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Merge branch 'master' into TimePath/global_self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
1 #include "hud.qh"
2 #include "_all.qh"
3
4 #include "hud_config.qh"
5 #include "mapvoting.qh"
6 #include "scoreboard.qh"
7 #include "teamradar.qh"
8 #include "t_items.qh"
9
10 #include "../dpdefs/keycodes.qh"
11
12 #include "../common/buffs.qh"
13 #include "../common/constants.qh"
14 #include "../common/deathtypes.qh"
15 #include "../common/items/all.qc"
16 #include "../common/mapinfo.qh"
17 #include "../common/nades.qh"
18
19 #include "../server/mutators/gamemode_ctf.qh"
20
21 #include "../common/stats.qh"
22
23 #include "../csqcmodellib/cl_player.qh"
24
25
26 /*
27 ==================
28 Misc HUD functions
29 ==================
30 */
31
32 vector HUD_Get_Num_Color (float x, float maxvalue)
33 {
34         float blinkingamt;
35         vector color;
36         if(x >= maxvalue) {
37                 color.x = sin(2*M_PI*time);
38                 color.y = 1;
39                 color.z = sin(2*M_PI*time);
40         }
41         else if(x > maxvalue * 0.75) {
42                 color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
43                 color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
44                 color.z = 0;
45         }
46         else if(x > maxvalue * 0.5) {
47                 color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
48                 color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
49                 color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
50         }
51         else if(x > maxvalue * 0.25) {
52                 color.x = 1;
53                 color.y = 1;
54                 color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
55         }
56         else if(x > maxvalue * 0.1) {
57                 color.x = 1;
58                 color.y = (x-20)*90/27/100; // green value between 0 -> 1
59                 color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
60         }
61         else {
62                 color.x = 1;
63                 color.y = 0;
64                 color.z = 0;
65         }
66
67         blinkingamt = (1 - x/maxvalue/0.25);
68         if(blinkingamt > 0)
69         {
70                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
71                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
72                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
73         }
74         return color;
75 }
76
77 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
78 {
79         float aspect = size_y / size_x;
80         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
81 }
82
83 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
84 {
85         float columns, rows;
86         float ratio, best_ratio = 0;
87         float best_columns = 1, best_rows = 1;
88         bool vertical = (psize.x / psize.y >= item_aspect);
89         if(vertical)
90         {
91                 psize = eX * psize.y + eY * psize.x;
92                 item_aspect = 1 / item_aspect;
93         }
94
95         rows = ceil(sqrt(item_count));
96         columns = ceil(item_count/rows);
97         while(columns >= 1)
98         {
99                 ratio = (psize.x/columns) / (psize.y/rows);
100                 if(ratio > item_aspect)
101                         ratio = item_aspect * item_aspect / ratio;
102
103                 if(ratio <= best_ratio)
104                         break; // ratio starts decreasing by now, skip next configurations
105
106                 best_columns = columns;
107                 best_rows = rows;
108                 best_ratio = ratio;
109
110                 if(columns == 1)
111                         break;
112
113                 --columns;
114                 rows = ceil(item_count/columns);
115         }
116
117         if(vertical)
118                 return eX * best_rows + eY * best_columns;
119         else
120                 return eX * best_columns + eY * best_rows;
121 }
122
123 // return the string of the onscreen race timer
124 string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
125 {
126         string col;
127         string timestr;
128         string cpname;
129         string lapstr;
130         lapstr = "";
131
132         if(theirtime == 0) // goal hit
133         {
134                 if(mytime > 0)
135                 {
136                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
137                         col = "^1";
138                 }
139                 else if(mytime == 0)
140                 {
141                         timestr = "+0.0";
142                         col = "^3";
143                 }
144                 else
145                 {
146                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
147                         col = "^2";
148                 }
149
150                 if(lapdelta > 0)
151                 {
152                         lapstr = sprintf(_(" (-%dL)"), lapdelta);
153                         col = "^2";
154                 }
155                 else if(lapdelta < 0)
156                 {
157                         lapstr = sprintf(_(" (+%dL)"), -lapdelta);
158                         col = "^1";
159                 }
160         }
161         else if(theirtime > 0) // anticipation
162         {
163                 if(mytime >= theirtime)
164                         timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
165                 else
166                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
167                 col = "^3";
168         }
169         else
170         {
171                 col = "^7";
172                 timestr = "";
173         }
174
175         if(cp == 254)
176                 cpname = _("Start line");
177         else if(cp == 255)
178                 cpname = _("Finish line");
179         else if(cp)
180                 cpname = sprintf(_("Intermediate %d"), cp);
181         else
182                 cpname = _("Finish line");
183
184         if(theirtime < 0)
185                 return strcat(col, cpname);
186         else if(theirname == "")
187                 return strcat(col, sprintf("%s (%s)", cpname, timestr));
188         else
189                 return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
190 }
191
192 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
193 int race_CheckName(string net_name)
194 {
195         int i;
196         for (i=RANKINGS_CNT-1;i>=0;--i)
197                 if(grecordholder[i] == net_name)
198                         return i+1;
199         return 0;
200 }
201
202 /*
203 ==================
204 HUD panels
205 ==================
206 */
207
208 // draw the background/borders
209 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
210         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
211                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
212 } while(0)
213
214 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
215 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
216 {
217         if(!length_ratio || !theAlpha)
218                 return;
219         if(length_ratio > 1)
220                 length_ratio = 1;
221         if (baralign == 3)
222         {
223                 if(length_ratio < -1)
224                         length_ratio = -1;
225         }
226         else if(length_ratio < 0)
227                 return;
228
229         vector square;
230         vector width, height;
231         if(vertical) {
232                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
233                 if(precache_pic(pic) == "") {
234                         pic = "gfx/hud/default/progressbar_vertical";
235                 }
236
237         if (baralign == 1) // bottom align
238                         theOrigin.y += (1 - length_ratio) * theSize.y;
239         else if (baralign == 2) // center align
240             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
241         else if (baralign == 3) // center align, positive values down, negative up
242                 {
243                         theSize.y *= 0.5;
244                         if (length_ratio > 0)
245                                 theOrigin.y += theSize.y;
246                         else
247                         {
248                                 theOrigin.y += (1 + length_ratio) * theSize.y;
249                                 length_ratio = -length_ratio;
250                         }
251                 }
252                 theSize.y *= length_ratio;
253
254                 vector bH;
255                 width = eX * theSize.x;
256                 height = eY * theSize.y;
257                 if(theSize.y <= theSize.x * 2)
258                 {
259                         // button not high enough
260                         // draw just upper and lower part then
261                         square = eY * theSize.y * 0.5;
262                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
263                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
264                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
265                 }
266                 else
267                 {
268                         square = eY * theSize.x;
269                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
270                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
271                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
272                 }
273         } else {
274                 pic = strcat(hud_skin_path, "/", pic);
275                 if(precache_pic(pic) == "") {
276                         pic = "gfx/hud/default/progressbar";
277                 }
278
279                 if (baralign == 1) // right align
280                         theOrigin.x += (1 - length_ratio) * theSize.x;
281         else if (baralign == 2) // center align
282             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
283         else if (baralign == 3) // center align, positive values on the right, negative on the left
284                 {
285                         theSize.x *= 0.5;
286                         if (length_ratio > 0)
287                                 theOrigin.x += theSize.x;
288                         else
289                         {
290                                 theOrigin.x += (1 + length_ratio) * theSize.x;
291                                 length_ratio = -length_ratio;
292                         }
293                 }
294                 theSize.x *= length_ratio;
295
296                 vector bW;
297                 width = eX * theSize.x;
298                 height = eY * theSize.y;
299                 if(theSize.x <= theSize.y * 2)
300                 {
301                         // button not wide enough
302                         // draw just left and right part then
303                         square = eX * theSize.x * 0.5;
304                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
305                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
306                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
307                 }
308                 else
309                 {
310                         square = eX * theSize.y;
311                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
312                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
313                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
314                 }
315         }
316 }
317
318 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
319 {
320         if(!theAlpha)
321                 return;
322
323         string pic;
324         pic = strcat(hud_skin_path, "/num_leading");
325         if(precache_pic(pic) == "") {
326                 pic = "gfx/hud/default/num_leading";
327         }
328
329         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
330         if(mySize.x/mySize.y > 2)
331                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
332         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
333 }
334
335 // Weapon icons (#0)
336 //
337 entity weaponorder[WEP_MAXCOUNT];
338 void weaponorder_swap(int i, int j, entity pass)
339 {
340         entity h = weaponorder[i];
341         weaponorder[i] = weaponorder[j];
342         weaponorder[j] = h;
343 }
344
345 string weaponorder_cmp_str;
346 int weaponorder_cmp(int i, int j, entity pass)
347 {
348         int ai, aj;
349         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
350         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
351         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
352 }
353
354 void HUD_Weapons(void)
355 {SELFPARAM();
356         // declarations
357         WepSet weapons_stat = WepSet_GetFromStat();
358         int i;
359         float f, a;
360         float screen_ar;
361         vector center = '0 0 0';
362         int weapon_count, weapon_id;
363         int row, column, rows = 0, columns = 0;
364         bool vertical_order = true;
365         float aspect = autocvar_hud_panel_weapons_aspect;
366
367         float timeout = autocvar_hud_panel_weapons_timeout;
368         float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
369         float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
370
371         vector barsize = '0 0 0', baroffset = '0 0 0';
372         vector ammo_color = '1 0 1';
373         float ammo_alpha = 1;
374
375         float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
376         float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
377
378         vector weapon_pos, weapon_size = '0 0 0';
379         vector color;
380
381         // check to see if we want to continue
382         if(intermission == 2) return;
383         if(hud != HUD_NORMAL) return;
384
385         if(!autocvar__hud_configure)
386         {
387                 if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
388                         return;
389                 if(timeout && time >= weapontime + timeout + timeout_effect_length)
390                 if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
391                 {
392                         weaponprevtime = time;
393                         return;
394                 }
395         }
396
397         // update generic hud functions
398         HUD_Panel_UpdateCvars();
399
400         // figure out weapon order (how the weapons are sorted) // TODO make this configurable
401         if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
402         {
403                 int weapon_cnt;
404                 if(weaponorder_bypriority)
405                         strunzone(weaponorder_bypriority);
406                 if(weaponorder_byimpulse)
407                         strunzone(weaponorder_byimpulse);
408
409                 weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
410                 weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
411                 weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
412
413                 weapon_cnt = 0;
414                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
415                 {
416                         setself(get_weaponinfo(i));
417                         if(self.impulse >= 0)
418                         {
419                                 weaponorder[weapon_cnt] = self;
420                                 ++weapon_cnt;
421                         }
422                 }
423                 for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
424                         weaponorder[i] = world;
425                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
426
427                 weaponorder_cmp_str = string_null;
428         }
429
430         if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
431                 complain_weapon = 0;
432
433         if(autocvar__hud_configure)
434         {
435                 if(!weapons_stat)
436                         for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
437                                 weapons_stat |= WepSet_FromWeapon(i);
438
439                 #if 0
440                 /// debug code
441                 if(cvar("wep_add"))
442                 {
443                         weapons_stat = '0 0 0';
444                         float countw = 1 + floor((floor(time * cvar("wep_add"))) % WEP_COUNT);
445                         for(i = WEP_FIRST; i <= countw; ++i)
446                                 weapons_stat |= WepSet_FromWeapon(i);
447                 }
448                 #endif
449         }
450
451         // determine which weapons are going to be shown
452         if (autocvar_hud_panel_weapons_onlyowned)
453         {
454                 if(autocvar__hud_configure)
455                 {
456                         if(menu_enabled != 2)
457                                 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
458                 }
459
460                 // do we own this weapon?
461                 weapon_count = 0;
462                 for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
463                         if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
464                                 ++weapon_count;
465
466
467                 // might as well commit suicide now, no reason to live ;)
468                 if (weapon_count == 0)
469                         return;
470
471                 vector old_panel_size = panel_size;
472                 vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
473
474                 // get the all-weapons layout
475                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, padded_panel_size, aspect);
476                 columns = table_size.x;
477                 rows = table_size.y;
478                 weapon_size.x = padded_panel_size.x / columns;
479                 weapon_size.y = padded_panel_size.y / rows;
480
481                 // NOTE: although weapons should aways look the same even if onlyowned is enabled,
482                 // we enlarge them a bit when possible to better match the desired aspect ratio
483                 if(padded_panel_size.x / padded_panel_size.y < aspect)
484                 {
485                         // maximum number of rows that allows to display items with the desired aspect ratio
486                         int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
487                         columns = min(columns, ceil(weapon_count / max_rows));
488                         rows = ceil(weapon_count / columns);
489                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
490                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
491                         vertical_order = false;
492                 }
493                 else
494                 {
495                         int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
496                         rows = min(rows, ceil(weapon_count / max_columns));
497                         columns = ceil(weapon_count / rows);
498                         weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
499                         weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
500                         vertical_order = true;
501                 }
502
503                 // reduce size of the panel
504                 panel_size.x = columns * weapon_size.x;
505                 panel_size.y = rows * weapon_size.y;
506                 panel_size += '2 2 0' * panel_bg_padding;
507
508                 // center the resized panel, or snap it to the screen edge when close enough
509                 if(panel_pos.x > vid_conwidth * 0.001)
510                 {
511                         if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
512                                 panel_pos.x += old_panel_size.x - panel_size.x;
513                         else
514                                 panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
515                 }
516                 else if(old_panel_size.x > vid_conwidth * 0.999)
517                         panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
518
519                 if(panel_pos.y > vid_conheight * 0.001)
520                 {
521                         if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
522                                 panel_pos.y += old_panel_size.y - panel_size.y;
523                         else
524                                 panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
525                 }
526                 else if(old_panel_size.y > vid_conheight * 0.999)
527                         panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
528         }
529         else
530                 weapon_count = WEP_COUNT;
531
532         // animation for fading in/out the panel respectively when not in use
533         if(!autocvar__hud_configure)
534         {
535                 if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
536                 {
537                         f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
538
539                         // fade the panel alpha
540                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
541                         {
542                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
543                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
544                         }
545                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
546                         {
547                                 panel_bg_alpha *= (1 - f);
548                                 panel_fg_alpha *= (1 - f);
549                         }
550
551                         // move the panel off the screen
552                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
553                         {
554                                 f *= f; // for a cooler movement
555                                 center.x = panel_pos.x + panel_size.x/2;
556                                 center.y = panel_pos.y + panel_size.y/2;
557                                 screen_ar = vid_conwidth/vid_conheight;
558                                 if (center.x/center.y < screen_ar) //bottom left
559                                 {
560                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
561                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
562                                         else //left
563                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
564                                 }
565                                 else //top right
566                                 {
567                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
568                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
569                                         else //top
570                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
571                                 }
572                                 if(f == 1)
573                                         center.x = -1; // mark the panel as off screen
574                         }
575                         weaponprevtime = time - (1 - f) * timein_effect_length;
576                 }
577                 else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
578                 {
579                         f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
580
581                         // fade the panel alpha
582                         if(autocvar_hud_panel_weapons_timeout_effect == 1)
583                         {
584                                 panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
585                                 panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
586                         }
587                         else if(autocvar_hud_panel_weapons_timeout_effect == 3)
588                         {
589                                 panel_bg_alpha *= (f);
590                                 panel_fg_alpha *= (f);
591                         }
592
593                         // move the panel back on screen
594                         if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
595                         {
596                                 f *= f; // for a cooler movement
597                                 f = 1 - f;
598                                 center.x = panel_pos.x + panel_size.x/2;
599                                 center.y = panel_pos.y + panel_size.y/2;
600                                 screen_ar = vid_conwidth/vid_conheight;
601                                 if (center.x/center.y < screen_ar) //bottom left
602                                 {
603                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
604                                                 panel_pos.y += f * (vid_conheight - panel_pos.y);
605                                         else //left
606                                                 panel_pos.x -= f * (panel_pos.x + panel_size.x);
607                                 }
608                                 else //top right
609                                 {
610                                         if ((vid_conwidth - center.x)/center.y < screen_ar) //right
611                                                 panel_pos.x += f * (vid_conwidth - panel_pos.x);
612                                         else //top
613                                                 panel_pos.y -= f * (panel_pos.y + panel_size.y);
614                                 }
615                         }
616                 }
617         }
618
619         // draw the background, then change the virtual size of it to better fit other items inside
620         HUD_Panel_DrawBg(1);
621
622         if(center.x == -1)
623                 return;
624
625         if(panel_bg_padding)
626         {
627                 panel_pos += '1 1 0' * panel_bg_padding;
628                 panel_size -= '2 2 0' * panel_bg_padding;
629         }
630
631         // after the sizing and animations are done, update the other values
632
633         if(!rows) // if rows is > 0 onlyowned code has already updated these vars
634         {
635                 vector table_size = HUD_GetTableSize_BestItemAR(WEP_COUNT, panel_size, aspect);
636                 columns = table_size.x;
637                 rows = table_size.y;
638                 weapon_size.x = panel_size.x / columns;
639                 weapon_size.y = panel_size.y / rows;
640                 vertical_order = (panel_size.x / panel_size.y >= aspect);
641         }
642
643         // calculate position/size for visual bar displaying ammount of ammo status
644         if (autocvar_hud_panel_weapons_ammo)
645         {
646                 ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
647                 ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
648
