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1 #include "hud_config.qh"
2
3 #include "hud.qh"
4 #include "panel/scoreboard.qh"
5 #include <client/autocvars.qh>
6 #include <client/defs.qh>
7 #include <client/miscfunctions.qh>
8
9 #define HUD_Write(s) fputs(fh, s)
10 #define HUD_Write_Cvar(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
11 #define HUD_Write_PanelCvar(cvar_suf) str = strcat("hud_panel_", panel.panel_name, cvar_suf), HUD_Write_Cvar(str)
12 // Save the config
13 void HUD_Panel_ExportCfg(string cfgname)
14 {
15         float fh;
16         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
17         string str = "";
18         fh = fopen(filename, FILE_WRITE);
19         if(fh >= 0)
20         {
21                 HUD_Write("//title \n");
22                 HUD_Write("//author \n");
23                 HUD_Write("\n");
24                 HUD_Write_Cvar("hud_skin");
25                 HUD_Write_Cvar("hud_panel_bg");
26                 HUD_Write_Cvar("hud_panel_bg_color");
27                 HUD_Write_Cvar("hud_panel_bg_color_team");
28                 HUD_Write_Cvar("hud_panel_bg_alpha");
29                 HUD_Write_Cvar("hud_panel_bg_border");
30                 HUD_Write_Cvar("hud_panel_bg_padding");
31                 HUD_Write_Cvar("hud_panel_fg_alpha");
32                 HUD_Write("\n");
33
34                 HUD_Write_Cvar("hud_dock");
35                 HUD_Write_Cvar("hud_dock_color");
36                 HUD_Write_Cvar("hud_dock_color_team");
37                 HUD_Write_Cvar("hud_dock_alpha");
38                 HUD_Write("\n");
39
40                 HUD_Write_Cvar("hud_progressbar_alpha");
41                 HUD_Write_Cvar("hud_progressbar_strength_color");
42                 HUD_Write_Cvar("hud_progressbar_superweapons_color");
43                 HUD_Write_Cvar("hud_progressbar_shield_color");
44                 HUD_Write_Cvar("hud_progressbar_health_color");
45                 HUD_Write_Cvar("hud_progressbar_armor_color");
46                 HUD_Write_Cvar("hud_progressbar_fuel_color");
47                 HUD_Write_Cvar("hud_progressbar_nexball_color");
48                 HUD_Write_Cvar("hud_progressbar_speed_color");
49                 HUD_Write_Cvar("hud_progressbar_acceleration_color");
50                 HUD_Write_Cvar("hud_progressbar_acceleration_neg_color");
51                 HUD_Write_Cvar("hud_progressbar_vehicles_ammo1_color");
52                 HUD_Write_Cvar("hud_progressbar_vehicles_ammo2_color");
53                 HUD_Write("\n");
54
55                 HUD_Write_Cvar("_hud_panelorder");
56                 HUD_Write("\n");
57
58                 HUD_Write_Cvar("hud_configure_grid");
59                 HUD_Write_Cvar("hud_configure_grid_xsize");
60                 HUD_Write_Cvar("hud_configure_grid_ysize");
61                 HUD_Write("\n");
62
63                 // common cvars for all panels
64                 for (int i = 0; i < hud_panels_COUNT; ++i)
65                 {
66                         panel = hud_panels_from(i);
67
68                         HUD_Write_PanelCvar("_pos");
69                         HUD_Write_PanelCvar("_size");
70                         HUD_Write_PanelCvar("_bg");
71                         HUD_Write_PanelCvar("_bg_color");
72                         HUD_Write_PanelCvar("_bg_color_team");
73                         HUD_Write_PanelCvar("_bg_alpha");
74                         HUD_Write_PanelCvar("_bg_border");
75                         HUD_Write_PanelCvar("_bg_padding");
76                         switch(panel) {
77                                 case HUD_PANEL_WEAPONS:
78                                         HUD_Write_Cvar("hud_panel_weapons_accuracy");
79                                         HUD_Write_Cvar("hud_panel_weapons_label");
80                                         HUD_Write_Cvar("hud_panel_weapons_label_scale");
81                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble");
82                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble_padding");
83                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble_time");
84                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble_fadetime");
85                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_outofammo");
86                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_donthave");
87                                         HUD_Write_Cvar("hud_panel_weapons_complainbubble_color_unavailable");
88                                         HUD_Write_Cvar("hud_panel_weapons_ammo");
89                                         HUD_Write_Cvar("hud_panel_weapons_ammo_color");
90                                         HUD_Write_Cvar("hud_panel_weapons_ammo_alpha");
91                                         HUD_Write_Cvar("hud_panel_weapons_aspect");
92                                         HUD_Write_Cvar("hud_panel_weapons_timeout");
93                                         HUD_Write_Cvar("hud_panel_weapons_timeout_effect");
94                                         HUD_Write_Cvar("hud_panel_weapons_timeout_fadebgmin");
95                                         HUD_Write_Cvar("hud_panel_weapons_timeout_fadefgmin");
96                                         HUD_Write_Cvar("hud_panel_weapons_timeout_speed_in");
97                                         HUD_Write_Cvar("hud_panel_weapons_timeout_speed_out");
98                                         HUD_Write_Cvar("hud_panel_weapons_onlyowned");
99                                         HUD_Write_Cvar("hud_panel_weapons_noncurrent_alpha");
100                                         HUD_Write_Cvar("hud_panel_weapons_noncurrent_scale");
101                                         HUD_Write_Cvar("hud_panel_weapons_selection_radius");
102                                         HUD_Write_Cvar("hud_panel_weapons_selection_speed");
103                                         break;
104                                 case HUD_PANEL_AMMO:
105                                         HUD_Write_Cvar("hud_panel_ammo_onlycurrent");
106                                         HUD_Write_Cvar("hud_panel_ammo_noncurrent_alpha");
107                                         HUD_Write_Cvar("hud_panel_ammo_noncurrent_scale");
108                                         HUD_Write_Cvar("hud_panel_ammo_iconalign");
109                                         HUD_Write_Cvar("hud_panel_ammo_progressbar");
110                                         HUD_Write_Cvar("hud_panel_ammo_progressbar_name");
111                                         HUD_Write_Cvar("hud_panel_ammo_progressbar_xoffset");
112                                         HUD_Write_Cvar("hud_panel_ammo_text");
113                                         break;
114                                 case HUD_PANEL_POWERUPS:
115                                         HUD_Write_Cvar("hud_panel_powerups_iconalign");
116                                         HUD_Write_Cvar("hud_panel_powerups_baralign");
117                                         HUD_Write_Cvar("hud_panel_powerups_progressbar");
118                                         HUD_Write_Cvar("hud_panel_powerups_text");
119                                         break;
120                                 case HUD_PANEL_HEALTHARMOR:
121                                         HUD_Write_Cvar("hud_panel_healtharmor_combined");
122                                         HUD_Write_Cvar("hud_panel_healtharmor_flip");
123                                         HUD_Write_Cvar("hud_panel_healtharmor_iconalign");
