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1 /*
2 ==================
3 Misc HUD functions
4 ==================
5 */
6
7 // a border picture is a texture containing nine parts:
8 //   1/4 width: left part
9 //   1/2 width: middle part (stretched)
10 //   1/4 width: right part
11 // divided into
12 //   1/4 height: top part
13 //   1/2 height: middle part (stretched)
14 //   1/4 height: bottom part
15 void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
16 {
17         if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
18         {
19                 // draw only the central part
20                 drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
21                 return;
22         }
23
24         vector dX, dY;
25         vector width, height;
26         vector bW, bH;
27         //pic = draw_UseSkinFor(pic);
28         width = eX * theSize_x;
29         height = eY * theSize_y;
30         if(theSize_x <= theBorderSize_x * 2)
31         {
32                 // not wide enough... draw just left and right then
33                 bW = eX * (0.25 * theSize_x / (theBorderSize_x * 2));
34                 if(theSize_y <= theBorderSize_y * 2)
35                 {
36                         // not high enough... draw just corners
37                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
38                         drawsubpic(theOrigin,                 width * 0.5 + height * 0.5, pic, '0 0 0',           bW + bH, theColor, theAlpha, 0);
39                         drawsubpic(theOrigin + width   * 0.5, width * 0.5 + height * 0.5, pic, eX - bW,           bW + bH, theColor, theAlpha, 0);
40                         drawsubpic(theOrigin + height  * 0.5, width * 0.5 + height * 0.5, pic, eY - bH,           bW + bH, theColor, theAlpha, 0);
41                         drawsubpic(theOrigin + theSize * 0.5, width * 0.5 + height * 0.5, pic, eX + eY - bW - bH, bW + bH, theColor, theAlpha, 0);
42                 }
43                 else
44                 {
45                         dY = theBorderSize_x * eY;
46                         drawsubpic(theOrigin,                             width * 0.5          +     dY, pic, '0 0    0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
47                         drawsubpic(theOrigin + width * 0.5,               width * 0.5          +     dY, pic, '0 0    0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
48                         drawsubpic(theOrigin                        + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0',           '0 0.5  0' + bW, theColor, theAlpha, 0);
49                         drawsubpic(theOrigin + width * 0.5          + dY, width * 0.5 + height - 2 * dY, pic, '0 0.25 0' + eX - bW, '0 0.5  0' + bW, theColor, theAlpha, 0);
50                         drawsubpic(theOrigin               + height - dY, width * 0.5          +     dY, pic, '0 0.75 0',           '0 0.25 0' + bW, theColor, theAlpha, 0);
51                         drawsubpic(theOrigin + width * 0.5 + height - dY, width * 0.5          +     dY, pic, '0 0.75 0' + eX - bW, '0 0.25 0' + bW, theColor, theAlpha, 0);
52                 }
53         }
54         else
55         {
56                 if(theSize_y <= theBorderSize_y * 2)
57                 {
58                         // not high enough... draw just top and bottom then
59                         bH = eY * (0.25 * theSize_y / (theBorderSize_y * 2));
60                         dX = theBorderSize_x * eX;
61                         drawsubpic(theOrigin,                                         dX + height * 0.5, pic, '0    0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
62                         drawsubpic(theOrigin + dX,                        width - 2 * dX + height * 0.5, pic, '0.25 0 0',           '0.5  0 0' + bH, theColor, theAlpha, 0);
63                         drawsubpic(theOrigin + width - dX,                            dX + height * 0.5, pic, '0.75 0 0',           '0.25 0 0' + bH, theColor, theAlpha, 0);
64                         drawsubpic(theOrigin              + height * 0.5,             dX + height * 0.5, pic, '0    0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
65                         drawsubpic(theOrigin + dX         + height * 0.5, width - 2 * dX + height * 0.5, pic, '0.25 0 0' + eY - bH, '0.5  0 0' + bH, theColor, theAlpha, 0);
66                         drawsubpic(theOrigin + width - dX + height * 0.5,             dX + height * 0.5, pic, '0.75 0 0' + eY - bH, '0.25 0 0' + bH, theColor, theAlpha, 0);
67                 }
68                 else
69                 {
70                         dX = theBorderSize_x * eX;
71                         dY = theBorderSize_x * eY;
72                         drawsubpic(theOrigin,                                        dX          +     dY, pic, '0    0    0', '0.25 0.25 0', theColor, theAlpha, 0);
73                         drawsubpic(theOrigin                  + dX,      width - 2 * dX          +     dY, pic, '0.25 0    0', '0.5  0.25 0', theColor, theAlpha, 0);
74                         drawsubpic(theOrigin          + width - dX,                  dX          +     dY, pic, '0.75 0    0', '0.25 0.25 0', theColor, theAlpha, 0);
75                         drawsubpic(theOrigin          + dY,                          dX + height - 2 * dY, pic, '0    0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
76                         drawsubpic(theOrigin          + dY         + dX, width - 2 * dX + height - 2 * dY, pic, '0.25 0.25 0', '0.5  0.5  0', theColor, theAlpha, 0);
77                         drawsubpic(theOrigin          + dY + width - dX,             dX + height - 2 * dY, pic, '0.75 0.25 0', '0.25 0.5  0', theColor, theAlpha, 0);
78                         drawsubpic(theOrigin + height - dY,                          dX          +     dY, pic, '0    0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
79                         drawsubpic(theOrigin + height - dY         + dX, width - 2 * dX          +     dY, pic, '0.25 0.75 0', '0.5  0.25 0', theColor, theAlpha, 0);
80                         drawsubpic(theOrigin + height - dY + width - dX,             dX          +     dY, pic, '0.75 0.75 0', '0.25 0.25 0', theColor, theAlpha, 0);
81                 }
82         }
83 }
84
85 vector HUD_Get_Num_Color (float x, float maxvalue)
86 {
87         vector color;
88         if(x > maxvalue) {
89                 color_x = 0;
90                 color_y = 1;
91                 color_z = 0;
92         }
93         else if(x > maxvalue * 0.75) {
94                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
95                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
96                 color_z = 0;
97         }
98         else if(x > maxvalue * 0.5) {
99                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
100                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
101                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
102         }
103         else if(x > maxvalue * 0.25) {
104                 color_x = 1;
105                 color_y = 1;
106                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
107         }
108         else if(x > maxvalue * 0.1) {
109                 color_x = 1;
110                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
111                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
112         }
113         else {
114                 color_x = 1;
115                 color_y = 0;
116                 color_z = 0;
117         }
118         return color;
119 }
120
121 float stringwidth_colors(string s, vector theSize)
122 {
123         return stringwidth(s, TRUE, theSize);
124 }
125
126 float stringwidth_nocolors(string s, vector theSize)
127 {
128         return stringwidth(s, FALSE, theSize);
129 }
130
131 #define CENTERPRINT_MAX_LINES 30
132 string centerprint_messages[CENTERPRINT_MAX_LINES];
133 float centerprint_width[CENTERPRINT_MAX_LINES];
134 float centerprint_time;
135 float centerprint_expire;
136 float centerprint_num;
137 float centerprint_offset_hint;
138 vector centerprint_fontsize;
139
140 void centerprint(string strMessage)
141 {
142         float i, j, n, hcount;
143         string s;
144
145         centerprint_fontsize = HUD_GetFontsize("scr_centersize");
146
147         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
148
149         if(cvar("scr_centertime") <= 0)
150                 return;
151
152         if(strMessage == "")
153                 return;
154
155         // strip trailing newlines
156         j = strlen(strMessage) - 1;
157         while(substring(strMessage, j, 1) == "\n" && j >= 0)
158                 j = j - 1;
159         strMessage = substring(strMessage, 0, j + 1);
160
161         if(strMessage == "")
162                 return;
163
164         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
165         j = 0;
166         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
167                 j = j + 1;
168         strMessage = substring(strMessage, j, strlen(strMessage) - j);
169         centerprint_offset_hint = j;
170
171         if(strMessage == "")
172                 return;
173
174         // if we get here, we have a message. Initialize its height.
175         centerprint_num = 0;
176
177         n = tokenizebyseparator(strMessage, "\n");
178         i = hcount = 0;
179         for(j = 0; j < n; ++j)
180         {
181                 getWrappedLine_remaining = argv(j);
182                 while(getWrappedLine_remaining)
183                 {
184                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
185                         if(centerprint_messages[i] != s) // don't fade the same message in, looks stupid
186                                 centerprint_time = time;
187                         if(centerprint_messages[i])
188                                 strunzone(centerprint_messages[i]);
189                         centerprint_messages[i] = strzone(s);
190                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
191                         ++i;
192
193                         // half height for empty lines looks better
194                         if(s == "")
195                                 hcount += 0.5;
196                         else
197                                 hcount += 1;
198
199                         if(i >= CENTERPRINT_MAX_LINES)
200                                 break;
201                 }
202         }
203
204         float h, havail;
205         h = centerprint_fontsize_y*hcount;
206
207         havail = vid_conheight;
208         if(cvar("con_chatpos") < 0)
209                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
210         if(havail > vid_conheight - 70)
211                 havail = vid_conheight - 70; // avoid overlapping HUD
212
213 #if 0
214         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
215
216         // here, the centerprint would cover the crosshair. REALLY BAD.
217         forbiddenmin = vid_conheight * 0.5 - h - 16;
218         forbiddenmax = vid_conheight * 0.5 + 16;
219
220         allowedmin = scoreboard_bottom;
221         allowedmax = havail - h;
222         preferred = (havail - h)/2;
223
224
225         // possible orderings (total: 4! / 4 = 6)
226         //  allowedmin allowedmax forbiddenmin forbiddenmax
227         //  forbiddenmin forbiddenmax allowedmin allowedmax
228         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
229         {
230                 // forbidden doesn't matter in this case
231                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
232         }
233         //  allowedmin forbiddenmin allowedmax forbiddenmax
234         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
235         {
236                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
237         }
238         //  allowedmin forbiddenmin forbiddenmax allowedmax
239         else if(allowedmin < forbiddenmin)
240         {
241                 // make sure the forbidden zone is not covered
242                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
243                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
244                 else
245                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
246         }
247         //  forbiddenmin allowedmin allowedmax forbiddenmax
248         else if(allowedmax < forbiddenmax)
249         {
250                 // it's better to leave the allowed zone (overlap with scoreboard) than
251                 // to cover the forbidden zone (crosshair)
252                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
253                         centerprint_start_y = forbiddenmax;
254                 else
255                         centerprint_start_y = forbiddenmin;
256         }
257         //  forbiddenmin allowedmin forbiddenmax allowedmax
258         else
259         {
260                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
261         }
262 #else
263 #endif
264
265         centerprint_num = i;
266
267         centerprint_expire = time + cvar("scr_centertime");
268 }
269
270 void HUD_DrawCenterPrint (void)
271 {
272         float i;
273         vector pos;
274         string ts;
275         float a, sz;
276
277         if(time - centerprint_time < 0.25)
278                 a = (time - centerprint_time) / 0.25;
279         else
280                 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
281
282         if(a <= 0)
283                 return;
284
285         sz = 0.8 + (a / 5);
286
287         if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
288                 centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
289
290         pos = centerprint_start;
291         for (i=0; i<centerprint_num; i = i + 1)
292         {
293                 ts = centerprint_messages[i];
294                 drawfontscale = sz * '1 1 0';
295                 drawfont = hud_bigfont;
296                 pos_x = (vid_conwidth - stringwidth(ts, TRUE, centerprint_fontsize)) * 0.5;
297                 if (ts != "")
298                 {
299                         drawcolorcodedstring(pos + '0 1 0' * (1 - sz) * 0.5 *centerprint_fontsize_y, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
300                         pos_y = pos_y + centerprint_fontsize_y;
301                 }
302                 else
303                         // half height for empty lines looks better
304                         pos_y = pos_y + sz * centerprint_fontsize_y * 0.5;
305                 drawfontscale = '1 1 0';
306                 drawfont = hud_font;
307         }
308 }
309
310 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
311 {
312         position_x -= 2 / 3 * strlen(text) * scale_x;
313         drawstring(position, text, scale, rgb, alpha, flag);
314 }
315
316 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
317 {
318         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
319         drawstring(position, text, scale, rgb, alpha, flag);
320 }
321
322 // return the string of the given race place
323 string race_PlaceName(float pos) {
324         if(pos == 1)
325                 return "1st";
326         else if(pos == 2)
327                 return "2nd";
328         else if(pos == 3)
329                 return "3rd";
330         else
331                 return strcat(ftos(pos), "th");
332 }
333
334 // return the string of the onscreen race timer
335 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
336 {
337         string col;
338         string timestr;
339         string cpname;
340         string lapstr;
341         lapstr = "";
342
343         if(histime == 0) // goal hit
344         {
345                 if(mytime > 0)
346                 {
347                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
348                         col = "^1";
349                 }
350                 else if(mytime == 0)
351                 {
352                         timestr = "+0.0";
353                         col = "^3";
354                 }
355                 else
356                 {
357                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
358                         col = "^2";
359                 }
360
361                 if(lapdelta > 0)
362                 {
363                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
364                         col = "^2";
365                 }
366                 else if(lapdelta < 0)
367                 {
368                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
369                         col = "^1";
370                 }
371         }
372         else if(histime > 0) // anticipation
373         {
374                 if(mytime >= histime)
375                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
376                 else
377                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
378                 col = "^3";
379         }
380         else
381                 col = "^7";
382
383         if(cp == 254)
384                 cpname = "Start line";
385         else if(cp == 255)
386                 cpname = "Finish line";
387         else if(cp)
388                 cpname = strcat("Intermediate ", ftos(cp));
389         else
390                 cpname = "Finish line";
391
392         if(histime < 0)
393                 return strcat(col, cpname);
394         else if(hisname == "")
395                 return strcat(col, cpname, " (", timestr, ")");
396         else
397                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
398 }
399
400 // Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
401 float race_CheckName(string net_name) {
402         float i;
403         for (i=RANKINGS_CNT-1;i>=0;--i)
404                 if(grecordholder[i] == net_name)
405                         return i+1;
406         return 0;
407 }
408
409 /*
410 ==================
411 HUD panels
412 ==================
413 */
414
415 #define HUD_Write(s) fputs(fh, s)
416 // q: quoted, n: not quoted
417 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
418 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
419 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
420 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
421 // Save the config
422 void HUD_Panel_ExportCfg(string cfgname)
423 {
424         float fh;
425         fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
426         if(fh >= 0)
427         {
428                 HUD_Write_Cvar_q("hud_skin");
429                 HUD_Write_Cvar_q("hud_panel_bg");
430                 HUD_Write_Cvar_q("hud_panel_bg_color");
431                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
432                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
433                 HUD_Write_Cvar_q("hud_panel_bg_border");
434                 HUD_Write_Cvar_q("hud_panel_bg_padding");
435                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
436                 HUD_Write("\n");
437
438                 HUD_Write_Cvar_q("hud_dock");
439                 HUD_Write_Cvar_q("hud_dock_color");
440                 HUD_Write_Cvar_q("hud_dock_color_team");
441                 HUD_Write_Cvar_q("hud_dock_alpha");
442                 HUD_Write("\n");
443
444                 HUD_Write_Cvar_q("hud_progressbar_alpha");
445                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
446                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
447                 HUD_Write_Cvar_q("hud_progressbar_health_color");
448                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
449                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
450                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
451                 HUD_Write("\n");
452
453                 HUD_Write_Cvar_q("_hud_panelorder");
454                 HUD_Write("\n");
455
456                 HUD_Write_Cvar_q("hud_configure_grid");
457                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
458                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
459                 HUD_Write("\n");
460
461                 HUD_Write_Cvar_q("scr_centerpos");
462                 HUD_Write("\n");
463
464                 // common cvars for all panels
465                 float i;
466                 for (i = 0; i < HUD_PANEL_NUM; ++i)
467                 {
468                         HUD_Panel_GetName(i)
469
470                         HUD_Write_PanelCvar_n("");
471                         HUD_Write_PanelCvar_q("_pos");
472                         HUD_Write_PanelCvar_q("_size");
473                         HUD_Write_PanelCvar_q("_bg");
474                         HUD_Write_PanelCvar_q("_bg_color");
475                         HUD_Write_PanelCvar_q("_bg_color_team");
476                         HUD_Write_PanelCvar_q("_bg_alpha");
477                         HUD_Write_PanelCvar_q("_bg_border");
478                         HUD_Write_PanelCvar_q("_bg_padding");
479                         switch(i) {
480                                 case HUD_PANEL_WEAPONS:
481                                         HUD_Write_PanelCvar_q("_complainbubble");
482                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
483                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
484                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
485                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
486                                         HUD_Write_PanelCvar_q("_ammo_color");
487                                         HUD_Write_PanelCvar_q("_ammo_alpha");
488                                         HUD_Write_PanelCvar_q("_aspect");
489                                         break;
490                                 case HUD_PANEL_AMMO:
491                                         HUD_Write_PanelCvar_q("_onlycurrent");
492                                         HUD_Write_PanelCvar_q("_iconalign");
493                                         break;
494                                 case HUD_PANEL_POWERUPS:
495                                         HUD_Write_PanelCvar_q("_flip");
496                                         HUD_Write_PanelCvar_q("_iconalign");
497                                         HUD_Write_PanelCvar_q("_baralign");
498                                         HUD_Write_PanelCvar_q("_progressbar");
499                                         break;
500                                 case HUD_PANEL_HEALTHARMOR:
501                                         HUD_Write_PanelCvar_q("_flip");
502                                         HUD_Write_PanelCvar_q("_iconalign");
503                                         HUD_Write_PanelCvar_q("_baralign");
504                                         HUD_Write_PanelCvar_q("_progressbar");
505                                         break;
506                                 case HUD_PANEL_NOTIFY:
507                                         HUD_Write_PanelCvar_q("_flip");
508                                         HUD_Write_PanelCvar_q("_print");
509                                         break;
510                                 case HUD_PANEL_RADAR:
511                                         HUD_Write_PanelCvar_q("_foreground_alpha");
512                                         break;
513                                 case HUD_PANEL_VOTE:
514                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
515                                         break;
516                                 case HUD_PANEL_PRESSEDKEYS:
517                                         HUD_Write_PanelCvar_q("_aspect");
518                                         break;
519                                 case HUD_PANEL_INFOMESSAGES:
520                                         HUD_Write_PanelCvar_q("_flip");
521                                         break;
522                         }
523                         HUD_Write("\n");
524                 }
525                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
526
527                 print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
528                 fclose(fh);
529         }
530         else
531                 print("^1Couldn't write to hud_", autocvar_hud_skin, "_", cfgname, ".cfg\n");
532 }
533
534 const float hlBorderSize = 4;
535 const string hlBorder = "gfx/hud/default/border_highlighted";
536 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
537 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
538 {
539         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
540         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
541         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
542         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
543         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
544 }
545
546 // draw the background/borders
547 #define HUD_Panel_DrawBg(alpha)\
548 if(panel_bg != "0")\
549         draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
550 if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
551         HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);
552
553 void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
554 {
555         if(!alpha)
556                 return;
557
558         string pic;
559         if(vertical) {
560                 pic = strcat(hud_skin_path, "/statusbar_vertical");
561                 if(precache_pic(pic) == "") {
562                         pic = "gfx/hud/default/statusbar_vertical";
563                 }
564                 drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
565                 if(mySize_y/mySize_x > 2)
566                         drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
567                 drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
568         } else {
569                 pic = strcat(hud_skin_path, "/statusbar");
570                 if(precache_pic(pic) == "") {
571                         pic = "gfx/hud/default/statusbar";
572                 }
573                 drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
574                 if(mySize_x/mySize_y > 2)
575                         drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
576                 drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
577         }
578 }
579
580 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
581 {
582         if(!alpha)
583                 return;
584
585         string pic;
586         pic = strcat(hud_skin_path, "/num_leading");
587         if(precache_pic(pic) == "") {
588                 pic = "gfx/hud/default/num_leading";
589         }
590
591         drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
592         if(mySize_x/mySize_y > 2)
593                 drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
594         drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
595 }
596
597 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
598 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
599 {
600         float i;
601
602         vector myTarget;
603         myTarget = myPos;
604
605         vector targPos;
606         vector targSize;
607         vector myCenter;
608         vector targCenter;
609         myCenter = '0 0 0'; // shut up fteqcc, there IS a reference
610         targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
611
612         for (i = 0; i < HUD_PANEL_NUM; ++i) {
613                 if(i == highlightedPanel || !panel_enabled)
614                         continue;
615
616                 HUD_Panel_UpdatePosSizeForId(i)
617
618                 panel_pos -= '1 1 0' * panel_bg_border;
619                 panel_size += '2 2 0' * panel_bg_border;
620
621                 if(myPos_y + mySize_y < panel_pos_y)
622                         continue;
623                 if(myPos_y > panel_pos_y + panel_size_y)
624                         continue;
625
626                 if(myPos_x + mySize_x < panel_pos_x)
627                         continue;
628                 if(myPos_x > panel_pos_x + panel_size_x)
629                         continue;
630
631                 // OK, there IS a collision.
