                 armor = getstati(STAT_ARMOR);
1356
1357                 // code to check for spectatee_status changes is in Ent_ClientData()
1358                 // prev_p_health and prev_health can be set to -1 there
1359
1360                 if (prev_p_health == -1)
1361                 {
1362                         // no effect
1363                         health_beforedamage = 0;
1364                         armor_beforedamage = 0;
1365                         health_damagetime = 0;
1366                         armor_damagetime = 0;
1367                         prev_health = health;
1368                         prev_armor = armor;
1369                         old_p_health = health;
1370                         old_p_armor = armor;
1371                         prev_p_health = health;
1372                         prev_p_armor = armor;
1373                 }
1374                 else if (prev_health == -1)
1375                 {
1376                         //start the load effect
1377                         health_damagetime = 0;
1378                         armor_damagetime = 0;
1379                         prev_health = 0;
1380                         prev_armor = 0;
1381                 }
1382                 fuel = getstati(STAT_FUEL);
1383         }
1384         else
1385         {
1386                 health = 150;
1387                 armor = 75;
1388                 fuel = 20;
1389         }
1390
1391         HUD_Panel_UpdateCvars();
1392         vector pos, mySize;
1393         pos = panel_pos;
1394         mySize = panel_size;
1395
1396         HUD_Panel_DrawBg(1);
1397         if(panel_bg_padding)
1398         {
1399                 pos += '1 1 0' * panel_bg_padding;
1400                 mySize -= '2 2 0' * panel_bg_padding;
1401         }
1402
1403         float baralign = autocvar_hud_panel_healtharmor_baralign;
1404         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1405
1406     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1407     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1408         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1409         {
1410                 vector v;
1411                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1412
1413                 float x;
1414                 x = floor(v_x + 1);
1415
1416         float maxtotal = maxhealth + maxarmor;
1417                 string biggercount;
1418                 if(v_z) // NOT fully armored
1419                 {
1420                         biggercount = "health";
1421                         if(autocvar_hud_panel_healtharmor_progressbar)
1422                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1423                         if(armor)
1424             if(autocvar_hud_panel_healtharmor_text)
1425                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1426                 }
1427                 else
1428                 {
1429                         biggercount = "armor";
1430                         if(autocvar_hud_panel_healtharmor_progressbar)
1431                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1432                         if(health)
1433             if(autocvar_hud_panel_healtharmor_text)
1434                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1435                 }
1436         if(autocvar_hud_panel_healtharmor_text)
1437                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1438
1439                 if(fuel)
1440                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1441         }
1442         else
1443         {
1444                 float panel_ar = mySize_x/mySize_y;
1445                 float is_vertical = (panel_ar < 1);
1446                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1448                 {
1449                         mySize_x *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_x = mySize_x;
1452                         else
1453                                 armor_offset_x = mySize_x;
1454                 }
1455                 else
1456                 {
1457                         mySize_y *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_y = mySize_y;
1460                         else
1461                                 armor_offset_y = mySize_y;
1462                 }
1463
1464                 float health_baralign, armor_baralign, fuel_baralign;
1465                 float health_iconalign, armor_iconalign;
1466                 if (autocvar_hud_panel_healtharmor_flip)
1467                 {
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = health_baralign;
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474                 else
1475                 {
1476                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = armor_baralign;
1479                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482
1483                 //if(health)
1484                 {
1485                         if(autocvar_hud_panel_healtharmor_progressbar)
1486                         {
1487                                 float p_health, pain_health_alpha;
1488                                 p_health = health;
1489                                 pain_health_alpha = 1;
1490                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1491                                 {
1492                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1493                                         {
1494                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1495                                                 {
1496                                                         if (time - old_p_healthtime < 1)
1497                                                                 old_p_health = prev_p_health;
1498                                                         else
1499                                                                 old_p_health = prev_health;
1500                                                         old_p_healthtime = time;
1501                                                 }
1502                                                 if (time - old_p_healthtime < 1)
1503                                                 {
1504                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1505                                                         prev_p_health = p_health;
1506                                                 }
1507                                         }
1508                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1509                                         {
1510                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1511                                                 {
1512                                                         if (time - health_damagetime >= 1)
1513                                                                 health_beforedamage = prev_health;
1514                                                         health_damagetime = time;
1515                                                 }
1516                                                 if (time - health_damagetime < 1)
1517                                                 {
1518                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1519                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1520                                                 }
1521                                         }
1522                                         prev_health = health;
1523
1524                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1525                                         {
1526                                                 float BLINK_FACTOR = 0.15;
1527                                                 float BLINK_BASE = 0.85;
1528                                                 float BLINK_FREQ = 9;
1529                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1530                                         }
1531                                 }
1532                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1533                         }
1534                         if(autocvar_hud_panel_healtharmor_text)
1535                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1536                 }
1537
1538                 if(armor)
1539                 {
1540                         if(autocvar_hud_panel_healtharmor_progressbar)
1541                         {
1542                                 float p_armor;
1543                                 p_armor = armor;
1544                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1545                                 {
1546                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1547                                         {
1548                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1549                                                 {
1550                                                         if (time - old_p_armortime < 1)
1551                                                                 old_p_armor = prev_p_armor;
1552                                                         else
1553                                                                 old_p_armor = prev_armor;
1554                                                         old_p_armortime = time;
1555                                                 }
1556                                                 if (time - old_p_armortime < 1)
1557                                                 {
1558                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1559                                                         prev_p_armor = p_armor;
1560                                                 }
1561                                         }
1562                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1563                                         {
1564                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1565                                                 {
1566                                                         if (time - armor_damagetime >= 1)
1567                                                                 armor_beforedamage = prev_armor;
1568                                                         armor_damagetime = time;
1569                                                 }
1570                                                 if (time - armor_damagetime < 1)
1571                                                 {
1572                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1573                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1574                                                 }
1575                                         }
1576                                         prev_armor = armor;
1577                                 }
1578                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1579                         }
1580                         if(autocvar_hud_panel_healtharmor_text)
1581                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1582                 }
1583
1584                 if(fuel)
1585                 {
1586                         if (is_vertical)
1587                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1588                         else
1589                                 mySize_y *= 0.2;
1590                         if (panel_ar >= 4)
1591                                 mySize_x *= 2; //restore full panel size
1592                         else if (panel_ar < 1/4)
1593                                 mySize_y *= 2; //restore full panel size
1594                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1595                 }
1596         }
1597 }
1598
1599 // Notification area (#4)
1600 //
1601
1602 void HUD_Notify_Push(string icon, string attacker, string victim)
1603 {
1604         if (icon == "")
1605                 return;
1606
1607         --notify_index;
1608
1609         if (notify_index == -1)
1610                 notify_index = NOTIFY_MAX_ENTRIES-1;
1611
1612         // Free old strings
1613         if (notify_attackers[notify_index])
1614                 strunzone(notify_attackers[notify_index]);
1615         if (notify_victims[notify_index])
1616                 strunzone(notify_victims[notify_index]);
1617         if (notify_icons[notify_index])
1618                 strunzone(notify_icons[notify_index]);
1619
1620         // Allocate new strings
1621         if (victim != "")
1622         {
1623                 notify_attackers[notify_index] = strzone(attacker);
1624                 notify_victims[notify_index] = strzone(victim);
1625         }
1626         else
1627         {
1628                 // In case of a notification without a victim, the attacker
1629                 // is displayed on the victim's side. Instead of special
1630                 // treatment later on, we can simply switch them here.
1631                 notify_attackers[notify_index] = string_null;
1632                 notify_victims[notify_index] = strzone(attacker);
1633         }
1634
1635         notify_icons[notify_index] = strzone(icon);
1636         notify_times[notify_index] = time;
1637 }
1638
1639 void HUD_Notify(void)
1640 {
1641         if (!autocvar__hud_configure)
1642                 if (!autocvar_hud_panel_notify)
1643                         return;
1644
1645         HUD_Panel_UpdateCvars();
1646         HUD_Panel_DrawBg(1);
1647
1648         vector pos, size;
1649         pos  = panel_pos;
1650         size = panel_size;
1651
1652         if (panel_bg_padding)
1653         {
1654                 pos  += '1 1 0' * panel_bg_padding;
1655                 size -= '2 2 0' * panel_bg_padding;
1656         }
1657
1658         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1659         float entry_height = size_y / entry_count;
1660
1661         float fade_start = max(0, autocvar_hud_panel_notify_time);
1662         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1663
1664         float panel_width_half = size_x * 0.5;
1665         float icon_width_half = entry_height * NOTIFY_ICON_ASPECT / 2;
1666         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1667
1668         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1669         vector icon_size = (eX * NOTIFY_ICON_ASPECT + eY) * entry_height;
1670         vector icon_left = eX * (panel_width_half - icon_width_half);
1671         vector attacker_right = eX * name_maxwidth;
1672         vector victim_left = eX * (size_x - name_maxwidth);
1673
1674         vector attacker_pos, victim_pos, icon_pos;
1675         string attacker, victim, icon;
