7 // a border picture is a texture containing nine parts:
8 // 1/4 width: left part
9 // 1/2 width: middle part (stretched)
10 // 1/4 width: right part
12 // 1/4 height: top part
13 // 1/2 height: middle part (stretched)
14 // 1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
17 if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
19 drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
22 if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
24 // draw only the central part
25 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
32 //pic = draw_UseSkinFor(pic);
33 width = eX * theSize_x;
34 height = eY * theSize_y;
35 if(theSize_x <= theBorderSize_x * 2)
37 // not wide enough... draw just left and right then
38 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
39 if(theSize_y <= theBorderSize_y * 2)
41 // not high enough... draw just corners
42 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
43 drawsubpic(theOrigin, width * 0.5 + height * 0.5, pic, '0 0 0', bW + bH, theColor, theAlpha, 0);
44 drawsubpic(theOrigin + width * 0.5, width * 0.5 + height * 0.5, pic, eX - bW, bW + bH, theColor, theAlpha, 0);
45 drawsubpic(theOrigin + height * 0.5, width * 0.5 + height * 0.5, pic, eY - bH, bW + bH, theColor, theAlpha, 0);
46 drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
50 dY = theBorderSize_x * eY;
51 drawsubpic(theOrigin, width * 0.5 + dY, pic, '0 0 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
52 drawsubpic(theOrigin + width * 0.5, width * 0.5 + dY, pic, '0 0 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
53 drawsubpic(theOrigin + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0', '0 0.5 0' + bW, theColor, theAlpha, 0);
54 drawsubpic(theOrigin + width * 0.5 + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5 0' + bW, theColor, theAlpha, 0);
55 drawsubpic(theOrigin + height - dY, width * 0.5 + dY, pic, '0 0.75 0', '0 0.25 0' + bW, theColor, theAlpha, 0);
56 drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5 + dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
61 if(theSize_y <= theBorderSize_y * 2)
63 // not high enough... draw just top and bottom then
64 bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
65 dX = theBorderSize_x * eX;
66 drawsubpic(theOrigin, dX + height * 0.5, pic, '0 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
67 drawsubpic(theOrigin + dX, width - 2 * dX + height * 0.5, pic, '0.25 0 0', '0.5 0 0' + bH, theColor, theAlpha, 0);
68 drawsubpic(theOrigin + width - dX, dX + height * 0.5, pic, '0.75 0 0', '0.25 0 0' + bH, theColor, theAlpha, 0);
69 drawsubpic(theOrigin + height * 0.5, dX + height * 0.5, pic, '0 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
70 drawsubpic(theOrigin + dX + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5 0 0' + bH, theColor, theAlpha, 0);
71 drawsubpic(theOrigin + width - dX + height * 0.5, dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
75 dX = theBorderSize_x * eX;
76 dY = theBorderSize_x * eY;
77 drawsubpic(theOrigin, dX + dY, pic, '0 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
78 drawsubpic(theOrigin + dX, width - 2 * dX + dY, pic, '0.25 0 0', '0.5 0.25 0', theColor, theAlpha, 0);
79 drawsubpic(theOrigin + width - dX, dX + dY, pic, '0.75 0 0', '0.25 0.25 0', theColor, theAlpha, 0);
80 drawsubpic(theOrigin + dY, dX + height - 2 * dY, pic, '0 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
81 drawsubpic(theOrigin + dY + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
82 drawsubpic(theOrigin + dY + width - dX, dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5 0', theColor, theAlpha, 0);
83 drawsubpic(theOrigin + height - dY, dX + dY, pic, '0 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
84 drawsubpic(theOrigin + height - dY + dX, width - 2 * dX + dY, pic, '0.25 0.75 0', '0.5 0.25 0', theColor, theAlpha, 0);
85 drawsubpic(theOrigin + height - dY + width - dX, dX + dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
90 vector HUD_Get_Num_Color (float x, float maxvalue)
95 color_x = sin(2*M_PI*time);
97 color_z = sin(2*M_PI*time);
99 else if(x > maxvalue * 0.75) {
100 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
101 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
104 else if(x > maxvalue * 0.5) {
105 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
106 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
107 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
109 else if(x > maxvalue * 0.25) {
112 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
114 else if(x > maxvalue * 0.1) {
116 color_y = (x-20)*90/27/100; // green value between 0 -> 1
117 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
125 blinkingamt = (1 - x/maxvalue/0.25);
128 color_x = color_x - color_x * blinkingamt * sin(2*M_PI*time);
129 color_y = color_y - color_y * blinkingamt * sin(2*M_PI*time);
130 color_z = color_z - color_z * blinkingamt * sin(2*M_PI*time);
135 float stringwidth_colors(string s, vector theSize)
137 return stringwidth(s, TRUE, theSize);
140 float stringwidth_nocolors(string s, vector theSize)
142 return stringwidth(s, FALSE, theSize);
145 #define CENTERPRINT_MAX_LINES 30
146 string centerprint_messages[CENTERPRINT_MAX_LINES];
147 float centerprint_width[CENTERPRINT_MAX_LINES];
148 float centerprint_time;
149 float centerprint_expire;
150 float centerprint_num;
151 float centerprint_offset_hint;
152 vector centerprint_fontsize;
154 void centerprint(string strMessage)
156 float i, j, n, hcount;
159 centerprint_fontsize = HUD_GetFontsize("scr_centersize");
161 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
163 if(autocvar_scr_centertime <= 0)
169 // strip trailing newlines
170 j = strlen(strMessage) - 1;
171 while(substring(strMessage, j, 1) == "\n" && j >= 0)
173 strMessage = substring(strMessage, 0, j + 1);
178 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
180 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
182 strMessage = substring(strMessage, j, strlen(strMessage) - j);
183 centerprint_offset_hint = j;
188 // if we get here, we have a message. Initialize its height.
191 n = tokenizebyseparator(strMessage, "\n");
193 for(j = 0; j < n; ++j)
195 getWrappedLine_remaining = argv(j);
196 while(getWrappedLine_remaining)
198 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
199 if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
200 centerprint_time = time;
201 if(centerprint_messages[i])
202 strunzone(centerprint_messages[i]);
203 centerprint_messages[i] = strzone(s);
204 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
207 // half height for empty lines looks better
213 if(i >= CENTERPRINT_MAX_LINES)
219 h = centerprint_fontsize_y*hcount;
221 havail = vid_conheight;
222 if(autocvar_con_chatpos < 0)
223 havail -= (-autocvar_con_chatpos + autocvar_con_chat) * autocvar_con_chatsize; // avoid overlapping chat
224 if(havail > vid_conheight - 70)
225 havail = vid_conheight - 70; // avoid overlapping HUD
228 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
230 // here, the centerprint would cover the crosshair. REALLY BAD.
231 forbiddenmin = vid_conheight * 0.5 - h - 16;
232 forbiddenmax = vid_conheight * 0.5 + 16;
234 allowedmin = scoreboard_bottom;
235 allowedmax = havail - h;
236 preferred = (havail - h)/2;
239 // possible orderings (total: 4! / 4 = 6)
240 // allowedmin allowedmax forbiddenmin forbiddenmax
241 // forbiddenmin forbiddenmax allowedmin allowedmax
242 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
244 // forbidden doesn't matter in this case
245 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
247 // allowedmin forbiddenmin allowedmax forbiddenmax
248 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
250 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
252 // allowedmin forbiddenmin forbiddenmax allowedmax
253 else if(allowedmin < forbiddenmin)
255 // make sure the forbidden zone is not covered
256 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
257 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
259 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
261 // forbiddenmin allowedmin allowedmax forbiddenmax
262 else if(allowedmax < forbiddenmax)
264 // it's better to leave the allowed zone (overlap with scoreboard) than
265 // to cover the forbidden zone (crosshair)
266 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
267 centerprint_start_y = forbiddenmax;
269 centerprint_start_y = forbiddenmin;
271 // forbiddenmin allowedmin forbiddenmax allowedmax
274 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
281 centerprint_expire = time + autocvar_scr_centertime;
284 void HUD_DrawCenterPrint (void)
291 if(time - centerprint_time < 0.25)
292 a = (time - centerprint_time) / 0.25;
294 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
301 if(centerprint_num * autocvar_scr_centersize > 24 && scoreboard_active) // 24 = height of Scoreboard text
302 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
304 pos = centerprint_start;
305 for (i=0; i<centerprint_num; i = i + 1)
307 ts = centerprint_messages[i];
308 drawfontscale = sz * '1 1 0';
309 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
312 drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
313 pos_y = pos_y + centerprint_fontsize_y;
316 // half height for empty lines looks better
317 pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
318 drawfontscale = '1 1 0';
322 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
324 position_x -= 2 / 3 * strlen(text) * scale_x;
325 drawstring(position, text, scale, rgb, alpha, flag);
328 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
330 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
331 drawstring(position, text, scale, rgb, alpha, flag);
334 // return the string of the given race place
335 string race_PlaceName(float pos) {
343 return sprintf(_("%dth"), pos);
346 // return the string of the onscreen race timer
347 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
355 if(histime == 0) // goal hit
359 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
369 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
375 lapstr = sprintf(_(" (-%dL)"), lapdelta);
378 else if(lapdelta < 0)
380 lapstr = sprintf(_(" (+%dL)"), -lapdelta);
384 else if(histime > 0) // anticipation
386 if(mytime >= histime)
387 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
389 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
396 cpname = _("Start line");
398 cpname = _("Finish line");
400 cpname = sprintf(_("Intermediate %d"), cp);
402 cpname = _("Finish line");
405 return strcat(col, cpname);
406 else if(hisname == "")
407 return strcat(col, sprintf(_("%s (%s)"), cpname, timestr));
409 return strcat(col, sprintf(_("%s (%s %s)"), cpname, timestr, strcat(hisname, col, lapstr)));
412 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
413 float race_CheckName(string net_name) {
415 for (i=RANKINGS_CNT-1;i>=0;--i)
416 if(grecordholder[i] == net_name)
427 // draw the background/borders
428 #define HUD_Panel_DrawBg(alpha)\
430 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
431 if(highlightedPanel == hud_configure_active_panel && autocvar__hud_configure)\
433 HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
434 } ENDS_WITH_CURLY_BRACE
436 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
437 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
439 if(!length_ratio || !theAlpha)
445 if(length_ratio < -1)
448 else if(length_ratio < 0)
452 vector width, height;
454 pic = strcat(hud_skin_path, "/", pic, "_vertical");
455 if(precache_pic(pic) == "") {
456 pic = "gfx/hud/default/progressbar_vertical";
459 if (baralign == 1) // bottom align
460 theOrigin_y += (1 - length_ratio) * theSize_y;
461 else if (baralign == 2) // center align
462 theOrigin_y += 0.5 * (1 - length_ratio) * theSize_y;
463 else if (baralign == 3) // center align, positive values down, negative up
466 if (length_ratio > 0)
467 theOrigin_y += theSize_y;
470 theOrigin_y += (1 + length_ratio) * theSize_y;
471 length_ratio = -length_ratio;
474 theSize_y *= length_ratio;
477 width = eX * theSize_x;
478 height = eY * theSize_y;
479 if(theSize_y <= theSize_x * 2)
481 // button not high enough
482 // draw just upper and lower part then
483 square = eY * theSize_y * 0.5;
484 bH = eY * (0.25 * theSize_y / (theSize_x * 2));
485 drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
486 drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
490 square = eY * theSize_x;
491 drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
492 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
493 drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
496 pic = strcat(hud_skin_path, "/", pic);
497 if(precache_pic(pic) == "") {
498 pic = "gfx/hud/default/progressbar";
501 if (baralign == 1) // right align
502 theOrigin_x += (1 - length_ratio) * theSize_x;
503 else if (baralign == 2) // center align
504 theOrigin_x += 0.5 * (1 - length_ratio) * theSize_x;
505 else if (baralign == 3) // center align, positive values on the right, negative on the left
508 if (length_ratio > 0)
509 theOrigin_x += theSize_x;
512 theOrigin_x += (1 + length_ratio) * theSize_x;
513 length_ratio = -length_ratio;
516 theSize_x *= length_ratio;
519 width = eX * theSize_x;
520 height = eY * theSize_y;
521 if(theSize_x <= theSize_y * 2)
523 // button not wide enough
524 // draw just left and right part then
525 square = eX * theSize_x * 0.5;
526 bW = eX * (0.25 * theSize_x / (theSize_y * 2));
527 drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
528 drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
532 square = eX * theSize_y;
533 drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
534 drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
535 drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
540 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
546 pic = strcat(hud_skin_path, "/num_leading");
547 if(precache_pic(pic) == "") {
548 pic = "gfx/hud/default/num_leading";
551 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
552 if(mySize_x/mySize_y > 2)
