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1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
4 float HUD_PANEL_NUM;
5 float HUD_PANEL_LAST;
6
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
9
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12 float hud_panel_quickmenu;
13
14 vector mousepos;
15 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
16 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
17 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
18 entity highlightedPanel;
19 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
20
21 const float BORDER_MULTIPLIER = 0.25;
22 float scoreboard_bottom;
23 float weapon_accuracy[WEP_MAXCOUNT];
24
25 float complain_weapon;
26 string complain_weapon_name;
27 float complain_weapon_type;
28 float complain_weapon_time;
29
30 float ps_primary, ps_secondary;
31 float ts_primary, ts_secondary;
32
33 float last_switchweapon;
34 float last_activeweapon;
35 float weapontime;
36 float weaponprevtime;
37
38 float teamnagger;
39
40 float hud_configure_checkcollisions;
41 float hud_configure_prev;
42 noref vector hud_configure_gridSize; // fteqcc sucks
43 noref vector hud_configure_realGridSize; // fteqcc sucks
44
45 float hudShiftState;
46 const float S_SHIFT = 1;
47 const float S_CTRL = 2;
48 const float S_ALT = 4;
49
50 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
51 float menu_enabled_time;
52
53 float hud_fade_alpha;
54
55 string hud_skin_path;
56 string hud_skin_prev;
57
58 vector myteamcolors;
59
60 var vector progressbar_color;
61
62 entity highlightedPanel_backup;
63 var vector panel_pos_backup;
64 var vector panel_size_backup;
65
66 var vector panel_size_copied;
67
68 entity panel;
69 .string panel_name;
70 .float panel_id;
71 .vector current_panel_pos;
72 .vector current_panel_size;
73 .string current_panel_bg;
74 .float current_panel_bg_alpha;
75 .float current_panel_bg_border;
76 .vector current_panel_bg_color;
77 .float current_panel_bg_color_team;
78 .float current_panel_bg_padding;
79 .float current_panel_fg_alpha;
80 .float update_time;
81 var float panel_enabled;
82 var vector panel_pos;
83 var vector panel_size;
84 var string panel_bg;
85 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
86 var vector panel_bg_color;
87 var string panel_bg_color_str;
88 var float panel_bg_color_team;
89 var string panel_bg_color_team_str;
90 var float panel_fg_alpha;
91 var float panel_bg_alpha;
92 var string panel_bg_alpha_str;
93 var float panel_bg_border;
94 var string panel_bg_border_str;
95 var float panel_bg_padding;
96 var string panel_bg_padding_str;
97
98 .void() panel_draw;
99
100 float current_player;
101
102 float mv_active;
103
104
105 #define HUD_PANELS \
106         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
107         HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
108         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
109         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
110         HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
111         HUD_PANEL(TIMER        , HUD_Timer        , timer) \
112         HUD_PANEL(RADAR        , HUD_Radar        , radar) \
113         HUD_PANEL(SCORE        , HUD_Score        , score) \
114         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
115         HUD_PANEL(VOTE         , HUD_Vote         , vote) \
116         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
117         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
118         HUD_PANEL(CHAT         , HUD_Chat         , chat) \
119         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
120         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
121         HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
122         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint) \
123         HUD_PANEL(QUICKMENU    , HUD_QuickMenu    , quickmenu) 
124
125 #define HUD_PANEL(NAME,draw_func,name) \
126         float HUD_PANEL_##NAME; \
127         void ##draw_func(void); \
128         void RegisterHUD_Panel_##NAME() \
129         { \
130                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
131                 entity hud_panelent = spawn(); \
132                 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
133                 hud_panelent.classname = "hud_panel"; \
134                 hud_panelent.panel_name = #name; \
135                 hud_panelent.panel_id = HUD_PANEL_##NAME; \
136                 hud_panelent.panel_draw = ##draw_func; \
137                 ++HUD_PANEL_NUM; \
138         } \
139         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
140
141 HUD_PANELS
142 #undef HUD_PANEL
143
144 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
145
146
147 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
148 // ----------------------
149 // MACRO HELL STARTS HERE
150 // ----------------------
151 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
152
153 #define HUD_Panel_GetProgressBarColor(item) \
154                 progressbar_color = stov(cvar_string("hud_progressbar_" #item "_color"))
155 #define HUD_Panel_GetProgressBarColorForString(item) \
156 switch(item) {\
157         case "health": HUD_Panel_GetProgressBarColor(health); break;\
158         case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
159         case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
160         case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
161         case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
162         case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
163         case "speed": HUD_Panel_GetProgressBarColor(speed); break;\
164         case "acceleration": HUD_Panel_GetProgressBarColor(acceleration); break;\
165         case "acceleration_neg": HUD_Panel_GetProgressBarColor(acceleration_neg); break;\
166 } ENDS_WITH_CURLY_BRACE
167
168 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
169 // comment on last line of macro: // we probably want to see a background in config mode at all times...
