Merge branch 'master' into terencehill/cursormode
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS: 
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_text");
164                                         break;
165                                 case HUD_PANEL_CENTERPRINT:
166                                         HUD_Write_PanelCvar_q("_align");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_fontscale");
169                                         HUD_Write_PanelCvar_q("_time");
170                                         HUD_Write_PanelCvar_q("_fade_in");
171                                         HUD_Write_PanelCvar_q("_fade_out");
172                                         HUD_Write_PanelCvar_q("_fade_subsequent");
173                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
179                                         break;
180                         }
181                         HUD_Write("\n");
182                 }
183                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
184
185                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
186                 fclose(fh);
187         }
188         else
189                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
190 }
191
192 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
193 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
194 {
195         float i;
196         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
197         vector myTarget;
198         myTarget = myPos;
199
200         for (i = 0; i < HUD_PANEL_NUM; ++i) {
201                 if(i == highlightedPanel || !panel_enabled)
202                         continue;
203
204                 HUD_Panel_UpdatePosSizeForId(i);
205
206                 panel_pos -= '1 1 0' * panel_bg_border;
207                 panel_size += '2 2 0' * panel_bg_border;
208
209                 if(myPos_y + mySize_y < panel_pos_y)
210                         continue;
211                 if(myPos_y > panel_pos_y + panel_size_y)
212                         continue;
213
214                 if(myPos_x + mySize_x < panel_pos_x)
215                         continue;
216                 if(myPos_x > panel_pos_x + panel_size_x)
217                         continue;
218
219                 // OK, there IS a collision.
220
221                 myCenter_x = myPos_x + 0.5 * mySize_x;
222                 myCenter_y = myPos_y + 0.5 * mySize_y;
223
224                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
225                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
226
227                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
228                 {
229                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
230                                 myTarget_x = panel_pos_x - mySize_x;
231                         else // push it upwards
232                                 myTarget_y = panel_pos_y - mySize_y;
233                 }
234                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
235                 {
236                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
237                                 myTarget_x = panel_pos_x + panel_size_x;
238                         else // push it upwards
239                                 myTarget_y = panel_pos_y - mySize_y;
240                 }
241                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
242                 {
243                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
244                                 myTarget_x = panel_pos_x - mySize_x;
245                         else // push it downwards
246                                 myTarget_y = panel_pos_y + panel_size_y;
247                 }
248                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
249                 {
250                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
251                                 myTarget_x = panel_pos_x + panel_size_x;
252                         else // push it downwards
253                                 myTarget_y = panel_pos_y + panel_size_y;
254                 }
255                 //if(cvar("hud_configure_checkcollisions_debug"))
256                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
257         }
258
259         return myTarget;
260 }
261
262 void HUD_Panel_SetPos(vector pos)
263 {
264         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
265         vector mySize;
266         mySize = panel_size;
267
268         //if(cvar("hud_configure_checkcollisions_debug"))
269                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
270
271         if(autocvar_hud_configure_grid)
272         {
273                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
274                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
275         }
276
277         if(hud_configure_checkcollisions)
278                 pos = HUD_Panel_CheckMove(pos, mySize);
279
280         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
281         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
282
283         string s;
284         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
285
286         HUD_Panel_GetName(highlightedPanel);
287         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
288 }
289
290 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
291 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
292         float i;
293
294         vector targEndPos;
295
296         float dist_x, dist_y;
297         float ratio;
298         ratio = mySize_x/mySize_y;
299
300         for (i = 0; i < HUD_PANEL_NUM; ++i) {
301                 if(i == highlightedPanel || !panel_enabled)
302                         continue;
303
304                 HUD_Panel_UpdatePosSizeForId(i);
305
306                 panel_pos -= '1 1 0' * panel_bg_border;
307                 panel_size += '2 2 0' * panel_bg_border;
308
309                 targEndPos = panel_pos + panel_size;
310
311                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
312                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
313                         continue;