1676         float i, j, step, limit, alpha;
1677
1678         if (autocvar_hud_panel_notify_flip)
1679         {
1680                 // Order items from the top down
1681                 i = 0;
1682                 step = +1;
1683                 limit = entry_count;
1684         }
1685         else
1686         {
1687                 // Order items from the bottom up
1688                 i = entry_count - 1;
1689                 step = -1;
1690                 limit = -1;
1691         }
1692
1693         for (j = notify_index; i != limit; i += step, ++j)
1694         {
1695                 if(autocvar__hud_configure)
1696                 {
1697                         if (step == +1)
1698                                 alpha = i;
1699                         else // inverse order
1700                                 alpha = entry_count - 1 - i;
1701
1702                         attacker = textShortenToWidth(sprintf(_("Player %d"), alpha+1), 0.48 * size_x - entry_height, font_size, stringwidth_colors);
1703                         victim = textShortenToWidth(sprintf(_("Player %d"), alpha+2), 0.48 * size_x - entry_height, font_size, stringwidth_colors);
1704                         icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(alpha*2.4), WEP_LAST)).netname);
1705                         alpha = bound(0, (fade_start - alpha) / 4, 1);
1706                 }
1707                 else
1708                 {
1709                         if (j == NOTIFY_MAX_ENTRIES)
1710                                 j = 0;
1711
1712                         if (notify_times[j] + fade_start > time)
1713                                 alpha = 1;
1714                         else if (fade_time != 0)
1715                         {
1716                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1717                                 if (alpha == 0)
1718                                         break;
1719                         }
1720                         else
1721                                 break;
1722
1723                         attacker = notify_attackers[j];
1724                         victim = notify_victims[j];
1725                         icon = notify_icons[j];
1726                 }
1727
1728                 if (icon != "" && victim != "")
1729                 {
1730                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1731
1732                         icon_pos = pos + icon_left + eY * i * entry_height;
1733                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1734
1735                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1736                         victim_pos = pos + victim_left + name_top;
1737                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1738
1739                         if (attacker != "")
1740                         {
1741                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1742                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1743                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1744                         }
1745                 }
1746         }
1747 }
1748
1749 // Timer (#5)
1750 //
1751 // TODO: macro
1752 string seconds_tostring(float sec)
1753 {
1754         float minutes;
1755         minutes = floor(sec / 60);
1756
1757         sec -= minutes * 60;
1758         return sprintf("%d:%02d", minutes, sec);
1759 }
1760
1761 void HUD_Timer(void)
1762 {
1763         if(!autocvar__hud_configure)
1764         {
1765                 if(!autocvar_hud_panel_timer) return;
1766         }
1767
1768         HUD_Panel_UpdateCvars();
1769
1770         draw_beginBoldFont();
1771
1772         vector pos, mySize;
1773         pos = panel_pos;
1774         mySize = panel_size;
1775
1776         HUD_Panel_DrawBg(1);
1777         if(panel_bg_padding)
1778         {
1779                 pos += '1 1 0' * panel_bg_padding;
1780                 mySize -= '2 2 0' * panel_bg_padding;
1781         }
1782
1783         string timer;
1784         float timelimit, elapsedTime, timeleft, minutesLeft;
1785
1786         timelimit = getstatf(STAT_TIMELIMIT);
1787
1788         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1789         timeleft = ceil(timeleft);
1790
1791         minutesLeft = floor(timeleft / 60);
1792
1793         vector timer_color;
1794         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1795                 timer_color = '1 1 1'; //white
1796         else if(minutesLeft >= 1)
1797                 timer_color = '1 1 0'; //yellow
1798         else
1799                 timer_color = '1 0 0'; //red
1800
1801         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1802                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1803                         //while restart is still active, show 00:00
1804                         timer = seconds_tostring(0);
1805                 } else {
1806                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1807                         timer = seconds_tostring(elapsedTime);
1808                 }
1809         } else {
1810                 timer = seconds_tostring(timeleft);
1811         }
1812
1813         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1814
1815         draw_endBoldFont();
1816 }
1817
1818 // Radar (#6)
1819 //
1820 void HUD_Radar(void)
1821 {
1822         if (!autocvar__hud_configure)
1823         {
1824                 if (hud_panel_radar_maximized)
1825                 {
1826                         if (!hud_draw_maximized) return;
1827                 }
1828                 else
1829                 {
1830                         if (autocvar_hud_panel_radar == 0) return;
1831                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1832                         if(radar_panel_modified)
1833                         {
1834                                 panel.update_time = time; // forces reload of panel attributes
1835                                 radar_panel_modified = false;
1836                         }
1837                 }
1838         }
1839
1840         HUD_Panel_UpdateCvars();
1841
1842         float f = 0;
1843
1844         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1845         {
1846                 panel_size = autocvar_hud_panel_radar_maximized_size;
1847                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1848                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1849                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1850                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1851
1852                 string panel_bg;
1853                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1854                 if(precache_pic(panel_bg) == "")
1855                         panel_bg = "gfx/hud/default/border_default"; // fallback
1856                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1857                         radar_panel_modified = true;
1858                 if(panel.current_panel_bg)
1859                         strunzone(panel.current_panel_bg);
1860                 panel.current_panel_bg = strzone(panel_bg);
1861
1862                 switch(hud_panel_radar_maximized_zoommode)
1863                 {
1864                         default:
1865                         case 0:
1866                                 f = current_zoomfraction;
1867                                 break;
1868                         case 1:
1869                                 f = 1 - current_zoomfraction;
1870                                 break;
1871                         case 2:
1872                                 f = 0;
1873                                 break;
1874                         case 3:
1875                                 f = 1;
1876                                 break;
1877                 }
1878
1879                 switch(hud_panel_radar_maximized_rotation)
1880                 {
1881                         case 0:
1882                                 teamradar_angle = view_angles_y - 90;
1883                                 break;
1884                         default:
1885                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1886                                 break;
1887                 }
1888         }
1889         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1890         {
1891                 switch(hud_panel_radar_zoommode)
1892                 {
1893                         default:
1894                         case 0:
1895                                 f = current_zoomfraction;
1896                                 break;
1897                         case 1:
1898                                 f = 1 - current_zoomfraction;
1899                                 break;
1900                         case 2:
1901                                 f = 0;
1902                                 break;
1903                         case 3:
1904                                 f = 1;
1905                                 break;
1906                 }
1907
1908                 switch(hud_panel_radar_rotation)
1909                 {
1910                         case 0:
1911                                 teamradar_angle = view_angles_y - 90;
1912                                 break;
1913                         default:
1914                                 teamradar_angle = 90 * hud_panel_radar_rotation;
1915                                 break;
1916                 }
1917         }
1918
1919         vector pos, mySize;
1920         pos = panel_pos;
1921         mySize = panel_size;
1922
1923         HUD_Panel_DrawBg(1);
1924         if(panel_bg_padding)
1925         {
1926                 pos += '1 1 0' * panel_bg_padding;
1927                 mySize -= '2 2 0' * panel_bg_padding;
1928         }
1929
1930         float color2;
1931         entity tm;
1932         float scale2d, normalsize, bigsize;
1933
1934         teamradar_origin2d = pos + 0.5 * mySize;
1935         teamradar_size2d = mySize;
1936
1937         if(minimapname == "")
1938                 return;
1939
1940         teamradar_loadcvars();
1941
1942         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
1943         teamradar_size2d = mySize;
1944
1945         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
1946
1947         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
1948         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
1949         {
1950                 // max-min distance must fit the radar in any rotation
1951                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
1952         }
1953         else
1954         {
1955                 vector c0, c1, c2, c3, span;
1956                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
1957                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
1958                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
1959                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
1960                 span = '0 0 0';
1961                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
1962                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
1963
1964                 // max-min distance must fit the radar in x=x, y=y
1965                 bigsize = min(
1966                         teamradar_size2d_x * scale2d / (1.05 * span_x),
1967                         teamradar_size2d_y * scale2d / (1.05 * span_y)
1968                 );
1969         }
1970
1971         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
1972         if(bigsize > normalsize)
1973                 normalsize = bigsize;
1974
1975         teamradar_size =
1976                   f * bigsize
1977                 + (1 - f) * normalsize;
1978         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
1979                   f * mi_center
1980                 + (1 - f) * view_origin);
1981
1982         drawsetcliparea(
1983                 pos_x,
1984                 pos_y,
1985                 mySize_x,
1986                 mySize_y
1987         );
1988
1989         draw_teamradar_background(hud_panel_radar_foreground_alpha);
1990
1991         for(tm = world; (tm = find(tm, classname, "radarlink")); )
1992                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
1993         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
1994                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
1995         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
1996         {
1997                 color2 = GetPlayerColor(tm.sv_entnum);
1998                 //if(color == NUM_SPECTATOR || color == color2)
1999                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2000         }
2001         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2002
2003         drawresetcliparea();
2004 }
2005
2006 // Score (#7)
2007 //
2008 void HUD_UpdatePlayerTeams();
2009 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2010 {
2011         float score;
2012         entity tm = world, pl;
2013 #define SCOREPANEL_MAX_ENTRIES 6
2014 #define SCOREPANEL_ASPECTRATIO 2
2015         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2016         vector fontsize = '1 1 0' * (mySize_y/entries);
2017
2018         vector rgb, score_color;
2019         rgb = '1 1 1';
2020         score_color = '1 1 1';
2021
2022         float name_size = mySize_x*0.75;
2023         float spacing_size = mySize_x*0.04;
2024         const float highlight_alpha = 0.2;
2025         float i = 0, me_printed = 0, first_pl = 0;
2026         string s;
2027         if (autocvar__hud_configure)
2028         {
2029                 float players_per_team = 0;
2030                 if (team_count)
2031                 {
2032                         // show team scores in the first line
2033                         float score_size = mySize_x / team_count;
2034                         players_per_team = max(2, ceil((entries - 1) / team_count));
2035                         for(i=0; i<team_count; ++i) {
2036                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2037                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2038                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2039                         }
2040                         first_pl = 1;
2041                         pos_y += fontsize_y;
2042                 }
2043                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2044                 for (i=first_pl; i<entries; ++i)
2045                 {
2046                         //simulate my score is lower than all displayed players,
2047                         //so that I don't appear at all showing pure rankings.