124                                         HUD_Write_Cvar("hud_panel_healtharmor_baralign");
125                                         HUD_Write_Cvar("hud_panel_healtharmor_progressbar");
126                                         HUD_Write_Cvar("hud_panel_healtharmor_progressbar_health");
127                                         HUD_Write_Cvar("hud_panel_healtharmor_progressbar_armor");
128                                         HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx");
129                                         HUD_Write_Cvar("hud_panel_healtharmor_progressbar_gfx_smooth");
130                                         HUD_Write_Cvar("hud_panel_healtharmor_text");
131                                         break;
132                                 case HUD_PANEL_NOTIFY:
133                                         HUD_Write_Cvar("hud_panel_notify_flip");
134                                         HUD_Write_Cvar("hud_panel_notify_fontsize");
135                                         HUD_Write_Cvar("hud_panel_notify_time");
136                                         HUD_Write_Cvar("hud_panel_notify_fadetime");
137                                         HUD_Write_Cvar("hud_panel_notify_icon_aspect");
138                                         break;
139                                 case HUD_PANEL_TIMER:
140                                         break;
141                                 case HUD_PANEL_RADAR:
142                                         HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
143                                         HUD_Write_Cvar("hud_panel_radar_rotation");
144                                         HUD_Write_Cvar("hud_panel_radar_zoommode");
145                                         HUD_Write_Cvar("hud_panel_radar_scale");
146                                         HUD_Write_Cvar("hud_panel_radar_maximized_scale");
147                                         HUD_Write_Cvar("hud_panel_radar_maximized_size");
148                                         HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
149                                         HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
150                                         break;
151                                 case HUD_PANEL_SCORE:
152                                         HUD_Write_Cvar("hud_panel_score_rankings");
153                                         break;
154                                 case HUD_PANEL_VOTE:
155                                         HUD_Write_Cvar("hud_panel_vote_alreadyvoted_alpha");
156                                         break;
157                                 case HUD_PANEL_MODICONS:
158                                         HUD_Write_Cvar("hud_panel_modicons_ca_layout");
159                                         HUD_Write_Cvar("hud_panel_modicons_dom_layout");
160                                         HUD_Write_Cvar("hud_panel_modicons_freezetag_layout");
161                                         break;
162                                 case HUD_PANEL_PRESSEDKEYS:
163                                         HUD_Write_Cvar("hud_panel_pressedkeys_aspect");
164                                         HUD_Write_Cvar("hud_panel_pressedkeys_attack");
165                                         break;
166                                 case HUD_PANEL_ENGINEINFO:
167                                         HUD_Write_Cvar("hud_panel_engineinfo_framecounter_time");
168                                         HUD_Write_Cvar("hud_panel_engineinfo_framecounter_decimals");
169                                         break;
170                                 case HUD_PANEL_INFOMESSAGES:
171                                         HUD_Write_Cvar("hud_panel_infomessages_flip");
172                                         break;
173                                 case HUD_PANEL_PHYSICS:
174                                         HUD_Write_Cvar("hud_panel_physics_speed_unit_show");
175                                         HUD_Write_Cvar("hud_panel_physics_speed_max");
176                                         HUD_Write_Cvar("hud_panel_physics_speed_vertical");
177                                         HUD_Write_Cvar("hud_panel_physics_topspeed");
178                                         HUD_Write_Cvar("hud_panel_physics_topspeed_time");
179                                         HUD_Write_Cvar("hud_panel_physics_acceleration_max");
180                                         HUD_Write_Cvar("hud_panel_physics_acceleration_vertical");
181                                         HUD_Write_Cvar("hud_panel_physics_flip");
182                                         HUD_Write_Cvar("hud_panel_physics_baralign");
183                                         HUD_Write_Cvar("hud_panel_physics_progressbar");
184                                         HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_mode");
185                                         HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_scale");
186                                         HUD_Write_Cvar("hud_panel_physics_acceleration_progressbar_nonlinear");
187                                         HUD_Write_Cvar("hud_panel_physics_text");
188                                         HUD_Write_Cvar("hud_panel_physics_text_scale");
189                                         break;
190                                 case HUD_PANEL_CENTERPRINT:
191                                         HUD_Write_Cvar("hud_panel_centerprint_align");
192                                         HUD_Write_Cvar("hud_panel_centerprint_flip");
193                                         HUD_Write_Cvar("hud_panel_centerprint_fontscale");
194                                         HUD_Write_Cvar("hud_panel_centerprint_time");
195                                         HUD_Write_Cvar("hud_panel_centerprint_fade_in");
196                                         HUD_Write_Cvar("hud_panel_centerprint_fade_out");
197                                         HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent");
198                                         HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone");
199                                         HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passone_minalpha");
200                                         HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo");
201                                         HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_passtwo_minalpha");
202                                         HUD_Write_Cvar("hud_panel_centerprint_fade_subsequent_minfontsize");
203                                         HUD_Write_Cvar("hud_panel_centerprint_fade_minfontsize");
204                                         break;
205                                 case HUD_PANEL_ITEMSTIME:
206                                         HUD_Write_Cvar("hud_panel_itemstime_iconalign");
207                                         HUD_Write_Cvar("hud_panel_itemstime_progressbar");
208                                         HUD_Write_Cvar("hud_panel_itemstime_progressbar_name");
209                                         HUD_Write_Cvar("hud_panel_itemstime_progressbar_reduced");
210                                         HUD_Write_Cvar("hud_panel_itemstime_text");
211                                         HUD_Write_Cvar("hud_panel_itemstime_ratio");
212                                         HUD_Write_Cvar("hud_panel_itemstime_dynamicsize");
213                                         break;