314
315                 if (resizeCorner == 1)
316                 {
317                         // check if this panel is on our way
318                         if (resizeorigin_x <= panel_pos_x)
319                                 continue;
320                         if (resizeorigin_y <= panel_pos_y)
321                                 continue;
322                         if (targEndPos_x <= resizeorigin_x - mySize_x)
323                                 continue;
324                         if (targEndPos_y <= resizeorigin_y - mySize_y)
325                                 continue;
326
327                         // there is a collision:
328                         // detect which side of the panel we are facing is actually limiting the resizing
329                         // (which side the resize direction finds for first) and reduce the size up to there
330                         //
331                         // dist is the distance between resizeorigin and the "analogous" point of the panel
332                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
333                         dist_x = resizeorigin_x - targEndPos_x;
334                         dist_y = resizeorigin_y - targEndPos_y;
335                         if (dist_y <= 0 || dist_x / dist_y > ratio)
336                                 mySize_x = min(mySize_x, dist_x);
337                         else
338                                 mySize_y = min(mySize_y, dist_y);
339                 }
340                 else if (resizeCorner == 2)
341                 {
342                         if (resizeorigin_x >= targEndPos_x)
343                                 continue;
344                         if (resizeorigin_y <= panel_pos_y)
345                                 continue;
346                         if (panel_pos_x >= resizeorigin_x + mySize_x)
347                                 continue;
348                         if (targEndPos_y <= resizeorigin_y - mySize_y)
349                                 continue;
350
351                         dist_x = panel_pos_x - resizeorigin_x;
352                         dist_y = resizeorigin_y - targEndPos_y;
353                         if (dist_y <= 0 || dist_x / dist_y > ratio)
354                                 mySize_x = min(mySize_x, dist_x);
355                         else
356                                 mySize_y = min(mySize_y, dist_y);
357                 }
358                 else if (resizeCorner == 3)
359                 {
360                         if (resizeorigin_x <= panel_pos_x)
361                                 continue;
362                         if (resizeorigin_y >= targEndPos_y)
363                                 continue;
364                         if (targEndPos_x <= resizeorigin_x - mySize_x)
365                                 continue;
366                         if (panel_pos_y >= resizeorigin_y + mySize_y)
367                                 continue;
368
369                         dist_x = resizeorigin_x - targEndPos_x;
370                         dist_y = panel_pos_y - resizeorigin_y;
371                         if (dist_y <= 0 || dist_x / dist_y > ratio)
372                                 mySize_x = min(mySize_x, dist_x);
373                         else
374                                 mySize_y = min(mySize_y, dist_y);
375                 }
376                 else if (resizeCorner == 4)
377                 {
378                         if (resizeorigin_x >= targEndPos_x)
379                                 continue;
380                         if (resizeorigin_y >= targEndPos_y)
381                                 continue;
382                         if (panel_pos_x >= resizeorigin_x + mySize_x)
383                                 continue;
384                         if (panel_pos_y >= resizeorigin_y + mySize_y)
385                                 continue;
386
387                         dist_x = panel_pos_x - resizeorigin_x;
388                         dist_y = panel_pos_y - resizeorigin_y;
389                         if (dist_y <= 0 || dist_x / dist_y > ratio)
390                                 mySize_x = min(mySize_x, dist_x);
391                         else
392                                 mySize_y = min(mySize_y, dist_y);
393                 }
394                 //if(cvar("hud_configure_checkcollisions_debug"))
395                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
396         }
397
398         return mySize;
399 }
400
401 void HUD_Panel_SetPosSize(vector mySize)
402 {
403         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
404         vector resizeorigin;
405         resizeorigin = panel_click_resizeorigin;
406         vector myPos;
407
408         // minimum panel size cap
409         mySize_x = max(0.025 * vid_conwidth, mySize_x);
410         mySize_y = max(0.025 * vid_conheight, mySize_y);
411
412         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
413         {
414                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
415                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
416         }
417
418         // collision testing|
419         // -----------------+
420
421         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
422         if(resizeCorner == 1) {
423                 myPos_x = resizeorigin_x - mySize_x;
424                 myPos_y = resizeorigin_y - mySize_y;
425         } else if(resizeCorner == 2) {
426                 myPos_x = resizeorigin_x;
427                 myPos_y = resizeorigin_y - mySize_y;
428         } else if(resizeCorner == 3) {
429                 myPos_x = resizeorigin_x - mySize_x;
430                 myPos_y = resizeorigin_y;
431         } else { // resizeCorner == 4
432                 myPos_x = resizeorigin_x;
433                 myPos_y = resizeorigin_y;
434         }
435
436         // left/top screen edges
437         if(myPos_x < 0)
438                 mySize_x = mySize_x + myPos_x;
439         if(myPos_y < 0)
440                 mySize_y = mySize_y + myPos_y;
441
442         // bottom/right screen edges
443         if(myPos_x + mySize_x > vid_conwidth)
444                 mySize_x = vid_conwidth - myPos_x;
