Merge branch 'master' into terencehill/cursormode
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud_config.qc
1 #define HUD_Write(s) fputs(fh, s)
2 // q: quoted, n: not quoted
3 #define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
4 #define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
5 #define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel_name, cvar_suf))
6 #define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel_name, cvar_suf))
7 // Save the config
8 void HUD_Panel_ExportCfg(string cfgname)
9 {
10         float fh;
11         string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
12         fh = fopen(filename, FILE_WRITE);
13         if(fh >= 0)
14         {
15                 HUD_Write_Cvar_q("hud_skin");
16                 HUD_Write_Cvar_q("hud_panel_bg");
17                 HUD_Write_Cvar_q("hud_panel_bg_color");
18                 HUD_Write_Cvar_q("hud_panel_bg_color_team");
19                 HUD_Write_Cvar_q("hud_panel_bg_alpha");
20                 HUD_Write_Cvar_q("hud_panel_bg_border");
21                 HUD_Write_Cvar_q("hud_panel_bg_padding");
22                 HUD_Write_Cvar_q("hud_panel_fg_alpha");
23                 HUD_Write("\n");
24
25                 HUD_Write_Cvar_q("hud_dock");
26                 HUD_Write_Cvar_q("hud_dock_color");
27                 HUD_Write_Cvar_q("hud_dock_color_team");
28                 HUD_Write_Cvar_q("hud_dock_alpha");
29                 HUD_Write("\n");
30
31                 HUD_Write_Cvar_q("hud_progressbar_alpha");
32                 HUD_Write_Cvar_q("hud_progressbar_strength_color");
33                 HUD_Write_Cvar_q("hud_progressbar_shield_color");
34                 HUD_Write_Cvar_q("hud_progressbar_health_color");
35                 HUD_Write_Cvar_q("hud_progressbar_armor_color");
36                 HUD_Write_Cvar_q("hud_progressbar_fuel_color");
37                 HUD_Write_Cvar_q("hud_progressbar_nexball_color");
38                 HUD_Write_Cvar_q("hud_progressbar_speed_color");
39                 HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
40                 HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
41                 HUD_Write("\n");
42
43                 HUD_Write_Cvar_q("_hud_panelorder");
44                 HUD_Write("\n");
45
46                 HUD_Write_Cvar_q("hud_configure_grid");
47                 HUD_Write_Cvar_q("hud_configure_grid_xsize");
48                 HUD_Write_Cvar_q("hud_configure_grid_ysize");
49                 HUD_Write("\n");
50
51                 // common cvars for all panels
52                 float i;
53                 for (i = 0; i < HUD_PANEL_NUM; ++i)
54                 {
55                         HUD_Panel_GetName(i);
56
57                         HUD_Write_PanelCvar_n("");
58                         HUD_Write_PanelCvar_q("_pos");
59                         HUD_Write_PanelCvar_q("_size");
60                         HUD_Write_PanelCvar_q("_bg");
61                         HUD_Write_PanelCvar_q("_bg_color");
62                         HUD_Write_PanelCvar_q("_bg_color_team");
63                         HUD_Write_PanelCvar_q("_bg_alpha");
64                         HUD_Write_PanelCvar_q("_bg_border");
65                         HUD_Write_PanelCvar_q("_bg_padding");
66                         switch(i) {
67                                 case HUD_PANEL_WEAPONS:
68                                         HUD_Write_PanelCvar_q("_accuracy");
69                                         HUD_Write_PanelCvar_q("_label");
70                                         HUD_Write_PanelCvar_q("_complainbubble");
71                                         HUD_Write_PanelCvar_q("_complainbubble_padding");
72                                         HUD_Write_PanelCvar_q("_complainbubble_time");
73                                         HUD_Write_PanelCvar_q("_complainbubble_fadetime");
74                                         HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
75                                         HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
76                                         HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
77                                         HUD_Write_PanelCvar_q("_ammo");
78                                         HUD_Write_PanelCvar_q("_ammo_color");
79                                         HUD_Write_PanelCvar_q("_ammo_alpha");
80                                         HUD_Write_PanelCvar_q("_aspect");
81                                         HUD_Write_PanelCvar_q("_timeout");
82                                         HUD_Write_PanelCvar_q("_timeout_effect");
83                                         HUD_Write_PanelCvar_q("_onlyowned");
84                                         break;
85                                 case HUD_PANEL_AMMO:
86                                         HUD_Write_PanelCvar_q("_onlycurrent");
87                                         HUD_Write_PanelCvar_q("_iconalign");
88                                         HUD_Write_PanelCvar_q("_progressbar");
89                                         HUD_Write_PanelCvar_q("_progressbar_name");
90                                         HUD_Write_PanelCvar_q("_progressbar_xoffset");
91                                         HUD_Write_PanelCvar_q("_text");
92                                         break;
93                                 case HUD_PANEL_POWERUPS:
94                                         HUD_Write_PanelCvar_q("_flip");
95                                         HUD_Write_PanelCvar_q("_iconalign");
96                                         HUD_Write_PanelCvar_q("_baralign");
97                                         HUD_Write_PanelCvar_q("_progressbar");
98                                         HUD_Write_PanelCvar_q("_progressbar_strength");
99                                         HUD_Write_PanelCvar_q("_progressbar_shield");
100                                         HUD_Write_PanelCvar_q("_text");
101                                         break;
102                                 case HUD_PANEL_HEALTHARMOR:
103                                         HUD_Write_PanelCvar_q("_flip");
104                                         HUD_Write_PanelCvar_q("_iconalign");
105                                         HUD_Write_PanelCvar_q("_baralign");
106                                         HUD_Write_PanelCvar_q("_progressbar");
107                                         HUD_Write_PanelCvar_q("_progressbar_health");
108                                         HUD_Write_PanelCvar_q("_progressbar_armor");
109                                         HUD_Write_PanelCvar_q("_progressbar_gfx");
110                                         HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
