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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * theScale_x;
148         drawstring(position, text, theScale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * theScale_x);
154         drawstring(position, text, theScale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the onscreen race timer
158 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
159 {
160         string col;
161         string timestr;
162         string cpname;
163         string lapstr;
164         lapstr = "";
165
166         if(histime == 0) // goal hit
167         {
168                 if(mytime > 0)
169                 {
170                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
171                         col = "^1";
172                 }
173                 else if(mytime == 0)
174                 {
175                         timestr = "+0.0";
176                         col = "^3";
177                 }
178                 else
179                 {
180                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
181                         col = "^2";
182                 }
183
184                 if(lapdelta > 0)
185                 {
186                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
187                         col = "^2";
188                 }
189                 else if(lapdelta < 0)
190                 {
191                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
192                         col = "^1";
193                 }
194         }
195         else if(histime > 0) // anticipation
196         {
197                 if(mytime >= histime)
198                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
199                 else
200                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
201                 col = "^3";
202         }
203         else
204         {
205                 col = "^7";
206                 timestr = "";
207         }
208
209         if(cp == 254)
210                 cpname = _("Start line");
211         else if(cp == 255)
212                 cpname = _("Finish line");
213         else if(cp)
214                 cpname = sprintf(_("Intermediate %d"), cp);
215         else
216                 cpname = _("Finish line");
217
218         if(histime < 0)
219                 return strcat(col, cpname);
220         else if(hisname == "")
221                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
222         else
223                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
224 }
225
226 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
227 float race_CheckName(string net_name) {
228         float i;
229         for (i=RANKINGS_CNT-1;i>=0;--i)
230                 if(grecordholder[i] == net_name)
231                         return i+1;
232         return 0;
233 }
234
235 float GetPlayerColorForce(float i)
236 {
237         if(!teamplay)
238                 return 0;
239         else
240                 return stof(getplayerkeyvalue(i, "colors")) & 15;
241 }
242
243 float GetPlayerColor(float i)
244 {
245         if(!playerslots[i].gotscores) // unconnected
246                 return NUM_SPECTATOR;
247         else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
248                 return NUM_SPECTATOR;
249         else
250                 return GetPlayerColorForce(i);
251 }
252
253 string GetPlayerName(float i)
254 {
255         return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
256 }
257
258
259 /*
260 ==================
261 HUD panels
262 ==================
263 */
264
265 // draw the background/borders
266 #define HUD_Panel_DrawBg(theAlpha)\
267 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")\
268         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
269
270 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
271 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
272 {
273         if(!length_ratio || !theAlpha)
274                 return;
275         if(length_ratio > 1)
276                 length_ratio = 1;
277         if (baralign == 3)
278         {
279                 if(length_ratio < -1)
280                         length_ratio = -1;
281         }
282         else if(length_ratio < 0)
283                 return;
284
285         vector square;
286         vector width, height;
287         if(vertical) {
288                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
289                 if(precache_pic(pic) == "") {
290                         pic = "gfx/hud/default/progressbar_vertical";
291                 }
292
293         if (baralign == 1) // bottom align
294                         theOrigin_y += (1 - length_ratio) * theSize_y;
295         else if (baralign == 2) // center align
296             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
297         else if (baralign == 3) // center align, positive values down, negative up
298                 {
299                         theSize_y *= 0.5;
300                         if (length_ratio > 0)
301                                 theOrigin_y += theSize_y;
302                         else
303                         {
304                                 theOrigin_y += (1 + length_ratio) * theSize_y;
305                                 length_ratio = -length_ratio;
306                         }
307                 }
308                 theSize_y *= length_ratio;
309
310                 vector bH;
311                 width = eX * theSize_x;
312                 height = eY * theSize_y;
313                 if(theSize_y <= theSize_x * 2)
314                 {
315                         // button not high enough
316                         // draw just upper and lower part then
317                         square = eY * theSize_y * 0.5;
318                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
319                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
320                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
321                 }
322                 else
323                 {
324                         square = eY * theSize_x;
325                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
326                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
327                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
328                 }
329         } else {
330                 pic = strcat(hud_skin_path, "/", pic);
331                 if(precache_pic(pic) == "") {
332                         pic = "gfx/hud/default/progressbar";
333                 }
334
335                 if (baralign == 1) // right align
336                         theOrigin_x += (1 - length_ratio) * theSize_x;
337         else if (baralign == 2) // center align
338             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
339         else if (baralign == 3) // center align, positive values on the right, negative on the left
340                 {
341                         theSize_x *= 0.5;
342                         if (length_ratio > 0)
343                                 theOrigin_x += theSize_x;
344                         else
345                         {
346                                 theOrigin_x += (1 + length_ratio) * theSize_x;
347                                 length_ratio = -length_ratio;
348                         }
349                 }
350                 theSize_x *= length_ratio;
351
352                 vector bW;
353                 width = eX * theSize_x;
354                 height = eY * theSize_y;
355                 if(theSize_x <= theSize_y * 2)
356                 {
357                         // button not wide enough
358                         // draw just left and right part then
359                         square = eX * theSize_x * 0.5;
360                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
361                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
362                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
363                 }
364                 else
365                 {
366                         square = eX * theSize_y;
367                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
368                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
369                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
370                 }
371         }
372 }
373
374 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
375 {
376         if(!theAlpha)
377                 return;
378
379         string pic;
380         pic = strcat(hud_skin_path, "/num_leading");
381         if(precache_pic(pic) == "") {
382                 pic = "gfx/hud/default/num_leading";
383         }
384
385         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
386         if(mySize_x/mySize_y > 2)
387                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
388         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
389 }
390
391 // Weapon icons (#0)
392 //
393 entity weaponorder[WEP_MAXCOUNT];
394 void weaponorder_swap(float i, float j, entity pass)
395 {
396         entity h;
397         h = weaponorder[i];
398         weaponorder[i] = weaponorder[j];
399         weaponorder[j] = h;
400 }
401
402 string weaponorder_cmp_str;
403 float weaponorder_cmp(float i, float j, entity pass)
404 {
405         float ai, aj;
406         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
407         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
408         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
409 }
410
411 float GetAmmoStat(float i)
412 {
413         switch(i)
414         {
415                 case 0: return STAT_SHELLS;
416                 case 1: return STAT_NAILS;
417                 case 2: return STAT_ROCKETS;
418                 case 3: return STAT_CELLS;
419                 case 4: return STAT_FUEL;
420                 default: return -1;
421         }
422 }
423
424 float GetAmmoTypeForWep(float i)
425 {
426         switch(i)
427         {
428                 case WEP_SHOTGUN: return 0;
429                 case WEP_UZI: return 1;
430                 case WEP_GRENADE_LAUNCHER: return 2;
431                 case WEP_MINE_LAYER: return 2;
432                 case WEP_ELECTRO: return 3;
433                 case WEP_CRYLINK: return 3;
434                 case WEP_HLAC: return 3;
435                 case WEP_MINSTANEX: return 3;
436                 case WEP_NEX: return 3;
437                 case WEP_RIFLE: return 1;
438                 case WEP_HAGAR: return 2;
439                 case WEP_ROCKET_LAUNCHER: return 2;
440                 case WEP_SEEKER: return 2;
441                 case WEP_FIREBALL: return 4;
442                 case WEP_HOOK: return 3;
443                 default: return -1;
444         }
445 }
446
447 void HUD_Weapons(void)
448 {
449         // declarations
450         WepSet weapons_stat = WepSet_GetFromStat();
451         float i, f, a;
452         float screen_ar, center_x = 0, center_y;
453         float weapon_count, weapon_id;
454         float row, column, rows = 0, columns;
455         float aspect = autocvar_hud_panel_weapons_aspect;
456
457         float panel_weapon_accuracy;
458
459         float timeout = autocvar_hud_panel_weapons_timeout;
460         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
461         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
462
463         float ammo_type, ammo_full;
464         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
465         vector ammo_color = '1 0 1';
466         float ammo_alpha = 1;
467
468         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
469         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
470
471         vector weapon_pos, weapon_size = '0 0 0';
472         local noref vector old_panel_size; // fteqcc sucks
473         vector color;
474
475         // check to see if we want to continue
476         if(hud != HUD_NORMAL) { return; }
477
478         if(!autocvar__hud_configure)
479         {
480                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
481                         return;
482                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
483                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
484                 {
485                         weaponprevtime = time;
486                         return;
487                 }
488         }
489
490         // update generic hud functions
491         HUD_Panel_UpdateCvars();
492
493         draw_beginBoldFont();
494
495         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
496         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
497         {
498                 float weapon_cnt;
499                 if(weaponorder_bypriority)
500                         strunzone(weaponorder_bypriority);
501                 if(weaponorder_byimpulse)
502                         strunzone(weaponorder_byimpulse);
503
504                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
505                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
506                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
507
508                 weapon_cnt = 0;
509                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
510                 {
511                         self = get_weaponinfo(i);
512                         if(self.impulse >= 0)
513                         {
514                                 weaponorder[weapon_cnt] = self;
515                                 ++weapon_cnt;
516                         }
517                 }
518                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
519                         weaponorder[i] = world;
520                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
521
522                 weaponorder_cmp_str = string_null;
523         }
524
525         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
526                 complain_weapon = 0;
527
528         // determine which weapons are going to be shown
529         if (autocvar_hud_panel_weapons_onlyowned)
530         {
531                 if(autocvar__hud_configure)
532                 {
533                         if (!weapons_stat)
534                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
535                                         weapons_stat |= WepSet_FromWeapon(i);
536
537                         if(menu_enabled != 2)
538                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
539                 }
540
541                 // do we own this weapon?
542                 weapon_count = 0;
543                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
544                         if(weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon))
545                                 ++weapon_count;
546
547                 // add it anyway if weaponcomplain is shown
548                 if(complain_weapon)
549                         ++weapon_count;
550
551                 // might as well commit suicide now, no reason to live ;)
552                 if (weapon_count == 0)
553                 {
554                         draw_endBoldFont();
555                         return;
556                 }
557
558                 old_panel_size = panel_size;
559                 if(panel_bg_padding)
560                         old_panel_size -= '2 2 0' * panel_bg_padding;
561
562                 // first find values for the standard table (with all the weapons)
563                 rows = old_panel_size_y/old_panel_size_x;
564                 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
565                 columns = ceil(WEP_COUNT/rows);
566                 weapon_size_x = old_panel_size_x / columns;
567                 weapon_size_y = old_panel_size_y / rows;
568
569                 // change table values to include only the owned weapons
570                 float columns_save = columns;
571                 if(weapon_count <= rows)
572                 {
573                         rows = weapon_count;
574                         columns = 1;
575                 }
576                 else
577                         columns = ceil(weapon_count / rows);
578
579                 // enlarge weapon_size to match desired aspect ratio in order to capitalize on panel space
580                 if(columns < columns_save)
581                         weapon_size_x = min(old_panel_size_x / columns, aspect * weapon_size_y);
582
583                 // reduce size of the panel
584                 panel_size_x = columns * weapon_size_x;
585                 panel_size_y = rows * weapon_size_y;
586                 panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
587                 panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
588                 if(panel_bg_padding)
589                         panel_size += '2 2 0' * panel_bg_padding;
590         }
591         else
592                 weapon_count = WEP_COUNT;
593
594         // animation for fading in/out the panel respectively when not in use
595         if(!autocvar__hud_configure)
596         {
597                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
598                 {
599                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
600
601                         // fade the panel alpha
602                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
603                         {
604                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
605                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
606                         }
607                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
608                         {
609                                 panel_bg_alpha *= (1 - f);
610                                 panel_fg_alpha *= (1 - f);
611                         }
612
613                         // move the panel off the screen
614                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
615                         {
616                                 f *= f; // for a cooler movement
617                                 center_x = panel_pos_x + panel_size_x/2;
618                                 center_y = panel_pos_y + panel_size_y/2;
619                                 screen_ar = vid_conwidth/vid_conheight;
620                                 if (center_x/center_y < screen_ar) //bottom left
621                                 {
622                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
623                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
624                                         else //left
625                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
626                                 }
627                                 else //top right
628                                 {
629                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
630                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
631                                         else //top
632                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
633                                 }
634                                 if(f == 1)
635                                         center_x = -1; // mark the panel as off screen
636                         }
637                         weaponprevtime = time - (1 - f) * timein_effect_length;
638                 }
639                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
640                 {
641                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
642
643                         // fade the panel alpha
644                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
645                         {
646                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
647                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
648                         }
649                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
650                         {
651                                 panel_bg_alpha *= (f);
652                                 panel_fg_alpha *= (f);
653                         }
654
655                         // move the panel back on screen
656                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657                         {
658                                 f *= f; // for a cooler movement
659                                 f = 1 - f;
660                                 center_x = panel_pos_x + panel_size_x/2;
661                                 center_y = panel_pos_y + panel_size_y/2;
662                                 screen_ar = vid_conwidth/vid_conheight;
663                                 if (center_x/center_y < screen_ar) //bottom left
664                                 {
665                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
666                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
667                                         else //left
668                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
669                                 }
670                                 else //top right
671                                 {
672                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
673                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
674                                         else //top
675                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676                                 }
677                         }
678                 }
679         }
680
681         // draw the background, then change the virtual size of it to better fit other items inside
682         HUD_Panel_DrawBg(1);
683
684         if(center_x == -1)