445         if(myPos_y + mySize_y > vid_conheight)
446                 mySize_y = vid_conheight - myPos_y;
447
448         //if(cvar("hud_configure_checkcollisions_debug"))
449                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
450
451         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
452         if(autocvar_hud_configure_grid)
453         {
454                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
455                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
456         }
457
458         if(hud_configure_checkcollisions)
459                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
460
461         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
462         mySize_x = max(0.025 * vid_conwidth, mySize_x);
463         mySize_y = max(0.025 * vid_conheight, mySize_y);
464
465         // do another pos check, as size might have changed by now
466         if(resizeCorner == 1) {
467                 myPos_x = resizeorigin_x - mySize_x;
468                 myPos_y = resizeorigin_y - mySize_y;
469         } else if(resizeCorner == 2) {
470                 myPos_x = resizeorigin_x;
471                 myPos_y = resizeorigin_y - mySize_y;
472         } else if(resizeCorner == 3) {
473                 myPos_x = resizeorigin_x - mySize_x;
474                 myPos_y = resizeorigin_y;
475         } else { // resizeCorner == 4
476                 myPos_x = resizeorigin_x;
477                 myPos_y = resizeorigin_y;
478         }
479
480         //if(cvar("hud_configure_checkcollisions_debug"))
481                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
482
483         HUD_Panel_GetName(highlightedPanel);
484         string s;
485         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
486         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
487
488         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
489         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
490 }
491
492 float pressed_key_time;
493 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
494 void HUD_Panel_Arrow_Action(float nPrimary)
495 {
496         if (highlightedPanel == -1)
497                 return;
498
499         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
500
501         float step;
502         if(autocvar_hud_configure_grid)
503         {
504                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
505                 {
506                         if (hudShiftState & S_SHIFT)
507                                 step = hud_configure_realGridSize_y;
508                         else
509                                 step = 2 * hud_configure_realGridSize_y;
510                 }
511                 else
512                 {
513                         if (hudShiftState & S_SHIFT)
514                                 step = hud_configure_realGridSize_x;
515                         else
516                                 step = 2 * hud_configure_realGridSize_x;
517                 }
518         }
519         else
520         {
521                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
522                         step = vid_conheight;
523                 else
524                         step = vid_conwidth;
525                 if (hudShiftState & S_SHIFT)
526                         step = (step / 256); // more precision
527                 else
528                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
529         }
530
531         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
532
533         highlightedPanel_initial_pos = panel_pos;
534         highlightedPanel_initial_size = panel_size;
535
536         if (hudShiftState & S_ALT) // resize
537         {
538                 highlightedAction = 1;
539                 if(nPrimary == K_UPARROW)
540                         resizeCorner = 1;
541                 else if(nPrimary == K_RIGHTARROW)
542                         resizeCorner = 2;
543                 else if(nPrimary == K_LEFTARROW)
544                         resizeCorner = 3;
545                 else // if(nPrimary == K_DOWNARROW)
546                         resizeCorner = 4;
547
548                 // ctrl+arrow reduces the size, instead of increasing it
549                 // Note that ctrl disables collisions check too, but it's fine
550                 // since we don't collide with anything reducing the size
551                 if (hudShiftState & S_CTRL) {
552                         step = -step;
553                         resizeCorner = 5 - resizeCorner;
554                 }
555
556                 vector mySize;
557                 mySize = panel_size;
558                 panel_click_resizeorigin = panel_pos;
559                 if(resizeCorner == 1) {
560                         panel_click_resizeorigin += mySize;
561                         mySize_y += step;
562                 } else if(resizeCorner == 2) {
563                         panel_click_resizeorigin_y += mySize_y;
564                         mySize_x += step;
565                 } else if(resizeCorner == 3) {
566                         panel_click_resizeorigin_x += mySize_x;
567                         mySize_x += step;
568                 } else { // resizeCorner == 4
569                         mySize_y += step;
570                 }
571                 HUD_Panel_SetPosSize(mySize);
572         }
573         else // move
574         {
575                 highlightedAction = 2;
576                 vector pos;
577                 pos = panel_pos;
578                 if(nPrimary == K_UPARROW)
579                         pos_y -= step;
580                 else if(nPrimary == K_DOWNARROW)
581                         pos_y += step;
582                 else if(nPrimary == K_LEFTARROW)
583                         pos_x -= step;
584                 else // if(nPrimary == K_RIGHTARROW)
585                         pos_x += step;
586
587                 HUD_Panel_SetPos(pos);
588         }
589
590         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
591
592         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
593         {
594                 // backup!
