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Merge branch 'master' into TimePath/scrollpanel
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / hud.qc
1 #include "hud.qh"
2
3 #include <client/defs.qh>
4 #include <client/miscfunctions.qh>
5 #include "panel/scoreboard.qh"
6 #include "hud_config.qh"
7 #include "../mapvoting.qh"
8 #include "../teamradar.qh"
9 #include <common/minigames/cl_minigames.qh>
10 #include <common/t_items.qh>
11 #include <common/deathtypes/all.qh>
12 #include <common/ent_cs.qh>
13 #include <common/items/_mod.qh>
14 #include <common/mapinfo.qh>
15 #include <common/vehicles/all.qh>
16 #include <common/mutators/mutator/waypoints/all.qh>
17 #include <common/stats.qh>
18 #include <lib/csqcmodel/cl_player.qh>
19 #include <server/mutators/mutator/gamemode_ctf.qh> // TODO: remove
20
21
22 /*
23 ==================
24 Misc HUD functions
25 ==================
26 */
27
28 vector HUD_Get_Num_Color (float hp, float maxvalue)
29 {
30         float blinkingamt;
31         vector color;
32         if(hp >= maxvalue) {
33                 color.x = sin(2*M_PI*time);
34                 color.y = 1;
35                 color.z = sin(2*M_PI*time);
36         }
37         else if(hp > maxvalue * 0.75) {
38                 color.x = 0.4 - (hp-150)*0.02 * 0.4; //red value between 0.4 -> 0
39                 color.y = 0.9 + (hp-150)*0.02 * 0.1; // green value between 0.9 -> 1
40                 color.z = 0;
41         }
42         else if(hp > maxvalue * 0.5) {
43                 color.x = 1 - (hp-100)*0.02 * 0.6; //red value between 1 -> 0.4
44                 color.y = 1 - (hp-100)*0.02 * 0.1; // green value between 1 -> 0.9
45                 color.z = 1 - (hp-100)*0.02; // blue value between 1 -> 0
46         }
47         else if(hp > maxvalue * 0.25) {
48                 color.x = 1;
49                 color.y = 1;
50                 color.z = 0.2 + (hp-50)*0.02 * 0.8; // blue value between 0.2 -> 1
51         }
52         else if(hp > maxvalue * 0.1) {
53                 color.x = 1;
54                 color.y = (hp-20)*90/27/100; // green value between 0 -> 1
55                 color.z = (hp-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
56         }
57         else {
58                 color.x = 1;
59                 color.y = 0;
60                 color.z = 0;
61         }
62
63         blinkingamt = (1 - hp/maxvalue/0.25);
64         if(blinkingamt > 0)
65         {
66                 color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
67                 color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
68                 color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
69         }
70         return color;
71 }
72
73 float HUD_GetRowCount(int item_count, vector size, float item_aspect)
74 {
75     TC(int, item_count);
76         float aspect = size_y / size_x;
77         return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
78 }
79
80 vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
81 {
82     TC(int, item_count);
83         float columns, rows;
84         float ratio, best_ratio = 0;
85         float best_columns = 1, best_rows = 1;
86         bool vertical = (psize.x / psize.y >= item_aspect);
87         if(vertical)
88         {
89                 psize = eX * psize.y + eY * psize.x;
90                 item_aspect = 1 / item_aspect;
91         }
92
93         rows = ceil(sqrt(item_count));
94         columns = ceil(item_count/rows);
95         while(columns >= 1)
96         {
97                 ratio = (psize.x/columns) / (psize.y/rows);
98                 if(ratio > item_aspect)
99                         ratio = item_aspect * item_aspect / ratio;
100
101                 if(ratio <= best_ratio)
102                         break; // ratio starts decreasing by now, skip next configurations
103
104                 best_columns = columns;
105                 best_rows = rows;
106                 best_ratio = ratio;
107
108                 if(columns == 1)
109                         break;
110
111                 --columns;
112                 rows = ceil(item_count/columns);
113         }
114
115         return (vertical) ? vec2(best_rows, best_columns) : vec2(best_columns, best_rows);
116 }
117
118 /*
119 ==================
120 HUD panels
121 ==================
122 */
123
124 void HUD_Panel_LoadCvars()
125 {
126         // NOTE: in hud_configure mode cvars must be reloaded every frame
127         if (panel.update_time <= time)
128         {
129                 panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos")));
130                 panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size")));
131                 HUD_Panel_ScalePosSize();
132                 panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg"));
133                 panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color"));
134                 panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team"));