632
633                 myCenter_x = myPos_x + 0.5 * mySize_x;
634                 myCenter_y = myPos_y + 0.5 * mySize_y;
635
636                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
637                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
638
639                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
640                 {
641                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
642                                 myTarget_x = panel_pos_x - mySize_x;
643                         else // push it upwards
644                                 myTarget_y = panel_pos_y - mySize_y;
645                 }
646                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
647                 {
648                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
649                                 myTarget_x = panel_pos_x + panel_size_x;
650                         else // push it upwards
651                                 myTarget_y = panel_pos_y - mySize_y;
652                 }
653                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
654                 {
655                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
656                                 myTarget_x = panel_pos_x - mySize_x;
657                         else // push it downwards
658                                 myTarget_y = panel_pos_y + panel_size_y;
659                 }
660                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
661                 {
662                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
663                                 myTarget_x = panel_pos_x + panel_size_x;
664                         else // push it downwards
665                                 myTarget_y = panel_pos_y + panel_size_y;
666                 }
667                 //if(cvar("hud_configure_checkcollisions_debug"))
668                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
669         }
670
671         return myTarget;
672 }
673
674 void HUD_Panel_SetPos(vector pos)
675 {
676         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
677         vector mySize;
678         mySize = panel_size;
679
680         //if(cvar("hud_configure_checkcollisions_debug"))
681                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
682
683         if(autocvar_hud_configure_grid)
684         {
685                 pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
686                 pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
687         }
688
689         if(hud_configure_checkcollisions)
690                 pos = HUD_Panel_CheckMove(pos, mySize);
691
692         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
693         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
694
695         string s;
696         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
697
698         HUD_Panel_GetName(highlightedPanel);
699         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
700 }
701
702 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
703 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
704         float i;
705
706         float targBorder;
707         vector targPos;
708         vector targSize;
709         vector targEndPos;
710
711         vector dist;
712         float ratio;
713         ratio = mySize_x/mySize_y;
714
715         for (i = 0; i < HUD_PANEL_NUM; ++i) {
716                 if(i == highlightedPanel || !panel_enabled)
717                         continue;
718
719                 HUD_Panel_UpdatePosSizeForId(i)
720
721                 panel_pos -= '1 1 0' * panel_bg_border;
722                 panel_size += '2 2 0' * panel_bg_border;
723
724                 targEndPos = panel_pos + panel_size;
725
726                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
727                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
728                         continue;
729
730                 if (resizeCorner == 1)
731                 {
732                         // check if this panel is on our way
733                         if (resizeorigin_x <= panel_pos_x)
734                                 continue;
735                         if (resizeorigin_y <= panel_pos_y)
736                                 continue;
737                         if (targEndPos_x <= resizeorigin_x - mySize_x)
738                                 continue;
739                         if (targEndPos_y <= resizeorigin_y - mySize_y)
740                                 continue;
741
742                         // there is a collision:
743                         // detect which side of the panel we are facing is actually limiting the resizing
744                         // (which side the resize direction finds for first) and reduce the size up to there
745                         //
746                         // dist is the distance between resizeorigin and the "analogous" point of the panel
747                         // in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
748                         dist_x = resizeorigin_x - targEndPos_x;
749                         dist_y = resizeorigin_y - targEndPos_y;
750                         if (dist_y <= 0 || dist_x / dist_y > ratio)
751                                 mySize_x = min(mySize_x, dist_x);
752                         else
753                                 mySize_y = min(mySize_y, dist_y);
754                 }
755                 else if (resizeCorner == 2)
756                 {
757                         if (resizeorigin_x >= targEndPos_x)
758                                 continue;
759                         if (resizeorigin_y <= panel_pos_y)
760                                 continue;
761                         if (panel_pos_x >= resizeorigin_x + mySize_x)
762                                 continue;
763                         if (targEndPos_y <= resizeorigin_y - mySize_y)
764                                 continue;
765
766                         dist_x = panel_pos_x - resizeorigin_x;
767                         dist_y = resizeorigin_y - targEndPos_y;
768                         if (dist_y <= 0 || dist_x / dist_y > ratio)
769                                 mySize_x = min(mySize_x, dist_x);
770                         else
771                                 mySize_y = min(mySize_y, dist_y);
772                 }
773                 else if (resizeCorner == 3)
774                 {
775                         if (resizeorigin_x <= panel_pos_x)
776                                 continue;
777                         if (resizeorigin_y >= targEndPos_y)
778                                 continue;
779                         if (targEndPos_x <= resizeorigin_x - mySize_x)
780                                 continue;
781                         if (panel_pos_y >= resizeorigin_y + mySize_y)
782                                 continue;
783
784                         dist_x = resizeorigin_x - targEndPos_x;
785                         dist_y = panel_pos_y - resizeorigin_y;
786                         if (dist_y <= 0 || dist_x / dist_y > ratio)
787                                 mySize_x = min(mySize_x, dist_x);
788                         else
789                                 mySize_y = min(mySize_y, dist_y);
790                 }
791                 else if (resizeCorner == 4)
792                 {
793                         if (resizeorigin_x >= targEndPos_x)
794                                 continue;
795                         if (resizeorigin_y >= targEndPos_y)
796                                 continue;
797                         if (panel_pos_x >= resizeorigin_x + mySize_x)
798                                 continue;
799                         if (panel_pos_y >= resizeorigin_y + mySize_y)
800                                 continue;
801
802                         dist_x = panel_pos_x - resizeorigin_x;
803                         dist_y = panel_pos_y - resizeorigin_y;
804                         if (dist_y <= 0 || dist_x / dist_y > ratio)
805                                 mySize_x = min(mySize_x, dist_x);
806                         else
807                                 mySize_y = min(mySize_y, dist_y);
808                 }
809                 //if(cvar("hud_configure_checkcollisions_debug"))
810                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
811         }
812
813         return mySize;
814 }
815
816 void HUD_Panel_SetPosSize(vector mySize)
817 {
818         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
819         vector resizeorigin;
820         resizeorigin = panel_click_resizeorigin;
821         vector myPos;
822
823         // minimum panel size cap
824         mySize_x = max(0.025 * vid_conwidth, mySize_x);
825         mySize_y = max(0.025 * vid_conheight, mySize_y);
826
827         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
828         {
829                 mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
830                 mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
831         }
832
833         // collision testing|
834         // -----------------+
835
836         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
837         if(resizeCorner == 1) {
838                 myPos_x = resizeorigin_x - mySize_x;
839                 myPos_y = resizeorigin_y - mySize_y;
840         } else if(resizeCorner == 2) {
841                 myPos_x = resizeorigin_x;
842                 myPos_y = resizeorigin_y - mySize_y;
843         } else if(resizeCorner == 3) {
844                 myPos_x = resizeorigin_x - mySize_x;
845                 myPos_y = resizeorigin_y;
846         } else { // resizeCorner == 4
847                 myPos_x = resizeorigin_x;
848                 myPos_y = resizeorigin_y;
849         }
850
851         // left/top screen edges
852         if(myPos_x < 0)
853                 mySize_x = mySize_x + myPos_x;
854         if(myPos_y < 0)
855                 mySize_y = mySize_y + myPos_y;
856
857         // bottom/right screen edges
858         if(myPos_x + mySize_x > vid_conwidth)
859                 mySize_x = vid_conwidth - myPos_x;
860         if(myPos_y + mySize_y > vid_conheight)
861                 mySize_y = vid_conheight - myPos_y;
862
863         //if(cvar("hud_configure_checkcollisions_debug"))
864                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
865
866         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
867         if(autocvar_hud_configure_grid)
868         {
869                 mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
870                 mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
871         }
872
873         if(hud_configure_checkcollisions)
874                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
875
876         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
877         mySize_x = max(0.025 * vid_conwidth, mySize_x);
878         mySize_y = max(0.025 * vid_conheight, mySize_y);
879
880         // do another pos check, as size might have changed by now
881         if(resizeCorner == 1) {
882                 myPos_x = resizeorigin_x - mySize_x;
883                 myPos_y = resizeorigin_y - mySize_y;
884         } else if(resizeCorner == 2) {
885                 myPos_x = resizeorigin_x;
886                 myPos_y = resizeorigin_y - mySize_y;
887         } else if(resizeCorner == 3) {
888                 myPos_x = resizeorigin_x - mySize_x;
889                 myPos_y = resizeorigin_y;
890         } else { // resizeCorner == 4
891                 myPos_x = resizeorigin_x;
892                 myPos_y = resizeorigin_y;
893         }
894
895         //if(cvar("hud_configure_checkcollisions_debug"))
896                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
897
898         HUD_Panel_GetName(highlightedPanel);
899         string s;
900         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
901         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
902
903         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
904         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
905 }
906
907 float mouseClicked;
908 float prevMouseClicked; // previous state
909 float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
910 vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
911
912 float pressed_key_time;
913 void HUD_Panel_Arrow_Action(float nPrimary)
914 {
915         if (highlightedPanel_prev == -1 || mouseClicked)
916                 return;
917
918         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
919
920         float step;
921         if(autocvar_hud_configure_grid)
922         {
923                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
924                 {
925                         if (hudShiftState & S_SHIFT)
926                                 step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
927                         else
928                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
929                 }
930                 else
931                 {
932                         if (hudShiftState & S_SHIFT)
933                                 step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
934                         else
935                                 step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
936                 }
937         }
938         else
939         {
940                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
941                         step = vid_conheight;
942                 else
943                         step = vid_conwidth;
944                 if (hudShiftState & S_SHIFT)
945                         step = (step / 256); // more precision
946                 else
947                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
948         }
949
950         highlightedPanel = highlightedPanel_prev;
951
952         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
953
954         vector prev_pos, prev_size;
955         prev_pos = panel_pos;
956         prev_size = panel_size;
957
958         if (hudShiftState & S_ALT) // resize
959         {
960                 highlightedAction = 1;
961                 if(nPrimary == K_UPARROW)
962                         resizeCorner = 1;
963                 else if(nPrimary == K_RIGHTARROW)
964                         resizeCorner = 2;
965                 else if(nPrimary == K_LEFTARROW)
966                         resizeCorner = 3;
967                 else // if(nPrimary == K_DOWNARROW)
968                         resizeCorner = 4;
969
970                 // ctrl+arrow reduces the size, instead of increasing it
971                 // Note that ctrl disables collisions check too, but it's fine
972                 // since we don't collide with anything reducing the size
973                 if (hudShiftState & S_CTRL) {
974                         step = -step;
975                         resizeCorner = 5 - resizeCorner;
976                 }
977
978                 vector mySize;
979                 mySize = panel_size;
980                 panel_click_resizeorigin = panel_pos;
981                 if(resizeCorner == 1) {
982                         panel_click_resizeorigin += mySize;
983                         mySize_y += step;
984                 } else if(resizeCorner == 2) {
985                         panel_click_resizeorigin_y += mySize_y;
986                         mySize_x += step;
987                 } else if(resizeCorner == 3) {
988                         panel_click_resizeorigin_x += mySize_x;
989                         mySize_x += step;
990                 } else { // resizeCorner == 4
991                         mySize_y += step;
992                 }
993                 HUD_Panel_SetPosSize(mySize);
994         }
995         else // move
996         {
997                 highlightedAction = 2;
998                 vector pos;
999                 pos = panel_pos;
1000                 if(nPrimary == K_UPARROW)
1001                         pos_y -= step;
1002                 else if(nPrimary == K_DOWNARROW)
1003                         pos_y += step;
1004                 else if(nPrimary == K_LEFTARROW)
1005                         pos_x -= step;
1006                 else // if(nPrimary == K_RIGHTARROW)
1007                         pos_x += step;
1008
1009                 HUD_Panel_SetPos(pos);
1010         }
1011
1012         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1013
1014         if (prev_pos != panel_pos || prev_size != panel_size)
1015         {
1016                 // backup!
1017                 panel_pos_backup = prev_pos;
1018                 panel_size_backup = prev_size;
1019                 highlightedPanel_backup = highlightedPanel;
1020         }
1021 }
1022
1023 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
1024 {
1025         if(!autocvar__hud_configure)
1026                 return false;
1027
1028         // allow console bind to work
1029         string con_keys;
1030         float keys;
1031         con_keys = findkeysforcommand("toggleconsole");
1032         keys = tokenize(con_keys);
1033
1034         float hit_con_bind, i;
1035         for (i = 0; i < keys; ++i)
1036         {
1037                 if(nPrimary == stof(argv(i)))
1038                         hit_con_bind = 1;
1039         }
1040
1041         if(bInputType == 0) {
1042                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
1043                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
1044                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
1045         }
1046         else if(bInputType == 1) {
1047                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
1048                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
1049                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
1050         }
1051
1052         if(nPrimary == K_MOUSE1)
1053         {
1054                 if(bInputType == 0) { // key pressed
1055                         mouseClicked = 1;
1056                         return true;
1057                 }
1058                 else if(bInputType == 1) {// key released
1059                         mouseClicked = 0;
1060                         return true;
1061                 }
1062         }
1063         else if(nPrimary == K_ESCAPE)
1064         {
1065                 if (bInputType == 1)
1066                         return true;
1067                 menu_enabled = 1;
1068                 menu_enabled_time = time;
1069                 localcmd("menu_showhudexit\n");
1070         }
1071         else if(hudShiftState & S_CTRL)
1072         {
1073                 if (mouseClicked)
1074                         return true;
1075
1076                 if(nPrimary == K_SPACE) // enable/disable highlighted panel or dock
1077                 {
1078                         if (bInputType == 1)
1079                                 return true;
1080
1081                         if (highlightedPanel_prev != -1)
1082                                 cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
1083                         else
1084                                 cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
1085                 }
1086                 if(nPrimary == 'c') // copy highlighted panel size
1087                 {
1088                         if (bInputType == 1)
1089                                 return true;
1090
1091                         if (highlightedPanel_prev != -1)
1092                         {
1093                                 panel_size_copied = panel_size;
1094                                 highlightedPanel_copied = highlightedPanel_prev;
1095                         }
1096                 }
1097                 else if(nPrimary == 'v') // past copied size on the highlighted panel
1098                 {
1099                         if (bInputType == 1)
1100                                 return true;
1101
1102                         if (highlightedPanel_copied == -1 || highlightedPanel_prev == -1)
1103                                 return true;
1104
1105                         HUD_Panel_UpdatePosSizeForId(highlightedPanel_prev)
1106
1107                         // reduce size if it'd go beyond screen boundaries
1108                         vector tmp_size = panel_size_copied;
1109                         if (panel_pos_x + panel_size_copied_x > vid_conwidth)
1110                                 tmp_size_x = vid_conwidth - panel_pos_x;
1111                         if (panel_pos_y + panel_size_copied_y > vid_conheight)
1112                                 tmp_size_y = vid_conheight - panel_pos_y;
1113
1114                         if (panel_size == tmp_size)
1115                                 return true;
1116
1117                         // backup first!