595                 panel_pos_backup = highlightedPanel_initial_pos;
596                 panel_size_backup = highlightedPanel_initial_size;
597                 highlightedPanel_backup = highlightedPanel;
598         }
599 }
600
601 const float S_MOUSE1 = 1;
602 const float S_MOUSE2 = 2;
603 const float S_MOUSE3 = 4;
604 float mouseClicked;
605 float prevMouseClicked; // previous state
606 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
607 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
608
609 void HUD_Panel_EnableMenu();
610 float tab_panels[HUD_PANEL_NUM];
611 float tab_panel, tab_backward;
612 vector tab_panel_pos;
613 void HUD_Panel_FirstInDrawQ(float id);
614 void reset_tab_panels()
615 {
616         int i;
617         for(i = 0; i < HUD_PANEL_NUM; ++i)
618                 tab_panels[i] = -1;
619 }
620 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
621 {
622         string s;
623
624         if(bInputType == 2)
625                 return false;
626
627         if(!autocvar__hud_configure)
628                 return false;
629
630         if(bInputType == 3)
631         {
632                 mousepos_x = nPrimary;
633                 mousepos_y = nSecondary;
634                 return true;
635         }
636
637         // allow console bind to work
638         string con_keys;
639         float keys;
640         con_keys = findkeysforcommand("toggleconsole");
641         keys = tokenize(con_keys); // findkeysforcommand returns data for this
642
643         float hit_con_bind, i;
644         for (i = 0; i < keys; ++i)
645         {
646                 if(nPrimary == stof(argv(i)))
647                         hit_con_bind = 1;
648         }
649
650         if(bInputType == 0) {
651                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
652                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
653                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
654         }
655         else if(bInputType == 1) {
656                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
657                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
658                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
659         }
660
661         if(nPrimary == K_CTRL)
662         {
663                 if (bInputType == 1) //ctrl has been released
664                 {
665                         if (tab_panel != -1)
666                         {
667                                 //switch to selected panel
668                                 highlightedPanel = tab_panel;
669                                 highlightedAction = 0;
670                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
671                         }
672                         tab_panel = -1;
673                         reset_tab_panels();
674                 }
675         }
676
677         if(nPrimary == K_MOUSE1)
678         {
679                 if(bInputType == 0) // key pressed
680                         mouseClicked |= S_MOUSE1;
681                 else if(bInputType == 1) // key released
682                         mouseClicked -= (mouseClicked & S_MOUSE1);
683         }
684         else if(nPrimary == K_MOUSE2)
685         {
686                 if(bInputType == 0) // key pressed
687                         mouseClicked |= S_MOUSE2;
688                 else if(bInputType == 1) // key released
689                         mouseClicked -= (mouseClicked & S_MOUSE2);
690         }
691         else if(nPrimary == K_ESCAPE)
692         {
693                 if (bInputType == 1)
694                         return true;
695                 menu_enabled = 1;
696                 menu_enabled_time = time;
697                 localcmd("menu_showhudexit\n");
698         }
699         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
700         {
701                 if (bInputType == 1)
702                         return true;
703                 if (!menu_enabled)
704                         cvar_set("_hud_configure", "0");
705         }
706         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
707         {
708                 if (bInputType == 1 || mouseClicked)
709                         return true;
710
711                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
712                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
713                 //(it should only after every other panel of the hud)
714                 //It's a minor bug anyway, we can live with it
715
716                 float starting_panel;
717                 float old_tab_panel = tab_panel;
718                 if (tab_panel == -1) //first press of TAB
719                 {
720                         if (highlightedPanel != -1)
721                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
722                         else
723                                 panel_pos = '0 0 0';
724                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
725                         tab_panel_pos = panel_pos; //to compute level