214                                 case HUD_PANEL_MAPVOTE:
215                                         HUD_Write_Cvar("hud_panel_mapvote_highlight_border");
216                                         break;
217                                 case HUD_PANEL_QUICKMENU:
218                                         HUD_Write_Cvar("hud_panel_quickmenu_align");
219                                         break;
220                                 case HUD_PANEL_SCOREBOARD:
221                                         HUD_Write_Cvar("hud_panel_scoreboard_fadeinspeed");
222                                         HUD_Write_Cvar("hud_panel_scoreboard_fadeoutspeed");
223                                         HUD_Write_Cvar("hud_panel_scoreboard_respawntime_decimals");
224                                         HUD_Write_Cvar("hud_panel_scoreboard_table_bg_alpha");
225                                         HUD_Write_Cvar("hud_panel_scoreboard_table_bg_scale");
226                                         HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha");
227                                         HUD_Write_Cvar("hud_panel_scoreboard_table_fg_alpha_self");
228                                         HUD_Write_Cvar("hud_panel_scoreboard_table_highlight");
229                                         HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha");
230                                         HUD_Write_Cvar("hud_panel_scoreboard_table_highlight_alpha_self");
231                                         HUD_Write_Cvar("hud_panel_scoreboard_bg_teams_color_team");
232                                         HUD_Write_Cvar("hud_panel_scoreboard_accuracy_doublerows");
233                                         HUD_Write_Cvar("hud_panel_scoreboard_accuracy_nocolors");
234                                         break;
235                         }
236                         HUD_Write("\n");
237                 }
238                 MUTATOR_CALLHOOK(HUD_WriteCvars, fh);
239
240                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
241
242                 LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
243                 fclose(fh);
244         }
245         else
246                 LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
247 }
248
249 void HUD_Configure_Exit_Force()
250 {
251         if (hud_configure_menu_open)
252         {
253                 hud_configure_menu_open = 0;
254                 localcmd("togglemenu\n");
255         }
256         cvar_set("_hud_configure", "0");
257 }
258
259 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
260 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
261 {
262         vector myCenter, targCenter;
263         vector myTarget = myPos;
264         int i;
265         for (i = 0; i < hud_panels_COUNT; ++i) {
266                 panel = hud_panels_from(i);
267                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
268                 if(panel == highlightedPanel) continue;
269                 HUD_Panel_UpdatePosSize();
270                 if(!panel_enabled) continue;
271
272                 panel_pos -= '1 1 0' * panel_bg_border;
273                 panel_size += '2 2 0' * panel_bg_border;
274
275                 if(myPos.y + mySize.y < panel_pos.y)
276                         continue;
277                 if(myPos.y > panel_pos.y + panel_size.y)
278                         continue;
279
280                 if(myPos.x + mySize.x < panel_pos.x)
281                         continue;
282                 if(myPos.x > panel_pos.x + panel_size.x)
283                         continue;
284
285                 // OK, there IS a collision.
286
287                 myCenter.x = myPos.x + 0.5 * mySize.x;
288                 myCenter.y = myPos.y + 0.5 * mySize.y;
289
290                 targCenter.x = panel_pos.x + 0.5 * panel_size.x;
291                 targCenter.y = panel_pos.y + 0.5 * panel_size.y;
292
293                 if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
294                 {
295                         if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
296                                 myTarget.x = panel_pos.x - mySize.x;
297                         else // push it upwards
298                                 myTarget.y = panel_pos.y - mySize.y;
299                 }
300                 else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
301                 {
302                         if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
303                                 myTarget.x = panel_pos.x + panel_size.x;
304                         else // push it upwards
305                                 myTarget.y = panel_pos.y - mySize.y;
306                 }
307                 else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
308                 {
309                         if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
310                                 myTarget.x = panel_pos.x - mySize.x;
311                         else // push it downwards
312                                 myTarget.y = panel_pos.y + panel_size.y;
313                 }
314                 else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
315                 {
316                         if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
317                                 myTarget.x = panel_pos.x + panel_size.x;
318                         else // push it downwards
319                                 myTarget.y = panel_pos.y + panel_size.y;
320                 }
321                 //if(cvar("hud_configure_checkcollisions_debug"))
322                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
323         }
324
325         return myTarget;
326 }
327
328 void HUD_Panel_SetPos(vector pos)
329 {
330         panel = highlightedPanel;
331         HUD_Panel_UpdatePosSize();
332         vector mySize;
333         mySize = panel_size;
334
335         //if(cvar("hud_configure_checkcollisions_debug"))
336                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
337
338         if(autocvar_hud_configure_grid)
339         {
340                 pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
341                 pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
342         }
343
344         if(hud_configure_checkcollisions)
345                 pos = HUD_Panel_CheckMove(pos, mySize);
346
347         pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
348         pos.y = bound(0, pos.y, vid_conheight - mySize.y);
349
350         string s;
351         s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
352
353         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
354 }
355
356 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
357 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
358         vector targEndPos;
359         vector dist;
360         float ratio = mySize.x/mySize.y;
361         int i;
362         for (i = 0; i < hud_panels_COUNT; ++i) {
363                 panel = hud_panels_from(i);
364                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
365                 if(panel == highlightedPanel) continue;
366                 HUD_Panel_UpdatePosSize();
367                 if(!panel_enabled) continue;
368
369                 panel_pos -= '1 1 0' * panel_bg_border;
370                 panel_size += '2 2 0' * panel_bg_border;
371
372                 targEndPos = panel_pos + panel_size;
373
374                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