111                                         HUD_Write_PanelCvar_q("_text");
112                                         break;
113                                 case HUD_PANEL_NOTIFY:
114                                         HUD_Write_PanelCvar_q("_flip");
115                                         HUD_Write_PanelCvar_q("_fontsize");
116                                         HUD_Write_PanelCvar_q("_print");
117                                         HUD_Write_PanelCvar_q("_time");
118                                         HUD_Write_PanelCvar_q("_fadetime");
119                                         break;
120                                 case HUD_PANEL_TIMER:
121                                         HUD_Write_PanelCvar_q("_increment");
122                                         break;
123                                 case HUD_PANEL_RADAR:
124                                         HUD_Write_PanelCvar_q("_foreground_alpha");
125                                         HUD_Write_PanelCvar_q("_rotation");
126                                         HUD_Write_PanelCvar_q("_zoommode");
127                                         HUD_Write_PanelCvar_q("_scale");
128                                         HUD_Write_PanelCvar_q("_maximized_scale");
129                                         HUD_Write_PanelCvar_q("_maximized_size");
130                                         break;
131                                 case HUD_PANEL_SCORE:
132                                         HUD_Write_PanelCvar_q("_rankings");
133                                         break;
134                                 case HUD_PANEL_VOTE:
135                                         HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
136                                         break;
137                                 case HUD_PANEL_MODICONS:
138                                         HUD_Write_PanelCvar_q("_dom_layout");
139                                         break;
140                                 case HUD_PANEL_PRESSEDKEYS:
141                                         HUD_Write_PanelCvar_q("_aspect");
142                                         break;
143                                 case HUD_PANEL_ENGINEINFO:
144                                         HUD_Write_PanelCvar_q("_framecounter_time");
145                                         HUD_Write_PanelCvar_q("_framecounter_decimals");
146                                         break;
147                                 case HUD_PANEL_INFOMESSAGES:
148                                         HUD_Write_PanelCvar_q("_flip");
149                                         break;
150                                 case HUD_PANEL_PHYSICS:
151                                         HUD_Write_PanelCvar_q("_speed_unit");
152                                         HUD_Write_PanelCvar_q("_speed_unit_show");
153                                         HUD_Write_PanelCvar_q("_speed_max");
154                                         HUD_Write_PanelCvar_q("_speed_vertical");
155                                         HUD_Write_PanelCvar_q("_topspeed");
156                                         HUD_Write_PanelCvar_q("_topspeed_time");
157                                         HUD_Write_PanelCvar_q("_acceleration_max");
158                                         HUD_Write_PanelCvar_q("_acceleration_vertical");
159                                         HUD_Write_PanelCvar_q("_flip");
160                                         HUD_Write_PanelCvar_q("_baralign");
161                                         HUD_Write_PanelCvar_q("_progressbar");
162                                         HUD_Write_PanelCvar_q("_acceleration_mode");
163                                         HUD_Write_PanelCvar_q("_text");
164                                         break;
165                                 case HUD_PANEL_CENTERPRINT:
166                                         HUD_Write_PanelCvar_q("_align");
167                                         HUD_Write_PanelCvar_q("_flip");
168                                         HUD_Write_PanelCvar_q("_fontscale");
169                                         HUD_Write_PanelCvar_q("_time");
170                                         HUD_Write_PanelCvar_q("_fade_in");
171                                         HUD_Write_PanelCvar_q("_fade_out");
172                                         HUD_Write_PanelCvar_q("_fade_subsequent");
173                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone");
174                                         HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
175                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
176                                         HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
177                                         HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
178                                         HUD_Write_PanelCvar_q("_fade_minfontsize");
179                                         break;
180                         }
181                         HUD_Write("\n");
182                 }
183                 HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
184
185                 print(sprintf(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename));
186                 fclose(fh);
187         }
188         else
189                 print(sprintf(_("^1Couldn't write to %s\n"), filename));
190 }
191
192 void HUD_Configure_Exit_Force()
193 {
194         if (menu_enabled)
195         {
196                 menu_enabled = 0;
197                 localcmd("togglemenu\n");
198         }
199         cvar_set("_hud_configure", "0");
200 }
201
202 // check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
203 vector HUD_Panel_CheckMove(vector myPos, vector mySize)
204 {
205         float i;
206         float myCenter_x, myCenter_y, targCenter_x, targCenter_y;
207         vector myTarget;
208         myTarget = myPos;
209
210         for (i = 0; i < HUD_PANEL_NUM; ++i) {
211                 if(i == highlightedPanel || !panel_enabled)
212                         continue;
213
214                 HUD_Panel_UpdatePosSizeForId(i);
215
216                 panel_pos -= '1 1 0' * panel_bg_border;
217                 panel_size += '2 2 0' * panel_bg_border;
218
219                 if(myPos_y + mySize_y < panel_pos_y)
220                         continue;
221                 if(myPos_y > panel_pos_y + panel_size_y)
222                         continue;
223
224                 if(myPos_x + mySize_x < panel_pos_x)
225                         continue;
226                 if(myPos_x > panel_pos_x + panel_size_x)
227                         continue;
228
229                 // OK, there IS a collision.