135                 panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha"));
136                 panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border"));
137                 panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding"));
138                 HUD_Panel_GetBg();
139                 if (panel.current_panel_bg != "0")
140                 {
141                         HUD_Panel_GetBgAlpha();
142                         HUD_Panel_GetBorder();
143                 }
144                 HUD_Panel_GetColorTeam();
145                 HUD_Panel_GetColor();
146                 HUD_Panel_GetFgAlpha();
147                 HUD_Panel_GetPadding();
148                 panel.current_panel_bg_alpha = panel_bg_alpha;
149                 panel.current_panel_fg_alpha = panel_fg_alpha;
150                 if (hud_configure_menu_open == 2 && panel == highlightedPanel)
151                         HUD_Panel_UpdatePosSize_ForMenu();
152                 else
153                 {
154                         panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha;
155                         panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha;
156                 }
157                 panel.current_panel_pos = panel_pos;
158                 panel.current_panel_size = panel_size;
159                 panel.current_panel_bg_border = panel_bg_border;
160                 panel.current_panel_bg_color = panel_bg_color;
161                 panel.current_panel_bg_color_team = panel_bg_color_team;
162                 panel.current_panel_bg_padding = panel_bg_padding;
163                 panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval;
164                 return;
165         }
166
167         panel_pos = panel.current_panel_pos;
168         panel_size = panel.current_panel_size;
169         panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha;
170         panel_bg_border = panel.current_panel_bg_border;
171         panel_bg_color = panel.current_panel_bg_color;
172         panel_bg_color_team = panel.current_panel_bg_color_team;
173         panel_bg_padding = panel.current_panel_bg_padding;
174         panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha;
175 }
176
177 //basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
178 void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
179 {
180     TC(bool, vertical); TC(int, drawflag);
181         if(!length_ratio || !theAlpha)
182                 return;
183         if(length_ratio > 1)
184                 length_ratio = 1;
185         if (baralign == 3)
186         {
187                 if(length_ratio < -1)
188                         length_ratio = -1;
189         }
190         else if(length_ratio < 0)
191                 return;
192
193         theOrigin = HUD_Shift(theOrigin);
194         theSize = HUD_Scale(theSize);
195
196         vector square;
197         vector width, height;
198         if(vertical) {
199                 pic = strcat(hud_skin_path, "/", pic, "_vertical");
200                 if(precache_pic(pic) == "") {
201                         pic = "gfx/hud/default/progressbar_vertical";
202                 }
203
204         if (baralign == 1) // bottom align
205                         theOrigin.y += (1 - length_ratio) * theSize.y;
206         else if (baralign == 2) // center align
207             theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
208         else if (baralign == 3) // center align, positive values down, negative up
209                 {
210                         theSize.y *= 0.5;
211                         if (length_ratio > 0)
212                                 theOrigin.y += theSize.y;
213                         else
214                         {
215                                 theOrigin.y += (1 + length_ratio) * theSize.y;
216                                 length_ratio = -length_ratio;
217                         }
218                 }
219                 theSize.y *= length_ratio;
220
221                 vector bH;
222                 width = eX * theSize.x;
223                 height = eY * theSize.y;
224                 if(theSize.y <= theSize.x * 2)
225                 {
226                         // button not high enough
227                         // draw just upper and lower part then
228                         square = eY * theSize.y * 0.5;
229                         bH = eY * (0.25 * theSize.y / (theSize.x * 2));
230                         drawsubpic(theOrigin,          square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
231                         drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
232                 }
233                 else
234                 {
235                         square = eY * theSize.x;
236                         drawsubpic(theOrigin,                   width   +     square, pic, '0 0    0', '1 0.25 0', theColor, theAlpha, drawflag);
