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Properly hide minigame panels from the hud editor
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/all.qh"
5
6 REGISTRY(hud_panels, 24)
7 REGISTER_REGISTRY(Registerhud_panels)
8
9 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
10         void draw_func(); \
11         REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
12                 this.panel_id = this.m_id; \
13                 this.panel_draw = draw_func; \
14                 this.panel_name = #name; \
15                 this.panel_configflags = configflags; \
16                 this.panel_showflags = showflags; \
17         }
18
19 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
20
21 int panel_order[hud_panels_MAX];
22 string hud_panelorder_prev;
23
24 bool hud_draw_maximized;
25 bool hud_panel_radar_maximized;
26 bool hud_panel_radar_mouse;
27 float hud_panel_radar_bottom;
28 bool hud_panel_radar_temp_hidden;
29 bool chat_panel_modified;
30 bool radar_panel_modified;
31
32 void HUD_Radar_Hide_Maximized();
33
34 void HUD_Reset (void);
35 void HUD_Main (void);
36
37 int vote_yescount;
38 int vote_nocount;
39 int vote_needed;
40 int vote_highlighted; // currently selected vote
41
42 int vote_active; // is there an active vote?
43 int vote_prev; // previous state of vote_active to check for a change
44 float vote_alpha;
45 float vote_change; // "time" when vote_active changed
46
47 float hud_panel_quickmenu;
48
49 vector mousepos;
50 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
51 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
52 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
53 entity highlightedPanel;
54 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
55
56 const float BORDER_MULTIPLIER = 0.25;
57 float scoreboard_bottom;
58 int weapon_accuracy[Weapons_MAX];
59
60 int complain_weapon;
61 string complain_weapon_name;
62 float complain_weapon_type;
63 float complain_weapon_time;
64
65 int ps_primary, ps_secondary;
66 int ts_primary, ts_secondary;
67
68 int last_switchweapon;
69 int last_activeweapon;
70 float weapontime;
71 float weaponprevtime;
72
73 float teamnagger;
74
75 float hud_configure_checkcollisions;
76 float hud_configure_prev;
77 vector hud_configure_gridSize;
78 vector hud_configure_realGridSize;
79
80 int hudShiftState;
81 const int S_SHIFT = 1;
82 const int S_CTRL = 2;
83 const int S_ALT = 4;
84
85 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
86
87 float hud_fade_alpha;
88
89 string hud_skin_path;
90 string hud_skin_prev;
91
92 vector myteamcolors;
93
94 entity highlightedPanel_backup;
95 vector panel_pos_backup;
96 vector panel_size_backup;
97
98 vector panel_size_copied;
99
100 entity panel;
101 entityclass(HUDPanel);
102 class(HUDPanel) .string panel_name;
103 class(HUDPanel) .int panel_id;
104 class(HUDPanel) .vector current_panel_pos;
105 class(HUDPanel) .vector current_panel_size;
106 class(HUDPanel) .string current_panel_bg;
107 class(HUDPanel) .float current_panel_bg_alpha;
108 class(HUDPanel) .float current_panel_bg_border;
109 class(HUDPanel) .vector current_panel_bg_color;
110 class(HUDPanel) .float current_panel_bg_color_team;
111 class(HUDPanel) .float current_panel_bg_padding;
112 class(HUDPanel) .float current_panel_fg_alpha;
113 class(HUDPanel) .float update_time;
114 float panel_enabled;
115 vector panel_pos;
116 vector panel_size;
117 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
118 vector panel_bg_color;
119 string panel_bg_color_str;
120 float panel_bg_color_team;
121 string panel_bg_color_team_str;
122 float panel_fg_alpha;
123 float panel_bg_alpha;
124 string panel_bg_alpha_str;
125 float panel_bg_border;
126 string panel_bg_border_str;
127 float panel_bg_padding;
128 string panel_bg_padding_str;
129
130 class(HUDPanel) .void() panel_draw;
131
132 // chat panel can be reduced / moved while the mapvote is active
133 // let know the mapvote panel about chat pos and size
134 float chat_posy;
135 float chat_sizey;
136
137 float current_player;
138
139 float stringwidth_colors(string s, vector theSize);
140 float stringwidth_nocolors(string s, vector theSize);
141 float GetPlayerColorForce(int i);
142 int GetPlayerColor(int i);
143 string GetPlayerName(int i);
144 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
145
146 .int panel_showflags;
147 const int PANEL_SHOW_NEVER    = 0x00;
148 const int PANEL_SHOW_MAINGAME = 0x01;
149 const int PANEL_SHOW_MINIGAME = 0x02;
150 const int PANEL_SHOW_MAPVOTE  = 0x04;
151 const int PANEL_SHOW_ALWAYS   = 0xff;
152 bool HUD_Panel_CheckFlags(int showflags);
153
154 .int panel_configflags;
155 const int PANEL_CONFIG_NO    = 0x00;
156 const int PANEL_CONFIG_MAIN  = 0x01;
157
158
159 // prev_* vars contain the health/armor at the previous FRAME
160 // set to -1 when player is dead or was not playing
161 int prev_health, prev_armor;
162 float health_damagetime, armor_damagetime;
163 int health_beforedamage, armor_beforedamage;
164 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
165 int old_p_health, old_p_armor;
166 float old_p_healthtime, old_p_armortime;
167 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
168 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
169 int prev_p_health, prev_p_armor;
170
171 void HUD_ItemsTime();
172
173 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
174 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
175 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
176 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
177 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
178 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
179 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
180 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
181 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
182 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
183 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
184 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
185 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
186 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
187 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
188 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
189 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
190 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
191 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
192 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
193 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
194 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
195 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
196 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
197 // always add new panels to the end of list
198
199 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
200 // ----------------------
201 // MACRO HELL STARTS HERE
202 // ----------------------
203 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
204
205 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
206 // comment on last line of macro: // we probably want to see a background in config mode at all times...
207 #define HUD_Panel_GetBg() do {                                                                                      \
208         string panel_bg;                                                                                                \
209         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
210                 panel_bg = "0";                                                                                             \
