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Make menu_enable_* vars locals
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1 #define HUD_PANEL_MAX 24
2 entity hud_panel[HUD_PANEL_MAX];
3 #define HUD_PANEL_FIRST 0
4 float HUD_PANEL_NUM;
5 float HUD_PANEL_LAST;
6
7 float panel_order[HUD_PANEL_MAX];
8 string hud_panelorder_prev;
9
10 float hud_draw_maximized;
11 float hud_panel_radar_maximized;
12
13 vector mousepos;
14 vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
15 vector panel_click_resizeorigin; // coordinates for opposite point when resizing
16 float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
17 entity highlightedPanel;
18 float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
19
20 const float BORDER_MULTIPLIER = 0.25;
21 float scoreboard_bottom;
22 float weapon_accuracy[WEP_MAXCOUNT];
23
24 float complain_weapon;
25 string complain_weapon_name;
26 float complain_weapon_type;
27 float complain_weapon_time;
28
29 float ps_primary, ps_secondary;
30 float ts_primary, ts_secondary;
31
32 float last_switchweapon;
33 float last_activeweapon;
34 float weapontime;
35 float weaponprevtime;
36
37 float teamnagger;
38
39 float hud_configure_checkcollisions;
40 float hud_configure_prev;
41 noref vector hud_configure_gridSize; // fteqcc sucks
42 noref vector hud_configure_realGridSize; // fteqcc sucks
43
44 float hudShiftState;
45 const float S_SHIFT = 1;
46 const float S_CTRL = 2;
47 const float S_ALT = 4;
48
49 float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
50
51 float hud_fade_alpha;
52
53 string hud_skin_path;
54 string hud_skin_prev;
55
56 vector myteamcolors;
57
58 entity highlightedPanel_backup;
59 var vector panel_pos_backup;
60 var vector panel_size_backup;
61
62 var vector panel_size_copied;
63
64 entity panel;
65 .string panel_name;
66 .float panel_id;
67 .vector current_panel_pos;
68 .vector current_panel_size;
69 .string current_panel_bg;
70 .float current_panel_bg_alpha;
71 .float current_panel_bg_border;
72 .vector current_panel_bg_color;
73 .float current_panel_bg_color_team;
74 .float current_panel_bg_padding;
75 .float current_panel_fg_alpha;
76 .float update_time;
77 var float panel_enabled;
78 var vector panel_pos;
79 var vector panel_size;
80 var string panel_bg;
81 var string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
82 var vector panel_bg_color;
83 var string panel_bg_color_str;
84 var float panel_bg_color_team;
85 var string panel_bg_color_team_str;
86 var float panel_fg_alpha;
87 var float panel_bg_alpha;
88 var string panel_bg_alpha_str;
89 var float panel_bg_border;
90 var string panel_bg_border_str;
91 var float panel_bg_padding;
92 var string panel_bg_padding_str;
93
94 .void() panel_draw;
95
96 float current_player;
97
98
99 #define HUD_PANELS \
100         HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons) \
101         HUD_PANEL(AMMO         , HUD_Ammo         , ammo) \
102         HUD_PANEL(POWERUPS     , HUD_Powerups     , powerups) \
103         HUD_PANEL(HEALTHARMOR  , HUD_HealthArmor  , healtharmor) \
104         HUD_PANEL(NOTIFY       , HUD_Notify       , notify) \
105         HUD_PANEL(TIMER        , HUD_Timer        , timer) \
106         HUD_PANEL(RADAR        , HUD_Radar        , radar) \
107         HUD_PANEL(SCORE        , HUD_Score        , score) \
108         HUD_PANEL(RACETIMER    , HUD_RaceTimer    , racetimer) \
109         HUD_PANEL(VOTE         , HUD_Vote         , vote) \
110         HUD_PANEL(MODICONS     , HUD_ModIcons     , modicons) \
111         HUD_PANEL(PRESSEDKEYS  , HUD_PressedKeys  , pressedkeys) \
112         HUD_PANEL(CHAT         , HUD_Chat         , chat) \
113         HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
114         HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
115         HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
116         HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)
117
118 #define HUD_PANEL(NAME,draw_func,name) \
119         float HUD_PANEL_##NAME; \
120         void ##draw_func(void); \
121         void RegisterHUD_Panel_##NAME() \
122         { \
123                 HUD_PANEL_LAST = HUD_PANEL_##NAME = HUD_PANEL_NUM; \
124                 entity hud_panelent = spawn(); \
125                 hud_panel[HUD_PANEL_##NAME] = hud_panelent; \
126                 hud_panelent.classname = "hud_panel"; \
127                 hud_panelent.panel_name = #name; \
128                 hud_panelent.panel_id = HUD_PANEL_##NAME; \
129                 hud_panelent.panel_draw = ##draw_func; \
130                 ++HUD_PANEL_NUM; \
131         } \
132         ACCUMULATE_FUNCTION(RegisterHUD_Panels, RegisterHUD_Panel_##NAME)
133
134 HUD_PANELS
135 #undef HUD_PANEL
136
137 #define HUD_PANEL(NAME) hud_panel[HUD_PANEL_##NAME]
138
139
140 // Because calling lots of functions in QC apparently cuts fps in half on many machines:
141 // ----------------------
142 // MACRO HELL STARTS HERE
143 // ----------------------
144 // Little help for the poor people who have to make sense of this: Start from the bottom ;)
145
146 // Get value for panel_bg: if "" fetch default, else use panel_bg_str
147 // comment on last line of macro: // we probably want to see a background in config mode at all times...