685         {
686                 draw_endBoldFont();
687                 return;
688         }
689
690         if(panel_bg_padding)
691         {
692                 panel_pos += '1 1 0' * panel_bg_padding;
693                 panel_size -= '2 2 0' * panel_bg_padding;
694         }
695
696         // after the sizing and animations are done, update the other values
697
698         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
699         {
700                 rows = panel_size_y/panel_size_x;
701                 rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
702                 columns = ceil(weapon_count/rows);
703                 weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
704         }
705
706         // calculate position/size for visual bar displaying ammount of ammo status
707         if (autocvar_hud_panel_weapons_ammo)
708         {
709                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
710                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
711
712                 if(weapon_size_x/weapon_size_y > aspect)
713                 {
714                         barsize_x = aspect * weapon_size_y;
715                         barsize_y = weapon_size_y;
716                         baroffset_x = (weapon_size_x - barsize_x) / 2;
717                 }
718                 else
719                 {
720                         barsize_y = 1/aspect * weapon_size_x;
721                         barsize_x = weapon_size_x;
722                         baroffset_y = (weapon_size_y - barsize_y) / 2;
723                 }
724         }
725         if(autocvar_hud_panel_weapons_accuracy)
726                 Accuracy_LoadColors();
727
728         row = column = 0;
729         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
730         {
731                 // retrieve information about the current weapon to be drawn
732                 self = weaponorder[i];
733                 weapon_id = self.impulse;
734
735                 // skip if this weapon doesn't exist
736                 if(!self || weapon_id < 0) { continue; }
737
738                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
739                 if(autocvar_hud_panel_weapons_onlyowned)
740                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
741                         continue;
742
743                 // figure out the drawing position of weapon
744                 weapon_pos = (panel_pos
745                         + eX * column * weapon_size_x
746                         + eY * row * weapon_size_y);
747
748                 // draw background behind currently selected weapon
749                 if(self.weapon == switchweapon)
750                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751
752                 // draw the weapon accuracy
753                 if(autocvar_hud_panel_weapons_accuracy)
754                 {
755                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
756                         if(panel_weapon_accuracy >= 0)
757                         {
758                                 color = Accuracy_GetColor(panel_weapon_accuracy);
759                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
760                         }
761                 }
762
763                 // drawing all the weapon items
764                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
765                 {
766                         // draw the weapon image
767                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
768
769                         // draw weapon label string
770                         switch(autocvar_hud_panel_weapons_label)
771                         {
772                                 case 1: // weapon number
773                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
774                                         break;
775
776                                 case 2: // bind
777                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
778                                         break;
779
780                                 case 3: // weapon name
781                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
782                                         break;
783
784                                 default: // nothing
785                                         break;
786                         }
787
788                         // draw ammo status bar
789                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
790                         {
791                                 a = 0;
792                                 ammo_type = GetAmmoTypeForWep(self.weapon);
793                                 if(ammo_type != -1)
794                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
795
796                                 if(a > 0)
797                                 {
798                                         switch(ammo_type) {
799                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
800                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
801                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
802                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
803                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
804                                                 default: ammo_full = 60;
805                                         }
806
807                                         drawsetcliparea(
808                                                 weapon_pos_x + baroffset_x,
809                                                 weapon_pos_y + baroffset_y,
810                                                 barsize_x * bound(0, a/ammo_full, 1),
811                                                 barsize_y);
812                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
813                                         drawresetcliparea();
814                                 }
815                         }
816                 }
817                 else // draw a "ghost weapon icon" if you don't have the weapon
818                 {
819                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
820                 }
821
822                 // draw the complain message
823                 if(self.weapon == complain_weapon)
824                 {
825                         if(fadetime)
826                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
827                         else
828                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
829
830                         string s;
831                         if(complain_weapon_type == 0) {
832                                 s = _("Out of ammo");
833                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
834                         }
835                         else if(complain_weapon_type == 1) {
836                                 s = _("Don't have");
837                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
838                         }
839                         else {
840                                 s = _("Unavailable");
841                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
842                         }
843                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
844                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
845                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
846                 }
847
848                 // continue with new position for the next weapon
849                 ++row;
850                 if(row >= rows)
851                 {
852                         row = 0;
853                         ++column;
854                 }
855         }
856
857         draw_endBoldFont();
858 }
859
860 // Ammo (#1)
861 //
862 // TODO: macro
863 float GetAmmoItemCode(float i)
864 {
865         switch(i)
866         {
867                 case 0: return IT_SHELLS;
868                 case 1: return IT_NAILS;
869                 case 2: return IT_ROCKETS;
870                 case 3: return IT_CELLS;
871                 case 4: return IT_FUEL;
872                 default: return -1;
873         }
874 }
875
876 string GetAmmoPicture(float i)
877 {
878         switch(i)
879         {
880                 case 0: return "ammo_shells";
881                 case 1: return "ammo_bullets";
882                 case 2: return "ammo_rockets";
883                 case 3: return "ammo_cells";
884                 case 4: return "ammo_fuel";
885                 default: return "";
886         }
887 }
888
889 void DrawNadeScoreBar(vector myPos, vector mySize, vector color)
890 {
891         
892         HUD_Panel_DrawProgressBar(
893                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
894                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, 
895                 autocvar_hud_panel_ammo_progressbar_name, 
896                 getstatf(STAT_NADE_BONUS_SCORE), 0, 0, color, 
897                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
898
899 }
900
901 void DrawAmmoNades(vector myPos, vector mySize, float draw_expanding, float expand_time)
902 {
903         float theAlpha = 1, a, b;
904         vector nade_color, picpos, numpos;
905         
906         nade_color = Nade_Color(getstati(STAT_NADE_BONUS_TYPE));
907         
908         a = getstatf(STAT_NADE_BONUS);
909         b = getstatf(STAT_NADE_BONUS_SCORE);
910         
911         if(autocvar_hud_panel_ammo_iconalign)
912         {
913                 numpos = myPos;
914                 picpos = myPos + eX * 2 * mySize_y;
915         }
916         else
917         {
918                 numpos = myPos + eX * mySize_y;
919                 picpos = myPos;
920         }
921
922         DrawNadeScoreBar(myPos, mySize, nade_color);
923
924         if(b > 0 || a > 0)
925         {
926                 if(autocvar_hud_panel_ammo_text)
927                         drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
928                 
929                 if(draw_expanding)
930                         drawpic_aspect_skin_expanding(picpos, "nade_nbg", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, expand_time);
931                         
932                 drawpic_aspect_skin(picpos, "nade_bg" , '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
933                 drawpic_aspect_skin(picpos, "nade_nbg" , '1 1 0' * mySize_y, nade_color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
934         }
935 }
936
937 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
938 {
939         float a;
940         if(autocvar__hud_configure)
941         {
942                 currently_selected = (itemcode == 2); //rockets always selected
943                 a = 31 + mod(itemcode*93, 128);
944         }
945         else
946                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
947
948         vector color;
949         if(infinite_ammo)
950                 color = '0 0.5 0.75';
951         else if(a < 10)
952                 color = '0.7 0 0';
953         else
954                 color = '1 1 1';
955
956         float theAlpha;
957         if(currently_selected)
958                 theAlpha = 1;
959         else
960                 theAlpha = 0.7;
961
962         vector picpos, numpos;
963         if(autocvar_hud_panel_ammo_iconalign)
964         {
965                 numpos = myPos;
966                 picpos = myPos + eX * 2 * mySize_y;
967         }
968         else
969         {
970                 numpos = myPos + eX * mySize_y;
971                 picpos = myPos;
972         }
973
974         if (currently_selected)
975                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
976
977     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
978         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
979
980     if(autocvar_hud_panel_ammo_text)
981     {
982         if(a > 0 || infinite_ammo)
983             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
984         else // "ghost" ammo count
985             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
986     }
987         if(a > 0 || infinite_ammo)
988                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
989         else // "ghost" ammo icon
990                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
991 }
992
993 float nade_prevstatus;
994 float nade_prevframe;
995 float nade_statuschange_time;
996 void HUD_Ammo(void)
997 {
998         if(hud != HUD_NORMAL) return;
999         if(!autocvar__hud_configure)
1000         {
1001                 if(!autocvar_hud_panel_ammo) return;
1002                 if(spectatee_status == -1) return;
1003         }
1004
1005         HUD_Panel_UpdateCvars();
1006
1007         draw_beginBoldFont();
1008
1009         vector pos, mySize;
1010         pos = panel_pos;
1011         mySize = panel_size;
1012
1013         HUD_Panel_DrawBg(1);
1014         if(panel_bg_padding)
1015         {
1016                 pos += '1 1 0' * panel_bg_padding;
1017                 mySize -= '2 2 0' * panel_bg_padding;
1018         }
1019
1020         float rows = 0, columns, row, column;
1021         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
1022         float draw_nades = (nade_cnt > 0 || nade_score > 0), nade_statuschange_elapsedtime;
1023         float total_ammo_count;
1024
1025         vector ammo_size;
1026         float AMMO_COUNT = 4;
1027         if (autocvar_hud_panel_ammo_onlycurrent)
1028                 total_ammo_count = 1;
1029         else
1030                 total_ammo_count = AMMO_COUNT - 1; // fuel
1031
1032         if(draw_nades)
1033         {
1034                 ++total_ammo_count;
1035                 if (nade_cnt != nade_prevframe)
1036                 {
1037                         nade_statuschange_time = time;
1038                         nade_prevstatus = nade_prevframe;
1039                         nade_prevframe = nade_cnt;
1040                 }
1041         }
1042         else
1043                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1044
1045         rows = mySize_y/mySize_x;
1046         rows = bound(1, floor((sqrt(4 * (3/1) * rows * (total_ammo_count) + rows * rows) + rows + 0.5) / 2), (total_ammo_count));
1047         //                               ^^^ ammo item aspect goes here
1048
1049         columns = ceil((total_ammo_count)/rows);
1050
1051         ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1052         
1053
1054         local vector offset = '0 0 0'; // fteqcc sucks
1055         float newSize;
1056         if(ammo_size_x/ammo_size_y > 3)
1057         {
1058                 newSize = 3 * ammo_size_y;
1059                 offset_x = ammo_size_x - newSize;
1060                 pos_x += offset_x/2;
1061                 ammo_size_x = newSize;
1062         }
1063         else
1064         {
1065                 newSize = 1/3 * ammo_size_x;
1066                 offset_y = ammo_size_y - newSize;
1067                 pos_y += offset_y/2;
1068                 ammo_size_y = newSize;
1069         }
1070
1071         float i, stat_items, currently_selected, infinite_ammo;
1072         infinite_ammo = FALSE;
1073
1074         row = column = 0;
1075
1076         if (autocvar_hud_panel_ammo_onlycurrent)
1077         {
1078                 if(autocvar__hud_configure)
1079                 {
1080                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
1081                 }
1082                 else
1083                 {
1084                         stat_items = getstati(STAT_ITEMS, 0, 24);
1085                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1086                                 infinite_ammo = TRUE;
1087                         for (i = 0; i < AMMO_COUNT; ++i) {
1088                                 currently_selected = stat_items & GetAmmoItemCode(i);
1089                                 if (currently_selected)
1090                                 {
1091                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
1092                                         break;
1093                                 }
1094                         }
1095                 }
1096
1097                 ++row;
1098                 if(row >= rows)
1099                 {
1100                         row = 0;
1101                         column = column + 1;
1102                 }
1103         }
1104         else
1105         {
1106                 stat_items = getstati(STAT_ITEMS, 0, 24);
1107                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1108                         infinite_ammo = TRUE;
1109                 for (i = 0; i < AMMO_COUNT; ++i) {
1110                         currently_selected = stat_items & GetAmmoItemCode(i);
1111                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1112                         ++row;
1113                         if(row >= rows)
1114                         {
1115                                 row = 0;
1116                                 column = column + 1;
1117                         }
1118                 }
1119         }
1120
1121         if (draw_nades)
1122         {
1123                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1124
1125                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1126
1127                 DrawAmmoNades(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1128         }
1129
1130         draw_endBoldFont();
1131 }
1132
1133 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1134 {
1135         vector newPos = '0 0 0', newSize = '0 0 0';
1136         vector picpos, numpos;
1137
1138         if (vertical)
1139         {
1140                 if(mySize_y/mySize_x > 2)
1141                 {
1142                         newSize_y = 2 * mySize_x;
1143                         newSize_x = mySize_x;
1144
1145                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1146                         newPos_x = myPos_x;
1147                 }
1148                 else
1149                 {
1150                         newSize_x = 1/2 * mySize_y;
1151                         newSize_y = mySize_y;
1152
1153                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1154                         newPos_y = myPos_y;
1155                 }
1156
1157                 if(icon_right_align)
1158                 {
1159                         numpos = newPos;
1160                         picpos = newPos + eY * newSize_x;
1161                 }
1162                 else
1163                 {
1164                         picpos = newPos;
1165                         numpos = newPos + eY * newSize_x;
1166                 }
1167
1168                 newSize_y /= 2;
1169                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1170                 // make number smaller than icon, it looks better
1171                 // reduce only y to draw numbers with different number of digits with the same y size
1172                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1173                 newSize_y *= 0.7;
1174                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1175                 return;
1176         }
1177
1178         if(mySize_x/mySize_y > 3)
1179         {
1180                 newSize_x = 3 * mySize_y;
1181                 newSize_y = mySize_y;
1182
1183                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1184                 newPos_y = myPos_y;
1185         }
1186         else
1187         {
1188                 newSize_y = 1/3 * mySize_x;
1189                 newSize_x = mySize_x;
1190
1191                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1192                 newPos_x = myPos_x;
1193         }
1194
1195         if(icon_right_align) // right align
1196         {
1197                 numpos = newPos;
1198                 picpos = newPos + eX * 2 * newSize_y;
1199         }
1200         else // left align
1201         {
1202                 numpos = newPos + eX * newSize_y;
1203                 picpos = newPos;
1204         }
1205
1206         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1207         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1208         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1209         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1210 }
1211
1212 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1213 {
1214         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1215 }
1216
1217 // Powerups (#2)
1218 //
1219 void HUD_Powerups(void)
1220 {
1221         float strength_time, shield_time, superweapons_time;
1222         if(!autocvar__hud_configure)
1223         {
1224                 if(!autocvar_hud_panel_powerups) return;
1225                 if(spectatee_status == -1) return;
1226                 if(!(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON))) return;
1227                 if (getstati(STAT_HEALTH) <= 0) return;
1228
1229                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1230                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1231                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1232
1233                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1234                         superweapons_time = 99; // force max
1235
1236                 // prevent stuff to show up on mismatch that will be fixed next frame
1237                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1238                         superweapons_time = 0;
1239         }
1240         else
1241         {
1242                 strength_time = 15;
1243                 shield_time = 27;
1244                 superweapons_time = 13;