553 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
554 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
559 entity weaponorder[WEP_MAXCOUNT];
560 void weaponorder_swap(float i, float j, entity pass)
564 weaponorder[i] = weaponorder[j];
568 string weaponorder_cmp_str;
569 float weaponorder_cmp(float i, float j, entity pass)
572 ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
573 aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
574 return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
577 float GetAmmoStat(float i)
581 case 0: return STAT_SHELLS;
582 case 1: return STAT_NAILS;
583 case 2: return STAT_ROCKETS;
584 case 3: return STAT_CELLS;
585 case 4: return STAT_FUEL;
590 float GetAmmoTypeForWep(float i)
594 case WEP_SHOTGUN: return 0;
595 case WEP_UZI: return 1;
596 case WEP_GRENADE_LAUNCHER: return 2;
597 case WEP_MINE_LAYER: return 2;
598 case WEP_ELECTRO: return 3;
599 case WEP_CRYLINK: return 3;
600 case WEP_HLAC: return 3;
601 case WEP_MINSTANEX: return 3;
602 case WEP_NEX: return 3;
603 case WEP_RIFLE: return 1;
604 case WEP_HAGAR: return 2;
605 case WEP_ROCKET_LAUNCHER: return 2;
606 case WEP_SEEKER: return 2;
607 case WEP_FIREBALL: return 4;
608 case WEP_HOOK: return 3;
613 void HUD_Weapons(void)
616 float center_x, center_y;
618 if(!autocvar__hud_configure)
620 if(!autocvar_hud_panel_weapons) return;
621 if(spectatee_status == -1) return;
624 hud_configure_active_panel = HUD_PANEL_WEAPONS;
626 float timeout = autocvar_hud_panel_weapons_timeout;
627 float timeout_effect_length, timein_effect_length;
628 if (autocvar_hud_panel_weapons_timeout_effect == 0)
630 timeout_effect_length = 0;
631 timein_effect_length = 0;
635 timeout_effect_length = 0.75;
636 timein_effect_length = 0.375;
639 if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
641 weaponprevtime = time;
645 HUD_Panel_UpdateCvars(weapons);
647 if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
649 f = (time - (weapontime + timeout)) / timeout_effect_length;
650 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
652 panel_bg_alpha *= (1 - f);
653 panel_fg_alpha *= (1 - f);
655 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
657 f *= f; // for a cooler movement
658 center_x = panel_pos_x + panel_size_x/2;
659 center_y = panel_pos_y + panel_size_y/2;
660 screen_ar = vid_conwidth/vid_conheight;
661 if (center_x/center_y < screen_ar) //bottom left
663 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
664 panel_pos_y += f * (vid_conheight - panel_pos_y);
666 panel_pos_x -= f * (panel_pos_x + panel_size_x);
670 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
671 panel_pos_x += f * (vid_conwidth - panel_pos_x);
673 panel_pos_y -= f * (panel_pos_y + panel_size_y);
676 weaponprevtime = time - (1 - f) * timein_effect_length;
678 else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
680 f = (time - weaponprevtime) / timein_effect_length;
681 if (autocvar_hud_panel_weapons_timeout_effect == 1 || autocvar_hud_panel_weapons_timeout_effect == 3)
683 panel_bg_alpha *= (f);
684 panel_fg_alpha *= (f);
686 if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
688 f *= f; // for a cooler movement
690 center_x = panel_pos_x + panel_size_x/2;
691 center_y = panel_pos_y + panel_size_y/2;
692 screen_ar = vid_conwidth/vid_conheight;
693 if (center_x/center_y < screen_ar) //bottom left
695 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
696 panel_pos_y += f * (vid_conheight - panel_pos_y);
698 panel_pos_x -= f * (panel_pos_x + panel_size_x);
702 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
703 panel_pos_x += f * (vid_conwidth - panel_pos_x);
705 panel_pos_y -= f * (panel_pos_y + panel_size_y);
710 float i, weapid, wpnalpha, weapon_cnt;
712 // TODO make this configurable
713 if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
715 if(weaponorder_bypriority)
716 strunzone(weaponorder_bypriority);
717 if(weaponorder_byimpulse)
718 strunzone(weaponorder_byimpulse);
720 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
721 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
722 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
725 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
727 self = get_weaponinfo(i);
728 if(self.impulse >= 0)
730 weaponorder[weapon_cnt] = self;
734 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
735 weaponorder[i] = NULL;
736 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
738 weaponorder_cmp_str = string_null;
744 panel_pos += '1 1 0' * panel_bg_padding;
745 panel_size -= '2 2 0' * panel_bg_padding;
748 if(autocvar_hud_panel_weapons_fade)
750 wpnalpha = 3.2 - 2 * (time - weapontime);
751 wpnalpha = bound(0.7, wpnalpha, 1) * panel_fg_alpha;
754 wpnalpha = panel_fg_alpha;
757 float aspect = autocvar_hud_panel_weapons_aspect;
758 rows = panel_size_y/panel_size_x;
759 rows = bound(1, floor((sqrt(4 * aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
761 columns = ceil(WEP_COUNT/rows);
764 float a, type, fullammo;
766 when = autocvar_hud_panel_weapons_complainbubble_time;
768 fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
776 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
777 float barsize_x, barsize_y, baroffset_x, baroffset_y;
778 if (autocvar_hud_panel_weapons_ammo)
780 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
781 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
784 if(wpnsize_x/wpnsize_y > aspect)
786 barsize_x = aspect * wpnsize_y;
787 barsize_y = wpnsize_y;
788 baroffset_x = (wpnsize_x - barsize_x) / 2;
792 barsize_y = 1/aspect * wpnsize_x;
793 barsize_x = wpnsize_x;
794 baroffset_y = (wpnsize_y - barsize_y) / 2;
800 if(autocvar_hud_panel_weapons_accuracy && acc_levels)
802 show_accuracy = true;
803 if (acc_col_x[0] == -1)
804 for (i = 0; i < acc_levels; ++i)
805 acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
808 float weapons_st = getstati(STAT_WEAPONS);
810 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
812 self = weaponorder[i];
813 if (!self || self.impulse < 0)
815 wpnpos = panel_pos + eX * column * wpnsize_x + eY * row * wpnsize_y;
817 weapid = self.impulse;
819 // draw background behind currently selected weapon
820 if(self.weapon == activeweapon)
821 drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
823 // draw the weapon accuracy
826 weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
827 if(weapon_stats >= 0)
829 // find the max level lower than weapon_stats
832 while ( j && weapon_stats < acc_lev[j] )
835 // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
837 factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
839 color = color + factor * (acc_col[j+1] - color);
841 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
845 // draw the weapon icon
846 if(weapons_st & self.weapons)
848 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', wpnalpha, DRAWFLAG_NORMAL);
850 if(autocvar_hud_panel_weapons_label == 1) // weapon number
851 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
852 else if(autocvar_hud_panel_weapons_label == 2) // bind
853 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * wpnsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
855 // draw ammo status bar
856 if(autocvar_hud_panel_weapons_ammo && self.weapon != WEP_TUBA && self.weapon != WEP_LASER && self.weapon != WEP_PORTO)
859 type = GetAmmoTypeForWep(self.weapon);
861 a = getstati(GetAmmoStat(type)); // how much ammo do we have?
866 case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
867 case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
868 case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
869 case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
870 case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
871 default: fullammo = 60;
875 wpnpos_x + baroffset_x,
876 wpnpos_y + baroffset_y,
877 barsize_x * bound(0, a/fullammo, 1),
879 drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, ammo_color, ammo_alpha, DRAWFLAG_NORMAL);
885 // draw a "ghost weapon icon" if you don't have the weapon
888 drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
891 // draw the complain message
892 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
896 if(complain_weapon_time + when > time)
899 a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
903 if(complain_weapon_time + when > time)
910 if(complain_weapon_type == 0) {
911 s = _("Out of ammo");
912 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
914 else if(complain_weapon_type == 1) {
916 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
919 s = _("Unavailable");
920 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
922 float padding = autocvar_hud_panel_weapons_complainbubble_padding;
923 drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
924 drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
940 float GetAmmoItemCode(float i)
944 case 0: return IT_SHELLS;
945 case 1: return IT_NAILS;
946 case 2: return IT_ROCKETS;
947 case 3: return IT_CELLS;
948 case 4: return IT_FUEL;
953 string GetAmmoPicture(float i)
957 case 0: return "ammo_shells";
958 case 1: return "ammo_bullets";
959 case 2: return "ammo_rockets";
960 case 3: return "ammo_cells";
961 case 4: return "ammo_fuel";
966 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
969 if(autocvar__hud_configure)
971 currently_selected = (itemcode == 2); //rockets always selected
972 a = 31 + mod(itemcode*93, 128);
975 a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
984 if(currently_selected)
989 vector picpos, numpos;
990 if(autocvar_hud_panel_ammo_iconalign)
993 picpos = myPos + eX * 2 * mySize_y;
997 numpos = myPos + eX * mySize_y;
1001 if (currently_selected)
1002 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1004 if(a > 0 && autocvar_hud_panel_ammo_progressbar)
1005 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1007 if(autocvar_hud_panel_ammo_text)
1010 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1011 else // "ghost" ammo count
1012 drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1015 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1016 else // "ghost" ammo icon
1017 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1022 if(!autocvar__hud_configure)
1024 if(!autocvar_hud_panel_ammo) return;
1025 if(spectatee_status == -1) return;
1028 hud_configure_active_panel = HUD_PANEL_AMMO;
1030 HUD_Panel_UpdateCvars(ammo);
1033 mySize = panel_size;
1035 HUD_Panel_DrawBg(1);
1036 if(panel_bg_padding)
1038 pos += '1 1 0' * panel_bg_padding;
1039 mySize -= '2 2 0' * panel_bg_padding;
1042 float rows, columns, row, column;
1044 if (autocvar_hud_panel_ammo_onlycurrent)
1048 rows = mySize_y/mySize_x;
1049 rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1050 // ^^^ ammo item aspect goes here
1052 columns = ceil(AMMO_COUNT/rows);
1054 ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
1059 if(ammo_size_x/ammo_size_y > 3)
1061 newSize = 3 * ammo_size_y;
1062 offset_x = ammo_size_x - newSize;
1063 pos_x += offset_x/2;
1064 ammo_size_x = newSize;
1068 newSize = 1/3 * ammo_size_x;
1069 offset_y = ammo_size_y - newSize;
1070 pos_y += offset_y/2;
1071 ammo_size_y = newSize;
1074 float i, stat_items, currently_selected;
1075 if (autocvar_hud_panel_ammo_onlycurrent)
1077 if(autocvar__hud_configure)
1079 DrawAmmoItem(pos, ammo_size, 2, true); //show rockets
1082 stat_items = getstati(STAT_ITEMS);
1083 for (i = 0; i < AMMO_COUNT; ++i) {
1084 currently_selected = stat_items & GetAmmoItemCode(i);
1085 if (currently_selected)
1087 DrawAmmoItem(pos, ammo_size, i, true);
1091 return; // nothing to display
1094 stat_items = getstati(STAT_ITEMS);
1095 for (i = 0; i < AMMO_COUNT; ++i) {
1096 currently_selected = stat_items & GetAmmoItemCode(i);
1097 DrawAmmoItem(pos + eX * column * (ammo_size_x + offset_x) + eY * row * (ammo_size_y + offset_y), ammo_size, i, currently_selected);
1102 column = column + 1;
1107 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
1109 vector newPos, newSize;
1110 vector picpos, numpos;
1114 if(mySize_y/mySize_x > 2)
1116 newSize_y = 2 * mySize_x;
1117 newSize_x = mySize_x;
1119 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1124 newSize_x = 1/2 * mySize_y;
1125 newSize_y = mySize_y;
1127 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1131 if(icon_right_align)
1134 picpos = newPos + eY * newSize_x;
1139 numpos = newPos + eY * newSize_x;
1143 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1144 // make number smaller than icon, it looks better
1145 // reduce only y to draw numbers with different number of digits with the same y size
1146 numpos_y += newSize_y * ((1 - 0.7) / 2);
1148 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1152 if(mySize_x/mySize_y > 3)
1154 newSize_x = 3 * mySize_y;
1155 newSize_y = mySize_y;
1157 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1162 newSize_y = 1/3 * mySize_x;
1163 newSize_x = mySize_x;
1165 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1169 if(icon_right_align) // right align
1172 picpos = newPos + eX * 2 * newSize_y;
1176 numpos = newPos + eX * newSize_y;
1180 drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1181 drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1184 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
1187 sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
1189 DrawNumIcon(myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, vertical, icon_right_align, color, (1 - fadelerp));
1194 void HUD_Powerups(void)
1196 float strength_time, shield_time;
1197 if(!autocvar__hud_configure)
1199 if(!autocvar_hud_panel_powerups) return;
1200 if(spectatee_status == -1) return;
1201 if not(getstati(STAT_ITEMS) & (IT_STRENGTH | IT_INVINCIBLE)) return;
1202 if (getstati(STAT_HEALTH) <= 0) return;
1204 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1205 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1209 hud_configure_active_panel = HUD_PANEL_POWERUPS;
1215 HUD_Panel_UpdateCvars(powerups);
1218 mySize = panel_size;
1220 HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
1221 if(panel_bg_padding)
1223 pos += '1 1 0' * panel_bg_padding;
1224 mySize -= '2 2 0' * panel_bg_padding;
