]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud.qc
Fix condition to stop drawing weapons panel when it completely disappears
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17     if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
18     {
19                 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
20                 return;
21     }
22         if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
23         {
24                 // draw only the central part
25                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
26                 return;
27         }
28
29         vector dX, dY;
30         vector width, height;
31         vector bW, bH;
32         //pic = draw_UseSkinFor(pic);
33         width = eX * theSize_x;
34         height = eY * theSize_y;
35         if(theSize_x <= theBorderSize_x * 2)
36         {
37                 // not wide enough... draw just left and right then
38                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39                 if(theSize_y <= theBorderSize_y * 2)
40                 {
41                         // not high enough... draw just corners
42                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
44                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
45                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
46                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
47                 }
48                 else
49                 {
50                         dY = theBorderSize_x * eY;
51                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
52                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
54                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
55                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
56                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
57                 }
58         }
59         else
60         {
61                 if(theSize_y <= theBorderSize_y * 2)
62                 {
63                         // not high enough... draw just top and bottom then
64                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65                         dX = theBorderSize_x * eX;
66                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
67                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
68                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
69                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
71                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
72                 }
73                 else
74                 {
75                         dX = theBorderSize_x * eX;
76                         dY = theBorderSize_x * eY;
77                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
81                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
82                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
83                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
85                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
86                 }
87         }
88 }
89
90 vector HUD_Get_Num_Color (float x, float maxvalue)
91 {
92         float blinkingamt;
93         vector color;
94         if(x >= maxvalue) {
95                 color_x = sin(2*M_PI*time);
96                 color_y = 1;
97                 color_z = sin(2*M_PI*time);
98         }
99         else if(x > maxvalue * 0.75) {
100                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
102                 color_z = 0;
103         }
104         else if(x > maxvalue * 0.5) {
105                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
108         }
109         else if(x > maxvalue * 0.25) {
110                 color_x = 1;
111                 color_y = 1;
112                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
113         }
114         else if(x > maxvalue * 0.1) {
115                 color_x = 1;
116                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
118         }
119         else {
120                 color_x = 1;
121                 color_y = 0;
122                 color_z = 0;
123         }
124
125         blinkingamt = (1 - x/maxvalue/0.25);
126         if(blinkingamt > 0)
127         {
128                 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129                 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130                 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
131         }
132         return color;
133 }
134
135 float stringwidth_colors(string s, vector theSize)
136 {
137         return stringwidth(s, TRUE, theSize);
138 }
139
140 float stringwidth_nocolors(string s, vector theSize)
141 {
142         return stringwidth(s, FALSE, theSize);
143 }
144
145 void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
146 {
147         position_x -= 2 / 3 * strlen(text) * scale_x;
148         drawstring(position, text, scale, rgb, theAlpha, flag);
149 }
150
151 void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
152 {
153         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
154         drawstring(position, text, scale, rgb, theAlpha, flag);
155 }
156
157 // return the string of the given race place
158 string race_PlaceName(float pos) {
159         if(pos == 1)
160                 return _("1st");
161         else if(pos == 2)
162                 return _("2nd");
163         else if(pos == 3)
164                 return _("3rd");
165         else
166                 return sprintf(_("%dth"), pos);
167 }
168
169 // return the string of the onscreen race timer
170 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
171 {
172         string col;
173         string timestr;
174         string cpname;
175         string lapstr;
176         lapstr = "";
177
178         if(histime == 0) // goal hit
179         {
180                 if(mytime > 0)
181                 {
182                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
183                         col = "^1";
184                 }
185                 else if(mytime == 0)
186                 {
187                         timestr = "+0.0";
188                         col = "^3";
189                 }
190                 else
191                 {
192                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
193                         col = "^2";
194                 }
195
196                 if(lapdelta > 0)
197                 {
198                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
199                         col = "^2";
200                 }
201                 else if(lapdelta < 0)
202                 {
203                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
204                         col = "^1";
205                 }
206         }
207         else if(histime > 0) // anticipation
208         {
209                 if(mytime >= histime)
210                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
211                 else
212                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
213                 col = "^3";
214         }
215         else
216         {
217                 col = "^7";
218                 timestr = "";
219         }
220
221         if(cp == 254)
222                 cpname = _("Start line");
223         else if(cp == 255)
224                 cpname = _("Finish line");
225         else if(cp)
226                 cpname = sprintf(_("Intermediate %d"), cp);
227         else
228                 cpname = _("Finish line");
229
230         if(histime < 0)
231                 return strcat(col, cpname);
232         else if(hisname == "")
233                 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
234         else
235                 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
236 }
237
238 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
239 float race_CheckName(string net_name) {
240         float i;
241         for (i=RANKINGS_CNT-1;i>=0;--i)
242                 if(grecordholder[i] == net_name)
243                         return i+1;
244         return 0;
245 }
246
247 /*
248 ==================
249 HUD panels
250 ==================
251 */
252
253 // draw the background/borders
254 #define HUD_Panel_DrawBg(theAlpha)\
255 if(panel_bg != "0")\
256         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
257
258 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
259 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
260 {
261         if(!length_ratio || !theAlpha)
262                 return;
263         if(length_ratio > 1)
264                 length_ratio = 1;
265         if (baralign == 3)
266         {
267                 if(length_ratio < -1)
268                         length_ratio = -1;
269         }
270         else if(length_ratio < 0)
271                 return;
272
273         vector square;
274         vector width, height;
275         if(vertical) {
276                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
277                 if(precache_pic(pic) == "") {
278                         pic = "gfx/hud/default/progressbar_vertical";
279                 }
280
281         if (baralign == 1) // bottom align
282                         theOrigin_y += (1 - length_ratio) * theSize_y;
283         else if (baralign == 2) // center align
284             theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
285         else if (baralign == 3) // center align, positive values down, negative up
286                 {
287                         theSize_y *= 0.5;
288                         if (length_ratio > 0)
289                                 theOrigin_y += theSize_y;
290                         else
291                         {
292                                 theOrigin_y += (1 + length_ratio) * theSize_y;
293                                 length_ratio = -length_ratio;
294                         }
295                 }
296                 theSize_y *= length_ratio;
297
298                 vector bH;
299                 width = eX * theSize_x;
300                 height = eY * theSize_y;
301                 if(theSize_y <= theSize_x * 2)
302                 {
303                         // button not high enough
304                         // draw just upper and lower part then
305                         square = eY * theSize_y * 0.5;
306                         bH = eY * (0.25 * theSize_y / (theSize_x * 2));
307                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
308                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
309                 }
310                 else
311                 {
312                         square = eY * theSize_x;
313                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
314                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
315                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
316                 }
317         } else {
318                 pic = strcat(hud_skin_path, "/", pic);
319                 if(precache_pic(pic) == "") {
320                         pic = "gfx/hud/default/progressbar";
321                 }
322
323                 if (baralign == 1) // right align
324                         theOrigin_x += (1 - length_ratio) * theSize_x;
325         else if (baralign == 2) // center align
326             theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
327         else if (baralign == 3) // center align, positive values on the right, negative on the left
328                 {
329                         theSize_x *= 0.5;
330                         if (length_ratio > 0)
331                                 theOrigin_x += theSize_x;
332                         else
333                         {
334                                 theOrigin_x += (1 + length_ratio) * theSize_x;
335                                 length_ratio = -length_ratio;
336                         }
337                 }
338                 theSize_x *= length_ratio;
339
340                 vector bW;
341                 width = eX * theSize_x;
342                 height = eY * theSize_y;
343                 if(theSize_x <= theSize_y * 2)
344                 {
345                         // button not wide enough
346                         // draw just left and right part then
347                         square = eX * theSize_x * 0.5;
348                         bW = eX * (0.25 * theSize_x / (theSize_y * 2));
349                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
350                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
351                 }
352                 else
353                 {
354                         square = eX * theSize_y;
355                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
356                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
357                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
358                 }
359         }
360 }
361
362 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
363 {
364         if(!theAlpha)
365                 return;
366
367         string pic;
368         pic = strcat(hud_skin_path, "/num_leading");
369         if(precache_pic(pic) == "") {
370                 pic = "gfx/hud/default/num_leading";
371         }
372
373         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
374         if(mySize_x/mySize_y > 2)
375                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
376         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
377 }
378
379 // Weapon icons (#0)
380 //
381 entity weaponorder[WEP_MAXCOUNT];
382 void weaponorder_swap(float i, float j, entity pass)
383 {
384         entity h;
385         h = weaponorder[i];
386         weaponorder[i] = weaponorder[j];
387         weaponorder[j] = h;
388 }
389
390 string weaponorder_cmp_str;
391 float weaponorder_cmp(float i, float j, entity pass)
392 {
393         float ai, aj;
394         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
395         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
396         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
397 }
398
399 float GetAmmoStat(float i)
400 {
401         switch(i)
402         {
403                 case 0: return STAT_SHELLS;
404                 case 1: return STAT_NAILS;
405                 case 2: return STAT_ROCKETS;
406                 case 3: return STAT_CELLS;
407                 case 4: return STAT_FUEL;
408                 default: return -1;
409         }
410 }
411
412 float GetAmmoTypeForWep(float i)
413 {
414         switch(i)
415         {
416                 case WEP_SHOTGUN: return 0;
417                 case WEP_UZI: return 1;
418                 case WEP_GRENADE_LAUNCHER: return 2;
419                 case WEP_MINE_LAYER: return 2;
420                 case WEP_ELECTRO: return 3;
421                 case WEP_CRYLINK: return 3;
422                 case WEP_HLAC: return 3;
423                 case WEP_MINSTANEX: return 3;
424                 case WEP_NEX: return 3;
425                 case WEP_RIFLE: return 1;
426                 case WEP_HAGAR: return 2;
427                 case WEP_ROCKET_LAUNCHER: return 2;
428                 case WEP_SEEKER: return 2;
429                 case WEP_FIREBALL: return 4;
430                 case WEP_HOOK: return 3;
431                 default: return -1;
432         }
433 }
434
435 void HUD_Weapons(void)
436 {
437         // declarations
438         WEPSET_DECLARE_A(weapons_stat);
439         WEPSET_COPY_AS(weapons_stat);
440         float i, f, a, j, factor;
441         float screen_ar, center_x, center_y;
442         float weapon_count, weapon_id;
443         float row, column, rows, columns;
444         float aspect = autocvar_hud_panel_weapons_aspect;
445
446         float show_accuracy = false, panel_weapon_accuracy;
447
448         float timeout = autocvar_hud_panel_weapons_timeout;
449         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
450         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
451
452         float ammo_type, ammo_full;
453         float barsize_x = 0, barsize_y = 0, baroffset_x = 0, baroffset_y = 0;
454         vector ammo_color = '1 0 1';
455         float ammo_alpha = 1;
456
457         float when = autocvar_hud_panel_weapons_complainbubble_time;
458         float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
459
460         vector weapon_pos, weapon_size;
461         local noref vector old_panel_size; // fteqcc sucks
462         vector color;
463
464         // check to see if we want to continue
465         if(hud != HUD_NORMAL) { return; }
466
467         if(!autocvar__hud_configure)
468         {
469                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
470                         return;
471                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
472                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
473                 {
474                         weaponprevtime = time;
475                         return;
476                 }
477         }
478         else
479                 hud_configure_active_panel = HUD_PANEL_WEAPONS;
480
481         // update generic hud functions
482         HUD_Panel_UpdateCvars(weapons);
483         HUD_Panel_ApplyFadeAlpha();
484
485         draw_beginBoldFont();
486
487         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
488         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
489         {
490                 float weapon_cnt;
491                 if(weaponorder_bypriority)
492                         strunzone(weaponorder_bypriority);
493                 if(weaponorder_byimpulse)
494                         strunzone(weaponorder_byimpulse);
495
496                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
497                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
498                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
499
500                 weapon_cnt = 0;
501                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
502                 {
503                         self = get_weaponinfo(i);
504                         if(self.impulse >= 0)
505                         {
506                                 weaponorder[weapon_cnt] = self;
507                                 ++weapon_cnt;
508                         }
509                 }
510                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
511                         weaponorder[i] = world;
512                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
513
514                 weaponorder_cmp_str = string_null;
515         }
516
517         // determine which weapons are going to be shown
518         if (autocvar_hud_panel_weapons_onlyowned)
519         {
520                 if(autocvar__hud_configure)
521                 {
522                         if (WEPSET_EMPTY_A(weapons_stat))
523                                 for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
524                                         WEPSET_OR_AW(weapons_stat, i);
525
526                         if(menu_enabled != 2)
527                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
528                 }
529
530                 // do we own this weapon?
531                 weapon_count = 0;
532                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
533                         if(WEPSET_CONTAINS_AW(weapons_stat, weaponorder[i].weapon))
534                                 ++weapon_count;
535
536                 // add it anyway if weaponcomplain is shown
537                 if((!autocvar__hud_configure) 
538                         && (autocvar_hud_panel_weapons_complainbubble 
539                                 && time - complain_weapon_time < when + fadetime))
540                                         ++weapon_count;
541
542                 // might as well commit suicide now, no reason to live ;)
543                 if (weapon_count == 0) { return; }
544
545                 // reduce size of the panel
546                 if (panel_size_y > panel_size_x)
547                 {
548                         old_panel_size_y = panel_size_y;
549                         panel_size_y *= weapon_count / WEP_COUNT;
550                         panel_pos_y += (old_panel_size_y - panel_size_y) / 2;
551                 }
552                 else
553                 {
554                         old_panel_size_x = panel_size_x;
555                         panel_size_x *= weapon_count / WEP_COUNT;
556                         panel_pos_x += (old_panel_size_x - panel_size_x) / 2;
557                 }
558         }
559         else
560                 weapon_count = WEP_COUNT;
561
562         // animation for fading in/out the panel respectively when not in use
563         if(!autocvar__hud_configure)
564         {
565                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
566                 {
567                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
568
569                         // fade the panel alpha
570                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
571                         {
572                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
573                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
574                         }
575                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
576                         {
577                                 panel_bg_alpha *= (1 - f);
578                                 panel_fg_alpha *= (1 - f);
579                         }
580
581                         // move the panel off the screen
582                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
583                         {
584                                 f *= f; // for a cooler movement
585                                 center_x = panel_pos_x + panel_size_x/2;
586                                 center_y = panel_pos_y + panel_size_y/2;
587                                 screen_ar = vid_conwidth/vid_conheight;
588                                 if (center_x/center_y < screen_ar) //bottom left
589                                 {
590                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
591                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
592                                         else //left
593                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
594                                 }
595                                 else //top right
596                                 {
597                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
598                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
599                                         else //top
600                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
601                                 }
602                         }
603                         weaponprevtime = time - (1 - f) * timein_effect_length;
604                 }
605                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
606                 {
607                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
608
609                         // fade the panel alpha
610                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
611                         {
612                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
613                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
614                         }
615                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
616                         {
617                                 panel_bg_alpha *= (f);
618                                 panel_fg_alpha *= (f);
619                         }
620
621                         // move the panel back on screen
622                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
623                         {
624                                 f *= f; // for a cooler movement
625                                 f = 1 - f;
626                                 center_x = panel_pos_x + panel_size_x/2;
627                                 center_y = panel_pos_y + panel_size_y/2;
628                                 screen_ar = vid_conwidth/vid_conheight;
629                                 if (center_x/center_y < screen_ar) //bottom left
630                                 {
631                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
632                                                 panel_pos_y += f * (vid_conheight - panel_pos_y);
633                                         else //left
634                                                 panel_pos_x -= f * (panel_pos_x + panel_size_x);
635                                 }
636                                 else //top right
637                                 {
638                                         if ((vid_conwidth - center_x)/center_y < screen_ar) //right
639                                                 panel_pos_x += f * (vid_conwidth - panel_pos_x);
640                                         else //top
641                                                 panel_pos_y -= f * (panel_pos_y + panel_size_y);
642                                 }
643                         }
644                 }
645         }
646
647         // draw the background, then change the virtual size of it to better fit other items inside
648         HUD_Panel_DrawBg(1);
649         if(panel_bg_padding)
650         {
651                 panel_pos += '1 1 0' * panel_bg_padding;
652                 panel_size -= '2 2 0' * panel_bg_padding;
653         }
654
655         // after the sizing and animations are done, update the other values
656         rows = panel_size_y/panel_size_x;
657         rows = bound(1, floor((sqrt(4 * aspect * rows * weapon_count + rows * rows) + rows + 0.5) / 2), weapon_count);
658         columns = ceil(weapon_count/rows);
659         weapon_size = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
660
661         // calculate position/size for visual bar displaying ammount of ammo status
662         if (autocvar_hud_panel_weapons_ammo)
663         {
664                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
665                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
666
667                 if(weapon_size_x/weapon_size_y > aspect)
668                 {
669                         barsize_x = aspect * weapon_size_y;
670                         barsize_y = weapon_size_y;
671                         baroffset_x = (weapon_size_x - barsize_x) / 2;
672                 }
673                 else
674                 {
675                         barsize_y = 1/aspect * weapon_size_x;
676                         barsize_x = weapon_size_x;
677                         baroffset_y = (weapon_size_y - barsize_y) / 2;
678                 }
679         }
680
681         if(autocvar_hud_panel_weapons_accuracy && acc_levels)
682         {
683                 show_accuracy = true;
684                 if (acc_col[0] == '-1 0 0')
685                         for (i = 0; i < acc_levels; ++i)
686                                 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
687         }
688
689         row = column = 0;
690         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
691         {
692                 // retrieve information about the current weapon to be drawn
693                 self = weaponorder[i];
694                 weapon_id = self.impulse;
695
696                 // skip if this weapon doesn't exist
697                 if (!self || self.impulse < 0) { continue; }
698
699                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
700                 if (autocvar_hud_panel_weapons_onlyowned
701                         && !(WEPSET_CONTAINS_AW(weapons_stat, self.weapon) 
702                         || (self.weapon == complain_weapon 
703                                 && time - complain_weapon_time < when + fadetime 
704                                 && autocvar_hud_panel_weapons_complainbubble)))
705                                         continue;
706
707                 // figure out the drawing position of weapon
708                 weapon_pos = (panel_pos 
709                         + eX * column * weapon_size_x 
710                         + eY * row * weapon_size_y);
711
712                 // draw background behind currently selected weapon
713                 if(self.weapon == switchweapon)
714                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
715
716                 // draw the weapon accuracy
717                 if(show_accuracy)
718                 {
719                         panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
720                         if(panel_weapon_accuracy >= 0)
721                         {
722                                 // find the max level lower than weapon_accuracy
723                                 j = acc_levels-1;
724                                 while ( j && panel_weapon_accuracy < acc_lev[j] )
725                                         --j;
726
727                                 // inject color j+1 in color j, how much depending on how much weapon_accuracy is higher than level j
728                                 factor = (panel_weapon_accuracy - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
729                                 color = acc_col[j];
730                                 color = color + factor * (acc_col[j+1] - color);
731
732                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
733                         }
734                 }
735
736                 // drawing all the weapon items
737                 if(WEPSET_CONTAINS_AW(weapons_stat, self.weapon))
738                 {
739                         // draw the weapon image
740                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
741
742                         // draw weapon label string
743                         switch(autocvar_hud_panel_weapons_label)
744                         {
745                                 case 1: // weapon number
746                                         drawstring(weapon_pos, ftos(weapon_id), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
747                                         break;
748
749                                 case 2: // bind
750                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
751                                         break;
752
753                                 case 3: // weapon name
754                                         drawstring(weapon_pos, self.netname, '1 1 0' * 0.5 * weapon_size_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
755                                         break;
756
757                                 default: // nothing
758                                         break;
759                         }
760
761                         // draw ammo status bar
762                         if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
763                         {
764                                 a = 0;
765                                 ammo_type = GetAmmoTypeForWep(self.weapon);
766                                 if(ammo_type != -1)
767                                         a = getstati(GetAmmoStat(ammo_type)); // how much ammo do we have?