649                 if(weapon_size.x/weapon_size.y > aspect)
650                 {
651                         barsize.x = aspect * weapon_size.y;
652                         barsize.y = weapon_size.y;
653                         baroffset.x = (weapon_size.x - barsize.x) / 2;
654                 }
655                 else
656                 {
657                         barsize.y = 1/aspect * weapon_size.x;
658                         barsize.x = weapon_size.x;
659                         baroffset.y = (weapon_size.y - barsize.y) / 2;
660                 }
661         }
662         if(autocvar_hud_panel_weapons_accuracy)
663                 Accuracy_LoadColors();
664
665         // draw items
666         row = column = 0;
667         vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
668         vector noncurrent_pos = '0 0 0';
669         vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
670         float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
671         bool isCurrent;
672
673         for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
674         {
675                 // retrieve information about the current weapon to be drawn
676                 setself(weaponorder[i]);
677                 weapon_id = self.impulse;
678                 isCurrent = (self.weapon == switchweapon);
679
680                 // skip if this weapon doesn't exist
681                 if(!self || weapon_id < 0) { continue; }
682
683                 // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
684                 if(autocvar_hud_panel_weapons_onlyowned)
685                 if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
686                         continue;
687
688                 // figure out the drawing position of weapon
689                 weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
690                 noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
691                 noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
692
693                 // draw background behind currently selected weapon
694                 if(isCurrent)
695                         drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
696
697                 // draw the weapon accuracy
698                 if(autocvar_hud_panel_weapons_accuracy)
699                 {
700                         float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
701                         if(panel_weapon_accuracy >= 0)
702                         {
703                                 color = Accuracy_GetColor(panel_weapon_accuracy);
704                                 drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
705                         }
706                 }
707
708                 // drawing all the weapon items
709                 if(weapons_stat & WepSet_FromWeapon(self.weapon))
710                 {
711                         // draw the weapon image
712                         if(isCurrent)
713                                 drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
714                         else
715                                 drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
716
717                         // draw weapon label string
718                         switch(autocvar_hud_panel_weapons_label)
719                         {
720                                 case 1: // weapon number
721                                         drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
722                                         break;
723
724                                 case 2: // bind
725                                         drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
726                                         break;
727
728                                 case 3: // weapon name
729                                         drawstring(weapon_pos, strtolower(self.message), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
730                                         break;
731
732                                 default: // nothing
733                                         break;
734                         }
735
736                         // draw ammo status bar
737                         if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
738                         {
739                                 float ammo_full;
740                                 a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
741
742                                 if(a > 0)
743                                 {
744                                         switch(self.ammo_field)
745                                         {
746                                                 case ammo_shells:  ammo_full = autocvar_hud_panel_weapons_ammo_full_shells;  break;
747                                                 case ammo_nails:   ammo_full = autocvar_hud_panel_weapons_ammo_full_nails;   break;
748                                                 case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
749                                                 case ammo_cells:   ammo_full = autocvar_hud_panel_weapons_ammo_full_cells;   break;
750                                                 case ammo_plasma:  ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma;  break;
751                                                 case ammo_fuel:    ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel;    break;
752                                                 default: ammo_full = 60;
753                                         }
754
755                                         drawsetcliparea(
756                                                 weapon_pos.x + baroffset.x,
757                                                 weapon_pos.y + baroffset.y,
758                                                 barsize.x * bound(0, a/ammo_full, 1),
759                                                 barsize.y
760                                         );
761
762                                         drawpic_aspect_skin(
763                                                 weapon_pos,
764                                                 "weapon_ammo",
765                                                 weapon_size,
766                                                 ammo_color,
767                                                 ammo_alpha,
768                                                 DRAWFLAG_NORMAL
769                                         );
770
771                                         drawresetcliparea();
772                                 }
773                         }
774                 }
775                 else // draw a "ghost weapon icon" if you don't have the weapon
776                 {
777                         drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
778                 }
779
780                 // draw the complain message
781                 if(self.weapon == complain_weapon)
782                 {
783                         if(fadetime)
784                                 a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
785                         else
786                                 a = ((complain_weapon_time + when > time) ? 1 : 0);
787
788                         string s;
789                         if(complain_weapon_type == 0) {
790                                 s = _("Out of ammo");
791                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
792                         }
793                         else if(complain_weapon_type == 1) {
794                                 s = _("Don't have");
795                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
796                         }
797                         else {
798                                 s = _("Unavailable");
799                                 color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
800                         }
801                         float padding = autocvar_hud_panel_weapons_complainbubble_padding;
802                         drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
803                         drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
804                 }
805
806                 #if 0
807                 /// debug code
808                 if(!autocvar_hud_panel_weapons_onlyowned)
809                 {
810                         drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
811                         drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
812                 }
813                 #endif
814
815                 // continue with new position for the next weapon
816                 if(vertical_order)
817                 {
818                         ++column;
819                         if(column >= columns)
820                         {
821                                 column = 0;
822                                 ++row;
823                         }
824                 }
825                 else
826                 {
827                         ++row;
828                         if(row >= rows)
829                         {
830                                 row = 0;
831                                 ++column;
832                         }
833                 }
834         }
835 }
836
837 // Ammo (#1)
838 void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
839 {
840         HUD_Panel_DrawProgressBar(
841                 myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
842                 mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
843                 autocvar_hud_panel_ammo_progressbar_name,
844                 progress, 0, 0, color,
845                 autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
846 }
847
848 void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
849 {
850         float bonusNades    = getstatf(STAT_NADE_BONUS);
851         float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
852         float bonusType     = getstati(STAT_NADE_BONUS_TYPE);
853         vector nadeColor    = NADES[bonusType].m_color;
854         string nadeIcon     = NADES[bonusType].m_icon;
855
856         vector iconPos, textPos;
857
858         if(autocvar_hud_panel_ammo_iconalign)
859         {
860                 iconPos = myPos + eX * 2 * mySize.y;
861                 textPos = myPos;
862         }
863         else
864         {
865                 iconPos = myPos;
866                 textPos = myPos + eX * mySize.y;
867         }
868
869         if(bonusNades > 0 || bonusProgress > 0)
870         {
871                 DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
872
873                 if(autocvar_hud_panel_ammo_text)
874                         drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
875
876                 if(draw_expanding)
877                         drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
878
879                 drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
880         }
881 }
882
883 void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
884 {
885         if(ammoType == ammo_none)
886                 return;
887
888         // Initialize variables
889
890         int ammo;
891         if(autocvar__hud_configure)
892         {
893                 isCurrent = (ammoType == ammo_rockets); // Rockets always current
894                 ammo = 60;
895         }
896         else
897                 ammo = getstati(GetAmmoStat(ammoType));
898
899         if(!isCurrent)
900         {
901                 float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
902                 myPos = myPos + (mySize - mySize * scale) * 0.5;
903                 mySize = mySize * scale;
904         }
905
906         vector iconPos, textPos;
907         if(autocvar_hud_panel_ammo_iconalign)
908         {
909                 iconPos = myPos + eX * 2 * mySize.y;
910                 textPos = myPos;
911         }
912         else
913         {
914                 iconPos = myPos;
915                 textPos = myPos + eX * mySize.y;
916         }
917
918         bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
919
920         vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
921         vector textColor;
922         if(isInfinite)
923                 textColor = '0.2 0.95 0';
924         else if(isShadowed)
925                 textColor = '0 0 0';
926         else if(ammo < 10)
927                 textColor = '0.8 0.04 0';
928         else
929                 textColor = '1 1 1';
930
931         float alpha;
932         if(isCurrent)
933                 alpha = panel_fg_alpha;
934         else if(isShadowed)
935                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
936         else
937                 alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
938
939         string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
940
941         // Draw item
942
943         if(isCurrent)
944                 drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
945
946         if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
947                 HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
948
949         if(autocvar_hud_panel_ammo_text)
950                 drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
951
952         drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
953 }
954
955 int nade_prevstatus;
956 int nade_prevframe;
957 float nade_statuschange_time;
958 void HUD_Ammo(void)
959 {
960         if(intermission == 2) return;
961         if(hud != HUD_NORMAL) return;
962         if(!autocvar__hud_configure)
963         {
964                 if(!autocvar_hud_panel_ammo) return;
965                 if(spectatee_status == -1) return;
966         }
967
968         HUD_Panel_UpdateCvars();
969
970         draw_beginBoldFont();
971
972         vector pos, mySize;
973         pos = panel_pos;
974         mySize = panel_size;
975
976         HUD_Panel_DrawBg(1);
977         if(panel_bg_padding)
978         {
979                 pos += '1 1 0' * panel_bg_padding;
980                 mySize -= '2 2 0' * panel_bg_padding;
981         }
982
983         int rows = 0, columns, row, column;
984         float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
985         bool draw_nades = (nade_cnt > 0 || nade_score > 0);
986         float nade_statuschange_elapsedtime;
987         int total_ammo_count;
988
989         vector ammo_size;
990         if (autocvar_hud_panel_ammo_onlycurrent)
991                 total_ammo_count = 1;
992         else
993                 total_ammo_count = AMMO_COUNT;
994
995         if(draw_nades)
996         {
997                 ++total_ammo_count;
998                 if (nade_cnt != nade_prevframe)
999                 {
1000                         nade_statuschange_time = time;
1001                         nade_prevstatus = nade_prevframe;
1002                         nade_prevframe = nade_cnt;
1003                 }
1004         }
1005         else
1006                 nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
1007
1008         rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
1009         columns = ceil((total_ammo_count)/rows);
1010         ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
1011
1012         vector offset = '0 0 0'; // fteqcc sucks
1013         float newSize;
1014         if(ammo_size.x/ammo_size.y > 3)
1015         {
1016                 newSize = 3 * ammo_size.y;
1017                 offset.x = ammo_size.x - newSize;
1018                 pos.x += offset.x/2;
1019                 ammo_size.x = newSize;
1020         }
1021         else
1022         {
1023                 newSize = 1/3 * ammo_size.x;
1024                 offset.y = ammo_size.y - newSize;
1025                 pos.y += offset.y/2;
1026                 ammo_size.y = newSize;
1027         }
1028
1029         int i;
1030         bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
1031         row = column = 0;
1032         if(autocvar_hud_panel_ammo_onlycurrent)
1033         {
1034                 if(autocvar__hud_configure)
1035                 {
1036                         DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
1037                 }
1038                 else
1039                 {
1040                         DrawAmmoItem(
1041                                 pos,
1042                                 ammo_size,
1043                                 (get_weaponinfo(switchweapon)).ammo_field,
1044                                 true,
1045                                 infinite_ammo
1046                         );
1047                 }
1048
1049                 ++row;
1050                 if(row >= rows)
1051                 {
1052                         row = 0;
1053                         column = column + 1;
1054                 }
1055         }
1056         else
1057         {
1058                 .int ammotype;
1059                 row = column = 0;
1060                 for(i = 0; i < AMMO_COUNT; ++i)
1061                 {
1062                         ammotype = GetAmmoFieldFromNum(i);
1063                         DrawAmmoItem(
1064                                 pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
1065                                 ammo_size,
1066                                 ammotype,
1067                                 ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
1068                                 infinite_ammo
1069                         );
1070
1071                         ++row;
1072                         if(row >= rows)
1073                         {
1074                                 row = 0;
1075                                 column = column + 1;
1076                         }
1077                 }
1078         }
1079
1080         if (draw_nades)
1081         {
1082                 nade_statuschange_elapsedtime = time - nade_statuschange_time;
1083
1084                 float f = bound(0, nade_statuschange_elapsedtime*2, 1);
1085
1086                 DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
1087         }
1088
1089         draw_endBoldFont();
1090 }
1091
1092 void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
1093 {
1094         vector newPos = '0 0 0', newSize = '0 0 0';
1095         vector picpos, numpos;
1096
1097         if (vertical)
1098         {
1099                 if(mySize.y/mySize.x > 2)
1100                 {
1101                         newSize.y = 2 * mySize.x;
1102                         newSize.x = mySize.x;
1103
1104                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1105                         newPos.x = myPos.x;
1106                 }
1107                 else
1108                 {
1109                         newSize.x = 1/2 * mySize.y;
1110                         newSize.y = mySize.y;
1111
1112                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1113                         newPos.y = myPos.y;
1114                 }
1115
1116                 if(icon_right_align)
1117                 {
1118                         numpos = newPos;
1119                         picpos = newPos + eY * newSize.x;
1120                 }
1121                 else
1122                 {
1123                         picpos = newPos;
1124                         numpos = newPos + eY * newSize.x;
1125                 }
1126
1127                 newSize.y /= 2;
1128                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1129                 // make number smaller than icon, it looks better
1130                 // reduce only y to draw numbers with different number of digits with the same y size
1131                 numpos.y += newSize.y * ((1 - 0.7) / 2);
1132                 newSize.y *= 0.7;
1133                 drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
1134                 return;
1135         }
1136
1137         if(mySize.x/mySize.y > 3)
1138         {
1139                 newSize.x = 3 * mySize.y;
1140                 newSize.y = mySize.y;
1141
1142                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
1143                 newPos.y = myPos.y;
1144         }
1145         else
1146         {
1147                 newSize.y = 1/3 * mySize.x;
1148                 newSize.x = mySize.x;
1149
1150                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
1151                 newPos.x = myPos.x;
1152         }
1153
1154         if(icon_right_align) // right align
1155         {
1156                 numpos = newPos;
1157                 picpos = newPos + eX * 2 * newSize.y;
1158         }
1159         else // left align
1160         {
1161                 numpos = newPos + eX * newSize.y;
1162                 picpos = newPos;
1163         }
1164
1165         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
1166         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
1167         drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1168         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
1169 }
1170
1171 void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
1172 {
1173         DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
1174 }
1175
1176 // Powerups (#2)
1177 //
1178
1179 // Powerup item fields (reusing existing fields)
1180 .string message;  // Human readable name
1181 .string netname;  // Icon name
1182 .vector colormod; // Color
1183 .float count;     // Time left
1184 .float lifetime;  // Maximum time
1185
1186 entity powerupItems;
1187 int powerupItemsCount;
1188
1189 void resetPowerupItems()
1190 {
1191         entity item;
1192         for(item = powerupItems; item; item = item.chain)
1193                 item.count = 0;
1194
1195         powerupItemsCount = 0;
1196 }
1197
1198 void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
1199 {
1200         if(!powerupItems)
1201                 powerupItems = spawn();
1202
1203         entity item;
1204         for(item = powerupItems; item.count; item = item.chain)
1205                 if(!item.chain)
1206                         item.chain = spawn();
1207
1208         item.message  = name;
1209         item.netname  = icon;
1210         item.colormod = color;
1211         item.count    = currentTime;
1212         item.lifetime = lifeTime;
1213
1214         ++powerupItemsCount;
1215 }
1216
1217 int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
1218 {
1219         if(align < 2)
1220                 return align;
1221
1222         bool isTop    =  isVertical && rows > 1 && row == 0;
1223         bool isBottom =  isVertical && rows > 1 && row == rows-1;
1224         bool isLeft   = !isVertical && columns > 1 && column == 0;
1225         bool isRight  = !isVertical && columns > 1 && column == columns-1;
1226
1227         if(isTop    || isLeft)  return (align == 2) ? 1 : 0;
1228         if(isBottom || isRight) return (align == 2) ? 0 : 1;
1229
1230         return 2;
1231 }
1232
1233 void HUD_Powerups()
1234 {
1235         if(intermission == 2) return;
1236
1237         int allItems = getstati(STAT_ITEMS, 0, 24);
1238         int allBuffs = getstati(STAT_BUFFS, 0, 24);
1239         int strengthTime, shieldTime, superTime;
1240
1241         // Initialize items
1242         if(!autocvar__hud_configure)
1243         {
1244                 if(!autocvar_hud_panel_powerups) return;
1245                 if(spectatee_status == -1) return;
1246                 if(getstati(STAT_HEALTH) <= 0) return;
1247                 if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
1248
1249                 strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
1250                 shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
1251                 superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
1252
1253                 if(allItems & IT_UNLIMITED_SUPERWEAPONS)
1254                         superTime = 99;
1255
1256                 // Prevent stuff to show up on mismatch that will be fixed next frame
1257                 if(!(allItems & IT_SUPERWEAPON))
1258                         superTime = 0;
1259         }
1260         else
1261         {
1262                 strengthTime = 15;
1263                 shieldTime = 27;
1264                 superTime = 13;
1265                 allBuffs = 0;
1266         }
1267
1268         // Add items to linked list
1269         resetPowerupItems();
1270
1271         if(strengthTime)
1272                 addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
1273         if(shieldTime)
1274                 addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
1275         if(superTime)
1276                 addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
1277
1278         FOREACH(BUFFS, it.m_itemid & allBuffs, LAMBDA(
1279                 addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
1280         ));
1281
1282         if(!powerupItemsCount)
1283                 return;
1284
1285         // Draw panel background
1286         HUD_Panel_UpdateCvars();
1287         HUD_Panel_DrawBg(1);
1288
1289         // Set drawing area
1290         vector pos = panel_pos;
1291         vector size = panel_size;
1292         bool isVertical = size.y > size.x;
1293
1294         if(panel_bg_padding)
1295         {
1296                 pos += '1 1 0' * panel_bg_padding;
1297                 size -= '2 2 0' * panel_bg_padding;
1298         }
1299
1300         // Find best partitioning of the drawing area
1301         const float DESIRED_ASPECT = 6;
1302         float aspect = 0, a;
1303         int columns = 0, c;
1304         int rows = 0, r;
1305         int i = 1;
1306
1307         do
1308         {
1309                 c = floor(powerupItemsCount / i);
1310                 r = ceil(powerupItemsCount / c);
1311                 a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
1312
1313                 if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
1314                 {
1315                         aspect = a;
1316                         columns = c;
1317                         rows = r;
1318                 }
1319         }
1320         while(++i <= powerupItemsCount);
1321
1322         // Prevent single items from getting too wide
1323         if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
1324         {
1325                 if(isVertical)
1326                 {
1327                         size.y *= 0.5;
1328                         pos.y += size.y * 0.5;
1329                 }
1330                 else
1331                 {
1332                         size.x *= 0.5;
1333                         pos.x += size.x * 0.5;
1334                 }
1335         }
1336
1337         // Draw items from linked list
1338         vector itemPos = pos;
1339         vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
1340         vector textColor = '1 1 1';
1341
1342         int fullSeconds = 0;
1343         int align = 0;
1344         int column = 0;
1345         int row = 0;
1346
1347         draw_beginBoldFont();
1348         for(entity item = powerupItems; item.count; item = item.chain)
