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fix typo, allow disabling the border code and just drawing the border image by means...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         vector color;
93         if(x > maxvalue) {
94                 color_x = 0;
95                 color_y = 1;
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.75) {
99                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
100                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
101                 color_z = 0;
102         }
103         else if(x > maxvalue * 0.5) {
104                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
105                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
106                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
107         }
108         else if(x > maxvalue * 0.25) {
109                 color_x = 1;
110                 color_y = 1;
111                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
112         }
113         else if(x > maxvalue * 0.1) {
114                 color_x = 1;
115                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
116                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
117         }
118         else {
119                 color_x = 1;
120                 color_y = 0;
121                 color_z = 0;
122         }
123         return color;
124 }
125
126 float stringwidth_colors(string s, vector theSize)
127 {
128         return stringwidth(s, TRUE, theSize);
129 }
130
131 float stringwidth_nocolors(string s, vector theSize)
132 {
133         return stringwidth(s, FALSE, theSize);
134 }
135
136 #define CENTERPRINT_MAX_LINES 30
137 string centerprint_messages[CENTERPRINT_MAX_LINES];
138 float centerprint_width[CENTERPRINT_MAX_LINES];
139 float centerprint_time;
140 float centerprint_expire;
141 float centerprint_num;
142 float centerprint_offset_hint;
143 vector centerprint_fontsize;
144
145 void centerprint(string strMessage)
146 {
147         float i, j, n, hcount;
148         string s;
149
150         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
151
152         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
153
154         if(cvar("scr_centertime") <= 0)
155                 return;
156
157         if(strMessage == "")
158                 return;
159
160         // strip trailing newlines
161         j = strlen(strMessage) - 1;
162         while(substring(strMessage, j, 1) == "\n" && j >= 0)
163                 j = j - 1;
164         strMessage = substring(strMessage, 0, j + 1);
165
166         if(strMessage == "")
167                 return;
168
169         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
170         j = 0;
171         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
172                 j = j + 1;
173         strMessage = substring(strMessage, j, strlen(strMessage) - j);
174         centerprint_offset_hint = j;
175
176         if(strMessage == "")
177                 return;
178
179         // if we get here, we have a message. Initialize its height.
180         centerprint_num = 0;
181
182         n = tokenizebyseparator(strMessage, "\n");
183         i = hcount = 0;
184         for(j = 0; j < n; ++j)
185         {
186                 getWrappedLine_remaining = argv(j);
187                 while(getWrappedLine_remaining)
188                 {
189                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
190                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
191                                 centerprint_time = time;
192                         if(centerprint_messages[i])
193                                 strunzone(centerprint_messages[i]);
194                         centerprint_messages[i] = strzone(s);
195                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
196                         ++i;
197
198                         // half height for empty lines looks better
199                         if(s == "")
200                                 hcount += 0.5;
201                         else
202                                 hcount += 1;
203
204                         if(i >= CENTERPRINT_MAX_LINES)
205                                 break;
206                 }
207         }
208
209         float h, havail;
210         h = centerprint_fontsize_y*hcount;
211
212         havail = vid_conheight;
213         if(cvar("con_chatpos") < 0)
214                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
215         if(havail > vid_conheight - 70)
216                 havail = vid_conheight - 70; // avoid overlapping HUD
217
218 #if 0
219         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
220
221         // here, the centerprint would cover the crosshair. REALLY BAD.
222         forbiddenmin = vid_conheight * 0.5 - h - 16;
223         forbiddenmax = vid_conheight * 0.5 + 16;
224
225         allowedmin = scoreboard_bottom;
226         allowedmax = havail - h;
227         preferred = (havail - h)/2;
228
229
230         // possible orderings (total: 4! / 4 = 6)
231         //  allowedmin allowedmax forbiddenmin forbiddenmax
232         //  forbiddenmin forbiddenmax allowedmin allowedmax
233         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
234         {
235                 // forbidden doesn't matter in this case
236                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
237         }
238         //  allowedmin forbiddenmin allowedmax forbiddenmax
239         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
240         {
241                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
242         }
243         //  allowedmin forbiddenmin forbiddenmax allowedmax
244         else if(allowedmin < forbiddenmin)
245         {
246                 // make sure the forbidden zone is not covered
247                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
248                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
249                 else
250                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
251         }
252         //  forbiddenmin allowedmin allowedmax forbiddenmax
253         else if(allowedmax < forbiddenmax)
254         {
255                 // it's better to leave the allowed zone (overlap with scoreboard) than
256                 // to cover the forbidden zone (crosshair)
257                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
258                         centerprint_start_y = forbiddenmax;
259                 else
260                         centerprint_start_y = forbiddenmin;
261         }
262         //  forbiddenmin allowedmin forbiddenmax allowedmax
263         else
264         {
265                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
266         }
267 #else
268 #endif
269
270         centerprint_num = i;
271
272         centerprint_expire = time + cvar("scr_centertime");
273 }
274
275 void HUD_DrawCenterPrint (void)
276 {
277         float i;
278         vector pos;
279         string ts;
280         float a, sz;
281
282         if(time - centerprint_time < 0.25)
283                 a = (time - centerprint_time) / 0.25;
284         else
285                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
286
287         if(a <= 0)
288                 return;
289
290         sz = 0.8 + (a / 5);
291
292         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
293                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
294
295         pos = centerprint_start;
296         for (i=0; i<centerprint_num; i = i + 1)
297         {
298                 ts = centerprint_messages[i];
299                 drawfontscale = sz * '1 1 0';
300                 drawfont = hud_bigfont;
301                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
302                 if (ts != "")
303                 {
304                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
305                         pos_y = pos_y + centerprint_fontsize_y;
306                 }
307                 else
308                         // half height for empty lines looks better
309                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
310                 drawfontscale = '1 1 0';
311                 drawfont = hud_font;
312         }
313 }
314
315 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
316 {
317         position_x -= 2 / 3 * strlen(text) * scale_x;
318         drawstring(position, text, scale, rgb, alpha, flag);
319 }
320
321 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
322 {
323         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
324         drawstring(position, text, scale, rgb, alpha, flag);
325 }
326
327 // return the string of the given race place
328 string race_PlaceName(float pos) {
329         if(pos == 1)
330                 return "1st";
331         else if(pos == 2)
332                 return "2nd";
333         else if(pos == 3)
334                 return "3rd";
335         else
336                 return strcat(ftos(pos), "th");
337 }
338
339 // return the string of the onscreen race timer
340 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
341 {
342         string col;
343         string timestr;
344         string cpname;
345         string lapstr;
346         lapstr = "";
347
348         if(histime == 0) // goal hit
349         {
350                 if(mytime > 0)
351                 {
352                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
353                         col = "^1";
354                 }
355                 else if(mytime == 0)
356                 {
357                         timestr = "+0.0";
358                         col = "^3";
359                 }
360                 else
361                 {
362                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
363                         col = "^2";
364                 }
365
366                 if(lapdelta > 0)
367                 {
368                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
369                         col = "^2";
370                 }
371                 else if(lapdelta < 0)
372                 {
373                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
374                         col = "^1";
375                 }
376         }
377         else if(histime > 0) // anticipation
378         {
379                 if(mytime >= histime)
380                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
381                 else
382                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
383                 col = "^3";
384         }
385         else
386                 col = "^7";
387
388         if(cp == 254)
389                 cpname = "Start line";
390         else if(cp == 255)
391                 cpname = "Finish line";
392         else if(cp)
393                 cpname = strcat("Intermediate ", ftos(cp));
394         else
395                 cpname = "Finish line";
396
397         if(histime < 0)
398                 return strcat(col, cpname);
399         else if(hisname == "")
400                 return strcat(col, cpname, " (", timestr, ")");
401         else
402                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
403 }
404
405 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
406 float race_CheckName(string net_name) {
407         float i;
408         for (i=RANKINGS_CNT-1;i>=0;--i)
409                 if(grecordholder[i] == net_name)
410                         return i+1;
411         return 0;
412 }
413
414 /*
415 ==================
416 HUD panels
417 ==================
418 */
419
420 #define HUD_Write(s) fputs(fh, s)
421 // q: quoted, n: not quoted
422 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
423 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
424 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
425 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
426 // Save the config
427 void HUD_Panel_ExportCfg(string cfgname)
428 {
429         float fh;
430         string filename = strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg");
431         fh = fopen(filename, FILE_WRITE);
432         if(fh >= 0)
433         {
434                 HUD_Write_Cvar_q("hud_skin");
435                 HUD_Write_Cvar_q("hud_panel_bg");
436                 HUD_Write_Cvar_q("hud_panel_bg_color");
437                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
438                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
439                 HUD_Write_Cvar_q("hud_panel_bg_border");
440                 HUD_Write_Cvar_q("hud_panel_bg_padding");
441                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
442                 HUD_Write("\n");
443
444                 HUD_Write_Cvar_q("hud_dock");
445                 HUD_Write_Cvar_q("hud_dock_color");
446                 HUD_Write_Cvar_q("hud_dock_color_team");
447                 HUD_Write_Cvar_q("hud_dock_alpha");
448                 HUD_Write("\n");
449
450                 HUD_Write_Cvar_q("hud_progressbar_alpha");
451                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
452                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
453                 HUD_Write_Cvar_q("hud_progressbar_health_color");
454                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
455                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
456                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
457                 HUD_Write("\n");
458
459                 HUD_Write_Cvar_q("_hud_panelorder");
460                 HUD_Write("\n");
461
462                 HUD_Write_Cvar_q("hud_configure_grid");
463                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
464                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
465                 HUD_Write("\n");
466
467                 HUD_Write_Cvar_q("scr_centerpos");
468                 HUD_Write("\n");
469
470                 // common cvars for all panels
471                 float i;
472                 for (i = 0; i < HUD_PANEL_NUM; ++i)
473                 {
474                         HUD_Panel_GetName(i);
475
476                         HUD_Write_PanelCvar_n("");
477                         HUD_Write_PanelCvar_q("_pos");
478                         HUD_Write_PanelCvar_q("_size");
479                         HUD_Write_PanelCvar_q("_bg");
480                         HUD_Write_PanelCvar_q("_bg_color");
481                         HUD_Write_PanelCvar_q("_bg_color_team");
482                         HUD_Write_PanelCvar_q("_bg_alpha");
483                         HUD_Write_PanelCvar_q("_bg_border");
484                         HUD_Write_PanelCvar_q("_bg_padding");
485                         switch(i) {
486                                 case HUD_PANEL_WEAPONS:
487                                         HUD_Write_PanelCvar_q("_complainbubble");
488                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
489                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
490                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
491                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
492                                         HUD_Write_PanelCvar_q("_ammo_color");
493                                         HUD_Write_PanelCvar_q("_ammo_alpha");
494                                         HUD_Write_PanelCvar_q("_aspect");
495                                         break;
496                                 case HUD_PANEL_AMMO:
497                                         HUD_Write_PanelCvar_q("_onlycurrent");
498                                         HUD_Write_PanelCvar_q("_iconalign");
499                                         break;
500                                 case HUD_PANEL_POWERUPS:
501                                         HUD_Write_PanelCvar_q("_flip");
502                                         HUD_Write_PanelCvar_q("_iconalign");
503                                         HUD_Write_PanelCvar_q("_baralign");
504                                         HUD_Write_PanelCvar_q("_progressbar");
505                                         HUD_Write_PanelCvar_q("_progressbar_strength");
506                                         HUD_Write_PanelCvar_q("_progressbar_shield");
507                                         break;
508                                 case HUD_PANEL_HEALTHARMOR:
509                                         HUD_Write_PanelCvar_q("_flip");
510                                         HUD_Write_PanelCvar_q("_iconalign");
511                                         HUD_Write_PanelCvar_q("_baralign");
512                                         HUD_Write_PanelCvar_q("_progressbar");
513                                         HUD_Write_PanelCvar_q("_progressbar_health");
514                                         HUD_Write_PanelCvar_q("_progressbar_armor");
515                                         HUD_Write_PanelCvar_q("_text");
516                                         break;
517                                 case HUD_PANEL_NOTIFY:
518                                         HUD_Write_PanelCvar_q("_flip");
519                                         HUD_Write_PanelCvar_q("_print");
520                                         break;
521                                 case HUD_PANEL_RADAR:
522                                         HUD_Write_PanelCvar_q("_foreground_alpha");
523                                         break;
524                                 case HUD_PANEL_VOTE:
525                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
526                                         break;
527                                 case HUD_PANEL_PRESSEDKEYS:
528                                         HUD_Write_PanelCvar_q("_aspect");
529                                         break;
530                                 case HUD_PANEL_INFOMESSAGES:
531                                         HUD_Write_PanelCvar_q("_flip");
532                                         break;
533                         }
534                         HUD_Write("\n");
535                 }
536                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
537
538                 print("^2Successfully exported to ", filename, "! (Note: It's saved in data/data/)\n");
539                 fclose(fh);
540         }
541         else
542                 print("^1Couldn't write to ", filename, "\n");
543 }
544
545 const float hlBorderSize = 4;
546 const string hlBorder = "gfx/hud/default/border_highlighted";
547 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
548 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
549 {
550         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
551         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
552         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
553         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
554         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
555 }
556
557 // draw the background/borders
558 #define HUD_Panel_DrawBg(alpha)\
559 if(panel_bg != "0")\
560         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
561 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
562 {\
563         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
564 } ENDS_WITH_CURLY_BRACE
565
566 void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
567 {
568         if(!alpha || x == 0)
569                 return;
570
571     x = bound(0, x, 1);
572
573         if(vertical) {
574                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
575                 if(precache_pic(pic) == "") {
576                         pic = "gfx/hud/default/statusbar_vertical";
577                 }
578
579         if(barflip)
580             drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
581         else
582             drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
583         } else {
584                 pic = strcat(hud_skin_path, "/", pic);
585                 if(precache_pic(pic) == "") {
586                         pic = "gfx/hud/default/statusbar";
587                 }
588
589         if(barflip)
590             drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
591         else
592             drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
593         }
594
595     drawpic(pos, pic, mySize, color, alpha, drawflag);
596     drawresetcliparea();
597 }
598
599 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
600 {
601         if(!alpha)
602                 return;
603
604         string pic;
605         pic = strcat(hud_skin_path, "/num_leading");
606         if(precache_pic(pic) == "") {
607                 pic = "gfx/hud/default/num_leading";
608         }
609
610         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
611         if(mySize_x/mySize_y > 2)
612                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
613         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
614 }
615
616 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
617 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
618 {
619         float i;
620
621         vector myTarget;
622         myTarget = myPos;
623
624         vector myCenter;
625         vector targCenter;
626         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
627         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
628
629         for (i = 0; i < HUD_PANEL_NUM; ++i) {
630                 if(i == highlightedPanel || !panel_enabled)
631                         continue;
632
633                 HUD_Panel_UpdatePosSizeForId(i);
634
635                 panel_pos -= '1 1 0' * panel_bg_border;
636                 panel_size += '2 2 0' * panel_bg_border;
637
638                 if(myPos_y + mySize_y < panel_pos_y)
639                         continue;
640                 if(myPos_y > panel_pos_y + panel_size_y)
641                         continue;
642
643                 if(myPos_x + mySize_x < panel_pos_x)
644                         continue;
645                 if(myPos_x > panel_pos_x + panel_size_x)
646                         continue;
647
648                 // OK, there IS a collision.
