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Merge branch 'martin-t/keybinder' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / healtharmor.qc
1 #include "healtharmor.qh"
2
3 #include <client/defs.qh>
4 #include <client/miscfunctions.qh>
5
6 #include <common/deathtypes/all.qh>
7
8 // Health/armor (#3)
9
10 void HUD_HealthArmor()
11 {
12         int armor, health, fuel, air_time;
13         if(!autocvar__hud_configure)
14         {
15                 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
16                         return;
17                 if(hud != HUD_NORMAL) return;
18
19                 health = STAT(HEALTH);
20                 if(health <= 0)
21                 {
22                         health = 0;
23                         prev_health = -1;
24                         if(autocvar_hud_panel_healtharmor_hide_ondeath)
25                                 return;
26                 }
27                 armor = STAT(ARMOR);
28
29                 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
30                 // prev_p_health and prev_health can be set to -1 there
31
32                 if (prev_p_health == -1)
33                 {
34                         // no effect
35                         health_beforedamage = 0;
36                         armor_beforedamage = 0;
37                         health_damagetime = 0;
38                         armor_damagetime = 0;
39                         prev_health = health;
40                         prev_armor = armor;
41                         old_p_health = health;
42                         old_p_armor = armor;
43                         prev_p_health = health;
44                         prev_p_armor = armor;
45                 }
46                 else if (prev_health == -1)
47                 {
48                         //start the load effect
49                         health_damagetime = 0;
50                         armor_damagetime = 0;
51                         prev_health = 0;
52                         prev_armor = 0;
53                 }
54                 fuel = STAT(FUEL);
55                 air_time = bound(0, STAT(AIR_FINISHED) - time, 10);
56         }
57         else
58         {
59                 health = 150;
60                 armor = 75;
61                 fuel = 20;
62                 air_time = 6;
63         }
64
65         HUD_Panel_LoadCvars();
66
67         draw_beginBoldFont();
68
69         vector pos, mySize;
70         pos = panel_pos;
71         mySize = panel_size;
72
73         if (autocvar_hud_panel_healtharmor_dynamichud)
74                 HUD_Scale_Enable();
75         else
76                 HUD_Scale_Disable();
77         HUD_Panel_DrawBg();
78         if(panel_bg_padding)
79         {
80                 pos += '1 1 0' * panel_bg_padding;
81                 mySize -= '2 2 0' * panel_bg_padding;
82         }
83
84         float air_alpha = 1;
85         if (STAT(AIR_FINISHED) && time > STAT(AIR_FINISHED))
86         {
87                 air_alpha = blink_synced(0.5, 0.5, 7, STAT(AIR_FINISHED), -1);
88                 air_time = 10;
89         }
90
91         int baralign = autocvar_hud_panel_healtharmor_baralign;
92         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
93
94         int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
95         int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
96         if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
97         {
98                 vector v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
99                 float hp = floor(v.x + 1);
100
101                 float maxtotal = maxhealth + maxarmor;
102                 string biggercount;
103                 if(v.z) // NOT fully armored
104                 {
105                         biggercount = "health";
106                         if(autocvar_hud_panel_healtharmor_progressbar)
107                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
108                         if(armor && autocvar_hud_panel_healtharmor_text)
109                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
110                 }
111                 else
112                 {
113                         biggercount = "armor";
114                         if(autocvar_hud_panel_healtharmor_progressbar)
115                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
116                         if(health && autocvar_hud_panel_healtharmor_text)
117                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
118                 }
119                 if(autocvar_hud_panel_healtharmor_text)
120                         DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
121
122                 if(fuel)
123                         HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
124                 if(air_time)
125                         HUD_Panel_DrawProgressBar(pos + eY * 0.8 * mySize.y, vec2(mySize.x, 0.2 * mySize.y), "progressbar", air_time / 10, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
126         }
127         else
128         {
129                 float panel_ar = mySize.x/mySize.y;
130                 bool is_vertical = (panel_ar < 1);
131                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
132                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
133                 {
134                         mySize.x *= 0.5;
135                         if (autocvar_hud_panel_healtharmor_flip)
136                                 health_offset.x = mySize.x;
137                         else
138                                 armor_offset.x = mySize.x;
139                 }
140                 else
141                 {
142                         mySize.y *= 0.5;
143                         if (autocvar_hud_panel_healtharmor_flip)
144                                 health_offset.y = mySize.y;
145                         else
146                                 armor_offset.y = mySize.y;
147                 }
148
149                 bool health_baralign, armor_baralign, fuel_baralign, air_align;
150                 bool health_iconalign, armor_iconalign;
151                 if (autocvar_hud_panel_healtharmor_flip)
152                 {
153                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
154                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
155                         air_align = fuel_baralign = health_baralign;
156                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
157                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
158                 }
159                 else
160                 {
161                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
162                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
163                         air_align = fuel_baralign = armor_baralign;
164                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
165                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
166                 }
167
168                 //if(health)
169                 {
170                         if(autocvar_hud_panel_healtharmor_progressbar)
171                         {
172                                 float p_health, pain_health_alpha;
173                                 p_health = health;
174                                 pain_health_alpha = 1;