1118                         panel_pos_backup = panel_pos;
1119                         panel_size_backup = panel_size;
1120                         highlightedPanel_backup = highlightedPanel_prev;
1121
1122                         string s;
1123                         s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
1124                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1125                 }
1126                 else if(nPrimary == 'z') // undo last action
1127                 {
1128                         if (bInputType == 1)
1129                                 return true;
1130                         //restore previous values
1131                         if (highlightedPanel_backup != -1)
1132                         {
1133                                 HUD_Panel_GetName(highlightedPanel_backup)
1134                                 string s;
1135                                 s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
1136                                 cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
1137                                 s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
1138                                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
1139                                 highlightedPanel_backup = -1;
1140                         }
1141                 }
1142         }
1143         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
1144         {
1145                 if (bInputType == 1)
1146                 {
1147                         pressed_key_time = 0;
1148                         return true;
1149                 }
1150                 else if (pressed_key_time == 0)
1151                         pressed_key_time = time;
1152
1153                 HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
1154         }
1155         else if(hit_con_bind)
1156                 return false;
1157
1158         return true; // Suppress ALL other input
1159 }
1160
1161 float HUD_Panel_HighlightCheck()
1162 {
1163         float i, j, border;
1164         vector panelPos;
1165         vector panelSize;
1166
1167         while(j <= HUD_PANEL_NUM)
1168         {
1169                 i = panel_order[j];
1170                 j += 1;
1171
1172                 HUD_Panel_UpdatePosSizeForId(i)
1173
1174                 panelPos = panel_pos;
1175                 panelSize = panel_size;
1176                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1177
1178                 // move
1179                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1180                 {
1181                         return 1;
1182                 }
1183                 // resize from topleft border
1184                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1185                 {
1186                         return 2;
1187                 }
1188                 // resize from topright border
1189                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1190                 {
1191                         return 3;
1192                 }
1193                 // resize from bottomleft border
1194                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1195                 {
1196                         return 3;
1197                 }
1198                 // resize from bottomright border
1199                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1200                 {
1201                         return 2;
1202                 }
1203         }
1204         return 0;
1205 }
1206
1207 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1208 void HUD_Panel_FirstInDrawQ(float id)
1209 {
1210         float i;
1211         var float place = -1;
1212         // find out where in the array our current id is, save into place
1213         for(i = 0; i < HUD_PANEL_NUM; ++i)
1214         {
1215                 if(panel_order[i] == id)
1216                 {
1217                         place = i;
1218                         break;
1219                 }
1220         }
1221         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1222         if(place == -1)
1223                 place = HUD_PANEL_NUM - 1;
1224
1225         // move all ids up by one step in the array until "place"
1226         for(i = place; i > 0; --i)
1227         {
1228                 panel_order[i] = panel_order[i-1];
1229         }
1230         // now save the new top id
1231         panel_order[0] = id;
1232         
1233         // let's save them into the cvar by some strcat trickery
1234         string s;
1235         for(i = 0; i < HUD_PANEL_NUM; ++i)
1236         {
1237                 s = strcat(s, ftos(panel_order[i]), " ");
1238         }
1239         cvar_set("_hud_panelorder", s);
1240         if(hud_panelorder_prev)
1241                 strunzone(hud_panelorder_prev);
1242         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1243 }
1244
1245 void HUD_Panel_Highlight()
1246 {
1247         float i, j, border;
1248         vector panelPos;
1249         vector panelSize;
1250
1251         while(j <= HUD_PANEL_NUM)
1252         {
1253                 i = panel_order[j];
1254                 j += 1;
1255
1256                 HUD_Panel_UpdatePosSizeForId(i)
1257
1258                 panelPos = panel_pos;
1259                 panelSize = panel_size;
1260                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1261
1262                 // move
1263                 if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
1264                 {
1265                         highlightedPanel = i;
1266                         HUD_Panel_FirstInDrawQ(i);
1267                         highlightedAction = 1;
1268                         panel_click_distance = mousepos - panelPos;
1269                         return;
1270                 }
1271                 // resize from topleft border
1272                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1273                 {
1274                         highlightedPanel = i;
1275                         HUD_Panel_FirstInDrawQ(i);
1276                         highlightedAction = 2;
1277                         resizeCorner = 1;
1278                         panel_click_distance = mousepos - panelPos;
1279                         panel_click_resizeorigin = panelPos + panelSize;
1280                         return;
1281                 }
1282                 // resize from topright border
1283                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
1284                 {
1285                         highlightedPanel = i;
1286                         HUD_Panel_FirstInDrawQ(i);
1287                         highlightedAction = 2;
1288                         resizeCorner = 2;
1289                         panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
1290                         panel_click_distance_y = mousepos_y - panelPos_y;
1291                         panel_click_resizeorigin = panelPos + eY * panelSize_y;
1292                         return;
1293                 }
1294                 // resize from bottomleft border
1295                 else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
1296                 {
1297                         highlightedPanel = i;
1298                         HUD_Panel_FirstInDrawQ(i);
1299                         highlightedAction = 2;
1300                         resizeCorner = 3;
1301                         panel_click_distance_x = mousepos_x - panelPos_x;
1302                         panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
1303                         panel_click_resizeorigin = panelPos + eX * panelSize_x;
1304                         return;
1305                 }
1306                 // resize from bottomright border
1307                 else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
1308                 {
1309                         highlightedPanel = i;
1310                         HUD_Panel_FirstInDrawQ(i);
1311                         highlightedAction = 2;
1312                         resizeCorner = 4;
1313                         panel_click_distance = panelSize - mousepos + panelPos;
1314                         panel_click_resizeorigin = panelPos;
1315                         return;
1316                 }
1317                 else
1318                 {
1319                         highlightedPanel_prev = -1;
1320                 }
1321         }
1322 }
1323
1324 float highlightcheck;
1325 vector prev_pos, prev_size;
1326 void HUD_Panel_Mouse()
1327 {
1328         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1329         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1330                 menu_enabled = 0;
1331
1332         /*
1333         print("menu_enabled: ", ftos(menu_enabled), "\n");
1334         print("Highlighted: ", ftos(highlightedPanel), "\n");
1335         print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
1336         */
1337
1338         // instantly hide the editor cursor if we open the HUDExit dialog
1339         // as hud_fade_alpha doesn't decrease to 0 in this case
1340         // TODO: find a way to fade the cursor out even in this case
1341         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1342                 return;
1343
1344         if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
1345                 highlightedPanel = -1;
1346                 highlightedAction = 0;
1347         }
1348         if(highlightedPanel != -1)
1349                 highlightedPanel_prev = highlightedPanel;
1350
1351         mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
1352
1353         mousepos_x = bound(0, mousepos_x, vid_conwidth);
1354         mousepos_y = bound(0, mousepos_y, vid_conheight);
1355
1356         if(mouseClicked)
1357         {
1358                 if(prevMouseClicked == 0)
1359                 {
1360                         HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1361                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1362                         prev_pos = panel_pos;
1363                         prev_size = panel_size;
1364                 }
1365                 else
1366                         HUD_Panel_UpdatePosSizeForId(highlightedPanel)
1367
1368                 if (prev_pos != panel_pos || prev_size != panel_size)
1369                 {
1370                         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
1371                         // backup!
1372                         panel_pos_backup = prev_pos;
1373                         panel_size_backup = prev_size;
1374                         highlightedPanel_backup = highlightedPanel;
1375                 }
1376                 else
1377                         // in case the clicked panel is inside another panel and we aren't
1378                         // moving it, avoid the immediate "fix" of its position/size
1379                         // (often unwanted and hateful) by disabling collisions check
1380                         hud_configure_checkcollisions = false;
1381
1382                 if(highlightedAction == 1)
1383                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1384                 else if(highlightedAction == 2)
1385                 {
1386                         vector mySize;
1387                         if(resizeCorner == 1) {
1388                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1389                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1390                         } else if(resizeCorner == 2) {
1391                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1392                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1393                         } else if(resizeCorner == 3) {
1394                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1395                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1396                         } else { // resizeCorner == 4
1397                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1398                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1399                         }
1400                         HUD_Panel_SetPosSize(mySize);
1401                 }
1402
1403                 // doubleclick check
1404                 if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
1405                 {
1406                         mouseClicked = 0; // to prevent spam, I guess.
1407                         menu_enabled = 2;
1408                         menu_enabled_time = time;
1409                         HUD_Panel_GetName(highlightedPanel)
1410                         localcmd("menu_showhudoptions ", panel_name, "\n");
1411                         return;
1412                 }
1413                 if(prevMouseClicked == 0)
1414                 {
1415                         prevMouseClickedTime = time;
1416                         prevMouseClickedPos = mousepos;
1417                 }
1418         }
1419         else
1420         {
1421                 highlightcheck = HUD_Panel_HighlightCheck();
1422         }
1423         // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
1424         string cursor;
1425         vector cursorsize;
1426         cursorsize = '32 32 0';
1427
1428         if(highlightcheck == 0)
1429                 drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1430         else if(highlightcheck == 1)
1431                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1432         else if(highlightcheck == 2)
1433                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1434         else
1435                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1436
1437         prevMouseClicked = mouseClicked;
1438 }
1439
1440 // Weapon icons (#0)
1441 //
1442 float weaponspace[10];
1443 #define HUD_Weapons_Clear()\
1444         float idx;\
1445         for(idx = 0; idx < 10; ++idx)\
1446                 weaponspace[idx] = 0;
1447
1448 entity weaponorder[WEP_MAXCOUNT];
1449 void weaponorder_swap(float i, float j, entity pass)
1450 {
1451         entity h;
1452         h = weaponorder[i];
1453         weaponorder[i] = weaponorder[j];
1454         weaponorder[j] = h;
1455 }
1456
1457 string weaponorder_cmp_str_save;
1458 string weaponorder_cmp_str;
1459 float weaponorder_cmp(float i, float j, entity pass)
1460 {
1461         float ai, aj;
1462         ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
1463         aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
1464         return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
1465 }
1466
1467 float GetAmmoStat(float i)
1468 {
1469         switch(i)
1470         {
1471                 case 0: return STAT_SHELLS;
1472                 case 1: return STAT_NAILS;
1473                 case 2: return STAT_ROCKETS;
1474                 case 3: return STAT_CELLS;
1475                 case 4: return STAT_FUEL;
1476                 default: return -1;
1477         }
1478 }
1479
1480 float GetAmmoTypeForWep(float i)
1481 {
1482         switch(i)
1483         {
1484                 case WEP_SHOTGUN: return 0;
1485                 case WEP_UZI: return 1;
1486                 case WEP_CAMPINGRIFLE: return 1;
1487                 case WEP_GRENADE_LAUNCHER: return 2;
1488                 case WEP_MINE_LAYER: return 2;
1489                 case WEP_ELECTRO: return 3;
1490                 case WEP_CRYLINK: return 3;
1491                 case WEP_HLAC: return 3;
1492                 case WEP_MINSTANEX: return 3;
1493                 case WEP_NEX: return 3;
1494                 case WEP_HAGAR: return 2;
1495                 case WEP_ROCKET_LAUNCHER: return 2;
1496                 case WEP_SEEKER: return 2;
1497                 case WEP_FIREBALL: return 4;
1498                 case WEP_HOOK: return 3;
1499                 default: return -1;
1500         }
1501 }
1502
1503 void HUD_Weapons(void)
1504 {
1505         if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
1506                 return;
1507
1508         float timeout = cvar("hud_panel_weapons_timeout");
1509         float timeout_effect_length, timein_effect_length;
1510         if (cvar("hud_panel_weapons_timeout_effect") == 0)
1511         {
1512                 timeout_effect_length = 0;
1513                 timein_effect_length = 0;
1514         }
1515         else
1516         {
1517                 timeout_effect_length = 0.75;
1518                 timein_effect_length = 0.375;
1519         }
1520
1521         if (timeout && time >= weapontime + timeout + timeout_effect_length && !autocvar__hud_configure)
1522         {
1523                 weaponprevtime = time;
1524                 return;
1525         }
1526
1527         active_panel = HUD_PANEL_WEAPONS;
1528         HUD_Panel_UpdateCvars(weapons);
1529
1530         if (timeout && time >= weapontime + timeout && !autocvar__hud_configure)
1531         {
1532                 float f = (time - (weapontime + timeout)) / timeout_effect_length;
1533                 if (cvar("hud_panel_weapons_timeout_effect"))
1534                 {
1535                         panel_bg_alpha *= (1 - f);
1536                         panel_fg_alpha *= (1 - f);
1537                 }
1538                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1539                 {
1540                         f *= f; // for a cooler movement
1541                         vector center;
1542                         center_x = panel_pos_x + panel_size_x/2;
1543                         center_y = panel_pos_y + panel_size_y/2;
1544                         float screen_ar = vid_conwidth/vid_conheight;
1545                         if (center_x/center_y < screen_ar) //bottom left
1546                         {
1547                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1548                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1549                                 else //left
1550                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1551                         }
1552                         else //top right
1553                         {
1554                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1555                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1556                                 else //top
1557                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1558                         }
1559                 }
1560                 weaponprevtime = time - (1 - f) * timein_effect_length;
1561         }
1562         else if (timeout && time < weaponprevtime + timein_effect_length && !autocvar__hud_configure)
1563         {
1564                 float f = (time - weaponprevtime) / timein_effect_length;
1565                 if (cvar("hud_panel_weapons_timeout_effect"))
1566                 {
1567                         panel_bg_alpha *= (f);
1568                         panel_fg_alpha *= (f);
1569                 }
1570                 if (cvar("hud_panel_weapons_timeout_effect") == 1)
1571                 {
1572                         f *= f; // for a cooler movement
1573                         f = 1 - f;
1574                         vector center;
1575                         center_x = panel_pos_x + panel_size_x/2;
1576                         center_y = panel_pos_y + panel_size_y/2;
1577                         float screen_ar = vid_conwidth/vid_conheight;
1578                         if (center_x/center_y < screen_ar) //bottom left
1579                         {
1580                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //bottom
1581                                         panel_pos_y += f * (vid_conheight - panel_pos_y);
1582                                 else //left
1583                                         panel_pos_x -= f * (panel_pos_x + panel_size_x);
1584                         }
1585                         else //top right
1586                         {
1587                                 if ((vid_conwidth - center_x)/center_y < screen_ar) //right
1588                                         panel_pos_x += f * (vid_conwidth - panel_pos_x);
1589                                 else //top
1590                                         panel_pos_y -= f * (panel_pos_y + panel_size_y);
1591                         }
1592                 }
1593         }
1594
1595         float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
1596         weapon_cnt = 0;
1597         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1598         {
1599                 self = get_weaponinfo(i);
1600                 if(self.impulse >= 0)
1601                         ++weapon_cnt;
1602         }
1603
1604         // TODO make this configurable
1605         weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
1606
1607         if(weaponorder_cmp_str != weaponorder_cmp_str_save)
1608         {
1609                 if(weaponorder_cmp_str_save)
1610                         strunzone(weaponorder_cmp_str_save);
1611                 weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
1612                 weapon_cnt = 0;
1613                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1614                 {
1615                         self = get_weaponinfo(i);
1616                         if(self.impulse >= 0)
1617                         {
1618                                 weaponorder[weapon_cnt] = self;
1619                                 ++weapon_cnt;
1620                         }
1621                 }
1622                 heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
1623         }
1624
1625         HUD_Panel_DrawBg(1);
1626         if(panel_bg_padding)
1627         {
1628                 panel_pos += '1 1 0' * panel_bg_padding;
1629                 panel_size -= '2 2 0' * panel_bg_padding;
1630         }
1631
1632         // hits
1633         weapon_stats = getstati(STAT_DAMAGE_HITS);
1634         weapon_number = weapon_stats & 63;
1635         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1636         // fired
1637         weapon_stats = getstati(STAT_DAMAGE_FIRED);
1638         weapon_number = weapon_stats & 63;
1639         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
1640
1641         if(cvar_or("hud_panel_weapons_fade", 1))
1642         {
1643                 fade = 3.2 - 2 * (time - weapontime);
1644                 fade = bound(0.7, fade, 1);
1645         }
1646         else
1647                 fade = 1;
1648
1649         HUD_Weapons_Clear();
1650
1651         float rows, columns;
1652         rows = panel_size_y/panel_size_x;
1653         rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
1654
1655         columns = ceil(WEP_COUNT/rows);
1656         float row, column;
1657
1658         float a, type, fullammo;
1659         float when;
1660         when = cvar("hud_panel_weapons_complainbubble_time");
1661         float fadetime;
1662         fadetime = cvar("hud_panel_weapons_complainbubble_fadetime");
1663
1664         vector color;
1665         vector wpnpos;
1666         vector wpnsize;
1667
1668         float show_accuracy;
1669         if(cvar("hud_panel_weapons_accuracy") && acc_levels)
1670                 show_accuracy = true;
1671
1672         for(i = 0; i < weapon_cnt; ++i)
1673         {
1674                 wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
1675                 wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
1676
1677                 self = weaponorder[i];
1678                 weapid = self.impulse;
1679
1680                 // draw background behind currently selected weapon
1681                 if(self.weapon == activeweapon)
1682                         drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1683
1684                 // draw the weapon accuracy
1685                 if(show_accuracy)
1686                 {
1687                         float weapon_hit, weapon_damage;
1688                         weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
1689                         if(weapon_damage)
1690                         {
1691                                 weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
1692                                 weapon_stats = floor(100 * weapon_hit / weapon_damage);
1693                         }
1694
1695                         // find the max level lower than weapon_stats
1696                         float j;
1697                         j = acc_levels-1;
1698                         while ( j && weapon_stats < acc_lev[j] )
1699                                 --j;
1700
1701                         // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
1702                         float factor;
1703                         factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
1704                         color = acc_color(j);
1705                         color = color + factor * (acc_color(j+1) - color);
1706
1707                         if(weapon_damage)
1708                                 drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
1709                 }
1710
1711                 // draw the weapon icon
1712                 if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
1713                 {
1714                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
1715
1716                         float label = cvar("hud_panel_weapons_label");
1717                         if(label == 1) // weapon number
1718                                 drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1719                         else if(label == 2) // bind
1720                                 drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1721
1722                         // draw ammo status bar
1723                         if(cvar("hud_panel_weapons_ammo") && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
1724                         {
1725                                 a = 0;
1726                                 type = GetAmmoTypeForWep(weapid);
1727                                 if(type != -1)
1728                                         a = getstati(GetAmmoStat(type)); // how much ammo do we have?