1227 float panel_ar = mySize_x/mySize_y;
1228 float is_vertical = (panel_ar < 1);
1229 vector shield_offset, strength_offset;
1230 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1233 if (autocvar_hud_panel_powerups_flip)
1234 shield_offset_x = mySize_x;
1236 strength_offset_x = mySize_x;
1241 if (autocvar_hud_panel_powerups_flip)
1242 shield_offset_y = mySize_y;
1244 strength_offset_y = mySize_y;
1247 float shield_baralign, strength_baralign;
1248 float shield_iconalign, strength_iconalign;
1249 if (autocvar_hud_panel_powerups_flip)
1251 strength_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1252 shield_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1253 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1254 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1258 shield_baralign = (autocvar_hud_panel_powerups_baralign == 2 || autocvar_hud_panel_powerups_baralign == 1);
1259 strength_baralign = (autocvar_hud_panel_powerups_baralign == 3 || autocvar_hud_panel_powerups_baralign == 1);
1260 shield_iconalign = (autocvar_hud_panel_powerups_iconalign == 2 || autocvar_hud_panel_powerups_iconalign == 1);
1261 strength_iconalign = (autocvar_hud_panel_powerups_iconalign == 3 || autocvar_hud_panel_powerups_iconalign == 1);
1266 const float maxshield = 30;
1267 float shield = ceil(shield_time);
1268 if(autocvar_hud_panel_powerups_progressbar)
1270 HUD_Panel_GetProgressBarColor(shield);
1271 HUD_Panel_DrawProgressBar(pos + shield_offset, mySize, autocvar_hud_panel_powerups_progressbar_shield, shield/maxshield, is_vertical, shield_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1273 if(autocvar_hud_panel_powerups_text)
1276 DrawNumIcon(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', 1);
1278 DrawNumIcon_expanding(pos + shield_offset, mySize, shield, "shield", is_vertical, shield_iconalign, '1 1 1', bound(0, (shield - shield_time) / 0.5, 1));
1284 const float maxstrength = 30;
1285 float strength = ceil(strength_time);
1286 if(autocvar_hud_panel_powerups_progressbar)
1288 HUD_Panel_GetProgressBarColor(strength);
1289 HUD_Panel_DrawProgressBar(pos + strength_offset, mySize, autocvar_hud_panel_powerups_progressbar_strength, strength/maxstrength, is_vertical, strength_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1291 if(autocvar_hud_panel_powerups_text)
1294 DrawNumIcon(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', 1);
1296 DrawNumIcon_expanding(pos + strength_offset, mySize, strength, "strength", is_vertical, strength_iconalign, '1 1 1', bound(0, (strength - strength_time) / 0.5, 1));
1301 // Health/armor (#3)
1304 // prev_* vars contain the health/armor at the previous FRAME
1305 // set to -1 when player is dead or was not playing
1306 float prev_health, prev_armor;
1307 float health_damagetime, armor_damagetime;
1308 float health_beforedamage, armor_beforedamage;
1309 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
1310 float old_p_health, old_p_armor;
1311 float old_p_healthtime, old_p_armortime;
1312 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
1313 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
1314 float prev_p_health, prev_p_armor;
1316 void HUD_HealthArmor(void)
1318 float armor, health, fuel;
1319 if(!autocvar__hud_configure)
1321 if(!autocvar_hud_panel_healtharmor) return;
1322 if(spectatee_status == -1) return;
1324 health = getstati(STAT_HEALTH);
1330 armor = getstati(STAT_ARMOR);
1332 // code to check for spectatee_status changes is in Ent_ClientData()
1333 // prev_p_health and prev_health can be set to -1 there
1335 if (prev_p_health == -1)
1338 health_beforedamage = 0;
1339 armor_beforedamage = 0;
1340 health_damagetime = 0;
1341 armor_damagetime = 0;
1342 prev_health = health;
1344 old_p_health = health;
1345 old_p_armor = armor;
1346 prev_p_health = health;
1347 prev_p_armor = armor;
1349 else if (prev_health == -1)
1351 //start the load effect
1352 health_damagetime = 0;
1353 armor_damagetime = 0;
1357 fuel = getstati(STAT_FUEL);
1361 hud_configure_active_panel = HUD_PANEL_HEALTHARMOR;
1368 HUD_Panel_UpdateCvars(healtharmor);
1371 mySize = panel_size;
1373 HUD_Panel_DrawBg(1);
1374 if(panel_bg_padding)
1376 pos += '1 1 0' * panel_bg_padding;
1377 mySize -= '2 2 0' * panel_bg_padding;
1380 float baralign = autocvar_hud_panel_healtharmor_baralign;
1381 float iconalign = autocvar_hud_panel_healtharmor_iconalign;
1383 float maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1384 float maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1385 if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1388 v = healtharmor_maxdamage(health, armor, armorblockpercent);
1393 float maxtotal = maxhealth + maxarmor;
1395 if(v_z) // NOT fully armored
1397 biggercount = "health";
1398 if(autocvar_hud_panel_healtharmor_progressbar)
1400 HUD_Panel_GetProgressBarColor(health);
1401 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1404 if(autocvar_hud_panel_healtharmor_text)
1405 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1409 biggercount = "armor";
1410 if(autocvar_hud_panel_healtharmor_progressbar)
1412 HUD_Panel_GetProgressBarColor(armor);
1413 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1416 if(autocvar_hud_panel_healtharmor_text)
1417 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1419 if(autocvar_hud_panel_healtharmor_text)
1420 DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1424 HUD_Panel_GetProgressBarColor(fuel);
1425 HUD_Panel_DrawProgressBar(pos, eX * mySize_x + eY * 0.2 * mySize_y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1430 float panel_ar = mySize_x/mySize_y;
1431 float is_vertical = (panel_ar < 1);
1432 vector health_offset, armor_offset;
1433 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1436 if (autocvar_hud_panel_healtharmor_flip)
1437 health_offset_x = mySize_x;
1439 armor_offset_x = mySize_x;
1444 if (autocvar_hud_panel_healtharmor_flip)
1445 health_offset_y = mySize_y;
1447 armor_offset_y = mySize_y;
1450 float health_baralign, armor_baralign, fuel_baralign;
1451 float health_iconalign, armor_iconalign;
1452 if (autocvar_hud_panel_healtharmor_flip)
1454 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1455 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1456 fuel_baralign = health_baralign;
1457 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1458 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1462 health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1463 armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1464 fuel_baralign = armor_baralign;
1465 health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1466 armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1471 if(autocvar_hud_panel_healtharmor_progressbar)
1473 HUD_Panel_GetProgressBarColor(health);
1474 float p_health, pain_health_alpha;
1476 pain_health_alpha = 1;
1477 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1479 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1481 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1483 if (time - old_p_healthtime < 1)
1484 old_p_health = prev_p_health;
1486 old_p_health = prev_health;
1487 old_p_healthtime = time;
1489 if (time - old_p_healthtime < 1)
1491 p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1492 prev_p_health = p_health;
1495 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1497 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1499 if (time - health_damagetime >= 1)
1500 health_beforedamage = prev_health;
1501 health_damagetime = time;
1503 if (time - health_damagetime < 1)
1505 float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1506 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1509 prev_health = health;
1511 if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1513 float BLINK_FACTOR = 0.15;
1514 float BLINK_BASE = 0.85;
1515 float BLINK_FREQ = 9;
1516 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1519 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1521 if(autocvar_hud_panel_healtharmor_text)
1522 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1527 if(autocvar_hud_panel_healtharmor_progressbar)
1529 HUD_Panel_GetProgressBarColor(armor);
1532 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1534 if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1536 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1538 if (time - old_p_armortime < 1)
1539 old_p_armor = prev_p_armor;
1541 old_p_armor = prev_armor;
1542 old_p_armortime = time;
1544 if (time - old_p_armortime < 1)
1546 p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1547 prev_p_armor = p_armor;
1550 if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1552 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1554 if (time - armor_damagetime >= 1)
1555 armor_beforedamage = prev_armor;
1556 armor_damagetime = time;
1558 if (time - armor_damagetime < 1)
1560 float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1561 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1566 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1568 if(autocvar_hud_panel_healtharmor_text)
1569 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1575 mySize_x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1579 mySize_x *= 2; //restore full panel size
1580 else if (panel_ar < 1/4)
1581 mySize_y *= 2; //restore full panel size
1582 HUD_Panel_GetProgressBarColor(fuel);
1583 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1588 // Notification area (#4)
1591 string Weapon_SuicideMessage(float deathtype)
1593 w_deathtype = deathtype;
1594 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
1595 return w_deathtypestring;
1598 string Weapon_KillMessage(float deathtype)
1600 w_deathtype = deathtype;
1601 get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
1602 return w_deathtypestring;
1605 #define KN_MAX_ENTRIES 10
1607 float killnotify_times[KN_MAX_ENTRIES];
1608 float killnotify_deathtype[KN_MAX_ENTRIES];
1609 float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
1610 string killnotify_attackers[KN_MAX_ENTRIES];
1611 string killnotify_victims[KN_MAX_ENTRIES];
1612 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
1616 kn_index = KN_MAX_ENTRIES-1;
1617 killnotify_times[kn_index] = time;
1618 killnotify_deathtype[kn_index] = wpn;
1619 killnotify_actiontype[kn_index] = actiontype;
1620 if(killnotify_attackers[kn_index])
1621 strunzone(killnotify_attackers[kn_index]);
1622 killnotify_attackers[kn_index] = strzone(attacker);
1623 if(killnotify_victims[kn_index])
1624 strunzone(killnotify_victims[kn_index]);
1625 killnotify_victims[kn_index] = strzone(victim);
1628 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
1631 float alsoprint, gentle;
1632 alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
1633 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
1635 if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
1638 if(msg == MSG_SUICIDE) {
1639 w = DEATH_WEAPONOF(type);
1641 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1643 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
1644 } else if (type == DEATH_KILL) {
1645 HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
1647 print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
1648 } else if (type == DEATH_ROT) {
1649 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1651 print (sprintf(_("^1%s^1 died\n"), s1));
1652 } else if (type == DEATH_NOAMMO) {
1653 HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
1655 print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
1656 } else if (type == DEATH_CAMP) {
1657 HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
1659 print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
1660 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
1661 HUD_KillNotify_Push(s1, "", 0, type);
1663 print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
1664 } else if (type == DEATH_CHEAT) {
1665 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1667 print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
1668 } else if (type == DEATH_FIRE) {
1669 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1671 print (sprintf(_("^1%s^1 burned to death\n"), s1));
1672 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
1673 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1675 print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
1678 if (stof(s2) > 2) // killcount > 2
1679 print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
1680 } else if(msg == MSG_KILL) {
1681 w = DEATH_WEAPONOF(type);
1683 if((w == WEP_RIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
1684 HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
1686 HUD_KillNotify_Push(s1, s2, 1, type);
1689 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
1691 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
1692 HUD_KillNotify_Push(s1, s2, 1, type);
1696 print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
1698 print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
1701 if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
1703 print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
1705 print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
1707 else if (stof(s2) > 2) {
1709 print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
1711 print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
1714 else if(type == KILL_FIRST_BLOOD)
1715 print(sprintf(_("^1%s^1 drew first blood\n"), s1));
1716 else if (type == DEATH_TELEFRAG) {
1717 HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
1719 print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
1721 print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
1723 else if (type == DEATH_DROWN) {
1724 HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
1726 print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
1728 else if (type == DEATH_SLIME) {
1729 HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
1731 print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
1733 else if (type == DEATH_LAVA) {
1734 HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
1736 print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