726                 }
727                 else
728                 {
729                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
730                                 reset_tab_panels();
731                         starting_panel = tab_panel;
732                 }
733                 tab_backward = (hudShiftState & S_SHIFT);
734
735                 float k, level, start_pos_x;
736                 vector candidate_pos;
737                 const float LEVELS_NUM = 4;
738                 float level_height = vid_conheight / LEVELS_NUM;
739 :find_tab_panel
740                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
741                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
742                 start_pos_x = tab_panel_pos_x;
743                 tab_panel = -1;
744                 k=0;
745                 while(++k)
746                 {
747                         for(i = 0; i < HUD_PANEL_NUM; ++i)
748                         {
749                                 if (i == tab_panels[i] || i == starting_panel)
750                                         continue;
751                                 HUD_Panel_UpdatePosSizeForId(i)
752                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
753                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
754                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
755                                 {
756                                         tab_panel = i;
757                                         tab_panel_pos = candidate_pos = panel_pos;
758                                 }
759                         }
760                         if (tab_panel != -1)
761                                 break;
762                         if (k == LEVELS_NUM) //tab_panel not found
763                         {
764                                 reset_tab_panels();
765                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
766                                 {
767                                         tab_panel = -1;
768                                         return true;
769                                 }
770                                 starting_panel = old_tab_panel;
771                                 old_tab_panel = -2;
772                                 goto find_tab_panel; //u must find tab_panel!
773                         }
774                         if (!tab_backward)
775                         {
776                                 level = mod(level + level_height, vid_conheight);
777                                 start_pos_x = 0;
778                                 candidate_pos_x = vid_conwidth;
779                         }
780                         else
781                         {
782                                 level = mod(level - level_height, vid_conheight);
783                                 start_pos_x = vid_conwidth;
784                                 candidate_pos_x = 0;
785                         }
786                 }
787
788                 tab_panels[tab_panel] = tab_panel;
789         }
790         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
791         {
792                 if (bInputType == 1 || mouseClicked)
793                         return true;
794
795                 if (highlightedPanel != -1)
796                 {
797                         HUD_Panel_GetName(highlightedPanel);
798                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
799                 }
800                 else
801                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
802         }
803         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
804         {
805                 if (bInputType == 1 || mouseClicked)
806                         return true;
807
808                 if (highlightedPanel != -1)
809                 {
810                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
811                         panel_size_copied = panel_size;
812                         highlightedPanel_copied = highlightedPanel;
813                 }
814         }
815         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
816         {
817                 if (bInputType == 1 || mouseClicked)
818                         return true;
819
820                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
821                         return true;
822
823                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
824
825                 // reduce size if it'd go beyond screen boundaries
826                 vector tmp_size = panel_size_copied;
827                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
828                         tmp_size_x = vid_conwidth - panel_pos_x;
829                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
830                         tmp_size_y = vid_conheight - panel_pos_y;
831
832                 if (panel_size == tmp_size)
833                         return true;
834
835                 // backup first!