1729
1730                                 if(a > 0)
1731                                 {
1732                                         switch(type) {
1733                                                 case 0: fullammo = cvar("hud_panel_weapons_ammo_full_shells"); break;
1734                                                 case 1: fullammo = cvar("hud_panel_weapons_ammo_full_nails"); break;
1735                                                 case 2: fullammo = cvar("hud_panel_weapons_ammo_full_rockets"); break;
1736                                                 case 3: fullammo = cvar("hud_panel_weapons_ammo_full_cells"); break;
1737                                                 case 4: fullammo = cvar("hud_panel_weapons_ammo_full_fuel"); break;
1738                                                 default: fullammo = 60;
1739                                         }
1740
1741                                         vector barsize;
1742                                         vector barpos;
1743                                         if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
1744                                         {
1745                                                 barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
1746                                                 barsize_y = wpnsize_y;
1747
1748                                                 barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
1749                                                 barpos_y = wpnpos_y;
1750                                         }
1751                                         else
1752                                         {
1753                                                 barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
1754                                                 barsize_x = wpnsize_x;
1755
1756                                                 barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
1757                                                 barpos_x = wpnpos_x;
1758                                         }
1759
1760                                         drawsetcliparea(
1761                                                 barpos_x,
1762                                                 barpos_y,
1763                                                 barsize_x * bound(0, a/fullammo, 1),
1764                                                 barsize_y);
1765                                         drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, stov(cvar_string("hud_panel_weapons_ammo_color")), panel_fg_alpha * cvar("hud_panel_weapons_ammo_alpha"), DRAWFLAG_NORMAL);
1766                                         drawresetcliparea();
1767                                 }
1768                         }
1769                 }
1770
1771                 // draw a "ghost weapon icon" if you don't have the weapon
1772                 else
1773                 {
1774                         drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
1775                 }
1776
1777                 // draw the complain message
1778                 if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && cvar("hud_panel_weapons_complainbubble"))
1779                 {
1780                         if(fadetime)
1781                         {
1782                                 if(complain_weapon_time + when > time)
1783                                         a = 1;
1784                                 else
1785                                         a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
1786                         }
1787                         else
1788                         {
1789                                 if(complain_weapon_time + when > time)
1790                                         a = 1;
1791                                 else
1792                                         a = 0;
1793                         }
1794
1795                         string s;
1796                         if(complain_weapon_type == 0) {
1797                                 s = "Out of ammo";
1798                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_outofammo"));
1799                         }
1800                         else if(complain_weapon_type == 1) {
1801                                 s = "Don't have";
1802                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_donthave"));
1803                         }
1804                         else {
1805                                 s = "Unavailable";
1806                                 color = stov(cvar_string("hud_panel_weapons_complainbubble_color_unavailable"));
1807                         }
1808                         float padding = cvar("hud_panel_weapons_complainbubble_padding");
1809                         drawpic_aspect_skin(wpnpos + '1 1 0' * padding, "weapon_complainbubble", wpnsize - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
1810                         drawstring_aspect(wpnpos + '1 1 0' * padding, s, wpnsize - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
1811                 }
1812
1813                 ++row;
1814                 if(row >= rows)
1815                 {
1816                         row = 0;
1817                         ++column;
1818                 }
1819         }
1820
1821 }
1822
1823 // Ammo (#1)
1824 //
1825 // TODO: macro
1826 float GetAmmoItemCode(float i)
1827 {
1828         switch(i)
1829         {
1830                 case 0: return IT_SHELLS;
1831                 case 1: return IT_NAILS;
1832                 case 2: return IT_ROCKETS;
1833                 case 3: return IT_CELLS;
1834                 case 4: return IT_FUEL;
1835                 default: return -1;
1836         }
1837 }
1838
1839 string GetAmmoPicture(float i)
1840 {
1841         switch(i)
1842         {
1843                 case 0: return "ammo_shells";
1844                 case 1: return "ammo_bullets";
1845                 case 2: return "ammo_rockets";
1846                 case 3: return "ammo_cells";
1847                 case 4: return "ammo_fuel";
1848                 default: return "";
1849         }
1850 }
1851
1852 void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
1853 {
1854         float a;
1855         a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
1856         if(autocvar__hud_configure)
1857                 a = 100;
1858
1859         vector color;
1860         if(a < 10)
1861                 color = '0.7 0 0';
1862         else
1863                 color = '1 1 1';
1864
1865         float alpha;
1866         if(currently_selected)
1867                 alpha = 1;
1868         else
1869                 alpha = 0.7;
1870
1871         vector newSize, newPos;
1872         if(mySize_x/mySize_y > 3)
1873         {
1874                 newSize_x = 3 * mySize_y;
1875                 newSize_y = mySize_y;
1876
1877                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1878                 newPos_y = myPos_y;
1879         }
1880         else
1881         {
1882                 newSize_y = 1/3 * mySize_x;
1883                 newSize_x = mySize_x;
1884
1885                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1886                 newPos_x = myPos_x;
1887         }
1888
1889         vector picpos, numpos;
1890         if(autocvar_hud_panel_ammo_iconalign)
1891         {
1892                 numpos = newPos;
1893                 picpos = newPos + eX * 2 * newSize_y;
1894         }
1895         else
1896         {
1897                 numpos = newPos + eX * newSize_y;
1898                 picpos = newPos;
1899         }
1900
1901         if (currently_selected)
1902                 drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1903
1904         drawfont = hud_bigfont;
1905         if(a > 0)
1906                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1907         else // "ghost" ammo count
1908                 drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1909         drawfont = hud_font;
1910         if(a > 0)
1911                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
1912         else // "ghost" ammo icon
1913                 drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
1914 }
1915
1916 void HUD_Ammo(void)
1917 {
1918         if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
1919                 return;
1920
1921         active_panel = HUD_PANEL_AMMO;
1922         HUD_Panel_UpdateCvars(ammo);
1923         float i, currently_selected;
1924
1925         vector pos, mySize;
1926         pos = panel_pos;
1927         mySize = panel_size;
1928
1929         HUD_Panel_DrawBg(1);
1930         if(panel_bg_padding)
1931         {
1932                 pos += '1 1 0' * panel_bg_padding;
1933                 mySize -= '2 2 0' * panel_bg_padding;
1934         }
1935
1936         float rows, columns;
1937         rows = mySize_y/mySize_x;
1938         rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
1939         //                               ^^^ ammo item aspect goes here
1940
1941         columns = ceil(AMMO_COUNT/rows);
1942
1943         float row, column;
1944         // ammo
1945         for (i = 0; i < AMMO_COUNT; ++i) {
1946                 currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
1947                 if(autocvar_hud_panel_ammo_onlycurrent) {
1948                         if(autocvar__hud_configure)
1949                                 i = 2;
1950                         if (currently_selected || autocvar__hud_configure)
1951                         {
1952                                 DrawAmmoItem(pos, mySize, i, currently_selected);
1953                                 break;
1954                         }
1955                 } else {
1956                         DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
1957                         ++row;
1958                         if(row >= rows)
1959                         {
1960                                 row = 0;
1961                                 column = column + 1;
1962                         }
1963                 }
1964         }
1965 }
1966
1967 void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float alpha)
1968 {
1969         vector newSize, newPos;
1970         if(mySize_x/mySize_y > 3)
1971         {
1972                 newSize_x = 3 * mySize_y;
1973                 newSize_y = mySize_y;
1974
1975                 newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
1976                 newPos_y = myPos_y;
1977         }
1978         else
1979         {
1980                 newSize_y = 1/3 * mySize_x;
1981                 newSize_x = mySize_x;
1982
1983                 newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
1984                 newPos_x = myPos_x;
1985         }
1986
1987         vector picpos, numpos;
1988         if(left)
1989         {
1990                 if(iconalign == 1 || iconalign == 3) // right align
1991                 {
1992                         numpos = newPos;
1993                         picpos = newPos + eX * 2 * newSize_y;
1994                 }
1995                 else // left align
1996                 {
1997                         numpos = newPos + eX * newSize_y;
1998                         picpos = newPos;
1999                 }
2000         }
2001         else
2002         {
2003                 if(iconalign == 0 || iconalign == 3) // left align
2004                 {
2005                         numpos = newPos + eX * newSize_y;
2006                         picpos = newPos;
2007                 } 
2008                 else // right align
2009                 {
2010                         numpos = newPos;
2011                         picpos = newPos + eX * 2 * newSize_y;
2012                 }
2013         }
2014
2015         drawfont = hud_bigfont;
2016         drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2017         drawfont = hud_font;
2018         drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
2019 }
2020
2021 void DrawNumIcon_expanding(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color, float fadelerp)
2022 {
2023         float sz;
2024         sz = expandingbox_sizefactor_from_fadelerp(fadelerp);
2025
2026         DrawNumIcon(iconalign, myPos + expandingbox_resize_centered_box_offset(sz, mySize, 1), mySize * sz, x, icon, left, color, (1 - fadelerp));
2027 }
2028
2029 // Powerups (#2)
2030 //
2031 void HUD_Powerups(void) {
2032         if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
2033                 return;
2034
2035         active_panel = HUD_PANEL_POWERUPS;
2036         HUD_Panel_UpdateCvars(powerups);
2037         float stat_items;
2038         stat_items = getstati(STAT_ITEMS);
2039
2040         if(!autocvar__hud_configure)
2041         {
2042                 if not(stat_items & IT_STRENGTH)
2043                         if not(stat_items & IT_INVINCIBLE)
2044                                 return;
2045
2046                 if (getstati(STAT_HEALTH) <= 0)
2047                         return;
2048         }
2049
2050         vector pos, mySize;
2051         pos = panel_pos;
2052         mySize = panel_size;
2053
2054         float strength_time, shield_time;
2055         if(autocvar__hud_configure)
2056         {
2057                 strength_time = 15;
2058                 shield_time = 27;
2059         }
2060         else
2061         {
2062                 strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
2063                 shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
2064         }
2065
2066         HUD_Panel_DrawBg(bound(0, max(strength_time, shield_time), 1));
2067         if(panel_bg_padding)
2068         {
2069                 pos += '1 1 0' * panel_bg_padding;
2070                 mySize -= '2 2 0' * panel_bg_padding;
2071         }
2072
2073         vector barpos, barsize;
2074         vector picpos;
2075         vector numpos;
2076
2077         string leftname, rightname;
2078         float leftcnt, rightcnt;
2079         float leftexact, rightexact;
2080         if (autocvar_hud_panel_powerups_flip) {
2081                 leftname = "strength";
2082                 leftcnt = ceil(strength_time);
2083                 leftexact = strength_time;
2084
2085                 rightname = "shield";
2086                 rightcnt = ceil(shield_time);
2087                 rightexact = shield_time;
2088         } else {
2089                 leftname = "shield";
2090                 leftcnt = ceil(shield_time);
2091                 leftexact = shield_time;
2092
2093                 rightname = "strength";
2094                 rightcnt = ceil(strength_time);
2095                 rightexact = strength_time;
2096         }
2097
2098         drawfont = hud_bigfont;
2099         if (mySize_x/mySize_y > 4)
2100         {
2101                 if(leftcnt)
2102                 {
2103                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2104                                 barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
2105                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2106                         } else { // left align
2107                                 barpos = pos;
2108                                 barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
2109                         }
2110
2111                         if(autocvar_hud_panel_powerups_progressbar)
2112                         {
2113                                 HUD_Panel_GetProgressBarColor(leftname)
2114                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
2115                         }
2116                         if(leftcnt > 1)
2117                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2118                         if(leftcnt <= 5)
2119                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2120                 }
2121
2122                 if(rightcnt)
2123                 {
2124                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2125                                 barpos = pos + eX * 0.5 * mySize_x;
2126                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2127                         } else { // right align
2128                                 barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
2129                                 barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
2130                         }
2131
2132                         if(autocvar_hud_panel_powerups_progressbar)
2133                         {
2134                                 HUD_Panel_GetProgressBarColor(rightname)
2135                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2136                         }
2137                         if(rightcnt > 1)
2138                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2139                         if(rightcnt <= 5)
2140                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2141                 }
2142         }
2143         else if (mySize_x/mySize_y > 1.5)
2144         {
2145                 if(leftcnt)
2146                 {
2147                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
2148                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
2149                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2150                         } else { // left align
2151                                 barpos = pos;
2152                                 barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
2153                         }
2154
2155                         if(autocvar_hud_panel_powerups_progressbar)
2156                         {
2157                                 HUD_Panel_GetProgressBarColor(leftname)
2158                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2159                         }
2160                         if(leftcnt > 1)
2161                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
2162                         if(leftcnt <= 5)
2163                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
2164                 }
2165
2166                 if(rightcnt)
2167                 {
2168                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
2169                                 barpos = pos + eY * 0.5 * mySize_y;
2170                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2171                         } else { // right align
2172                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2173                                 barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
2174                         }
2175
2176                         if(autocvar_hud_panel_powerups_progressbar)
2177                         {
2178                                 HUD_Panel_GetProgressBarColor(rightname)
2179                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2180                         }
2181                         if(rightcnt > 1)
2182                                 DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
2183                         if(rightcnt <= 5)
2184                                 DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
2185                 }
2186         }
2187         else
2188         {
2189                 if(leftcnt)
2190                 {
2191                         if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
2192                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
2193                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2194                         } else { // up align
2195                                 barpos = pos;
2196                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
2197                         }
2198
2199                         if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
2200                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2201                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2202                         } else { // up align
2203                                 picpos = pos + eX * 0.05 * mySize_x;
2204                                 numpos = pos + eY * 0.4 * mySize_x;
2205                         }
2206
2207                         if(autocvar_hud_panel_powerups_progressbar)
2208                         {
2209                                 HUD_Panel_GetProgressBarColor(leftname)
2210                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2211                         }
2212                         if(leftcnt <= 5)
2213                                 drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
2214                         if(leftcnt > 1)
2215                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2216                         drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2217                 }
2218
2219                 if(rightcnt)
2220                 {
2221                         if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
2222                                 barpos = pos + eX * 0.5 * mySize_x;
2223                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2224                         } else { // down align
2225                                 barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
2226                                 barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
2227                         }
2228
2229                         if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
2230                                 picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2231                                 numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2232                         } else { // down align
2233                                 picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2234                                 numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2235                         }
2236
2237                         if(autocvar_hud_panel_powerups_progressbar)
2238                         {
2239                                 HUD_Panel_GetProgressBarColor(rightname)
2240                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
2241                         }
2242                         if(rightcnt <= 5)
2243                                 drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
2244                         if(rightcnt > 1)
2245                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2246                         drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2247                 }
2248         }
2249         drawfont = hud_font;
2250 }
2251
2252 // Health/armor (#3)
2253 //
2254 void HUD_HealthArmor(void)
2255 {
2256         if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
2257                 return;
2258
2259         active_panel = HUD_PANEL_HEALTHARMOR;
2260         HUD_Panel_UpdateCvars(healtharmor);
2261         vector pos, mySize;
2262         pos = panel_pos;
2263         mySize = panel_size;
2264
2265         HUD_Panel_DrawBg(1);
2266         if(panel_bg_padding)
2267         {
2268                 pos += '1 1 0' * panel_bg_padding;
2269                 mySize -= '2 2 0' * panel_bg_padding;
2270         }
2271
2272         float armor, health, fuel;
2273         armor = getstati(STAT_ARMOR);
2274         health = getstati(STAT_HEALTH);
2275         fuel = getstati(STAT_FUEL);
2276
2277         if(autocvar__hud_configure)
2278         {
2279                 armor = 150;
2280                 health = 100;
2281                 fuel = 70;
2282         }
2283
2284         if(health <= 0)
2285                 return;
2286
2287         vector barpos, barsize;
2288         vector picpos;
2289         vector numpos;
2290
2291         drawfont = hud_bigfont;
2292         if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
2293         {
2294                 vector v;
2295                 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2296
2297                 float x;
2298                 x = floor(v_x + 1);
2299
2300                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2301                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
2302                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2303                 } else { // left align
2304                         barpos = pos;
2305                         barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
2306                 }
2307
2308                 string biggercount;
2309                 if(v_z) // NOT fully armored
2310                 {
2311                         biggercount = "health";
2312                         if(autocvar_hud_panel_healtharmor_progressbar)
2313                         {
2314                                 HUD_Panel_GetProgressBarColor("health")
2315                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2316                         }
2317                         if(armor)
2318                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
2319                 }
2320                 else
2321                 {
2322                         biggercount = "armor";
2323                         if(autocvar_hud_panel_healtharmor_progressbar)
2324                         {
2325                                 HUD_Panel_GetProgressBarColor("armor")
2326                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2327                         }
2328                         if(health)
2329                                 drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
2330                 }
2331                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
2332
2333                 // fuel
2334                 if(fuel)
2335                 {
2336                         if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2337                                 barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2338                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2339                         } else {
2340                                 barpos = pos;
2341                                 barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2342                         }
2343                         HUD_Panel_GetProgressBarColor("fuel")
2344                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2345                 }
2346         }
2347         else
2348         {
2349                 string leftname, rightname;
2350                 float leftcnt, rightcnt;
2351                 float leftactive, rightactive;
2352                 float leftalpha, rightalpha;
2353                 if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
2354                         leftname = "armor";
2355                         leftcnt = armor;
2356                         if(leftcnt)
2357                                 leftactive = 1;
2358                         leftalpha = min((armor+10)/55, 1);
2359
2360                         rightname = "health";
2361                         rightcnt = health;
2362                         rightactive = 1;
2363                         rightalpha = 1;
2364                 } else {
2365                         leftname = "health";
2366                         leftcnt = health;
2367                         leftactive = 1;
2368                         leftalpha = 1;
2369
2370                         rightname = "armor";
2371                         rightcnt = armor;
2372                         if(rightcnt)
2373                                 rightactive = 1;
2374                         rightalpha = min((armor+10)/55, 1);
2375                 }
2376
2377                 if (mySize_x/mySize_y > 4)
2378                 {
2379                         if(leftactive)
2380                         {
2381                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2382                                         barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
2383                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2384                                 } else { // left align
2385                                         barpos = pos;
2386                                         barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
2387                                 }
2388
2389                                 if(autocvar_hud_panel_healtharmor_progressbar)
2390                                 {
2391                                         HUD_Panel_GetProgressBarColor(leftname)
2392                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2393                                 }
2394                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2395                         }
2396
2397                         if(rightactive)
2398                         {
2399                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2400                                         barpos = pos + eX * 0.5 * mySize_x;
2401                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2402                                 } else { // right align
2403                                         barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
2404                                         barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
2405                                 }
2406
2407                                 if(autocvar_hud_panel_healtharmor_progressbar)
2408                                 {
2409                                         HUD_Panel_GetProgressBarColor(rightname)
2410                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2411                                 }
2412                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2413                         }
2414
2415                         if(fuel)
2416                         {
2417                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2418                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2419                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2420                                 } else {
2421                                         barpos = pos;
2422                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
2423                                 }
2424                                 HUD_Panel_GetProgressBarColor("fuel")
2425                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2426                         }
2427                 }
2428                 else if (mySize_x/mySize_y > 1.5)
2429                 {
2430                         if(leftactive)
2431                         {
2432                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
2433                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
2434                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2435                                 } else { // left align
2436                                         barpos = pos;
2437                                         barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
2438                                 }
2439
2440                                 if(autocvar_hud_panel_healtharmor_progressbar)
2441                                 {
2442                                         HUD_Panel_GetProgressBarColor(leftname)
2443                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2444                                 }
2445                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
2446                         }
2447
2448                         if(rightactive)
2449                         {
2450                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2451                                         barpos = pos + eY * 0.5 * mySize_y;
2452                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2453                                 } else { // right align
2454                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2455                                         barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
2456                                 }
2457
2458                                 if(autocvar_hud_panel_healtharmor_progressbar)
2459                                 {
2460                                         HUD_Panel_GetProgressBarColor(rightname)
2461                                         HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2462                                 }
2463                                 DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
2464                         }
2465
2466                         if(fuel)
2467                         {
2468                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2469                                         barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
2470                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2471                                 } else {
2472                                         barpos = pos;
2473                                         barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
2474                                 }
2475                                 HUD_Panel_GetProgressBarColor("fuel")
2476                                 HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2477                         }
2478                 }
2479                 else
2480                 {
2481                         if(leftactive)
2482                         {
2483                                 if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
2484                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
