Rename a few parameters and locals named x, y, z
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
1 #include "hud.qh"
2
3 #include "panel/scoreboard.qh"
4 #include "hud_config.qh"
5 #include "../mapvoting.qh"
6 #include "../teamradar.qh"
7 #include <common/minigames/cl_minigames.qh>
8 #include <common/t_items.qh>
9 #include <common/deathtypes/all.qh>
10 #include <common/items/_mod.qh>
11 #include <common/mapinfo.qh>
12 #include <common/vehicles/all.qh>
13 #include <common/mutators/mutator/waypoints/all.qh>
14 #include <common/stats.qh>
15 #include <lib/csqcmodel/cl_player.qh>
16 #include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
17
18
19 /*
20 ==================
21 Misc HUD functions
22 ==================
23 */
24
25 vector HUD_Get_Num_Color (float hp, float maxvalue)
26 {
27         float blinkingamt;
28         vector color;
29         if(hp >= maxvalue) {
30                 color.x = sin(2*M_PI*time);
31                 color.y = 1;
32                 color.z = sin(2*M_PI*time);
33         }
34         else if(hp > maxvalue * 0.75) {
35                 color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
36                 color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
37                 color.z = 0;
38         }
39         else if(hp > maxvalue * 0.5) {
40                 color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
41                 color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
42                 color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
43         }
44         else if(hp > maxvalue * 0.25) {
45                 color.x = 1;
46                 color.y = 1;
47                 color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
48         }
49         else if(hp > maxvalue * 0.1) {
50                 color.x = 1;
51                 color.y = (hp-20)*90/27/100; // green value between 0 -> 1
52                 color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
53         }
54         else {
55                 color.x = 1;
56                 color.y = 0;
57                 color.z = 0;
58         }
59
60         blinkingamt = (1 - hp/maxvalue/0.25);
61         if(blinkingamt > 0)
62         {
63                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
64                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
65                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
66         }
67         return color;
68 }
69
70 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
71 {
72     TC(int, item_count);
73         float aspect = size_y / size_x;
74         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
75 }
76
77 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
78 {
79     TC(int, item_count);
80         float columns, rows;
81         float ratio, best_ratio = 0;
82         float best_columns = 1, best_rows = 1;
83         bool vertical = (psize.x / psize.y >= item_aspect);
84         if(vertical)
85         {
86                 psize = eX * psize.y + eY * psize.x;
87                 item_aspect = 1 / item_aspect;
88         }
89
90         rows = ceil(sqrt(item_count));
91         columns = ceil(item_count/rows);
92         while(columns >= 1)
93         {
94                 ratio = (psize.x/columns) / (psize.y/rows);
95                 if(ratio > item_aspect)
96                         ratio = item_aspect * item_aspect / ratio;
97
98                 if(ratio <= best_ratio)
99                         break; // ratio starts decreasing by now, skip next configurations
100
101                 best_columns = columns;
102                 best_rows = rows;
103                 best_ratio = ratio;
104
105                 if(columns == 1)
106                         break;
107
108                 --columns;
109                 rows = ceil(item_count/columns);
110         }
111
112         if(vertical)
113                 return eX * best_rows + eY * best_columns;
114         else
115                 return eX * best_columns + eY * best_rows;
116 }
117
118 /*
119 ==================
120 HUD panels
121 ==================
122 */
123
124 void HUD_Panel_LoadCvars()
125 {
126         // NOTE: in hud_configure mode cvars must be reloaded every frame
127         if (panel.update_time <= time)
128         {
129                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
130                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
131                 HUD_Panel_ScalePosSize();
132                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
133                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
134                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
135                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
136                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
137                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
138                 HUD_Panel_GetBg();
139                 if (panel.current_panel_bg != "0")
140                 {
141                         HUD_Panel_GetBgAlpha();
142                         HUD_Panel_GetBorder();
143                 }
144                 HUD_Panel_GetColorTeam();
145                 HUD_Panel_GetColor();
146                 HUD_Panel_GetFgAlpha();
147                 HUD_Panel_GetPadding();
148                 panel.current_panel_bg_alpha = panel_bg_alpha;
149                 panel.current_panel_fg_alpha = panel_fg_alpha;
150                 if (hud_configure_menu_open == 2 && panel == highlightedPanel)
151                         HUD_Panel_UpdatePosSize_ForMenu();