768
769                                 if(a > 0)
770                                 {
771                                         switch(ammo_type) {
772                                                 case 0: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
773                                                 case 1: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
774                                                 case 2: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
775                                                 case 3: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
776                                                 case 4: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
777                                                 default: ammo_full = 60;
778                                         }
779
780                                         drawsetcliparea(
781                                                 weapon_pos_x + baroffset_x,
782                                                 weapon_pos_y + baroffset_y,
783                                                 barsize_x * bound(0, a/ammo_full, 1),
784                                                 barsize_y);
785                                         drawpic_aspect_skin(weapon_pos, "weapon_ammo", weapon_size, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
786                                         drawresetcliparea();
787                                 }
788                         }
789                 }
790                 else // draw a "ghost weapon icon" if you don't have the weapon
791                 {
792                         drawpic_aspect_skin(weapon_pos, strcat("weapon", self.netname), weapon_size, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
793                 }
794
795                 // draw the complain message
796                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
797                 {
798                         if(fadetime)
799                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
800                         else
801                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
802
803
804                         string s;
805                         if(complain_weapon_type == 0) {
806                                 s = _("Out of ammo");
807                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
808                         }
809                         else if(complain_weapon_type == 1) {
810                                 s = _("Don't have");
811                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
812                         }
813                         else {
814                                 s = _("Unavailable");
815                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
816                         }
817                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
818                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
819                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
820                 }
821
822                 // continue with new position for the next weapon
823                 ++row;
824                 if(row >= rows)
825                 {
826                         row = 0;
827                         ++column;
828                 }
829         }
830
831         draw_endBoldFont();
832 }
833
834 // Ammo (#1)
835 //
836 // TODO: macro
837 float GetAmmoItemCode(float i)
838 {
839         switch(i)
840         {
841                 case 0: return IT_SHELLS;
842                 case 1: return IT_NAILS;
843                 case 2: return IT_ROCKETS;
844                 case 3: return IT_CELLS;
845                 case 4: return IT_FUEL;
846                 default: return -1;
847         }
848 }
849
850 string GetAmmoPicture(float i)
851 {
852         switch(i)
853         {
854                 case 0: return "ammo_shells";
855                 case 1: return "ammo_bullets";
856                 case 2: return "ammo_rockets";
857                 case 3: return "ammo_cells";
858                 case 4: return "ammo_fuel";
859                 default: return "";
860         }
861 }
862
863 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected, float infinite_ammo)
864 {
865         float a;
866         if(autocvar__hud_configure)
867         {
868                 currently_selected = (itemcode == 2); //rockets always selected
869                 a = 31 + mod(itemcode*93, 128);
870         }
871         else
872                 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
873
874         vector color;
875         if(infinite_ammo)
876                 color = '0 0.5 0.75';
877         else if(a < 10)
878                 color = '0.7 0 0';
879         else
880                 color = '1 1 1';
881
882         float theAlpha;
883         if(currently_selected)
884                 theAlpha = 1;
885         else
886                 theAlpha = 0.7;
887
888         vector picpos, numpos;
889         if(autocvar_hud_panel_ammo_iconalign)
890         {
891                 numpos = myPos;
892                 picpos = myPos + eX * 2 * mySize_y;
893         }
894         else
895         {
896                 numpos = myPos + eX * mySize_y;
897                 picpos = myPos;
898         }
899
900         if (currently_selected)
901                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
902
903     if(a > 0 && autocvar_hud_panel_ammo_progressbar)
904         HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
905
906     if(autocvar_hud_panel_ammo_text)
907     {
908         if(a > 0 || infinite_ammo)
909             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
910         else // "ghost" ammo count
911             drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
912     }
913         if(a > 0 || infinite_ammo)
914                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
915         else // "ghost" ammo icon
916                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
917 }
918
919 void HUD_Ammo(void)
920 {
921     if(hud != HUD_NORMAL) return;
922         if(!autocvar__hud_configure)
923         {
924                 if(!autocvar_hud_panel_ammo) return;
925                 if(spectatee_status == -1) return;
926         }
927         else
928                 hud_configure_active_panel = HUD_PANEL_AMMO;
929
930         HUD_Panel_UpdateCvars(ammo);
931         HUD_Panel_ApplyFadeAlpha();
932
933         draw_beginBoldFont();
934
935         vector pos, mySize;
936         pos = panel_pos;
937         mySize = panel_size;
938
939         HUD_Panel_DrawBg(1);
940         if(panel_bg_padding)
941         {
942                 pos += '1 1 0' * panel_bg_padding;
943                 mySize -= '2 2 0' * panel_bg_padding;
944         }
945
946         float rows = 0, columns, row, column;
947         vector ammo_size;
948         if (autocvar_hud_panel_ammo_onlycurrent)
949                 ammo_size = mySize;
950         else
951         {
952                 rows = mySize_y/mySize_x;
953                 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
954                 //                               ^^^ ammo item aspect goes here
955
956                 columns = ceil(AMMO_COUNT/rows);
957
958                 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
959         }
960
961         local vector offset = '0 0 0'; // fteqcc sucks
962         float newSize;
963         if(ammo_size_x/ammo_size_y > 3)
964         {
965                 newSize = 3 * ammo_size_y;
966                 offset_x = ammo_size_x - newSize;
967                 pos_x += offset_x/2;
968                 ammo_size_x = newSize;
969         }
970         else
971         {
972                 newSize = 1/3 * ammo_size_x;
973                 offset_y = ammo_size_y - newSize;
974                 pos_y += offset_y/2;
975                 ammo_size_y = newSize;
976         }
977
978         float i, stat_items, currently_selected, infinite_ammo;
979         infinite_ammo = FALSE;
980         if (autocvar_hud_panel_ammo_onlycurrent)
981         {
982                 if(autocvar__hud_configure)
983                 {
984                         DrawAmmoItem(pos, ammo_size, 2, true, FALSE); //show rockets
985                 }
986                 else
987                 {
988                         stat_items = getstati(STAT_ITEMS, 0, 24);
989                         if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
990                                 infinite_ammo = TRUE;
991                         for (i = 0; i < AMMO_COUNT; ++i) {
992                                 currently_selected = stat_items & GetAmmoItemCode(i);
993                                 if (currently_selected)
994                                 {
995                                         DrawAmmoItem(pos, ammo_size, i, true, infinite_ammo);
996                                         break;
997                                 }
998                         }
999                 }
1000         }
1001         else
1002         {
1003                 stat_items = getstati(STAT_ITEMS, 0, 24);
1004                 if (stat_items & IT_UNLIMITED_WEAPON_AMMO)
1005                         infinite_ammo = TRUE;
1006                 row = column = 0;
1007                 for (i = 0; i < AMMO_COUNT; ++i) {
1008                         currently_selected = stat_items & GetAmmoItemCode(i);
1009                         DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected, infinite_ammo);
1010                         ++row;
1011                         if(row >= rows)
1012                         {
1013                                 row = 0;
1014                                 column = column + 1;
1015                         }
1016                 }
1017         }
1018
1019         draw_endBoldFont();
1020 }
1021
1022 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha, float fadelerp)
1023 {
1024         vector newPos = '0 0 0', newSize = '0 0 0';
1025         vector picpos, numpos;
1026
1027         if (vertical)
1028         {
1029                 if(mySize_y/mySize_x > 2)
1030                 {
1031                         newSize_y = 2 * mySize_x;
1032                         newSize_x = mySize_x;
1033
1034                         newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1035                         newPos_x = myPos_x;
1036                 }
1037                 else
1038                 {
1039                         newSize_x = 1/2 * mySize_y;
1040                         newSize_y = mySize_y;
1041
1042                         newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1043                         newPos_y = myPos_y;
1044                 }
1045
1046                 if(icon_right_align)
1047                 {
1048                         numpos = newPos;
1049                         picpos = newPos + eY * newSize_x;
1050                 }
1051                 else
1052                 {
1053                         picpos = newPos;
1054                         numpos = newPos + eY * newSize_x;
1055                 }
1056
1057                 newSize_y /= 2;
1058                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1059                 // make number smaller than icon, it looks better
1060                 // reduce only y to draw numbers with different number of digits with the same y size
1061                 numpos_y += newSize_y * ((1 - 0.7) / 2);
1062                 newSize_y *= 0.7;
1063                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1064                 return;
1065         }
1066
1067         if(mySize_x/mySize_y > 3)
1068         {
1069                 newSize_x = 3 * mySize_y;
1070                 newSize_y = mySize_y;
1071
1072                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1073                 newPos_y = myPos_y;
1074         }
1075         else
1076         {
1077                 newSize_y = 1/3 * mySize_x;
1078                 newSize_x = mySize_x;
1079
1080                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1081                 newPos_x = myPos_x;
1082         }
1083
1084         if(icon_right_align) // right align
1085         {
1086                 numpos = newPos;
1087                 picpos = newPos + eX * 2 * newSize_y;
1088         }
1089         else // left align
1090         {
1091                 numpos = newPos + eX * newSize_y;
1092                 picpos = newPos;
1093         }
1094
1095         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1096         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1097         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1098         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1099 }
1100
1101 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
1102 {
1103         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1104 }
1105
1106 // Powerups (#2)
1107 //
1108 void HUD_Powerups(void)
1109 {
1110         float strength_time, shield_time, superweapons_time;
1111         if(!autocvar__hud_configure)
1112         {
1113                 if(!autocvar_hud_panel_powerups) return;
1114                 if(spectatee_status == -1) return;
1115                 if not(getstati(STAT_ITEMS, 0, 24) & (IT_STRENGTH | IT_INVINCIBLE | IT_SUPERWEAPON)) return;
1116                 if (getstati(STAT_HEALTH) <= 0) return;
1117
1118                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1119                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1120                 superweapons_time = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1121
1122                 if (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_SUPERWEAPONS)
1123                         superweapons_time = 99; // force max
1124
1125                 // prevent stuff to show up on mismatch that will be fixed next frame
1126                 if (!(getstati(STAT_ITEMS, 0, 24) & IT_SUPERWEAPON))
1127                         superweapons_time = 0;
1128         }
1129         else
1130         {
1131                 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1132
1133                 strength_time = 15;
1134                 shield_time = 27;
1135                 superweapons_time = 13;
1136         }
1137
1138         HUD_Panel_UpdateCvars(powerups);
1139         HUD_Panel_ApplyFadeAlpha();
1140
1141         draw_beginBoldFont();
1142
1143         vector pos, mySize;
1144         pos = panel_pos;
1145         mySize = panel_size;
1146
1147         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time, superweapons_time), 1));
1148         if(panel_bg_padding)
1149         {
1150                 pos += '1 1 0' * panel_bg_padding;
1151                 mySize -= '2 2 0' * panel_bg_padding;
1152         }
1153
1154         float panel_ar = mySize_x/mySize_y;
1155         float is_vertical = (panel_ar < 1);
1156         vector shield_offset = '0 0 0', strength_offset = '0 0 0', superweapons_offset = '0 0 0';
1157
1158         float superweapons_is = -1;
1159
1160         if(superweapons_time)
1161         {
1162                 if(strength_time)
1163                 {
1164                         if(shield_time)
1165                                 superweapons_is = 0;
1166                         else
1167                                 superweapons_is = 2;
1168                 }
1169                 else
1170                 {
1171                         if(shield_time)
1172                                 superweapons_is = 1;
1173                         else
1174                                 superweapons_is = 2;
1175                 }
1176         }
1177
1178         // FIXME handle superweapons here
1179         if(superweapons_is == 0)
1180         {
1181                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1182                 {
1183                         mySize_x *= (1.0 / 3.0);
1184                         superweapons_offset_x = mySize_x;
1185                         if (autocvar_hud_panel_powerups_flip)
1186                                 shield_offset_x = 2*mySize_x;
1187                         else
1188                                 strength_offset_x = 2*mySize_x;
1189                 }
1190                 else
1191                 {
1192                         mySize_y *= (1.0 / 3.0);
1193                         superweapons_offset_y = mySize_y;
1194                         if (autocvar_hud_panel_powerups_flip)
1195                                 shield_offset_y = 2*mySize_y;
1196                         else
1197                                 strength_offset_y = 2*mySize_y;
1198                 }
1199         }
1200         else
1201         {
1202                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1203                 {
1204                         mySize_x *= 0.5;
1205                         if (autocvar_hud_panel_powerups_flip)
1206                                 shield_offset_x = mySize_x;
1207                         else
1208                                 strength_offset_x = mySize_x;
1209                 }
1210                 else
1211                 {
1212                         mySize_y *= 0.5;
1213                         if (autocvar_hud_panel_powerups_flip)
1214                                 shield_offset_y = mySize_y;
1215                         else
1216                                 strength_offset_y = mySize_y;
1217                 }
1218         }
1219
1220         float shield_baralign, strength_baralign, superweapons_baralign;
1221         float shield_iconalign, strength_iconalign, superweapons_iconalign;
1222
1223         if (autocvar_hud_panel_powerups_flip)
1224         {
1225                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1226                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1227                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1228                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1229         }
1230         else
1231         {
1232                 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1233                 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1234                 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1235                 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1236         }
1237
1238         if(superweapons_is == 0)
1239         {
1240                 superweapons_iconalign = strength_iconalign;
1241                 superweapons_baralign = 2;
1242         }
1243         else if(superweapons_is == 1)
1244         {
1245                 superweapons_offset = strength_offset;
1246                 superweapons_iconalign = strength_iconalign;
1247                 superweapons_baralign = strength_baralign;
1248         }
1249         else // if(superweapons_is == 2)
1250         {
1251                 superweapons_offset = shield_offset;
1252                 superweapons_iconalign = shield_iconalign;
1253                 superweapons_baralign = shield_baralign;
1254         }
1255
1256         if(shield_time)
1257         {
1258                 const float maxshield = 30;
1259                 float shield = ceil(shield_time);
1260                 if(autocvar_hud_panel_powerups_progressbar)
1261                 {
1262                         HUD_Panel_GetProgressBarColor(shield);
1263                         HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1264                 }
1265                 if(autocvar_hud_panel_powerups_text)
1266                 {
1267                         if(shield > 1)
1268                                 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1269                         if(shield <= 5)
1270                                 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1, bound(0, (shield - shield_time) / 0.5, 1));
1271                 }
1272         }
1273
1274         if(strength_time)
1275         {
1276                 const float maxstrength = 30;
1277                 float strength = ceil(strength_time);
1278                 if(autocvar_hud_panel_powerups_progressbar)
1279                 {
1280                         HUD_Panel_GetProgressBarColor(strength);
1281                         HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1282                 }
1283                 if(autocvar_hud_panel_powerups_text)
1284                 {
1285                         if(strength > 1)
1286                                 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1287                         if(strength <= 5)
1288                                 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1, bound(0, (strength - strength_time) / 0.5, 1));
1289                 }
1290         }
1291
1292         if(superweapons_time)
1293         {
1294                 const float maxsuperweapons = 30;
1295                 float superweapons = ceil(superweapons_time);
1296                 if(autocvar_hud_panel_powerups_progressbar)
1297                 {
1298                         HUD_Panel_GetProgressBarColor(superweapons);
1299                         HUD_Panel_DrawProgressBar(pos + superweapons_offset, mySize, autocvar_hud_panel_powerups_progressbar_superweapons, superweapons/maxsuperweapons, is_vertical, superweapons_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1300                 }
1301                 if(autocvar_hud_panel_powerups_text)
1302                 {
1303                         if(superweapons > 1)
1304                                 DrawNumIcon(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1);
1305                         if(superweapons <= 5)
1306                                 DrawNumIcon_expanding(pos + superweapons_offset, mySize, superweapons, "superweapons", is_vertical, superweapons_iconalign, '1 1 1', 1, bound(0, (superweapons - superweapons_time) / 0.5, 1));
1307                 }
1308         }
1309
1310         draw_endBoldFont();
1311 }
1312
1313 // Health/armor (#3)
1314 //
1315
1316 // prev_* vars contain the health/armor at the previous FRAME
1317 // set to -1 when player is dead or was not playing
1318 float prev_health, prev_armor;
1319 float health_damagetime, armor_damagetime;
1320 float health_beforedamage, armor_beforedamage;
1321 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1322 float old_p_health, old_p_armor;
1323 float old_p_healthtime, old_p_armortime;
1324 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1325 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1326 float prev_p_health, prev_p_armor;
1327
1328 void HUD_HealthArmor(void)
1329 {
1330         float armor, health, fuel;
1331         if(!autocvar__hud_configure)
1332         {
1333                 if(!autocvar_hud_panel_healtharmor) return;
1334                 if(hud != HUD_NORMAL) return;
1335                 if(spectatee_status == -1) return;
1336
1337                 health = getstati(STAT_HEALTH);
1338                 if(health <= 0)
1339                 {
1340                         prev_health = -1;
1341                         return;
1342                 }
1343                 armor = getstati(STAT_ARMOR);
1344
1345                 // code to check for spectatee_status changes is in Ent_ClientData()
1346                 // prev_p_health and prev_health can be set to -1 there
1347
1348                 if (prev_p_health == -1)
1349                 {
1350                         // no effect
1351                         health_beforedamage = 0;
1352                         armor_beforedamage = 0;
1353                         health_damagetime = 0;
1354                         armor_damagetime = 0;
1355                         prev_health = health;
1356                         prev_armor = armor;
1357                         old_p_health = health;
1358                         old_p_armor = armor;
1359                         prev_p_health = health;
1360                         prev_p_armor = armor;
1361                 }
1362                 else if (prev_health == -1)
1363                 {
1364                         //start the load effect
1365                         health_damagetime = 0;
1366                         armor_damagetime = 0;
1367                         prev_health = 0;
1368                         prev_armor = 0;
1369                 }
1370                 fuel = getstati(STAT_FUEL);
1371         }
1372         else
1373         {
1374                 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1375
1376                 health = 150;
1377                 armor = 75;
1378                 fuel = 20;
1379         }
1380
1381         HUD_Panel_UpdateCvars(healtharmor);
1382         HUD_Panel_ApplyFadeAlpha();
1383         vector pos, mySize;
1384         pos = panel_pos;
1385         mySize = panel_size;
1386
1387         HUD_Panel_DrawBg(1);
1388         if(panel_bg_padding)
1389         {
1390                 pos += '1 1 0' * panel_bg_padding;
1391                 mySize -= '2 2 0' * panel_bg_padding;
1392         }
1393
1394         float baralign = autocvar_hud_panel_healtharmor_baralign;
1395         float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1396
1397     float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1398     float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1399         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1400         {
1401                 vector v;
1402                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1403
1404                 float x;
1405                 x = floor(v_x + 1);
1406
1407         float maxtotal = maxhealth + maxarmor;
1408                 string biggercount;
1409                 if(v_z) // NOT fully armored
1410                 {
1411                         biggercount = "health";
1412                         if(autocvar_hud_panel_healtharmor_progressbar)
1413                         {
1414                                 HUD_Panel_GetProgressBarColor(health);
1415                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1416                         }
1417                         if(armor)
1418             if(autocvar_hud_panel_healtharmor_text)
1419                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1420                 }
1421                 else
1422                 {
1423                         biggercount = "armor";
1424                         if(autocvar_hud_panel_healtharmor_progressbar)
1425                         {
1426                                 HUD_Panel_GetProgressBarColor(armor);
1427                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1428                         }
1429                         if(health)
1430             if(autocvar_hud_panel_healtharmor_text)
1431                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1432                 }
1433         if(autocvar_hud_panel_healtharmor_text)
1434                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1435
1436                 if(fuel)
1437                 {
1438                         HUD_Panel_GetProgressBarColor(fuel);
1439                         HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1440                 }
1441         }
1442         else
1443         {
1444                 float panel_ar = mySize_x/mySize_y;
1445                 float is_vertical = (panel_ar < 1);
1446                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1447                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1448                 {
1449                         mySize_x *= 0.5;
1450                         if (autocvar_hud_panel_healtharmor_flip)
1451                                 health_offset_x = mySize_x;
1452                         else
1453                                 armor_offset_x = mySize_x;
1454                 }
1455                 else
1456                 {
1457                         mySize_y *= 0.5;
1458                         if (autocvar_hud_panel_healtharmor_flip)
1459                                 health_offset_y = mySize_y;
1460                         else
1461                                 armor_offset_y = mySize_y;
1462                 }
1463
1464                 float health_baralign, armor_baralign, fuel_baralign;
1465                 float health_iconalign, armor_iconalign;
1466                 if (autocvar_hud_panel_healtharmor_flip)
1467                 {
1468                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1469                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1470                         fuel_baralign = health_baralign;
1471                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1472                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1473                 }
1474                 else
1475                 {
1476                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1477                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1478                         fuel_baralign = armor_baralign;
1479                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1480                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1481                 }
1482
1483                 //if(health)
1484                 {
1485                         if(autocvar_hud_panel_healtharmor_progressbar)
1486                         {
1487                                 HUD_Panel_GetProgressBarColor(health);
1488                                 float p_health, pain_health_alpha;
1489                                 p_health = health;
1490                                 pain_health_alpha = 1;
1491                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1492                                 {
1493                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1494                                         {
1495                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1496                                                 {
1497                                                         if (time - old_p_healthtime < 1)
1498                                                                 old_p_health = prev_p_health;
1499                                                         else
1500                                                                 old_p_health = prev_health;
1501                                                         old_p_healthtime = time;
1502                                                 }
1503                                                 if (time - old_p_healthtime < 1)
1504                                                 {
1505                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1506                                                         prev_p_health = p_health;
1507                                                 }
1508                                         }
1509                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1510                                         {
1511                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1512                                                 {
1513                                                         if (time - health_damagetime >= 1)
1514                                                                 health_beforedamage = prev_health;
1515                                                         health_damagetime = time;
1516                                                 }
1517                                                 if (time - health_damagetime < 1)
1518                                                 {
1519                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1520                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1521                                                 }
1522                                         }
1523                                         prev_health = health;
1524
1525                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1526                                         {
1527                                                 float BLINK_FACTOR = 0.15;
1528                                                 float BLINK_BASE = 0.85;
1529                                                 float BLINK_FREQ = 9; 
1530                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1531                                         }
1532                                 }
1533                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1534                         }
1535                         if(autocvar_hud_panel_healtharmor_text)
1536                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1537                 }
1538
1539                 if(armor)
1540                 {
1541                         if(autocvar_hud_panel_healtharmor_progressbar)
1542                         {
1543                                 HUD_Panel_GetProgressBarColor(armor);
1544                                 float p_armor;
1545                                 p_armor = armor;
1546                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1547                                 {
1548                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1549                                         {
1550                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1551                                                 {
1552                                                         if (time - old_p_armortime < 1)
1553                                                                 old_p_armor = prev_p_armor;
1554                                                         else
1555                                                                 old_p_armor = prev_armor;
1556                                                         old_p_armortime = time;
1557                                                 }
1558                                                 if (time - old_p_armortime < 1)
1559                                                 {
1560                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1561                                                         prev_p_armor = p_armor;
1562                                                 }
1563                                         }
