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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / infomessages.qc
1 #include "infomessages.qh"
2
3 #include <client/autocvars.qh>
4 #include <client/miscfunctions.qh>
5
6 #include <common/ent_cs.qh>
7
8 // Info messages (#14)
9
10 void HUD_InfoMessages_Export(int fh)
11 {
12         // allow saving cvars that aesthetically change the panel into hud skin files
13         HUD_Write_Cvar("hud_panel_infomessages_flip");
14 }
15
16 float autocvar_hud_panel_infomessages_group0 = 1;
17 float autocvar_hud_panel_infomessages_group_fadetime = 0.4;
18 float autocvar_hud_panel_infomessages_group_time = 6;
19 const int IMG_COUNT = 1; // number of InfoMessage Groups
20 float img_fade[IMG_COUNT];
21 int img_cur_msg[IMG_COUNT];
22 float img_time[IMG_COUNT];
23
24 int img_select(int group_id)
25 {
26         float fadetime = max(0.001, autocvar_hud_panel_infomessages_group_fadetime);
27         if(time > img_time[group_id])
28         {
29                 img_fade[group_id] = max(0, img_fade[group_id] - frametime / fadetime);
30                 if(!img_fade[group_id])
31                 {
32                         ++img_cur_msg[group_id];
33                         img_time[group_id] = floor(time) + autocvar_hud_panel_infomessages_group_time;
34                 }
35         }
36         else
37                 img_fade[group_id] = min(1, img_fade[group_id] + frametime / fadetime);
38         return img_cur_msg[group_id];
39 }
40
41 vector InfoMessages_drawstring(string s, vector pos, vector sz, float a, vector fontsize)
42 {
43         getWrappedLine_remaining = s;
44         float offset = 0;
45         while(getWrappedLine_remaining)
46         {
47                 s = getWrappedLine(sz.x - offset, fontsize, stringwidth_colors);
48                 if(autocvar_hud_panel_infomessages_flip)
49                         offset = sz.x - stringwidth_colors(s, fontsize) - offset;
50                 drawcolorcodedstring(pos + eX * offset, s, fontsize, a, DRAWFLAG_NORMAL);
51                 pos.y += fontsize.y;
52                 offset = fontsize.x;
53         }
54         pos.y += fontsize.y * 0.25;
55         return pos;
56 }
57
58 #define InfoMessage(s) MACRO_BEGIN \
59         pos = InfoMessages_drawstring(s, pos, mySize, ((img_curr_group >= 0) ? panel_fg_alpha * img_fade[img_curr_group] : panel_fg_alpha), fontsize); \
60         img_curr_group = -1; \
61 MACRO_END
62
63 void HUD_InfoMessages()
64 {
65         if(!autocvar__hud_configure)
66         {
67                 if(!autocvar_hud_panel_infomessages) return;
68         }
69
70         HUD_Panel_LoadCvars();
71         vector pos, mySize;
72         pos = panel_pos;
73         mySize = panel_size;
74
75         if (autocvar_hud_panel_infomessages_dynamichud)
76                 HUD_Scale_Enable();
77         else
78                 HUD_Scale_Disable();
79         HUD_Panel_DrawBg();
80         if(panel_bg_padding)
81         {
82                 pos += '1 1 0' * panel_bg_padding;
83                 mySize -= '2 2 0' * panel_bg_padding;
84         }
85
86         vector fontsize = '0.2 0.2 0' * mySize.y;
87         string s;
88         int img_curr_group = -1;
89         if(!autocvar__hud_configure)
90         {
91                 if(spectatee_status)
92                 {
93                         if(spectatee_status == -1)
94                                 s = _("^1Observing");
95                         else
96                                 s = sprintf(_("^1Spectating: ^7%s"), entcs_GetName(current_player));
97                         InfoMessage(s);
98
99                         if(autocvar_hud_panel_infomessages_group0)
100                         {
101                                 img_curr_group = 0;
102                                 switch(img_select(img_curr_group) % 3)
103                                 {
104                                         default:
105                                         case 0:
106                                                 if(spectatee_status == -1)
107                                                         s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey(_("primary fire"), "+fire"));
108                                                 else
109                                                         s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
110                                                 break;
111                                         case 1:
112                                                 if(spectatee_status == -1)
113                                                         s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey(_("next weapon"), "weapnext"), getcommandkey(_("previous weapon"), "weapprev"));
114                                                 else
115                                                         s = sprintf(_("^1Press ^3%s^1 to observe, ^3%s^1 to change camera mode"), getcommandkey(_("secondary fire"), "+fire2"), getcommandkey(_("drop weapon"), "dropweapon"));
116                                                 break;
117                                         case 2:
118                                                 s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey(_("server info"), "+show_info"));
119                                                 break;
120                                 }
121                                 InfoMessage(s);
122                         }
123