1349         {
1350                 itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
1351
1352                 // Draw progressbar
1353                 if(autocvar_hud_panel_powerups_progressbar)
1354                 {
1355                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
1356                         HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1357                 }
1358
1359                 // Draw icon and text
1360                 if(autocvar_hud_panel_powerups_text)
1361                 {
1362                         align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
1363                         fullSeconds = ceil(item.count);
1364                         textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
1365
1366                         if(item.count > 1)
1367                                 DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
1368                         if(item.count <= 5)
1369                                 DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
1370                 }
1371
1372                 // Determine next section
1373                 if(isVertical)
1374                 {
1375                         if(++column >= columns)
1376                         {
1377                                 column = 0;
1378                                 ++row;
1379                         }
1380                 }
1381                 else
1382                 {
1383                         if(++row >= rows)
1384                         {
1385                                 row = 0;
1386                                 ++column;
1387                         }
1388                 }
1389         }
1390         draw_endBoldFont();
1391 }
1392
1393 // Health/armor (#3)
1394 //
1395
1396
1397 void HUD_HealthArmor(void)
1398 {
1399         int armor, health, fuel;
1400         if(intermission == 2) return;
1401         if(!autocvar__hud_configure)
1402         {
1403                 if(!autocvar_hud_panel_healtharmor) return;
1404                 if(hud != HUD_NORMAL) return;
1405                 if(spectatee_status == -1) return;
1406
1407                 health = getstati(STAT_HEALTH);
1408                 if(health <= 0)
1409                 {
1410                         prev_health = -1;
1411                         return;
1412                 }
1413                 armor = getstati(STAT_ARMOR);
1414
1415                 // code to check for spectatee_status changes is in Ent_ClientData()
1416                 // prev_p_health and prev_health can be set to -1 there
1417
1418                 if (prev_p_health == -1)
1419                 {
1420                         // no effect
1421                         health_beforedamage = 0;
1422                         armor_beforedamage = 0;
1423                         health_damagetime = 0;
1424                         armor_damagetime = 0;
1425                         prev_health = health;
1426                         prev_armor = armor;
1427                         old_p_health = health;
1428                         old_p_armor = armor;
1429                         prev_p_health = health;
1430                         prev_p_armor = armor;
1431                 }
1432                 else if (prev_health == -1)
1433                 {
1434                         //start the load effect
1435                         health_damagetime = 0;
1436                         armor_damagetime = 0;
1437                         prev_health = 0;
1438                         prev_armor = 0;
1439                 }
1440                 fuel = getstati(STAT_FUEL);
1441         }
1442         else
1443         {
1444                 health = 150;
1445                 armor = 75;
1446                 fuel = 20;
1447         }
1448
1449         HUD_Panel_UpdateCvars();
1450
1451         draw_beginBoldFont();
1452
1453         vector pos, mySize;
1454         pos = panel_pos;
1455         mySize = panel_size;
1456
1457         HUD_Panel_DrawBg(1);
1458         if(panel_bg_padding)
1459         {
1460                 pos += '1 1 0' * panel_bg_padding;
1461                 mySize -= '2 2 0' * panel_bg_padding;
1462         }
1463
1464         int baralign = autocvar_hud_panel_healtharmor_baralign;
1465         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
1466
1467     int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
1468     int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
1469         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
1470         {
1471                 vector v;
1472                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON);
1473
1474                 float x;
1475                 x = floor(v.x + 1);
1476
1477         float maxtotal = maxhealth + maxarmor;
1478                 string biggercount;
1479                 if(v.z) // NOT fully armored
1480                 {
1481                         biggercount = "health";
1482                         if(autocvar_hud_panel_healtharmor_progressbar)
1483                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1484                         if(armor)
1485             if(autocvar_hud_panel_healtharmor_text)
1486                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
1487                 }
1488                 else
1489                 {
1490                         biggercount = "armor";
1491                         if(autocvar_hud_panel_healtharmor_progressbar)
1492                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1493                         if(health)
1494             if(autocvar_hud_panel_healtharmor_text)
1495                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1496                 }
1497         if(autocvar_hud_panel_healtharmor_text)
1498                         DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
1499
1500                 if(fuel)
1501                         HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1502         }
1503         else
1504         {
1505                 float panel_ar = mySize.x/mySize.y;
1506                 bool is_vertical = (panel_ar < 1);
1507                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
1508                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
1509                 {
1510                         mySize.x *= 0.5;
1511                         if (autocvar_hud_panel_healtharmor_flip)
1512                                 health_offset.x = mySize.x;
1513                         else
1514                                 armor_offset.x = mySize.x;
1515                 }
1516                 else
1517                 {
1518                         mySize.y *= 0.5;
1519                         if (autocvar_hud_panel_healtharmor_flip)
1520                                 health_offset.y = mySize.y;
1521                         else
1522                                 armor_offset.y = mySize.y;
1523                 }
1524
1525                 bool health_baralign, armor_baralign, fuel_baralign;
1526                 bool health_iconalign, armor_iconalign;
1527                 if (autocvar_hud_panel_healtharmor_flip)
1528                 {
1529                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1530                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1531                         fuel_baralign = health_baralign;
1532                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1533                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1534                 }
1535                 else
1536                 {
1537                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
1538                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
1539                         fuel_baralign = armor_baralign;
1540                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
1541                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
1542                 }
1543
1544                 //if(health)
1545                 {
1546                         if(autocvar_hud_panel_healtharmor_progressbar)
1547                         {
1548                                 float p_health, pain_health_alpha;
1549                                 p_health = health;
1550                                 pain_health_alpha = 1;
1551                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1552                                 {
1553                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1554                                         {
1555                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1556                                                 {
1557                                                         if (time - old_p_healthtime < 1)
1558                                                                 old_p_health = prev_p_health;
1559                                                         else
1560                                                                 old_p_health = prev_health;
1561                                                         old_p_healthtime = time;
1562                                                 }
1563                                                 if (time - old_p_healthtime < 1)
1564                                                 {
1565                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
1566                                                         prev_p_health = p_health;
1567                                                 }
1568                                         }
1569                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1570                                         {
1571                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1572                                                 {
1573                                                         if (time - health_damagetime >= 1)
1574                                                                 health_beforedamage = prev_health;
1575                                                         health_damagetime = time;
1576                                                 }
1577                                                 if (time - health_damagetime < 1)
1578                                                 {
1579                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
1580                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
1581                                                 }
1582                                         }
1583                                         prev_health = health;
1584
1585                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
1586                                         {
1587                                                 float BLINK_FACTOR = 0.15;
1588                                                 float BLINK_BASE = 0.85;
1589                                                 float BLINK_FREQ = 9;
1590                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
1591                                         }
1592                                 }
1593                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
1594                         }
1595                         if(autocvar_hud_panel_healtharmor_text)
1596                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
1597                 }
1598
1599                 if(armor)
1600                 {
1601                         if(autocvar_hud_panel_healtharmor_progressbar)
1602                         {
1603                                 float p_armor;
1604                                 p_armor = armor;
1605                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
1606                                 {
1607                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
1608                                         {
1609                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
1610                                                 {
1611                                                         if (time - old_p_armortime < 1)
1612                                                                 old_p_armor = prev_p_armor;
1613                                                         else
1614                                                                 old_p_armor = prev_armor;
1615                                                         old_p_armortime = time;
1616                                                 }
1617                                                 if (time - old_p_armortime < 1)
1618                                                 {
1619                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
1620                                                         prev_p_armor = p_armor;
1621                                                 }
1622                                         }
1623                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
1624                                         {
1625                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
1626                                                 {
1627                                                         if (time - armor_damagetime >= 1)
1628                                                                 armor_beforedamage = prev_armor;
1629                                                         armor_damagetime = time;
1630                                                 }
1631                                                 if (time - armor_damagetime < 1)
1632                                                 {
1633                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
1634                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
1635                                                 }
1636                                         }
1637                                         prev_armor = armor;
1638                                 }
1639                                 HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
1640                         }
1641                         if(autocvar_hud_panel_healtharmor_text)
1642                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
1643                 }
1644
1645                 if(fuel)
1646                 {
1647                         if (is_vertical)
1648                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
1649                         else
1650                                 mySize.y *= 0.2;
1651                         if (panel_ar >= 4)
1652                                 mySize.x *= 2; //restore full panel size
1653                         else if (panel_ar < 1/4)
1654                                 mySize.y *= 2; //restore full panel size
1655                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
1656                 }
1657         }
1658
1659         draw_endBoldFont();
1660 }
1661
1662 // Notification area (#4)
1663 //
1664
1665 void HUD_Notify_Push(string icon, string attacker, string victim)
1666 {
1667         if (icon == "")
1668                 return;
1669
1670         ++notify_count;
1671         --notify_index;
1672
1673         if (notify_index == -1)
1674                 notify_index = NOTIFY_MAX_ENTRIES-1;
1675
1676         // Free old strings
1677         if (notify_attackers[notify_index])
1678                 strunzone(notify_attackers[notify_index]);
1679
1680         if (notify_victims[notify_index])
1681                 strunzone(notify_victims[notify_index]);
1682
1683         if (notify_icons[notify_index])
1684                 strunzone(notify_icons[notify_index]);
1685
1686         // Allocate new strings
1687         if (victim != "")
1688         {
1689                 notify_attackers[notify_index] = strzone(attacker);
1690                 notify_victims[notify_index] = strzone(victim);
1691         }
1692         else
1693         {
1694                 // In case of a notification without a victim, the attacker
1695                 // is displayed on the victim's side. Instead of special
1696                 // treatment later on, we can simply switch them here.
1697                 notify_attackers[notify_index] = string_null;
1698                 notify_victims[notify_index] = strzone(attacker);
1699         }
1700
1701         notify_icons[notify_index] = strzone(icon);
1702         notify_times[notify_index] = time;
1703 }
1704
1705 void HUD_Notify(void)
1706 {
1707         if(intermission == 2) return;
1708         if (!autocvar__hud_configure)
1709                 if (!autocvar_hud_panel_notify)
1710                         return;
1711
1712         HUD_Panel_UpdateCvars();
1713         HUD_Panel_DrawBg(1);
1714
1715         if (!autocvar__hud_configure)
1716                 if (notify_count == 0)
1717                         return;
1718
1719         vector pos, size;
1720         pos  = panel_pos;
1721         size = panel_size;
1722
1723         if (panel_bg_padding)
1724         {
1725                 pos  += '1 1 0' * panel_bg_padding;
1726                 size -= '2 2 0' * panel_bg_padding;
1727         }
1728
1729         float fade_start = max(0, autocvar_hud_panel_notify_time);
1730         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
1731         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
1732
1733         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
1734         float entry_height = size.y / entry_count;
1735
1736         float panel_width_half = size.x * 0.5;
1737         float icon_width_half = entry_height * icon_aspect / 2;
1738         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
1739
1740         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
1741         vector icon_size = (eX * icon_aspect + eY) * entry_height;
1742         vector icon_left = eX * (panel_width_half - icon_width_half);
1743         vector attacker_right = eX * name_maxwidth;
1744         vector victim_left = eX * (size.x - name_maxwidth);
1745
1746         vector attacker_pos, victim_pos, icon_pos;
1747         string attacker, victim, icon;
1748         int i, j, count, step, limit;
1749         float alpha;
1750
1751         if (autocvar_hud_panel_notify_flip)
1752         {
1753                 // Order items from the top down
1754                 i = 0;
1755                 step = +1;
1756                 limit = entry_count;
1757         }
1758         else
1759         {
1760                 // Order items from the bottom up
1761                 i = entry_count - 1;
1762                 step = -1;
1763                 limit = -1;
1764         }
1765
1766         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
1767         {
1768                 if(autocvar__hud_configure)
1769                 {
1770                         attacker = sprintf(_("Player %d"), count + 1);
1771                         victim = sprintf(_("Player %d"), count + 2);
1772                         icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
1773                         alpha = bound(0, 1.2 - count / entry_count, 1);
1774                 }
1775                 else
1776                 {
1777                         if (j == NOTIFY_MAX_ENTRIES)
1778                                 j = 0;
1779
1780                         if (notify_times[j] + fade_start > time)
1781                                 alpha = 1;
1782                         else if (fade_time != 0)
1783                         {
1784                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
1785                                 if (alpha == 0)
1786                                         break;
1787                         }
1788                         else
1789                                 break;
1790
1791                         attacker = notify_attackers[j];
1792                         victim = notify_victims[j];
1793                         icon = notify_icons[j];
1794                 }
1795
1796                 if (icon != "" && victim != "")
1797                 {
1798                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
1799
1800                         icon_pos = pos + icon_left + eY * i * entry_height;
1801                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1802
1803                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
1804                         victim_pos = pos + victim_left + name_top;
1805                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1806
1807                         if (attacker != "")
1808                         {
1809                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
1810                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
1811                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1812                         }
1813                 }
1814         }
1815
1816         notify_count = count;
1817 }
1818
1819 void HUD_Timer(void)
1820 {
1821         if(intermission == 2) return;
1822         if(!autocvar__hud_configure)
1823         {
1824                 if(!autocvar_hud_panel_timer) return;
1825         }
1826
1827         HUD_Panel_UpdateCvars();
1828
1829         draw_beginBoldFont();
1830
1831         vector pos, mySize;
1832         pos = panel_pos;
1833         mySize = panel_size;
1834
1835         HUD_Panel_DrawBg(1);
1836         if(panel_bg_padding)
1837         {
1838                 pos += '1 1 0' * panel_bg_padding;
1839                 mySize -= '2 2 0' * panel_bg_padding;
1840         }
1841
1842         string timer;
1843         float timelimit, elapsedTime, timeleft, minutesLeft;
1844
1845         timelimit = getstatf(STAT_TIMELIMIT);
1846
1847         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1848         timeleft = ceil(timeleft);
1849
1850         minutesLeft = floor(timeleft / 60);
1851
1852         vector timer_color;
1853         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1854                 timer_color = '1 1 1'; //white
1855         else if(minutesLeft >= 1)
1856                 timer_color = '1 1 0'; //yellow
1857         else
1858                 timer_color = '1 0 0'; //red
1859
1860         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
1861                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1862                         //while restart is still active, show 00:00
1863                         timer = seconds_tostring(0);
1864                 } else {
1865                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1866                         timer = seconds_tostring(elapsedTime);
1867                 }
1868         } else {
1869                 timer = seconds_tostring(timeleft);
1870         }
1871
1872         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
1873
1874         draw_endBoldFont();
1875 }
1876
1877 // Radar (#6)
1878 //
1879
1880 float HUD_Radar_Clickable()
1881 {
1882         return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
1883 }
1884
1885 void HUD_Radar_Show_Maximized(bool doshow,float clickable)
1886 {
1887         hud_panel_radar_maximized = doshow;
1888         hud_panel_radar_temp_hidden = 0;
1889
1890         if ( doshow )
1891         {
1892                 if (clickable)
1893                 {
1894                         if(autocvar_hud_cursormode)
1895                                 setcursormode(1);
1896                         hud_panel_radar_mouse = 1;
1897                 }
1898         }
1899         else if ( hud_panel_radar_mouse )
1900         {
1901                 hud_panel_radar_mouse = 0;
1902                 mouseClicked = 0;
1903                 if(autocvar_hud_cursormode)
1904                 if(!mv_active)
1905                         setcursormode(0);
1906         }
1907 }
1908 void HUD_Radar_Hide_Maximized()
1909 {
1910         HUD_Radar_Show_Maximized(false,false);
1911 }
1912
1913
1914 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
1915 {
1916         if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
1917                 autocvar__hud_configure || mv_active)
1918                 return false;
1919
1920         if(bInputType == 3)
1921         {
1922                 mousepos_x = nPrimary;
1923                 mousepos_y = nSecondary;
1924                 return true;
1925         }
1926
1927         if(nPrimary == K_MOUSE1)
1928         {
1929                 if(bInputType == 0) // key pressed
1930                         mouseClicked |= S_MOUSE1;
1931                 else if(bInputType == 1) // key released
1932                         mouseClicked -= (mouseClicked & S_MOUSE1);
1933         }
1934         else if(nPrimary == K_MOUSE2)
1935         {
1936                 if(bInputType == 0) // key pressed
1937                         mouseClicked |= S_MOUSE2;
1938                 else if(bInputType == 1) // key released
1939                         mouseClicked -= (mouseClicked & S_MOUSE2);
1940         }
1941         else if ( nPrimary == K_ESCAPE && bInputType == 0 )
1942         {
1943                 HUD_Radar_Hide_Maximized();
1944         }
1945         else
1946         {
1947                 // allow console/use binds to work without hiding the map
1948                 string con_keys;
1949                 float keys;
1950                 float i;
1951                 con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
1952                 keys = tokenize(con_keys); // findkeysforcommand returns data for this
1953                 for (i = 0; i < keys; ++i)
1954                 {
1955                         if(nPrimary == stof(argv(i)))
1956                                 return false;
1957                 }
1958
1959                 if ( getstati(STAT_HEALTH) <= 0 )
1960                 {
1961                         // Show scoreboard
1962                         if ( bInputType < 2 )
1963                         {
1964                                 con_keys = findkeysforcommand("+showscores", 0);
1965                                 keys = tokenize(con_keys);
1966                                 for (i = 0; i < keys; ++i)
1967                                 {
1968                                         if ( nPrimary == stof(argv(i)) )
1969                                         {
1970                                                 hud_panel_radar_temp_hidden = bInputType == 0;
1971                                                 return false;
1972                                         }
1973                                 }
1974                         }
1975                 }
1976                 else if ( bInputType == 0 )
1977                         HUD_Radar_Hide_Maximized();
1978
1979                 return false;
1980         }
1981
1982         return true;
1983 }
1984
1985 void HUD_Radar_Mouse()
1986 {
1987         if ( !hud_panel_radar_mouse ) return;
1988         if(mv_active) return;
1989
1990         if ( intermission )
1991         {
1992                 HUD_Radar_Hide_Maximized();