1564                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1565                                         {
1566                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1567                                                 {
1568                                                         if (time - armor_damagetime >= 1)
1569                                                                 armor_beforedamage = prev_armor;
1570                                                         armor_damagetime = time;
1571                                                 }
1572                                                 if (time - armor_damagetime < 1)
1573                                                 {
1574                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1575                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1576                                                 }
1577                                         }
1578                                         prev_armor = armor;
1579                                 }
1580                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1581                         }
1582                         if(autocvar_hud_panel_healtharmor_text)
1583                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1584                 }
1585
1586                 if(fuel)
1587                 {
1588                         if (is_vertical)
1589                                 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1590                         else
1591                                 mySize_y *= 0.2;
1592                         if (panel_ar >= 4)
1593                                 mySize_x *= 2; //restore full panel size
1594                         else if (panel_ar < 1/4)
1595                                 mySize_y *= 2; //restore full panel size
1596                         HUD_Panel_GetProgressBarColor(fuel);
1597                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1598                 }
1599         }
1600 }
1601
1602 // Notification area (#4)
1603 //
1604
1605 string Weapon_SuicideMessage(float deathtype)
1606 {
1607         w_deathtype = deathtype;
1608         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1609         return w_deathtypestring;
1610 }
1611
1612 string Weapon_KillMessage(float deathtype)
1613 {
1614         w_deathtype = deathtype;
1615         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1616         return w_deathtypestring;
1617 }
1618
1619 #define KN_MAX_ENTRIES 10
1620 float kn_index;
1621 float killnotify_times[KN_MAX_ENTRIES];
1622 float killnotify_deathtype[KN_MAX_ENTRIES];
1623 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1624 string killnotify_attackers[KN_MAX_ENTRIES];
1625 string killnotify_victims[KN_MAX_ENTRIES];
1626 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1627 {
1628         --kn_index;
1629         if (kn_index == -1)
1630                 kn_index = KN_MAX_ENTRIES-1;
1631         killnotify_times[kn_index] = time;
1632         killnotify_deathtype[kn_index] = wpn;
1633         killnotify_actiontype[kn_index] = actiontype;
1634         if(killnotify_attackers[kn_index])
1635                 strunzone(killnotify_attackers[kn_index]);
1636         killnotify_attackers[kn_index] = strzone(attacker);
1637         if(killnotify_victims[kn_index])
1638                 strunzone(killnotify_victims[kn_index]);
1639         killnotify_victims[kn_index] = strzone(victim);
1640 }
1641
1642 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1643 {
1644         float w;
1645         float alsoprint, gentle;
1646         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1647         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1648         
1649         if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1650                 return;
1651
1652         if(msg == MSG_SUICIDE) {
1653                 w = DEATH_WEAPONOF(type);
1654                 if(WEP_VALID(w)) {
1655                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1656                         if (alsoprint)
1657                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1658                 } else if (type == DEATH_KILL) {
1659                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1660                         if (alsoprint)
1661                                 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1662                 } else if (type == DEATH_ROT) {
1663                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1664                         if (alsoprint)
1665                                 print (sprintf(_("^1%s^1 died\n"), s1));
1666                 } else if (type == DEATH_NOAMMO) {
1667                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1668                         if (alsoprint)
1669                                 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1670                 } else if (type == DEATH_CAMP) {
1671                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1672                         if (alsoprint)
1673                                 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1674                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1675                         HUD_KillNotify_Push(s1, "", 0, type);
1676                         if (alsoprint)
1677                                 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1678                 } else if (type == DEATH_CHEAT) {
1679                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1680                         if (alsoprint)
1681                                 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1682                 } else if (type == DEATH_FIRE) {
1683                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1684                         if (alsoprint)
1685                                 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1686                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1687                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1688                         if (alsoprint)
1689                                 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1690                 } 
1691                 
1692                 if (stof(s2) > 2) // killcount > 2
1693                         print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1694         } else if(msg == MSG_KILL) {
1695                 w = DEATH_WEAPONOF(type);
1696                 if(WEP_VALID(w)) {
1697                         HUD_KillNotify_Push(s1, s2, 1, type);
1698                         if (alsoprint)
1699                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1700                 }
1701                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1702                         HUD_KillNotify_Push(s1, s2, 1, type);
1703                         if(alsoprint)
1704                         {
1705                                 if(gentle) {
1706                                         print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1707                                 } else {
1708                                         print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1709                                 }
1710                         }
1711                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1712                                 if(gentle)
1713                                         print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1714                                 else
1715                                         print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1716                         }
1717                         else if (stof(s2) > 2) {
1718                                 if(gentle)
1719                                         print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1720                                 else
1721                                         print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1722                         }
1723                 }
1724                 else if(type == KILL_FIRST_BLOOD)
1725                         print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1726                 else if (type == DEATH_TELEFRAG) {
1727                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1728                         if(gentle)
1729                                 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1730                         else
1731                                 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1732                 }
1733                 else if (type == DEATH_DROWN) {
1734                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1735                         if(alsoprint)
1736                                 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1737                 }
1738                 else if (type == DEATH_SLIME) {
1739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1740                         if(alsoprint)
1741                                 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1742                 }
1743                 else if (type == DEATH_LAVA) {
1744                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1745                         if(alsoprint)
1746                                 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1747                 }
1748                 else if (type == DEATH_FALL) {
1749                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1750                         if(alsoprint)
1751                                 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1752                 }
1753                 else if (type == DEATH_SHOOTING_STAR) {
1754                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1755                         if(alsoprint)
1756                                 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1757                 }
1758                 else if (type == DEATH_SWAMP) {
1759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1760                         if(alsoprint)
1761                                 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1762                 }
1763                 else if (type == DEATH_HURTTRIGGER)
1764                 {
1765                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1766                         if(alsoprint)
1767                                 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1768                 } else if(type == DEATH_VHCRUSH) {
1769                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1770                         if(alsoprint)
1771                                 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1772                 } else if(type == DEATH_SBMINIGUN) {
1773                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1774                         if(alsoprint)
1775                                 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1776                 } else if(type == DEATH_SBROCKET) {
1777                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1778                         if(alsoprint)
1779                                 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1780                 } else if(type == DEATH_SBBLOWUP) {
1781                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1782                         if(alsoprint)
1783                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1784                 } else if(type == DEATH_WAKIGUN) {
1785                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1786                         if(alsoprint)
1787                                 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1788                 } else if(type == DEATH_BUMB_GUN) {
1789                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1790                         if(alsoprint)
1791                                 print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
1792                 } else if(type == DEATH_WAKIROCKET) {
1793                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1794                         if(alsoprint)
1795                                 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1796                 } else if(type == DEATH_WAKIBLOWUP) {
1797                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1798                         if(alsoprint)
1799                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1800                 } else if(type == DEATH_RAPTOR_CANNON) {
1801                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1802                         if(alsoprint)
1803                                 print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
1804                 } else if(type == DEATH_RAPTOR_BOMB) {
1805                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1806                         if(alsoprint)
1807                                 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1808                 } else if(type == DEATH_RAPTOR_DEATH) {
1809                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1810                         if(alsoprint)
1811                                 print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
1812                 } else if(type == DEATH_TURRET) {
1813                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1814                         if(alsoprint)
1815                                 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1816                 } else if(type == DEATH_TOUCHEXPLODE) {
1817                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1818                         if(alsoprint)
1819                                 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1820                 } else if(type == DEATH_CHEAT) {
1821                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1822                         if(alsoprint)
1823                                 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1824                 } else if (type == DEATH_FIRE) {
1825                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1826                         if(alsoprint)
1827                                 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1828                 } else if (type == DEATH_CUSTOM) {
1829                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1830                         if(alsoprint)
1831                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1832                 } else if (type == DEATH_HURTTRIGGER) {
1833                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1834                         if(alsoprint)
1835                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1836                 } else {
1837                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1838                         if(alsoprint)
1839                                 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1840                 }
1841         } else if(msg == MSG_SPREE) {
1842                 if(type == KILL_END_SPREE) {
1843                         if(gentle)
1844                                 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1845                         else
1846                                 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1847                 } else if(type == KILL_SPREE) {
1848                         if(gentle)
1849                                 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1850                         else
1851                                 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1852                 } else if(type == KILL_SPREE_3) {
1853                         if(gentle)
1854                                 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1855                         else
1856                                 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1857                 } else if(type == KILL_SPREE_5) {
1858                         if(gentle)
1859                                 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1860                         else
1861                                 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1862                 } else if(type == KILL_SPREE_10) {
1863                         if(gentle)
1864                                 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1865                         else
1866                                 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1867                 } else if(type == KILL_SPREE_15) {
1868                         if(gentle)
1869                                 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1870                         else
1871                                 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1872                 } else if(type == KILL_SPREE_20) {
1873                         if(gentle)
1874                                 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1875                         else
1876                                 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1877                 } else if(type == KILL_SPREE_25) {
1878                         if(gentle)
1879                                 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1880                         else
1881                                 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1882                 } else if(type == KILL_SPREE_30) {
1883                         if(gentle)
1884                                 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1885                         else
1886                                 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1887                 }
1888         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1889                 if (type == DEATH_DROWN) {
1890                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1891                         if(alsoprint)
1892                         {
1893                                 if(gentle)
1894                                         print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1895                                 else
1896                                         print (sprintf(_("^1%s^1 drowned\n"), s1));
1897                         }
1898                 } else if (type == DEATH_SLIME) {
1899                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1900                         if(alsoprint)
1901                                 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1902                 } else if (type == DEATH_LAVA) {
1903                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1904                         if(alsoprint)
1905                         {
1906                                 if(gentle)
1907                                         print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1908                                 else
1909                                         print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1910                         }
1911                 } else if (type == DEATH_FALL) {
1912                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1913                         if(alsoprint)
1914                         {
1915                                 if(gentle)
1916                                         print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1917                                 else
1918                                         print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1919                         }
1920                 } else if (type == DEATH_SHOOTING_STAR) {
1921                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1922                         if(alsoprint)
1923                                 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1924                 } else if (type == DEATH_SWAMP) {
1925                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1926                         if(alsoprint)
1927                         {
1928                                 if(gentle)
1929                                         print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1930                                 else
1931                                         print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1932                         }
1933                 } else if(DEATH_ISTURRET(type)) {
1934                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1935                         if(alsoprint)
1936                         {
1937                                 if(gentle)
1938                                         print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
1939                                 else
1940                                 {
1941                                         switch(type)
1942                                         {
1943                                                 case DEATH_TURRET_EWHEEL:
1944                                                         print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
1945                                                         break;
1946                                                 case DEATH_TURRET_FLAC:
1947                                                         print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
1948                                                         break;
1949                                                 case DEATH_TURRET_MACHINEGUN:
1950                                                         print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
1951                                                         break;
1952                                                 case DEATH_TURRET_WALKER_GUN:
1953                                                         print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
1954                                                         break;
1955                                                 case DEATH_TURRET_WALKER_MEELE:
1956                                                         print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
1957                                                         break;
1958                                                 case DEATH_TURRET_WALKER_ROCKET:
1959                                                         print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
1960                                                         break;
1961                                                 case DEATH_TURRET_HELLION:
1962                                                         print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
1963                                                         break;
1964                                                 case DEATH_TURRET_HK:
1965                                                         print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
1966                                                         break;
1967                                                 case DEATH_TURRET_MLRS:
1968                                                         print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
1969                                                         break;
1970                                                 case DEATH_TURRET_PLASMA:
1971                                                         print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
1972                                                         break;
1973                                                 case DEATH_TURRET_PHASER:
1974                                                         print (sprintf(_("^1%s^1 was phased out \n"), s1));
1975                                                         break;
1976                                                 case DEATH_TURRET_TESLA:                        
1977                                                         print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
1978                                                         break;
1979                                         }
1980                                 }
1981                         }
1982                 } else if (type == DEATH_CUSTOM) {
1983                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1984                         if(alsoprint)
1985                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1986                 } else if (type == DEATH_HURTTRIGGER) {
1987                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1988                         if(alsoprint)
1989                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1990                 } else if(type == DEATH_TOUCHEXPLODE) {
1991                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1992                         if(alsoprint)
1993                                 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1994                 } else if(type == DEATH_CHEAT) {
1995                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1996                         if(alsoprint)
1997                                 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1998                 } else if(type == DEATH_FIRE) {
1999                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2000                         if(alsoprint)
2001                         {
2002                                 if(gentle)
2003                                         print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
2004                                 else
2005                                         print (sprintf(_("^1%s^1 burnt to death\n"), s1));
2006                                 }
2007                 } else {
2008                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2009                         if(alsoprint)
2010                         {
2011                                 if(gentle)
2012                                         print (sprintf(_("^1%s^1 needs a restart\n"), s1));
2013                                 else
2014                                         print (sprintf(_("^1%s^1 died\n"), s1));
2015                         }
2016                 }
2017         } else if(msg == MSG_KILL_ACTION_SPREE) {
2018                 if(gentle)
2019                         print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
2020                 else
2021                         print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
2022         } else if(msg == MSG_INFO) {
2023                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2024                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2025                         print(sprintf(_("%s^7 got the %s\n"), s1, s2));
2026                 } else if(type == INFO_LOSTFLAG) {
2027                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2028                         print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
2029                 } else if(type == INFO_PICKUPFLAG) {
2030                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2031                         print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
2032                 } else if(type == INFO_RETURNFLAG) {
2033                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2034                         print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
2035                 } else if(type == INFO_CAPTUREFLAG) {
2036                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2037                         print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
2038                 }
2039         } else if(msg == MSG_RACE) {
2040                 if(type == RACE_SERVER_RECORD) {
2041                         HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
2042                 }
2043                 else if(type == RACE_NEW_RANK) {
2044                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
2045                 }
2046                 else if(type == RACE_NEW_TIME) {
2047                         HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
2048                 }
2049                 else if(type == RACE_FAIL) {
2050                         HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
2051                 }
2052         } else if(msg == MSG_KA) {
2053                 if(type == KA_PICKUPBALL) {
2054                         HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
2055                         if(alsoprint)
2056                                 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
2057                 }
2058                 else if(type == KA_DROPBALL) {
2059                         HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2060                         if(alsoprint)
2061                                 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2062                 }
2063         }
2064 }
2065
2066 void HUD_KillCenterprint(string s1, string s2, float type, float msg)
2067 {
2068         float gentle;
2069         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2070         if(msg == MSG_SUICIDE) {
2071                 if (type == DEATH_TEAMCHANGE) {
2072                         centerprint_hud(sprintf(_("You are now on: %s"), s1));
2073                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2074                         centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
2075                 } else if (type == DEATH_CAMP) {
2076                         if(gentle)
2077                                 centerprint_hud(_("^1Reconsider your tactics, camper!"));
2078                         else
2079                                 centerprint_hud(_("^1Die camper!"));
2080                 } else if (type == DEATH_NOAMMO) {
2081                         if(gentle)
2082                                 centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
2083                         else
2084                                 centerprint_hud(_("^1You were killed for running out of ammo..."));
2085                 } else if (type == DEATH_ROT) {
2086                         if(gentle)
2087                                 centerprint_hud(_("^1You need to preserve your health"));
2088                         else
2089                                 centerprint_hud(_("^1You grew too old without taking your medicine"));
2090                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2091                         if(gentle)
2092                                 centerprint_hud(_("^1Don't go against team mates!"));
2093                         else
2094                                 centerprint_hud(_("^1Don't shoot your team mates!"));
2095                 } else if (type == DEATH_QUIET) {
2096                         // do nothing
2097                 } else { // generic message
2098                         if(gentle)
2099                                 centerprint_hud(_("^1You need to be more careful!"));
2100                         else
2101                                 centerprint_hud(_("^1You killed your own dumb self!"));
2102                 }
2103         } else if(msg == MSG_KILL) {
2104                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2105                         if(gentle) {
2106                                 centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
2107                         } else {
2108                                 centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
2109                         }
2110                 } else if (type == KILL_FIRST_BLOOD) {
2111                         if(gentle) {
2112                                 centerprint_hud(_("^1First score"));
2113                         } else {
2114                                 centerprint_hud(_("^1First blood"));
2115                         }
2116                 } else if (type == KILL_FIRST_VICTIM) {
2117                         if(gentle) {
2118                                 centerprint_hud(_("^1First casualty"));
2119                         } else {
2120                                 centerprint_hud(_("^1First victim"));
2121                         }
2122                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2123                         if(gentle) {
2124                                 centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2125                         } else {
2126                                 centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
2127                         }
2128                 } else if (type == KILL_TYPEFRAGGED) {
2129                         if(gentle) {
2130                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2131                         } else {
2132                                 centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2133                         }
2134                 } else if (type == KILL_FRAG) {
2135                         if(gentle) {
2136                                 centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
2137                         } else {
2138                                 centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
2139                         }
2140                 } else { // generic message
2141                         if(gentle) {
2142                                 centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2143                         } else {
2144                                 centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2145                         }
2146                 }
2147         } else if(msg == MSG_KILL_ACTION) {
2148                 // TODO: invent more centerprints here?