2048                         //This is to better show the difference between the 2 ranking views
2049                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2050                         {
2051                                 rgb = '1 1 0';
2052                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2053                                 s = GetPlayerName(player_localnum);
2054                                 score = 7;
2055                         }
2056                         else
2057                         {
2058                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2059                                 score -= 3;
2060                         }
2061
2062                         if (team_count)
2063                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2064                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2065                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2066                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2067                         pos_y += fontsize_y;
2068                 }
2069                 return;
2070         }
2071
2072         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2073                 HUD_UpdatePlayerTeams();
2074         if (team_count)
2075         {
2076                 // show team scores in the first line
2077                 float score_size = mySize_x / team_count;
2078                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2079                         if(tm.team == NUM_SPECTATOR)
2080                                 continue;
2081                         if (tm.team == myteam)
2082                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2083                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2084                         ++i;
2085                 }
2086                 first_pl = 1;
2087                 pos_y += fontsize_y;
2088                 tm = teams.sort_next;
2089         }
2090         i = first_pl;
2091
2092         do
2093         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2094         {
2095                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2096                         continue;
2097
2098                 if (i == entries-1 && !me_printed && pl != me)
2099                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2100                 {
2101                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2102                                 if (pl.team != NUM_SPECTATOR)
2103                                         break;
2104
2105                         if (pl)
2106                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2107                         else
2108                                 rgb = '1 0 0'; //last: red
2109                         pl = me;
2110                 }
2111
2112                 if (pl == me)
2113                 {
2114                         if (i == first_pl)
2115                                 rgb = '0 1 0'; //first: green
2116                         me_printed = 1;
2117                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2118                 }
2119                 if (team_count)
2120                         score_color = Team_ColorRGB(pl.team) * 0.8;
2121                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2122                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2123                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2124                 pos_y += fontsize_y;
2125                 ++i;
2126         }
2127         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2128 }
2129
2130 void HUD_Score(void)
2131 {
2132         if(!autocvar__hud_configure)
2133         {
2134                 if(!autocvar_hud_panel_score) return;
2135                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2136         }
2137
2138         HUD_Panel_UpdateCvars();
2139         vector pos, mySize;
2140         pos = panel_pos;
2141         mySize = panel_size;
2142
2143         HUD_Panel_DrawBg(1);
2144         if(panel_bg_padding)
2145         {
2146                 pos += '1 1 0' * panel_bg_padding;
2147                 mySize -= '2 2 0' * panel_bg_padding;
2148         }
2149
2150         float score, distribution = 0;
2151         string sign;
2152         vector distribution_color;
2153         entity tm, pl, me;
2154
2155 #ifdef COMPAT_XON050_ENGINE
2156         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2157 #else
2158         me = playerslots[player_localentnum - 1];
2159 #endif
2160
2161         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2162                 string timer, distrtimer;
2163
2164                 pl = players.sort_next;
2165                 if(pl == me)
2166                         pl = pl.sort_next;
2167                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2168                         if(pl.scores[ps_primary] == 0)
2169                                 pl = world;
2170
2171                 score = me.(scores[ps_primary]);
2172                 timer = TIME_ENCODED_TOSTRING(score);
2173
2174                 draw_beginBoldFont();
2175                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2176                         // distribution display
2177                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2178
2179                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2180
2181                         if (distribution <= 0) {
2182                                 distribution_color = '0 1 0';
2183                                 sign = "-";
2184                         }
2185                         else {
2186                                 distribution_color = '1 0 0';
2187                                 sign = "+";
2188                         }
2189                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2190                 }
2191                 // race record display
2192                 if (distribution <= 0)
2193                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2194                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2195                 draw_endBoldFont();
2196         } else if (!teamplay) { // non-teamgames
2197                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2198                 {
2199                         HUD_Score_Rankings(pos, mySize, me);
2200                         return;
2201                 }
2202                 // me vector := [team/connected frags id]
2203                 pl = players.sort_next;
2204                 if(pl == me)
2205                         pl = pl.sort_next;
2206
2207                 if(autocvar__hud_configure)
2208                         distribution = 42;
2209                 else if(pl)
2210                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2211                 else
2212                         distribution = 0;
2213
2214                 score = me.(scores[ps_primary]);
2215                 if(autocvar__hud_configure)
2216                         score = 123;
2217
2218                 if(distribution >= 5)
2219                         distribution_color = eY;
2220                 else if(distribution >= 0)
2221                         distribution_color = '1 1 1';
2222                 else if(distribution >= -5)
2223                         distribution_color = '1 1 0';
2224                 else
2225                         distribution_color = eX;
2226
2227                 string distribution_str;
2228                 distribution_str = ftos(distribution);
2229                 draw_beginBoldFont();
2230                 if (distribution >= 0)
2231                 {
2232                         if (distribution > 0)
2233                                 distribution_str = strcat("+", distribution_str);
2234                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2235                 }
2236                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2237                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2238                 draw_endBoldFont();
2239         } else { // teamgames
2240                 float row, column, rows = 0, columns = 0;
2241                 local noref vector offset = '0 0 0';
2242                 vector score_pos, score_size; //for scores other than myteam
2243                 if(autocvar_hud_panel_score_rankings)
2244                 {
2245                         HUD_Score_Rankings(pos, mySize, me);
2246                         return;
2247                 }
2248                 if(spectatee_status == -1)
2249                 {
2250                         rows = mySize_y/mySize_x;
2251                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2252                         //                               ^^^ ammo item aspect goes here
2253
2254                         columns = ceil(team_count/rows);
2255
2256                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2257
2258                         float newSize;
2259                         if(score_size_x/score_size_y > 3)
2260                         {
2261                                 newSize = 3 * score_size_y;
2262                                 offset_x = score_size_x - newSize;
2263                                 pos_x += offset_x/2;
2264                                 score_size_x = newSize;
2265                         }
2266                         else
2267                         {
2268                                 newSize = 1/3 * score_size_x;
2269                                 offset_y = score_size_y - newSize;
2270                                 pos_y += offset_y/2;
2271                                 score_size_y = newSize;
2272                         }
2273                 }
2274                 else
2275                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2276
2277                 float max_fragcount;
2278                 max_fragcount = -99;
2279                 draw_beginBoldFont();
2280                 row = column = 0;
2281                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2282                         if(tm.team == NUM_SPECTATOR)
2283                                 continue;
2284                         score = tm.(teamscores[ts_primary]);
2285                         if(autocvar__hud_configure)
2286                                 score = 123;
2287
2288                         if (score > max_fragcount)
2289                                 max_fragcount = score;
2290
2291                         if (spectatee_status == -1)
2292                         {
2293                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2294                                 if (max_fragcount == score)
2295                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2296                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2297                                 ++row;
2298                                 if(row >= rows)
2299                                 {
2300                                         row = 0;
2301                                         ++column;
2302                                 }
2303                         }
2304                         else if(tm.team == myteam) {
2305                                 if (max_fragcount == score)
2306                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2307                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2308                         } else {
2309                                 if (max_fragcount == score)
2310                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2311                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2312                                 ++rows;
2313                         }
2314                 }
2315                 draw_endBoldFont();
2316         }
2317 }
2318
2319 // Race timer (#8)
2320 //
2321 void HUD_RaceTimer (void)
2322 {
2323         if(!autocvar__hud_configure)
2324         {
2325                 if(!autocvar_hud_panel_racetimer) return;
2326                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2327                 if(spectatee_status == -1) return;
2328         }
2329
2330         HUD_Panel_UpdateCvars();
2331
2332         draw_beginBoldFont();
2333
2334         vector pos, mySize;
2335         pos = panel_pos;
2336         mySize = panel_size;
2337
2338         HUD_Panel_DrawBg(1);
2339         if(panel_bg_padding)
2340         {
2341                 pos += '1 1 0' * panel_bg_padding;
2342                 mySize -= '2 2 0' * panel_bg_padding;
2343         }
2344
2345         // always force 4:1 aspect
2346         vector newSize = '0 0 0';
2347         if(mySize_x/mySize_y > 4)
2348         {
2349                 newSize_x = 4 * mySize_y;
2350                 newSize_y = mySize_y;
2351
2352                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2353         }
2354         else
2355         {
2356                 newSize_y = 1/4 * mySize_x;
2357                 newSize_x = mySize_x;
2358
2359                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2360         }
2361         mySize = newSize;
2362
2363         float a, t;
2364         string s, forcetime;
2365
2366         if(autocvar__hud_configure)
2367         {
2368                 s = "0:13:37";
2369                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2370                 s = _("^1Intermediate 1 (+15.42)");
2371                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2372                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2373                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2374         }
2375         else if(race_checkpointtime)
2376         {
2377                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2378                 s = "";
2379                 forcetime = "";
2380                 if(a > 0) // just hit a checkpoint?
2381                 {
2382                         if(race_checkpoint != 254)
2383                         {
2384                                 if(race_time && race_previousbesttime)
2385                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2386                                 else
2387                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2388                                 if(race_time)
2389                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2390                         }
2391                 }
2392                 else
2393                 {
2394                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2395                         {
2396                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2397                                 if(a > 0) // next one?
2398                                 {
2399                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2400                                 }
2401                         }
2402                 }
2403
2404                 if(s != "" && a > 0)
2405                 {
2406                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2407                 }
2408
2409                 if(race_penaltytime)
2410                 {
2411                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2412                         if(a > 0)
2413                         {
2414                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2415                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2416                         }
2417                 }
2418
2419                 if(forcetime != "")
2420                 {
2421                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2422                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2423                 }
2424                 else
2425                         a = 1;
2426
2427                 if(race_laptime && race_checkpoint != 255)
2428                 {
2429                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2430                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2431                 }
2432         }
2433         else
2434         {
2435                 if(race_mycheckpointtime)
2436                 {
2437                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2438                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2439                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2440                 }
2441                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2442                 {
2443                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2444                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2445                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2446                 }
2447
2448                 if(race_penaltytime && !race_penaltyaccumulator)
2449                 {
2450                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2451                         a = bound(0, (1 + t - time), 1);
2452                         if(a > 0)
2453                         {
2454                                 if(time < t)
2455                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2456                                 else
2457                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2458                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2459                         }
2460                 }
2461         }
2462
2463         draw_endBoldFont();
2464 }
2465
2466 // Vote window (#9)
2467 //
2468 float vote_yescount;
2469 float vote_nocount;
2470 float vote_needed;
2471 float vote_highlighted; // currently selected vote
2472
2473 float vote_active; // is there an active vote?
2474 float vote_prev; // previous state of vote_active to check for a change
2475 float vote_alpha;
2476 float vote_change; // "time" when vote_active changed
2477
2478 void HUD_Vote(void)
2479 {
2480         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2481         {
2482                 vote_active = 1;
2483                 if (autocvar__hud_configure)
2484                 {
2485                         vote_yescount = 0;
2486                         vote_nocount = 0;
2487                         print(_("^1You must answer before entering hud configure mode\n"));
2488                         cvar_set("_hud_configure", "0");
2489                 }
2490                 if(vote_called_vote)
2491                         strunzone(vote_called_vote);
2492                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2493                 uid2name_dialog = 1;
2494         }
2495
2496         if(!autocvar__hud_configure)
2497         {
2498                 if(!autocvar_hud_panel_vote) return;
2499
2500                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2501                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2502
2503                 if(panel_bg_alpha_str == "") {
2504                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2505                 }
2506                 panel_bg_alpha = stof(panel_bg_alpha_str);
2507         }
2508         else
2509         {
2510                 vote_yescount = 3;
2511                 vote_nocount = 2;
2512                 vote_needed = 4;
2513         }
2514
2515         string s;
2516         float a;
2517         if(vote_active != vote_prev) {
2518                 vote_change = time;
2519                 vote_prev = vote_active;
2520         }
2521
2522         if(vote_active || autocvar__hud_configure)
2523                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2524         else
2525                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2526
2527         if(!vote_alpha)
2528                 return;
2529
2530         HUD_Panel_UpdateCvars();
2531
2532         if(uid2name_dialog)
2533         {
2534                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2535                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2536         }
2537
2538     // these must be below above block
2539         vector pos, mySize;
2540         pos = panel_pos;
2541         mySize = panel_size;
2542
2543         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2544         HUD_Panel_DrawBg(a);
2545         a = panel_fg_alpha * a;
2546
2547         if(panel_bg_padding)
2548         {
2549                 pos += '1 1 0' * panel_bg_padding;
2550                 mySize -= '2 2 0' * panel_bg_padding;
2551         }
2552
2553         // always force 3:1 aspect
2554         vector newSize = '0 0 0';
2555         if(mySize_x/mySize_y > 3)
2556         {
2557                 newSize_x = 3 * mySize_y;
2558                 newSize_y = mySize_y;
2559
2560                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2561         }
2562         else
2563         {
2564                 newSize_y = 1/3 * mySize_x;
2565                 newSize_x = mySize_x;
2566
2567                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2568         }
2569         mySize = newSize;
2570
2571         s = _("A vote has been called for:");
2572         if(uid2name_dialog)
2573                 s = _("Allow servers to store and display your name?");
2574         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2575         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2576         if(autocvar__hud_configure)
2577                 s = _("^1Configure the HUD");
2578         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2579
2580         // print the yes/no counts
2581     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2582         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2583     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2584         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2585
2586         // draw the progress bar backgrounds
2587         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2588
2589         // draw the highlights
2590         if(vote_highlighted == 1) {
2591                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2592                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2593         }
2594         else if(vote_highlighted == -1) {
2595                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2596                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2597         }
2598
2599         // draw the progress bars
2600         if(vote_yescount && vote_needed)
2601         {
2602                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2603                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2604         }
2605
2606         if(vote_nocount && vote_needed)
2607         {
2608                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2609                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2610         }
2611
2612         drawresetcliparea();
2613 }
2614
2615 // Mod icons panel (#10)
2616 //
2617
2618 float mod_active; // is there any active mod icon?
