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1 #ifndef CLIENT_HUD_H
2 #define CLIENT_HUD_H
3
4 #include "../common/weapons/all.qh"
5
6 bool HUD_Radar_Clickable();
7 void HUD_Radar_Mouse();
8
9 REGISTRY(hud_panels, 24)
10 REGISTER_REGISTRY(Registerhud_panels)
11
12 #define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
13         void draw_func(); \
14         REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
15                 make_pure(this); \
16                 this.panel_id = this.m_id; \
17                 this.panel_draw = draw_func; \
18                 this.panel_name = #name; \
19                 this.panel_configflags = configflags; \
20                 this.panel_showflags = showflags; \
21         }
22
23 #define HUD_PANEL(NAME) HUD_PANEL_##NAME
24
25 // draw the background/borders
26 #define HUD_Panel_DrawBg(theAlpha) do {                                                                                                                                                         \
27         if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")                                                                                               \
28                 draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
29 } while(0)
30
31 int panel_order[hud_panels_MAX];
32 string hud_panelorder_prev;
33
34 bool hud_draw_maximized;
35 bool hud_panel_radar_maximized;
36 bool hud_panel_radar_mouse;
37 float hud_panel_radar_bottom;
38 bool hud_panel_radar_temp_hidden;
39 bool chat_panel_modified;
40 bool radar_panel_modified;
41
42 float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
43 void HUD_Radar_Hide_Maximized();
44
45 void HUD_Reset (void);
46 void HUD_Main (void);
47
48 int vote_yescount;
49 int vote_nocount;
50 int vote_needed;
51 int vote_highlighted; // currently selected vote
52
53 int vote_active; // is there an active vote?
54 int vote_prev; // previous state of vote_active to check for a change
55 float vote_alpha;
56 float vote_change; // "time" when vote_active changed
57
58 float hud_panel_quickmenu;
59
60 vector mousepos;
61 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
62 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
63 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
64 entity highlightedPanel;
65 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
66
67 const float BORDER_MULTIPLIER = 0.25;
68 float scoreboard_bottom;
69 int weapon_accuracy[Weapons_MAX];
70
71 int complain_weapon;
72 string complain_weapon_name;
73 float complain_weapon_type;
74 float complain_weapon_time;
75
76 int ps_primary, ps_secondary;
77 int ts_primary, ts_secondary;
78
79 int last_switchweapon;
80 int last_activeweapon;
81 float weapontime;
82 float weaponprevtime;
83
84 float teamnagger;
85
86 float hud_configure_checkcollisions;
87 float hud_configure_prev;
88 vector hud_configure_gridSize;
89 vector hud_configure_realGridSize;
90
91 int hudShiftState;
92 const int S_SHIFT = 1;
93 const int S_CTRL = 2;
94 const int S_ALT = 4;
95
96 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
97
98 float hud_fade_alpha;
99
100 string hud_skin_path;
101 string hud_skin_prev;
102
103 vector myteamcolors;
104
105 entity highlightedPanel_backup;
106 vector panel_pos_backup;
107 vector panel_size_backup;
108
109 vector panel_size_copied;
110
111 entity panel;
112 entityclass(HUDPanel);
113 class(HUDPanel) .string panel_name;
114 class(HUDPanel) .int panel_id;
115 class(HUDPanel) .vector current_panel_pos;
116 class(HUDPanel) .vector current_panel_size;
117 class(HUDPanel) .string current_panel_bg;
118 class(HUDPanel) .float current_panel_bg_alpha;
119 class(HUDPanel) .float current_panel_bg_border;
120 class(HUDPanel) .vector current_panel_bg_color;
121 class(HUDPanel) .float current_panel_bg_color_team;
122 class(HUDPanel) .float current_panel_bg_padding;
123 class(HUDPanel) .float current_panel_fg_alpha;
124 class(HUDPanel) .float update_time;
125 float panel_enabled;
126 vector panel_pos;
127 vector panel_size;
128 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
129 vector panel_bg_color;
130 string panel_bg_color_str;
131 float panel_bg_color_team;
132 string panel_bg_color_team_str;
133 float panel_fg_alpha;
134 float panel_bg_alpha;
135 string panel_bg_alpha_str;
136 float panel_bg_border;
137 string panel_bg_border_str;
138 float panel_bg_padding;
139 string panel_bg_padding_str;
140
141 class(HUDPanel) .void() panel_draw;
142
143 // chat panel can be reduced / moved while the mapvote is active
144 // let know the mapvote panel about chat pos and size
145 float chat_posy;
146 float chat_sizey;
147
148 float current_player;