1738 else if (type == DEATH_FALL) {
1739 HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
1741 print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
1743 else if (type == DEATH_SHOOTING_STAR) {
1744 HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
1746 print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
1748 else if (type == DEATH_SWAMP) {
1749 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1751 print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
1753 else if (type == DEATH_HURTTRIGGER)
1755 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1757 print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
1758 } else if(type == DEATH_VHCRUSH) {
1759 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1761 print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
1762 } else if(type == DEATH_SBMINIGUN) {
1763 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1765 print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
1766 } else if(type == DEATH_SBROCKET) {
1767 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1769 print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
1770 } else if(type == DEATH_SBBLOWUP) {
1771 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1773 print (sprintf(_("^1%s^1 got caught in the destruction of %s^1's vehicle\n"), s2, s1));
1774 } else if(type == DEATH_WAKIGUN) {
1775 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1777 print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
1778 } else if(type == DEATH_WAKIROCKET) {
1779 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1781 print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
1782 } else if(type == DEATH_WAKIBLOWUP) {
1783 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1785 print (sprintf(_("^1%s^1 dies when %s^1's wakizashi dies.\n"), s2, s1));
1786 } else if(type == DEATH_RAPTOR_CANNON) {
1787 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1789 print (sprintf(_("^1%s^1 nailed to hell %s\n"), s2, s1));
1790 } else if(type == DEATH_RAPTOR_BOMB) {
1791 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1793 print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
1794 } else if(type == DEATH_RAPTOR_DEATH) {
1795 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1797 print (sprintf(_("^1%s^1 dies when %s^1's raptor dies.\n"), s2, s1));
1798 } else if(type == DEATH_TURRET) {
1799 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1801 print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
1802 } else if(type == DEATH_TOUCHEXPLODE) {
1803 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1805 print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
1806 } else if(type == DEATH_CHEAT) {
1807 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1809 print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
1810 } else if (type == DEATH_FIRE) {
1811 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1813 print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
1814 } else if (type == DEATH_CUSTOM) {
1815 HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
1817 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1818 } else if (type == DEATH_HURTTRIGGER) {
1819 HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
1821 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
1823 HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
1825 print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
1827 } else if(msg == MSG_SPREE) {
1828 if(type == KILL_END_SPREE) {
1830 print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
1832 print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
1833 } else if(type == KILL_SPREE) {
1835 print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
1837 print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
1838 } else if(type == KILL_SPREE_3) {
1840 print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
1842 print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
1843 } else if(type == KILL_SPREE_5) {
1845 print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
1847 print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
1848 } else if(type == KILL_SPREE_10) {
1850 print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
1852 print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
1853 } else if(type == KILL_SPREE_15) {
1855 print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
1857 print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
1858 } else if(type == KILL_SPREE_20) {
1860 print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
1862 print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
1863 } else if(type == KILL_SPREE_25) {
1865 print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
1867 print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
1868 } else if(type == KILL_SPREE_30) {
1870 print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
1872 print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
1874 } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
1875 if (type == DEATH_DROWN) {
1876 HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
1880 print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
1882 print (sprintf(_("^1%s^1 drowned\n"), s1));
1884 } else if (type == DEATH_SLIME) {
1885 HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
1887 print (sprintf(_("^1%s^1 was slimed\n"), s1));
1888 } else if (type == DEATH_LAVA) {
1889 HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
1893 print (sprintf(_("^1%s^1 found a hot place\n"), s1));
1895 print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
1897 } else if (type == DEATH_FALL) {
1898 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1902 print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
1904 print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
1906 } else if (type == DEATH_SHOOTING_STAR) {
1907 HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
1909 print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
1910 } else if (type == DEATH_SWAMP) {
1911 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1915 print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
1917 print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
1919 } else if(type == DEATH_TURRET) {
1920 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1922 print (sprintf(_("^1%s^1 was mowed down by a turret \n"), s1));
1923 } else if (type == DEATH_CUSTOM) {
1924 HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
1926 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1927 } else if (type == DEATH_HURTTRIGGER) {
1928 HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
1930 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
1931 } else if(type == DEATH_TOUCHEXPLODE) {
1932 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1934 print (sprintf(_("^1%s^1 died in an accident\n"), s1));
1935 } else if(type == DEATH_CHEAT) {
1936 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1938 print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
1939 } else if(type == DEATH_FIRE) {
1940 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1944 print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
1946 print (sprintf(_("^1%s^1 burnt to death\n"), s1));
1949 HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
1953 print (sprintf(_("^1%s^1 needs a restart\n"), s1));
1955 print (sprintf(_("^1%s^1 died\n"), s1));
1958 } else if(msg == MSG_KILL_ACTION_SPREE) {
1960 print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
1962 print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
1963 } else if(msg == MSG_INFO) {
1964 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
1965 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1966 print(sprintf(_("%s^7 got the %s\n"), s1, s2));
1967 } else if(type == INFO_LOSTFLAG) {
1968 HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
1969 print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
1970 } else if(type == INFO_PICKUPFLAG) {
1971 HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
1972 print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
1973 } else if(type == INFO_RETURNFLAG) {
1974 HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
1975 print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
1976 } else if(type == INFO_CAPTUREFLAG) {
1977 HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
1978 print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
1980 } else if(msg == MSG_RACE) {
1981 if(type == RACE_SERVER_RECORD) {
1982 HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
1984 else if(type == RACE_NEW_RANK) {
1985 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
1987 else if(type == RACE_NEW_TIME) {
1988 HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
1990 else if(type == RACE_FAIL) {
1991 HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
1993 } else if(msg == MSG_KA) {
1994 if(type == KA_PICKUPBALL) {
1995 HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
1997 print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
1999 else if(type == KA_DROPBALL) {
2000 HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
2002 print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
2007 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2009 void HUD_Centerprint(string s1, string s2, float type, float msg)
2012 gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2013 if(msg == MSG_SUICIDE) {
2014 if (type == DEATH_TEAMCHANGE) {
2015 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You are now on: %s"), s1)));
2016 } else if (type == DEATH_AUTOTEAMCHANGE) {
2017 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1)));
2018 } else if (type == DEATH_CAMP) {
2020 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Reconsider your tactics, camper!")));
2022 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Die camper!")));
2023 } else if (type == DEATH_NOAMMO) {
2025 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You are reinserted into the game for running out of ammo...")));
2027 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You were killed for running out of ammo...")));
2028 } else if (type == DEATH_ROT) {
2030 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to preserve your health")));
2032 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You grew too old without taking your medicine")));
2033 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2035 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't go against team mates!")));
2037 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Don't shoot your team mates!")));
2038 } else if (type == DEATH_QUIET) {
2040 } else { // generic message
2042 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You need to be more careful!")));
2044 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1You killed your own dumb self!")));
2046 } else if(msg == MSG_KILL) {
2047 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2049 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1)));
2051 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1)));
2053 } else if (type == KILL_FIRST_BLOOD) {
2055 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First score")));
2057 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First blood")));
2059 } else if (type == KILL_FIRST_VICTIM) {
2061 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First casualty")));
2063 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1First victim")));
2065 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2067 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
2069 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You typefragged ^7%s"), s1), s2));
2071 } else if (type == KILL_TYPEFRAGGED) {
2073 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
2075 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
2077 } else if (type == KILL_FRAG) {
2079 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You scored against ^7%s"), s1), s2));
2081 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^4You fragged ^7%s"), s1), s2));
2083 } else { // generic message
2085 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were scored against by ^7%s"), s1), s2));
2087 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, sprintf(_("^1You were fragged by ^7%s"), s1), s2));
2090 } else if(msg == MSG_KILL_ACTION) {
2091 // TODO: invent more centerprints here?
2092 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, _("^1Watch your step!")));
2096 void HUD_Notify (void)
2098 if(!autocvar__hud_configure)
2100 if(!autocvar_hud_panel_notify) return;
2103 hud_configure_active_panel = HUD_PANEL_NOTIFY;
2105 HUD_Panel_UpdateCvars(notify);
2108 mySize = panel_size;
2110 HUD_Panel_DrawBg(1);
2111 if(panel_bg_padding)
2113 pos += '1 1 0' * panel_bg_padding;
2114 mySize -= '2 2 0' * panel_bg_padding;
2117 float entries, height;
2118 entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
2119 height = mySize_y/entries;
2122 float fontheight = height * autocvar_hud_panel_notify_fontsize;
2123 fontsize = '0.5 0.5 0' * fontheight;
2127 when = autocvar_hud_panel_notify_time;
2129 fadetime = autocvar_hud_panel_notify_fadetime;
2133 vector pos_attacker, pos_victim;
2135 float width_attacker;
2136 string attacker, victim;
2138 float i, j, w, step, limit;
2139 if(autocvar_hud_panel_notify_flip) //order items from the top down
2145 else //order items from the bottom up
2152 for(j = kn_index; i != limit; i += step, ++j)
2154 if(autocvar__hud_configure)
2158 else // inverse order
2159 a = entries - 1 - i;
2160 attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2161 victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2162 s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
2163 a = bound(0, (when - a) / 4, 1);
2164 goto hud_config_notifyprint;
2167 if (j == KN_MAX_ENTRIES)
2170 if(killnotify_times[j] + when > time)
2174 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
2188 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
2190 // TODO: maybe print in team colors?