2485                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2486                                 } else { // up align
2487                                         barpos = pos;
2488                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
2489                                 }
2490
2491                                 if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
2492                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
2493                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
2494                                 } else { // up align
2495                                         picpos = pos + eX * 0.05 * mySize_x;
2496                                         numpos = pos + eY * 0.4 * mySize_x;
2497                                 }
2498
2499                                 if(autocvar_hud_panel_healtharmor_progressbar)
2500                                 {
2501                                         HUD_Panel_GetProgressBarColor(leftname)
2502                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2503                                 }
2504                                 drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2505                                 drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2506                         }
2507
2508                         if(rightactive)
2509                         {
2510                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
2511                                         barpos = pos + eX * 0.5 * mySize_x;
2512                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2513                                 } else { // down align
2514                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
2515                                         barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
2516                                 }
2517
2518                                 if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
2519                                         picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
2520                                         numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
2521                                 } else { // down align
2522                                         picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
2523                                         numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
2524                                 }
2525
2526                                 if(autocvar_hud_panel_healtharmor_progressbar)
2527                                 {
2528                                         HUD_Panel_GetProgressBarColor(rightname)
2529                                         HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2530                                 }
2531                                 drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
2532                                 drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
2533                         }
2534
2535                         if(fuel)
2536                         {
2537                                 if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
2538                                         barpos = pos;
2539                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2540                                 } else {
2541                                         barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
2542                                         barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
2543                                 }
2544                                 HUD_Panel_GetProgressBarColor("fuel")
2545                                 HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
2546                         }
2547                 }
2548         }
2549         drawfont = hud_font;
2550 }
2551
2552 // Notification area (#4)
2553 //
2554
2555 string Weapon_SuicideMessage(float deathtype)
2556 {
2557         w_deathtype = deathtype;
2558         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_SUICIDEMESSAGE);
2559         return w_deathtypestring;
2560 }
2561
2562 string Weapon_KillMessage(float deathtype)
2563 {
2564         w_deathtype = deathtype;
2565         get_weaponinfo(DEATH_WEAPONOF(deathtype)).weapon_func(WR_KILLMESSAGE);
2566         return w_deathtypestring;
2567 }
2568
2569 float killnotify_times[10];
2570 float killnotify_deathtype[10];
2571 float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
2572 string killnotify_attackers[10];
2573 string killnotify_victims[10];
2574 void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
2575 {
2576         float i;
2577         for (i = 9; i > 0; --i) {
2578                 killnotify_times[i] = killnotify_times[i-1];
2579                 killnotify_deathtype[i] = killnotify_deathtype[i-1];
2580                 killnotify_actiontype[i] = killnotify_actiontype[i-1];
2581                 if(killnotify_attackers[i])
2582                         strunzone(killnotify_attackers[i]);
2583                 killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
2584                 if(killnotify_victims[i])
2585                         strunzone(killnotify_victims[i]);
2586                 killnotify_victims[i] = strzone(killnotify_victims[i-1]);
2587         }
2588         killnotify_times[0] = time;
2589         killnotify_deathtype[0] = wpn;
2590         killnotify_actiontype[0] = actiontype;
2591         if(killnotify_attackers[0])
2592                 strunzone(killnotify_attackers[0]);
2593         killnotify_attackers[0] = strzone(attacker);
2594         if(killnotify_victims[0])
2595                 strunzone(killnotify_victims[0]);
2596         killnotify_victims[0] = strzone(victim);
2597 }
2598
2599 void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
2600 {
2601         float w;
2602         float alsoprint, gentle;
2603         alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
2604         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2605         
2606         if(msg == MSG_SUICIDE) {
2607                 w = DEATH_WEAPONOF(type);
2608                 if(WEP_VALID(w)) {
2609                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2610                         if (alsoprint)
2611                                 print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
2612                 } else if (type == DEATH_KILL) {
2613                         HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
2614                         if (alsoprint)
2615                                 print ("^1",s1, "^1 couldn't take it anymore\n");
2616                 } else if (type == DEATH_ROT) {
2617                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2618                         if (alsoprint)
2619                                 print ("^1",s1, "^1 died\n");
2620                 } else if (type == DEATH_NOAMMO) {
2621                         HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
2622                         if (alsoprint)
2623                                 print ("^7",s1, "^7 committed suicide. What's the point of living without ammo?\n");
2624                 } else if (type == DEATH_CAMP) {
2625                         HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
2626                         if (alsoprint)
2627                                 print ("^1",s1, "^1 thought they found a nice camping ground\n");
2628                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2629                         HUD_KillNotify_Push(s1, "", 0, type);
2630                         if (alsoprint)
2631                                 print ("^1",s1, "^1 didn't become friends with the Lord of Teamplay\n");
2632                 } else if (type == DEATH_CHEAT) {
2633                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2634                         if (alsoprint)
2635                                 print ("^1",s1, "^1 unfairly eliminated themself\n");
2636                 } else if (type == DEATH_FIRE) {
2637                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2638                         if (alsoprint)
2639                                 print ("^1",s1, "^1 burned to death\n");
2640                 } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
2641                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2642                         if (alsoprint)
2643                                 print ("^1",s1, "^1 couldn't resist the urge to self-destruct\n");
2644                 } 
2645                 
2646                 if (stof(s2) > 2) // killcount > 2
2647                         print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
2648         } else if(msg == MSG_KILL) {
2649                 w = DEATH_WEAPONOF(type);
2650                 if(WEP_VALID(w)) {
2651                         HUD_KillNotify_Push(s1, s2, 1, type);
2652                         if (alsoprint)
2653                                 print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
2654                 }
2655                 else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
2656                         HUD_KillNotify_Push(s1, s2, 1, type);
2657                         if(alsoprint)
2658                         {
2659                                 if(gentle) {
2660                                         print ("^1", s1, "^1 took action against a team mate\n");
2661                                 } else {
2662                                         print ("^1", s1, "^1 mows down a team mate\n");
2663                                 }
2664                         }
2665                         if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
2666                                 if(gentle)
2667                                         print ("^1",s1,"^1 ended a ",s3," scoring spree by going against a team mate\n");
2668                                 else
2669                                         print ("^1",s1,"^1 ended a ",s3," kill spree by killing a team mate\n");
2670                         }
2671                         else if (stof(s2) > 2) {
2672                                 if(gentle)
2673                                         print ("^1",s1,"'s ^1",s3," scoring spree was ended by a team mate!\n");
2674                                 else
2675                                         print ("^1",s1,"'s ^1",s3," kill spree was ended by a team mate!\n");
2676                         }
2677                 }
2678                 else if(type == KILL_FIRST_BLOOD)
2679                         print("^1",s1, "^1 drew first blood", "\n");
2680                 else if (type == DEATH_TELEFRAG) {
2681                         HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
2682                         if(gentle)
2683                                 print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
2684                         else
2685                                 print ("^1",s2, "^1 was telefragged by ", s1, "\n");
2686                 }
2687                 else if (type == DEATH_DROWN) {
2688                         HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
2689                         if(alsoprint)
2690                                 print ("^1",s2, "^1 was drowned by ", s1, "\n");
2691                 }
2692                 else if (type == DEATH_SLIME) {
2693                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
2694                         if(alsoprint)
2695                                 print ("^1",s2, "^1 was slimed by ", s1, "\n");
2696                 }
2697                 else if (type == DEATH_LAVA) {
2698                         HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
2699                         if(alsoprint)
2700                                 print ("^1",s2, "^1 was cooked by ", s1, "\n");
2701                 }
2702                 else if (type == DEATH_FALL) {
2703                         HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
2704                         if(alsoprint)
2705                                 print ("^1",s2, "^1 was grounded by ", s1, "\n");
2706                 }
2707                 else if (type == DEATH_SHOOTING_STAR) {
2708                         HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
2709                         if(alsoprint)
2710                                 print ("^1",s2, "^1 was shot into space by ", s1, "\n");
2711                 }
2712                 else if (type == DEATH_SWAMP) {
2713                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2714                         if(alsoprint)
2715                                 print ("^1",s2, "^1 was conserved by ", s1, "\n");
2716                 }
2717                 else if (type == DEATH_HURTTRIGGER)
2718                 {
2719                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2720                         if(alsoprint)
2721                                 print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
2722                 } else if(type == DEATH_SBCRUSH) {
2723                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2724                         if(alsoprint)
2725                                 print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
2726                 } else if(type == DEATH_SBMINIGUN) {
2727                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2728                         if(alsoprint)
2729                                 print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
2730                 } else if(type == DEATH_SBROCKET) {
2731                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2732                         if(alsoprint)
2733                                 print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
2734                 } else if(type == DEATH_SBBLOWUP) {
2735                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2736                         if(alsoprint)
2737                                 print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
2738                 } else if(type == DEATH_WAKIGUN) {
2739                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2740                         if(alsoprint)
2741                                 print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
2742                 } else if(type == DEATH_WAKIROCKET) {
2743                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2744                         if(alsoprint)
2745                                 print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
2746                 } else if(type == DEATH_WAKIBLOWUP) {
2747                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2748                         if(alsoprint)
2749                                 print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
2750                 } else if(type == DEATH_TURRET) {
2751                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2752                         if(alsoprint)
2753                                 print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
2754                 } else if(type == DEATH_TOUCHEXPLODE) {
2755                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2756                         if(alsoprint)
2757                                 print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
2758                 } else if(type == DEATH_CHEAT) {
2759                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2760                         if(alsoprint)
2761                                 print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
2762                 } else if (type == DEATH_FIRE) {
2763                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2764                         if(alsoprint)
2765                                 print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
2766                 } else if (type == DEATH_CUSTOM) {
2767                         HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
2768                         if(alsoprint)
2769                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2770                 } else if (type == DEATH_HURTTRIGGER) {
2771                         HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
2772                         if(alsoprint)
2773                                 print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
2774                 } else {
2775                         HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
2776                         if(alsoprint)
2777                                 print ("^1",s2, "^1 was fragged by ", s1, "\n");
2778                 }
2779         } else if(msg == MSG_SPREE) {
2780                 if(type == KILL_END_SPREE) {
2781                         if(gentle)
2782                                 print ("^1",s1,"'s ^1", s2, " scoring spree was ended by ", s3, "\n");
2783                         else
2784                                 print ("^1",s1,"'s ^1", s2, " kill spree was ended by ", s3, "\n");
2785                 } else if(type == KILL_SPREE) {
2786                         if(gentle)
2787                                 print ("^1",s1,"^1 made ",s2," scores in a row\n");
2788                         else
2789                                 print ("^1",s1,"^1 has ",s2," frags in a row\n");
2790                 } else if(type == KILL_SPREE_3) {
2791                         if(gentle)
2792                                 print (s1,"^7 made a ^1TRIPLE SCORE\n");
2793                         else
2794                                 print (s1,"^7 made a ^1TRIPLE FRAG\n");
2795                 } else if(type == KILL_SPREE_5) {
2796                         if(gentle)
2797                                 print (s1,"^7 unleashes ^1SCORING RAGE\n");
2798                         else
2799                                 print (s1,"^7 unleashes ^1RAGE\n");
2800                 } else if(type == KILL_SPREE_10) {
2801                         if(gentle)
2802                                 print (s1,"^7 made ^1TEN SCORES IN A ROW!\n");
2803                         else
2804                                 print (s1,"^7 starts the ^1MASSACRE!\n");
2805                 } else if(type == KILL_SPREE_15) {
2806                         if(gentle)
2807                                 print (s1,"^7 made ^1FIFTEEN SCORES IN A ROW!\n");
2808                         else
2809                                 print (s1,"^7 executes ^1MAYHEM!\n");
2810                 } else if(type == KILL_SPREE_20) {
2811                         if(gentle)
2812                                 print (s1,"^7 made ^1TWENTY SCORES IN A ROW!\n");
2813                         else
2814                                 print (s1,"^7 is a ^1BERSERKER!\n");
2815                 } else if(type == KILL_SPREE_25) {
2816                         if(gentle)
2817                                 print (s1,"^7 made ^1TWENTY FIFE SCORES IN A ROW!\n");
2818                         else
2819                                 print (s1,"^7 inflicts ^1CARNAGE!\n");
2820                 } else if(type == KILL_SPREE_30) {
2821                         if(gentle)
2822                                 print (s1,"^7 made ^1THIRTY SCORES IN A ROW!\n");
2823                         else
2824                                 print (s1,"^7 unleashes ^1ARMAGEDDON!\n");
2825                 }
2826         } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
2827                 if (type == DEATH_DROWN) {
2828                         HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
2829                         if(alsoprint)
2830                         {
2831                                 if(gentle)
2832                                         print ("^1",s1, "^1 was in the water for too long\n");
2833                                 else
2834                                         print ("^1",s1, "^1 drowned\n");
2835                         }
2836                 } else if (type == DEATH_SLIME) {
2837                         HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
2838                         if(alsoprint)
2839                                 print ("^1",s1, "^1 was slimed\n");
2840                 } else if (type == DEATH_LAVA) {
2841                         HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
2842                         if(alsoprint)
2843                         {
2844                                 if(gentle)
2845                                         print ("^1",s1, "^1 found a hot place\n");
2846                                 else
2847                                         print ("^1",s1, "^1 turned into hot slag\n");
2848                         }
2849                 } else if (type == DEATH_FALL) {
2850                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2851                         if(alsoprint)
2852                         {
2853                                 if(gentle)
2854                                         print ("^1",s1, "^1 tested gravity (and it worked)\n");
2855                                 else
2856                                         print ("^1",s1, "^1 hit the ground with a crunch\n");
2857                         }
2858                 } else if (type == DEATH_SHOOTING_STAR) {
2859                         HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
2860                         if(alsoprint)
2861                                 print ("^1",s1, "^1 became a shooting star\n");
2862                 } else if (type == DEATH_SWAMP) {
2863                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2864                         if(alsoprint)
2865                         {
2866                                 if(gentle)
2867                                         print ("^1",s1, "^1 discovered a swamp\n");
2868                                 else
2869                                         print ("^1",s1, "^1 is now conserved for centuries to come\n");
2870                         }
2871                 } else if(type == DEATH_TURRET) {
2872                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2873                         if(alsoprint)
2874                                 print ("^1",s1, "^1 was mowed down by a turret \n");
2875                 } else if (type == DEATH_CUSTOM) {
2876                         HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
2877                         if(alsoprint)
2878                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2879                 } else if (type == DEATH_HURTTRIGGER) {
2880                         HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
2881                         if(alsoprint)
2882                                 print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
2883                 } else if(type == DEATH_TOUCHEXPLODE) {
2884                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2885                         if(alsoprint)
2886                                 print ("^1",s1, "^1 died in an accident\n");
2887                 } else if(type == DEATH_CHEAT) {
2888                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2889                         if(alsoprint)
2890                                 print ("^1",s1, "^1 was unfairly eliminated\n");
2891                 } else if(type == DEATH_FIRE) {
2892                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2893                         if(alsoprint)
2894                         {
2895                                 if(gentle)
2896                                         print ("^1",s1, "^1 felt a little hot\n");
2897                                 else
2898                                         print ("^1",s1, "^1 burnt to death\n");
2899                                 }
2900                 } else {
2901                         HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
2902                         if(alsoprint)
2903                         {
2904                                 if(gentle)
2905                                         print ("^1",s1, "^1 needs a restart\n");
2906                                 else
2907                                         print ("^1",s1, "^1 died\n");
2908                         }
2909                 }
2910         } else if(msg == MSG_KILL_ACTION_SPREE) {
2911                 if(gentle)
2912                         print ("^1",s1,"^1 needs a restart after a ",s2," scoring spree\n");
2913                 else
2914                         print ("^1",s1,"^1 died with a ",s2," kill spree\n");
2915         } else if(msg == MSG_INFO) {
2916                 if(type == INFO_GOTFLAG) { // here, s2 is the flag name
2917                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2918                         print(s1, "^7 got the ", s2, "\n");
2919                 } else if(type == INFO_LOSTFLAG) {
2920                         HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
2921                         print(s1, "^7 lost the ", s2, "\n");
2922                 } else if(type == INFO_PICKUPFLAG) {
2923                         HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
2924                         print(s1, "^7 picked up the ", s2, "\n");
2925                 } else if(type == INFO_RETURNFLAG) {
2926                         HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
2927                         print(s1, "^7 returned the ", s2, "\n");
2928                 } else if(type == INFO_CAPTUREFLAG) {
2929                         HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
2930                         print(s1, "^7 captured the ", s2, s3, "\n");
2931                 }
2932         }
2933 }
2934
2935 #define DAMAGE_CENTERPRINT_SPACER NEWLINES
2936
2937 void HUD_Centerprint(string s1, string s2, float type, float msg)
2938 {
2939         float gentle;
2940         gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
2941         if(msg == MSG_SUICIDE) {
2942                 if (type == DEATH_TEAMCHANGE) {
2943                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You are now on: ", s1));
2944                 } else if (type == DEATH_AUTOTEAMCHANGE) {
2945                         centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "You have been moved into a different team to improve team balance\nYou are now on: ", s1));
2946                 } else if (type == DEATH_CAMP) {
2947                         if(gentle)
2948                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Reconsider your tactics, camper!"));
2949                         else
2950                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Die camper!"));
2951                 } else if (type == DEATH_NOAMMO) {
2952                         if(gentle)
2953                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You are reinserted into the game for running out of ammo..."));
2954                         else
2955                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were killed for running out of ammo..."));
2956                 } else if (type == DEATH_ROT) {
2957                         if(gentle)
2958                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to preserve your health"));
2959                         else
2960                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You grew too old without taking your medicine"));
2961                 } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2962                         if(gentle)
2963                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't go against team mates!"));
2964                         else
2965                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Don't shoot your team mates!"));
2966                 } else if (type == DEATH_QUIET) {
2967                         // do nothing
2968                 } else { // generic message
2969                         if(gentle)
2970                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You need to be more careful!"));
2971                         else
2972                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You killed your own dumb self!"));
2973                 }
2974         } else if(msg == MSG_KILL) {
2975                 if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
2976                         if(gentle) {
2977                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You went against", s1, ",a team mate!"));
2978                         } else {
2979                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Moron! You fragged ", s1, ", a team mate!"));
2980                         }
2981                 } else if (type == KILL_FIRST_BLOOD) {
2982                         if(gentle) {
2983                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First score"));
2984                         } else {
2985                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First blood"));
2986                         }
2987                 } else if (type == KILL_FIRST_VICTIM) {
2988                         if(gentle) {
2989                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First casualty"));
2990                         } else {
2991                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1First victim"));
2992                         }
2993                 } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
2994                         if(gentle) {
2995                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You scored against ^7", s1, "^1 who was typing!", s2));
2996                         } else {
2997                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You typefragged ^7", s1, s2));
2998                         }
2999                 } else if (type == KILL_TYPEFRAGGED) {
3000                         if(gentle) {
3001                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, "^1 while you were typing!", s2));
3002                         } else {
3003                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were typefragged by ^7", s1, s2));
3004                         }
3005                 } else if (type == KILL_FRAG) {
3006                         if(gentle) {
3007                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You scored against ^7", s1, s2));
3008                         } else {
3009                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^4You fragged ^7", s1, s2));
3010                         }
3011                 } else { // generic message
3012                         if(gentle) {
3013                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were scored against by ^7", s1, s2));
3014                         } else {
3015                                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1You were fragged by ^7", s1, s2));
3016                         }
3017                 }
3018         } else if(msg == MSG_KILL_ACTION) {
3019                 // TODO: invent more centerprints here?
3020                 centerprint(strcat(DAMAGE_CENTERPRINT_SPACER, "^1Watch your step!"));
3021         }
3022 }
3023
3024 void HUD_Notify (void)
3025 {
3026         if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
3027                 return;
3028
3029         active_panel = HUD_PANEL_NOTIFY;
3030         HUD_Panel_UpdateCvars(notify);
3031         vector pos, mySize;
3032         pos = panel_pos;
3033         mySize = panel_size;
3034
3035         HUD_Panel_DrawBg(1);
3036         if(panel_bg_padding)
3037         {
3038                 pos += '1 1 0' * panel_bg_padding;
3039                 mySize -= '2 2 0' * panel_bg_padding;
3040         }
3041
3042         float entries, height;
3043         entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
3044         height = mySize_y/entries;
3045         
3046         vector fontsize;
3047         fontsize = '0.5 0.5 0' * height;
3048
3049         float a;
3050         float when;
3051         when = autocvar_hud_panel_notify_time;
3052         float fadetime;
3053         fadetime = autocvar_hud_panel_notify_fadetime;
3054
3055         string s;
3056
3057         vector pos_attacker, pos_victim;
3058         vector weap_pos;
3059         float width_attacker;
3060         string attacker, victim;
3061
3062         float i, j, w;
3063         for(j = 0; j < entries; ++j)
3064         {
3065                 s = "";
3066                 if(autocvar_hud_panel_notify_flip)
3067                         i = j;
3068                 else // rather nasty hack for ordering items from the bottom up
3069                         i = entries - j - 1;
3070
3071                 if(fadetime)
3072                 {
3073                         if(killnotify_times[j] + when > time)
3074                                 a = 1;
3075                         else
3076                                 a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
3077                 }
3078                 else
3079                 {
3080                         if(killnotify_times[j] + when > time)
3081                                 a = 1;
3082                         else
3083                                 a = 0;
3084                 }
3085
3086                 w = -1;
3087                 w = DEATH_WEAPONOF(killnotify_deathtype[j]);
3088
3089                 // TODO: maybe print in team colors?