230
231                 myCenter_x = myPos_x + 0.5 * mySize_x;
232                 myCenter_y = myPos_y + 0.5 * mySize_y;
233
234                 targCenter_x = panel_pos_x + 0.5 * panel_size_x;
235                 targCenter_y = panel_pos_y + 0.5 * panel_size_y;
236
237                 if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
238                 {
239                         if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
240                                 myTarget_x = panel_pos_x - mySize_x;
241                         else // push it upwards
242                                 myTarget_y = panel_pos_y - mySize_y;
243                 }
244                 else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
245                 {
246                         if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
247                                 myTarget_x = panel_pos_x + panel_size_x;
248                         else // push it upwards
249                                 myTarget_y = panel_pos_y - mySize_y;
250                 }
251                 else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
252                 {
253                         if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
254                                 myTarget_x = panel_pos_x - mySize_x;
255                         else // push it downwards
256                                 myTarget_y = panel_pos_y + panel_size_y;
257                 }
258                 else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
259                 {
260                         if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
261                                 myTarget_x = panel_pos_x + panel_size_x;
262                         else // push it downwards
263                                 myTarget_y = panel_pos_y + panel_size_y;
264                 }
265                 //if(cvar("hud_configure_checkcollisions_debug"))
266                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
267         }
268
269         return myTarget;
270 }
271
272 void HUD_Panel_SetPos(vector pos)
273 {
274         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
275         vector mySize;
276         mySize = panel_size;
277
278         //if(cvar("hud_configure_checkcollisions_debug"))
279                 //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
280
281         if(autocvar_hud_configure_grid)
282         {
283                 pos_x = floor((pos_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
284                 pos_y = floor((pos_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
285         }
286
287         if(hud_configure_checkcollisions)
288                 pos = HUD_Panel_CheckMove(pos, mySize);
289
290         pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
291         pos_y = bound(0, pos_y, vid_conheight - mySize_y);
292
293         string s;
294         s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
295
296         HUD_Panel_GetName(highlightedPanel);
297         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
298 }
299
300 // check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
301 vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
302         float i;
303
304         vector targEndPos;
305
306         float dist_x, dist_y;
307         float ratio;
308         ratio = mySize_x/mySize_y;
309
310         for (i = 0; i < HUD_PANEL_NUM; ++i) {
311                 if(i == highlightedPanel || !panel_enabled)
312                         continue;
313
314                 HUD_Panel_UpdatePosSizeForId(i);
315
316                 panel_pos -= '1 1 0' * panel_bg_border;
317                 panel_size += '2 2 0' * panel_bg_border;
318
319                 targEndPos = panel_pos + panel_size;
320
321                 // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
322                 if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
323                         continue;
324
325                 if (resizeCorner == 1)
326                 {
327                         // check if this panel is on our way
328                         if (resizeorigin_x <= panel_pos_x)
329                                 continue;
330                         if (resizeorigin_y <= panel_pos_y)
331                                 continue;
332                         if (targEndPos_x <= resizeorigin_x - mySize_x)
333                                 continue;
334                         if (targEndPos_y <= resizeorigin_y - mySize_y)
335                                 continue;
336
337                         // there is a collision:
338                         // detect which side of the panel we are facing is actually limiting the resizing
339                         // (which side the resize direction finds for first) and reduce the size up to there
340                         //
341                         // dist is the distance between resizeorigin and the "analogous" point of the panel
342                         // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
343                         dist_x = resizeorigin_x - targEndPos_x;
344                         dist_y = resizeorigin_y - targEndPos_y;
345                         if (dist_y <= 0 || dist_x / dist_y > ratio)
346                                 mySize_x = min(mySize_x, dist_x);
347                         else
348                                 mySize_y = min(mySize_y, dist_y);
349                 }
350                 else if (resizeCorner == 2)
351                 {
352                         if (resizeorigin_x >= targEndPos_x)
353                                 continue;
354                         if (resizeorigin_y <= panel_pos_y)
355                                 continue;
356                         if (panel_pos_x >= resizeorigin_x + mySize_x)
357                                 continue;
358                         if (targEndPos_y <= resizeorigin_y - mySize_y)
359                                 continue;
360
361                         dist_x = panel_pos_x - resizeorigin_x;
362                         dist_y = resizeorigin_y - targEndPos_y;
363                         if (dist_y <= 0 || dist_x / dist_y > ratio)
364                                 mySize_x = min(mySize_x, dist_x);
365                         else
366                                 mySize_y = min(mySize_y, dist_y);
367                 }
368                 else if (resizeCorner == 3)
369                 {
370                         if (resizeorigin_x <= panel_pos_x)
371                                 continue;
372                         if (resizeorigin_y >= targEndPos_y)
373                                 continue;
374                         if (targEndPos_x <= resizeorigin_x - mySize_x)
375                                 continue;