649
650                 myCenter_x = myPos_x + 0.5 * mySize_x;
651                 myCenter_y = myPos_y + 0.5 * mySize_y;
652
653                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
654                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
655
656                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
657                 {
658                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
659                                 myTarget_x = panel_pos_x - mySize_x;
660                         else // push it upwards
661                                 myTarget_y = panel_pos_y - mySize_y;
662                 }
663                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
664                 {
665                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
666                                 myTarget_x = panel_pos_x + panel_size_x;
667                         else // push it upwards
668                                 myTarget_y = panel_pos_y - mySize_y;
669                 }
670                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
671                 {
672                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
673                                 myTarget_x = panel_pos_x - mySize_x;
674                         else // push it downwards
675                                 myTarget_y = panel_pos_y + panel_size_y;
676                 }
677                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
678                 {
679                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
680                                 myTarget_x = panel_pos_x + panel_size_x;
681                         else // push it downwards
682                                 myTarget_y = panel_pos_y + panel_size_y;
683                 }
684                 //if(cvar("hud_configure_checkcollisions_debug"))
685                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
686         }
687
688         return myTarget;
689 }
690
691 void HUD_Panel_SetPos(vector pos)
692 {
693         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
694         vector mySize;
695         mySize = panel_size;
696
697         //if(cvar("hud_configure_checkcollisions_debug"))
698                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
699
700         if(autocvar_hud_configure_grid)
701         {
702                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
703                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
704         }
705
706         if(hud_configure_checkcollisions)
707                 pos = HUD_Panel_CheckMove(pos, mySize);
708
709         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
710         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
711
712         string s;
713         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
714
715         HUD_Panel_GetName(highlightedPanel);
716         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
717 }
718
719 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
720 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
721         float i;
722
723         vector targEndPos;
724
725         float dist_x, dist_y;
726         float ratio;
727         ratio = mySize_x/mySize_y;
728
729         for (i = 0; i < HUD_PANEL_NUM; ++i) {
730                 if(i == highlightedPanel || !panel_enabled)
731                         continue;
732
733                 HUD_Panel_UpdatePosSizeForId(i);
734
735                 panel_pos -= '1 1 0' * panel_bg_border;
736                 panel_size += '2 2 0' * panel_bg_border;
737
738                 targEndPos = panel_pos + panel_size;
739
740                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
741                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
742                         continue;
743
744                 if (resizeCorner == 1)
745                 {
746                         // check if this panel is on our way
747                         if (resizeorigin_x <= panel_pos_x)
748                                 continue;
749                         if (resizeorigin_y <= panel_pos_y)
750                                 continue;
751                         if (targEndPos_x <= resizeorigin_x - mySize_x)
752                                 continue;
753                         if (targEndPos_y <= resizeorigin_y - mySize_y)
754                                 continue;
755
756                         // there is a collision:
757                         // detect which side of the panel we are facing is actually limiting the resizing
758                         // (which side the resize direction finds for first) and reduce the size up to there
759                         //
760                         // dist is the distance between resizeorigin and the "analogous" point of the panel
761                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
762                         dist_x = resizeorigin_x - targEndPos_x;
763                         dist_y = resizeorigin_y - targEndPos_y;
764                         if (dist_y <= 0 || dist_x / dist_y > ratio)
765                                 mySize_x = min(mySize_x, dist_x);
766                         else
767                                 mySize_y = min(mySize_y, dist_y);
768                 }
769                 else if (resizeCorner == 2)
770                 {
771                         if (resizeorigin_x >= targEndPos_x)
772                                 continue;
773                         if (resizeorigin_y <= panel_pos_y)
774                                 continue;
775                         if (panel_pos_x >= resizeorigin_x + mySize_x)
776                                 continue;
777                         if (targEndPos_y <= resizeorigin_y - mySize_y)
778                                 continue;
779
780                         dist_x = panel_pos_x - resizeorigin_x;
781                         dist_y = resizeorigin_y - targEndPos_y;
782                         if (dist_y <= 0 || dist_x / dist_y > ratio)
783                                 mySize_x = min(mySize_x, dist_x);
784                         else
785                                 mySize_y = min(mySize_y, dist_y);
786                 }
787                 else if (resizeCorner == 3)
788                 {
789                         if (resizeorigin_x <= panel_pos_x)
790                                 continue;
791                         if (resizeorigin_y >= targEndPos_y)
792                                 continue;
793                         if (targEndPos_x <= resizeorigin_x - mySize_x)
794                                 continue;
795                         if (panel_pos_y >= resizeorigin_y + mySize_y)
796                                 continue;
797
798                         dist_x = resizeorigin_x - targEndPos_x;
799                         dist_y = panel_pos_y - resizeorigin_y;
800                         if (dist_y <= 0 || dist_x / dist_y > ratio)
801                                 mySize_x = min(mySize_x, dist_x);
802                         else
803                                 mySize_y = min(mySize_y, dist_y);
804                 }
805                 else if (resizeCorner == 4)
806                 {
807                         if (resizeorigin_x >= targEndPos_x)
808                                 continue;
809                         if (resizeorigin_y >= targEndPos_y)
810                                 continue;
811                         if (panel_pos_x >= resizeorigin_x + mySize_x)
812                                 continue;
813                         if (panel_pos_y >= resizeorigin_y + mySize_y)
814                                 continue;
815
816                         dist_x = panel_pos_x - resizeorigin_x;
817                         dist_y = panel_pos_y - resizeorigin_y;
818                         if (dist_y <= 0 || dist_x / dist_y > ratio)
819                                 mySize_x = min(mySize_x, dist_x);
820                         else
821                                 mySize_y = min(mySize_y, dist_y);
822                 }
823                 //if(cvar("hud_configure_checkcollisions_debug"))
824                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
825         }
826
827         return mySize;
828 }
829
830 void HUD_Panel_SetPosSize(vector mySize)
831 {
832         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
833         vector resizeorigin;
834         resizeorigin = panel_click_resizeorigin;
835         vector myPos;
836
837         // minimum panel size cap
838         mySize_x = max(0.025 * vid_conwidth, mySize_x);
839         mySize_y = max(0.025 * vid_conheight, mySize_y);
840
841         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
842         {
843                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
844                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
845         }
846
847         // collision testing|
848         // -----------------+
849
850         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
851         if(resizeCorner == 1) {
852                 myPos_x = resizeorigin_x - mySize_x;
853                 myPos_y = resizeorigin_y - mySize_y;
854         } else if(resizeCorner == 2) {
855                 myPos_x = resizeorigin_x;
856                 myPos_y = resizeorigin_y - mySize_y;
857         } else if(resizeCorner == 3) {
858                 myPos_x = resizeorigin_x - mySize_x;
859                 myPos_y = resizeorigin_y;
860         } else { // resizeCorner == 4
861                 myPos_x = resizeorigin_x;
862                 myPos_y = resizeorigin_y;
863         }
864
865         // left/top screen edges
866         if(myPos_x < 0)
867                 mySize_x = mySize_x + myPos_x;
868         if(myPos_y < 0)
869                 mySize_y = mySize_y + myPos_y;
870
871         // bottom/right screen edges
872         if(myPos_x + mySize_x > vid_conwidth)
873                 mySize_x = vid_conwidth - myPos_x;
874         if(myPos_y + mySize_y > vid_conheight)
875                 mySize_y = vid_conheight - myPos_y;
876
877         //if(cvar("hud_configure_checkcollisions_debug"))
878                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
879
880         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
881         if(autocvar_hud_configure_grid)
882         {
883                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
884                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
885         }
886
887         if(hud_configure_checkcollisions)
888                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
889
890         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
891         mySize_x = max(0.025 * vid_conwidth, mySize_x);
892         mySize_y = max(0.025 * vid_conheight, mySize_y);
893
894         // do another pos check, as size might have changed by now
895         if(resizeCorner == 1) {
896                 myPos_x = resizeorigin_x - mySize_x;
897                 myPos_y = resizeorigin_y - mySize_y;
898         } else if(resizeCorner == 2) {
899                 myPos_x = resizeorigin_x;
900                 myPos_y = resizeorigin_y - mySize_y;
901         } else if(resizeCorner == 3) {
902                 myPos_x = resizeorigin_x - mySize_x;
903                 myPos_y = resizeorigin_y;
904         } else { // resizeCorner == 4
905                 myPos_x = resizeorigin_x;
906                 myPos_y = resizeorigin_y;
907         }
908
909         //if(cvar("hud_configure_checkcollisions_debug"))
910                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
911
912         HUD_Panel_GetName(highlightedPanel);
913         string s;
914         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
915         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
916
917         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
918         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
919 }
920
921 float mouseClicked;
922 float prevMouseClicked; // previous state
923 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
924 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
925
926 float pressed_key_time;
927 void HUD_Panel_Arrow_Action(float nPrimary)
928 {
929         if (highlightedPanel_prev == -1 || mouseClicked)
930                 return;
931
932         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
933
934         float step;
935         if(autocvar_hud_configure_grid)
936         {
937                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
938                 {
939                         if (hudShiftState & S_SHIFT)
940                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
941                         else
942                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
943                 }
944                 else
945                 {
946                         if (hudShiftState & S_SHIFT)
947                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
948                         else
949                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
950                 }
951         }
952         else
953         {
954                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
955                         step = vid_conheight;
956                 else
957                         step = vid_conwidth;
958                 if (hudShiftState & S_SHIFT)
959                         step = (step / 256); // more precision
960                 else
961                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
962         }
963
964         highlightedPanel = highlightedPanel_prev;
965
966         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
967
968         vector prev_pos, prev_size;
969         prev_pos = panel_pos;
970         prev_size = panel_size;
971
972         if (hudShiftState & S_ALT) // resize
973         {
974                 highlightedAction = 1;
975                 if(nPrimary == K_UPARROW)
976                         resizeCorner = 1;
977                 else if(nPrimary == K_RIGHTARROW)
978                         resizeCorner = 2;
979                 else if(nPrimary == K_LEFTARROW)
980                         resizeCorner = 3;
981                 else // if(nPrimary == K_DOWNARROW)
982                         resizeCorner = 4;
983
984                 // ctrl+arrow reduces the size, instead of increasing it
985                 // Note that ctrl disables collisions check too, but it's fine
986                 // since we don't collide with anything reducing the size
987                 if (hudShiftState & S_CTRL) {
988                         step = -step;
989                         resizeCorner = 5 - resizeCorner;
990                 }
991
992                 vector mySize;
993                 mySize = panel_size;
994                 panel_click_resizeorigin = panel_pos;
995                 if(resizeCorner == 1) {
996                         panel_click_resizeorigin += mySize;
997                         mySize_y += step;
998                 } else if(resizeCorner == 2) {
999                         panel_click_resizeorigin_y += mySize_y;
1000                         mySize_x += step;
1001                 } else if(resizeCorner == 3) {
1002                         panel_click_resizeorigin_x += mySize_x;
1003                         mySize_x += step;
1004                 } else { // resizeCorner == 4
1005                         mySize_y += step;
1006                 }
1007                 HUD_Panel_SetPosSize(mySize);
1008         }
1009         else // move
1010         {
1011                 highlightedAction = 2;
1012                 vector pos;
1013                 pos = panel_pos;
1014                 if(nPrimary == K_UPARROW)
1015                         pos_y -= step;
1016                 else if(nPrimary == K_DOWNARROW)
1017                         pos_y += step;
1018                 else if(nPrimary == K_LEFTARROW)
1019                         pos_x -= step;
1020                 else // if(nPrimary == K_RIGHTARROW)
1021                         pos_x += step;
1022
1023                 HUD_Panel_SetPos(pos);
1024         }
1025
1026         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1027
1028         if (prev_pos != panel_pos || prev_size != panel_size)
1029         {
1030                 // backup!
1031                 panel_pos_backup = prev_pos;
1032                 panel_size_backup = prev_size;
1033                 highlightedPanel_backup = highlightedPanel;
1034         }
1035 }
1036
1037 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1038 {
1039         string s;
1040
1041         if(!autocvar__hud_configure)
1042                 return false;
1043
1044         // allow console bind to work
1045         string con_keys;
1046         float keys;
1047         con_keys = findkeysforcommand("toggleconsole");
1048         keys = tokenize(con_keys);
1049
1050         float hit_con_bind, i;
1051         for (i = 0; i < keys; ++i)
1052         {
1053                 if(nPrimary == stof(argv(i)))
1054                         hit_con_bind = 1;
1055         }
1056
1057         if(bInputType == 0) {
1058                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1059                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1060                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1061         }
1062         else if(bInputType == 1) {
1063                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1064                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1065                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1066         }
1067
1068         if(nPrimary == K_MOUSE1)
1069         {
1070                 if(bInputType == 0) { // key pressed
1071                         mouseClicked = 1;
1072                         return true;
1073                 }
1074                 else if(bInputType == 1) {// key released
1075                         mouseClicked = 0;
1076                         return true;
1077                 }
1078         }
1079         else if(nPrimary == K_ESCAPE)
1080         {
1081                 if (bInputType == 1)
1082                         return true;
1083                 menu_enabled = 1;
1084                 menu_enabled_time = time;
1085                 localcmd("menu_showhudexit\n");
1086         }
1087         else if(hudShiftState & S_CTRL)
1088         {
1089                 if (mouseClicked)
1090                         return true;
1091
1092                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1093                 {
1094                         if (bInputType == 1)
1095                                 return true;
1096
1097                         if (highlightedPanel_prev != -1)
1098                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1099                         else
1100                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1101                 }
1102                 if(nPrimary == 'c') // copy highlighted panel size
1103                 {
1104                         if (bInputType == 1)
1105                                 return true;
1106
1107                         if (highlightedPanel_prev != -1)
1108                         {
1109                                 panel_size_copied = panel_size;
1110                                 highlightedPanel_copied = highlightedPanel_prev;
1111                         }
1112                 }
1113                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1114                 {
1115                         if (bInputType == 1)
1116                                 return true;
1117
1118                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1119                                 return true;
1120
1121                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev);
1122
1123                         // reduce size if it'd go beyond screen boundaries
1124                         vector tmp_size = panel_size_copied;
1125                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1126                                 tmp_size_x = vid_conwidth - panel_pos_x;
1127                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1128                                 tmp_size_y = vid_conheight - panel_pos_y;
1129
1130                         if (panel_size == tmp_size)
1131                                 return true;
1132
1133                         // backup first!
1134                         panel_pos_backup = panel_pos;
1135                         panel_size_backup = panel_size;
1136                         highlightedPanel_backup = highlightedPanel_prev;
1137
1138                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1139                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1140                 }
1141                 else if(nPrimary == 'z') // undo last action
1142                 {
1143                         if (bInputType == 1)
1144                                 return true;
1145                         //restore previous values
1146                         if (highlightedPanel_backup != -1)
1147                         {
1148                                 HUD_Panel_GetName(highlightedPanel_backup);
1149                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1150                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1151                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1152                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1153                                 highlightedPanel_backup = -1;
1154                         }
1155                 }
1156         }
1157         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1158         {
1159                 if (bInputType == 1)
1160                 {
1161                         pressed_key_time = 0;
1162                         return true;
1163                 }
1164                 else if (pressed_key_time == 0)
1165                         pressed_key_time = time;
1166
1167                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1168         }
1169         else if(hit_con_bind)
1170                 return false;
1171
1172         return true; // Suppress ALL other input
1173 }
1174
1175 float HUD_Panel_HighlightCheck()
1176 {
1177         float i, j, border;
1178         vector panelPos;
1179         vector panelSize;
1180
1181         while(j <= HUD_PANEL_NUM)
1182         {
1183                 i = panel_order[j];
1184                 j += 1;
1185
1186                 HUD_Panel_UpdatePosSizeForId(i);
1187
1188                 panelPos = panel_pos;
1189                 panelSize = panel_size;
1190                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1191
1192                 // move
1193                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1194                 {
1195                         return 1;
1196                 }
1197                 // resize from topleft border
1198                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1199                 {
1200                         return 2;
1201                 }
1202                 // resize from topright border
1203                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1204                 {
1205                         return 3;
1206                 }
1207                 // resize from bottomleft border
1208                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1209                 {
1210                         return 3;
1211                 }
1212                 // resize from bottomright border
1213                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1214                 {
1215                         return 2;
1216                 }
1217         }
1218         return 0;
1219 }
1220
1221 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1222 void HUD_Panel_FirstInDrawQ(float id)
1223 {
1224         float i;
1225         var float place = -1;
1226         // find out where in the array our current id is, save into place
1227         for(i = 0; i < HUD_PANEL_NUM; ++i)
1228         {
1229                 if(panel_order[i] == id)
1230                 {
1231                         place = i;
1232                         break;
1233                 }
1234         }
1235         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1236         if(place == -1)
1237                 place = HUD_PANEL_NUM - 1;
1238
1239         // move all ids up by one step in the array until "place"
1240         for(i = place; i > 0; --i)
1241         {
1242                 panel_order[i] = panel_order[i-1];
1243         }
1244         // now save the new top id
1245         panel_order[0] = id;
1246         
1247         // let's save them into the cvar by some strcat trickery
1248         string s;
1249         for(i = 0; i < HUD_PANEL_NUM; ++i)
1250         {
1251                 s = strcat(s, ftos(panel_order[i]), " ");
1252         }
1253         cvar_set("_hud_panelorder", s);
1254         if(hud_panelorder_prev)
1255                 strunzone(hud_panelorder_prev);
1256         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1257 }
1258
1259 void HUD_Panel_Highlight()
1260 {
1261         float i, j, border;
1262         vector panelPos;
1263         vector panelSize;
1264
1265         while(j <= HUD_PANEL_NUM)
1266         {
1267                 i = panel_order[j];
1268                 j += 1;
1269
1270                 HUD_Panel_UpdatePosSizeForId(i);
1271
1272                 panelPos = panel_pos;
1273                 panelSize = panel_size;
1274                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1275
1276                 // move
1277                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1278                 {
1279                         highlightedPanel = i;
1280                         HUD_Panel_FirstInDrawQ(i);
1281                         highlightedAction = 1;
1282                         panel_click_distance = mousepos - panelPos;
1283                         return;
1284                 }
1285                 // resize from topleft border
1286                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1287                 {
1288                         highlightedPanel = i;
1289                         HUD_Panel_FirstInDrawQ(i);
1290                         highlightedAction = 2;
1291                         resizeCorner = 1;
1292                         panel_click_distance = mousepos - panelPos;
1293                         panel_click_resizeorigin = panelPos + panelSize;
1294                         return;
1295                 }
1296                 // resize from topright border
1297                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1298                 {
1299                         highlightedPanel = i;
1300                         HUD_Panel_FirstInDrawQ(i);
1301                         highlightedAction = 2;
1302                         resizeCorner = 2;
1303                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1304                         panel_click_distance_y = mousepos_y - panelPos_y;
1305                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1306                         return;
1307                 }
1308                 // resize from bottomleft border
1309                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1310                 {
1311                         highlightedPanel = i;
1312                         HUD_Panel_FirstInDrawQ(i);
1313                         highlightedAction = 2;
1314                         resizeCorner = 3;
1315                         panel_click_distance_x = mousepos_x - panelPos_x;
1316                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1317                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1318                         return;
1319                 }
1320                 // resize from bottomright border
1321                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1322                 {
1323                         highlightedPanel = i;
1324                         HUD_Panel_FirstInDrawQ(i);
1325                         highlightedAction = 2;
1326                         resizeCorner = 4;
1327                         panel_click_distance = panelSize - mousepos + panelPos;
1328                         panel_click_resizeorigin = panelPos;
1329                         return;
1330                 }
1331                 else
1332                 {
1333                         highlightedPanel_prev = -1;
1334                 }
1335         }
1336 }
1337
1338 float highlightcheck;
1339 vector prev_pos, prev_size;
1340 void HUD_Panel_Mouse()
1341 {
1342         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1343         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1344                 menu_enabled = 0;
1345
1346         /*
1347         print("menu_enabled: ", ftos(menu_enabled), "\n");
1348         print("Highlighted: ", ftos(highlightedPanel), "\n");
1349         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1350         */
1351
1352         // instantly hide the editor cursor if we open the HUDExit dialog
1353         // as hud_fade_alpha doesn't decrease to 0 in this case
1354         // TODO: find a way to fade the cursor out even in this case
1355         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1356                 return;
1357
1358         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1359                 highlightedPanel = -1;
1360                 highlightedAction = 0;
1361         }
1362         if(highlightedPanel != -1)
1363                 highlightedPanel_prev = highlightedPanel;
1364
1365         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1366
1367         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1368         mousepos_y = bound(0, mousepos_y, vid_conheight);
1369
1370         if(mouseClicked)
1371         {
1372                 if(prevMouseClicked == 0)
1373                 {
1374                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1375                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1376                         prev_pos = panel_pos;
1377                         prev_size = panel_size;
1378                 }
1379                 else
1380                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1381
1382                 if (prev_pos != panel_pos || prev_size != panel_size)
1383                 {
1384                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1385                         // backup!
