]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/client/hud/panel/healtharmor.qc
Merge branch 'master' into Mario/target_teleporter_v2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / healtharmor.qc
1 #include "healtharmor.qh"
2
3 #include <client/defs.qh>
4 #include <client/miscfunctions.qh>
5
6 #include <common/deathtypes/all.qh>
7
8 // Health/armor (#3)
9
10 void HUD_HealthArmor()
11 {
12         int armor, health, fuel;
13         if(!autocvar__hud_configure)
14         {
15                 if((!autocvar_hud_panel_healtharmor) || (spectatee_status == -1))
16                         return;
17                 if(hud != HUD_NORMAL) return;
18
19                 health = STAT(HEALTH);
20                 if(health <= 0)
21                 {
22                         health = 0;
23                         prev_health = -1;
24                         if(autocvar_hud_panel_healtharmor_hide_ondeath)
25                                 return;
26                 }
27                 armor = STAT(ARMOR);
28
29                 // code to check for spectatee_status changes is in ENT_CLIENT_CLIENTDATA
30                 // prev_p_health and prev_health can be set to -1 there
31
32                 if (prev_p_health == -1)
33                 {
34                         // no effect
35                         health_beforedamage = 0;
36                         armor_beforedamage = 0;
37                         health_damagetime = 0;
38                         armor_damagetime = 0;
39                         prev_health = health;
40                         prev_armor = armor;
41                         old_p_health = health;
42                         old_p_armor = armor;
43                         prev_p_health = health;
44                         prev_p_armor = armor;
45                 }
46                 else if (prev_health == -1)
47                 {
48                         //start the load effect
49                         health_damagetime = 0;
50                         armor_damagetime = 0;
51                         prev_health = 0;
52                         prev_armor = 0;
53                 }
54                 fuel = STAT(FUEL);
55         }
56         else
57         {
58                 health = 150;
59                 armor = 75;
60                 fuel = 20;
61         }
62
63         HUD_Panel_LoadCvars();
64
65         draw_beginBoldFont();
66
67         vector pos, mySize;
68         pos = panel_pos;
69         mySize = panel_size;
70
71         if (autocvar_hud_panel_healtharmor_dynamichud)
72                 HUD_Scale_Enable();
73         else
74                 HUD_Scale_Disable();
75         HUD_Panel_DrawBg();
76         if(panel_bg_padding)
77         {
78                 pos += '1 1 0' * panel_bg_padding;
79                 mySize -= '2 2 0' * panel_bg_padding;
80         }
81
82         int baralign = autocvar_hud_panel_healtharmor_baralign;
83         int iconalign = autocvar_hud_panel_healtharmor_iconalign;
84
85         int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
86         int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
87         if(autocvar_hud_panel_healtharmor_combined) // combined health and armor display
88         {
89                 vector v;
90                 v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
91
92                 float hp = floor(v.x + 1);
93
94                 float maxtotal = maxhealth + maxarmor;
95                 string biggercount;
96                 if(v.z) // NOT fully armored
97                 {
98                         biggercount = "health";
99                         if(autocvar_hud_panel_healtharmor_progressbar)
100                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
101                         if(armor && autocvar_hud_panel_healtharmor_text)
102                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
103                 }
104                 else
105                 {
106                         biggercount = "armor";
107                         if(autocvar_hud_panel_healtharmor_progressbar)
108                                 HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, hp/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
109                         if(health && autocvar_hud_panel_healtharmor_text)
110                                 drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
111                 }
112                 if(autocvar_hud_panel_healtharmor_text)
113                         DrawNumIcon(pos, mySize, hp, biggercount, 0, iconalign, HUD_Get_Num_Color(hp, maxtotal), 1);
114
115                 if(fuel)
116                         HUD_Panel_DrawProgressBar(pos, vec2(mySize.x, 0.2 * mySize.y), "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
117         }
118         else
119         {
120                 float panel_ar = mySize.x/mySize.y;
121                 bool is_vertical = (panel_ar < 1);
122                 vector health_offset = '0 0 0', armor_offset = '0 0 0';
123                 if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
124                 {
125                         mySize.x *= 0.5;
126                         if (autocvar_hud_panel_healtharmor_flip)
127                                 health_offset.x = mySize.x;
128                         else
129                                 armor_offset.x = mySize.x;
130                 }
131                 else
132                 {
133                         mySize.y *= 0.5;
134                         if (autocvar_hud_panel_healtharmor_flip)
135                                 health_offset.y = mySize.y;
136                         else
137                                 armor_offset.y = mySize.y;
138                 }
139
140                 bool health_baralign, armor_baralign, fuel_baralign;
141                 bool health_iconalign, armor_iconalign;
142                 if (autocvar_hud_panel_healtharmor_flip)
143                 {
144                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
145                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
146                         fuel_baralign = health_baralign;
147                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
148                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
149                 }
150                 else
151                 {
152                         health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
153                         armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
154                         fuel_baralign = armor_baralign;
155                         health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
156                         armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
157                 }
158
159                 //if(health)
160                 {
161                         if(autocvar_hud_panel_healtharmor_progressbar)
162                         {
163                                 float p_health, pain_health_alpha;
164                                 p_health = health;
165                                 pain_health_alpha = 1;