376                         if (panel_pos_y >= resizeorigin_y + mySize_y)
377                                 continue;
378
379                         dist_x = resizeorigin_x - targEndPos_x;
380                         dist_y = panel_pos_y - resizeorigin_y;
381                         if (dist_y <= 0 || dist_x / dist_y > ratio)
382                                 mySize_x = min(mySize_x, dist_x);
383                         else
384                                 mySize_y = min(mySize_y, dist_y);
385                 }
386                 else if (resizeCorner == 4)
387                 {
388                         if (resizeorigin_x >= targEndPos_x)
389                                 continue;
390                         if (resizeorigin_y >= targEndPos_y)
391                                 continue;
392                         if (panel_pos_x >= resizeorigin_x + mySize_x)
393                                 continue;
394                         if (panel_pos_y >= resizeorigin_y + mySize_y)
395                                 continue;
396
397                         dist_x = panel_pos_x - resizeorigin_x;
398                         dist_y = panel_pos_y - resizeorigin_y;
399                         if (dist_y <= 0 || dist_x / dist_y > ratio)
400                                 mySize_x = min(mySize_x, dist_x);
401                         else
402                                 mySize_y = min(mySize_y, dist_y);
403                 }
404                 //if(cvar("hud_configure_checkcollisions_debug"))
405                         //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
406         }
407
408         return mySize;
409 }
410
411 void HUD_Panel_SetPosSize(vector mySize)
412 {
413         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
414         vector resizeorigin;
415         resizeorigin = panel_click_resizeorigin;
416         local noref vector myPos; // fteqcc sucks
417
418         // minimum panel size cap
419         mySize_x = max(0.025 * vid_conwidth, mySize_x);
420         mySize_y = max(0.025 * vid_conheight, mySize_y);
421
422         if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
423         {
424                 mySize_x = max(17 * autocvar_con_chatsize, mySize_x);
425                 mySize_y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize_y);
426         }
427
428         // collision testing|
429         // -----------------+
430
431         // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
432         if(resizeCorner == 1) {
433                 myPos_x = resizeorigin_x - mySize_x;
434                 myPos_y = resizeorigin_y - mySize_y;
435         } else if(resizeCorner == 2) {
436                 myPos_x = resizeorigin_x;
437                 myPos_y = resizeorigin_y - mySize_y;
438         } else if(resizeCorner == 3) {
439                 myPos_x = resizeorigin_x - mySize_x;
440                 myPos_y = resizeorigin_y;
441         } else { // resizeCorner == 4
442                 myPos_x = resizeorigin_x;
443                 myPos_y = resizeorigin_y;
444         }
445
446         // left/top screen edges
447         if(myPos_x < 0)
448                 mySize_x = mySize_x + myPos_x;
449         if(myPos_y < 0)
450                 mySize_y = mySize_y + myPos_y;
451
452         // bottom/right screen edges
453         if(myPos_x + mySize_x > vid_conwidth)
454                 mySize_x = vid_conwidth - myPos_x;
455         if(myPos_y + mySize_y > vid_conheight)
456                 mySize_y = vid_conheight - myPos_y;
457
458         //if(cvar("hud_configure_checkcollisions_debug"))
459                 //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
460
461         // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
462         if(autocvar_hud_configure_grid)
463         {
464                 mySize_x = floor((mySize_x/vid_conwidth)/hud_configure_gridSize_x + 0.5) * hud_configure_realGridSize_x;
465                 mySize_y = floor((mySize_y/vid_conheight)/hud_configure_gridSize_y + 0.5) * hud_configure_realGridSize_y;
466         }
467
468         if(hud_configure_checkcollisions)
469                 mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
470
471         // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
472         mySize_x = max(0.025 * vid_conwidth, mySize_x);
473         mySize_y = max(0.025 * vid_conheight, mySize_y);
474
475         // do another pos check, as size might have changed by now
476         if(resizeCorner == 1) {
477                 myPos_x = resizeorigin_x - mySize_x;
478                 myPos_y = resizeorigin_y - mySize_y;
479         } else if(resizeCorner == 2) {
480                 myPos_x = resizeorigin_x;
481                 myPos_y = resizeorigin_y - mySize_y;
482         } else if(resizeCorner == 3) {
483                 myPos_x = resizeorigin_x - mySize_x;
484                 myPos_y = resizeorigin_y;
485         } else { // resizeCorner == 4
486                 myPos_x = resizeorigin_x;
487                 myPos_y = resizeorigin_y;
488         }
489
490         //if(cvar("hud_configure_checkcollisions_debug"))
491                 //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
492
493         HUD_Panel_GetName(highlightedPanel);
494         string s;
495         s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
496         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
497
498         s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
499         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
500 }
501
502 float pressed_key_time;
503 vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
504 void HUD_Panel_Arrow_Action(float nPrimary)
505 {
506         if (highlightedPanel == -1)
507                 return;
508
509         hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
510
511         float step;
512         if(autocvar_hud_configure_grid)
513         {
514                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
515                 {
516                         if (hudShiftState & S_SHIFT)
517                                 step = hud_configure_realGridSize_y;
518                         else
519                                 step = 2 * hud_configure_realGridSize_y;
520                 }
521                 else
522                 {
523                         if (hudShiftState & S_SHIFT)
524                                 step = hud_configure_realGridSize_x;
525                         else
526                                 step = 2 * hud_configure_realGridSize_x;
527                 }
528         }
529         else
530         {
531                 if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
532                         step = vid_conheight;
533                 else
534                         step = vid_conwidth;
535                 if (hudShiftState & S_SHIFT)