2149                 centerprint_hud(_("^1Watch your step!"));
2150         }
2151 }
2152
2153 void HUD_Notify (void)
2154 {
2155         if(!autocvar__hud_configure)
2156         {
2157                 if(!autocvar_hud_panel_notify) return;
2158         }
2159         else
2160                 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2161
2162         HUD_Panel_UpdateCvars(notify);
2163         HUD_Panel_ApplyFadeAlpha();
2164         vector pos, mySize;
2165         pos = panel_pos;
2166         mySize = panel_size;
2167
2168         HUD_Panel_DrawBg(1);
2169         if(panel_bg_padding)
2170         {
2171                 pos += '1 1 0' * panel_bg_padding;
2172                 mySize -= '2 2 0' * panel_bg_padding;
2173         }
2174
2175         float entries, height;
2176         entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2177         height = mySize_y/entries;
2178         
2179         vector fontsize;
2180         float fontheight = height * autocvar_hud_panel_notify_fontsize;
2181         fontsize = '0.5 0.5 0' * fontheight;
2182
2183         float a;
2184         float when;
2185         when = autocvar_hud_panel_notify_time;
2186         float fadetime;
2187         fadetime = autocvar_hud_panel_notify_fadetime;
2188
2189         string s;
2190
2191         vector pos_attacker, pos_victim;
2192         vector weap_pos;
2193         float width_attacker;
2194         string attacker, victim;
2195
2196         float i, j, w, type, step, limit;
2197         if(autocvar_hud_panel_notify_flip) //order items from the top down
2198         {
2199                 i = 0;
2200                 step = +1;
2201                 limit = entries;
2202         }
2203         else //order items from the bottom up
2204         {
2205                 i = entries - 1;
2206                 step = -1;
2207                 limit = -1;
2208         }
2209
2210         for(j = kn_index;  i != limit;  i += step, ++j)
2211         {
2212                 if(autocvar__hud_configure)
2213                 {
2214                         if (step == +1)
2215                                 a = i;
2216                         else // inverse order
2217                                 a = entries - 1 - i;
2218                         attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2219                         victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2220                         s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2221                         a = bound(0, (when - a) / 4, 1);
2222                         goto hud_config_notifyprint;
2223                 }
2224
2225                 if (j == KN_MAX_ENTRIES)
2226                         j = 0;
2227
2228                 if(killnotify_times[j] + when > time)
2229                         a = 1;
2230                 else if(fadetime)
2231                 {
2232                         a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2233                         if(!a)
2234                         {
2235                                 break;
2236                         }
2237                 }
2238                 else
2239                 {
2240                         break;
2241                 }
2242
2243                 s = "";
2244
2245                 type = killnotify_deathtype[j];
2246                 w = DEATH_WEAPONOF(type);
2247
2248                 // TODO: maybe print in team colors?
2249                 //
2250                 // Y [used by] X
2251                 if(killnotify_actiontype[j] == 0) 
2252                 {
2253                         if(type == DEATH_GENERIC)
2254                         {
2255                                 s = "notify_death";
2256                         }
2257                         else if(type == DEATH_NOAMMO)
2258                         {
2259                                 s = "notify_outofammo";
2260                         }
2261                         else if(type == DEATH_KILL)
2262                         {
2263                                 s = "notify_selfkill";
2264                         }
2265                         else if(type == DEATH_CAMP)
2266                         {
2267                                 s = "notify_camping";
2268                         }
2269                         else if(type == KILL_TEAM_RED)
2270                         {
2271                                 s = "notify_teamkill_red";
2272                         }
2273                         else if(type == KILL_TEAM_BLUE)
2274                         {
2275                                 s = "notify_teamkill_blue";
2276                         }
2277                         else if(type == DEATH_DROWN)
2278                         {
2279                                 s = "notify_water";
2280                         }
2281                         else if(type == DEATH_SLIME)
2282                         {
2283                                 s = "notify_slime";
2284                         }
2285                         else if(type == DEATH_LAVA)
2286                         {
2287                                 s = "notify_lava";
2288                         }
2289                         else if(type == DEATH_FALL)
2290                         {
2291                                 s = "notify_fall";
2292                         }
2293                         else if(type == DEATH_SHOOTING_STAR)
2294                         {
2295                                 s = "notify_shootingstar";
2296                         }
2297                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
2298                         {
2299                                 s = "notify_death";
2300                         }
2301                         else if(type == INFO_GOTFLAG)
2302                         {
2303                                 if(killnotify_victims[j] == "^1RED^7 flag")
2304                                 {
2305                                         s = "notify_red_taken";
2306                                 }
2307                                 else
2308                                 {
2309                                         s = "notify_blue_taken";
2310                                 }
2311                         }
2312                         else if(type == INFO_RETURNFLAG)
2313                         {
2314                                 if(killnotify_victims[j] == "^1RED^7 flag")
2315                                 {
2316                                         s = "notify_red_returned";
2317                                 }
2318                                 else
2319                                 {
2320                                         s = "notify_blue_returned";
2321                                 }
2322                         }
2323                         else if(type == INFO_LOSTFLAG)
2324                         {
2325                                 if(killnotify_victims[j] == "^1RED^7 flag")
2326                                 {
2327                                         s = "notify_red_lost";
2328                                 }
2329                                 else
2330                                 {
2331                                         s = "notify_blue_lost";
2332                                 }
2333                         }
2334                         else if(type == INFO_CAPTUREFLAG)
2335                         {
2336                                 if(killnotify_victims[j] == "^1RED^7 flag")
2337                                 {
2338                                         s = "notify_red_captured";
2339                                 }
2340                                 else
2341                                 {
2342                                         s = "notify_blue_captured";
2343                                 }
2344                         }
2345                         else if(type == KA_DROPBALL)
2346                         {
2347                                 s = "notify_balldropped";
2348                         }
2349                         else if(type == KA_PICKUPBALL)
2350                         {
2351                                 s = "notify_ballpickedup";
2352                         }
2353                         
2354                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2355                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2356                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2357
2358                         if(s != "")
2359                         {
2360                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2361                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2362                         }
2363                 }
2364                 // X [did action to] Y
2365                 else
2366                 {
2367                         if(type & HITTYPE_SECONDARY && w == WEP_LASER)
2368                         {
2369                                 s = "notify_melee_laser";
2370                         }
2371                         else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2372                         {
2373                                 s = "notify_melee_shotgun";
2374                         }
2375                         else if(type & HITTYPE_HEADSHOT && (w == WEP_RIFLE || w == WEP_MINSTANEX)) // all headshot weapons go here
2376                         {
2377                                 s = "notify_headshot";
2378                         }
2379                         else if(WEP_VALID(w))
2380                         {
2381                                 self = get_weaponinfo(w);
2382                                 s = strcat("weapon", self.netname);
2383                         }
2384                         else if(type == KILL_TEAM_RED)
2385                         {
2386                                 s = "notify_teamkill_red";
2387                         }
2388                         else if(type == KILL_TEAM_BLUE)
2389                         {
2390                                 s = "notify_teamkill_red";
2391                         }
2392                         else if(type == DEATH_TELEFRAG)
2393                         {
2394                                 s = "notify_telefrag";
2395                         }
2396                         else if(type == DEATH_DROWN)
2397                         {
2398                                 s = "notify_water";
2399                         }
2400                         else if(type == DEATH_SLIME)
2401                         {
2402                                 s = "notify_slime";
2403                         }
2404                         else if(type == DEATH_LAVA)
2405                         {
2406                                 s = "notify_lava";
2407                         }
2408                         else if(type == DEATH_FALL)
2409                         {
2410                                 s = "notify_fall";
2411                         }
2412                         else if(type == DEATH_SHOOTING_STAR)
2413                         {
2414                                 s = "notify_shootingstar";
2415                         }
2416                         else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2417                         {
2418                                 s = "notify_void";
2419                         }
2420                         else if(type == RACE_SERVER_RECORD)
2421                         {
2422                                 s = "race_newrecordserver";
2423                         }
2424                         else if(type == RACE_NEW_RANK)
2425                         {
2426                                 s = "race_newrankyellow";
2427                         }
2428                         else if(type == RACE_NEW_TIME)
2429                         {
2430                                 s = "race_newtime";
2431                         }
2432                         else if(type == RACE_FAIL)
2433                         {
2434                                 s = "race_newfail";
2435                         }
2436
2437                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2438                         victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2439 :hud_config_notifyprint
2440                         width_attacker = stringwidth(attacker, TRUE, fontsize);
2441                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2442                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2443                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2444
2445                         if(s != "")
2446                         {
2447                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2448                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2449                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2450                         }
2451                 }
2452         }
2453 }
2454
2455 // Timer (#5)
2456 //
2457 // TODO: macro
2458 string seconds_tostring(float sec)
2459 {
2460         float minutes;
2461         minutes = floor(sec / 60);
2462
2463         sec -= minutes * 60;
2464         return sprintf("%d:%02d", minutes, sec);
2465 }
2466
2467 void HUD_Timer(void)
2468 {
2469         if(!autocvar__hud_configure)
2470         {
2471                 if(!autocvar_hud_panel_timer) return;
2472         }
2473         else
2474                 hud_configure_active_panel = HUD_PANEL_TIMER;
2475
2476         HUD_Panel_UpdateCvars(timer);
2477         HUD_Panel_ApplyFadeAlpha();
2478
2479         draw_beginBoldFont();
2480
2481         vector pos, mySize;
2482         pos = panel_pos;
2483         mySize = panel_size;
2484
2485         HUD_Panel_DrawBg(1);
2486         if(panel_bg_padding)
2487         {
2488                 pos += '1 1 0' * panel_bg_padding;
2489                 mySize -= '2 2 0' * panel_bg_padding;
2490         }
2491
2492         string timer;
2493         float timelimit, elapsedTime, timeleft, minutesLeft;
2494
2495         timelimit = getstatf(STAT_TIMELIMIT);
2496
2497         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2498         timeleft = ceil(timeleft);
2499
2500         minutesLeft = floor(timeleft / 60);
2501
2502         vector timer_color;
2503         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2504                 timer_color = '1 1 1'; //white
2505         else if(minutesLeft >= 1)
2506                 timer_color = '1 1 0'; //yellow
2507         else
2508                 timer_color = '1 0 0'; //red
2509
2510         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2511                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2512                         //while restart is still active, show 00:00
2513                         timer = seconds_tostring(0);
2514                 } else {
2515                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2516                         timer = seconds_tostring(elapsedTime);
2517                 }
2518         } else {
2519                 timer = seconds_tostring(timeleft);
2520         }
2521
2522         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2523
2524         draw_endBoldFont();
2525 }
2526
2527 // Radar (#6)
2528 //
2529 void HUD_Radar(void)
2530 {
2531         if (!autocvar__hud_configure)
2532         {
2533                 if (hud_panel_radar_maximized)
2534                 {
2535                         if (!hud_draw_maximized) return;
2536                 }
2537                 else
2538                 {
2539                         if (autocvar_hud_panel_radar == 0) return;
2540                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2541                 }
2542         }
2543         else
2544                 hud_configure_active_panel = HUD_PANEL_RADAR;
2545
2546         HUD_Panel_UpdateCvars(radar);
2547         HUD_Panel_ApplyFadeAlpha();
2548
2549         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2550         {
2551                 panel_size = autocvar_hud_panel_radar_maximized_size;
2552                 panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2553                 panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2554                 panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2555                 panel_pos_y = (vid_conheight - panel_size_y) / 2;
2556                 
2557                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2558                 if(precache_pic(panel_bg) == "") { panel_bg = "gfx/hud/default/border_default"; } // fallback
2559         }
2560
2561         vector pos, mySize;
2562         pos = panel_pos;
2563         mySize = panel_size;
2564
2565         HUD_Panel_DrawBg(1);
2566         if(panel_bg_padding)
2567         {
2568                 pos += '1 1 0' * panel_bg_padding;
2569                 mySize -= '2 2 0' * panel_bg_padding;
2570         }
2571
2572         float color2;
2573         entity tm;
2574         float scale2d, normalsize, bigsize;
2575         float f;
2576
2577         teamradar_origin2d = pos + 0.5 * mySize;
2578         teamradar_size2d = mySize;
2579
2580         if(minimapname == "")
2581                 return;
2582
2583         teamradar_loadcvars();
2584
2585         switch(hud_panel_radar_zoommode)
2586         {
2587                 default:
2588                 case 0:
2589                         f = current_zoomfraction;
2590                         break;
2591                 case 1:
2592                         f = 1 - current_zoomfraction;
2593                         break;
2594                 case 2:
2595                         f = 0;
2596                         break;
2597                 case 3:
2598                         f = 1;
2599                         break;
2600         }
2601
2602         switch(hud_panel_radar_rotation)
2603         {
2604                 case 0:
2605                         teamradar_angle = view_angles_y - 90;
2606                         break;
2607                 default:
2608                         teamradar_angle = 90 * hud_panel_radar_rotation;
2609                         break;
2610         }
2611
2612         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2613         teamradar_size2d = mySize;
2614
2615         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2616
2617         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2618         if(hud_panel_radar_rotation == 0)
2619         {
2620                 // max-min distance must fit the radar in any rotation
2621                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2622         }
2623         else
2624         {
2625                 vector c0, c1, c2, c3, span;
2626                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2627                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2628                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2629                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2630                 span = '0 0 0';
2631                 span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2632                 span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2633
2634                 // max-min distance must fit the radar in x=x, y=y
2635                 bigsize = min(
2636                         teamradar_size2d_x * scale2d / (1.05 * span_x),
2637                         teamradar_size2d_y * scale2d / (1.05 * span_y)
2638                 );
2639         }
2640
2641         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2642         if(bigsize > normalsize)
2643                 normalsize = bigsize;
2644
2645         teamradar_size =
2646                   f * bigsize
2647                 + (1 - f) * normalsize;
2648         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2649                   f * mi_center
2650                 + (1 - f) * view_origin);
2651
2652         drawsetcliparea(
2653                 pos_x,
2654                 pos_y,
2655                 mySize_x,
2656                 mySize_y
2657         );
2658
2659         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2660
2661         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2662                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2663         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2664                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2665         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2666         {
2667                 color2 = GetPlayerColor(tm.sv_entnum);
2668                 //if(color == COLOR_SPECTATOR || color == color2)
2669                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2670         }
2671         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2672
2673         drawresetcliparea();
2674 };
2675
2676 // Score (#7)
2677 //
2678 void HUD_UpdatePlayerTeams();
2679 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2680 {
2681         float score;
2682         entity tm = world, pl;
2683 #define SCOREPANEL_MAX_ENTRIES 6
2684 #define SCOREPANEL_ASPECTRATIO 2
2685         float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2686         vector fontsize = '1 1 0' * (mySize_y/entries);
2687
2688         vector rgb, score_color;
2689         rgb = '1 1 1';
2690         score_color = '1 1 1';
2691
2692         float name_size = mySize_x*0.75;
2693         float spacing_size = mySize_x*0.04;
2694         const float highlight_alpha = 0.2;
2695         float i = 0, me_printed = 0, first_pl = 0;
2696         string s;
2697         if (autocvar__hud_configure)
2698         {
2699                 float players_per_team = 0;
2700                 if (team_count)
2701                 {
2702                         // show team scores in the first line
2703                         float score_size = mySize_x / team_count;
2704                         players_per_team = max(2, ceil((entries - 1) / team_count));
2705                         for(i=0; i<team_count; ++i) {
2706                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2707                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2708                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2709                         }
2710                         first_pl = 1;
2711                         pos_y += fontsize_y;
2712                 }
2713                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2714                 for (i=first_pl; i<entries; ++i)
2715                 {
2716                         //simulate my score is lower than all displayed players,
2717                         //so that I don't appear at all showing pure rankings.