1993                 return;
1994         }
1995
1996         if(mouseClicked & S_MOUSE2)
1997         {
1998                 HUD_Radar_Hide_Maximized();
1999                 return;
2000         }
2001
2002         if(!autocvar_hud_cursormode)
2003         {
2004                 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
2005
2006                 mousepos_x = bound(0, mousepos_x, vid_conwidth);
2007                 mousepos_y = bound(0, mousepos_y, vid_conheight);
2008         }
2009
2010         HUD_Panel_UpdateCvars();
2011
2012
2013         panel_size = autocvar_hud_panel_radar_maximized_size;
2014         panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
2015         panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
2016         panel_pos_x = (vid_conwidth - panel_size_x) / 2;
2017         panel_pos_y = (vid_conheight - panel_size_y) / 2;
2018
2019         if(mouseClicked & S_MOUSE1)
2020         {
2021                 // click outside
2022                 if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
2023                          mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
2024                 {
2025                         HUD_Radar_Hide_Maximized();
2026                         return;
2027                 }
2028                 vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
2029                 localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
2030
2031                 HUD_Radar_Hide_Maximized();
2032                 return;
2033         }
2034
2035
2036         const vector cursor_size = '32 32 0';
2037         drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
2038 }
2039
2040 void HUD_Radar(void)
2041 {
2042         if(intermission == 2) return;
2043         if (!autocvar__hud_configure)
2044         {
2045                 if (hud_panel_radar_maximized)
2046                 {
2047                         if (!hud_draw_maximized) return;
2048                 }
2049                 else
2050                 {
2051                         if (autocvar_hud_panel_radar == 0) return;
2052                         if (autocvar_hud_panel_radar != 2 && !teamplay) return;
2053                         if(radar_panel_modified)
2054                         {
2055                                 panel.update_time = time; // forces reload of panel attributes
2056                                 radar_panel_modified = false;
2057                         }
2058                 }
2059         }
2060
2061         if ( hud_panel_radar_temp_hidden )
2062                 return;
2063
2064         HUD_Panel_UpdateCvars();
2065
2066         float f = 0;
2067
2068         if (hud_panel_radar_maximized && !autocvar__hud_configure)
2069         {
2070                 panel_size = autocvar_hud_panel_radar_maximized_size;
2071                 panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
2072                 panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
2073                 panel_pos.x = (vid_conwidth - panel_size.x) / 2;
2074                 panel_pos.y = (vid_conheight - panel_size.y) / 2;
2075
2076                 string panel_bg;
2077                 panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
2078                 if(precache_pic(panel_bg) == "")
2079                         panel_bg = "gfx/hud/default/border_default"; // fallback
2080                 if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
2081                         radar_panel_modified = true;
2082                 if(panel.current_panel_bg)
2083                         strunzone(panel.current_panel_bg);
2084                 panel.current_panel_bg = strzone(panel_bg);
2085
2086                 switch(hud_panel_radar_maximized_zoommode)
2087                 {
2088                         default:
2089                         case 0:
2090                                 f = current_zoomfraction;
2091                                 break;
2092                         case 1:
2093                                 f = 1 - current_zoomfraction;
2094                                 break;
2095                         case 2:
2096                                 f = 0;
2097                                 break;
2098                         case 3:
2099                                 f = 1;
2100                                 break;
2101                 }
2102
2103                 switch(hud_panel_radar_maximized_rotation)
2104                 {
2105                         case 0:
2106                                 teamradar_angle = view_angles.y - 90;
2107                                 break;
2108                         default:
2109                                 teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
2110                                 break;
2111                 }
2112         }
2113         if (!hud_panel_radar_maximized && !autocvar__hud_configure)
2114         {
2115                 switch(hud_panel_radar_zoommode)
2116                 {
2117                         default:
2118                         case 0:
2119                                 f = current_zoomfraction;
2120                                 break;
2121                         case 1:
2122                                 f = 1 - current_zoomfraction;
2123                                 break;
2124                         case 2:
2125                                 f = 0;
2126                                 break;
2127                         case 3:
2128                                 f = 1;
2129                                 break;
2130                 }
2131
2132                 switch(hud_panel_radar_rotation)
2133                 {
2134                         case 0:
2135                                 teamradar_angle = view_angles.y - 90;
2136                                 break;
2137                         default:
2138                                 teamradar_angle = 90 * hud_panel_radar_rotation;
2139                                 break;
2140                 }
2141         }
2142
2143         vector pos, mySize;
2144         pos = panel_pos;
2145         mySize = panel_size;
2146
2147         HUD_Panel_DrawBg(1);
2148         if(panel_bg_padding)
2149         {
2150                 pos += '1 1 0' * panel_bg_padding;
2151                 mySize -= '2 2 0' * panel_bg_padding;
2152         }
2153
2154         int color2;
2155         entity tm;
2156         float scale2d, normalsize, bigsize;
2157
2158         teamradar_origin2d = pos + 0.5 * mySize;
2159         teamradar_size2d = mySize;
2160
2161         if(minimapname == "")
2162                 return;
2163
2164         teamradar_loadcvars();
2165
2166         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
2167         teamradar_size2d = mySize;
2168
2169         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
2170
2171         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
2172         if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
2173         {
2174                 // max-min distance must fit the radar in any rotation
2175                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
2176         }
2177         else
2178         {
2179                 vector c0, c1, c2, c3, span;
2180                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
2181                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
2182                 c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
2183                 c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
2184                 span = '0 0 0';
2185                 span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
2186                 span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
2187
2188                 // max-min distance must fit the radar in x=x, y=y
2189                 bigsize = min(
2190                         teamradar_size2d.x * scale2d / (1.05 * span.x),
2191                         teamradar_size2d.y * scale2d / (1.05 * span.y)
2192                 );
2193         }
2194
2195         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
2196         if(bigsize > normalsize)
2197                 normalsize = bigsize;
2198
2199         teamradar_size =
2200                   f * bigsize
2201                 + (1 - f) * normalsize;
2202         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
2203                   f * mi_center
2204                 + (1 - f) * view_origin);
2205
2206         drawsetcliparea(
2207                 pos.x,
2208                 pos.y,
2209                 mySize.x,
2210                 mySize.y
2211         );
2212
2213         draw_teamradar_background(hud_panel_radar_foreground_alpha);
2214
2215         for(tm = world; (tm = find(tm, classname, "radarlink")); )
2216                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
2217
2218         vector coord;
2219         vector brightcolor;
2220         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
2221         {
2222                 if ( hud_panel_radar_mouse )
2223                 if ( tm.health > 0 )
2224                 if ( tm.team == myteam+1 )
2225                 {
2226                         coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
2227                         if ( vlen(mousepos-coord) < 8 )
2228                         {
2229                                 brightcolor_x = min(1,tm.teamradar_color_x*1.5);
2230                                 brightcolor_y = min(1,tm.teamradar_color_y*1.5);
2231                                 brightcolor_z = min(1,tm.teamradar_color_z*1.5);
2232                                 drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
2233                         }
2234                 }
2235
2236                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
2237         }
2238         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
2239         {
2240                 color2 = GetPlayerColor(tm.sv_entnum);
2241                 //if(color == NUM_SPECTATOR || color == color2)
2242                         draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
2243         }
2244         draw_teamradar_player(view_origin, view_angles, '1 1 1');
2245
2246         drawresetcliparea();
2247
2248         if ( hud_panel_radar_mouse )
2249         {
2250                 string message = "Click to select teleport destination";
2251
2252                 if ( getstati(STAT_HEALTH) <= 0 )
2253                 {
2254                         message = "Click to select spawn location";
2255                 }
2256
2257                 drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
2258                                                          message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
2259
2260                 hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
2261         }
2262 }
2263
2264 // Score (#7)
2265 //
2266 void HUD_UpdatePlayerTeams();
2267 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
2268 {
2269         float score;
2270         entity tm = world, pl;
2271         int SCOREPANEL_MAX_ENTRIES = 6;
2272         float SCOREPANEL_ASPECTRATIO = 2;
2273         int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
2274         vector fontsize = '1 1 0' * (mySize.y/entries);
2275
2276         vector rgb, score_color;
2277         rgb = '1 1 1';
2278         score_color = '1 1 1';
2279
2280         float name_size = mySize.x*0.75;
2281         float spacing_size = mySize.x*0.04;
2282         const float highlight_alpha = 0.2;
2283         int i = 0, first_pl = 0;
2284         bool me_printed = false;
2285         string s;
2286         if (autocvar__hud_configure)
2287         {
2288                 float players_per_team = 0;
2289                 if (team_count)
2290                 {
2291                         // show team scores in the first line
2292                         float score_size = mySize.x / team_count;
2293                         players_per_team = max(2, ceil((entries - 1) / team_count));
2294                         for(i=0; i<team_count; ++i) {
2295                                 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
2296                                         HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2297                                 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2298                         }
2299                         first_pl = 1;
2300                         pos.y += fontsize.y;
2301                 }
2302                 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
2303                 for (i=first_pl; i<entries; ++i)
2304                 {
2305                         //simulate my score is lower than all displayed players,
2306                         //so that I don't appear at all showing pure rankings.
2307                         //This is to better show the difference between the 2 ranking views
2308                         if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
2309                         {
2310                                 rgb = '1 1 0';
2311                                 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2312                                 s = GetPlayerName(player_localnum);
2313                                 score = 7;
2314                         }
2315                         else
2316                         {
2317                                 s = sprintf(_("Player %d"), i + 1 - first_pl);
2318                                 score -= 3;
2319                         }
2320
2321                         if (team_count)
2322                                 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
2323                         s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
2324                         drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2325                         drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2326                         pos.y += fontsize.y;
2327                 }
2328                 return;
2329         }
2330
2331         if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
2332                 HUD_UpdatePlayerTeams();
2333         if (team_count)
2334         {
2335                 // show team scores in the first line
2336                 float score_size = mySize.x / team_count;
2337                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2338                         if(tm.team == NUM_SPECTATOR)
2339                                 continue;
2340                         if (tm.team == myteam)
2341                                 drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2342                         drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2343                         ++i;
2344                 }
2345                 first_pl = 1;
2346                 pos.y += fontsize.y;
2347                 tm = teams.sort_next;
2348         }
2349         i = first_pl;
2350
2351         do
2352         for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
2353         {
2354                 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
2355                         continue;
2356
2357                 if (i == entries-1 && !me_printed && pl != me)
2358                 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
2359                 {
2360                         for (pl = me.sort_next; pl; pl = pl.sort_next)
2361                                 if (pl.team != NUM_SPECTATOR)
2362                                         break;
2363
2364                         if (pl)
2365                                 rgb = '1 1 0'; //not last but not among the leading players: yellow
2366                         else
2367                                 rgb = '1 0 0'; //last: red
2368                         pl = me;
2369                 }
2370
2371                 if (pl == me)
2372                 {
2373                         if (i == first_pl)
2374                                 rgb = '0 1 0'; //first: green
2375                         me_printed = true;
2376                         drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2377                 }
2378                 if (team_count)
2379                         score_color = Team_ColorRGB(pl.team) * 0.8;
2380                 s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
2381                 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
2382                 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2383                 pos.y += fontsize.y;
2384                 ++i;
2385         }
2386         while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
2387 }
2388
2389 void HUD_Score(void)
2390 {
2391         if(intermission == 2) return;
2392         if(!autocvar__hud_configure)
2393         {
2394                 if(!autocvar_hud_panel_score) return;
2395                 if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2396         }
2397
2398         HUD_Panel_UpdateCvars();
2399         vector pos, mySize;
2400         pos = panel_pos;
2401         mySize = panel_size;
2402
2403         HUD_Panel_DrawBg(1);
2404         if(panel_bg_padding)
2405         {
2406                 pos += '1 1 0' * panel_bg_padding;
2407                 mySize -= '2 2 0' * panel_bg_padding;
2408         }
2409
2410         float score, distribution = 0;
2411         string sign;
2412         vector distribution_color;
2413         entity tm, pl, me;
2414
2415         me = playerslots[current_player];
2416
2417         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
2418                 string timer, distrtimer;
2419
2420                 pl = players.sort_next;
2421                 if(pl == me)
2422                         pl = pl.sort_next;
2423                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
2424                         if(pl.scores[ps_primary] == 0)
2425                                 pl = world;
2426
2427                 score = me.(scores[ps_primary]);
2428                 timer = TIME_ENCODED_TOSTRING(score);
2429
2430                 draw_beginBoldFont();
2431                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
2432                         // distribution display
2433                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2434
2435                         distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
2436
2437                         if (distribution <= 0) {
2438                                 distribution_color = '0 1 0';
2439                                 sign = "-";
2440                         }
2441                         else {
2442                                 distribution_color = '1 0 0';
2443                                 sign = "+";
2444                         }
2445                         drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2446                 }
2447                 // race record display
2448                 if (distribution <= 0)
2449                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2450                 drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2451                 draw_endBoldFont();
2452         } else if (!teamplay) { // non-teamgames
2453                 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
2454                 {
2455                         HUD_Score_Rankings(pos, mySize, me);
2456                         return;
2457                 }
2458                 // me vector := [team/connected frags id]
2459                 pl = players.sort_next;
2460                 if(pl == me)
2461                         pl = pl.sort_next;
2462
2463                 if(autocvar__hud_configure)
2464                         distribution = 42;
2465                 else if(pl)
2466                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
2467                 else
2468                         distribution = 0;
2469
2470                 score = me.(scores[ps_primary]);
2471                 if(autocvar__hud_configure)
2472                         score = 123;
2473
2474                 if(distribution >= 5)
2475                         distribution_color = eY;
2476                 else if(distribution >= 0)
2477                         distribution_color = '1 1 1';
2478                 else if(distribution >= -5)
2479                         distribution_color = '1 1 0';
2480                 else
2481                         distribution_color = eX;
2482
2483                 string distribution_str;
2484                 distribution_str = ftos(distribution);
2485                 draw_beginBoldFont();
2486                 if (distribution >= 0)
2487                 {
2488                         if (distribution > 0)
2489                                 distribution_str = strcat("+", distribution_str);
2490                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2491                 }
2492                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2493                 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
2494                 draw_endBoldFont();
2495         } else { // teamgames
2496                 float row, column, rows = 0, columns = 0;
2497                 vector offset = '0 0 0';
2498                 vector score_pos, score_size; //for scores other than myteam
2499                 if(autocvar_hud_panel_score_rankings)
2500                 {
2501                         HUD_Score_Rankings(pos, mySize, me);
2502                         return;
2503                 }
2504                 if(spectatee_status == -1)
2505                 {
2506                         rows = HUD_GetRowCount(team_count, mySize, 3);
2507                         columns = ceil(team_count/rows);
2508                         score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2509
2510                         float newSize;
2511                         if(score_size.x/score_size.y > 3)
2512                         {
2513                                 newSize = 3 * score_size.y;
2514                                 offset.x = score_size.x - newSize;
2515                                 pos.x += offset.x/2;
2516                                 score_size.x = newSize;
2517                         }
2518                         else
2519                         {
2520                                 newSize = 1/3 * score_size.x;
2521                                 offset.y = score_size.y - newSize;
2522                                 pos.y += offset.y/2;
2523                                 score_size.y = newSize;
2524                         }
2525                 }
2526                 else
2527                         score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
2528
2529                 float max_fragcount;
2530                 max_fragcount = -99;
2531                 draw_beginBoldFont();
2532                 row = column = 0;
2533                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
2534                         if(tm.team == NUM_SPECTATOR)
2535                                 continue;
2536                         score = tm.(teamscores[ts_primary]);
2537                         if(autocvar__hud_configure)
2538                                 score = 123;
2539
2540                         if (score > max_fragcount)
2541                                 max_fragcount = score;
2542
2543                         if (spectatee_status == -1)
2544                         {
2545                                 score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
2546                                 if (max_fragcount == score)
2547                                         HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2548                                 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2549                                 ++row;
2550                                 if(row >= rows)
2551                                 {
2552                                         row = 0;
2553                                         ++column;
2554                                 }
2555                         }
2556                         else if(tm.team == myteam) {
2557                                 if (max_fragcount == score)
2558                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2559                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2560                         } else {
2561                                 if (max_fragcount == score)
2562                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2563                                 drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
2564                                 ++rows;
2565                         }
2566                 }
2567                 draw_endBoldFont();
2568         }
2569 }
2570
2571 // Race timer (#8)
2572 //
2573 void HUD_RaceTimer (void)
2574 {
2575         if(intermission == 2) return;
2576         if(!autocvar__hud_configure)
2577         {
2578                 if(!autocvar_hud_panel_racetimer) return;
2579                 if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
2580                 if(spectatee_status == -1) return;
2581         }
2582
2583         HUD_Panel_UpdateCvars();
2584
2585         vector pos, mySize;
2586         pos = panel_pos;
2587         mySize = panel_size;
2588
2589         HUD_Panel_DrawBg(1);
2590         if(panel_bg_padding)
2591         {
2592                 pos += '1 1 0' * panel_bg_padding;
2593                 mySize -= '2 2 0' * panel_bg_padding;
2594         }
2595
2596         // always force 4:1 aspect
2597         vector newSize = '0 0 0';
2598         if(mySize.x/mySize.y > 4)
2599         {
2600                 newSize.x = 4 * mySize.y;
2601                 newSize.y = mySize.y;
2602
2603                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2604         }
2605         else
2606         {
2607                 newSize.y = 1/4 * mySize.x;
2608                 newSize.x = mySize.x;
2609
2610                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2611         }
2612         mySize = newSize;
2613
2614         float a, t;
2615         string s, forcetime;
2616
2617         if(autocvar__hud_configure)
2618         {
2619                 s = "0:13:37";
2620                 draw_beginBoldFont();
2621                 drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2622                 draw_endBoldFont();
2623                 s = _("^1Intermediate 1 (+15.42)");
2624                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2625                 s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
2626                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
2627         }
2628         else if(race_checkpointtime)
2629         {
2630                 a = bound(0, 2 - (time - race_checkpointtime), 1);
2631                 s = "";
2632                 forcetime = "";
2633                 if(a > 0) // just hit a checkpoint?