536                         step = (step / 256); // more precision
537                 else
538                         step = (step / 64) * (1 + 2 * (time - pressed_key_time));
539         }
540
541         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
542
543         highlightedPanel_initial_pos = panel_pos;
544         highlightedPanel_initial_size = panel_size;
545
546         if (hudShiftState & S_ALT) // resize
547         {
548                 highlightedAction = 1;
549                 if(nPrimary == K_UPARROW)
550                         resizeCorner = 1;
551                 else if(nPrimary == K_RIGHTARROW)
552                         resizeCorner = 2;
553                 else if(nPrimary == K_LEFTARROW)
554                         resizeCorner = 3;
555                 else // if(nPrimary == K_DOWNARROW)
556                         resizeCorner = 4;
557
558                 // ctrl+arrow reduces the size, instead of increasing it
559                 // Note that ctrl disables collisions check too, but it's fine
560                 // since we don't collide with anything reducing the size
561                 if (hudShiftState & S_CTRL) {
562                         step = -step;
563                         resizeCorner = 5 - resizeCorner;
564                 }
565
566                 vector mySize;
567                 mySize = panel_size;
568                 panel_click_resizeorigin = panel_pos;
569                 if(resizeCorner == 1) {
570                         panel_click_resizeorigin += mySize;
571                         mySize_y += step;
572                 } else if(resizeCorner == 2) {
573                         panel_click_resizeorigin_y += mySize_y;
574                         mySize_x += step;
575                 } else if(resizeCorner == 3) {
576                         panel_click_resizeorigin_x += mySize_x;
577                         mySize_x += step;
578                 } else { // resizeCorner == 4
579                         mySize_y += step;
580                 }
581                 HUD_Panel_SetPosSize(mySize);
582         }
583         else // move
584         {
585                 highlightedAction = 2;
586                 vector pos;
587                 pos = panel_pos;
588                 if(nPrimary == K_UPARROW)
589                         pos_y -= step;
590                 else if(nPrimary == K_DOWNARROW)
591                         pos_y += step;
592                 else if(nPrimary == K_LEFTARROW)
593                         pos_x -= step;
594                 else // if(nPrimary == K_RIGHTARROW)
595                         pos_x += step;
596
597                 HUD_Panel_SetPos(pos);
598         }
599
600         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
601
602         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
603         {
604                 // backup!
605                 panel_pos_backup = highlightedPanel_initial_pos;
606                 panel_size_backup = highlightedPanel_initial_size;
607                 highlightedPanel_backup = highlightedPanel;
608         }
609 }
610
611 const float S_MOUSE1 = 1;
612 const float S_MOUSE2 = 2;
613 const float S_MOUSE3 = 4;
614 float mouseClicked;
615 float prevMouseClicked; // previous state
616 float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
617 vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
618
619 void HUD_Panel_EnableMenu();
620 float tab_panels[HUD_PANEL_NUM];
621 float tab_panel, tab_backward;
622 vector tab_panel_pos;
623 void HUD_Panel_FirstInDrawQ(float id);
624 void reset_tab_panels()
625 {
626         int i;
627         for(i = 0; i < HUD_PANEL_NUM; ++i)
628                 tab_panels[i] = -1;
629 }
630 float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
631 {
632         string s;
633
634         if(bInputType == 2)
635                 return false;
636
637         if(!autocvar__hud_configure)
638                 return false;
639
640         // block any input while a menu dialog is fading
641         if(autocvar__menu_alpha)
642                 return true;
643
644         if(bInputType == 3)
645         {
646                 mousepos_x = nPrimary;
647                 mousepos_y = nSecondary;
648                 return true;
649         }
650
651         // allow console bind to work
652         string con_keys;
653         float keys;
654         con_keys = findkeysforcommand("toggleconsole", 0);
655         keys = tokenize(con_keys); // findkeysforcommand returns data for this
656
657         float hit_con_bind, i;
658         for (i = 0; i < keys; ++i)
659         {
660                 if(nPrimary == stof(argv(i)))
661                         hit_con_bind = 1;
662         }
663
664         if(bInputType == 0) {
665                 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
666                 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
667                 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
668         }
669         else if(bInputType == 1) {
670                 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
671                 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
672                 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
673         }
674
675         if(nPrimary == K_CTRL)
676         {
677                 if (bInputType == 1) //ctrl has been released
678                 {
679                         if (tab_panel != -1)
680                         {
681                                 //switch to selected panel
682                                 highlightedPanel = tab_panel;
683                                 highlightedAction = 0;
684                                 HUD_Panel_FirstInDrawQ(highlightedPanel);
685                         }
686                         tab_panel = -1;
687                         reset_tab_panels();
688                 }
689         }
690
691         if(nPrimary == K_MOUSE1)
692         {
693                 if(bInputType == 0) // key pressed
694                         mouseClicked |= S_MOUSE1;
695                 else if(bInputType == 1) // key released
696                         mouseClicked -= (mouseClicked & S_MOUSE1);
697         }
698         else if(nPrimary == K_MOUSE2)
699         {
700                 if(bInputType == 0) // key pressed
701                         mouseClicked |= S_MOUSE2;
702                 else if(bInputType == 1) // key released
703                         mouseClicked -= (mouseClicked & S_MOUSE2);
704         }
705         else if(nPrimary == K_ESCAPE)
706         {
707                 if (bInputType == 1)
708                         return true;
709                 menu_enabled = 1;
710                 menu_enabled_time = time;
711                 localcmd("menu_showhudexit\n");
712         }
