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1 #ifndef HUD_H
2 #define HUD_H
3
4 #include "../common/weapons/weapons.qh"
5
6 const int HUD_PANEL_MAX = 24;
7 entity hud_panel[HUD_PANEL_MAX];
8 const int HUD_PANEL_FIRST = 0;
9 int HUD_PANEL_NUM;
10 int HUD_PANEL_LAST;
11
12 int panel_order[HUD_PANEL_MAX];
13 string hud_panelorder_prev;
14
15 void HUD_Reset (void);
16 void HUD_Main (void);
17
18 int vote_yescount;
19 int vote_nocount;
20 int vote_needed;
21 int vote_highlighted; // currently selected vote
22
23 int vote_active; // is there an active vote?
24 int vote_prev; // previous state of vote_active to check for a change
25 float vote_alpha;
26 float vote_change; // "time" when vote_active changed
27
28 float hud_draw_maximized;
29 float hud_panel_radar_maximized;
30 float chat_panel_modified;
31 float radar_panel_modified;
32
33 vector mousepos;
34 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
35 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
36 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
37 entity highlightedPanel;
38 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
39
40 const float BORDER_MULTIPLIER = 0.25;
41 float scoreboard_bottom;
42 int weapon_accuracy[WEP_MAXCOUNT];
43
44 int complain_weapon;
45 string complain_weapon_name;
46 float complain_weapon_type;
47 float complain_weapon_time;
48
49 int ps_primary, ps_secondary;
50 int ts_primary, ts_secondary;
51
52 int last_switchweapon;
53 int last_activeweapon;
54 float weapontime;
55 float weaponprevtime;
56
57 float teamnagger;
58
59 float hud_configure_checkcollisions;
60 float hud_configure_prev;
61 vector hud_configure_gridSize;
62 vector hud_configure_realGridSize;
63
64 int hudShiftState;
65 const int S_SHIFT = 1;
66 const int S_CTRL = 2;
67 const int S_ALT = 4;
68
69 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
70
71 float hud_fade_alpha;
72
73 string hud_skin_path;
74 string hud_skin_prev;
75
76 vector myteamcolors;
77
78 entity highlightedPanel_backup;
79 vector panel_pos_backup;
80 vector panel_size_backup;
81
82 vector panel_size_copied;
83
84 entity panel;
85 entityclass(HUDPanel);
86 class(HUDPanel) .string panel_name;
87 class(HUDPanel) .int panel_id;
88 class(HUDPanel) .vector current_panel_pos;
89 class(HUDPanel) .vector current_panel_size;
90 class(HUDPanel) .string current_panel_bg;
91 class(HUDPanel) .float current_panel_bg_alpha;
92 class(HUDPanel) .float current_panel_bg_border;
93 class(HUDPanel) .vector current_panel_bg_color;
94 class(HUDPanel) .float current_panel_bg_color_team;
95 class(HUDPanel) .float current_panel_bg_padding;
96 class(HUDPanel) .float current_panel_fg_alpha;
97 class(HUDPanel) .float update_time;
98 float panel_enabled;
99 vector panel_pos;
100 vector panel_size;
101 string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
102 vector panel_bg_color;
103 string panel_bg_color_str;
104 float panel_bg_color_team;
105 string panel_bg_color_team_str;
106 float panel_fg_alpha;
107 float panel_bg_alpha;
108 string panel_bg_alpha_str;
109 float panel_bg_border;
110 string panel_bg_border_str;
111 float panel_bg_padding;
112 string panel_bg_padding_str;
113
114 class(HUDPanel) .void() panel_draw;
115
116 float current_player;
117
118 float GetPlayerColorForce(int i);
119
120 float stringwidth_colors(string s, vector theSize);
121 int GetPlayerColor(int i);
122 string GetPlayerName(int i);
123 float stringwidth_nocolors(string s, vector theSize);
124 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
125
126
127 // prev_* vars contain the health/armor at the previous FRAME
128 // set to -1 when player is dead or was not playing
129 int prev_health, prev_armor;
130 float health_damagetime, armor_damagetime;
131 int health_beforedamage, armor_beforedamage;
132 // old_p_* vars keep track of previous values when smoothing value changes of the progressbar
133 int old_p_health, old_p_armor;
134 float old_p_healthtime, old_p_armortime;
135 // prev_p_* vars contain the health/armor progressbar value at the previous FRAME
136 // set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
137 int prev_p_health, prev_p_armor;
138
139
140 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                           \
141         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
142         HUD_PANEL(AMMO         , HUD_Ammo         , ammo)                                                                                                                               \
143         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups)                                                                                                                   \
144         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor)                                                                                                                \
145         HUD_PANEL(NOTIFY       , HUD_Notify       , notify)                                                                                                                     \
146         HUD_PANEL(TIMER        , HUD_Timer        , timer)                                                                                                                              \
147         HUD_PANEL(RADAR        , HUD_Radar        , radar)                                                                                                                              \
148         HUD_PANEL(SCORE        , HUD_Score        , score)                                                                                                                              \
149         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer)                                                                                                                  \
150         HUD_PANEL(VOTE         , HUD_Vote         , vote)                                                                                                                               \
151         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons)                                                                                                                   \
152         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys)                                                                                                                \
153         HUD_PANEL(CHAT         , HUD_Chat         , chat)                                                                                                                               \
154         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo)                                                                                                                 \
155         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
156         HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
157         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
158         HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
159
160 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                        \
161         int HUD_PANEL_##NAME;                                                                                                                                                                                   \
162         void draw_func(void);                                                                                                                                                                                   \
163         void RegisterHUD_Panel_##NAME() {                                                                                                                                                               \
164                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM;                                                                                                                      \