1386                         panel_pos_backup = prev_pos;
1387                         panel_size_backup = prev_size;
1388                         highlightedPanel_backup = highlightedPanel;
1389                 }
1390                 else
1391                         // in case the clicked panel is inside another panel and we aren't
1392                         // moving it, avoid the immediate "fix" of its position/size
1393                         // (often unwanted and hateful) by disabling collisions check
1394                         hud_configure_checkcollisions = false;
1395
1396                 if(highlightedAction == 1)
1397                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1398                 else if(highlightedAction == 2)
1399                 {
1400                         vector mySize;
1401                         if(resizeCorner == 1) {
1402                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1403                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1404                         } else if(resizeCorner == 2) {
1405                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1406                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1407                         } else if(resizeCorner == 3) {
1408                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1409                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1410                         } else { // resizeCorner == 4
1411                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1412                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1413                         }
1414                         HUD_Panel_SetPosSize(mySize);
1415                 }
1416
1417                 // doubleclick check
1418                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1419                 {
1420                         mouseClicked = 0; // to prevent spam, I guess.
1421                         menu_enabled = 2;
1422                         menu_enabled_time = time;
1423                         HUD_Panel_GetName(highlightedPanel);
1424                         localcmd("menu_showhudoptions ", panel_name, "\n");
1425                         return;
1426                 }
1427                 if(prevMouseClicked == 0)
1428                 {
1429                         prevMouseClickedTime = time;
1430                         prevMouseClickedPos = mousepos;
1431                 }
1432         }
1433         else
1434         {
1435                 highlightcheck = HUD_Panel_HighlightCheck();
1436         }
1437         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1438         vector cursorsize;
1439         cursorsize = '32 32 0';
1440
1441         if(highlightcheck == 0)
1442                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1443         else if(highlightcheck == 1)
1444                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1445         else if(highlightcheck == 2)
1446                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1447         else
1448                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1449
1450         prevMouseClicked = mouseClicked;
1451 }
1452
1453 // Weapon icons (#0)
1454 //
1455 float weaponspace[10];
1456 #define HUD_Weapons_Clear()\
1457         float idx;\
1458         for(idx = 0; idx < 10; ++idx)\
1459                 weaponspace[idx] = 0
1460
1461 entity weaponorder[WEP_MAXCOUNT];
1462 void weaponorder_swap(float i, float j, entity pass)
1463 {
1464         entity h;
1465         h = weaponorder[i];
1466         weaponorder[i] = weaponorder[j];
1467         weaponorder[j] = h;
1468 }
1469
1470 string weaponorder_cmp_str;
1471 float weaponorder_cmp(float i, float j, entity pass)
1472 {
1473         float ai, aj;
1474         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1475         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1476         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1477 }
1478
1479 float GetAmmoStat(float i)
1480 {
1481         switch(i)
1482         {
1483                 case 0: return STAT_SHELLS;
1484                 case 1: return STAT_NAILS;
1485                 case 2: return STAT_ROCKETS;
1486                 case 3: return STAT_CELLS;
1487                 case 4: return STAT_FUEL;
1488                 default: return -1;
1489         }
1490 }
1491
1492 float GetAmmoTypeForWep(float i)
1493 {
1494         switch(i)
1495         {
1496                 case WEP_SHOTGUN: return 0;
1497                 case WEP_UZI: return 1;
1498                 case WEP_GRENADE_LAUNCHER: return 2;
1499                 case WEP_MINE_LAYER: return 2;
1500                 case WEP_ELECTRO: return 3;
1501                 case WEP_CRYLINK: return 3;
1502                 case WEP_HLAC: return 3;
1503                 case WEP_MINSTANEX: return 3;
1504                 case WEP_NEX: return 3;
1505                 case WEP_CAMPINGRIFLE: return 1;
1506                 case WEP_HAGAR: return 2;
1507                 case WEP_ROCKET_LAUNCHER: return 2;
1508                 case WEP_SEEKER: return 2;
1509                 case WEP_FIREBALL: return 4;
1510                 case WEP_HOOK: return 3;
1511                 default: return -1;
1512         }
1513 }
1514
1515 void HUD_Weapons(void)
1516 {
1517         float f, screen_ar;
1518         float center_x, center_y;
1519
1520         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1521                 return;
1522
1523         float timeout = cvar("hud_panel_weapons_timeout");
1524         float timeout_effect_length, timein_effect_length;
1525         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1526         {
1527                 timeout_effect_length = 0;
1528                 timein_effect_length = 0;
1529         }
1530         else
1531         {
1532                 timeout_effect_length = 0.75;
1533                 timein_effect_length = 0.375;
1534         }
1535
1536         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1537         {
1538                 weaponprevtime = time;
1539                 return;
1540         }
1541
1542         active_panel = HUD_PANEL_WEAPONS;
1543         HUD_Panel_UpdateCvars(weapons);
1544
1545         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1546         {
1547                 f = (time - (weapontime + timeout)) / timeout_effect_length;
1548                 if (cvar("hud_panel_weapons_timeout_effect"))
1549                 {
1550                         panel_bg_alpha *= (1 - f);
1551                         panel_fg_alpha *= (1 - f);
1552                 }
1553                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1554                 {
1555                         f *= f; // for a cooler movement
1556                         center_x = panel_pos_x + panel_size_x/2;
1557                         center_y = panel_pos_y + panel_size_y/2;
1558                         screen_ar = vid_conwidth/vid_conheight;
1559                         if (center_x/center_y < screen_ar) //bottom left
1560                         {
1561                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1562                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1563                                 else //left
1564                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1565                         }
1566                         else //top right
1567                         {
1568                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1569                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1570                                 else //top
1571                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1572                         }
1573                 }
1574                 weaponprevtime = time - (1 - f) * timein_effect_length;
1575         }
1576         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1577         {
1578                 f = (time - weaponprevtime) / timein_effect_length;
1579                 if (cvar("hud_panel_weapons_timeout_effect"))
1580                 {
1581                         panel_bg_alpha *= (f);
1582                         panel_fg_alpha *= (f);
1583                 }
1584                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1585                 {
1586                         f *= f; // for a cooler movement
1587                         f = 1 - f;
1588                         center_x = panel_pos_x + panel_size_x/2;
1589                         center_y = panel_pos_y + panel_size_y/2;
1590                         screen_ar = vid_conwidth/vid_conheight;
1591                         if (center_x/center_y < screen_ar) //bottom left
1592                         {
1593                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1594                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1595                                 else //left
1596                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1597                         }
1598                         else //top right
1599                         {
1600                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1601                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1602                                 else //top
1603                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1604                         }
1605                 }
1606         }
1607
1608         float i, weapid, wpnalpha, weapon_cnt;
1609         weapon_cnt = 0;
1610         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1611         {
1612                 self = get_weaponinfo(i);
1613                 if(self.impulse >= 0)
1614                         ++weapon_cnt;
1615         }
1616
1617         // TODO make this configurable
1618         if(weaponorder_bypriority != cvar_string("cl_weaponpriority"))
1619         {
1620                 if(weaponorder_bypriority)
1621                         strunzone(weaponorder_bypriority);
1622                 if(weaponorder_byimpulse)
1623                         strunzone(weaponorder_byimpulse);
1624
1625                 weaponorder_bypriority = strzone(cvar_string("cl_weaponpriority"));
1626                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
1627                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1628
1629                 weapon_cnt = 0;
1630                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1631                 {
1632                         self = get_weaponinfo(i);
1633                         if(self.impulse >= 0)
1634                         {
1635                                 weaponorder[weapon_cnt] = self;
1636                                 ++weapon_cnt;
1637                         }
1638                 }
1639                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1640
1641                 weaponorder_cmp_str = string_null;
1642         }
1643
1644         HUD_Panel_DrawBg(1);
1645         if(panel_bg_padding)
1646         {
1647                 panel_pos += '1 1 0' * panel_bg_padding;
1648                 panel_size -= '2 2 0' * panel_bg_padding;
1649         }
1650
1651         if(cvar_or("hud_panel_weapons_fade", 1))
1652         {
1653                 wpnalpha = 3.2 - 2 * (time - weapontime);
1654                 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
1655         }
1656         else
1657                 wpnalpha = panel_fg_alpha;
1658
1659         HUD_Weapons_Clear();
1660
1661         float rows, columns;
1662         float aspect = cvar("hud_panel_weapons_aspect");
1663         rows = panel_size_y/panel_size_x;
1664         rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1665
1666         columns = ceil(WEP_COUNT/rows);
1667         float row, column;
1668
1669         float a, type, fullammo;
1670         float when;
1671         when = cvar("hud_panel_weapons_complainbubble_time");
1672         float fadetime;
1673         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1674
1675         vector color;
1676         vector wpnpos;
1677         vector wpnsize;
1678         
1679         float fullammo_shells, fullammo_nails, fullammo_rockets, fullammo_cells, fullammo_fuel;
1680         vector ammo_color;
1681         float ammo_alpha;
1682         wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1683         float barsize_x, barsize_y, baroffset_x, baroffset_y;
1684         float show_ammo = cvar("hud_panel_weapons_ammo");
1685         if (show_ammo)
1686         {
1687                 fullammo_shells = cvar("hud_panel_weapons_ammo_full_shells");
1688                 fullammo_nails = cvar("hud_panel_weapons_ammo_full_nails");
1689                 fullammo_rockets = cvar("hud_panel_weapons_ammo_full_rockets");
1690                 fullammo_cells = cvar("hud_panel_weapons_ammo_full_cells");
1691                 fullammo_fuel = cvar("hud_panel_weapons_ammo_full_fuel");
1692                 ammo_color = stov(cvar_string("hud_panel_weapons_ammo_color"));
1693                 ammo_alpha = panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha");
1694
1695
1696                 if(wpnsize_x/wpnsize_y > aspect)
1697                 {
1698                         barsize_x = aspect * wpnsize_y;
1699                         barsize_y = wpnsize_y;
1700                         baroffset_x = (wpnsize_x - barsize_x) / 2;
1701                 }
1702                 else
1703                 {
1704                         barsize_y = 1/aspect * wpnsize_x;
1705                         barsize_x = wpnsize_x;
1706                         baroffset_y = (wpnsize_y - barsize_y) / 2;
1707                 }
1708         }
1709
1710         float show_accuracy;
1711         float weapon_stats;
1712         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1713         {
1714                 show_accuracy = true;
1715                 if (acc_col_x[0] == -1)
1716                         for (i = 0; i < acc_levels; ++i)
1717                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
1718         }
1719
1720         float weapons_st = getstati(STAT_WEAPONS);
1721         float label = cvar("hud_panel_weapons_label");
1722
1723         for(i = 0; i < weapon_cnt; ++i)
1724         {
1725                 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
1726
1727                 self = weaponorder[i];
1728                 weapid = self.impulse;
1729
1730                 // draw background behind currently selected weapon
1731                 if(self.weapon == activeweapon)
1732                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1733
1734                 // draw the weapon accuracy
1735                 if(show_accuracy)
1736                 {
1737                         weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
1738                         if(weapon_stats >= 0)
1739                         {
1740                                 // find the max level lower than weapon_stats
1741                                 float j;
1742                                 j = acc_levels-1;
1743                                 while ( j && weapon_stats < acc_lev[j] )
1744                                         --j;
1745
1746                                 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1747                                 float factor;
1748                                 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1749                                 color = acc_col[j];
1750                                 color = color + factor * (acc_col[j+1] - color);
1751
1752                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1753                         }
1754                 }
1755
1756                 // draw the weapon icon
1757                 if((weapid >= 0) && (weapons_st & self.weapons))
1758                 {
1759                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
1760
1761                         if(label == 1) // weapon number
1762                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1763                         else if(label == 2) // bind
1764                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1765
1766                         // draw ammo status bar
1767                         if(show_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1768                         {
1769                                 a = 0;
1770                                 type = GetAmmoTypeForWep(weapid);
1771                                 if(type != -1)
1772                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1773
1774                                 if(a > 0)
1775                                 {
1776                                         switch(type) {
1777                                                 case 0: fullammo = fullammo_shells; break;
1778                                                 case 1: fullammo = fullammo_nails; break;
1779                                                 case 2: fullammo = fullammo_rockets; break;
1780                                                 case 3: fullammo = fullammo_cells; break;
1781                                                 case 4: fullammo = fullammo_fuel; break;
1782                                                 default: fullammo = 60;
1783                                         }
1784
1785                                         drawsetcliparea(
1786                                                 wpnpos_x + baroffset_x,
1787                                                 wpnpos_y + baroffset_y,
1788                                                 barsize_x * bound(0, a/fullammo, 1),
1789                                                 barsize_y);
1790                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
1791                                         drawresetcliparea();
1792                                 }
1793                         }
1794                 }
1795
1796                 // draw a "ghost weapon icon" if you don't have the weapon
1797                 else
1798                 {
1799                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1800                 }
1801
1802                 // draw the complain message
1803                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1804                 {
1805                         if(fadetime)
1806                         {
1807                                 if(complain_weapon_time + when > time)
1808                                         a = 1;
1809                                 else
1810                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1811                         }
1812                         else
1813                         {
1814                                 if(complain_weapon_time + when > time)
1815                                         a = 1;
1816                                 else
1817                                         a = 0;
1818                         }
1819
1820                         string s;
1821                         if(complain_weapon_type == 0) {
1822                                 s = "Out of ammo";
1823                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1824                         }
1825                         else if(complain_weapon_type == 1) {
1826                                 s = "Don't have";
1827                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1828                         }
1829                         else {
1830                                 s = "Unavailable";
1831                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1832                         }
1833                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1834                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1835                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1836                 }
1837
1838                 ++row;
1839                 if(row >= rows)
1840                 {
1841                         row = 0;
1842                         ++column;
1843                 }
1844         }
1845
1846 }
1847
1848 // Ammo (#1)
1849 //
1850 // TODO: macro
1851 float GetAmmoItemCode(float i)
1852 {
1853         switch(i)
1854         {
1855                 case 0: return IT_SHELLS;
1856                 case 1: return IT_NAILS;
1857                 case 2: return IT_ROCKETS;
1858                 case 3: return IT_CELLS;
1859                 case 4: return IT_FUEL;
1860                 default: return -1;
1861         }
1862 }
1863
1864 string GetAmmoPicture(float i)
1865 {
1866         switch(i)
1867         {
1868                 case 0: return "ammo_shells";
1869                 case 1: return "ammo_bullets";
1870                 case 2: return "ammo_rockets";
1871                 case 3: return "ammo_cells";
1872                 case 4: return "ammo_fuel";
1873                 default: return "";
1874         }
1875 }
1876
1877 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1878 {
1879         float a;
1880         if(autocvar__hud_configure)
1881         {
1882                 currently_selected = (itemcode == 2); //rockets always selected
1883                 a = 100;
1884         }
1885         else
1886                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1887
1888         vector color;
1889         if(a < 10)
1890                 color = '0.7 0 0';
1891         else
1892                 color = '1 1 1';
1893
1894         float alpha;
1895         if(currently_selected)
1896                 alpha = 1;
1897         else
1898                 alpha = 0.7;
1899
1900         vector picpos, numpos;
1901         if(autocvar_hud_panel_ammo_iconalign)
1902         {
1903                 numpos = myPos;
1904                 picpos = myPos + eX * 2 * mySize_y;
1905         }
1906         else
1907         {
1908                 numpos = myPos + eX * mySize_y;
1909                 picpos = myPos;
1910         }
1911
1912         if (currently_selected)
1913                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1914
1915         if(a > 0)
1916                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1917         else // "ghost" ammo count
1918                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1919         if(a > 0)
1920                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1921         else // "ghost" ammo icon
1922                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1923 }
1924
1925 void HUD_Ammo(void)
1926 {
1927         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1928                 return;
1929
1930         active_panel = HUD_PANEL_AMMO;
1931         HUD_Panel_UpdateCvars(ammo);
1932         vector pos, mySize;
1933         pos = panel_pos;
1934         mySize = panel_size;
1935
1936         HUD_Panel_DrawBg(1);
1937         if(panel_bg_padding)
1938         {
1939                 pos += '1 1 0' * panel_bg_padding;
1940                 mySize -= '2 2 0' * panel_bg_padding;
1941         }
1942
1943         float rows, columns, row, column;
1944         vector ammo_size;
1945         if (autocvar_hud_panel_ammo_onlycurrent)
1946                 ammo_size = mySize;
1947         else
1948         {
1949                 rows = mySize_y/mySize_x;
1950                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1951                 //                               ^^^ ammo item aspect goes here
1952
1953                 columns = ceil(AMMO_COUNT/rows);
1954
1955                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1956         }
1957
1958         vector offset;
1959         float newSize;
1960         if(ammo_size_x/ammo_size_y > 3)
1961         {
1962                 newSize = 3 * ammo_size_y;
1963                 offset_x = ammo_size_x - newSize;
1964                 pos_x += offset_x/2;
1965                 ammo_size_x = newSize;
1966         }
1967         else
1968         {
1969                 newSize = 1/3 * ammo_size_x;
1970                 offset_y = ammo_size_y - newSize;
1971                 pos_y += offset_y/2;
1972                 ammo_size_y = newSize;
1973         }
1974
1975         drawfont = hud_bigfont;
1976         float i, stat_items, currently_selected;
1977         if (autocvar_hud_panel_ammo_onlycurrent)
1978         {
1979                 if(autocvar__hud_configure)
1980                 {
1981                         DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1982                         return;
1983                 }
1984                 stat_items = getstati(STAT_ITEMS);
1985                 for (i = 0; i < AMMO_COUNT; ++i) {
1986                         currently_selected = stat_items & GetAmmoItemCode(i);
1987                         if (currently_selected)
1988                         {
1989                                 DrawAmmoItem(pos, ammo_size, i, true);
1990                                 return;
1991                         }
1992                 }
1993                 return; // nothing to display
1994         }
1995
1996         stat_items = getstati(STAT_ITEMS);
1997         for (i = 0; i < AMMO_COUNT; ++i) {
1998                 currently_selected = stat_items & GetAmmoItemCode(i);
1999                 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
2000                 ++row;
2001                 if(row >= rows)
2002                 {
2003                         row = 0;
2004                         column = column + 1;
2005                 }
2006         }
2007         drawfont = hud_font;
2008 }
2009
2010 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
2011 {
2012         vector newPos;
2013         float newSize_x, newSize_y;
2014         if(mySize_x/mySize_y > 3)
2015         {
2016                 newSize_x = 3 * mySize_y;
2017                 newSize_y = mySize_y;
2018
2019                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
2020                 newPos_y = myPos_y;
2021         }
2022         else
2023         {
2024                 newSize_y = 1/3 * mySize_x;
2025                 newSize_x = mySize_x;
2026
2027                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
2028                 newPos_x = myPos_x;
2029         }
2030
2031         vector picpos, numpos;
2032         if(left)
2033         {