713         else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
714         {
715                 if (bInputType == 1)
716                         return true;
717                 if (!menu_enabled)
718                         cvar_set("_hud_configure", "0");
719         }
720         else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // select and highlight another panel
721         {
722                 if (bInputType == 1 || mouseClicked)
723                         return true;
724
725                 //FIXME: if a panel is highlighted, has the same pos_x and lays in the same level
726                 //of other panels then next consecutive ctrl-tab will select the highlighted panel too
727                 //(it should only after every other panel of the hud)
728                 //It's a minor bug anyway, we can live with it
729
730                 float starting_panel;
731                 float old_tab_panel = tab_panel;
732                 if (tab_panel == -1) //first press of TAB
733                 {
734                         if (highlightedPanel != -1)
735                                 HUD_Panel_UpdatePosSizeForId(highlightedPanel)
736                         else
737                                 panel_pos = '0 0 0';
738                         starting_panel = highlightedPanel; //can be -1, it means no starting panel
739                         tab_panel_pos = panel_pos; //to compute level
740                 }
741                 else
742                 {
743                         if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
744                                 reset_tab_panels();
745                         starting_panel = tab_panel;
746                 }
747                 tab_backward = (hudShiftState & S_SHIFT);
748
749                 float k, level, start_pos_x;
750                 vector candidate_pos;
751                 const float LEVELS_NUM = 4;
752                 float level_height = vid_conheight / LEVELS_NUM;
753 :find_tab_panel
754                 level = floor(tab_panel_pos_y / level_height) * level_height; //starting level
755                 candidate_pos_x = (!tab_backward) ? vid_conwidth : 0;
756                 start_pos_x = tab_panel_pos_x;
757                 tab_panel = -1;
758                 k=0;
759                 while(++k)
760                 {
761                         for(i = 0; i < HUD_PANEL_NUM; ++i)
762                         {
763                                 if (i == tab_panels[i] || i == starting_panel)
764                                         continue;
765                                 HUD_Panel_UpdatePosSizeForId(i)
766                                 if (panel_pos_y >= level && (panel_pos_y - level) < level_height)
767                                 if (  ( !tab_backward && panel_pos_x >= start_pos_x && (panel_pos_x < candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y <= candidate_pos_y)) )
768                                         || ( tab_backward && panel_pos_x <= start_pos_x && (panel_pos_x > candidate_pos_x || (panel_pos_x == candidate_pos_x && panel_pos_y >= candidate_pos_y)) )  )
769                                 {
770                                         tab_panel = i;
771                                         tab_panel_pos = candidate_pos = panel_pos;
772                                 }
773                         }
774                         if (tab_panel != -1)
775                                 break;
776                         if (k == LEVELS_NUM) //tab_panel not found
777                         {
778                                 reset_tab_panels();
779                                 if (old_tab_panel == -2) //this prevents an infinite loop (should not happen normally)
780                                 {
781                                         tab_panel = -1;
782                                         return true;
783                                 }
784                                 starting_panel = old_tab_panel;
785                                 old_tab_panel = -2;
786                                 goto find_tab_panel; //u must find tab_panel!
787                         }
788                         if (!tab_backward)
789                         {
790                                 level = mod(level + level_height, vid_conheight);
791                                 start_pos_x = 0;
792                                 candidate_pos_x = vid_conwidth;
793                         }
794                         else
795                         {
796                                 level = mod(level - level_height, vid_conheight);
797                                 start_pos_x = vid_conwidth;
798                                 candidate_pos_x = 0;
799                         }
800                 }
801
802                 tab_panels[tab_panel] = tab_panel;
803         }
804         else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
805         {
806                 if (bInputType == 1 || mouseClicked)
807                         return true;
808
809                 if (highlightedPanel != -1)
810                 {
811                         HUD_Panel_GetName(highlightedPanel);
812                         cvar_set(strcat("hud_panel_", panel_name), ftos(!(panel_enabled)));
813                 }
814                 else
815                         cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
816         }
817         else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
818         {
819                 if (bInputType == 1 || mouseClicked)
820                         return true;
821
822                 if (highlightedPanel != -1)
823                 {
824                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
825                         panel_size_copied = panel_size;
826                         highlightedPanel_copied = highlightedPanel;
827                 }
828         }
829         else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
830         {
831                 if (bInputType == 1 || mouseClicked)
832                         return true;
833
834                 if (highlightedPanel_copied == -1 || highlightedPanel == -1)
835                         return true;
836
837                 HUD_Panel_UpdatePosSizeForId(highlightedPanel);
838
839                 // reduce size if it'd go beyond screen boundaries
840                 vector tmp_size = panel_size_copied;
841                 if (panel_pos_x + panel_size_copied_x > vid_conwidth)
842                         tmp_size_x = vid_conwidth - panel_pos_x;
843                 if (panel_pos_y + panel_size_copied_y > vid_conheight)
844                         tmp_size_y = vid_conheight - panel_pos_y;
845
846                 if (panel_size == tmp_size)
847                         return true;
848
849                 // backup first!