211         } else {                                                                                                        \
212                 if (panel_bg_str == "") {                                                                                   \
213                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
214                 }                                                                                                           \
215                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
216                         panel_bg = "0";                                                                                         \
217                 } else {                                                                                                    \
218                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
219                                 panel_bg_alpha_str = "0";                                                                           \
220                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
221                         if (precache_pic(panel_bg) == "") {                                                                     \
222                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
223                                 if (precache_pic(panel_bg) == "") {                                                                 \
224                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
225                                 }                                                                                                   \
226                         }                                                                                                       \
227                 }                                                                                                           \
228         }                                                                                                               \
229         if (panel.current_panel_bg)                                                                                     \
230                 strunzone(panel.current_panel_bg);                                                                          \
231         panel.current_panel_bg = strzone(panel_bg);                                                                     \
232 } while(0)
233
234 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
235 #define HUD_Panel_GetColor() do {                                                                                   \
236         if ((teamplay) && panel_bg_color_team) {                                                                        \
237                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
238                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
239                 else                                                                                                        \
240                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
241         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
242                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
243         } else {                                                                                                        \
244                 if (panel_bg_color_str == "") {                                                                             \
245                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
246                 } else {                                                                                                    \
247                         if (panel_bg_color_str == "shirt") {                                                                    \
248                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
249                         } else if (panel_bg_color_str == "pants") {                                                             \
250                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
251                         } else {                                                                                                \
252                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
253                         }                                                                                                       \
254                 }                                                                                                           \
255         }                                                                                                               \
256 } while(0)
257
258 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
259 #define HUD_Panel_GetColorTeam() do {                                                                               \
260         if (panel_bg_color_team_str == "") {                                                                            \
261                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
262         } else {                                                                                                        \
263                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
264         }                                                                                                               \
265 } while(0)
266
267 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
268 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
269 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
270         if (panel_bg_alpha_str == "") {                                                                                 \
271                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
272         }                                                                                                               \
273         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
274         if (autocvar__hud_configure) {                                                                                  \
275                 if (!panel_enabled)                                                                                         \
276                         panel_bg_alpha = 0.25;                                                                                  \
277                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
278                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
279                 else                                                                                                        \
280                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
281         }                                                                                                               \
282 } while(0)
283
284 // Get value for panel_fg_alpha. Also do various minalpha checks
285 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
286 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
287         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
288         if (autocvar__hud_configure && !panel_enabled)                                                                  \
289                 panel_fg_alpha = 0.25;                                                                                      \
290 } while(0)
291
292 // Get border. See comments above, it's similar.