2634                 {
2635                         if(race_checkpoint != 254)
2636                         {
2637                                 if(race_time && race_previousbesttime)
2638                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
2639                                 else
2640                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
2641                                 if(race_time)
2642                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
2643                         }
2644                 }
2645                 else
2646                 {
2647                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
2648                         {
2649                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
2650                                 if(a > 0) // next one?
2651                                 {
2652                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
2653                                 }
2654                         }
2655                 }
2656
2657                 if(s != "" && a > 0)
2658                 {
2659                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2660                 }
2661
2662                 if(race_penaltytime)
2663                 {
2664                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
2665                         if(a > 0)
2666                         {
2667                                 s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
2668                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2669                         }
2670                 }
2671
2672                 draw_beginBoldFont();
2673
2674                 if(forcetime != "")
2675                 {
2676                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
2677                         drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
2678                 }
2679                 else
2680                         a = 1;
2681
2682                 if(race_laptime && race_checkpoint != 255)
2683                 {
2684                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
2685                         drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
2686                 }
2687
2688                 draw_endBoldFont();
2689         }
2690         else
2691         {
2692                 if(race_mycheckpointtime)
2693                 {
2694                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
2695                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
2696                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2697                 }
2698                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
2699                 {
2700                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
2701                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
2702                         drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2703                 }
2704
2705                 if(race_penaltytime && !race_penaltyaccumulator)
2706                 {
2707                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
2708                         a = bound(0, (1 + t - time), 1);
2709                         if(a > 0)
2710                         {
2711                                 if(time < t)
2712                                         s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
2713                                 else
2714                                         s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
2715                                 drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
2716                         }
2717                 }
2718         }
2719 }
2720
2721 // Vote window (#9)
2722 //
2723
2724 void HUD_Vote(void)
2725 {
2726         if(intermission == 2) return;
2727         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
2728         {
2729                 vote_active = 1;
2730                 if (autocvar__hud_configure)
2731                 {
2732                         vote_yescount = 0;
2733                         vote_nocount = 0;
2734                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
2735                         cvar_set("_hud_configure", "0");
2736                 }
2737                 if(vote_called_vote)
2738                         strunzone(vote_called_vote);
2739                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
2740                 uid2name_dialog = 1;
2741         }
2742
2743         if(!autocvar__hud_configure)
2744         {
2745                 if(!autocvar_hud_panel_vote) return;
2746
2747                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
2748                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
2749
2750                 if(panel_bg_alpha_str == "") {
2751                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
2752                 }
2753                 panel_bg_alpha = stof(panel_bg_alpha_str);
2754         }
2755         else
2756         {
2757                 vote_yescount = 3;
2758                 vote_nocount = 2;
2759                 vote_needed = 4;
2760         }
2761
2762         string s;
2763         float a;
2764         if(vote_active != vote_prev) {
2765                 vote_change = time;
2766                 vote_prev = vote_active;
2767         }
2768
2769         if(vote_active || autocvar__hud_configure)
2770                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2771         else
2772                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2773
2774         if(!vote_alpha)
2775                 return;
2776
2777         HUD_Panel_UpdateCvars();
2778
2779         if(uid2name_dialog)
2780         {
2781                 panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
2782                 panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
2783         }
2784
2785     // these must be below above block
2786         vector pos, mySize;
2787         pos = panel_pos;
2788         mySize = panel_size;
2789
2790         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
2791         HUD_Panel_DrawBg(a);
2792         a = panel_fg_alpha * a;
2793
2794         if(panel_bg_padding)
2795         {
2796                 pos += '1 1 0' * panel_bg_padding;
2797                 mySize -= '2 2 0' * panel_bg_padding;
2798         }
2799
2800         // always force 3:1 aspect
2801         vector newSize = '0 0 0';
2802         if(mySize.x/mySize.y > 3)
2803         {
2804                 newSize.x = 3 * mySize.y;
2805                 newSize.y = mySize.y;
2806
2807                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
2808         }
2809         else
2810         {
2811                 newSize.y = 1/3 * mySize.x;
2812                 newSize.x = mySize.x;
2813
2814                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
2815         }
2816         mySize = newSize;
2817
2818         s = _("A vote has been called for:");
2819         if(uid2name_dialog)
2820                 s = _("Allow servers to store and display your name?");
2821         drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2822         s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
2823         if(autocvar__hud_configure)
2824                 s = _("^1Configure the HUD");
2825         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
2826
2827         // print the yes/no counts
2828     s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
2829         drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
2830     s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
2831         drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
2832
2833         // draw the progress bar backgrounds
2834         drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2835
2836         // draw the highlights
2837         if(vote_highlighted == 1) {
2838                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
2839                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2840         }
2841         else if(vote_highlighted == -1) {
2842                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
2843                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2844         }
2845
2846         // draw the progress bars
2847         if(vote_yescount && vote_needed)
2848         {
2849                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
2850                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2851         }
2852
2853         if(vote_nocount && vote_needed)
2854         {
2855                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
2856                 drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
2857         }
2858
2859         drawresetcliparea();
2860 }
2861
2862 // Mod icons panel (#10)
2863 //
2864
2865 bool mod_active; // is there any active mod icon?
2866
2867 void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
2868 {
2869         int stat = -1;
2870         string pic = "";
2871         vector color = '0 0 0';
2872         switch(i)
2873         {
2874                 case 0:
2875                         stat = getstati(STAT_REDALIVE);
2876                         pic = "player_red.tga";
2877                         color = '1 0 0';
2878                         break;
2879                 case 1:
2880                         stat = getstati(STAT_BLUEALIVE);
2881                         pic = "player_blue.tga";
2882                         color = '0 0 1';
2883                         break;
2884                 case 2:
2885                         stat = getstati(STAT_YELLOWALIVE);
2886                         pic = "player_yellow.tga";
2887                         color = '1 1 0';
2888                         break;
2889                 default:
2890                 case 3:
2891                         stat = getstati(STAT_PINKALIVE);
2892                         pic = "player_pink.tga";
2893                         color = '1 0 1';
2894                         break;
2895         }
2896
2897         if(mySize.x/mySize.y > aspect_ratio)
2898         {
2899                 i = aspect_ratio * mySize.y;
2900                 myPos.x = myPos.x + (mySize.x - i) / 2;
2901                 mySize.x = i;
2902         }
2903         else
2904         {
2905                 i = 1/aspect_ratio * mySize.x;
2906                 myPos.y = myPos.y + (mySize.y - i) / 2;
2907                 mySize.y = i;
2908         }
2909
2910         if(layout)
2911         {
2912                 drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2913                 drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2914         }
2915         else
2916                 drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
2917 }
2918
2919 // Clan Arena and Freeze Tag HUD modicons
2920 void HUD_Mod_CA(vector myPos, vector mySize)
2921 {
2922         mod_active = 1; // required in each mod function that always shows something
2923
2924         int layout;
2925         if(gametype == MAPINFO_TYPE_CA)
2926                 layout = autocvar_hud_panel_modicons_ca_layout;
2927         else //if(gametype == MAPINFO_TYPE_FREEZETAG)
2928                 layout = autocvar_hud_panel_modicons_freezetag_layout;
2929         int rows, columns;
2930         float aspect_ratio;
2931         aspect_ratio = (layout) ? 2 : 1;
2932         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
2933         columns = ceil(team_count/rows);
2934
2935         int i;
2936         float row = 0, column = 0;
2937         vector pos, itemSize;
2938         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
2939         for(i=0; i<team_count; ++i)
2940         {
2941                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
2942
2943                 DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
2944
2945                 ++row;
2946                 if(row >= rows)
2947                 {
2948                         row = 0;
2949                         ++column;
2950                 }
2951         }
2952 }
2953
2954 // CTF HUD modicon section
2955 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
2956 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
2957 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
2958
2959 void HUD_Mod_CTF_Reset(void)
2960 {
2961         redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
2962         redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
2963         redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
2964 }
2965
2966 void HUD_Mod_CTF(vector pos, vector mySize)
2967 {
2968         vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
2969         vector flag_size;
2970         float f; // every function should have that
2971
2972         int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
2973         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
2974         bool ctf_oneflag; // one-flag CTF mode enabled/disabled
2975         int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
2976         float fs, fs2, fs3, size1, size2;
2977         vector e1, e2;
2978
2979         redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
2980         blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
2981         yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
2982         pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
2983         neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
2984
2985         ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
2986
2987         mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
2988
2989         if (autocvar__hud_configure) {
2990                 redflag = 1;
2991                 blueflag = 2;
2992                 if (team_count >= 3)
2993                         yellowflag = 2;
2994                 if (team_count >= 4)
2995                         pinkflag = 3;
2996                 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
2997         }
2998
2999         // when status CHANGES, set old status into prevstatus and current status into status
3000         #define X(team) do {                                                                                                                    \
3001                 if (team##flag != team##flag_prevframe) {                                                                       \
3002                 team##flag_statuschange_time = time;                                                                    \
3003                 team##flag_prevstatus = team##flag_prevframe;                                                   \
3004                 team##flag_prevframe = team##flag;                                                                              \
3005         }                                                                                                                                                       \
3006         team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time;      \
3007     } while (0)
3008         X(red);
3009         X(blue);
3010         X(yellow);
3011         X(pink);
3012         X(neutral);
3013         #undef X
3014
3015         const float BLINK_FACTOR = 0.15;
3016         const float BLINK_BASE = 0.85;
3017         // note:
3018         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3019         // thus
3020         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3021         // ensure RMS == 1
3022         const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3023
3024         #define X(team, cond) \
3025         string team##_icon, team##_icon_prevstatus; \
3026         int team##_alpha, team##_alpha_prevstatus; \
3027         team##_alpha = team##_alpha_prevstatus = 1; \
3028         do { \
3029                 switch (team##flag) { \
3030                         case 1: team##_icon = "flag_" #team "_taken"; break; \
3031                         case 2: team##_icon = "flag_" #team "_lost"; break; \
3032                         case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3033                         default: \
3034                                 if ((stat_items & CTF_SHIELDED) && (cond)) { \
3035                                         team##_icon = "flag_" #team "_shielded"; \
3036                                 } else { \
3037                                         team##_icon = string_null; \
3038                                 } \
3039                                 break; \
3040                 } \
3041                 switch (team##flag_prevstatus) { \
3042                         case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
3043                         case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
3044                         case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
3045                         default: \
3046                                 if (team##flag == 3) { \
3047                                         team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
3048                                 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
3049                                         team##_icon_prevstatus = "flag_" #team "_shielded"; \
3050                                 } else { \
3051                                         team##_icon_prevstatus = string_null; \
3052                                 } \
3053                                 break; \
3054                 } \
3055         } while (0)
3056         X(red, myteam != NUM_TEAM_1);
3057         X(blue, myteam != NUM_TEAM_2);
3058         X(yellow, myteam != NUM_TEAM_3);
3059         X(pink, myteam != NUM_TEAM_4);
3060         X(neutral, true);
3061         #undef X
3062
3063         if (ctf_oneflag) {
3064                 // hacky, but these aren't needed
3065                 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
3066                 fs = fs2 = fs3 = 1;
3067         } else switch (team_count) {
3068                 default:
3069                 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
3070                 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
3071                 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
3072         }
3073
3074         if (mySize_x > mySize_y) {
3075                 size1 = mySize_x;
3076                 size2 = mySize_y;
3077                 e1 = eX;
3078                 e2 = eY;
3079         } else {
3080                 size1 = mySize_y;
3081                 size2 = mySize_x;
3082                 e1 = eY;
3083                 e2 = eX;
3084         }
3085
3086         switch (myteam) {
3087                 default:
3088                 case NUM_TEAM_1: {
3089                         redflag_pos = pos;
3090                         blueflag_pos = pos + eX * fs2 * size1;
3091                         yellowflag_pos = pos - eX * fs2 * size1;
3092                         pinkflag_pos = pos + eX * fs3 * size1;
3093                         break;
3094                 }
3095                 case NUM_TEAM_2: {
3096                         redflag_pos = pos + eX * fs2 * size1;
3097                         blueflag_pos = pos;
3098                         yellowflag_pos = pos - eX * fs2 * size1;
3099                         pinkflag_pos = pos + eX * fs3 * size1;
3100                         break;
3101                 }
3102                 case NUM_TEAM_3: {
3103                         redflag_pos = pos + eX * fs3 * size1;
3104                         blueflag_pos = pos - eX * fs2 * size1;
3105                         yellowflag_pos = pos;
3106                         pinkflag_pos = pos + eX * fs2 * size1;
3107                         break;
3108                 }
3109                 case NUM_TEAM_4: {
3110                         redflag_pos = pos - eX * fs2 * size1;
3111                         blueflag_pos = pos + eX * fs3 * size1;
3112                         yellowflag_pos = pos + eX * fs2 * size1;
3113                         pinkflag_pos = pos;
3114                         break;
3115                 }
3116         }
3117         neutralflag_pos = pos;
3118         flag_size = e1 * fs * size1 + e2 * size2;
3119
3120         #define X(team) do { \
3121                 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
3122                 if (team##_icon_prevstatus && f < 1) \
3123                         drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
3124                 if (team##_icon) \
3125                         drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
3126         } while (0)
3127         X(red);
3128         X(blue);
3129         X(yellow);
3130         X(pink);
3131         X(neutral);
3132         #undef X
3133 }
3134
3135 // Keyhunt HUD modicon section
3136 vector KH_SLOTS[4];
3137
3138 void HUD_Mod_KH(vector pos, vector mySize)
3139 {
3140         mod_active = 1; // keyhunt should never hide the mod icons panel
3141
3142         // Read current state
3143
3144         int state = getstati(STAT_KH_KEYS);
3145         int i, key_state;
3146         int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
3147         all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
3148
3149         for(i = 0; i < 4; ++i)
3150         {
3151                 key_state = (bitshift(state, i * -5) & 31) - 1;
3152
3153                 if(key_state == -1)
3154                         continue;
3155
3156                 if(key_state == 30)
3157                 {
3158                         ++carrying_keys;
3159                         key_state = myteam;
3160                 }
3161
3162                 switch(key_state)
3163                 {
3164                         case NUM_TEAM_1: ++team1_keys; break;
3165                         case NUM_TEAM_2: ++team2_keys; break;
3166                         case NUM_TEAM_3: ++team3_keys; break;
3167                         case NUM_TEAM_4: ++team4_keys; break;
3168                         case 29: ++dropped_keys; break;
3169                 }
3170
3171                 ++all_keys;
3172         }
3173
3174         // Calculate slot measurements
3175
3176         vector slot_size;
3177
3178         if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
3179         {
3180                 // Quadratic arrangement
3181                 slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
3182                 KH_SLOTS[0] = pos;
3183                 KH_SLOTS[1] = pos + eX * slot_size.x;
3184                 KH_SLOTS[2] = pos + eY * slot_size.y;
3185                 KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
3186         }
3187         else
3188         {
3189                 if(mySize.x > mySize.y)
3190                 {
3191                         // Horizontal arrangement
3192                         slot_size = eX * mySize.x / all_keys + eY * mySize.y;
3193                         for(i = 0; i < all_keys; ++i)
3194                                 KH_SLOTS[i] = pos + eX * slot_size.x * i;
3195                 }
3196                 else
3197                 {
3198                         // Vertical arrangement