148 #define HUD_Panel_GetBg()\
149 if(!autocvar__hud_configure && panel_bg_str == "0") {\
150         panel_bg = "0";\
151 } else {\
152         if(panel_bg_str == "") {\
153                 panel_bg_str = autocvar_hud_panel_bg;\
154         }\
155         if(panel_bg_str == "0" && !autocvar__hud_configure) {\
156                         panel_bg = "0";\
157         } else {\
158                 if (panel_bg_str == "0" && autocvar__hud_configure)\
159                         panel_bg_alpha_str = "0";\
160                 panel_bg = strcat(hud_skin_path, "/", panel_bg_str);\
161                 if(precache_pic(panel_bg) == "") {\
162                         panel_bg = strcat(hud_skin_path, "/", "border_default");\
163                         if(precache_pic(panel_bg) == "") {\
164                                 panel_bg = strcat("gfx/hud/default/", "border_default");\
165                         }\
166                 }\
167         }\
168 }
169
170 // Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
171 #define HUD_Panel_GetColor()\
172 if((teamplay) && panel_bg_color_team) {\
173         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)\
174                 panel_bg_color = '1 0 0' * panel_bg_color_team;\
175         else\
176                 panel_bg_color = myteamcolors * panel_bg_color_team;\
177 } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
178         panel_bg_color = '1 0 0' * panel_bg_color_team;\
179 } else {\
180         if(panel_bg_color_str == "") {\
181                 panel_bg_color = autocvar_hud_panel_bg_color;\
182         } else {\
183                 if(panel_bg_color_str == "shirt") {\
184                         panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
185                 } else if(panel_bg_color_str == "pants") {\
186                         panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
187                 } else {\
188                         panel_bg_color = stov(panel_bg_color_str);\
189                 }\
190         }\
191 }
192
193 // Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
194 #define HUD_Panel_GetColorTeam()\
195 if(panel_bg_color_team_str == "") {\
196         panel_bg_color_team = autocvar_hud_panel_bg_color_team;\
197 } else {\
198         panel_bg_color_team = stof(panel_bg_color_team_str);\
199 }
200
201 // the check doesn't allow to fade this panel when showing the panel-specific menu dialog
202 #define HUD_Panel_ApplyFadeAlpha()\
203 if(!(menu_enabled == 2 && panel == highlightedPanel))\
204 {\
205         panel_bg_alpha *= hud_fade_alpha;\
206         panel_fg_alpha *= hud_fade_alpha;\
207 } ENDS_WITH_CURLY_BRACE
208
209 // Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
210 // comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
211 #define HUD_Panel_GetBgAlpha()\
212 if(panel_bg_alpha_str == "") {\
213         panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);\
214 }\
215 panel_bg_alpha = stof(panel_bg_alpha_str);\
216 if(autocvar__hud_configure) {\
217         if(!panel_enabled)\
218                 panel_bg_alpha = 0.25;\
219         else if(menu_enabled == 2 && panel == highlightedPanel)\
220                 panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
221         else\
222                 panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha);\
223 }
224
225 // Get value for panel_fg_alpha. Also do various minalpha checks
226 // comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
227 #define HUD_Panel_GetFgAlpha()\
228 panel_fg_alpha = autocvar_hud_panel_fg_alpha;\
229 if(autocvar__hud_configure && !panel_enabled)\
230         panel_fg_alpha = 0.25;\
231
232 // Get border. See comments above, it's similar.
233 #define HUD_Panel_GetBorder()\
234 if(panel_bg_border_str == "") {\
235         panel_bg_border = autocvar_hud_panel_bg_border;\
236 } else {\
237         panel_bg_border = stof(panel_bg_border_str);\
238 } ENDS_WITH_CURLY_BRACE
239
240 // Get padding. See comments above, it's similar.