293 #define HUD_Panel_GetBorder() do {                                                                                  \
294         if (panel_bg_border_str == "") {                                                                                \
295                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
296         } else {                                                                                                        \
297                 panel_bg_border = stof(panel_bg_border_str);                                                                \
298         }                                                                                                               \
299 } while(0)
300
301 // Get padding. See comments above, it's similar.
302 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
303 #define HUD_Panel_GetPadding() do {                                                                                 \
304         if (panel_bg_padding_str == "") {                                                                               \
305                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
306         } else {                                                                                                        \
307                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
308         }                                                                                                               \
309         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
310 } while(0)
311
312 // return smoothly faded pos and size of given panel when a dialog is active
313 // don't center too wide panels, it doesn't work with different resolutions
314 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
315         vector menu_enable_size = panel_size; \
316         float max_panel_width = 0.52 * vid_conwidth; \
317         if(panel_size.x > max_panel_width) \
318         { \
319                 menu_enable_size.x = max_panel_width; \
320                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
321         } \
322         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
323         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
324         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
325 } while(0)
326
327 // Scale the pos and size vectors to absolute coordinates
328 #define HUD_Panel_ScalePosSize() do {                                                                               \
329         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
330         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
331 } while(0)
332
333 // NOTE: in hud_configure mode cvars must be reloaded every frame
334 #define HUD_Panel_UpdateCvars() do {                                                                                \
335         if (panel.update_time <= time) {                                                                                \
336                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
337                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
338                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
339                 HUD_Panel_ScalePosSize();                                                                                   \
340                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
341                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
342                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
343                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
344                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
345                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
346                 HUD_Panel_GetBg();                                                                                          \
347                 if (panel.current_panel_bg != "0") {                                                                        \
348                         HUD_Panel_GetColorTeam();                                                                               \
349                         HUD_Panel_GetColor();                                                                                   \
350                         HUD_Panel_GetBgAlpha();                                                                                 \
351                         HUD_Panel_GetBorder();                                                                                  \
352                 }                                                                                                           \
353                 HUD_Panel_GetFgAlpha();                                                                                     \
354                 HUD_Panel_GetPadding();                                                                                     \
355                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
356                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
357                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
358                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
359                 } else {                                                                                                    \
360                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
361                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
362                 }                                                                                                           \
363                 panel.current_panel_pos = panel_pos;                                                                        \
364                 panel.current_panel_size = panel_size;                                                                      \
365                 panel.current_panel_bg_border = panel_bg_border;                                                            \
366                 panel.current_panel_bg_color = panel_bg_color;                                                              \
367                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
368                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
369                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
370         } else {                                                                                                        \
371                 panel_pos = panel.current_panel_pos;                                                                        \
372                 panel_size = panel.current_panel_size;                                                                      \
373                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
374                 panel_bg_border = panel.current_panel_bg_border;                                                            \
375                 panel_bg_color = panel.current_panel_bg_color;                                                              \
376                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
377                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
378                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
379         }                                                                                                               \
380 } while(0)
381
382 #define HUD_Panel_UpdatePosSize() do {                                                                              \
383         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
384         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
385         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
386         HUD_Panel_ScalePosSize();                                                                                       \
387         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
388                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
389         }                                                                                                               \
390         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
391         HUD_Panel_GetBorder();                                                                                          \
392 } while(0)
393
394 const int NOTIFY_MAX_ENTRIES = 10;
395 const float NOTIFY_ICON_MARGIN = 0.02;
396
397 int notify_index;
398 int notify_count;
399 float notify_times[NOTIFY_MAX_ENTRIES];
400 string notify_attackers[NOTIFY_MAX_ENTRIES];
401 string notify_victims[NOTIFY_MAX_ENTRIES];
402 string notify_icons[NOTIFY_MAX_ENTRIES];
403
404 void HUD_Notify_Push(string icon, string attacker, string victim);
405
406 var void HUD_ModIcons_GameType(vector pos, vector size);
407 void HUD_ModIcons_SetFunc();
408 #endif