375                 if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
376                         continue;
377
378                 if (resizeCorner == 1)
379                 {
380                         // check if this panel is on our way
381                         if (resizeorigin.x <= panel_pos.x)
382                                 continue;
383                         if (resizeorigin.y <= panel_pos.y)
384                                 continue;
385                         if (targEndPos.x <= resizeorigin.x - mySize.x)
386                                 continue;
387                         if (targEndPos.y <= resizeorigin.y - mySize.y)
388                                 continue;
389
390                         // there is a collision:
391                         // detect which side of the panel we are facing is actually limiting the resizing
392                         // (which side the resize direction finds for first) and reduce the size up to there
393                         //
394                         // dist is the distance between resizeorigin and the "analogous" point of the panel
395                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
396                         dist.x = resizeorigin.x - targEndPos.x;
397                         dist.y = resizeorigin.y - targEndPos.y;
398                         if (dist.y <= 0 || dist.x / dist.y > ratio)
399                                 mySize.x = min(mySize.x, dist.x);
400                         else
401                                 mySize.y = min(mySize.y, dist.y);
402                 }
403                 else if (resizeCorner == 2)
404                 {
405                         if (resizeorigin.x >= targEndPos.x)
406                                 continue;
407                         if (resizeorigin.y <= panel_pos.y)
408                                 continue;
409                         if (panel_pos.x >= resizeorigin.x + mySize.x)
410                                 continue;
411                         if (targEndPos.y <= resizeorigin.y - mySize.y)
412                                 continue;
413
414                         dist.x = panel_pos.x - resizeorigin.x;
415                         dist.y = resizeorigin.y - targEndPos.y;
416                         if (dist.y <= 0 || dist.x / dist.y > ratio)
417                                 mySize.x = min(mySize.x, dist.x);
418                         else
419                                 mySize.y = min(mySize.y, dist.y);
420                 }
421                 else if (resizeCorner == 3)
422                 {
423                         if (resizeorigin.x <= panel_pos.x)
424                                 continue;
425                         if (resizeorigin.y >= targEndPos.y)
426                                 continue;
427                         if (targEndPos.x <= resizeorigin.x - mySize.x)
428                                 continue;
429                         if (panel_pos.y >= resizeorigin.y + mySize.y)
430                                 continue;
431
432                         dist.x = resizeorigin.x - targEndPos.x;
433                         dist.y = panel_pos.y - resizeorigin.y;
434                         if (dist.y <= 0 || dist.x / dist.y > ratio)
435                                 mySize.x = min(mySize.x, dist.x);
436                         else
437                                 mySize.y = min(mySize.y, dist.y);
438                 }
439                 else if (resizeCorner == 4)
440                 {
441                         if (resizeorigin.x >= targEndPos.x)
442                                 continue;
443                         if (resizeorigin.y >= targEndPos.y)
444                                 continue;
445                         if (panel_pos.x >= resizeorigin.x + mySize.x)
446                                 continue;
447                         if (panel_pos.y >= resizeorigin.y + mySize.y)
448                                 continue;
449
450                         dist.x = panel_pos.x - resizeorigin.x;
451                         dist.y = panel_pos.y - resizeorigin.y;
452                         if (dist.y <= 0 || dist.x / dist.y > ratio)
453                                 mySize.x = min(mySize.x, dist.x);
454                         else
455                                 mySize.y = min(mySize.y, dist.y);
456                 }
457                 //if(cvar("hud_configure_checkcollisions_debug"))
458                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
459         }
460
461         return mySize;
462 }
463
464 void HUD_Panel_SetPosSize(vector mySize)
465 {
466         panel = highlightedPanel;
467         HUD_Panel_UpdatePosSize();
468         vector resizeorigin = panel_click_resizeorigin;
469         vector myPos;
470
471         // minimum panel size cap
472         mySize.x = max(0.025 * vid_conwidth, mySize.x);
473         mySize.y = max(0.025 * vid_conheight, mySize.y);
474
475         if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
476         {
477                 mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
478                 mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
479         }
480
481         // collision testing|
482         // -----------------+
483
484         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
485         if(resizeCorner == 1) {
486                 myPos.x = resizeorigin.x - mySize.x;
487                 myPos.y = resizeorigin.y - mySize.y;
488         } else if(resizeCorner == 2) {
489                 myPos.x = resizeorigin.x;
490                 myPos.y = resizeorigin.y - mySize.y;
491         } else if(resizeCorner == 3) {
492                 myPos.x = resizeorigin.x - mySize.x;
493                 myPos.y = resizeorigin.y;
494         } else { // resizeCorner == 4
495                 myPos.x = resizeorigin.x;
496                 myPos.y = resizeorigin.y;
497         }
498
499         // left/top screen edges
500         if(myPos.x < 0)
501                 mySize.x = mySize.x + myPos.x;
502         if(myPos.y < 0)
503                 mySize.y = mySize.y + myPos.y;
504
505         // bottom/right screen edges
506         if(myPos.x + mySize.x > vid_conwidth)
507                 mySize.x = vid_conwidth - myPos.x;
508         if(myPos.y + mySize.y > vid_conheight)
509                 mySize.y = vid_conheight - myPos.y;
510
511         //if(cvar("hud_configure_checkcollisions_debug"))
512                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
513
514         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
515         if(autocvar_hud_configure_grid)
516         {
517                 mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
518                 mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
519         }
520
521         if(hud_configure_checkcollisions)
522                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
523
524         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
525         mySize.x = max(0.025 * vid_conwidth, mySize.x);
526         mySize.y = max(0.025 * vid_conheight, mySize.y);
527
528         // do another pos check, as size might have changed by now
529         if(resizeCorner == 1) {
530                 myPos.x = resizeorigin.x - mySize.x;
531                 myPos.y = resizeorigin.y - mySize.y;
532         } else if(resizeCorner == 2) {
533                 myPos.x = resizeorigin.x;
534                 myPos.y = resizeorigin.y - mySize.y;
535         } else if(resizeCorner == 3) {
536                 myPos.x = resizeorigin.x - mySize.x;