1245         }
1246
1247         HUD_Panel_UpdateCvars();
1248
1249         draw_beginBoldFont();
1250
1251         vector pos, mySize;
1252         pos = panel_pos;
1253         mySize = panel_size;
1254
1255         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1256         if(panel_bg_padding)
1257         {
1258                 pos += '1 1 0' * panel_bg_padding;
1259                 mySize -= '2 2 0' * panel_bg_padding;
1260         }
1261
1262         float panel_ar = mySize_x/mySize_y;
1263         float is_vertical = (panel_ar < 1);
1264         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1265
1266         float superweapons_is = -1;
1267
1268         if(superweapons_time)
1269         {
1270                 if(strength_time)
1271                 {
1272                         if(shield_time)
1273                                 superweapons_is = 0;
1274                         else
1275                                 superweapons_is = 2;
1276                 }
1277                 else
1278                 {
1279                         if(shield_time)
1280                                 superweapons_is = 1;
1281                         else
1282                                 superweapons_is = 2;
1283                 }
1284         }
1285
1286         // FIXME handle superweapons here
1287         if(superweapons_is == 0)
1288         {
1289                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1290                 {
1291                         mySize_x *= (1.0 / 3.0);
1292                         superweapons_offset_x = mySize_x;
1293                         if (autocvar_hud_panel_powerups_flip)
1294                                 shield_offset_x = 2*mySize_x;
1295                         else
1296                                 strength_offset_x = 2*mySize_x;
1297                 }
1298                 else
1299                 {
1300                         mySize_y *= (1.0 / 3.0);
1301                         superweapons_offset_y = mySize_y;
1302                         if (autocvar_hud_panel_powerups_flip)
1303                                 shield_offset_y = 2*mySize_y;
1304                         else
1305                                 strength_offset_y = 2*mySize_y;
1306                 }
1307         }
1308         else
1309         {
1310                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1311                 {
1312                         mySize_x *= 0.5;
1313                         if (autocvar_hud_panel_powerups_flip)
1314                                 shield_offset_x = mySize_x;
1315                         else
1316                                 strength_offset_x = mySize_x;
1317                 }
1318                 else
1319                 {
1320                         mySize_y *= 0.5;
1321                         if (autocvar_hud_panel_powerups_flip)
1322                                 shield_offset_y = mySize_y;
1323                         else
1324                                 strength_offset_y = mySize_y;
1325                 }
1326         }
1327
1328         float shield_baralign, strength_baralign, superweapons_baralign;
1329         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1330
1331         if (autocvar_hud_panel_powerups_flip)
1332         {
1333                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1334                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1335                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1336                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1337         }
1338         else
1339         {
1340                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1341                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1342                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1343                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1344         }
1345
1346         if(superweapons_is == 0)
1347         {
1348                 superweapons_iconalign = strength_iconalign;
1349                 superweapons_baralign = 2;
1350         }
1351         else if(superweapons_is == 1)
1352         {
1353                 superweapons_offset = strength_offset;
1354                 superweapons_iconalign = strength_iconalign;
1355                 superweapons_baralign = strength_baralign;
1356         }
1357         else // if(superweapons_is == 2)
1358         {
1359                 superweapons_offset = shield_offset;
1360                 superweapons_iconalign = shield_iconalign;
1361                 superweapons_baralign = shield_baralign;
1362         }
1363
1364         if(shield_time)
1365         {
1366                 const float maxshield = 30;
1367                 float shield = ceil(shield_time);
1368                 if(autocvar_hud_panel_powerups_progressbar)
1369                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, autocvar_hud_progressbar_shield_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1370                 if(autocvar_hud_panel_powerups_text)
1371                 {
1372                         if(shield > 1)
1373                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1374                         if(shield <= 5)
1375                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1376                 }
1377         }
1378
1379         if(strength_time)
1380         {
1381                 const float maxstrength = 30;
1382                 float strength = ceil(strength_time);
1383                 if(autocvar_hud_panel_powerups_progressbar)
1384                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, autocvar_hud_progressbar_strength_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1385                 if(autocvar_hud_panel_powerups_text)
1386                 {
1387                         if(strength > 1)
1388                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1389                         if(strength <= 5)
1390                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1391                 }
1392         }
1393
1394         if(superweapons_time)
1395         {
1396                 const float maxsuperweapons = 30;
1397                 float superweapons = ceil(superweapons_time);
1398                 if(autocvar_hud_panel_powerups_progressbar)
1399                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, autocvar_hud_progressbar_superweapons_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1400                 if(autocvar_hud_panel_powerups_text)
1401                 {
1402                         if(superweapons > 1)
1403                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1404                         if(superweapons <= 5)
1405                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1406                 }
1407         }
1408
1409         draw_endBoldFont();
1410 }
1411
1412 // Health/armor (#3)
1413 //
1414
1415 // prev_* vars contain the health/armor at the previous FRAME
1416 // set to -1 when player is dead or was not playing
1417 float prev_health, prev_armor;
1418 float health_damagetime, armor_damagetime;
1419 float health_beforedamage, armor_beforedamage;
1420 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1421 float old_p_health, old_p_armor;
1422 float old_p_healthtime, old_p_armortime;
1423 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1424 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1425 float prev_p_health, prev_p_armor;
1426
1427 void HUD_HealthArmor(void)
1428 {
1429         float armor, health, fuel;
1430         if(!autocvar__hud_configure)
1431         {
1432                 if(!autocvar_hud_panel_healtharmor) return;
1433                 if(hud != HUD_NORMAL) return;
1434                 if(spectatee_status == -1) return;
1435
1436                 health = getstati(STAT_HEALTH);
1437                 if(health <= 0)
1438                 {
1439                         prev_health = -1;
1440                         return;
1441                 }
1442                 armor = getstati(STAT_ARMOR);
1443
1444                 // code to check for spectatee_status changes is in Ent_ClientData()
1445                 // prev_p_health and prev_health can be set to -1 there
1446
1447                 if (prev_p_health == -1)
1448                 {
1449                         // no effect
1450                         health_beforedamage = 0;
1451                         armor_beforedamage = 0;
1452                         health_damagetime = 0;
1453                         armor_damagetime = 0;
1454                         prev_health = health;
1455                         prev_armor = armor;
1456                         old_p_health = health;
1457                         old_p_armor = armor;
1458                         prev_p_health = health;
1459                         prev_p_armor = armor;
1460                 }
1461                 else if (prev_health == -1)
1462                 {
1463                         //start the load effect
1464                         health_damagetime = 0;
1465                         armor_damagetime = 0;
1466                         prev_health = 0;
1467                         prev_armor = 0;
1468                 }
1469                 fuel = getstati(STAT_FUEL);
1470         }
1471         else
1472         {
1473                 health = 150;
1474                 armor = 75;
1475                 fuel = 20;
1476         }
1477
1478         HUD_Panel_UpdateCvars();
1479         vector pos, mySize;
1480         pos = panel_pos;
1481         mySize = panel_size;
1482
1483         HUD_Panel_DrawBg(1);
1484         if(panel_bg_padding)
1485         {
1486                 pos += '1 1 0' * panel_bg_padding;
1487                 mySize -= '2 2 0' * panel_bg_padding;
1488         }
1489
1490         float baralign = autocvar_hud_panel_healtharmor_baralign;
1491         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1492
1493     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1494     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1495         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1496         {
1497                 vector v;
1498                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1499
1500                 float x;
1501                 x = floor(v_x + 1);
1502
1503         float maxtotal = maxhealth + maxarmor;
1504                 string biggercount;
1505                 if(v_z) // NOT fully armored
1506                 {
1507                         biggercount = "health";
1508                         if(autocvar_hud_panel_healtharmor_progressbar)
1509                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1510                         if(armor)
1511             if(autocvar_hud_panel_healtharmor_text)
1512                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1513                 }
1514                 else
1515                 {
1516                         biggercount = "armor";
1517                         if(autocvar_hud_panel_healtharmor_progressbar)
1518                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1519                         if(health)
1520             if(autocvar_hud_panel_healtharmor_text)
1521                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1522                 }
1523         if(autocvar_hud_panel_healtharmor_text)
1524                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1525
1526                 if(fuel)
1527                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1528         }
1529         else
1530         {
1531                 float panel_ar = mySize_x/mySize_y;
1532                 float is_vertical = (panel_ar < 1);
1533                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1534                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1535                 {
1536                         mySize_x *= 0.5;
1537                         if (autocvar_hud_panel_healtharmor_flip)
1538                                 health_offset_x = mySize_x;
1539                         else
1540                                 armor_offset_x = mySize_x;
1541                 }
1542                 else
1543                 {
1544                         mySize_y *= 0.5;
1545                         if (autocvar_hud_panel_healtharmor_flip)
1546                                 health_offset_y = mySize_y;
1547                         else
1548                                 armor_offset_y = mySize_y;
1549                 }
1550
1551                 float health_baralign, armor_baralign, fuel_baralign;
1552                 float health_iconalign, armor_iconalign;
1553                 if (autocvar_hud_panel_healtharmor_flip)
1554                 {
1555                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1556                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1557                         fuel_baralign = health_baralign;
1558                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1559                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1560                 }
1561                 else
1562                 {
1563                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1564                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1565                         fuel_baralign = armor_baralign;
1566                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1567                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1568                 }
1569
1570                 //if(health)
1571                 {
1572                         if(autocvar_hud_panel_healtharmor_progressbar)
1573                         {
1574                                 float p_health, pain_health_alpha;
1575                                 p_health = health;
1576                                 pain_health_alpha = 1;
1577                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1578                                 {
1579                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1580                                         {
1581                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1582                                                 {
1583                                                         if (time - old_p_healthtime < 1)
1584                                                                 old_p_health = prev_p_health;
1585                                                         else
1586                                                                 old_p_health = prev_health;
1587                                                         old_p_healthtime = time;
1588                                                 }
1589                                                 if (time - old_p_healthtime < 1)
1590                                                 {
1591                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1592                                                         prev_p_health = p_health;
1593                                                 }
1594                                         }
1595                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1596                                         {
1597                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1598                                                 {
1599                                                         if (time - health_damagetime >= 1)
1600                                                                 health_beforedamage = prev_health;
1601                                                         health_damagetime = time;
1602                                                 }
1603                                                 if (time - health_damagetime < 1)
1604                                                 {
1605                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1606                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1607                                                 }
1608                                         }
1609                                         prev_health = health;
1610
1611                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1612                                         {
1613                                                 float BLINK_FACTOR = 0.15;
1614                                                 float BLINK_BASE = 0.85;
1615                                                 float BLINK_FREQ = 9;
1616                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1617                                         }
1618                                 }
1619                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1620                         }
1621                         if(autocvar_hud_panel_healtharmor_text)
1622                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1623                 }
1624
1625                 if(armor)
1626                 {
1627                         if(autocvar_hud_panel_healtharmor_progressbar)
1628                         {
1629                                 float p_armor;
1630                                 p_armor = armor;
1631                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1632                                 {
1633                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1634                                         {
1635                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1636                                                 {
1637                                                         if (time - old_p_armortime < 1)
1638                                                                 old_p_armor = prev_p_armor;
1639                                                         else
1640                                                                 old_p_armor = prev_armor;
1641                                                         old_p_armortime = time;
1642                                                 }
1643                                                 if (time - old_p_armortime < 1)
1644                                                 {
1645                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1646                                                         prev_p_armor = p_armor;
1647                                                 }
1648                                         }
1649                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1650                                         {
1651                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1652                                                 {
1653                                                         if (time - armor_damagetime >= 1)
1654                                                                 armor_beforedamage = prev_armor;
1655                                                         armor_damagetime = time;
1656                                                 }
1657                                                 if (time - armor_damagetime < 1)
1658                                                 {
1659                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1660                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1661                                                 }
1662                                         }
1663                                         prev_armor = armor;
1664                                 }
1665                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1666                         }
1667                         if(autocvar_hud_panel_healtharmor_text)
1668                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1669                 }
1670
1671                 if(fuel)
1672                 {
1673                         if (is_vertical)
1674                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1675                         else
1676                                 mySize_y *= 0.2;
1677                         if (panel_ar >= 4)
1678                                 mySize_x *= 2; //restore full panel size
1679                         else if (panel_ar < 1/4)
1680                                 mySize_y *= 2; //restore full panel size
1681                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1682                 }
1683         }
1684 }
1685
1686 // Notification area (#4)
1687 //
1688
1689 void HUD_Notify_Push(string icon, string attacker, string victim)
1690 {
1691         if (icon == "")
1692                 return;
1693
1694         ++notify_count;
1695         --notify_index;
1696
1697         if (notify_index == -1)
1698                 notify_index = NOTIFY_MAX_ENTRIES-1;
1699
1700         // Free old strings
1701         if (notify_attackers[notify_index])
1702                 strunzone(notify_attackers[notify_index]);
1703
1704         if (notify_victims[notify_index])
1705                 strunzone(notify_victims[notify_index]);
1706
1707         if (notify_icons[notify_index])
1708                 strunzone(notify_icons[notify_index]);
1709
1710         // Allocate new strings
1711         if (victim != "")
1712         {
1713                 notify_attackers[notify_index] = strzone(attacker);
1714                 notify_victims[notify_index] = strzone(victim);
1715         }
1716         else
1717         {
1718                 // In case of a notification without a victim, the attacker
1719                 // is displayed on the victim's side. Instead of special
1720                 // treatment later on, we can simply switch them here.