165                 entity hud_panelent = spawn();                                                                                                                                                          \
166                 hud_panel[HUD_PANEL_##NAME] = hud_panelent;                                                                                                                             \
167                 hud_panelent.classname = "hud_panel";                                                                                                                                           \
168                 hud_panelent.panel_name = #name;                                                                                                                                                        \
169                 hud_panelent.panel_id = HUD_PANEL_##NAME;                                                                                                                                       \
170                 hud_panelent.panel_draw = draw_func;                                                                                                                                            \
171                 HUD_PANEL_NUM++;                                                                                                                                                                                        \
172         }                                                                                                                                                                                                                               \
173         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME);
174
175 HUD_PANELS(HUD_PANEL)
176 #undef HUD_PANEL
177
178 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
179
180
181 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
182 // ----------------------
183 // MACRO HELL STARTS HERE
184 // ----------------------
185 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
186
187 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
188 // comment on last line of macro: // we probably want to see a background in config mode at all times...
189 #define HUD_Panel_GetBg() do {                                                                                      \
190         string panel_bg;                                                                                                \
191         if (!autocvar__hud_configure && panel_bg_str == "0") {                                                          \
192                 panel_bg = "0";                                                                                             \
193         } else {                                                                                                        \
194                 if (panel_bg_str == "") {                                                                                   \
195                         panel_bg_str = autocvar_hud_panel_bg;                                                                   \
196                 }                                                                                                           \
197                 if (panel_bg_str == "0" && !autocvar__hud_configure) {                                                      \
198                         panel_bg = "0";                                                                                         \
199                 } else {                                                                                                    \
200                         if (panel_bg_str == "0" && autocvar__hud_configure)                                                     \
201                                 panel_bg_alpha_str = "0";                                                                           \
202                         panel_bg = strcat(hud_skin_path, "/", panel_bg_str);                                                    \
203                         if (precache_pic(panel_bg) == "") {                                                                     \
204                                 panel_bg = strcat(hud_skin_path, "/", "border_default");                                            \
205                                 if (precache_pic(panel_bg) == "") {                                                                 \
206                                         panel_bg = strcat("gfx/hud/default/", "border_default");                                        \
207                                 }                                                                                                   \
208                         }                                                                                                       \
209                 }                                                                                                           \
210         }                                                                                                               \
211         if (panel.current_panel_bg)                                                                                     \
212                 strunzone(panel.current_panel_bg);                                                                          \
213         panel.current_panel_bg = strzone(panel_bg);                                                                     \
214 } while(0)
215
216 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
217 #define HUD_Panel_GetColor() do {                                                                                   \
218         if ((teamplay) && panel_bg_color_team) {                                                                        \
219                 if (autocvar__hud_configure && myteam == NUM_SPECTATOR)                                                     \
220                         panel_bg_color = '1 0 0' * panel_bg_color_team;                                                         \
221                 else                                                                                                        \
222                         panel_bg_color = myteamcolors * panel_bg_color_team;                                                    \
223         } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {          \
224                 panel_bg_color = '1 0 0' * panel_bg_color_team;                                                             \
225         } else {                                                                                                        \
226                 if (panel_bg_color_str == "") {                                                                             \
227                         panel_bg_color = autocvar_hud_panel_bg_color;                                                           \
228                 } else {                                                                                                    \
229                         if (panel_bg_color_str == "shirt") {                                                                    \
230                                 panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
231                         } else if (panel_bg_color_str == "pants") {                                                             \
232                                 panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
233                         } else {                                                                                                \
234                                 panel_bg_color = stov(panel_bg_color_str);                                                          \
235                         }                                                                                                       \
