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1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/weapons.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 float hud_draw_maximized;
16 float hud_panel_radar_maximized;
17 float chat_panel_modified;
18 float radar_panel_modified;
19
20 vector mousepos;
21 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
22 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
23 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
24 entity highlightedPanel;
25 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
26
27 const float BORDER_MULTIPLIER = 0.25;
28 float scoreboard_bottom;
29 int weapon_accuracy[WEP_MAXCOUNT];
30
31 int complain_weapon;
32 string complain_weapon_name;
33 float complain_weapon_type;
34 float complain_weapon_time;
35
36 int ps_primary, ps_secondary;
37 int ts_primary, ts_secondary;
38
39 int last_switchweapon;
40 int last_activeweapon;
41 float weapontime;
42 float weaponprevtime;
43
44 float teamnagger;
45
46 float hud_configure_checkcollisions;
47 float hud_configure_prev;
48 vector hud_configure_gridSize;
49 vector hud_configure_realGridSize;
50
51 int hudShiftState;
52 const int S_SHIFT = 1;
53 const int S_CTRL = 2;
54 const int S_ALT = 4;
55
56 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
57
58 float hud_fade_alpha;
59
60 string hud_skin_path;
61 string hud_skin_prev;
62
63 vector myteamcolors;
64
65 entity highlightedPanel_backup;
66 vector panel_pos_backup;
67 vector panel_size_backup;
68
69 vector panel_size_copied;
70
71 entity panel;
72 .string panel_name;
73 .int panel_id;
74 .vector current_panel_pos;
75 .vector current_panel_size;
76 .string current_panel_bg;
77 .float current_panel_bg_alpha;
78 .float current_panel_bg_border;
79 .vector current_panel_bg_color;
80 .float current_panel_bg_color_team;
81 .float current_panel_bg_padding;
82 .float current_panel_fg_alpha;
83 .float update_time;
84 float panel_enabled;
85 vector panel_pos;
86 vector panel_size;
87 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
88 vector panel_bg_color;
89 string panel_bg_color_str;
90 float panel_bg_color_team;
91 string panel_bg_color_team_str;
92 float panel_fg_alpha;
93 float panel_bg_alpha;
94 string panel_bg_alpha_str;
95 float panel_bg_border;
96 string panel_bg_border_str;
97 float panel_bg_padding;
98 string panel_bg_padding_str;
99
100 .void() panel_draw;
101
102 float current_player;
103
104 float GetPlayerColorForce(int i);
105 float GetPlayerColor(int i);
106 .int panel_showflags;
107 const int PANEL_SHOW_NEVER    = 0x00;
108 const int PANEL_SHOW_MAINGAME = 0x01;
109 const int PANEL_SHOW_MINIGAME = 0x02;
110 const int PANEL_SHOW_ALWAYS   = 0xff;
111 bool HUD_Panel_CheckFlags(int showflags);
112
113 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
114         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons,        PANEL_SHOW_MAINGAME )                                                               \
115         HUD_PANEL(AMMO         , HUD_Ammo         , ammo,           PANEL_SHOW_MAINGAME )                                                               \
116         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups,       PANEL_SHOW_MAINGAME )                                                               \
117         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor,    PANEL_SHOW_MAINGAME )                                                               \
118         HUD_PANEL(NOTIFY       , HUD_Notify       , notify,         PANEL_SHOW_ALWAYS   )                                                               \
119         HUD_PANEL(TIMER        , HUD_Timer        , timer,          PANEL_SHOW_ALWAYS   )                                                               \
120         HUD_PANEL(RADAR        , HUD_Radar        , radar,          PANEL_SHOW_MAINGAME )                                                               \
121         HUD_PANEL(SCORE        , HUD_Score        , score,          PANEL_SHOW_ALWAYS   )                                                               \
122         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer,      PANEL_SHOW_MAINGAME )                                                               \
123         HUD_PANEL(VOTE         , HUD_Vote         , vote,           PANEL_SHOW_ALWAYS   )                                                               \
124         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons,       PANEL_SHOW_MAINGAME )                                                               \
125         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys,    PANEL_SHOW_MAINGAME )                                                               \
126         HUD_PANEL(CHAT         , HUD_Chat         , chat,           PANEL_SHOW_ALWAYS   )                                                               \
127         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo,     PANEL_SHOW_ALWAYS   )                                                               \
128         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages,   PANEL_SHOW_MAINGAME )                                                               \
129         HUD_PANEL(PHYSICS      , HUD_Physics      , physics,        PANEL_SHOW_MAINGAME )                                                               \
130         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint,    PANEL_SHOW_MAINGAME )                                                               \
131         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs,          PANEL_SHOW_MAINGAME )                                                               \
132         HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard ,minigameboard, PANEL_SHOW_MINIGAME )                                                               \
133         HUD_PANEL(MINIGAME_STATUS,HUD_MinigameStatus,minigamestatus,PANEL_SHOW_MINIGAME )                                                               \
134         HUD_PANEL(MINIGAME_HELP,  HUD_MinigameHelp  ,minigamehelp,  PANEL_SHOW_MINIGAME )                                                               \
135         HUD_PANEL(MINIGAME_MENU,  HUD_MinigameMenu  ,minigamemenu,  PANEL_SHOW_ALWAYS   )
136
137 #define HUD_PANEL(NAME, draw_func, name, showflags)                                                                                                                                                     \
138         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
139         void draw_func(void);                                                                                                                                                                                   \
140         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
141                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
142                 entity hud_panelent = spawn();                                                                                                                                                          \
143                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
144                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
145                 hud_panelent.panel_name = #name;                                                                                                                                                        \
146                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
147                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
148                 hud_panelent.panel_showflags = showflags;                                                                                                                                       \
149                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
150         }                                                                                                                                                                                                                               \
151         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
152
153 HUD_PANELS(HUD_PANEL)
154 #undef HUD_PANEL
155
156 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
157
158