152                 else
153                 {
154                         panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
155                         panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
156                 }
157                 panel.current_panel_pos = panel_pos;
158                 panel.current_panel_size = panel_size;
159                 panel.current_panel_bg_border = panel_bg_border;
160                 panel.current_panel_bg_color = panel_bg_color;
161                 panel.current_panel_bg_color_team = panel_bg_color_team;
162                 panel.current_panel_bg_padding = panel_bg_padding;
163                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
164                 return;
165         }
166
167         panel_pos = panel.current_panel_pos;
168         panel_size = panel.current_panel_size;
169         panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
170         panel_bg_border = panel.current_panel_bg_border;
171         panel_bg_color = panel.current_panel_bg_color;
172         panel_bg_color_team = panel.current_panel_bg_color_team;
173         panel_bg_padding = panel.current_panel_bg_padding;
174         panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
175 }
176
177 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
178 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
179 {
180     TC(bool, vertical); TC(int, drawflag);
181         if(!length_ratio || !theAlpha)
182                 return;
183         if(length_ratio > 1)
184                 length_ratio = 1;
185         if (baralign == 3)
186         {
187                 if(length_ratio < -1)
188                         length_ratio = -1;
189         }
190         else if(length_ratio < 0)
191                 return;
192
193         theOrigin = HUD_Shift(theOrigin);
194         theSize = HUD_Scale(theSize);
195
196         vector square;
197         vector width, height;
198         if(vertical) {
199                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
200                 if(precache_pic(pic) == "") {
201                         pic = "gfx/hud/default/progressbar_vertical";
202                 }
203
204         if (baralign == 1) // bottom align
205                         theOrigin.y += (1 - length_ratio) * theSize.y;
206         else if (baralign == 2) // center align
207             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
208         else if (baralign == 3) // center align, positive values down, negative up
209                 {
210                         theSize.y *= 0.5;
211                         if (length_ratio > 0)
212                                 theOrigin.y += theSize.y;
213                         else
214                         {
215                                 theOrigin.y += (1 + length_ratio) * theSize.y;
216                                 length_ratio = -length_ratio;
217                         }
218                 }
219                 theSize.y *= length_ratio;
220
221                 vector bH;
222                 width = eX * theSize.x;
223                 height = eY * theSize.y;
224                 if(theSize.y <= theSize.x * 2)
225                 {
226                         // button not high enough
227                         // draw just upper and lower part then
228                         square = eY * theSize.y * 0.5;
229                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
230                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
231                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
232                 }
233                 else
234                 {
235                         square = eY * theSize.x;
236                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
237                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
238                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
239                 }
240         } else {
241                 pic = strcat(hud_skin_path, "/", pic);
242                 if(precache_pic(pic) == "") {
243                         pic = "gfx/hud/default/progressbar";
244                 }
245
246                 if (baralign == 1) // right align
247                         theOrigin.x += (1 - length_ratio) * theSize.x;
248         else if (baralign == 2) // center align
249             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
250         else if (baralign == 3) // center align, positive values on the right, negative on the left
251                 {
252                         theSize.x *= 0.5;
253                         if (length_ratio > 0)
254                                 theOrigin.x += theSize.x;
255                         else
256                         {
257                                 theOrigin.x += (1 + length_ratio) * theSize.x;
258                                 length_ratio = -length_ratio;
259                         }
260                 }
261                 theSize.x *= length_ratio;
262
263                 vector bW;
264                 width = eX * theSize.x;
265                 height = eY * theSize.y;
266                 if(theSize.x <= theSize.y * 2)
267                 {
268                         // button not wide enough
269                         // draw just left and right part then
270                         square = eX * theSize.x * 0.5;
271                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
272                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
273                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