1721                 notify_attackers[notify_index] = string_null;
1722                 notify_victims[notify_index] = strzone(attacker);
1723         }
1724
1725         notify_icons[notify_index] = strzone(icon);
1726         notify_times[notify_index] = time;
1727 }
1728
1729 void HUD_Notify(void)
1730 {
1731         if (!autocvar__hud_configure)
1732                 if (!autocvar_hud_panel_notify)
1733                         return;
1734
1735         HUD_Panel_UpdateCvars();
1736         HUD_Panel_DrawBg(1);
1737
1738         if (!autocvar__hud_configure)
1739                 if (notify_count == 0)
1740                         return;
1741
1742         vector pos, size;
1743         pos  = panel_pos;
1744         size = panel_size;
1745
1746         if (panel_bg_padding)
1747         {
1748                 pos  += '1 1 0' * panel_bg_padding;
1749                 size -= '2 2 0' * panel_bg_padding;
1750         }
1751
1752         float fade_start = max(0, autocvar_hud_panel_notify_time);
1753         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1754         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1755
1756         float entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size_y / size_x), NOTIFY_MAX_ENTRIES);
1757         float entry_height = size_y / entry_count;
1758
1759         float panel_width_half = size_x * 0.5;
1760         float icon_width_half = entry_height * icon_aspect / 2;
1761         float name_maxwidth = panel_width_half - icon_width_half - size_x * NOTIFY_ICON_MARGIN;
1762
1763         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1764         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1765         vector icon_left = eX * (panel_width_half - icon_width_half);
1766         vector attacker_right = eX * name_maxwidth;
1767         vector victim_left = eX * (size_x - name_maxwidth);
1768
1769         vector attacker_pos, victim_pos, icon_pos;
1770         string attacker, victim, icon;
1771         float i, j, count, step, limit, alpha;
1772
1773         if (autocvar_hud_panel_notify_flip)
1774         {
1775                 // Order items from the top down
1776                 i = 0;
1777                 step = +1;
1778                 limit = entry_count;
1779         }
1780         else
1781         {
1782                 // Order items from the bottom up
1783                 i = entry_count - 1;
1784                 step = -1;
1785                 limit = -1;
1786         }
1787
1788         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1789         {
1790                 if(autocvar__hud_configure)
1791                 {
1792                         attacker = sprintf(_("Player %d"), count + 1);
1793                         victim = sprintf(_("Player %d"), count + 2);
1794                         icon = strcat("weapon", get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).netname);
1795                         alpha = bound(0, 1.2 - count / entry_count, 1);
1796                 }
1797                 else
1798                 {
1799                         if (j == NOTIFY_MAX_ENTRIES)
1800                                 j = 0;
1801
1802                         if (notify_times[j] + fade_start > time)
1803                                 alpha = 1;
1804                         else if (fade_time != 0)
1805                         {
1806                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1807                                 if (alpha == 0)
1808                                         break;
1809                         }
1810                         else
1811                                 break;
1812
1813                         attacker = notify_attackers[j];
1814                         victim = notify_victims[j];
1815                         icon = notify_icons[j];
1816                 }
1817
1818                 if (icon != "" && victim != "")
1819                 {
1820                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size_y));
1821
1822                         icon_pos = pos + icon_left + eY * i * entry_height;
1823                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1824
1825                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1826                         victim_pos = pos + victim_left + name_top;
1827                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1828
1829                         if (attacker != "")
1830                         {
1831                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1832                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, TRUE, font_size) + name_top;
1833                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1834                         }
1835                 }
1836         }
1837
1838         notify_count = count;
1839 }
1840
1841 // Timer (#5)
1842 //
1843 // TODO: macro
1844 string seconds_tostring(float sec)
1845 {
1846         float minutes;
1847         minutes = floor(sec / 60);
1848
1849         sec -= minutes * 60;
1850         return sprintf("%d:%02d", minutes, sec);
1851 }
1852
1853 void HUD_Timer(void)
1854 {
1855         if(!autocvar__hud_configure)
1856         {
1857                 if(!autocvar_hud_panel_timer) return;
1858         }
1859
1860         HUD_Panel_UpdateCvars();
1861
1862         draw_beginBoldFont();
1863
1864         vector pos, mySize;
1865         pos = panel_pos;
1866         mySize = panel_size;
1867
1868         HUD_Panel_DrawBg(1);
1869         if(panel_bg_padding)
1870         {
1871                 pos += '1 1 0' * panel_bg_padding;
1872                 mySize -= '2 2 0' * panel_bg_padding;
1873         }
1874
1875         string timer;
1876         float timelimit, elapsedTime, timeleft, minutesLeft;
1877
1878         timelimit = getstatf(STAT_TIMELIMIT);
1879
1880         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1881         timeleft = ceil(timeleft);
1882
1883         minutesLeft = floor(timeleft / 60);
1884
1885         vector timer_color;
1886         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1887                 timer_color = '1 1 1'; //white
1888         else if(minutesLeft >= 1)
1889                 timer_color = '1 1 0'; //yellow
1890         else
1891                 timer_color = '1 0 0'; //red
1892
1893         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1894                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1895                         //while restart is still active, show 00:00
1896                         timer = seconds_tostring(0);
1897                 } else {
1898                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1899                         timer = seconds_tostring(elapsedTime);
1900                 }
1901         } else {
1902                 timer = seconds_tostring(timeleft);
1903         }
1904
1905         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1906
1907         draw_endBoldFont();
1908 }
1909
1910 // Radar (#6)
1911 //
1912 void HUD_Radar(void)
1913 {
1914         if (!autocvar__hud_configure)
1915         {
1916                 if (hud_panel_radar_maximized)
1917                 {
1918                         if (!hud_draw_maximized) return;
1919                 }
1920                 else
1921                 {
1922                         if (autocvar_hud_panel_radar == 0) return;
1923                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
1924                         if(radar_panel_modified)
1925                         {
1926                                 panel.update_time = time; // forces reload of panel attributes
1927                                 radar_panel_modified = false;
1928                         }
1929                 }
1930         }
1931
1932         HUD_Panel_UpdateCvars();
1933
1934         float f = 0;
1935
1936         if (hud_panel_radar_maximized && !autocvar__hud_configure)
1937         {
1938                 panel_size = autocvar_hud_panel_radar_maximized_size;
1939                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
1940                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
1941                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
1942                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
1943
1944                 string panel_bg;
1945                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
1946                 if(precache_pic(panel_bg) == "")
1947                         panel_bg = "gfx/hud/default/border_default"; // fallback
1948                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
1949                         radar_panel_modified = true;
1950                 if(panel.current_panel_bg)
1951                         strunzone(panel.current_panel_bg);
1952                 panel.current_panel_bg = strzone(panel_bg);
1953
1954                 switch(hud_panel_radar_maximized_zoommode)
1955                 {
1956                         default:
1957                         case 0:
1958                                 f = current_zoomfraction;
1959                                 break;
1960                         case 1:
1961                                 f = 1 - current_zoomfraction;
1962                                 break;
1963                         case 2:
1964                                 f = 0;
1965                                 break;
1966                         case 3:
1967                                 f = 1;
1968                                 break;
1969                 }
1970
1971                 switch(hud_panel_radar_maximized_rotation)
1972                 {
1973                         case 0:
1974                                 teamradar_angle = view_angles_y - 90;
1975                                 break;
1976                         default:
1977                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
1978                                 break;
1979                 }
1980         }
1981         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
1982         {
1983                 switch(hud_panel_radar_zoommode)
1984                 {
1985                         default:
1986                         case 0:
1987                                 f = current_zoomfraction;
1988                                 break;
1989                         case 1:
1990                                 f = 1 - current_zoomfraction;
1991                                 break;
1992                         case 2:
1993                                 f = 0;
1994                                 break;
1995                         case 3:
1996                                 f = 1;
1997                                 break;
1998                 }
1999
2000                 switch(hud_panel_radar_rotation)
2001                 {
2002                         case 0:
2003                                 teamradar_angle = view_angles_y - 90;
2004                                 break;
2005                         default:
2006                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2007                                 break;
2008                 }
2009         }
2010
2011         vector pos, mySize;
2012         pos = panel_pos;
2013         mySize = panel_size;
2014
2015         HUD_Panel_DrawBg(1);
2016         if(panel_bg_padding)
2017         {
2018                 pos += '1 1 0' * panel_bg_padding;
2019                 mySize -= '2 2 0' * panel_bg_padding;
2020         }
2021
2022         float color2;
2023         entity tm;
2024         float scale2d, normalsize, bigsize;
2025
2026         teamradar_origin2d = pos + 0.5 * mySize;
2027         teamradar_size2d = mySize;
2028
2029         if(minimapname == "")
2030                 return;
2031
2032         teamradar_loadcvars();
2033
2034         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2035         teamradar_size2d = mySize;
2036
2037         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2038
2039         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2040         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2041         {
2042                 // max-min distance must fit the radar in any rotation
2043                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2044         }
2045         else
2046         {
2047                 vector c0, c1, c2, c3, span;
2048                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2049                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2050                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2051                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2052                 span = '0 0 0';
2053                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2054                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2055
2056                 // max-min distance must fit the radar in x=x, y=y
2057                 bigsize = min(
2058                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2059                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2060                 );
2061         }
2062
2063         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2064         if(bigsize > normalsize)
2065                 normalsize = bigsize;
2066
2067         teamradar_size =
2068                   f * bigsize
2069                 + (1 - f) * normalsize;
2070         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2071                   f * mi_center
2072                 + (1 - f) * view_origin);
2073
2074         drawsetcliparea(
2075                 pos_x,
2076                 pos_y,
2077                 mySize_x,
2078                 mySize_y
2079         );
2080
2081         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2082
2083         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2084                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2085         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2086                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2087         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2088         {
2089                 color2 = GetPlayerColor(tm.sv_entnum);
2090                 //if(color == NUM_SPECTATOR || color == color2)
2091                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2092         }
2093         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2094
2095         drawresetcliparea();
2096 }
2097
2098 // Score (#7)
2099 //
2100 void HUD_UpdatePlayerTeams();
2101 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2102 {
2103         float score;
2104         entity tm = world, pl;
2105 #define SCOREPANEL_MAX_ENTRIES 6
2106 #define SCOREPANEL_ASPECTRATIO 2
2107         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2108         vector fontsize = '1 1 0' * (mySize_y/entries);
2109
2110         vector rgb, score_color;
2111         rgb = '1 1 1';
2112         score_color = '1 1 1';
2113
2114         float name_size = mySize_x*0.75;
2115         float spacing_size = mySize_x*0.04;
2116         const float highlight_alpha = 0.2;
2117         float i = 0, me_printed = 0, first_pl = 0;
2118         string s;
2119         if (autocvar__hud_configure)
2120         {
2121                 float players_per_team = 0;
2122                 if (team_count)
2123                 {
2124                         // show team scores in the first line
2125                         float score_size = mySize_x / team_count;
2126                         players_per_team = max(2, ceil((entries - 1) / team_count));
2127                         for(i=0; i<team_count; ++i) {
2128                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2129                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2130                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2131                         }
2132                         first_pl = 1;
2133                         pos_y += fontsize_y;
2134                 }
2135                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2136                 for (i=first_pl; i<entries; ++i)
2137                 {
2138                         //simulate my score is lower than all displayed players,
2139                         //so that I don't appear at all showing pure rankings.
2140                         //This is to better show the difference between the 2 ranking views
2141                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2142                         {
2143                                 rgb = '1 1 0';
2144                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2145                                 s = GetPlayerName(player_localnum);
2146                                 score = 7;
2147                         }
2148                         else
2149                         {
2150                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2151                                 score -= 3;
2152                         }
2153
2154                         if (team_count)
2155                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2156                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2157                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2158                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2159                         pos_y += fontsize_y;
2160                 }
2161                 return;
2162         }
2163
2164         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2165                 HUD_UpdatePlayerTeams();
2166         if (team_count)
2167         {
2168                 // show team scores in the first line
2169                 float score_size = mySize_x / team_count;
2170                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2171                         if(tm.team == NUM_SPECTATOR)
2172                                 continue;
2173                         if (tm.team == myteam)
2174                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2175                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2176                         ++i;
2177                 }
2178                 first_pl = 1;
2179                 pos_y += fontsize_y;
2180                 tm = teams.sort_next;
2181         }
2182         i = first_pl;
2183
2184         do
2185         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2186         {
2187                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2188                         continue;
2189
2190                 if (i == entries-1 && !me_printed && pl != me)
2191                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2192                 {
2193                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2194                                 if (pl.team != NUM_SPECTATOR)
2195                                         break;
2196
2197                         if (pl)
2198                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2199                         else
2200                                 rgb = '1 0 0'; //last: red
2201                         pl = me;
2202                 }
2203
2204                 if (pl == me)
2205                 {
2206                         if (i == first_pl)
2207                                 rgb = '0 1 0'; //first: green
2208                         me_printed = 1;
2209                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2210                 }
2211                 if (team_count)
2212                         score_color = Team_ColorRGB(pl.team) * 0.8;
2213                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2214                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2215                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2216                 pos_y += fontsize_y;
2217                 ++i;
2218         }
2219         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2220 }
2221
2222 void HUD_Score(void)
2223 {
2224         if(!autocvar__hud_configure)
2225         {
2226                 if(!autocvar_hud_panel_score) return;
2227                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2228         }
2229
2230         HUD_Panel_UpdateCvars();
2231         vector pos, mySize;
2232         pos = panel_pos;
2233         mySize = panel_size;
2234
2235         HUD_Panel_DrawBg(1);
2236         if(panel_bg_padding)
2237         {
2238                 pos += '1 1 0' * panel_bg_padding;
2239                 mySize -= '2 2 0' * panel_bg_padding;
2240         }
2241
2242         float score, distribution = 0;
2243         string sign;
2244         vector distribution_color;
2245         entity tm, pl, me;
2246
2247 #ifdef COMPAT_XON050_ENGINE
2248         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2249 #else
2250         me = playerslots[player_localentnum - 1];
2251 #endif
2252
2253         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2254                 string timer, distrtimer;
2255
2256                 pl = players.sort_next;
2257                 if(pl == me)
2258                         pl = pl.sort_next;
2259                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2260                         if(pl.scores[ps_primary] == 0)
2261                                 pl = world;
2262
2263                 score = me.(scores[ps_primary]);
2264                 timer = TIME_ENCODED_TOSTRING(score);
2265
2266                 draw_beginBoldFont();
2267                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2268                         // distribution display
2269                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2270
2271                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2272
2273                         if (distribution <= 0) {
2274                                 distribution_color = '0 1 0';
2275                                 sign = "-";
2276                         }
2277                         else {
2278                                 distribution_color = '1 0 0';
2279                                 sign = "+";
2280                         }
2281                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2282                 }
2283                 // race record display
2284                 if (distribution <= 0)
2285                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2286                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2287                 draw_endBoldFont();
2288         } else if (!teamplay) { // non-teamgames
2289                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2290                 {
2291                         HUD_Score_Rankings(pos, mySize, me);
2292                         return;
2293                 }
2294                 // me vector := [team/connected frags id]
2295                 pl = players.sort_next;
2296                 if(pl == me)
2297                         pl = pl.sort_next;
2298
2299                 if(autocvar__hud_configure)
2300                         distribution = 42;
2301                 else if(pl)
2302                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2303                 else
2304                         distribution = 0;
2305
2306                 score = me.(scores[ps_primary]);
2307                 if(autocvar__hud_configure)
2308                         score = 123;
2309
2310                 if(distribution >= 5)
2311                         distribution_color = eY;
2312                 else if(distribution >= 0)
2313                         distribution_color = '1 1 1';
2314                 else if(distribution >= -5)
2315                         distribution_color = '1 1 0';
2316                 else
2317                         distribution_color = eX;
2318
2319                 string distribution_str;
2320                 distribution_str = ftos(distribution);
2321                 draw_beginBoldFont();
2322                 if (distribution >= 0)
2323                 {
2324                         if (distribution > 0)
2325                                 distribution_str = strcat("+", distribution_str);
2326                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2327                 }
2328                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2329                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2330                 draw_endBoldFont();
2331         } else { // teamgames
2332                 float row, column, rows = 0, columns = 0;
2333                 local noref vector offset = '0 0 0';
2334                 vector score_pos, score_size; //for scores other than myteam
2335                 if(autocvar_hud_panel_score_rankings)
2336                 {
2337                         HUD_Score_Rankings(pos, mySize, me);
2338                         return;
2339                 }
2340                 if(spectatee_status == -1)
2341                 {
2342                         rows = mySize_y/mySize_x;
2343                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * team_count + rows * rows) + rows + 0.5) / 2), team_count);
2344                         //                               ^^^ ammo item aspect goes here
2345
2346                         columns = ceil(team_count/rows);
2347
2348                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2349
2350                         float newSize;
2351                         if(score_size_x/score_size_y > 3)
2352                         {
2353                                 newSize = 3 * score_size_y;
2354                                 offset_x = score_size_x - newSize;
2355                                 pos_x += offset_x/2;
2356                                 score_size_x = newSize;
2357                         }
2358                         else
2359                         {
2360                                 newSize = 1/3 * score_size_x;
2361                                 offset_y = score_size_y - newSize;
2362                                 pos_y += offset_y/2;
2363                                 score_size_y = newSize;
2364                         }
2365                 }
2366                 else
2367                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2368
2369                 float max_fragcount;
2370                 max_fragcount = -99;
2371                 draw_beginBoldFont();
2372                 row = column = 0;
2373                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2374                         if(tm.team == NUM_SPECTATOR)
2375                                 continue;
2376                         score = tm.(teamscores[ts_primary]);
2377                         if(autocvar__hud_configure)
2378                                 score = 123;
2379
2380                         if (score > max_fragcount)
2381                                 max_fragcount = score;
2382
2383                         if (spectatee_status == -1)
2384                         {
2385                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2386                                 if (max_fragcount == score)
2387                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2388                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2389                                 ++row;
2390                                 if(row >= rows)
2391                                 {
2392                                         row = 0;
2393                                         ++column;
2394                                 }
2395                         }
2396                         else if(tm.team == myteam) {
2397                                 if (max_fragcount == score)
2398                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2399                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2400                         } else {
2401                                 if (max_fragcount == score)
2402                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2403                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2404                                 ++rows;
2405                         }
2406                 }
2407                 draw_endBoldFont();
2408         }
2409 }
2410
2411 // Race timer (#8)
2412 //
2413 void HUD_RaceTimer (void)
2414 {
2415         if(!autocvar__hud_configure)
2416         {
2417                 if(!autocvar_hud_panel_racetimer) return;
2418                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2419                 if(spectatee_status == -1) return;
2420         }
2421
2422         HUD_Panel_UpdateCvars();
2423
2424         draw_beginBoldFont();
2425
2426         vector pos, mySize;
2427         pos = panel_pos;
2428         mySize = panel_size;
2429
2430         HUD_Panel_DrawBg(1);
2431         if(panel_bg_padding)
2432         {
2433                 pos += '1 1 0' * panel_bg_padding;
2434                 mySize -= '2 2 0' * panel_bg_padding;
2435         }
2436
2437         // always force 4:1 aspect
2438         vector newSize = '0 0 0';
2439         if(mySize_x/mySize_y > 4)
2440         {
2441                 newSize_x = 4 * mySize_y;
2442                 newSize_y = mySize_y;
2443
2444                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2445         }
2446         else
2447         {
2448                 newSize_y = 1/4 * mySize_x;
2449                 newSize_x = mySize_x;
2450
2451                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2452         }
2453         mySize = newSize;
2454
2455         float a, t;
2456         string s, forcetime;
2457
2458         if(autocvar__hud_configure)
2459         {
2460                 s = "0:13:37";
2461                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2462                 s = _("^1Intermediate 1 (+15.42)");
2463                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2464                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2465                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2466         }
2467         else if(race_checkpointtime)
2468         {
2469                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2470                 s = "";
2471                 forcetime = "";
2472                 if(a > 0) // just hit a checkpoint?