2619
2620 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2621 {
2622         float stat;
2623         string pic;
2624         vector color;
2625 #ifdef GMQCC
2626         stat = -1;
2627         pic = "";
2628         color = '0 0 0';
2629 #endif
2630         switch(i)
2631         {
2632                 case 0:
2633                         stat = getstati(STAT_REDALIVE);
2634                         pic = "player_red.tga";
2635                         color = '1 0 0';
2636                         break;
2637                 case 1:
2638                         stat = getstati(STAT_BLUEALIVE);
2639                         pic = "player_blue.tga";
2640                         color = '0 0 1';
2641                         break;
2642                 case 2:
2643                         stat = getstati(STAT_YELLOWALIVE);
2644                         pic = "player_yellow.tga";
2645                         color = '1 1 0';
2646                         break;
2647                 default:
2648                 case 3:
2649                         stat = getstati(STAT_PINKALIVE);
2650                         pic = "player_pink.tga";
2651                         color = '1 0 1';
2652                         break;
2653         }
2654
2655         if(mySize_x/mySize_y > aspect_ratio)
2656         {
2657                 i = aspect_ratio * mySize_y;
2658                 myPos_x = myPos_x + (mySize_x - i) / 2;
2659                 mySize_x = i;
2660         }
2661         else
2662         {
2663                 i = 1/aspect_ratio * mySize_x;
2664                 myPos_y = myPos_y + (mySize_y - i) / 2;
2665                 mySize_y = i;
2666         }
2667
2668         if(layout)
2669         {
2670                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2671                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2672         }
2673         else
2674                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2675 }
2676
2677 // Clan Arena and Freeze Tag HUD modicons
2678 void HUD_Mod_CA(vector myPos, vector mySize)
2679 {
2680         mod_active = 1; // required in each mod function that always shows something
2681
2682         float layout;
2683         if(gametype == MAPINFO_TYPE_CA)
2684                 layout = autocvar_hud_panel_modicons_ca_layout;
2685         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2686                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2687         float rows, columns, aspect_ratio;
2688         rows = mySize_y/mySize_x;
2689         aspect_ratio = (layout) ? 2 : 1;
2690         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2691         columns = ceil(team_count/rows);
2692
2693         int i;
2694         float row = 0, column = 0;
2695         vector pos, itemSize;
2696         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2697         for(i=0; i<team_count; ++i)
2698         {
2699                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2700
2701                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2702
2703                 ++row;
2704                 if(row >= rows)
2705                 {
2706                         row = 0;
2707                         ++column;
2708                 }
2709         }
2710 }
2711
2712 // CTF HUD modicon section
2713 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2714 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2715 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2716
2717 void HUD_Mod_CTF_Reset(void)
2718 {
2719         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2720 }
2721
2722 void HUD_Mod_CTF(vector pos, vector mySize)
2723 {
2724         vector redflag_pos, blueflag_pos;
2725         vector flag_size;
2726         float f; // every function should have that
2727
2728         float redflag, blueflag; // current status
2729         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2730         float stat_items;
2731
2732         stat_items = getstati(STAT_ITEMS, 0, 24);
2733         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2734         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2735
2736         if(redflag || blueflag)
2737                 mod_active = 1;
2738         else
2739                 mod_active = 0;
2740
2741         if(autocvar__hud_configure)
2742         {
2743                 redflag = 1;
2744                 blueflag = 2;
2745         }
2746
2747         // when status CHANGES, set old status into prevstatus and current status into status
2748         if (redflag != redflag_prevframe)
2749         {
2750                 redflag_statuschange_time = time;
2751                 redflag_prevstatus = redflag_prevframe;
2752                 redflag_prevframe = redflag;
2753         }
2754
2755         if (blueflag != blueflag_prevframe)
2756         {
2757                 blueflag_statuschange_time = time;
2758                 blueflag_prevstatus = blueflag_prevframe;
2759                 blueflag_prevframe = blueflag;
2760         }
2761
2762         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2763         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2764
2765         float BLINK_FACTOR = 0.15;
2766         float BLINK_BASE = 0.85;
2767         // note:
2768         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2769         // thus
2770         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2771         // ensure RMS == 1
2772         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2773
2774         string red_icon, red_icon_prevstatus;
2775         float red_alpha, red_alpha_prevstatus;
2776         red_alpha = red_alpha_prevstatus = 1;
2777         switch(redflag) {
2778                 case 1: red_icon = "flag_red_taken"; break;
2779                 case 2: red_icon = "flag_red_lost"; break;
2780                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2781                 default:
2782                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2783                                 red_icon = "flag_red_shielded";
2784                         else
2785                                 red_icon = string_null;
2786                         break;
2787         }
2788         switch(redflag_prevstatus) {
2789                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2790                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2791                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2792                 default:
2793                         if(redflag == 3)
2794                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2795                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2796                                 red_icon_prevstatus = "flag_red_shielded";
2797                         else
2798                                 red_icon_prevstatus = string_null;
2799                         break;
2800         }
2801
2802         string blue_icon, blue_icon_prevstatus;
2803         float blue_alpha, blue_alpha_prevstatus;
2804         blue_alpha = blue_alpha_prevstatus = 1;
2805         switch(blueflag) {
2806                 case 1: blue_icon = "flag_blue_taken"; break;
2807                 case 2: blue_icon = "flag_blue_lost"; break;
2808                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2809                 default:
2810                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2811                                 blue_icon = "flag_blue_shielded";
2812                         else
2813                                 blue_icon = string_null;
2814                         break;
2815         }
2816         switch(blueflag_prevstatus) {
2817                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2818                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2819                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2820                 default:
2821                         if(blueflag == 3)
2822                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2823                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2824                                 blue_icon_prevstatus = "flag_blue_shielded";
2825                         else
2826                                 blue_icon_prevstatus = string_null;
2827                         break;
2828         }
2829
2830         if(mySize_x > mySize_y) {
2831                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2832                         redflag_pos = pos;
2833                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2834                 } else {
2835                         blueflag_pos = pos;
2836                         redflag_pos = pos + eX * 0.5 * mySize_x;
2837                 }
2838                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2839         } else {
2840                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2841                         redflag_pos = pos;
2842                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2843                 } else {
2844                         blueflag_pos = pos;
2845                         redflag_pos = pos + eY * 0.5 * mySize_y;
2846                 }
2847                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2848         }
2849
2850         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2851         if(red_icon_prevstatus && f < 1)
2852                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2853         if(red_icon)
2854                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2855
2856         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2857         if(blue_icon_prevstatus && f < 1)
2858                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2859         if(blue_icon)
2860                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2861 }
2862
2863 // Keyhunt HUD modicon section
2864 float kh_runheretime;
2865
2866 void HUD_Mod_KH_Reset(void)
2867 {
2868         kh_runheretime = 0;
2869 }
2870
2871 void HUD_Mod_KH(vector pos, vector mySize)
2872 {
2873         mod_active = 1; // keyhunt should never hide the mod icons panel
2874         float kh_keys;
2875         float keyteam;
2876         float a, aa;
2877         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2878
2879         kh_keys = getstati(STAT_KH_KEYS);
2880
2881         p_x = pos_x;
2882         if(mySize_x > mySize_y)
2883         {
2884                 p_y = pos_y + 0.25 * mySize_y;
2885                 pa = p - eY * 0.25 * mySize_y;
2886
2887                 kh_size_x = mySize_x * 0.25;
2888                 kh_size_y = 0.75 * mySize_y;
2889                 kh_asize_x = mySize_x * 0.25;
2890                 kh_asize_y = mySize_y * 0.25;
2891         }
2892         else
2893         {
2894                 p_y = pos_y + 0.125 * mySize_y;
2895                 pa = p - eY * 0.125 * mySize_y;
2896
2897                 kh_size_x = mySize_x * 0.5;
2898                 kh_size_y = 0.375 * mySize_y;
2899                 kh_asize_x = mySize_x * 0.5;
2900                 kh_asize_y = mySize_y * 0.125;
2901         }
2902
2903         float i, key;
2904
2905         float keycount;
2906         keycount = 0;
2907         for(i = 0; i < 4; ++i)
2908         {
2909                 key = floor(kh_keys / pow(32, i)) & 31;
2910                 keyteam = key - 1;
2911                 if(keyteam == 30 && keycount <= 4)
2912                         keycount += 4;
2913                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2914                         keycount += 1;
2915         }
2916
2917         // this yields 8 exactly if "RUN HERE" shows
2918
2919         if(keycount == 8)
2920         {
2921                 if(!kh_runheretime)
2922                         kh_runheretime = time;
2923                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2924         }
2925         else
2926                 kh_runheretime = 0;
2927
2928         for(i = 0; i < 4; ++i)
2929         {
2930                 key = floor(kh_keys / pow(32, i)) & 31;
2931                 keyteam = key - 1;
2932                 switch(keyteam)
2933                 {
2934                         case 30: // my key
2935                                 keyteam = myteam;
2936                                 a = 1;
2937                                 aa = 1;
2938                                 break;
2939                         case -1: // no key
2940                                 a = 0;
2941                                 aa = 0;
2942                                 break;
2943                         default: // owned or dropped
2944                                 a = 0.2;
2945                                 aa = 0.5;
2946                                 break;
2947                 }
2948                 a = a * panel_fg_alpha;
2949                 aa = aa * panel_fg_alpha;
2950                 if(a > 0)
2951                 {
2952                         switch(keyteam)
2953                         {
2954                                 case NUM_TEAM_1:
2955                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2956                                         break;
2957                                 case NUM_TEAM_2:
2958                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2959                                         break;
2960                                 case NUM_TEAM_3:
2961                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2962                                         break;
2963                                 case NUM_TEAM_4:
2964                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2965                                         break;
2966                                 default:
2967                                         break;
2968                         }
2969                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2970                         {
2971                                 case 0:
2972                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2973                                         break;
2974                                 case 1:
2975                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2976                                         break;
2977                                 case 2:
2978                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2979                                         break;
2980                                 case 3:
2981                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
2982                                         break;
2983                         }
2984                 }
2985                 if(mySize_x > mySize_y)
2986                 {
2987                         p_x += 0.25 * mySize_x;
2988                         pa_x += 0.25 * mySize_x;
2989                 }
2990                 else
2991                 {
2992                         if(i == 1)
2993                         {
2994                                 p_y = pos_y + 0.625 * mySize_y;
2995                                 pa_y = pos_y + 0.5 * mySize_y;
2996                                 p_x = pos_x;
2997                                 pa_x = pos_x;
2998                         }
2999                         else
3000                         {
3001                                 p_x += 0.5 * mySize_x;
3002                                 pa_x += 0.5 * mySize_x;