237                         drawsubpic(theOrigin +          square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5  0', theColor, theAlpha, drawflag);
238                         drawsubpic(theOrigin + height - square, width   +     square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
239                 }
240         } else {
241                 pic = strcat(hud_skin_path, "/", pic);
242                 if(precache_pic(pic) == "") {
243                         pic = "gfx/hud/default/progressbar";
244                 }
245
246                 if (baralign == 1) // right align
247                         theOrigin.x += (1 - length_ratio) * theSize.x;
248         else if (baralign == 2) // center align
249             theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
250         else if (baralign == 3) // center align, positive values on the right, negative on the left
251                 {
252                         theSize.x *= 0.5;
253                         if (length_ratio > 0)
254                                 theOrigin.x += theSize.x;
255                         else
256                         {
257                                 theOrigin.x += (1 + length_ratio) * theSize.x;
258                                 length_ratio = -length_ratio;
259                         }
260                 }
261                 theSize.x *= length_ratio;
262
263                 vector bW;
264                 width = eX * theSize.x;
265                 height = eY * theSize.y;
266                 if(theSize.x <= theSize.y * 2)
267                 {
268                         // button not wide enough
269                         // draw just left and right part then
270                         square = eX * theSize.x * 0.5;
271                         bW = eX * (0.25 * theSize.x / (theSize.y * 2));
272                         drawsubpic(theOrigin,          square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
273                         drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
274                 }
275                 else
276                 {
277                         square = eX * theSize.y;
278                         drawsubpic(theOrigin,                  height  +     square, pic, '0    0 0', '0.25 1 0', theColor, theAlpha, drawflag);
279                         drawsubpic(theOrigin +         square, theSize - 2 * square, pic, '0.25 0 0', '0.5  1 0', theColor, theAlpha, drawflag);
280                         drawsubpic(theOrigin + width - square, height  +     square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
281                 }
282         }
283 }
284
285 void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
286 {
287     TC(int, drawflag);
288         if(!theAlpha)
289                 return;
290
291         pos = HUD_Shift(pos);
292         mySize = HUD_Scale(mySize);
293
294         string pic;
295         pic = strcat(hud_skin_path, "/num_leading");
296         if(precache_pic(pic) == "") {
297                 pic = "gfx/hud/default/num_leading";
298         }
299
300         drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
301         if(mySize.x/mySize.y > 2)
302                 drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
303         drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
304 }
305
306 void DrawNumIcon_expanding(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha, float fadelerp)
307 {
308     TC(bool, vertical); TC(int, icon_right_align);
309         vector newPos = '0 0 0', newSize = '0 0 0';
310         vector picpos, numpos;
311
312         if (vertical)
313         {
314                 if(mySize.y/mySize.x > 2)
315                 {
316                         newSize.y = 2 * mySize.x;
317                         newSize.x = mySize.x;
318
319                         newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
320                         newPos.x = myPos.x;
321                 }
322                 else
323                 {
324                         newSize.x = 1/2 * mySize.y;
325                         newSize.y = mySize.y;
326
327                         newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
328                         newPos.y = myPos.y;
329                 }
330
331                 if(icon_right_align)
332                 {
333                         numpos = newPos;
334                         picpos = newPos + eY * newSize.x;
335                 }
336                 else
337                 {
338                         picpos = newPos;
339                         numpos = newPos + eY * newSize.x;
340                 }
341
342                 newSize.y /= 2;
343                 drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
344                 // make number smaller than icon, it looks better
345                 // reduce only y to draw numbers with different number of digits with the same y size