2473                 {
2474                         if(race_checkpoint != 254)
2475                         {
2476                                 if(race_time && race_previousbesttime)
2477                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2478                                 else
2479                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2480                                 if(race_time)
2481                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2482                         }
2483                 }
2484                 else
2485                 {
2486                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2487                         {
2488                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2489                                 if(a > 0) // next one?
2490                                 {
2491                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2492                                 }
2493                         }
2494                 }
2495
2496                 if(s != "" && a > 0)
2497                 {
2498                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2499                 }
2500
2501                 if(race_penaltytime)
2502                 {
2503                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2504                         if(a > 0)
2505                         {
2506                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2507                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2508                         }
2509                 }
2510
2511                 if(forcetime != "")
2512                 {
2513                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2514                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
2515                 }
2516                 else
2517                         a = 1;
2518
2519                 if(race_laptime && race_checkpoint != 255)
2520                 {
2521                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2522                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2523                 }
2524         }
2525         else
2526         {
2527                 if(race_mycheckpointtime)
2528                 {
2529                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2530                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2531                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2532                 }
2533                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2534                 {
2535                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2536                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2537                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2538                 }
2539
2540                 if(race_penaltytime && !race_penaltyaccumulator)
2541                 {
2542                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2543                         a = bound(0, (1 + t - time), 1);
2544                         if(a > 0)
2545                         {
2546                                 if(time < t)
2547                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2548                                 else
2549                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2550                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2551                         }
2552                 }
2553         }
2554
2555         draw_endBoldFont();
2556 }
2557
2558 // Vote window (#9)
2559 //
2560 float vote_yescount;
2561 float vote_nocount;
2562 float vote_needed;
2563 float vote_highlighted; // currently selected vote
2564
2565 float vote_active; // is there an active vote?
2566 float vote_prev; // previous state of vote_active to check for a change
2567 float vote_alpha;
2568 float vote_change; // "time" when vote_active changed
2569
2570 void HUD_Vote(void)
2571 {
2572         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2573         {
2574                 vote_active = 1;
2575                 if (autocvar__hud_configure)
2576                 {
2577                         vote_yescount = 0;
2578                         vote_nocount = 0;
2579                         print(_("^1You must answer before entering hud configure mode\n"));
2580                         cvar_set("_hud_configure", "0");
2581                 }
2582                 if(vote_called_vote)
2583                         strunzone(vote_called_vote);
2584                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2585                 uid2name_dialog = 1;
2586         }
2587
2588         if(!autocvar__hud_configure)
2589         {
2590                 if(!autocvar_hud_panel_vote) return;
2591
2592                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2593                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2594
2595                 if(panel_bg_alpha_str == "") {
2596                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2597                 }
2598                 panel_bg_alpha = stof(panel_bg_alpha_str);
2599         }
2600         else
2601         {
2602                 vote_yescount = 3;
2603                 vote_nocount = 2;
2604                 vote_needed = 4;
2605         }
2606
2607         string s;
2608         float a;
2609         if(vote_active != vote_prev) {
2610                 vote_change = time;
2611                 vote_prev = vote_active;
2612         }
2613
2614         if(vote_active || autocvar__hud_configure)
2615                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2616         else
2617                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2618
2619         if(!vote_alpha)
2620                 return;
2621
2622         HUD_Panel_UpdateCvars();
2623
2624         if(uid2name_dialog)
2625         {
2626                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2627                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2628         }
2629
2630     // these must be below above block
2631         vector pos, mySize;
2632         pos = panel_pos;
2633         mySize = panel_size;
2634
2635         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2636         HUD_Panel_DrawBg(a);
2637         a = panel_fg_alpha * a;
2638
2639         if(panel_bg_padding)
2640         {
2641                 pos += '1 1 0' * panel_bg_padding;
2642                 mySize -= '2 2 0' * panel_bg_padding;
2643         }
2644
2645         // always force 3:1 aspect
2646         vector newSize = '0 0 0';
2647         if(mySize_x/mySize_y > 3)
2648         {
2649                 newSize_x = 3 * mySize_y;
2650                 newSize_y = mySize_y;
2651
2652                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2653         }
2654         else
2655         {
2656                 newSize_y = 1/3 * mySize_x;
2657                 newSize_x = mySize_x;
2658
2659                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2660         }
2661         mySize = newSize;
2662
2663         s = _("A vote has been called for:");
2664         if(uid2name_dialog)
2665                 s = _("Allow servers to store and display your name?");
2666         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2667         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
2668         if(autocvar__hud_configure)
2669                 s = _("^1Configure the HUD");
2670         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
2671
2672         // print the yes/no counts
2673     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2674         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
2675     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2676         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
2677
2678         // draw the progress bar backgrounds
2679         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2680
2681         // draw the highlights
2682         if(vote_highlighted == 1) {
2683                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
2684                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2685         }
2686         else if(vote_highlighted == -1) {
2687                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
2688                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2689         }
2690
2691         // draw the progress bars
2692         if(vote_yescount && vote_needed)
2693         {
2694                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
2695                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2696         }
2697
2698         if(vote_nocount && vote_needed)
2699         {
2700                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
2701                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
2702         }
2703
2704         drawresetcliparea();
2705 }
2706
2707 // Mod icons panel (#10)
2708 //
2709
2710 float mod_active; // is there any active mod icon?
2711
2712 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
2713 {
2714         float stat;
2715         string pic;
2716         vector color;
2717 #ifdef GMQCC
2718         stat = -1;
2719         pic = "";
2720         color = '0 0 0';
2721 #endif
2722         switch(i)
2723         {
2724                 case 0:
2725                         stat = getstati(STAT_REDALIVE);
2726                         pic = "player_red.tga";
2727                         color = '1 0 0';
2728                         break;
2729                 case 1:
2730                         stat = getstati(STAT_BLUEALIVE);
2731                         pic = "player_blue.tga";
2732                         color = '0 0 1';
2733                         break;
2734                 case 2:
2735                         stat = getstati(STAT_YELLOWALIVE);
2736                         pic = "player_yellow.tga";
2737                         color = '1 1 0';
2738                         break;
2739                 default:
2740                 case 3:
2741                         stat = getstati(STAT_PINKALIVE);
2742                         pic = "player_pink.tga";
2743                         color = '1 0 1';
2744                         break;
2745         }
2746
2747         if(mySize_x/mySize_y > aspect_ratio)
2748         {
2749                 i = aspect_ratio * mySize_y;
2750                 myPos_x = myPos_x + (mySize_x - i) / 2;
2751                 mySize_x = i;
2752         }
2753         else
2754         {
2755                 i = 1/aspect_ratio * mySize_x;
2756                 myPos_y = myPos_y + (mySize_y - i) / 2;
2757                 mySize_y = i;
2758         }
2759
2760         if(layout)
2761         {
2762                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2763                 drawstring_aspect(myPos + eX * 0.7 * mySize_x, ftos(stat), eX * 0.3 * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2764         }
2765         else
2766                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2767 }
2768
2769 // Clan Arena and Freeze Tag HUD modicons
2770 void HUD_Mod_CA(vector myPos, vector mySize)
2771 {
2772         mod_active = 1; // required in each mod function that always shows something
2773
2774         float layout;
2775         if(gametype == MAPINFO_TYPE_CA)
2776                 layout = autocvar_hud_panel_modicons_ca_layout;
2777         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2778                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2779         float rows, columns, aspect_ratio;
2780         rows = mySize_y/mySize_x;
2781         aspect_ratio = (layout) ? 2 : 1;
2782         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
2783         columns = ceil(team_count/rows);
2784
2785         int i;
2786         float row = 0, column = 0;
2787         vector pos, itemSize;
2788         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2789         for(i=0; i<team_count; ++i)
2790         {
2791                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
2792
2793                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2794
2795                 ++row;
2796                 if(row >= rows)
2797                 {
2798                         row = 0;
2799                         ++column;
2800                 }
2801         }
2802 }
2803
2804 // CTF HUD modicon section
2805 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2806 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2807 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2808
2809 void HUD_Mod_CTF_Reset(void)
2810 {
2811         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2812 }
2813
2814 void HUD_Mod_CTF(vector pos, vector mySize)
2815 {
2816         vector redflag_pos, blueflag_pos;
2817         vector flag_size;
2818         float f; // every function should have that
2819
2820         float redflag, blueflag; // current status
2821         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2822         float stat_items;
2823
2824         stat_items = getstati(STAT_ITEMS, 0, 24);
2825         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2826         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2827
2828         if(redflag || blueflag)
2829                 mod_active = 1;
2830         else
2831                 mod_active = 0;
2832
2833         if(autocvar__hud_configure)
2834         {
2835                 redflag = 1;
2836                 blueflag = 2;
2837         }
2838
2839         // when status CHANGES, set old status into prevstatus and current status into status
2840         if (redflag != redflag_prevframe)
2841         {
2842                 redflag_statuschange_time = time;
2843                 redflag_prevstatus = redflag_prevframe;
2844                 redflag_prevframe = redflag;
2845         }
2846
2847         if (blueflag != blueflag_prevframe)
2848         {
2849                 blueflag_statuschange_time = time;
2850                 blueflag_prevstatus = blueflag_prevframe;
2851                 blueflag_prevframe = blueflag;
2852         }
2853
2854         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2855         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2856
2857         float BLINK_FACTOR = 0.15;
2858         float BLINK_BASE = 0.85;
2859         // note:
2860         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2861         // thus
2862         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2863         // ensure RMS == 1
2864         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2865
2866         string red_icon, red_icon_prevstatus;
2867         float red_alpha, red_alpha_prevstatus;
2868         red_alpha = red_alpha_prevstatus = 1;
2869         switch(redflag) {
2870                 case 1: red_icon = "flag_red_taken"; break;
2871                 case 2: red_icon = "flag_red_lost"; break;
2872                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2873                 default:
2874                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2875                                 red_icon = "flag_red_shielded";
2876                         else
2877                                 red_icon = string_null;
2878                         break;
2879         }
2880         switch(redflag_prevstatus) {
2881                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
2882                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
2883                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2884                 default:
2885                         if(redflag == 3)
2886                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
2887                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_2))
2888                                 red_icon_prevstatus = "flag_red_shielded";
2889                         else
2890                                 red_icon_prevstatus = string_null;
2891                         break;
2892         }
2893
2894         string blue_icon, blue_icon_prevstatus;
2895         float blue_alpha, blue_alpha_prevstatus;
2896         blue_alpha = blue_alpha_prevstatus = 1;
2897         switch(blueflag) {
2898                 case 1: blue_icon = "flag_blue_taken"; break;
2899                 case 2: blue_icon = "flag_blue_lost"; break;
2900                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2901                 default:
2902                         if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2903                                 blue_icon = "flag_blue_shielded";
2904                         else
2905                                 blue_icon = string_null;
2906                         break;
2907         }
2908         switch(blueflag_prevstatus) {
2909                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
2910                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
2911                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2912                 default:
2913                         if(blueflag == 3)
2914                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
2915                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == NUM_TEAM_1))
2916                                 blue_icon_prevstatus = "flag_blue_shielded";
2917                         else
2918                                 blue_icon_prevstatus = string_null;
2919                         break;
2920         }
2921
2922         if(mySize_x > mySize_y) {
2923                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2924                         redflag_pos = pos;
2925                         blueflag_pos = pos + eX * 0.5 * mySize_x;
2926                 } else {
2927                         blueflag_pos = pos;
2928                         redflag_pos = pos + eX * 0.5 * mySize_x;
2929                 }
2930                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
2931         } else {
2932                 if (myteam == NUM_TEAM_1) { // always draw own flag on left
2933                         redflag_pos = pos;
2934                         blueflag_pos = pos + eY * 0.5 * mySize_y;
2935                 } else {
2936                         blueflag_pos = pos;
2937                         redflag_pos = pos + eY * 0.5 * mySize_y;
2938                 }
2939                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
2940         }
2941
2942         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2943         if(red_icon_prevstatus && f < 1)
2944                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2945         if(red_icon)
2946                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
2947
2948         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2949         if(blue_icon_prevstatus && f < 1)
2950                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2951         if(blue_icon)
2952                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
2953 }
2954
2955 // Keyhunt HUD modicon section
2956 float kh_runheretime;
2957
2958 void HUD_Mod_KH_Reset(void)
2959 {
2960         kh_runheretime = 0;
2961 }
2962
2963 void HUD_Mod_KH(vector pos, vector mySize)
2964 {
2965         mod_active = 1; // keyhunt should never hide the mod icons panel
2966         float kh_keys;
2967         float keyteam;
2968         float a, aa;
2969         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
2970
2971         kh_keys = getstati(STAT_KH_KEYS);
2972
2973         p_x = pos_x;
2974         if(mySize_x > mySize_y)
2975         {
2976                 p_y = pos_y + 0.25 * mySize_y;
2977                 pa = p - eY * 0.25 * mySize_y;
2978
2979                 kh_size_x = mySize_x * 0.25;
2980                 kh_size_y = 0.75 * mySize_y;
2981                 kh_asize_x = mySize_x * 0.25;
2982                 kh_asize_y = mySize_y * 0.25;
2983         }
2984         else
2985         {
2986                 p_y = pos_y + 0.125 * mySize_y;
2987                 pa = p - eY * 0.125 * mySize_y;
2988
2989                 kh_size_x = mySize_x * 0.5;
2990                 kh_size_y = 0.375 * mySize_y;
2991                 kh_asize_x = mySize_x * 0.5;
2992                 kh_asize_y = mySize_y * 0.125;
2993         }
2994
2995         float i, key;
2996
2997         float keycount;
2998         keycount = 0;
2999         for(i = 0; i < 4; ++i)
3000         {
3001                 key = floor(kh_keys / pow(32, i)) & 31;
3002                 keyteam = key - 1;
3003                 if(keyteam == 30 && keycount <= 4)
3004                         keycount += 4;
3005                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3006                         keycount += 1;
3007         }
3008
3009         // this yields 8 exactly if "RUN HERE" shows
3010
3011         if(keycount == 8)
3012         {
3013                 if(!kh_runheretime)
3014                         kh_runheretime = time;
3015                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3016         }
3017         else
3018                 kh_runheretime = 0;
3019
3020         for(i = 0; i < 4; ++i)
3021         {
3022                 key = floor(kh_keys / pow(32, i)) & 31;
3023                 keyteam = key - 1;
3024                 switch(keyteam)
3025                 {
3026                         case 30: // my key
3027                                 keyteam = myteam;
3028                                 a = 1;
3029                                 aa = 1;
3030                                 break;
3031                         case -1: // no key
3032                                 a = 0;
3033                                 aa = 0;
3034                                 break;
3035                         default: // owned or dropped
3036                                 a = 0.2;
3037                                 aa = 0.5;
3038                                 break;
3039                 }
3040                 a = a * panel_fg_alpha;
3041                 aa = aa * panel_fg_alpha;
3042                 if(a > 0)
3043                 {