149
150 float stringwidth_colors(string s, vector theSize);
151 float stringwidth_nocolors(string s, vector theSize);
152 float GetPlayerColorForce(int i);
153 int GetPlayerColor(int i);
154 string GetPlayerName(int i);
155 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
156
157 .int panel_showflags;
158 const int PANEL_SHOW_NEVER    = 0x00;
159 const int PANEL_SHOW_MAINGAME = 0x01;
160 const int PANEL_SHOW_MINIGAME = 0x02;
161 const int PANEL_SHOW_MAPVOTE  = 0x04;
162 const int PANEL_SHOW_ALWAYS   = 0xff;
163 bool HUD_Panel_CheckFlags(int showflags);
164
165 .int panel_configflags;
166 const int PANEL_CONFIG_NO    = 0x00;
167 const int PANEL_CONFIG_MAIN  = 0x01;
168
169
170 // prev_* vars contain the health/armor at the previous FRAME
171 // set to -1 when player is dead or was not playing
172 int prev_health, prev_armor;
173 float health_damagetime, armor_damagetime;
174 int health_beforedamage, armor_beforedamage;
175 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
176 int old_p_health, old_p_armor;
177 float old_p_healthtime, old_p_armortime;
178 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
179 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
180 int prev_p_health, prev_p_armor;
181
182 void HUD_ItemsTime();
183
184 REGISTER_HUD_PANEL(WEAPONS,         HUD_Weapons,        weapons,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
185 REGISTER_HUD_PANEL(AMMO,            HUD_Ammo,           ammo,           PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
186 REGISTER_HUD_PANEL(POWERUPS,        HUD_Powerups,       powerups,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
187 REGISTER_HUD_PANEL(HEALTHARMOR,     HUD_HealthArmor,    healtharmor,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
188 REGISTER_HUD_PANEL(NOTIFY,          HUD_Notify,         notify,         PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
189 REGISTER_HUD_PANEL(TIMER,           HUD_Timer,          timer,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
190 REGISTER_HUD_PANEL(RADAR,           HUD_Radar,          radar,          PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
191 REGISTER_HUD_PANEL(SCORE,           HUD_Score,          score,          PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
192 REGISTER_HUD_PANEL(RACETIMER,       HUD_RaceTimer,      racetimer,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
193 REGISTER_HUD_PANEL(VOTE,            HUD_Vote,           vote,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
194 REGISTER_HUD_PANEL(MODICONS,        HUD_ModIcons,       modicons,       PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
195 REGISTER_HUD_PANEL(PRESSEDKEYS,     HUD_PressedKeys,    pressedkeys,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
196 REGISTER_HUD_PANEL(CHAT,            HUD_Chat,           chat,           PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
197 REGISTER_HUD_PANEL(ENGINEINFO,      HUD_EngineInfo,     engineinfo,     PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS  )
198 REGISTER_HUD_PANEL(INFOMESSAGES,    HUD_InfoMessages,   infomessages,   PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
199 REGISTER_HUD_PANEL(PHYSICS,         HUD_Physics,        physics,        PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
200 REGISTER_HUD_PANEL(CENTERPRINT,     HUD_CenterPrint,    centerprint,    PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
201 REGISTER_HUD_PANEL(MINIGAME_BOARD,  HUD_MinigameBoard,  minigameboard,  PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
202 REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
203 REGISTER_HUD_PANEL(MINIGAME_HELP,   HUD_MinigameHelp,   minigamehelp,   PANEL_CONFIG_NO  , PANEL_SHOW_MINIGAME)
204 REGISTER_HUD_PANEL(MINIGAME_MENU,   HUD_MinigameMenu,   minigamemenu,   PANEL_CONFIG_NO  , PANEL_SHOW_ALWAYS  )
205 REGISTER_HUD_PANEL(MAPVOTE,         MapVote_Draw,       mapvote,        PANEL_CONFIG_NO  , PANEL_SHOW_MAPVOTE )
206 REGISTER_HUD_PANEL(ITEMSTIME,       HUD_ItemsTime,      itemstime,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
207 REGISTER_HUD_PANEL(QUICKMENU,       HUD_QuickMenu,      quickmenu,      PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
208 // always add new panels to the end of list
209
210 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
211 // ----------------------
212 // MACRO HELL STARTS HERE
213 // ----------------------
214 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
215
216 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
217 // comment on last line of macro: // we probably want to see a background in config mode at all times...