537                 myPos.y = resizeorigin.y;
538         } else { // resizeCorner == 4
539                 myPos.x = resizeorigin.x;
540                 myPos.y = resizeorigin.y;
541         }
542
543         //if(cvar("hud_configure_checkcollisions_debug"))
544                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
545
546         string s;
547         s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
548         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
549
550         s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
551         cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
552 }
553
554 float pressed_key_time;
555 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
556 void HUD_Panel_Arrow_Action(float nPrimary)
557 {
558         if(!highlightedPanel)
559                 return;
560
561         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
562
563         float step;
564         if(autocvar_hud_configure_grid)
565         {
566                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
567                 {
568                         if (hudShiftState & S_SHIFT)
569                                 step = hud_configure_realGridSize.y;
570                         else
571                                 step = 2 * hud_configure_realGridSize.y;
572                 }
573                 else
574                 {
575                         if (hudShiftState & S_SHIFT)
576                                 step = hud_configure_realGridSize.x;
577                         else
578                                 step = 2 * hud_configure_realGridSize.x;
579                 }
580         }
581         else
582         {
583                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
584                         step = vid_conheight;
585                 else
586                         step = vid_conwidth;
587                 if (hudShiftState & S_SHIFT)
588                         step = (step / 256); // more precision
589                 else
590                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
591         }
592
593         panel = highlightedPanel;
594         HUD_Panel_UpdatePosSize();
595
596         highlightedPanel_initial_pos = panel_pos;
597         highlightedPanel_initial_size = panel_size;
598
599         if (hudShiftState & S_ALT) // resize
600         {
601                 if(nPrimary == K_UPARROW)
602                         resizeCorner = 1;
603                 else if(nPrimary == K_RIGHTARROW)
604                         resizeCorner = 2;
605                 else if(nPrimary == K_LEFTARROW)
606                         resizeCorner = 3;
607                 else // if(nPrimary == K_DOWNARROW)
608                         resizeCorner = 4;
609
610                 // ctrl+arrow reduces the size, instead of increasing it
611                 // Note that ctrl disables collisions check too, but it's fine
612                 // since we don't collide with anything reducing the size
613                 if (hudShiftState & S_CTRL) {
614                         step = -step;
615                         resizeCorner = 5 - resizeCorner;
616                 }
617
618                 vector mySize;
619                 mySize = panel_size;
620                 panel_click_resizeorigin = panel_pos;
621                 if(resizeCorner == 1) {
622                         panel_click_resizeorigin += mySize;
623                         mySize.y += step;
624                 } else if(resizeCorner == 2) {
625                         panel_click_resizeorigin.y += mySize.y;
626                         mySize.x += step;
627                 } else if(resizeCorner == 3) {
628                         panel_click_resizeorigin.x += mySize.x;
629                         mySize.x += step;
630                 } else { // resizeCorner == 4
631                         mySize.y += step;
632                 }
633                 HUD_Panel_SetPosSize(mySize);
634         }
635         else // move
636         {
637                 vector pos;
638                 pos = panel_pos;
639                 if(nPrimary == K_UPARROW)
640                         pos.y -= step;
641                 else if(nPrimary == K_DOWNARROW)
642                         pos.y += step;
643                 else if(nPrimary == K_LEFTARROW)
644                         pos.x -= step;
645                 else // if(nPrimary == K_RIGHTARROW)
646                         pos.x += step;
647
648                 HUD_Panel_SetPos(pos);
649         }
650
651         panel = highlightedPanel;
652         HUD_Panel_UpdatePosSize();
653
654         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
655         {
656                 // backup!
657                 panel_pos_backup = highlightedPanel_initial_pos;
658                 panel_size_backup = highlightedPanel_initial_size;
659                 highlightedPanel_backup = highlightedPanel;
660         }
661 }
662
663 void HUD_Panel_EnableMenu();
664 entity tab_panels[hud_panels_MAX];
665 entity tab_panel;
666 vector tab_panel_pos;
667 float tab_backward;
668 void HUD_Panel_FirstInDrawQ(float id);
669 void reset_tab_panels()
670 {
671         for (int i = 0; i < hud_panels_COUNT; ++i)
672                 tab_panels[i] = NULL;
673 }
674 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
675 {
676         string s;
677
678         if(bInputType == 2)
679                 return false;
680
681         if(!autocvar__hud_configure)
682                 return false;
683
684         if(bInputType == 3)
685         {
686                 mousepos.x = nPrimary;
687                 mousepos.y = nSecondary;
688                 return true;
689         }
690
691         // block any input while a menu dialog is fading
692         // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
693         if(autocvar__menu_alpha)
694         {
695                 hudShiftState = 0;
696                 mouseClicked = 0;
697                 return true;
698         }
699
700         // allow console bind to work
701         string con_keys = findkeysforcommand("toggleconsole", 0);
702         int keys = tokenize(con_keys); // findkeysforcommand returns data for this
703
704         bool hit_con_bind = false;
705         int i;
706         for (i = 0; i < keys; ++i)
707         {
708                 if(nPrimary == stof(argv(i)))
709                         hit_con_bind = true;
710         }
711
712         if(bInputType == 0) {
713                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
714                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
715                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
716         }
717         else if(bInputType == 1) {
718                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
719                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
720                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
721         }
722
723         if(nPrimary == K_CTRL)
724         {
725                 if (bInputType == 1) //ctrl has been released
726                 {
727                         if (tab_panel)
728                         {
729                                 //switch to selected panel
730                                 highlightedPanel = tab_panel;
731                                 highlightedAction = 0;
732                                 HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
733                         }
734                         tab_panel = NULL;
735                         reset_tab_panels();
736                 }