2718                         //This is to better show the difference between the 2 ranking views
2719                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2720                         {
2721                                 rgb = '1 1 0';
2722                                 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2723                                 s = GetPlayerName(player_localnum);
2724                                 score = 7;
2725                         }
2726                         else
2727                         {
2728                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2729                                 score -= 3;
2730                         }
2731
2732                         if (team_count)
2733                                 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2734                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2735                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2736                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2737                         pos_y += fontsize_y;
2738                 }
2739                 return;
2740         }
2741
2742         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2743                 HUD_UpdatePlayerTeams();
2744         if (team_count)
2745         {
2746                 // show team scores in the first line
2747                 float score_size = mySize_x / team_count;
2748                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2749                         if(tm.team == COLOR_SPECTATOR)
2750                                 continue;
2751                         if (tm.team == myteam)
2752                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2753                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2754                         ++i;
2755                 }
2756                 first_pl = 1;
2757                 pos_y += fontsize_y;
2758                 tm = teams.sort_next;
2759         }
2760         i = first_pl;
2761
2762         do
2763         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2764         {
2765                 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2766                         continue;
2767
2768                 if (i == entries-1 && !me_printed && pl != me)
2769                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2770                 {
2771                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2772                                 if (pl.team != COLOR_SPECTATOR)
2773                                         break;
2774
2775                         if (pl)
2776                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2777                         else
2778                                 rgb = '1 0 0'; //last: red
2779                         pl = me;
2780                 }
2781
2782                 if (pl == me)
2783                 {
2784                         if (i == first_pl)
2785                                 rgb = '0 1 0'; //first: green
2786                         me_printed = 1;
2787                         drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2788                 }
2789                 if (team_count)
2790                         score_color = GetTeamRGB(pl.team) * 0.8;
2791                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2792                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2793                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2794                 pos_y += fontsize_y;
2795                 ++i;
2796         }
2797         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2798 }
2799
2800 void HUD_Score(void)
2801 {
2802         if(!autocvar__hud_configure)
2803         {
2804                 if(!autocvar_hud_panel_score) return;
2805                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2806         }
2807         else
2808                 hud_configure_active_panel = HUD_PANEL_SCORE;
2809
2810         HUD_Panel_UpdateCvars(score);
2811         HUD_Panel_ApplyFadeAlpha();
2812         vector pos, mySize;
2813         pos = panel_pos;
2814         mySize = panel_size;
2815
2816         HUD_Panel_DrawBg(1);
2817         if(panel_bg_padding)
2818         {
2819                 pos += '1 1 0' * panel_bg_padding;
2820                 mySize -= '2 2 0' * panel_bg_padding;
2821         }
2822
2823         float score, distribution = 0;
2824         string sign;
2825         vector distribution_color;
2826         entity tm, pl, me;
2827
2828 #ifdef COMPAT_XON050_ENGINE
2829         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2830 #else
2831         me = playerslots[player_localentnum - 1];
2832 #endif
2833
2834         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2835                 string timer, distrtimer;
2836
2837                 pl = players.sort_next;
2838                 if(pl == me)
2839                         pl = pl.sort_next;
2840                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2841                         if(pl.scores[ps_primary] == 0)
2842                                 pl = world;
2843
2844                 score = me.(scores[ps_primary]);
2845                 timer = TIME_ENCODED_TOSTRING(score);
2846
2847                 draw_beginBoldFont();
2848                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2849                         // distribution display
2850                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2851
2852                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2853
2854                         if (distribution <= 0) {
2855                                 distribution_color = '0 1 0';
2856                                 sign = "-";
2857                         }
2858                         else {
2859                                 distribution_color = '1 0 0';
2860                                 sign = "+";
2861                         }
2862                         drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2863                 }
2864                 // race record display
2865                 if (distribution <= 0)
2866                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2867                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2868                 draw_endBoldFont();
2869         } else if (!teamplay) { // non-teamgames
2870                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2871                 {
2872                         HUD_Score_Rankings(pos, mySize, me, 0);
2873                         return;
2874                 }
2875                 // me vector := [team/connected frags id]
2876                 pl = players.sort_next;
2877                 if(pl == me)
2878                         pl = pl.sort_next;
2879
2880                 if(autocvar__hud_configure)
2881                         distribution = 42;
2882                 else if(pl)
2883                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2884                 else
2885                         distribution = 0;
2886
2887                 score = me.(scores[ps_primary]);
2888                 if(autocvar__hud_configure)
2889                         score = 123;
2890
2891                 if(distribution >= 5)
2892                         distribution_color = eY;
2893                 else if(distribution >= 0)
2894                         distribution_color = '1 1 1';
2895                 else if(distribution >= -5)
2896                         distribution_color = '1 1 0';
2897                 else
2898                         distribution_color = eX;
2899
2900                 string distribution_str;
2901                 distribution_str = ftos(distribution);
2902                 draw_beginBoldFont();
2903                 if (distribution >= 0)
2904                 {
2905                         if (distribution > 0)
2906                                 distribution_str = strcat("+", distribution_str);
2907                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2908                 }
2909                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2910                 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2911                 draw_endBoldFont();
2912         } else { // teamgames
2913                 float scores_count = 0, row, column, rows = 0, columns = 0;
2914                 local noref vector offset = '0 0 0';
2915                 vector score_pos, score_size; //for scores other than myteam
2916                 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2917                 {
2918                         for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2919                                 ++scores_count;
2920                         if (autocvar_hud_panel_score_rankings)
2921                         {
2922                                 HUD_Score_Rankings(pos, mySize, me, scores_count);
2923                                 return;
2924                         }
2925                         rows = mySize_y/mySize_x;
2926                         rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2927                         //                               ^^^ ammo item aspect goes here
2928
2929                         columns = ceil(scores_count/rows);
2930
2931                         score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2932
2933                         float newSize;
2934                         if(score_size_x/score_size_y > 3)
2935                         {
2936                                 newSize = 3 * score_size_y;
2937                                 offset_x = score_size_x - newSize;
2938                                 pos_x += offset_x/2;
2939                                 score_size_x = newSize;
2940                         }
2941                         else
2942                         {
2943                                 newSize = 1/3 * score_size_x;
2944                                 offset_y = score_size_y - newSize;
2945                                 pos_y += offset_y/2;
2946                                 score_size_y = newSize;
2947                         }
2948                 }
2949                 else
2950                         score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2951
2952                 float max_fragcount;
2953                 max_fragcount = -99;
2954                 draw_beginBoldFont();
2955                 row = column = 0;
2956                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2957                         if(tm.team == COLOR_SPECTATOR)
2958                                 continue;
2959                         score = tm.(teamscores[ts_primary]);
2960                         if(autocvar__hud_configure)
2961                                 score = 123;
2962                         
2963                         if (score > max_fragcount)
2964                                 max_fragcount = score;
2965
2966                         if (spectatee_status == -1)
2967                         {
2968                                 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2969                                 if (max_fragcount == score)
2970                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2971                                 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2972                                 ++row;
2973                                 if(row >= rows)
2974                                 {
2975                                         row = 0;
2976                                         ++column;
2977                                 }
2978                         }
2979                         else if(tm.team == myteam) {
2980                                 if (max_fragcount == score)
2981                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2982                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2983                         } else {
2984                                 if (max_fragcount == score)
2985                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2986                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2987                                 ++rows;
2988                         }
2989                 }
2990                 draw_endBoldFont();
2991         }
2992 }
2993
2994 // Race timer (#8)
2995 //
2996 void HUD_RaceTimer (void)
2997 {
2998         if(!autocvar__hud_configure)
2999         {
3000                 if(!autocvar_hud_panel_racetimer) return;
3001                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
3002                 if(spectatee_status == -1) return;
3003         }
3004         else
3005                 hud_configure_active_panel = HUD_PANEL_RACETIMER;
3006
3007         HUD_Panel_UpdateCvars(racetimer);
3008         HUD_Panel_ApplyFadeAlpha();
3009
3010         draw_beginBoldFont();
3011
3012         vector pos, mySize;
3013         pos = panel_pos;
3014         mySize = panel_size;
3015
3016         HUD_Panel_DrawBg(1);
3017         if(panel_bg_padding)
3018         {
3019                 pos += '1 1 0' * panel_bg_padding;
3020                 mySize -= '2 2 0' * panel_bg_padding;
3021         }
3022
3023         // always force 4:1 aspect
3024         vector newSize = '0 0 0';
3025         if(mySize_x/mySize_y > 4)
3026         {
3027                 newSize_x = 4 * mySize_y;
3028                 newSize_y = mySize_y;
3029
3030                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3031         }
3032         else
3033         {
3034                 newSize_y = 1/4 * mySize_x;
3035                 newSize_x = mySize_x;
3036
3037                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3038         }
3039         mySize = newSize;
3040
3041         float a, t;
3042         string s, forcetime;
3043
3044         if(autocvar__hud_configure)
3045         {
3046                 s = "0:13:37";
3047                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3048                 s = _("^1Intermediate 1 (+15.42)");
3049                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3050                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
3051                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3052         }
3053         else if(race_checkpointtime)
3054         {
3055                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3056                 s = "";
3057                 forcetime = "";
3058                 if(a > 0) // just hit a checkpoint?
3059                 {
3060                         if(race_checkpoint != 254)
3061                         {
3062                                 if(race_time && race_previousbesttime)
3063                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3064                                 else
3065                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3066                                 if(race_time)
3067                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3068                         }
3069                 }
3070                 else
3071                 {
3072                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3073                         {
3074                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3075                                 if(a > 0) // next one?
3076                                 {
3077                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3078                                 }
3079                         }
3080                 }
3081
3082                 if(s != "" && a > 0)
3083                 {
3084                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3085                 }
3086
3087                 if(race_penaltytime)
3088                 {
3089                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3090                         if(a > 0)
3091                         {
3092                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
3093                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3094                         }
3095                 }
3096
3097                 if(forcetime != "")
3098                 {
3099                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3100                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3101                 }
3102                 else
3103                         a = 1;
3104
3105                 if(race_laptime && race_checkpoint != 255)
3106                 {
3107                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3108                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3109                 }
3110         }
3111         else
3112         {
3113                 if(race_mycheckpointtime)
3114                 {
3115                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3116                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
3117                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3118                 }
3119                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3120                 {
3121                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3122                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
3123                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3124                 }
3125
3126                 if(race_penaltytime && !race_penaltyaccumulator)
3127                 {
3128                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3129                         a = bound(0, (1 + t - time), 1);
3130                         if(a > 0)
3131                         {
3132                                 if(time < t)
3133                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3134                                 else
3135                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3136                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3137                         }
3138                 }
3139         }
3140
3141         draw_endBoldFont();
3142 }
3143
3144 // Vote window (#9)
3145 //
3146 float vote_yescount;
3147 float vote_nocount;
3148 float vote_needed;
3149 float vote_highlighted; // currently selected vote
3150
3151 float vote_active; // is there an active vote?
3152 float vote_prev; // previous state of vote_active to check for a change
3153 float vote_alpha;
3154 float vote_change; // "time" when vote_active changed
3155
3156 void HUD_VoteWindow(void) 
3157 {
3158         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
3159         {
3160                 vote_active = 1;
3161                 if (autocvar__hud_configure)
3162                 {
3163                         vote_yescount = 0;
3164                         vote_nocount = 0;
3165                         print(_("^1You must answer before entering hud configure mode\n"));
3166                         cvar_set("_hud_configure", "0");
3167                 }
3168                 if(vote_called_vote)
3169                         strunzone(vote_called_vote);
3170                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
3171                 uid2name_dialog = 1;
3172         }
3173
3174         if(!autocvar__hud_configure)
3175         {
3176                 if(!autocvar_hud_panel_vote) return;
3177
3178                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3179                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3180
3181                 if(panel_bg_alpha_str == "") {
3182                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3183                 }
3184                 panel_bg_alpha = stof(panel_bg_alpha_str);
3185         }
3186         else
3187         {
3188                 hud_configure_active_panel = HUD_PANEL_VOTE;
3189
3190                 vote_yescount = 3;
3191                 vote_nocount = 2;
3192                 vote_needed = 4;
3193         }
3194
3195         string s;
3196         float a;
3197         if(vote_active != vote_prev) {
3198                 vote_change = time;
3199                 vote_prev = vote_active;
3200         }
3201
3202         if(vote_active || autocvar__hud_configure)
3203                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3204         else
3205                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3206
3207         if(!vote_alpha)
3208                 return;
3209
3210         HUD_Panel_UpdateCvars(vote);
3211         HUD_Panel_ApplyFadeAlpha();
3212
3213         if(uid2name_dialog)
3214         {
3215                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3216                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3217         }
3218
3219     // these must be below above block
3220         vector pos, mySize;
3221         pos = panel_pos;
3222         mySize = panel_size;
3223
3224         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
3225         HUD_Panel_DrawBg(a);
3226         a = panel_fg_alpha * a;
3227
3228         if(panel_bg_padding)
3229         {
3230                 pos += '1 1 0' * panel_bg_padding;
3231                 mySize -= '2 2 0' * panel_bg_padding;
3232         }
3233
3234         // always force 3:1 aspect
3235         vector newSize = '0 0 0';
3236         if(mySize_x/mySize_y > 3)
3237         {
3238                 newSize_x = 3 * mySize_y;
3239                 newSize_y = mySize_y;
3240
3241                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3242         }
3243         else
3244         {
3245                 newSize_y = 1/3 * mySize_x;
3246                 newSize_x = mySize_x;
3247
3248                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3249         }
3250         mySize = newSize;
3251
3252         s = _("A vote has been called for:");
3253         if(uid2name_dialog)
3254                 s = _("Allow servers to store and display your name?");
3255         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3256         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3257         if(autocvar__hud_configure)
3258                 s = _("^1Configure the HUD");
3259         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3260
3261         // print the yes/no counts
3262     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3263         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3264     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3265         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3266
3267         // draw the progress bar backgrounds
3268         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3269
3270         // draw the highlights
3271         if(vote_highlighted == 1) {
3272                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3273                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3274         }
3275         else if(vote_highlighted == -1) {
3276                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3277                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3278         }
3279
3280         // draw the progress bars
3281         if(vote_yescount && vote_needed)
3282         {
3283                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3284                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3285         }
3286
3287         if(vote_nocount && vote_needed)
3288         {
3289                 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3290                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3291         }
3292
3293         drawresetcliparea();
3294 }
3295
3296 // Mod icons panel (#10)
3297 //
3298
3299 float mod_active; // is there any active mod icon?