236                 }                                                                                                           \
237         }                                                                                                               \
238 } while(0)
239
240 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
241 #define HUD_Panel_GetColorTeam() do {                                                                               \
242         if (panel_bg_color_team_str == "") {                                                                            \
243                 panel_bg_color_team = autocvar_hud_panel_bg_color_team;                                                     \
244         } else {                                                                                                        \
245                 panel_bg_color_team = stof(panel_bg_color_team_str);                                                        \
246         }                                                                                                               \
247 } while(0)
248
249 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
250 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
251 #define HUD_Panel_GetBgAlpha() do {                                                                                 \
252         if (panel_bg_alpha_str == "") {                                                                                 \
253                 panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);                                                     \
254         }                                                                                                               \
255         panel_bg_alpha = stof(panel_bg_alpha_str);                                                                      \
256         if (autocvar__hud_configure) {                                                                                  \
257                 if (!panel_enabled)                                                                                         \
258                         panel_bg_alpha = 0.25;                                                                                  \
259                 else if (menu_enabled == 2 && panel == highlightedPanel)                                                    \
260                         panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
261                 else                                                                                                        \
262                         panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);                                \
263         }                                                                                                               \
264 } while(0)
265
266 // Get value for panel_fg_alpha. Also do various minalpha checks
267 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
268 #define HUD_Panel_GetFgAlpha() do {                                                                                 \
269         panel_fg_alpha = autocvar_hud_panel_fg_alpha;                                                                   \
270         if (autocvar__hud_configure && !panel_enabled)                                                                  \
271                 panel_fg_alpha = 0.25;                                                                                      \
272 } while(0)
273
274 // Get border. See comments above, it's similar.
275 #define HUD_Panel_GetBorder() do {                                                                                  \
276         if (panel_bg_border_str == "") {                                                                                \
277                 panel_bg_border = autocvar_hud_panel_bg_border;                                                             \
278         } else {                                                                                                        \
279                 panel_bg_border = stof(panel_bg_border_str);                                                                \
280         }                                                                                                               \
281 } while(0)
282
283 // Get padding. See comments above, it's similar.
284 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
285 #define HUD_Panel_GetPadding() do {                                                                                 \
286         if (panel_bg_padding_str == "") {                                                                               \
287                 panel_bg_padding = autocvar_hud_panel_bg_padding;                                                           \
288         } else {                                                                                                        \
289                 panel_bg_padding = stof(panel_bg_padding_str);                                                              \
290         }                                                                                                               \
291         panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding);                                \
292 } while(0)
293
294 // return smoothly faded pos and size of given panel when a dialog is active
295 #define HUD_Panel_UpdatePosSize_ForMenu() do {                                                                      \
296         vector menu_enable_pos;                                                                                         \
297         vector menu_enable_size = '0 0 0';                                                                              \
298         float menu_enable_maxsize_x = 0.3 * vid_conwidth;                                                               \
299         float menu_enable_maxsize_y = 0.18 * vid_conheight;                                                             \
300         if (panel_size.x > panel_size.y) {                                                                              \
301                 if (panel_size.y > menu_enable_maxsize_y) {                                                                 \
302                         menu_enable_size.y = menu_enable_maxsize_y;                                                             \
303                         menu_enable_size.x = panel_size.x * (menu_enable_maxsize_y/panel_size.y);                               \
304                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
305                 }                                                                                                           \
306                 menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size.x + eY * (vid_conheight - menu_enable_maxsize_y);\
307         } else {                                                                                                        \
308                 if (panel_size.x > menu_enable_maxsize_x) {                                                                 \
309                         menu_enable_size.x = menu_enable_maxsize_x;                                                             \
310                         menu_enable_size.y = panel_size.y * (menu_enable_maxsize_x/panel_size.x);                               \
311                         panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;       \
312                 }                                                                                                           \
313                 menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size.y + eX * (vid_conwidth - menu_enable_maxsize_x);\
314         }                                                                                                               \
315         panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;                  \