3003                         }
3004                 }
3005         }
3006 }
3007
3008 // Keepaway HUD mod icon
3009 float kaball_prevstatus; // last remembered status
3010 float kaball_statuschange_time; // time when the status changed
3011
3012 // we don't need to reset for keepaway since it immediately
3013 // autocorrects prevstatus as to if the player has the ball or not
3014
3015 void HUD_Mod_Keepaway(vector pos, vector mySize)
3016 {
3017         mod_active = 1; // keepaway should always show the mod HUD
3018
3019         float BLINK_FACTOR = 0.15;
3020         float BLINK_BASE = 0.85;
3021         float BLINK_FREQ = 5;
3022         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3023
3024         float stat_items = getstati(STAT_ITEMS, 0, 24);
3025         float kaball = (stat_items/IT_KEY1) & 1;
3026
3027         if(kaball != kaball_prevstatus)
3028         {
3029                 kaball_statuschange_time = time;
3030                 kaball_prevstatus = kaball;
3031         }
3032
3033         vector kaball_pos, kaball_size;
3034
3035         if(mySize_x > mySize_y) {
3036                 kaball_pos = pos + eX * 0.25 * mySize_x;
3037                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3038         } else {
3039                 kaball_pos = pos + eY * 0.25 * mySize_y;
3040                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3041         }
3042
3043         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3044         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3045
3046         if(kaball_prevstatus && f < 1)
3047                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3048
3049         if(kaball)
3050                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3051 }
3052
3053
3054 // Nexball HUD mod icon
3055 void HUD_Mod_NexBall(vector pos, vector mySize)
3056 {
3057         float stat_items, nb_pb_starttime, dt, p;
3058
3059         stat_items = getstati(STAT_ITEMS, 0, 24);
3060         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3061
3062         if (stat_items & IT_KEY1)
3063                 mod_active = 1;
3064         else
3065                 mod_active = 0;
3066
3067         //Manage the progress bar if any
3068         if (nb_pb_starttime > 0)
3069         {
3070                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3071                 // one period of positive triangle
3072                 p = 2 * dt / nb_pb_period;
3073                 if (p > 1)
3074                         p = 2 - p;
3075
3076                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3077         }
3078
3079         if (stat_items & IT_KEY1)
3080                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3081 }
3082
3083 // Race/CTS HUD mod icons
3084 float crecordtime_prev; // last remembered crecordtime
3085 float crecordtime_change_time; // time when crecordtime last changed
3086 float srecordtime_prev; // last remembered srecordtime
3087 float srecordtime_change_time; // time when srecordtime last changed
3088
3089 float race_status_time;
3090 float race_status_prev;
3091 string race_status_name_prev;
3092 void HUD_Mod_Race(vector pos, vector mySize)
3093 {
3094         mod_active = 1; // race should never hide the mod icons panel
3095         entity me;
3096         me = playerslots[player_localnum];
3097         float t, score;
3098         float f; // yet another function has this
3099         score = me.(scores[ps_primary]);
3100
3101         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3102                 return; // no records in the actual race
3103
3104         // clientside personal record
3105         string rr;
3106         if(gametype == MAPINFO_TYPE_CTS)
3107                 rr = CTS_RECORD;
3108         else
3109                 rr = RACE_RECORD;
3110         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3111
3112         if(score && (score < t || !t)) {
3113                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3114                 if(autocvar_cl_autodemo_delete_keeprecords)
3115                 {
3116                         f = autocvar_cl_autodemo_delete;
3117                         f &= ~1;
3118                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3119                 }
3120         }
3121
3122         if(t != crecordtime_prev) {
3123                 crecordtime_prev = t;
3124                 crecordtime_change_time = time;
3125         }
3126
3127         vector textPos, medalPos;
3128         float squareSize;
3129         if(mySize_x > mySize_y) {
3130                 // text on left side
3131                 squareSize = min(mySize_y, mySize_x/2);
3132                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3133                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3134         } else {
3135                 // text on top
3136                 squareSize = min(mySize_x, mySize_y/2);
3137                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3138                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3139         }
3140
3141         f = time - crecordtime_change_time;
3142
3143         if (f > 1) {
3144                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3145                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3146         } else {
3147                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3148                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3149                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3150                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3151         }
3152
3153         // server record
3154         t = race_server_record;
3155         if(t != srecordtime_prev) {
3156                 srecordtime_prev = t;
3157                 srecordtime_change_time = time;
3158         }
3159         f = time - srecordtime_change_time;
3160
3161         if (f > 1) {
3162                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3163                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3164         } else {
3165                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3166                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3167                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3168                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3169         }
3170
3171         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3172                 race_status_time = time + 5;
3173                 race_status_prev = race_status;
3174                 if (race_status_name_prev)
3175                         strunzone(race_status_name_prev);
3176                 race_status_name_prev = strzone(race_status_name);
3177         }
3178
3179         // race "awards"
3180         float a;
3181         a = bound(0, race_status_time - time, 1);
3182
3183         string s;
3184         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3185
3186         float rank;
3187         if(race_status > 0)
3188                 rank = race_CheckName(race_status_name);
3189         else
3190                 rank = 0;
3191         string rankname;
3192         rankname = count_ordinal(rank);
3193
3194         vector namepos;
3195         namepos = medalPos + '0 0.8 0' * squareSize;
3196         vector rankpos;
3197         rankpos = medalPos + '0 0.15 0' * squareSize;
3198
3199         if(race_status == 0)
3200                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3201         else if(race_status == 1) {
3202                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3203                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3204                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3205         } else if(race_status == 2) {
3206                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3207                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3208                 else
3209                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3210                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3211                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3212         } else if(race_status == 3) {
3213                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3214                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3215                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3216         }
3217
3218         if (race_status_time - time <= 0) {
3219                 race_status_prev = -1;
3220                 race_status = -1;
3221                 if(race_status_name)
3222                         strunzone(race_status_name);
3223                 race_status_name = string_null;
3224                 if(race_status_name_prev)
3225                         strunzone(race_status_name_prev);
3226                 race_status_name_prev = string_null;
3227         }
3228 }
3229
3230 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3231 {
3232         float stat, pps_ratio;
3233         string pic;
3234         vector color;
3235 #ifdef GMQCC
3236         stat = -1;
3237         pic = "";
3238         color = '0 0 0';
3239 #endif
3240         switch(i)
3241         {
3242                 case 0:
3243                         stat = getstatf(STAT_DOM_PPS_RED);
3244                         pic = "dom_icon_red";
3245                         color = '1 0 0';
3246                         break;
3247                 case 1:
3248                         stat = getstatf(STAT_DOM_PPS_BLUE);
3249                         pic = "dom_icon_blue";
3250                         color = '0 0 1';
3251                         break;
3252                 case 2:
3253                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3254                         pic = "dom_icon_yellow";
3255                         color = '1 1 0';
3256                         break;
3257                 default:
3258                 case 3:
3259                         stat = getstatf(STAT_DOM_PPS_PINK);
3260                         pic = "dom_icon_pink";
3261                         color = '1 0 1';
3262                         break;
3263         }
3264         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3265
3266         if(mySize_x/mySize_y > aspect_ratio)
3267         {
3268                 i = aspect_ratio * mySize_y;
3269                 myPos_x = myPos_x + (mySize_x - i) / 2;
3270                 mySize_x = i;
3271         }
3272         else
3273         {
3274                 i = 1/aspect_ratio * mySize_x;
3275                 myPos_y = myPos_y + (mySize_y - i) / 2;
3276                 mySize_y = i;
3277         }
3278
3279         if (layout) // show text too
3280         {
3281                 //draw the text
3282                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3283                 if (layout == 2) // average pps
3284                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3285                 else // percentage of average pps
3286                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3287         }
3288
3289         //draw the icon
3290         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3291         if (stat > 0)
3292         {
3293                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3294                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3295                 drawresetcliparea();
3296         }
3297 }
3298
3299 void HUD_Mod_Dom(vector myPos, vector mySize)
3300 {
3301         mod_active = 1; // required in each mod function that always shows something
3302
3303         float layout = autocvar_hud_panel_modicons_dom_layout;
3304         float rows, columns, aspect_ratio;
3305         rows = mySize_y/mySize_x;
3306         aspect_ratio = (layout) ? 3 : 1;
3307         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3308         columns = ceil(team_count/rows);
3309
3310         int i;
3311         float row = 0, column = 0;
3312         vector pos, itemSize;
3313         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3314         for(i=0; i<team_count; ++i)
3315         {
3316                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3317
3318                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3319
3320                 ++row;
3321                 if(row >= rows)
3322                 {
3323                         row = 0;
3324                         ++column;
3325                 }
3326         }
3327 }
3328
3329 void HUD_ModIcons_SetFunc()
3330 {
3331         switch(gametype)
3332         {
3333                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3334                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3335                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3336                 case MAPINFO_TYPE_CTS:
3337                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3338                 case MAPINFO_TYPE_CA:
3339                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3340                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3341                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3342         }
3343 }
3344
3345 float mod_prev; // previous state of mod_active to check for a change
3346 float mod_alpha;
3347 float mod_change; // "time" when mod_active changed
3348
3349 void HUD_ModIcons(void)
3350 {
3351         if(!autocvar__hud_configure)
3352         {
3353                 if(!autocvar_hud_panel_modicons) return;
3354                 if(!HUD_ModIcons_GameType) return;
3355         }
3356
3357         HUD_Panel_UpdateCvars();
3358
3359         draw_beginBoldFont();
3360
3361         if(mod_active != mod_prev) {
3362                 mod_change = time;
3363                 mod_prev = mod_active;
3364         }
3365
3366         if(mod_active || autocvar__hud_configure)
3367                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3368         else
3369                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3370
3371         if(mod_alpha)
3372                 HUD_Panel_DrawBg(mod_alpha);
3373
3374         if(panel_bg_padding)
3375         {
3376                 panel_pos += '1 1 0' * panel_bg_padding;
3377                 panel_size -= '2 2 0' * panel_bg_padding;
3378         }
3379
3380         if(autocvar__hud_configure)
3381                 HUD_Mod_CTF(panel_pos, panel_size);
3382         else
3383                 HUD_ModIcons_GameType(panel_pos, panel_size);
3384
3385         draw_endBoldFont();
3386 }
3387
3388 // Draw pressed keys (#11)
3389 //
3390 void HUD_PressedKeys(void)
3391 {
3392         if(!autocvar__hud_configure)
3393         {
3394                 if(!autocvar_hud_panel_pressedkeys) return;
3395                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3396         }
3397
3398         HUD_Panel_UpdateCvars();
3399         vector pos, mySize;
3400         pos = panel_pos;
3401         mySize = panel_size;
3402
3403         HUD_Panel_DrawBg(1);
3404         if(panel_bg_padding)
3405         {
3406                 pos += '1 1 0' * panel_bg_padding;
3407                 mySize -= '2 2 0' * panel_bg_padding;
3408         }
3409
3410         // force custom aspect
3411         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3412         if(aspect)
3413         {
3414                 vector newSize = '0 0 0';