3300
3301 // Clan Arena HUD modicons
3302 void HUD_Mod_CA(vector pos, vector mySize)
3303 {
3304         mod_active = 1; // CA should never hide the mod icons panel
3305         float redalive, bluealive;
3306         redalive = getstati(STAT_REDALIVE);
3307         bluealive = getstati(STAT_BLUEALIVE);
3308
3309         vector redpos, bluepos;
3310         if(mySize_x > mySize_y)
3311         {
3312                 redpos = pos;
3313                 bluepos = pos + eY * 0.5 * mySize_y;
3314                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3315                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3316                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3317                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3318         }
3319         else
3320         {
3321                 redpos = pos;
3322                 bluepos = pos + eY * 0.5 * mySize_y;
3323                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3324                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3325                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3326                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3327         }
3328 }
3329
3330 // CTF HUD modicon section
3331 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3332 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3333 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3334
3335 void HUD_Mod_CTF_Reset(void)
3336 {
3337         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3338 }
3339
3340 void HUD_Mod_CTF(vector pos, vector mySize)
3341 {
3342         vector redflag_pos, blueflag_pos;
3343         vector flag_size;
3344         float f; // every function should have that
3345
3346         float redflag, blueflag; // current status
3347         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3348         float stat_items;
3349
3350         stat_items = getstati(STAT_ITEMS, 0, 24);
3351         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3352         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3353         
3354         if(redflag || blueflag)
3355                 mod_active = 1;
3356         else
3357                 mod_active = 0;
3358
3359         if(autocvar__hud_configure)
3360         {
3361                 redflag = 1;
3362                 blueflag = 2;
3363         }
3364
3365         // when status CHANGES, set old status into prevstatus and current status into status
3366         if (redflag != redflag_prevframe)
3367         {
3368                 redflag_statuschange_time = time;
3369                 redflag_prevstatus = redflag_prevframe;
3370                 redflag_prevframe = redflag;
3371         }
3372
3373         if (blueflag != blueflag_prevframe)
3374         {
3375                 blueflag_statuschange_time = time;
3376                 blueflag_prevstatus = blueflag_prevframe;
3377                 blueflag_prevframe = blueflag;
3378         }
3379
3380         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3381         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3382
3383         float BLINK_FACTOR = 0.15;
3384         float BLINK_BASE = 0.85;
3385         // note:
3386         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3387         // thus
3388         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3389         // ensure RMS == 1
3390         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3391
3392         string red_icon, red_icon_prevstatus;
3393         float red_alpha, red_alpha_prevstatus;
3394         red_alpha = red_alpha_prevstatus = 1;
3395         switch(redflag) {
3396                 case 1: red_icon = "flag_red_taken"; break;
3397                 case 2: red_icon = "flag_red_lost"; break;
3398                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3399                 default:
3400                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3401                                 red_icon = "flag_red_shielded";
3402                         else
3403                                 red_icon = string_null;
3404                         break;
3405         }
3406         switch(redflag_prevstatus) {
3407                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3408                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3409                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3410                 default:
3411                         if(redflag == 3)
3412                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3413                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3414                                 red_icon_prevstatus = "flag_red_shielded";
3415                         else
3416                                 red_icon_prevstatus = string_null;
3417                         break;
3418         }
3419
3420         string blue_icon, blue_icon_prevstatus;
3421         float blue_alpha, blue_alpha_prevstatus;
3422         blue_alpha = blue_alpha_prevstatus = 1;
3423         switch(blueflag) {
3424                 case 1: blue_icon = "flag_blue_taken"; break;
3425                 case 2: blue_icon = "flag_blue_lost"; break;
3426                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3427                 default:
3428                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3429                                 blue_icon = "flag_blue_shielded";
3430                         else
3431                                 blue_icon = string_null;
3432                         break;
3433         }
3434         switch(blueflag_prevstatus) {
3435                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3436                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3437                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3438                 default:
3439                         if(blueflag == 3)
3440                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3441                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3442                                 blue_icon_prevstatus = "flag_blue_shielded";
3443                         else
3444                                 blue_icon_prevstatus = string_null;
3445                         break;
3446         }
3447
3448         if(mySize_x > mySize_y) {
3449                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3450                         redflag_pos = pos;
3451                         blueflag_pos = pos + eX * 0.5 * mySize_x;
3452                 } else {
3453                         blueflag_pos = pos;
3454                         redflag_pos = pos + eX * 0.5 * mySize_x;
3455                 }
3456                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3457         } else {
3458                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3459                         redflag_pos = pos;
3460                         blueflag_pos = pos + eY * 0.5 * mySize_y;
3461                 } else {
3462                         blueflag_pos = pos;
3463                         redflag_pos = pos + eY * 0.5 * mySize_y;
3464                 }
3465                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3466         }
3467
3468         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3469         if(red_icon_prevstatus && f < 1)
3470                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3471         if(red_icon)
3472                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3473
3474         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3475         if(blue_icon_prevstatus && f < 1)
3476                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3477         if(blue_icon)
3478                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3479 }
3480
3481 // Keyhunt HUD modicon section
3482 float kh_runheretime;
3483
3484 void HUD_Mod_KH_Reset(void)
3485 {
3486         kh_runheretime = 0;
3487 }
3488
3489 void HUD_Mod_KH(vector pos, vector mySize)
3490 {
3491         mod_active = 1; // keyhunt should never hide the mod icons panel
3492         float kh_keys;
3493         float keyteam;
3494         float a, aa;
3495         vector p = '0 0 0', pa, kh_size = '0 0 0', kh_asize = '0 0 0';
3496
3497         kh_keys = getstati(STAT_KH_KEYS);
3498
3499         p_x = pos_x;
3500         if(mySize_x > mySize_y)
3501         {
3502                 p_y = pos_y + 0.25 * mySize_y;
3503                 pa = p - eY * 0.25 * mySize_y;
3504
3505                 kh_size_x = mySize_x * 0.25;
3506                 kh_size_y = 0.75 * mySize_y;
3507                 kh_asize_x = mySize_x * 0.25;
3508                 kh_asize_y = mySize_y * 0.25;
3509         }
3510         else
3511         {
3512                 p_y = pos_y + 0.125 * mySize_y;
3513                 pa = p - eY * 0.125 * mySize_y;
3514
3515                 kh_size_x = mySize_x * 0.5;
3516                 kh_size_y = 0.375 * mySize_y;
3517                 kh_asize_x = mySize_x * 0.5;
3518                 kh_asize_y = mySize_y * 0.125;
3519         }
3520
3521         float i, key;
3522
3523         float keycount;
3524         keycount = 0;
3525         for(i = 0; i < 4; ++i)
3526         {
3527                 key = floor(kh_keys / pow(32, i)) & 31;
3528                 keyteam = key - 1;
3529                 if(keyteam == 30 && keycount <= 4)
3530                         keycount += 4;
3531                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3532                         keycount += 1;
3533         }
3534
3535         // this yields 8 exactly if "RUN HERE" shows
3536
3537         if(keycount == 8)
3538         {
3539                 if(!kh_runheretime)
3540                         kh_runheretime = time;
3541                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3542         }
3543         else
3544                 kh_runheretime = 0;
3545
3546         for(i = 0; i < 4; ++i)
3547         {
3548                 key = floor(kh_keys / pow(32, i)) & 31;
3549                 keyteam = key - 1;
3550                 switch(keyteam)
3551                 {
3552                         case 30: // my key
3553                                 keyteam = myteam;
3554                                 a = 1;
3555                                 aa = 1;
3556                                 break;
3557                         case -1: // no key
3558                                 a = 0;
3559                                 aa = 0;
3560                                 break;
3561                         default: // owned or dropped
3562                                 a = 0.2;
3563                                 aa = 0.5;
3564                                 break;
3565                 }
3566                 a = a * panel_fg_alpha;
3567                 aa = aa * panel_fg_alpha;
3568                 if(a > 0)
3569                 {
3570                         switch(keyteam)
3571                         {
3572                                 case COLOR_TEAM1:
3573                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3574                                         break;
3575                                 case COLOR_TEAM2:
3576                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3577                                         break;
3578                                 case COLOR_TEAM3:
3579                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3580                                         break;
3581                                 case COLOR_TEAM4:
3582                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3583                                         break;
3584                                 default:
3585                                         break;
3586                         }
3587                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3588                         {
3589                                 case 0:
3590                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3591                                         break;
3592                                 case 1:
3593                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3594                                         break;
3595                                 case 2:
3596                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3597                                         break;
3598                                 case 3:
3599                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% theAlpha key
3600                                         break;
3601                         }
3602                 }
3603                 if(mySize_x > mySize_y)
3604                 {
3605                         p_x += 0.25 * mySize_x;
3606                         pa_x += 0.25 * mySize_x;
3607                 }
3608                 else
3609                 {
3610                         if(i == 1)
3611                         {
3612                                 p_y = pos_y + 0.625 * mySize_y;
3613                                 pa_y = pos_y + 0.5 * mySize_y;
3614                                 p_x = pos_x;
3615                                 pa_x = pos_x;
3616                         }
3617                         else
3618                         {
3619                                 p_x += 0.5 * mySize_x;
3620                                 pa_x += 0.5 * mySize_x;
3621                         }
3622                 }
3623         }
3624 }
3625
3626 // Keepaway HUD mod icon
3627 float kaball_prevstatus; // last remembered status
3628 float kaball_statuschange_time; // time when the status changed
3629
3630 // we don't need to reset for keepaway since it immediately 
3631 // autocorrects prevstatus as to if the player has the ball or not
3632
3633 void HUD_Mod_Keepaway(vector pos, vector mySize)
3634 {
3635         mod_active = 1; // keepaway should always show the mod HUD
3636         
3637         float BLINK_FACTOR = 0.15;
3638         float BLINK_BASE = 0.85;
3639         float BLINK_FREQ = 5; 
3640         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3641         
3642         float stat_items = getstati(STAT_ITEMS, 0, 24);
3643         float kaball = (stat_items/IT_KEY1) & 1;
3644         
3645         if(kaball != kaball_prevstatus)
3646         {
3647                 kaball_statuschange_time = time;
3648                 kaball_prevstatus = kaball;
3649         }
3650         
3651         vector kaball_pos, kaball_size;
3652         
3653         if(mySize_x > mySize_y) {
3654                 kaball_pos = pos + eX * 0.25 * mySize_x;
3655                 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3656         } else {
3657                 kaball_pos = pos + eY * 0.25 * mySize_y;
3658                 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3659         }
3660         
3661         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3662         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3663         
3664         if(kaball_prevstatus && f < 1)
3665                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3666         
3667         if(kaball)
3668                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3669 }
3670
3671
3672 // Nexball HUD mod icon
3673 void HUD_Mod_NexBall(vector pos, vector mySize)
3674 {
3675         float stat_items, nb_pb_starttime, dt, p;
3676
3677         stat_items = getstati(STAT_ITEMS, 0, 24);
3678         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3679
3680         if (stat_items & IT_KEY1)
3681                 mod_active = 1;
3682         else
3683                 mod_active = 0;
3684
3685         //Manage the progress bar if any
3686         if (nb_pb_starttime > 0)
3687         {
3688                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3689                 // one period of positive triangle
3690                 p = 2 * dt / nb_pb_period;
3691                 if (p > 1)
3692                         p = 2 - p;
3693
3694                 //Draw the filling
3695                 HUD_Panel_GetProgressBarColor(nexball);
3696                 if(mySize_x > mySize_y)
3697                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3698                 else
3699                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3700         }
3701
3702         if (stat_items & IT_KEY1)
3703                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3704 }
3705
3706 // Race/CTS HUD mod icons
3707 float crecordtime_prev; // last remembered crecordtime
3708 float crecordtime_change_time; // time when crecordtime last changed
3709 float srecordtime_prev; // last remembered srecordtime
3710 float srecordtime_change_time; // time when srecordtime last changed
3711
3712 float race_status_time;
3713 float race_status_prev;
3714 string race_status_name_prev;
3715 void HUD_Mod_Race(vector pos, vector mySize)
3716 {
3717         mod_active = 1; // race should never hide the mod icons panel
3718         entity me;
3719         me = playerslots[player_localnum];
3720         float t, score;
3721         float f; // yet another function has this
3722         score = me.(scores[ps_primary]);
3723
3724         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3725                 return; // no records in the actual race
3726
3727         // clientside personal record
3728         string rr;
3729         if(gametype == MAPINFO_TYPE_CTS)
3730                 rr = CTS_RECORD;
3731         else
3732                 rr = RACE_RECORD;
3733         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3734
3735         if(score && (score < t || !t)) {
3736                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3737                 if(autocvar_cl_autodemo_delete_keeprecords)
3738                 {
3739                         f = autocvar_cl_autodemo_delete;
3740                         f &~= 1;
3741                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3742                 }
3743         }
3744
3745         if(t != crecordtime_prev) {
3746                 crecordtime_prev = t;
3747                 crecordtime_change_time = time;
3748         }
3749
3750         vector textPos, medalPos;
3751         float squareSize;
3752         if(mySize_x > mySize_y) {
3753                 // text on left side
3754                 squareSize = min(mySize_y, mySize_x/2);
3755                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3756                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3757         } else {
3758                 // text on top
3759                 squareSize = min(mySize_x, mySize_y/2);
3760                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3761                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3762         }
3763
3764         f = time - crecordtime_change_time;
3765
3766         if (f > 1) {
3767                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3768                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3769         } else {
3770                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3771                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3772                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3773                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3774         }
3775
3776         // server record
3777         t = race_server_record;
3778         if(t != srecordtime_prev) {
3779                 srecordtime_prev = t;
3780                 srecordtime_change_time = time;
3781         }
3782         f = time - srecordtime_change_time;
3783
3784         if (f > 1) {
3785                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3786                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3787         } else {
3788                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3789                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3790                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3791                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3792         }
3793
3794         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3795                 race_status_time = time + 5;
3796                 race_status_prev = race_status;
3797                 if (race_status_name_prev)
3798                         strunzone(race_status_name_prev);
3799                 race_status_name_prev = strzone(race_status_name);
3800         }
3801
3802         // race "awards"
3803         float a;
3804         a = bound(0, race_status_time - time, 1);
3805
3806         string s;
3807         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3808
3809         float rank;
3810         if(race_status > 0)
3811                 rank = race_CheckName(race_status_name);
3812         else
3813                 rank = 0;
3814         string rankname;
3815         rankname = race_PlaceName(rank);
3816
3817         vector namepos;
3818         namepos = medalPos + '0 0.8 0' * squareSize;
3819         vector rankpos;
3820         rankpos = medalPos + '0 0.15 0' * squareSize;
3821
3822         if(race_status == 0)
3823                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3824         else if(race_status == 1) {
3825                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3826                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3827                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3828         } else if(race_status == 2) {
3829                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3830                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3831                 else
3832                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3833                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3834                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3835         } else if(race_status == 3) {
3836                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3837                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3838                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3839         }
3840
3841         if (race_status_time - time <= 0) {
3842                 race_status_prev = -1;
3843                 race_status = -1;
3844                 if(race_status_name)
3845                         strunzone(race_status_name);
3846                 race_status_name = string_null;
3847                 if(race_status_name_prev)
3848                         strunzone(race_status_name_prev);
3849                 race_status_name_prev = string_null;
3850         }
3851 }
3852
3853 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3854 {
3855         float stat, pps_ratio;
3856         string pic;
3857         vector color;
3858 #ifdef GMQCC
3859         stat = -1;
3860         pic = "";
3861         color = '0 0 0';
3862 #endif
3863         switch(i)
3864         {
3865                 case 0:
3866                         stat = getstatf(STAT_DOM_PPS_RED);
3867                         pic = "dom_icon_red";
3868                         color = '1 0 0';
3869                         break;
3870                 case 1:
3871                         stat = getstatf(STAT_DOM_PPS_BLUE);
3872                         pic = "dom_icon_blue";
3873                         color = '0 0 1';
3874                         break;
3875                 case 2:
3876                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3877                         pic = "dom_icon_yellow";
3878                         color = '1 1 0';
3879                         break;
3880                 default:
3881                 case 3:
3882                         stat = getstatf(STAT_DOM_PPS_PINK);
3883                         pic = "dom_icon_pink";
3884                         color = '1 0 1';
3885                         break;
3886         }
3887         pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3888
3889         if(mySize_x/mySize_y > aspect_ratio)
3890         {
3891                 i = aspect_ratio * mySize_y;
3892                 myPos_x = myPos_x + (mySize_x - i) / 2;
3893                 mySize_x = i;
3894         }
3895         else
3896         {
3897                 i = 1/aspect_ratio * mySize_x;
3898                 myPos_y = myPos_y + (mySize_y - i) / 2;
3899                 mySize_y = i;
3900         }
3901
3902         if (layout) // show text too
3903         {
3904                 //draw the text
3905                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3906                 if (layout == 2) // average pps
3907                         drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3908                 else // percentage of average pps
3909                         drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3910         }
3911
3912         //draw the icon
3913         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3914         if (stat > 0)
3915         {
3916                 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3917                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3918                 drawresetcliparea();
3919         }
3920 }
3921
3922 void HUD_Mod_Dom(vector myPos, vector mySize)
3923 {
3924         mod_active = 1; // required in each mod function that always shows something
3925         entity tm;
3926         float teams_count = 0;
3927         for(tm = teams.sort_next; tm; tm = tm.sort_next)
3928                 if(tm.team != COLOR_SPECTATOR)
3929                         ++teams_count;
3930
3931         float layout = autocvar_hud_panel_modicons_dom_layout;
3932         float rows, columns, aspect_ratio;
3933         rows = mySize_y/mySize_x;
3934         aspect_ratio = (layout) ? 3 : 1;
3935         rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3936         columns = ceil(teams_count/rows);
3937
3938         int i;
3939         float row = 0, column = 0;
3940         for(i=0; i<teams_count; ++i)
3941         {
3942                 vector pos, itemSize;
3943                 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3944                 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3945
3946                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3947
3948                 ++row;
3949                 if(row >= rows)
3950                 {
3951                         row = 0;
3952                         ++column;
3953                 }
3954         }
3955 }
3956
3957 float mod_prev; // previous state of mod_active to check for a change
3958 float mod_alpha;
3959 float mod_change; // "time" when mod_active changed
3960
3961 void HUD_ModIcons(void)
3962 {
3963         if(!autocvar__hud_configure)
3964         {
3965                 if(!autocvar_hud_panel_modicons) return;
3966                 if (gametype != MAPINFO_TYPE_CTF && gametype != MAPINFO_TYPE_KEYHUNT && gametype != MAPINFO_TYPE_NEXBALL && gametype != MAPINFO_TYPE_CTS && gametype != MAPINFO_TYPE_RACE && gametype != MAPINFO_TYPE_CA && gametype != MAPINFO_TYPE_FREEZETAG && gametype != MAPINFO_TYPE_KEEPAWAY && gametype != MAPINFO_TYPE_DOMINATION) return;