3199                         slot_size = eX * mySize.x + eY * mySize.y / all_keys;
3200                         for(i = 0; i < all_keys; ++i)
3201                                 KH_SLOTS[i] = pos + eY * slot_size.y * i;
3202                 }
3203         }
3204
3205         // Make icons blink in case of RUN HERE
3206
3207         float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
3208         float alpha;
3209         alpha = 1;
3210
3211         if(carrying_keys)
3212                 switch(myteam)
3213                 {
3214                         case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
3215                         case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
3216                         case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
3217                         case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
3218                 }
3219
3220         // Draw icons
3221
3222         i = 0;
3223
3224         while(team1_keys--)
3225                 if(myteam == NUM_TEAM_1 && carrying_keys)
3226                 {
3227                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3228                         --carrying_keys;
3229                 }
3230                 else
3231                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3232
3233         while(team2_keys--)
3234                 if(myteam == NUM_TEAM_2 && carrying_keys)
3235                 {
3236                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3237                         --carrying_keys;
3238                 }
3239                 else
3240                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3241
3242         while(team3_keys--)
3243                 if(myteam == NUM_TEAM_3 && carrying_keys)
3244                 {
3245                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3246                         --carrying_keys;
3247                 }
3248                 else
3249                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3250
3251         while(team4_keys--)
3252                 if(myteam == NUM_TEAM_4 && carrying_keys)
3253                 {
3254                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3255                         --carrying_keys;
3256                 }
3257                 else
3258                         drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3259
3260         while(dropped_keys--)
3261                 drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
3262 }
3263
3264 // Keepaway HUD mod icon
3265 int kaball_prevstatus; // last remembered status
3266 float kaball_statuschange_time; // time when the status changed
3267
3268 // we don't need to reset for keepaway since it immediately
3269 // autocorrects prevstatus as to if the player has the ball or not
3270
3271 void HUD_Mod_Keepaway(vector pos, vector mySize)
3272 {
3273         mod_active = 1; // keepaway should always show the mod HUD
3274
3275         float BLINK_FACTOR = 0.15;
3276         float BLINK_BASE = 0.85;
3277         float BLINK_FREQ = 5;
3278         float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
3279
3280         int stat_items = getstati(STAT_ITEMS, 0, 24);
3281         int kaball = (stat_items/IT_KEY1) & 1;
3282
3283         if(kaball != kaball_prevstatus)
3284         {
3285                 kaball_statuschange_time = time;
3286                 kaball_prevstatus = kaball;
3287         }
3288
3289         vector kaball_pos, kaball_size;
3290
3291         if(mySize.x > mySize.y) {
3292                 kaball_pos = pos + eX * 0.25 * mySize.x;
3293                 kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
3294         } else {
3295                 kaball_pos = pos + eY * 0.25 * mySize.y;
3296                 kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
3297         }
3298
3299         float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
3300         float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
3301
3302         if(kaball_prevstatus && f < 1)
3303                 drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
3304
3305         if(kaball)
3306                 drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
3307 }
3308
3309
3310 // Nexball HUD mod icon
3311 void HUD_Mod_NexBall(vector pos, vector mySize)
3312 {
3313         float nb_pb_starttime, dt, p;
3314         int stat_items;
3315
3316         stat_items = getstati(STAT_ITEMS, 0, 24);
3317         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3318
3319         if (stat_items & IT_KEY1)
3320                 mod_active = 1;
3321         else
3322                 mod_active = 0;
3323
3324         //Manage the progress bar if any
3325         if (nb_pb_starttime > 0)
3326         {
3327                 dt = (time - nb_pb_starttime) % nb_pb_period;
3328                 // one period of positive triangle
3329                 p = 2 * dt / nb_pb_period;
3330                 if (p > 1)
3331                         p = 2 - p;
3332
3333                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
3334         }
3335
3336         if (stat_items & IT_KEY1)
3337                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3338 }
3339
3340 // Race/CTS HUD mod icons
3341 float crecordtime_prev; // last remembered crecordtime
3342 float crecordtime_change_time; // time when crecordtime last changed
3343 float srecordtime_prev; // last remembered srecordtime
3344 float srecordtime_change_time; // time when srecordtime last changed
3345
3346 float race_status_time;
3347 int race_status_prev;
3348 string race_status_name_prev;
3349 void HUD_Mod_Race(vector pos, vector mySize)
3350 {
3351         mod_active = 1; // race should never hide the mod icons panel
3352         entity me;
3353         me = playerslots[player_localnum];
3354         float t, score;
3355         float f; // yet another function has this
3356         score = me.(scores[ps_primary]);
3357
3358         if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
3359                 return; // no records in the actual race
3360
3361         // clientside personal record
3362         string rr;
3363         if(gametype == MAPINFO_TYPE_CTS)
3364                 rr = CTS_RECORD;
3365         else
3366                 rr = RACE_RECORD;
3367         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3368
3369         if(score && (score < t || !t)) {
3370                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3371                 if(autocvar_cl_autodemo_delete_keeprecords)
3372                 {
3373                         f = autocvar_cl_autodemo_delete;
3374                         f &= ~1;
3375                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
3376                 }
3377         }
3378
3379         if(t != crecordtime_prev) {
3380                 crecordtime_prev = t;
3381                 crecordtime_change_time = time;
3382         }
3383
3384         vector textPos, medalPos;
3385         float squareSize;
3386         if(mySize.x > mySize.y) {
3387                 // text on left side
3388                 squareSize = min(mySize.y, mySize.x/2);
3389                 textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
3390                 medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
3391         } else {
3392                 // text on top
3393                 squareSize = min(mySize.x, mySize.y/2);
3394                 textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
3395                 medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
3396         }
3397
3398         f = time - crecordtime_change_time;
3399
3400         if (f > 1) {
3401                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3402                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3403         } else {
3404                 drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3405                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3406                 drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3407                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3408         }
3409
3410         // server record
3411         t = race_server_record;
3412         if(t != srecordtime_prev) {
3413                 srecordtime_prev = t;
3414                 srecordtime_change_time = time;
3415         }
3416         f = time - srecordtime_change_time;
3417
3418         if (f > 1) {
3419                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3420                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3421         } else {
3422                 drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3423                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3424                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3425                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
3426         }
3427
3428         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
3429                 race_status_time = time + 5;
3430                 race_status_prev = race_status;
3431                 if (race_status_name_prev)
3432                         strunzone(race_status_name_prev);
3433                 race_status_name_prev = strzone(race_status_name);
3434         }
3435
3436         // race "awards"
3437         float a;
3438         a = bound(0, race_status_time - time, 1);
3439
3440         string s;
3441         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
3442
3443         float rank;
3444         if(race_status > 0)
3445                 rank = race_CheckName(race_status_name);
3446         else
3447                 rank = 0;
3448         string rankname;
3449         rankname = count_ordinal(rank);
3450
3451         vector namepos;
3452         namepos = medalPos + '0 0.8 0' * squareSize;
3453         vector rankpos;
3454         rankpos = medalPos + '0 0.15 0' * squareSize;
3455
3456         if(race_status == 0)
3457                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3458         else if(race_status == 1) {
3459                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3460                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3461                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3462         } else if(race_status == 2) {
3463                 if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
3464                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3465                 else
3466                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3467                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3468                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3469         } else if(race_status == 3) {
3470                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3471                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3472                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3473         }
3474
3475         if (race_status_time - time <= 0) {
3476                 race_status_prev = -1;
3477                 race_status = -1;
3478                 if(race_status_name)
3479                         strunzone(race_status_name);
3480                 race_status_name = string_null;
3481                 if(race_status_name_prev)
3482                         strunzone(race_status_name_prev);
3483                 race_status_name_prev = string_null;
3484         }
3485 }
3486
3487 void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
3488 {
3489         float stat = -1;
3490         string pic = "";
3491         vector color = '0 0 0';
3492         switch(i)
3493         {
3494                 case 0:
3495                         stat = getstatf(STAT_DOM_PPS_RED);
3496                         pic = "dom_icon_red";
3497                         color = '1 0 0';
3498                         break;
3499                 case 1:
3500                         stat = getstatf(STAT_DOM_PPS_BLUE);
3501                         pic = "dom_icon_blue";
3502                         color = '0 0 1';
3503                         break;
3504                 case 2:
3505                         stat = getstatf(STAT_DOM_PPS_YELLOW);
3506                         pic = "dom_icon_yellow";
3507                         color = '1 1 0';
3508                         break;
3509                 default:
3510                 case 3:
3511                         stat = getstatf(STAT_DOM_PPS_PINK);
3512                         pic = "dom_icon_pink";
3513                         color = '1 0 1';
3514                         break;
3515         }
3516         float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
3517
3518         if(mySize.x/mySize.y > aspect_ratio)
3519         {
3520                 i = aspect_ratio * mySize.y;
3521                 myPos.x = myPos.x + (mySize.x - i) / 2;
3522                 mySize.x = i;
3523         }
3524         else
3525         {
3526                 i = 1/aspect_ratio * mySize.x;
3527                 myPos.y = myPos.y + (mySize.y - i) / 2;
3528                 mySize.y = i;
3529         }
3530
3531         if (layout) // show text too
3532         {
3533                 //draw the text
3534                 color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
3535                 if (layout == 2) // average pps
3536                         drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3537                 else // percentage of average pps
3538                         drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3539         }
3540
3541         //draw the icon
3542         drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3543         if (stat > 0)
3544         {
3545                 drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
3546                 drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3547                 drawresetcliparea();
3548         }
3549 }
3550
3551 void HUD_Mod_Dom(vector myPos, vector mySize)
3552 {
3553         mod_active = 1; // required in each mod function that always shows something
3554
3555         int layout = autocvar_hud_panel_modicons_dom_layout;
3556         int rows, columns;
3557         float aspect_ratio;
3558         aspect_ratio = (layout) ? 3 : 1;
3559         rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
3560         columns = ceil(team_count/rows);
3561
3562         int i;
3563         float row = 0, column = 0;
3564         vector pos, itemSize;
3565         itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
3566         for(i=0; i<team_count; ++i)
3567         {
3568                 pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
3569
3570                 DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
3571
3572                 ++row;
3573                 if(row >= rows)
3574                 {
3575                         row = 0;
3576                         ++column;
3577                 }
3578         }
3579 }
3580
3581 void HUD_ModIcons_SetFunc()
3582 {
3583         switch(gametype)
3584         {
3585                 case MAPINFO_TYPE_KEYHUNT:              HUD_ModIcons_GameType = HUD_Mod_KH; break;
3586                 case MAPINFO_TYPE_CTF:                  HUD_ModIcons_GameType = HUD_Mod_CTF; break;
3587                 case MAPINFO_TYPE_NEXBALL:              HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
3588                 case MAPINFO_TYPE_CTS:
3589                 case MAPINFO_TYPE_RACE:         HUD_ModIcons_GameType = HUD_Mod_Race; break;
3590                 case MAPINFO_TYPE_CA:
3591                 case MAPINFO_TYPE_FREEZETAG:    HUD_ModIcons_GameType = HUD_Mod_CA; break;
3592                 case MAPINFO_TYPE_DOMINATION:   HUD_ModIcons_GameType = HUD_Mod_Dom; break;
3593                 case MAPINFO_TYPE_KEEPAWAY:     HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
3594         }
3595 }
3596
3597 int mod_prev; // previous state of mod_active to check for a change
3598 float mod_alpha;
3599 float mod_change; // "time" when mod_active changed
3600
3601 void HUD_ModIcons(void)
3602 {
3603         if(intermission == 2) return;
3604         if(!autocvar__hud_configure)
3605         {
3606                 if(!autocvar_hud_panel_modicons) return;
3607                 if(!HUD_ModIcons_GameType) return;
3608         }
3609
3610         HUD_Panel_UpdateCvars();
3611
3612         draw_beginBoldFont();
3613
3614         if(mod_active != mod_prev) {
3615                 mod_change = time;
3616                 mod_prev = mod_active;
3617         }
3618
3619         if(mod_active || autocvar__hud_configure)
3620                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
3621         else
3622                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
3623
3624         if(mod_alpha)
3625                 HUD_Panel_DrawBg(mod_alpha);
3626
3627         if(panel_bg_padding)
3628         {
3629                 panel_pos += '1 1 0' * panel_bg_padding;
3630                 panel_size -= '2 2 0' * panel_bg_padding;
3631         }
3632
3633         if(autocvar__hud_configure)
3634                 HUD_Mod_CTF(panel_pos, panel_size);
3635         else
3636                 HUD_ModIcons_GameType(panel_pos, panel_size);
3637
3638         draw_endBoldFont();
3639 }
3640
3641 // Draw pressed keys (#11)
3642 //
3643 void HUD_PressedKeys(void)
3644 {
3645         if(intermission == 2) return;
3646         if(!autocvar__hud_configure)
3647         {
3648                 if(!autocvar_hud_panel_pressedkeys) return;
3649                 if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
3650         }
3651
3652         HUD_Panel_UpdateCvars();
3653         vector pos, mySize;
3654         pos = panel_pos;
3655         mySize = panel_size;
3656
3657         HUD_Panel_DrawBg(1);
3658         if(panel_bg_padding)
3659         {
3660                 pos += '1 1 0' * panel_bg_padding;
3661                 mySize -= '2 2 0' * panel_bg_padding;
3662         }
3663
3664         // force custom aspect
3665         float aspect = autocvar_hud_panel_pressedkeys_aspect;
3666         if(aspect)
3667         {
3668                 vector newSize = '0 0 0';
3669                 if(mySize.x/mySize.y > aspect)
3670                 {
3671                         newSize.x = aspect * mySize.y;
3672                         newSize.y = mySize.y;
3673
3674                         pos.x = pos.x + (mySize.x - newSize.x) / 2;
3675                 }
3676                 else
3677                 {
3678                         newSize.y = 1/aspect * mySize.x;
3679                         newSize.x = mySize.x;
3680
3681                         pos.y = pos.y + (mySize.y - newSize.y) / 2;
3682                 }
3683                 mySize = newSize;
3684         }
3685
3686         vector keysize;
3687         keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
3688         float pressedkeys;
3689         pressedkeys = getstatf(STAT_PRESSED_KEYS);
3690
3691         if(autocvar_hud_panel_pressedkeys_attack)
3692         {
3693                 drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3694                 drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3695                 pos.y += keysize.y;
3696         }
3697
3698         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3699         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3700         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3701         pos.y += keysize.y;
3702         drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3703         drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3704         drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3705 }
3706
3707 // Handle chat as a panel (#12)
3708 //
3709 void HUD_Chat(void)
3710 {
3711         if(!autocvar__hud_configure)
3712         {
3713                 if (!autocvar_hud_panel_chat)
3714                 {
3715                         if (!autocvar_con_chatrect)
3716                                 cvar_set("con_chatrect", "0");
3717                         return;
3718                 }
3719                 if(autocvar__con_chat_maximized)
3720                 {
3721                         if(!hud_draw_maximized) return;
3722                 }
3723                 else if(chat_panel_modified)
3724                 {
3725                         panel.update_time = time; // forces reload of panel attributes
3726                         chat_panel_modified = false;
3727                 }
3728         }
3729
3730         HUD_Panel_UpdateCvars();
3731
3732         if(intermission == 2)
3733         {
3734                 // reserve some more space to the mapvote panel
3735                 // by resizing and moving chat panel to the bottom
3736                 panel_size.y = min(panel_size.y, vid_conheight * 0.2);
3737                 panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
3738                 chat_posy = panel_pos.y;
3739                 chat_sizey = panel_size.y;
3740         }
3741         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
3742         {
3743                 panel_pos.y = panel_bg_border;
3744                 panel_size.y = vid_conheight - panel_bg_border * 2;
3745                 if(panel.current_panel_bg == "0") // force a border when maximized
3746                 {
3747                         string panel_bg;
3748                         panel_bg = strcat(hud_skin_path, "/border_default");
3749                         if(precache_pic(panel_bg) == "")
3750                                 panel_bg = "gfx/hud/default/border_default";
3751                         if(panel.current_panel_bg)
3752                                 strunzone(panel.current_panel_bg);
3753                         panel.current_panel_bg = strzone(panel_bg);
3754                         chat_panel_modified = true;
3755                 }
3756                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
3757         }
3758
3759         vector pos, mySize;
3760         pos = panel_pos;
3761         mySize = panel_size;
3762
3763         HUD_Panel_DrawBg(1);
3764
3765         if(panel_bg_padding)
3766         {
3767                 pos += '1 1 0' * panel_bg_padding;
3768                 mySize -= '2 2 0' * panel_bg_padding;
3769         }
3770
3771         if (!autocvar_con_chatrect)
3772                 cvar_set("con_chatrect", "1");
3773
3774         cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
3775         cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
3776
3777         cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
3778         cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
3779
3780         if(autocvar__hud_configure)
3781         {
3782                 vector chatsize;
3783                 chatsize = '1 1 0' * autocvar_con_chatsize;
3784                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
3785                 float i, a;
3786                 for(i = 0; i < autocvar_con_chat; ++i)
3787                 {
3788                         if(i == autocvar_con_chat - 1)
3789                                 a = panel_fg_alpha;
3790                         else