836                 panel_pos_backup = panel_pos;
837                 panel_size_backup = panel_size;
838                 highlightedPanel_backup = highlightedPanel;
839
840                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
841                 HUD_Panel_GetName(highlightedPanel);
842                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
843         }
844         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
845         {
846                 if (bInputType == 1 || mouseClicked)
847                         return true;
848                 //restore previous values
849                 if (highlightedPanel_backup != -1)
850                 {
851                         HUD_Panel_GetName(highlightedPanel_backup);
852                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
853                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
854                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
855                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
856                         highlightedPanel_backup = -1;
857                 }
858         }
859         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
860         {
861                 if (bInputType == 1)
862                 {
863                         pressed_key_time = 0;
864                         return true;
865                 }
866                 else if (pressed_key_time == 0)
867                         pressed_key_time = time;
868
869                 if (!mouseClicked)
870                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
871         }
872         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
873         {
874                 if (bInputType == 1)
875                         return true;
876                 if (highlightedPanel != -1)
877                         HUD_Panel_EnableMenu();
878         }
879         else if(hit_con_bind)
880                 return false;
881
882         return true;
883 }
884
885 float HUD_Panel_Check_Mouse_Pos(float allow_move)
886 {
887         float i, j, border;
888
889         while(j < HUD_PANEL_NUM)
890         {
891                 i = panel_order[j];
892                 j += 1;
893
894                 HUD_Panel_UpdatePosSizeForId(i);
895
896                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
897
898                 // move
899                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
900                 {
901                         return 1;
902                 }
903                 // resize from topleft border
904                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
905                 {
906                         return 2;
907                 }
908                 // resize from topright border
909                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
910                 {
911                         return 3;
912                 }
913                 // resize from bottomleft border
914                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
915                 {
916                         return 3;
917                 }
918                 // resize from bottomright border
919                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
920                 {
921                         return 2;
922                 }
923         }
924         return 0;
925 }
926
927 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
928 void HUD_Panel_FirstInDrawQ(float id)
929 {
930         float i;
931         var float place = -1;
932         // find out where in the array our current id is, save into place
933         for(i = 0; i < HUD_PANEL_NUM; ++i)
934         {
935                 if(panel_order[i] == id)
936                 {
937                         place = i;
938                         break;
939                 }
940         }
941         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
942         if(place == -1)
943                 place = HUD_PANEL_NUM - 1;
944
945         // move all ids up by one step in the array until "place"
946         for(i = place; i > 0; --i)
947         {
948                 panel_order[i] = panel_order[i-1];
949         }
950         // now save the new top id
951         panel_order[0] = id;
952         
953         // let's save them into the cvar by some strcat trickery
954         string s;
955         for(i = 0; i < HUD_PANEL_NUM; ++i)
956         {
957                 s = strcat(s, ftos(panel_order[i]), " ");
958         }
959         cvar_set("_hud_panelorder", s);
960         if(hud_panelorder_prev)
961                 strunzone(hud_panelorder_prev);
962         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
963 }
964
965 void HUD_Panel_Highlight(float allow_move)
966 {
967         float i, j, border;
968
969         while(j < HUD_PANEL_NUM)
970         {
971                 i = panel_order[j];
972                 j += 1;
973
974                 HUD_Panel_UpdatePosSizeForId(i);
975
976                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
977
978                 // move
979                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
980                 {
981                         highlightedPanel = i;
982                         HUD_Panel_FirstInDrawQ(i);
983                         highlightedAction = 1;
984                         panel_click_distance = mousepos - panel_pos;
985                         return;
986                 }
987                 // resize from topleft border
988                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
989                 {
990                         highlightedPanel = i;
991                         HUD_Panel_FirstInDrawQ(i);
992                         highlightedAction = 2;
993                         resizeCorner = 1;
994                         panel_click_distance = mousepos - panel_pos;
995                         panel_click_resizeorigin = panel_pos + panel_size;
996                         return;
997                 }
998                 // resize from topright border
999                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1000                 {
1001                         highlightedPanel = i;
1002                         HUD_Panel_FirstInDrawQ(i);
1003                         highlightedAction = 2;
1004                         resizeCorner = 2;
1005                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1006                         panel_click_distance_y = mousepos_y - panel_pos_y;
1007                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1008                         return;
1009                 }
1010                 // resize from bottomleft border
1011                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1012                 {
1013                         highlightedPanel = i;
1014                         HUD_Panel_FirstInDrawQ(i);
1015                         highlightedAction = 2;
1016                         resizeCorner = 3;
1017                         panel_click_distance_x = mousepos_x - panel_pos_x;
1018                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1019                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1020                         return;
1021                 }