124                         bool mutator_returnvalue = MUTATOR_CALLHOOK(DrawInfoMessages, pos, mySize, img_curr_group);
125                         pos = M_ARGV(0, vector);
126                         img_curr_group = M_ARGV(2, int);
127
128                         if(!mutator_returnvalue)
129                         {
130                                 s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey(_("jump"), "+jump"));
131                                 InfoMessage(s);
132                         }
133                 }
134
135                 if (time < STAT(GAMESTARTTIME))
136                 {
137                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
138                         float countdown = ceil(STAT(GAMESTARTTIME) - time);
139                         s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
140                         InfoMessage(s);
141                 }
142
143                 if(warmup_stage)
144                 {
145                         s = _("^2Currently in ^1warmup^2 stage!");
146                         InfoMessage(s);
147                 }
148
149                 string blinkcolor;
150                 if(time % 1 >= 0.5)
151                         blinkcolor = "^1";
152                 else
153                         blinkcolor = "^3";
154
155                 if(ready_waiting && !spectatee_status)
156                 {
157                         if(ready_waiting_for_me)
158                         {
159                                 if(warmup_stage)
160                                         s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
161                                 else
162                                         s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey(_("ready"), "ready"), blinkcolor);
163                         }
164                         else
165                         {
166                                 if(warmup_stage)
167                                         s = _("^2Waiting for others to ready up to end warmup...");
168                                 else
169                                         s = _("^2Waiting for others to ready up...");
170                         }
171                         InfoMessage(s);
172                 }
173                 else if(warmup_stage && !spectatee_status)
174                 {
175                         s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey(_("ready"), "ready"));
176                         InfoMessage(s);
177                 }
178
179                 if(teamplay && !spectatee_status && teamnagger)
180                 {
181                         float ts_min = 0, ts_max = 0;
182                         entity tm = teams.sort_next;
183                         if (tm)
184                         {
185                                 for (; tm.sort_next; tm = tm.sort_next)
186                                 {
187                                         if(!tm.team_size || tm.team == NUM_SPECTATOR)
188                                                 continue;
189                                         if(!ts_min) ts_min = tm.team_size;
190                                         else ts_min = min(ts_min, tm.team_size);
191                                         if(!ts_max) ts_max = tm.team_size;
192                                         else ts_max = max(ts_max, tm.team_size);
193                                 }
194                                 if ((ts_max - ts_min) > 1)
195                                 {
196                                         s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
197                                         tm = GetTeam(myteam, false);
198                                         if (tm && tm.team != NUM_SPECTATOR && tm.team_size == ts_max)
199                                                 s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey(_("team menu"), "menu_showteamselect"), blinkcolor));
200                                         InfoMessage(s);
201                                 }
202                         }
203                 }
204
205                 if(autocvar_cl_showspectators)
206                 if(num_spectators)
207                 //if(spectatee_status != -1)
208                 {
209                         s = ((spectatee_status) ? _("^1Spectating this player:") : _("^1Spectating you:"));
210                         // InfoMessage(s)
211                         int limit = min(num_spectators, MAX_SPECTATORS);
212                         for(int i = 0; i < limit; ++i)
213                         {
214                                 float slot = spectatorlist[i];
215                                 if(i == 0)
216                                         s = strcat(s, " ^7", entcs_GetName(slot));
217                                 else
218                                         s = strcat("^7", entcs_GetName(slot));
219                                 InfoMessage(s);
220                         }
221                 }
222         }
223         else
224         {
225                 InfoMessage(_("^7Press ^3ESC ^7to show HUD options."));
226                 InfoMessage(_("^3Doubleclick ^7a panel for panel-specific options."));
227                 InfoMessage(_("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and"));
228                 InfoMessage(_("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments."));
229         }
230 }