3967         }
3968         else
3969                 hud_configure_active_panel = HUD_PANEL_MODICONS;
3970
3971         HUD_Panel_UpdateCvars(modicons);
3972         HUD_Panel_ApplyFadeAlpha();
3973
3974         draw_beginBoldFont();
3975
3976         vector pos, mySize;
3977         pos = panel_pos;
3978         mySize = panel_size;
3979
3980         if(mod_active != mod_prev) {
3981                 mod_change = time;
3982                 mod_prev = mod_active;
3983         }
3984
3985         if(mod_active || autocvar__hud_configure)
3986                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3987         else
3988                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3989
3990         if(mod_alpha)
3991                 HUD_Panel_DrawBg(mod_alpha);
3992
3993         if(panel_bg_padding)
3994         {
3995                 pos += '1 1 0' * panel_bg_padding;
3996                 mySize -= '2 2 0' * panel_bg_padding;
3997         }
3998
3999         // these MUST be ran in order to update mod_active
4000         if(gametype == MAPINFO_TYPE_KEYHUNT)
4001                 HUD_Mod_KH(pos, mySize);
4002         else if(gametype == MAPINFO_TYPE_CTF || autocvar__hud_configure)
4003                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4004         else if(gametype == MAPINFO_TYPE_NEXBALL)
4005                 HUD_Mod_NexBall(pos, mySize);
4006         else if(gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE)
4007                 HUD_Mod_Race(pos, mySize);
4008         else if(gametype == MAPINFO_TYPE_CA || gametype == MAPINFO_TYPE_FREEZETAG)
4009                 HUD_Mod_CA(pos, mySize);
4010         else if(gametype == MAPINFO_TYPE_DOMINATION)
4011                 HUD_Mod_Dom(pos, mySize);
4012         else if(gametype == MAPINFO_TYPE_KEEPAWAY)
4013                 HUD_Mod_Keepaway(pos, mySize);
4014
4015         draw_endBoldFont();
4016 }
4017
4018 // Draw pressed keys (#11)
4019 //
4020 void HUD_DrawPressedKeys(void)
4021 {
4022         if(!autocvar__hud_configure)
4023         {
4024                 if(!autocvar_hud_panel_pressedkeys) return;
4025                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
4026         }
4027         else
4028                 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
4029
4030
4031         HUD_Panel_UpdateCvars(pressedkeys);
4032         HUD_Panel_ApplyFadeAlpha();
4033         vector pos, mySize;
4034         pos = panel_pos;
4035         mySize = panel_size;
4036
4037         HUD_Panel_DrawBg(1);
4038         if(panel_bg_padding)
4039         {
4040                 pos += '1 1 0' * panel_bg_padding;
4041                 mySize -= '2 2 0' * panel_bg_padding;
4042         }
4043
4044         // force custom aspect
4045         float aspect = autocvar_hud_panel_pressedkeys_aspect;
4046         if(aspect)
4047         {
4048                 vector newSize = '0 0 0';
4049                 if(mySize_x/mySize_y > aspect)
4050                 {
4051                         newSize_x = aspect * mySize_y;
4052                         newSize_y = mySize_y;
4053
4054                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4055                 }
4056                 else
4057                 {
4058                         newSize_y = 1/aspect * mySize_x;
4059                         newSize_x = mySize_x;
4060
4061                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4062                 }
4063                 mySize = newSize;
4064         }
4065
4066         vector keysize;
4067         keysize = eX * mySize_x * (1/3.0) + eY * mySize_y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
4068         float pressedkeys;
4069         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4070
4071         if(autocvar_hud_panel_pressedkeys_attack)
4072         {
4073                 drawpic_aspect_skin(pos + eX * keysize_x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4074                 drawpic_aspect_skin(pos + eX * keysize_x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4075                 pos_y += keysize_y;
4076         }
4077
4078         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4079         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4080         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4081         pos_y += keysize_y;
4082         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4083         drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4084         drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4085 }
4086
4087 // Handle chat as a panel (#12)
4088 //
4089 void HUD_Chat(void)
4090 {
4091         if(!autocvar__hud_configure)
4092         {
4093                 if (!autocvar_hud_panel_chat)
4094                 {
4095                         if (!autocvar_con_chatrect)
4096                                 cvar_set("con_chatrect", "0");
4097                         return;
4098                 }
4099                 if(autocvar__con_chat_maximized)
4100                         if(!hud_draw_maximized) return;
4101         }
4102         else
4103                 hud_configure_active_panel = HUD_PANEL_CHAT;
4104
4105         HUD_Panel_UpdateCvars(chat);
4106         HUD_Panel_ApplyFadeAlpha();
4107
4108         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4109         {
4110                 panel_pos_y = panel_bg_border;
4111                 panel_size_y = vid_conheight - panel_bg_border * 2;
4112                 if(panel_bg == "0") // force a border when maximized
4113                 {
4114                         if(precache_pic(panel_bg) == "") {
4115                                 panel_bg = strcat(hud_skin_path, "/border_default");
4116                                 if(precache_pic(panel_bg) == "") {
4117                                         panel_bg = "gfx/hud/default/border_default";
4118                                 }
4119                         }
4120                 }
4121                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
4122         }
4123
4124         vector pos, mySize;
4125         pos = panel_pos;
4126         mySize = panel_size;
4127
4128         HUD_Panel_DrawBg(1);
4129
4130         if(panel_bg_padding)
4131         {
4132                 pos += '1 1 0' * panel_bg_padding;
4133                 mySize -= '2 2 0' * panel_bg_padding;
4134         }
4135
4136         if (!autocvar_con_chatrect)
4137                 cvar_set("con_chatrect", "1");
4138
4139         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4140         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4141
4142         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4143         cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4144
4145         if(autocvar__hud_configure)
4146         {
4147                 vector chatsize;
4148                 chatsize = '1 1 0' * autocvar_con_chatsize;
4149                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
4150                 float i, a;
4151                 for(i = 0; i < autocvar_con_chat; ++i)
4152                 {
4153                         if(i == autocvar_con_chat - 1)
4154                                 a = panel_fg_alpha;
4155                         else
4156                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4157                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4158                         pos_y += chatsize_y;
4159                 }
4160         }
4161 }
4162
4163 // Engine info panel (#13)
4164 //
4165 float prevfps;
4166 float prevfps_time;
4167 float framecounter;
4168
4169 float frametimeavg;
4170 float frametimeavg1; // 1 frame ago
4171 float frametimeavg2; // 2 frames ago
4172 void HUD_EngineInfo(void)
4173 {
4174         if(!autocvar__hud_configure)
4175         {
4176                 if(!autocvar_hud_panel_engineinfo) return;
4177         }
4178         else
4179                 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4180
4181         HUD_Panel_UpdateCvars(engineinfo);
4182         HUD_Panel_ApplyFadeAlpha();
4183         vector pos, mySize;
4184         pos = panel_pos;
4185         mySize = panel_size;
4186
4187         HUD_Panel_DrawBg(1);
4188         if(panel_bg_padding)
4189         {
4190                 pos += '1 1 0' * panel_bg_padding;
4191                 mySize -= '2 2 0' * panel_bg_padding;
4192         }
4193
4194         float currentTime = gettime(GETTIME_REALTIME);
4195         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4196         {
4197                 float currentframetime = currentTime - prevfps_time;
4198                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4199                 frametimeavg2 = frametimeavg1;
4200                 frametimeavg1 = frametimeavg;
4201                 
4202                 float weight;
4203                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4204                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4205                 {
4206                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4207                                 prevfps = (1/currentframetime);
4208                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4209                 }
4210                 prevfps_time = currentTime;
4211         }
4212         else
4213         {
4214                 framecounter += 1;
4215                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4216                 {
4217                         prevfps = framecounter/(currentTime - prevfps_time);
4218                         framecounter = 0;
4219                         prevfps_time = currentTime;
4220                 }
4221         }
4222
4223         vector color;
4224         color = HUD_Get_Num_Color (prevfps, 100);
4225         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4226 }
4227
4228 // Info messages panel (#14)
4229 //
4230 #define drawInfoMessage(s)\
4231         if(autocvar_hud_panel_infomessages_flip)\
4232                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4233         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4234         o_y += fontsize_y;
4235 void HUD_InfoMessages(void)
4236 {
4237         if(!autocvar__hud_configure)
4238         {
4239                 if(!autocvar_hud_panel_infomessages) return;
4240         }
4241         else
4242                 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4243
4244         HUD_Panel_UpdateCvars(infomessages);
4245         HUD_Panel_ApplyFadeAlpha();
4246         vector pos, mySize;
4247         pos = panel_pos;
4248         mySize = panel_size;
4249
4250         HUD_Panel_DrawBg(1);
4251         if(panel_bg_padding)
4252         {
4253                 pos += '1 1 0' * panel_bg_padding;
4254                 mySize -= '2 2 0' * panel_bg_padding;
4255         }
4256
4257         // always force 5:1 aspect
4258         vector newSize = '0 0 0';
4259         if(mySize_x/mySize_y > 5)
4260         {
4261                 newSize_x = 5 * mySize_y;
4262                 newSize_y = mySize_y;
4263
4264                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4265         }
4266         else
4267         {
4268                 newSize_y = 1/5 * mySize_x;
4269                 newSize_x = mySize_x;
4270
4271                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4272         }
4273
4274         mySize = newSize;
4275         entity tm;
4276         vector o;
4277         o = pos;
4278
4279         vector fontsize;
4280         fontsize = '0.20 0.20 0' * mySize_y;
4281         
4282         float a;
4283         a = panel_fg_alpha;
4284
4285         string s;
4286         if(!autocvar__hud_configure)
4287         {
4288                 if(spectatee_status && !intermission)
4289                 {
4290                         a = 1;
4291                         if(spectatee_status == -1)
4292                                 s = _("^1Observing");
4293                         else
4294 #ifdef COMPAT_XON050_ENGINE
4295                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4296 #else
4297                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(player_localentnum - 1));
4298 #endif
4299                         drawInfoMessage(s)
4300
4301                         if(spectatee_status == -1)
4302                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4303                         else
4304                                 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4305                         drawInfoMessage(s)
4306
4307                         if(spectatee_status == -1)
4308                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4309                         else
4310                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4311                         drawInfoMessage(s)
4312
4313                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4314                         drawInfoMessage(s)
4315
4316                         if(gametype == MAPINFO_TYPE_ARENA)
4317                                 s = _("^1Wait for your turn to join");
4318                         else if(gametype == MAPINFO_TYPE_LMS)
4319                         {
4320                                 entity sk;
4321                                 sk = playerslots[player_localnum];
4322                                 if(sk.(scores[ps_primary]) >= 666)
4323                                         s = _("^1Match has already begun");
4324                                 else if(sk.(scores[ps_primary]) > 0)
4325                                         s = _("^1You have no more lives left");
4326                                 else
4327                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4328                         }
4329                         else
4330                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4331                         drawInfoMessage(s)
4332
4333                         //show restart countdown:
4334                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4335                                 float countdown;
4336                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4337                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4338                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4339                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4340                                 o_y += fontsize_y;
4341                         }
4342                 }
4343                 if(warmup_stage && !intermission)
4344                 {
4345                         s = _("^2Currently in ^1warmup^2 stage!");
4346                         drawInfoMessage(s)
4347                 }
4348
4349                 string blinkcolor;
4350                 if(mod(time, 1) >= 0.5)
4351                         blinkcolor = "^1";
4352                 else
4353                         blinkcolor = "^3";
4354
4355                 if(ready_waiting && !intermission && !spectatee_status)
4356                 {
4357                         if(ready_waiting_for_me)
4358                         {
4359                                 if(warmup_stage)
4360                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4361                                 else
4362                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4363                         }
4364                         else
4365                         {
4366                                 if(warmup_stage)
4367                                         s = _("^2Waiting for others to ready up to end warmup...");
4368                                 else
4369                                         s = _("^2Waiting for others to ready up...");
4370                         }
4371                         drawInfoMessage(s)
4372                 }
4373                 else if(warmup_stage && !intermission && !spectatee_status)
4374                 {
4375                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4376                         drawInfoMessage(s)
4377                 }
4378
4379                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4380                 {
4381                         float ts_min = 0, ts_max = 0;
4382                         tm = teams.sort_next;
4383                         if (tm)
4384                         {
4385                                 for(; tm.sort_next; tm = tm.sort_next)
4386                                 {
4387                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4388                                                 continue;
4389                                         if(!ts_min) ts_min = tm.team_size;
4390                                         else ts_min = min(ts_min, tm.team_size);
4391                                         if(!ts_max) ts_max = tm.team_size;
4392                                         else ts_max = max(ts_max, tm.team_size);
4393                                 }
4394                                 if ((ts_max - ts_min) > 1)
4395                                 {
4396                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4397                                         tm = GetTeam(myteam, false);
4398                                         if (tm)
4399                                         if (tm.team != COLOR_SPECTATOR)
4400                                         if (tm.team_size == ts_max)
4401                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4402                                         drawInfoMessage(s)
4403                                 }
4404                         }
4405                 }
4406         }
4407         else 
4408         {
4409                 s = _("^7Press ^3ESC ^7to show HUD options.");
4410                 drawInfoMessage(s)
4411                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4412                 drawInfoMessage(s)
4413                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4414                 drawInfoMessage(s)
4415                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4416                 drawInfoMessage(s)
4417         }
4418 }
4419
4420 // Physics panel (#15)
4421 //
4422 vector acc_prevspeed;
4423 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4424 void HUD_Physics(void)
4425 {
4426         if(!autocvar__hud_configure)
4427         {
4428                 if(!autocvar_hud_panel_physics) return;
4429                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4430                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4431         }
4432         else
4433                 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4434
4435         HUD_Panel_UpdateCvars(physics);
4436         HUD_Panel_ApplyFadeAlpha();
4437
4438         draw_beginBoldFont();
4439
4440         HUD_Panel_DrawBg(1);
4441         if(panel_bg_padding)
4442         {
4443                 panel_pos += '1 1 0' * panel_bg_padding;
4444                 panel_size -= '2 2 0' * panel_bg_padding;
4445         }
4446
4447         float acceleration_progressbar_scale = 0;
4448         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4449                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4450
4451         float text_scale;
4452         if (autocvar_hud_panel_physics_text_scale <= 0)
4453                 text_scale = 1;
4454         else
4455                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4456
4457         //compute speed
4458         float speed, conversion_factor;
4459         string unit;
4460
4461         switch(autocvar_hud_panel_physics_speed_unit)
4462         {
4463                 default:
4464                 case 1:
4465                         unit = _(" qu/s");
4466                         conversion_factor = 1.0;
4467                         break;
4468                 case 2:
4469                         unit = _(" m/s");
4470                         conversion_factor = 0.0254;
4471                         break;
4472                 case 3:
4473                         unit = _(" km/h");
4474                         conversion_factor = 0.0254 * 3.6;
4475                         break;
4476                 case 4:
4477                         unit = _(" mph");
4478                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4479                         break;
4480                 case 5:
4481                         unit = _(" knots");
4482                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4483                         break;
4484         }
4485         
4486         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4487
4488         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4489         if (autocvar__hud_configure)
4490                 speed = floor( max_speed * 0.65 + 0.5 );
4491         else if(autocvar_hud_panel_physics_speed_vertical)
4492                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4493         else
4494                 speed = floor( vlen(vel - vel_z * '0 0 1') * conversion_factor + 0.5 );
4495
4496         //compute acceleration
4497         float acceleration, f;
4498         if (autocvar__hud_configure)
4499                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4500         else
4501         {
4502                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4503                 f = time - acc_prevtime;
4504                 if(autocvar_hud_panel_physics_acceleration_vertical)
4505                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4506                 else
4507                         acceleration = (vlen(vel - '0 0 1' * vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z));
4508                 
4509                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4510                 
4511                 acc_prevspeed = vel;
4512                 acc_prevtime = time;
4513
4514                 f = bound(0, f * 10, 1);
4515                 acc_avg = acc_avg * (1 - f) + acceleration * f;
4516         }
4517
4518         //compute layout
4519         float panel_ar = panel_size_x/panel_size_y;
4520         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4521         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4522         {
4523                 panel_size_x *= 0.5;
4524                 if (autocvar_hud_panel_physics_flip)
4525                         speed_offset_x = panel_size_x;
4526                 else
4527                         acceleration_offset_x = panel_size_x;
4528         }
4529         else
4530         {
4531                 panel_size_y *= 0.5;
4532                 if (autocvar_hud_panel_physics_flip)
4533                         speed_offset_y = panel_size_y;
4534                 else
4535                         acceleration_offset_y = panel_size_y;
4536         }
4537         float speed_baralign, acceleration_baralign;
4538         if (autocvar_hud_panel_physics_baralign == 1)
4539                 acceleration_baralign = speed_baralign = 1;
4540     else if(autocvar_hud_panel_physics_baralign == 4)
4541                 acceleration_baralign = speed_baralign = 2;
4542         else if (autocvar_hud_panel_physics_flip)
4543         {
4544                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4545                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4546         }
4547         else
4548         {
4549                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4550                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4551         }
4552         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4553                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4554
4555         //draw speed
4556         if(speed)
4557         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4558         {
4559                 HUD_Panel_GetProgressBarColor(speed);
4560                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4561         }
4562         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4563         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4564         {
4565                 tmp_size_x = panel_size_x * 0.75;
4566                 tmp_size_y = panel_size_y * text_scale;
4567                 if (speed_baralign)
4568                         tmp_offset_x = panel_size_x - tmp_size_x;
4569                 //else
4570                         //tmp_offset_x = 0;
4571                 tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4572                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4573
4574                 //draw speed unit
4575                 if (speed_baralign)
4576                         tmp_offset_x = 0;
4577                 else
4578                         tmp_offset_x = tmp_size_x;
4579                 if (autocvar_hud_panel_physics_speed_unit_show)
4580                 {
4581                         //tmp_offset_y = 0;
4582                         tmp_size_x = panel_size_x * (1 - 0.75);
4583                         tmp_size_y = panel_size_y * 0.4 * text_scale;
4584                         tmp_offset_y = (panel_size_y * 0.4 - tmp_size_y) / 2;
4585                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4586                 }
4587         }
4588
4589         //compute and draw top speed
4590         if (autocvar_hud_panel_physics_topspeed)
4591         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4592         {
4593                 if (autocvar__hud_configure)
4594                 {
4595                         top_speed = floor( max_speed * 0.75 + 0.5 );
4596                         f = 1;
4597                 }
4598                 else
4599                 {
4600                         if (speed >= top_speed)
4601                         {
4602                                 top_speed = speed;
4603                                 top_speed_time = time;
4604                         }
4605                         if (top_speed != 0)
4606                         {
4607                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4608                                 // divide by f to make it start from 1
4609                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4610                         }
4611             else //hide top speed 0, it would be stupid
4612                                 f = 0;
4613                 }
4614                 if (f > 0)
4615                 {
4616                         //top speed progressbar peak
4617                         if(speed < top_speed)
4618                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4619                         {
4620                                 float peak_offset_x;
4621                                 vector peak_size = '0 0 0';
4622                                 if (speed_baralign == 0)
4623                                         peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4624                 else if (speed_baralign == 1)