3090                 //
3091                 // Y [used by] X
3092                 if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure) 
3093                 {
3094                         attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3095                         pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3096                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3097
3098                         if(killnotify_deathtype[j] == DEATH_GENERIC)
3099                         {
3100                                 s = "notify_death";
3101                         }
3102                         else if(killnotify_deathtype[j] == DEATH_NOAMMO)
3103                         {
3104                                 s = "notify_outofammo";
3105                         }
3106                         else if(killnotify_deathtype[j] == DEATH_KILL)
3107                         {
3108                                 s = "notify_selfkill";
3109                         }
3110                         else if(killnotify_deathtype[j] == DEATH_CAMP)
3111                         {
3112                                 s = "notify_camping";
3113                         }
3114                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3115                         {
3116                                 s = "notify_teamkill_red";
3117                         }
3118                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3119                         {
3120                                 s = "notify_teamkill_blue";
3121                         }
3122                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3123                         {
3124                                 s = "notify_water";
3125                         }
3126                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3127                         {
3128                                 s = "notify_slime";
3129                         }
3130                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3131                         {
3132                                 s = "notify_lava";
3133                         }
3134                         else if(killnotify_deathtype[j] == DEATH_FALL)
3135                         {
3136                                 s = "notify_fall";
3137                         }
3138                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3139                         {
3140                                 s = "notify_shootingstar";
3141                         }
3142                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
3143                         {
3144                                 s = "notify_death";
3145                         }
3146                         else if(killnotify_deathtype[j] == INFO_GOTFLAG)
3147                         {
3148                                 if(killnotify_victims[j] == "^1RED^7 flag")
3149                                 {
3150                                         s = "notify_red_taken";
3151                                 }
3152                                 else
3153                                 {
3154                                         s = "notify_blue_taken";
3155                                 }
3156                         }
3157                         else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
3158                         {
3159                                 if(killnotify_victims[j] == "^1RED^7 flag")
3160                                 {
3161                                         s = "notify_red_returned";
3162                                 }
3163                                 else
3164                                 {
3165                                         s = "notify_blue_returned";
3166                                 }
3167                         }
3168                         else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
3169                         {
3170                                 if(killnotify_victims[j] == "^1RED^7 flag")
3171                                 {
3172                                         s = "notify_red_lost";
3173                                 }
3174                                 else
3175                                 {
3176                                         s = "notify_blue_lost";
3177                                 }
3178                         }
3179                         else if(killnotify_deathtype[j] == INFO_CAPTUREFLAG)
3180                         {
3181                                 if(killnotify_victims[j] == "^1RED^7 flag")
3182                                 {
3183                                         s = "notify_red_captured";
3184                                 }
3185                                 else
3186                                 {
3187                                         s = "notify_blue_captured";
3188                                 }
3189                         }
3190                         if(s != "" && a)
3191                         {
3192                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3193                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3194                         }
3195                 }
3196                 // X [did action to] Y
3197                 else
3198                 {
3199                         if(autocvar__hud_configure)
3200                         {
3201                                 attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3202                                 victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3203                                 a = bound(0, (when - j) / 4, 1);
3204                         }
3205                         else
3206                         {
3207                                 attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3208                                 victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
3209                         }
3210                         width_attacker = stringwidth(attacker, TRUE, fontsize);
3211                         pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
3212                         pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
3213                         weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
3214
3215                         if(autocvar__hud_configure) // example actions for config mode
3216                         {
3217                                 s = "weaponelectro";
3218                         }
3219                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
3220                         {
3221                                 s = "notify_melee_laser";
3222                         }
3223                         else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
3224                         {
3225                                 s = "notify_melee_shotgun";
3226                         }
3227                         else if(WEP_VALID(w))
3228                         {
3229                                 self = get_weaponinfo(w);
3230                                 s = strcat("weapon", self.netname);
3231                         }
3232                         else if(killnotify_deathtype[j] == KILL_TEAM_RED)
3233                         {
3234                                 s = "notify_teamkill_red";
3235                         }
3236                         else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
3237                         {
3238                                 s = "notify_teamkill_red";
3239                         }
3240                         else if(killnotify_deathtype[j] == DEATH_TELEFRAG)
3241                         {
3242                                 s = "notify_telefrag";
3243                         }
3244                         else if(killnotify_deathtype[j] == DEATH_DROWN)
3245                         {
3246                                 s = "notify_water";
3247                         }
3248                         else if(killnotify_deathtype[j] == DEATH_SLIME)
3249                         {
3250                                 s = "notify_slime";
3251                         }
3252                         else if(killnotify_deathtype[j] == DEATH_LAVA)
3253                         {
3254                                 s = "notify_lava";
3255                         }
3256                         else if(killnotify_deathtype[j] == DEATH_FALL)
3257                         {
3258                                 s = "notify_fall";
3259                         }
3260                         else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
3261                         {
3262                                 s = "notify_shootingstar";
3263                         }
3264                         else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
3265                         {
3266                                 s = "notify_void";
3267                         }
3268                         if(s != "" && a)
3269                         {
3270                                 drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3271                                 drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3272                                 drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3273                         }
3274                 }
3275         }
3276 }
3277
3278 // Timer (#5)
3279 //
3280 // TODO: macro
3281 string seconds_tostring(float sec)
3282 {
3283         float minutes;
3284         minutes = floor(sec / 60);
3285
3286         sec -= minutes * 60;
3287
3288         string s;
3289         s = ftos(100 + sec);
3290
3291         return strcat(ftos(minutes), ":", substring(s, 1, 3));
3292 }
3293
3294 void HUD_Timer(void)
3295 {
3296         if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
3297                 return;
3298
3299         active_panel = HUD_PANEL_TIMER;
3300         HUD_Panel_UpdateCvars(timer);
3301         vector pos, mySize;
3302         pos = panel_pos;
3303         mySize = panel_size;
3304
3305         HUD_Panel_DrawBg(1);
3306         if(panel_bg_padding)
3307         {
3308                 pos += '1 1 0' * panel_bg_padding;
3309                 mySize -= '2 2 0' * panel_bg_padding;
3310         }
3311
3312         string timer;
3313         float timelimit, elapsedTime, timeleft, minutesLeft;
3314
3315         timelimit = getstatf(STAT_TIMELIMIT);
3316
3317         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
3318         timeleft = ceil(timeleft);
3319
3320         minutesLeft = floor(timeleft / 60);
3321
3322         vector timer_color;
3323         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
3324                 timer_color = '1 1 1'; //white
3325         else if(minutesLeft >= 1)
3326                 timer_color = '1 1 0'; //yellow
3327         else
3328                 timer_color = '1 0 0'; //red
3329
3330         if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
3331                 if (time < getstatf(STAT_GAMESTARTTIME)) {
3332                         //while restart is still active, show 00:00
3333                         timer = seconds_tostring(0);
3334                 } else {
3335                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
3336                         timer = seconds_tostring(elapsedTime);
3337                 }
3338         } else {
3339                 timer = seconds_tostring(timeleft);
3340         }
3341
3342         drawfont = hud_bigfont;
3343         drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3344         drawfont = hud_font;
3345 }
3346
3347 // Radar (#6)
3348 //
3349 void HUD_Radar(void)
3350 {
3351         if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
3352                 return;
3353
3354         active_panel = HUD_PANEL_RADAR;
3355         HUD_Panel_UpdateCvars(radar);
3356         vector pos, mySize;
3357         pos = panel_pos;
3358         mySize = panel_size;
3359
3360         HUD_Panel_DrawBg(1);
3361         if(panel_bg_padding)
3362         {
3363                 pos += '1 1 0' * panel_bg_padding;
3364                 mySize -= '2 2 0' * panel_bg_padding;
3365         }
3366
3367         local float color1, color2; // color already declared as a global in hud.qc
3368         local vector rgb;
3369         local entity tm;
3370         float scale2d, normalsize, bigsize;
3371         float f;
3372
3373         teamradar_origin2d = pos + 0.5 * mySize;
3374         teamradar_size2d = mySize;
3375
3376         if(minimapname == "")
3377                 return;
3378
3379         teamradar_loadcvars();
3380
3381         switch(hud_panel_radar_zoommode)
3382         {
3383                 default:
3384                 case 0:
3385                         f = current_zoomfraction;
3386                         break;
3387                 case 1:
3388                         f = 1 - current_zoomfraction;
3389                         break;
3390                 case 2:
3391                         f = 0;
3392                         break;
3393                 case 3:
3394                         f = 1;
3395                         break;
3396         }
3397
3398         switch(hud_panel_radar_rotation)
3399         {
3400                 case 0:
3401                         teamradar_angle = view_angles_y - 90;
3402                         break;
3403                 default:
3404                         teamradar_angle = 90 * hud_panel_radar_rotation;
3405                         break;
3406         }
3407
3408         scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
3409         teamradar_size2d = mySize;
3410
3411         teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
3412
3413         // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
3414         if(hud_panel_radar_rotation == 0)
3415         {
3416                 // max-min distance must fit the radar in any rotation
3417                 bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
3418         }
3419         else
3420         {
3421                 vector c0, c1, c2, c3, span;
3422                 c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
3423                 c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
3424                 c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
3425                 c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
3426                 span = '0 0 0';
3427                 span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
3428                 span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
3429
3430                 // max-min distance must fit the radar in x=x, y=y
3431                 bigsize = min(
3432                         teamradar_size2d_x * scale2d / (1.05 * span_x),
3433                         teamradar_size2d_y * scale2d / (1.05 * span_y)
3434                 );
3435         }
3436
3437         normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
3438         if(bigsize > normalsize)
3439                 normalsize = bigsize;
3440
3441         teamradar_size =
3442                   f * bigsize
3443                 + (1 - f) * normalsize;
3444         teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
3445                   f * (mi_min + mi_max) * 0.5
3446                 + (1 - f) * view_origin);
3447
3448         color1 = GetPlayerColor(player_localentnum-1);
3449         rgb = GetTeamRGB(color1);
3450
3451         drawsetcliparea(
3452                 pos_x,
3453                 pos_y,
3454                 mySize_x,
3455                 mySize_y
3456         );
3457
3458         draw_teamradar_background(hud_panel_radar_foreground_alpha);
3459
3460         for(tm = world; (tm = find(tm, classname, "radarlink")); )
3461                 draw_teamradar_link(tm.origin, tm.velocity, tm.team);
3462         for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
3463                 draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
3464         for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
3465         {
3466                 color2 = GetPlayerColor(tm.sv_entnum);
3467                 //if(color == COLOR_SPECTATOR || color == color2)
3468                         draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
3469         }
3470         draw_teamradar_player(view_origin, view_angles, '1 1 1');
3471
3472         drawresetcliparea();
3473 };
3474
3475 // Score (#7)
3476 //
3477 void HUD_Score(void)
3478 {
3479         if(!autocvar_hud_panel_score && !autocvar__hud_configure)
3480                 return;
3481
3482         active_panel = HUD_PANEL_SCORE;
3483         HUD_Panel_UpdateCvars(score);
3484         vector pos, mySize;
3485         pos = panel_pos;
3486         mySize = panel_size;
3487
3488         HUD_Panel_DrawBg(1);
3489         if(panel_bg_padding)
3490         {
3491                 pos += '1 1 0' * panel_bg_padding;
3492                 mySize -= '2 2 0' * panel_bg_padding;
3493         }
3494
3495         float score, distribution, leader;
3496         vector distribution_color;
3497         entity tm, pl, me;
3498         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
3499
3500         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
3501                 string timer, distrtimer;
3502
3503                 pl = players.sort_next;
3504                 if(pl == me)
3505                         pl = pl.sort_next;
3506                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
3507                         if(pl.scores[ps_primary] == 0)
3508                                 pl = world;
3509
3510                 score = me.(scores[ps_primary]);
3511                 timer = TIME_ENCODED_TOSTRING(score);
3512
3513                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
3514                         // distribution display
3515                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3516
3517                         distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
3518
3519                         if (distribution <= 0) {
3520                                 distribution_color = '0 1 0';
3521                         }
3522                         else {
3523                                 distribution_color = '1 0 0';
3524                         }
3525                         drawstring_aspect(pos + eX * 0.75 * mySize_x, distrtimer, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3526                 }
3527                 // race record display
3528                 if (distribution <= 0)
3529                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3530                 drawfont = hud_bigfont;
3531                 drawstring_aspect(pos, timer, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3532                 drawfont = hud_font;
3533         } else if (!teamplay) { // non-teamgames
3534                 // me vector := [team/connected frags id]
3535                 pl = players.sort_next;
3536                 if(pl == me)
3537                         pl = pl.sort_next;
3538
3539                 if(autocvar__hud_configure)
3540                         distribution = 42;
3541                 else if(pl)
3542                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
3543                 else
3544                         distribution = 0;
3545
3546                 score = me.(scores[ps_primary]);
3547                 if(autocvar__hud_configure)
3548                         score = 123;
3549
3550                 if(distribution >= 5) {
3551                         distribution_color = eY;
3552                         leader = 1;
3553                 } else if(distribution >= 0) {
3554                         distribution_color = '1 1 1';
3555                         leader = 1;
3556                 } else if(distribution >= -5)
3557                         distribution_color = '1 1 0';
3558                 else
3559                         distribution_color = eX;
3560
3561                 drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3562                 if (leader)
3563                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3564                 drawfont = hud_bigfont;
3565                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
3566                 drawfont = hud_font;
3567         } else { // teamgames
3568                 float max_fragcount;
3569                 max_fragcount = -99;
3570
3571                 float teamnum;
3572                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
3573                         if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
3574                                 continue;
3575                         score = tm.(teamscores[ts_primary]);
3576                         if(autocvar__hud_configure)
3577                                 score = 123;
3578                         leader = 0;
3579                         
3580                         if (score > max_fragcount)
3581                                 max_fragcount = score;
3582
3583                         if(tm.team == myteam) {
3584                                 if (max_fragcount == score)
3585                                         leader = 1;
3586                                 if (leader)
3587                                         HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3588                                 drawfont = hud_bigfont;
3589                                 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3590                                 drawfont = hud_font;
3591                         } else {
3592                                 if (max_fragcount == score)
3593                                         leader = 1;
3594                                 if (leader)
3595                                         HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3596                                 drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
3597                                 teamnum += 1;
3598                         }
3599                 }
3600         }
3601 }
3602
3603 // Race timer (#8)
3604 //
3605 void HUD_RaceTimer (void) {
3606         if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
3607                 return;
3608
3609         active_panel = HUD_PANEL_RACETIMER;
3610         HUD_Panel_UpdateCvars(racetimer);
3611         vector pos, mySize;
3612         pos = panel_pos;
3613         mySize = panel_size;
3614
3615         HUD_Panel_DrawBg(1);
3616         if(panel_bg_padding)
3617         {
3618                 pos += '1 1 0' * panel_bg_padding;
3619                 mySize -= '2 2 0' * panel_bg_padding;
3620         }
3621
3622         // always force 4:1 aspect
3623         vector newSize;
3624         if(mySize_x/mySize_y > 4)
3625         {
3626                 newSize_x = 4 * mySize_y;
3627                 newSize_y = mySize_y;
3628
3629                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3630         }
3631         else
3632         {
3633                 newSize_y = 1/4 * mySize_x;
3634                 newSize_x = mySize_x;
3635
3636                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3637         }
3638         mySize = newSize;
3639
3640         drawfont = hud_bigfont;
3641         float a, t;
3642         string s, forcetime;
3643
3644         if(autocvar__hud_configure)
3645         {
3646                 s = "0:13:37";
3647                 drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3648                 s = "^1Intermediate 1 (+15.42)";
3649                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3650                 s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
3651                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
3652         }
3653         else if(race_checkpointtime)
3654         {
3655                 a = bound(0, 2 - (time - race_checkpointtime), 1);
3656                 s = "";
3657                 forcetime = "";
3658                 if(a > 0) // just hit a checkpoint?
3659                 {
3660                         if(race_checkpoint != 254)
3661                         {
3662                                 if(race_time && race_previousbesttime)
3663                                         s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
3664                                 else
3665                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
3666                                 if(race_time)
3667                                         forcetime = TIME_ENCODED_TOSTRING(race_time);
3668                         }
3669                 }
3670                 else
3671                 {
3672                         if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
3673                         {
3674                                 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
3675                                 if(a > 0) // next one?
3676                                 {
3677                                         s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
3678                                 }
3679                         }
3680                 }
3681
3682                 if(s != "" && a > 0)
3683                 {
3684                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3685                 }
3686
3687                 if(race_penaltytime)
3688                 {
3689                         a = bound(0, 2 - (time - race_penaltyeventtime), 1);
3690                         if(a > 0)
3691                         {
3692                                 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
3693                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3694                         }
3695                 }
3696
3697                 if(forcetime != "")
3698                 {
3699                         a = bound(0, (time - race_checkpointtime) / 0.5, 1);
3700                         drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
3701                 }
3702                 else
3703                         a = 1;
3704
3705                 if(race_laptime && race_checkpoint != 255)
3706                 {
3707                         s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
3708                         drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
3709                 }
3710         }
3711         else
3712         {
3713                 if(race_mycheckpointtime)
3714                 {
3715                         a = bound(0, 2 - (time - race_mycheckpointtime), 1);
3716                         s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
3717                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3718                 }
3719                 if(race_othercheckpointtime && race_othercheckpointenemy != "")
3720                 {
3721                         a = bound(0, 2 - (time - race_othercheckpointtime), 1);
3722                         s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
3723                         drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3724                 }
3725
3726                 if(race_penaltytime && !race_penaltyaccumulator)
3727                 {
3728                         t = race_penaltytime * 0.1 + race_penaltyeventtime;
3729                         a = bound(0, (1 + t - time), 1);
3730                         if(a > 0)
3731                         {
3732                                 if(time < t)
3733                                         s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
3734                                 else
3735                                         s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
3736                                 drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
3737                         }
3738                 }
3739         }
3740
3741         drawfont = hud_font;
3742 }
3743
3744 // Vote window (#9)
3745 //
3746 float vote_yescount;
3747 float vote_nocount;
3748 float vote_needed;
3749 float vote_highlighted; // currently selected vote
3750
3751 float vote_active; // is there an active vote?