3044                         switch(keyteam)
3045                         {
3046                                 case NUM_TEAM_1:
3047                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3048                                         break;
3049                                 case NUM_TEAM_2:
3050                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3051                                         break;
3052                                 case NUM_TEAM_3:
3053                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3054                                         break;
3055                                 case NUM_TEAM_4:
3056                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3057                                         break;
3058                                 default:
3059                                         break;
3060                         }
3061                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3062                         {
3063                                 case 0:
3064                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3065                                         break;
3066                                 case 1:
3067                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3068                                         break;
3069                                 case 2:
3070                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3071                                         break;
3072                                 case 3:
3073                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3074                                         break;
3075                         }
3076                 }
3077                 if(mySize_x > mySize_y)
3078                 {
3079                         p_x += 0.25 * mySize_x;
3080                         pa_x += 0.25 * mySize_x;
3081                 }
3082                 else
3083                 {
3084                         if(i == 1)
3085                         {
3086                                 p_y = pos_y + 0.625 * mySize_y;
3087                                 pa_y = pos_y + 0.5 * mySize_y;
3088                                 p_x = pos_x;
3089                                 pa_x = pos_x;
3090                         }
3091                         else
3092                         {
3093                                 p_x += 0.5 * mySize_x;
3094                                 pa_x += 0.5 * mySize_x;
3095                         }
3096                 }
3097         }
3098 }
3099
3100 // Keepaway HUD mod icon
3101 float kaball_prevstatus; // last remembered status
3102 float kaball_statuschange_time; // time when the status changed
3103
3104 // we don't need to reset for keepaway since it immediately
3105 // autocorrects prevstatus as to if the player has the ball or not
3106
3107 void HUD_Mod_Keepaway(vector pos, vector mySize)
3108 {
3109         mod_active = 1; // keepaway should always show the mod HUD
3110
3111         float BLINK_FACTOR = 0.15;
3112         float BLINK_BASE = 0.85;
3113         float BLINK_FREQ = 5;
3114         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3115
3116         float stat_items = getstati(STAT_ITEMS, 0, 24);
3117         float kaball = (stat_items/IT_KEY1) & 1;
3118
3119         if(kaball != kaball_prevstatus)
3120         {
3121                 kaball_statuschange_time = time;
3122                 kaball_prevstatus = kaball;
3123         }
3124
3125         vector kaball_pos, kaball_size;
3126
3127         if(mySize_x > mySize_y) {
3128                 kaball_pos = pos + eX * 0.25 * mySize_x;
3129                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3130         } else {
3131                 kaball_pos = pos + eY * 0.25 * mySize_y;
3132                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3133         }
3134
3135         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3136         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3137
3138         if(kaball_prevstatus && f < 1)
3139                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3140
3141         if(kaball)
3142                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3143 }
3144
3145
3146 // Nexball HUD mod icon
3147 void HUD_Mod_NexBall(vector pos, vector mySize)
3148 {
3149         float stat_items, nb_pb_starttime, dt, p;
3150
3151         stat_items = getstati(STAT_ITEMS, 0, 24);
3152         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3153
3154         if (stat_items & IT_KEY1)
3155                 mod_active = 1;
3156         else
3157                 mod_active = 0;
3158
3159         //Manage the progress bar if any
3160         if (nb_pb_starttime > 0)
3161         {
3162                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3163                 // one period of positive triangle
3164                 p = 2 * dt / nb_pb_period;
3165                 if (p > 1)
3166                         p = 2 - p;
3167
3168                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize_x <= mySize_y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3169         }
3170
3171         if (stat_items & IT_KEY1)
3172                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3173 }
3174
3175 // Race/CTS HUD mod icons
3176 float crecordtime_prev; // last remembered crecordtime
3177 float crecordtime_change_time; // time when crecordtime last changed
3178 float srecordtime_prev; // last remembered srecordtime
3179 float srecordtime_change_time; // time when srecordtime last changed
3180
3181 float race_status_time;
3182 float race_status_prev;
3183 string race_status_name_prev;
3184 void HUD_Mod_Race(vector pos, vector mySize)
3185 {
3186         mod_active = 1; // race should never hide the mod icons panel
3187         entity me;
3188         me = playerslots[player_localnum];
3189         float t, score;
3190         float f; // yet another function has this
3191         score = me.(scores[ps_primary]);
3192
3193         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3194                 return; // no records in the actual race
3195
3196         // clientside personal record
3197         string rr;
3198         if(gametype == MAPINFO_TYPE_CTS)
3199                 rr = CTS_RECORD;
3200         else
3201                 rr = RACE_RECORD;
3202         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3203
3204         if(score && (score < t || !t)) {
3205                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3206                 if(autocvar_cl_autodemo_delete_keeprecords)
3207                 {
3208                         f = autocvar_cl_autodemo_delete;
3209                         f &= ~1;
3210                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3211                 }
3212         }
3213
3214         if(t != crecordtime_prev) {
3215                 crecordtime_prev = t;
3216                 crecordtime_change_time = time;
3217         }
3218
3219         vector textPos, medalPos;
3220         float squareSize;
3221         if(mySize_x > mySize_y) {
3222                 // text on left side
3223                 squareSize = min(mySize_y, mySize_x/2);
3224                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3225                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3226         } else {
3227                 // text on top
3228                 squareSize = min(mySize_x, mySize_y/2);
3229                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3230                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3231         }
3232
3233         f = time - crecordtime_change_time;
3234
3235         if (f > 1) {
3236                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3237                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3238         } else {
3239                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3240                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3241                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3242                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3243         }
3244
3245         // server record
3246         t = race_server_record;
3247         if(t != srecordtime_prev) {
3248                 srecordtime_prev = t;
3249                 srecordtime_change_time = time;
3250         }
3251         f = time - srecordtime_change_time;
3252
3253         if (f > 1) {
3254                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3255                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3256         } else {
3257                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3258                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3259                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3260                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3261         }
3262
3263         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3264                 race_status_time = time + 5;
3265                 race_status_prev = race_status;
3266                 if (race_status_name_prev)
3267                         strunzone(race_status_name_prev);
3268                 race_status_name_prev = strzone(race_status_name);
3269         }
3270
3271         // race "awards"
3272         float a;
3273         a = bound(0, race_status_time - time, 1);
3274
3275         string s;
3276         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3277
3278         float rank;
3279         if(race_status > 0)
3280                 rank = race_CheckName(race_status_name);
3281         else
3282                 rank = 0;
3283         string rankname;
3284         rankname = count_ordinal(rank);
3285
3286         vector namepos;
3287         namepos = medalPos + '0 0.8 0' * squareSize;
3288         vector rankpos;
3289         rankpos = medalPos + '0 0.15 0' * squareSize;
3290
3291         if(race_status == 0)
3292                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3293         else if(race_status == 1) {
3294                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3295                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3296                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3297         } else if(race_status == 2) {
3298                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3299                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3300                 else
3301                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3302                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3303                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3304         } else if(race_status == 3) {
3305                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3306                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3307                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3308         }
3309
3310         if (race_status_time - time <= 0) {
3311                 race_status_prev = -1;
3312                 race_status = -1;
3313                 if(race_status_name)
3314                         strunzone(race_status_name);
3315                 race_status_name = string_null;
3316                 if(race_status_name_prev)
3317                         strunzone(race_status_name_prev);
3318                 race_status_name_prev = string_null;
3319         }
3320 }
3321
3322 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3323 {
3324         float stat, pps_ratio;
3325         string pic;
3326         vector color;
3327 #ifdef GMQCC
3328         stat = -1;
3329         pic = "";
3330         color = '0 0 0';
3331 #endif
3332         switch(i)
3333         {
3334                 case 0:
3335                         stat = getstatf(STAT_DOM_PPS_RED);
3336                         pic = "dom_icon_red";
3337                         color = '1 0 0';
3338                         break;
3339                 case 1:
3340                         stat = getstatf(STAT_DOM_PPS_BLUE);
3341                         pic = "dom_icon_blue";
3342                         color = '0 0 1';
3343                         break;
3344                 case 2:
3345                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3346                         pic = "dom_icon_yellow";
3347                         color = '1 1 0';
3348                         break;
3349                 default:
3350                 case 3:
3351                         stat = getstatf(STAT_DOM_PPS_PINK);
3352                         pic = "dom_icon_pink";
3353                         color = '1 0 1';
3354                         break;
3355         }
3356         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3357
3358         if(mySize_x/mySize_y > aspect_ratio)
3359         {
3360                 i = aspect_ratio * mySize_y;
3361                 myPos_x = myPos_x + (mySize_x - i) / 2;
3362                 mySize_x = i;
3363         }
3364         else
3365         {
3366                 i = 1/aspect_ratio * mySize_x;
3367                 myPos_y = myPos_y + (mySize_y - i) / 2;
3368                 mySize_y = i;
3369         }
3370
3371         if (layout) // show text too
3372         {
3373                 //draw the text
3374                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3375                 if (layout == 2) // average pps
3376                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3377                 else // percentage of average pps
3378                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3379         }
3380
3381         //draw the icon
3382         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3383         if (stat > 0)
3384         {
3385                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3386                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3387                 drawresetcliparea();
3388         }
3389 }
3390
3391 void HUD_Mod_Dom(vector myPos, vector mySize)
3392 {
3393         mod_active = 1; // required in each mod function that always shows something
3394
3395         float layout = autocvar_hud_panel_modicons_dom_layout;
3396         float rows, columns, aspect_ratio;
3397         rows = mySize_y/mySize_x;
3398         aspect_ratio = (layout) ? 3 : 1;
3399         rows = bound(1, floor((sqrt((4 * aspect_ratio * team_count + rows) * rows) + rows + 0.5) / 2), team_count);
3400         columns = ceil(team_count/rows);
3401
3402         int i;
3403         float row = 0, column = 0;
3404         vector pos, itemSize;
3405         itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3406         for(i=0; i<team_count; ++i)
3407         {
3408                 pos = myPos + eX * column * itemSize_x + eY * row * itemSize_y;
3409
3410                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3411
3412                 ++row;
3413                 if(row >= rows)
3414                 {
3415                         row = 0;
3416                         ++column;
3417                 }
3418         }
3419 }
3420
3421 void HUD_ModIcons_SetFunc()
3422 {
3423         switch(gametype)
3424         {
3425                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3426                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3427                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3428                 case MAPINFO_TYPE_CTS:
3429                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3430                 case MAPINFO_TYPE_CA:
3431                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3432                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3433                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3434         }
3435 }
3436
3437 float mod_prev; // previous state of mod_active to check for a change
3438 float mod_alpha;
3439 float mod_change; // "time" when mod_active changed
3440
3441 void HUD_ModIcons(void)
3442 {
3443         if(!autocvar__hud_configure)
3444         {
3445                 if(!autocvar_hud_panel_modicons) return;
3446                 if(!HUD_ModIcons_GameType) return;
3447         }
3448
3449         HUD_Panel_UpdateCvars();
3450
3451         draw_beginBoldFont();
3452
3453         if(mod_active != mod_prev) {
3454                 mod_change = time;
3455                 mod_prev = mod_active;
3456         }
3457
3458         if(mod_active || autocvar__hud_configure)
3459                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3460         else
3461                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3462
3463         if(mod_alpha)
3464                 HUD_Panel_DrawBg(mod_alpha);
3465
3466         if(panel_bg_padding)
3467         {
3468                 panel_pos += '1 1 0' * panel_bg_padding;
3469                 panel_size -= '2 2 0' * panel_bg_padding;
3470         }
3471
3472         if(autocvar__hud_configure)
3473                 HUD_Mod_CTF(panel_pos, panel_size);
3474         else
3475                 HUD_ModIcons_GameType(panel_pos, panel_size);
3476
3477         draw_endBoldFont();
3478 }
3479
3480 // Draw pressed keys (#11)
3481 //
3482 void HUD_PressedKeys(void)
3483 {
3484         if(!autocvar__hud_configure)
3485         {
3486                 if(!autocvar_hud_panel_pressedkeys) return;
3487                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3488         }
3489
3490         HUD_Panel_UpdateCvars();
3491         vector pos, mySize;
3492         pos = panel_pos;
3493         mySize = panel_size;
3494
3495         HUD_Panel_DrawBg(1);
3496         if(panel_bg_padding)
3497         {
3498                 pos += '1 1 0' * panel_bg_padding;
3499                 mySize -= '2 2 0' * panel_bg_padding;
3500         }
3501
3502         // force custom aspect
3503         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3504         if(aspect)
3505         {
3506                 vector newSize = '0 0 0';
3507                 if(mySize_x/mySize_y > aspect)
3508                 {
3509                         newSize_x = aspect * mySize_y;
3510                         newSize_y = mySize_y;
3511
3512                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
3513                 }
3514                 else
3515                 {
3516                         newSize_y = 1/aspect * mySize_x;
3517                         newSize_x = mySize_x;
3518
3519                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
3520                 }
3521                 mySize = newSize;
3522         }
3523
3524         vector keysize;
3525         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3526         float pressedkeys;
3527         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3528
3529         if(autocvar_hud_panel_pressedkeys_attack)
3530         {
3531                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3533                 pos_y += keysize_y;
3534         }
3535
3536         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3537         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3538         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3539         pos_y += keysize_y;
3540         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3541         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3542         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543 }
3544
3545 // Handle chat as a panel (#12)
3546 //
3547 void HUD_Chat(void)
3548 {
3549         if(!autocvar__hud_configure)
3550         {
3551                 if (!autocvar_hud_panel_chat)
3552                 {
3553                         if (!autocvar_con_chatrect)
3554                                 cvar_set("con_chatrect", "0");
3555                         return;
3556                 }
3557                 if(autocvar__con_chat_maximized)
3558                 {
3559                         if(!hud_draw_maximized) return;
3560                 }
3561                 else if(chat_panel_modified)
3562                 {
3563                         panel.update_time = time; // forces reload of panel attributes
3564                         chat_panel_modified = false;
3565                 }
3566         }
3567
3568         HUD_Panel_UpdateCvars();
3569
3570         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3571         {
3572                 panel_pos_y = panel_bg_border;
3573                 panel_size_y = vid_conheight - panel_bg_border * 2;
3574                 if(panel.current_panel_bg == "0") // force a border when maximized
3575                 {
3576                         string panel_bg;
3577                         panel_bg = strcat(hud_skin_path, "/border_default");
3578                         if(precache_pic(panel_bg) == "")
3579                                 panel_bg = "gfx/hud/default/border_default";
3580                         if(panel.current_panel_bg)
3581                                 strunzone(panel.current_panel_bg);
3582                         panel.current_panel_bg = strzone(panel_bg);
3583                         chat_panel_modified = true;
3584                 }
3585                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3586         }
3587
3588         vector pos, mySize;
3589         pos = panel_pos;
3590         mySize = panel_size;
3591
3592         HUD_Panel_DrawBg(1);
3593
3594         if(panel_bg_padding)
3595         {
3596                 pos += '1 1 0' * panel_bg_padding;
3597                 mySize -= '2 2 0' * panel_bg_padding;
3598         }
3599
3600         if (!autocvar_con_chatrect)
3601                 cvar_set("con_chatrect", "1");
3602
3603         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
3604         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
3605
3606         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
3607         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
3608
3609         if(autocvar__hud_configure)
3610         {
3611                 vector chatsize;
3612                 chatsize = '1 1 0' * autocvar_con_chatsize;
