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Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / notify.qc
1 #include "notify.qh"
2 // Notification area (#4)
3
4 void HUD_Notify_Push(string icon, string attacker, string victim)
5 {
6         if (icon == "")
7                 return;
8
9         ++notify_count;
10         --notify_index;
11
12         if (notify_index == -1)
13                 notify_index = NOTIFY_MAX_ENTRIES-1;
14
15         // Free old strings
16         if (notify_attackers[notify_index])
17                 strunzone(notify_attackers[notify_index]);
18
19         if (notify_victims[notify_index])
20                 strunzone(notify_victims[notify_index]);
21
22         if (notify_icons[notify_index])
23                 strunzone(notify_icons[notify_index]);
24
25         // Allocate new strings
26         if (victim != "")
27         {
28                 notify_attackers[notify_index] = strzone(attacker);
29                 notify_victims[notify_index] = strzone(victim);
30         }
31         else
32         {
33                 // In case of a notification without a victim, the attacker
34                 // is displayed on the victim's side. Instead of special
35                 // treatment later on, we can simply switch them here.
36                 notify_attackers[notify_index] = string_null;
37                 notify_victims[notify_index] = strzone(attacker);
38         }
39
40         notify_icons[notify_index] = strzone(icon);
41         notify_times[notify_index] = time;
42 }
43
44 void HUD_Notify()
45 {
46         if (!autocvar__hud_configure)
47                 if (!autocvar_hud_panel_notify)
48                         return;
49
50         HUD_Panel_UpdateCvars();
51         HUD_Panel_DrawBg(1);
52
53         if (!autocvar__hud_configure)
54                 if (notify_count == 0)
55                         return;
56
57         vector pos, size;
58         pos  = panel_pos;
59         size = panel_size;
60
61         if (panel_bg_padding)
62         {
63                 pos  += '1 1 0' * panel_bg_padding;
64                 size -= '2 2 0' * panel_bg_padding;
65         }
66
67         float fade_start = max(0, autocvar_hud_panel_notify_time);
68         float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
69         float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
70
71         int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
72         float entry_height = size.y / entry_count;
73
74         float panel_width_half = size.x * 0.5;
75         float icon_width_half = entry_height * icon_aspect / 2;
76         float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
77
78         vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
79         vector icon_size = (eX * icon_aspect + eY) * entry_height;
80         vector icon_left = eX * (panel_width_half - icon_width_half);
81         vector attacker_right = eX * name_maxwidth;
82         vector victim_left = eX * (size.x - name_maxwidth);
83
84         vector attacker_pos, victim_pos, icon_pos;
85         string attacker, victim, icon;
86         int i, j, count, step, limit;
87         float alpha;
88
89         if (autocvar_hud_panel_notify_flip)
90         {
91                 // Order items from the top down
92                 i = 0;
93                 step = +1;
94                 limit = entry_count;
95         }
96         else
97         {
98                 // Order items from the bottom up
99                 i = entry_count - 1;
100                 step = -1;
101                 limit = -1;
102         }
103
104         for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
105         {
106                 if(autocvar__hud_configure)
107                 {
108                         attacker = sprintf(_("Player %d"), count + 1);
109                         victim = sprintf(_("Player %d"), count + 2);
110                         icon = Weapons_from(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
111                         alpha = bound(0, 1.2 - count / entry_count, 1);
112                 }
113                 else
114                 {
115                         if (j == NOTIFY_MAX_ENTRIES)
116                                 j = 0;
117
118                         if (notify_times[j] + fade_start > time)
119                                 alpha = 1;
120                         else if (fade_time != 0)
121                         {
122                                 alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
123                                 if (alpha == 0)
124                                         break;
125                         }
126                         else
127                                 break;
128
129                         attacker = notify_attackers[j];
130                         victim = notify_victims[j];
131                         icon = notify_icons[j];
132                 }
133
134                 if (icon != "" && victim != "")
135                 {
136                         vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
137
138                         icon_pos = pos + icon_left + eY * i * entry_height;
139                         drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
140
141                         victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
142                         victim_pos = pos + victim_left + name_top;
143                         drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
144
145                         if (attacker != "")
146                         {
147                                 attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
148                                 attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
149                                 drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
150                         }
151                 }
152         }
153
154         notify_count = count;
155 }