274                 }
275                 else
276                 {
277                         square = eX * theSize.y;
278                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
279                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
280                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
281                 }
282         }
283 }
284
285 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
286 {
287     TC(int, drawflag);
288         if(!theAlpha)
289                 return;
290
291         pos = HUD_Shift(pos);
292         mySize = HUD_Scale(mySize);
293
294         string pic;
295         pic = strcat(hud_skin_path, "/num_leading");
296         if(precache_pic(pic) == "") {
297                 pic = "gfx/hud/default/num_leading";
298         }
299
300         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
301         if(mySize.x/mySize.y > 2)
302                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
303         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
304 }
305
306 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
307 {
308     TC(bool, vertical); TC(int, icon_right_align);
309         vector newPos = '0 0 0', newSize = '0 0 0';
310         vector picpos, numpos;
311
312         if (vertical)
313         {
314                 if(mySize.y/mySize.x > 2)
315                 {
316                         newSize.y = 2 * mySize.x;
317                         newSize.x = mySize.x;
318
319                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
320                         newPos.x = myPos.x;
321                 }
322                 else
323                 {
324                         newSize.x = 1/2 * mySize.y;
325                         newSize.y = mySize.y;
326
327                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
328                         newPos.y = myPos.y;
329                 }
330
331                 if(icon_right_align)
332                 {
333                         numpos = newPos;
334                         picpos = newPos + eY * newSize.x;
335                 }
336                 else
337                 {
338                         picpos = newPos;
339                         numpos = newPos + eY * newSize.x;
340                 }
341
342                 newSize.y /= 2;
343                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
344                 // make number smaller than icon, it looks better
345                 // reduce only y to draw numbers with different number of digits with the same y size
346                 numpos.y += newSize.y * ((1 - 0.7) / 2);
347                 newSize.y *= 0.7;
348                 drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
349                 return;
350         }
351
352         if(mySize.x/mySize.y > 3)
353         {
354                 newSize.x = 3 * mySize.y;
355                 newSize.y = mySize.y;
356
357                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
358                 newPos.y = myPos.y;
359         }
360         else
361         {
362                 newSize.y = 1/3 * mySize.x;
363                 newSize.x = mySize.x;
364
365                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
366                 newPos.x = myPos.x;
367         }
368
369         if(icon_right_align) // right align
370         {
371                 numpos = newPos;
372                 picpos = newPos + eX * 2 * newSize.y;
373         }
374         else // left align
375         {
376                 numpos = newPos + eX * newSize.y;
377                 picpos = newPos;
378         }
379
380         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
381         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
382         drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
383         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
384 }
385
386 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
387 {
388     TC(bool, vertical); TC(int, icon_right_align);
389         DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
390 }
391
392 /*
393 ==================
394 Main HUD system
395 ==================
396 */
397
398 void CSQC_BUMBLE_GUN_HUD();
399
400 void HUD_Vehicle()
401 {
402         if(autocvar__hud_configure) return;
403         if(intermission == 2) return;
404
405         if(hud == HUD_BUMBLEBEE_GUN)
406                 CSQC_BUMBLE_GUN_HUD();
407         else {
408                 Vehicle info = Vehicles_from(hud);
409                 info.vr_hud(info);
410         }
411 }
412
413 void HUD_Panel_Draw(entity panent)
414 {
415         panel = panent;
416         if (autocvar__hud_configure)
417         {
418                 if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
419                         return;
420                 panel_fade_alpha = 1;
421                 Hud_Panel_GetPanelEnabled();
422                 panel.panel_draw();
423                 return;
424         }
425
426         bool draw_allowed = false;
427         if (active_minigame && HUD_MinigameMenu_IsOpened())
428         {
429                 if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
430                         draw_allowed = true;
431         }
432         else if(intermission == 2)
433         {
434                 if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
435                         draw_allowed = true;
436         }
437         else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
438                 draw_allowed = true;
439