166                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
167                                 {
168                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
169                                         {
170                                                 if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
171                                                 {
172                                                         if (time - old_p_healthtime < 1)
173                                                                 old_p_health = prev_p_health;
174                                                         else
175                                                                 old_p_health = prev_health;
176                                                         old_p_healthtime = time;
177                                                 }
178                                                 if (time - old_p_healthtime < 1)
179                                                 {
180                                                         p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
181                                                         prev_p_health = p_health;
182                                                 }
183                                         }
184                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
185                                         {
186                                                 if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
187                                                 {
188                                                         if (time - health_damagetime >= 1)
189                                                                 health_beforedamage = prev_health;
190                                                         health_damagetime = time;
191                                                 }
192                                                 if (time - health_damagetime < 1)
193                                                 {
194                                                         float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
195                                                         HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
196                                                 }
197                                         }
198                                         prev_health = health;
199
200                                         if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
201                                         {
202                                                 float BLINK_FACTOR = 0.15;
203                                                 float BLINK_BASE = 0.85;
204                                                 float BLINK_FREQ = 9;
205                                                 pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
206                                         }
207                                 }
208                                 HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
209                         }
210                         if(autocvar_hud_panel_healtharmor_text)
211                                 DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
212                 }
213
214                 //if(armor)
215                 {
216                         float p_armor = armor;
217                         if(autocvar_hud_panel_healtharmor_progressbar)
218                         {
219                                 if (autocvar_hud_panel_healtharmor_progressbar_gfx)
220                                 {
221                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
222                                         {
223                                                 if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
224                                                 {
225                                                         if (time - old_p_armortime < 1)
226                                                                 old_p_armor = prev_p_armor;
227                                                         else
228                                                                 old_p_armor = prev_armor;
229                                                         old_p_armortime = time;
230                                                 }
231                                                 if (time - old_p_armortime < 1)
232                                                 {
233                                                         p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
234                                                         prev_p_armor = p_armor;
235                                                 }
236                                         }
237                                         if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
238                                         {
239                                                 if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
240                                                 {
241                                                         if (time - armor_damagetime >= 1)
242                                                                 armor_beforedamage = prev_armor;
243                                                         armor_damagetime = time;
244                                                 }
245                                                 if (time - armor_damagetime < 1)
246                                                 {
247                                                         float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
248                                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
249                                                 }
250                                         }
251                                         prev_armor = armor;
252                                 }
253                                 if(p_armor)
254                                         HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
255                         }
256                         if(!autocvar_hud_panel_healtharmor_progressbar || p_armor)
257                         if(autocvar_hud_panel_healtharmor_text)
258                                 DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
259                 }
260
261                 if(fuel)
262                 {
263                         if (is_vertical)
264                                 mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
265                         else
266                                 mySize.y *= 0.2;
267                         if (panel_ar >= 4)
268                                 mySize.x *= 2; //restore full panel size
269                         else if (panel_ar < 1/4)
270                                 mySize.y *= 2; //restore full panel size
271                         HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
272                 }
273         }
274
275         draw_endBoldFont();
276 }