737         }
738
739         if(nPrimary == K_MOUSE1)
740         {
741                 if(bInputType == 0) // key pressed
742                         mouseClicked |= S_MOUSE1;
743                 else if(bInputType == 1) // key released
744                         mouseClicked -= (mouseClicked & S_MOUSE1);
745         }
746         else if(nPrimary == K_MOUSE2)
747         {
748                 if(bInputType == 0) // key pressed
749                         mouseClicked |= S_MOUSE2;
750                 else if(bInputType == 1) // key released
751                         mouseClicked -= (mouseClicked & S_MOUSE2);
752         }
753         else if(nPrimary == K_ESCAPE)
754         {
755                 if (bInputType == 1)
756                         return true;
757                 hud_configure_menu_open = 1;
758                 localcmd("menu_showhudexit\n");
759         }
760         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
761         {
762                 if (bInputType == 1)
763                         return true;
764                 if (!hud_configure_menu_open)
765                         cvar_set("_hud_configure", "0");
766         }
767         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
768         {
769                 if (bInputType == 1 || mouseClicked)
770                         return true;
771
772                 // FIXME minor bug: if a panel is highlighted, has the same pos_x and
773                 // lays in the same level of another panel then the next consecutive
774                 // CTRL TAB presses will reselect once more the highlighted panel
775
776                 entity starting_panel;
777                 entity old_tab_panel = tab_panel;
778                 if (!tab_panel) //first press of TAB
779                 {
780                         if (highlightedPanel)
781                         {
782                                 panel = highlightedPanel;
783                                 HUD_Panel_UpdatePosSize();
784                         }
785                         else
786                                 panel_pos = '0 0 0';
787                         starting_panel = highlightedPanel;
788                         tab_panel_pos = panel_pos; //to compute level
789                 }
790                 else
791                 {
792                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
793                                 reset_tab_panels();
794                         starting_panel = tab_panel;
795                 }
796                 tab_backward = (hudShiftState & S_SHIFT);
797
798                 float k, level = 0, start_posX;
799                 vector candidate_pos = '0 0 0';
800                 const float LEVELS_NUM = 4;
801                 float level_height = vid_conheight / LEVELS_NUM;
802 LABEL(find_tab_panel)
803                 level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
804                 candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
805                 start_posX = tab_panel_pos.x;
806                 tab_panel = NULL;
807                 k=0;
808                 while(++k)
809                 {
810                         for(i = 0; i < hud_panels_COUNT; ++i)
811                         {
812                                 panel = hud_panels_from(i);
813                                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
814                                         continue;
815                                 if (panel == tab_panels[i] || panel == starting_panel)
816                                         continue;
817                                 HUD_Panel_UpdatePosSize();
818                                 if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
819                                 if (  ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
820                                         || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) )  )
821                                 {
822                                         tab_panel = panel;
823                                         tab_panel_pos = candidate_pos = panel_pos;
824                                 }
825                         }
826                         if (tab_panel)
827                                 break;
828                         if (k == LEVELS_NUM) //tab_panel not found
829                         {
830                                 reset_tab_panels();
831                                 if (!old_tab_panel)
832                                 {
833                                         tab_panel = NULL;
834                                         return true;
835                                 }
836                                 starting_panel = old_tab_panel;
837                                 old_tab_panel = NULL;
838                                 goto find_tab_panel; //u must find tab_panel!
839                         }
840                         if (!tab_backward)
841                         {
842                                 level = (level + level_height) % vid_conheight;
843                                 start_posX = 0;
844                                 candidate_pos.x = vid_conwidth;
845                         }
846                         else
847                         {
848                                 level = (level - level_height) % vid_conheight;
849                                 start_posX = vid_conwidth;
850                                 candidate_pos.x = 0;
851                         }
852                 }
853
854                 tab_panels[tab_panel.panel_id] = tab_panel;
855         }
856         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
857         {
858                 if (bInputType == 1 || mouseClicked)
859                         return true;
860
861                 if (highlightedPanel)
862                 {
863                         if(panel.panel_configflags & PANEL_CONFIG_CANBEOFF)
864                                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
865                 }
866                 else
867                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
868         }
869         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
870         {
871                 if (bInputType == 1 || mouseClicked)
872                         return true;
873
874                 if (highlightedPanel)
875                 {
876                         panel = highlightedPanel;
877                         HUD_Panel_UpdatePosSize();
878                         panel_size_copied = panel_size;
879                 }
880         }
881         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
882         {
883                 if (bInputType == 1 || mouseClicked)
884                         return true;
885
886                 if (panel_size_copied == '0 0 0' || !highlightedPanel)
887                         return true;
888
889                 panel = highlightedPanel;
890                 HUD_Panel_UpdatePosSize();
891
892                 // reduce size if it'd go beyond screen boundaries
893                 vector tmp_size = panel_size_copied;
894                 if (panel_pos.x + panel_size_copied.x > vid_conwidth)
895                         tmp_size.x = vid_conwidth - panel_pos.x;
896                 if (panel_pos.y + panel_size_copied.y > vid_conheight)
897                         tmp_size.y = vid_conheight - panel_pos.y;
898
899                 if (panel_size == tmp_size)
900                         return true;
901
902                 // backup first!