2034                 if(iconalign == 1 || iconalign == 3) // right align
2035                 {
2036                         numpos = newPos;
2037                         picpos = newPos + eX * 2 * newSize_y;
2038                 }
2039                 else // left align
2040                 {
2041                         numpos = newPos + eX * newSize_y;
2042                         picpos = newPos;
2043                 }
2044         }
2045         else
2046         {
2047                 if(iconalign == 0 || iconalign == 3) // left align
2048                 {
2049                         numpos = newPos + eX * newSize_y;
2050                         picpos = newPos;
2051                 } 
2052                 else // right align
2053                 {
2054                         numpos = newPos;
2055                         picpos = newPos + eX * 2 * newSize_y;
2056                 }
2057         }
2058
2059         drawfont = hud_bigfont;
2060         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2061         drawfont = hud_font;
2062         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2063 }
2064
2065 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2066 {
2067         float sz;
2068         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2069
2070         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2071 }
2072
2073 // Powerups (#2)
2074 //
2075 void HUD_Powerups(void) {
2076         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2077                 return;
2078
2079         if(!autocvar__hud_configure)
2080         {
2081                 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE))
2082                         return;
2083
2084                 if (getstati(STAT_HEALTH) <= 0)
2085                         return;
2086         }
2087
2088         active_panel = HUD_PANEL_POWERUPS;
2089         HUD_Panel_UpdateCvars(powerups);
2090         vector pos, mySize;
2091         pos = panel_pos;
2092         mySize = panel_size;
2093
2094         float strength_time, shield_time;
2095         if(autocvar__hud_configure)
2096         {
2097                 strength_time = 15;
2098                 shield_time = 27;
2099         }
2100         else
2101         {
2102                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2103                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2104         }
2105
2106         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2107         if(panel_bg_padding)
2108         {
2109                 pos += '1 1 0' * panel_bg_padding;
2110                 mySize -= '2 2 0' * panel_bg_padding;
2111         }
2112
2113         vector barpos, barsize;
2114         vector picpos;
2115         vector numpos;
2116
2117         string leftname, rightname;
2118     string leftprogressname, rightprogressname;
2119         float leftcnt, rightcnt;
2120         float leftexact, rightexact;
2121         float flip = cvar("hud_panel_powerups_flip");
2122         if (flip) {
2123                 leftname = "strength";
2124         leftprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2125                 leftcnt = ceil(strength_time);
2126                 leftexact = strength_time;
2127
2128                 rightname = "shield";
2129         rightprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2130                 rightcnt = ceil(shield_time);
2131                 rightexact = shield_time;
2132         } else {
2133                 leftname = "shield";
2134         leftprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
2135                 leftcnt = ceil(shield_time);
2136                 leftexact = shield_time;
2137
2138                 rightname = "strength";
2139         rightprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
2140                 rightcnt = ceil(strength_time);
2141                 rightexact = strength_time;
2142         }
2143
2144         drawfont = hud_bigfont;
2145         float baralign = cvar("hud_panel_powerups_baralign");
2146     float barflip;
2147         float iconalign = cvar("hud_panel_powerups_iconalign");
2148         float progressbar = cvar("hud_panel_powerups_progressbar");
2149         if (mySize_x/mySize_y > 4)
2150         {
2151         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2152                 if(leftcnt)
2153                 {
2154                         if(baralign == 1 || baralign == 3) { // right align
2155                 barpos = pos + eX * 0.5 * mySize_x;
2156                 barflip = 1;
2157                         } else { // left align
2158                 barpos = pos;
2159                 barflip = 0;
2160                         }
2161
2162                         if(progressbar)
2163                         {
2164                                 HUD_Panel_GetProgressBarColorForString(leftname);
2165                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2166                         }
2167                         if(leftcnt > 1)
2168                                 DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2169                         if(leftcnt <= 5)
2170                                 DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2171                 }
2172
2173                 if(rightcnt)
2174                 {
2175                         if(baralign == 0 || baralign == 3) { // left align
2176                 barpos = pos;
2177                 barflip = 0;
2178                         } else { // right align
2179                 barpos = pos + eX * 0.5 * mySize_x;
2180                 barflip = 1;
2181                         }
2182
2183                         if(progressbar)
2184                         {
2185                                 HUD_Panel_GetProgressBarColorForString(rightname);
2186                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2187                         }
2188                         if(rightcnt > 1)
2189                                 DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2190                         if(rightcnt <= 5)
2191                                 DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2192                 }
2193         }
2194         else if (mySize_x/mySize_y > 1.5)
2195         {
2196         barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2197                 if(leftcnt)
2198                 {
2199             barpos = pos;
2200                         if(baralign == 1 || baralign == 3) { // right/down align
2201                 barflip = 1;
2202                         } else { // left/up align
2203                 barflip = 0;
2204                         }
2205
2206                         if(progressbar)
2207                         {
2208                                 HUD_Panel_GetProgressBarColorForString(leftname);
2209                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2210                         }
2211                         if(leftcnt > 1)
2212                                 DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2213                         if(leftcnt <= 5)
2214                                 DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2215                 }
2216
2217                 if(rightcnt)
2218                 {
2219             barpos = pos + eY * 0.5 * mySize_y;
2220                         if(baralign == 0 || baralign == 3) { // left align
2221                 barflip = 0;
2222                         } else { // right align
2223                 barflip = 1;
2224                         }
2225
2226                         if(progressbar)
2227                         {
2228                                 HUD_Panel_GetProgressBarColorForString(rightname);
2229                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2230                         }
2231                         if(rightcnt > 1)
2232                                 DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2233                         if(rightcnt <= 5)
2234                                 DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2235                 }
2236         }
2237         else
2238         {
2239         barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2240                 if(leftcnt)
2241                 {
2242             barpos = pos;
2243                         if(baralign == 1 || baralign == 3) { // down align
2244                 barflip = 1;
2245                         } else { // up align
2246                 barflip = 0;
2247                         }
2248
2249                         if(iconalign == 1 || iconalign == 3) { // down align
2250                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2251                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2252                         } else { // up align
2253                                 picpos = pos + eX * 0.05 * mySize_x;
2254                                 numpos = pos + eY * 0.4 * mySize_x;
2255                         }
2256
2257                         if(progressbar)
2258                         {
2259                                 HUD_Panel_GetProgressBarColorForString(leftname);
2260                                 HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2261                         }
2262                         if(leftcnt <= 5)
2263                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2264                         if(leftcnt > 1)
2265                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2266                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2267                 }
2268
2269                 if(rightcnt)
2270                 {
2271             barpos = pos + eX * 0.5 * mySize_x;
2272                         if(baralign == 0 || baralign == 3) { // down align
2273                 barflip = 1;
2274                         } else { // up align
2275                 barflip = 0;
2276                         }
2277
2278                         if(iconalign == 0 || iconalign == 3) { // up align
2279                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2280                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2281                         } else { // down align
2282                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2283                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2284                         }
2285
2286                         if(progressbar)
2287                         {
2288                                 HUD_Panel_GetProgressBarColorForString(rightname);
2289                                 HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2290                         }
2291                         if(rightcnt <= 5)
2292                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2293                         if(rightcnt > 1)
2294                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2295                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2296                 }
2297         }
2298         drawfont = hud_font;
2299 }
2300
2301 // Health/armor (#3)
2302 //
2303 void HUD_HealthArmor(void)
2304 {
2305         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2306                 return;
2307
2308         active_panel = HUD_PANEL_HEALTHARMOR;
2309         HUD_Panel_UpdateCvars(healtharmor);
2310         vector pos, mySize;
2311         pos = panel_pos;
2312         mySize = panel_size;
2313
2314         HUD_Panel_DrawBg(1);
2315         if(panel_bg_padding)
2316         {
2317                 pos += '1 1 0' * panel_bg_padding;
2318                 mySize -= '2 2 0' * panel_bg_padding;
2319         }
2320
2321         float armor, health, fuel;
2322         armor = getstati(STAT_ARMOR);
2323         health = getstati(STAT_HEALTH);
2324         fuel = getstati(STAT_FUEL);
2325
2326         if(autocvar__hud_configure)
2327         {
2328                 armor = 75;
2329                 health = 150;
2330                 fuel = 20;
2331         }
2332
2333         if(health <= 0)
2334                 return;
2335
2336         vector barpos, barsize;
2337         vector picpos;
2338         vector numpos;
2339
2340         drawfont = hud_bigfont;
2341         float baralign = cvar("hud_panel_healtharmor_baralign");
2342         float iconalign = cvar("hud_panel_healtharmor_iconalign");
2343         float progressbar = cvar("hud_panel_healtharmor_progressbar");
2344
2345     float maxhealth = cvar("hud_panel_healtharmor_maxhealth");
2346     float maxarmor = cvar("hud_panel_healtharmor_maxarmor");
2347         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2348         {
2349                 vector v;
2350                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2351
2352                 float x;
2353                 x = floor(v_x + 1);
2354
2355         float maxtotal = maxhealth + maxarmor;
2356
2357         barpos = pos;
2358         barsize = mySize;
2359
2360                 string biggercount;
2361                 if(v_z) // NOT fully armored
2362                 {
2363                         biggercount = "health";
2364                         if(progressbar)
2365                         {
2366                                 HUD_Panel_GetProgressBarColor(health);
2367                                 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_health"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2368                         }
2369                         if(armor)
2370             if(cvar("hud_panel_healtharmor_text"))
2371                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2372                 }
2373                 else
2374                 {
2375                         biggercount = "armor";
2376                         if(progressbar)
2377                         {
2378                                 HUD_Panel_GetProgressBarColor(armor);
2379                                 HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_armor"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2380                         }
2381                         if(health)
2382             if(cvar("hud_panel_healtharmor_text"))
2383                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2384                 }
2385                 DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
2386
2387                 // fuel
2388                 if(fuel)
2389                 {
2390             barpos = pos;
2391             barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2392                         HUD_Panel_GetProgressBarColor(fuel);
2393             HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2394                 }
2395         }
2396         else
2397         {
2398                 string leftname, rightname;
2399         string leftprogressname, rightprogressname;
2400                 float leftcnt, rightcnt;
2401                 float leftmax, rightmax;
2402                 float leftactive, rightactive;
2403                 float leftalpha, rightalpha;
2404                 float flip = cvar("hud_panel_healtharmor_flip");
2405         float barflip;
2406                 if (flip) { // old style layout with armor left/top of health
2407                         leftname = "armor";
2408             leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2409                         leftcnt = armor;
2410                         if(leftcnt)
2411                                 leftactive = 1;
2412                         leftalpha = min((armor+10)/55, 1);
2413             leftmax = maxarmor;
2414
2415                         rightname = "health";
2416             rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2417                         rightcnt = health;
2418                         rightactive = 1;
2419                         rightalpha = 1;
2420             rightmax = maxhealth;
2421                 } else {
2422                         leftname = "health";
2423             leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
2424                         leftcnt = health;
2425                         leftactive = 1;
2426                         leftalpha = 1;
2427             leftmax = maxhealth;
2428
2429                         rightname = "armor";
2430             rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
2431                         rightcnt = armor;
2432                         if(rightcnt)
2433                                 rightactive = 1;
2434                         rightalpha = min((armor+10)/55, 1);
2435             rightmax = maxarmor;
2436                 }
2437
2438                 if (mySize_x/mySize_y > 4)
2439                 {
2440             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2441                         if(leftactive)
2442                         {
2443                 barpos = pos;
2444                                 if(baralign == 1 || baralign == 3) { // right align
2445                     barflip = 1;
2446                                 } else { // left align
2447                     barflip = 0;
2448                                 }
2449
2450                                 if(progressbar)
2451                                 {
2452                                         HUD_Panel_GetProgressBarColorForString(leftname);
2453                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2454                                 }
2455                 if(cvar("hud_panel_healtharmor_text"))
2456                     DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2457                         }
2458
2459                         if(rightactive)
2460                         {
2461                 barpos = pos + eX * 0.5 * mySize_x;
2462                                 if(baralign == 0 || baralign == 3) { // left align
2463                     barflip = 0;
2464                                 } else { // right align
2465                     barflip = 1;
2466                                 }
2467
2468                                 if(progressbar)
2469                                 {
2470                                         HUD_Panel_GetProgressBarColorForString(rightname);
2471                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2472                                 }
2473                 if(cvar("hud_panel_healtharmor_text"))
2474                     DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2475                         }
2476
2477                         if(fuel)
2478                         {
2479                 barpos = pos;
2480                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2481                 HUD_Panel_GetProgressBarColor(fuel);
2482                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2483                         }
2484                 }
2485                 else if (mySize_x/mySize_y > 1.5)
2486                 {
2487             barsize = eX * mySize_x + eY * 0.5 * mySize_y;
2488                         if(leftactive)
2489                         {
2490                 barpos = pos;
2491                                 if(baralign == 1 || baralign == 3) { // right align
2492                     barflip = 1;
2493                                 } else { // left align
2494                     barflip = 0;
2495                                 }
2496
2497                                 if(progressbar)
2498                                 {
2499                                         HUD_Panel_GetProgressBarColorForString(leftname);
2500                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2501                                 }
2502                 if(cvar("hud_panel_healtharmor_text"))
2503                     DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
2504                         }
2505
2506                         if(rightactive)
2507                         {
2508                 barpos = pos + eY * 0.5 * mySize_y;
2509                                 if(baralign == 0 || baralign == 3) { // left align
2510                     barflip = 0;
2511                                 } else { // right align
2512                     barflip = 1;
2513                                 }
2514
2515                                 if(progressbar)
2516                                 {
2517                                         HUD_Panel_GetProgressBarColorForString(rightname);
2518                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2519                                 }
2520                 if(cvar("hud_panel_healtharmor_text"))
2521                     DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
2522                         }
2523
2524                         if(fuel)
2525                         {
2526                 barpos = pos;
2527                 barsize = eX * mySize_x + eY * 0.2 * mySize_y;
2528                 HUD_Panel_GetProgressBarColor(fuel);
2529                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2530                         }
2531                 }
2532                 else
2533                 {
2534             barsize = eX * 0.5 * mySize_x + eY * mySize_y;
2535                         if(leftactive)
2536                         {
2537                 barpos = pos;
2538                                 if(baralign == 1 || baralign == 3) { // right align
2539                     barflip = 1;
2540                                 } else { // left align
2541                     barflip = 0;
2542                                 }
2543
2544                                 if(iconalign == 1 || iconalign == 3) { // down align
2545                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2546                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2547                                 } else { // up align
2548                                         picpos = pos + eX * 0.05 * mySize_x;
2549                                         numpos = pos + eY * 0.4 * mySize_x;
2550                                 }
2551
2552                                 if(progressbar)
2553                                 {
2554                                         HUD_Panel_GetProgressBarColorForString(leftname);
2555                     HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2556                                 }
2557                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2558                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2559                         }
2560
2561                         if(rightactive)
2562                         {
2563                 barpos = pos + eX * 0.5 * mySize_x;
2564                                 if(baralign == 0 || baralign == 3) { // left align
2565                     barflip = 0;
2566                                 } else { // right align
2567                     barflip = 1;
2568                                 }
2569
2570                                 if(iconalign == 0 || iconalign == 3) { // up align
2571                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2572                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2573                                 } else { // down align
2574                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2575                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2576                                 }
2577
2578                                 if(progressbar)
2579                                 {
2580                                         HUD_Panel_GetProgressBarColorForString(rightname);
2581                     HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2582                                 }
2583                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2584                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
2585                         }
2586
2587                         if(fuel)
2588                         {
2589                 barpos = pos;
2590                 barsize = eX * 0.05 * mySize_x + eY * mySize_y;
2591                 HUD_Panel_GetProgressBarColor(fuel);
2592                 HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2593                         }
2594                 }
2595         }
2596         drawfont = hud_font;
2597 }
2598
2599 // Notification area (#4)
2600 //
2601
2602 string Weapon_SuicideMessage(float deathtype)
2603 {
2604         w_deathtype = deathtype;
2605         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2606         return w_deathtypestring;
2607 }
2608
2609 string Weapon_KillMessage(float deathtype)
2610 {
2611         w_deathtype = deathtype;
2612         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2613         return w_deathtypestring;
2614 }
2615
2616 #define KN_MAX_ENTRIES 10
2617 float kn_index;
2618 float killnotify_times[KN_MAX_ENTRIES];
2619 float killnotify_deathtype[KN_MAX_ENTRIES];
2620 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2621 string killnotify_attackers[KN_MAX_ENTRIES];
2622 string killnotify_victims[KN_MAX_ENTRIES];
2623 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2624 {
2625         --kn_index;
2626         if (kn_index == -1)
2627                 kn_index = KN_MAX_ENTRIES-1;
2628         killnotify_times[kn_index] = time;
2629         killnotify_deathtype[kn_index] = wpn;
2630         killnotify_actiontype[kn_index] = actiontype;
2631         if(killnotify_attackers[kn_index])
2632                 strunzone(killnotify_attackers[kn_index]);
2633         killnotify_attackers[kn_index] = strzone(attacker);
2634         if(killnotify_victims[kn_index])
2635                 strunzone(killnotify_victims[kn_index]);
2636         killnotify_victims[kn_index] = strzone(victim);
2637 }
2638
2639 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2640 {
2641         float w;
2642         float alsoprint, gentle;
2643         alsoprint = (cvar("hud_panel_notify_print") || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2644         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
2645         
2646         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
2647                 return;
2648
2649         if(msg == MSG_SUICIDE) {
2650                 w = DEATH_WEAPONOF(type);
2651                 if(WEP_VALID(w)) {
2652                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2653                         if (alsoprint)