175                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
176                                 {
177                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
178                                         {
179                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
180                                                 {
181                                                         if (time - old_p_healthtime < 1)
182                                                                 old_p_health = prev_p_health;
183                                                         else
184                                                                 old_p_health = prev_health;
185                                                         old_p_healthtime = time;
186                                                 }
187                                                 if (time - old_p_healthtime < 1)
188                                                 {
189                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
190                                                         prev_p_health = p_health;
191                                                 }
192                                         }
193                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
194                                         {
195                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
196                                                 {
197                                                         if (time - health_damagetime >= 1)
198                                                                 health_beforedamage = prev_health;
199                                                         health_damagetime = time;
200                                                 }
201                                                 if (time - health_damagetime < 1)
202                                                 {
203                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
204                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
205                                                 }
206                                         }
207                                         prev_health = health;
208
209                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
210                                         {
211                                                 pain_health_alpha = blink(0.85, 0.15, 9);
212                                         }
213                                 }
214                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
215                         }
216                         if(autocvar_hud_panel_healtharmor_text)
217                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
218                 }
219
220                 //if(armor)
221                 {
222                         float p_armor = armor;
223                         if(autocvar_hud_panel_healtharmor_progressbar)
224                         {
225                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
226                                 {
227                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
228                                         {
229                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
230                                                 {
231                                                         if (time - old_p_armortime < 1)
232                                                                 old_p_armor = prev_p_armor;
233                                                         else
234                                                                 old_p_armor = prev_armor;
235                                                         old_p_armortime = time;
236                                                 }
237                                                 if (time - old_p_armortime < 1)
238                                                 {
239                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
240                                                         prev_p_armor = p_armor;
241                                                 }
242                                         }
243                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
244                                         {
245                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
246                                                 {
247                                                         if (time - armor_damagetime >= 1)
248                                                                 armor_beforedamage = prev_armor;
249                                                         armor_damagetime = time;
250                                                 }
251                                                 if (time - armor_damagetime < 1)
252                                                 {
253                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
254                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
255                                                 }
256                                         }
257                                         prev_armor = armor;
258                                 }
259                                 if(p_armor)
260                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
261                         }
262                         if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
263                         if(autocvar_hud_panel_healtharmor_text)
264                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
265                 }
266
267                 vector cell_size = mySize;
268                 if (fuel || air_time)
269                 {
270                         if (is_vertical)
271                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
272                         else
273                                 mySize.y *= 0.2;
274                         if (panel_ar >= 4)
275                                 mySize.x *= 2; //restore full panel size
276                         else if (panel_ar < 1/4)
277                                 mySize.y *= 2; //restore full panel size
278                         if (fuel)
279                                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
280                         if (air_time)
281                         {
282                                 if (panel_ar > 1 && panel_ar < 4)
283                                         pos.y += cell_size.y;
284                                 else if (panel_ar > 1/4 && panel_ar <= 1)
285                                         pos.x += cell_size.x;
286                                 if (is_vertical)
287                                         pos.x += cell_size.x - mySize.x;
288                                 else
289                                         pos.y += cell_size.y - mySize.y;
290                                 HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", air_time / 10, is_vertical, air_align, autocvar_hud_progressbar_oxygen_color, air_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
291                         }
292                 }
293         }
294
295         draw_endBoldFont();
296 }