903                 panel_pos_backup = panel_pos;
904                 panel_size_backup = panel_size;
905                 highlightedPanel_backup = highlightedPanel;
906
907                 s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
908                 cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
909         }
910         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
911         {
912                 if (bInputType == 1 || mouseClicked)
913                         return true;
914                 //restore previous values
915                 if (highlightedPanel_backup)
916                 {
917                         s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
918                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
919                         s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
920                         cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
921                         highlightedPanel_backup = NULL;
922                 }
923         }
924         else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
925         {
926                 if (bInputType == 1 || mouseClicked)
927                         return true;
928                 localcmd("hud save myconfig\n");
929         }
930         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
931         {
932                 if (bInputType == 1)
933                 {
934                         pressed_key_time = 0;
935                         return true;
936                 }
937                 else if (pressed_key_time == 0)
938                         pressed_key_time = time;
939
940                 if (!mouseClicked)
941                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
942         }
943         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
944         {
945                 if (bInputType == 1)
946                         return true;
947                 if (highlightedPanel)
948                         HUD_Panel_EnableMenu();
949         }
950         else if(hit_con_bind || nPrimary == K_PAUSE)
951                 return false;
952
953         return true;
954 }
955
956 float HUD_Panel_Check_Mouse_Pos(float allow_move)
957 {
958         int i, j = 0;
959         while(j < hud_panels_COUNT)
960         {
961                 i = panel_order[j];
962                 j += 1;
963
964                 panel = hud_panels_from(i);
965                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
966                 HUD_Panel_UpdatePosSize();
967
968                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
969
970                 // move
971                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
972                 {
973                         return 1;
974                 }
975                 // resize from topleft border
976                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
977                 {
978                         return 2;
979                 }
980                 // resize from topright border
981                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
982                 {
983                         return 3;
984                 }
985                 // resize from bottomleft border
986                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
987                 {
988                         return 3;
989                 }
990                 // resize from bottomright border
991                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
992                 {
993                         return 2;
994                 }
995         }
996         return 0;
997 }
998
999 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
1000 void HUD_Panel_FirstInDrawQ(float id)
1001 {
1002         int i;
1003         int place = -1;
1004         // find out where in the array our current id is, save into place
1005         for(i = 0; i < hud_panels_COUNT; ++i)
1006         {
1007                 if(panel_order[i] == id)
1008                 {
1009                         place = i;
1010                         break;
1011                 }
1012         }
1013         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
1014         if(place == -1)
1015                 place = hud_panels_COUNT - 1;
1016
1017         // move all ids up by one step in the array until "place"
1018         for(i = place; i > 0; --i)
1019         {
1020                 panel_order[i] = panel_order[i-1];
1021         }
1022         // now save the new top id
1023         panel_order[0] = id;
1024
1025         // let's save them into the cvar by some strcat trickery
1026         string s = "";
1027         for(i = 0; i < hud_panels_COUNT; ++i)
1028         {
1029                 s = strcat(s, ftos(panel_order[i]), " ");
1030         }
1031         cvar_set("_hud_panelorder", s);
1032         if(hud_panelorder_prev)
1033                 strunzone(hud_panelorder_prev);
1034         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
1035 }
1036
1037 void HUD_Panel_Highlight(float allow_move)
1038 {
1039         int i, j = 0;
1040
1041         while(j < hud_panels_COUNT)
1042         {
1043                 i = panel_order[j];
1044                 j += 1;
1045
1046                 panel = hud_panels_from(i);
1047                 if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
1048                         continue;
1049                 HUD_Panel_UpdatePosSize();
1050
1051                 float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
1052
1053                 // move
1054                 if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
1055                 {
1056                         highlightedPanel = hud_panels_from(i);
1057                         HUD_Panel_FirstInDrawQ(i);
1058                         highlightedAction = 1;
1059                         panel_click_distance = mousepos - panel_pos;
1060                         return;
1061                 }
1062                 // resize from topleft border
1063                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1064                 {
1065                         highlightedPanel = hud_panels_from(i);
1066                         HUD_Panel_FirstInDrawQ(i);
1067                         highlightedAction = 2;
1068                         resizeCorner = 1;
1069                         panel_click_distance = mousepos - panel_pos;
1070                         panel_click_resizeorigin = panel_pos + panel_size;
1071                         return;
1072                 }
1073                 // resize from topright border
1074                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
1075                 {
1076                         highlightedPanel = hud_panels_from(i);
1077                         HUD_Panel_FirstInDrawQ(i);
1078                         highlightedAction = 2;
1079                         resizeCorner = 2;
1080                         panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
1081                         panel_click_distance.y = mousepos.y - panel_pos.y;
1082                         panel_click_resizeorigin = panel_pos + eY * panel_size.y;
1083                         return;
1084                 }
1085                 // resize from bottomleft border
1086                 else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
1087                 {
1088                         highlightedPanel = hud_panels_from(i);
1089                         HUD_Panel_FirstInDrawQ(i);
1090                         highlightedAction = 2;
1091                         resizeCorner = 3;
1092                         panel_click_distance.x = mousepos.x - panel_pos.x;
1093                         panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
1094                         panel_click_resizeorigin = panel_pos + eX * panel_size.x;
1095                         return;
1096                 }
1097                 // resize from bottomright border
1098                 else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
1099                 {
1100                         highlightedPanel = hud_panels_from(i);
1101                         HUD_Panel_FirstInDrawQ(i);
1102                         highlightedAction = 2;
1103                         resizeCorner = 4;
1104                         panel_click_distance = panel_size - mousepos + panel_pos;
1105                         panel_click_resizeorigin = panel_pos;
1106                         return;
1107                 }
1108         }
1109         highlightedPanel = NULL;
1110         highlightedAction = 0;
1111 }
1112
1113 void HUD_Panel_EnableMenu()
1114 {
1115         hud_configure_menu_open = 2;
1116         localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
1117 }
1118 float mouse_over_panel;
1119 void HUD_Panel_Mouse()
1120 {
1121         if(autocvar__menu_alpha == 1)
1122                 return;
1123
1124         if (!autocvar_hud_cursormode)
1125                 update_mousepos();
1126
1127         if(mouseClicked)
1128         {
1129                 if(prevMouseClicked == 0)
1130                 {
1131                         if (tab_panel)
1132                         {
1133                                 //stop ctrl-tab selection
1134                                 tab_panel = NULL;
1135                                 reset_tab_panels();
1136                         }
1137                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1138                                                                         // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
1139                         if (highlightedPanel)
1140                         {
1141                                 highlightedPanel_initial_pos = panel_pos;
1142                                 highlightedPanel_initial_size = panel_size;
1143                         }
1144                         // doubleclick check
1145                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
1146                         {
1147                                 mouseClicked = 0; // to prevent spam, I guess.