2654                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2655                 } else if (type == DEATH_KILL) {
2656                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2657                         if (alsoprint)
2658                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2659                 } else if (type == DEATH_ROT) {
2660                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2661                         if (alsoprint)
2662                                 print ("^1",s1, "^1 died\n");
2663                 } else if (type == DEATH_NOAMMO) {
2664                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2665                         if (alsoprint)
2666                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2667                 } else if (type == DEATH_CAMP) {
2668                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2669                         if (alsoprint)
2670                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2671                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2672                         HUD_KillNotify_Push(s1, "", 0, type);
2673                         if (alsoprint)
2674                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2675                 } else if (type == DEATH_CHEAT) {
2676                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2677                         if (alsoprint)
2678                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2679                 } else if (type == DEATH_FIRE) {
2680                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2681                         if (alsoprint)
2682                                 print ("^1",s1, "^1 burned to death\n");
2683                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2684                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2685                         if (alsoprint)
2686                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2687                 } 
2688                 
2689                 if (stof(s2) > 2) // killcount > 2
2690                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2691         } else if(msg == MSG_KILL) {
2692                 w = DEATH_WEAPONOF(type);
2693                 if(WEP_VALID(w)) {
2694                         if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
2695                                 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
2696                         else
2697                                 HUD_KillNotify_Push(s1, s2, 1, type);
2698
2699                         if (alsoprint)
2700                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2701                 }
2702                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2703                         HUD_KillNotify_Push(s1, s2, 1, type);
2704                         if(alsoprint)
2705                         {
2706                                 if(gentle) {
2707                                         print ("^1", s1, "^1 took action against a team mate\n");
2708                                 } else {
2709                                         print ("^1", s1, "^1 mows down a team mate\n");
2710                                 }
2711                         }
2712                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2713                                 if(gentle)
2714                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2715                                 else
2716                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2717                         }
2718                         else if (stof(s2) > 2) {
2719                                 if(gentle)
2720                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2721                                 else
2722                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2723                         }
2724                 }
2725                 else if(type == KILL_FIRST_BLOOD)
2726                         print("^1",s1, "^1 drew first blood", "\n");
2727                 else if (type == DEATH_TELEFRAG) {
2728                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2729                         if(gentle)
2730                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2731                         else
2732                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2733                 }
2734                 else if (type == DEATH_DROWN) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2738                 }
2739                 else if (type == DEATH_SLIME) {
2740                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2741                         if(alsoprint)
2742                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2743                 }
2744                 else if (type == DEATH_LAVA) {
2745                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2746                         if(alsoprint)
2747                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2748                 }
2749                 else if (type == DEATH_FALL) {
2750                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2751                         if(alsoprint)
2752                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2753                 }
2754                 else if (type == DEATH_SHOOTING_STAR) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2758                 }
2759                 else if (type == DEATH_SWAMP) {
2760                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2761                         if(alsoprint)
2762                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2763                 }
2764                 else if (type == DEATH_HURTTRIGGER)
2765                 {
2766                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2767                         if(alsoprint)
2768                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2769                 } else if(type == DEATH_SBCRUSH) {
2770                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2771                         if(alsoprint)
2772                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2773                 } else if(type == DEATH_SBMINIGUN) {
2774                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2775                         if(alsoprint)
2776                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2777                 } else if(type == DEATH_SBROCKET) {
2778                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2779                         if(alsoprint)
2780                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2781                 } else if(type == DEATH_SBBLOWUP) {
2782                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2783                         if(alsoprint)
2784                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2785                 } else if(type == DEATH_WAKIGUN) {
2786                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2787                         if(alsoprint)
2788                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2789                 } else if(type == DEATH_WAKIROCKET) {
2790                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2791                         if(alsoprint)
2792                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2793                 } else if(type == DEATH_WAKIBLOWUP) {
2794                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2795                         if(alsoprint)
2796                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2797                 } else if(type == DEATH_TURRET) {
2798                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2799                         if(alsoprint)
2800                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2801                 } else if(type == DEATH_TOUCHEXPLODE) {
2802                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2803                         if(alsoprint)
2804                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2805                 } else if(type == DEATH_CHEAT) {
2806                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2807                         if(alsoprint)
2808                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2809                 } else if (type == DEATH_FIRE) {
2810                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2811                         if(alsoprint)
2812                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2813                 } else if (type == DEATH_CUSTOM) {
2814                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2815                         if(alsoprint)
2816                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2817                 } else if (type == DEATH_HURTTRIGGER) {
2818                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2819                         if(alsoprint)
2820                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2821                 } else {
2822                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2823                         if(alsoprint)
2824                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2825                 }
2826         } else if(msg == MSG_SPREE) {
2827                 if(type == KILL_END_SPREE) {
2828                         if(gentle)
2829                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2830                         else
2831                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2832                 } else if(type == KILL_SPREE) {
2833                         if(gentle)
2834                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2835                         else
2836                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2837                 } else if(type == KILL_SPREE_3) {
2838                         if(gentle)
2839                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2840                         else
2841                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2842                 } else if(type == KILL_SPREE_5) {
2843                         if(gentle)
2844                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2845                         else
2846                                 print (s1,"^7 unleashes ^1RAGE\n");
2847                 } else if(type == KILL_SPREE_10) {
2848                         if(gentle)
2849                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2850                         else
2851                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2852                 } else if(type == KILL_SPREE_15) {
2853                         if(gentle)
2854                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2855                         else
2856                                 print (s1,"^7 executes ^1MAYHEM!\n");
2857                 } else if(type == KILL_SPREE_20) {
2858                         if(gentle)
2859                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2860                         else
2861                                 print (s1,"^7 is a ^1BERSERKER!\n");
2862                 } else if(type == KILL_SPREE_25) {
2863                         if(gentle)
2864                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2865                         else
2866                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2867                 } else if(type == KILL_SPREE_30) {
2868                         if(gentle)
2869                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2870                         else
2871                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2872                 }
2873         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2874                 if (type == DEATH_DROWN) {
2875                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2876                         if(alsoprint)
2877                         {
2878                                 if(gentle)
2879                                         print ("^1",s1, "^1 was in the water for too long\n");
2880                                 else
2881                                         print ("^1",s1, "^1 drowned\n");
2882                         }
2883                 } else if (type == DEATH_SLIME) {
2884                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2885                         if(alsoprint)
2886                                 print ("^1",s1, "^1 was slimed\n");
2887                 } else if (type == DEATH_LAVA) {
2888                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2889                         if(alsoprint)
2890                         {
2891                                 if(gentle)
2892                                         print ("^1",s1, "^1 found a hot place\n");
2893                                 else
2894                                         print ("^1",s1, "^1 turned into hot slag\n");
2895                         }
2896                 } else if (type == DEATH_FALL) {
2897                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2898                         if(alsoprint)
2899                         {
2900                                 if(gentle)
2901                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2902                                 else
2903                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2904                         }
2905                 } else if (type == DEATH_SHOOTING_STAR) {
2906                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2907                         if(alsoprint)
2908                                 print ("^1",s1, "^1 became a shooting star\n");
2909                 } else if (type == DEATH_SWAMP) {
2910                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2911                         if(alsoprint)
2912                         {
2913                                 if(gentle)
2914                                         print ("^1",s1, "^1 discovered a swamp\n");
2915                                 else
2916                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2917                         }
2918                 } else if(type == DEATH_TURRET) {
2919                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2920                         if(alsoprint)
2921                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2922                 } else if (type == DEATH_CUSTOM) {
2923                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2924                         if(alsoprint)
2925                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2926                 } else if (type == DEATH_HURTTRIGGER) {
2927                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2928                         if(alsoprint)
2929                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2930                 } else if(type == DEATH_TOUCHEXPLODE) {
2931                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2932                         if(alsoprint)
2933                                 print ("^1",s1, "^1 died in an accident\n");
2934                 } else if(type == DEATH_CHEAT) {
2935                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2936                         if(alsoprint)
2937                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2938                 } else if(type == DEATH_FIRE) {
2939                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2940                         if(alsoprint)
2941                         {
2942                                 if(gentle)
2943                                         print ("^1",s1, "^1 felt a little hot\n");
2944                                 else
2945                                         print ("^1",s1, "^1 burnt to death\n");
2946                                 }
2947                 } else {
2948                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2949                         if(alsoprint)
2950                         {
2951                                 if(gentle)
2952                                         print ("^1",s1, "^1 needs a restart\n");
2953                                 else
2954                                         print ("^1",s1, "^1 died\n");
2955                         }
2956                 }
2957         } else if(msg == MSG_KILL_ACTION_SPREE) {
2958                 if(gentle)
2959                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2960                 else
2961                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2962         } else if(msg == MSG_INFO) {
2963                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2964                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2965                         print(s1, "^7 got the ", s2, "\n");
2966                 } else if(type == INFO_LOSTFLAG) {
2967                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2968                         print(s1, "^7 lost the ", s2, "\n");
2969                 } else if(type == INFO_PICKUPFLAG) {
2970                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2971                         print(s1, "^7 picked up the ", s2, "\n");
2972                 } else if(type == INFO_RETURNFLAG) {
2973                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2974                         print(s1, "^7 returned the ", s2, "\n");
2975                 } else if(type == INFO_CAPTUREFLAG) {
2976                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2977                         print(s1, "^7 captured the ", s2, s3, "\n");
2978                 }
2979         } else if(msg == MSG_RACE) {
2980                 if(type == RACE_SERVER_RECORD) {
2981                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2982                 }
2983                 else if(type == RACE_NEW_RANK) {
2984                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2985                 }
2986                 else if(type == RACE_NEW_TIME) {
2987                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2988                 }
2989                 else if(type == RACE_FAIL) {
2990                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2991                 }
2992         }
2993 }
2994
2995 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2996
2997 void HUD_Centerprint(string s1, string s2, float type, float msg)
2998 {
2999         float gentle;
3000         gentle = (cvar("cl_gentle") || cvar("cl_gentle_messages"));
3001         if(msg == MSG_SUICIDE) {
3002                 if (type == DEATH_TEAMCHANGE) {
3003                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
3004                 } else if (type == DEATH_AUTOTEAMCHANGE) {
3005                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
3006                 } else if (type == DEATH_CAMP) {
3007                         if(gentle)
3008                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
3009                         else
3010                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
3011                 } else if (type == DEATH_NOAMMO) {
3012                         if(gentle)
3013                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
3014                         else
3015                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
3016                 } else if (type == DEATH_ROT) {
3017                         if(gentle)
3018                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
3019                         else
3020                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
3021                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3022                         if(gentle)
3023                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
3024                         else
3025                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
3026                 } else if (type == DEATH_QUIET) {
3027                         // do nothing
3028                 } else { // generic message
3029                         if(gentle)
3030                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
3031                         else
3032                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
3033                 }
3034         } else if(msg == MSG_KILL) {
3035                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
3036                         if(gentle) {
3037                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
3038                         } else {
3039                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
3040                         }
3041                 } else if (type == KILL_FIRST_BLOOD) {
3042                         if(gentle) {
3043                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
3044                         } else {
3045                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
3046                         }
3047                 } else if (type == KILL_FIRST_VICTIM) {
3048                         if(gentle) {
3049                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
3050                         } else {
3051                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
3052                         }
3053                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
3054                         if(gentle) {
3055                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
3056                         } else {
3057                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
3058                         }
3059                 } else if (type == KILL_TYPEFRAGGED) {
3060                         if(gentle) {
3061                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3062                         } else {
3063                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3064                         }
3065                 } else if (type == KILL_FRAG) {
3066                         if(gentle) {
3067                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3068                         } else {
3069                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3070                         }
3071                 } else { // generic message
3072                         if(gentle) {
3073                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3074                         } else {
3075                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3076                         }
3077                 }
3078         } else if(msg == MSG_KILL_ACTION) {
3079                 // TODO: invent more centerprints here?
3080                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3081         }
3082 }
3083
3084 void HUD_Notify (void)
3085 {
3086         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3087                 return;
3088
3089         active_panel = HUD_PANEL_NOTIFY;
3090         HUD_Panel_UpdateCvars(notify);
3091         vector pos, mySize;
3092         pos = panel_pos;
3093         mySize = panel_size;
3094
3095         HUD_Panel_DrawBg(1);
3096         if(panel_bg_padding)
3097         {
3098                 pos += '1 1 0' * panel_bg_padding;
3099                 mySize -= '2 2 0' * panel_bg_padding;
3100         }
3101
3102         float entries, height;
3103         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
3104         height = mySize_y/entries;
3105         
3106         vector fontsize;
3107         fontsize = '0.5 0.5 0' * height;
3108
3109         float a;
3110         float when;
3111         when = cvar("hud_panel_notify_time");
3112         float fadetime;
3113         fadetime = cvar("hud_panel_notify_fadetime");
3114
3115         string s;
3116
3117         vector pos_attacker, pos_victim;
3118         vector weap_pos;
3119         float width_attacker;
3120         string attacker, victim;
3121
3122         float i, j, w, step, limit;
3123         if(cvar("hud_panel_notify_flip")) //order items from the top down
3124         {
3125                 i = 0;
3126                 step = +1;
3127                 limit = entries;
3128         }
3129         else //order items from the bottom up
3130         {
3131                 i = entries - 1;
3132                 step = -1;
3133                 limit = -1;
3134         }
3135
3136         for(j = kn_index;  i != limit;  i += step, ++j)
3137         {
3138                 if(autocvar__hud_configure)
3139                 {
3140                         if (step == +1)
3141                                 a = i;
3142                         else // inverse order
3143                                 a = entries - 1 - i;
3144                         attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3145                         victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3146                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
3147                         a = bound(0, (when - a) / 4, 1);
3148                         goto hud_config_notifyprint;
3149                 }
3150
3151                 if (j == KN_MAX_ENTRIES)
3152                         j = 0;
3153
3154                 if(killnotify_times[j] + when > time)
3155                         a = 1;
3156                 else if(fadetime)
3157                 {
3158                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3159                         if(!a)
3160                         {
3161                                 break;
3162                         }
3163                 }
3164                 else
3165                 {
3166                         break;
3167                 }
3168
3169                 s = "";
3170
3171                 w = -1;
3172                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3173
3174                 // TODO: maybe print in team colors?