346                 numpos.y += newSize.y * ((1 - 0.7) / 2);
347                 newSize.y *= 0.7;
348                 drawstring_aspect(numpos, ftos(theTime), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
349                 return;
350         }
351
352         if(mySize.x/mySize.y > 3)
353         {
354                 newSize.x = 3 * mySize.y;
355                 newSize.y = mySize.y;
356
357                 newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
358                 newPos.y = myPos.y;
359         }
360         else
361         {
362                 newSize.y = 1/3 * mySize.x;
363                 newSize.x = mySize.x;
364
365                 newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
366                 newPos.x = myPos.x;
367         }
368
369         if(icon_right_align) // right align
370         {
371                 numpos = newPos;
372                 picpos = newPos + eX * 2 * newSize.y;
373         }
374         else // left align
375         {
376                 numpos = newPos + eX * newSize.y;
377                 picpos = newPos;
378         }
379
380         // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
381         // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
382         drawstring_aspect_expanding(numpos, ftos(theTime), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
383         drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
384 }
385
386 void DrawNumIcon(vector myPos, vector mySize, float theTime, string icon, bool vertical, int icon_right_align, vector color, float theAlpha)
387 {
388     TC(bool, vertical); TC(int, icon_right_align);
389         DrawNumIcon_expanding(myPos, mySize, theTime, icon, vertical, icon_right_align, color, theAlpha, 0);
390 }
391
392 /*
393 ==================
394 Main HUD system
395 ==================
396 */
397
398 void CSQC_BUMBLE_GUN_HUD();
399
400 void HUD_Vehicle()
401 {
402         if(autocvar__hud_configure) return;
403         if(intermission == 2) return;
404
405         if(hud == HUD_BUMBLEBEE_GUN)
406                 CSQC_BUMBLE_GUN_HUD();
407         else {
408                 Vehicle info = Vehicles_from(hud);
409                 info.vr_hud(info);
410         }
411 }
412
413 void HUD_Panel_Draw(entity panent)
414 {
415         panel = panent;
416         if (autocvar__hud_configure)
417         {
418                 if (!(panel.panel_configflags & PANEL_CONFIG_MAIN))
419                         return;
420                 panel_fade_alpha = 1;
421                 Hud_Panel_GetPanelEnabled();
422                 panel.panel_draw();
423                 return;
424         }
425
426         bool draw_allowed = false;
427         if (active_minigame && HUD_MinigameMenu_IsOpened())
428         {
429                 if (panel.panel_showflags & PANEL_SHOW_MINIGAME)
430                         draw_allowed = true;
431         }
432         else if(intermission == 2)
433         {
434                 if(panel.panel_showflags & PANEL_SHOW_MAPVOTE)
435                         draw_allowed = true;
436         }
437         else if (panel.panel_showflags & PANEL_SHOW_MAINGAME)
438                 draw_allowed = true;
439
440         if (draw_allowed)
441         {
442                 if (panel.panel_showflags & PANEL_SHOW_WITH_SB)
443                         panel_fade_alpha = 1;
444                 else
445                 {
446                         panel_fade_alpha = 1 - scoreboard_fade_alpha;
447                         if(!panel_fade_alpha)
448                                 return;
449                 }
450                 panel.panel_draw();
451         }
452 }
453
454 void HUD_Reset()
455 {
456         // reset gametype specific icons
457         if(gametype.m_modicons_reset)
458                 gametype.m_modicons_reset();
459 }
460
461 float autocvar_hud_dynamic_shake = 1;
462 float autocvar_hud_dynamic_shake_damage_max = 130;
463 float autocvar_hud_dynamic_shake_damage_min = 10;
464 float autocvar_hud_dynamic_shake_scale = 0.2;
465 float hud_dynamic_shake_x[10] = {0,    1, -0.7,  0.5, -0.3,  0.2, -0.1,  0.1,  0.0, 0};
466 float hud_dynamic_shake_y[10] = {0,  0.4,  0.8, -0.2, -0.6,  0.0,  0.3,  0.1, -0.1, 0};
467 bool Hud_Shake_Update()
468 {
469         if(time - hud_dynamic_shake_time < 0)
470                 return false;
471
472         float anim_speed = 17 + 9 * hud_dynamic_shake_factor;
473         float elapsed_time = (time - hud_dynamic_shake_time) * anim_speed;
474         int i = floor(elapsed_time);
475         if(i >= 9)
476                 return false;
477
478         float f = elapsed_time - i;
479         hud_dynamic_shake_realofs.x = (1 - f) * hud_dynamic_shake_x[i] + f * hud_dynamic_shake_x[i+1];
480         hud_dynamic_shake_realofs.y = (1 - f) * hud_dynamic_shake_y[i] + f * hud_dynamic_shake_y[i+1];
481         hud_dynamic_shake_realofs.z = 0;