2193 if(killnotify_actiontype[j] == 0)
2195 if(killnotify_deathtype[j] == DEATH_GENERIC)
2199 else if(killnotify_deathtype[j] == DEATH_NOAMMO)
2201 s = "notify_outofammo";
2203 else if(killnotify_deathtype[j] == DEATH_KILL)
2205 s = "notify_selfkill";
2207 else if(killnotify_deathtype[j] == DEATH_CAMP)
2209 s = "notify_camping";
2211 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2213 s = "notify_teamkill_red";
2215 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2217 s = "notify_teamkill_blue";
2219 else if(killnotify_deathtype[j] == DEATH_DROWN)
2223 else if(killnotify_deathtype[j] == DEATH_SLIME)
2227 else if(killnotify_deathtype[j] == DEATH_LAVA)
2231 else if(killnotify_deathtype[j] == DEATH_FALL)
2235 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2237 s = "notify_shootingstar";
2239 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
2243 else if(killnotify_deathtype[j] == INFO_GOTFLAG)
2245 if(killnotify_victims[j] == "^1RED^7 flag")
2247 s = "notify_red_taken";
2251 s = "notify_blue_taken";
2254 else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
2256 if(killnotify_victims[j] == "^1RED^7 flag")
2258 s = "notify_red_returned";
2262 s = "notify_blue_returned";
2265 else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
2267 if(killnotify_victims[j] == "^1RED^7 flag")
2269 s = "notify_red_lost";
2273 s = "notify_blue_lost";
2276 else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
2278 if(killnotify_victims[j] == "^1RED^7 flag")
2280 s = "notify_red_captured";
2284 s = "notify_blue_captured";
2287 else if(killnotify_deathtype[j] == KA_DROPBALL)
2289 s = "notify_balldropped";
2291 else if(killnotify_deathtype[j] == KA_PICKUPBALL)
2293 s = "notify_ballpickedup";
2296 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2297 pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2298 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2302 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2303 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2306 // X [did action to] Y
2309 if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
2311 s = "notify_melee_laser";
2313 else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
2315 s = "notify_melee_shotgun";
2317 else if(WEP_VALID(w))
2319 self = get_weaponinfo(w);
2320 s = strcat("weapon", self.netname);
2322 else if(killnotify_deathtype[j] == KILL_TEAM_RED)
2324 s = "notify_teamkill_red";
2326 else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
2328 s = "notify_teamkill_red";
2330 else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
2332 s = "notify_telefrag";
2334 else if(killnotify_deathtype[j] == DEATH_DROWN)
2338 else if(killnotify_deathtype[j] == DEATH_SLIME)
2342 else if(killnotify_deathtype[j] == DEATH_LAVA)
2346 else if(killnotify_deathtype[j] == DEATH_FALL)
2350 else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
2352 s = "notify_shootingstar";
2354 else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
2358 else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
2360 s = "notify_headshot";
2362 else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
2364 s = "race_newrecordserver";
2366 else if(killnotify_deathtype[j] == RACE_NEW_RANK)
2368 s = "race_newrankyellow";
2370 else if(killnotify_deathtype[j] == RACE_NEW_TIME)
2374 else if(killnotify_deathtype[j] == RACE_FAIL)
2379 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2380 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
2381 :hud_config_notifyprint
2382 width_attacker = stringwidth(attacker, TRUE, fontsize);
2383 pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2384 pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
2385 weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
2389 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2390 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2391 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2400 string seconds_tostring(float sec)
2403 minutes = floor(sec / 60);
2405 sec -= minutes * 60;
2406 return sprintf("%d:%02d", minutes, sec);
2409 void HUD_Timer(void)
2411 if(!autocvar__hud_configure)
2413 if(!autocvar_hud_panel_timer) return;
2416 hud_configure_active_panel = HUD_PANEL_TIMER;
2418 HUD_Panel_UpdateCvars(timer);
2421 mySize = panel_size;
2423 HUD_Panel_DrawBg(1);
2424 if(panel_bg_padding)
2426 pos += '1 1 0' * panel_bg_padding;
2427 mySize -= '2 2 0' * panel_bg_padding;
2431 float timelimit, elapsedTime, timeleft, minutesLeft;
2433 timelimit = getstatf(STAT_TIMELIMIT);
2435 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
2436 timeleft = ceil(timeleft);
2438 minutesLeft = floor(timeleft / 60);
2441 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
2442 timer_color = '1 1 1'; //white
2443 else if(minutesLeft >= 1)
2444 timer_color = '1 1 0'; //yellow
2446 timer_color = '1 0 0'; //red
2448 if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
2449 if (time < getstatf(STAT_GAMESTARTTIME)) {
2450 //while restart is still active, show 00:00
2451 timer = seconds_tostring(0);
2453 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
2454 timer = seconds_tostring(elapsedTime);
2457 timer = seconds_tostring(timeleft);
2460 drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2465 void HUD_Radar(void)
2467 if (!autocvar__hud_configure)
2469 if (autocvar_hud_panel_radar == 0) return;
2470 if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2473 hud_configure_active_panel = HUD_PANEL_RADAR;
2475 HUD_Panel_UpdateCvars(radar);
2478 mySize = panel_size;
2480 HUD_Panel_DrawBg(1);
2481 if(panel_bg_padding)
2483 pos += '1 1 0' * panel_bg_padding;
2484 mySize -= '2 2 0' * panel_bg_padding;
2489 float scale2d, normalsize, bigsize;
2492 teamradar_origin2d = pos + 0.5 * mySize;
2493 teamradar_size2d = mySize;
2495 if(minimapname == "")
2498 teamradar_loadcvars();
2500 switch(hud_panel_radar_zoommode)
2504 f = current_zoomfraction;
2507 f = 1 - current_zoomfraction;
2517 switch(hud_panel_radar_rotation)
2520 teamradar_angle = view_angles_y - 90;
2523 teamradar_angle = 90 * hud_panel_radar_rotation;
2527 scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2528 teamradar_size2d = mySize;
2530 teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2532 // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2533 if(hud_panel_radar_rotation == 0)
2535 // max-min distance must fit the radar in any rotation
2536 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2540 vector c0, c1, c2, c3, span;
2541 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2542 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2543 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
2544 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
2546 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
2547 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
2549 // max-min distance must fit the radar in x=x, y=y
2551 teamradar_size2d_x * scale2d / (1.05 * span_x),
2552 teamradar_size2d_y * scale2d / (1.05 * span_y)
2556 normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2557 if(bigsize > normalsize)
2558 normalsize = bigsize;
2562 + (1 - f) * normalsize;
2563 teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2565 + (1 - f) * view_origin);
2574 draw_teamradar_background(hud_panel_radar_foreground_alpha);
2576 for(tm = world; (tm = find(tm, classname, "radarlink")); )
2577 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2578 for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2579 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2580 for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2582 color2 = GetPlayerColor(tm.sv_entnum);
2583 //if(color == COLOR_SPECTATOR || color == color2)
2584 draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
2586 draw_teamradar_player(view_origin, view_angles, '1 1 1');
2588 drawresetcliparea();
2593 void HUD_UpdatePlayerTeams();
2594 void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
2598 #define SCOREPANEL_MAX_ENTRIES 6
2599 #define SCOREPANEL_ASPECTRATIO 2
2600 const float entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize_y/mySize_x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2601 const vector fontsize = '1 1 0' * (mySize_y/entries);
2603 vector rgb, score_color;
2605 score_color = '1 1 1';
2607 const float name_size = mySize_x*0.75;
2608 const float spacing_size = mySize_x*0.04;
2609 const float highlight_alpha = 0.2;
2610 float i, me_printed, first_pl;
2613 if (autocvar__hud_configure)
2615 float players_per_team;
2618 // show team scores in the first line
2619 float score_size = mySize_x / team_count;
2620 players_per_team = max(2, ceil((entries - 1) / team_count));
2621 for(i=0; i<team_count; ++i) {
2622 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2623 HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2624 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2627 pos_y += fontsize_y;
2629 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2630 for (i=first_pl; i<entries; ++i)
2632 //simulate my score is lower than all displayed players,
2633 //so that I don't appear at all showing pure rankings.
2634 //This is to better show the difference between the 2 ranking views
2635 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2638 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2639 s = GetPlayerName(pl.sv_entnum);
2644 s = sprintf(_("Player %d"), i + 1 - first_pl);
2649 score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2650 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2651 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2652 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2653 pos_y += fontsize_y;
2658 if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2659 HUD_UpdatePlayerTeams();
2662 // show team scores in the first line
2663 float score_size = mySize_x / team_count;
2664 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2665 if(tm.team == COLOR_SPECTATOR)
2667 if (tm.team == myteam)
2668 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2669 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2673 pos_y += fontsize_y;
2674 tm = teams.sort_next;
2679 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2681 if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
2684 if (i == entries-1 && !me_printed && pl != me)
2685 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2687 for (pl = me.sort_next; pl; pl = pl.sort_next)
2688 if (pl.team != COLOR_SPECTATOR)
2692 rgb = '1 1 0'; //not last but not among the leading players: yellow
2694 rgb = '1 0 0'; //last: red
2701 rgb = '0 1 0'; //first: green
2703 drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2706 score_color = GetTeamRGB(pl.team) * 0.8;
2707 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2708 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2709 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2710 pos_y += fontsize_y;
2713 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
2716 void HUD_Score(void)
2718 if(!autocvar__hud_configure)
2720 if(!autocvar_hud_panel_score) return;
2721 if(spectatee_status == -1 && (gametype == GAME_RACE || gametype == GAME_CTS)) return;
2724 hud_configure_active_panel = HUD_PANEL_SCORE;
2726 HUD_Panel_UpdateCvars(score);
2729 mySize = panel_size;
2731 HUD_Panel_DrawBg(1);
2732 if(panel_bg_padding)
2734 pos += '1 1 0' * panel_bg_padding;
2735 mySize -= '2 2 0' * panel_bg_padding;
2738 float score, distribution;
2740 vector distribution_color;
2742 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
2744 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2745 string timer, distrtimer;
2747 pl = players.sort_next;
2750 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2751 if(pl.scores[ps_primary] == 0)
2754 score = me.(scores[ps_primary]);
2755 timer = TIME_ENCODED_TOSTRING(score);
2757 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2758 // distribution display
2759 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2761 distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2763 if (distribution <= 0) {
2764 distribution_color = '0 1 0';
2768 distribution_color = '1 0 0';
2771 drawstring_aspect(pos + eX * 0.75 * mySize_x, strcat(sign, distrtimer), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2773 // race record display
2774 if (distribution <= 0)
2775 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2776 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2777 } else if (!teamplay) { // non-teamgames
2778 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2780 HUD_Score_Rankings(pos, mySize, me, 0);
2783 // me vector := [team/connected frags id]
2784 pl = players.sort_next;
2788 if(autocvar__hud_configure)
2791 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2795 score = me.(scores[ps_primary]);
2796 if(autocvar__hud_configure)
2799 if(distribution >= 5)
2800 distribution_color = eY;
2801 else if(distribution >= 0)
2802 distribution_color = '1 1 1';
2803 else if(distribution >= -5)
2804 distribution_color = '1 1 0';
2806 distribution_color = eX;
2808 string distribution_str;
2809 distribution_str = ftos(distribution);
2810 if (distribution >= 0)
2812 if (distribution > 0)
2813 distribution_str = strcat("+", distribution_str);
2814 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2816 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2817 drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2818 } else { // teamgames
2819 float scores_count, row, column, rows, columns;
2821 vector score_pos, score_size; //for scores other than myteam
2822 if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
2824 for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
2826 if (autocvar_hud_panel_score_rankings)
2828 HUD_Score_Rankings(pos, mySize, me, scores_count);
2831 rows = mySize_y/mySize_x;
2832 rows = bound(1, floor((sqrt(4 * (3/1) * rows * scores_count + rows * rows) + rows + 0.5) / 2), scores_count);
2833 // ^^^ ammo item aspect goes here
2835 columns = ceil(scores_count/rows);
2837 score_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
2840 if(score_size_x/score_size_y > 3)
2842 newSize = 3 * score_size_y;
2843 offset_x = score_size_x - newSize;
2844 pos_x += offset_x/2;
2845 score_size_x = newSize;
2849 newSize = 1/3 * score_size_x;
2850 offset_y = score_size_y - newSize;
2851 pos_y += offset_y/2;
2852 score_size_y = newSize;
2856 score_size = eX * mySize_x*(1/4) + eY * mySize_y*(1/3);
2858 float max_fragcount;
2859 max_fragcount = -99;
2860 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2861 if(tm.team == COLOR_SPECTATOR)
2863 score = tm.(teamscores[ts_primary]);
2864 if(autocvar__hud_configure)
2867 if (score > max_fragcount)
2868 max_fragcount = score;
2870 if (spectatee_status == -1)
2872 score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
2873 if (max_fragcount == score)
2874 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2875 drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2883 else if(tm.team == myteam) {
2884 if (max_fragcount == score)
2885 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2886 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2888 if (max_fragcount == score)
2889 HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2890 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2899 void HUD_RaceTimer (void)
2901 if(!autocvar__hud_configure)
2903 if(!autocvar_hud_panel_racetimer) return;
2904 if(!(gametype == GAME_RACE || gametype == GAME_CTS)) return;
2905 if(spectatee_status == -1) return;
2908 hud_configure_active_panel = HUD_PANEL_RACETIMER;
2910 HUD_Panel_UpdateCvars(racetimer);
2913 mySize = panel_size;
2915 HUD_Panel_DrawBg(1);
2916 if(panel_bg_padding)
2918 pos += '1 1 0' * panel_bg_padding;
2919 mySize -= '2 2 0' * panel_bg_padding;
2922 // always force 4:1 aspect
2924 if(mySize_x/mySize_y > 4)
2926 newSize_x = 4 * mySize_y;
2927 newSize_y = mySize_y;
2929 pos_x = pos_x + (mySize_x - newSize_x) / 2;
2933 newSize_y = 1/4 * mySize_x;
2934 newSize_x = mySize_x;
2936 pos_y = pos_y + (mySize_y - newSize_y) / 2;
2941 string s, forcetime;
2943 if(autocvar__hud_configure)
2946 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2947 s = _("^1Intermediate 1 (+15.42)");
2948 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2949 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2950 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
2952 else if(race_checkpointtime)
2954 a = bound(0, 2 - (time - race_checkpointtime), 1);
2957 if(a > 0) // just hit a checkpoint?