850                 panel_pos_backup = panel_pos;
851                 panel_size_backup = panel_size;
852                 highlightedPanel_backup = highlightedPanel;
853
854                 s = strcat(ftos(tmp_size_x/vid_conwidth), " ", ftos(tmp_size_y/vid_conheight));
855                 HUD_Panel_GetName(highlightedPanel);
856                 cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
857         }
858         else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
859         {
860                 if (bInputType == 1 || mouseClicked)
861                         return true;
862                 //restore previous values
863                 if (highlightedPanel_backup != -1)
864                 {
865                         HUD_Panel_GetName(highlightedPanel_backup);
866                         s = strcat(ftos(panel_pos_backup_x/vid_conwidth), " ", ftos(panel_pos_backup_y/vid_conheight));
867                         cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
868                         s = strcat(ftos(panel_size_backup_x/vid_conwidth), " ", ftos(panel_size_backup_y/vid_conheight));
869                         cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
870                         highlightedPanel_backup = -1;
871                 }
872         }
873         else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
874         {
875                 if (bInputType == 1)
876                 {
877                         pressed_key_time = 0;
878                         return true;
879                 }
880                 else if (pressed_key_time == 0)
881                         pressed_key_time = time;
882
883                 if (!mouseClicked)
884                         HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
885         }
886         else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
887         {
888                 if (bInputType == 1)
889                         return true;
890                 if (highlightedPanel != -1)
891                         HUD_Panel_EnableMenu();
892         }
893         else if(hit_con_bind)
894                 return false;
895
896         return true;
897 }
898
899 float HUD_Panel_Check_Mouse_Pos(float allow_move)
900 {
901         float i, j, border;
902
903         while(j < HUD_PANEL_NUM)
904         {
905                 i = panel_order[j];
906                 j += 1;
907
908                 HUD_Panel_UpdatePosSizeForId(i);
909
910                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
911
912                 // move
913                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
914                 {
915                         return 1;
916                 }
917                 // resize from topleft border
918                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
919                 {
920                         return 2;
921                 }
922                 // resize from topright border
923                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
924                 {
925                         return 3;
926                 }
927                 // resize from bottomleft border
928                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
929                 {
930                         return 3;
931                 }
932                 // resize from bottomright border
933                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
934                 {
935                         return 2;
936                 }
937         }
938         return 0;
939 }
940
941 // move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
942 void HUD_Panel_FirstInDrawQ(float id)
943 {
944         float i;
945         var float place = -1;
946         // find out where in the array our current id is, save into place
947         for(i = 0; i < HUD_PANEL_NUM; ++i)
948         {
949                 if(panel_order[i] == id)
950                 {
951                         place = i;
952                         break;
953                 }
954         }
955         // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
956         if(place == -1)
957                 place = HUD_PANEL_NUM - 1;
958
959         // move all ids up by one step in the array until "place"
960         for(i = place; i > 0; --i)
961         {
962                 panel_order[i] = panel_order[i-1];
963         }
964         // now save the new top id
965         panel_order[0] = id;
966         
967         // let's save them into the cvar by some strcat trickery
968         string s;
969         for(i = 0; i < HUD_PANEL_NUM; ++i)
970         {
971                 s = strcat(s, ftos(panel_order[i]), " ");
972         }
973         cvar_set("_hud_panelorder", s);
974         if(hud_panelorder_prev)
975                 strunzone(hud_panelorder_prev);
976         hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
977 }
978
979 void HUD_Panel_Highlight(float allow_move)
980 {
981         float i, j, border;
982
983         while(j < HUD_PANEL_NUM)
984         {
985                 i = panel_order[j];
986                 j += 1;
987
988                 HUD_Panel_UpdatePosSizeForId(i);
989
990                 border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
991
992                 // move
993                 if(allow_move && mousepos_x >= panel_pos_x && mousepos_y >= panel_pos_y && mousepos_x <= panel_pos_x + panel_size_x && mousepos_y <= panel_pos_y + panel_size_y)
994                 {
995                         highlightedPanel = i;
996                         HUD_Panel_FirstInDrawQ(i);
997                         highlightedAction = 1;
998                         panel_click_distance = mousepos - panel_pos;
999                         return;
1000                 }
1001                 // resize from topleft border
1002                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1003                 {
1004                         highlightedPanel = i;
1005                         HUD_Panel_FirstInDrawQ(i);
1006                         highlightedAction = 2;
1007                         resizeCorner = 1;
1008                         panel_click_distance = mousepos - panel_pos;
1009                         panel_click_resizeorigin = panel_pos + panel_size;
1010                         return;
1011                 }
1012                 // resize from topright border
1013                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y - border && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + 0.5 * panel_size_y)
1014                 {
1015                         highlightedPanel = i;
1016                         HUD_Panel_FirstInDrawQ(i);
1017                         highlightedAction = 2;
1018                         resizeCorner = 2;
1019                         panel_click_distance_x = panel_size_x - mousepos_x + panel_pos_x;
1020                         panel_click_distance_y = mousepos_y - panel_pos_y;
1021                         panel_click_resizeorigin = panel_pos + eY * panel_size_y;
1022                         return;
1023                 }
1024                 // resize from bottomleft border
1025                 else if(mousepos_x >= panel_pos_x - border && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + 0.5 * panel_size_x && mousepos_y <= panel_pos_y + panel_size_y + border)
1026                 {
1027                         highlightedPanel = i;
1028                         HUD_Panel_FirstInDrawQ(i);
1029                         highlightedAction = 2;
1030                         resizeCorner = 3;
1031                         panel_click_distance_x = mousepos_x - panel_pos_x;
1032                         panel_click_distance_y = panel_size_y - mousepos_y + panel_pos_y;
1033                         panel_click_resizeorigin = panel_pos + eX * panel_size_x;
1034                         return;
