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1 #include "vote.qh"
2
3 #include <client/autocvars.qh>
4 #include <client/defs.qh>
5 #include <client/miscfunctions.qh>
6 #include <common/mapinfo.qh>
7
8 // Vote (#9)
9
10 void HUD_Vote()
11 {
12         if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
13         {
14                 // this dialog gets overriden by the uid2name menu dialog, if it exists
15                 // TODO remove this client side uid2name dialog in the next release
16                 if(!autocvar__menu_alpha)
17                         uid2name_dialog = 0;
18
19                 if (!uid2name_dialog)
20                         localcmd("menu_cmd directmenu Uid2Name\n");
21
22                 vote_active = 1;
23                 if (autocvar__hud_configure)
24                 {
25                         vote_yescount = 0;
26                         vote_nocount = 0;
27                         LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
28                         cvar_set("_hud_configure", "0");
29                 }
30                 if(vote_called_vote)
31                         strunzone(vote_called_vote);
32                 vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
33                 uid2name_dialog = 1;
34         }
35
36         if(!autocvar__hud_configure)
37         {
38                 if(!autocvar_hud_panel_vote) return;
39                 /*
40                 if(cvar("hud_panel_vote_test")) {
41                         if(vote_called_vote) strunzone(vote_called_vote); vote_called_vote = strzone("^1test the vote panel");
42                         vote_active = true; vote_yescount = 3; vote_nocount = 2; vote_needed = 4;
43                 } else vote_active = false;
44                 */
45         }
46         else
47         {
48                 vote_yescount = 3;
49                 vote_nocount = 2;
50                 vote_needed = 4;
51         }
52
53         string s;
54         float a;
55         if(vote_active != vote_prev) {
56                 vote_change = time;
57                 vote_prev = vote_active;
58         }
59
60         if(vote_active || autocvar__hud_configure)
61                 vote_alpha = bound(0, (time - vote_change) * 2, 1);
62         else
63                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
64
65         a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
66         if(a <= 0)
67                 return;
68         //panel_fade_alpha *= a;
69         // nothing can hide this panel, not even the menu
70         float hud_fade_alpha_save = hud_fade_alpha;
71         if(uid2name_dialog && autocvar__menu_alpha)
72                 hud_fade_alpha = 0;
73         else
74                 hud_fade_alpha = a;
75         HUD_Panel_LoadCvars();
76         hud_fade_alpha = hud_fade_alpha_save;
77
78         if(uid2name_dialog)
79         {
80                 panel_pos = vec2(0.3 * vid_conwidth, 0.1 * vid_conheight);
81                 panel_size = vec2(0.4 * vid_conwidth, 0.3 * vid_conheight);
82         }
83
84         vector pos, mySize;
85         pos = panel_pos;
86         mySize = panel_size;
87
88         if (autocvar_hud_panel_vote_dynamichud)
89                 HUD_Scale_Enable();
90         else
91                 HUD_Scale_Disable();
92         HUD_Panel_DrawBg();
93
94         if(panel_bg_padding)
95         {
96                 pos += '1 1 0' * panel_bg_padding;
97                 mySize -= '2 2 0' * panel_bg_padding;
98         }
99
100         // always force 3:1 aspect
101         vector newSize = '0 0 0';
102         if(mySize.x/mySize.y > 3)
103         {
104                 newSize.x = 3 * mySize.y;
105                 newSize.y = mySize.y;
106
107                 pos.x = pos.x + (mySize.x - newSize.x) / 2;
108         }
109         else
110         {
111                 newSize.y = 1/3 * mySize.x;
112                 newSize.x = mySize.x;
113
114                 pos.y = pos.y + (mySize.y - newSize.y) / 2;
115         }
116         mySize = newSize;
117
118         s = _("A vote has been called for:");
119         if(uid2name_dialog)
120                 s = _("Allow servers to store and display your name?");
121         drawstring_aspect(pos, s, vec2(mySize.x, (2/8) * mySize.y), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
122         s = textShortenToWidth(ColorTranslateRGB(vote_called_vote), mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
123         if(autocvar__hud_configure)
124                 s = _("^1Configure the HUD");
125         drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, vec2(mySize.x, (1.75/8) * mySize.y), panel_fg_alpha, DRAWFLAG_NORMAL);
126
127         // print the yes/no counts
128         s = sprintf("^2%s ^7(%d)", getcommandkey_forcename(_("Yes"), "vyes"), vote_yescount);
129         drawcolorcodedstring_aspect(pos + eY * (4/8) * mySize.y, s, vec2(0.5 * mySize.x, (1.5/8) * mySize.y), panel_fg_alpha, DRAWFLAG_NORMAL);
130         s = sprintf("^1%s ^7(%d)", getcommandkey_forcename(_("No"), "vno"), vote_nocount);
131         drawcolorcodedstring_aspect(pos + vec2(0.5 * mySize.x, (4/8) * mySize.y), s, vec2(0.5 * mySize.x, (1.5/8) * mySize.y), panel_fg_alpha, DRAWFLAG_NORMAL);
132
133         pos.y += (5/8) * mySize.y;
134         vector tmp_size = vec2(mySize.x, (3/8) * mySize.y);
135         // draw the progress bar backgrounds
136         drawpic_skin(pos, "voteprogress_back", tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
137
138         // draw the highlights
139         if(vote_highlighted == 1) {
140                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
141                 drawpic_skin(pos, "voteprogress_voted", tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
142         }
143         else if(vote_highlighted == -1) {
144                 drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
145                 drawpic_skin(pos, "voteprogress_voted", tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
146         }
147
148         // draw the progress bars
149         if(vote_yescount && vote_needed)
150         {
151                 drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
152                 drawpic_skin(pos, "voteprogress_prog", tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
153         }
154
155         if(vote_nocount && vote_needed)
156         {
157                 drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
158                 drawpic_skin(pos, "voteprogress_prog", tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
159         }
160
161         drawresetcliparea();
162 }