170 #define HUD_Panel_GetBg()\
171 if(!autocvar__hud_configure && panel_bg_str == "0") {\
172         panel_bg = "0";\
173 } else {\
174         if(panel_bg_str == "") {\
175                 panel_bg_str = autocvar_hud_panel_bg;\
176         }\
177         if(panel_bg_str == "0" && !autocvar__hud_configure) {\
178                         panel_bg = "0";\
179         } else {\
180                 if (panel_bg_str == "0" && autocvar__hud_configure)\
181                         panel_bg_alpha_str = "0";\
182                 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
183                 if(precache_pic(panel_bg) == "") {\
184                         panel_bg = strcat(hud_skin_path, "/", "border_default");\
185                         if(precache_pic(panel_bg) == "") {\
186                                 panel_bg = strcat("gfx/hud/default/", "border_default");\
187                         }\
188                 }\
189         }\
190 }
191
192 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
193 #define HUD_Panel_GetColor()\
194 if((teamplay) && panel_bg_color_team) {\
195         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
196                 panel_bg_color = '1 0 0' * panel_bg_color_team;\
197         else\
198                 panel_bg_color = myteamcolors * panel_bg_color_team;\
199 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
200         panel_bg_color = '1 0 0' * panel_bg_color_team;\
201 } else {\
202         if(panel_bg_color_str == "") {\
203                 panel_bg_color = autocvar_hud_panel_bg_color;\
204         } else {\
205                 if(panel_bg_color_str == "shirt") {\
206                         panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
207                 } else if(panel_bg_color_str == "pants") {\
208                         panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
209                 } else {\
210                         panel_bg_color = stov(panel_bg_color_str);\
211                 }\
212         }\
213 }
214
215 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
216 #define HUD_Panel_GetColorTeam()\
217 if(panel_bg_color_team_str == "") {\
218         panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
219 } else {\
220         panel_bg_color_team = stof(panel_bg_color_team_str);\
221 }
222
223 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
224 #define HUD_Panel_ApplyFadeAlpha()\
225 if(!(menu_enabled == 2 && panel == highlightedPanel))\
226 {\
227         panel_bg_alpha *= hud_fade_alpha;\
228         panel_fg_alpha *= hud_fade_alpha;\
229 } ENDS_WITH_CURLY_BRACE
230
231 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
232 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
233 #define HUD_Panel_GetBgAlpha()\
234 if(panel_bg_alpha_str == "") {\
235         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
236 }\
237 panel_bg_alpha = stof(panel_bg_alpha_str);\
238 if(autocvar__hud_configure) {\
239         if(!panel_enabled)\
240                 panel_bg_alpha = 0.25;\
241         else if(menu_enabled == 2 && panel == highlightedPanel)\
242                 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
243         else\
244                 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
245 }
246
247 // Get value for panel_fg_alpha. Also do various minalpha checks
248 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
249 #define HUD_Panel_GetFgAlpha()\
250 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
251 if(autocvar__hud_configure && !panel_enabled)\
252         panel_fg_alpha = 0.25;\
253
254 // Get border. See comments above, it's similar.
255 #define HUD_Panel_GetBorder()\
256 if(panel_bg_border_str == "") {\
257         panel_bg_border = autocvar_hud_panel_bg_border;\
258 } else {\
259         panel_bg_border = stof(panel_bg_border_str);\
260 } ENDS_WITH_CURLY_BRACE
261
262 // Scale the pos and size vectors to absolute coordinates
263 #define HUD_Panel_GetScaledVectors()\
264 panel_pos_x *= vid_conwidth;\
265 panel_pos_y *= vid_conheight;\
266 panel_size_x *= vid_conwidth;\
267 panel_size_y *= vid_conheight;
268
269 // Get padding. See comments above, it's similar.