159 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
160 // ----------------------
161 // MACRO HELL STARTS HERE
162 // ----------------------
163 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
164
165 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
166 // comment on last line of macro: // we probably want to see a background in config mode at all times...
167 #define HUD_Panel_GetBg() do {                                                                                      \
168         string panel_bg;                                                                                                \
169         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
170                 panel_bg = "0";                                                                                             \
171         } else {                                                                                                        \
172                 if (panel_bg_str == "") {                                                                                   \
173                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
174                 }                                                                                                           \
175                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
176                         panel_bg = "0";                                                                                         \
177                 } else {                                                                                                    \
178                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
179                                 panel_bg_alpha_str = "0";                                                                           \
180                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
181                         if (precache_pic(panel_bg) == "") {                                                                     \
182                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
183                                 if (precache_pic(panel_bg) == "") {                                                                 \
184                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
185                                 }                                                                                                   \
186                         }                                                                                                       \
187                 }                                                                                                           \
188         }                                                                                                               \
189         if (panel.current_panel_bg)                                                                                     \
190                 strunzone(panel.current_panel_bg);                                                                          \
191         panel.current_panel_bg = strzone(panel_bg);                                                                     \
192 } while(0)
193
194 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
195 #define HUD_Panel_GetColor() do {                                                                                   \
196         if ((teamplay) && panel_bg_color_team) {                                                                        \
197                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
198                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
199                 else                                                                                                        \
200                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
201         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
202                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
203         } else {                                                                                                        \
204                 if (panel_bg_color_str == "") {                                                                             \
205                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
206                 } else {                                                                                                    \
207                         if (panel_bg_color_str == "shirt") {                                                                    \
208                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
209                         } else if (panel_bg_color_str == "pants") {                                                             \
210                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
211                         } else {                                                                                                \
212                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
213                         }                                                                                                       \
214                 }                                                                                                           \
215         }                                                                                                               \
216 } while(0)
217
218 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
219 #define HUD_Panel_GetColorTeam() do {                                                                               \
220         if (panel_bg_color_team_str == "") {                                                                            \
221                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
222         } else {                                                                                                        \
223                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
224         }                                                                                                               \
225 } while(0)
226
227 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
228 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
229 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
230         if (panel_bg_alpha_str == "") {                                                                                 \
231                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
232         }                                                                                                               \
233         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
234         if (autocvar__hud_configure) {                                                                                  \
235                 if (!panel_enabled)                                                                                         \
236                         panel_bg_alpha = 0.25;                                                                                  \
237                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
238                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
239                 else                                                                                                        \
240                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
241         }                                                                                                               \
242 } while(0)
243
244 // Get value for panel_fg_alpha. Also do various minalpha checks
245 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
246 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
247         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
248         if (autocvar__hud_configure && !panel_enabled)                                                                  \
249                 panel_fg_alpha = 0.25;                                                                                      \
250 } while(0)
251
252 // Get border. See comments above, it's similar.