2959 if(race_checkpoint != 254)
2961 if(race_time && race_previousbesttime)
2962 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2964 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2966 forcetime = TIME_ENCODED_TOSTRING(race_time);
2971 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2973 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2974 if(a > 0) // next one?
2976 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2981 if(s != "" && a > 0)
2983 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2986 if(race_penaltytime)
2988 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2991 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2992 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2998 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2999 drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3004 if(race_laptime && race_checkpoint != 255)
3006 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3007 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3012 if(race_mycheckpointtime)
3014 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3015 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3016 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3018 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3020 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3021 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3022 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3025 if(race_penaltytime && !race_penaltyaccumulator)
3027 t = race_penaltytime * 0.1 + race_penaltyeventtime;
3028 a = bound(0, (1 + t - time), 1);
3032 s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
3034 s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
3035 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3043 float vote_yescount;
3046 float vote_highlighted; // currently selected vote
3048 float vote_active; // is there an active vote?
3049 float vote_prev; // previous state of vote_active to check for a change
3051 float vote_change; // "time" when vote_active changed
3053 void HUD_VoteWindow(void)
3055 if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
3058 if (autocvar__hud_configure)
3062 print(_("^1You must answer before entering hud configure mode\n"));
3063 cvar_set("_hud_configure", "0");
3065 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Unregistered player^7\" in stats"));
3066 uid2name_dialog = 1;
3069 if(!autocvar__hud_configure)
3071 if(!autocvar_hud_panel_vote) return;
3073 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3074 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3076 if(panel_bg_alpha_str == "") {
3077 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3079 panel_bg_alpha = stof(panel_bg_alpha_str);
3083 hud_configure_active_panel = HUD_PANEL_VOTE;
3092 if(vote_active != vote_prev) {
3094 vote_prev = vote_active;
3097 if(vote_active || autocvar__hud_configure)
3098 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3100 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3105 HUD_Panel_UpdateCvars(vote);
3109 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
3110 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
3113 // these must be below above block
3116 mySize = panel_size;
3118 a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
3119 HUD_Panel_DrawBg(a);
3120 a = panel_fg_alpha * a;
3122 if(panel_bg_padding)
3124 pos += '1 1 0' * panel_bg_padding;
3125 mySize -= '2 2 0' * panel_bg_padding;
3128 // always force 3:1 aspect
3130 if(mySize_x/mySize_y > 3)
3132 newSize_x = 3 * mySize_y;
3133 newSize_y = mySize_y;
3135 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3139 newSize_y = 1/3 * mySize_x;
3140 newSize_x = mySize_x;
3142 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3146 s = _("A vote has been called for:");
3148 s = _("Allow servers to store and display your name?");
3149 drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3150 s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
3151 if(autocvar__hud_configure)
3152 s = _("^1Configure the HUD");
3153 drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3155 // print the yes/no counts
3156 s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
3157 drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3158 s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
3159 drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3161 // draw the progress bar backgrounds
3162 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3164 // draw the highlights
3165 if(vote_highlighted == 1) {
3166 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3167 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3169 else if(vote_highlighted == 2) {
3170 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3171 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3174 // draw the progress bars
3175 if(vote_yescount && vote_needed)
3177 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3178 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3181 if(vote_nocount && vote_needed)
3183 drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3184 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3187 drawresetcliparea();
3190 vote_highlighted = 0;
3194 // Mod icons panel (#10)
3197 float mod_active; // is there any active mod icon?
3199 // Clan Arena HUD modicons
3200 void HUD_Mod_CA(vector pos, vector mySize)
3202 mod_active = 1; // CA should never hide the mod icons panel
3203 float redalive, bluealive;
3204 redalive = getstati(STAT_REDALIVE);
3205 bluealive = getstati(STAT_BLUEALIVE);
3207 vector redpos, bluepos;
3208 if(mySize_x > mySize_y)
3211 bluepos = pos + eY * 0.5 * mySize_y;
3212 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3213 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3214 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3215 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3220 bluepos = pos + eY * 0.5 * mySize_y;
3221 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3222 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3223 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3224 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3228 // CTF HUD modicon section
3229 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3230 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3231 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3233 void HUD_Mod_CTF_Reset(void)
3235 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3238 void HUD_Mod_CTF(vector pos, vector mySize)
3240 vector redflag_pos, blueflag_pos;
3242 float f; // every function should have that
3244 float redflag, blueflag; // current status
3245 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3248 stat_items = getstati(STAT_ITEMS);
3249 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3250 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3252 if(redflag || blueflag)
3257 if(autocvar__hud_configure)
3263 // when status CHANGES, set old status into prevstatus and current status into status
3264 if (redflag != redflag_prevframe)
3266 redflag_statuschange_time = time;
3267 redflag_prevstatus = redflag_prevframe;
3268 redflag_prevframe = redflag;
3271 if (blueflag != blueflag_prevframe)
3273 blueflag_statuschange_time = time;
3274 blueflag_prevstatus = blueflag_prevframe;
3275 blueflag_prevframe = blueflag;
3278 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3279 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3281 float BLINK_FACTOR = 0.15;
3282 float BLINK_BASE = 0.85;
3284 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3286 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3288 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3290 string red_icon, red_icon_prevstatus;
3291 float red_alpha, red_alpha_prevstatus;
3292 red_alpha = red_alpha_prevstatus = 1;
3294 case 1: red_icon = "flag_red_taken"; break;
3295 case 2: red_icon = "flag_red_lost"; break;
3296 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3298 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3299 red_icon = "flag_red_shielded";
3301 red_icon = string_null;
3304 switch(redflag_prevstatus) {
3305 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3306 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3307 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3310 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3311 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3312 red_icon_prevstatus = "flag_red_shielded";
3314 red_icon_prevstatus = string_null;
3318 string blue_icon, blue_icon_prevstatus;
3319 float blue_alpha, blue_alpha_prevstatus;
3320 blue_alpha = blue_alpha_prevstatus = 1;
3322 case 1: blue_icon = "flag_blue_taken"; break;
3323 case 2: blue_icon = "flag_blue_lost"; break;
3324 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3326 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3327 blue_icon = "flag_blue_shielded";
3329 blue_icon = string_null;
3332 switch(blueflag_prevstatus) {
3333 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
3334 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
3335 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3338 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
3339 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3340 blue_icon_prevstatus = "flag_blue_shielded";
3342 blue_icon_prevstatus = string_null;
3346 if(mySize_x > mySize_y) {
3347 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3349 blueflag_pos = pos + eX * 0.5 * mySize_x;
3352 redflag_pos = pos + eX * 0.5 * mySize_x;
3354 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
3356 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3358 blueflag_pos = pos + eY * 0.5 * mySize_y;
3361 redflag_pos = pos + eY * 0.5 * mySize_y;
3363 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
3366 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3367 if(red_icon_prevstatus && f < 1)
3368 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3370 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
3372 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3373 if(blue_icon_prevstatus && f < 1)
3374 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3376 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
3379 // Keyhunt HUD modicon section
3380 float kh_runheretime;
3382 void HUD_Mod_KH_Reset(void)
3387 void HUD_Mod_KH(vector pos, vector mySize)
3389 mod_active = 1; // keyhunt should never hide the mod icons panel
3393 vector p, pa, kh_size, kh_asize;
3395 kh_keys = getstati(STAT_KH_KEYS);
3398 if(mySize_x > mySize_y)
3400 p_y = pos_y + 0.25 * mySize_y;
3401 pa = p - eY * 0.25 * mySize_y;
3403 kh_size_x = mySize_x * 0.25;
3404 kh_size_y = 0.75 * mySize_y;
3405 kh_asize_x = mySize_x * 0.25;
3406 kh_asize_y = mySize_y * 0.25;
3410 p_y = pos_y + 0.125 * mySize_y;
3411 pa = p - eY * 0.125 * mySize_y;
3413 kh_size_x = mySize_x * 0.5;
3414 kh_size_y = 0.375 * mySize_y;
3415 kh_asize_x = mySize_x * 0.5;
3416 kh_asize_y = mySize_y * 0.125;
3423 for(i = 0; i < 4; ++i)
3425 key = floor(kh_keys / pow(32, i)) & 31;
3427 if(keyteam == 30 && keycount <= 4)
3429 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3433 // this yields 8 exactly if "RUN HERE" shows
3438 kh_runheretime = time;
3439 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3444 for(i = 0; i < 4; ++i)
3446 key = floor(kh_keys / pow(32, i)) & 31;
3459 default: // owned or dropped
3464 a = a * panel_fg_alpha;
3465 aa = aa * panel_fg_alpha;
3471 drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3474 drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3477 drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3480 drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3485 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3488 drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3491 drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3494 drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3497 drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3501 if(mySize_x > mySize_y)
3503 p_x += 0.25 * mySize_x;
3504 pa_x += 0.25 * mySize_x;
3510 p_y = pos_y + 0.625 * mySize_y;
3511 pa_y = pos_y + 0.5 * mySize_y;
3517 p_x += 0.5 * mySize_x;
3518 pa_x += 0.5 * mySize_x;
3524 // Keepaway HUD mod icon
3525 float kaball_prevstatus; // last remembered status
3526 float kaball_statuschange_time; // time when the status changed
3528 // we don't need to reset for keepaway since it immediately
3529 // autocorrects prevstatus as to if the player has the ball or not
3531 void HUD_Mod_Keepaway(vector pos, vector mySize)
3533 mod_active = 1; // keepaway should always show the mod HUD
3535 float BLINK_FACTOR = 0.15;
3536 float BLINK_BASE = 0.85;
3537 float BLINK_FREQ = 5;
3538 float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3540 float stat_items = getstati(STAT_ITEMS);
3541 float kaball = (stat_items/IT_KEY1) & 1;
3543 if(kaball != kaball_prevstatus)
3545 kaball_statuschange_time = time;
3546 kaball_prevstatus = kaball;
3549 vector kaball_pos, kaball_size;
3551 if(mySize_x > mySize_y) {
3552 kaball_pos = pos + eX * 0.25 * mySize_x;
3553 kaball_size = eX * 0.5 * mySize_x + eY * mySize_y;
3555 kaball_pos = pos + eY * 0.25 * mySize_y;
3556 kaball_size = eY * 0.5 * mySize_y + eX * mySize_x;
3559 float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3560 float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3562 if(kaball_prevstatus && f < 1)
3563 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3566 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3570 // Nexball HUD mod icon
3571 void HUD_Mod_NexBall(vector pos, vector mySize)
3573 float stat_items, nb_pb_starttime, dt, p;
3575 stat_items = getstati(STAT_ITEMS);
3576 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3578 if (stat_items & IT_KEY1)
3583 //Manage the progress bar if any
3584 if (nb_pb_starttime > 0)
3586 dt = mod(time - nb_pb_starttime, nb_pb_period);
3587 // one period of positive triangle
