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Reduce scope of panel_bg
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1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
4 float HUD_PANEL_NUM;
5 float HUD_PANEL_LAST;
6
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
9
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12
13 vector mousepos;
14 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
15 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
16 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
17 entity highlightedPanel;
18 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
19
20 const float BORDER_MULTIPLIER = 0.25;
21 float scoreboard_bottom;
22 float weapon_accuracy[WEP_MAXCOUNT];
23
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
28
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
31
32 float last_switchweapon;
33 float last_activeweapon;
34 float weapontime;
35 float weaponprevtime;
36
37 float teamnagger;
38
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
43
44 float hudShiftState;
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
48
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
50
51 float hud_fade_alpha;
52
53 string hud_skin_path;
54 string hud_skin_prev;
55
56 vector myteamcolors;
57
58 entity highlightedPanel_backup;
59 var vector panel_pos_backup;
60 var vector panel_size_backup;
61
62 var vector panel_size_copied;
63
64 entity panel;
65 .string panel_name;
66 .float panel_id;
67 .vector current_panel_pos;
68 .vector current_panel_size;
69 .string current_panel_bg;
70 .float current_panel_bg_alpha;
71 .float current_panel_bg_border;
72 .vector current_panel_bg_color;
73 .float current_panel_bg_color_team;
74 .float current_panel_bg_padding;
75 .float current_panel_fg_alpha;
76 .float update_time;
77 var float panel_enabled;
78 var vector panel_pos;
79 var vector panel_size;
80 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
81 var vector panel_bg_color;
82 var string panel_bg_color_str;
83 var float panel_bg_color_team;
84 var string panel_bg_color_team_str;
85 var float panel_fg_alpha;
86 var float panel_bg_alpha;
87 var string panel_bg_alpha_str;
88 var float panel_bg_border;
89 var string panel_bg_border_str;
90 var float panel_bg_padding;
91 var string panel_bg_padding_str;
92
93 .void() panel_draw;
94
95 float current_player;
96
97
98 #define HUD_PANELS \
99         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
100         HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
101         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
102         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
103         HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
104         HUD_PANEL(TIMER        , HUD_Timer        , timer) \
105         HUD_PANEL(RADAR        , HUD_Radar        , radar) \
106         HUD_PANEL(SCORE        , HUD_Score        , score) \
107         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
108         HUD_PANEL(VOTE         , HUD_Vote         , vote) \
109         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
110         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
111         HUD_PANEL(CHAT         , HUD_Chat         , chat) \
112         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
113         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
114         HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
115         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)
116
117 #define HUD_PANEL(NAME,draw_func,name) \
118         float HUD_PANEL_##NAME; \
119         void ##draw_func(void); \
120         void RegisterHUD_Panel_##NAME() \
121         { \
122                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
123                 entity hud_panelent = spawn(); \
124                 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
125                 hud_panelent.classname = "hud_panel"; \
126                 hud_panelent.panel_name = #name; \
127                 hud_panelent.panel_id = HUD_PANEL_##NAME; \
128                 hud_panelent.panel_draw = ##draw_func; \
129                 ++HUD_PANEL_NUM; \
130         } \
131         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
132
133 HUD_PANELS
134 #undef HUD_PANEL
135
136 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
137
138
139 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
140 // ----------------------
141 // MACRO HELL STARTS HERE
142 // ----------------------
143 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
144
145 // Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
146 // comment on last line of macro: // we probably want to see a background in config mode at all times...
147 #define HUD_Panel_GetBg()\
148 string panel_bg;\
149 if(!autocvar__hud_configure && panel_bg_str == "0") {\
150         panel_bg = "0";\
151 } else {\
152         if(panel_bg_str == "") {\
153                 panel_bg_str = autocvar_hud_panel_bg;\
154         }\
155         if(panel_bg_str == "0" && !autocvar__hud_configure) {\
156                         panel_bg = "0";\
157         } else {\
158                 if (panel_bg_str == "0" && autocvar__hud_configure)\
159                         panel_bg_alpha_str = "0";\
160                 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
161                 if(precache_pic(panel_bg) == "") {\
162                         panel_bg = strcat(hud_skin_path, "/", "border_default");\
163                         if(precache_pic(panel_bg) == "") {\
164                                 panel_bg = strcat("gfx/hud/default/", "border_default");\
165                         }\
166                 }\
167         }\
168 }\
169 if(panel.current_panel_bg)\
170         strunzone(panel.current_panel_bg);\
171 panel.current_panel_bg = strzone(panel_bg);
172
173 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
174 #define HUD_Panel_GetColor()\
175 if((teamplay) && panel_bg_color_team) {\
176         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
177                 panel_bg_color = '1 0 0' * panel_bg_color_team;\
178         else\
179                 panel_bg_color = myteamcolors * panel_bg_color_team;\
180 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
181         panel_bg_color = '1 0 0' * panel_bg_color_team;\
182 } else {\
183         if(panel_bg_color_str == "") {\
184                 panel_bg_color = autocvar_hud_panel_bg_color;\
185         } else {\
186                 if(panel_bg_color_str == "shirt") {\
187                         panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
188                 } else if(panel_bg_color_str == "pants") {\
189                         panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
190                 } else {\
191                         panel_bg_color = stov(panel_bg_color_str);\
192                 }\
193         }\
194 }
195
196 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
197 #define HUD_Panel_GetColorTeam()\
198 if(panel_bg_color_team_str == "") {\
199         panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
200 } else {\
201         panel_bg_color_team = stof(panel_bg_color_team_str);\
202 }
203
204 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
205 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
206 #define HUD_Panel_GetBgAlpha()\
207 if(panel_bg_alpha_str == "") {\
208         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
209 }\
210 panel_bg_alpha = stof(panel_bg_alpha_str);\
211 if(autocvar__hud_configure) {\
212         if(!panel_enabled)\
213                 panel_bg_alpha = 0.25;\
214         else if(menu_enabled == 2 && panel == highlightedPanel)\
215                 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
216         else\
217                 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
218 }
219
220 // Get value for panel_fg_alpha. Also do various minalpha checks
221 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
222 #define HUD_Panel_GetFgAlpha()\
223 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
224 if(autocvar__hud_configure && !panel_enabled)\
225         panel_fg_alpha = 0.25;\
226
227 // Get border. See comments above, it's similar.