3175                 //
3176                 // Y [used by] X
3177                 if(killnotify_actiontype[j] == 0) 
3178                 {
3179                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3180                         {
3181                                 s = "notify_death";
3182                         }
3183                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3184                         {
3185                                 s = "notify_outofammo";
3186                         }
3187                         else if(killnotify_deathtype[j] == DEATH_KILL)
3188                         {
3189                                 s = "notify_selfkill";
3190                         }
3191                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3192                         {
3193                                 s = "notify_camping";
3194                         }
3195                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3196                         {
3197                                 s = "notify_teamkill_red";
3198                         }
3199                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3200                         {
3201                                 s = "notify_teamkill_blue";
3202                         }
3203                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3204                         {
3205                                 s = "notify_water";
3206                         }
3207                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3208                         {
3209                                 s = "notify_slime";
3210                         }
3211                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3212                         {
3213                                 s = "notify_lava";
3214                         }
3215                         else if(killnotify_deathtype[j] == DEATH_FALL)
3216                         {
3217                                 s = "notify_fall";
3218                         }
3219                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3220                         {
3221                                 s = "notify_shootingstar";
3222                         }
3223                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3224                         {
3225                                 s = "notify_death";
3226                         }
3227                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3228                         {
3229                                 if(killnotify_victims[j] == "^1RED^7 flag")
3230                                 {
3231                                         s = "notify_red_taken";
3232                                 }
3233                                 else
3234                                 {
3235                                         s = "notify_blue_taken";
3236                                 }
3237                         }
3238                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3239                         {
3240                                 if(killnotify_victims[j] == "^1RED^7 flag")
3241                                 {
3242                                         s = "notify_red_returned";
3243                                 }
3244                                 else
3245                                 {
3246                                         s = "notify_blue_returned";
3247                                 }
3248                         }
3249                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3250                         {
3251                                 if(killnotify_victims[j] == "^1RED^7 flag")
3252                                 {
3253                                         s = "notify_red_lost";
3254                                 }
3255                                 else
3256                                 {
3257                                         s = "notify_blue_lost";
3258                                 }
3259                         }
3260                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3261                         {
3262                                 if(killnotify_victims[j] == "^1RED^7 flag")
3263                                 {
3264                                         s = "notify_red_captured";
3265                                 }
3266                                 else
3267                                 {
3268                                         s = "notify_blue_captured";
3269                                 }
3270                         }
3271                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3272                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3273                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3274
3275                         if(s != "")
3276                         {
3277                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3278                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3279                         }
3280                 }
3281                 // X [did action to] Y
3282                 else
3283                 {
3284                         if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3285                         {
3286                                 s = "notify_melee_laser";
3287                         }
3288                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3289                         {
3290                                 s = "notify_melee_shotgun";
3291                         }
3292                         else if(WEP_VALID(w))
3293                         {
3294                                 self = get_weaponinfo(w);
3295                                 s = strcat("weapon", self.netname);
3296                         }
3297                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3298                         {
3299                                 s = "notify_teamkill_red";
3300                         }
3301                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3302                         {
3303                                 s = "notify_teamkill_red";
3304                         }
3305                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3306                         {
3307                                 s = "notify_telefrag";
3308                         }
3309                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3310                         {
3311                                 s = "notify_water";
3312                         }
3313                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3314                         {
3315                                 s = "notify_slime";
3316                         }
3317                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3318                         {
3319                                 s = "notify_lava";
3320                         }
3321                         else if(killnotify_deathtype[j] == DEATH_FALL)
3322                         {
3323                                 s = "notify_fall";
3324                         }
3325                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3326                         {
3327                                 s = "notify_shootingstar";
3328                         }
3329                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3330                         {
3331                                 s = "notify_void";
3332                         }
3333                         else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
3334                         {
3335                                 s = "notify_headshot";
3336                         }
3337                         else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
3338                         {
3339                                 s = "race_newrecordserver";
3340                         }
3341                         else if(killnotify_deathtype[j] == RACE_NEW_RANK)
3342                         {
3343                                 s = "race_newrankyellow";
3344                         }
3345                         else if(killnotify_deathtype[j] == RACE_NEW_TIME)
3346                         {
3347                                 s = "race_newtime";
3348                         }
3349                         else if(killnotify_deathtype[j] == RACE_FAIL)
3350                         {
3351                                 s = "race_newfail";
3352                         }
3353
3354                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3355                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3356 :hud_config_notifyprint
3357                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3358                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3359                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3360                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3361
3362                         if(s != "")
3363                         {
3364                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3365                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3366                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3367                         }
3368                 }
3369         }
3370 }
3371
3372 // Timer (#5)
3373 //
3374 // TODO: macro
3375 string seconds_tostring(float sec)
3376 {
3377         float minutes;
3378         minutes = floor(sec / 60);
3379
3380         sec -= minutes * 60;
3381
3382         string s;
3383         s = ftos(100 + sec);
3384
3385         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3386 }
3387
3388 void HUD_Timer(void)
3389 {
3390         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3391                 return;
3392
3393         active_panel = HUD_PANEL_TIMER;
3394         HUD_Panel_UpdateCvars(timer);
3395         vector pos, mySize;
3396         pos = panel_pos;
3397         mySize = panel_size;
3398
3399         HUD_Panel_DrawBg(1);
3400         if(panel_bg_padding)
3401         {
3402                 pos += '1 1 0' * panel_bg_padding;
3403                 mySize -= '2 2 0' * panel_bg_padding;
3404         }
3405
3406         string timer;
3407         float timelimit, elapsedTime, timeleft, minutesLeft;
3408
3409         timelimit = getstatf(STAT_TIMELIMIT);
3410
3411         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3412         timeleft = ceil(timeleft);
3413
3414         minutesLeft = floor(timeleft / 60);
3415
3416         vector timer_color;
3417         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3418                 timer_color = '1 1 1'; //white
3419         else if(minutesLeft >= 1)
3420                 timer_color = '1 1 0'; //yellow
3421         else
3422                 timer_color = '1 0 0'; //red
3423
3424         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3425                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3426                         //while restart is still active, show 00:00
3427                         timer = seconds_tostring(0);
3428                 } else {
3429                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3430                         timer = seconds_tostring(elapsedTime);
3431                 }
3432         } else {
3433                 timer = seconds_tostring(timeleft);
3434         }
3435
3436         drawfont = hud_bigfont;
3437         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3438         drawfont = hud_font;
3439 }
3440
3441 // Radar (#6)
3442 //
3443 void HUD_Radar(void)
3444 {
3445         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3446                 return;
3447
3448         active_panel = HUD_PANEL_RADAR;
3449         HUD_Panel_UpdateCvars(radar);
3450         vector pos, mySize;
3451         pos = panel_pos;
3452         mySize = panel_size;
3453
3454         HUD_Panel_DrawBg(1);
3455         if(panel_bg_padding)
3456         {
3457                 pos += '1 1 0' * panel_bg_padding;
3458                 mySize -= '2 2 0' * panel_bg_padding;
3459         }
3460
3461         local float color1, color2; // color already declared as a global in hud.qc
3462         local vector rgb;
3463         local entity tm;
3464         float scale2d, normalsize, bigsize;
3465         float f;
3466
3467         teamradar_origin2d = pos + 0.5 * mySize;
3468         teamradar_size2d = mySize;
3469
3470         if(minimapname == "")
3471                 return;
3472
3473         teamradar_loadcvars();
3474
3475         switch(hud_panel_radar_zoommode)
3476         {
3477                 default:
3478                 case 0:
3479                         f = current_zoomfraction;
3480                         break;
3481                 case 1:
3482                         f = 1 - current_zoomfraction;
3483                         break;
3484                 case 2:
3485                         f = 0;
3486                         break;
3487                 case 3:
3488                         f = 1;
3489                         break;
3490         }
3491
3492         switch(hud_panel_radar_rotation)
3493         {
3494                 case 0:
3495                         teamradar_angle = view_angles_y - 90;
3496                         break;
3497                 default:
3498                         teamradar_angle = 90 * hud_panel_radar_rotation;
3499                         break;
3500         }
3501
3502         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3503         teamradar_size2d = mySize;
3504
3505         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3506
3507         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3508         if(hud_panel_radar_rotation == 0)
3509         {
3510                 // max-min distance must fit the radar in any rotation
3511                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3512         }
3513         else
3514         {
3515                 vector c0, c1, c2, c3, span;
3516                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3517                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3518                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3519                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3520                 span = '0 0 0';
3521                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3522                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3523
3524                 // max-min distance must fit the radar in x=x, y=y
3525                 bigsize = min(
3526                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3527                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3528                 );
3529         }
3530
3531         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3532         if(bigsize > normalsize)
3533                 normalsize = bigsize;
3534
3535         teamradar_size =
3536                   f * bigsize
3537                 + (1 - f) * normalsize;
3538         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3539                   f * (mi_min + mi_max) * 0.5
3540                 + (1 - f) * view_origin);
3541
3542         color1 = GetPlayerColor(player_localentnum-1);
3543         rgb = GetTeamRGB(color1);
3544
3545         drawsetcliparea(
3546                 pos_x,
3547                 pos_y,
3548                 mySize_x,
3549                 mySize_y
3550         );
3551
3552         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3553
3554         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3555                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3556         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3557                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3558         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3559         {
3560                 color2 = GetPlayerColor(tm.sv_entnum);
3561                 //if(color == COLOR_SPECTATOR || color == color2)
3562                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3563         }
3564         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3565
3566         drawresetcliparea();
3567 };
3568
3569 // Score (#7)
3570 //
3571 void HUD_Score(void)
3572 {
3573         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3574                 return;
3575
3576         active_panel = HUD_PANEL_SCORE;
3577         HUD_Panel_UpdateCvars(score);
3578         vector pos, mySize;
3579         pos = panel_pos;
3580         mySize = panel_size;
3581
3582         HUD_Panel_DrawBg(1);
3583         if(panel_bg_padding)
3584         {
3585                 pos += '1 1 0' * panel_bg_padding;
3586                 mySize -= '2 2 0' * panel_bg_padding;
3587         }
3588
3589         float score, distribution, leader;
3590         string sign;
3591         vector distribution_color;
3592         entity tm, pl, me;
3593         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3594
3595         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3596                 string timer, distrtimer;
3597
3598                 pl = players.sort_next;
3599                 if(pl == me)
3600                         pl = pl.sort_next;
3601                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3602                         if(pl.scores[ps_primary] == 0)
3603                                 pl = world;
3604
3605                 score = me.(scores[ps_primary]);
3606                 timer = TIME_ENCODED_TOSTRING(score);
3607
3608                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3609                         // distribution display
3610                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3611
3612                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
3613
3614                         if (distribution <= 0) {
3615                                 distribution_color = '0 1 0';
3616                                 sign = "-";
3617                         }
3618                         else {
3619                                 distribution_color = '1 0 0';
3620                                 sign = "+";
3621                         }
3622                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3623                 }
3624                 // race record display
3625                 if (distribution <= 0)
3626                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3627                 drawfont = hud_bigfont;
3628                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3629                 drawfont = hud_font;
3630         } else if (!teamplay) { // non-teamgames
3631                 // me vector := [team/connected frags id]
3632                 pl = players.sort_next;
3633                 if(pl == me)
3634                         pl = pl.sort_next;
3635
3636                 if(autocvar__hud_configure)
3637                         distribution = 42;
3638                 else if(pl)
3639                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3640                 else
3641                         distribution = 0;
3642
3643                 score = me.(scores[ps_primary]);
3644                 if(autocvar__hud_configure)
3645                         score = 123;
3646
3647                 if(distribution >= 5) {
3648                         distribution_color = eY;
3649                         leader = 1;
3650                 } else if(distribution >= 0) {
3651                         distribution_color = '1 1 1';
3652                         leader = 1;
3653                 } else if(distribution >= -5)
3654                         distribution_color = '1 1 0';
3655                 else
3656                         distribution_color = eX;
3657
3658                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3659                 if (leader)
3660                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3661                 drawfont = hud_bigfont;
3662                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3663                 drawfont = hud_font;
3664         } else { // teamgames
3665                 float max_fragcount;
3666                 max_fragcount = -99;
3667
3668                 float teamnum;
3669                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3670                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3671                                 continue;
3672                         score = tm.(teamscores[ts_primary]);
3673                         if(autocvar__hud_configure)
3674                                 score = 123;
3675                         leader = 0;
3676                         
3677                         if (score > max_fragcount)
3678                                 max_fragcount = score;
3679
3680                         if(tm.team == myteam) {
3681                                 if (max_fragcount == score)
3682                                         leader = 1;
3683                                 if (leader)
3684                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3685                                 drawfont = hud_bigfont;
3686                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3687                                 drawfont = hud_font;
3688                         } else {
3689                                 if (max_fragcount == score)
3690                                         leader = 1;
3691                                 if (leader)
3692                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3693                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3694                                 teamnum += 1;
3695                         }
3696                 }
3697         }
3698 }
3699
3700 // Race timer (#8)
3701 //
3702 void HUD_RaceTimer (void) {
3703         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3704                 return;
3705
3706         active_panel = HUD_PANEL_RACETIMER;
3707         HUD_Panel_UpdateCvars(racetimer);
3708         vector pos, mySize;
3709         pos = panel_pos;
3710         mySize = panel_size;
3711
3712         HUD_Panel_DrawBg(1);
3713         if(panel_bg_padding)
3714         {
3715                 pos += '1 1 0' * panel_bg_padding;
3716                 mySize -= '2 2 0' * panel_bg_padding;
3717         }
3718
3719         // always force 4:1 aspect
3720         vector newSize;
3721         if(mySize_x/mySize_y > 4)
3722         {
3723                 newSize_x = 4 * mySize_y;
3724                 newSize_y = mySize_y;
3725
3726                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3727         }
3728         else
3729         {
3730                 newSize_y = 1/4 * mySize_x;
3731                 newSize_x = mySize_x;
3732
3733                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3734         }
3735         mySize = newSize;
3736
3737         drawfont = hud_bigfont;
3738         float a, t;
3739         string s, forcetime;
3740
3741         if(autocvar__hud_configure)
3742         {
3743                 s = "0:13:37";
3744                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3745                 s = "^1Intermediate 1 (+15.42)";
3746                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3747                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3748                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3749         }
3750         else if(race_checkpointtime)
3751         {
3752                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3753                 s = "";
3754                 forcetime = "";
3755                 if(a > 0) // just hit a checkpoint?
3756                 {
3757                         if(race_checkpoint != 254)
3758                         {
3759                                 if(race_time && race_previousbesttime)
3760                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3761                                 else
3762                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3763                                 if(race_time)
3764                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3765                         }
3766                 }
3767                 else
3768                 {
3769                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3770                         {
3771                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3772                                 if(a > 0) // next one?
3773                                 {
3774                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3775                                 }
3776                         }
3777                 }
3778
3779                 if(s != "" && a > 0)
3780                 {
3781                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3782                 }
3783
3784                 if(race_penaltytime)
3785                 {
3786                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3787                         if(a > 0)
3788                         {
3789                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3790                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3791                         }
3792                 }
3793
3794                 if(forcetime != "")
3795                 {
3796                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3797                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3798                 }
3799                 else
3800                         a = 1;
3801
3802                 if(race_laptime && race_checkpoint != 255)
3803                 {
3804                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3805                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3806                 }
3807         }
3808         else
3809         {
3810                 if(race_mycheckpointtime)
3811                 {
3812                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3813                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3814                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3815                 }
3816                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3817                 {
3818                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3819                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3820                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3821                 }
3822
3823                 if(race_penaltytime && !race_penaltyaccumulator)
3824                 {
3825                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3826                         a = bound(0, (1 + t - time), 1);
3827                         if(a > 0)
3828                         {
3829                                 if(time < t)
3830                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3831                                 else
3832                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3833                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834                         }
3835                 }
3836         }
3837
3838         drawfont = hud_font;
3839 }
3840
3841 // Vote window (#9)
3842 //
3843 float vote_yescount;
3844 float vote_nocount;
3845 float vote_needed;
3846 float vote_highlighted; // currently selected vote
3847
3848 float vote_active; // is there an active vote?
3849 float vote_prev; // previous state of vote_active to check for a change
3850 float vote_alpha;
3851 float vote_change; // "time" when vote_active changed
3852
3853 void HUD_VoteWindow(void) 
3854 {
3855         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3856         {
3857                 vote_active = 1;
3858                 vote_called_vote = strzone(strcat("^2Name ^7instead of \"^1Unregistered player\"", " ^7in stats"));
3859         }
3860
3861         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3862                 return;
3863
3864         if(!autocvar__hud_configure)
3865         {
3866                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3867                 panel_bg_alpha_str = cvar_string("hud_panel_vote_bg_alpha");
3868
3869                 if(panel_bg_alpha_str == "") {
3870                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3871                 }
3872                 panel_bg_alpha = stof(panel_bg_alpha_str);
3873         }
3874
3875         string s;
3876         float a;
3877         if(vote_active != vote_prev) {
3878                 vote_change = time;
3879                 vote_prev = vote_active;
3880         }
3881
3882         if(vote_active || autocvar__hud_configure)
3883                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3884         else
3885                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3886
3887         if(autocvar__hud_configure)
3888         {
3889                 vote_yescount = 3;
3890                 vote_nocount = 2;
3891                 vote_needed = 4;
3892         }
3893
3894         if(!vote_alpha)
3895                 return;
3896
3897         active_panel = HUD_PANEL_VOTE;
3898         HUD_Panel_UpdateCvars(vote);
3899         vector pos, mySize;
3900         pos = panel_pos;
3901         mySize = panel_size;
3902
3903         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3904         {
3905                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3906                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3907         }
3908
3909         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3910         HUD_Panel_DrawBg(a);
3911         a = panel_fg_alpha * a;
3912
3913         if(panel_bg_padding)
3914         {
3915                 pos += '1 1 0' * panel_bg_padding;
3916                 mySize -= '2 2 0' * panel_bg_padding;
3917         }
3918
3919         // always force 3:1 aspect
3920         vector newSize;
3921         if(mySize_x/mySize_y > 3)
3922         {
3923                 newSize_x = 3 * mySize_y;
3924                 newSize_y = mySize_y;
3925
3926                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3927         }
3928         else
3929         {
3930                 newSize_y = 1/3 * mySize_x;
3931                 newSize_x = mySize_x;
3932
3933                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3934         }
3935         mySize = newSize;
3936
3937         s = "A vote has been called for:";
3938         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3939                 s = "Allow servers to store and display your name?";
3940         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3941         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3942         if(autocvar__hud_configure)
3943                 s = "^1Configure the HUD";
3944         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3945
3946         // print the yes/no counts
3947         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3948         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3949                 s = strcat("Yes: (press y)");
3950         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3951         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3952         if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3953                 s = strcat("No: (press n)");
3954         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3955
3956         // draw the progress bar backgrounds
3957         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3958
3959         // draw the highlights
3960         if(vote_highlighted == 1) {
3961                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3962                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3963         }
3964         else if(vote_highlighted == 2) {
3965                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3966                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3967         }
3968
3969         // draw the progress bars
3970         if(vote_yescount && vote_needed)
3971         {
3972                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3973                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3974         }
3975
3976         if(vote_nocount && vote_needed)
3977         {
3978                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3979                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3980         }
3981
3982         drawresetcliparea();
3983
3984         if(!vote_active) {
3985                 vote_highlighted = 0;
3986         }
3987 }
3988
3989 // Mod icons panel (#10)
3990 //
3991
3992 float mod_active; // is there any active mod icon?