3791                                 a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
3792                         drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
3793                         pos.y += chatsize.y;
3794                 }
3795         }
3796 }
3797
3798 // Engine info panel (#13)
3799 //
3800 float prevfps;
3801 float prevfps_time;
3802 int framecounter;
3803
3804 float frametimeavg;
3805 float frametimeavg1; // 1 frame ago
3806 float frametimeavg2; // 2 frames ago
3807 void HUD_EngineInfo(void)
3808 {
3809         //if(intermission == 2) return;
3810         if(!autocvar__hud_configure)
3811         {
3812                 if(!autocvar_hud_panel_engineinfo) return;
3813         }
3814
3815         HUD_Panel_UpdateCvars();
3816         vector pos, mySize;
3817         pos = panel_pos;
3818         mySize = panel_size;
3819
3820         HUD_Panel_DrawBg(1);
3821         if(panel_bg_padding)
3822         {
3823                 pos += '1 1 0' * panel_bg_padding;
3824                 mySize -= '2 2 0' * panel_bg_padding;
3825         }
3826
3827         float currentTime = gettime(GETTIME_REALTIME);
3828         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
3829         {
3830                 float currentframetime = currentTime - prevfps_time;
3831                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
3832                 frametimeavg2 = frametimeavg1;
3833                 frametimeavg1 = frametimeavg;
3834
3835                 float weight;
3836                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
3837                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
3838                 {
3839                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
3840                                 prevfps = (1/currentframetime);
3841                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
3842                 }
3843                 prevfps_time = currentTime;
3844         }
3845         else
3846         {
3847                 framecounter += 1;
3848                 if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
3849                 {
3850                         prevfps = framecounter/(currentTime - prevfps_time);
3851                         framecounter = 0;
3852                         prevfps_time = currentTime;
3853                 }
3854         }
3855
3856         vector color;
3857         color = HUD_Get_Num_Color (prevfps, 100);
3858         drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
3859 }
3860
3861 // Info messages panel (#14)
3862 //
3863 #define drawInfoMessage(s) do {                                                                                                                                                                         \
3864         if(autocvar_hud_panel_infomessages_flip)                                                                                                                                                \
3865                 o.x = pos.x + mySize.x - stringwidth(s, true, fontsize);                                                                                                        \
3866         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);                                                                                                               \
3867         o.y += fontsize.y;                                                                                                                                                                                              \
3868 } while(0)
3869 void HUD_InfoMessages(void)
3870 {
3871         if(intermission == 2) return;
3872         if(!autocvar__hud_configure)
3873         {
3874                 if(!autocvar_hud_panel_infomessages) return;
3875         }
3876
3877         HUD_Panel_UpdateCvars();
3878         vector pos, mySize;
3879         pos = panel_pos;
3880         mySize = panel_size;
3881
3882         HUD_Panel_DrawBg(1);
3883         if(panel_bg_padding)
3884         {
3885                 pos += '1 1 0' * panel_bg_padding;
3886                 mySize -= '2 2 0' * panel_bg_padding;
3887         }
3888
3889         // always force 5:1 aspect
3890         vector newSize = '0 0 0';
3891         if(mySize.x/mySize.y > 5)
3892         {
3893                 newSize.x = 5 * mySize.y;
3894                 newSize.y = mySize.y;
3895
3896                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
3897         }
3898         else
3899         {
3900                 newSize.y = 1/5 * mySize.x;
3901                 newSize.x = mySize.x;
3902
3903                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
3904         }
3905
3906         mySize = newSize;
3907         entity tm;
3908         vector o;
3909         o = pos;
3910
3911         vector fontsize;
3912         fontsize = '0.20 0.20 0' * mySize.y;
3913
3914         float a;
3915         a = panel_fg_alpha;
3916
3917         string s;
3918         if(!autocvar__hud_configure)
3919         {
3920                 if(spectatee_status && !intermission)
3921                 {
3922                         a = 1;
3923                         if(spectatee_status == -1)
3924                                 s = _("^1Observing");
3925                         else
3926                                 s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
3927                         drawInfoMessage(s);
3928
3929                         if(spectatee_status == -1)
3930                                 s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
3931                         else
3932                                 s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3933                         drawInfoMessage(s);
3934
3935                         if(spectatee_status == -1)
3936                                 s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
3937                         else
3938                                 s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
3939                         drawInfoMessage(s);
3940
3941                         s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
3942                         drawInfoMessage(s);
3943
3944                         if(gametype == MAPINFO_TYPE_LMS)
3945                         {
3946                                 entity sk;
3947                                 sk = playerslots[player_localnum];
3948                                 if(sk.(scores[ps_primary]) >= 666)
3949                                         s = _("^1Match has already begun");
3950                                 else if(sk.(scores[ps_primary]) > 0)
3951                                         s = _("^1You have no more lives left");
3952                                 else
3953                                         s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3954                         }
3955                         else
3956                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
3957                         drawInfoMessage(s);
3958
3959                         //show restart countdown:
3960                         if (time < getstatf(STAT_GAMESTARTTIME)) {
3961                                 float countdown;
3962                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
3963                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
3964                                 s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
3965                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
3966                                 o.y += fontsize.y;
3967                         }
3968                 }
3969                 if(warmup_stage && !intermission)
3970                 {
3971                         s = _("^2Currently in ^1warmup^2 stage!");
3972                         drawInfoMessage(s);
3973                 }
3974
3975                 string blinkcolor;
3976                 if(time % 1 >= 0.5)
3977                         blinkcolor = "^1";
3978                 else
3979                         blinkcolor = "^3";
3980
3981                 if(ready_waiting && !intermission && !spectatee_status)
3982                 {
3983                         if(ready_waiting_for_me)
3984                         {
3985                                 if(warmup_stage)
3986                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3987                                 else
3988                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
3989                         }
3990                         else
3991                         {
3992                                 if(warmup_stage)
3993                                         s = _("^2Waiting for others to ready up to end warmup...");
3994                                 else
3995                                         s = _("^2Waiting for others to ready up...");
3996                         }
3997                         drawInfoMessage(s);
3998                 }
3999                 else if(warmup_stage && !intermission && !spectatee_status)
4000                 {
4001                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
4002                         drawInfoMessage(s);
4003                 }
4004
4005                 if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
4006                 {
4007                         float ts_min = 0, ts_max = 0;
4008                         tm = teams.sort_next;
4009                         if (tm)
4010                         {
4011                                 for (; tm.sort_next; tm = tm.sort_next)
4012                                 {
4013                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
4014                                                 continue;
4015                                         if(!ts_min) ts_min = tm.team_size;
4016                                         else ts_min = min(ts_min, tm.team_size);
4017                                         if(!ts_max) ts_max = tm.team_size;
4018                                         else ts_max = max(ts_max, tm.team_size);
4019                                 }
4020                                 if ((ts_max - ts_min) > 1)
4021                                 {
4022                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
4023                                         tm = GetTeam(myteam, false);
4024                                         if (tm)
4025                                         if (tm.team != NUM_SPECTATOR)
4026                                         if (tm.team_size == ts_max)
4027                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
4028                                         drawInfoMessage(s);
4029                                 }
4030                         }
4031                 }
4032         }
4033         else
4034         {
4035                 s = _("^7Press ^3ESC ^7to show HUD options.");
4036                 drawInfoMessage(s);
4037                 s = _("^3Doubleclick ^7a panel for panel-specific options.");
4038                 drawInfoMessage(s);
4039                 s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
4040                 drawInfoMessage(s);
4041                 s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
4042                 drawInfoMessage(s);
4043         }
4044 }
4045
4046 // Physics panel (#15)
4047 //
4048 vector acc_prevspeed;
4049 float acc_prevtime, acc_avg, top_speed, top_speed_time;
4050 float physics_update_time, discrete_speed, discrete_acceleration;
4051 void HUD_Physics(void)
4052 {
4053         if(intermission == 2) return;
4054         if(!autocvar__hud_configure)
4055         {
4056                 if(!autocvar_hud_panel_physics) return;
4057                 if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
4058                 if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
4059         }
4060
4061         HUD_Panel_UpdateCvars();
4062
4063         draw_beginBoldFont();
4064
4065         HUD_Panel_DrawBg(1);
4066         if(panel_bg_padding)
4067         {
4068                 panel_pos += '1 1 0' * panel_bg_padding;
4069                 panel_size -= '2 2 0' * panel_bg_padding;
4070         }
4071
4072         float acceleration_progressbar_scale = 0;
4073         if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
4074                 acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
4075
4076         float text_scale;
4077         if (autocvar_hud_panel_physics_text_scale <= 0)
4078                 text_scale = 1;
4079         else
4080                 text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
4081
4082         //compute speed
4083         float speed, conversion_factor;
4084         string unit;
4085
4086         switch(autocvar_hud_panel_physics_speed_unit)
4087         {
4088                 default:
4089                 case 1:
4090                         unit = _(" qu/s");
4091                         conversion_factor = 1.0;
4092                         break;
4093                 case 2:
4094                         unit = _(" m/s");
4095                         conversion_factor = 0.0254;
4096                         break;
4097                 case 3:
4098                         unit = _(" km/h");
4099                         conversion_factor = 0.0254 * 3.6;
4100                         break;
4101                 case 4:
4102                         unit = _(" mph");
4103                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4104                         break;
4105                 case 5:
4106                         unit = _(" knots");
4107                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4108                         break;
4109         }
4110
4111         vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
4112
4113         float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
4114         if (autocvar__hud_configure)
4115                 speed = floor( max_speed * 0.65 + 0.5 );
4116         else if(autocvar_hud_panel_physics_speed_vertical)
4117                 speed = floor( vlen(vel) * conversion_factor + 0.5 );
4118         else
4119                 speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
4120
4121         //compute acceleration
4122         float acceleration, f;
4123         if (autocvar__hud_configure)
4124                 acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
4125         else
4126         {
4127                 // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
4128                 f = time - acc_prevtime;
4129                 if(autocvar_hud_panel_physics_acceleration_vertical)
4130                         acceleration = (vlen(vel) - vlen(acc_prevspeed));
4131                 else
4132                         acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
4133
4134                 acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
4135
4136                 acc_prevspeed = vel;
4137                 acc_prevtime = time;
4138
4139                 if(autocvar_hud_panel_physics_acceleration_movingaverage)
4140                 {
4141                         f = bound(0, f * 10, 1);
4142                         acc_avg = acc_avg * (1 - f) + acceleration * f;
4143                         acceleration = acc_avg;
4144                 }
4145         }
4146
4147         int acc_decimals = 2;
4148         if(time > physics_update_time)
4149         {
4150                 // workaround for ftos_decimals returning a negative 0
4151                 if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
4152                         discrete_acceleration = 0;
4153                 discrete_acceleration = acceleration;
4154                 discrete_speed = speed;
4155                 physics_update_time += autocvar_hud_panel_physics_update_interval;
4156         }
4157
4158         //compute layout
4159         float panel_ar = panel_size.x/panel_size.y;
4160         vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
4161         if (panel_ar >= 5 && !acceleration_progressbar_scale)
4162         {
4163                 panel_size.x *= 0.5;
4164                 if (autocvar_hud_panel_physics_flip)
4165                         speed_offset.x = panel_size.x;
4166                 else
4167                         acceleration_offset.x = panel_size.x;
4168         }
4169         else
4170         {
4171                 panel_size.y *= 0.5;
4172                 if (autocvar_hud_panel_physics_flip)
4173                         speed_offset.y = panel_size.y;
4174                 else
4175                         acceleration_offset.y = panel_size.y;
4176         }
4177         int speed_baralign, acceleration_baralign;
4178         if (autocvar_hud_panel_physics_baralign == 1)
4179                 acceleration_baralign = speed_baralign = 1;
4180     else if(autocvar_hud_panel_physics_baralign == 4)
4181                 acceleration_baralign = speed_baralign = 2;
4182         else if (autocvar_hud_panel_physics_flip)
4183         {
4184                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
4185                 speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
4186         }
4187         else
4188         {
4189                 speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
4190                 acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
4191         }
4192         if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
4193                 acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
4194
4195         //draw speed
4196         if(speed)
4197         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4198                 HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4199         vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
4200         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4201         {
4202                 tmp_size.x = panel_size.x * 0.75;
4203                 tmp_size.y = panel_size.y * text_scale;
4204                 if (speed_baralign)
4205                         tmp_offset.x = panel_size.x - tmp_size.x;
4206                 //else
4207                         //tmp_offset_x = 0;
4208                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4209                 drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4210
4211                 //draw speed unit
4212                 if (speed_baralign)
4213                         tmp_offset.x = 0;
4214                 else
4215                         tmp_offset.x = tmp_size.x;
4216                 if (autocvar_hud_panel_physics_speed_unit_show)
4217                 {
4218                         //tmp_offset_y = 0;
4219                         tmp_size.x = panel_size.x * (1 - 0.75);
4220                         tmp_size.y = panel_size.y * 0.4 * text_scale;
4221                         tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
4222                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4223                 }
4224         }
4225
4226         //compute and draw top speed
4227         if (autocvar_hud_panel_physics_topspeed)
4228         if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
4229         {
4230                 if (autocvar__hud_configure)
4231                 {
4232                         top_speed = floor( max_speed * 0.75 + 0.5 );
4233                         f = 1;
4234                 }
4235                 else
4236                 {
4237                         if (speed >= top_speed)
4238                         {
4239                                 top_speed = speed;
4240                                 top_speed_time = time;
4241                         }
4242                         if (top_speed != 0)
4243                         {
4244                                 f = max(1, autocvar_hud_panel_physics_topspeed_time);
4245                                 // divide by f to make it start from 1
4246                                 f = cos( ((time - top_speed_time) / f) * PI/2 );
4247                         }
4248             else //hide top speed 0, it would be stupid
4249                                 f = 0;
4250                 }
4251                 if (f > 0)
4252                 {
4253                         //top speed progressbar peak
4254                         if(speed < top_speed)
4255                         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
4256                         {
4257                                 float peak_offsetX;
4258                                 vector peak_size = '0 0 0';
4259                                 if (speed_baralign == 0)
4260                                         peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
4261                 else if (speed_baralign == 1)
4262                                         peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
4263                 else // if (speed_baralign == 2)
4264                     peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
4265                                 peak_size.x = floor(panel_size.x * 0.01 + 1.5);
4266                 peak_size.y = panel_size.y;
4267                 if (speed_baralign == 2) // draw two peaks, on both sides
4268                 {
4269                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4270                     drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4271                 }
4272                 else
4273                     drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4274                         }
4275
4276                         //top speed
4277                         tmp_offset.y = panel_size.y * 0.4;
4278                         tmp_size.x = panel_size.x * (1 - 0.75);
4279                         tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
4280                         tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
4281                         drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
4282                 }
4283                 else
4284                         top_speed = 0;
4285         }
4286
4287         //draw acceleration
4288         if(acceleration)
4289         if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
4290         {
4291                 vector progressbar_color;
4292                 if(acceleration < 0)
4293                         progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
4294                 else
4295                         progressbar_color = autocvar_hud_progressbar_acceleration_color;
4296
4297                 f = acceleration/autocvar_hud_panel_physics_acceleration_max;
4298                 if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
4299                         f = (f >= 0 ? sqrt(f) : -sqrt(-f));
4300
4301                 if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
4302                 {
4303                         tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
4304
4305                         if (acceleration_baralign == 1)
4306                                 tmp_offset.x = panel_size.x - tmp_size.x;
4307                         else if (acceleration_baralign == 2 || acceleration_baralign == 3)