3613                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3614                 float i, a;
3615                 for(i = 0; i < autocvar_con_chat; ++i)
3616                 {
3617                         if(i == autocvar_con_chat - 1)
3618                                 a = panel_fg_alpha;
3619                         else
3620                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3621                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3622                         pos_y += chatsize_y;
3623                 }
3624         }
3625 }
3626
3627 // Engine info panel (#13)
3628 //
3629 float prevfps;
3630 float prevfps_time;
3631 float framecounter;
3632
3633 float frametimeavg;
3634 float frametimeavg1; // 1 frame ago
3635 float frametimeavg2; // 2 frames ago
3636 void HUD_EngineInfo(void)
3637 {
3638         if(!autocvar__hud_configure)
3639         {
3640                 if(!autocvar_hud_panel_engineinfo) return;
3641         }
3642
3643         HUD_Panel_UpdateCvars();
3644         vector pos, mySize;
3645         pos = panel_pos;
3646         mySize = panel_size;
3647
3648         HUD_Panel_DrawBg(1);
3649         if(panel_bg_padding)
3650         {
3651                 pos += '1 1 0' * panel_bg_padding;
3652                 mySize -= '2 2 0' * panel_bg_padding;
3653         }
3654
3655         float currentTime = gettime(GETTIME_REALTIME);
3656         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3657         {
3658                 float currentframetime = currentTime - prevfps_time;
3659                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3660                 frametimeavg2 = frametimeavg1;
3661                 frametimeavg1 = frametimeavg;
3662
3663                 float weight;
3664                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3665                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3666                 {
3667                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3668                                 prevfps = (1/currentframetime);
3669                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3670                 }
3671                 prevfps_time = currentTime;
3672         }
3673         else
3674         {
3675                 framecounter += 1;
3676                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3677                 {
3678                         prevfps = framecounter/(currentTime - prevfps_time);
3679                         framecounter = 0;
3680                         prevfps_time = currentTime;
3681                 }
3682         }
3683
3684         vector color;
3685         color = HUD_Get_Num_Color (prevfps, 100);
3686         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3687 }
3688
3689 // Info messages panel (#14)
3690 //
3691 #define drawInfoMessage(s)\
3692         if(autocvar_hud_panel_infomessages_flip)\
3693                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
3694         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
3695         o_y += fontsize_y;
3696 void HUD_InfoMessages(void)
3697 {
3698         if(!autocvar__hud_configure)
3699         {
3700                 if(!autocvar_hud_panel_infomessages) return;
3701         }
3702
3703         HUD_Panel_UpdateCvars();
3704         vector pos, mySize;
3705         pos = panel_pos;
3706         mySize = panel_size;
3707
3708         HUD_Panel_DrawBg(1);
3709         if(panel_bg_padding)
3710         {
3711                 pos += '1 1 0' * panel_bg_padding;
3712                 mySize -= '2 2 0' * panel_bg_padding;
3713         }
3714
3715         // always force 5:1 aspect
3716         vector newSize = '0 0 0';
3717         if(mySize_x/mySize_y > 5)
3718         {
3719                 newSize_x = 5 * mySize_y;
3720                 newSize_y = mySize_y;
3721
3722                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3723         }
3724         else
3725         {
3726                 newSize_y = 1/5 * mySize_x;
3727                 newSize_x = mySize_x;
3728
3729                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3730         }
3731
3732         mySize = newSize;
3733         entity tm;
3734         vector o;
3735         o = pos;
3736
3737         vector fontsize;
3738         fontsize = '0.20 0.20 0' * mySize_y;
3739
3740         float a;
3741         a = panel_fg_alpha;
3742
3743         string s;
3744         if(!autocvar__hud_configure)
3745         {
3746                 if(spectatee_status && !intermission)
3747                 {
3748                         a = 1;
3749                         if(spectatee_status == -1)
3750                                 s = _("^1Observing");
3751                         else
3752 #ifdef COMPAT_XON050_ENGINE
3753                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
3754 #else
3755                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
3756 #endif
3757                         drawInfoMessage(s)
3758
3759                         if(spectatee_status == -1)
3760                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3761                         else
3762                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3763                         drawInfoMessage(s)
3764
3765                         if(spectatee_status == -1)
3766                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3767                         else
3768                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3769                         drawInfoMessage(s)
3770
3771                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3772                         drawInfoMessage(s)
3773
3774                         if(gametype == MAPINFO_TYPE_LMS)
3775                         {
3776                                 entity sk;
3777                                 sk = playerslots[player_localnum];
3778                                 if(sk.(scores[ps_primary]) >= 666)
3779                                         s = _("^1Match has already begun");
3780                                 else if(sk.(scores[ps_primary]) > 0)
3781                                         s = _("^1You have no more lives left");
3782                                 else
3783                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3784                         }
3785                         else
3786                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3787                         drawInfoMessage(s)
3788
3789                         //show restart countdown:
3790                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3791                                 float countdown;
3792                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3793                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3794                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3795                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3796                                 o_y += fontsize_y;
3797                         }
3798                 }
3799                 if(warmup_stage && !intermission)
3800                 {
3801                         s = _("^2Currently in ^1warmup^2 stage!");
3802                         drawInfoMessage(s)
3803                 }
3804
3805                 string blinkcolor;
3806                 if(mod(time, 1) >= 0.5)
3807                         blinkcolor = "^1";
3808                 else
3809                         blinkcolor = "^3";
3810
3811                 if(ready_waiting && !intermission && !spectatee_status)
3812                 {
3813                         if(ready_waiting_for_me)
3814                         {
3815                                 if(warmup_stage)
3816                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3817                                 else
3818                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3819                         }
3820                         else
3821                         {
3822                                 if(warmup_stage)
3823                                         s = _("^2Waiting for others to ready up to end warmup...");
3824                                 else
3825                                         s = _("^2Waiting for others to ready up...");
3826                         }
3827                         drawInfoMessage(s)
3828                 }
3829                 else if(warmup_stage && !intermission && !spectatee_status)
3830                 {
3831                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
3832                         drawInfoMessage(s)
3833                 }
3834
3835                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
3836                 {
3837                         float ts_min = 0, ts_max = 0;
3838                         tm = teams.sort_next;
3839                         if (tm)
3840                         {
3841                                 for(; tm.sort_next; tm = tm.sort_next)
3842                                 {
3843                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
3844                                                 continue;
3845                                         if(!ts_min) ts_min = tm.team_size;
3846                                         else ts_min = min(ts_min, tm.team_size);
3847                                         if(!ts_max) ts_max = tm.team_size;
3848                                         else ts_max = max(ts_max, tm.team_size);
3849                                 }
3850                                 if ((ts_max - ts_min) > 1)
3851                                 {
3852                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
3853                                         tm = GetTeam(myteam, false);
3854                                         if (tm)
3855                                         if (tm.team != NUM_SPECTATOR)
3856                                         if (tm.team_size == ts_max)
3857                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
3858                                         drawInfoMessage(s)
3859                                 }
3860                         }
3861                 }
3862         }
3863         else
3864         {
3865                 s = _("^7Press ^3ESC ^7to show HUD options.");
3866                 drawInfoMessage(s)
3867                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
3868                 drawInfoMessage(s)
3869                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
3870                 drawInfoMessage(s)
3871                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
3872                 drawInfoMessage(s)
3873         }
3874 }
3875
3876 // Physics panel (#15)
3877 //
3878 vector acc_prevspeed;
3879 float acc_prevtime, acc_avg, top_speed, top_speed_time;
3880 void HUD_Physics(void)
3881 {
3882         if(!autocvar__hud_configure)
3883         {
3884                 if(!autocvar_hud_panel_physics) return;
3885                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
3886                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3887         }
3888
3889         HUD_Panel_UpdateCvars();
3890
3891         draw_beginBoldFont();
3892
3893         HUD_Panel_DrawBg(1);
3894         if(panel_bg_padding)
3895         {
3896                 panel_pos += '1 1 0' * panel_bg_padding;
3897                 panel_size -= '2 2 0' * panel_bg_padding;
3898         }
3899
3900         float acceleration_progressbar_scale = 0;
3901         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
3902                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
3903
3904         float text_scale;
3905         if (autocvar_hud_panel_physics_text_scale <= 0)
3906                 text_scale = 1;
3907         else
3908                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
3909
3910         //compute speed
3911         float speed, conversion_factor;
3912         string unit;
3913
3914         switch(autocvar_hud_panel_physics_speed_unit)
3915         {
3916                 default:
3917                 case 1:
3918                         unit = _(" qu/s");
3919                         conversion_factor = 1.0;
3920                         break;
3921                 case 2:
3922                         unit = _(" m/s");
3923                         conversion_factor = 0.0254;
3924                         break;
3925                 case 3:
3926                         unit = _(" km/h");
3927                         conversion_factor = 0.0254 * 3.6;
3928                         break;
3929                 case 4:
3930                         unit = _(" mph");
3931                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
3932                         break;
3933                 case 5:
3934                         unit = _(" knots");
3935                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
3936                         break;
3937         }
3938
3939         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
3940
3941         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
3942         if (autocvar__hud_configure)
3943                 speed = floor( max_speed * 0.65 + 0.5 );
3944         else if(autocvar_hud_panel_physics_speed_vertical)
3945                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
3946         else
3947                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
3948
3949         //compute acceleration
3950         float acceleration, f;
3951         if (autocvar__hud_configure)
3952                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
3953         else
3954         {
3955                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
3956                 f = time - acc_prevtime;
3957                 if(autocvar_hud_panel_physics_acceleration_vertical)
3958                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
3959                 else
3960                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
3961
3962                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
3963
3964                 acc_prevspeed = vel;
3965                 acc_prevtime = time;
3966
3967                 f = bound(0, f * 10, 1);
3968                 acc_avg = acc_avg * (1 - f) + acceleration * f;
3969         }
3970
3971         //compute layout
3972         float panel_ar = panel_size_x/panel_size_y;
3973         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
3974         if (panel_ar >= 5 && !acceleration_progressbar_scale)
3975         {
3976                 panel_size_x *= 0.5;
3977                 if (autocvar_hud_panel_physics_flip)
3978                         speed_offset_x = panel_size_x;
3979                 else
3980                         acceleration_offset_x = panel_size_x;
3981         }
3982         else
3983         {
3984                 panel_size_y *= 0.5;
3985                 if (autocvar_hud_panel_physics_flip)
3986                         speed_offset_y = panel_size_y;
3987                 else
3988                         acceleration_offset_y = panel_size_y;
3989         }
3990         float speed_baralign, acceleration_baralign;
3991         if (autocvar_hud_panel_physics_baralign == 1)
3992                 acceleration_baralign = speed_baralign = 1;
3993     else if(autocvar_hud_panel_physics_baralign == 4)
3994                 acceleration_baralign = speed_baralign = 2;
3995         else if (autocvar_hud_panel_physics_flip)
3996         {
3997                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
3998                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
3999         }
4000         else
4001         {
4002                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4003                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4004         }
4005         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4006                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4007
4008         //draw speed
4009         if(speed)
4010         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4011                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4012         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4013         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4014         {
4015                 tmp_size_x = panel_size_x * 0.75;
4016                 tmp_size_y = panel_size_y * text_scale;
4017                 if (speed_baralign)
4018                         tmp_offset_x = panel_size_x - tmp_size_x;
4019                 //else
4020                         //tmp_offset_x = 0;
4021                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4022                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4023
4024                 //draw speed unit
4025                 if (speed_baralign)
4026                         tmp_offset_x = 0;
4027                 else
4028                         tmp_offset_x = tmp_size_x;
4029                 if (autocvar_hud_panel_physics_speed_unit_show)
4030                 {
4031                         //tmp_offset_y = 0;
4032                         tmp_size_x = panel_size_x * (1 - 0.75);
4033                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4034                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4035                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4036                 }
4037         }
4038
4039         //compute and draw top speed
4040         if (autocvar_hud_panel_physics_topspeed)
4041         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4042         {
4043                 if (autocvar__hud_configure)
4044                 {
4045                         top_speed = floor( max_speed * 0.75 + 0.5 );
4046                         f = 1;
4047                 }
4048                 else
4049                 {
4050                         if (speed >= top_speed)
4051                         {
4052                                 top_speed = speed;
4053                                 top_speed_time = time;
4054                         }
4055                         if (top_speed != 0)
4056                         {
4057                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4058                                 // divide by f to make it start from 1
4059                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4060                         }
4061             else //hide top speed 0, it would be stupid
4062                                 f = 0;
4063                 }
4064                 if (f > 0)
4065                 {
4066                         //top speed progressbar peak
4067                         if(speed < top_speed)
4068                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4069                         {
4070                                 float peak_offset_x;
4071                                 vector peak_size = '0 0 0';
4072                                 if (speed_baralign == 0)
4073                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4074                 else if (speed_baralign == 1)
4075                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4076                 else // if (speed_baralign == 2)
4077                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4078                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4079                 peak_size_y = panel_size_y;
4080                 if (speed_baralign == 2) // draw two peaks, on both sides
4081                 {
4082                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4083                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4084                 }
4085                 else
4086                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4087                         }
4088
4089                         //top speed
4090                         tmp_offset_y = panel_size_y * 0.4;
4091                         tmp_size_x = panel_size_x * (1 - 0.75);
4092                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4093                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4094                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4095                 }
4096                 else
4097                         top_speed = 0;
4098         }
4099
4100         //draw acceleration
4101         if(acceleration)
4102         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4103         {
4104                 vector progressbar_color;
4105                 if(acceleration < 0)
4106                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4107                 else
4108                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4109
4110                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4111                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4112                         f = sqrt(f);
4113
4114                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4115                 {
4116                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4117
4118                         if (acceleration_baralign == 1)
4119                                 tmp_offset_x = panel_size_x - tmp_size_x;
4120                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4121                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4122                         else
4123                                 tmp_offset_x = 0;
4124                         tmp_offset_y = 0;
4125                 }
4126                 else
4127                 {
4128                         tmp_size = panel_size;
4129                         tmp_offset = '0 0 0';
4130                 }
4131
4132                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4133         }
4134         tmp_size_x = panel_size_x;
4135         tmp_size_y = panel_size_y * text_scale;
4136         tmp_offset_x = 0;
