3 #include <client/autocvars.qh>
4 #include <client/defs.qh>
5 #include <client/miscfunctions.qh>
6 #include "scoreboard.qh"
7 #include <common/ent_cs.qh>
8 #include <common/mapinfo.qh>
9 #include <common/scores.qh>
13 void HUD_Score_Export(entity panel, int fh)
15 // allow saving cvars that aesthetically change the panel into hud skin files
16 HUD_Write_Cvar("hud_panel_score_rankings");
19 void HUD_Score_Rankings(vector pos, vector mySize, entity me)
23 int SCOREPANEL_MAX_ENTRIES = 6;
24 float SCOREPANEL_ASPECTRATIO = 2;
25 int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
26 vector fontsize = '1 1 0' * (mySize.y/entries);
28 vector rgb, score_color;
30 score_color = '1 1 1';
32 float name_size = mySize.x*0.75;
33 float spacing_size = mySize.x*0.04;
34 const float highlight_alpha = 0.2;
35 int i = 0, first_pl = 0;
36 bool me_printed = false;
38 if (autocvar__hud_configure)
40 float players_per_team = 0;
43 // show team scores in the first line
44 float score_size = mySize.x / team_count;
45 players_per_team = max(2, ceil((entries - 1) / team_count));
46 for(i=0; i<team_count; ++i) {
47 if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
48 HUD_Panel_DrawHighlight(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
49 drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), vec2(score_size, fontsize.y), Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
54 score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
55 for (i=first_pl; i<entries; ++i)
57 //simulate my score is lower than all displayed players,
58 //so that I don't appear at all showing pure rankings.
59 //This is to better show the difference between the 2 ranking views
60 if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
63 drawfill(pos, vec2(mySize.x, fontsize.y), rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
64 s = entcs_GetName(player_localnum);
69 s = sprintf(_("Player %d"), i + 1 - first_pl);
74 score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
75 s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
76 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
77 drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
83 if (!scoreboard_fade_alpha) // the scoreboard too calls Scoreboard_UpdatePlayerTeams
84 Scoreboard_UpdatePlayerTeams();
87 // show team scores in the first line
88 float score_size = mySize.x / team_count;
89 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
90 if(tm.team == NUM_SPECTATOR)
95 if (tm.team == myteam)
96 drawfill(pos + eX * score_size * i, vec2(score_size, fontsize.y), '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
97 drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores(ts_primary))), vec2(score_size, fontsize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
102 tm = teams.sort_next;
107 for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
109 if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
112 if (i == entries-1 && !me_printed && pl != me)
113 if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
115 for (pl = me.sort_next; pl; pl = pl.sort_next)
116 if (pl.team != NUM_SPECTATOR)
120 rgb = '1 1 0'; //not last but not among the leading players: yellow
122 rgb = '1 0 0'; //last: red
129 rgb = '0 1 0'; //first: green
131 drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
134 score_color = Team_ColorRGB(pl.team) * 0.8;
135 s = textShortenToWidth(entcs_GetName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
136 drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
137 drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores(ps_primary))), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
141 while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
146 if(!autocvar__hud_configure)
148 if(!autocvar_hud_panel_score) return;
149 if(spectatee_status == -1 && (ISGAMETYPE(RACE) || ISGAMETYPE(CTS))) return;
152 HUD_Panel_LoadCvars();
157 if (autocvar_hud_panel_score_dynamichud)
164 pos += '1 1 0' * panel_bg_padding;
165 mySize -= '2 2 0' * panel_bg_padding;
168 float score, distribution = 0;
170 vector distribution_color;
173 me = playerslots[current_player];
175 if((scores_flags(ps_primary) & SFL_TIME) && !teamplay) { // race/cts record display on HUD
176 string timer, distrtimer;
178 pl = players.sort_next;
181 if(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)
182 if(pl.scores(ps_primary) == 0)
185 score = me.(scores(ps_primary));
186 timer = TIME_ENCODED_TOSTRING(score);
188 draw_beginBoldFont();
189 if (pl && ((!(scores_flags(ps_primary) & SFL_ZERO_IS_WORST)) || score)) {
190 // distribution display
191 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
193 distrtimer = ftos_decimals(fabs(distribution/(10 ** TIME_DECIMALS)), TIME_DECIMALS);
195 if (distribution <= 0) {
196 distribution_color = '0 1 0';
200 distribution_color = '1 0 0';
203 drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
205 // race record display
206 if (distribution <= 0)
207 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
208 drawstring_aspect(pos, timer, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
210 } else if (!teamplay) { // non-teamgames
211 if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
213 HUD_Score_Rankings(pos, mySize, me);
216 // me vector := [team/connected frags id]
217 pl = players.sort_next;
221 if(autocvar__hud_configure)
224 distribution = me.(scores(ps_primary)) - pl.(scores(ps_primary));
228 score = me.(scores(ps_primary));
229 if(autocvar__hud_configure)
232 if(distribution >= 5)
233 distribution_color = eY;
234 else if(distribution >= 0)
235 distribution_color = '1 1 1';
236 else if(distribution >= -5)
237 distribution_color = '1 1 0';
239 distribution_color = eX;
241 string distribution_str;
242 distribution_str = ftos(distribution);
243 draw_beginBoldFont();
244 if (distribution >= 0)
246 if (distribution > 0)
247 distribution_str = strcat("+", distribution_str);
248 HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
250 drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
251 drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, vec2(0.25 * mySize.x, (1/3) * mySize.y), distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
253 } else { // teamgames
254 float row, column, rows = 0, columns = 0;
255 vector offset = '0 0 0';
256 vector score_pos, score_size; //for scores other than myteam
257 if(autocvar_hud_panel_score_rankings)
259 HUD_Score_Rankings(pos, mySize, me);
262 if(spectatee_status == -1)
264 rows = HUD_GetRowCount(team_count, mySize, 3);
265 columns = ceil(team_count/rows);
266 score_size = vec2(mySize.x / columns, mySize.y / rows);
269 if(score_size.x/score_size.y > 3)
271 newSize = 3 * score_size.y;
272 offset.x = score_size.x - newSize;
274 score_size.x = newSize;
278 newSize = 1/3 * score_size.x;
279 offset.y = score_size.y - newSize;
281 score_size.y = newSize;
285 score_size = vec2(mySize.x / 4, mySize.y / 3);
289 draw_beginBoldFont();
291 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
292 if(tm.team == NUM_SPECTATOR)
297 score = tm.(teamscores(ts_primary));
298 if(autocvar__hud_configure)
301 if (score > max_fragcount)
302 max_fragcount = score;
304 if (spectatee_status == -1)
306 score_pos = pos + vec2(column * (score_size.x + offset.x), row * (score_size.y + offset.y));
307 if (max_fragcount == score)
308 HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
309 drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
317 else if(tm.team == myteam) {
318 if (max_fragcount == score)
319 HUD_Panel_DrawHighlight(pos, vec2(0.75 * mySize.x, mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
320 drawstring_aspect(pos, ftos(score), vec2(0.75 * mySize.x, mySize.y), Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
322 if (max_fragcount == score)
323 HUD_Panel_DrawHighlight(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
324 drawstring_aspect(pos + vec2(0.75 * mySize.x, (1/3) * rows * mySize.y), ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);