3415                 if(mySize_x/mySize_y > aspect)
3416                 {
3417                         newSize_x = aspect * mySize_y;
3418                         newSize_y = mySize_y;
3419
3420                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3421                 }
3422                 else
3423                 {
3424                         newSize_y = 1/aspect * mySize_x;
3425                         newSize_x = mySize_x;
3426
3427                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3428                 }
3429                 mySize = newSize;
3430         }
3431
3432         vector keysize;
3433         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3434         float pressedkeys;
3435         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3436
3437         if(autocvar_hud_panel_pressedkeys_attack)
3438         {
3439                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3440                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3441                 pos_y += keysize_y;
3442         }
3443
3444         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3445         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3446         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3447         pos_y += keysize_y;
3448         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3449         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3450         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3451 }
3452
3453 // Handle chat as a panel (#12)
3454 //
3455 void HUD_Chat(void)
3456 {
3457         if(!autocvar__hud_configure)
3458         {
3459                 if (!autocvar_hud_panel_chat)
3460                 {
3461                         if (!autocvar_con_chatrect)
3462                                 cvar_set("con_chatrect", "0");
3463                         return;
3464                 }
3465                 if(autocvar__con_chat_maximized)
3466                 {
3467                         if(!hud_draw_maximized) return;
3468                 }
3469                 else if(chat_panel_modified)
3470                 {
3471                         panel.update_time = time; // forces reload of panel attributes
3472                         chat_panel_modified = false;
3473                 }
3474         }
3475
3476         HUD_Panel_UpdateCvars();
3477
3478         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3479         {
3480                 panel_pos_y = panel_bg_border;
3481                 panel_size_y = vid_conheight - panel_bg_border * 2;
3482                 if(panel.current_panel_bg == "0") // force a border when maximized
3483                 {
3484                         string panel_bg;
3485                         panel_bg = strcat(hud_skin_path, "/border_default");
3486                         if(precache_pic(panel_bg) == "")
3487                                 panel_bg = "gfx/hud/default/border_default";
3488                         if(panel.current_panel_bg)
3489                                 strunzone(panel.current_panel_bg);
3490                         panel.current_panel_bg = strzone(panel_bg);
3491                         chat_panel_modified = true;
3492                 }
3493                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3494         }
3495
3496         vector pos, mySize;
3497         pos = panel_pos;
3498         mySize = panel_size;
3499
3500         HUD_Panel_DrawBg(1);
3501
3502         if(panel_bg_padding)
3503         {
3504                 pos += '1 1 0' * panel_bg_padding;
3505                 mySize -= '2 2 0' * panel_bg_padding;
3506         }
3507
3508         if (!autocvar_con_chatrect)
3509                 cvar_set("con_chatrect", "1");
3510
3511         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3512         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3513
3514         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3515         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3516
3517         if(autocvar__hud_configure)
3518         {
3519                 vector chatsize;
3520                 chatsize = '1 1 0' * autocvar_con_chatsize;
3521                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3522                 float i, a;
3523                 for(i = 0; i < autocvar_con_chat; ++i)
3524                 {
3525                         if(i == autocvar_con_chat - 1)
3526                                 a = panel_fg_alpha;
3527                         else
3528                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3529                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3530                         pos_y += chatsize_y;
3531                 }
3532         }
3533 }
3534
3535 // Engine info panel (#13)
3536 //
3537 float prevfps;
3538 float prevfps_time;
3539 float framecounter;
3540
3541 float frametimeavg;
3542 float frametimeavg1; // 1 frame ago
3543 float frametimeavg2; // 2 frames ago
3544 void HUD_EngineInfo(void)
3545 {
3546         if(!autocvar__hud_configure)
3547         {
3548                 if(!autocvar_hud_panel_engineinfo) return;
3549         }
3550
3551         HUD_Panel_UpdateCvars();
3552         vector pos, mySize;
3553         pos = panel_pos;
3554         mySize = panel_size;
3555
3556         HUD_Panel_DrawBg(1);
3557         if(panel_bg_padding)
3558         {
3559                 pos += '1 1 0' * panel_bg_padding;
3560                 mySize -= '2 2 0' * panel_bg_padding;
3561         }
3562
3563         float currentTime = gettime(GETTIME_REALTIME);
3564         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3565         {
3566                 float currentframetime = currentTime - prevfps_time;
3567                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3568                 frametimeavg2 = frametimeavg1;
3569                 frametimeavg1 = frametimeavg;
3570
3571                 float weight;
3572                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3573                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3574                 {
3575                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3576                                 prevfps = (1/currentframetime);
3577                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3578                 }
3579                 prevfps_time = currentTime;
3580         }
3581         else
3582         {
3583                 framecounter += 1;
3584                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3585                 {
3586                         prevfps = framecounter/(currentTime - prevfps_time);
3587                         framecounter = 0;
3588                         prevfps_time = currentTime;
3589                 }
3590         }
3591
3592         vector color;
3593         color = HUD_Get_Num_Color (prevfps, 100);
3594         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3595 }
3596
3597 // Info messages panel (#14)
3598 //
3599 #define drawInfoMessage(s)\
3600         if(autocvar_hud_panel_infomessages_flip)\
3601                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3602         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3603         o_y += fontsize_y;
3604 void HUD_InfoMessages(void)
3605 {
3606         if(!autocvar__hud_configure)
3607         {
3608                 if(!autocvar_hud_panel_infomessages) return;
3609         }
3610
3611         HUD_Panel_UpdateCvars();
3612         vector pos, mySize;
3613         pos = panel_pos;
3614         mySize = panel_size;
3615
3616         HUD_Panel_DrawBg(1);
3617         if(panel_bg_padding)
3618         {
3619                 pos += '1 1 0' * panel_bg_padding;
3620                 mySize -= '2 2 0' * panel_bg_padding;
3621         }
3622
3623         // always force 5:1 aspect
3624         vector newSize = '0 0 0';
3625         if(mySize_x/mySize_y > 5)
3626         {
3627                 newSize_x = 5 * mySize_y;
3628                 newSize_y = mySize_y;
3629
3630                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3631         }
3632         else
3633         {
3634                 newSize_y = 1/5 * mySize_x;
3635                 newSize_x = mySize_x;
3636
3637                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3638         }
3639
3640         mySize = newSize;
3641         entity tm;
3642         vector o;
3643         o = pos;
3644
3645         vector fontsize;
3646         fontsize = '0.20 0.20 0' * mySize_y;
3647
3648         float a;
3649         a = panel_fg_alpha;
3650
3651         string s;
3652         if(!autocvar__hud_configure)
3653         {
3654                 if(spectatee_status && !intermission)
3655                 {
3656                         a = 1;
3657                         if(spectatee_status == -1)
3658                                 s = _("^1Observing");
3659                         else
3660 #ifdef COMPAT_XON050_ENGINE
3661                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3662 #else
3663                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3664 #endif
3665                         drawInfoMessage(s)
3666
3667                         if(spectatee_status == -1)
3668                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3669                         else
3670                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3671                         drawInfoMessage(s)
3672
3673                         if(spectatee_status == -1)
3674                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3675                         else
3676                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3677                         drawInfoMessage(s)
3678
3679                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3680                         drawInfoMessage(s)
3681
3682                         if(gametype == MAPINFO_TYPE_LMS)
3683                         {
3684                                 entity sk;
3685                                 sk = playerslots[player_localnum];
3686                                 if(sk.(scores[ps_primary]) >= 666)
3687                                         s = _("^1Match has already begun");
3688                                 else if(sk.(scores[ps_primary]) > 0)
3689                                         s = _("^1You have no more lives left");
3690                                 else
3691                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3692                         }
3693                         else
3694                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3695                         drawInfoMessage(s)
3696
3697                         //show restart countdown:
3698                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3699                                 float countdown;
3700                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3701                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3702                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3703                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3704                                 o_y += fontsize_y;
3705                         }
3706                 }
3707                 if(warmup_stage && !intermission)
3708                 {
3709                         s = _("^2Currently in ^1warmup^2 stage!");
3710                         drawInfoMessage(s)
3711                 }
3712
3713                 string blinkcolor;
3714                 if(mod(time, 1) >= 0.5)
3715                         blinkcolor = "^1";
3716                 else
3717                         blinkcolor = "^3";
3718
3719                 if(ready_waiting && !intermission && !spectatee_status)
3720                 {
3721                         if(ready_waiting_for_me)
3722                         {
3723                                 if(warmup_stage)
3724                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3725                                 else
3726                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3727                         }
3728                         else
3729                         {
3730                                 if(warmup_stage)
3731                                         s = _("^2Waiting for others to ready up to end warmup...");
3732                                 else
3733                                         s = _("^2Waiting for others to ready up...");
3734                         }
3735                         drawInfoMessage(s)
3736                 }
3737                 else if(warmup_stage && !intermission && !spectatee_status)
3738                 {
3739                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3740                         drawInfoMessage(s)
3741                 }
3742
3743                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3744                 {
3745                         float ts_min = 0, ts_max = 0;
3746                         tm = teams.sort_next;
3747                         if (tm)
3748                         {
3749                                 for(; tm.sort_next; tm = tm.sort_next)
3750                                 {
3751                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3752                                                 continue;
3753                                         if(!ts_min) ts_min = tm.team_size;
3754                                         else ts_min = min(ts_min, tm.team_size);
3755                                         if(!ts_max) ts_max = tm.team_size;
3756                                         else ts_max = max(ts_max, tm.team_size);
3757                                 }
3758                                 if ((ts_max - ts_min) > 1)
3759                                 {
3760                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3761                                         tm = GetTeam(myteam, false);
3762                                         if (tm)
3763                                         if (tm.team != NUM_SPECTATOR)
3764                                         if (tm.team_size == ts_max)
3765                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3766                                         drawInfoMessage(s)
3767                                 }
3768                         }
3769                 }
3770         }
3771         else
3772         {
3773                 s = _("^7Press ^3ESC ^7to show HUD options.");
3774                 drawInfoMessage(s)
3775                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3776                 drawInfoMessage(s)
3777                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3778                 drawInfoMessage(s)
3779                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3780                 drawInfoMessage(s)
3781         }
3782 }
3783
3784 // Physics panel (#15)
3785 //
3786 vector acc_prevspeed;
3787 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3788 void HUD_Physics(void)
3789 {
3790         if(!autocvar__hud_configure)
3791         {
3792                 if(!autocvar_hud_panel_physics) return;
3793                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3794                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3795         }
3796
3797         HUD_Panel_UpdateCvars();
3798
3799         draw_beginBoldFont();
3800