482         hud_dynamic_shake_realofs *= hud_dynamic_shake_factor * autocvar_hud_dynamic_shake_scale;
483         hud_dynamic_shake_realofs.x = bound(-0.1, hud_dynamic_shake_realofs.x, 0.1) * vid_conwidth;
484         hud_dynamic_shake_realofs.y = bound(-0.1, hud_dynamic_shake_realofs.y, 0.1) * vid_conheight;
485         return true;
486 }
487
488 entity CSQCModel_server2csqc(int i);
489 void calc_followmodel_ofs(entity view);
490 void Hud_Dynamic_Frame()
491 {
492         vector ofs = '0 0 0';
493         hud_scale_current = '1 1 0';
494         hud_shift_current = '0 0 0';
495
496         if (autocvar_hud_dynamic_follow)
497         {
498                 entity view = CSQCModel_server2csqc(player_localentnum - 1);
499                 calc_followmodel_ofs(view);
500                 ofs = -cl_followmodel_ofs * autocvar_hud_dynamic_follow_scale;
501                 ofs.x *= autocvar_hud_dynamic_follow_scale_xyz.z;
502                 ofs.y *= autocvar_hud_dynamic_follow_scale_xyz.x;
503                 ofs.z *= autocvar_hud_dynamic_follow_scale_xyz.y;
504
505                 if (fabs(ofs.x) < 0.001) ofs.x = 0;
506                 if (fabs(ofs.y) < 0.001) ofs.y = 0;
507                 if (fabs(ofs.z) < 0.001) ofs.z = 0;
508                 ofs.x = bound(-0.1, ofs.x, 0.1);
509                 ofs.y = bound(-0.1, ofs.y, 0.1);
510                 ofs.z = bound(-0.1, ofs.z, 0.1);
511
512                 hud_shift_current.x = ofs.y * vid_conwidth;
513                 hud_shift_current.y = ofs.z * vid_conheight;
514                 hud_shift_current.z = ofs.x;
515
516                 hud_scale_current.x = (1 + hud_shift_current.z);
517                 hud_scale_current.y = hud_scale_current.x;
518         }
519
520         if(autocvar_hud_dynamic_shake > 0)
521         {
522                 static float old_health = 0;
523                 float health = max(-1, STAT(HEALTH));
524                 if(hud_dynamic_shake_factor == -1) // don't allow the effect for this frame
525                 {
526                         hud_dynamic_shake_factor = 0;
527                         old_health = health;
528                 }
529                 else
530                 {
531                         float new_hud_dynamic_shake_factor = 0;
532                         if (old_health - health >= autocvar_hud_dynamic_shake_damage_min
533                                 && autocvar_hud_dynamic_shake_damage_max > autocvar_hud_dynamic_shake_damage_min
534                                 && old_health > 0 && !intermission)
535                         {
536                                 float m = max(autocvar_hud_dynamic_shake_damage_min, 1);
537                                 new_hud_dynamic_shake_factor = (old_health - health - m) / (autocvar_hud_dynamic_shake_damage_max - m);
538                                 if(new_hud_dynamic_shake_factor >= 1)
539                                         new_hud_dynamic_shake_factor = 1;
540                                 if(new_hud_dynamic_shake_factor >= hud_dynamic_shake_factor)
541                                 {
542                                         hud_dynamic_shake_factor = new_hud_dynamic_shake_factor;
543                                         hud_dynamic_shake_time = time;
544                                 }
545                         }
546                         old_health = health;
547                         if(hud_dynamic_shake_factor)
548                                 if(!Hud_Shake_Update())
549                                         hud_dynamic_shake_factor = 0;
550                 }
551
552                 if(hud_dynamic_shake_factor > 0)
553                 {
554                         hud_shift_current.x += hud_dynamic_shake_realofs.x;
555                         hud_shift_current.y += hud_dynamic_shake_realofs.y;
556                 }
557         }
558
559         hud_scale_center.x = 0.5 * vid_conwidth;
560         hud_scale_center.y = 0.5 * vid_conheight;
561
562         HUD_Scale_Disable();
563 }
564
565 void HUD_Main()
566 {
567         int i;
568         if(hud_configure_menu_open == 1)
569                 hud_fade_alpha = 1;
570         else
571                 hud_fade_alpha = 1 - autocvar__menu_alpha;
572
573         HUD_Configure_Frame();
574
575         if(scoreboard_fade_alpha == 1)
576                 if(autocvar__menu_alpha == 1)
577                         return;
578
579         // Drawing stuff
580         if (hud_skin_prev != autocvar_hud_skin)
581         {
582                 if (hud_skin_path)
583                         strunzone(hud_skin_path);
584                 hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
585                 if (hud_skin_prev)
586                         strunzone(hud_skin_prev);
587                 hud_skin_prev = strzone(autocvar_hud_skin);
588         }
589
590         // draw the dock
591         if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