241 // last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
242 #define HUD_Panel_GetPadding()\
243 if(panel_bg_padding_str == "") {\
244         panel_bg_padding = autocvar_hud_panel_bg_padding;\
245 } else {\
246         panel_bg_padding = stof(panel_bg_padding_str);\
247 }\
248 panel_bg_padding = min(min(panel_size_x, panel_size_y)/2 - 5, panel_bg_padding);
249
250 // return smoothly faded pos and size of given panel when a dialog is active
251 #define HUD_Panel_UpdatePosSize_ForMenu()\
252 vector menu_enable_pos;\
253 vector menu_enable_size = '0 0 0';\
254 float menu_enable_maxsize_x = 0.3 * vid_conwidth;\
255 float menu_enable_maxsize_y = 0.18 * vid_conheight;\
256 if(panel_size_x > panel_size_y)\
257 {\
258         if(panel_size_y > menu_enable_maxsize_y)\
259         {\
260                 menu_enable_size_y = menu_enable_maxsize_y;\
261                 menu_enable_size_x = panel_size_x * (menu_enable_maxsize_y/panel_size_y);\
262                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
263         }\
264 }\
265 else\
266 {\
267         if(panel_size_x > menu_enable_maxsize_x)\
268         {\
269                 menu_enable_size_x = menu_enable_maxsize_x;\
270                 menu_enable_size_y = panel_size_y * (menu_enable_maxsize_x/panel_size_x);\
271                 panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size;\
272         }\
273 }\
274 if(panel_size_x > panel_size_y)\
275         menu_enable_pos = eX * 0.5 * vid_conwidth - eX * 0.5 * panel_size_x + eY * (vid_conheight - menu_enable_maxsize_y);\
276 else\
277         menu_enable_pos = eY * 0.5 * vid_conheight - eY * 0.5 * panel_size_y + eX * (vid_conwidth - menu_enable_maxsize_x);\
278 panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos;
279
280 // Scale the pos and size vectors to absolute coordinates
281 #define HUD_Panel_ScalePosSize()\
282 panel_pos_x *= vid_conwidth; panel_pos_y *= vid_conheight;\
283 panel_size_x *= vid_conwidth; panel_size_y *= vid_conheight;
284
285 // NOTE: in hud_configure mode cvars must be reloaded every frame
286 #define HUD_Panel_UpdateCvars() \
287 if(panel.update_time <= time) { \
288         if(autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
289         panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
290         panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
291         HUD_Panel_ScalePosSize() \
292         panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
293         panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
294         panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
295         panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
296         panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
297         panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
298         HUD_Panel_GetBg()\
299         if (panel_bg != "0") {\
300                 HUD_Panel_GetColorTeam()\
301                 HUD_Panel_GetColor()\
302                 HUD_Panel_GetBgAlpha()\
303                 HUD_Panel_GetBorder()\
304         }\
305         HUD_Panel_GetFgAlpha()\
306         HUD_Panel_GetPadding()\
307         if(menu_enabled == 2 && panel == highlightedPanel) {\
308                 HUD_Panel_UpdatePosSize_ForMenu()\
309         } \
310         panel.current_panel_pos = panel_pos; \
311         panel.current_panel_size = panel_size; \
312         if(panel.current_panel_bg != "") \
313                 strunzone(panel.current_panel_bg); \
314         panel.current_panel_bg = strzone(panel_bg); \
315         panel.current_panel_bg_alpha = panel_bg_alpha; \
316         panel.current_panel_bg_border = panel_bg_border; \
317         panel.current_panel_bg_color = panel_bg_color; \
318         panel.current_panel_bg_color_team = panel_bg_color_team; \
319         panel.current_panel_bg_padding = panel_bg_padding; \
320         panel.current_panel_fg_alpha = panel_fg_alpha; \
321         panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
322 } else { \
323         panel_pos = panel.current_panel_pos; \
324         panel_size = panel.current_panel_size; \
325         panel_bg = panel.current_panel_bg; \
326         panel_bg_alpha = panel.current_panel_bg_alpha; \
327         panel_bg_border = panel.current_panel_bg_border; \
328         panel_bg_color = panel.current_panel_bg_color; \
329         panel_bg_color_team = panel.current_panel_bg_color_team; \
330         panel_bg_padding = panel.current_panel_bg_padding; \
331         panel_fg_alpha = panel.current_panel_fg_alpha; \
332 } ENDS_WITH_CURLY_BRACE
333
334 #define HUD_Panel_UpdatePosSize() {\
335 panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
336 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
337 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
338 HUD_Panel_ScalePosSize()\
339 if(menu_enabled == 2 && panel == highlightedPanel) {\
340         HUD_Panel_UpdatePosSize_ForMenu()\
341 }\
342 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
343 HUD_Panel_GetBorder() \
344 } ENDS_WITH_CURLY_BRACE
345
346
347 #define KN_MAX_ENTRIES 10
348
349 float kn_index;
350 float notify_times[KN_MAX_ENTRIES];
351 string notify_icon[KN_MAX_ENTRIES];
352 string notify_attackers[KN_MAX_ENTRIES];
353 string notify_victims[KN_MAX_ENTRIES];
354 void HUD_Notify_Push(string icon, string attacker, string victim);
355
356 var void HUD_ModIcons_GameType(vector pos, vector size);
357 void HUD_ModIcons_SetFunc();