316 } while(0)
317
318 // Scale the pos and size vectors to absolute coordinates
319 #define HUD_Panel_ScalePosSize() do {                                                                               \
320         panel_pos.x *= vid_conwidth;  panel_pos.y *= vid_conheight;                                                     \
321         panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight;                                                    \
322 } while(0)
323
324 // NOTE: in hud_configure mode cvars must be reloaded every frame
325 #define HUD_Panel_UpdateCvars() do {                                                                                \
326         if (panel.update_time <= time) {                                                                                \
327                 if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                  \
328                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                              \
329                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                            \
330                 HUD_Panel_ScalePosSize();                                                                                   \
331                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));                                  \
332                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));                      \
333                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));            \
334                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));                      \
335                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                    \
336                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));                  \
337                 HUD_Panel_GetBg();                                                                                          \
338                 if (panel.current_panel_bg != "0") {                                                                        \
339                         HUD_Panel_GetColorTeam();                                                                               \
340                         HUD_Panel_GetColor();                                                                                   \
341                         HUD_Panel_GetBgAlpha();                                                                                 \
342                         HUD_Panel_GetBorder();                                                                                  \
343                 }                                                                                                           \
344                 HUD_Panel_GetFgAlpha();                                                                                     \
345                 HUD_Panel_GetPadding();                                                                                     \
346                 panel.current_panel_bg_alpha = panel_bg_alpha;                                                              \
347                 panel.current_panel_fg_alpha = panel_fg_alpha;                                                              \
348                 if (menu_enabled == 2 && panel == highlightedPanel) {                                                       \
349                         HUD_Panel_UpdatePosSize_ForMenu();                                                                      \
350                 } else {                                                                                                    \
351                         panel_bg_alpha *= hud_fade_alpha;                                                                       \
352                         panel_fg_alpha *= hud_fade_alpha;                                                                       \
353                 }                                                                                                           \
354                 panel.current_panel_pos = panel_pos;                                                                        \
355                 panel.current_panel_size = panel_size;                                                                      \
356                 panel.current_panel_bg_border = panel_bg_border;                                                            \
357                 panel.current_panel_bg_color = panel_bg_color;                                                              \
358                 panel.current_panel_bg_color_team = panel_bg_color_team;                                                    \
359                 panel.current_panel_bg_padding = panel_bg_padding;                                                          \
360                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;           \
361         } else {                                                                                                        \
362                 panel_pos = panel.current_panel_pos;                                                                        \
363                 panel_size = panel.current_panel_size;                                                                      \
364                 panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha;                                             \
365                 panel_bg_border = panel.current_panel_bg_border;                                                            \
366                 panel_bg_color = panel.current_panel_bg_color;                                                              \
367                 panel_bg_color_team = panel.current_panel_bg_color_team;                                                    \
368                 panel_bg_padding = panel.current_panel_bg_padding;                                                          \
369                 panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha;                                             \
370         }                                                                                                               \
371 } while(0)
372
373 #define HUD_Panel_UpdatePosSize() do {                                                                              \
374         panel_enabled = cvar(strcat("hud_panel_", panel.panel_name));                                                   \
375         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));                                  \
376         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));                                \
377         HUD_Panel_ScalePosSize();                                                                                       \
378         if (menu_enabled == 2 && panel == highlightedPanel) {                                                           \
379                 HUD_Panel_UpdatePosSize_ForMenu();                                                                          \
380         }                                                                                                               \
381         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));                        \
382         HUD_Panel_GetBorder();                                                                                          \
383 } while(0)
384
385 const int NOTIFY_MAX_ENTRIES = 10;
386 const float NOTIFY_ICON_MARGIN = 0.02;
387
388 int notify_index;
389 int notify_count;
390 float notify_times[NOTIFY_MAX_ENTRIES];
391 string notify_attackers[NOTIFY_MAX_ENTRIES];
392 string notify_victims[NOTIFY_MAX_ENTRIES];
393 string notify_icons[NOTIFY_MAX_ENTRIES];
394
395 void HUD_Notify_Push(string icon, string attacker, string victim);
396
397 var void HUD_ModIcons_GameType(vector pos, vector size);
398 void HUD_ModIcons_SetFunc();
399 #endif