4308                                 tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
4309                         else
4310                                 tmp_offset.x = 0;
4311                         tmp_offset.y = 0;
4312                 }
4313                 else
4314                 {
4315                         tmp_size = panel_size;
4316                         tmp_offset = '0 0 0';
4317                 }
4318
4319                 HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4320         }
4321
4322         if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
4323         {
4324                 tmp_size.x = panel_size.x;
4325                 tmp_size.y = panel_size.y * text_scale;
4326                 tmp_offset.x = 0;
4327                 tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
4328
4329                 drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4330         }
4331
4332         draw_endBoldFont();
4333 }
4334
4335 // CenterPrint (#16)
4336 //
4337 const int CENTERPRINT_MAX_MSGS = 10;
4338 const int CENTERPRINT_MAX_ENTRIES = 50;
4339 const float CENTERPRINT_SPACING = 0.7;
4340 int cpm_index;
4341 string centerprint_messages[CENTERPRINT_MAX_MSGS];
4342 int centerprint_msgID[CENTERPRINT_MAX_MSGS];
4343 float centerprint_time[CENTERPRINT_MAX_MSGS];
4344 float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
4345 int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
4346 bool centerprint_showing;
4347
4348 void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
4349 {
4350         //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
4351         int i, j;
4352
4353         if(strMessage == "" && new_id == 0)
4354                 return;
4355
4356         // strip trailing newlines
4357         j = strlen(strMessage) - 1;
4358         while(substring(strMessage, j, 1) == "\n" && j >= 0)
4359                 --j;
4360         if (j < strlen(strMessage) - 1)
4361                 strMessage = substring(strMessage, 0, j + 1);
4362
4363         if(strMessage == "" && new_id == 0)
4364                 return;
4365
4366         // strip leading newlines
4367         j = 0;
4368         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
4369                 ++j;
4370         if (j > 0)
4371                 strMessage = substring(strMessage, j, strlen(strMessage) - j);
4372
4373         if(strMessage == "" && new_id == 0)
4374                 return;
4375
4376         if (!centerprint_showing)
4377                 centerprint_showing = true;
4378
4379         for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4380         {
4381                 if (j == CENTERPRINT_MAX_MSGS)
4382                         j = 0;
4383                 if (new_id && new_id == centerprint_msgID[j])
4384                 {
4385                         if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
4386                         {
4387                                 // fade out the current msg (duration and countdown_num are ignored)
4388                                 centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
4389                                 if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
4390                                         centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
4391                                 return;
4392                         }
4393                         break; // found a msg with the same id, at position j
4394                 }
4395         }
4396
4397         if (i == CENTERPRINT_MAX_MSGS)
4398         {
4399                 // a msg with the same id was not found, add the msg at the next position
4400                 --cpm_index;
4401                 if (cpm_index == -1)
4402                         cpm_index = CENTERPRINT_MAX_MSGS - 1;
4403                 j = cpm_index;
4404         }
4405         if(centerprint_messages[j])
4406                 strunzone(centerprint_messages[j]);
4407         centerprint_messages[j] = strzone(strMessage);
4408         centerprint_msgID[j] = new_id;
4409         if (duration < 0)
4410         {
4411                 centerprint_time[j] = -1;
4412                 centerprint_expire_time[j] = time;
4413         }
4414         else
4415         {
4416                 if(duration == 0)
4417                         duration = max(1, autocvar_hud_panel_centerprint_time);
4418                 centerprint_time[j] = duration;
4419                 centerprint_expire_time[j] = time + duration;
4420         }
4421         centerprint_countdown_num[j] = countdown_num;
4422 }
4423
4424 void centerprint_hud(string strMessage)
4425 {
4426         centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
4427 }
4428
4429 void reset_centerprint_messages(void)
4430 {
4431         int i;
4432         for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
4433         {
4434                 centerprint_expire_time[i] = 0;
4435                 centerprint_time[i] = 1;
4436                 centerprint_msgID[i] = 0;
4437                 if(centerprint_messages[i])
4438                         strunzone(centerprint_messages[i]);
4439                 centerprint_messages[i] = string_null;
4440         }
4441 }
4442 float hud_configure_cp_generation_time;
4443 void HUD_CenterPrint (void)
4444 {
4445         if(intermission == 2) return;
4446         if(!autocvar__hud_configure)
4447         {
4448                 if(!autocvar_hud_panel_centerprint) return;
4449
4450                 if(hud_configure_prev)
4451                         reset_centerprint_messages();
4452         }
4453         else
4454         {
4455                 if(!hud_configure_prev)
4456                         reset_centerprint_messages();
4457                 if (time > hud_configure_cp_generation_time)
4458                 {
4459                         if(HUD_PANEL(CENTERPRINT) == highlightedPanel)
4460                         {
4461                                 float r;
4462                                 r = random();
4463                                 if (r > 0.8)
4464                                         centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
4465                                 else if (r > 0.55)
4466                                         centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
4467                                 else
4468                                         centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
4469                                 hud_configure_cp_generation_time = time + 1 + random()*4;
4470                         }
4471                         else
4472                         {
4473                                 centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
4474                                 hud_configure_cp_generation_time = time + 10 - random()*3;
4475                         }
4476                 }
4477         }
4478
4479         // this panel fades only when the menu does
4480         float hud_fade_alpha_save = 0;
4481         if(scoreboard_fade_alpha)
4482         {
4483                 hud_fade_alpha_save = hud_fade_alpha;
4484                 hud_fade_alpha = 1 - autocvar__menu_alpha;
4485         }
4486         HUD_Panel_UpdateCvars();
4487
4488         if ( HUD_Radar_Clickable() )
4489         {
4490                 if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
4491                         return;
4492
4493                 panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
4494                 panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
4495         }
4496         else if(scoreboard_fade_alpha)
4497         {
4498                 hud_fade_alpha = hud_fade_alpha_save;
4499
4500                 // move the panel below the scoreboard
4501                 if (scoreboard_bottom >= 0.96 * vid_conheight)
4502                         return;
4503                 vector target_pos;
4504
4505                 target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
4506
4507                 if(target_pos.y > panel_pos.y)
4508                 {
4509                         panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
4510                         panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
4511                 }
4512         }
4513
4514         HUD_Panel_DrawBg(1);
4515
4516         if (!centerprint_showing)
4517                 return;
4518
4519         if(panel_bg_padding)
4520         {
4521                 panel_pos += '1 1 0' * panel_bg_padding;
4522                 panel_size -= '2 2 0' * panel_bg_padding;
4523         }
4524
4525         int entries;
4526         float height;
4527         vector fontsize;
4528         // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
4529         // height = panel_size_y/entries;
4530         // fontsize = '1 1 0' * height;
4531         height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
4532         fontsize = '1 1 0' * height;
4533         entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
4534
4535         int i, j, k, n, g;
4536         float a, sz, align, current_msg_posY = 0, msg_size;
4537         vector pos;
4538         string ts;
4539         bool all_messages_expired = true;
4540
4541         pos = panel_pos;
4542         if (autocvar_hud_panel_centerprint_flip)
4543                 pos.y += panel_size.y;
4544         align = bound(0, autocvar_hud_panel_centerprint_align, 1);
4545         for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
4546         {
4547                 if (j == CENTERPRINT_MAX_MSGS)
4548                         j = 0;
4549                 if (centerprint_expire_time[j] <= time)
4550                 {
4551                         if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
4552                         {
4553                                 centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
4554                                 if (centerprint_countdown_num[j] == 0)
4555                                         continue;
4556                                 centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
4557                         }
4558                         else if(centerprint_time[j] != -1)
4559                                 continue;
4560                 }
4561
4562                 all_messages_expired = false;
4563
4564                 // fade the centerprint_hud in/out
4565                 if(centerprint_time[j] < 0)  // Expired but forced. Expire time is the fade-in time.
4566                         a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4567                 else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)  // Regularily printed. Not fading out yet.
4568                         a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
4569                 else // Expiring soon, so fade it out.
4570                         a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
4571
4572                 // while counting down show it anyway in order to hold the current message position
4573                 if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0)  // Guaranteed invisible - don't show.
4574                         continue;
4575                 if (a > 1)
4576                         a = 1;
4577
4578                 // set the size from fading in/out before subsequent fading
4579                 sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
4580
4581                 // also fade it based on positioning
4582                 if(autocvar_hud_panel_centerprint_fade_subsequent)
4583                 {
4584                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
4585                         a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
4586                 }
4587                 a *= panel_fg_alpha;
4588
4589                 // finally set the size based on the new theAlpha from subsequent fading
4590                 sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
4591                 drawfontscale = sz * '1 1 0';
4592
4593                 if (centerprint_countdown_num[j])
4594                         n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
4595                 else
4596                         n = tokenizebyseparator(centerprint_messages[j], "\n");
4597
4598                 if (autocvar_hud_panel_centerprint_flip)
4599                 {
4600                         // check if the message can be entirely shown
4601                         for(k = 0; k < n; ++k)
4602                         {
4603                                 getWrappedLine_remaining = argv(k);
4604                                 while(getWrappedLine_remaining)
4605                                 {
4606                                         ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4607                                         if (ts != "")
4608                                                 pos.y -= fontsize.y;
4609                                         else
4610                                                 pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
4611                                 }
4612                         }
4613                         current_msg_posY = pos.y; // save starting pos (first line) of the current message
4614                 }
4615
4616                 msg_size = pos.y;
4617                 for(k = 0; k < n; ++k)
4618                 {
4619                         getWrappedLine_remaining = argv(k);
4620                         while(getWrappedLine_remaining)
4621                         {
4622                                 ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
4623                                 if (ts != "")
4624                                 {
4625                                         if (align)
4626                                                 pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
4627                                         if (a > 0.5/255.0)  // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
4628                                                 drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
4629                                         pos.y += fontsize.y;
4630                                 }
4631                                 else
4632                                         pos.y += fontsize.y * CENTERPRINT_SPACING/2;
4633                         }
4634                 }
4635
4636                 ++g; // move next position number up
4637
4638                 msg_size = pos.y - msg_size;
4639                 if (autocvar_hud_panel_centerprint_flip)
4640                 {
4641                         pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
4642                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4643                                 pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4644
4645                         if (pos.y < panel_pos.y) // check if the next message can be shown
4646                         {
4647                                 drawfontscale = '1 1 0';
4648                                 return;
4649                         }
4650                 }
4651                 else
4652                 {
4653                         pos.y += CENTERPRINT_SPACING * fontsize.y;
4654                         if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
4655                                 pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
4656
4657                         if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
4658                         {
4659                                 drawfontscale = '1 1 0';
4660                                 return;
4661                         }
4662                 }
4663         }
4664         drawfontscale = '1 1 0';
4665         if (all_messages_expired)
4666         {
4667                 centerprint_showing = false;
4668                 reset_centerprint_messages();
4669         }
4670 }
4671
4672
4673 // Minigame
4674 //
4675 #include "../common/minigames/cl_minigames_hud.qc"
4676
4677
4678 // QuickMenu (#23)
4679 //
4680 #include "quickmenu.qc"
4681
4682
4683 /*
4684 ==================
4685 Main HUD system
4686 ==================
4687 */
4688
4689 bool HUD_Panel_CheckFlags(int showflags)
4690 {
4691         if ( HUD_Minigame_Showpanels() )
4692                 return showflags & PANEL_SHOW_MINIGAME;
4693         return showflags & PANEL_SHOW_MAINGAME;
4694 }
4695
4696 void HUD_Panel_Draw(entity panent)
4697 {
4698         panel = panent;
4699         if ( HUD_Panel_CheckFlags(panel.panel_showflags) )
4700                 panel.panel_draw();
4701 }
4702
4703 void HUD_Reset (void)
4704 {
4705         // reset gametype specific icons
4706         if(gametype == MAPINFO_TYPE_CTF)
4707                 HUD_Mod_CTF_Reset();
4708 }
4709
4710 void HUD_Main (void)
4711 {
4712         int i;
4713         // global hud theAlpha fade
4714         if(menu_enabled == 1)
4715                 hud_fade_alpha = 1;
4716         else
4717                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4718
4719         if(scoreboard_fade_alpha)
4720                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4721
4722         HUD_Configure_Frame();
4723
4724         // panels that we want to be active together with the scoreboard
4725         // they must fade only when the menu does
4726         if(scoreboard_fade_alpha == 1)
4727         {
4728                 HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
4729                 return;
4730         }
4731
4732         if(!autocvar__hud_configure && !hud_fade_alpha)
4733         {
4734                 hud_fade_alpha = 1;
4735                 HUD_Panel_Draw(HUD_PANEL(VOTE));
4736                 hud_fade_alpha = 0;
4737                 return;
4738         }
4739
4740         // Drawing stuff
4741         if (hud_skin_prev != autocvar_hud_skin)
4742         {
4743                 if (hud_skin_path)
4744                         strunzone(hud_skin_path);
4745                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
4746                 if (hud_skin_prev)
4747                         strunzone(hud_skin_prev);
4748                 hud_skin_prev = strzone(autocvar_hud_skin);
4749         }
4750
4751         // draw the dock
4752         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
4753         {
4754                 int f;
4755                 vector color;
4756                 float hud_dock_color_team = autocvar_hud_dock_color_team;
4757                 if((teamplay) && hud_dock_color_team) {
4758                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
4759                                 color = '1 0 0' * hud_dock_color_team;
4760                         else
4761                                 color = myteamcolors * hud_dock_color_team;
4762                 }
4763                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
4764                         color = '1 0 0' * hud_dock_color_team;
4765                 }
4766                 else
4767                 {
4768                         string hud_dock_color = autocvar_hud_dock_color;
4769                         if(hud_dock_color == "shirt") {
4770                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4771                                 color = colormapPaletteColor(floor(f / 16), 0);
4772                         }
4773                         else if(hud_dock_color == "pants") {
4774                                 f = stof(getplayerkeyvalue(current_player, "colors"));
4775                                 color = colormapPaletteColor(f % 16, 1);
4776                         }
4777                         else
4778                                 color = stov(hud_dock_color);
4779                 }
4780
4781                 string pic;
4782                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
4783                 if(precache_pic(pic) == "") {
4784                         pic = strcat(hud_skin_path, "/dock_medium");
4785                         if(precache_pic(pic) == "") {
4786                                 pic = "gfx/hud/default/dock_medium";
4787                         }
4788                 }
4789                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
4790         }
4791
4792         // cache the panel order into the panel_order array
4793         if(autocvar__hud_panelorder != hud_panelorder_prev) {
4794                 for(i = 0; i < HUD_PANEL_NUM; ++i)
4795                         panel_order[i] = -1;
4796                 string s = "";
4797                 int p_num;
4798                 bool warning = false;
4799                 int argc = tokenize_console(autocvar__hud_panelorder);
4800                 if (argc > HUD_PANEL_NUM)
4801                         warning = true;
4802                 //first detect wrong/missing panel numbers
4803                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4804                         p_num = stoi(argv(i));
4805                         if (p_num >= 0 && p_num < HUD_PANEL_NUM) { //correct panel number?
4806                                 if (panel_order[p_num] == -1) //found for the first time?
4807                                         s = strcat(s, ftos(p_num), " ");
4808                                 panel_order[p_num] = 1; //mark as found
4809                         }
4810                         else
4811                                 warning = true;
4812                 }
4813                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4814                         if (panel_order[i] == -1) {
4815                                 warning = true;
4816                                 s = strcat(s, ftos(i), " "); //add missing panel number
4817                         }
4818                 }
4819                 if (warning)
4820                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
4821
4822                 cvar_set("_hud_panelorder", s);
4823                 if(hud_panelorder_prev)
4824                         strunzone(hud_panelorder_prev);
4825                 hud_panelorder_prev = strzone(s);
4826
4827                 //now properly set panel_order
4828                 tokenize_console(s);
4829                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
4830                         panel_order[i] = stof(argv(i));
4831                 }
4832         }
4833
4834         hud_draw_maximized = 0;
4835         // draw panels in the order specified by panel_order array
4836         for(i = HUD_PANEL_NUM - 1; i >= 0; --i)
4837                 HUD_Panel_Draw(hud_panel[panel_order[i]]);
4838
4839         hud_draw_maximized = 1; // panels that may be maximized must check this var
4840         // draw maximized panels on top
4841         if(hud_panel_radar_maximized)
4842                 HUD_Panel_Draw(HUD_PANEL(RADAR));
4843         if(autocvar__con_chat_maximized)
4844                 HUD_Panel_Draw(HUD_PANEL(CHAT));
4845         if(hud_panel_quickmenu)
4846                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
4847
4848         HUD_Configure_PostDraw();
4849
4850         hud_configure_prev = autocvar__hud_configure;
4851 }