1035                 }
1036                 // resize from bottomright border
1037                 else if(mousepos_x >= panel_pos_x + 0.5 * panel_size_x && mousepos_y >= panel_pos_y + 0.5 * panel_size_y && mousepos_x <= panel_pos_x + panel_size_x + border && mousepos_y <= panel_pos_y + panel_size_y + border)
1038                 {
1039                         highlightedPanel = i;
1040                         HUD_Panel_FirstInDrawQ(i);
1041                         highlightedAction = 2;
1042                         resizeCorner = 4;
1043                         panel_click_distance = panel_size - mousepos + panel_pos;
1044                         panel_click_resizeorigin = panel_pos;
1045                         return;
1046                 }
1047         }
1048         highlightedPanel = -1;
1049         highlightedAction = 0;
1050 }
1051
1052 void HUD_Panel_EnableMenu()
1053 {
1054         menu_enabled = 2;
1055         menu_enabled_time = time;
1056         HUD_Panel_GetName(highlightedPanel);
1057         localcmd("menu_showhudoptions ", panel_name, "\n");
1058 }
1059 float mouse_over_panel;
1060 void HUD_Panel_Mouse()
1061 {
1062         // TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
1063         if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
1064                 menu_enabled = 0;
1065
1066         /*
1067         print("menu_enabled: ", ftos(menu_enabled), "\n");
1068         print("Highlighted: ", ftos(highlightedPanel), "\n");
1069         print("Menu theAlpha: ", ftos(autocvar__menu_alpha), "\n");
1070         */
1071
1072         if(autocvar__menu_alpha == 1)
1073                 return;
1074
1075         if(mouseClicked)
1076         {
1077                 if(prevMouseClicked == 0)
1078                 {
1079                         if (tab_panel != -1)
1080                         {
1081                                 //stop ctrl-tab selection
1082                                 tab_panel = -1;
1083                                 reset_tab_panels();
1084                         }
1085                         HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
1086                                                                         // and calls HUD_Panel_UpdatePosSizeForId() for the highlighted panel
1087                         if (highlightedPanel != -1)
1088                         {
1089                                 highlightedPanel_initial_pos = panel_pos;
1090                                 highlightedPanel_initial_size = panel_size;
1091                         }
1092                         // doubleclick check
1093                         if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel != -1 && prevMouseClickedPos == mousepos)
1094                         {
1095                                 mouseClicked = 0; // to prevent spam, I guess.
1096                                 HUD_Panel_EnableMenu();
1097                         }
1098                         else
1099                         {
1100                                 if (mouseClicked & S_MOUSE1)
1101                                 {
1102                                         prevMouseClickedTime = time;
1103                                         prevMouseClickedPos = mousepos;
1104                                 }
1105                                 mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
1106                         }
1107                 }
1108                 else
1109                         HUD_Panel_UpdatePosSizeForId(highlightedPanel);
1110
1111                 if (highlightedPanel != -1)
1112                 {
1113                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1114                         if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
1115                         {
1116                                 hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
1117                                 // backup!
1118                                 panel_pos_backup = highlightedPanel_initial_pos;
1119                                 panel_size_backup = highlightedPanel_initial_size;
1120                                 highlightedPanel_backup = highlightedPanel;
1121                         }
1122                         else
1123                                 // in case the clicked panel is inside another panel and we aren't
1124                                 // moving it, avoid the immediate "fix" of its position/size
1125                                 // (often unwanted and hateful) by disabling collisions check
1126                                 hud_configure_checkcollisions = false;
1127                 }
1128
1129                 if(highlightedAction == 1)
1130                         HUD_Panel_SetPos(mousepos - panel_click_distance);
1131                 else if(highlightedAction == 2)
1132                 {
1133                         vector mySize;
1134                         if(resizeCorner == 1) {
1135                                 mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
1136                                 mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
1137                         } else if(resizeCorner == 2) {
1138                                 mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
1139                                 mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
1140                         } else if(resizeCorner == 3) {
1141                                 mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
1142                                 mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
1143                         } else { // resizeCorner == 4
1144                                 mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
1145                                 mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
1146                         }
1147                         HUD_Panel_SetPosSize(mySize);
1148                 }
1149         }
1150         else
1151         {
1152                 if(menu_enabled == 2)
1153                         mouse_over_panel = 0;
1154                 else
1155                         mouse_over_panel = HUD_Panel_Check_Mouse_Pos(TRUE);
1156                 if (mouse_over_panel && tab_panel == -1)
1157                         drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
1158         }
1159         // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
1160         const vector cursorsize = '32 32 0';
1161         float cursor_alpha = 1 - autocvar__menu_alpha;
1162
1163         if(!mouse_over_panel)
1164                 drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1165         else if(mouse_over_panel == 1)
1166                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1167         else if(mouse_over_panel == 2)
1168                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1169         else
1170                 drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
1171
1172         prevMouseClicked = mouseClicked;
1173 }
1174
1175 const float hlBorderSize = 4;
1176 const string hlBorder = "gfx/hud/default/border_highlighted";
1177 const string hlBorder2 = "gfx/hud/default/border_highlighted2";
1178 void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
1179 {
1180         drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
1181         drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1182         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size_y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size_x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1183         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1184         drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size_x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size_y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
1185 }