3752 float vote_prev; // previous state of vote_active to check for a change
3753 float vote_alpha;
3754 float vote_change; // "time" when vote_active changed
3755
3756 void HUD_VoteWindow(void) 
3757 {
3758         if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
3759                 return;
3760
3761         active_panel = HUD_PANEL_VOTE;
3762         HUD_Panel_UpdateCvars(vote);
3763         vector pos, mySize;
3764         pos = panel_pos;
3765         mySize = panel_size;
3766
3767         if(!autocvar__hud_configure)
3768         {
3769                 panel_fg_alpha = autocvar_hud_panel_fg_alpha;
3770                 panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
3771
3772                 if(panel_bg_alpha_str == "") {
3773                         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
3774                 }
3775                 panel_bg_alpha = stof(panel_bg_alpha_str);
3776         }
3777
3778         string s;
3779         float a;
3780         if(vote_active != vote_prev) {
3781                 vote_change = time;
3782                 vote_prev = vote_active;
3783         }
3784
3785         if(vote_active || autocvar__hud_configure)
3786                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
3787         else
3788                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
3789
3790         if(autocvar__hud_configure)
3791         {
3792                 vote_yescount = 3;
3793                 vote_nocount = 2;
3794                 vote_needed = 4;
3795         }
3796
3797         if(!vote_alpha)
3798                 return;
3799
3800         a = vote_alpha * bound(cvar("hud_panel_vote_alreadyvoted_alpha"), 1 - vote_highlighted, 1);
3801         HUD_Panel_DrawBg(a);
3802         a = panel_fg_alpha * a;
3803
3804         if(panel_bg_padding)
3805         {
3806                 pos += '1 1 0' * panel_bg_padding;
3807                 mySize -= '2 2 0' * panel_bg_padding;
3808         }
3809
3810         // always force 3:1 aspect
3811         vector newSize;
3812         if(mySize_x/mySize_y > 3)
3813         {
3814                 newSize_x = 3 * mySize_y;
3815                 newSize_y = mySize_y;
3816
3817                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
3818         }
3819         else
3820         {
3821                 newSize_y = 1/3 * mySize_x;
3822                 newSize_x = mySize_x;
3823
3824                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
3825         }
3826         mySize = newSize;
3827
3828         s = "A vote has been called for:";
3829         drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3830         s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
3831         if(autocvar__hud_configure)
3832                 s = "^1Configure the HUD";
3833         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
3834
3835         // print the yes/no counts
3836         s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
3837         drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
3838         s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
3839         drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
3840
3841         // draw the progress bar backgrounds
3842         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_back", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3843
3844         // draw the highlights
3845         if(vote_highlighted == 1) {
3846                 drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
3847                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3848         }
3849         else if(vote_highlighted == 2) {
3850                 drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
3851                 drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_voted", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3852         }
3853
3854         // draw the progress bars
3855         drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
3856         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3857
3858         drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
3859         drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
3860
3861         drawresetcliparea();
3862
3863         if(!vote_active) {
3864                 vote_highlighted = 0;
3865         }
3866 }
3867
3868 // Mod icons panel (#10)
3869 //
3870
3871 float mod_active; // is there any active mod icon?
3872
3873 // Clan Arena HUD modicons
3874 void HUD_Mod_CA(vector pos, vector mySize)
3875 {
3876         mod_active = 1; // CA should never hide the mod icons panel
3877         float redalive, bluealive;
3878         redalive = getstati(STAT_REDALIVE);
3879         bluealive = getstati(STAT_BLUEALIVE);
3880
3881         drawfont = hud_bigfont;
3882         vector redpos, bluepos;
3883         if(mySize_x > mySize_y)
3884         {
3885                 redpos = pos;
3886                 bluepos = pos + eY * 0.5 * mySize_y;
3887                 drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3888                 drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3889                 drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3890                 drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3891         }
3892         else
3893         {
3894                 redpos = pos;
3895                 bluepos = pos + eY * 0.5 * mySize_y;
3896                 drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3897                 drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3898                 drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3899                 drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
3900         }
3901         drawfont = hud_font;
3902 }
3903
3904 // CTF HUD modicon section
3905 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3906 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3907 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3908
3909 void HUD_Mod_CTF_Reset(void)
3910 {
3911         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3912 }
3913
3914 void HUD_Mod_CTF(vector pos, vector mySize)
3915 {
3916         vector redflag_pos, blueflag_pos;
3917         vector flag_size;
3918         float f; // every function should have that
3919
3920         float redflag, blueflag; // current status
3921         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3922         float stat_items;
3923
3924         stat_items = getstati(STAT_ITEMS);
3925         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3926         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3927         
3928         if(redflag || blueflag)
3929                 mod_active = 1;
3930         else
3931                 mod_active = 0;
3932
3933         if(autocvar__hud_configure)
3934         {
3935                 redflag = 1;
3936                 blueflag = 2;
3937         }
3938
3939         // when status CHANGES, set old status into prevstatus and current status into status
3940         if (redflag != redflag_prevframe)
3941         {
3942                 redflag_statuschange_time = time;
3943                 redflag_prevstatus = redflag_prevframe;
3944                 redflag_prevframe = redflag;
3945         }
3946
3947         if (blueflag != blueflag_prevframe)
3948         {
3949                 blueflag_statuschange_time = time;
3950                 blueflag_prevstatus = blueflag_prevframe;
3951                 blueflag_prevframe = blueflag;
3952         }
3953
3954         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3955         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3956
3957         float BLINK_FACTOR = 0.15;
3958         float BLINK_BASE = 0.85;
3959         // note:
3960         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3961         // thus
3962         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3963         // ensure RMS == 1
3964         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3965
3966         string red_icon, red_icon_prevstatus;
3967         float red_alpha, red_alpha_prevstatus;
3968         red_alpha = red_alpha_prevstatus = 1;
3969         switch(redflag) {
3970                 case 1: red_icon = "flag_red_taken"; break;
3971                 case 2: red_icon = "flag_red_lost"; break;
3972                 case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3973                 default:
3974                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3975                                 red_icon = "flag_red_shielded";
3976                         else
3977                                 red_icon = string_null;
3978                         break;
3979         }
3980         switch(redflag_prevstatus) {
3981                 case 1: red_icon_prevstatus = "flag_red_taken"; break;
3982                 case 2: red_icon_prevstatus = "flag_red_lost"; break;
3983                 case 3: red_icon_prevstatus = "flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3984                 default:
3985                         if(redflag == 3)
3986                                 red_icon_prevstatus = "flag_red_carrying"; // make it more visible
3987                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3988                                 red_icon_prevstatus = "flag_red_shielded";
3989                         else
3990                                 red_icon_prevstatus = string_null;
3991                         break;
3992         }
3993
3994         string blue_icon, blue_icon_prevstatus;
3995         float blue_alpha, blue_alpha_prevstatus;
3996         blue_alpha = blue_alpha_prevstatus = 1;
3997         switch(blueflag) {
3998                 case 1: blue_icon = "flag_blue_taken"; break;
3999                 case 2: blue_icon = "flag_blue_lost"; break;
4000                 case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4001                 default:
4002                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4003                                 blue_icon = "flag_blue_shielded";
4004                         else
4005                                 blue_icon = string_null;
4006                         break;
4007         }
4008         switch(blueflag_prevstatus) {
4009                 case 1: blue_icon_prevstatus = "flag_blue_taken"; break;
4010                 case 2: blue_icon_prevstatus = "flag_blue_lost"; break;
4011                 case 3: blue_icon_prevstatus = "flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
4012                 default:
4013                         if(blueflag == 3)
4014                                 blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
4015                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
4016                                 blue_icon_prevstatus = "flag_blue_shielded";
4017                         else
4018                                 blue_icon_prevstatus = string_null;
4019                         break;
4020         }
4021
4022         if(mySize_x > mySize_y) {
4023                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4024                         redflag_pos = pos;
4025                         blueflag_pos = pos + eX * 0.5 * mySize_x;
4026                 } else {
4027                         blueflag_pos = pos;
4028                         redflag_pos = pos + eX * 0.5 * mySize_x;
4029                 }
4030                 flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
4031         } else {
4032                 if (myteam == COLOR_TEAM1) { // always draw own flag on left
4033                         redflag_pos = pos;
4034                         blueflag_pos = pos + eY * 0.5 * mySize_y;
4035                 } else {
4036                         blueflag_pos = pos;
4037                         redflag_pos = pos + eY * 0.5 * mySize_y;
4038                 }
4039                 flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
4040         }
4041
4042         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
4043         if(red_icon_prevstatus && f < 1)
4044                 drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4045         if(red_icon)
4046                 drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
4047
4048         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
4049         if(blue_icon_prevstatus && f < 1)
4050                 drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
4051         if(blue_icon)
4052                 drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
4053 }
4054
4055 // Keyhunt HUD modicon section
4056 float kh_runheretime;
4057
4058 void HUD_Mod_KH_Reset(void)
4059 {
4060         kh_runheretime = 0;
4061 }
4062
4063 void HUD_Mod_KH(vector pos, vector mySize)
4064 {
4065         mod_active = 1; // keyhunt should never hide the mod icons panel
4066         float kh_keys;
4067         float keyteam;
4068         float a, aa;
4069         vector p, pa, kh_size, kh_asize;
4070
4071         kh_keys = getstati(STAT_KH_KEYS);
4072
4073         p_x = pos_x;
4074         if(mySize_x > mySize_y)
4075         {
4076                 p_y = pos_y + 0.25 * mySize_y;
4077                 pa = p - eY * 0.25 * mySize_y;
4078
4079                 kh_size_x = mySize_x * 0.25;
4080                 kh_size_y = 0.75 * mySize_y;
4081                 kh_asize_x = mySize_x * 0.25;
4082                 kh_asize_y = mySize_y * 0.25;
4083         }
4084         else
4085         {
4086                 p_y = pos_y + 0.125 * mySize_y;
4087                 pa = p - eY * 0.125 * mySize_y;
4088
4089                 kh_size_x = mySize_x * 0.5;
4090                 kh_size_y = 0.375 * mySize_y;
4091                 kh_asize_x = mySize_x * 0.5;
4092                 kh_asize_y = mySize_y * 0.125;
4093         }
4094
4095         float i, key;
4096
4097         float keycount;
4098         keycount = 0;
4099         for(i = 0; i < 4; ++i)
4100         {
4101                 key = floor(kh_keys / pow(32, i)) & 31;
4102                 keyteam = key - 1;
4103                 if(keyteam == 30 && keycount <= 4)
4104                         keycount += 4;
4105                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
4106                         keycount += 1;
4107         }
4108
4109         // this yields 8 exactly if "RUN HERE" shows
4110
4111         if(keycount == 8)
4112         {
4113                 if(!kh_runheretime)
4114                         kh_runheretime = time;
4115                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
4116         }
4117         else
4118                 kh_runheretime = 0;
4119
4120         for(i = 0; i < 4; ++i)
4121         {
4122                 key = floor(kh_keys / pow(32, i)) & 31;
4123                 keyteam = key - 1;
4124                 switch(keyteam)
4125                 {
4126                         case 30: // my key
4127                                 keyteam = myteam;
4128                                 a = 1;
4129                                 aa = 1;
4130                                 break;
4131                         case -1: // no key
4132                                 a = 0;
4133                                 aa = 0;
4134                                 break;
4135                         default: // owned or dropped
4136                                 a = 0.2;
4137                                 aa = 0.5;
4138                                 break;
4139                 }
4140                 a = a * panel_fg_alpha;
4141                 aa = aa * panel_fg_alpha;
4142                 if(a > 0)
4143                 {
4144                         switch(keyteam)
4145                         {
4146                                 case COLOR_TEAM1:
4147                                         drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4148                                         break;
4149                                 case COLOR_TEAM2:
4150                                         drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4151                                         break;
4152                                 case COLOR_TEAM3:
4153                                         drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4154                                         break;
4155                                 case COLOR_TEAM4:
4156                                         drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
4157                                         break;
4158                                 default:
4159                                         break;
4160                         }
4161                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
4162                         {
4163                                 case 0:
4164                                         drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4165                                         break;
4166                                 case 1:
4167                                         drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4168                                         break;
4169                                 case 2:
4170                                         drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4171                                         break;
4172                                 case 3:
4173                                         drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
4174                                         break;
4175                         }
4176                 }
4177                 if(mySize_x > mySize_y)
4178                 {
4179                         p_x += 0.25 * mySize_x;
4180                         pa_x += 0.25 * mySize_x;
4181                 }
4182                 else
4183                 {
4184                         if(i == 1)
4185                         {
4186                                 p_y = pos_y + 0.625 * mySize_y;
4187                                 pa_y = pos_y + 0.5 * mySize_y;
4188                                 p_x = pos_x;
4189                                 pa_x = pos_x;
4190                         }
4191                         else
4192                         {
4193                                 p_x += 0.5 * mySize_x;
4194                                 pa_x += 0.5 * mySize_x;
4195                         }
4196                 }
4197         }
4198 }
4199
4200 // Nexball HUD mod icon
4201 void HUD_Mod_NexBall(vector pos, vector mySize)
4202 {
4203         float stat_items, nb_pb_starttime, dt, p;
4204
4205         stat_items = getstati(STAT_ITEMS);
4206         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
4207
4208         if (stat_items & IT_KEY1)
4209                 mod_active = 1;
4210         else
4211                 mod_active = 0;
4212
4213         //Manage the progress bar if any
4214         if (nb_pb_starttime > 0)
4215         {
4216                 dt = mod(time - nb_pb_starttime, nb_pb_period);
4217                 // one period of positive triangle
4218                 p = 2 * dt / nb_pb_period;
4219                 if (p > 1)
4220                         p = 2 - p;
4221
4222                 //Draw the filling
4223                 vector barsize;
4224                 float vertical;
4225                 if(mySize_x > mySize_y)
4226                 {
4227                         barsize = eX * p * mySize_x + eY * mySize_y;
4228                         vertical = 0;
4229                 }
4230                 else
4231                 {
4232                         barsize = eX * mySize_x + eY * p * mySize_y;
4233                         vertical = 1;
4234                 }
4235                 HUD_Panel_GetProgressBarColor("nexball")
4236                 HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
4237         }
4238
4239         if (stat_items & IT_KEY1)
4240                 drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4241 }
4242
4243 // Race/CTS HUD mod icons
4244 float crecordtime_prev; // last remembered crecordtime
4245 float crecordtime_change_time; // time when crecordtime last changed
4246 float srecordtime_prev; // last remembered srecordtime
4247 float srecordtime_change_time; // time when srecordtime last changed
4248
4249 float race_status_time;
4250 float race_status_prev;
4251 string race_status_name_prev;
4252 void HUD_Mod_Race(vector pos, vector mySize)
4253 {
4254         mod_active = 1; // race should never hide the mod icons panel
4255         entity me;
4256         me = playerslots[player_localentnum - 1];
4257         float t, score;
4258         float f; // yet another function has this
4259         score = me.(scores[ps_primary]);
4260
4261         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
4262                 return; // no records in the actual race
4263
4264         drawfont = hud_bigfont;
4265
4266         // clientside personal record
4267         string rr;
4268         if(gametype == GAME_CTS)
4269                 rr = CTS_RECORD;
4270         else
4271                 rr = RACE_RECORD;
4272         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
4273
4274         if(score && (score < t || !t)) {
4275                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
4276                 if(cvar("cl_autodemo_delete_keeprecords"))
4277                 {
4278                         f = cvar("cl_autodemo_delete");
4279                         f &~= 1;
4280                         cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
4281                 }
4282         }
4283
4284         if(t != crecordtime_prev) {
4285                 crecordtime_prev = t;
4286                 crecordtime_change_time = time;
4287         }
4288
4289         vector textPos, medalPos;
4290         float squareSize;
4291         if(mySize_x > mySize_y) {
4292                 // text on left side
4293                 squareSize = min(mySize_y, mySize_x/2);
4294                 textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
4295                 medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
4296         } else {
4297                 // text on top
4298                 squareSize = min(mySize_x, mySize_y/2);
4299                 textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
4300                 medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
4301         }
4302
4303         f = time - crecordtime_change_time;
4304
4305         if (f > 1) {
4306                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4307                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4308         } else {
4309                 drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4310                 drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4311                 drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4312                 drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4313         }
4314
4315         // server record
4316         t = race_server_record;
4317         if(t != srecordtime_prev) {
4318                 srecordtime_prev = t;
4319                 srecordtime_change_time = time;
4320         }
4321         f = time - srecordtime_change_time;
4322
4323         if (f > 1) {
4324                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4325                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4326         } else {
4327                 drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4328                 drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4329                 drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4330                 drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
4331         }
4332
4333         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
4334                 race_status_time = time + 5;
4335                 race_status_prev = race_status;
4336                 if (race_status_name_prev)
4337                         strunzone(race_status_name_prev);
4338                 race_status_name_prev = strzone(race_status_name);
4339         }
4340
4341         // race "awards"
4342         float a;
4343         a = bound(0, race_status_time - time, 1);
4344
4345         string s;
4346         s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
4347
4348         float rank;
4349         if(race_status > 0)
4350                 rank = race_CheckName(race_status_name);
4351         string rankname;
4352         rankname = race_PlaceName(rank);
4353
4354         vector namepos;
4355         namepos = medalPos + '0 0.8 0' * squareSize;
4356         vector rankpos;
4357         rankpos = medalPos + '0 0.15 0' * squareSize;
4358
4359         if(race_status == 0)
4360                 drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4361         else if(race_status == 1) {
4362                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4363                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4364                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4365         } else if(race_status == 2) {
4366                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
4367                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4368                 else
4369                         drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4370                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4371                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4372         } else if(race_status == 3) {
4373                 drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4374                 drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
4375                 drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
4376         }
4377
4378         if (race_status_time - time <= 0) {
4379                 race_status_prev = -1;
4380                 race_status = -1;
4381                 if(race_status_name)
4382                         strunzone(race_status_name);
4383                 race_status_name = string_null;
4384                 if(race_status_name_prev)
4385                         strunzone(race_status_name_prev);
4386                 race_status_name_prev = string_null;
4387         }
4388         drawfont = hud_font;
4389 }
4390
4391 float mod_prev; // previous state of mod_active to check for a change
4392 float mod_alpha;
4393 float mod_change; // "time" when mod_active changed
4394
4395 void HUD_ModIcons(void)
4396 {
4397         if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
4398                 return;
4399
4400         if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
4401                 return;
4402
4403         active_panel = HUD_PANEL_MODICONS;
4404         HUD_Panel_UpdateCvars(modicons);