1148                                 HUD_Panel_EnableMenu();
1149                         }
1150                         else
1151                         {
1152                                 if (mouseClicked & S_MOUSE1)
1153                                 {
1154                                         prevMouseClickedTime = time;
1155                                         prevMouseClickedPos = mousepos;
1156                                 }
1157                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1158                         }
1159                 }
1160                 else
1161                 {
1162                         panel = highlightedPanel;
1163                         HUD_Panel_UpdatePosSize();
1164                 }
1165
1166                 if (highlightedPanel)
1167                 {
1168                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1169                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1170                         {
1171                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1172                                 // backup!
1173                                 panel_pos_backup = highlightedPanel_initial_pos;
1174                                 panel_size_backup = highlightedPanel_initial_size;
1175                                 highlightedPanel_backup = highlightedPanel;
1176                         }
1177                         else
1178                                 // in case the clicked panel is inside another panel and we aren't
1179                                 // moving it, avoid the immediate "fix" of its position/size
1180                                 // (often unwanted and hateful) by disabling collisions check
1181                                 hud_configure_checkcollisions = false;
1182                 }
1183
1184                 if(highlightedAction == 1)
1185                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1186                 else if(highlightedAction == 2)
1187                 {
1188                         vector mySize = '0 0 0';
1189                         if(resizeCorner == 1) {
1190                                 mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
1191                                 mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
1192                         } else if(resizeCorner == 2) {
1193                                 mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
1194                                 mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
1195                         } else if(resizeCorner == 3) {
1196                                 mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
1197                                 mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
1198                         } else { // resizeCorner == 4
1199                                 mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
1200                                 mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
1201                         }
1202                         HUD_Panel_SetPosSize(mySize);
1203                 }
1204         }
1205         else
1206         {
1207                 if(prevMouseClicked)
1208                         highlightedAction = 0;
1209                 if(hud_configure_menu_open == 2)
1210                         mouse_over_panel = 0;
1211                 else
1212                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
1213                 if (mouse_over_panel && !tab_panel)
1214                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1215         }
1216         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1217         float cursor_alpha = 1 - autocvar__menu_alpha;
1218
1219         if(!mouse_over_panel)
1220                 draw_cursor_normal(mousepos, '1 1 1', cursor_alpha);
1221         else if(mouse_over_panel == 1)
1222                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_move", '1 1 1', cursor_alpha);
1223         else if(mouse_over_panel == 2)
1224                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize", '1 1 1', cursor_alpha);
1225         else
1226                 draw_cursor(mousepos, '0.5 0.5 0', "/cursor_resize2", '1 1 1', cursor_alpha);
1227
1228         prevMouseClicked = mouseClicked;
1229 }
1230 void HUD_Configure_DrawGrid()
1231 {
1232         float i;
1233         if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
1234         {
1235                 hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
1236                 hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
1237                 hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
1238                 hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
1239                 vector s;
1240                 // x-axis
1241                 s = vec2(1, vid_conheight);
1242                 for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
1243                         drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1244                 // y-axis
1245                 s = vec2(vid_conwidth, 1);
1246                 for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
1247                         drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
1248         }
1249 }
1250
1251 float _menu_alpha_prev;
1252 void HUD_Configure_Frame()
1253 {
1254         int i;
1255         if(autocvar__hud_configure)
1256         {
1257                 if(isdemo() || intermission == 2 || scoreboard_active)
1258                 {
1259                         HUD_Configure_Exit_Force();
1260                         return;
1261                 }
1262
1263                 if(!hud_configure_prev)
1264                 {
1265                         if(autocvar_hud_cursormode)
1266                                 setcursormode(1);
1267                         hudShiftState = 0;
1268                         for(i = hud_panels_COUNT - 1; i >= 0; --i)
1269                                 hud_panels_from(panel_order[i]).update_time = time;
1270                 }
1271
1272                 // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
1273                 if(autocvar__menu_alpha != _menu_alpha_prev)
1274                 {
1275                         if(autocvar__menu_alpha == 0)
1276                                 hud_configure_menu_open = 0;
1277                         _menu_alpha_prev = autocvar__menu_alpha;
1278                 }
1279
1280                 HUD_Configure_DrawGrid();
1281         }
1282         else if(hud_configure_prev)
1283         {
1284                 if(hud_configure_menu_open)
1285                         hud_configure_menu_open = 0;
1286                 if(autocvar_hud_cursormode)
1287                         setcursormode(0);
1288                 hud_dynamic_shake_factor = -1;
1289         }
1290 }
1291
1292 const float hlBorderSize = 2;
1293 const string hlBorder = "gfx/hud/default/border_highlighted";
1294 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1295 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1296 {
1297         vector pos = panel_pos - vec2(myBorder, myBorder);
1298         drawfill(pos, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1299         drawpic_tiled(pos, hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1300         drawpic_tiled(pos + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, vec2(panel_size.x + 2 * myBorder, hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1301         pos.y += hlBorderSize;
1302         drawpic_tiled(pos, hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1303         drawpic_tiled(pos + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, vec2(hlBorderSize, panel_size.y + 2 * myBorder - 2 * hlBorderSize), color, theAlpha, DRAWFLAG_NORMAL);
1304 }
1305
1306 void HUD_Configure_PostDraw()
1307 {
1308         if(autocvar__hud_configure)
1309         {
1310                 if(tab_panel)
1311                 {
1312                         panel = tab_panel;
1313                         HUD_Panel_UpdatePosSize();
1314                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
1315                 }
1316                 if(highlightedPanel)
1317                 {
1318                         panel = highlightedPanel;
1319                         HUD_Panel_UpdatePosSize();
1320                         HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
1321                 }
1322         }
1323 }