270 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
271 #define HUD_Panel_GetPadding()\
272 if(panel_bg_padding_str == "") {\
273         panel_bg_padding = autocvar_hud_panel_bg_padding;\
274 } else {\
275         panel_bg_padding = stof(panel_bg_padding_str);\
276 }\
277 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
278
279 // Point to the macros above (stupid max macro length)
280 #define HUD_Panel_GetStringVars()\
281 HUD_Panel_GetBg()\
282 if (panel_bg != "0") {\
283         HUD_Panel_GetColorTeam()\
284         HUD_Panel_GetColor()\
285         HUD_Panel_GetBgAlpha()\
286         HUD_Panel_GetBorder()\
287 }\
288 HUD_Panel_GetFgAlpha()\
289 HUD_Panel_GetScaledVectors()\
290 HUD_Panel_GetPadding()
291
292 // return smoothly faded pos of given panel when a dialog is active
293 var vector menu_enable_panelpos;
294 #define HUD_Panel_GetMenuPos() \
295 if(panel_size_x > panel_size_y)\
296         menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * 0.82 * vid_conheight;\
297 else\
298         menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * 0.7 * vid_conwidth;\
299 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_panelpos;
300
301 // return smoothly faded size of given panel when a dialog is active
302 //var vector menu_enable_maxsize;
303 var float menu_enable_maxsize_x;
304 var float menu_enable_maxsize_y;
305 var vector menu_enable_size;
306 #define HUD_Panel_GetMenuSize()\
307 menu_enable_maxsize_x = 0.3 * vid_conwidth;\
308 menu_enable_maxsize_y = 0.18 * vid_conheight;\
309 if(panel_size_x > panel_size_y)\
310 {\
311         if(panel_size_y > menu_enable_maxsize_y)\
312         {\
313                 menu_enable_size_y = menu_enable_maxsize_y;\
314                 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
315                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
316         }\
317 }\
318 else\
319 {\
320         if(panel_size_x > menu_enable_maxsize_x)\
321         {\
322                 menu_enable_size_x = menu_enable_maxsize_x;\
323                 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
324                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
325         }\
326 }
327
328 // NOTE: in hud_configure mode cvars must be reloaded every frame
329 #define HUD_Panel_UpdateCvars() \
330 if(panel.update_time <= time) { \
331         if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
332         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
333         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
334         panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
335         panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
336         panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
337         panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
338         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
339         panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
340         HUD_Panel_GetStringVars()\
341         if(menu_enabled == 2 && panel == highlightedPanel) {\
342                 HUD_Panel_GetMenuSize()\
343                 HUD_Panel_GetMenuPos()\
344         } \
345         panel.current_panel_pos = panel_pos; \
346         panel.current_panel_size = panel_size; \
347         if(panel.current_panel_bg) \
348                 strunzone(panel.current_panel_bg); \
349         if(panel_bg == "")\
350         {\
351                 /*printf("^xf08 %s panel: panel_bg is empty\n", panel.panel_name);*/\
352                 panel_bg = "0";\
353         }\
354         panel.current_panel_bg = strzone(panel_bg); \
355         panel.current_panel_bg_alpha = panel_bg_alpha; \
356         panel.current_panel_bg_border = panel_bg_border; \
357         panel.current_panel_bg_color = panel_bg_color; \
358         panel.current_panel_bg_color_team = panel_bg_color_team; \
359         panel.current_panel_bg_padding = panel_bg_padding; \
360         panel.current_panel_fg_alpha = panel_fg_alpha; \
361         panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
362 } else { \
363         panel_pos = panel.current_panel_pos; \
364         panel_size = panel.current_panel_size; \
365         panel_bg = panel.current_panel_bg; \
366         if(panel.current_panel_bg == "")\
367         {\
368                 /*printf("^xf08 %s panel: panel.current_panel_bg is empty\n", panel.panel_name);*/\
369                 panel_bg = "0";\
370         }\
371         panel_bg_alpha = panel.current_panel_bg_alpha; \
372         panel_bg_border = panel.current_panel_bg_border; \
373         panel_bg_color = panel.current_panel_bg_color; \
374         panel_bg_color_team = panel.current_panel_bg_color_team; \
375         panel_bg_padding = panel.current_panel_bg_padding; \
376         panel_fg_alpha = panel.current_panel_fg_alpha; \
377 } ENDS_WITH_CURLY_BRACE
378
379 #define HUD_Panel_UpdatePosSize() {\
380 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
381 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
382 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
383 HUD_Panel_GetScaledVectors()\
384 if(menu_enabled == 2 && panel == highlightedPanel) {\
385         HUD_Panel_GetMenuSize()\
386         HUD_Panel_GetMenuPos()\
387 }\
388 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
389 HUD_Panel_GetBorder() \
390 } ENDS_WITH_CURLY_BRACE
391
392
393 #define KN_MAX_ENTRIES 10
394
395 float kn_index;
396 float notify_times[KN_MAX_ENTRIES];
397 string notify_icon[KN_MAX_ENTRIES];
398 string notify_attackers[KN_MAX_ENTRIES];
399 string notify_victims[KN_MAX_ENTRIES];
400 void HUD_Notify_Push(string icon, string attacker, string victim);