3801         HUD_Panel_DrawBg(1);
3802         if(panel_bg_padding)
3803         {
3804                 panel_pos += '1 1 0' * panel_bg_padding;
3805                 panel_size -= '2 2 0' * panel_bg_padding;
3806         }
3807
3808         float acceleration_progressbar_scale = 0;
3809         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3810                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3811
3812         float text_scale;
3813         if (autocvar_hud_panel_physics_text_scale <= 0)
3814                 text_scale = 1;
3815         else
3816                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3817
3818         //compute speed
3819         float speed, conversion_factor;
3820         string unit;
3821
3822         switch(autocvar_hud_panel_physics_speed_unit)
3823         {
3824                 default:
3825                 case 1:
3826                         unit = _(" qu/s");
3827                         conversion_factor = 1.0;
3828                         break;
3829                 case 2:
3830                         unit = _(" m/s");
3831                         conversion_factor = 0.0254;
3832                         break;
3833                 case 3:
3834                         unit = _(" km/h");
3835                         conversion_factor = 0.0254 * 3.6;
3836                         break;
3837                 case 4:
3838                         unit = _(" mph");
3839                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3840                         break;
3841                 case 5:
3842                         unit = _(" knots");
3843                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3844                         break;
3845         }
3846
3847         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3848
3849         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3850         if (autocvar__hud_configure)
3851                 speed = floor( max_speed * 0.65 + 0.5 );
3852         else if(autocvar_hud_panel_physics_speed_vertical)
3853                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3854         else
3855                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3856
3857         //compute acceleration
3858         float acceleration, f;
3859         if (autocvar__hud_configure)
3860                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3861         else
3862         {
3863                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3864                 f = time - acc_prevtime;
3865                 if(autocvar_hud_panel_physics_acceleration_vertical)
3866                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3867                 else
3868                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3869
3870                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3871
3872                 acc_prevspeed = vel;
3873                 acc_prevtime = time;
3874
3875                 f = bound(0, f * 10, 1);
3876                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3877         }
3878
3879         //compute layout
3880         float panel_ar = panel_size_x/panel_size_y;
3881         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3882         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3883         {
3884                 panel_size_x *= 0.5;
3885                 if (autocvar_hud_panel_physics_flip)
3886                         speed_offset_x = panel_size_x;
3887                 else
3888                         acceleration_offset_x = panel_size_x;
3889         }
3890         else
3891         {
3892                 panel_size_y *= 0.5;
3893                 if (autocvar_hud_panel_physics_flip)
3894                         speed_offset_y = panel_size_y;
3895                 else
3896                         acceleration_offset_y = panel_size_y;
3897         }
3898         float speed_baralign, acceleration_baralign;
3899         if (autocvar_hud_panel_physics_baralign == 1)
3900                 acceleration_baralign = speed_baralign = 1;
3901     else if(autocvar_hud_panel_physics_baralign == 4)
3902                 acceleration_baralign = speed_baralign = 2;
3903         else if (autocvar_hud_panel_physics_flip)
3904         {
3905                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3906                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3907         }
3908         else
3909         {
3910                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
3911                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
3912         }
3913         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
3914                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
3915
3916         //draw speed
3917         if(speed)
3918         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3919                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3920         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
3921         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3922         {
3923                 tmp_size_x = panel_size_x * 0.75;
3924                 tmp_size_y = panel_size_y * text_scale;
3925                 if (speed_baralign)
3926                         tmp_offset_x = panel_size_x - tmp_size_x;
3927                 //else
3928                         //tmp_offset_x = 0;
3929                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
3930                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3931
3932                 //draw speed unit
3933                 if (speed_baralign)
3934                         tmp_offset_x = 0;
3935                 else
3936                         tmp_offset_x = tmp_size_x;
3937                 if (autocvar_hud_panel_physics_speed_unit_show)
3938                 {
3939                         //tmp_offset_y = 0;
3940                         tmp_size_x = panel_size_x * (1 - 0.75);
3941                         tmp_size_y = panel_size_y * 0.4 * text_scale;
3942                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
3943                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3944                 }
3945         }
3946
3947         //compute and draw top speed
3948         if (autocvar_hud_panel_physics_topspeed)
3949         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
3950         {
3951                 if (autocvar__hud_configure)
3952                 {
3953                         top_speed = floor( max_speed * 0.75 + 0.5 );
3954                         f = 1;
3955                 }
3956                 else
3957                 {
3958                         if (speed >= top_speed)
3959                         {
3960                                 top_speed = speed;
3961                                 top_speed_time = time;
3962                         }
3963                         if (top_speed != 0)
3964                         {
3965                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
3966                                 // divide by f to make it start from 1
3967                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
3968                         }
3969             else //hide top speed 0, it would be stupid
3970                                 f = 0;
3971                 }
3972                 if (f > 0)
3973                 {
3974                         //top speed progressbar peak
3975                         if(speed < top_speed)
3976                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
3977                         {
3978                                 float peak_offset_x;
3979                                 vector peak_size = '0 0 0';
3980                                 if (speed_baralign == 0)
3981                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
3982                 else if (speed_baralign == 1)
3983                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
3984                 else // if (speed_baralign == 2)
3985                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
3986                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
3987                 peak_size_y = panel_size_y;
3988                 if (speed_baralign == 2) // draw two peaks, on both sides
3989                 {
3990                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3991                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3992                 }
3993                 else
3994                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3995                         }
3996
3997                         //top speed
3998                         tmp_offset_y = panel_size_y * 0.4;
3999                         tmp_size_x = panel_size_x * (1 - 0.75);
4000                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4001                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4002                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4003                 }
4004                 else
4005                         top_speed = 0;
4006         }
4007
4008         //draw acceleration
4009         if(acceleration)
4010         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4011         {
4012                 vector progressbar_color;
4013                 if(acceleration < 0)
4014                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4015                 else
4016                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4017
4018                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4019                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4020                         f = sqrt(f);
4021
4022                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4023                 {
4024                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4025
4026                         if (acceleration_baralign == 1)
4027                                 tmp_offset_x = panel_size_x - tmp_size_x;
4028                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4029                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4030                         else
4031                                 tmp_offset_x = 0;
4032                         tmp_offset_y = 0;
4033                 }
4034                 else
4035                 {
4036                         tmp_size = panel_size;
4037                         tmp_offset = '0 0 0';
4038                 }
4039
4040                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4041         }
4042         tmp_size_x = panel_size_x;
4043         tmp_size_y = panel_size_y * text_scale;
4044         tmp_offset_x = 0;
4045         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4046         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4047                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4048
4049         draw_endBoldFont();
4050 }
4051
4052 // CenterPrint (#16)
4053 //
4054 #define CENTERPRINT_MAX_MSGS 10
4055 #define CENTERPRINT_MAX_ENTRIES 50
4056 #define CENTERPRINT_SPACING 0.7
4057 float cpm_index;
4058 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4059 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4060 float centerprint_time[CENTERPRINT_MAX_MSGS];
4061 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4062 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4063 float centerprint_showing;
4064
4065 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4066 {
4067         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4068         float i, j;
4069
4070         if(strMessage == "" && new_id == 0)
4071                 return;
4072
4073         // strip trailing newlines
4074         j = strlen(strMessage) - 1;
4075         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4076                 --j;
4077         if (j < strlen(strMessage) - 1)
4078                 strMessage = substring(strMessage, 0, j + 1);
4079
4080         if(strMessage == "" && new_id == 0)
4081                 return;
4082
4083         // strip leading newlines
4084         j = 0;
4085         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4086                 ++j;
4087         if (j > 0)
4088                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4089
4090         if(strMessage == "" && new_id == 0)
4091                 return;
4092
4093         if (!centerprint_showing)
4094                 centerprint_showing = TRUE;
4095
4096         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4097         {
4098                 if (j == CENTERPRINT_MAX_MSGS)
4099                         j = 0;
4100                 if (new_id && new_id == centerprint_msgID[j])
4101                 {
4102                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4103                         {
4104                                 // fade out the current msg (duration and countdown_num are ignored)
4105                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4106                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4107                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4108                                 return;
4109                         }
4110                         break; // found a msg with the same id, at position j
4111                 }
4112         }
4113
4114         if (i == CENTERPRINT_MAX_MSGS)
4115         {
4116                 // a msg with the same id was not found, add the msg at the next position
4117                 --cpm_index;
4118                 if (cpm_index == -1)
4119                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4120                 j = cpm_index;
4121         }
4122         if(centerprint_messages[j])
4123                 strunzone(centerprint_messages[j]);
4124         centerprint_messages[j] = strzone(strMessage);
4125         centerprint_msgID[j] = new_id;
4126         if (duration < 0)
4127         {
4128                 centerprint_time[j] = -1;
4129                 centerprint_expire_time[j] = time;
4130         }
4131         else
4132         {
4133                 if(duration == 0)
4134                         duration = max(1, autocvar_hud_panel_centerprint_time);
4135                 centerprint_time[j] = duration;
4136                 centerprint_expire_time[j] = time + duration;
4137         }
4138         centerprint_countdown_num[j] = countdown_num;
4139 }
4140
4141 void centerprint_hud(string strMessage)
4142 {
4143         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4144 }
4145
4146 void reset_centerprint_messages(void)
4147 {
4148         float i;
4149         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4150         {
4151                 centerprint_expire_time[i] = 0;
4152                 centerprint_time[i] = 1;
4153                 centerprint_msgID[i] = 0;
4154                 if(centerprint_messages[i])
4155                         strunzone(centerprint_messages[i]);
4156                 centerprint_messages[i] = string_null;
4157         }
4158 }
4159 float hud_configure_cp_generation_time;
4160 void HUD_CenterPrint (void)
4161 {
4162         if(!autocvar__hud_configure)
4163         {
4164                 if(!autocvar_hud_panel_centerprint) return;
4165
4166                 if (hud_configure_prev && hud_configure_prev != -1)
4167                         reset_centerprint_messages();