228 #define HUD_Panel_GetBorder()\
229 if(panel_bg_border_str == "") {\
230         panel_bg_border = autocvar_hud_panel_bg_border;\
231 } else {\
232         panel_bg_border = stof(panel_bg_border_str);\
233 } ENDS_WITH_CURLY_BRACE
234
235 // Get padding. See comments above, it's similar.
236 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
237 #define HUD_Panel_GetPadding()\
238 if(panel_bg_padding_str == "") {\
239         panel_bg_padding = autocvar_hud_panel_bg_padding;\
240 } else {\
241         panel_bg_padding = stof(panel_bg_padding_str);\
242 }\
243 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
244
245 // return smoothly faded pos and size of given panel when a dialog is active
246 #define HUD_Panel_UpdatePosSize_ForMenu()\
247 vector menu_enable_pos;\
248 vector menu_enable_size = '0 0 0';\
249 float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
250 float menu_enable_maxsize_y = 0.18 * vid_conheight;\
251 if(panel_size_x > panel_size_y)\
252 {\
253         if(panel_size_y > menu_enable_maxsize_y)\
254         {\
255                 menu_enable_size_y = menu_enable_maxsize_y;\
256                 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
257                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
258         }\
259         menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
260 }\
261 else\
262 {\
263         if(panel_size_x > menu_enable_maxsize_x)\
264         {\
265                 menu_enable_size_x = menu_enable_maxsize_x;\
266                 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
267                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
268         }\
269         menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
270 }\
271 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
272
273 // Scale the pos and size vectors to absolute coordinates
274 #define HUD_Panel_ScalePosSize()\
275 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
276 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
277
278 // NOTE: in hud_configure mode cvars must be reloaded every frame
279 #define HUD_Panel_UpdateCvars() \
280 if(panel.update_time <= time) { \
281         if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
282         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
283         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
284         HUD_Panel_ScalePosSize() \
285         panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
286         panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
287         panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
288         panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
289         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
290         panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
291         HUD_Panel_GetBg()\
292         if (panel.current_panel_bg != "0") {\
293                 HUD_Panel_GetColorTeam()\
294                 HUD_Panel_GetColor()\
295                 HUD_Panel_GetBgAlpha()\
296                 HUD_Panel_GetBorder()\
297         }\
298         HUD_Panel_GetFgAlpha()\
299         HUD_Panel_GetPadding()\
300         panel.current_panel_bg_alpha = panel_bg_alpha; \
301         panel.current_panel_fg_alpha = panel_fg_alpha; \
302         if(menu_enabled == 2 && panel == highlightedPanel) {\
303                 HUD_Panel_UpdatePosSize_ForMenu()\
304         } else {\
305                 panel_bg_alpha *= hud_fade_alpha;\
306                 panel_fg_alpha *= hud_fade_alpha;\
307         }\
308         panel.current_panel_pos = panel_pos; \
309         panel.current_panel_size = panel_size; \
310         panel.current_panel_bg_border = panel_bg_border; \
311         panel.current_panel_bg_color = panel_bg_color; \
312         panel.current_panel_bg_color_team = panel_bg_color_team; \
313         panel.current_panel_bg_padding = panel_bg_padding; \
314         panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
315 } else { \
316         panel_pos = panel.current_panel_pos; \
317         panel_size = panel.current_panel_size; \
318         panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
319         panel_bg_border = panel.current_panel_bg_border; \
320         panel_bg_color = panel.current_panel_bg_color; \
321         panel_bg_color_team = panel.current_panel_bg_color_team; \
322         panel_bg_padding = panel.current_panel_bg_padding; \
323         panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
324 } ENDS_WITH_CURLY_BRACE
325
326 #define HUD_Panel_UpdatePosSize() {\
327 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
328 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
329 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
330 HUD_Panel_ScalePosSize()\
331 if(menu_enabled == 2 && panel == highlightedPanel) {\
332         HUD_Panel_UpdatePosSize_ForMenu()\
333 }\
334 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
335 HUD_Panel_GetBorder() \
336 } ENDS_WITH_CURLY_BRACE
337
338
339 #define KN_MAX_ENTRIES 10
340
341 float kn_index;
342 float notify_times[KN_MAX_ENTRIES];
343 string notify_icon[KN_MAX_ENTRIES];
344 string notify_attackers[KN_MAX_ENTRIES];
345 string notify_victims[KN_MAX_ENTRIES];
346 void HUD_Notify_Push(string icon, string attacker, string victim);
347
348 var void HUD_ModIcons_GameType(vector pos, vector size);
349 void HUD_ModIcons_SetFunc();