440         if (draw_allowed)
441         {
442                 if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
443                         panel_fade_alpha = 1;
444                 else
445                 {
446                         panel_fade_alpha = 1 - scoreboard_fade_alpha;
447                         if(!panel_fade_alpha)
448                                 return;
449                 }
450                 panel.panel_draw();
451         }
452 }
453
454 void HUD_Reset()
455 {
456         // reset gametype specific icons
457         if(gametype.m_modicons_reset)
458                 gametype.m_modicons_reset();
459 }
460
461 float autocvar_hud_dynamic_shake = 1;
462 float autocvar_hud_dynamic_shake_damage_max = 130;
463 float autocvar_hud_dynamic_shake_damage_min = 10;
464 float autocvar_hud_dynamic_shake_scale = 0.2;
465 float hud_dynamic_shake_x[10] = {0,    1, -0.7,  0.5, -0.3,  0.2, -0.1,  0.1,  0.0, 0};
466 float hud_dynamic_shake_y[10] = {0,  0.4,  0.8, -0.2, -0.6,  0.0,  0.3,  0.1, -0.1, 0};
467 bool Hud_Shake_Update()
468 {
469         if(time - hud_dynamic_shake_time < 0)
470                 return false;
471
472         float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
473         float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
474         int i = floor(elapsed_time);
475         if(i >= 9)
476                 return false;
477
478         float f = elapsed_time - i;
479         hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
480         hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
481         hud_dynamic_shake_realofs.z = 0;
482         hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
483         hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
484         hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
485         return true;
486 }
487
488 entity CSQCModel_server2csqc(int i);
489 void calc_followmodel_ofs(entity view);
490 void Hud_Dynamic_Frame()
491 {
492         vector ofs = '0 0 0';
493         hud_scale = '1 1 0';
494         hud_shift = '0 0 0';
495         if (autocvar_hud_dynamic_follow)
496         {
497                 entity view = CSQCModel_server2csqc(player_localentnum - 1);
498                 calc_followmodel_ofs(view);
499                 ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
500                 ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
501                 ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
502                 ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
503
504                 if (fabs(ofs.x) < 0.001) ofs.x = 0;
505                 if (fabs(ofs.y) < 0.001) ofs.y = 0;
506                 if (fabs(ofs.z) < 0.001) ofs.z = 0;
507                 ofs.x = bound(-0.1, ofs.x, 0.1);
508                 ofs.y = bound(-0.1, ofs.y, 0.1);
509                 ofs.z = bound(-0.1, ofs.z, 0.1);
510
511                 hud_shift.x = ofs.y * vid_conwidth;
512                 hud_shift.y = ofs.z * vid_conheight;
513                 hud_shift.z = ofs.x;
514
515                 hud_scale.x = (1 + hud_shift.z);
516                 hud_scale.y = hud_scale.x;
517         }
518
519         if(autocvar_hud_dynamic_shake > 0)
520         {
521                 static float old_health = 0;
522                 float health = max(-1, STAT(HEALTH));
523                 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
524                 {
525                         hud_dynamic_shake_factor = 0;
526                         old_health = health;
527                 }
528                 else
529                 {
530                         float new_hud_dynamic_shake_factor = 0;
531                         if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
532                                 && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
533                                 && old_health > 0 && !intermission)
534                         {
535                                 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
536                                 new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
537                                 if(new_hud_dynamic_shake_factor >= 1)
538                                         new_hud_dynamic_shake_factor = 1;
539                                 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
540                                 {
541                                         hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
542                                         hud_dynamic_shake_time = time;
543                                 }
544                         }
545                         old_health = health;
546                         if(hud_dynamic_shake_factor)
547                                 if(!Hud_Shake_Update())
548                                         hud_dynamic_shake_factor = 0;
549                 }
550
551                 if(hud_dynamic_shake_factor > 0)
552                 {
553                         hud_shift.x += hud_dynamic_shake_realofs.x;
554                         hud_shift.y += hud_dynamic_shake_realofs.y;
555                 }
556         }
557
558         hud_scale_center.x = 0.5 * vid_conwidth;
559         hud_scale_center.y = 0.5 * vid_conheight;
560
561         hud_scale_current = hud_scale;
562         hud_shift_current = hud_shift;
563 }
564
565 void HUD_Main()
566 {
567         int i;
568         if(hud_configure_menu_open == 1)
569                 hud_fade_alpha = 1;
570         else
571                 hud_fade_alpha = 1 - autocvar__menu_alpha;
572
573         HUD_Configure_Frame();