218 #define HUD_Panel_GetBg() do {                                                                                      \
219         string panel_bg;                                                                                                \
220         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
221                 panel_bg = "0";                                                                                             \
222         } else {                                                                                                        \
223                 if (panel_bg_str == "") {                                                                                   \
224                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
225                 }                                                                                                           \
226                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
227                         panel_bg = "0";                                                                                         \
228                 } else {                                                                                                    \
229                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
230                                 panel_bg_alpha_str = "0";                                                                           \
231                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
232                         if (precache_pic(panel_bg) == "") {                                                                     \
233                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
234                                 if (precache_pic(panel_bg) == "") {                                                                 \
235                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
236                                 }                                                                                                   \
237                         }                                                                                                       \
238                 }                                                                                                           \
239         }                                                                                                               \
240         if (panel.current_panel_bg)                                                                                     \
241                 strunzone(panel.current_panel_bg);                                                                          \
242         panel.current_panel_bg = strzone(panel_bg);                                                                     \
243 } while(0)
244
245 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
246 #define HUD_Panel_GetColor() do {                                                                                   \
247         if ((teamplay) && panel_bg_color_team) {                                                                        \
248                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
249                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
250                 else                                                                                                        \
251                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
252         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
253                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
254         } else {                                                                                                        \
255                 if (panel_bg_color_str == "") {                                                                             \
256                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
257                 } else {                                                                                                    \
258                         if (panel_bg_color_str == "shirt") {                                                                    \
259                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
260                         } else if (panel_bg_color_str == "pants") {                                                             \
261                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
262                         } else {                                                                                                \
263                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
264                         }                                                                                                       \
265                 }                                                                                                           \
266         }                                                                                                               \
267 } while(0)
268
269 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
270 #define HUD_Panel_GetColorTeam() do {                                                                               \
271         if (panel_bg_color_team_str == "") {                                                                            \
272                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
273         } else {                                                                                                        \
274                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
275         }                                                                                                               \
276 } while(0)
277
278 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
279 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
280 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
281         if (panel_bg_alpha_str == "") {                                                                                 \
282                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
283         }                                                                                                               \
284         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
285         if (autocvar__hud_configure) {                                                                                  \
286                 if (!panel_enabled)                                                                                         \
287                         panel_bg_alpha = 0.25;                                                                                  \
288                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
289                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
290                 else                                                                                                        \
291                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
292         }                                                                                                               \
293 } while(0)
294
295 // Get value for panel_fg_alpha. Also do various minalpha checks
296 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
297 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
298         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
299         if (autocvar__hud_configure && !panel_enabled)                                                                  \
300                 panel_fg_alpha = 0.25;                                                                                      \
301 } while(0)
302
303 // Get border. See comments above, it's similar.