1022                 // resize from bottomright border
1023                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1024                 {
1025                         highlightedPanel = i;
1026                         HUD_Panel_FirstInDrawQ(i);
1027                         highlightedAction = 2;
1028                         resizeCorner = 4;
1029                         panel_click_distance = panel_size - mousepos + panel_pos;
1030                         panel_click_resizeorigin = panel_pos;
1031                         return;
1032                 }
1033         }
1034         highlightedPanel = -1;
1035         highlightedAction = 0;
1036 }
1037
1038 void HUD_Panel_EnableMenu()
1039 {
1040         menu_enabled = 2;
1041         menu_enabled_time = time;
1042         HUD_Panel_GetName(highlightedPanel);
1043         localcmd("menu_showhudoptions ", panel_name, "\n");
1044 }
1045 float mouse_over_panel;
1046 void HUD_Panel_Mouse()
1047 {
1048         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1049         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1050                 menu_enabled = 0;
1051
1052         /*
1053         print("menu_enabled: ", ftos(menu_enabled), "\n");
1054         print("Highlighted: ", ftos(highlightedPanel), "\n");
1055         print("Menu alpha: ", ftos(autocvar__menu_alpha), "\n");
1056         */
1057
1058         // instantly hide the editor cursor if we open the HUDExit dialog
1059         // as hud_fade_alpha doesn't decrease to 0 in this case
1060         // TODO: find a way to fade the cursor out even in this case
1061         if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
1062                 return;
1063
1064         if(mouseClicked)
1065         {
1066                 if(prevMouseClicked == 0)
1067                 {
1068                         if (tab_panel != -1)
1069                         {
1070                                 //stop ctrl-tab selection
1071                                 tab_panel = -1;
1072                                 reset_tab_panels();
1073                         }
1074                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1075                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1076                         if (highlightedPanel != -1)
1077                         {
1078                                 highlightedPanel_initial_pos = panel_pos;
1079                                 highlightedPanel_initial_size = panel_size;
1080                         }
1081                         // doubleclick check
1082                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1083                         {
1084                                 mouseClicked = 0; // to prevent spam, I guess.
1085                                 HUD_Panel_EnableMenu();
1086                         }
1087                         else
1088                         {
1089                                 if (mouseClicked & S_MOUSE1)
1090                                 {
1091                                         prevMouseClickedTime = time;
1092                                         prevMouseClickedPos = mousepos;
1093                                 }
1094                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1095                         }
1096                 }
1097                 else
1098                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1099
1100                 if (highlightedPanel != -1)
1101                 {
1102                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1103                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1104                         {
1105                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1106                                 // backup!
1107                                 panel_pos_backup = highlightedPanel_initial_pos;
1108                                 panel_size_backup = highlightedPanel_initial_size;
1109                                 highlightedPanel_backup = highlightedPanel;
1110                         }
1111                         else
1112                                 // in case the clicked panel is inside another panel and we aren't
1113                                 // moving it, avoid the immediate "fix" of its position/size
1114                                 // (often unwanted and hateful) by disabling collisions check
1115                                 hud_configure_checkcollisions = false;
1116                 }
1117
1118                 if(highlightedAction == 1)
1119                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1120                 else if(highlightedAction == 2)
1121                 {
1122                         vector mySize;
1123                         if(resizeCorner == 1) {
1124                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1125                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1126                         } else if(resizeCorner == 2) {
1127                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1128                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1129                         } else if(resizeCorner == 3) {
1130                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1131                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1132                         } else { // resizeCorner == 4
1133                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1134                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1135                         }
1136                         HUD_Panel_SetPosSize(mySize);
1137                 }
1138         }
1139         else
1140         {
1141                 if(menu_enabled == 2)
1142                         mouse_over_panel = 0;
1143                 else
1144                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1145                 if (mouse_over_panel && tab_panel == -1)
1146                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1147         }
1148         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1149         const vector cursorsize = '32 32 0';
1150
1151         if(!mouse_over_panel)
1152                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1153         else if(mouse_over_panel == 1)
1154                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1155         else if(mouse_over_panel == 2)
1156                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1157         else
1158                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
1159
1160         prevMouseClicked = mouseClicked;
1161 }
1162
1163 const float hlBorderSize = 4;
1164 const string hlBorder = "gfx/hud/default/border_highlighted";
1165 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1166 void HUD_Panel_HlBorder(float myBorder, vector color, float alpha)
1167 {
1168         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * alpha, DRAWFLAG_NORMAL);
1169         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1170         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1171         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1172         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, alpha, DRAWFLAG_NORMAL);
1173 }