4405         vector pos, mySize;
4406         pos = panel_pos;
4407         mySize = panel_size;
4408
4409         if(mod_active != mod_prev) {
4410                 mod_change = time;
4411                 mod_prev = mod_active;
4412         }
4413
4414         if(mod_active || autocvar__hud_configure)
4415                 mod_alpha = bound(0, (time - mod_change) * 2, 1);
4416         else
4417                 mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
4418
4419         if(mod_alpha)
4420                 HUD_Panel_DrawBg(mod_alpha);
4421
4422         if(panel_bg_padding)
4423         {
4424                 pos += '1 1 0' * panel_bg_padding;
4425                 mySize -= '2 2 0' * panel_bg_padding;
4426         }
4427
4428         // these MUST be ran in order to update mod_active
4429         if(gametype == GAME_KEYHUNT)
4430                 HUD_Mod_KH(pos, mySize);
4431         else if(gametype == GAME_CTF || autocvar__hud_configure)
4432                 HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
4433         else if(gametype == GAME_NEXBALL)
4434                 HUD_Mod_NexBall(pos, mySize);
4435         else if(gametype == GAME_CTS || gametype == GAME_RACE)
4436                 HUD_Mod_Race(pos, mySize);
4437         else if(gametype == GAME_CA)
4438                 HUD_Mod_CA(pos, mySize);
4439 }
4440
4441 // Draw pressed keys (#11)
4442 //
4443 void HUD_DrawPressedKeys(void)
4444 {
4445         if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
4446                 return;
4447
4448         if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
4449                 return;
4450
4451         active_panel = HUD_PANEL_PRESSEDKEYS;
4452         HUD_Panel_UpdateCvars(pressedkeys);
4453         vector pos, mySize;
4454         pos = panel_pos;
4455         mySize = panel_size;
4456
4457         HUD_Panel_DrawBg(1);
4458         if(panel_bg_padding)
4459         {
4460                 pos += '1 1 0' * panel_bg_padding;
4461                 mySize -= '2 2 0' * panel_bg_padding;
4462         }
4463
4464         // force custom aspect
4465         if(autocvar_hud_panel_pressedkeys_aspect)
4466         {
4467                 vector newSize;
4468                 if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
4469                 {
4470                         newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
4471                         newSize_y = mySize_y;
4472
4473                         pos_x = pos_x + (mySize_x - newSize_x) / 2;
4474                 }
4475                 else
4476                 {
4477                         newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
4478                         newSize_x = mySize_x;
4479
4480                         pos_y = pos_y + (mySize_y - newSize_y) / 2;
4481                 }
4482                 mySize = newSize;
4483         }
4484
4485         vector keysize;
4486         keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
4487         float pressedkeys;
4488
4489         pressedkeys = getstatf(STAT_PRESSED_KEYS);
4490         drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4491         drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4492         drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4493         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4494         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4495         drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
4496 }
4497
4498 // Handle chat as a panel (#12)
4499 //
4500 void HUD_Chat(void)
4501 {
4502         if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
4503         {
4504                 cvar_set("con_chatrect", "0");
4505                 return;
4506         }
4507
4508         active_panel = HUD_PANEL_CHAT;
4509         HUD_Panel_UpdateCvars(chat);
4510
4511         if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
4512         {
4513                 panel_pos_y = panel_bg_border;
4514                 panel_size_y = vid_conheight - panel_bg_border * 2;
4515                 if(panel_bg == "0") // force a border when maximized
4516                 {
4517                         if(precache_pic(panel_bg) == "") {
4518                                 panel_bg = strcat(hud_skin_path, "/border_default");
4519                                 if(precache_pic(panel_bg) == "") {
4520                                         panel_bg = "gfx/hud/default/border_default";
4521                                 }
4522                         }
4523                 }
4524                 panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
4525         }
4526
4527         vector pos, mySize;
4528         pos = panel_pos;
4529         mySize = panel_size;
4530
4531         HUD_Panel_DrawBg(1);
4532
4533         if(panel_bg_padding)
4534         {
4535                 pos += '1 1 0' * panel_bg_padding;
4536                 mySize -= '2 2 0' * panel_bg_padding;
4537         }
4538
4539         cvar_set("con_chatrect", "1");
4540
4541         cvar_set("con_chatrect_x", ftos(pos_x/vid_conwidth));
4542         cvar_set("con_chatrect_y", ftos(pos_y/vid_conheight));
4543
4544         cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
4545         cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
4546
4547         if(autocvar__hud_configure)
4548         {
4549                 float chatsize;
4550                 chatsize = cvar("con_chatsize");
4551                 cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
4552                 float i, a;
4553                 for(i = 0; i < cvar("con_chat"); ++i)
4554                 {
4555                         if(i == cvar("con_chat") - 1)
4556                                 a = panel_fg_alpha;
4557                         else
4558                                 a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
4559                         drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
4560                 }
4561         }
4562 }
4563
4564 // Engine info panel (#13)
4565 //
4566 float prevfps;
4567 float prevfps_time;
4568 float framecounter;
4569
4570 float frametimeavg;
4571 float frametimeavg1; // 1 frame ago
4572 float frametimeavg2; // 2 frames ago
4573 void HUD_EngineInfo(void)
4574 {
4575         if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
4576                 return;
4577
4578         active_panel = HUD_PANEL_ENGINEINFO;
4579         HUD_Panel_UpdateCvars(engineinfo);
4580         vector pos, mySize;
4581         pos = panel_pos;
4582         mySize = panel_size;
4583
4584         HUD_Panel_DrawBg(1);
4585         if(panel_bg_padding)
4586         {
4587                 pos += '1 1 0' * panel_bg_padding;
4588                 mySize -= '2 2 0' * panel_bg_padding;
4589         }
4590
4591         float currentTime = gettime(GETTIME_REALTIME);
4592         if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
4593         {
4594                 float currentframetime = currentTime - prevfps_time;
4595                 frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
4596                 frametimeavg2 = frametimeavg1;
4597                 frametimeavg1 = frametimeavg;
4598                 
4599                 float weight;
4600                 weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
4601                 if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
4602                 {
4603                         if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
4604                                 prevfps = (1/currentframetime);
4605                         prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
4606                 }
4607                 prevfps_time = currentTime;
4608         }
4609         else
4610         {
4611                 framecounter += 1;
4612                 if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
4613                 {
4614                         prevfps = framecounter/(currentTime - prevfps_time);
4615                         framecounter = 0;
4616                         prevfps_time = currentTime;
4617                 }
4618         }
4619
4620         vector color;
4621         color = HUD_Get_Num_Color (prevfps, 100);
4622         drawfont = hud_bigfont;
4623         drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
4624         drawfont = hud_font;
4625 }
4626
4627 // Info messages panel (#14)
4628 //
4629 #define drawInfoMessage(s)\
4630         if(autocvar_hud_panel_infomessages_flip)\
4631                 o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);\
4632         drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);\
4633         o_y += fontsize_y;
4634 void HUD_InfoMessages(void)
4635 {
4636         if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
4637                 return;
4638
4639         active_panel = HUD_PANEL_INFOMESSAGES;
4640         HUD_Panel_UpdateCvars(infomessages);
4641         vector pos, mySize;
4642         pos = panel_pos;
4643         mySize = panel_size;
4644
4645         HUD_Panel_DrawBg(1);
4646         if(panel_bg_padding)
4647         {
4648                 pos += '1 1 0' * panel_bg_padding;
4649                 mySize -= '2 2 0' * panel_bg_padding;
4650         }
4651
4652         // always force 5:1 aspect
4653         vector newSize;
4654         if(mySize_x/mySize_y > 5)
4655         {
4656                 newSize_x = 5 * mySize_y;
4657                 newSize_y = mySize_y;
4658
4659                 pos_x = pos_x + (mySize_x - newSize_x) / 2;
4660         }
4661         else
4662         {
4663                 newSize_y = 1/5 * mySize_x;
4664                 newSize_x = mySize_x;
4665
4666                 pos_y = pos_y + (mySize_y - newSize_y) / 2;
4667         }
4668
4669         mySize = newSize;
4670         entity tm;
4671         vector o;
4672         o = pos;
4673
4674         vector fontsize;
4675         fontsize = '0.20 0.20 0' * mySize_y;
4676         
4677         float a;
4678         if(spectatee_status != 0)
4679                 a = 1;
4680         else
4681                 a = panel_fg_alpha;
4682
4683         string s;
4684         if(!autocvar__hud_configure)
4685         {
4686                 if(spectatee_status && !intermission)
4687                 {
4688                         if(spectatee_status == -1)
4689                                 s = "^1Observing";
4690                         else
4691                                 s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
4692                         drawInfoMessage(s)
4693
4694                         if(spectatee_status == -1)
4695                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 to spectate");
4696                         else
4697                                 s = strcat("^1Press ^3", getcommandkey("primary fire", "+fire"), "^1 for another player");
4698                         drawInfoMessage(s)
4699
4700                         if(spectatee_status == -1)
4701                                 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
4702                         else
4703                                 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+fire2"), "^1 to observe");
4704                         drawInfoMessage(s)
4705
4706                         s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
4707                         drawInfoMessage(s)
4708
4709                         if(gametype == GAME_ARENA)
4710                                 s = "^1Wait for your turn to join";
4711                         else if(gametype == GAME_LMS)
4712                         {
4713                                 entity sk;
4714                                 sk = playerslots[player_localentnum - 1];
4715                                 if(sk.(scores[ps_primary]) >= 666)
4716                                         s = "^1Match has already begun";
4717                                 else if(sk.(scores[ps_primary]) > 0)
4718                                         s = "^1You have no more lives left";
4719                                 else
4720                                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4721                         }
4722                         else
4723                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
4724                         drawInfoMessage(s)
4725
4726                         //show restart countdown:
4727                         if (time < getstatf(STAT_GAMESTARTTIME)) {
4728                                 float countdown;
4729                                 //we need to ceil, otherwise the countdown would be off by .5 when using round()
4730                                 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
4731                                 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
4732                                 drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
4733                                 o_y += fontsize_y;
4734                         }
4735                 }
4736                 if(warmup_stage && !intermission)
4737                 {
4738                         s = "^2Currently in ^1warmup^2 stage!";
4739                         drawInfoMessage(s)
4740                 }
4741
4742                 string blinkcolor;
4743                 if(mod(time, 1) >= 0.5)
4744                         blinkcolor = "^1";
4745                 else
4746                         blinkcolor = "^3";
4747
4748                 if(ready_waiting && !intermission && !spectatee_status)
4749                 {
4750                         if(ready_waiting_for_me)
4751                         {
4752                                 if(warmup_stage)
4753                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
4754                                 else
4755                                         s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
4756                         }
4757                         else
4758                         {
4759                                 if(warmup_stage)
4760                                         s = strcat("^2Waiting for others to ready up to end warmup...");
4761                                 else
4762                                         s = strcat("^2Waiting for others to ready up...");
4763                         }
4764                         drawInfoMessage(s)
4765                 }
4766                 else if(warmup_stage && !intermission && !spectatee_status)
4767                 {
4768                         s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
4769                         drawInfoMessage(s)
4770                 }
4771
4772                 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
4773                 {
4774                         float ts_min, ts_max;
4775                         tm = teams.sort_next;
4776                         if (tm)
4777                         {
4778                                 for(; tm.sort_next; tm = tm.sort_next)
4779                                 {
4780                                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
4781                                                 continue;
4782                                         if(!ts_min) ts_min = tm.team_size;
4783                                         else ts_min = min(ts_min, tm.team_size);
4784                                         if(!ts_max) ts_max = tm.team_size;
4785                                         else ts_max = max(ts_max, tm.team_size);
4786                                 }
4787                                 if ((ts_max - ts_min) > 1)
4788                                 {
4789                                         s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
4790                                         tm = GetTeam(myteam, false);
4791                                         if (tm)
4792                                         if (tm.team != COLOR_SPECTATOR)
4793                                         if (tm.team_size == ts_max)
4794                                                 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
4795                                         drawInfoMessage(s)
4796                                 }
4797                         }
4798                 }
4799         }
4800         else 
4801         {
4802                 s = "^7Press ^3ESC ^7to show HUD options.";
4803                 drawInfoMessage(s)
4804                 s = "^3Doubleclick ^7a panel for panel-specific options.";
4805                 drawInfoMessage(s)
4806                 s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
4807                 drawInfoMessage(s)
4808                 s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
4809                 drawInfoMessage(s)
4810         }
4811 }
4812
4813 /*
4814 ==================
4815 Main HUD system
4816 ==================
4817 */
4818
4819 void HUD_ShowSpeed(void)
4820 {
4821         vector numsize;
4822         float pos, conversion_factor;
4823         string speed, zspeed, unit;
4824
4825         switch(cvar("cl_showspeed_unit"))
4826         {
4827                 default:
4828                 case 0:
4829                         unit = "";
4830                         conversion_factor = 1.0;
4831                         break;
4832                 case 1:
4833                         unit = " qu/s";
4834                         conversion_factor = 1.0;
4835                         break;
4836                 case 2:
4837                         unit = " m/s";
4838                         conversion_factor = 0.0254;
4839                         break;
4840                 case 3:
4841                         unit = " km/h";
4842                         conversion_factor = 0.0254 * 3.6;
4843                         break;
4844                 case 4:
4845                         unit = " mph";
4846                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
4847                         break;
4848                 case 5:
4849                         unit = " knots";
4850                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
4851                         break;
4852         }
4853
4854         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
4855
4856         numsize_x = numsize_y = cvar("cl_showspeed_size");
4857         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
4858
4859         drawfont = hud_bigfont;
4860         drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4861
4862         if (cvar("cl_showspeed_z") == 1) {
4863                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
4864                 drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4865         }
4866
4867         drawfont = hud_font;
4868 }
4869
4870 vector acc_prevspeed;
4871 float acc_prevtime;
4872 float acc_avg;
4873
4874 void HUD_ShowAcceleration(void)
4875 {
4876         float acceleration, sz, scale, alpha, f;
4877         vector pos, top, rgb;
4878         top_x = vid_conwidth/2;
4879         top_y = 0;
4880
4881         f = time - acc_prevtime;
4882         if(cvar("cl_showacceleration_z"))
4883                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
4884         else
4885                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
4886         acc_prevspeed = pmove_vel;
4887         acc_prevtime = time;
4888
4889         f = bound(0, f * 10, 1);
4890         acc_avg = acc_avg * (1 - f) + acceleration * f;
4891         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
4892         if (acceleration == 0)
4893                 return;
4894
4895         pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
4896
4897         sz = cvar("cl_showacceleration_size");
4898         scale = cvar("cl_showacceleration_scale");
4899         alpha = cvar("cl_showacceleration_alpha");
4900         if (cvar("cl_showacceleration_color_custom"))
4901                 rgb = stov(cvar_string("cl_showacceleration_color"));
4902         else {
4903                 if (acceleration < 0)
4904                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
4905                 else
4906                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
4907         }
4908
4909         if (acceleration > 0)
4910                 HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4911         else
4912                 HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
4913 }
4914
4915 void HUD_Reset (void)
4916 {
4917         // reset gametype specific icons
4918         if(gametype == GAME_KEYHUNT)
4919                 HUD_Mod_KH_Reset();
4920         else if(gametype == GAME_CTF)
4921                 HUD_Mod_CTF_Reset();
4922 }
4923
4924 #define HUD_DrawPanel(id)\
4925 switch (id) {\
4926         case (HUD_PANEL_RADAR):\
4927                 HUD_Radar(); break;\
4928         case (HUD_PANEL_WEAPONS):\
4929                 HUD_Weapons(); break;\
4930         case (HUD_PANEL_AMMO):\
4931                 HUD_Ammo(); break;\
4932         case (HUD_PANEL_POWERUPS):\
4933                 HUD_Powerups(); break;\
4934         case (HUD_PANEL_HEALTHARMOR):\
4935                 HUD_HealthArmor(); break;\
4936         case (HUD_PANEL_NOTIFY):\
4937                 HUD_Notify(); break;\
4938         case (HUD_PANEL_TIMER):\
4939                 HUD_Timer(); break;\
4940         case (HUD_PANEL_SCORE):\
4941                 HUD_Score(); break;\
4942         case (HUD_PANEL_RACETIMER):\
4943                 HUD_RaceTimer(); break;\
4944         case (HUD_PANEL_VOTE):\
4945                 HUD_VoteWindow(); break;\
4946         case (HUD_PANEL_MODICONS):\
4947                 HUD_ModIcons(); break;\
4948         case (HUD_PANEL_PRESSEDKEYS):\
4949                 HUD_DrawPressedKeys(); break;\
4950         case (HUD_PANEL_CHAT):\
4951                 HUD_Chat(); break;\
4952         case (HUD_PANEL_ENGINEINFO):\
4953                 HUD_EngineInfo(); break;\
4954         case (HUD_PANEL_INFOMESSAGES):\
4955                  HUD_InfoMessages(); break;\
4956 }
4957
4958 void HUD_Main (void)
4959 {
4960         hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
4961
4962         // global hud alpha fade
4963         if(menu_enabled == 1)
4964                 hud_fade_alpha = 1;
4965         else
4966                 hud_fade_alpha = (1 - autocvar__menu_alpha);
4967
4968         if(scoreboard_fade_alpha)
4969                 hud_fade_alpha = (1 - scoreboard_fade_alpha);
4970
4971         if(intermission == 2) // no hud during mapvote
4972                 hud_fade_alpha = 0;
4973         else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
4974                 hud_fade_alpha = 1;
4975
4976         hud_fontsize = HUD_GetFontsize("hud_fontsize");
4977
4978         if(!autocvar__hud_configure && !hud_fade_alpha)
4979                 return;
4980
4981         // Drawing stuff
4982
4983         // HUD configure visible grid
4984         if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
4985         {
4986                 float i;
4987                 // x-axis
4988                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
4989                 {
4990                         drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4991                 }
4992                 // y-axis
4993                 for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
4994                 {
4995                         drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
4996                 }
4997         }
4998
4999         // draw the dock
5000         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
5001         {
5002                 float f;
5003                 vector color;
5004                 if((teamplay) && autocvar_hud_dock_color_team) {
5005                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5006                         color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
5007                 }
5008                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
5009                         color = '1 0 0' * autocvar_hud_dock_color_team;
5010                 }
5011                 else if(autocvar_hud_dock_color == "shirt") {
5012                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5013                         color = colormapPaletteColor(floor(f / 16), 0);
5014                 }
5015                 else if(autocvar_hud_dock_color == "pants") {
5016                         f = stof(getplayerkey(player_localentnum - 1, "colors"));
5017                         color = colormapPaletteColor(mod(f, 16), 1);
5018                 }
5019                 else
5020                         color = stov(autocvar_hud_dock_color);
5021
5022                 string pic;
5023                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
5024                 if(precache_pic(pic) == "") {
5025                         pic = strcat(hud_skin_path, "/dock_medium");
5026                         if(precache_pic(pic) == "") {
5027                                 pic = "gfx/hud/default/dock_medium";
5028                         }
5029                 }
5030                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
5031         }
5032
5033         // cache the panel order into the panel_order array
5034         if(autocvar__hud_panelorder != hud_panelorder_prev) {
5035                 if(hud_panelorder_prev)
5036                         strunzone(hud_panelorder_prev);
5037                 hud_panelorder_prev = strzone(autocvar__hud_panelorder);
5038                 tokenize_console(autocvar__hud_panelorder);
5039                 for(i = 0; i < HUD_PANEL_NUM; ++i) {
5040                         panel_order[i] = stof(argv(i));
5041                 }
5042         }
5043         // draw panels in order specified by panel_order array
5044         for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
5045                 if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
5046                         HUD_DrawPanel(panel_order[i]);
5047         }
5048
5049         // draw chat panel on top if it is maximized
5050         if(autocvar__con_chat_maximized)
5051                 HUD_DrawPanel(HUD_PANEL_CHAT);
5052
5053         // TODO hud_'ify these
5054         if (cvar("cl_showspeed"))
5055                 HUD_ShowSpeed();
5056         if (cvar("cl_showacceleration"))
5057                 HUD_ShowAcceleration();
5058
5059         if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
5060                 localcmd("cmd selectteam auto; cmd join\n");
5061
5062         hud_configure_prev = autocvar__hud_configure;
5063
5064         if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
5065                 if (menu_enabled)
5066                         menu_enabled = 0;
5067 }