3993
3994 // Clan Arena HUD modicons
3995 void HUD_Mod_CA(vector pos, vector mySize)
3996 {
3997         mod_active = 1; // CA should never hide the mod icons panel
3998         float redalive, bluealive;
3999         redalive = getstati(STAT_REDALIVE);
4000         bluealive = getstati(STAT_BLUEALIVE);
4001
4002         drawfont = hud_bigfont;
4003         vector redpos, bluepos;
4004         if(mySize_x > mySize_y)
4005         {
4006                 redpos = pos;
4007                 bluepos = pos + eY * 0.5 * mySize_y;
4008                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4009                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4010                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4011                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4012         }
4013         else
4014         {
4015                 redpos = pos;
4016                 bluepos = pos + eY * 0.5 * mySize_y;
4017                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4018                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4019                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4020                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4021         }
4022         drawfont = hud_font;
4023 }
4024
4025 // CTF HUD modicon section
4026 float redflag_prevframe, blueflag_prevframe; // status during previous frame
4027 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
4028 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
4029
4030 void HUD_Mod_CTF_Reset(void)
4031 {
4032         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
4033 }
4034
4035 void HUD_Mod_CTF(vector pos, vector mySize)
4036 {
4037         vector redflag_pos, blueflag_pos;
4038         vector flag_size;
4039         float f; // every function should have that
4040
4041         float redflag, blueflag; // current status
4042         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
4043         float stat_items;
4044
4045         stat_items = getstati(STAT_ITEMS);
4046         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
4047         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
4048         
4049         if(redflag || blueflag)
4050                 mod_active = 1;
4051         else
4052                 mod_active = 0;
4053
4054         if(autocvar__hud_configure)
4055         {
4056                 redflag = 1;
4057                 blueflag = 2;
4058         }
4059
4060         // when status CHANGES, set old status into prevstatus and current status into status
4061         if (redflag != redflag_prevframe)
4062         {
4063                 redflag_statuschange_time = time;
4064                 redflag_prevstatus = redflag_prevframe;
4065                 redflag_prevframe = redflag;
4066         }
4067
4068         if (blueflag != blueflag_prevframe)
4069         {
4070                 blueflag_statuschange_time = time;
4071                 blueflag_prevstatus = blueflag_prevframe;
4072                 blueflag_prevframe = blueflag;
4073         }
4074
4075         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
4076         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
4077
4078         float BLINK_FACTOR = 0.15;
4079         float BLINK_BASE = 0.85;
4080         // note:
4081         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
4082         // thus
4083         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
4084         // ensure RMS == 1
4085         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
4086
4087         string red_icon, red_icon_prevstatus;
4088         float red_alpha, red_alpha_prevstatus;
4089         red_alpha = red_alpha_prevstatus = 1;
4090         switch(redflag) {
4091                 case 1: red_icon = "flag_red_taken"; break;
4092                 case 2: red_icon = "flag_red_lost"; break;
4093                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4094                 default:
4095                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4096                                 red_icon = "flag_red_shielded";
4097                         else
4098                                 red_icon = string_null;
4099                         break;
4100         }
4101         switch(redflag_prevstatus) {
4102                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
4103                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
4104                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4105                 default:
4106                         if(redflag == 3)
4107                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
4108                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
4109                                 red_icon_prevstatus = "flag_red_shielded";
4110                         else
4111                                 red_icon_prevstatus = string_null;
4112                         break;
4113         }
4114
4115         string blue_icon, blue_icon_prevstatus;
4116         float blue_alpha, blue_alpha_prevstatus;
4117         blue_alpha = blue_alpha_prevstatus = 1;
4118         switch(blueflag) {
4119                 case 1: blue_icon = "flag_blue_taken"; break;
4120                 case 2: blue_icon = "flag_blue_lost"; break;
4121                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4122                 default:
4123                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4124                                 blue_icon = "flag_blue_shielded";
4125                         else
4126                                 blue_icon = string_null;
4127                         break;
4128         }
4129         switch(blueflag_prevstatus) {
4130                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4131                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4132                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4133                 default:
4134                         if(blueflag == 3)
4135                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4136                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4137                                 blue_icon_prevstatus = "flag_blue_shielded";
4138                         else
4139                                 blue_icon_prevstatus = string_null;
4140                         break;
4141         }
4142
4143         if(mySize_x > mySize_y) {
4144                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4145                         redflag_pos = pos;
4146                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4147                 } else {
4148                         blueflag_pos = pos;
4149                         redflag_pos = pos + eX * 0.5 * mySize_x;
4150                 }
4151                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4152         } else {
4153                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4154                         redflag_pos = pos;
4155                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4156                 } else {
4157                         blueflag_pos = pos;
4158                         redflag_pos = pos + eY * 0.5 * mySize_y;
4159                 }
4160                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4161         }
4162
4163         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4164         if(red_icon_prevstatus && f < 1)
4165                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4166         if(red_icon)
4167                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4168
4169         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4170         if(blue_icon_prevstatus && f < 1)
4171                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4172         if(blue_icon)
4173                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4174 }
4175
4176 // Keyhunt HUD modicon section
4177 float kh_runheretime;
4178
4179 void HUD_Mod_KH_Reset(void)
4180 {
4181         kh_runheretime = 0;
4182 }
4183
4184 void HUD_Mod_KH(vector pos, vector mySize)
4185 {
4186         mod_active = 1; // keyhunt should never hide the mod icons panel
4187         float kh_keys;
4188         float keyteam;
4189         float a, aa;
4190         vector p, pa, kh_size, kh_asize;
4191
4192         kh_keys = getstati(STAT_KH_KEYS);
4193
4194         p_x = pos_x;
4195         if(mySize_x > mySize_y)
4196         {
4197                 p_y = pos_y + 0.25 * mySize_y;
4198                 pa = p - eY * 0.25 * mySize_y;
4199
4200                 kh_size_x = mySize_x * 0.25;
4201                 kh_size_y = 0.75 * mySize_y;
4202                 kh_asize_x = mySize_x * 0.25;
4203                 kh_asize_y = mySize_y * 0.25;
4204         }
4205         else
4206         {
4207                 p_y = pos_y + 0.125 * mySize_y;
4208                 pa = p - eY * 0.125 * mySize_y;
4209
4210                 kh_size_x = mySize_x * 0.5;
4211                 kh_size_y = 0.375 * mySize_y;
4212                 kh_asize_x = mySize_x * 0.5;
4213                 kh_asize_y = mySize_y * 0.125;
4214         }
4215
4216         float i, key;
4217
4218         float keycount;
4219         keycount = 0;
4220         for(i = 0; i < 4; ++i)
4221         {
4222                 key = floor(kh_keys / pow(32, i)) & 31;
4223                 keyteam = key - 1;
4224                 if(keyteam == 30 && keycount <= 4)
4225                         keycount += 4;
4226                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4227                         keycount += 1;
4228         }
4229
4230         // this yields 8 exactly if "RUN HERE" shows
4231
4232         if(keycount == 8)
4233         {
4234                 if(!kh_runheretime)
4235                         kh_runheretime = time;
4236                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4237         }
4238         else
4239                 kh_runheretime = 0;
4240
4241         for(i = 0; i < 4; ++i)
4242         {
4243                 key = floor(kh_keys / pow(32, i)) & 31;
4244                 keyteam = key - 1;
4245                 switch(keyteam)
4246                 {
4247                         case 30: // my key
4248                                 keyteam = myteam;
4249                                 a = 1;
4250                                 aa = 1;
4251                                 break;
4252                         case -1: // no key
4253                                 a = 0;
4254                                 aa = 0;
4255                                 break;
4256                         default: // owned or dropped
4257                                 a = 0.2;
4258                                 aa = 0.5;
4259                                 break;
4260                 }
4261                 a = a * panel_fg_alpha;
4262                 aa = aa * panel_fg_alpha;
4263                 if(a > 0)
4264                 {
4265                         switch(keyteam)
4266                         {
4267                                 case COLOR_TEAM1:
4268                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4269                                         break;
4270                                 case COLOR_TEAM2:
4271                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4272                                         break;
4273                                 case COLOR_TEAM3:
4274                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4275                                         break;
4276                                 case COLOR_TEAM4:
4277                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4278                                         break;
4279                                 default:
4280                                         break;
4281                         }
4282                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4283                         {
4284                                 case 0:
4285                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4286                                         break;
4287                                 case 1:
4288                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4289                                         break;
4290                                 case 2:
4291                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4292                                         break;
4293                                 case 3:
4294                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4295                                         break;
4296                         }
4297                 }
4298                 if(mySize_x > mySize_y)
4299                 {
4300                         p_x += 0.25 * mySize_x;
4301                         pa_x += 0.25 * mySize_x;
4302                 }
4303                 else
4304                 {
4305                         if(i == 1)
4306                         {
4307                                 p_y = pos_y + 0.625 * mySize_y;
4308                                 pa_y = pos_y + 0.5 * mySize_y;
4309                                 p_x = pos_x;
4310                                 pa_x = pos_x;
4311                         }
4312                         else
4313                         {
4314                                 p_x += 0.5 * mySize_x;
4315                                 pa_x += 0.5 * mySize_x;
4316                         }
4317                 }
4318         }
4319 }
4320
4321 // Nexball HUD mod icon
4322 void HUD_Mod_NexBall(vector pos, vector mySize)
4323 {
4324         float stat_items, nb_pb_starttime, dt, p;
4325
4326         stat_items = getstati(STAT_ITEMS);
4327         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4328
4329         if (stat_items & IT_KEY1)
4330                 mod_active = 1;
4331         else
4332                 mod_active = 0;
4333
4334         //Manage the progress bar if any
4335         if (nb_pb_starttime > 0)
4336         {
4337                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4338                 // one period of positive triangle
4339                 p = 2 * dt / nb_pb_period;
4340                 if (p > 1)
4341                         p = 2 - p;
4342
4343                 //Draw the filling
4344                 float vertical;
4345                 if(mySize_x > mySize_y)
4346                 {
4347                         vertical = 0;
4348                 }
4349                 else
4350                 {
4351                         vertical = 1;
4352                 }
4353                 HUD_Panel_GetProgressBarColor(nexball);
4354         HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4355         }
4356
4357         if (stat_items & IT_KEY1)
4358                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4359 }
4360
4361 // Race/CTS HUD mod icons
4362 float crecordtime_prev; // last remembered crecordtime
4363 float crecordtime_change_time; // time when crecordtime last changed
4364 float srecordtime_prev; // last remembered srecordtime
4365 float srecordtime_change_time; // time when srecordtime last changed
4366
4367 float race_status_time;
4368 float race_status_prev;
4369 string race_status_name_prev;
4370 void HUD_Mod_Race(vector pos, vector mySize)
4371 {
4372         mod_active = 1; // race should never hide the mod icons panel
4373         entity me;
4374         me = playerslots[player_localentnum - 1];
4375         float t, score;
4376         float f; // yet another function has this
4377         score = me.(scores[ps_primary]);
4378
4379         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4380                 return; // no records in the actual race
4381
4382         drawfont = hud_bigfont;
4383
4384         // clientside personal record
4385         string rr;
4386         if(gametype == GAME_CTS)
4387                 rr = CTS_RECORD;
4388         else
4389                 rr = RACE_RECORD;
4390         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4391
4392         if(score && (score < t || !t)) {
4393                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4394                 if(cvar("cl_autodemo_delete_keeprecords"))
4395                 {
4396                         f = cvar("cl_autodemo_delete");
4397                         f &~= 1;
4398                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4399                 }
4400         }
4401
4402         if(t != crecordtime_prev) {
4403                 crecordtime_prev = t;
4404                 crecordtime_change_time = time;
4405         }
4406
4407         vector textPos, medalPos;
4408         float squareSize;
4409         if(mySize_x > mySize_y) {
4410                 // text on left side
4411                 squareSize = min(mySize_y, mySize_x/2);
4412                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4413                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4414         } else {
4415                 // text on top
4416                 squareSize = min(mySize_x, mySize_y/2);
4417                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
4418                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4419         }
4420
4421         f = time - crecordtime_change_time;
4422
4423         if (f > 1) {
4424                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4425                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4426         } else {
4427                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4428                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4429                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4430                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4431         }
4432
4433         // server record
4434         t = race_server_record;
4435         if(t != srecordtime_prev) {
4436                 srecordtime_prev = t;
4437                 srecordtime_change_time = time;
4438         }
4439         f = time - srecordtime_change_time;
4440
4441         if (f > 1) {
4442                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4443                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4444         } else {
4445                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4446                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4447                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4448                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4449         }
4450
4451         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4452                 race_status_time = time + 5;
4453                 race_status_prev = race_status;
4454                 if (race_status_name_prev)
4455                         strunzone(race_status_name_prev);
4456                 race_status_name_prev = strzone(race_status_name);
4457         }
4458
4459         // race "awards"
4460         float a;
4461         a = bound(0, race_status_time - time, 1);
4462
4463         string s;
4464         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4465
4466         float rank;
4467         if(race_status > 0)
4468                 rank = race_CheckName(race_status_name);
4469         string rankname;
4470         rankname = race_PlaceName(rank);
4471
4472         vector namepos;
4473         namepos = medalPos + '0 0.8 0' * squareSize;
4474         vector rankpos;
4475         rankpos = medalPos + '0 0.15 0' * squareSize;
4476
4477         if(race_status == 0)
4478                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4479         else if(race_status == 1) {
4480                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4481                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4482                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4483         } else if(race_status == 2) {
4484                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4485                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4486                 else
4487                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4488                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4489                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4490         } else if(race_status == 3) {
4491                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4492                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4493                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4494         }
4495
4496         if (race_status_time - time <= 0) {
4497                 race_status_prev = -1;
4498                 race_status = -1;
4499                 if(race_status_name)
4500                         strunzone(race_status_name);
4501                 race_status_name = string_null;
4502                 if(race_status_name_prev)
4503                         strunzone(race_status_name_prev);
4504                 race_status_name_prev = string_null;
4505         }
4506         drawfont = hud_font;
4507 }
4508
4509 float mod_prev; // previous state of mod_active to check for a change
4510 float mod_alpha;
4511 float mod_change; // "time" when mod_active changed
4512
4513 void HUD_ModIcons(void)
4514 {
4515         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4516                 return;
4517
4518         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4519                 return;
4520
4521         active_panel = HUD_PANEL_MODICONS;
4522         HUD_Panel_UpdateCvars(modicons);
4523         vector pos, mySize;
4524         pos = panel_pos;
4525         mySize = panel_size;
4526
4527         if(mod_active != mod_prev) {
4528                 mod_change = time;
4529                 mod_prev = mod_active;
4530         }
4531
4532         if(mod_active || autocvar__hud_configure)
4533                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4534         else
4535                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4536
4537         if(mod_alpha)
4538                 HUD_Panel_DrawBg(mod_alpha);
4539
4540         if(panel_bg_padding)
4541         {
4542                 pos += '1 1 0' * panel_bg_padding;
4543                 mySize -= '2 2 0' * panel_bg_padding;
4544         }
4545
4546         // these MUST be ran in order to update mod_active
4547         if(gametype == GAME_KEYHUNT)
4548                 HUD_Mod_KH(pos, mySize);
4549         else if(gametype == GAME_CTF || autocvar__hud_configure)
4550                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4551         else if(gametype == GAME_NEXBALL)
4552                 HUD_Mod_NexBall(pos, mySize);
4553         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4554                 HUD_Mod_Race(pos, mySize);
4555         else if(gametype == GAME_CA)
4556                 HUD_Mod_CA(pos, mySize);
4557 }
4558
4559 // Draw pressed keys (#11)
4560 //
4561 void HUD_DrawPressedKeys(void)
4562 {
4563         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4564                 return;
4565
4566         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4567                 return;
4568
4569         active_panel = HUD_PANEL_PRESSEDKEYS;
4570         HUD_Panel_UpdateCvars(pressedkeys);
4571         vector pos, mySize;
4572         pos = panel_pos;
4573         mySize = panel_size;
4574
4575         HUD_Panel_DrawBg(1);
4576         if(panel_bg_padding)
4577         {
4578                 pos += '1 1 0' * panel_bg_padding;
4579                 mySize -= '2 2 0' * panel_bg_padding;
4580         }
4581
4582         // force custom aspect
4583         float aspect = cvar("hud_panel_pressedkeys_aspect");
4584         if(aspect)
4585         {
4586                 vector newSize;
4587                 if(mySize_x/mySize_y > aspect)
4588                 {
4589                         newSize_x = aspect * mySize_y;
4590                         newSize_y = mySize_y;
4591
4592                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4593                 }