3588 p = 2 * dt / nb_pb_period;
3593 HUD_Panel_GetProgressBarColor(nexball);
3594 if(mySize_x > mySize_y)
3595 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 0, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3597 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, 1, 0, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3600 if (stat_items & IT_KEY1)
3601 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3604 // Race/CTS HUD mod icons
3605 float crecordtime_prev; // last remembered crecordtime
3606 float crecordtime_change_time; // time when crecordtime last changed
3607 float srecordtime_prev; // last remembered srecordtime
3608 float srecordtime_change_time; // time when srecordtime last changed
3610 float race_status_time;
3611 float race_status_prev;
3612 string race_status_name_prev;
3613 void HUD_Mod_Race(vector pos, vector mySize)
3615 mod_active = 1; // race should never hide the mod icons panel
3617 me = playerslots[player_localentnum - 1];
3619 float f; // yet another function has this
3620 score = me.(scores[ps_primary]);
3622 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3623 return; // no records in the actual race
3625 // clientside personal record
3627 if(gametype == GAME_CTS)
3631 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3633 if(score && (score < t || !t)) {
3634 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3635 if(autocvar_cl_autodemo_delete_keeprecords)
3637 f = autocvar_cl_autodemo_delete;
3639 cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3643 if(t != crecordtime_prev) {
3644 crecordtime_prev = t;
3645 crecordtime_change_time = time;
3648 vector textPos, medalPos;
3650 if(mySize_x > mySize_y) {
3651 // text on left side
3652 squareSize = min(mySize_y, mySize_x/2);
3653 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
3654 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
3657 squareSize = min(mySize_x, mySize_y/2);
3658 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);
3659 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
3662 f = time - crecordtime_change_time;
3665 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3666 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3668 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3669 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3670 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3671 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3675 t = race_server_record;
3676 if(t != srecordtime_prev) {
3677 srecordtime_prev = t;
3678 srecordtime_change_time = time;
3680 f = time - srecordtime_change_time;
3683 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3684 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3686 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3687 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3688 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3689 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3692 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3693 race_status_time = time + 5;
3694 race_status_prev = race_status;
3695 if (race_status_name_prev)
3696 strunzone(race_status_name_prev);
3697 race_status_name_prev = strzone(race_status_name);
3702 a = bound(0, race_status_time - time, 1);
3705 s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3709 rank = race_CheckName(race_status_name);
3711 rankname = race_PlaceName(rank);
3714 namepos = medalPos + '0 0.8 0' * squareSize;
3716 rankpos = medalPos + '0 0.15 0' * squareSize;
3718 if(race_status == 0)
3719 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3720 else if(race_status == 1) {
3721 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3722 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3723 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3724 } else if(race_status == 2) {
3725 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
3726 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3728 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3729 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3730 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3731 } else if(race_status == 3) {
3732 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3733 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3734 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3737 if (race_status_time - time <= 0) {
3738 race_status_prev = -1;
3740 if(race_status_name)
3741 strunzone(race_status_name);
3742 race_status_name = string_null;
3743 if(race_status_name_prev)
3744 strunzone(race_status_name_prev);
3745 race_status_name_prev = string_null;
3749 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, float layout, float i)
3751 float stat, pps_ratio;
3757 stat = getstatf(STAT_DOM_PPS_RED);
3758 pic = "dom_icon_red";
3762 stat = getstatf(STAT_DOM_PPS_BLUE);
3763 pic = "dom_icon_blue";
3767 stat = getstatf(STAT_DOM_PPS_YELLOW);
3768 pic = "dom_icon_yellow";
3772 stat = getstatf(STAT_DOM_PPS_PINK);
3773 pic = "dom_icon_pink";
3776 pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3778 if(mySize_x/mySize_y > aspect_ratio)
3780 i = aspect_ratio * mySize_y;
3781 myPos_x = myPos_x + (mySize_x - i) / 2;
3786 i = 1/aspect_ratio * mySize_x;
3787 myPos_y = myPos_y + (mySize_y - i) / 2;
3791 if (layout) // show text too
3794 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3795 if (layout == 2) // average pps
3796 drawstring_aspect(myPos + eX * mySize_y, ftos_decimals(stat, 2), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3797 else // percentage of average pps
3798 drawstring_aspect(myPos + eX * mySize_y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3802 drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3805 drawsetcliparea(myPos_x, myPos_y + mySize_y * (1 - pps_ratio), mySize_y, mySize_y * pps_ratio);
3806 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3807 drawresetcliparea();
3811 void HUD_Mod_Dom(vector myPos, vector mySize)
3813 mod_active = 1; // required in each mod function that always shows something
3816 for(tm = teams.sort_next; tm; tm = tm.sort_next)
3817 if(tm.team != COLOR_SPECTATOR)
3820 float layout = autocvar_hud_panel_modicons_dom_layout;
3821 float rows, columns, aspect_ratio;
3822 rows = mySize_y/mySize_x;
3823 aspect_ratio = (layout) ? 3 : 1;
3824 rows = bound(1, floor((sqrt((4 * aspect_ratio * teams_count + rows) * rows) + rows + 0.5) / 2), teams_count);
3825 columns = ceil(teams_count/rows);
3829 for(i=0; i<teams_count; ++i)
3831 vector pos, itemSize;
3832 pos = myPos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
3833 itemSize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
3835 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3846 float mod_prev; // previous state of mod_active to check for a change
3848 float mod_change; // "time" when mod_active changed
3850 void HUD_ModIcons(void)
3852 if(!autocvar__hud_configure)
3854 if(!autocvar_hud_panel_modicons) return;
3855 if (gametype != GAME_CTF && gametype != GAME_KEYHUNT && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && gametype != GAME_FREEZETAG && gametype != GAME_KEEPAWAY && gametype != GAME_DOMINATION) return;
3858 hud_configure_active_panel = HUD_PANEL_MODICONS;
3860 HUD_Panel_UpdateCvars(modicons);
3863 mySize = panel_size;
3865 if(mod_active != mod_prev) {
3867 mod_prev = mod_active;
3870 if(mod_active || autocvar__hud_configure)
3871 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3873 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3876 HUD_Panel_DrawBg(mod_alpha);
3878 if(panel_bg_padding)
3880 pos += '1 1 0' * panel_bg_padding;
3881 mySize -= '2 2 0' * panel_bg_padding;
3884 // these MUST be ran in order to update mod_active
3885 if(gametype == GAME_KEYHUNT)
3886 HUD_Mod_KH(pos, mySize);
3887 else if(gametype == GAME_CTF || autocvar__hud_configure)
3888 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
3889 else if(gametype == GAME_NEXBALL)
3890 HUD_Mod_NexBall(pos, mySize);
3891 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3892 HUD_Mod_Race(pos, mySize);
3893 else if(gametype == GAME_CA || gametype == GAME_FREEZETAG)
3894 HUD_Mod_CA(pos, mySize);
3895 else if(gametype == GAME_DOMINATION)
3896 HUD_Mod_Dom(pos, mySize);
3897 else if(gametype == GAME_KEEPAWAY)
3898 HUD_Mod_Keepaway(pos, mySize);
3901 // Draw pressed keys (#11)
3903 void HUD_DrawPressedKeys(void)
3905 if(!autocvar__hud_configure)
3907 if(!autocvar_hud_panel_pressedkeys) return;
3908 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3911 hud_configure_active_panel = HUD_PANEL_PRESSEDKEYS;
3914 HUD_Panel_UpdateCvars(pressedkeys);
3917 mySize = panel_size;
3919 HUD_Panel_DrawBg(1);
3920 if(panel_bg_padding)
3922 pos += '1 1 0' * panel_bg_padding;
3923 mySize -= '2 2 0' * panel_bg_padding;
3926 // force custom aspect
3927 float aspect = autocvar_hud_panel_pressedkeys_aspect;
3931 if(mySize_x/mySize_y > aspect)
3933 newSize_x = aspect * mySize_y;
3934 newSize_y = mySize_y;
3936 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3940 newSize_y = 1/aspect * mySize_x;
3941 newSize_x = mySize_x;
3943 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3949 keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
3951 pressedkeys = getstatf(STAT_PRESSED_KEYS);
3953 drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3954 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3955 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3957 drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3958 drawpic_aspect_skin(pos + eX * keysize_x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3959 drawpic_aspect_skin(pos + eX * keysize_x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3962 // Handle chat as a panel (#12)
3966 if(!autocvar__hud_configure)
3968 if (!autocvar_hud_panel_chat)
3970 if (!autocvar_con_chatrect)
3971 cvar_set("con_chatrect", "0");
3976 hud_configure_active_panel = HUD_PANEL_CHAT;
3978 HUD_Panel_UpdateCvars(chat);
3980 if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3982 panel_pos_y = panel_bg_border;
3983 panel_size_y = vid_conheight - panel_bg_border * 2;
3984 if(panel_bg == "0") // force a border when maximized
3986 if(precache_pic(panel_bg) == "") {
3987 panel_bg = strcat(hud_skin_path, "/border_default");
3988 if(precache_pic(panel_bg) == "") {
3989 panel_bg = "gfx/hud/default/border_default";
3993 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
3998 mySize = panel_size;
4000 HUD_Panel_DrawBg(1);
4002 if(panel_bg_padding)
4004 pos += '1 1 0' * panel_bg_padding;
4005 mySize -= '2 2 0' * panel_bg_padding;
4008 if (!autocvar_con_chatrect)
4009 cvar_set("con_chatrect", "1");
4011 cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4012 cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4014 cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4015 cvar_set("con_chat", ftos(floor(mySize_y/autocvar_con_chatsize - 0.5)));
4017 if(autocvar__hud_configure)
4020 chatsize = '1 1 0' * autocvar_con_chatsize;
4021 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4023 for(i = 0; i < autocvar_con_chat; ++i)
4025 if(i == autocvar_con_chat - 1)
4028 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
4029 drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize_x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
4030 pos_y += chatsize_y;
4035 // Engine info panel (#13)
4042 float frametimeavg1; // 1 frame ago
4043 float frametimeavg2; // 2 frames ago
4044 void HUD_EngineInfo(void)
4046 if(!autocvar__hud_configure)
4048 if(!autocvar_hud_panel_engineinfo) return;
4051 hud_configure_active_panel = HUD_PANEL_ENGINEINFO;
4053 HUD_Panel_UpdateCvars(engineinfo);
4056 mySize = panel_size;
4058 HUD_Panel_DrawBg(1);
4059 if(panel_bg_padding)
4061 pos += '1 1 0' * panel_bg_padding;
4062 mySize -= '2 2 0' * panel_bg_padding;
4065 float currentTime = gettime(GETTIME_REALTIME);
4066 if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4068 float currentframetime = currentTime - prevfps_time;
4069 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4070 frametimeavg2 = frametimeavg1;
4071 frametimeavg1 = frametimeavg;
4074 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4075 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4077 if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4078 prevfps = (1/currentframetime);
4079 prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4081 prevfps_time = currentTime;
4086 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
4088 prevfps = framecounter/(currentTime - prevfps_time);
4090 prevfps_time = currentTime;
4095 color = HUD_Get_Num_Color (prevfps, 100);
4096 drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4099 // Info messages panel (#14)
4101 #define drawInfoMessage(s)\
4102 if(autocvar_hud_panel_infomessages_flip)\
4103 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4104 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4106 void HUD_InfoMessages(void)
4108 if(!autocvar__hud_configure)
4110 if(!autocvar_hud_panel_infomessages) return;
4113 hud_configure_active_panel = HUD_PANEL_INFOMESSAGES;
4115 HUD_Panel_UpdateCvars(infomessages);
4118 mySize = panel_size;
4120 HUD_Panel_DrawBg(1);
4121 if(panel_bg_padding)
4123 pos += '1 1 0' * panel_bg_padding;
4124 mySize -= '2 2 0' * panel_bg_padding;
4127 // always force 5:1 aspect
4129 if(mySize_x/mySize_y > 5)
4131 newSize_x = 5 * mySize_y;
4132 newSize_y = mySize_y;
4134 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4138 newSize_y = 1/5 * mySize_x;
4139 newSize_x = mySize_x;
4141 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4150 fontsize = '0.20 0.20 0' * mySize_y;
4156 if(!autocvar__hud_configure)
4158 if(spectatee_status && !intermission)
4161 if(spectatee_status == -1)
4162 s = _("^1Observing");
4164 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(spectatee_status - 1));
4167 if(spectatee_status == -1)
4168 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