304 #define HUD_Panel_GetBorder() do {                                                                                  \
305         if (panel_bg_border_str == "") {                                                                                \
306                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
307         } else {                                                                                                        \
308                 panel_bg_border = stof(panel_bg_border_str);                                                                \
309         }                                                                                                               \
310 } while(0)
311
312 // Get padding. See comments above, it's similar.
313 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
314 #define HUD_Panel_GetPadding() do {                                                                                 \
315         if (panel_bg_padding_str == "") {                                                                               \
316                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
317         } else {                                                                                                        \
318                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
319         }                                                                                                               \
320         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
321 } while(0)
322
323 // return smoothly faded pos and size of given panel when a dialog is active
324 // don't center too wide panels, it doesn't work with different resolutions
325 #define HUD_Panel_UpdatePosSize_ForMenu() do { \
326         vector menu_enable_size = panel_size; \
327         float max_panel_width = 0.52 * vid_conwidth; \
328         if(panel_size.x > max_panel_width) \
329         { \
330                 menu_enable_size.x = max_panel_width; \
331                 menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
332         } \
333         vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
334         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
335         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
336 } while(0)
337
338 // Scale the pos and size vectors to absolute coordinates
339 #define HUD_Panel_ScalePosSize() do {                                                                               \
340         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
341         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
342 } while(0)
343
344 // NOTE: in hud_configure mode cvars must be reloaded every frame
345 #define HUD_Panel_UpdateCvars() do {                                                                                \
346         if (panel.update_time <= time) {                                                                                \
347                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
348                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
349                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
350                 HUD_Panel_ScalePosSize();                                                                                   \
351                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
352                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
353                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
354                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
355                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
356                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
357                 HUD_Panel_GetBg();                                                                                          \
358                 if (panel.current_panel_bg != "0") {                                                                        \
359                         HUD_Panel_GetColorTeam();                                                                               \
360                         HUD_Panel_GetColor();                                                                                   \
361                         HUD_Panel_GetBgAlpha();                                                                                 \
362                         HUD_Panel_GetBorder();                                                                                  \
363                 }                                                                                                           \
364                 HUD_Panel_GetFgAlpha();                                                                                     \
365                 HUD_Panel_GetPadding();                                                                                     \
366                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
367                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
368                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
369                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
370                 } else {                                                                                                    \
371                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
372                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
373                 }                                                                                                           \
374                 panel.current_panel_pos = panel_pos;                                                                        \
375                 panel.current_panel_size = panel_size;                                                                      \
376                 panel.current_panel_bg_border = panel_bg_border;                                                            \
377                 panel.current_panel_bg_color = panel_bg_color;                                                              \
378                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
379                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
380                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
381         } else {                                                                                                        \
382                 panel_pos = panel.current_panel_pos;                                                                        \
383                 panel_size = panel.current_panel_size;                                                                      \
384                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
385                 panel_bg_border = panel.current_panel_bg_border;                                                            \
386                 panel_bg_color = panel.current_panel_bg_color;                                                              \
387                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
388                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
389                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
390         }                                                                                                               \
391 } while(0)
392
393 #define HUD_Panel_UpdatePosSize() do {                                                                              \
394         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
395         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
396         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
397         HUD_Panel_ScalePosSize();                                                                                       \
398         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
399                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
400         }                                                                                                               \
401         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
402         HUD_Panel_GetBorder();                                                                                          \
403 } while(0)
404
405 const int NOTIFY_MAX_ENTRIES = 10;
406 const float NOTIFY_ICON_MARGIN = 0.02;
407
408 int notify_index;
409 int notify_count;
410 float notify_times[NOTIFY_MAX_ENTRIES];
411 string notify_attackers[NOTIFY_MAX_ENTRIES];
412 string notify_victims[NOTIFY_MAX_ENTRIES];
413 string notify_icons[NOTIFY_MAX_ENTRIES];
414
415 void HUD_Notify_Push(string icon, string attacker, string victim);
416
417 var void HUD_ModIcons_GameType(vector pos, vector size);
418 void HUD_ModIcons_SetFunc();
419 #endif