4625                                         peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4626                 else // if (speed_baralign == 2)
4627                     peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4628                                 //if speed is not 0 the speed progressbar already fetched the color
4629                                 if (speed == 0)
4630                                         HUD_Panel_GetProgressBarColor(speed);
4631                                 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4632                 peak_size_y = panel_size_y;
4633                 if (speed_baralign == 2) // draw two peaks, on both sides
4634                 {
4635                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4636                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4637                 }
4638                 else
4639                     drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4640                         }
4641
4642                         //top speed
4643                         tmp_offset_y = panel_size_y * 0.4;
4644                         tmp_size_x = panel_size_x * (1 - 0.75);
4645                         tmp_size_y = (panel_size_y - tmp_offset_y) * text_scale;
4646                         tmp_offset_y += (panel_size_y - tmp_offset_y - tmp_size_y) / 2;
4647                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4648                 }
4649                 else
4650                         top_speed = 0;
4651         }
4652
4653         //draw acceleration
4654         if(acceleration)
4655         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4656         {
4657                 if (acceleration < 0)
4658                         HUD_Panel_GetProgressBarColor(acceleration_neg);
4659                 else
4660                         HUD_Panel_GetProgressBarColor(acceleration);
4661
4662                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4663                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4664                         f = sqrt(f);
4665
4666                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4667                 {
4668                         tmp_size = acceleration_progressbar_scale * panel_size_x * eX + panel_size_y * eY;
4669
4670                         if (acceleration_baralign == 1)
4671                                 tmp_offset_x = panel_size_x - tmp_size_x;
4672                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4673                                 tmp_offset_x = (panel_size_x - tmp_size_x) / 2;
4674                         else
4675                                 tmp_offset_x = 0;
4676                         tmp_offset_y = 0;
4677                 }
4678                 else
4679                 {
4680                         tmp_size = panel_size;
4681                         tmp_offset = '0 0 0';
4682                 }
4683
4684                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4685         }
4686         tmp_size_x = panel_size_x;
4687         tmp_size_y = panel_size_y * text_scale;
4688         tmp_offset_x = 0;
4689         tmp_offset_y = (panel_size_y - tmp_size_y) / 2;
4690         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4691                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(acceleration, 2), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4692
4693         draw_endBoldFont();
4694 }
4695
4696 // CenterPrint (#16)
4697 //
4698 #define CENTERPRINT_MAX_MSGS 10
4699 #define CENTERPRINT_MAX_ENTRIES 50
4700 #define CENTERPRINT_SPACING 0.7
4701 float cpm_index;
4702 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4703 float centerprint_msgID[CENTERPRINT_MAX_MSGS];
4704 float centerprint_time[CENTERPRINT_MAX_MSGS];
4705 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4706 float centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4707 float centerprint_showing;
4708
4709 void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num)
4710 {
4711         float i, j;
4712
4713         if(strMessage == "" && new_id == 0)
4714                 return;
4715
4716         // strip trailing newlines
4717         j = strlen(strMessage) - 1;
4718         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4719                 --j;
4720         if (j < strlen(strMessage) - 1)
4721                 strMessage = substring(strMessage, 0, j + 1);
4722
4723         if(strMessage == "" && new_id == 0)
4724                 return;
4725
4726         // strip leading newlines
4727         j = 0;
4728         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4729                 ++j;
4730         if (j > 0)
4731                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4732
4733         if(strMessage == "" && new_id == 0)
4734                 return;
4735
4736         if (!centerprint_showing)
4737                 centerprint_showing = TRUE;
4738
4739         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4740         {
4741                 if (j == CENTERPRINT_MAX_MSGS)
4742                         j = 0;
4743                 if (new_id && new_id == centerprint_msgID[j])
4744                 {
4745                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4746                         {
4747                                 // fade out the current msg (duration and countdown_num are ignored)
4748                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4749                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4750                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4751                                 return;
4752                         }
4753                         break; // found a msg with the same id, at position j
4754                 }
4755         }
4756
4757         if (i == CENTERPRINT_MAX_MSGS)
4758         {
4759                 // a msg with the same id was not found, add the msg at the next position
4760                 --cpm_index;
4761                 if (cpm_index == -1)
4762                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4763                 j = cpm_index;
4764         }
4765         if(centerprint_messages[j])
4766                 strunzone(centerprint_messages[j]);
4767         centerprint_messages[j] = strzone(strMessage);
4768         centerprint_msgID[j] = new_id;
4769         if (duration < 0)
4770                 centerprint_time[j] = -1;
4771         else
4772         {
4773                 if(duration == 0)
4774                         duration = max(1, autocvar_hud_panel_centerprint_time);
4775                 centerprint_time[j] = duration;
4776                 centerprint_expire_time[j] = time + duration;
4777         }
4778         centerprint_countdown_num[j] = countdown_num;
4779 }
4780
4781 void centerprint_hud(string strMessage)
4782 {
4783         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4784 }
4785
4786 void reset_centerprint_messages(void)
4787 {
4788         float i;
4789         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4790         {
4791                 centerprint_expire_time[i] = 0;
4792                 centerprint_time[i] = 1;
4793                 centerprint_msgID[i] = 0;
4794                 if(centerprint_messages[i])
4795                         strunzone(centerprint_messages[i]);
4796                 centerprint_messages[i] = string_null;
4797         }
4798 }
4799 float hud_configure_cp_generation_time;
4800 void HUD_CenterPrint (void)
4801 {
4802         if(!autocvar__hud_configure)
4803         {
4804                 if(!autocvar_hud_panel_centerprint) return;
4805
4806                 if (hud_configure_prev && hud_configure_prev != -1)
4807                         reset_centerprint_messages();
4808         }
4809         else
4810         {
4811                 hud_configure_active_panel = HUD_PANEL_CENTERPRINT;
4812
4813                 if (!hud_configure_prev)
4814                         reset_centerprint_messages();
4815                 if (time > hud_configure_cp_generation_time)
4816                 {
4817                         float r;
4818                         r = random();
4819                         if (r > 0.9)
4820                                 centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: %d"), 1, 10);
4821                         else if (r > 0.8)
4822                                 centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4823                         else
4824                                 centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4825                         hud_configure_cp_generation_time = time + 1 + random()*4;
4826                 }
4827         }
4828
4829         HUD_Panel_UpdateCvars(centerprint);
4830
4831         // this panel doesn't fade when showing the scoreboard
4832         if(autocvar__menu_alpha)
4833                 HUD_Panel_ApplyFadeAlpha();
4834
4835         if(scoreboard_fade_alpha)
4836         {
4837                 // move the panel below the scoreboard
4838                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4839                         return;
4840                 vector target_pos;
4841                 
4842                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4843                 
4844                 if(target_pos_y > panel_pos_y)
4845                 {
4846                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4847                         panel_size_y = min(panel_size_y, vid_conheight - scoreboard_bottom);
4848                 }
4849         }
4850
4851         HUD_Panel_DrawBg(1);
4852
4853         if (!centerprint_showing)
4854                 return;
4855
4856         if(panel_bg_padding)
4857         {
4858                 panel_pos += '1 1 0' * panel_bg_padding;
4859                 panel_size -= '2 2 0' * panel_bg_padding;
4860         }
4861
4862         float entries, height;
4863         vector fontsize;
4864         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4865         // height = panel_size_y/entries;
4866         // fontsize = '1 1 0' * height;
4867         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4868         fontsize = '1 1 0' * height;
4869         entries = bound(1, floor(panel_size_y/height), CENTERPRINT_MAX_ENTRIES);
4870
4871         float i, j, k, n;
4872         float a, sz, align, current_msg_pos_y = 0, msg_size;
4873         vector pos;
4874         string ts;
4875
4876         n = -1; // if no msg will be displayed, n stays -1
4877
4878         pos = panel_pos;
4879         if (autocvar_hud_panel_centerprint_flip)
4880                 pos_y += panel_size_y;
4881         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4882         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4883         {
4884                 if (j == CENTERPRINT_MAX_MSGS)
4885                         j = 0;
4886                 if (centerprint_expire_time[j] <= time)
4887                 {
4888                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4889                         {
4890                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4891                                 if (centerprint_countdown_num[j] == 0)
4892                                         continue;
4893                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4894                         }
4895                         else
4896                                 continue;
4897                 }
4898                 
4899                 // fade the centerprint_hud in/out 
4900                 if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
4901                         a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
4902                 else if (centerprint_expire_time[j] > time)
4903                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4904                 else
4905                         a = 0;
4906                 
4907                 // set the size from fading in/out before subsequent fading
4908                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize); 
4909                 
4910                 // also fade it based on positioning
4911                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4912                 {
4913                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4914                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4915                 }
4916                 
4917                 // finally set the size based on the new theAlpha from subsequent fading
4918                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize)); 
4919                 drawfontscale = sz * '1 1 0';
4920                 
4921                 if (centerprint_countdown_num[j])
4922                         n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
4923                 else
4924                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4925
4926                 if (autocvar_hud_panel_centerprint_flip)
4927                 {
4928                         // check if the message can be entirely shown
4929                         for(k = 0; k < n; ++k)
4930                         {
4931                                 getWrappedLine_remaining = argv(k);
4932                                 while(getWrappedLine_remaining)
4933                                 {
4934                                         ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4935                                         if (ts != "")
4936                                                 pos_y -= fontsize_y;
4937                                         else
4938                                                 pos_y -= fontsize_y * CENTERPRINT_SPACING/2;
4939                                 }
4940                         }
4941                         current_msg_pos_y = pos_y; // save starting pos (first line) of the current message
4942                 }
4943
4944                 msg_size = pos_y;
4945                 for(k = 0; k < n; ++k)
4946                 {
4947                         getWrappedLine_remaining = argv(k);
4948                         while(getWrappedLine_remaining)
4949                         {
4950                                 ts = getWrappedLine(panel_size_x * sz, fontsize, stringwidth_colors);
4951                                 if (ts != "")
4952                                 {
4953                                         if (align)
4954                                                 pos_x = panel_pos_x + (panel_size_x - stringwidth(ts, TRUE, fontsize)) * align;
4955                                         drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize_y, ts, fontsize, a * panel_fg_alpha, DRAWFLAG_NORMAL);
4956                                         pos_y += fontsize_y;
4957                                 }
4958                                 else
4959                                         pos_y += fontsize_y * CENTERPRINT_SPACING/2;
4960                         }
4961                 }
4962                 msg_size = pos_y - msg_size;
4963                 if (autocvar_hud_panel_centerprint_flip)
4964                 {
4965                         pos_y = current_msg_pos_y - CENTERPRINT_SPACING * fontsize_y;
4966                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4967                                 pos_y += (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4968                                 
4969                         if (pos_y < panel_pos_y) // check if the next message can be shown
4970                         {
4971                                 drawfontscale = '1 1 0';
4972                                 return;
4973                         }
4974                 }
4975                 else
4976                 {
4977                         pos_y += CENTERPRINT_SPACING * fontsize_y;
4978                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4979                                 pos_y -= (msg_size + CENTERPRINT_SPACING * fontsize_y) * (1 - sqrt(sz));
4980                                 
4981                         if(pos_y > panel_pos_y + panel_size_y - fontsize_y) // check if the next message can be shown
4982                         {
4983                                 drawfontscale = '1 1 0';
4984                                 return;
4985                         }
4986                 }
4987         }
4988         drawfontscale = '1 1 0';
4989         if (n == -1)
4990         {
4991                 centerprint_showing = FALSE;
4992                 reset_centerprint_messages();
4993         }
4994 }
4995
4996 /*
4997 ==================
4998 Main HUD system
4999 ==================
5000 */
5001
5002 void HUD_Reset (void)
5003 {
5004         // reset gametype specific icons
5005         if(gametype == MAPINFO_TYPE_KEYHUNT)
5006                 HUD_Mod_KH_Reset();
5007         else if(gametype == MAPINFO_TYPE_CTF)
5008                 HUD_Mod_CTF_Reset();
5009 }
5010
5011 #define HUD_DrawPanel(id)\
5012 switch (id) {\
5013         case (HUD_PANEL_RADAR):\
5014                 HUD_Radar(); break;\
5015         case (HUD_PANEL_WEAPONS):\
5016                 HUD_Weapons(); break;\
5017         case (HUD_PANEL_AMMO):\
5018                 HUD_Ammo(); break;\
5019         case (HUD_PANEL_POWERUPS):\
5020                 HUD_Powerups(); break;\
5021         case (HUD_PANEL_HEALTHARMOR):\
5022                 HUD_HealthArmor(); break;\
5023         case (HUD_PANEL_NOTIFY):\
5024                 HUD_Notify(); break;\
5025         case (HUD_PANEL_TIMER):\
5026                 HUD_Timer(); break;\
5027         case (HUD_PANEL_SCORE):\
5028                 HUD_Score(); break;\
5029         case (HUD_PANEL_RACETIMER):\
5030                 HUD_RaceTimer(); break;\
5031         case (HUD_PANEL_VOTE):\
5032                 HUD_VoteWindow(); break;\
5033         case (HUD_PANEL_MODICONS):\
5034                 HUD_ModIcons(); break;\
5035         case (HUD_PANEL_PRESSEDKEYS):\
5036                 HUD_DrawPressedKeys(); break;\
5037         case (HUD_PANEL_CHAT):\
5038                 HUD_Chat(); break;\
5039         case (HUD_PANEL_ENGINEINFO):\
5040                 HUD_EngineInfo(); break;\
5041         case (HUD_PANEL_INFOMESSAGES):\
5042                 HUD_InfoMessages(); break;\
5043         case (HUD_PANEL_PHYSICS):\
5044                 HUD_Physics(); break;\
5045         case (HUD_PANEL_CENTERPRINT):\
5046                 HUD_CenterPrint(); break;\
5047 } ENDS_WITH_CURLY_BRACE
5048
5049 void HUD_Main (void)
5050 {
5051         float i;
5052         // global hud theAlpha fade
5053         if(menu_enabled == 1)
5054                 hud_fade_alpha = 1;
5055         else
5056                 hud_fade_alpha = (1 - autocvar__menu_alpha);
5057
5058         if(scoreboard_fade_alpha)
5059                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
5060
5061         if(autocvar__hud_configure)
5062                 if(isdemo())
5063                         HUD_Configure_Exit_Force();
5064
5065         if(intermission == 2) // no hud during mapvote
5066         {
5067                 if (autocvar__hud_configure)
5068                         HUD_Configure_Exit_Force();
5069                 hud_fade_alpha = 0;
5070         }
5071         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
5072                 hud_fade_alpha = 1;
5073
5074         // panels that we want to be active together with the scoreboard
5075         // they must call HUD_Panel_ApplyFadeAlpha(); only when showing the menu
5076         if(scoreboard_fade_alpha == 1)
5077         {
5078                 HUD_CenterPrint();
5079                 return;
5080         }
5081
5082         if(!autocvar__hud_configure && !hud_fade_alpha)
5083                 return;
5084
5085         // Drawing stuff
5086         if (hud_skin_prev != autocvar_hud_skin)
5087         {
5088                 if (hud_skin_path)
5089                         strunzone(hud_skin_path);
5090                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
5091                 if (hud_skin_prev)
5092                         strunzone(hud_skin_prev);
5093                 hud_skin_prev = strzone(autocvar_hud_skin);
5094         }
5095
5096         // HUD configure visible grid
5097         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
5098         {
5099                 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
5100                 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
5101                 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
5102                 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
5103                 vector s;
5104                 // x-axis
5105                 s = eX + eY * vid_conheight;
5106                 for(i = 1; i < 1/hud_configure_gridSize_x; ++i)
5107                         drawfill(eX * i * hud_configure_realGridSize_x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5108                 // y-axis
5109                 s = eY + eX * vid_conwidth;
5110                 for(i = 1; i < 1/hud_configure_gridSize_y; ++i)
5111                         drawfill(eY * i * hud_configure_realGridSize_y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
5112         }
5113
5114 #ifdef COMPAT_XON050_ENGINE
5115     current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
5116 #else
5117     current_player = player_localentnum;
5118 #endif
5119
5120         // draw the dock
5121         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5122         {
5123                 float f;
5124                 vector color;
5125                 float hud_dock_color_team = autocvar_hud_dock_color_team;
5126                 if((teamplay) && hud_dock_color_team) {
5127                         f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5128                         color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
5129                 }
5130                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
5131                         color = '1 0 0' * hud_dock_color_team;
5132                 }
5133                 else
5134                 {
5135                         string hud_dock_color = autocvar_hud_dock_color;
5136                         if(hud_dock_color == "shirt") {
5137                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5138                                 color = colormapPaletteColor(floor(f / 16), 0);
5139                         }
5140                         else if(hud_dock_color == "pants") {
5141                                 f = stof(getplayerkeyvalue(current_player - 1, "colors"));
5142                                 color = colormapPaletteColor(mod(f, 16), 1);
5143                         }
5144                         else
5145                                 color = stov(hud_dock_color);
5146                 }
5147
5148                 string pic;
5149                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5150                 if(precache_pic(pic) == "") {
5151                         pic = strcat(hud_skin_path, "/dock_medium");
5152                         if(precache_pic(pic) == "") {
5153                                 pic = "gfx/hud/default/dock_medium";
5154                         }
5155                 }
5156                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5157         }
5158
5159         // cache the panel order into the panel_order array
5160         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5161                 for(i = 0; i < HUD_PANEL_NUM; ++i)
5162                         panel_order[i] = -1;
5163                 string s = "";
5164                 float p_num, warning = false;
5165                 float argc = tokenize_console(autocvar__hud_panelorder);
5166                 if (argc > HUD_PANEL_NUM)
5167                         warning = true;
5168                 //first detect wrong/missing panel numbers
5169                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5170                         p_num = stof(argv(i));
5171                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
5172                                 if (panel_order[p_num] == -1) //found for the first time?
5173                                         s = strcat(s, ftos(p_num), " ");
5174                                 panel_order[p_num] = 1; //mark as found
5175                         }
5176                         else
5177                                 warning = true;
5178                 }
5179                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5180                         if (panel_order[i] == -1) {
5181                                 warning = true;
5182                                 s = strcat(s, ftos(i), " "); //add missing panel number
5183                         }
5184                 }
5185                 if (warning)
5186                         print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
5187
5188                 cvar_set("_hud_panelorder", s);
5189                 if(hud_panelorder_prev)
5190                         strunzone(hud_panelorder_prev);
5191                 hud_panelorder_prev = strzone(s);
5192
5193                 //now properly set panel_order
5194                 tokenize_console(s);
5195                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5196                         panel_order[i] = stof(argv(i));
5197                 }
5198         }
5199
5200         hud_draw_maximized = 0;
5201         // draw panels in order specified by panel_order array
5202         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
5203                 HUD_DrawPanel(panel_order[i]);
5204
5205         hud_draw_maximized = 1; // panels that may be maximized must check this var
5206         // draw maximized panels on top
5207         if(hud_panel_radar_maximized)
5208                 HUD_Radar();
5209         if(autocvar__con_chat_maximized)
5210                 HUD_Chat();
5211
5212         if(autocvar__hud_configure)
5213         {
5214                 if(tab_panel != -1)
5215                 {
5216                         HUD_Panel_UpdatePosSizeForId(tab_panel)
5217                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
5218                 }
5219                 if(highlightedPanel != -1)
5220                 {
5221                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
5222                         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha));
5223                 }
5224                 if(!hud_configure_prev || hud_configure_prev == -1)
5225                 {
5226                         if(autocvar_hud_cursormode) { setcursormode(1); }
5227                         hudShiftState = 0;
5228                 }
5229         }
5230         else if (hud_configure_prev && autocvar_hud_cursormode)
5231                 setcursormode(0);
5232
5233         hud_configure_prev = autocvar__hud_configure;
5234
5235         if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
5236                 if (menu_enabled)
5237                         menu_enabled = 0;
5238 }