4170 s = sprintf(_("^1Press ^3%s^1 for another player"), getcommandkey("primary fire", "+fire"));
4173 if(spectatee_status == -1)
4174 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
4176 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
4179 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
4182 if(gametype == GAME_ARENA)
4183 s = _("^1Wait for your turn to join");
4184 else if(gametype == GAME_LMS)
4187 sk = playerslots[player_localentnum - 1];
4188 if(sk.(scores[ps_primary]) >= 666)
4189 s = _("^1Match has already begun");
4190 else if(sk.(scores[ps_primary]) > 0)
4191 s = _("^1You have no more lives left");
4193 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4196 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
4199 //show restart countdown:
4200 if (time < getstatf(STAT_GAMESTARTTIME)) {
4202 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4203 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4204 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
4205 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4209 if(warmup_stage && !intermission)
4211 s = _("^2Currently in ^1warmup^2 stage!");
4216 if(mod(time, 1) >= 0.5)
4221 if(ready_waiting && !intermission && !spectatee_status)
4223 if(ready_waiting_for_me)
4226 s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4228 s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
4233 s = _("^2Waiting for others to ready up to end warmup...");
4235 s = _("^2Waiting for others to ready up...");
4239 else if(warmup_stage && !intermission && !spectatee_status)
4241 s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4245 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4247 float ts_min, ts_max;
4248 tm = teams.sort_next;
4251 for(; tm.sort_next; tm = tm.sort_next)
4253 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4255 if(!ts_min) ts_min = tm.team_size;
4256 else ts_min = min(ts_min, tm.team_size);
4257 if(!ts_max) ts_max = tm.team_size;
4258 else ts_max = max(ts_max, tm.team_size);
4260 if ((ts_max - ts_min) > 1)
4262 s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4263 tm = GetTeam(myteam, false);
4265 if (tm.team != COLOR_SPECTATOR)
4266 if (tm.team_size == ts_max)
4267 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4275 s = _("^7Press ^3ESC ^7to show HUD options.");
4277 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4279 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4281 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4286 // Physics panel (#15)
4288 vector acc_prevspeed;
4289 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4290 void HUD_Physics(void)
4292 if(!autocvar__hud_configure)
4294 if(!autocvar_hud_panel_physics) return;
4295 if(spectatee_status == -1 && autocvar_hud_panel_physics < 2) return;
4298 hud_configure_active_panel = HUD_PANEL_PHYSICS;
4300 HUD_Panel_UpdateCvars(physics);
4302 HUD_Panel_DrawBg(1);
4303 if(panel_bg_padding)
4305 panel_pos += '1 1 0' * panel_bg_padding;
4306 panel_size -= '2 2 0' * panel_bg_padding;
4310 float speed, conversion_factor;
4313 switch(autocvar_hud_panel_physics_speed_unit)
4318 conversion_factor = 1.0;
4322 conversion_factor = 0.0254;
4326 conversion_factor = 0.0254 * 3.6;
4330 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4334 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4338 float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4339 if (autocvar__hud_configure)
4340 speed = floor( max_speed * 0.65 + 0.5 );
4341 else if(autocvar_hud_panel_physics_speed_vertical)
4342 speed = floor( vlen(pmove_vel) * conversion_factor + 0.5 );
4344 speed = floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 );
4346 //compute acceleration
4347 float acceleration, f;
4348 if (autocvar__hud_configure)
4349 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4352 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4353 f = time - acc_prevtime;
4354 if(autocvar_hud_panel_physics_acceleration_vertical)
4355 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f) * (0.0254 / 9.80665);
4357 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f) * (0.0254 / 9.80665);
4358 acc_prevspeed = pmove_vel;
4359 acc_prevtime = time;
4361 f = bound(0, f * 10, 1);
4362 acc_avg = acc_avg * (1 - f) + acceleration * f;
4366 float panel_ar = panel_size_x/panel_size_y;
4367 vector speed_offset, acceleration_offset;
4370 panel_size_x *= 0.5;
4371 if (autocvar_hud_panel_physics_flip)
4372 speed_offset_x = panel_size_x;
4374 acceleration_offset_x = panel_size_x;
4378 panel_size_y *= 0.5;
4379 if (autocvar_hud_panel_physics_flip)
4380 speed_offset_y = panel_size_y;
4382 acceleration_offset_y = panel_size_y;
4384 float speed_baralign, acceleration_baralign;
4385 if (autocvar_hud_panel_physics_baralign == 1)
4386 acceleration_baralign = speed_baralign = 1;
4387 else if(autocvar_hud_panel_physics_baralign == 4)
4388 acceleration_baralign = speed_baralign = 2;
4389 else if (autocvar_hud_panel_physics_flip)
4391 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4392 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4396 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4397 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4399 if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4400 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4404 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4406 HUD_Panel_GetProgressBarColor(speed);
4407 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4409 vector tmp_offset, tmp_size;
4410 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4412 tmp_size_x = panel_size_x * 0.75;
4413 tmp_size_y = panel_size_y;
4415 tmp_offset_x = panel_size_x - tmp_size_x;
4418 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4424 tmp_offset_x = tmp_size_x;
4425 if (autocvar_hud_panel_physics_speed_unit_show)
4428 tmp_size_x = panel_size_x * (1 - 0.75);
4429 tmp_size_y = panel_size_y * 0.4;
4430 drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4434 //compute and draw top speed
4435 if (autocvar_hud_panel_physics_topspeed)
4436 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4438 if (autocvar__hud_configure)
4440 top_speed = floor( max_speed * 0.75 + 0.5 );
4445 if (speed >= top_speed)
4448 top_speed_time = time;
4452 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4453 // divide by f to make it start from 1
4454 f = cos( ((time - top_speed_time) / f) * PI/2 );
4456 else //hide top speed 0, it would be stupid
4461 //top speed progressbar peak
4462 if(speed < top_speed)
4463 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4465 float peak_offset_x;
4467 if (speed_baralign == 0)
4468 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x;
4469 else if (speed_baralign == 1)
4470 peak_offset_x = (1 - min(top_speed, max_speed)/max_speed) * panel_size_x;
4471 else if (speed_baralign == 2)
4472 peak_offset_x = min(top_speed, max_speed)/max_speed * panel_size_x * 0.5;
4473 //if speed is not 0 the speed progressbar already fetched the color
4475 HUD_Panel_GetProgressBarColor(speed);
4476 peak_size_x = floor(panel_size_x * 0.01 + 1.5);
4477 peak_size_y = panel_size_y;
4478 if (speed_baralign == 2) // draw two peaks, on both sides
4480 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x + peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4481 drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size_x - peak_offset_x + peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4484 drawfill(panel_pos + speed_offset + eX * (peak_offset_x - peak_size_x), peak_size, progressbar_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4488 tmp_offset_y = panel_size_y * 0.4;
4489 tmp_size_x = panel_size_x * (1 - 0.75);
4490 tmp_size_y = panel_size_y - tmp_offset_y;
4491 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4499 if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4501 if (acceleration < 0)
4502 HUD_Panel_GetProgressBarColor(acceleration_neg);
4504 HUD_Panel_GetProgressBarColor(acceleration);
4505 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset, panel_size, "accelbar", acceleration/autocvar_hud_panel_physics_acceleration_max, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4507 if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4508 drawstring_aspect(panel_pos + acceleration_offset, strcat(ftos_decimals(acceleration, 2), "g"), panel_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4517 void HUD_Reset (void)
4519 // reset gametype specific icons
4520 if(gametype == GAME_KEYHUNT)
4522 else if(gametype == GAME_CTF)
4523 HUD_Mod_CTF_Reset();
4526 #define HUD_DrawPanel(id)\
4528 case (HUD_PANEL_RADAR):\
4529 HUD_Radar(); break;\
4530 case (HUD_PANEL_WEAPONS):\
4531 HUD_Weapons(); break;\
4532 case (HUD_PANEL_AMMO):\
4534 case (HUD_PANEL_POWERUPS):\
4535 HUD_Powerups(); break;\
4536 case (HUD_PANEL_HEALTHARMOR):\
4537 HUD_HealthArmor(); break;\
4538 case (HUD_PANEL_NOTIFY):\
4539 HUD_Notify(); break;\
4540 case (HUD_PANEL_TIMER):\
4541 HUD_Timer(); break;\
4542 case (HUD_PANEL_SCORE):\
4543 HUD_Score(); break;\
4544 case (HUD_PANEL_RACETIMER):\
4545 HUD_RaceTimer(); break;\
4546 case (HUD_PANEL_VOTE):\
4547 HUD_VoteWindow(); break;\
4548 case (HUD_PANEL_MODICONS):\
4549 HUD_ModIcons(); break;\
4550 case (HUD_PANEL_PRESSEDKEYS):\
4551 HUD_DrawPressedKeys(); break;\
4552 case (HUD_PANEL_CHAT):\
4554 case (HUD_PANEL_ENGINEINFO):\
4555 HUD_EngineInfo(); break;\
4556 case (HUD_PANEL_INFOMESSAGES):\
4557 HUD_InfoMessages(); break;\
4558 case (HUD_PANEL_PHYSICS):\
4559 HUD_Physics(); break;\
4560 } ENDS_WITH_CURLY_BRACE
4562 void HUD_Main (void)
4565 // global hud alpha fade
4566 if(menu_enabled == 1)
4569 hud_fade_alpha = (1 - autocvar__menu_alpha);
4571 if(scoreboard_fade_alpha)
4572 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4574 if(intermission == 2) // no hud during mapvote
4576 if (autocvar__hud_configure) //force exit from hud config
4581 localcmd("togglemenu\n");
4583 cvar_set("_hud_configure", "0");
4587 else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4590 if(!autocvar__hud_configure && !hud_fade_alpha)
4594 if (hud_skin_path != autocvar_hud_skin)
4597 strunzone(hud_skin_path);
4598 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4601 // HUD configure visible grid
4602 if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4604 hud_configure_gridSize_x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
4605 hud_configure_gridSize_y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
4606 hud_configure_realGridSize_x = hud_configure_gridSize_x * vid_conwidth;
4607 hud_configure_realGridSize_y = hud_configure_gridSize_y * vid_conheight;
4609 for(i = 0; i < 1/hud_configure_gridSize_x; ++i)
4610 drawfill(eX * i * hud_configure_realGridSize_x, eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4612 for(i = 0; i < 1/hud_configure_gridSize_y; ++i)
4613 drawfill(eY * i * hud_configure_realGridSize_y, eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4616 current_player = (spectatee_status > 0) ? spectatee_status : player_localentnum;
4619 if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4623 float hud_dock_color_team = autocvar_hud_dock_color_team;
4624 if((teamplay) && hud_dock_color_team) {
4625 f = stof(getplayerkey(current_player - 1, "colors"));
4626 color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
4628 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4629 color = '1 0 0' * hud_dock_color_team;
4633 string hud_dock_color = autocvar_hud_dock_color;
4634 if(hud_dock_color == "shirt") {
4635 f = stof(getplayerkey(current_player - 1, "colors"));
4636 color = colormapPaletteColor(floor(f / 16), 0);
4638 else if(hud_dock_color == "pants") {
4639 f = stof(getplayerkey(current_player - 1, "colors"));
4640 color = colormapPaletteColor(mod(f, 16), 1);
4643 color = stov(hud_dock_color);
4647 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4648 if(precache_pic(pic) == "") {
4649 pic = strcat(hud_skin_path, "/dock_medium");
4650 if(precache_pic(pic) == "") {
4651 pic = "gfx/hud/default/dock_medium";
4654 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4657 // cache the panel order into the panel_order array
4658 if(autocvar__hud_panelorder != hud_panelorder_prev) {
4659 for(i = 0; i < HUD_PANEL_NUM; ++i)
4660 panel_order[i] = -1;
4662 float p_num, warning;
4663 float argc = tokenize_console(autocvar__hud_panelorder);
4664 if (argc > HUD_PANEL_NUM)
4666 //first detect wrong/missing panel numbers
4667 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4668 p_num = stof(argv(i));
4669 if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4670 if (panel_order[p_num] == -1) //found for the first time?
4671 s = strcat(s, ftos(p_num), " ");
4672 panel_order[p_num] = 1; //mark as found
4677 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4678 if (panel_order[i] == -1) {
4680 s = strcat(s, ftos(i), " "); //add missing panel number
4684 print(_("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n"));
4686 cvar_set("_hud_panelorder", s);
4687 if(hud_panelorder_prev)
4688 strunzone(hud_panelorder_prev);
4689 hud_panelorder_prev = strzone(s);
4691 //now properly set panel_order
4692 tokenize_console(s);
4693 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4694 panel_order[i] = stof(argv(i));
4698 // draw panels in order specified by panel_order array
4699 for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
4700 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
4701 HUD_DrawPanel(panel_order[i]);
4704 // draw chat panel on top if it is maximized
4705 if(autocvar__con_chat_maximized)
4706 HUD_Chat(); // HUD_DrawPanel(HUD_PANEL_CHAT);
4708 if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
4709 localcmd("cmd selectteam auto; cmd join\n");
4711 if(autocvar__hud_configure && tab_panel != -1)
4713 HUD_Panel_UpdatePosSizeForId(tab_panel)
4714 drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
4717 hud_configure_prev = autocvar__hud_configure;
4719 if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again