4594                 else
4595                 {
4596                         newSize_y = 1/aspect * mySize_x;
4597                         newSize_x = mySize_x;
4598
4599                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4600                 }
4601                 mySize = newSize;
4602         }
4603
4604         vector keysize;
4605         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4606         float pressedkeys;
4607
4608         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4609         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4610         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4611         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4612         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4613         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4614         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4615 }
4616
4617 // Handle chat as a panel (#12)
4618 //
4619 void HUD_Chat(void)
4620 {
4621         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4622         {
4623                 cvar_set("con_chatrect", "0");
4624                 return;
4625         }
4626
4627         active_panel = HUD_PANEL_CHAT;
4628         HUD_Panel_UpdateCvars(chat);
4629
4630         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4631         {
4632                 panel_pos_y = panel_bg_border;
4633                 panel_size_y = vid_conheight - panel_bg_border * 2;
4634                 if(panel_bg == "0") // force a border when maximized
4635                 {
4636                         if(precache_pic(panel_bg) == "") {
4637                                 panel_bg = strcat(hud_skin_path, "/border_default");
4638                                 if(precache_pic(panel_bg) == "") {
4639                                         panel_bg = "gfx/hud/default/border_default";
4640                                 }
4641                         }
4642                 }
4643                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4644         }
4645
4646         vector pos, mySize;
4647         pos = panel_pos;
4648         mySize = panel_size;
4649
4650         HUD_Panel_DrawBg(1);
4651
4652         if(panel_bg_padding)
4653         {
4654                 pos += '1 1 0' * panel_bg_padding;
4655                 mySize -= '2 2 0' * panel_bg_padding;
4656         }
4657
4658         cvar_set("con_chatrect", "1");
4659
4660         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4661         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4662
4663         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4664         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4665
4666         if(autocvar__hud_configure)
4667         {
4668                 float chatsize;
4669                 chatsize = cvar("con_chatsize");
4670                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4671                 float i, a;
4672                 for(i = 0; i < cvar("con_chat"); ++i)
4673                 {
4674                         if(i == cvar("con_chat") - 1)
4675                                 a = panel_fg_alpha;
4676                         else
4677                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4678                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4679                 }
4680         }
4681 }
4682
4683 // Engine info panel (#13)
4684 //
4685 float prevfps;
4686 float prevfps_time;
4687 float framecounter;
4688
4689 float frametimeavg;
4690 float frametimeavg1; // 1 frame ago
4691 float frametimeavg2; // 2 frames ago
4692 void HUD_EngineInfo(void)
4693 {
4694         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4695                 return;
4696
4697         active_panel = HUD_PANEL_ENGINEINFO;
4698         HUD_Panel_UpdateCvars(engineinfo);
4699         vector pos, mySize;
4700         pos = panel_pos;
4701         mySize = panel_size;
4702
4703         HUD_Panel_DrawBg(1);
4704         if(panel_bg_padding)
4705         {
4706                 pos += '1 1 0' * panel_bg_padding;
4707                 mySize -= '2 2 0' * panel_bg_padding;
4708         }
4709
4710         float currentTime = gettime(GETTIME_REALTIME);
4711         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4712         {
4713                 float currentframetime = currentTime - prevfps_time;
4714                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4715                 frametimeavg2 = frametimeavg1;
4716                 frametimeavg1 = frametimeavg;
4717                 
4718                 float weight;
4719                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4720                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4721                 {
4722                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4723                                 prevfps = (1/currentframetime);
4724                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4725                 }
4726                 prevfps_time = currentTime;
4727         }
4728         else
4729         {
4730                 framecounter += 1;
4731                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4732                 {
4733                         prevfps = framecounter/(currentTime - prevfps_time);
4734                         framecounter = 0;
4735                         prevfps_time = currentTime;
4736                 }
4737         }
4738
4739         vector color;
4740         color = HUD_Get_Num_Color (prevfps, 100);
4741         drawfont = hud_bigfont;
4742         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4743         drawfont = hud_font;
4744 }
4745
4746 // Info messages panel (#14)
4747 //
4748 #define drawInfoMessage(s)\
4749         if(autocvar_hud_panel_infomessages_flip)\
4750                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4751         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4752         o_y += fontsize_y;
4753 void HUD_InfoMessages(void)
4754 {
4755         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4756                 return;
4757
4758         active_panel = HUD_PANEL_INFOMESSAGES;
4759         HUD_Panel_UpdateCvars(infomessages);
4760         vector pos, mySize;
4761         pos = panel_pos;
4762         mySize = panel_size;
4763
4764         HUD_Panel_DrawBg(1);
4765         if(panel_bg_padding)
4766         {
4767                 pos += '1 1 0' * panel_bg_padding;
4768                 mySize -= '2 2 0' * panel_bg_padding;
4769         }
4770
4771         // always force 5:1 aspect
4772         vector newSize;
4773         if(mySize_x/mySize_y > 5)
4774         {
4775                 newSize_x = 5 * mySize_y;
4776                 newSize_y = mySize_y;
4777
4778                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4779         }
4780         else
4781         {
4782                 newSize_y = 1/5 * mySize_x;
4783                 newSize_x = mySize_x;
4784
4785                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4786         }
4787
4788         mySize = newSize;
4789         entity tm;
4790         vector o;
4791         o = pos;
4792
4793         vector fontsize;
4794         fontsize = '0.20 0.20 0' * mySize_y;
4795         
4796         float a;
4797         if(spectatee_status != 0)
4798                 a = 1;
4799         else
4800                 a = panel_fg_alpha;
4801
4802         string s;
4803         if(!autocvar__hud_configure)
4804         {
4805                 if(spectatee_status && !intermission)
4806                 {
4807                         if(spectatee_status == -1)
4808                                 s = "^1Observing";
4809                         else
4810                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4811                         drawInfoMessage(s)
4812
4813                         if(spectatee_status == -1)
4814                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4815                         else
4816                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4817                         drawInfoMessage(s)
4818
4819                         if(spectatee_status == -1)
4820                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4821                         else
4822                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4823                         drawInfoMessage(s)
4824
4825                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4826                         drawInfoMessage(s)
4827
4828                         if(gametype == GAME_ARENA)
4829                                 s = "^1Wait for your turn to join";
4830                         else if(gametype == GAME_LMS)
4831                         {
4832                                 entity sk;
4833                                 sk = playerslots[player_localentnum - 1];
4834                                 if(sk.(scores[ps_primary]) >= 666)
4835                                         s = "^1Match has already begun";
4836                                 else if(sk.(scores[ps_primary]) > 0)
4837                                         s = "^1You have no more lives left";
4838                                 else
4839                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4840                         }
4841                         else
4842                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4843                         drawInfoMessage(s)
4844
4845                         //show restart countdown:
4846                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4847                                 float countdown;
4848                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4849                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4850                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4851                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4852                                 o_y += fontsize_y;
4853                         }
4854                 }
4855                 if(warmup_stage && !intermission)
4856                 {
4857                         s = "^2Currently in ^1warmup^2 stage!";
4858                         drawInfoMessage(s)
4859                 }
4860
4861                 string blinkcolor;
4862                 if(mod(time, 1) >= 0.5)
4863                         blinkcolor = "^1";
4864                 else
4865                         blinkcolor = "^3";
4866
4867                 if(ready_waiting && !intermission && !spectatee_status)
4868                 {
4869                         if(ready_waiting_for_me)
4870                         {
4871                                 if(warmup_stage)
4872                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4873                                 else
4874                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4875                         }
4876                         else
4877                         {
4878                                 if(warmup_stage)
4879                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4880                                 else
4881                                         s = strcat("^2Waiting for others to ready up...");
4882                         }
4883                         drawInfoMessage(s)
4884                 }
4885                 else if(warmup_stage && !intermission && !spectatee_status)
4886                 {
4887                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4888                         drawInfoMessage(s)
4889                 }
4890
4891                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4892                 {
4893                         float ts_min, ts_max;
4894                         tm = teams.sort_next;
4895                         if (tm)
4896                         {
4897                                 for(; tm.sort_next; tm = tm.sort_next)
4898                                 {
4899                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4900                                                 continue;
4901                                         if(!ts_min) ts_min = tm.team_size;
4902                                         else ts_min = min(ts_min, tm.team_size);
4903                                         if(!ts_max) ts_max = tm.team_size;
4904                                         else ts_max = max(ts_max, tm.team_size);
4905                                 }
4906                                 if ((ts_max - ts_min) > 1)
4907                                 {
4908                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4909                                         tm = GetTeam(myteam, false);
4910                                         if (tm)
4911                                         if (tm.team != COLOR_SPECTATOR)
4912                                         if (tm.team_size == ts_max)
4913                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4914                                         drawInfoMessage(s)
4915                                 }
4916                         }
4917                 }
4918         }
4919         else 
4920         {
4921                 s = "^7Press ^3ESC ^7to show HUD options.";
4922                 drawInfoMessage(s)
4923                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4924                 drawInfoMessage(s)
4925                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4926                 drawInfoMessage(s)
4927                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4928                 drawInfoMessage(s)
4929         }
4930 }
4931
4932 /*
4933 ==================
4934 Main HUD system
4935 ==================
4936 */
4937
4938 void HUD_ShowSpeed(void)
4939 {
4940         vector numsize;
4941         float pos, conversion_factor;
4942         string speed, zspeed, unit;
4943
4944         switch(cvar("cl_showspeed_unit"))
4945         {
4946                 default:
4947                 case 0:
4948                         unit = "";
4949                         conversion_factor = 1.0;
4950                         break;
4951                 case 1:
4952                         unit = " qu/s";
4953                         conversion_factor = 1.0;
4954                         break;
4955                 case 2:
4956                         unit = " m/s";
4957                         conversion_factor = 0.0254;
4958                         break;
4959                 case 3:
4960                         unit = " km/h";
4961                         conversion_factor = 0.0254 * 3.6;
4962                         break;
4963                 case 4:
4964                         unit = " mph";
4965                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4966                         break;
4967                 case 5:
4968                         unit = " knots";
4969                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4970                         break;
4971         }
4972
4973         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4974
4975         numsize_x = numsize_y = cvar("cl_showspeed_size");
4976         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4977
4978         drawfont = hud_bigfont;
4979         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4980
4981         if (cvar("cl_showspeed_z") == 1) {
4982                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4983                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4984         }
4985
4986         drawfont = hud_font;
4987 }
4988
4989 vector acc_prevspeed;
4990 float acc_prevtime;
4991 float acc_avg;
4992
4993 void HUD_ShowAcceleration(void)
4994 {
4995         float acceleration, sz, scale, alpha, f;
4996         vector pos, top, rgb;
4997         top_x = vid_conwidth/2;
4998         top_y = 0;
4999
5000         f = time - acc_prevtime;
5001         if(cvar("cl_showacceleration_z"))
5002                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
5003         else
5004                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
5005         acc_prevspeed = pmove_vel;
5006         acc_prevtime = time;
5007
5008         f = bound(0, f * 10, 1);
5009         acc_avg = acc_avg * (1 - f) + acceleration * f;
5010         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
5011         if (acceleration == 0)
5012                 return;
5013
5014         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
5015
5016         sz = cvar("cl_showacceleration_size");
5017         scale = cvar("cl_showacceleration_scale");
5018         alpha = cvar("cl_showacceleration_alpha");
5019         if (cvar("cl_showacceleration_color_custom"))
5020                 rgb = stov(cvar_string("cl_showacceleration_color"));
5021         else {
5022                 if (acceleration < 0)
5023                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
5024                 else
5025                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
5026         }
5027
5028         if (acceleration > 0)
5029         HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5030         else
5031         HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
5032 }
5033
5034 void HUD_Reset (void)
5035 {
5036         // reset gametype specific icons
5037         if(gametype == GAME_KEYHUNT)
5038                 HUD_Mod_KH_Reset();
5039         else if(gametype == GAME_CTF)
5040                 HUD_Mod_CTF_Reset();
5041 }
5042
5043 #define HUD_DrawPanel(id)\
5044 switch (id) {\
5045         case (HUD_PANEL_RADAR):\
5046                 HUD_Radar(); break;\
5047         case (HUD_PANEL_WEAPONS):\
5048                 HUD_Weapons(); break;\
5049         case (HUD_PANEL_AMMO):\
5050                 HUD_Ammo(); break;\
5051         case (HUD_PANEL_POWERUPS):\
5052                 HUD_Powerups(); break;\
5053         case (HUD_PANEL_HEALTHARMOR):\
5054                 HUD_HealthArmor(); break;\
5055         case (HUD_PANEL_NOTIFY):\
5056                 HUD_Notify(); break;\
5057         case (HUD_PANEL_TIMER):\
5058                 HUD_Timer(); break;\
5059         case (HUD_PANEL_SCORE):\
5060                 HUD_Score(); break;\
5061         case (HUD_PANEL_RACETIMER):\
5062                 HUD_RaceTimer(); break;\
5063         case (HUD_PANEL_VOTE):\
5064                 HUD_VoteWindow(); break;\
5065         case (HUD_PANEL_MODICONS):\
5066                 HUD_ModIcons(); break;\
5067         case (HUD_PANEL_PRESSEDKEYS):\
5068                 HUD_DrawPressedKeys(); break;\
5069         case (HUD_PANEL_CHAT):\
5070                 HUD_Chat(); break;\
5071         case (HUD_PANEL_ENGINEINFO):\
5072                 HUD_EngineInfo(); break;\
5073         case (HUD_PANEL_INFOMESSAGES):\
5074                  HUD_InfoMessages(); break;\
5075 } ENDS_WITH_CURLY_BRACE
5076
5077 void HUD_Main (void)
5078 {
5079         float i;
5080         // global hud alpha fade
5081         if(menu_enabled == 1)
5082                 hud_fade_alpha = 1;
5083         else
5084                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5085
5086         if(scoreboard_fade_alpha)
5087                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5088
5089         if(intermission == 2) // no hud during mapvote
5090                 hud_fade_alpha = 0;
5091         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5092                 hud_fade_alpha = 1;
5093
5094         hud_fontsize = HUD_GetFontsize("hud_fontsize");
5095
5096         if(!autocvar__hud_configure && !hud_fade_alpha)
5097                 return;
5098
5099         // Drawing stuff
5100         if (hud_skin_path != cvar_string("hud_skin"))
5101         {
5102                 if (hud_skin_path)
5103                         strunzone(hud_skin_path);
5104                 hud_skin_path = strzone(strcat("gfx/hud/", cvar_string("hud_skin")));
5105         }
5106
5107         // HUD configure visible grid
5108         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5109         {
5110                 // x-axis
5111                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
5112                 {
5113                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5114                 }
5115                 // y-axis
5116                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
5117                 {
5118                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5119                 }
5120         }
5121
5122         // draw the dock
5123         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5124         {
5125                 float f;
5126                 vector color;
5127                 float hud_dock_color_team = cvar("hud_dock_color_team");
5128                 if((teamplay) && hud_dock_color_team) {
5129                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5130                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5131                 }
5132                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5133                         color = '1 0 0' * hud_dock_color_team;
5134                 }
5135                 else
5136                 {
5137                         string hud_dock_color = cvar_string("hud_dock_color");
5138                         if(hud_dock_color == "shirt") {
5139                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5140                                 color = colormapPaletteColor(floor(f / 16), 0);
5141                         }
5142                         else if(hud_dock_color == "pants") {
5143                                 f = stof(getplayerkey(player_localentnum - 1, "colors"));
5144                                 color = colormapPaletteColor(mod(f, 16), 1);
5145                         }
5146                         else
5147                                 color = stov(hud_dock_color);
5148                 }
5149
5150                 string pic;
5151                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5152                 if(precache_pic(pic) == "") {
5153                         pic = strcat(hud_skin_path, "/dock_medium");
5154                         if(precache_pic(pic) == "") {
5155                                 pic = "gfx/hud/default/dock_medium";
5156                         }
5157                 }
5158                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, cvar("hud_dock_alpha") * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5159         }
5160
5161         // cache the panel order into the panel_order array
5162         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5163                 if(hud_panelorder_prev)
5164                         strunzone(hud_panelorder_prev);
5165                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5166                 tokenize_console(autocvar__hud_panelorder);
5167                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5168                         panel_order[i] = stof(argv(i));
5169                 }
5170         }
5171         // draw panels in order specified by panel_order array
5172         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5173                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5174                         HUD_DrawPanel(panel_order[i]);
5175         }
5176
5177         // draw chat panel on top if it is maximized
5178         if(autocvar__con_chat_maximized)
5179                 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
5180
5181         // TODO hud_'ify these
5182         if (cvar("cl_showspeed"))
5183                 HUD_ShowSpeed();
5184         if (cvar("cl_showacceleration"))
5185                 HUD_ShowAcceleration();
5186
5187         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5188                 localcmd("cmd selectteam auto; cmd join\n");
5189
5190         hud_configure_prev = autocvar__hud_configure;
5191
5192         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5193                 if (menu_enabled)
5194                         menu_enabled = 0;
5195 }