4137         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4138         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4139                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4140
4141         draw_endBoldFont();
4142 }
4143
4144 // CenterPrint (#16)
4145 //
4146 #define CENTERPRINT_MAX_MSGS 10
4147 #define CENTERPRINT_MAX_ENTRIES 50
4148 #define CENTERPRINT_SPACING 0.7
4149 float cpm_index;
4150 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4151 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4152 float centerprint_time[CENTERPRINT_MAX_MSGS];
4153 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4154 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4155 float centerprint_showing;
4156
4157 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4158 {
4159         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4160         float i, j;
4161
4162         if(strMessage == "" && new_id == 0)
4163                 return;
4164
4165         // strip trailing newlines
4166         j = strlen(strMessage) - 1;
4167         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4168                 --j;
4169         if (j < strlen(strMessage) - 1)
4170                 strMessage = substring(strMessage, 0, j + 1);
4171
4172         if(strMessage == "" && new_id == 0)
4173                 return;
4174
4175         // strip leading newlines
4176         j = 0;
4177         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4178                 ++j;
4179         if (j > 0)
4180                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4181
4182         if(strMessage == "" && new_id == 0)
4183                 return;
4184
4185         if (!centerprint_showing)
4186                 centerprint_showing = TRUE;
4187
4188         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4189         {
4190                 if (j == CENTERPRINT_MAX_MSGS)
4191                         j = 0;
4192                 if (new_id && new_id == centerprint_msgID[j])
4193                 {
4194                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4195                         {
4196                                 // fade out the current msg (duration and countdown_num are ignored)
4197                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4198                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4199                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4200                                 return;
4201                         }
4202                         break; // found a msg with the same id, at position j
4203                 }
4204         }
4205
4206         if (i == CENTERPRINT_MAX_MSGS)
4207         {
4208                 // a msg with the same id was not found, add the msg at the next position
4209                 --cpm_index;
4210                 if (cpm_index == -1)
4211                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4212                 j = cpm_index;
4213         }
4214         if(centerprint_messages[j])
4215                 strunzone(centerprint_messages[j]);
4216         centerprint_messages[j] = strzone(strMessage);
4217         centerprint_msgID[j] = new_id;
4218         if (duration < 0)
4219         {
4220                 centerprint_time[j] = -1;
4221                 centerprint_expire_time[j] = time;
4222         }
4223         else
4224         {
4225                 if(duration == 0)
4226                         duration = max(1, autocvar_hud_panel_centerprint_time);
4227                 centerprint_time[j] = duration;
4228                 centerprint_expire_time[j] = time + duration;
4229         }
4230         centerprint_countdown_num[j] = countdown_num;
4231 }
4232
4233 void centerprint_hud(string strMessage)
4234 {
4235         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4236 }
4237
4238 void reset_centerprint_messages(void)
4239 {
4240         float i;
4241         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4242         {
4243                 centerprint_expire_time[i] = 0;
4244                 centerprint_time[i] = 1;
4245                 centerprint_msgID[i] = 0;
4246                 if(centerprint_messages[i])
4247                         strunzone(centerprint_messages[i]);
4248                 centerprint_messages[i] = string_null;
4249         }
4250 }
4251 float hud_configure_cp_generation_time;
4252 void HUD_CenterPrint (void)
4253 {
4254         if(!autocvar__hud_configure)
4255         {
4256                 if(!autocvar_hud_panel_centerprint) return;
4257
4258                 if (hud_configure_prev && hud_configure_prev != -1)
4259                         reset_centerprint_messages();
4260         }
4261         else
4262         {
4263                 if (!hud_configure_prev)
4264                         reset_centerprint_messages();
4265                 if (time > hud_configure_cp_generation_time)
4266                 {
4267                         float r;
4268                         r = random();
4269                         if (r > 0.9)
4270                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4271                         else if (r > 0.8)
4272                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4273                         else
4274                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4275                         hud_configure_cp_generation_time = time + 1 + random()*4;
4276                 }
4277         }
4278
4279         // this panel fades only when the menu does
4280         float hud_fade_alpha_save = 0;
4281         if(scoreboard_fade_alpha)
4282         {
4283                 hud_fade_alpha_save = hud_fade_alpha;
4284                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4285         }
4286         HUD_Panel_UpdateCvars();
4287
4288         if(scoreboard_fade_alpha)
4289         {
4290                 hud_fade_alpha = hud_fade_alpha_save;
4291
4292                 // move the panel below the scoreboard
4293                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4294                         return;
4295                 vector target_pos;
4296
4297                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4298
4299                 if(target_pos_y > panel_pos_y)
4300                 {
4301                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4302                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4303                 }
4304         }
4305
4306         HUD_Panel_DrawBg(1);
4307
4308         if (!centerprint_showing)
4309                 return;
4310
4311         if(panel_bg_padding)
4312         {
4313                 panel_pos += '1 1 0' * panel_bg_padding;
4314                 panel_size -= '2 2 0' * panel_bg_padding;
4315         }
4316
4317         float entries, height;
4318         vector fontsize;
4319         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4320         // height = panel_size_y/entries;
4321         // fontsize = '1 1 0' * height;
4322         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4323         fontsize = '1 1 0' * height;
4324         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4325
4326         float i, j, k, n, g;
4327         float a, sz, align, current_msg_pos_y = 0, msg_size;
4328         vector pos;
4329         string ts;
4330         float all_messages_expired = TRUE;
4331
4332         pos = panel_pos;
4333         if (autocvar_hud_panel_centerprint_flip)
4334                 pos_y += panel_size_y;
4335         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4336         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4337         {
4338                 if (j == CENTERPRINT_MAX_MSGS)
4339                         j = 0;
4340                 if (centerprint_expire_time[j] <= time)
4341                 {
4342                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4343                         {
4344                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4345                                 if (centerprint_countdown_num[j] == 0)
4346                                         continue;
4347                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4348                         }
4349                         else if(centerprint_time[j] != -1)
4350                                 continue;
4351                 }
4352
4353                 all_messages_expired = FALSE;
4354
4355                 // fade the centerprint_hud in/out
4356                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4357                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4358                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4359                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4360                 else // Expiring soon, so fade it out.
4361                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4362
4363                 if (a <= 0.5/255.0)  // Guaranteed invisible - don't show.
4364                         continue;
4365                 if (a > 1)
4366                         a = 1;
4367
4368                 // set the size from fading in/out before subsequent fading
4369                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4370
4371                 // also fade it based on positioning
4372                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4373                 {
4374                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4375                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4376                 }
4377                 a *= panel_fg_alpha;
4378
4379                 // finally set the size based on the new theAlpha from subsequent fading
4380                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4381                 drawfontscale = sz * '1 1 0';
4382
4383                 if (centerprint_countdown_num[j])
4384                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4385                 else
4386                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4387
4388                 if (autocvar_hud_panel_centerprint_flip)
4389                 {
4390                         // check if the message can be entirely shown
4391                         for(k = 0; k < n; ++k)
4392                         {
4393                                 getWrappedLine_remaining = argv(k);
4394                                 while(getWrappedLine_remaining)
4395                                 {
4396                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4397                                         if (ts != "")
4398                                                 pos_y -= fontsize_y;
4399                                         else
4400                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4401                                 }
4402                         }
4403                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4404                 }
4405
4406                 msg_size = pos_y;
4407                 for(k = 0; k < n; ++k)
4408                 {
4409                         getWrappedLine_remaining = argv(k);
4410                         while(getWrappedLine_remaining)
4411                         {
4412                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4413                                 if (ts != "")
4414                                 {
4415                                         if (align)
4416                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4417                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4418                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a, DRAWFLAG_NORMAL);
4419                                         pos_y += fontsize_y;
4420                                 }
4421                                 else
4422                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4423                         }
4424                 }
4425
4426                 ++g; // move next position number up
4427
4428                 msg_size = pos_y - msg_size;
4429                 if (autocvar_hud_panel_centerprint_flip)
4430                 {
4431                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4432                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4433                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4434
4435                         if (pos_y < panel_pos_y) // check if the next message can be shown
4436                         {
4437                                 drawfontscale = '1 1 0';
4438                                 return;
4439                         }
4440                 }
4441                 else
4442                 {
4443                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4444                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4445                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4446
4447                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4448                         {
4449                                 drawfontscale = '1 1 0';
4450                                 return;
4451                         }
4452                 }
4453         }
4454         drawfontscale = '1 1 0';
4455         if (all_messages_expired)
4456         {
4457                 centerprint_showing = FALSE;
4458                 reset_centerprint_messages();
4459         }
4460 }
4461
4462 // Buffs (#18)
4463 //
4464 void HUD_Buffs(void)
4465 {
4466         float buffs = getstati(STAT_BUFFS, 0, 24);
4467         if(!autocvar__hud_configure)
4468         {
4469                 if(!autocvar_hud_panel_buffs) return;
4470                 if(spectatee_status == -1) return;
4471                 if(getstati(STAT_HEALTH) <= 0) return;
4472                 if(!buffs) return;
4473         }
4474         else
4475         {
4476                 buffs = Buff_Type_first.items; // force first buff
4477         }
4478         
4479         float b = 0; // counter to tell other functions that we have buffs
4480         entity e;
4481         string s = "";
4482         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4483         {
4484                 ++b;
4485                 string o = strcat(rgb_to_hexcolor(Buff_Color(e.items)), Buff_PrettyName(e.items));
4486                 if(s == "")
4487                         s = o;
4488                 else
4489                         s = strcat(s, " ", o);
4490         }
4491
4492         HUD_Panel_UpdateCvars();
4493
4494         draw_beginBoldFont();
4495
4496         vector pos, mySize;
4497         pos = panel_pos;
4498         mySize = panel_size;
4499
4500         HUD_Panel_DrawBg(bound(0, b, 1));
4501         if(panel_bg_padding)
4502         {
4503                 pos += '1 1 0' * panel_bg_padding;
4504                 mySize -= '2 2 0' * panel_bg_padding;
4505         }
4506
4507         //float panel_ar = mySize_x/mySize_y;
4508         //float is_vertical = (panel_ar < 1);
4509         //float buff_iconalign = autocvar_hud_panel_buffs_iconalign;
4510         vector buff_offset = '0 0 0';
4511         
4512         for(e = Buff_Type_first; e; e = e.enemy) if(buffs & e.items)
4513         {
4514                 //DrawNumIcon(pos + buff_offset, mySize, shield, "shield", is_vertical, buff_iconalign, '1 1 1', 1);
4515                 drawcolorcodedstring_aspect(pos + buff_offset, s, mySize, panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
4516         }
4517
4518         draw_endBoldFont();
4519 }
4520
4521
4522 /*
4523 ==================
4524 Main HUD system
4525 ==================
4526 */
4527
4528 void HUD_Reset (void)
4529 {
4530         // reset gametype specific icons
4531         if(gametype == MAPINFO_TYPE_KEYHUNT)
4532                 HUD_Mod_KH_Reset();
4533         else if(gametype == MAPINFO_TYPE_CTF)
4534                 HUD_Mod_CTF_Reset();
4535 }
4536
4537 void HUD_Main (void)
4538 {
4539         float i;
4540         // global hud theAlpha fade
4541         if(menu_enabled == 1)
4542                 hud_fade_alpha = 1;
4543         else
4544                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4545
4546         if(scoreboard_fade_alpha)
4547                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4548
4549         HUD_Configure_Frame();
4550
4551         if(intermission == 2) // no hud during mapvote
4552                 hud_fade_alpha = 0;
4553
4554         // panels that we want to be active together with the scoreboard
4555         // they must fade only when the menu does
4556         if(scoreboard_fade_alpha == 1)
4557         {
4558                 (panel = HUD_PANEL(CENTERPRINT)).panel_draw();
4559                 return;
4560         }
4561
4562         if(!autocvar__hud_configure && !hud_fade_alpha)
4563                 return;
4564
4565         // Drawing stuff
4566         if (hud_skin_prev != autocvar_hud_skin)
4567         {
4568                 if (hud_skin_path)
4569                         strunzone(hud_skin_path);
4570                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4571                 if (hud_skin_prev)
4572                         strunzone(hud_skin_prev);
4573                 hud_skin_prev = strzone(autocvar_hud_skin);
4574         }
4575
4576 #ifdef COMPAT_XON050_ENGINE
4577     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4578 #else
4579     current_player = player_localentnum;
4580 #endif
4581
4582         // draw the dock
4583         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4584         {
4585                 float f;
4586                 vector color;
4587                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4588                 if((teamplay) && hud_dock_color_team) {
4589                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4590                                 color = '1 0 0' * hud_dock_color_team;
4591                         else
4592                                 color = myteamcolors * hud_dock_color_team;
4593                 }
4594                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4595                         color = '1 0 0' * hud_dock_color_team;
4596                 }
4597                 else
4598                 {
4599                         string hud_dock_color = autocvar_hud_dock_color;
4600                         if(hud_dock_color == "shirt") {
4601                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4602                                 color = colormapPaletteColor(floor(f / 16), 0);
4603                         }
4604                         else if(hud_dock_color == "pants") {
4605                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
4606                                 color = colormapPaletteColor(mod(f, 16), 1);
4607                         }
4608                         else
4609                                 color = stov(hud_dock_color);
4610                 }
4611
4612                 string pic;
4613                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4614                 if(precache_pic(pic) == "") {
4615                         pic = strcat(hud_skin_path, "/dock_medium");
4616                         if(precache_pic(pic) == "") {
4617                                 pic = "gfx/hud/default/dock_medium";
4618                         }
4619                 }
4620                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4621         }
4622
4623         // cache the panel order into the panel_order array
4624         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4625                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4626                         panel_order[i] = -1;
4627                 string s = "";
4628                 float p_num, warning = false;
4629                 float argc = tokenize_console(autocvar__hud_panelorder);
4630                 if (argc > HUD_PANEL_NUM)
4631                         warning = true;
4632                 //first detect wrong/missing panel numbers
4633                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4634                         p_num = stof(argv(i));
4635                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4636                                 if (panel_order[p_num] == -1) //found for the first time?
4637                                         s = strcat(s, ftos(p_num), " ");
4638                                 panel_order[p_num] = 1; //mark as found
4639                         }
4640                         else
4641                                 warning = true;
4642                 }
4643                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4644                         if (panel_order[i] == -1) {
4645                                 warning = true;
4646                                 s = strcat(s, ftos(i), " "); //add missing panel number
4647                         }
4648                 }
4649                 if (warning)
4650                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4651
4652                 cvar_set("_hud_panelorder", s);
4653                 if(hud_panelorder_prev)
4654                         strunzone(hud_panelorder_prev);
4655                 hud_panelorder_prev = strzone(s);
4656
4657                 //now properly set panel_order
4658                 tokenize_console(s);
4659                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4660                         panel_order[i] = stof(argv(i));
4661                 }
4662         }
4663
4664         hud_draw_maximized = 0;
4665         // draw panels in order specified by panel_order array
4666         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4667                 (panel = hud_panel[panel_order[i]]).panel_draw();
4668
4669         hud_draw_maximized = 1; // panels that may be maximized must check this var
4670         // draw maximized panels on top
4671         if(hud_panel_radar_maximized)
4672                 (panel = HUD_PANEL(RADAR)).panel_draw();
4673         if(autocvar__con_chat_maximized)
4674                 (panel = HUD_PANEL(CHAT)).panel_draw();
4675
4676         HUD_Configure_PostDraw();
4677
4678         hud_configure_prev = autocvar__hud_configure;
4679 }