574
575         Hud_Dynamic_Frame();
576
577         if(scoreboard_fade_alpha == 1)
578                 if(autocvar__menu_alpha == 1)
579                         return;
580
581         // Drawing stuff
582         if (hud_skin_prev != autocvar_hud_skin)
583         {
584                 if (hud_skin_path)
585                         strunzone(hud_skin_path);
586                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
587                 if (hud_skin_prev)
588                         strunzone(hud_skin_prev);
589                 hud_skin_prev = strzone(autocvar_hud_skin);
590         }
591
592         // draw the dock
593         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
594         {
595                 int f;
596                 vector color;
597                 float hud_dock_color_team = autocvar_hud_dock_color_team;
598                 if((teamplay) && hud_dock_color_team) {
599                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
600                                 color = '1 0 0' * hud_dock_color_team;
601                         else
602                                 color = myteamcolors * hud_dock_color_team;
603                 }
604                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
605                         color = '1 0 0' * hud_dock_color_team;
606                 }
607                 else
608                 {
609                         string hud_dock_color = autocvar_hud_dock_color;
610                         if(hud_dock_color == "shirt") {
611                                 f = entcs_GetClientColors(current_player);
612                                 color = colormapPaletteColor(floor(f / 16), 0);
613                         }
614                         else if(hud_dock_color == "pants") {
615                                 f = entcs_GetClientColors(current_player);
616                                 color = colormapPaletteColor(f % 16, 1);
617                         }
618                         else
619                                 color = stov(hud_dock_color);
620                 }
621
622                 string pic;
623                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
624                 if(precache_pic(pic) == "") {
625                         pic = strcat(hud_skin_path, "/dock_medium");
626                         if(precache_pic(pic) == "") {
627                                 pic = "gfx/hud/default/dock_medium";
628                         }
629                 }
630                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
631         }
632
633         // cache the panel order into the panel_order array
634         if(autocvar__hud_panelorder != hud_panelorder_prev) {
635                 for(i = 0; i < hud_panels_COUNT; ++i)
636                         panel_order[i] = -1;
637                 string s = "";
638                 int p_num;
639                 bool warning = false;
640                 int argc = tokenize_console(autocvar__hud_panelorder);
641                 if (argc > hud_panels_COUNT)
642                         warning = true;
643                 //first detect wrong/missing panel numbers
644                 for(i = 0; i < hud_panels_COUNT; ++i) {
645                         p_num = stoi(argv(i));
646                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
647                                 if (panel_order[p_num] == -1) //found for the first time?
648                                         s = strcat(s, ftos(p_num), " ");
649                                 panel_order[p_num] = 1; //mark as found
650                         }
651                         else
652                                 warning = true;
653                 }
654                 for(i = 0; i < hud_panels_COUNT; ++i) {
655                         if (panel_order[i] == -1) {
656                                 warning = true;
657                                 s = strcat(s, ftos(i), " "); //add missing panel number
658                         }
659                 }
660                 if (warning)
661                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
662
663                 cvar_set("_hud_panelorder", s);
664                 if(hud_panelorder_prev)
665                         strunzone(hud_panelorder_prev);
666                 hud_panelorder_prev = strzone(s);
667
668                 //now properly set panel_order
669                 tokenize_console(s);
670                 for(i = 0; i < hud_panels_COUNT; ++i) {
671                         panel_order[i] = stof(argv(i));
672                 }
673         }
674
675         hud_draw_maximized = 0;
676         // draw panels in the order specified by panel_order array
677         for(i = hud_panels_COUNT - 1; i >= 0; --i)
678                 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
679
680         HUD_Vehicle();
681
682         hud_draw_maximized = 1; // panels that may be maximized must check this var
683         // draw maximized panels on top
684         if(hud_panel_radar_maximized)
685                 HUD_Panel_Draw(HUD_PANEL(RADAR));
686         if(autocvar__con_chat_maximized)
687                 HUD_Panel_Draw(HUD_PANEL(CHAT));
688         if(hud_panel_quickmenu)
689                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
690         HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
691
692         if (intermission == 2)
693                 HUD_Reset();
694
695         HUD_Configure_PostDraw();
696
697         hud_configure_prev = autocvar__hud_configure;
698 }