4168         }
4169         else
4170         {
4171                 if (!hud_configure_prev)
4172                         reset_centerprint_messages();
4173                 if (time > hud_configure_cp_generation_time)
4174                 {
4175                         float r;
4176                         r = random();
4177                         if (r > 0.9)
4178                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4179                         else if (r > 0.8)
4180                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4181                         else
4182                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4183                         hud_configure_cp_generation_time = time + 1 + random()*4;
4184                 }
4185         }
4186
4187         // this panel fades only when the menu does
4188         float hud_fade_alpha_save = 0;
4189         if(scoreboard_fade_alpha)
4190         {
4191                 hud_fade_alpha_save = hud_fade_alpha;
4192                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4193         }
4194         HUD_Panel_UpdateCvars();
4195
4196         if(scoreboard_fade_alpha)
4197         {
4198                 hud_fade_alpha = hud_fade_alpha_save;
4199
4200                 // move the panel below the scoreboard
4201                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4202                         return;
4203                 vector target_pos;
4204
4205                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4206
4207                 if(target_pos_y > panel_pos_y)
4208                 {
4209                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4210                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4211                 }
4212         }
4213
4214         HUD_Panel_DrawBg(1);
4215
4216         if (!centerprint_showing)
4217                 return;
4218
4219         if(panel_bg_padding)
4220         {
4221                 panel_pos += '1 1 0' * panel_bg_padding;
4222                 panel_size -= '2 2 0' * panel_bg_padding;
4223         }
4224
4225         float entries, height;
4226         vector fontsize;
4227         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4228         // height = panel_size_y/entries;
4229         // fontsize = '1 1 0' * height;
4230         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4231         fontsize = '1 1 0' * height;
4232         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4233
4234         float i, j, k, n, g;
4235         float a, sz, align, current_msg_pos_y = 0, msg_size;
4236         vector pos;
4237         string ts;
4238         float all_messages_expired = TRUE;
4239
4240         pos = panel_pos;
4241         if (autocvar_hud_panel_centerprint_flip)
4242                 pos_y += panel_size_y;
4243         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4244         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4245         {
4246                 if (j == CENTERPRINT_MAX_MSGS)
4247                         j = 0;
4248                 if (centerprint_expire_time[j] <= time)
4249                 {
4250                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4251                         {
4252                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4253                                 if (centerprint_countdown_num[j] == 0)
4254                                         continue;
4255                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4256                         }
4257                         else if(centerprint_time[j] != -1)
4258                                 continue;
4259                 }
4260
4261                 all_messages_expired = FALSE;
4262
4263                 // fade the centerprint_hud in/out
4264                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4265                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4266                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4267                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4268                 else // Expiring soon, so fade it out.
4269                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4270
4271                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4272                         continue;
4273                 if (a > 1)
4274                         a = 1;
4275
4276                 // set the size from fading in/out before subsequent fading
4277                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4278
4279                 // also fade it based on positioning
4280                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4281                 {
4282                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4283                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4284                 }
4285                 a *= panel_fg_alpha;
4286
4287                 // finally set the size based on the new theAlpha from subsequent fading
4288                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4289                 drawfontscale = sz * '1 1 0';
4290
4291                 if (centerprint_countdown_num[j])
4292                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4293                 else
4294                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4295
4296                 if (autocvar_hud_panel_centerprint_flip)
4297                 {
4298                         // check if the message can be entirely shown
4299                         for(k = 0; k < n; ++k)
4300                         {
4301                                 getWrappedLine_remaining = argv(k);
4302                                 while(getWrappedLine_remaining)
4303                                 {
4304                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4305                                         if (ts != "")
4306                                                 pos_y -= fontsize_y;
4307                                         else
4308                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4309                                 }
4310                         }
4311                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4312                 }
4313
4314                 msg_size = pos_y;
4315                 for(k = 0; k < n; ++k)
4316                 {
4317                         getWrappedLine_remaining = argv(k);
4318                         while(getWrappedLine_remaining)
4319                         {
4320                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4321                                 if (ts != "")
4322                                 {
4323                                         if (align)
4324                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4325                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4326                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4327                                         pos_y += fontsize_y;
4328                                 }
4329                                 else
4330                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4331                         }
4332                 }
4333
4334                 ++g; // move next position number up
4335
4336                 msg_size = pos_y - msg_size;
4337                 if (autocvar_hud_panel_centerprint_flip)
4338                 {
4339                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4340                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4341                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4342
4343                         if (pos_y < panel_pos_y) // check if the next message can be shown
4344                         {
4345                                 drawfontscale = '1 1 0';
4346                                 return;
4347                         }
4348                 }
4349                 else
4350                 {
4351                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4352                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4353                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4354
4355                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4356                         {
4357                                 drawfontscale = '1 1 0';
4358                                 return;
4359                         }
4360                 }
4361         }
4362         drawfontscale = '1 1 0';
4363         if (all_messages_expired)
4364         {
4365                 centerprint_showing = FALSE;
4366                 reset_centerprint_messages();
4367         }
4368 }
4369
4370 /*
4371 ==================
4372 Main HUD system
4373 ==================
4374 */
4375
4376 void HUD_Reset (void)
4377 {
4378         // reset gametype specific icons
4379         if(gametype == MAPINFO_TYPE_KEYHUNT)
4380                 HUD_Mod_KH_Reset();
4381         else if(gametype == MAPINFO_TYPE_CTF)
4382                 HUD_Mod_CTF_Reset();
4383 }
4384
4385 void HUD_Main (void)
4386 {
4387         float i;
4388         // global hud theAlpha fade
4389         if(menu_enabled == 1)
4390                 hud_fade_alpha = 1;
4391         else
4392                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4393
4394         if(scoreboard_fade_alpha)
4395                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4396
4397         HUD_Configure_Frame();
4398
4399         if(intermission == 2) // no hud during mapvote
4400                 hud_fade_alpha = 0;
4401
4402         // panels that we want to be active together with the scoreboard
4403         // they must fade only when the menu does
4404         if(scoreboard_fade_alpha == 1)
4405         {
4406                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4407                 return;
4408         }
4409
4410         if(!autocvar__hud_configure && !hud_fade_alpha)
4411                 return;
4412
4413         // Drawing stuff
4414         if (hud_skin_prev != autocvar_hud_skin)
4415         {
4416                 if (hud_skin_path)
4417                         strunzone(hud_skin_path);
4418                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4419                 if (hud_skin_prev)
4420                         strunzone(hud_skin_prev);
4421                 hud_skin_prev = strzone(autocvar_hud_skin);
4422         }
4423
4424 #ifdef COMPAT_XON050_ENGINE
4425     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4426 #else
4427     current_player = player_localentnum;
4428 #endif
4429
4430         // draw the dock
4431         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4432         {
4433                 float f;
4434                 vector color;
4435                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4436                 if((teamplay) && hud_dock_color_team) {
4437                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4438                                 color = '1 0 0' * hud_dock_color_team;
4439                         else
4440                                 color = myteamcolors * hud_dock_color_team;
4441                 }
4442                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4443                         color = '1 0 0' * hud_dock_color_team;
4444                 }
4445                 else
4446                 {
4447                         string hud_dock_color = autocvar_hud_dock_color;
4448                         if(hud_dock_color == "shirt") {
4449                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4450                                 color = colormapPaletteColor(floor(f / 16), 0);
4451                         }
4452                         else if(hud_dock_color == "pants") {
4453                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4454                                 color = colormapPaletteColor(mod(f, 16), 1);
4455                         }
4456                         else
4457                                 color = stov(hud_dock_color);
4458                 }
4459
4460                 string pic;
4461                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4462                 if(precache_pic(pic) == "") {
4463                         pic = strcat(hud_skin_path, "/dock_medium");
4464                         if(precache_pic(pic) == "") {
4465                                 pic = "gfx/hud/default/dock_medium";
4466                         }
4467                 }
4468                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4469         }
4470
4471         // cache the panel order into the panel_order array
4472         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4473                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4474                         panel_order[i] = -1;
4475                 string s = "";
4476                 float p_num, warning = false;
4477                 float argc = tokenize_console(autocvar__hud_panelorder);
4478                 if (argc > HUD_PANEL_NUM)
4479                         warning = true;
4480                 //first detect wrong/missing panel numbers
4481                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4482                         p_num = stof(argv(i));
4483                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4484                                 if (panel_order[p_num] == -1) //found for the first time?
4485                                         s = strcat(s, ftos(p_num), " ");
4486                                 panel_order[p_num] = 1; //mark as found
4487                         }
4488                         else
4489                                 warning = true;
4490                 }
4491                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4492                         if (panel_order[i] == -1) {
4493                                 warning = true;
4494                                 s = strcat(s, ftos(i), " "); //add missing panel number
4495                         }
4496                 }
4497                 if (warning)
4498                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4499
4500                 cvar_set("_hud_panelorder", s);
4501                 if(hud_panelorder_prev)
4502                         strunzone(hud_panelorder_prev);
4503                 hud_panelorder_prev = strzone(s);
4504
4505                 //now properly set panel_order
4506                 tokenize_console(s);
4507                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4508                         panel_order[i] = stof(argv(i));
4509                 }
4510         }
4511
4512         hud_draw_maximized = 0;
4513         // draw panels in order specified by panel_order array
4514         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4515                 (panel = hud_panel[panel_order[i]]).panel_draw();
4516
4517         hud_draw_maximized = 1; // panels that may be maximized must check this var
4518         // draw maximized panels on top
4519         if(hud_panel_radar_maximized)
4520                 (panel = HUD_PANEL(RADAR)).panel_draw();
4521         if(autocvar__con_chat_maximized)
4522                 (panel = HUD_PANEL(CHAT)).panel_draw();
4523
4524         HUD_Configure_PostDraw();
4525
4526         hud_configure_prev = autocvar__hud_configure;
4527 }