253 #define HUD_Panel_GetBorder() do {                                                                                  \
254         if (panel_bg_border_str == "") {                                                                                \
255                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
256         } else {                                                                                                        \
257                 panel_bg_border = stof(panel_bg_border_str);                                                                \
258         }                                                                                                               \
259 } while(0)
260
261 // Get padding. See comments above, it's similar.
262 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
263 #define HUD_Panel_GetPadding() do {                                                                                 \
264         if (panel_bg_padding_str == "") {                                                                               \
265                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
266         } else {                                                                                                        \
267                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
268         }                                                                                                               \
269         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
270 } while(0)
271
272 // return smoothly faded pos and size of given panel when a dialog is active
273 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
274         vector menu_enable_pos;                                                                                         \
275         vector menu_enable_size = '0 0 0';                                                                              \
276         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
277         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
278         if (panel_size.x > panel_size.y) {                                                                              \
279                 if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
280                         menu_enable_size.y = menu_enable_maxsize_y;                                                             \
281                         menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
282                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
283                 }                                                                                                           \
284                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
285         } else {                                                                                                        \
286                 if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
287                         menu_enable_size.x = menu_enable_maxsize_x;                                                             \
288                         menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
289                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
290                 }                                                                                                           \
291                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
292         }                                                                                                               \
293         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
294 } while(0)
295
296 // Scale the pos and size vectors to absolute coordinates
297 #define HUD_Panel_ScalePosSize() do {                                                                               \
298         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
299         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
300 } while(0)
301
302 // NOTE: in hud_configure mode cvars must be reloaded every frame
303 #define HUD_Panel_UpdateCvars() do {                                                                                \
304         if (panel.update_time <= time) {                                                                                \
305                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
306                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
307                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
308                 HUD_Panel_ScalePosSize();                                                                                   \
309                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
310                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
311                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
312                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
313                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
314                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
315                 HUD_Panel_GetBg();                                                                                          \
316                 if (panel.current_panel_bg != "0") {                                                                        \
317                         HUD_Panel_GetColorTeam();                                                                               \
318                         HUD_Panel_GetColor();                                                                                   \
319                         HUD_Panel_GetBgAlpha();                                                                                 \
320                         HUD_Panel_GetBorder();                                                                                  \
321                 }                                                                                                           \
322                 HUD_Panel_GetFgAlpha();                                                                                     \
323                 HUD_Panel_GetPadding();                                                                                     \
324                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
325                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
326                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
327                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
328                 } else {                                                                                                    \
329                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
330                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
331                 }                                                                                                           \
332                 panel.current_panel_pos = panel_pos;                                                                        \
333                 panel.current_panel_size = panel_size;                                                                      \
334                 panel.current_panel_bg_border = panel_bg_border;                                                            \
335                 panel.current_panel_bg_color = panel_bg_color;                                                              \
336                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
337                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
338                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
339         } else {                                                                                                        \
340                 panel_pos = panel.current_panel_pos;                                                                        \
341                 panel_size = panel.current_panel_size;                                                                      \
342                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
343                 panel_bg_border = panel.current_panel_bg_border;                                                            \
344                 panel_bg_color = panel.current_panel_bg_color;                                                              \
345                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
346                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
347                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
348         }                                                                                                               \
349 } while(0)
350
351 #define HUD_Panel_UpdatePosSize() do {                                                                              \
352         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
353         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
354         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
355         HUD_Panel_ScalePosSize();                                                                                       \
356         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
357                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
358         }                                                                                                               \
359         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
360         HUD_Panel_GetBorder();                                                                                          \
361 } while(0)
362
363 const int NOTIFY_MAX_ENTRIES = 10;
364 const float NOTIFY_ICON_MARGIN = 0.02;
365
366 int notify_index;
367 int notify_count;
368 float notify_times[NOTIFY_MAX_ENTRIES];
369 string notify_attackers[NOTIFY_MAX_ENTRIES];
370 string notify_victims[NOTIFY_MAX_ENTRIES];
371 string notify_icons[NOTIFY_MAX_ENTRIES];
372
373 void HUD_Notify_Push(string icon, string attacker, string victim);
374
375 var void HUD_ModIcons_GameType(vector pos, vector size);
376 void HUD_ModIcons_SetFunc();
377 #endif