592         {
593                 int f;
594                 vector color;
595                 float hud_dock_color_team = autocvar_hud_dock_color_team;
596                 if((teamplay) && hud_dock_color_team) {
597                         if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
598                                 color = '1 0 0' * hud_dock_color_team;
599                         else
600                                 color = myteamcolors * hud_dock_color_team;
601                 }
602                 else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
603                         color = '1 0 0' * hud_dock_color_team;
604                 }
605                 else
606                 {
607                         string hud_dock_color = autocvar_hud_dock_color;
608                         if(hud_dock_color == "shirt") {
609                                 f = entcs_GetClientColors(current_player);
610                                 color = colormapPaletteColor(floor(f / 16), 0);
611                         }
612                         else if(hud_dock_color == "pants") {
613                                 f = entcs_GetClientColors(current_player);
614                                 color = colormapPaletteColor(f % 16, 1);
615                         }
616                         else
617                                 color = stov(hud_dock_color);
618                 }
619
620                 string pic;
621                 pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
622                 if(precache_pic(pic) == "") {
623                         pic = strcat(hud_skin_path, "/dock_medium");
624                         if(precache_pic(pic) == "") {
625                                 pic = "gfx/hud/default/dock_medium";
626                         }
627                 }
628                 drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
629         }
630
631         // cache the panel order into the panel_order array
632         if(autocvar__hud_panelorder != hud_panelorder_prev) {
633                 for(i = 0; i < hud_panels_COUNT; ++i)
634                         panel_order[i] = -1;
635                 string s = "";
636                 int p_num;
637                 bool warning = false;
638                 int argc = tokenize_console(autocvar__hud_panelorder);
639                 if (argc > hud_panels_COUNT)
640                         warning = true;
641                 //first detect wrong/missing panel numbers
642                 for(i = 0; i < hud_panels_COUNT; ++i) {
643                         p_num = stoi(argv(i));
644                         if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
645                                 if (panel_order[p_num] == -1) //found for the first time?
646                                         s = strcat(s, ftos(p_num), " ");
647                                 panel_order[p_num] = 1; //mark as found
648                         }
649                         else
650                                 warning = true;
651                 }
652                 for(i = 0; i < hud_panels_COUNT; ++i) {
653                         if (panel_order[i] == -1) {
654                                 warning = true;
655                                 s = strcat(s, ftos(i), " "); //add missing panel number
656                         }
657                 }
658                 if (warning)
659                         LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder");
660
661                 cvar_set("_hud_panelorder", s);
662                 if(hud_panelorder_prev)
663                         strunzone(hud_panelorder_prev);
664                 hud_panelorder_prev = strzone(s);
665
666                 //now properly set panel_order
667                 tokenize_console(s);
668                 for(i = 0; i < hud_panels_COUNT; ++i) {
669                         panel_order[i] = stof(argv(i));
670                 }
671         }
672
673         hud_draw_maximized = 0;
674         // draw panels in the order specified by panel_order array
675         for(i = hud_panels_COUNT - 1; i >= 0; --i)
676                 HUD_Panel_Draw(hud_panels_from(panel_order[i]));
677
678         HUD_Vehicle();
679
680         hud_draw_maximized = 1; // panels that may be maximized must check this var
681         // draw maximized panels on top
682         if(hud_panel_radar_maximized)
683                 HUD_Panel_Draw(HUD_PANEL(RADAR));
684         if(autocvar__con_chat_maximized)
685                 HUD_Panel_Draw(HUD_PANEL(CHAT));
686         if(hud_panel_quickmenu)
687                 HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
688         HUD_Panel_Draw(HUD_PANEL(SCOREBOARD));
689
690         if (intermission == 2)
691                 HUD_Reset();
692
693         HUD_Configure_PostDraw();
694
695         hud_configure_prev = autocvar__hud_configure;
696 }